Core in EXE
- FLHook — Main module 🐧 for managing server extensions
Plugins in EXE/flhook_plugins
afkplugin— Tracks AFK (away) players
alley— Jettison all cargo, police commands, assign pirate role, admin teleport to player, group target marking, race start sound, docking restrictions, self-gift money
autobuy— Automatic replenishment of consumables
balancemagic— Adds different weapon damage types depending on target type
banker— Adds money storage (bank system)
base— Base construction with its own bank and permissions system
beammeup— Teleport to another point in the galaxy
bountyhunt— Assigns a bounty for killing a player
build— Creates in-game items with 4 category lists (commands like/blicoriginate from this repo 🌌)
cloak— Makes ship invisible (version 1)
cloakkosa— Makes ship invisible
commoditylimit— Restricts buying certain goods if player has a specific tag
conn— Teleports player to another system (excluding restricted ones)
DockRestrict— Docking restrictions
docktag— Allows docking only for players with specific tags
dronebay— Drone control system
dynamycmission— Launches Mission_01a
event— Activates challenge events for players
faststart— Caches player data after first launch
ftl— Adds multi-level teleport devices with cargo-based docking restrictions
exhelp— In-game help interface
getrep— Displays reputation with all factions
itemrestrictions— Prevents item trading or dropping
JSONBuddy— Loads scanners and ships, shows ping info, allows admin kick and connection stats
killcounter— Displays player kill count
lzcompat— Retrieves player ID and cargo contents
mark— Target marking system, sonar, auto-marking
MarketFucker— Verifies purchased goods in the market
minecontrol— Improves mining yield and allows resource transfer to allies
MiscellaneousCommands— Updates character timestamps and sets neutral faction
npc— Admin can spawn and control NPCs
regarmour— Ship armor regeneration if upgrade module is installed
tempban— Temporary player bans
template— Plugin template
pvecontroller— Rewards for killing enemies + item drops
store— Storage system across systems
playercntl— Large set of player control features
