45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
/*
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* Author: Nikolay Dvurechensky
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* Site: https://www.dvurechensky.pro/
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* Gmail: dvurechenskysoft@gmail.com
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* Last Updated: 13 мая 2025 15:25:18
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* Version: 1.0.1
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace FLGenerateLibrary
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{
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public class SoundBase
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{
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/// <summary>
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/// Уникальный идентификатор
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/// </summary>
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public string Nickname;
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/// <summary>
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/// Звук
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/// </summary>
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public AudioClip Clip;
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/// <summary>
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/// Радиус слышимости звука
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/// </summary>
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public Vector2 Range;
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/// <summary>
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/// Затухание. Диапазон: от -infty до 0. Уменьшает громкость звука.
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/// </summary>
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[Range(-int.MaxValue, 0)]
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public int Attenuation;
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/// <summary>
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/// Тип звука
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/// </summary>
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public SoundType Type = SoundType.none;
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}
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} |