3219 lines
56 KiB
INI
3219 lines
56 KiB
INI
[Sound]
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nickname = null
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file = audio\null.wav
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[Sound]
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nickname = shield_rebuilt
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file = audio\sounds\equipment\shield_rebuilt.wav
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attenuation = -2
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range = 50, 450
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crv_pitch = 5
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[Sound]
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nickname = shield_offline
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file = audio\sounds\equipment\shield_offline.wav
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attenuation = -4
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range = 50, 500
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crv_pitch = 5
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[Sound]
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nickname = tractor_operating
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file = audio\sounds\equipment\tractor_operating.wav
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attenuation = -5
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range = 120, 1000
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[Sound]
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nickname = tractor_loot_grabbed
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file = audio\sounds\equipment\tractor_loot_grabbed.wav
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attenuation = -8
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range = 150, 400
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[Sound]
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nickname = tractor_complete
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file = audio\sounds\equipment\tractor_complete.wav
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attenuation = -8
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range = 150, 400
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[Sound]
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nickname = tractor_interrupted
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file = audio\sounds\equipment\tractor_interrupted.wav
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attenuation = -8
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range = 150, 400
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[Sound]
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nickname = l_missile_launch
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file = audio\sounds\weapons\l_missile_launch.wav
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attenuation = 0
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range = 30, 2500
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crv_pitch = 4
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[Sound]
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nickname = r_missile_launch
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file = audio\sounds\weapons\l_missile_launch.wav
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attenuation = -6
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range = 25, 500
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crv_pitch = 4
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[Sound]
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nickname = fire_laser1
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file = audio\sounds\weapons\fire_laser1.wav
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range = 60, 500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_laser2
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file = audio\sounds\weapons\fire_laser2.wav
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range = 700, 1000
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_laser3
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file = audio\sounds\weapons\fire_laser3.wav
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range = 60, 500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_laser4
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file = audio\sounds\weapons\fire_laser4.wav
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range = 60, 500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_laser5
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file = audio\sounds\weapons\fire_laser5.wav
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range = 60, 500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_neutron1
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file = audio\sounds\weapons\fire_neutron1.wav
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range = 60, 500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_neutron2
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file = audio\sounds\weapons\fire_neutron2.wav
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range = 60, 500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_neutron3
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file = audio\sounds\weapons\fire_neutron3.wav
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range = 60, 500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_neutron4
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file = audio\sounds\weapons\fire_neutron4.wav
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range = 60, 500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_neutron5
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file = audio\sounds\weapons\fire_neutron5.wav
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range = 60, 500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_particle1
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file = audio\sounds\weapons\fire_particle1.wav
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range = 60, 500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_particle2
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file = audio\sounds\weapons\fire_particle2.wav
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range = 60, 500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_particle3
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file = audio\sounds\weapons\fire_particle3.wav
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range = 60, 1350
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_particle4
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file = audio\sounds\weapons\fire_particle4.wav
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range = 60, 500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_particle5
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file = audio\sounds\weapons\fire_particle5.wav
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range = 200, 2000
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_photon1
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file = audio\sounds\weapons\fire_photon1.wav
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range = 60, 500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_photon2
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file = audio\sounds\weapons\fire_photon2.wav
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range = 60, 500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_photon3
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file = audio\sounds\weapons\fire_photon3.wav
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range = 60, 500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_photon4
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file = audio\sounds\weapons\fire_photon4.wav
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range = 60, 500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_photon5
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file = audio\sounds\weapons\fire_photon5.wav
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range = 60, 2500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_plasma1
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file = audio\sounds\weapons\fire_plasma1.wav
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range = 60, 500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_plasma2
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file = audio\sounds\weapons\fire_plasma2.wav
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range = 60, 1500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_plasma3
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file = audio\sounds\weapons\fire_plasma3.wav
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range = 1000, 2500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_plasma4
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file = audio\sounds\weapons\fire_plasma4.wav
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range = 60, 2900
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crv_pitch = 9
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attenuation = -4
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[Sound]
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nickname = fire_plasma5
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file = audio\sounds\weapons\fire_plasma5.wav
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range = 60, 2900
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_pulse1
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file = audio\sounds\weapons\fire_pulse1.wav
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range = 60, 500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_pulse2
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file = audio\sounds\weapons\fire_pulse2.wav
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range = 60, 500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_pulse3
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file = audio\sounds\weapons\fire_pulse3.wav
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range = 60, 500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_pulse4
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file = audio\sounds\weapons\fire_pulse4.wav
