TestTaskCIFCORE/Test_Dvurechensky/Assembly-CSharp.csproj
Dvurechensky 1a597db572 1.0.0
Full
2025-03-23 16:16:19 +03:00

1137 lines
86 KiB
XML
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>9.0</LangVersion>
<_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{0052a8ca-fbfc-7f31-6d11-41cf48b87115}</ProjectGuid>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\Assembly-CSharp\</OutputPath>
<DefineConstants>UNITY_2022_3_10;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_RUNTIME_PERMISSIONS;ENABLE_ENGINE_CODE_STRIPPING;ENABLE_ONSCREEN_KEYBOARD;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_ANDROID;TEXTCORE_1_0_OR_NEWER;UNITY_ANDROID;UNITY_ANDROID_API;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;UNITY_CAN_SHOW_SPLASH_SCREEN;UNITY_HAS_GOOGLEVR;UNITY_HAS_TANGO;ENABLE_SPATIALTRACKING;ENABLE_ETC_COMPRESSION;PLATFORM_EXTENDS_VULKAN_DEVICE;PLATFORM_HAS_MULTIPLE_SWAPCHAINS;UNITY_ANDROID_SUPPORTS_SHADOWFILES;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\_Scripts\Mono\Logic\Services\Net\Facts\INetFactsService.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Forecast\ForecastTable\ForecastTableModel.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Forecast\ForecastTable\ForecastTableView.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Services\Net\Data\Implements\NetDataService.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Facts\FactPopUp\FactPopUpModel.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Facts\FactTable\FactTableController.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Services\Addressables\AddressableService.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Services\Net\Forecast\Implements\NetForecastService.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Facts\FactTable\FactTableManager.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Base\ObjectsPools.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Base\TableViewBase.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Services\Net\Forecast\Components\ForecastPeriodContent.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Services\Net\NetService.cs" />
<Compile Include="Assets\_Scripts\Mono\UI\NavigateController.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Facts\FactItem\FactItemController.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Services\Net\Forecast\Components\ForecastsContent.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Forecast\ForecastTable\ForecastTableController.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Forecast\ForecastTable\ForecastTableManager.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Facts\FactItem\FactItemView.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Facts\FactPopUp\FactPopUpManager.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Forecast\ForecastItem\ForecastItemModel.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Services\Net\Facts\Components\FactContent.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Facts\FactTable\FactTableView.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Forecast\ForecastItem\ForecastItemFactory.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Services\Net\Facts\Components\Responses\FactsApiResponse.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Services\Net\Facts\Components\FactsContent.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Forecast\ForecastItem\ForecastItemView.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Facts\FactPopUp\FactPopUpView.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Services\Net\Forecast\Components\Responses\ForecastApiResponse.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Facts\FactItem\FactItemModel.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Services\Net\Facts\implements\NetFactsService.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Facts\FactItem\FactItemFactory.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Boot\BootInstaller.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Facts\FactTable\FactTableModel.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Facts\FactPopUp\FactPopUpController.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Services\Net\Data\INetDataService.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Services\Net\Forecast\INetForecastService.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Services\Net\Facts\Components\Responses\FactApiResponse.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Services\Net\Facts\Components\FactAttributes.cs" />
<Compile Include="Assets\_Scripts\Mono\Logic\Forecast\ForecastItem\ForecastItemController.cs" />
<Folder Include="Assets" />
<Folder Include="Assets\Animated Loading Icons\Prefabs\Pulsing" />
<Folder Include="Assets\_Scripts\Mono\Logic\Facts\FactItem" />
<None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
<Folder Include="Assets\_Scripts\Mono\Logic\Services\Net\Forecast\Components\Responses" />
<Folder Include="Assets\Animated Loading Icons\Animations\Squares anim\Squares 7" />
<Folder Include="Assets\Animated Loading Icons\Animations\Pickaxe anim\Pickaxe 1" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
<Folder Include="Assets\TextMesh Pro\Sprites" />
