2025-05-12 01:29:30 +03:00
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/*
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* Author: Nikolay Dvurechensky
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* Site: https://www.dvurechensky.pro/
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* Gmail: dvurechenskysoft@gmail.com
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* Last Updated: 12 мая 2025 01:23:16
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* Version: 1.0.3
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*/
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2024-10-05 08:54:55 +03:00
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using UnityEngine;
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using UnityEngine.UI;
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/*
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2025-05-12 01:29:30 +03:00
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* События OnCollision и OnTrigger
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* проявляющееся на объекте Cube
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* после соприкосновения с Wall
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* и GameObject.Find
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2024-10-05 08:54:55 +03:00
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*/
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public class Lesson_8 : MonoBehaviour
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{
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public GameObject instObj;
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private int count = 0;
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[SerializeField]
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private float speed = 4f;
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private Text text;
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private float ZPos = .0f;
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private void Awake()
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{
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text = GameObject.Find("Text").GetComponent<Text>();
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}
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private void OnTriggerEnter(Collider other)
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{
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text.text = $"{other.gameObject.name} {count++}";
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}
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private void Update()
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{
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ZPos = Input.GetAxis("Vertical");
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}
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private void FixedUpdate()
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{
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instObj.transform.Translate(Vector3.forward * speed * ZPos);
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}
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}
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