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range = 60, 2500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_pulse5
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file = audio\sounds\weapons\fire_pulse5.wav
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range = 60, 500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_tachyon2
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file = audio\sounds\weapons\fire_tachyon2.wav
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range = 60, 500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_tachyon3
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file = audio\sounds\weapons\fire_tachyon3.wav
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range = 60, 500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_tachyon4
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file = audio\sounds\weapons\fire_tachyon4.wav
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range = 60, 500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_tachyon5
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file = audio\sounds\weapons\fire_tachyon5.wav
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range = 60, 500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_tachyon6
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file = audio\sounds\weapons\fire_tachyon6.wav
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range = 60, 500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_tachyon7
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file = audio\sounds\weapons\fire_tachyon7.wav
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range = 60, 500
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crv_pitch = 9
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attenuation = -7
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[Sound]
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nickname = fire_capship
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file = audio\sounds\weapons\fire_capship.wav
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attenuation = -7
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crv_pitch = 10
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range = 200, 2500
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persistent = space
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[Sound]
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nickname = fire_capship_forward_gun
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file = audio\sounds\weapons\fire_capship_forward_gun.wav
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attenuation = -7
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crv_pitch = 10
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range = 200, 3500
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[Sound]
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nickname = fire_bh_destroyer
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file = audio\sounds\turret\fire_bh_destroyer.wav
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attenuation = -7
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crv_pitch = 10
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range = 200, 2500
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[Sound]
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nickname = fire_countermeasure
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file = audio\sounds\weapons\fire_countermeasure.wav
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attenuation = -5
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crv_pitch = 10
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range = 70, 1000
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persistent = space
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[Sound]
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nickname = fire_cruise_disruptor
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file = audio\sounds\weapons\fire_cruise_disruptor.wav
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attenuation = -5
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crv_pitch = 10
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range = 70, 2000
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persistent = space
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[Sound]
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nickname = fire_mine_regular
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file = audio\sounds\weapons\fire_mine_regular.wav
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attenuation = -5
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crv_pitch = 10
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range = 70, 1000
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persistent = space
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[Sound]
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nickname = fire_mine_tracking
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file = audio\sounds\weapons\fire_mine_tracking.wav
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attenuation = -5
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crv_pitch = 10
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range = 70, 1000
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persistent = space
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[Sound]
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nickname = fire_missile_emp
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file = audio\sounds\weapons\fire_missile_emp.wav
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attenuation = -5
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crv_pitch = 10
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range = 70, 1000
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[Sound]
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nickname = fire_missile_homing
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file = audio\sounds\weapons\fire_missile_homing.wav
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attenuation = -5
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crv_pitch = 10
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range = 70, 1000
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persistent = space
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[Sound]
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nickname = fire_missile_regular
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file = audio\sounds\weapons\fire_missile_regular.wav
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attenuation = -5
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crv_pitch = 10
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range = 70, 1000
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persistent = space
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[Sound]
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nickname = fire_torpedo
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file = audio\sounds\weapons\fire_torpedo.wav
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attenuation = -5
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crv_pitch = 10
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range = 70, 1000
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[Sound]
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nickname = fire_no1
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file = audio\sounds\weapons\fire_no1.wav
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attenuation = -5
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crv_pitch = 12
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range = 70, 1000
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[Sound]
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nickname = fire_no_torpedo
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file = audio\sounds\weapons\fire_no_torpedo.wav
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attenuation = -5
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crv_pitch = 12
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range = 70, 1000
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[Sound]
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nickname = fire_no_cruise_disruptor
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file = audio\sounds\weapons\fire_no_cruise_disruptor.wav
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attenuation = -5
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crv_pitch = 12
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range = 70, 1000
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[Sound]
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nickname = fire_no_capship
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file = audio\sounds\weapons\fire_no_capship.wav
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attenuation = -5
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crv_pitch = 12
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range = 170, 2500
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[Sound]
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nickname = by_no_torpedo
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file = audio\sounds\weapons\by_no_torpedo.wav
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attenuation = -2
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crv_pitch = 12
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range = 70, 100
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[Sound]
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nickname = fire_dry
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file = audio\sounds\weapons\fire_dry.wav
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attenuation = -4
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crv_pitch = 10
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range = 60, 500
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[Sound]
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nickname = proj_ast_coll
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file = audio\sounds\fx\collision_projectile_ast.wav
|
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attenuation = -6
|
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range = 50
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crv_pitch = 5