<Folder Include="Assets\_Scripts\Mono\Logic\Forecast\ForecastTable" />
<Folder Include="Assets\Animated Loading Icons\Animations\Spinner anim\Spinner 10" />
<Folder Include="Assets\Animated Loading Icons\Animations\Pulsing anim\Pulsing 5" />
<Folder Include="Assets\Animated Loading Icons\Animations\Pulsing anim\Pulsing 3" />
<Folder Include="Assets\TextMesh Pro\Resources\Sprite Assets" />
<Folder Include="Assets\Animated Loading Icons\Animations\Basic anim\Basic 1" />
<Folder Include="Assets\Animated Loading Icons\Animations\Pulsing anim\Pulsing 4" />
<Folder Include="Assets\AddressableAssetsData\AssetGroups\Schemas" />
<Folder Include="Assets\_Scripts\Mono\Logic\Services\Net\Data" />
<Folder Include="Assets\Animated Loading Icons\Animations\Spinner anim\Spinner 9" />
<Folder Include="Assets\_Scripts\Mono\Logic\Forecast\ForecastItem" />
<Folder Include="Assets\_Scripts\Mono\Logic\Services\Net\Forecast\Components" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle open rotating anim\Circle open rotating 1" />
<Folder Include="Assets\Animated Loading Icons\Animations\Folding anim" />
<None Include="F:\LIZERIUM\1_DOCUMENTS\_\DOWNLOAD\FUNCTIONAL\UniTask\package.json" />
<Folder Include="Assets\Animated Loading Icons" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap.shader" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle rotating anim" />
<Folder Include="Assets\_Scripts\Mono\Logic\Services\Addressables" />
<Folder Include="Assets\_Scripts\Mono\Logic\Boot" />
<Folder Include="Assets\Animated Loading Icons\Animations\Bars anim\Bars 3" />
<Folder Include="Assets\_Scripts\Mono\Logic\Services\Net\Facts\Components\Responses" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle open rotating anim" />
<Folder Include="Assets\Animated Loading Icons\Animations\Basic anim\Basic 2" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle half rotating fading anim\Circle half rotating fading 2" />
<Folder Include="Assets\Animated Loading Icons\Animations\Pulsing anim\Pulsing 2" />
<Folder Include="Assets\AddressableAssetsData" />
<Folder Include="Assets\_Scripts\Mono\Logic\Services\Net\Forecast" />
<Folder Include="Assets\Animated Loading Icons\Animations\Spinner anim\Spinner 5" />
<Folder Include="Assets\Animated Loading Icons\Spritesheet" />
<Folder Include="Assets\Prefabs\Scenes" />
<Folder Include="Assets\TextMesh Pro\Resources\Fonts &amp; Materials" />
<Folder Include="Assets\Animated Loading Icons\Animations\Spinner anim\Spinner 2" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle half rotating anim\Circle half rotating 2" />
<Folder Include="Assets\Animated Loading Icons\Animations\Spinner anim\Spinner 7" />
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Mobile.cginc" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle rotating anim\Circle rotating 1" />
<Folder Include="Assets\_Scripts\Mono\Logic\Forecast" />
<Folder Include="Assets\Animated Loading Icons\Prefabs\Triangle rotating" />
<Folder Include="Assets\Animated Loading Icons\Prefabs\Circle quarter rotating\Fast" />
<Folder Include="Assets\_Scripts\Mono\Logic\Services" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF SSD.shader" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle quarter rotating anim" />
<Folder Include="Assets\TextMesh Pro\Resources" />
<Folder Include="Assets\_Scripts\Mono\Logic\Base" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle half rotating fading anim\Circle half rotating fading 6" />
<Folder Include="Assets\_Scripts\Mono\Logic\Facts\FactTable" />
<Folder Include="Assets\Animated Loading Icons\Animations\Pickaxe anim\Pickaxe 3" />
<Folder Include="Assets\Animated Loading Icons\Animations\Triangle rotating anim" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle quarter rotating anim\(fast) Circle quarter rotating 6" />
<Folder Include="Assets\Animated Loading Icons\Animations\Sword anim" />
<Folder Include="Assets\_Scripts\Mono\Logic\Services\Net\Facts" />
<Folder Include="Assets\Animated Loading Icons\Animations\Spinner anim\Spinner 6" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle half rotating fading anim\Circle half rotating fading 3" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle half rotating fading anim\Circle half rotating fading 5" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Surface-Mobile.shader" />
<Folder Include="Assets\Animated Loading Icons\Animations\Spinner anim" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle half rotating fading anim\(fast) Circle half rotating fading 1" />
<Folder Include="Assets\_Scripts\Mono\Logic\Services\Net\Facts\implements" />
<Folder Include="Assets\Animated Loading Icons\Animations\Pickaxe anim" />
<Folder Include="Assets\_Scripts\Mono\Logic\Facts" />
<Folder Include="Assets\TextMesh Pro" />
<Folder Include="Assets\Animated Loading Icons\Prefabs" />
<Folder Include="Assets\Animated Loading Icons\Animations\Spinner anim\Spinner 1" />
<Folder Include="Assets\_Scripts\Mono\Logic\Facts\FactPopUp" />
<Folder Include="Assets\Animated Loading Icons\Animations\Bars anim\Bars 2" />
<Folder Include="Assets\Animated Loading Icons\Animations\Blinking anim" />
<Folder Include="Assets\Animated Loading Icons\Animations\Squares anim\Squares 4" />
