FLResourceLibrary/FLGenerateLibrary/Analis/Fuse/fuse.ini
Dvurechensky 3b92bf134f 1.0.0
2025-05-13 15:23:06 +03:00

17085 lines
335 KiB
INI

[fuse]
name = death_comm
lifetime = 1
death_fuse = true
[tumble]
at_t = 0.000000
ang_drag_scale = 0.300000
turn_throttle_z = 0.700000, 0.950000
turn_throttle_x = 0.000000, 0.100000
turn_throttle_y = 0.000000, 0.100000
throttle = 1.000000, 1.000000
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = random
fate = debris
[destroy_group]
at_t = 0.000000, 1.000000
group_name = random
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = random
fate = debris
[destroy_group]
at_t = 0.000000, 1.000000
group_name = random
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = random
fate = debris
[destroy_root]
at_t = 1.000000
[fuse]
name = intermed_damage_smallship01
lifetime = 1
death_fuse = false
[start_effect]
effect = gf_continuous_sparks
hardpoint = HpWeapon01
hardpoint = HpWeapon02
hardpoint = HpWeapon03
hardpoint = HpWeapon04
hardpoint = HpWeapon05
hardpoint = HpShield01
hardpoint = HpThruster01
at_t = 0.000000
attached = true
[fuse]
name = intermed_damage_smallship02
lifetime = 1
death_fuse = false
[start_effect]
effect = gf_continuous_fire
hardpoint = HpWeapon03
hardpoint = HpWeapon04
hardpoint = HpWeapon05
hardpoint = HpShield01
hardpoint = HpShield01
hardpoint = HpThruster01
at_t = 0.000000
attached = true
[start_effect]
effect = gf_rh_continuoussmoke
hardpoint = HpWeapon03
hardpoint = HpWeapon04
hardpoint = HpWeapon05
hardpoint = HpShield01
hardpoint = HpShield01
hardpoint = HpThruster01
at_t = 0.000000
attached = true
[fuse]
name = intermed_damage_smallship03
lifetime = 1
death_fuse = false
[start_effect]
effect = gf_continuous_damage
hardpoint = HpWeapon01
hardpoint = HpWeapon02
at_t = 0.000000
attached = true
[fuse]
name = intermed_damage_transport01
lifetime = 1
death_fuse = false
[start_effect]
effect = gf_continuous_damage
hardpoint = HpEngine02
hardpoint = HpEngine03
at_t = 0.000000
attached = true
[start_effect]
effect = gf_rh_continuoussmoke
hardpoint = HpFx01
hardpoint = HpFx03
hardpoint = HpFx06
hardpoint = HpFx07
hardpoint = HpFx09
hardpoint = HpFx10
at_t = 0.000000
attached = true
[start_effect]
effect = gf_continuous_sparks
hardpoint = HpFx02
hardpoint = HpFx04
hardpoint = HpFx05
hardpoint = HpFx08
hardpoint = HpTurret_u1_03
at_t = 0.000000
attached = true
[fuse]
name = intermed_damage_transport02
lifetime = 1
death_fuse = false
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpFx04
at_t = 0.000000
attached = true
pos_offset = 0, -10, -20
ori_offset = 90, 0, 0
[fuse]
name = intermed_damage_train01
lifetime = 1
death_fuse = false
[start_effect]
effect = gf_continuous_damage
hardpoint = HpEngine02
hardpoint = HpEngine03
at_t = 0.000000
attached = true
[start_effect]
effect = gf_rh_continuoussmoke
hardpoint = HpEngine01
hardpoint = HpEngine02
at_t = 0.000000
attached = true
[start_effect]
effect = gf_rh_continuoussmoke
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
hardpoint = HpRunningLight05
at_t = 0.000000
attached = true
[start_effect]
effect = gf_continuous_sparks
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
hardpoint = HpRunningLight05
at_t = 0.000000
attached = true
[fuse]
name = intermed_damage_train02
lifetime = 1
death_fuse = false
[start_effect]
effect = gf_continuous_sparks
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
hardpoint = HpRunningLight05
at_t = 0.000000
attached = true
[fuse]
name = intermed_atransport01
lifetime = 1
death_fuse = false
[start_effect]
effect = gf_continuous_sparks
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
at_t = 0.000000
attached = true
[fuse]
name = station_burning_fuse
lifetime = 5.000000
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpMount01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpRunningLight03
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 180, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpRunningLight10
at_t = 0.660000
pos_offset = 0, 0, 0
ori_offset = 180, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpRunningLight19
at_t = 1.000000
pos_offset = 0, 0, 10
ori_offset = 0, 180, 0
attached = true
[fuse]
name = miningbase_small_ice_burning_fuse
lifetime = 5.000000
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpTurret_s2_02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_s2_03
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpDockMountA
at_t = 0.660000
pos_offset = 13, -18, 8
ori_offset = 0, 0, 0
attached = true
[fuse]
name = military_icebase1_burning_fuse
lifetime = 15.000000
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpDockMountA
at_t = 0.000000
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpDockMountA
at_t = 0.000000
pos_offset = 13, -18, 8
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpDockMountB
at_t = 0.400000
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpDockMountB
at_t = 0.400000
pos_offset = 13, -18, 8
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpDockMountC
at_t = 1.000000
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpDockMountC
at_t = 1.000000
pos_offset = 13, -18, 8
ori_offset = 0, 0, 0
attached = true
[fuse]
name = prison_burning_fuse
lifetime = 10
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = hpturret_prison_01
at_t = 0.100000
pos_offset = 0, -5, -33
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = hpturret_prison_06
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = hpturret_prison_08
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[fuse]
name = prison_m01b_damage_fuse
lifetime = 0.100000
[damage_root]
at_t = 0.100000
damage_type = absolute
hitpoints = 125000
[fuse]
name = MSN_li_dreadnought_damage
lifetime = 0.100000
[damage_root]
at_t = 0.100000
damage_type = absolute
hitpoints = 192500
[fuse]
name = battleship_m07_damage_fuse
lifetime = 0.100000
[damage_root]
at_t = 0.100000
damage_type = absolute
hitpoints = 20000
[fuse]
name = pirate_base_explode_fuse
lifetime = 10.000000
death_fuse = true
[start_effect]
effect = gf_piratestationexplode
hardpoint = HpFx08
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_flash01
hardpoint = HpFx08
pos_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFx04
at_t = 0.196000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
at_t = 0.196000
effect = explosion_sfx_csx_large03
hardpoint = HpFx04
pos_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx05
at_t = 0.296000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
at_t = 0.296000
effect = explosion_sfx_csx_large02
hardpoint = HpFx05
pos_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplodedoors#1
hardpoint = HpFx02
at_t = 0.484000
pos_offset = 0, 0, 0
ori_offset = 0, -180, 90
attached = true
[start_effect]
at_t = 0.420000
effect = explosion_sfx_csx_monster01
hardpoint = HpFx01
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.484000
effect = explosion_sfx_csx_sectional03
hardpoint = HpFx01
pos_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplodedoors
hardpoint = HpFx01
at_t = 0.484000
pos_offset = 0, 0, 0
ori_offset = 0, 0, -90
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFx03
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplodeend#2
hardpoint = HpFx07
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
at_t = 0.500000
effect = explosion_sfx_csx_large04
hardpoint = HpFx08
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.600000
effect = explosion_sfx_csx_sectional04
hardpoint = HpFx08
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.660000
effect = explosion_sfx_csx_large03
hardpoint = HpFx08
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.700000
effect = explosion_sfx_csx_large02
hardpoint = HpFx08
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.750000
effect = explosion_sfx_csx_sectional03
hardpoint = HpFx08
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.800000
effect = explosion_sfx_debris_explosion3
hardpoint = HpFx08
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.830000
effect = explosion_sfx_csx_sectional05
hardpoint = HpFx08
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.900000
effect = explosion_sfx_csx_large02
hardpoint = HpFx08
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.950000
effect = explosion_sfx_csx_flash01
hardpoint = HpFx01
pos_offset = 0, 0, 0
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.995000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[destroy_root]
at_t = 1.000000
[fuse]
name = fuse_MSN03_transport_mine
lifetime = 1
[start_effect]
effect = pi_mine01_blast25
hardpoint = HpEngine05
at_t = 0.000000
attached = false
pos_offset = 0, 0, 0
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpEngine04
at_t = 0.200000
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpPort_eng
at_t = 0.200000
attached = true
[destroy_group]
fate = disappear
at_t = 0.250000
group_name = trans_port_eng_lod1
[start_effect]
effect = gf_rh_continuoussmoke
hardpoint = HpFx03
at_t = 0.500000
attached = true
[start_effect]
effect = gf_rh_continuoussmoke
hardpoint = HpEngine03
at_t = 0.500000
attached = true
[start_effect]
effect = gf_continuous_damage
hardpoint = HpEngine04
at_t = 0.900000
attached = true
pos_offset = 0, 0, -0.500000
[damage_root]
at_t = 0.100000
damage_type = absolute
hitpoints = 10000
[fuse]
lifetime = 0.100000
name = fuse_beta4_damage
[destroy_group]
fate = disappear
at_t = 0.100000
group_name = port fin_lod1
[damage_root]
at_t = 0.100000
damage_type = absolute
hitpoints = 800
[fuse]
lifetime = 0.100000
name = fuse_MSN09_Ozu_Reinforcement_damage
[damage_root]
at_t = 0.100000
damage_type = relative
hitpoints = 1500
[fuse]
name = li_fighter_gas01
lifetime = 0.100000
[start_effect]
effect = gf_derelictsmoke
hardpoint = HpPilot
at_t = 0.000000
attached = true
pos_offset = 0, 2, 0
[fuse]
name = li_fighter_smoke01
lifetime = 0.100000
[start_effect]
effect = gf_rh_continuoussmoke
hardpoint = HpEngine01
at_t = 0.000000
attached = true
[fuse]
name = mission02_burning_fighter_fuse
lifetime = 1
[start_effect]
particles = gf_derelictflash
hardpoint = DpEngine02
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
particles = gf_explosion_debris_trail01
hardpoint = DpEngine01
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
particles = gf_explosion_debris_trail01
hardpoint = HpWeapon02
[damage_group]
group_name = Li_star_wing_lod1
at_t = 0.100000
damage_type = absolute
hitpoints = 50
[damage_root]
at_t = 0.100000
damage_type = absolute
hitpoints = 250
[destroy_group]
group_name = Li_Engine01_lod1
fate = disappear
at_t = 0.100000
[destroy_group]
group_name = Li_Engine02_lod1
fate = disappear
at_t = 0.100000
[destroy_group]
group_name = Li_port_wing_lod1
fate = disappear
at_t = 0.100000
[destroy_group]
group_name = Li_Spoiler_lod1
fate = disappear
at_t = 0.100000
[fuse]
name = mission02_burning_trasport_fuse
lifetime = 1
[damage_group]
group_name = trans_frnt_lod1
at_t = 0.100000
damage_type = absolute
hitpoints = 500
[damage_group]
group_name = trans_mid_lod1
at_t = 0.100000
damage_type = absolute
hitpoints = 10000
[destroy_group]
group_name = trans_eng_lod1
fate = disappear
at_t = 0.100000
[destroy_group]
group_name = trans_port_eng_lod1
fate = disappear
at_t = 0.100000
[destroy_group]
group_name = trans_cntrl_twr_lod1
fate = disappear
at_t = 0.100000
[destroy_group]
group_name = trans_tail_fin_lod1
fate = disappear
at_t = 0.100000
[impulse]
at_t = 1.000000
hardpoint = HpMount
pos_offset = 23, 13, 65
radius = 150
force = 28000000
damage = 0
[fuse]
name = instant_kill_fuse
lifetime = 1
[destroy_root]
at_t = 1.000000
[fuse]
name = mission02_cosmo_burning_fighter_fuse
lifetime = 1
[destroy_group]
group_name = port fin_lod1
fate = disappear
at_t = 0.100000
[start_effect]
effect = gf_derelictsmoke
hardpoint = HpPilot
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[fuse]
name = lifter_death_fuse
lifetime = 0.750000
death_fuse = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpFx05
at_t = 0.000000
[start_effect]
effect = explosion_sfx_csx_sectional03
hardpoint = HpFx05
at_t = 0.990000
attached = false
[destroy_hp_attachment]
at_t = 0.000000
hardpoint = HpTurret_u1_01
fate = debris
[start_effect]
effect = gf_explosion_smallship01
hardpoint = HpTurret_u1_01
at_t = 0.000000
attached = true
[destroy_hp_attachment]
at_t = 0.000000
hardpoint = HpTurret_u1_03
fate = debris
[start_effect]
effect = gf_explosion_smallship02
hardpoint = HpTurret_u1_03
at_t = 0.000000
attached = true
[destroy_hp_attachment]
at_t = 0.000000
hardpoint = HpTurret_u1_04
fate = debris
[start_effect]
effect = gf_explosion_smallship01
hardpoint = HpTurret_u1_04
at_t = 0.000000
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpMount
pos_offset = 0, 0, -10
at_t = 0.000000
[start_effect]
effect = gf_explosion_smallship02
hardpoint = Hp06
at_t = 0.100000
attached = true
[start_effect]
effect = gf_explosion_smallship01
hardpoint = HpFx03
at_t = 0.200000
attached = true
[start_effect]
effect = gf_explosion_smallship02
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
at_t = 0.400000
attached = true
[start_effect]
effect = gf_explosion_smallship01
hardpoint = HpRunningLight05
hardpoint = HpRunninglight06
hardpoint = HpRunninglight07
hardpoint = HpRunninglight08
at_t = 0.500000
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight01
at_t = 0.920000
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight02
at_t = 0.920000
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight03
at_t = 0.920000
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight04
at_t = 0.920000
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_u1_03
at_t = 0.920000
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpMount
pos_offset = 0, 0, -10
at_t = 0.920000
attached = true
[destroy_group]
at_t = 0.980000
group_name = lifter_clamp01_lod1
fate = debris
[destroy_group]
at_t = 0.980000
group_name = lifter_clamp02_lod1
fate = debris
[destroy_root]
at_t = 1.000000
[fuse]
name = miner_death_fuse
lifetime = 1.500000
death_fuse = true
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_flash01
hardpoint = HpEngine01
pos_offset = 0, 0, 0
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpEngine02
at_t = 0.000000
[start_effect]
effect = explosion_sfx_csx_sectional01
hardpoint = HpEngine03
at_t = 0.250000
attached = false
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpEngine04
at_t = 0.600000
attached = false
[start_effect]
effect = explosion_sfx_csx_sectional03
hardpoint = HpEngine05
at_t = 0.990000
attached = false
[destroy_hp_attachment]
at_t = 0.000000
hardpoint = HpTurret_u2_01
fate = debris
[start_effect]
effect = gf_explosion_smallship01
hardpoint = HpTurret_u2_01
at_t = 0.000000
attached = true
[destroy_hp_attachment]
at_t = 0.100000
hardpoint = HpTurret_u1_01
fate = debris
[start_effect]
effect = gf_explosion_smallship02
hardpoint = HpTurret_u1_01
at_t = 0.100000
attached = true
[destroy_hp_attachment]
at_t = 0.200000
hardpoint = HpTurret_u1_03
fate = debris
[start_effect]
effect = gf_explosion_smallship02
hardpoint = HpTurret_u2_03
at_t = 0.200000
attached = true
[destroy_hp_attachment]
at_t = 0.300000
hardpoint = HpTurret_u2_03
fate = debris
[start_effect]
effect = gf_explosion_smallship02
hardpoint = HpTurret_u2_03
at_t = 0.300000
attached = true
[destroy_hp_attachment]
at_t = 0.600000
hardpoint = HpTurret_u3_02
fate = debris
[start_effect]
effect = gf_explosion_smallship01
hardpoint = HpTurret_u3_02
at_t = 0.600000
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
hardpoint = HpRunningLight05
at_t = 0.000000
[start_effect]
effect = gf_explosion_smallship02
hardpoint = HpRunninglight06
hardpoint = HpRunninglight07
hardpoint = HpRunninglight08
hardpoint = HpRunninglight09
hardpoint = HpRunningLight10
at_t = 0.100000
attached = true
[start_effect]
effect = gf_explosion_smallship01
hardpoint = HpTurret_u1_01
hardpoint = HpTurret_u1_02
hardpoint = HpTurret_u1_03
hardpoint = HpTurret_u1_04
hardpoint = HpTurret_u2_01
hardpoint = HpTurret_u2_02
hardpoint = HpTurret_u2_03
hardpoint = HpTurret_u2_04
hardpoint = HpTurret_u3_01
hardpoint = HpTurret_u3_02
at_t = 0.200000
attached = true
[start_effect]
effect = gf_explosion_smallship02
hardpoint = HpTurret_u1_01
hardpoint = HpTurret_u1_02
hardpoint = HpTurret_u1_03
hardpoint = HpTurret_u1_04
hardpoint = HpTurret_u2_01
hardpoint = HpTurret_u2_02
hardpoint = HpTurret_u2_03
hardpoint = HpTurret_u2_04
hardpoint = HpTurret_u3_01
hardpoint = HpTurret_u3_02
at_t = 0.400000
attached = true
[start_effect]
[start_effect]
[start_effect]
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_u1_03
at_t = 0.920000
attached = false
[start_effect]
effect = gf_explosion_smallship03
hardpoint = HpEngine01
pos_offset = 0, 0, 0
at_t = 0.920000
attached = false
[destroy_root]
at_t = 1.000000
[fuse]
name = fuse_dyson_city_wormhole_start
lifetime = 10.000000
death_fuse = true
[start_effect]
effect = dyson_city_creationbeam
hardpoint = HpFx13
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_nomadwormholeopening
hardpoint = HpFx13
at_t = 0.500000
pos_offset = 0, 10535, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_nomadwormhole
hardpoint = HpFx13
at_t = 0.990000
pos_offset = 0, 10535, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = dyson_city_debris
hardpoint = HpFx13
at_t = 0.990000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[fuse]
name = fuse_dyson_city_generator_01_offline
lifetime = 0.100000
[destroy_hp_attachment]
hardpoint = HpFx02
at_t = 0.000000
fate = disappear
[start_effect]
effect = dyson_city_beam_fizzle
hardpoint = HpFx02
at_t = 0.000000
attached = true
[fuse]
name = fuse_dyson_city_generator_02_offline
lifetime = 0.100000
[destroy_hp_attachment]
hardpoint = HpFx03
at_t = 0.000000
fate = disappear
[start_effect]
effect = dyson_city_beam_fizzle
hardpoint = HpFx03
at_t = 0.000000
attached = true
[fuse]
name = fuse_dyson_city_generator_03_offline
lifetime = 0.100000
[destroy_hp_attachment]
hardpoint = HpFx04
at_t = 0.000000
fate = disappear
[start_effect]
effect = dyson_city_beam_fizzle
hardpoint = HpFx04
at_t = 0.000000
attached = true
[fuse]
name = fuse_dyson_city_generator_04_offline
lifetime = 0.100000
[destroy_hp_attachment]
hardpoint = HpFx05
at_t = 0.000000
fate = disappear
[start_effect]
effect = dyson_city_beam_fizzle
hardpoint = HpFx05
at_t = 0.000000
attached = true
[fuse]
name = fuse_dyson_city_generator_05_offline
lifetime = 0.100000
[destroy_hp_attachment]
hardpoint = HpFx06
at_t = 0.000000
fate = disappear
[start_effect]
effect = dyson_city_beam_fizzle
hardpoint = HpFx06
at_t = 0.000000
attached = true
[fuse]
name = dyson_generator_fuse
lifetime = 0.250000
death_fuse = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpFx01
at_t = 0.000000
attached = false
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpFx01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[destroy_hp_attachment]
hardpoint = HpConnect
at_t = 0.000000
fate = disappear
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.000000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[destroy_root]
at_t = 1.000000
[fuse]
name = fuse_lair_core_powercell
lifetime = 0.100000
[destroy_hp_attachment]
hardpoint = HpFx01
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpFx02
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpFx03
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpFx04
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpFx05
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpFx06
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpFx07
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpFx08
at_t = 0.000000
fate = disappear
[fuse]
name = fuse_miningbase_small_rock
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpTurret_s2_02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpDockMountA
at_t = 0.000000
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpDockMountB
at_t = 0.000000
pos_offset = 0, 30, 18
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpDockMountA
at_t = 0.100000
[start_effect]
effect = gf_piratestationexplodedoors
hardpoint = HpDockMountA
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, -90
attached = true
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpDockMountA
at_t = 0.250000
pos_offset = 0, 0, 18
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpDockMountA
at_t = 0.250000
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpDockMountA
at_t = 0.400000
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_s2_03
at_t = 0.660000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional03
hardpoint = HpDockMountA
at_t = 0.660000
[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = HpDockMountA
at_t = 0.990000
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpDockMountA
at_t = 0.990000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.990000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[destroy_root]
at_t = 1.000000
[fuse]
name = fuse_space_police01
lifetime = 3.000000
death_fuse = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpDockMountA
at_t = 0.000000
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpDockMountB
at_t = 0.000000
pos_offset = 0, 30, 18
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpMount01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpDockMountC
at_t = 0.150000
pos_offset = 0, 0, -5
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpDockMountA
at_t = 0.330000
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpDockMountA
at_t = 0.700000
[destroy_hp_attachment]
at_t = 0.100000, 0.900000
hardpoint = HpTurret_S1_01
fate = debris
[destroy_hp_attachment]
at_t = 0.100000, 0.900000
hardpoint = HpTurret_S1_02
fate = disappear
[destroy_hp_attachment]
at_t = 0.100000, 0.900000
hardpoint = HpTurret_S1_03
fate = debris
[destroy_hp_attachment]
at_t = 0.100000, 0.900000
hardpoint = HpTurret_S1_04
fate = disappear
[destroy_hp_attachment]
at_t = 0.100000, 0.900000
hardpoint = HpTurret_S1_05
fate = debris
[destroy_hp_attachment]
at_t = 0.100000, 0.900000
hardpoint = HpTurret_S1_06
fate = disappear
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpDockMountA
at_t = 0.990000
pos_offset = 0, 0, 18
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpDockMountB
at_t = 0.990000
pos_offset = 0, 0, 18
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpDockMountA
at_t = 0.990000
attached = false
[destroy_root]
at_t = 1.000000
[fuse]
name = fuse_rock_wplatform
lifetime = 1.000000
death_fuse = true
[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpTurret01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpTurret01
at_t = 0.000000
[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpTurret01
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpTurret02
[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpTurret02
at_t = 0.990000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[destroy_root]
at_t = 1.000000
[fuse]
name = fuse_ice_wplatform
lifetime = 1.000000
death_fuse = true
[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpTurret01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpTurret01
at_t = 0.000000
[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpTurret01
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpTurret02
[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpTurret02
at_t = 0.990000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[destroy_root]
at_t = 1.000000
[fuse]
name = fuse_space_mining01
lifetime = 3.000000
death_fuse = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpDockMountA
at_t = 0.000000
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunninglight09
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpMount01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpMount22
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpDockMountA
at_t = 0.330000
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpMount03
at_t = 0.330000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpMount22
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpDockMountA
at_t = 0.700000
[destroy_hp_attachment]
at_t = 0.100000, 0.900000
hardpoint = HpTurret_S1_01
fate = debris
[destroy_hp_attachment]
at_t = 0.100000, 0.900000
hardpoint = HpTurret_S1_02
fate = disappear
[destroy_hp_attachment]
at_t = 0.100000, 0.900000
hardpoint = HpTurret_S1_03
fate = debris
[destroy_hp_attachment]
at_t = 0.100000, 0.900000
hardpoint = HpTurret_S1_04
fate = disappear
[destroy_hp_attachment]
at_t = 0.100000, 0.900000
hardpoint = HpTurret_S1_05
fate = debris
[destroy_hp_attachment]
at_t = 0.100000, 0.900000
hardpoint = HpTurret_S1_06
fate = disappear
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpMount03
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpMount11
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpDockMountA
at_t = 0.800000
attached = false
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.990000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[destroy_root]
at_t = 1.000000
[fuse]
name = fuse_docking_ring
lifetime = 2.000000
death_fuse = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight03
at_t = 0.000000
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpRunningLight03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpRunningLight20
at_t = 0.100000
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpRunningLight20
at_t = 0.250000
pos_offset = -20, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.250000
group_name = dock1a_lod1
fate = debris
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpRunningLight16
at_t = 0.300000
pos_offset = 0, 0, 18