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|
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[Sound]
|
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nickname = hh_small_light01
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file = audio\sounds\fx\hh_small_light01.wav
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attenuation = -4
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range = 20, 500
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crv_pitch = 10
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[Sound]
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nickname = hh_small_light02
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file = audio\sounds\fx\hh_small_light02.wav
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attenuation = -4
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range = 20, 500
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crv_pitch = 10
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|
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[Sound]
|
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nickname = hh_small_light03
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file = audio\sounds\fx\hh_small_light03.wav
|
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attenuation = -4
|
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range = 20, 500
|
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crv_pitch = 10
|
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|
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[Sound]
|
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nickname = hh_small_medium01
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file = audio\sounds\fx\hh_small_medium01.wav
|
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attenuation = -4
|
|
range = 20, 500
|
|
crv_pitch = 10
|
|
|
|
[Sound]
|
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nickname = hh_small_medium02
|
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file = audio\sounds\fx\hh_small_medium02.wav
|
|
attenuation = -4
|
|
range = 20, 500
|
|
crv_pitch = 10
|
|
|
|
[Sound]
|
|
nickname = hh_small_medium03
|
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file = audio\sounds\fx\hh_small_medium03.wav
|
|
attenuation = -4
|
|
range = 20, 500
|
|
crv_pitch = 10
|
|
|
|
[Sound]
|
|
nickname = hh_small_heavy01
|
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file = audio\sounds\fx\hh_small_heavy01.wav
|
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attenuation = -4
|
|
range = 20, 500
|
|
crv_pitch = 10
|
|
|
|
[Sound]
|
|
nickname = hh_small_heavy02
|
|
file = audio\sounds\fx\hh_small_heavy02.wav
|
|
attenuation = -4
|
|
range = 20, 500
|
|
crv_pitch = 10
|
|
|
|
[Sound]
|
|
nickname = hh_small_heavy03
|
|
file = audio\sounds\fx\hh_small_heavy02.wav
|
|
attenuation = -4
|
|
range = 20, 500
|
|
crv_pitch = 10
|
|
|
|
[Sound]
|
|
nickname = hh_large_light01
|
|
file = audio\sounds\fx\hh_large_light01.wav
|
|
attenuation = -4
|
|
range = 20, 500
|
|
crv_pitch = 10
|
|
|
|
[Sound]
|
|
nickname = hh_large_light02
|
|
file = audio\sounds\fx\hh_large_light01.wav
|
|
attenuation = -4
|
|
range = 20, 500
|
|
crv_pitch = 10
|
|
|
|
[Sound]
|
|
nickname = hh_large_light03
|
|
file = audio\sounds\fx\hh_large_light01.wav
|
|
attenuation = -4
|
|
range = 20, 500
|
|
crv_pitch = 10
|
|
|
|
[Sound]
|
|
nickname = hh_large_medium01
|
|
file = audio\null.wav
|
|
attenuation = -4
|
|
range = 20, 500
|
|
crv_pitch = 10
|
|
|
|
[Sound]
|
|
nickname = hh_large_medium02
|
|
file = audio\null.wav
|
|
attenuation = -4
|
|
range = 20, 500
|
|
crv_pitch = 10
|
|
|
|
[Sound]
|
|
nickname = hh_large_medium03
|
|
file = audio\null.wav
|
|
attenuation = -4
|
|
range = 20, 500
|
|
crv_pitch = 10
|
|
|
|
[Sound]
|
|
nickname = hh_large_heavy01
|
|
file = audio\null.wav
|
|
attenuation = -4
|
|
range = 20, 500
|
|
crv_pitch = 10
|
|
|
|
[Sound]
|
|
nickname = hh_large_heavy02
|
|
file = audio\null.wav
|
|
attenuation = -4
|
|
range = 20, 500
|
|
crv_pitch = 10
|
|
|
|
[Sound]
|
|
nickname = hh_large_heavy03
|
|
file = audio\null.wav
|
|
attenuation = -4
|
|
range = 20, 500
|
|
crv_pitch = 10
|
|
|
|
[Sound]
|
|
nickname = hh_nomad_light01
|
|
file = audio\null.wav
|
|
attenuation = -1
|
|
range = 20, 500
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = hh_nomad_light02
|
|
file = audio\null.wav
|
|
attenuation = -1
|
|
range = 20, 500
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = hh_nomad_light03
|
|
file = audio\null.wav
|
|
attenuation = -1
|
|
range = 20, 500
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = hh_nomad_medium01
|
|
file = audio\null.wav
|
|
attenuation = -1
|
|
range = 20, 500
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = hh_nomad_medium02
|
|
file = audio\null.wav
|
|
attenuation = -1
|
|
range = 20, 500
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = hh_nomad_medium03
|
|
file = audio\null.wav
|
|
attenuation = -1
|
|
range = 20, 500
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = hh_nomad_heavy01
|
|
file = audio\null.wav
|
|
attenuation = -1
|
|
range = 20, 500
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = hh_nomad_heavy02
|
|
file = audio\null.wav
|
|
attenuation = -1
|
|
range = 20, 500
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = hh_nomad_heavy03
|
|
file = audio\null.wav
|
|
attenuation = -1
|
|
range = 20, 500
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = hh_rock_light01
|
|
file = audio\null.wav
|
|
attenuation = -4
|
|
range = 20, 500
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = hh_rock_light02
|
|
file = audio\null.wav
|
|
attenuation = -4
|
|
range = 20, 500
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = hh_rock_light03
|
|
file = audio\null.wav
|
|
attenuation = -4
|
|
range = 20, 500
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = hh_rock_medium01
|
|
file = audio\null.wav
|
|
attenuation = -4
|
|
range = 20, 500
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = hh_rock_medium02
|
|
file = audio\null.wav
|
|
attenuation = -4
|
|
range = 20, 500
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = hh_rock_medium03
|
|
file = audio\null.wav
|
|
attenuation = -4
|
|
range = 20, 500
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = hh_rock_heavy01
|
|
file = audio\null.wav
|
|
attenuation = -4
|
|
range = 20, 500
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = hh_rock_heavy02
|
|
file = audio\null.wav
|
|
attenuation = -4
|
|
range = 20, 500
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = hh_rock_heavy03
|
|
file = audio\null.wav
|
|
attenuation = -4
|
|
range = 20, 500
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = sh_li01
|
|
file = audio\sounds\fx\sh_li01.wav
|
|
attenuation = -9
|
|
range = 20, 300
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = sh_li02
|
|
file = audio\sounds\fx\sh_li02.wav
|
|
attenuation = -9
|
|
range = 20, 300
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = sh_li03
|
|
file = audio\sounds\fx\sh_li03.wav
|
|
attenuation = -9
|
|
range = 20, 300
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = sh_ku01
|
|
file = audio\sounds\fx\sh_ku01.wav
|
|
attenuation = -9
|
|
range = 20, 300
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = sh_ku02
|
|
file = audio\sounds\fx\sh_ku02.wav
|
|
attenuation = -9
|
|
range = 20, 300
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = sh_ku03
|
|
file = audio\sounds\fx\sh_ku03.wav
|
|
attenuation = -9
|
|
range = 20, 300
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = sh_br01
|
|
file = audio\sounds\fx\sh_br01.wav
|
|
attenuation = -9
|
|
range = 20, 300
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = sh_br02
|
|
file = audio\sounds\fx\sh_br02.wav
|
|
attenuation = -9
|
|
range = 20, 300
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = sh_br03
|
|
file = audio\sounds\fx\sh_br03.wav
|
|
attenuation = -9
|
|
range = 20, 300
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = sh_rh01
|
|
file = audio\sounds\fx\sh_rh01.wav
|
|
attenuation = -9
|
|
range = 20, 1300
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = sh_rh02
|
|
file = audio\sounds\fx\sh_rh02.wav
|
|
attenuation = -9
|
|
range = 20, 1300
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = sh_rh03
|
|
file = audio\sounds\fx\sh_rh03.wav
|
|
attenuation = -9
|
|
range = 20, 1300
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = sh_no01
|
|
file = audio\sounds\fx\sh_bw01.wav
|
|
attenuation = -9
|
|
range = 500, 1000
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = sh_no02
|
|
file = audio\sounds\fx\sh_bw02.wav
|
|
attenuation = -9
|
|
range = 20, 300
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = sh_no03
|
|
file = audio\sounds\fx\sh_bw03.wav
|
|
attenuation = -5
|
|
range = 20, 400
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = sh_bw01
|
|
file = audio\sounds\fx\sh_pi01.wav
|
|
attenuation = -9
|
|
range = 20, 300
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = sh_bw02
|
|
file = audio\sounds\fx\sh_pi02.wav
|
|
attenuation = -9
|
|
range = 20, 300
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = sh_bw03
|
|
file = audio\sounds\fx\sh_pi03.wav
|
|
attenuation = -9
|
|
range = 20, 300
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = sh_ci01
|
|
file = audio\sounds\fx\sh_ci01.wav
|
|
attenuation = -9
|
|
range = 20, 300
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = sh_ci02
|
|
file = audio\sounds\fx\sh_ci02.wav
|
|
attenuation = -9
|
|
range = 20, 300
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = sh_ci03
|
|
file = audio\sounds\fx\sh_ci03.wav
|
|
attenuation = -9
|
|
range = 20, 300
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = csx_flash01
|
|
file = audio\sounds\fx\csx_flash01.wav
|
|
attenuation = -3
|
|
range = 1750, 7500
|
|
crv_pitch = 8
|
|
|
|
[Sound]
|
|
nickname = csx_large01
|
|
file = audio\sounds\fx\csx_large01.wav
|
|
attenuation = -3
|
|
range = 1750, 7500
|
|
crv_pitch = 8
|
|
|
|
[Sound]
|
|
nickname = csx_large02
|
|
file = audio\sounds\fx\csx_large02.wav
|
|
attenuation = -3
|
|
range = 1750, 7500
|
|
crv_pitch = 8
|
|
|
|
[Sound]
|
|
nickname = csx_large03
|
|
file = audio\sounds\fx\csx_large03.wav
|
|
attenuation = -3
|
|
range = 1750, 7500
|
|
crv_pitch = 8
|
|
|
|
[Sound]
|
|
nickname = csx_large04
|
|
file = audio\sounds\fx\csx_large04.wav
|
|
attenuation = -3
|
|
range = 1750, 7500
|
|
crv_pitch = 8