<Folder Include="Assets\_Scripts\Mono\Logic" />
<Folder Include="Assets\Animated Loading Icons\Animations\Bars anim\Bars 9" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle quarter rotating anim\(fast) Circle quarter rotating 2" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle quarter rotating anim\(fast) Circle quarter rotating 4" />
<Folder Include="Assets\Animated Loading Icons\Prefabs\Circle half rotating fading" />
<Folder Include="Assets\Animated Loading Icons\Animations\Squares anim\Squares 8" />
<Folder Include="Assets\Animated Loading Icons\Prefabs\Basic" />
<Folder Include="Assets\_Scripts\Mono\UI" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle half rotating fading anim\Circle half rotating fading 4" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle quarter rotating anim\Circle quarter rotating 4" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle half rotating anim\Circle half rotating 3" />
<Folder Include="Assets\Animated Loading Icons\Animations\Spinner anim\Spinner 8" />
<Folder Include="Assets\Animated Loading Icons\Animations\Basic anim" />
<Folder Include="F:\LIZERIUM\1_DOCUMENTS\_\DOWNLOAD\FUNCTIONAL\UniTask" />
<Folder Include="Assets\AddressableAssetsData\AssetGroupTemplates" />
<Folder Include="Assets\Animated Loading Icons\Animations\Cog anim\Cog 3" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Surface.shader" />
<Folder Include="Assets\Animated Loading Icons\Animations\Sword anim\Sword 2" />
<Folder Include="Assets\_Scripts\Mono" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle half rotating fading anim\(fast) Circle half rotating fading 5" />
<Folder Include="Assets\Animated Loading Icons\Animations\Bars anim\Bars 7" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle half rotating fading anim\Circle half rotating fading 1" />
<None Include="Assets\TextMesh Pro\Sprites\EmojiOne Attribution.txt" />
<Folder Include="Assets\Animated Loading Icons\Animations\Squares anim\Squares 2" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap-Custom-Atlas.shader" />
<Folder Include="Assets\Animated Loading Icons\Prefabs\Circle rotating" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF.shader" />
<Folder Include="Assets\Animated Loading Icons\Prefabs\Circle half rotating" />
<Folder Include="Assets\Animated Loading Icons\Animations\Cog anim\Cog 1" />
<Folder Include="Assets\Animated Loading Icons\Animations\Bars anim\Bars 6" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle half rotating anim" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile SSD.shader" />
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Leading Characters.txt" />
<Folder Include="Assets\Animated Loading Icons\Animations\Blinking anim\Blinking 3" />
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Properties.cginc" />
<Folder Include="Assets\Animated Loading Icons\Animations\Squares anim\Squares 5" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle half rotating fading anim\(fast) Circle half rotating fading 7" />
<Folder Include="Assets\Animated Loading Icons\Animations\Spinner anim\Spinner 3" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle half rotating fading anim\Circle half rotating fading 7" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle quarter rotating anim\Circle quarter rotating 6" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle half rotating anim\Circle half rotating 1" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle quarter rotating anim\(fast) Circle quarter rotating 1" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle quarter rotating anim\(fast) Circle quarter rotating 3" />
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Surface.cginc" />
<Folder Include="Assets\Scenes" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle half rotating fading anim\(fast) Circle half rotating fading 6" />
<Folder Include="Assets\Animated Loading Icons\Animations\Squares anim\Squares 3" />
<Folder Include="Assets\TextMesh Pro\Shaders" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle half rotating fading anim\(fast) Circle half rotating fading 3" />
<Folder Include="Assets\Animated Loading Icons\Prefabs\Spinner" />
<Folder Include="Assets\Animated Loading Icons\Animations\Blinking anim\Blinking 1" />
<Folder Include="Assets\Animated Loading Icons\Animations\Squares anim" />
<Folder Include="Assets\TextMesh Pro\Resources\Style Sheets" />
<Folder Include="Assets\_Scripts\Mono\Logic\Services\Net\Forecast\Implements" />
<Folder Include="Assets\TextMesh Pro\Fonts" />
<Folder Include="Assets\Animated Loading Icons\Prefabs\Circle quarter rotating" />
<Folder Include="Assets\AddressableAssetsData\AssetGroups" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle quarter rotating anim\(fast) Circle quarter rotating 5" />
<Folder Include="Assets\Animated Loading Icons\Animations\Pulsing anim" />
<Folder Include="Assets\Animated Loading Icons\Animations\Pickaxe anim\Pickaxe 2" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle quarter rotating anim\Circle quarter rotating 3" />
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Following Characters.txt" />