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpRunningLight04
at_t = 0.350000
pos_offset = 0, 0, 18
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpRunningLight18
at_t = 0.400000
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpRunningLight18
at_t = 0.400000
pos_offset = 10, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.400000
group_name = dock2b_lod1
fate = debris
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpRunningLight24
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpRunningLight28
at_t = 0.550000
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpRunningLight28
at_t = 0.550000
pos_offset = -20, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.550000
group_name = dock2a_lod1
fate = debris
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpRunningLight28
at_t = 0.600000
pos_offset = 0, 0, 18
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpRunningLight25
at_t = 0.750000
pos_offset = 0, 0, 18
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpRunningLight27
at_t = 0.800000
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpRunningLight27
at_t = 0.800000
pos_offset = -10, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.800000
group_name = dock1b_lod1
fate = debris
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.990000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[destroy_root]
at_t = 1.000000
[fuse]
name = fuse_MSN10_Shipyard
lifetime = 10.000000
death_fuse = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.000000
attached = false
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.000000
attached = false
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.100000
attached = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.100000
attached = false
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.150000
attached = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.250000
attached = false
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.300000
attached = false
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.400000
attached = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.400000
attached = false
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.350000
attached = false
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.370000
attached = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.370000
attached = false
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.450000
attached = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.450000
attached = false
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.500000
attached = false
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.550000
attached = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.550000
attached = false
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.600000
attached = false
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.700000
attached = false
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.750000
attached = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.750000
attached = false
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.800000
attached = false
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.850000
attached = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.850000
attached = false
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.900000
attached = false
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.950000
attached = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.950000
attached = false
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.990000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[destroy_root]
at_t = 1.000000
[fuse]
name = fuse_space_arch_shield_offline
lifetime = 0.100000
[destroy_hp_attachment]
hardpoint = HpShieldGen01
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpShield01
at_t = 0.600000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpShieldFx
at_t = 0.700000
fate = disappear
[fuse]
name = fuse_space_arch_burning
lifetime = 10
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpDockMountA
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 45, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpRunninglight06
at_t = 0.250000
pos_offset = 0, 0, -20
ori_offset = 90, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpShield01
at_t = 0.750000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[fuse]
name = fuse_gas_collector
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpRunninglight09
at_t = 0.000000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight01
at_t = 0.000000
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpRunninglight09
at_t = 0.100000
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpRunninglight09
at_t = 0.250000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.250000
group_name = disc_lod1
fate = debris
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpRunningLight04
at_t = 0.250000
pos_offset = 0, 0, 18
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpRunningLight18
at_t = 0.400000
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpRunninglight06
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.400000
group_name = dish_lod1
fate = debris
[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpRunninglight09
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpRunningLight28
at_t = 0.550000
[destroy_group]
at_t = 0.550000
group_name = panel_lod1
fate = debris
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpRunninglight09
at_t = 0.750000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpRunningLight27
at_t = 0.800000
[destroy_group]
at_t = 0.800000
group_name = tail_lod1
fate = debris
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.990000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[destroy_root]
at_t = 1.000000
[fuse]
name = fuse_gas_collector_burning
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpRunningLight01
at_t = 0.000000
pos_offset = 0, 15, 20
ori_offset = 0, 0, 160
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpShield01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight01
at_t = 0.000000
[fuse]
name = fuse_gas_miner_burning
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpFx01
at_t = 0.000000
[destroy_hp_attachment]
at_t = 1.000000
hardpoint = HpFx01
fate = disappear
[destroy_hp_attachment]
at_t = 1.000000
hardpoint = HpFx02
fate = disappear
[destroy_hp_attachment]
at_t = 1.000000
hardpoint = HpFx03
fate = disappear
[destroy_hp_attachment]
at_t = 1.000000
hardpoint = HpFx04
fate = disappear
[destroy_hp_attachment]
at_t = 1.000000
hardpoint = HpFx05
fate = disappear
[destroy_hp_attachment]
at_t = 1.000000
hardpoint = HpFx06
fate = disappear
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpFx03
at_t = 0.000000
pos_offset = 30, 0, 0
ori_offset = -45, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpFx04
at_t = 1.000000
pos_offset = 30, 0, 0
ori_offset = 45, 90, 180
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpTurret_S1_05
at_t = 0.500000
pos_offset = 0, 120, 35
ori_offset = 0, 0, 0
attached = true
[fuse]
name = fuse_outpost_burning
lifetime = 15.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpFx01
at_t = 0.000000
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpDockMountN
at_t = 0.000000
pos_offset = 0, -10, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpRunningLight16
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, -90, -90
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpFx03
at_t = 0.000000
pos_offset = 30, 0, 0
ori_offset = -45, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpDockMountC
at_t = 0.250000
pos_offset = 13, -18, 8
ori_offset = 20, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpDockMountD
at_t = 0.350000
pos_offset = 13, -18, 8
ori_offset = 20, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpDockMountF
at_t = 1.000000
pos_offset = 13, -18, 8
ori_offset = 20, 0, 0
attached = true
[fuse]
name = fuse_lair_shieldgen_activate
lifetime = 0.010000
death_fuse = false
[start_effect]
effect = gf_nomadlair_shieldgen
hardpoint = HpFx01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[fuse]
name = fuse_dyson_scape_shieldgen_death
lifetime = 0.010000
death_fuse = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpFx01
at_t = 0.000000
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpFx01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.990000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[destroy_root]
at_t = 1.000000
[fuse]
name = fuse_lair_shieldgen_death
lifetime = 0.010000
death_fuse = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpFx01
at_t = 0.000000
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpFx01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[destroy_root]
at_t = 1.000000
[fuse]
name = fuse_no_gunboat_death
lifetime = 2.000000
death_fuse = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpCloak01
at_t = 0.000000
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = Hp_1_01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpEngine01
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpCloak01
at_t = 0.250000
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = Hp_1_03
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpCloak01
at_t = 0.500000
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = Hp_1_01
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpEngine01
at_t = 0.600000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpCloak01
at_t = 0.750000
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = Hp_1_02
at_t = 0.800000
pos_offset = 0, 20, 20
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpCloak01
at_t = 0.990000
attached = false
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpCloak01
at_t = 0.990000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[destroy_hp_attachment]
hardpoint = Hp_1_01
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = Hp_1_02
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = Hp_1_03
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = Hp_1_04
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = Hp_1_05
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = Hp_1_06
at_t = 0.000000
fate = disappear
[destroy_root]
at_t = 1.000000
[fuse]
name = fuse_no_battleship_death
lifetime = 4.000000
death_fuse = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpCloak01
at_t = 0.000000
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = Hp_1_01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpEngine01
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpCloak01
at_t = 0.200000
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = Hp_1_02
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = Hp_1_04
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpCloak01
at_t = 0.400000
[start_effect]
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpCloak01
at_t = 0.500000
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpCloak01
at_t = 0.600000
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = Hp_1_08
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpCloak01
at_t = 0.800000
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = Hp_1_09
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpCloak01
at_t = 0.990000
attached = false
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = Hpheadlight
at_t = 0.990000
pos_offset = 0, 0, 200
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpEngine01
at_t = 0.990000
pos_offset = 0, 0, -400
ori_offset = 0, 0, 0
attached = false
[destroy_hp_attachment]
hardpoint = Hp_1_01
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = Hp_1_02
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = Hp_1_03
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = Hp_1_04
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = Hp_1_05
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = Hp_1_06
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = Hp_1_07
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = Hp_1_08
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = Hp_1_09
at_t = 0.000000
fate = disappear
[start_cam_particles]
effect = gf_whiteflash
at_t = 1
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[destroy_root]
at_t = 1.000000
[fuse]
name = fuse_ge_prison_death
lifetime = 10
death_fuse = true
[start_effect]
effect = gf_piratestationexplode
hardpoint = hpturret_prison_01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_large02
hardpoint = hpturret_prison_01
pos_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplode
hardpoint = HpTurret_prison_02
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
at_t = 0.100000
effect = explosion_sfx_csx_large03
hardpoint = HpTurret_prison_02
pos_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplode
hardpoint = HpTurret_prison_04
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
at_t = 0.200000
effect = explosion_sfx_csx_large04
hardpoint = HpTurret_prison_04
pos_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx01
at_t = 0.230000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx03
at_t = 0.230000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx06
at_t = 0.230000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx11
at_t = 0.230000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx13
at_t = 0.230000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx15
at_t = 0.230000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx17
at_t = 0.230000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx19
at_t = 0.230000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpFx20
at_t = 0.240000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
at_t = 0.240000
effect = explosion_sfx_csx_large05
hardpoint = HpFx20
pos_offset = 0, 0, 0
[destroy_group]
at_t = 0.250000
group_name = prison_frnt_lod1
fate = debris
[destroy_group]
at_t = 0.250000
group_name = prison_mid_lod1
fate = disappear
[start_effect]
effect = gf_piratestationexplode
hardpoint = HpTurret_prison_14
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
at_t = 0.550000
effect = explosion_sfx_csx_large03
hardpoint = HpTurret_prison_14
pos_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplode
hardpoint = HpTurret_prison_15
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
at_t = 0.600000
effect = explosion_sfx_csx_large02
hardpoint = HpTurret_prison_15
pos_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplode
hardpoint = HpTurret_prison_10
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
at_t = 0.700000
effect = explosion_sfx_csx_large04
hardpoint = HpTurret_prison_10
pos_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx21
at_t = 0.730000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx22
at_t = 0.730000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx23
at_t = 0.730000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx24
at_t = 0.730000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx26
at_t = 0.730000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx27
at_t = 0.730000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx28
at_t = 0.730000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx29
at_t = 0.730000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpFx20
at_t = 0.740000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
at_t = 0.740000
effect = explosion_sfx_csx_large03
hardpoint = HpFx20
pos_offset = 0, 0, 0
[destroy_group]
at_t = 0.750000
group_name = prison_reactor_lod1
fate = debris
[destroy_group]
at_t = 0.750000
group_name = prison_rear_lod1
fate = disappear
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx18
at_t = 0.850000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
at_t = 0.850000
effect = explosion_sfx_csx_large05
hardpoint = HpFx18
pos_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx25
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
at_t = 0.950000
effect = explosion_sfx_csx_large02
hardpoint = HpFx25
pos_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpFx25
at_t = 0.990000
pos_offset = 0, 0, 0
ori_offset = 0, 0, -40
attached = false
[start_effect]
at_t = 0.990000
effect = explosion_sfx_csx_large03
hardpoint = HpFx25
pos_offset = 0, 0, -40
[destroy_root]
at_t = 1.000000
[fuse]
name = fuse_ge_liner_death
lifetime = 10
death_fuse = true
[start_effect]
effect = gf_piratestationexplode
hardpoint = HpTurret_liner_01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_large02
hardpoint = HpTurret_liner_01
pos_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplode
hardpoint = HpTurret_liner_02
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
at_t = 0.100000
effect = explosion_sfx_csx_large03
hardpoint = HpTurret_liner_02
pos_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplode
hardpoint = HpTurret_liner_04
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
at_t = 0.200000
effect = explosion_sfx_csx_large04
hardpoint = HpTurret_liner_04
pos_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx01
at_t = 0.230000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx03
at_t = 0.230000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx06
at_t = 0.230000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx11
at_t = 0.230000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx13
at_t = 0.230000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx15
at_t = 0.230000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx17
at_t = 0.230000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx19
at_t = 0.230000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpFx20
at_t = 0.240000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
at_t = 0.240000
effect = explosion_sfx_csx_large05
hardpoint = HpFx20
pos_offset = 0, 0, 0
[destroy_group]
at_t = 0.250000
group_name = liner_frnt_lod1
fate = debris
[destroy_group]
at_t = 0.250000
group_name = liner_mid_lod1
fate = disappear
[start_effect]
effect = gf_piratestationexplode
hardpoint = HpTurret_liner_14
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
at_t = 0.550000
effect = explosion_sfx_csx_large03
hardpoint = HpTurret_liner_14
pos_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplode
hardpoint = HpTurret_liner_15
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
at_t = 0.600000
effect = explosion_sfx_csx_large02
hardpoint = HpTurret_liner_15
pos_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplode
hardpoint = HpTurret_liner_10
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
at_t = 0.700000
effect = explosion_sfx_csx_large04
hardpoint = HpTurret_liner_10
pos_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx21
at_t = 0.730000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx22
at_t = 0.730000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx23
at_t = 0.730000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx24
at_t = 0.730000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx26
at_t = 0.730000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx27
at_t = 0.730000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx28
at_t = 0.730000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx29
at_t = 0.730000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpFx20
at_t = 0.740000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
at_t = 0.740000
effect = explosion_sfx_csx_large03
hardpoint = HpFx20
pos_offset = 0, 0, 0
[destroy_group]
at_t = 0.750000
group_name = liner_reactor_lod1
fate = debris
[destroy_group]
at_t = 0.750000
group_name = liner_rear_lod1
fate = disappear
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx18
at_t = 0.850000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
at_t = 0.850000
effect = explosion_sfx_csx_large05
hardpoint = HpFx18
pos_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx25
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
at_t = 0.950000
effect = explosion_sfx_csx_large02
hardpoint = HpFx25
pos_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpFx25
at_t = 0.990000
pos_offset = 0, 0, 0
ori_offset = 0, 0, -40
attached = false
[start_effect]
at_t = 0.990000
effect = explosion_sfx_csx_large03
hardpoint = HpFx25
pos_offset = 0, 0, -40
[destroy_root]
at_t = 1.000000
[fuse]
name = dsy_gunboat_death_fuse
lifetime = 5
death_fuse = true
[destroy_group]
fate = disappear
at_t = 0.000000
group_name = dsy_dummy_group
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpMount
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpTurret04
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_flashbang
hardpoint = HpTurret06
at_t = 0.350000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_flashbang
hardpoint = HpWeapon01
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpRunningLight04
at_t = 0.750000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpMount
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_bigexp
hardpoint = HpTurret02
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_root]
at_t = 1.000000
[start_effect]
effect = gf_nomadwormholeopening
hardpoint = HpFx13
at_t = 0.500000
pos_offset = 0, 10535, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_nomadwormhole
hardpoint = HpFx13
at_t = 0.990000
pos_offset = 0, 10535, 0
ori_offset = 0, 0, 0
attached = true
[fuse]
name = drop_cargo_fuse
lifetime = 0.0
death_fuse = true
[dump_cargo]
at_t = 0.000000
origin_hardpoint = HpMount
[destroy_root]
at_t = 1.000000
[fuse]
name = dsy_battleship_death_player_fuse
lifetime = 15
death_fuse = true
[destroy_group]
fate = disappear
at_t = 0.000000
group_name = dsy_dummy_group
[destroy_hp_attachment]
hardpoint = HpGun01
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpGun02
at_t = 0.000000
fate = disappear
[ignite_fuse]
at_t = 0.000000
fuse = battleship_disarm_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight07
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret05
at_t = 0.033333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpTurret02
at_t = 0.033333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret11
at_t = 0.066667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpTurret08
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight06
at_t = 0.133333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret09
at_t = 0.133333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret05
at_t = 0.166667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpRunningLight12
at_t = 0.166667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret16
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight05
at_t = 0.233333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_monster01
hardpoint = HpTurret13
at_t = 0.233333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret17
at_t = 0.266667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpTurret01
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunningLight13
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight01
at_t = 0.366667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpTurret03
at_t = 0.366667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpRunningLight08
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight10
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret01
at_t = 0.433333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpTurret03
at_t = 0.466667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpTurret01
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight13
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret07
at_t = 0.533333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpTurret05
at_t = 0.566667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunningLight08
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret14
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight13
at_t = 0.633333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpTurret01
at_t = 0.633333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret17
at_t = 0.666667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunningLight02
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight10
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight06
at_t = 0.733333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunningLight11
at_t = 0.766667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight09
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight07
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpTurret10
at_t = 0.833333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpTurret10
at_t = 0.833333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret11
at_t = 0.866667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpRunningLight13
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight10
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret17
at_t = 0.933333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunningLight04
at_t = 0.966667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpMount
at_t = 0.966667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_root]
at_t = 1.000000
[fuse]
name = dsy_gunboat_death_player_fuse
lifetime = 5
death_fuse = true
[destroy_group]
fate = disappear
at_t = 0.000000
group_name = dsy_dummy_group
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpMount
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpTurret01
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_flashbang
hardpoint = HpTurret02
at_t = 0.350000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpTurret03
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpTurret04
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpTurret05
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpTurret06