|
|
|
|
[Sound]
|
|
nickname = csx_large05
|
|
file = audio\sounds\fx\csx_large05.wav
|
|
attenuation = -3
|
|
range = 1750, 7500
|
|
crv_pitch = 8
|
|
|
|
[Sound]
|
|
nickname = csx_monster01
|
|
file = audio\sounds\fx\csx_monster01.wav
|
|
attenuation = -3
|
|
range = 1750, 7500
|
|
crv_pitch = 8
|
|
|
|
[Sound]
|
|
nickname = csx_sectional01
|
|
file = audio\sounds\fx\csx_sectional01.wav
|
|
attenuation = -3
|
|
range = 1750, 7500
|
|
crv_pitch = 8
|
|
|
|
[Sound]
|
|
nickname = csx_sectional02
|
|
file = audio\sounds\fx\csx_sectional02.wav
|
|
attenuation = -3
|
|
range = 1750, 7500
|
|
crv_pitch = 8
|
|
|
|
[Sound]
|
|
nickname = csx_sectional03
|
|
file = audio\sounds\fx\csx_sectional03.wav
|
|
attenuation = -3
|
|
range = 1750, 7500
|
|
crv_pitch = 8
|
|
|
|
[Sound]
|
|
nickname = csx_sectional04
|
|
file = audio\sounds\fx\csx_sectional04.wav
|
|
attenuation = -3
|
|
range = 1750, 7500
|
|
crv_pitch = 8
|
|
|
|
[Sound]
|
|
nickname = csx_sectional05
|
|
file = audio\sounds\fx\csx_sectional05.wav
|
|
attenuation = -3
|
|
range = 1750, 7500
|
|
crv_pitch = 8
|
|
|
|
[Sound]
|
|
nickname = debris_explosion1
|
|
file = audio\sounds\fx\debri explo 1.wav
|
|
attenuation = -1
|
|
range = 80, 400
|
|
persistent = space
|
|
crv_pitch = 15
|
|
|
|
[Sound]
|
|
nickname = debris_explosion2
|
|
file = audio\sounds\fx\debri explo 2.wav
|
|
attenuation = -1
|
|
range = 80, 400
|
|
persistent = space
|
|
crv_pitch = 15
|
|
|
|
[Sound]
|
|
nickname = debris_explosion3
|
|
file = audio\sounds\fx\debri explo 3.wav
|
|
attenuation = -1
|
|
range = 80, 400
|
|
persistent = space
|
|
crv_pitch = 15
|
|
|
|
[Sound]
|
|
nickname = debris_explosion4
|
|
file = audio\sounds\fx\debri explo 4.wav
|
|
attenuation = -1
|
|
range = 80, 1400
|
|
persistent = space
|
|
crv_pitch = 15
|
|
|
|
[Sound]
|
|
nickname = med_explosion1
|
|
file = audio\sounds\fx\med explo 1.wav
|
|
attenuation = 0
|
|
range = 80, 4500
|
|
persistent = space
|
|
crv_pitch = 15
|
|
|
|
[Sound]
|
|
nickname = med_explosion2
|
|
file = audio\sounds\fx\med explo 2.wav
|
|
attenuation = -3
|
|
range = 80, 3500
|
|
persistent = space
|
|
crv_pitch = 15
|
|
|
|
[Sound]
|
|
nickname = med_explosion3
|
|
file = audio\sounds\fx\med explo 3.wav
|
|
attenuation = -3
|
|
range = 80, 600
|
|
persistent = space
|
|
crv_pitch = 15
|
|
|
|
[Sound]
|
|
nickname = med_explosion4
|
|
file = audio\sounds\fx\med explo 4.wav
|
|
attenuation = -2
|
|
range = 80, 3600
|
|
persistent = space
|
|
crv_pitch = 12
|
|
|
|
[Sound]
|
|
nickname = childexplosion4
|
|
file = audio\sounds\fx\childexplosion4.wav
|
|
attenuation = -1
|
|
range = 1500, 3000
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = sever_debris
|
|
file = audio\sounds\fx\equip blowing off.wav
|
|
attenuation = -3
|
|
range = 50, 400
|
|
crv_pitch = 10
|
|
|
|
[Sound]
|
|
nickname = asteroid_explosion
|
|
file = audio\sounds\fx\explosion_asteroid_large.wav
|
|
attenuation = -4
|
|
range = 100, 2000
|
|
crv_pitch = 10
|
|
|
|
[Sound]
|
|
nickname = cargo_jettison
|
|
file = audio\sounds\equipment\cargo_jettison.wav
|
|
attenuation = -6
|
|
range = 150, 600
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = cloak_no_battleship
|
|
file = audio\sounds\fx\cloak_no_battleship.wav
|
|
attenuation = -6
|
|
range = 180, 2750
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = cloak_no_fighter
|
|
file = audio\sounds\fx\cloak_no_fighter.wav
|
|
attenuation = -6
|
|
range = 180, 2750
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = cloak_no_fighter_srtc
|
|
file = audio\sounds\fx\cloak_no_fighter.wav
|
|
attenuation = -6
|
|
range = 180, 2750
|
|
|
|
[Sound]
|
|
nickname = cloak_no_gunboat
|
|
file = audio\sounds\fx\cloak_no_gunboat.wav
|
|
attenuation = -6
|
|
range = 180, 2750
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = cloak_osiris
|
|
file = audio\sounds\fx\cloak_osiris.wav
|
|
attenuation = -6
|
|
range = 180, 2750
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = cloak_rh_battleship
|
|
file = audio\sounds\fx\cloak_rh_battleship.wav
|
|
attenuation = -6
|
|
range = 180, 2750
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = cloak_rh_cruiser
|
|
file = audio\sounds\fx\cloak_rh_cruiser.wav
|
|
attenuation = -6
|
|
range = 180, 2750
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = cloak_rh_fighter
|
|
file = audio\sounds\fx\cloak_rh_fighter.wav
|
|
attenuation = -6
|
|
range = 180, 2750
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = cloak_rh_gunboat
|
|
file = audio\sounds\fx\cloak_rh_gunboat.wav
|
|
attenuation = -6
|
|
range = 180, 2750
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = ship_levitation
|
|
file = audio\sounds\fx\ship_cushion.wav
|
|
type = ambience
|
|
attenuation = -3
|
|
range = 20, 100
|
|
|
|
[Sound]
|
|
nickname = on_fire_loop
|
|
file = audio\sounds\fx\object_on_fire01.wav
|
|
type = ambience
|
|
attenuation = -1
|
|
range = 150, 300
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = object_on_fire01
|
|
type = ambience
|
|
file = audio\sounds\fx\object_on_fire01.wav
|
|
attenuation = -1
|
|
range = 150, 300
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = object_on_fire02
|
|
type = ambience
|
|
file = audio\sounds\fx\object_on_fire01.wav
|
|
attenuation = -1
|
|
range = 150, 300
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = chomp1
|
|
file = audio\sounds\fx\gm_chomper1.wav
|
|
attenuation = -12
|
|
range = 50, 400
|
|
crv_pitch = 10
|
|
|
|
[Sound]
|
|
nickname = chomp2
|
|
file = audio\sounds\fx\gm_chomper2.wav
|
|
attenuation = -12
|
|
range = 50, 400
|
|
crv_pitch = 10
|
|
|
|
[Sound]
|
|
nickname = chomp3
|
|
file = audio\sounds\fx\gm_chomper3.wav
|
|
attenuation = -12
|
|
range = 50
|
|
crv_pitch = 10
|
|
|
|
[Sound]
|
|
nickname = conveyor
|
|
file = audio\sounds\ships\Conveyor.wav
|
|
attenuation = -12
|
|
range = 50, 200
|
|
|
|
[Sound]
|
|
nickname = conveyor_operating
|
|
file = audio\sounds\ships\Conveyor.wav
|
|
attenuation = -12
|
|
range = 50, 200
|
|
|
|
[Sound]
|
|
nickname = exhaust
|
|
file = audio\sounds\ships\Exhaust Vent.wav
|
|
attenuation = -12
|
|
range = 50, 600
|
|
|
|
[Sound]
|
|
nickname = gate_open_sound
|
|
file = audio\sounds\animations\jumpgate_open.wav
|
|
attenuation = 0
|
|
range = 750, 2000
|
|
crv_pitch = 2
|
|
persistent = space
|
|
|
|
[Sound]
|
|
nickname = gate_close_sound
|
|
file = audio\sounds\animations\jumpgate_close.wav
|
|
attenuation = 0
|
|
range = 750, 2000
|
|
crv_pitch = 2
|
|
persistent = space
|
|
|
|
[Sound]
|
|
nickname = ring_open_sound
|
|
file = audio\sounds\animations\ring_open.wav
|
|
attenuation = -1
|
|
range = 350, 1200
|
|
crv_pitch = 2
|
|
persistent = space
|
|
|
|
[Sound]
|
|
nickname = ring_close_sound
|
|
file = audio\sounds\animations\ring_close.wav
|
|
attenuation = 0
|
|
range = 350, 3200
|
|
crv_pitch = 2
|
|
persistent = space
|
|
|
|
[Sound]
|
|
nickname = cargo_doors_open
|
|
file = audio\sounds\animations\door_small_open.wav
|
|
attenuation = -8
|
|
range = 100, 1600
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = cargo_doors_close
|
|
file = audio\sounds\animations\door_small_close.wav
|
|
attenuation = -8
|
|
range = 100, 1600
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = hanger_doors_opening
|
|
file = audio\sounds\animations\door_large_open.wav
|
|
attenuation = -10
|
|
range = 100, 800
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = hanger_doors_closing
|
|
file = audio\sounds\animations\door_large_close.wav
|
|
attenuation = -10
|
|
range = 100, 800
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = door_hangar_open
|
|
file = audio\sounds\animations\door_large_open.wav
|
|
attenuation = -10
|
|
range = 100, 800
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = door_hangar_close
|
|
file = audio\sounds\animations\door_large_close.wav
|
|
attenuation = -10
|
|
range = 100, 800
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = depot_open_sound
|
|
file = audio\sounds\animations\door_medium_open.wav
|
|
attenuation = 0
|
|
range = 100, 3200
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = depot_close_sound
|
|
file = audio\sounds\animations\door_medium_close.wav
|
|
attenuation = 0
|
|
range = 100, 3200
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = door_medium_open
|
|
file = audio\sounds\animations\door_medium_open.wav
|
|
attenuation = -3
|
|
range = 100, 700
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = door_medium_close
|
|
file = audio\sounds\animations\door_medium_close.wav
|
|
attenuation = -3
|
|
range = 100, 700
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = turret_doors_open
|
|
file = audio\sounds\animations\door_medium_open.wav
|
|
attenuation = -3
|
|
range = 100, 700
|
|
|
|
[Sound]
|
|
nickname = turret_doors_close
|
|
file = audio\sounds\animations\door_medium_close.wav
|
|
attenuation = -6
|
|
range = 250, 600
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = atmospheric_buffeting
|
|
file = audio\sounds\fx\atmospheric_buffeting.wav
|
|
attenuation = -2
|
|
range = 80, 800
|
|
crv_pitch = 10
|
|
persistent = space
|
|
|
|
[Sound]
|
|
nickname = jump_in
|
|
file = audio\sounds\fx\jump_in.wav
|
|
attenuation = -6
|
|
range = 100, 2000
|
|
|
|
[Sound]
|
|
nickname = jump_out
|
|
file = audio\sounds\fx\jump_out.wav
|
|
attenuation = -6
|
|
range = 100, 2000
|
|
|
|
[Sound]
|
|
nickname = jump_out_traumatic
|
|
file = audio\sounds\fx\jump_out.wav
|
|
attenuation = -6
|
|
range = 100, 2000
|
|
|
|
[Sound]
|
|
nickname = jump_flight
|
|
file = audio\sounds\fx\jump_flight.wav
|
|
attenuation = 0
|
|
range = 100, 2000
|
|
|
|
[Sound]
|
|
nickname = hum_tl_pulse
|
|
file = audio\sounds\fx\hum_tl_pulse.wav
|
|
attenuation = -6
|
|
range = 25, 500
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = tl_disrupt
|
|
file = audio\sounds\equipment\shield_offline.wav
|
|
attenuation = -6
|
|
range = 50, 1000
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = tl_enter
|
|
file = audio\sounds\fx\jump_in.wav
|
|
attenuation = -6
|
|
range = 50, 2000
|
|
|
|
[Sound]
|
|
nickname = tl_leave_successful
|
|
file = audio\sounds\fx\jump_out.wav
|
|
attenuation = -6
|
|
range = 750, 2000
|
|
|
|
[Sound]
|
|
nickname = tl_leave_traumatic
|
|
file = audio\sounds\fx\jump_out.wav
|
|
attenuation = -6
|
|
range = 50, 2000
|
|
|
|
[Sound]
|
|
nickname = tl_regenerate
|
|
file = audio\sounds\equipment\shield_rebuilt.wav
|
|
attenuation = -6
|
|
range = 50, 2000
|
|
|
|
[Sound]
|
|
nickname = tl_ring_whoosh
