2025-05-12 03:32:04 +03:00
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/*
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* Author: Nikolay Dvurechensky
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* Site: https://www.dvurechensky.pro/
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* Gmail: dvurechenskysoft@gmail.com
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* Last Updated: 12 мая 2025 03:31:02
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* Version: 1.0.7
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*/
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/* Одиночка
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2024-10-05 09:15:54 +03:00
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Гарантирует что класс имеет только
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один экземпляр и представляет глобальную
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точку доступа к нему
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*/
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class Program
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{
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static void Main()
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{
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#region Пример №1 - базовое
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(new Thread(() =>
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{
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Console.WriteLine(GameHistory.Instance.History[1]);
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})).Start();
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Console.WriteLine(GameHistory.Instance.History[0]);
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Console.ReadKey();
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#endregion
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}
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}
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class GameHistory
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{
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private static object syncRoot = new();
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private static GameHistory _instance;
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public static GameHistory Instance
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{
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get
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{
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lock(syncRoot)
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{
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if(_instance == null)
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_instance = new GameHistory();
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}
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return _instance;
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}
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}
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public string[] History { get; set; }
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private GameHistory()
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{
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History = new[] { "One History",
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"Two History"};
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}
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}
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