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpTurret07
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpTurret08
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpTurret09
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpTurret10
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpA01
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpA02
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpA03
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpA04
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpA05
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpA06
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_flashbang
hardpoint = HpWeapon01
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpRunningLight01
at_t = 0.750000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpRunningLight02
at_t = 0.750000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpRunningLight03
at_t = 0.750000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpRunningLight04
at_t = 0.750000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpMount
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
;[dump_cargo]
;at_t = 0.990000
;origin_hardpoint = HpMount
[destroy_root]
at_t = 1.000000
[fuse]
name = dsy_cruiser_death_player_fuse
lifetime = 8
death_fuse = true
[destroy_group]
fate = disappear
at_t = 0.000000
group_name = dsy_dummy_group
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpTurret08
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = HpRunningLight01
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_bigexp
hardpoint = HpTurret03
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = HpRunningLight10
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_bigexp
hardpoint = HpTurret01
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = HpTurret04
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = HpTurret11
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_bigexp
hardpoint = HpRunningLight07
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_bigexp
hardpoint = HpTurret08
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = HpRunningLight05
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpTurret02
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = HpRunningLight02
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = HpRunningLight05
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpTurret01
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpMount
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpTurret05
at_t = 0.960000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpTurret02
at_t = 0.980000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_root]
at_t = 1.000000
[fuse]
name = fuse_ru_weapon_platform
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpRunningLight01
at_t = 0.000000
pos_offset = 0, 15, 20
ori_offset = 0, 0, 160
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpRunningLight02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpRunningLight03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret04
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret05
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret06
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret07
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret08
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret09
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret10
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret11
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret12
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret13
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret14
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret15
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret16
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret17
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight01
at_t = 0.000000
[fuse]
name = argon_cargo_burning_fuse
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = burning01
at_t = 0.000000
pos_offset = 0, 15, 20
ori_offset = 0, 0, 160
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = burning02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = burning03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = burning04
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = burning05
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = burning06
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[fuse]
name = argon_titanium_burning_fuse
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret07
at_t = 0.000000
pos_offset = 0, 15, 20
ori_offset = 0, 0, 160
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret08
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpTurret02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpTurret03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret23
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret24
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[fuse]
name = coalition_battleship_burning_fuse
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret01
at_t = 0.000000
pos_offset = 0, 15, 20
ori_offset = 0, 0, 160
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpTurret03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpTurret04
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret05
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret06
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret07
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret08
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret09
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret10
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret11
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret12
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret13
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret14
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret15
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret16
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret17
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret18
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret19
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret20
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTractor_Source
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[fuse]
name = titaniumMKII_burning_fuse
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = gf_prisonattack_additive_bigsmoke
hardpoint = HpTurret01
at_t = 0.000000
pos_offset = 0, 15, 20
ori_offset = 0, 0, 160
attached = true
[start_effect]
effect = gf_prisonattack_additive_bigsmoke
hardpoint = HpTurret02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_additive_bigsmoke
hardpoint = HpTurret03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_additive_bigsmoke
hardpoint = HpTurret04
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_additive_bigsmoke
hardpoint = HpTurret05
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_additive_bigsmoke
hardpoint = HpTurret06
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_additive_bigsmoke
hardpoint = HpTurret07
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_additive_bigsmoke
hardpoint = HpTurret08
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_additive_bigsmoke
hardpoint = HpTurret23
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[fuse]
name = fuse_cn_weapon_platform
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret04
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret05
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret06
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret07
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret08
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret09
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret10
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret11
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret12
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[fuse]
name = fuse_explosion
lifetime = 5.000000
death_fuse = true
[destroy_root]
at_t = 0.000000
[fuse]
name = fuse_no_lair_base
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret04
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret05
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret06
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret07
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret08
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret09
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret10
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret11
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret12
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret13
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret14
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret15
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret16
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret17
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret18
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret19
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret20
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_additive_bigsmoke
hardpoint = HpSmoke01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_additive_bigsmoke
hardpoint = HpSmoke02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_additive_bigsmoke
hardpoint = HpSmoke03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[fuse]
name = fuse_standart_base01
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = gf_smoke_sound_3
hardpoint = HpRunningLight01
at_t = 0.000000
pos_offset = 0, 15, 20
ori_offset = 0, 0, 160
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_S1_01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_S1_02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_S1_03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_S1_04
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_S1_05
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_S1_06
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[fuse]
name = fuse_standart_base02
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_S1_01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_S1_02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_S1_03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_S1_04
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[fuse]
name = fuse_standart_base03
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_S2_01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_S2_02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_S2_03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_S2_04
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_S2_05
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_S2_06
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_S2_07
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_S2_08
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_S2_09
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[fuse]
name = fuse_standart_base04
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_S2_01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_S2_02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_S2_03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_S2_04
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[fuse]
name = battleship_disarm_fuse
lifetime = 4
death_fuse = false
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret01
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret02
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret03
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret04
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret05
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret06
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret07
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret08
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret09
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret10
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret11
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret12
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret13
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret14
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret15
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret16
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret17
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret18
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret19
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret20
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret21
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret22
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret23
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret24
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret25
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret26
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret27
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret28
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret29
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret30
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret31
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret32
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret33
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret34
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret35
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret36
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret37
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret38
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret39
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret40
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpWeapon01
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpWeapon02
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpWeapon03
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpWeapon04
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpWeapon05
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpWeapon06
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpWeapon07
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpWeapon08
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpWeapon09
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpWeapon10
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpWeapon11
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpWeapon12
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpWeapon15
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpWeapon16
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpApollonTurret01
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpT01
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpT02
fate = debris
[destroy_hp_attachment]
hardpoint = HpGun01
at_t = 0.000000
fate = debris
[destroy_hp_attachment]
hardpoint = HpGun02
at_t = 0.000000
fate = debris
[destroy_hp_attachment]
hardpoint = HpAGun01
at_t = 0.000000
fate = debris
[destroy_hp_attachment]
hardpoint = HpAGun02
at_t = 0.000000
fate = debris
[destroy_hp_attachment]
hardpoint = HpBGun01
at_t = 0.000000
fate = debris
[destroy_hp_attachment]
hardpoint = HpBGun02
at_t = 0.000000
fate = debris
[fuse]
name = fuse_jump_gate01
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpFx01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpFx02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpFx03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpFx04
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpFx05
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpFx06
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[fuse]
name = fuse_no_capital_player_death
lifetime = 4.000000
death_fuse = true
[destroy_group]
at_t = 0.000000
group_name = no_battleship_player_dummy_group
fate = disappear
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpCloak01
at_t = 0.000000
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = Hp_1_01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpFX01
at_t = 0.001000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpEngine01
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpFX02
at_t = 0.101000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = Hp_1_02
at_t = 0.200000
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpFX03
at_t = 0.201000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = Hp_1_03
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpFX04
at_t = 0.301000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = Hp_1_04
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpFX05
at_t = 0.401000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = Hp_1_05
at_t = 0.400000
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = Hp_1_06
at_t = 0.500000
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpFX06
at_t = 0.501000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = Hp_1_07
at_t = 0.600000
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpFX07
at_t = 0.601000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = Hp_1_08
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = Hp_1_09
at_t = 0.800000
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpFX08
at_t = 0.801000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = Hp_1_10
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = Hp_1_11
at_t = 0.990000
attached = false
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpFX09
at_t = 0.991000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = Hp_1_12
at_t = 0.990000
pos_offset = 0, 0, 200
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpEngine01
at_t = 0.990000
pos_offset = 0, 0, -400
ori_offset = 0, 0, 0
attached = false
[destroy_hp_attachment]
hardpoint = Hp_1_01
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = Hp_1_02
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = Hp_1_03
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = Hp_1_04
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = Hp_1_05
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = Hp_1_06
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = Hp_1_07
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = Hp_1_08
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = Hp_1_09
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = Hp_1_10
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = Hp_1_11
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = Hp_1_12
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = Hp_1_13
at_t = 0.000000
fate = disappear
[start_cam_particles]
effect = gf_whiteflash
at_t = 1
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[destroy_root]
at_t = 1.000000
[fuse]
name = fuse_construction_burning
lifetime = 15.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpTurret01
at_t = 0.000000
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpTurret02
at_t = 0.000000
pos_offset = 0, -10, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpTurret03
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, -90, -90
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret04
at_t = 0.000000
pos_offset = 30, 0, 0
ori_offset = -45, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret05
at_t = 0.250000
pos_offset = 13, -18, 8
ori_offset = 20, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret06
at_t = 0.350000
pos_offset = 13, -18, 8
ori_offset = 20, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret07
at_t = 1.000000
pos_offset = 13, -18, 8
ori_offset = 20, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret08
at_t = 1.000000
pos_offset = 13, -18, 8
ori_offset = 20, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret09
at_t = 1.000000
pos_offset = 13, -18, 8
ori_offset = 20, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret10
at_t = 1.000000
pos_offset = 13, -18, 8
ori_offset = 20, 0, 0
attached = true
[fuse]
name = death_player_fuse_drop_cargo
lifetime = 1
death_fuse = true
[destroy_group]
fate = disappear
at_t = 0.000000
group_name = dsy_dummy_group
[ignite_fuse]
at_t = 0.000000
fuse = battleship_disarm_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight07
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret05
at_t = 0.033333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpTurret02
at_t = 0.033333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret11
at_t = 0.066667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpTurret08
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight06
at_t = 0.133333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret09
at_t = 0.133333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret05
at_t = 0.166667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpRunningLight12
at_t = 0.166667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret16
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight05
at_t = 0.233333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_monster01
hardpoint = HpTurret13
at_t = 0.233333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret17
at_t = 0.266667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpTurret01
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunningLight13
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight01
at_t = 0.366667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpTurret03
at_t = 0.366667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpRunningLight08
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight10
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret01
at_t = 0.433333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpTurret03
at_t = 0.466667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpTurret01
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight13
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret07
at_t = 0.533333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpTurret05
at_t = 0.566667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunningLight08
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret14
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight13
at_t = 0.633333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpTurret01
at_t = 0.633333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret17
at_t = 0.666667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunningLight02
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight10
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight06
at_t = 0.733333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunningLight11
at_t = 0.766667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight09
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight07
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpTurret10
at_t = 0.833333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpTurret10
at_t = 0.833333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret11
at_t = 0.866667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpRunningLight13
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight10
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret17
at_t = 0.933333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunningLight04
at_t = 0.966667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpMount
at_t = 0.966667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[dump_cargo]
at_t = 0.995000
origin_hardpoint = HpMount
[destroy_root]
at_t = 1.000000
[fuse]
name = death_suprise_fuse_drop_cargo
lifetime = 0
death_fuse = true
[dump_cargo]
at_t = 0.995000
origin_hardpoint = HpMount
[destroy_root]
at_t = 1.000000
[fuse]
name = drop_cargo_fuse02
;lifetime = 0.0
;death_fuse = true
;[dump_cargo]
;at_t = 0.000000
;origin_hardpoint = HpMount
[fuse]
name = drop_cargo_fuse_cap
lifetime = 0.0
death_fuse = true
[dump_cargo]
at_t = 0.000000
origin_hardpoint = HpMount
[fuse]
name = drop_cargo_fuse_doomstar
lifetime = 0.0
death_fuse = true
[dump_cargo]
at_t = 0.000000
origin_hardpoint = HpDropCargo
;[fuse]
;name = drop_cargo_fuse03
;lifetime = 0.15
;death_fuse = true
;[dump_cargo]
;at_t = 0.000000
;origin_hardpoint = HpMount
;[destroy_root]
;at_t = 1.000000
[fuse]
name = drop_cargo_fuse03
;lifetime = 0.15
;death_fuse = true
;[dump_cargo]
;at_t = 0.000000
;origin_hardpoint = HpMount
[destroy_root]
at_t = 1.000000
[fuse]
name = drop_cargo_fuse04
lifetime = 0.15
death_fuse = true
[dump_cargo]
at_t = 0.000000
origin_hardpoint = HpMount
[destroy_root]
at_t = 1.000000
[fuse]
name = ftl_fuse
lifetime = 0.02
death_fuse = false
[start_effect]
effect = ftl_jump_out_effect
at_t = 0.01
pos_offset = 0, 0, -200
ori_offset = 0, 0, 0
[start_effect]
effect = ftl_wormhole_01
at_t = 0.01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
effect = ftl_nomadlair_shield
at_t = 0.01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[fuse]
name = fuse_osiris01
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_O4_02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_O4_03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_OM_01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_OM_02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_O3_01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_O3_02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpTurret_O1_01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpRunningLight08
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpRunningLight18