|
|
file = audio\sounds\solar\tl_ring_whoosh.wav
|
|
attenuation = -7
|
|
range = 20, 500
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = tl_wind_ext
|
|
file = audio\sounds\fx\atmospheric_buffeting.wav
|
|
attenuation = -8
|
|
range = 200, 800
|
|
|
|
[Sound]
|
|
nickname = tl_wind_int
|
|
file = audio\sounds\fx\jump_flight.wav
|
|
is_2d = true
|
|
attenuation = -6
|
|
range = 100, 1500
|
|
|
|
[Sound]
|
|
nickname = tl_wind_int_xaak
|
|
file = audio\sounds\fx\Trade_lane_new.wav
|
|
is_2d = true
|
|
attenuation = -6
|
|
range = 1000, 2000
|
|
|
|
[Sound]
|
|
nickname = jump_new
|
|
file = audio\sounds\fx\jump_new.wav
|
|
is_2d = true
|
|
attenuation = 0
|
|
range = 100, 1500
|
|
|
|
[Sound]
|
|
nickname = hum_tl_ring
|
|
type = ambience
|
|
file = audio\sounds\fx\hum_tl_ring.wav
|
|
attenuation = -4
|
|
range = 40, 500
|
|
|
|
[Sound]
|
|
nickname = depot_wallah
|
|
type = ambience
|
|
file = audio\sounds\solar\wallah_depot.wav
|
|
attenuation = -16
|
|
range = 500, 3000
|
|
|
|
[Sound]
|
|
nickname = depot_wallah_srtc
|
|
type = ambience
|
|
file = audio\sounds\solar\wallah_depot.wav
|
|
attenuation = -21
|
|
range = 500, 3000
|
|
|
|
[Sound]
|
|
nickname = outpost_wallah
|
|
type = ambience
|
|
file = audio\sounds\solar\wallah_outpost.wav
|
|
attenuation = -16
|
|
range = 500, 3000
|
|
|
|
[Sound]
|
|
nickname = rumble_solar_small
|
|
type = ambience
|
|
file = audio\sounds\solar\rumble_trading_depot.wav
|
|
attenuation = -8
|
|
range = 100, 1000
|
|
|
|
[Sound]
|
|
nickname = rumble_solar_medium
|
|
type = ambience
|
|
file = audio\sounds\solar\rumble_station_small.wav
|
|
attenuation = -6
|
|
range = 110, 1100
|
|
|
|
[Sound]
|
|
nickname = rumble_solar_large
|
|
type = ambience
|
|
file = audio\sounds\solar\rumble_station_large.wav
|
|
attenuation = -4
|
|
range = 120, 1200
|
|
|
|
[Sound]
|
|
nickname = rumble_gas_collector
|
|
type = ambience
|
|
file = audio\sounds\solar\rumble_trading_outpost.wav
|
|
attenuation = -8
|
|
range = 50, 800
|
|
|
|
[Sound]
|
|
nickname = rumble_gas_miner
|
|
type = ambience
|
|
file = audio\sounds\solar\rumble_trading_outpost.wav
|
|
attenuation = -8
|
|
range = 50, 800
|
|
|
|
[Sound]
|
|
nickname = rumble_manufac_platform
|
|
type = ambience
|
|
file = audio\sounds\solar\rumble_trading_outpost.wav
|
|
attenuation = -8
|
|
range = 50, 800
|
|
|
|
[Sound]
|
|
nickname = rumble_shipyard
|
|
file = audio\sounds\solar\rumble_trading_outpost.wav
|
|
type = ambience
|
|
attenuation = -8
|
|
range = 50, 800
|
|
|
|
[Sound]
|
|
nickname = rumble_solar_plant
|
|
type = ambience
|
|
file = audio\sounds\solar\rumble_trading_outpost.wav
|
|
attenuation = -8
|
|
range = 500, 1500
|
|
|
|
[Sound]
|
|
nickname = rumble_station_large
|
|
type = ambience
|
|
file = audio\sounds\solar\rumble_station_large.wav
|
|
attenuation = -8
|
|
range = 100, 1200
|
|
|
|
[Sound]
|
|
nickname = rumble_station_small
|
|
type = ambience
|
|
file = audio\sounds\solar\rumble_station_small.wav
|
|
attenuation = -12
|
|
range = 100, 1200
|
|
|
|
[Sound]
|
|
nickname = rumble_trading_depot
|
|
type = ambience
|
|
file = audio\sounds\solar\rumble_trading_depot.wav
|
|
attenuation = -13
|
|
range = 50, 800
|
|
|
|
[Sound]
|
|
nickname = rumble_trading_outpost
|
|
type = ambience
|
|
file = audio\sounds\solar\rumble_trading_outpost.wav
|
|
attenuation = -16
|
|
range = 50, 800
|
|
|
|
[Sound]
|
|
nickname = Weapon_sound
|
|
file = audio\sounds\weapons\Weapon_sound.wav
|
|
range = 60, 500
|
|
crv_pitch = 7
|
|
attenuation = -7
|
|
|
|
[Sound]
|
|
nickname = Weapon_sound2
|
|
file = audio\sounds\weapons\Weapon_sound2.wav
|
|
range = 60, 500
|
|
crv_pitch = 9
|
|
attenuation = -6
|
|
|
|
[Sound]
|
|
nickname = Ageira gun
|
|
file = audio\sounds\weapons\Ageira gun.wav
|
|
range = 60, 1200
|
|
crv_pitch = 9
|
|
attenuation = -6
|
|
|
|
[Sound]
|
|
nickname = fire_orden
|
|
file = audio\sounds\weapons\fire_orden.wav
|
|
range = 60, 500
|
|
crv_pitch = 9
|
|
attenuation = -6
|
|
|
|
[Sound]
|
|
nickname = fire_unknown
|
|
file = audio\sounds\weapons\fire_unknown.wav
|
|
range = 60, 500
|
|
crv_pitch = 9
|
|
attenuation = -7
|
|
|
|
[Sound]
|
|
nickname = shield_rebuilt2
|
|
file = audio\sounds\equipment\shield_rebuilt2.wav
|
|
attenuation = -2
|
|
range = 50, 450
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = shield_offline2
|
|
file = audio\sounds\equipment\shield_offline2.wav
|
|
attenuation = -3
|
|
range = 50, 500
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = Destroy
|
|
file = audio\sounds\weapons\Destroy.wav
|
|
attenuation = -5
|
|
range = 50, 500
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = Kron
|
|
file = audio\sounds\weapons\Kron.wav
|
|
attenuation = -5
|
|
range = 50, 500
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = fire_capship_emp
|
|
file = audio\sounds\weapons\fire_capship_emp.wav
|
|
crv_pitch = 10
|
|
attenuation = -7
|
|
range = 500, 3000
|
|
|
|
[Sound]
|
|
nickname = fire_collapser
|
|
file = audio\sounds\weapons\fire_collapser.wav
|
|
range = 60, 2500
|
|
crv_pitch = 9
|
|
attenuation = -7
|
|
|
|
[Sound]
|
|
nickname = fire_special1
|
|
file = audio\sounds\weapons\fire_special1.wav
|
|
range = 60, 500
|
|
crv_pitch = 9
|
|
attenuation = -7
|
|
|
|
[Sound]
|
|
nickname = fire_Laser
|
|
file = audio\sounds\weapons\Laser.wav
|
|
range = 60, 500
|
|
crv_pitch = 9
|
|
attenuation = -7
|
|
|
|
[Sound]
|
|
nickname = mortar2
|
|
file = audio\sounds\weapons\mortar2.wav
|
|
crv_pitch = 10
|
|
attenuation = -7
|
|
range = 2000, 4500
|
|
persistent = space
|
|
|
|
[Sound]
|
|
nickname = fire_missile_needle
|
|
file = audio\sounds\weapons\fire_missile_needle.wav
|
|
attenuation = -5
|
|
crv_pitch = 10
|
|
range = 70, 1000
|
|
|
|
[Sound]
|
|
nickname = fire_xaak_turret
|
|
file = audio\sounds\weapons\fire_xaak_turret.wav
|
|
range = 60, 2500
|
|
crv_pitch = 9
|
|
attenuation = -7
|
|
|
|
[Sound]
|
|
nickname = tractor_complete2
|
|
file = audio\sounds\equipment\tractor_complete2.wav
|
|
attenuation = 0
|
|
range = 150, 4000
|
|
|
|
[Sound]
|
|
nickname = fire_neutron_battleship
|
|
file = audio\sounds\weapons\fire_neutron5.wav
|
|
range = 300, 1150
|
|
crv_pitch = 9
|
|
attenuation = -4
|
|
|
|
[Sound]
|
|
nickname = fire_flak
|
|
file = audio\sounds\turret\fire_flak.wav
|
|
attenuation = -4
|
|
crv_pitch = 10
|
|
range = 200, 2150
|
|
|
|
[Sound]
|
|
nickname = fire_capship_forward_gun_new
|
|
file = audio\sounds\weapons\fire_capship_forward_gun_new.wav
|
|
attenuation = -7
|
|
crv_pitch = 10
|
|
range = 200, 4500
|
|
|
|
[Sound]
|
|
nickname = admin_gun01
|
|
file = audio\sounds\weapons\admin_gun01.wav
|
|
attenuation = -7
|
|
crv_pitch = 10
|
|
range = 200, 2500
|
|
|
|
[Sound]
|
|
nickname = cloak_admin_fighter
|
|
file = audio\sounds\fx\cloak_admin_fighter.wav
|
|
attenuation = -12
|
|
range = 500, 2000
|
|
crv_pitch = 10
|
|
|
|
[Sound]
|
|
nickname = fire_monkeys_gun01
|
|
file = audio\sounds\weapons\fire_monkeys_gun01.wav
|
|
range = 60, 500
|
|
crv_pitch = 9
|
|
attenuation = 0
|
|
|
|
[Sound]
|
|
nickname = fire_robots_gun01
|
|
file = audio\sounds\weapons\robots_gun01.wav
|
|
range = 60, 500
|
|
crv_pitch = 0
|
|
attenuation = 0
|
|
|
|
[Sound]
|
|
nickname = fire_saiga_gun01
|
|
file = audio\sounds\weapons\saiga_gun01.wav
|
|
attenuation = -7
|
|
crv_pitch = 10
|
|
range = 200, 1000
|
|
|
|
[Sound]
|
|
nickname = fire_dragunov
|
|
file = audio\sounds\weapons\fire_dragunov.wav
|
|
attenuation = -7
|
|
crv_pitch = 10
|
|
range = 200, 1000
|
|
|
|
[Sound]
|
|
nickname = torpedo_explosion
|
|
file = audio\sounds\weapons\explosion_torpedo.wav
|
|
attenuation = -4
|
|
range = 1000, 6000 ;100, 1000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = russia_battleship_turret
|
|
file = audio\sounds\weapons\russia_battleship_turret.wav
|
|
range = 60, 2500
|
|
crv_pitch = 9
|
|
attenuation = 0
|
|
|
|
[Sound]
|
|
nickname = russia_battleship_turret2
|
|
file = audio\sounds\weapons\russia_battleship_turret2.wav
|
|
range = 60, 2500
|
|
crv_pitch = 9
|
|
attenuation = 0
|
|
|
|
[Sound]
|
|
nickname = fire_shadows
|
|
file = audio\sounds\weapons\fire_shadows.wav
|
|
range = 60, 1900
|
|
crv_pitch = 9
|
|
attenuation = -7
|
|
|
|
[Sound]
|
|
nickname = jump_long
|
|
file = audio\music\Tau-50battle.wav
|
|
is_2d = true
|
|
attenuation = 0
|
|
range = 1000, 2000
|
|
|
|
[Sound]
|
|
nickname = fire_missile_capital
|
|
file = audio\sounds\weapons\fire_missile_capital.wav
|
|
range = 60, 3000
|
|
crv_pitch = 9
|
|
attenuation = 0
|
|
|
|
[Sound]
|
|
nickname = fire_incs1
|
|
file = audio\sounds\weapons\fire_incs1.wav
|
|
attenuation = -7
|
|
crv_pitch = 10
|
|
range = 200, 1000
|
|
|
|
[Sound]
|
|
nickname = fire_incs2
|
|
file = audio\sounds\weapons\fire_incs2.wav
|
|
attenuation = -7
|
|
crv_pitch = 10
|
|
range = 200, 1000
|
|
|
|
[Sound]
|
|
nickname = fire_torpedo_cv
|
|
file = audio\sounds\weapons\fire_torpedo_cv.wav
|
|
attenuation = -5
|
|
crv_pitch = 10
|
|
range = 70, 2000
|
|
|
|
[Sound]
|
|
nickname = tl_active_sound
|
|
file = audio\sounds\fx\hum_tl_ring.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 70, 3500
|
|
|
|
[Sound]
|
|
nickname = fire_tesla
|
|
file = audio\sounds\weapons\fire_tesla.wav
|
|
attenuation = -5
|
|
crv_pitch = 10
|
|
range = 70, 3500
|
|
|
|
[Sound]
|
|
nickname = fire_destroyer
|
|
file = audio\sounds\weapons\fire_destroyer.wav
|
|
attenuation = -5
|
|
crv_pitch = 10
|
|
range = 70, 2500
|
|
|
|
[Sound]
|
|
nickname = minigun01
|
|
file = audio\sounds\weapons\minigun01.wav
|
|
attenuation = -5
|
|
crv_pitch = 10
|
|
range = 200, 2000
|
|
|
|
[Sound]
|
|
nickname = meteor_strike
|
|
file = audio\sounds\weapons\meteor_strike.wav
|
|
attenuation = -7
|
|
crv_pitch = 10
|
|
range = 200, 2000
|
|
|
|
[Sound]
|
|
nickname = fire_capbeam
|
|
file = audio\sounds\weapons\fire_capbeam.wav
|
|
attenuation = -5
|
|
crv_pitch = 10
|
|
range = 200, 2500
|
|
|
|
[Sound]
|
|
nickname = explosion_fighter_energo_gun01
|
|
file = audio\sounds\fx\explosion_fighter_energo_gun01.wav
|
|
attenuation = -7
|
|
range = 80, 1500
|
|
persistent = space
|
|
crv_pitch = 15
|
|
|
|
[Sound]
|
|
nickname = beam_fire
|
|
file = audio\sounds\weapons\beam_fire.wav
|
|
attenuation = 0
|
|
crv_pitch = 0
|
|
range = 600, 5000
|
|
|
|
[Sound]
|
|
nickname = beam_charge
|
|
file = audio\sounds\weapons\beam_charge.wav
|
|
attenuation = 0
|
|
crv_pitch = 0
|
|
range = 600, 5000
|
|
|
|
[Sound]
|
|
nickname = beam_charge2
|
|
file = audio\sounds\weapons\beam_charge2.wav
|
|
attenuation = 0
|