<Folder Include="Assets\Animated Loading Icons\Animations\Stopwatch anim\Stopwatch 1" />
<Folder Include="Assets\Animated Loading Icons\Animations\Sword anim\Sword 1" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle quarter rotating anim\(fast) Circle quarter rotating 7" />
<Folder Include="Assets\Animated Loading Icons\Prefabs\Folding" />
<Folder Include="Assets\Animated Loading Icons\Animations\Triangle rotating anim\Triangle rotating 2" />
<Folder Include="Assets\Animated Loading Icons\Animations\Bars anim" />
<Folder Include="Assets\Animated Loading Icons\Animations\Basic anim\Basic 3" />
<Folder Include="Assets\Animated Loading Icons\Prefabs\Blinking" />
<Folder Include="Assets\Animated Loading Icons\Animations\Bars anim\Bars 1" />
<Folder Include="Assets\Animated Loading Icons\Animations\Basic anim\Basic 4" />
<Folder Include="Assets\Prefabs\Scenes\MainScene" />
<Folder Include="Assets\Animated Loading Icons\Animations\Triangle rotating anim\Triangle rotating 1" />
<Folder Include="Assets\_Scripts\Mono\Logic\Services\Net\Facts\Components" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle quarter rotating anim\Circle quarter rotating 2" />
<Folder Include="Assets\Animated Loading Icons\Animations\Folding anim\Folding 3" />
<Folder Include="Assets\Animated Loading Icons\Animations\Spinner anim\Spinner 4" />
<Folder Include="Assets\Animated Loading Icons\Prefabs\Circle half rotating fading\Fast" />
<Folder Include="Assets\Animated Loading Icons\Prefabs\Pickaxe" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle quarter rotating anim\Circle quarter rotating 1" />
<Folder Include="Assets\Animated Loading Icons\Animations\Cog anim" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Masking.shader" />
<Folder Include="Assets\_Scripts" />
<Folder Include="Assets\Animated Loading Icons\Prefabs\Cog" />
<Folder Include="Assets\Animated Loading Icons\Animations\Blinking anim\Blinking 2" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle half rotating fading anim\(fast) Circle half rotating fading 4" />
<Folder Include="Assets\AddressableAssetsData\DataBuilders" />
<Folder Include="Assets\Animated Loading Icons\Animations\Pulsing anim\Pulsing 1" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle half rotating fading anim\(fast) Circle half rotating fading 2" />
<Folder Include="Assets\Animated Loading Icons\Animations\Folding anim\Folding 2" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle quarter rotating anim\Circle quarter rotating 5" />
<Folder Include="Assets\Animated Loading Icons\Animations\Basic anim\Basic 5" />
<Folder Include="Assets\Animated Loading Icons\Animations\Folding anim\Folding 1" />
<Folder Include="Assets\Animated Loading Icons\Animations\Squares anim\Squares 6" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF Overlay.shader" />
<Folder Include="Assets\Animated Loading Icons\Animations\Bars anim\Bars 5" />
<Folder Include="Assets\Animated Loading Icons\Animations\Stopwatch anim" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap-Mobile.shader" />
<Folder Include="Assets\Animated Loading Icons\Animations\Bars anim\Bars 8" />
<None Include="Assets\TextMesh Pro\Fonts\LiberationSans - OFL.txt" />
<Folder Include="Assets\TextMesh Pro\Documentation" />
<Folder Include="Assets\_Scripts\Mono\Logic\Services\Net" />
<Folder Include="Assets\Animated Loading Icons\Animations\Blinking anim\Blinking 4" />
<Folder Include="Assets\Animated Loading Icons\Animations\Cog anim\Cog 2" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle rotating anim\Circle rotating 2" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile.shader" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle quarter rotating anim\Circle quarter rotating 7" />
<Folder Include="Assets\Animated Loading Icons\Animations\Squares anim\Squares 1" />
<Folder Include="Assets\Prefabs" />
<Folder Include="Assets\Animated Loading Icons\Animations" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle half rotating fading anim" />
<Folder Include="Assets\Animated Loading Icons\Prefabs\Squares" />
<Folder Include="Assets\Animated Loading Icons\Prefabs\Circle open rotating" />
<None Include="Assets\TextMesh Pro\Sprites\EmojiOne.json" />
<Folder Include="Assets\Animated Loading Icons\Prefabs\Sword" />
<Folder Include="Assets\Animated Loading Icons\Prefabs\Stopwatch" />
<Folder Include="Assets\_Scripts\Mono\Logic\Services\Net\Data\Implements" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_Sprite.shader" />
<Folder Include="Assets\Animated Loading Icons\Prefabs\Bars" />
<Folder Include="Assets\Animated Loading Icons\Animations\Bars anim\Bars 4" />
<Folder Include="Assets\Animated Loading Icons\Animations\Circle open rotating anim\Circle open rotating 2" />
<Reference Include="UnityEngine">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ContentLoadModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PropertiesModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.EditorToolbarModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PresetsUIModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.QuickSearchModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneViewModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIBuilderModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="Zenject-usage">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Assets\Plugins\Zenject\Source\Usage\Zenject-usage.dll</HintPath>
