using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class CanvasButtons : MonoBehaviour { public Sprite music_on, music_off; private void Start() { if (PlayerPrefs.GetString("music") == "No" && gameObject.name == "Music") GetComponent().sprite = music_off; } public void RestartGame() { if (PlayerPrefs.GetString("music") != "No") GetComponent().Play(); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } public void LoadShop() { if (PlayerPrefs.GetString("music") != "No") GetComponent().Play(); SceneManager.LoadScene("Shop"); } public void CloseShop() { if (PlayerPrefs.GetString("music") != "No") GetComponent().Play(); SceneManager.LoadScene("Main"); } public void LoadInstagram() { if (PlayerPrefs.GetString("music") != "No") GetComponent().Play(); Application.OpenURL("https://rossgram.ru/"); } public void MusicWork() { if(PlayerPrefs.GetString("music") == "No") { PlayerPrefs.SetString("music", "Yes"); GetComponent().Play(); GetComponent().sprite = music_on; } else { PlayerPrefs.SetString("music", "No"); GetComponent().sprite = music_off; } } }