|
crv_pitch = 0
|
|
range = 600, 5000
|
|
|
|
[Sound]
|
|
nickname = fire_torpedo2
|
|
file = audio\sounds\weapons\fire_torpedo.wav
|
|
attenuation = -29
|
|
crv_pitch = 10
|
|
range = 70, 1000
|
|
|
|
[Sound]
|
|
nickname = cloak_Sale_in
|
|
file = audio\sounds\fx\cloak_Sale_in.wav
|
|
attenuation = -6
|
|
range = 500, 1000
|
|
crv_pitch = 10
|
|
|
|
[Sound]
|
|
nickname = cloak_Sale_out
|
|
file = audio\sounds\fx\cloak_Sale_out.wav
|
|
attenuation = -6
|
|
range = 500, 1000
|
|
crv_pitch = 10
|
|
|
|
[Sound]
|
|
nickname = plasmoid_gun01
|
|
file = audio\sounds\weapons\plasmoid_gun01.wav
|
|
attenuation = -1
|
|
crv_pitch = 10
|
|
range = 200, 3000
|
|
|
|
[Sound]
|
|
nickname = Gauss_Cannon01
|
|
file = audio\sounds\weapons\Gauss_Cannon01.wav
|
|
attenuation = -1
|
|
crv_pitch = 10
|
|
range = 200, 3000
|
|
|
|
[Sound]
|
|
nickname = beam_fire2
|
|
file = audio\sounds\weapons\beam_fire2.wav
|
|
attenuation = -10
|
|
crv_pitch = 0
|
|
range = 600, 5000
|
|
|
|
[Sound]
|
|
nickname = Flame_Thrower
|
|
file = audio\sounds\fx\object_on_fire01.wav
|
|
attenuation = -7
|
|
crv_pitch = 0
|
|
range = 1000, 2000
|
|
|
|
[Sound]
|
|
nickname = Death01
|
|
file = audio\sounds\fx\Death01.wav
|
|
attenuation = 0
|
|
range = 3000, 6000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = Attack_sound01
|
|
file = audio\sounds\fx\Attack_sound01.wav
|
|
attenuation = 0
|
|
range = 3000, 6000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = These_guys_is_not_suckers
|
|
file = audio\sounds\fx\These_guys_is_not_suckers.wav
|
|
attenuation = 0
|
|
range = 3000, 6000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = Yeah_good_luck
|
|
file = audio\sounds\fx\Yeah_good_luck.wav
|
|
attenuation = 0
|
|
range = 3000, 6000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = Comeon_comeon
|
|
file = audio\sounds\fx\Comeon_comeon.wav
|
|
attenuation = 0
|
|
range = 3000, 6000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = Anger
|
|
file = audio\sounds\fx\Anger.wav
|
|
attenuation = 0
|
|
range = 3000, 6000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = Paskuda
|
|
file = audio\sounds\fx\Paskuda.wav
|
|
attenuation = 0
|
|
range = 3000, 6000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = Curse
|
|
file = audio\sounds\fx\Curse.wav
|
|
attenuation = 0
|
|
range = 3000, 6000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = flame_on_the_enemy
|
|
file = audio\sounds\fx\flame_on_the_enemy.wav
|
|
attenuation = 0
|
|
range = 3000, 6000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = Laugh_Santa01
|
|
file = audio\sounds\fx\Laugh_Santa01.wav
|
|
attenuation = 0
|
|
range = 9000, 15000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = Laugh_Santa02
|
|
file = audio\sounds\fx\Laugh_Santa02.wav
|
|
attenuation = 0
|
|
range = 9000, 15000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = hellstorm_01
|
|
file = audio\sounds\weapons\hellstorm_01.wav
|
|
attenuation = -9
|
|
crv_pitch = 10
|
|
range = 500, 1500
|
|
|
|
[Sound]
|
|
nickname = med_explosion3_bomb
|
|
file = audio\sounds\fx\med explo 3.wav
|
|
attenuation = 0
|
|
range = 3000, 6000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = med_explosion3_bomb_large
|
|
file = audio\sounds\fx\med explo 3.wav
|
|
attenuation = 0
|
|
range = 3000, 47000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = plasmaexp
|
|
file = audio\sounds\fx\plasmaexp.wav
|
|
attenuation = -3
|
|
range = 1000, 20000
|
|
persistent = space
|
|
crv_pitch = 12
|
|
|
|
[Sound]
|
|
nickname = Siren01
|
|
file = audio\sounds\fx\Siren01.wav
|
|
attenuation = -3
|
|
range = 1000, 4500
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = Siren02
|
|
file = audio\sounds\fx\Siren01.wav
|
|
attenuation = -2
|
|
range = 1000, 8000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = jump_vossk
|
|
file = audio\sounds\fx\jump_vossk.wav
|
|
is_2d = true
|
|
attenuation = 0
|
|
range = 100, 1500
|
|
|
|
[Sound]
|
|
nickname = Blaster_Hnook
|
|
file = audio\sounds\weapons\Blaster_Hnook.wav
|
|
is_2d = true
|
|
attenuation = 0
|
|
range = 100, 1500
|
|
|
|
[Sound]
|
|
nickname = EXTREME_GUN
|
|
file = audio\sounds\weapons\EXTREME_GUN.wav
|
|
attenuation = -5
|
|
crv_pitch = 10
|
|
range = 70, 1500
|
|
|
|
[Sound]
|
|
nickname = EXTREME_GUN_LARGE
|
|
file = audio\sounds\weapons\EXTREME_GUN.wav
|
|
attenuation = -2
|
|
crv_pitch = 10
|
|
range = 1000, 6000
|
|
|
|
[Sound]
|
|
nickname = SAKURA_GUN
|
|
file = audio\sounds\weapons\SAKURA_GUN.wav
|
|
attenuation = -5
|
|
crv_pitch = 10
|
|
range = 70, 1500
|
|
|
|
[Sound]
|
|
nickname = SCEPTER_GUN
|
|
file = audio\sounds\weapons\SCEPTER_GUN.wav
|
|
attenuation = -5
|
|
crv_pitch = 10
|
|
range = 70, 1500
|
|
|
|
[Sound]
|
|
nickname = OREOL_GUN
|
|
file = audio\sounds\weapons\OREOL_GUN.wav
|
|
attenuation = -5
|
|
crv_pitch = 10
|
|
range = 70, 1500
|
|
|
|
[Sound]
|
|
nickname = fire_laser6
|
|
file = audio\sounds\weapons\fire_laser6.wav
|
|
range = 60, 500
|
|
crv_pitch = 9
|
|
attenuation = -5
|
|
|
|
[Sound]
|
|
nickname = fire_flak_cassette01
|
|
file = audio\sounds\weapons\fire_deathray.wav
|
|
range = 60, 1500
|
|
crv_pitch = 9
|
|
attenuation = -9
|
|
|
|
[Sound]
|
|
nickname = capship_fire
|
|
file = audio\sounds\weapons\capship_fire.wav
|
|
attenuation = -7
|
|
crv_pitch = 10
|
|
range = 200, 4500
|
|
|
|
[Sound]
|
|
nickname = Ship_Whistle01
|
|
file = audio\sounds\fx\Ship_Whistle01.wav
|
|
attenuation = 0
|
|
range = 9000, 10000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = Music_01
|
|
file = audio\sounds\fx\Music_01.wav
|
|
attenuation = 0
|
|
range = 9000, 10000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = Laugh_01
|
|
file = audio\sounds\fx\Laugh_01.wav
|
|
attenuation = 0
|
|
range = 9000, 10000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = Laugh_02
|
|
file = audio\sounds\fx\Laugh_02.wav
|
|
attenuation = 0
|
|
range = 9000, 10000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = Laugh_03
|
|
file = audio\sounds\fx\Laugh_03.wav
|
|
attenuation = 0
|
|
range = 9000, 10000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = ku_01
|
|
file = audio\sounds\fx\ku_01.wav
|
|
attenuation = 0
|
|
range = 9000, 10000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = Well_you_got_01
|
|
file = audio\sounds\fx\Well_you_got_01.wav
|
|
attenuation = 0
|
|
range = 9000, 10000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = heavy_shoot1
|
|
file = audio\sounds\weapons\heavy_shoot1.wav
|
|
attenuation = -6
|
|
range = 1000, 2500
|
|
crv_pitch = 4
|
|
|
|
[Sound]
|
|
nickname = light_battleship_proj
|
|
file = audio\sounds\weapons\light_battleship_proj.wav
|
|
attenuation = -5
|
|
crv_pitch = 10
|
|
range = 1000, 2500
|
|
|
|
[Sound]
|
|
nickname = med_explosion5
|
|
file = audio\sounds\fx\med explo 1.wav
|
|
attenuation = -5
|
|
range = 1000, 4000
|
|
persistent = space
|
|
crv_pitch = 15
|
|
|
|
[Sound]
|
|
nickname = fire_capship2
|
|
file = audio\sounds\weapons\fire_capship.wav
|
|
attenuation = -17
|
|
crv_pitch = 10
|
|
range = 200, 2500
|
|
persistent = space
|
|
|
|
[Sound]
|
|
nickname = fire_missile_cap
|
|
file = audio\sounds\weapons\fire_missile_cap.wav
|
|
attenuation = -17
|
|
crv_pitch = 10
|
|
range = 200, 3000
|
|
persistent = space
|
|
|
|
[Sound]
|
|
nickname = plasmaexplong
|
|
file = audio\sounds\fx\plasmaexplong.wav
|
|
attenuation = -1
|
|
range = 1000, 47000
|
|
persistent = space
|
|
crv_pitch = 12
|
|
|
|
[Sound]
|
|
nickname = fire_heavy_capital1
|
|
file = audio\sounds\weapons\admin_gun01.wav
|
|
attenuation = -6
|
|
range = 1000, 3000
|
|
persistent = space
|
|
crv_pitch = 12
|
|
|
|
[Sound]
|
|
nickname = rb_drive_01
|
|
file = audio\sounds\fx\sh_no01.wav
|
|
attenuation = -9
|
|
range = 750, 1200
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = fighter_shot1
|
|
file = audio\sounds\weapons\fighter_shot1.wav
|
|
attenuation = 0
|
|
range = 500, 1500
|
|
persistent = space
|
|
crv_pitch = 12
|
|
|
|
[Sound]
|
|
nickname = g_mortar_shot1
|
|
file = audio\sounds\weapons\g_mortar_shot1.wav
|
|
attenuation = 0
|
|
range = 500, 2900
|
|
persistent = space
|
|
crv_pitch = 12
|
|
|
|
[Sound]
|
|
nickname = planet_explosion1
|
|
file = audio\sounds\fx\med explo 3.wav
|
|
attenuation = 0
|
|
range = 30000, 60000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = fire_bolt_med
|
|
file = audio\sounds\weapons\fire_bolt_med.wav
|
|
attenuation = -3
|
|
range = 500, 1500
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = fire_nova
|
|
file = audio\sounds\weapons\fire_messon.wav
|
|
attenuation = -13
|
|
range = 1500, 2500
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = fire_cassette
|
|
file = audio\sounds\weapons\fire_cassette.wav
|
|
attenuation = -9
|
|
range = 1000, 3500
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = fire_capship3
|
|
file = audio\sounds\weapons\fire_capship3.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 200, 2500
|
|
persistent = space
|
|
|
|
[Sound]
|
|
nickname = fire_capship4
|
|
file = audio\sounds\weapons\fire_capshipX2.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 200, 6500
|
|
persistent = space
|
|
|
|
[Sound]
|
|
nickname = sh_no04
|
|
file = audio\sounds\fx\sh_no01.wav
|
|
attenuation = 0
|
|
range = 1000, 10000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = Siren03
|
|
file = audio\sounds\rtc\2_second_loop_klaxon.wav
|
|
attenuation = 0
|
|
range = 1000, 8000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = sh_ci01_l
|
|
file = audio\sounds\fx\sh_ci01.wav
|
|
attenuation = -3
|
|
range = 20, 2500
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = sh_r01
|
|
file = audio\sounds\fx\sh_r01.wav
|
|
attenuation = 0
|
|
range = 20, 2500
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = xaak_laser1
|
|
file = audio\sounds\weapons\xaak_laser1.wav
|
|
range = 60, 3500
|
|
crv_pitch = 9
|
|
attenuation = -1
|
|
|
|
[Sound]
|
|
nickname = Xaak_turret1
|
|
file = audio\sounds\weapons\Xaak_turret1.wav
|
|
range = 60, 3333
|
|
crv_pitch = 9
|
|
attenuation = -1
|
|
|
|
[Sound]
|
|
nickname = shield_rebuilt3
|
|
file = audio\sounds\equipment\shield_rebuilt3.wav
|
|
range = 60, 2500
|
|
crv_pitch = 9
|
|
attenuation = -1
|
|
|
|
[Sound]
|
|
nickname = med_explosion2_large
|
|
file = audio\sounds\fx\med explo 2.wav
|
|
attenuation = -2
|
|
range = 80, 2600
|
|
persistent = space
|
|
crv_pitch = 15
|
|
|
|
[Sound]
|
|
nickname = debris_explosion5
|
|
file = audio\sounds\fx\debri explo 5.wav
|
|
attenuation = 0
|