</Reference>
<Reference Include="Unity.Collections.LowLevel.ILSupport">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\PackageCache\com.unity.collections@1.2.4\Unity.Collections.LowLevel.ILSupport\Unity.Collections.LowLevel.ILSupport.dll</HintPath>
</Reference>
<Reference Include="Zenject.ReflectionBaking.Mono.Cecil.Pdb">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Assets\Plugins\Zenject\OptionalExtras\ReflectionBaking\Lib\Zenject.ReflectionBaking.Mono.Cecil.Pdb.dll</HintPath>
</Reference>
<Reference Include="Zenject.ReflectionBaking.Mono.Cecil.Rocks">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Assets\Plugins\Zenject\OptionalExtras\ReflectionBaking\Lib\Zenject.ReflectionBaking.Mono.Cecil.Rocks.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\PackageCache\com.unity.visualscripting@1.9.0\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
</Reference>
<Reference Include="Zenject.ReflectionBaking.Mono.Cecil.Mdb">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Assets\Plugins\Zenject\OptionalExtras\ReflectionBaking\Lib\Zenject.ReflectionBaking.Mono.Cecil.Mdb.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.2.1\Runtime\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Zenject.ReflectionBaking.Mono.Cecil">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Assets\Plugins\Zenject\OptionalExtras\ReflectionBaking\Lib\Zenject.ReflectionBaking.Mono.Cecil.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\PlaybackEngines\AppleTVSupport\UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
</Reference>
<Reference Include="Unity.Android.Types">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\Unity.Android.Types.dll</HintPath>
</Reference>
<Reference Include="Unity.Android.Gradle">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\Unity.Android.Gradle.dll</HintPath>
</Reference>
<Reference Include="Unity.Android.GradleProject">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\Unity.Android.GradleProject.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tracing">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.Net">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Web">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
</Reference>
<Reference Include="System.Web">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
</Reference>
<Reference Include="System.Windows">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Serialization">
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.IK.Runtime">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.2D.IK.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst.Editor">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.Burst.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.ResourceManager">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Common.Path.Editor">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.2D.Common.Path.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.ScriptableBuildPipeline">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.ScriptableBuildPipeline.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.PixelPerfect.Editor">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.2D.PixelPerfect.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Rider.Editor">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Aseprite.Common">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.2D.Aseprite.Common.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Sprite.Editor">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.2D.Sprite.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Flow">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics.Editor">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.Mathematics.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Tilemap.Extras.Editor">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.2D.Tilemap.Extras.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Collections">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.Collections.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.SpriteShape.Runtime">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.2D.SpriteShape.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.PixelPerfect">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.2D.PixelPerfect.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Aseprite.Editor">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.2D.Aseprite.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Toolchain.Win-x86_64-Linux-x86_64">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.Toolchain.Win-x86_64-Linux-x86_64.dll</HintPath>
</Reference>
<Reference Include="Unity.Profiling.Core">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.Profiling.Core.dll</HintPath>
</Reference>
<Reference Include="Unity.Sysroot.Linux_x86_64">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.Sysroot.Linux_x86_64.dll</HintPath>
</Reference>