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpEngine01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpHeadLight01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[fuse]
name = space_industrial_ex_fuse
lifetime = 2.000000
death_fuse = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpConnect01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = gf_piratestationexplode#1
hardpoint = HpConnect02
pos_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpConnect03
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpConnect04
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
at_t = 0.600000
effect = explosion_sfx_csx_flash01
hardpoint = HpConnect05
pos_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpConnect06
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpRunningLight01
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpRunningLight02
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
at_t = 0.900000
effect = explosion_sfx_csx_flash01
hardpoint = HpRunningLight03
pos_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpRunningLight04
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[impulse]
at_t = 0.990000
hardpoint = HpRunningLight04
pos_offset = 0, 0, 0
radius = 2
force = 40000
damage = 0
[destroy_root]
at_t = 1.000000
[fuse]
name = space_tankl4x4_ex_fuse
lifetime = 2.000000
death_fuse = true
[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpConnect01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = gf_piratestationexplode#1
hardpoint = HpConnect02
pos_offset = 0, 0, 0
[impulse]
at_t = 0.990000
hardpoint = HpConnect02
pos_offset = 0, 0, 0
radius = 2
force = 40000
damage = 0
[destroy_root]
at_t = 1.000000
[fuse]
name = space_solar_plant_ex_fuse
lifetime = 2.000000
death_fuse = true
[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = gf_piratestationexplode#1
hardpoint = HpFX02
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = gf_piratestationexplode#1
hardpoint = HpRunningLight01
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = gf_piratestationexplode#1
hardpoint = HpRunningLight02
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = gf_piratestationexplode#1
hardpoint = HpRunningLight03
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = gf_piratestationexplode#1
hardpoint = HpRunningLight04
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = gf_piratestationexplode#1
hardpoint = HpRunningLight05
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = gf_piratestationexplode#1
hardpoint = HpRunningLight06
pos_offset = 0, 0, 0
[impulse]
at_t = 0.990000
hardpoint = HpFX01
pos_offset = 0, 0, 0
radius = 2
force = 40000
damage = 0
[destroy_root]
at_t = 1.000000
[fuse]
name = space_research_ex_fuse
lifetime = 2.000000
death_fuse = true
[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpConnect01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = gf_piratestationexplode#1
hardpoint = HpConnect02
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_large03
hardpoint = HpConnect03
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_large03
hardpoint = HpConnect04
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_large03
hardpoint = HpConnect05
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_large03
hardpoint = HpConnect06
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_large03
hardpoint = HpConnect07
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_large03
hardpoint = HpConnect08
pos_offset = 0, 0, 0
[impulse]
at_t = 0.990000
hardpoint = HpFX01
pos_offset = 0, 0, 0
radius = 2
force = 40000
damage = 0
[destroy_root]
at_t = 1.000000
[fuse]
name = shipyard_2x_ex_fuse
lifetime = 2.000000
death_fuse = true
[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpConnect01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = gf_piratestationexplode#1
hardpoint = HpDockMountA
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_large03
hardpoint = HpDockMountB
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_large03
hardpoint = HpDockMountC
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_large03
hardpoint = HpDockMountD
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_large03
hardpoint = HpDockMountE
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_large03
hardpoint = HpDockMountF
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_large03
hardpoint = HpDockMountG
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_large03
hardpoint = HpDockMountH
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_large03
hardpoint = HpDockMountI
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_large03
hardpoint = HpHeadlight01
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_large03
hardpoint = HpHeadlight02
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_large03
hardpoint = HpHeadlight03
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_large03
hardpoint = HpHeadlight04
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_large03
hardpoint = HpHeadlight05
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_large03
hardpoint = HpHeadlight06
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_large03
hardpoint = HpHeadlight07
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_large03
hardpoint = HpHeadlight08
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_large03
hardpoint = HpHeadlight09
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_large03
hardpoint = HpHeadlight10
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_large03
hardpoint = HpHeadlight11
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = explosion_sfx_csx_large03
hardpoint = HpHeadlight12
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = gf_piratestationexplode
hardpoint = HpModule01
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = gf_piratestationexplode
hardpoint = HpModule02
pos_offset = 0, 0, 0
[start_effect]
at_t = 0.000000
effect = gf_piratestationexplode
hardpoint = HpModule03
pos_offset = 0, 0, 0
[impulse]
at_t = 0.990000
hardpoint = HpModule02
pos_offset = 0, 0, 0
radius = 2
force = 40000
damage = 0
[destroy_root]
at_t = 1.000000
[fuse]
name = fuse_no2_artillery_ex
lifetime = 4.000000
death_fuse = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpCloak01
at_t = 0.000000
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpRunningLight01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpEngine01
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpCloak01
at_t = 0.200000
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpRunningLight02
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpRunningLight03
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpCloak01
at_t = 0.400000
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpCloak01
at_t = 0.500000
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpCloak01
at_t = 0.600000
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpRunningLight04
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpCloak01
at_t = 0.800000
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpRunningLight05
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpCloak01
at_t = 0.990000
attached = false
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpRunningLight06
at_t = 0.990000
pos_offset = 0, 0, 200
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpRunningLight07
at_t = 0.990000
pos_offset = 0, 0, 200
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpRunningLight08
at_t = 0.990000
pos_offset = 0, 0, 200
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpRunningLight09
at_t = 0.990000
pos_offset = 0, 0, 200
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpRunningLight10
at_t = 0.990000
pos_offset = 0, 0, 200
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpRunningLight11
at_t = 0.990000
pos_offset = 0, 0, 200
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpRunningLight12
at_t = 0.990000
pos_offset = 0, 0, 200
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpRunningLight13
at_t = 0.990000
pos_offset = 0, 0, 200
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpRunningLight14
at_t = 0.990000
pos_offset = 0, 0, 200
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpRunningLight15
at_t = 0.990000
pos_offset = 0, 0, 200
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpEngine01
at_t = 0.990000
pos_offset = 0, 0, -400
ori_offset = 0, 0, 0
attached = false
[start_cam_particles]
effect = gf_whiteflash
at_t = 1
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[destroy_root]
at_t = 1.000000
[fuse]
name = rebirth_rh_battleship_burning_fuse_1
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = gf_smoke_sound_1
hardpoint = HpTurret_R1_01
at_t = 0.000000
pos_offset = 0, 15, 20
ori_offset = 0, 0, 160
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_R1_02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpTurret_R1_03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpTurret_R1_04
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_R2_01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_R2_02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_R2_03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_R2_04
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_R3_01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_R3_03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_R3_05
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_R3_06
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_R4_01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_R4_02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_R4_03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_R4_04
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_R4_05
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_R4_07
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpFx04
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpFx05
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpFx06
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpFx11
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpFx12
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTractor_Source
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[fuse]
name = rebirth_br_battleship_burning_fuse_1
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = gf_smoke_sound_2
hardpoint = HpTurret_B1_01
at_t = 0.000000
pos_offset = 0, 15, 20
ori_offset = 0, 0, 160
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_B1_02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpTurret_B1_03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpTurret_B2_01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_B2_02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_B2_03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_B2_04
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_B4_01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_B4_02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_B4_03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_B4_04
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_B4_05
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_BM_01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_BM_02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTractor_Source
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[fuse]
name = fuse_SGStation1
lifetime = 15.000000
death_fuse = false
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpFx01
at_t = 0.000000
pos_offset = 0, 15, 20
ori_offset = 0, 0, 160
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpRunningLight01
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, -90, -90
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpFx03
at_t = 0.000000
pos_offset = 30, 0, 0
ori_offset = -45, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpFx04
at_t = 0.350000
pos_offset = 13, -18, 8
ori_offset = 20, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpFx02
at_t = 1.000000
pos_offset = 13, -18, 8
ori_offset = 20, 0, 0
attached = true
[start_effect]
effect = gf_smoke_sound_1
hardpoint = HpTurret01
at_t = 0.000000
pos_offset = 0, 15, 20
ori_offset = 0, 0, 160
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret02
at_t = 1.000000
pos_offset = 13, -18, 8
ori_offset = 20, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret03
at_t = 1.000000
pos_offset = 13, -18, 8
ori_offset = 20, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret04
at_t = 1.000000
pos_offset = 13, -18, 8
ori_offset = 20, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret05
at_t = 1.000000
pos_offset = 13, -18, 8
ori_offset = 20, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret06
at_t = 1.000000
pos_offset = 13, -18, 8
ori_offset = 20, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret07
at_t = 1.000000
pos_offset = 13, -18, 8
ori_offset = 20, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret08
at_t = 1.000000
pos_offset = 13, -18, 8
ori_offset = 20, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret09
at_t = 1.000000
pos_offset = 13, -18, 8
ori_offset = 20, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret10
at_t = 1.000000
pos_offset = 13, -18, 8
ori_offset = 20, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret11
at_t = 1.000000
pos_offset = 13, -18, 8
ori_offset = 20, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret12
at_t = 1.000000
pos_offset = 13, -18, 8
ori_offset = 20, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret13
at_t = 1.000000
pos_offset = 13, -18, 8
ori_offset = 20, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret14
at_t = 1.000000
pos_offset = 13, -18, 8
ori_offset = 20, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret15
at_t = 1.000000
pos_offset = 13, -18, 8
ori_offset = 20, 0, 0
attached = true
;;;;;;;;;;;;;;;;;;;;DomKavashRockFuse;;;;;;;;;;;;;;;;;;;;
[fuse]
name = DomKavashRockFuse01
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpFX02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpFX01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpFX03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpFX04
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret04
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret05
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret06
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret07
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
;;;;;;;;;;;;;;;;;;;;END;;;;;;;;;;;;;;;;;;;;
[fuse]
name = MyrmidonFuse
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = gf_manufacturingplatformgreen
hardpoint = HpEngine01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 90, 0, 0
attached = true
[start_effect]
effect = gf_manufacturingplatformgreen
hardpoint = HpEngine02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 90, 0, 0
attached = true
[fuse]
name = MyrmidonFuseEx
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = gf_manufacturingplatformgreen
hardpoint = HpEngine01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 90
attached = true
[start_effect]
effect = gf_manufacturingplatformgreen
hardpoint = HpEngine02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, -90
attached = true
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[fuse]
name = Myrmidon_battleship_death_player_fuse
lifetime = 7
death_fuse = true
[destroy_group]
fate = disappear
at_t = 0.000000
group_name = dsy_dummy_group
[ignite_fuse]
at_t = 0.000000
fuse = MyrmidonFuseEx
fuse_t = 0.000000
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.010000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[start_effect]
effect = explosion_rh_elite
hardpoint = HpEngine01
at_t = 0.033333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpEngine02
at_t = 0.063333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret02
at_t = 0.096667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret03
at_t = 0.160000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.170000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret04
at_t = 0.193333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret05
at_t = 0.283333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret06
at_t = 0.396667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret07
at_t = 0.45
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret08
at_t = 0.55
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret09
at_t = 0.65
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret10
at_t = 0.75
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret11
at_t = 0.85
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret12
at_t = 0.87
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret13
at_t = 0.89
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret14
at_t = 0.90
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight01
at_t = 0.92
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight02
at_t = 0.94
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight03
at_t = 0.96
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight04
at_t = 0.97
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpFx01
at_t = 0.98
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpFx02
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpFx03
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpFx04
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpFx05
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.995
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[destroy_root]
at_t = 1.000000
[fuse]
name = AlbatrossSmokeFuse
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = gf_manufacturingplatformblack
hardpoint = HpTurret01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_manufacturingplatformblack
hardpoint = HpTurret02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_manufacturingplatformblack
hardpoint = HpTurret16
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_manufacturingplatformwhite
hardpoint = HpTurret10
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret22
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret23
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[fuse]
name = DestroyerFuse01
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = gf_manufacturingplatformred
hardpoint = HpEngine01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 90, 0, 0
attached = true
[start_effect]
effect = gf_manufacturingplatformred
hardpoint = HpEngine02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 90, 0, 0
attached = true
[fuse]
name = DestroyerFuseEx01
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = gf_manufacturingplatformred
hardpoint = HpEngine01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 90
attached = true
[start_effect]
effect = gf_manufacturingplatformred
hardpoint = HpEngine02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, -90
attached = true
[fuse]
name = Destroyer_death_player_fuse01
lifetime = 7
death_fuse = true
[destroy_group]
fate = disappear
at_t = 0.000000
group_name = dsy_dummy_group
[ignite_fuse]
at_t = 0.000000
fuse = DestroyerFuseEx01
fuse_t = 0.000000
[start_effect]
effect = explosion_co_fighter
hardpoint = HpTurret01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.010000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[start_effect]
effect = explosion_co_fighter
hardpoint = HpEngine01
at_t = 0.033333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_fighter
hardpoint = HpEngine02
at_t = 0.063333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_fighter
hardpoint = HpTurret02
at_t = 0.096667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_fighter
hardpoint = HpTurret03
at_t = 0.160000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.170000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[start_effect]
effect = explosion_co_fighter
hardpoint = HpTurret04
at_t = 0.193333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_fighter
hardpoint = HpTurret05
at_t = 0.283333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_fighter
hardpoint = HpTurret06
at_t = 0.396667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_fighter
hardpoint = HpTurret07
at_t = 0.45
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_fighter
hardpoint = HpTurret08
at_t = 0.55
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_fighter
hardpoint = HpTurret09
at_t = 0.65
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_fighter
hardpoint = HpTurret10
at_t = 0.75
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_fighter
hardpoint = HpTurret11
at_t = 0.85
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_fighter
hardpoint = HpTurret12
at_t = 0.87
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_fighter
hardpoint = HpTurret13
at_t = 0.89
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_fighter
hardpoint = HpTurret14
at_t = 0.90
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_fighter
hardpoint = HpRunningLight01
at_t = 0.92
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_fighter
hardpoint = HpRunningLight02
at_t = 0.94
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_fighter
hardpoint = HpRunningLight03
at_t = 0.96
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_fighter
hardpoint = HpRunningLight04
at_t = 0.97
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_fighter
hardpoint = HpFx01
at_t = 0.98
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_fighter
hardpoint = HpFx02
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_fighter
hardpoint = HpFx03
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_fighter
hardpoint = HpFx04
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_fighter
hardpoint = HpFx05
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.995
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[destroy_root]
at_t = 1.000000
[fuse]
name = NewBattleshipSmokeFuse
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = gf_manufacturingplatformblack
hardpoint = HpLTurret01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_manufacturingplatformblack
hardpoint = HpTurret01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_manufacturingplatformblack
hardpoint = HpLTurret02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_manufacturingplatformblack
hardpoint = HpTurret02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_manufacturingplatformblack
hardpoint = HpLTurret05
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_manufacturingplatformblack
hardpoint = HpTurret05
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_manufacturingplatformblack
hardpoint = HpTurret01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_manufacturingplatformblack
hardpoint = HpTurret16
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_manufacturingplatformblack
hardpoint = HpTurret02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_manufacturingplatformblack
hardpoint = HpTurret22
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_manufacturingplatformblack
hardpoint = HpTurret03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_manufacturingplatformblack
hardpoint = HpTurret09
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_manufacturingplatformwhite
hardpoint = HpLTurret06
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_manufacturingplatformwhite
hardpoint = HpTurret12
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_manufacturingplatformwhite
hardpoint = HpTurret04
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_manufacturingplatformwhite
hardpoint = HpTurret05
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_manufacturingplatformwhite
hardpoint = HpTurret18
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_manufacturingplatformwhite
hardpoint = HpTurret06
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpLTurret07
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpRunningLight01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpRunningLight02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpLTurret08
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 180
attached = true
[start_effect]
effect = gf_smoke_sound_3
hardpoint = HpRunningLight01
at_t = 0.000000
pos_offset = 0, 15, 20
ori_offset = 0, 0, 160
attached = true
[fuse]
name = NewBattleship_death_player_fuse
lifetime = 15
death_fuse = true
[destroy_hp_attachment]
hardpoint = HpSTurret01
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret02
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret03
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret04
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret05
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret06
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret07
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret08
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret09
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret10
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret11
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret12
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret13
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret01
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret02
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret03
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret04
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret05
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret06
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret07
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret08
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret09
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret10
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret11