|
range = 80, 2500
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = Mass_Effect_1
|
|
file = audio\sounds\fx\Mass_Effect_1.wav
|
|
attenuation = 0
|
|
range = 1000, 5000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = fire_capship_forward_gun2
|
|
file = audio\sounds\weapons\fire_capship_forward_gun2.wav
|
|
attenuation = -2
|
|
crv_pitch = 10
|
|
range = 200, 3500
|
|
|
|
[Sound]
|
|
nickname = fire_turret
|
|
file = audio\sounds\weapons\fire_turret.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 200, 2000
|
|
|
|
[Sound]
|
|
nickname = fire_special3
|
|
file = audio\sounds\weapons\fire_special3.wav
|
|
range = 60, 6500
|
|
crv_pitch = 9
|
|
attenuation = -3
|
|
|
|
[Sound]
|
|
nickname = fire_particle3_large
|
|
file = audio\sounds\weapons\fire_particle3.wav
|
|
range = 60, 3500
|
|
crv_pitch = 9
|
|
attenuation = -3
|
|
|
|
[Sound]
|
|
nickname = PY23_sound01
|
|
file = audio\sounds\fx\PY23_sound01.wav
|
|
attenuation = 0
|
|
range = 1000, 10000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = Police_siren
|
|
file = audio\sounds\fx\Police_siren.wav
|
|
attenuation = 0
|
|
range = 9000, 15000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = fire_missile_homing_large
|
|
file = audio\sounds\weapons\fire_missile_homing.wav
|
|
attenuation = -5
|
|
crv_pitch = 10
|
|
range = 70, 3000
|
|
persistent = space
|
|
|
|
[Sound]
|
|
nickname = Shadow-Beam
|
|
file = audio\sounds\weapons\Shadow-Beam.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 70, 4000
|
|
persistent = space
|
|
|
|
[Sound]
|
|
nickname = Gauss_Cannon02
|
|
file = audio\sounds\weapons\Gauss_Cannon01.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 200, 21000
|
|
|
|
[Sound]
|
|
nickname = Genesis_fire
|
|
file = audio\sounds\weapons\Genesis_fire.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 70, 4000
|
|
persistent = space
|
|
|
|
[Sound]
|
|
nickname = heavy_shoot2
|
|
file = audio\sounds\weapons\heavy_shoot1.wav
|
|
attenuation = 0
|
|
range = 1000, 5500
|
|
crv_pitch = 4
|
|
|
|
[Sound]
|
|
nickname = AldrinHyperspaceTunnel
|
|
file = audio\sounds\fx\AldrinHyperspaceTunnel.wav
|
|
is_2d = true
|
|
attenuation = 0
|
|
range = 100, 500
|
|
|
|
[Sound]
|
|
nickname = doomstar_fire
|
|
file = audio\sounds\weapons\beam_fire2.wav
|
|
attenuation = 0
|
|
crv_pitch = 0
|
|
range = 600, 47000
|
|
|
|
[Sound]
|
|
nickname = doomstar_effect
|
|
file = audio\sounds\weapons\beam_charge2.wav
|
|
attenuation = 0
|
|
crv_pitch = 0
|
|
range = 600, 47000
|
|
|
|
[Sound]
|
|
nickname = twilight_sound01
|
|
file = audio\sounds\fx\twilight.wav
|
|
attenuation = 0
|
|
range = 1000, 5000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = new_explosion1
|
|
file = audio\sounds\fx\debri explo 3.wav
|
|
attenuation = -3
|
|
range = 80, 1900
|
|
persistent = space
|
|
crv_pitch = 15
|
|
|
|
[Sound]
|
|
nickname = hole_activation
|
|
file = audio\sounds\fx\ship_cushion.wav
|
|
attenuation = 0
|
|
range = 1500, 4500
|
|
crv_pitch = 8
|
|
|
|
[Sound]
|
|
nickname = Electric
|
|
file = audio\sounds\fx\Electric.wav
|
|
attenuation = 0
|
|
range = 1500, 6000
|
|
crv_pitch = 8
|
|
|
|
[Sound]
|
|
nickname = dynamite_explosion01
|
|
file = audio\sounds\fx\dynamite_explosion01.wav
|
|
attenuation = 0
|
|
range = 1000, 6000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = fire_berserk
|
|
file = audio\sounds\weapons\berserk.wav
|
|
attenuation = -12
|
|
range = 1500, 3500
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = fire_rubicon
|
|
file = audio\sounds\weapons\rubicon.wav
|
|
attenuation = -8
|
|
range = 1500, 3500
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = fire_spec_gun1
|
|
file = audio\sounds\weapons\spec_gun1.wav
|
|
attenuation = -6
|
|
range = 1000, 1900
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = fire_spec_gun2
|
|
file = audio\sounds\weapons\spec_gun2.wav
|
|
attenuation = -6
|
|
range = 1000, 1900
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = fire_thunder
|
|
file = audio\sounds\weapons\fire_thunder.wav
|
|
attenuation = 0
|
|
range = 900, 2900
|
|
persistent = space
|
|
crv_pitch = 12
|
|
|
|
[Sound]
|
|
nickname = mortar_mine
|
|
file = audio\sounds\weapons\mortar_mine.wav
|
|
attenuation = 0
|
|
range = 900, 2000
|
|
persistent = space
|
|
crv_pitch = 12
|
|
|
|
[Sound]
|
|
nickname = mortar_mine_ex
|
|
file = audio\sounds\fx\mortar_mine_ex.wav
|
|
attenuation = -3
|
|
range = 900, 3500
|
|
persistent = space
|
|
crv_pitch = 12
|
|
|
|
[Sound]
|
|
nickname = berserk_power_up
|
|
file = audio\sounds\fx\berserk_power_up.wav
|
|
attenuation = -3
|
|
range = 900, 4000
|
|
persistent = space
|
|
crv_pitch = 12
|
|
|
|
[Sound]
|
|
nickname = doom_3_laugh
|
|
file = audio\sounds\fx\doom_3_laugh.wav
|
|
attenuation = -3
|
|
range = 900, 7000
|
|
persistent = space
|
|
crv_pitch = 12
|
|
|
|
[Sound]
|
|
nickname = bomber_gun01
|
|
file = audio\sounds\weapons\bomber_gun01.wav
|
|
attenuation = -1
|
|
range = 900, 1800
|
|
persistent = space
|
|
crv_pitch = 12
|
|
|
|
[Sound]
|
|
nickname = bomber_gun02
|
|
file = audio\sounds\weapons\bomber_gun02.wav
|
|
attenuation = -4
|
|
range = 300, 1280
|
|
persistent = space
|
|
crv_pitch = 12
|
|
|
|
[Sound]
|
|
nickname = bomber_gun03
|
|
file = audio\sounds\weapons\bomber_gun03.wav
|
|
attenuation = -5
|
|
range = 300, 1500
|
|
persistent = space
|
|
crv_pitch = 12
|
|
|
|
[Sound]
|
|
nickname = oblivion_fire
|
|
file = audio\sounds\weapons\oblivion_fire.wav
|
|
attenuation = -1
|
|
range = 900, 7600
|
|
persistent = space
|
|
crv_pitch = 12
|
|
|
|
[Sound]
|
|
nickname = csx_sectional05_2
|
|
file = audio\sounds\fx\csx_sectional05.wav
|
|
attenuation = 0
|
|
range = 300, 1900
|
|
crv_pitch = 8
|
|
|
|
[Sound]
|
|
nickname = police_sound1
|
|
file = audio\sounds\fx\police_sound1.wav
|
|
attenuation = 0
|
|
range = 1000, 6500
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = police_sound2
|
|
file = audio\sounds\fx\police_sound2.wav
|
|
attenuation = 0
|
|
range = 1000, 6500
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = police_sound3
|
|
file = audio\sounds\fx\police_sound3.wav
|
|
attenuation = 0
|
|
range = 1000, 6500
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = police_sound4
|
|
file = audio\sounds\fx\police_sound4.wav
|
|
attenuation = 0
|
|
range = 1000, 6500
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = police_sound5
|
|
file = audio\sounds\fx\police_sound5.wav
|
|
attenuation = 0
|
|
range = 1000, 6500
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = police_sound6
|
|
file = audio\sounds\fx\police_sound6.wav
|
|
attenuation = 0
|
|
range = 1000, 6500
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = t_bs_s
|
|
file = audio\sounds\weapons\fire_photon5.wav
|
|
attenuation = -8
|
|
range = 1000, 2500
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = t_d_gun
|
|
file = audio\sounds\weapons\bomber_gun03.wav
|
|
range = 60, 3700
|
|
crv_pitch = 9
|
|
attenuation = -10
|
|
|
|
[Sound]
|
|
nickname = t_d_gun2
|
|
file = audio\sounds\weapons\t_d_gun2.wav
|
|
range = 60, 3700
|
|
crv_pitch = 9
|
|
attenuation = 0
|
|
|
|
[Sound]
|
|
nickname = t_d_gun3
|
|
file = audio\sounds\weapons\t_d_gun3.wav
|
|
range = 60, 4500
|
|
crv_pitch = 9
|
|
attenuation = 0
|
|
|
|
[Sound]
|
|
nickname = mortar_mine_ex2
|
|
file = audio\sounds\fx\mortar_mine_ex.wav
|
|
attenuation = -15
|
|
range = 900, 5000
|
|
persistent = space
|
|
crv_pitch = 12
|
|
|
|
[Sound]
|
|
nickname = fire_t_t
|
|
file = audio\sounds\weapons\saiga_gun01.wav
|
|
attenuation = -3
|
|
crv_pitch = 10
|
|
range = 200, 4500
|
|
|
|
[Sound]
|
|
nickname = laser_beam_fire
|
|
file = audio\sounds\weapons\laser_beam_fire.wav
|
|
attenuation = -3
|
|
crv_pitch = 10
|
|
range = 200, 3500
|
|
|
|
[Sound]
|
|
nickname = laser_beam_fire2
|
|
file = audio\sounds\weapons\laser_beam_fire2.wav
|
|
attenuation = -3
|
|
crv_pitch = 10
|
|
range = 200, 3500
|
|
|
|
[Sound]
|
|
nickname = laser_gun
|
|
file = audio\sounds\weapons\laser_gun.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 200, 3500
|
|
|
|
[Sound]
|
|
nickname = mortar_beam
|
|
file = audio\sounds\weapons\mortar_beam.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 200, 3500
|
|
|
|
[Sound]
|
|
nickname = fire_cassette_bomb
|
|
file = audio\sounds\weapons\fire_torpedo_cv.wav
|
|
attenuation = -9
|
|
crv_pitch = 10
|
|
range = 70, 3000
|
|
|
|
[Sound]
|
|
nickname = bfg_fire
|
|
file = audio\sounds\weapons\bfg_fire.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 70, 2500
|
|
|
|
[Sound]
|
|
nickname = bfg_explode
|
|
file = audio\sounds\weapons\bfg_explode.wav
|
|
attenuation = 0
|
|
range = 2500, 8000
|
|
persistent = space
|
|
crv_pitch = 15
|
|
|
|
[Sound]
|
|
nickname = private_cloak
|
|
file = audio\sounds\fx\private_cloak.wav
|
|
attenuation = -1
|
|
range = 180, 2750
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = L_U_B_beam_fire
|
|
file = audio\sounds\weapons\L_U_B_beam_fire.wav
|
|
attenuation = -3
|
|
crv_pitch = 10
|
|
range = 200, 3500
|
|
|
|
[Sound]
|
|
nickname = snac_ex
|
|
file = audio\sounds\weapons\snac_ex.wav
|
|
attenuation = -4
|
|
crv_pitch = 10
|
|
range = 200, 4500
|
|
|
|
[Sound]
|
|
nickname = snac_fire
|
|
file = audio\sounds\weapons\snac_fire.wav
|
|
attenuation = -6
|
|
crv_pitch = 10
|
|
range = 200, 2000
|
|
|
|
[Sound]
|
|
nickname = fire_u_e
|
|
file = audio\sounds\weapons\fire_u_e.wav
|
|
attenuation = -6
|
|
crv_pitch = 10
|
|
range = 200, 2000
|
|
|
|
[Sound]
|
|
nickname = fire_cerberusbs
|
|
file = audio\sounds\weapons\fire_cerberusbs.wav
|
|
attenuation = -6
|
|
crv_pitch = 10
|
|
range = 200, 3500
|
|
|
|
[Sound]
|
|
nickname = pepe_fire
|
|
file = audio\sounds\weapons\pepe_fire.wav
|
|
attenuation = -2
|
|
crv_pitch = 10
|
|
range = 200, 2000
|
|
|
|
[Sound]
|
|
nickname = kill_one
|
|
file = audio\sounds\fx\kill_one.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 200, 4000
|
|
|
|
[Sound]
|
|
nickname = kill_two
|
|
file = audio\sounds\fx\kill_two.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 200, 4000
|
|
|
|
[Sound]
|
|
nickname = kill_three
|
|
file = audio\sounds\fx\kill_three.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 200, 4000
|
|
|
|
[Sound]
|
|
nickname = kill_four
|
|
file = audio\sounds\fx\kill_four.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 200, 4000
|
|
|
|
[Sound]
|
|
nickname = kill_five
|
|
file = audio\sounds\fx\kill_five.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 200, 4000
|
|
|
|
[Sound]
|
|