<Reference Include="PsdPlugin">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\PsdPlugin.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.Burst.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline.Editor">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Shared.Editor">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.VisualScripting.Shared.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualStudio.Editor">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Core">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Animation.Runtime">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.2D.Animation.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Core.Editor">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.VisualScripting.Core.Editor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Tilemap.Extras">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.2D.Tilemap.Extras.dll</HintPath>
</Reference>
<Reference Include="Unity.InternalAPIEditorBridge.005">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.InternalAPIEditorBridge.005.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Flow.Editor">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.VisualScripting.Flow.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.InternalAPIEngineBridge.001">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.InternalAPIEngineBridge.001.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Common.Runtime">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.2D.Common.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.SettingsProvider.Editor">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.VisualScripting.SettingsProvider.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Addressables.Editor">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.Addressables.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.SysrootPackage.Editor">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.SysrootPackage.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.InternalAPIEditorBridge.001">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.InternalAPIEditorBridge.001.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Psdimporter.Editor">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.2D.Psdimporter.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.State.Editor">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.Mathematics.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Common.Editor">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.2D.Common.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro.Editor">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.State">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
</Reference>
<Reference Include="Unity.ScriptableBuildPipeline.Editor">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.ScriptableBuildPipeline.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Tilemap.Editor">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.2D.Tilemap.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Animation.Editor">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.2D.Animation.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.IK.Editor">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.2D.IK.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Addressables">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.Addressables.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.SpriteShape.Editor">
<HintPath>F:\OTHER_MY_PROJECTS\ЦИФРУМ_Тестовое\Test_Dvurechensky\Library\ScriptAssemblies\Unity.2D.SpriteShape.Editor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Zenject.csproj">
<Project>{b3633e0a-73a0-3a6e-db8a-6356de1c0a73}</Project>
<Name>Zenject</Name>
</ProjectReference>
<ProjectReference Include="UniRx.csproj">
<Project>{62d33607-5df2-73f5-b9da-b5c28a8b5850}</Project>
<Name>UniRx</Name>
</ProjectReference>
<ProjectReference Include="Zenject-PoolMonitor-Editor.csproj">
<Project>{d8c2d511-aefc-af6e-bb14-84ac704051a4}</Project>
<Name>Zenject-PoolMonitor-Editor</Name>
</ProjectReference>
<ProjectReference Include="UniTask.TextMeshPro.csproj">
<Project>{e83ef94f-c49b-a7ee-37c4-d0993dc74c51}</Project>
<Name>UniTask.TextMeshPro</Name>
</ProjectReference>
<ProjectReference Include="Zenject-Editor.csproj">
<Project>{4a0ae767-7b51-67d0-9970-45a2762d254b}</Project>
<Name>Zenject-Editor</Name>
</ProjectReference>
<ProjectReference Include="UniTask.DOTween.csproj">
<Project>{03812593-cc1f-96d3-7175-0d78ff586894}</Project>
<Name>UniTask.DOTween</Name>
</ProjectReference>
<ProjectReference Include="UniTask.Addressables.csproj">
<Project>{401b0d93-80bf-f0d1-7cad-5aedc0b0d849}</Project>
<Name>UniTask.Addressables</Name>
</ProjectReference>
<ProjectReference Include="UniTask.Linq.csproj">
<Project>{64e6463d-0e62-7617-8efd-d4508e1ae3f2}</Project>
<Name>UniTask.Linq</Name>
</ProjectReference>
<ProjectReference Include="Zenject-ReflectionBaking-Editor.csproj">
<Project>{85c55cec-8a89-4666-ed3c-760edfbfc407}</Project>
<Name>Zenject-ReflectionBaking-Editor</Name>
</ProjectReference>
<ProjectReference Include="UniTask.csproj">
<Project>{23d1ffec-b298-f704-6032-562964988478}</Project>
<Name>UniTask</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>