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret12
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret13
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpCm01
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpCm02
at_t = 0.000000
fate = disappear
[destroy_group]
fate = disappear
at_t = 0.000000
group_name = dsy_dummy_group
[ignite_fuse]
at_t = 0.000000
fuse = battleship_disarm_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight02
at_t = 0.033333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpDocklight01
at_t = 0.033333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpDocklight02
at_t = 0.066667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpLTurret01
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpTurret01
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpLTurret02
at_t = 0.133333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret02
at_t = 0.133333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpLTurret03
at_t = 0.133333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret03
at_t = 0.133333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpLTurret04
at_t = 0.166667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret04
at_t = 0.166667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpLTurret05
at_t = 0.166667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpTurret05
at_t = 0.166667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpLTurret06
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret06
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpLTurret07
at_t = 0.233333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret07
at_t = 0.233333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_monster01
hardpoint = HpLTurret08
at_t = 0.233333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_monster01
hardpoint = HpTurret08
at_t = 0.233333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpSTurret01
at_t = 0.266667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret09
at_t = 0.266667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpSTurret02
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpTurret10
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpSTurret03
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpTurret11
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpSTurret04
at_t = 0.366667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret12
at_t = 0.366667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpSTurret05
at_t = 0.366667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpTurret13
at_t = 0.366667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpSTurret06
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpTurret14
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpSTurret07
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret15
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpSTurret08
at_t = 0.433333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret16
at_t = 0.433333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine01
at_t = 0.466667
pos_offset = 0, 0, 0
ori_offset = 90, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine02
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 90, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine03
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 90, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine04
at_t = 0.533333
pos_offset = 0, 0, 0
ori_offset = 90, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine05
at_t = 0.566667
pos_offset = 0, 0, 0
ori_offset = 90, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine06
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 90, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine07
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 90, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpCM01
at_t = 0.633333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret17
at_t = 0.633333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret18
at_t = 0.733333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpTurret19
at_t = 0.833333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpTurret20
at_t = 0.903333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpTurret21
at_t = 0.943333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret22
at_t = 0.949333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.995
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[destroy_root]
at_t = 1.000000
[fuse]
name = fuse_space_arch_shield_offline2
lifetime = 5.000000
death_fuse = true
[destroy_hp_attachment]
hardpoint = HpFx02
at_t = 0.000000
fate = disappear
;;;;;;;;;;;;;;XaakM2;;;;;;;;;;;;;;
[fuse]
name = XaakM2_player_fuse
lifetime = 15
death_fuse = true
[destroy_group]
fate = disappear
at_t = 0.000000
group_name = dsy_dummy_group
[destroy_hp_attachment]
hardpoint = HpTurret01
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret02
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret03
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret04
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret05
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret06
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret07
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret08
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret09
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret10
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret11
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret12
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret13
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret14
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret15
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret16
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret17
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret18
at_t = 0.000000
fate = disappear
[destroy_group]
at_t = 0.150000
group_name = XaakM2_Group2_lod1
fate = debris
[destroy_group]
at_t = 0.250000
group_name = XaakM2_AnimGroup2Y_lod1
fate = debris
[destroy_group]
at_t = 0.300000
group_name = XaakM2_Group3_lod1
fate = debris
[destroy_group]
at_t = 0.350000
group_name = XaakM2_Group4_lod1
fate = debris
[destroy_group]
at_t = 0.400000
group_name = XaakM2_Group5_lod1
fate = debris
[destroy_group]
at_t = 0.450000
group_name = XaakM2_Group6_lod1
fate = debris
[destroy_group]
at_t = 0.500000
group_name = XaakM2_Group7_lod1
fate = disappear
[destroy_group]
at_t = 0.550000
group_name = XaakM2_Group8_lod1
fate = debris
[destroy_group]
at_t = 0.600000
group_name = XaakM2_AnimGroup1X_lod1
fate = debris
[destroy_group]
at_t = 0.650000
group_name = XaakM2_AnimGroup1Y_lod1
fate = debris
[destroy_group]
at_t = 0.700000
group_name = XaakM2_AnimGroup2X_lod1
fate = debris
[destroy_group]
at_t = 0.800000
group_name = XaakM2_AnimGroup3Y_lod1
fate = debris
[destroy_group]
at_t = 0.900000
group_name = XaakM2_AnimGroup4Y_lod1
fate = debris
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpRunningLight01
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpEngine01
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpRunningLight02
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpEngine01
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpRunningLight02
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpRunningLight03
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpRunningLight04
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpEngine01
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpRunningLight05
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpRunningLight06
at_t = 0.350000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpRunningLight07
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpEngine01
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpRunningLight01
at_t = 0.450000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpEngine01
at_t = 0.450000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpRunningLight02
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpRunningLight03
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpEngine01
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpRunningLight04
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpRunningLight05
at_t = 0.650000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpRunningLight06
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpEngine01
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpRunningLight07
at_t = 0.750000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpRunningLight08
at_t = 0.750000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpRunningLight01
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpFX01
at_t = 0.850000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpRunningLight02
at_t = 0.850000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpRunningLight03
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpEngine01
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpEngine01
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_root]
at_t = 1.000000
;;;;;;;;;;;;;;XaakM1;;;;;;;;;;;;;;
[fuse]
name = XaakM1_player_fuse
lifetime = 15
death_fuse = true
[destroy_group]
fate = disappear
at_t = 0.000000
group_name = dsy_dummy_group
[destroy_hp_attachment]
hardpoint = HpTurret01
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret02
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret03
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret04
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret05
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret06
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret07
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret08
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret09
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret10
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret11
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret12
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret13
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret14
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret15
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret16
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret17
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret18
at_t = 0.000000
fate = disappear
[destroy_group]
at_t = 0.100000
group_name = XaakM1_Group2_lod1
fate = debris
[destroy_group]
at_t = 0.200000
group_name = XaakM1_AnimGroup2Y_lod1
fate = debris
[destroy_group]
at_t = 0.300000
group_name = XaakM1_Group3_lod1
fate = debris
[destroy_group]
at_t = 0.400000
group_name = XaakM1_Group4_lod1
fate = debris
[destroy_group]
at_t = 0.500000
group_name = XaakM1_Group5_lod1
fate = debris
[destroy_group]
at_t = 0.600000
group_name = XaakM1_Group6_lod1
fate = debris
[destroy_group]
at_t = 0.700000
group_name = XaakM1_AnimGroup1X_lod1
fate = debris
[destroy_group]
at_t = 0.800000
group_name = XaakM1_AnimGroup1Y_lod1
fate = debris
[destroy_group]
at_t = 0.900000
group_name = XaakM1_AnimGroup2X_lod1
fate = debris
[destroy_group]
at_t = 0.940000
group_name = XaakM1_AnimGroup3X_lod1
fate = debris
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight01
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpEngine01
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight02
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpEngine01
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight02
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight03
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight04
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpEngine01
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpRunningLight05
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpRunningLight06
at_t = 0.350000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpRunningLight07
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpEngine01
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight01
at_t = 0.450000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpEngine01
at_t = 0.450000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight02
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight03
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpEngine01
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight04
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight05
at_t = 0.650000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight06
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpEngine01
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight07
at_t = 0.750000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight08
at_t = 0.750000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpRunningLight01
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpFX01
at_t = 0.850000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpFX01
at_t = 0.890000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpFX01
at_t = 0.930000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpFX01
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_root]
at_t = 1.000000
;;;;;;;;;;;;;;XaakM6;;;;;;;;;;;;;;
[fuse]
name = XaakM6_player_fuse
lifetime = 7
death_fuse = true
[destroy_group]
fate = disappear
at_t = 0.000000
group_name = dsy_dummy_group
[destroy_hp_attachment]
hardpoint = HpTurret01
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret02
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret03
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret04
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret05
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret06
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret07
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret08
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret09
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret10
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret11
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret12
at_t = 0.000000
fate = disappear
[destroy_group]
at_t = 0.600000
group_name = XaakM6_AnimGroup1X_lod1
fate = debris
[destroy_group]
at_t = 0.650000
group_name = XaakM6_AnimGroup2X_lod1
fate = debris
[destroy_group]
at_t = 0.700000
group_name = XaakM6_AnimGroup3X_lod1
fate = debris
[destroy_group]
at_t = 0.750000
group_name = XaakM6_Group3_lod1
fate = debris
[destroy_group]
at_t = 0.800000
group_name = XaakM6_Group4_lod1
fate = debris
[destroy_group]
at_t = 0.850000
group_name = XaakM6_Group5_lod1
fate = debris
[destroy_group]
at_t = 0.900000
group_name = XaakM6_Group6_lod1
fate = debris
[destroy_group]
at_t = 0.930000
group_name = XaakM6_Group7_lod1
fate = debris
[destroy_group]
at_t = 0.950000
group_name = XaakM6_Group8_lod1
fate = debris
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.010000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight02
at_t = 0.033333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight03
at_t = 0.063333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight04
at_t = 0.096667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight05
at_t = 0.160000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.170000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight06
at_t = 0.193333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight07
at_t = 0.283333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight08
at_t = 0.396667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight09
at_t = 0.45
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight10
at_t = 0.55
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_p2_battleship_wtfhuge2
hardpoint = HpFX01
at_t = 0.59
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpFX02
at_t = 0.65
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpFX03
at_t = 0.75
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpFX01
at_t = 0.85
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpFX01
at_t = 0.87
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpFX01
at_t = 0.89
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpFX01
at_t = 0.90
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpFX01
at_t = 0.92
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpFX01
at_t = 0.94
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight03
at_t = 0.96
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight04
at_t = 0.97
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpFx01
at_t = 0.98
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpFx02
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpFx03
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpFx04
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpFx05
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.995
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[destroy_root]
at_t = 1.000000
[fuse]
name = l_dreadnought_fuse_cargo_fix
lifetime = 15
death_fuse = true
[destroy_group]
at_t = 0.000000
group_name = li_dreadnought_dummy_group
fate = disappear
[ignite_fuse]
at_t = 0.200000
fuse = l_dreadnought_break_head_fuse
fuse_t = 0.000000
[destroy_group]
at_t = 0.450000
group_name = Li_cntrltwr_lod1
fate = disappear
[ignite_fuse]
at_t = 0.500000
fuse = l_dreadnought_root_death_fuse
fuse_t = 0.000000
[destroy_group]
at_t = 0.550000
group_name = Li_bottom_lod1
fate = disappear
[ignite_fuse]
at_t = 0.600000
fuse = l_dreadnought_engine_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.990000
fuse = l_dreadnought_engine_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight16
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpEngine01
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpFrnt
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpEngine01
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.100000
hardpoint = HpTurret_L4_05
fate = debris
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight18
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight23
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight21
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpEngine01
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight26
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.350000
hardpoint = HpTurret_L3_01
fate = debris
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight25
at_t = 0.350000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight28
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpEngine01
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight14
at_t = 0.450000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpEngine01
at_t = 0.450000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.400000
hardpoint = HpTurret_L4_04
fate = debris
[destroy_hp_attachment]
at_t = 0.430000
hardpoint = HpTurret_L4_03
fate = debris
[destroy_hp_attachment]
at_t = 0.540000
hardpoint = HpTurret_L1_01
fate = debris
[destroy_hp_attachment]
at_t = 0.560000
hardpoint = HpTurret_L1_01
fate = debris
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight32
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight13
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = HpEngine01
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight30
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight04
at_t = 0.650000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight01
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpEngine01
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.700000
hardpoint = HpTurret_L4_01
fate = debris
[destroy_hp_attachment]
at_t = 0.740000
hardpoint = HpTurret_L4_02
fate = debris
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight05
at_t = 0.750000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpRunningLight05
at_t = 0.750000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.750000
hardpoint = HpTurret_L2_01
fate = debris
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight32
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpFX02
at_t = 0.850000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpFX02
at_t = 0.850000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpEngine
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpEngine01
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = HpEngine01
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[fuse]
name = l_dreadnought_player_fuse
lifetime = 15
death_fuse = true
[destroy_group]
at_t = 0.000000
group_name = li_dreadnought_player_dummy_group
fate = disappear
[ignite_fuse]
at_t = 0.000000
fuse = dsy_li_dreadnought_disarm_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.200000
fuse = l_dreadnought_break_head_fuse
fuse_t = 0.000000
[destroy_group]
at_t = 0.450000
group_name = Li_cntrltwr_lod1
fate = disappear
[ignite_fuse]
at_t = 0.500000
fuse = l_dreadnought_root_death_player_fuse
fuse_t = 0.000000
[destroy_group]
at_t = 0.550000
group_name = Li_bottom_lod1
fate = disappear
[ignite_fuse]
at_t = 0.600000
fuse = l_dreadnought_engine_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.990000
fuse = l_dreadnought_engine_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight16
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpEngine01
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpFrnt
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpEngine01
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.100000
hardpoint = HpTurret_L4_05
fate = debris
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight18
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight23
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight21
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpEngine01
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight26
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.350000
hardpoint = HpTurret_L3_01
fate = debris
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight25
at_t = 0.350000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight28
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpEngine01
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight14
at_t = 0.450000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpEngine01
at_t = 0.450000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.400000
hardpoint = HpTurret_L4_04
fate = debris
[destroy_hp_attachment]
at_t = 0.430000
hardpoint = HpTurret_L4_03
fate = debris
[destroy_hp_attachment]
at_t = 0.540000
hardpoint = HpTurret_L1_01
fate = debris
[destroy_hp_attachment]
at_t = 0.560000
hardpoint = HpTurret_L1_01
fate = debris
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight32
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight13
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = HpEngine01
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight30
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight04
at_t = 0.650000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight01
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpEngine01
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.700000
hardpoint = HpTurret_L4_01
fate = debris
[destroy_hp_attachment]
at_t = 0.740000
hardpoint = HpTurret_L4_02
fate = debris
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight05
at_t = 0.750000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpRunningLight05
at_t = 0.750000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.750000
hardpoint = HpTurret_L2_01
fate = debris
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight32
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpFX02
at_t = 0.850000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpFX02
at_t = 0.850000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpEngine
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpEngine01
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = HpEngine01
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[fuse]
name = l_dreadnought_break_head_fuse
lifetime = 3
[ignite_fuse]
at_t = 0.100000
fuse = l_dreadnought_port_skid_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.700000
fuse = l_dreadnought_star_skid_fuse
fuse_t = 0.000000
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = DpMidsection
at_t = 0.990000
pos_offset = 0, 0, 70
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpMidsection
at_t = 0.700000
pos_offset = -10, 30, 70
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpMidsection
at_t = 0.990000
pos_offset = -30, 20, 70
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = DpMidsection
at_t = 0.990000
pos_offset = 0, 0, 70
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpStarboardskid
at_t = 0.990000
pos_offset = 30, -20, 70
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.990000
group_name = Li_frnt_lod1
fate = disappear
[destroy_group]
at_t = 0.990000
group_name = Li_nose_lod1
fate = debris
[fuse]
name = l_dreadnought_root_death_fuse
lifetime = 15
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpRearsection
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpMidsection
at_t = 0.600000
pos_offset = 30, 20, 20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpMidsection
at_t = 0.620000
pos_offset = -40, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = explosion_sfx_csx_monster01
hardpoint = DpRearsection
at_t = 0.660000
pos_offset = -40, 0, 20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpMidsection
at_t = 0.680000
pos_offset = 40, 0, 10
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpMidsection
at_t = 0.710000
pos_offset = 0, 30, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpRearsection
at_t = 0.730000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpRearsection
at_t = 0.760000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpMidsection
at_t = 0.790000
pos_offset = 0, 20, 10
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpRearsection
at_t = 0.800000
pos_offset = 0, 0, 10
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpMidsection
at_t = 0.840000
pos_offset = -30, 0, 20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpMidsection
at_t = 0.880000
pos_offset = 0, 40, 10
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpRearsection
at_t = 0.900000
pos_offset = 30, -20, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpMidsection
at_t = 0.940000
pos_offset = 10, 40, 20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpRearsection
at_t = 0.950000
pos_offset = 0, 10, -20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = DpRearsection
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpMidsection
at_t = 0.970000
pos_offset = 0, 0, 20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpMidsection
at_t = 0.970000
pos_offset = 0, 50, 45
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpRearsection
at_t = 0.970000
pos_offset = 50, 50, 30
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpMidsection
at_t = 0.970000
pos_offset = -50, 50, 30
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = DpRearsection
at_t = 0.990000
pos_offset = 0, 0, 20
ori_offset = 0, 0, 0
attached = true
[dump_cargo]
at_t = 0.995000
origin_hardpoint = HpMount
[destroy_root]
at_t = 1.000000
[fuse]
name = Doomstar_death_player_fuse
lifetime = 7
death_fuse = true
[destroy_group]
fate = disappear
at_t = 0.000000
group_name = dsy_dummy_group
[ignite_fuse]
at_t = 0.000000
fuse = MyrmidonFuseEx
fuse_t = 0.000000
[start_effect]
effect = gf_capital_explode_red2_big
hardpoint = HpFX01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_piratestationexplodeend
at_t = 0.110000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[start_effect]
effect = gf_capital_explode_red2_big
hardpoint = HpFX02
at_t = 0.233333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_red2_big
hardpoint = HpFX03
at_t = 0.363333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_red2_big
hardpoint = HpFX04
at_t = 0.496667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFX05
at_t = 0.160000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.170000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFX06
at_t = 0.193333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFX07
at_t = 0.283333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFX08
at_t = 0.396667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFX09
at_t = 0.45
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFX10
at_t = 0.55
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFX11
at_t = 0.65
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFX12
at_t = 0.75
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFX13
at_t = 0.85
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFX14
at_t = 0.87
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFX15
at_t = 0.89
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFX16
at_t = 0.90
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFX17
at_t = 0.92
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFX18
at_t = 0.94
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFX19
at_t = 0.96
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFX20
at_t = 0.97
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFX21
at_t = 0.98
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFX22
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFX23
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFX24
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFX25
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.995
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[destroy_root]
at_t = 1.000000
;;;;;;;;;;;;;;Cleric_battleship;;;;;;;;;;;;;;
[fuse]
name = Cleric_battleship_player_fuse
lifetime = 9
death_fuse = true
[destroy_group]
fate = disappear
at_t = 0.000000
group_name = dsy_dummy_group
[destroy_hp_attachment]
hardpoint = HpSTurret01
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret02
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret03
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret04
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret05
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret06
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret07
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret08
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret01
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret02
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret03
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret04
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret05
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret06
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret07
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret08
at_t = 0.000000
fate = disappear
[destroy_group]
at_t = 0.600000
group_name = Ronin1.3db_lod1
fate = debris
[destroy_group]
at_t = 0.650000
group_name = Ronin2.3db_lod1
fate = debris
[destroy_group]
at_t = 0.750000
group_name = Ronin3.3db_lod1
fate = debris
[destroy_group]
at_t = 0.800000
group_name = Ronin4.3db_lod1
fate = debris
[destroy_group]
at_t = 0.850000
group_name = Ronin5_Anim.3db_lod1
fate = debris
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpFXEX01
at_t = 0.003500
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpFXEX02
at_t = 0.007000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_damagestar
hardpoint = HpFXEX16
at_t = 0.007500
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_large_mine_high_damage
hardpoint = HpRunningLight01
at_t = 0.008000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.010000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_br_gunboat_flashbang#2
hardpoint = HpRunningLight02
at_t = 0.033333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_gunboat_bigexp
hardpoint = HpRunningLight03
at_t = 0.063333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_monster01
hardpoint = HpRunningLight04
at_t = 0.096667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTorpedo01
at_t = 0.160000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.170000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpDocklight01
at_t = 0.193333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_large_mine_high_damage
hardpoint = HpMine01
at_t = 0.283333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_large_mine_high_damage
hardpoint = HpLTurret01
at_t = 0.396667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpLTurret02
at_t = 0.45
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpLTurret03
at_t = 0.55
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpLTurret04
at_t = 0.59
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpLTurret05
at_t = 0.65
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpLTurret06
at_t = 0.75
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpLTurret07
at_t = 0.85
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_gunboat_bigexp
hardpoint = HpLTurret08
at_t = 0.87
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpSTurret01
at_t = 0.89
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpSTurret02
at_t = 0.90
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpSTurret03
at_t = 0.92
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_monster01
hardpoint = HpSTurret04
at_t = 0.94
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpSTurret05
at_t = 0.96
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpSTurret06
at_t = 0.97
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpSTurret07
at_t = 0.98
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_flashbang#3
hardpoint = HpSTurret08
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpCM01
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFXEX03
at_t = 0.1
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFXEX04
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_bigexp
hardpoint = HpFXEX05
at_t = 0.3
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFXEX06
at_t = 0.4
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_bigexp
hardpoint = HpFXEX07
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_bigexp
hardpoint = HpFXEX08
at_t = 0.6
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_bigexp
hardpoint = HpFXEX09
at_t = 0.65
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_bigexp
hardpoint = HpFXEX10
at_t = 0.70
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFXEX11
at_t = 0.75
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_bigexp
hardpoint = HpFXEX12
at_t = 0.80
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03bigexplosion
hardpoint = HpFXEX13
at_t = 0.85
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_bigexp
hardpoint = HpFXEX14
at_t = 0.90
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFXEX15
at_t = 0.95
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_root]
at_t = 1.000000
;;;;;;;;;;;;;;Cube;;;;;;;;;;;;;;
[fuse]
name = cube_death_player_fuse
lifetime = 5
death_fuse = true
[destroy_group]
fate = disappear
at_t = 0.000000
group_name = dsy_dummy_group
[start_effect]
effect = explosion_large_mine_high_damage_visibility
hardpoint = HpMount
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_large_mine_high_damage_visibility
hardpoint = HpTurret01
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_large_mine_high_damage_visibility
hardpoint = HpTurret02
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_large_mine_high_damage_visibility
hardpoint = HpTurret03
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_large_mine_high_damage_visibility
hardpoint = HpTurret04
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_large_mine_high_damage_visibility
hardpoint = HpTurret05
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_large_mine_high_damage_visibility
hardpoint = HpTurret06
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_large_mine_high_damage_visibility
hardpoint = HpTurret01
at_t = 0.350000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_large_mine_high_damage_visibility
hardpoint = HpTurret02
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_large_mine_high_damage_visibility
hardpoint = HpTurret03
at_t = 0.450000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_large_mine_high_damage_visibility
hardpoint = HpTurret04
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_large_mine_high_damage_visibility
hardpoint = HpTurret05
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_large_mine_high_damage_visibility
hardpoint = HpTurret06
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_large_mine_high_damage_visibility
hardpoint = HpTurret01
at_t = 0.650000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_large_mine_high_damage_visibility
hardpoint = HpTurret02
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_large_mine_high_damage_visibility
hardpoint = HpTurret03
at_t = 0.750000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_large_mine_high_damage_visibility
hardpoint = HpTurret04
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_large_mine_high_damage_visibility
hardpoint = HpTurret05
at_t = 0.850000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_large_mine_high_damage_visibility
hardpoint = HpTurret06
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_large_mine_high_damage_visibility
hardpoint = HpMount
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.970000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[destroy_root]
at_t = 1.000000
;;;;;;;;;;;;;;Anakonda;;;;;;;;;;;;;;
[fuse]
name = Anakonda_death_player_fuse
lifetime = 7
death_fuse = true
[destroy_group]
fate = disappear
at_t = 0.000000
group_name = dsy_dummy_group
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpTurret01
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_nomad_mine
hardpoint = HpTurret02
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_nomad_mine
hardpoint = HpTurret03
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpTurret04
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpTurret05
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpTurret06
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_nomad_mine
hardpoint = HpTurret07
at_t = 0.350000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpTurret08
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_nomad_mine
hardpoint = HpTurret09
at_t = 0.450000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpTurret10
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_nomad_mine
hardpoint = HpRunningLight01
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight02
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_nomad_mine
hardpoint = HpRunningLight03
at_t = 0.650000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight04
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_nomad_mine
hardpoint = HpRunningLight05
at_t = 0.750000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight06
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight07
at_t = 0.850000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_nomad_mine
hardpoint = HpRunningLight08
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight09
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.970000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[destroy_root]
at_t = 1.000000
;;;;;;;;;;;;;;RA_Drucker_destroyer;;;;;;;;;;;;;;
[fuse]
name = RA_Drucker_destroyer_death_player_fuse
lifetime = 7
death_fuse = true
[destroy_group]
fate = disappear
at_t = 0.000000
group_name = dsy_dummy_group
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpTurret01
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_nomad_mine
hardpoint = HpTurret02
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_nomad_mine
hardpoint = HpTurret03
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpTurret04
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpTurret05
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpTurret06
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_nomad_mine
hardpoint = HpTurret07
at_t = 0.350000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpTurret08
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_nomad_mine
hardpoint = HpTurret09
at_t = 0.450000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpTurret10
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_nomad_mine
hardpoint = HpRunningLight01
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight02
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_nomad_mine
hardpoint = HpRunningLight03
at_t = 0.650000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight04
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight05
at_t = 0.750000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight06
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight07
at_t = 0.850000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight08
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.970000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[destroy_root]
at_t = 1.000000
;;;;;;;;;;;;;;Cleric_battleship_Tyrant;;;;;;;;;;;;;;
[fuse]
name = Cleric_battleship_Tyrant_player_fuse
lifetime = 9
death_fuse = true
[destroy_group]
fate = disappear
at_t = 0.000000
group_name = dsy_dummy_group
[destroy_hp_attachment]
hardpoint = HpTurret01
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret02
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret03
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret04
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret05
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret06
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret07
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret08
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret09
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret10
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret11
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret12
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret13
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret14
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret15
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret16
at_t = 0.000000
fate = disappear
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpFXEX09
at_t = 0.003500
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpFXEX10
at_t = 0.007000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_damagestar
hardpoint = HpFXEX01
at_t = 0.007500
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_large_mine_high_damage
hardpoint = HpFXEX02
at_t = 0.008000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.010000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_br_gunboat_flashbang#2
hardpoint = HpFXEX03
at_t = 0.033333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_gunboat_bigexp
hardpoint = HpFXEX04
at_t = 0.063333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_monster01
hardpoint = HpFXEX05
at_t = 0.096667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFXEX06
at_t = 0.160000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.170000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFXEX07
at_t = 0.193333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_large_mine_high_damage
hardpoint = HpFXEX08
at_t = 0.283333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_large_mine_high_damage
hardpoint = HpFXEX11
at_t = 0.396667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFXEX12
at_t = 0.45
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFXEX13
at_t = 0.55
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFXEX14
at_t = 0.59
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFXEX15
at_t = 0.65
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFXEX16
at_t = 0.75
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFXEX17
at_t = 0.85
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_gunboat_bigexp
hardpoint = HpFXEX18
at_t = 0.87
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFXEX19
at_t = 0.89
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFXEX20
at_t = 0.90
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFXEX21
at_t = 0.92
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_monster01
hardpoint = HpFXEX22
at_t = 0.94
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpFXEX23
at_t = 0.96
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFXEX24
at_t = 0.97
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpFXEX25
at_t = 0.98
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_flashbang#3
hardpoint = HpFXEX26
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpFXEX27
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFXEX28
at_t = 0.1
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFXEX29
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_bigexp
hardpoint = HHpFXEX30
at_t = 0.3
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFXEX31
at_t = 0.4
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_bigexp
hardpoint = HpFXEX32
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_bigexp
hardpoint = HpFXEX33
at_t = 0.6
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_bigexp
hardpoint = HpFXEX34
at_t = 0.65
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_bigexp
hardpoint = HpFXEX35
at_t = 0.70
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFXEX36
at_t = 0.75
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_bigexp
hardpoint = HpFXEX37
at_t = 0.80
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03bigexplosion
hardpoint = HpFXEX13
at_t = 0.85
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_bigexp
hardpoint = HpFXEX14
at_t = 0.90
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFXEX15
at_t = 0.95
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_root]
at_t = 1.000000
;;;;;;;;;;;;;;Buran_torpedo_frigate;;;;;;;;;;;;;;
[fuse]
name = Buran_torpedo_frigate_fuse
lifetime = 7
death_fuse = true
[destroy_group]
fate = disappear
at_t = 0.000000
group_name = dsy_dummy_group
[destroy_hp_attachment]
hardpoint = HpTorpedo01
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTorpedo02
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTorpedo03
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTorpedo04
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTorpedo05
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTorpedo06
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTorpedo07
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTorpedo08
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTorpedo09
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTorpedo10
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTorpedo11
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTorpedo12
at_t = 0.000000
fate = disappear
[destroy_group]
at_t = 0.600000
group_name = Xaak_frigate_lod1
fate = debris
[destroy_group]
at_t = 0.650000
group_name = Xaak_frigate_group1_lod1
fate = debris
[destroy_group]
at_t = 0.700000
group_name = Xaak_frigate_group2_lod1
fate = debris
[destroy_group]
at_t = 0.750000
group_name = Xaak_frigate_group3_lod1
fate = debris
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.010000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight02
at_t = 0.033333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight03
at_t = 0.063333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight04
at_t = 0.096667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpTorpedo01
at_t = 0.160000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.170000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpTorpedo02
at_t = 0.193333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpTorpedo03
at_t = 0.283333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpTorpedo04
at_t = 0.396667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpTorpedo05
at_t = 0.45
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpTorpedo06
at_t = 0.55
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_p2_battleship_wtfhuge2
hardpoint = HpTorpedo07
at_t = 0.59
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpTorpedo08
at_t = 0.65
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpTorpedo09
at_t = 0.75
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpTorpedo10
at_t = 0.85
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpTorpedo11
at_t = 0.87
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpTorpedo12
at_t = 0.89
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpTorpedo13
at_t = 0.90
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpTorpedo14
at_t = 0.92
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpTorpedo15
at_t = 0.94
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpCD01
at_t = 0.96
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight01
at_t = 0.97
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight02
at_t = 0.98
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight03
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpRunningLight04
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpDocklight01
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big2s
hardpoint = HpCM01
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.995
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[destroy_root]
at_t = 1.000000
;;;;;;;;;;;;;;Luminaris;;;;;;;;;;;;;;
[fuse]
name = Luminaris_death_player_fuse
lifetime = 10
death_fuse = true
[destroy_hp_attachment]
hardpoint = HpSTurret01
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret02
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret03
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret04
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret05
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret06
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret07
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret01
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret02
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret03
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret04
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret05
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret06
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret07
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpCm01
at_t = 0.000000
fate = disappear
[destroy_group]
fate = disappear
at_t = 0.000000
group_name = dsy_dummy_group
[ignite_fuse]
at_t = 0.000000
fuse = battleship_disarm_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpEngine01
at_t = 0.033333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpDocklight01
at_t = 0.033333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpDocklight02
at_t = 0.066667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpLTurret01
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpLTurret02
at_t = 0.133333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpLTurret03
at_t = 0.233333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpLTurret04
at_t = 0.266667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpLTurret05
at_t = 0.366667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpLTurret06
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpLTurret07
at_t = 0.433333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpSTurret01
at_t = 0.566667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpSTurret02