nickname = kill_six
|
|
file = audio\sounds\fx\kill_six.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 200, 4000
|
|
|
|
[Sound]
|
|
nickname = kill_seven
|
|
file = audio\sounds\fx\kill_seven.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 200, 4000
|
|
|
|
[Sound]
|
|
nickname = kill_eight
|
|
file = audio\sounds\fx\kill_eight.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 200, 4000
|
|
|
|
[Sound]
|
|
nickname = kill_nine
|
|
file = audio\sounds\fx\kill_nine.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 200, 4000
|
|
|
|
[Sound]
|
|
nickname = kill_ten
|
|
file = audio\sounds\fx\kill_ten.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 200, 4000
|
|
|
|
[Sound]
|
|
nickname = kill_tenone
|
|
file = audio\sounds\fx\kill_tenone.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 200, 4000
|
|
|
|
[Sound]
|
|
nickname = kill_tentwo
|
|
file = audio\sounds\fx\kill_tentwo.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 200, 4000
|
|
|
|
[Sound]
|
|
nickname = kill_tenthree
|
|
file = audio\sounds\fx\kill_tenthree.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 200, 4000
|
|
|
|
[Sound]
|
|
nickname = kill_tenfour
|
|
file = audio\sounds\fx\kill_tenfour.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 200, 4000
|
|
|
|
[Sound]
|
|
nickname = kill_tenfive
|
|
file = audio\sounds\fx\kill_tenfive.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 200, 4000
|
|
|
|
[Sound]
|
|
nickname = sounds_on
|
|
file = audio\sounds\fx\sounds_on.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 200, 4000
|
|
|
|
[Sound]
|
|
nickname = sounds_off
|
|
file = audio\sounds\fx\sounds_off.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 200, 4000
|
|
|
|
[Sound]
|
|
nickname = rumble_miner_s
|
|
file = audio\sounds\engines\rumble_miner.wav
|
|
attenuation = 0
|
|
range = 50, 3500
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = fire_bh_destroyer_minus
|
|
file = audio\sounds\turret\fire_bh_destroyer_two_guns.wav
|
|
attenuation = -15
|
|
crv_pitch = 10
|
|
range = 200, 4000
|
|
|
|
[Sound]
|
|
nickname = mod_pulse1
|
|
file = audio\sounds\weapons\mod_pulse1.wav
|
|
range = 60, 1500
|
|
crv_pitch = 9
|
|
attenuation = -7
|
|
|
|
[Sound]
|
|
nickname = fire_capship_emp_minus
|
|
file = audio\sounds\weapons\fire_capship_emp_two.wav
|
|
crv_pitch = 10
|
|
attenuation = -10
|
|
range = 500, 4500
|
|
|
|
[Sound]
|
|
nickname = fear_sound
|
|
file = audio\sounds\weapons\EXTREME_GUN.wav
|
|
range = 60, 4500
|
|
crv_pitch = 7
|
|
attenuation = -8
|
|
|
|
[Sound]
|
|
nickname = fire_laser5_long
|
|
file = audio\sounds\weapons\fire_laser5.wav
|
|
range = 60, 4500
|
|
crv_pitch = 7
|
|
attenuation = -6
|
|
|
|
[Sound]
|
|
nickname = fire_cap_defender
|
|
file = audio\sounds\weapons\bomber_gun02.wav
|
|
range = 60, 2500
|
|
crv_pitch = 9
|
|
attenuation = 0
|
|
|
|
[Sound]
|
|
nickname = fire_plasma2_large
|
|
file = audio\sounds\weapons\fire_plasma2.wav
|
|
range = 60, 4000
|
|
crv_pitch = 9
|
|
attenuation = -7
|
|
|
|
[Sound]
|
|
nickname = SAKURA_GUN_LARGE
|
|
file = audio\sounds\weapons\SAKURA_GUN.wav
|
|
attenuation = -5
|
|
crv_pitch = 10
|
|
range = 70, 4000
|
|
|
|
[Sound]
|
|
nickname = r_fire1
|
|
file = audio\sounds\weapons\r_fire1.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 70, 4000
|
|
|
|
[Sound]
|
|
nickname = r_fire2
|
|
file = audio\sounds\weapons\r_fire2.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 70, 4000
|
|
|
|
[Sound]
|
|
nickname = r_fire3
|
|
file = audio\sounds\weapons\r_fire3.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 70, 4000
|
|
|
|
[Sound]
|
|
nickname = r_fire4
|
|
file = audio\sounds\weapons\r_fire4.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 70, 3000
|
|
|
|
[Sound]
|
|
nickname = r_fire5
|
|
file = audio\sounds\weapons\r_fire5.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 70, 1300
|
|
|
|
[Sound]
|
|
nickname = r_fire6
|
|
file = audio\sounds\weapons\r_fire6.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 70, 1000
|
|
|
|
[Sound]
|
|
nickname = r_fire7
|
|
file = audio\sounds\weapons\r_fire7.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 70, 4000
|
|
|
|
[Sound]
|
|
nickname = fire_no_annihilator
|
|
file = audio\sounds\weapons\fire_no_annihilator.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 70, 4000
|
|
|
|
[Sound]
|
|
nickname = fire_no_torpedo_s
|
|
file = audio\sounds\weapons\fire_no_torpedo_s.wav
|
|
attenuation = -7
|
|
crv_pitch = 12
|
|
range = 70, 1500
|
|
|
|
[Sound]
|
|
nickname = fire_pm_softness
|
|
file = audio\sounds\weapons\fire_pm_softness.wav
|
|
attenuation = 0
|
|
crv_pitch = 10
|
|
range = 70, 4000
|
|
|
|
[Sound]
|
|
nickname = cloak_xaak_bs
|
|
file = audio\sounds\fx\cloak_xaak01.wav
|
|
attenuation = 0
|
|
range = 180, 3500
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = gift_fx1_snd
|
|
file = audio\sounds\fx\ship_cushion.wav
|
|
attenuation = 0
|
|
range = 500, 2500
|
|
crv_pitch = 8
|
|
|
|
[Sound]
|
|
nickname = dynamite_explosion02
|
|
file = audio\sounds\fx\dynamite_explosion01.wav
|
|
attenuation = 0
|
|
range = 1000, 20000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = spec_gun01
|
|
file = audio\sounds\weapons\Ageira gun.wav
|
|
range = 60, 4000
|
|
crv_pitch = 9
|
|
attenuation = -4
|
|
|
|
[Sound]
|
|
nickname = A_U_B_01
|
|
file = audio\music\A_U_B.wav
|
|
attenuation = 0
|
|
range = 9000, 10000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = fire_bolt_short
|
|
file = audio\sounds\weapons\fire_bolt_short.wav
|
|
range = 60, 3000
|
|
crv_pitch = 9
|
|
attenuation = -1
|
|
|
|
[Sound]
|
|
nickname = StarWars_Dark_Side
|
|
file = audio\sounds\fx\StarWars_Dark_Side.wav
|
|
attenuation = 0
|
|
range = 9000, 10000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = fire_plasma4_large
|
|
file = audio\sounds\weapons\fire_plasma4.wav
|
|
range = 60, 4500
|
|
crv_pitch = 9
|
|
attenuation = -4
|
|
|
|
[Sound]
|
|
nickname = orh_fire_1
|
|
file = audio\sounds\weapons\orh_fire_1.wav
|
|
range = 60, 3500
|
|
crv_pitch = 9
|
|
attenuation = -1
|
|
|
|
[Sound]
|
|
nickname = orh_fire_1_large
|
|
file = audio\sounds\weapons\orh_fire_1.wav
|
|
range = 60, 6500
|
|
crv_pitch = 9
|
|
attenuation = -1
|
|
|
|
[Sound]
|
|
nickname = jump_mod_1
|
|
file = audio\sounds\fx\jump_mod_1.wav
|
|
is_2d = true
|
|
attenuation = 0
|
|
range = 100, 9000
|
|
|
|
[Sound]
|
|
nickname = mod_shield_rebuilt
|
|
file = audio\sounds\equipment\mod_shield_rebuilt.wav
|
|
attenuation = 0
|
|
range = 50, 6500
|
|
crv_pitch = 10
|
|
streamer = true
|
|
|
|
[Sound]
|
|
nickname = mod_shield_offline
|
|
file = audio\sounds\equipment\mod_shield_offline.wav
|
|
attenuation = 0
|
|
range = 50, 6500
|
|
crv_pitch = 10
|
|
streamer = true
|
|
|
|
[Sound]
|
|
nickname = sh_no02_orig
|
|
file = audio\sounds\fx\sh_no02.wav
|
|
attenuation = 0
|
|
range = 750, 6500
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = orh_heart_sound
|
|
file = audio\sounds\fx\orh_heart_sound.wav
|
|
attenuation = 0
|
|
range = 3000, 20000
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = research_st_sound
|
|
file = audio\sounds\fx\research_st_sound.wav
|
|
attenuation = -6
|
|
range = 3000, 10000
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = orh_cloak
|
|
file = audio\sounds\fx\orh_cloak.wav
|
|
attenuation = -3
|
|
range = 180, 4000
|
|
crv_pitch = 5
|
|
|
|
[Sound]
|
|
nickname = orh_fire_1_large_x2
|
|
file = audio\sounds\weapons\orh_fire_1_x2.wav
|
|
range = 200, 6500
|
|
crv_pitch = 9
|
|
attenuation = -8
|
|
|
|
[Sound]
|
|
nickname = debris_explosion4_large
|
|
file = audio\sounds\fx\debri explo 4.wav
|
|
attenuation = 0
|
|
range = 80, 4500
|
|
persistent = space
|
|
crv_pitch = 15
|
|
|
|
[Sound]
|
|
nickname = megastructure_gen_sndfx
|
|
file = audio\sounds\fx\AI_GEN_FX.wav
|
|
attenuation = -3
|
|
range = 3000, 15000
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = organic_ship_sndfx
|
|
file = audio\sounds\fx\organic_ship_fx.wav
|
|
attenuation = 0
|
|
range = 1000, 9000
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = organic_ship_sndfx_player
|
|
file = audio\sounds\fx\organic_ship_fx_player.wav
|
|
attenuation = 0
|
|
range = 9000, 10000
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = mod_ex1
|
|
file = audio\sounds\fx\mod_ex1.wav
|
|
attenuation = 0
|
|
range = 80, 6500
|
|
persistent = space
|
|
crv_pitch = 15
|
|
|
|
[Sound]
|
|
nickname = mod_fire1
|
|
file = audio\sounds\weapons\mod_fire1.wav
|
|
range = 60, 6500
|
|
crv_pitch = 9
|
|
attenuation = -6
|
|
|
|
[Sound]
|
|
nickname = mod_fire2
|
|
file = audio\sounds\weapons\mod_fire2.wav
|
|
range = 60, 6500
|
|
crv_pitch = 9
|
|
attenuation = -6
|
|
|
|
[Sound]
|
|
nickname = Laugh_explosion
|
|
file = audio\sounds\fx\Laugh_explosion.wav
|
|
attenuation = 0
|
|
range = 1000, 7500
|
|
crv_pitch = 0
|
|
|
|
[Sound]
|
|
nickname = fire_pulse4_large
|
|
file = audio\sounds\weapons\fire_pulse4.wav
|
|
range = 60, 5000
|
|
crv_pitch = 9
|
|
attenuation = -5
|
|
|
|
[Sound]
|
|
nickname = sh_ku02_large
|
|
file = audio\sounds\fx\sh_ku02.wav
|
|
attenuation = -3
|
|
range = 20, 3000
|
|
crv_pitch = 2
|
|
|
|
[Sound]
|
|
nickname = mod_fire3
|
|
file = audio\sounds\weapons\mod_fire3.wav
|
|
range = 100, 6500
|
|
crv_pitch = 7
|
|
attenuation = -3
|
|
|
|
[Sound]
|
|
nickname = mod_fire4
|
|
file = audio\sounds\weapons\mod_fire4.wav
|
|
range = 60, 1500
|
|
crv_pitch = 7
|
|
attenuation = -3
|
|
|
|
[Sound]
|
|
nickname = mod_fire5
|
|
file = audio\sounds\weapons\mod_fire5.wav
|
|
range = 300, 7000
|
|
crv_pitch = 7
|
|
attenuation = -3
|
|
|
|
[Sound]
|
|
nickname = mod_fire6
|
|
file = audio\sounds\weapons\mod_fire6.wav
|
|
range = 300, 7000
|
|
crv_pitch = 7
|
|
attenuation = -3
|
|
|
|
[Sound]
|
|
nickname = mod_fire7
|
|
file = audio\sounds\weapons\mod_fire7.wav
|
|
range = 300, 4000
|
|
crv_pitch = 7
|
|
attenuation = -3
|
|
|
|
[Sound]
|
|
nickname = mod_fire8
|
|
file = audio\sounds\weapons\mod_fire8.wav
|
|
range = 300, 4000
|
|
crv_pitch = 7
|
|
attenuation = -3
|
|
|
|
[Sound]
|
|
nickname = mod_fire9
|
|
file = audio\sounds\weapons\mod_fire9.wav
|
|
range = 300, 7000
|
|
crv_pitch = 7
|
|
attenuation = -3
|
|
|
|
[Sound]
|
|
nickname = mod_fire10
|
|
file = audio\sounds\weapons\mod_fire10.wav
|
|
range = 300, 7000
|
|
crv_pitch = 7
|
|
attenuation = -3
|
|
|
|
[Sound]
|
|
nickname = mod_fire11
|
|
file = audio\sounds\weapons\mod_fire11.wav
|
|
range = 300, 3500
|
|
crv_pitch = 7
|
|
attenuation = -3
|
|
|