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpSTurret03
at_t = 0.650000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpSTurret04
at_t = 0.766667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpSTurret05
at_t = 0.796667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpSTurret06
at_t = 0.820000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpSTurret07
at_t = 0.840000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine01
at_t = 0.896667
pos_offset = 0, 0, 0
ori_offset = 90, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine02
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 90, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine03
at_t = 0.930000
pos_offset = 0, 0, 0
ori_offset = 90, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpCM01
at_t = 0.993333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.995
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[destroy_root]
at_t = 1.000000
;;;;;;;;;;;;;;pirate_station_fuse;;;;;;;;;;;;;;
[fuse]
name = pirate_station_fuse
lifetime = 10
death_fuse = true
[destroy_group]
fate = disappear
at_t = 0.000000
group_name = dsy_dummy_group
[ignite_fuse]
at_t = 0.000000
fuse = battleship_disarm_fuse
fuse_t = 0.000000
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight03
at_t = 0.133333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight04
at_t = 0.266667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight05
at_t = 0.276667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight06
at_t = 0.289667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_orange_big
hardpoint = HpTurret01
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_orange_big
hardpoint = HpTurret02
at_t = 0.433333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_orange_big
hardpoint = HpTurret03
at_t = 0.533333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_orange_big
hardpoint = HpTurret04
at_t = 0.666667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_orange_big
hardpoint = HpTurret05
at_t = 0.766667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_orange_big
hardpoint = HpTurret06
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_orange_big
hardpoint = HpTurret07
at_t = 0.933333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_r_battleship_wtfhuge
hardpoint = HpTurret06
at_t = 0.986667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_root]
at_t = 1.000000
[fuse]
name = pirate_station_fuse_cargo
lifetime = 10
death_fuse = true
[destroy_group]
fate = disappear
at_t = 0.000000
group_name = dsy_dummy_group
[ignite_fuse]
at_t = 0.000000
fuse = battleship_disarm_fuse
fuse_t = 0.000000
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight03
at_t = 0.133333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight04
at_t = 0.266667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight05
at_t = 0.276667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight06
at_t = 0.289667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_orange_big
hardpoint = HpTurret01
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_orange_big
hardpoint = HpTurret02
at_t = 0.433333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_orange_big
hardpoint = HpTurret03
at_t = 0.533333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_orange_big
hardpoint = HpTurret04
at_t = 0.666667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_orange_big
hardpoint = HpTurret05
at_t = 0.766667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_orange_big
hardpoint = HpTurret06
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_orange_big
hardpoint = HpTurret07
at_t = 0.933333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_r_battleship_wtfhuge
hardpoint = HpTurret06
at_t = 0.986667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[dump_cargo]
at_t = 0.995000
[destroy_root]
at_t = 1.000000
;;;;;;;;;;;;;;Cleric_battleship_Tyrant_npc;;;;;;;;;;;;;;
[fuse]
name = Cleric_battleship_Tyrant_npc_fuse
lifetime = 9
death_fuse = true
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpFXEX09
at_t = 0.003500
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpFXEX10
at_t = 0.007000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_damagestar
hardpoint = HpFXEX01
at_t = 0.007500
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_large_mine_high_damage
hardpoint = HpFXEX02
at_t = 0.008000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.010000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_br_gunboat_flashbang#2
hardpoint = HpFXEX03
at_t = 0.033333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_gunboat_bigexp
hardpoint = HpFXEX04
at_t = 0.063333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_monster01
hardpoint = HpFXEX05
at_t = 0.096667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFXEX06
at_t = 0.160000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.170000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFXEX07
at_t = 0.193333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_large_mine_high_damage
hardpoint = HpFXEX08
at_t = 0.283333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_large_mine_high_damage
hardpoint = HpFXEX11
at_t = 0.396667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFXEX12
at_t = 0.45
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFXEX13
at_t = 0.55
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFXEX14
at_t = 0.59
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFXEX15
at_t = 0.65
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFXEX16
at_t = 0.75
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFXEX17
at_t = 0.85
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_gunboat_bigexp
hardpoint = HpFXEX18
at_t = 0.87
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFXEX19
at_t = 0.89
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFXEX20
at_t = 0.90
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFXEX21
at_t = 0.92
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_monster01
hardpoint = HpFXEX22
at_t = 0.94
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpFXEX23
at_t = 0.96
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFXEX24
at_t = 0.97
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpFXEX25
at_t = 0.98
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_flashbang#3
hardpoint = HpFXEX26
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpFXEX27
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFXEX28
at_t = 0.1
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFXEX29
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_bigexp
hardpoint = HHpFXEX30
at_t = 0.3
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFXEX31
at_t = 0.4
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_bigexp
hardpoint = HpFXEX32
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_bigexp
hardpoint = HpFXEX33
at_t = 0.6
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_bigexp
hardpoint = HpFXEX34
at_t = 0.65
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_bigexp
hardpoint = HpFXEX35
at_t = 0.70
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFXEX36
at_t = 0.75
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_bigexp
hardpoint = HpFXEX37
at_t = 0.80
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03bigexplosion
hardpoint = HpFXEX13
at_t = 0.85
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_bigexp
hardpoint = HpFXEX14
at_t = 0.90
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFXEX15
at_t = 0.95
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_root]
at_t = 1.000000
;;;;;;;;;;;;;;Mamont_fuse;;;;;;;;;;;;;;
[fuse]
name = Mamont_fuse
lifetime = 15
death_fuse = true
[destroy_group]
fate = disappear
at_t = 0.000000
group_name = dsy_dummy_group
[ignite_fuse]
at_t = 0.000000
fuse = battleship_disarm_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_capital_explode_orange_big
hardpoint = HpRunningLight11
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_orange_big
hardpoint = HpRunningLight12
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_orange_big
hardpoint = HpRunningLight13
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_orange_big
hardpoint = HpRunningLight14
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight01
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight02
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight03
at_t = 0.350000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight04
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight05
at_t = 0.450000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight06
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight07
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight08
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_r_battleship_wtfhuge
hardpoint = HpTurret01
at_t = 0.650000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_r_battleship_wtfhuge
hardpoint = HpTurret02
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_r_battleship_wtfhuge
hardpoint = HpTurret03
at_t = 0.750000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_r_battleship_wtfhuge
hardpoint = HpTurret04
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_r_battleship_wtfhuge
hardpoint = HpTurret05
at_t = 0.830000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_r_battleship_wtfhuge
hardpoint = HpTurret06
at_t = 0.850000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_r_battleship_wtfhuge
hardpoint = HpTurret07
at_t = 0.870000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_r_battleship_wtfhuge
hardpoint = HpTurret08
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_r_battleship_wtfhuge
hardpoint = HpTurret09
at_t = 0.940000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_r_battleship_wtfhuge
hardpoint = HpTurret10
at_t = 0.980000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[dump_cargo]
at_t = 0.995000
origin_hardpoint = HpMount
[destroy_root]
at_t = 1.000000
;;;;;;;;;;;;;;Bloody_Albatross_fuse;;;;;;;;;;;;;;
[fuse]
name = Bloody_Albatross_fuse
lifetime = 15
death_fuse = true
[destroy_group]
fate = disappear
at_t = 0.000000
group_name = dsy_dummy_group
[ignite_fuse]
at_t = 0.000000
fuse = battleship_disarm_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_capital_explode_orange_big
hardpoint = HpTorpedo01
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_orange_big
hardpoint = HpTurret01
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_orange_big
hardpoint = HpTurret02
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_orange_big
hardpoint = HpTurret03
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_orange_big
hardpoint = HpTurret04
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight01
at_t = 0.270000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight02
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight03
at_t = 0.350000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight04
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight05
at_t = 0.450000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret01
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret02
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_r_battleship_wtfhuge
hardpoint = HpTurret05
at_t = 0.650000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_r_battleship_wtfhuge
hardpoint = HpTurret06
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_r_battleship_wtfhuge
hardpoint = HpTurret09
at_t = 0.750000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_r_battleship_wtfhuge
hardpoint = HpTurret12
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_r_battleship_wtfhuge
hardpoint = HpTurret13
at_t = 0.830000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_r_battleship_wtfhuge
hardpoint = HpGun01
at_t = 0.850000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_r_battleship_wtfhuge
hardpoint = HpGun02
at_t = 0.870000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_r_battleship_wtfhuge
hardpoint = HpCM01
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_r_battleship_wtfhuge
hardpoint = HpTorpedo01
at_t = 0.940000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_r_battleship_wtfhuge
hardpoint = HpGun01
at_t = 0.980000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[dump_cargo]
at_t = 0.995000
origin_hardpoint = HpMount
[destroy_root]
at_t = 1.000000
[fuse]
name = drop_cargo_fuse05
lifetime = 0.15
death_fuse = true
[dump_cargo]
at_t = 0.000000
origin_hardpoint = HpMount
;;;;;;;;;;;;;;Helios_battleship;;;;;;;;;;;;;;
[fuse]
name = Helios_player_fuse
lifetime = 12
death_fuse = true
[destroy_group]
fate = disappear
at_t = 0.000000
group_name = dsy_dummy_group
[destroy_hp_attachment]
hardpoint = HpTurret01
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret02
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret03
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret04
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret05
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret06
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret07
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret08
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret09
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret10
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret11
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret12
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret13
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret14
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret15
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret16
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpTurret17
at_t = 0.000000
fate = disappear
;[destroy_group]
;at_t = 0.100000
;group_name = Rebirth_Alldestroyer1_lod1
;fate = debris
;[destroy_group]
;at_t = 0.200000
;group_name = Rebirth_Alldestroyer2_lod1
;fate = debris
;[destroy_group]
;at_t = 0.400000
;group_name = Rebirth_Alldestroyer3_lod1
;fate = debris
;[destroy_group]
;at_t = 0.500000
;group_name = Rebirth_Alldestroyer4_lod1
;fate = debris
;[destroy_group]
;at_t = 0.850000
;group_name = Rebirth_Alldestroyer5_lod1
;fate = debris
;[destroy_group]
;at_t = 0.900000
;group_name = Rebirth_Alldestroyer6_lod1
;fate = debris
;[destroy_group]
;at_t = 0.950000
;group_name = Rebirth_Alldestroyer7_lod1
;fate = debris
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.010000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[start_effect]
effect = helios_explosion02
hardpoint = HpTurretDecor11
at_t = 0.02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight02
at_t = 0.033333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = helios_explosion02
hardpoint = HpTurretDecor12
at_t = 0.04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_manufacturingplatformgreen
hardpoint = HpTurretDecor05
at_t = 0.043333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = helios_explosion02
hardpoint = HpTurretDecor09
at_t = 0.044
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_manufacturingplatformgreen
hardpoint = HpTurretDecor07
at_t = 0.044333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight03
at_t = 0.063333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight04
at_t = 0.096667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = helios_explosion02
hardpoint = HpTurretDecor08
at_t = 0.099
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpDockLight01
at_t = 0.160000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.170000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[start_effect]
effect = helios_explosion01
hardpoint = HpTurretDecor01
at_t = 0.193333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship__gasgeyser
hardpoint = HpTurretDecor01
at_t = 0.205000
pos_offset = 0, 0, 0
ori_offset = -45, 0, 0
attached = true
[start_effect]
effect = helios_explosion02
hardpoint = HpTurretDecor02
at_t = 0.283333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = helios_explosion02
hardpoint = HpTurretDecor03
at_t = 0.396667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship__gasgeyser
hardpoint = HpTurretDecor03
at_t = 0.405000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = helios_explosion02
hardpoint = HpTurretDecor04
at_t = 0.45
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship__gasgeyser
hardpoint = HpTurretDecor04
at_t = 0.475000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 10
attached = true
[start_effect]
effect = helios_explosion02
hardpoint = HpTurretDecor05
at_t = 0.55
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = helios_explosion02
hardpoint = HpTurretDecor06
at_t = 0.59
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = helios_explosion01
hardpoint = HpTurretDecor07
at_t = 0.65
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = helios_explosion02
hardpoint = HpTurretDecor08
at_t = 0.75
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = helios_explosion02
hardpoint = HpTurretDecor09
at_t = 0.85
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = helios_explosion02
hardpoint = HpTurretDecor10
at_t = 0.87
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = helios_explosion01
hardpoint = HpTurretDecor11
at_t = 0.89
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = helios_explosion02
hardpoint = HpTurretDecor12
at_t = 0.90
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = helios_explosion02
hardpoint = HpTurret01
at_t = 0.92
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = helios_explosion02
hardpoint = HpTurret02
at_t = 0.94
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = helios_explosion02
hardpoint = HpTurret03
at_t = 0.96
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = helios_explosion02
hardpoint = HpTurret04
at_t = 0.97
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = helios_explosion02
hardpoint = HpTurret05
at_t = 0.98
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = helios_explosion02
hardpoint = HpTurret06
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = helios_explosion02
hardpoint = HpTurret07
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = helios_explosion02
hardpoint = HpTurret08
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = helios_explosion02
hardpoint = HpTurret09
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.995
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[destroy_root]
at_t = 1.000000
[fuse]
name = No_Hive_Hatchery_nomadmegabattleship_fuse_cargo
lifetime = 10
death_fuse = true
[destroy_group]
fate = disappear
at_t = 0.000000
group_name = dsy_dummy_group
[ignite_fuse]
at_t = 0.000000
fuse = battleship_disarm_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpFX01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret01
at_t = 0.020000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpTurret06
at_t = 0.030000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret02
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpTurret01
at_t = 0.053667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret03
at_t = 0.090000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpTurret06
at_t = 0.093667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret04
at_t = 0.110000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpFX02
at_t = 0.133333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret05
at_t = 0.140000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpTurret03
at_t = 0.153667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpFX04
at_t = 0.193667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret06
at_t = 0.210000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpFX03
at_t = 0.236667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret07
at_t = 0.240000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpTurret05
at_t = 0.253667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpFX04
at_t = 0.276667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret08
at_t = 0.280000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpTurret04
at_t = 0.281667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret01
at_t = 0.289667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret09
at_t = 0.299900
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret02
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpTurret05
at_t = 0.333667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret10
at_t = 0.340000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpTurret02
at_t = 0.353667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret11
at_t = 0.360000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret12
at_t = 0.380000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret12
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret13
at_t = 0.420000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret03
at_t = 0.433333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpFX04
at_t = 0.493667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret14
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret04
at_t = 0.533333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret15
at_t = 0.560000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpFX02
at_t = 0.593667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret16
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpTurret04
at_t = 0.613667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret17
at_t = 0.630000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret18
at_t = 0.650000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret05
at_t = 0.666667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpTurret19
at_t = 0.690000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpTurret01
at_t = 0.703667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret20
at_t = 0.720000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret06
at_t = 0.766667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret21
at_t = 0.750000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret22
at_t = 0.770000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret23
at_t = 0.780000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpTurret24
at_t = 0.790000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpFX01
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret25
at_t = 0.820000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret25
at_t = 0.840000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpTurret01
at_t = 0.853667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret50
at_t = 0.860000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret40
at_t = 0.870000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpTurret30
at_t = 0.880000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret45
at_t = 0.890000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret35
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret60
at_t = 0.910000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2s
hardpoint = HpTurret65
at_t = 0.920000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2sg
hardpoint = HpTurret69
at_t = 0.925000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpFX02
at_t = 0.933333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret33
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpFX03
at_t = 0.986667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpTurret48
at_t = 0.990000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpFX01
at_t = 0.989667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpFX02
at_t = 0.991667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpFX03
at_t = 0.993667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[dump_cargo]
at_t = 0.995000
[destroy_root]
at_t = 1.000000
[fuse]
name = Et_transport_fuse
lifetime = 7
death_fuse = true
[ignite_fuse]
at_t = 0.000000
fuse = MyrmidonFuseEx
fuse_t = 0.000000
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpRunningLight03
at_t = 0.000000
pos_offset = 0, 15, 20
ori_offset = 0, 0, 160
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpRunningLight04
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = burning03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpRunningLight05
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpRunningLight06
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpTurret01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.010000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[start_effect]
effect = explosion_co_elite
hardpoint = HpEngine01
at_t = 0.033333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_ku_freighter
hardpoint = HpEngine02
at_t = 0.063333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_freighter
hardpoint = HpTurret02
at_t = 0.096667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_ku_freighter
hardpoint = HpTurret03
at_t = 0.160000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.170000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpEngine01
at_t = 0.193333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_freighter
hardpoint = HpTurret05
at_t = 0.283333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_freighter
hardpoint = HpTurret06
at_t = 0.396667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_ku_freighter
hardpoint = HpTurret07
at_t = 0.45
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_damage_flashbang
hardpoint = HpTurret08
at_t = 0.55
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_ku_freighter
hardpoint = HpTurret09
at_t = 0.65
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_freighter
hardpoint = HpTurret10
at_t = 0.75
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_freighter
hardpoint = HpTurret11
at_t = 0.85
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_ku_freighter
hardpoint = HpTurret12
at_t = 0.87
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_freighter
hardpoint = HpTurret13
at_t = 0.89
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_ku_freighter
hardpoint = HpTurret14
at_t = 0.90
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_ku_freighter
hardpoint = HpRunningLight01
at_t = 0.92
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpTurret01
at_t = 0.94
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_ku_freighter
hardpoint = HpEngine01
at_t = 0.96
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_ku_freighter
hardpoint = HpEngine02
at_t = 0.97
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFx01
at_t = 0.98
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFx02
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFx03
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFx04
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunningLight01
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.995
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[destroy_root]
at_t = 1.000000
[destroy_group]
at_t = 0.000001
group_name = Scifi_Freighter_Mars_I_1_lod1
fate = debris
;;;;;;;;;;;;;;;;;;;;;;;;;;;;Et_s_b;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[fuse]
name = Et_s_b_death_player_fuse
lifetime = 15
death_fuse = true
[destroy_hp_attachment]
hardpoint = HpGun01
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpGun02
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret01
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret02
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret03
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret04
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret05
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret06
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret07
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret08
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret09
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret10
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret11
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret12
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret13
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret14
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpSTurret15
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret01
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret02
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret03
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret04
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret05
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret06
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret07
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret08
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret09
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret10
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret11
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret12
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret13
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret14
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpLTurret15
at_t = 0.000000
fate = disappear
[destroy_hp_attachment]
hardpoint = HpCm01
at_t = 0.000000
fate = disappear
[destroy_group]
fate = disappear
at_t = 0.000000
group_name = dsy_dummy_group
[ignite_fuse]
at_t = 0.000000
fuse = battleship_disarm_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunningLight01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight02
at_t = 0.033333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpDocklight01
at_t = 0.033333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunningLight03
at_t = 0.043333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpDocklight02
at_t = 0.066667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunningLight04
at_t = 0.073333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpLTurret01
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodedoors
hardpoint = HpLTurret09
at_t = 0.097667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunningLight05
at_t = 0.133333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpLTurret02
at_t = 0.133333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpLTurret03
at_t = 0.133333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpLTurret04
at_t = 0.166667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpLTurret05
at_t = 0.166667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodedoors
hardpoint = HpFx14
at_t = 0.186667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunningLight06
at_t = 0.193333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpLTurret06
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodedoors
hardpoint = HpLTurret10
at_t = 0.217667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpLTurret07
at_t = 0.233333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunningLight07
at_t = 0.233333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_monster01
hardpoint = HpLTurret08
at_t = 0.233333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpSTurret01
at_t = 0.266667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunningLight08
at_t = 0.283333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpSTurret02
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpSTurret03
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunningLight09
at_t = 0.323333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpSTurret04
at_t = 0.366667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpSTurret05
at_t = 0.366667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpSTurret06
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpSTurret07
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunningLight10
at_t = 0.413333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpSTurret08
at_t = 0.433333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine01
at_t = 0.466667
pos_offset = 0, 0, 0
ori_offset = 90, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine02
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 90, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine03
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 90, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine04
at_t = 0.533333
pos_offset = 0, 0, 0
ori_offset = 90, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunningLight11
at_t = 0.553333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine05
at_t = 0.566667
pos_offset = 0, 0, 0
ori_offset = 90, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine06
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 90, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine07
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 90, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpCM01
at_t = 0.633333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_damagestar
hardpoint = HpFx13
at_t = 0.650000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.995
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_ku_battleship_damagestar
hardpoint = HpFx12
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_damagestar
hardpoint = HpFx14
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpFx10
at_t = 0.850000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = HpFx11
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_damage_flashbang
hardpoint = HpFx09
at_t = 0.930000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_bigexp
hardpoint = HpFx08
at_t = 0.930000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_root]
at_t = 1.000000
[destroy_group]
at_t = 0.550000
group_name = GX4_Destroyer2_lod1
fate = debris
;;;;;;;;;;;;;;;;;;;;;;;;;;;;Et_dreadnought;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[fuse]
name = Et_dreadnought_fuse
lifetime = 15
death_fuse = true
[destroy_group]
fate = disappear
at_t = 0.000000
group_name = dsy_dummy_group
[ignite_fuse]
at_t = 0.000000
fuse = battleship_disarm_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight07
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret05
at_t = 0.033333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpTurret02
at_t = 0.033333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret11
at_t = 0.066667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpTurret08
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight06
at_t = 0.133333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret09
at_t = 0.133333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret05
at_t = 0.166667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpRunningLight12
at_t = 0.166667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret16
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight05
at_t = 0.233333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_monster01
hardpoint = HpTurret13
at_t = 0.233333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret17
at_t = 0.266667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpTurret01
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunningLight09
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight01
at_t = 0.366667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpTurret03
at_t = 0.366667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpRunningLight08
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight10
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret01
at_t = 0.433333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpTurret03
at_t = 0.466667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpTurret01
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight12
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret07
at_t = 0.533333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpTurret05
at_t = 0.566667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunningLight05
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret14
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight08
at_t = 0.633333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpTurret01
at_t = 0.633333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret17
at_t = 0.666667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunningLight02
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight10
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight06
at_t = 0.733333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunningLight11
at_t = 0.766667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight09
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight07
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpTurret10
at_t = 0.833333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpTurret10
at_t = 0.833333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret11
at_t = 0.866667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpRunningLight11
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight12
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpTurret17
at_t = 0.933333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunningLight04
at_t = 0.966667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpMount
at_t = 0.966667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_root]
at_t = 1.000000
[destroy_group]
at_t = 0.550000
group_name = Dreadnought_2e_anim_lod1
fate = debris
;;;;;;;;;;;;;;;;;;;;;;;;;;;;Et_platform;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[fuse]
name = fuse_et_platform
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpRunninglight01
at_t = 0.100000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight02
at_t = 0.200000
[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight03
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpRunninglight04
at_t = 0.400000
[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpRunninglight05
at_t = 0.550000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpRunningLight01
at_t = 0.650000
pos_offset = 0, 0, 18
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpRunningLight02
at_t = 0.700000
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpRunninglight03
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpRunninglight04
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpRunningLight05
at_t = 0.950000
[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpShiel01
at_t = 0.850000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpShiel02
at_t = 0.800000
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.999000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[destroy_root]
at_t = 1.000000
[fuse]
name = fuse_et_platform_burning
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpRunningLight01
at_t = 0.000000
pos_offset = 0, 15, 20
ori_offset = 0, 0, 160
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpRunningLight02
at_t = 0.000000
pos_offset = 0, 10, 0
ori_offset = 0, 0, 120
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpRunningLight03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 30, 90
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpRunningLight05
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
;;;;;;;;;;;;;;;;;;;;;;;;;;;;Et_heavy_barge_fuse;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[fuse]
name = Et_heavy_barge_fuse
lifetime = 7
death_fuse = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpRunningLight03
at_t = 0.000000
pos_offset = 0, 15, 20
ori_offset = 0, 0, 160
attached = true
[start_effect]
effect = gf_explosion_br_battleship_bigexp
hardpoint = HpEngine03
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_bigexp
hardpoint = HpEngine05
at_t = 0.390000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_bigexp
hardpoint = HpEngine06
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpRunningLight04
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = burning03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpRunningLight05
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpRunningLight06
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpTurret01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.010000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[start_effect]
effect = explosion_co_elite
hardpoint = HpEngine01
at_t = 0.033333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_bigexp
hardpoint = HpEngine02
at_t = 0.063333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_freighter
hardpoint = HpTurret02
at_t = 0.096667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_ku_freighter
hardpoint = HpTurret03
at_t = 0.160000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.170000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpEngine01
at_t = 0.193333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_freighter
hardpoint = HpTurret05
at_t = 0.283333
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_bigexp
hardpoint = HpRunningLight09
at_t = 0.29
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_freighter
hardpoint = HpTurret06
at_t = 0.396667
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_ku_freighter
hardpoint = HpTurret07
at_t = 0.45
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_damagestar
hardpoint = HpTurret07
at_t = 0.50
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_damagestar
hardpoint = HpTurret08
at_t = 0.55
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_ku_freighter
hardpoint = HpTurret09
at_t = 0.65
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_bigexp
hardpoint = HpTurret10
at_t = 0.75
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_freighter
hardpoint = HpRunningLight07
at_t = 0.85
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_ku_freighter
hardpoint = HpRunningLight12
at_t = 0.87
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_co_freighter
hardpoint = HpRunningLight10
at_t = 0.89
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_ku_freighter
hardpoint = HpRunningLight08
at_t = 0.90
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_ku_freighter
hardpoint = HpRunningLight01
at_t = 0.92
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpTurret01
at_t = 0.94
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_ku_freighter
hardpoint = HpEngine01
at_t = 0.96
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_ku_freighter
hardpoint = HpEngine02
at_t = 0.97
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpTurret05
at_t = 0.98
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpTurret09
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpTurret04
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpTurret02
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunningLight01
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.995
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[destroy_root]
at_t = 1.000000
[destroy_group]
at_t = 0.000001
group_name = FreighterMB4_containers_lod1
fate = debris
[destroy_group]
at_t = 0.150001
group_name = FreighterMB4_eng1_lod1
fate = debris
[destroy_group]
at_t = 0.400001
group_name = FreighterMB4_eng4_lod1
fate = debris
[fuse]
name = fuse_platform01
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpTurret02
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpTurret03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpTurret04
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpTurret05
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true
;;;;;;;;;;;;;;;;;;;;;;;;;;;;Orh_platform;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[fuse]
name = fuse_orh_platform
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpFX01
at_t = 0.100000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpFX02
at_t = 0.200000
[start_effect]
effect = explosion_rh_elite
hardpoint = HpFX03
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpFX04
at_t = 0.400000
[start_effect]
effect = explosion_rh_elite
hardpoint = HpFX05
at_t = 0.550000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpFX06
at_t = 0.650000
pos_offset = 0, 0, 18
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpFX07
at_t = 0.700000
[start_effect]
effect = explosion_rh_elite
hardpoint = HpFX08
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpFX09
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = eexplosion_rh_elite
hardpoint = HpFX10
at_t = 0.950000
[start_effect]
effect = explosion_rh_elite
hardpoint = HpFX11
at_t = 0.850000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpFX01
at_t = 0.800000
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.999000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[dump_cargo]
at_t = 0.999500
[destroy_root]
at_t = 1.000000
;;;;;;;;;;;;;;;;;;;;;;;;;;;;Orh_heart;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[fuse]
name = fuse_orh_heart
lifetime = 5.000000
death_fuse = true
[start_effect]
effect = gf_explosion_electric_green
hardpoint = HpFX03
at_t = 0.100000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_red
hardpoint = HpFX03
at_t = 0.100000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_green2_small
hardpoint = HpFX03
at_t = 0.100000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_green
hardpoint = HpFX15
at_t = 0.100000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_red
hardpoint = HpFX15
at_t = 0.100000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_green
hardpoint = HpFX04
at_t = 0.200000
[start_effect]
effect = gf_explosion_electric_red
hardpoint = HpFX04
at_t = 0.200000
[start_effect]
effect = gf_capital_explode_green2_small
hardpoint = HpFX04
at_t = 0.200000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_green
hardpoint = HpFX16
at_t = 0.100000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_red
hardpoint = HpFX16
at_t = 0.100000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_green
hardpoint = HpFX05
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_red
hardpoint = HpFX05
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_green
hardpoint = HpFX17
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_red
hardpoint = HpFX17
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_green2_small
hardpoint = HpFX17
at_t = 0.300000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_green2_small
hardpoint = HpFX05
at_t = 0.300000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_green
hardpoint = HpFX06
at_t = 0.400000
[start_effect]
effect = gf_explosion_electric_red
hardpoint = HpFX06
at_t = 0.400000
[start_effect]
effect = gf_explosion_electric_green
hardpoint = HpFX18
at_t = 0.400000
[start_effect]
effect = gf_explosion_electric_red
hardpoint = HpFX18
at_t = 0.400000
[start_effect]
effect = gf_capital_explode_green2_small
hardpoint = HpFX18
at_t = 0.400000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_green
hardpoint = HpFX07
at_t = 0.550000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_red
hardpoint = HpFX07
at_t = 0.550000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_green
hardpoint = HpFX19
at_t = 0.550000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_red
hardpoint = HpFX19
at_t = 0.550000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_green2_small
hardpoint = HpFX07
at_t = 0.550000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_green
hardpoint = HpFX08
at_t = 0.650000
pos_offset = 0, 0, 18
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_red
hardpoint = HpFX08
at_t = 0.650000
pos_offset = 0, 0, 18
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_green2_small
hardpoint = HpFX13
at_t = 0.650000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_green
hardpoint = HpFX20
at_t = 0.650000
pos_offset = 0, 0, 18
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_red
hardpoint = HpFX20
at_t = 0.650000
pos_offset = 0, 0, 18
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_green
hardpoint = HpFX09
at_t = 0.700000
[start_effect]
effect = gf_explosion_electric_red
hardpoint = HpFX09
at_t = 0.700000
[start_effect]
effect = gf_explosion_electric_green
hardpoint = HpFX21
at_t = 0.700000
[start_effect]
effect = gf_explosion_electric_red
hardpoint = HpFX21
at_t = 0.700000
[start_effect]
effect = gf_capital_explode_green2_small
hardpoint = HpFX21
at_t = 0.700000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_green2_small
hardpoint = HpFX16
at_t = 0.700000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_green
hardpoint = HpFX10
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_red
hardpoint = HpFX10
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_green
hardpoint = HpFX22
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_red
hardpoint = HpFX22
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_green2_small
hardpoint = HpFX22
at_t = 0.800000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_green2_small
hardpoint = HpFX11
at_t = 0.820000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_green
hardpoint = HpFX11
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_red
hardpoint = HpFX11
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_green
hardpoint = HpFX23
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_red
hardpoint = HpFX23
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_green
hardpoint = HpFX12
at_t = 0.950000
[start_effect]
effect = gf_explosion_electric_red
hardpoint = HpFX12
at_t = 0.950000
[start_effect]
effect = gf_explosion_electric_green
hardpoint = HpFX24
at_t = 0.950000
[start_effect]
effect = gf_capital_explode_green2_small
hardpoint = HpFX30
at_t = 0.990000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_green2_small
hardpoint = HpFX14
at_t = 0.990000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_red
hardpoint = HpFX24
at_t = 0.950000
[start_effect]
effect = gf_explosion_electric_green
hardpoint = HpFX13
at_t = 0.850000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_red
hardpoint = HpFX13
at_t = 0.850000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_green
hardpoint = HpFX27
at_t = 0.850000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_red
hardpoint = HpFX27
at_t = 0.850000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_green
hardpoint = HpFX25
at_t = 0.850000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_red
hardpoint = HpFX25
at_t = 0.850000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_electric_green
hardpoint = HpFX14
at_t = 0.800000
[start_effect]
effect = gf_explosion_electric_red
hardpoint = HpFX26
at_t = 0.800000
[start_effect]
effect = gf_explosion_electric_green
hardpoint = HpFX26
at_t = 0.800000
[start_effect]
effect = gf_explosion_electric_red
hardpoint = HpFX28
at_t = 0.800000
[start_effect]
effect = gf_explosion_electric_green
hardpoint = HpFX28
at_t = 0.800000
[start_effect]
effect = gf_explosion_electric_red
hardpoint = HpFX14
at_t = 0.800000
[start_effect]
effect = gf_explosion_electric_green
hardpoint = HpFX29
at_t = 0.870000
[start_effect]
effect = gf_explosion_electric_red
hardpoint = HpFX29
at_t = 0.870000
[start_effect]
effect = gf_explosion_electric_green
hardpoint = HpFX30
at_t = 0.890000
[start_effect]
effect = gf_explosion_electric_red
hardpoint = HpFX30
at_t = 0.890000
[start_effect]
effect = gf_capital_explode_green2_small
hardpoint = HpFX29
at_t = 0.900000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_capital_explode_green2_small
hardpoint = HpFX27
at_t = 0.950000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.999000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[dump_cargo]
at_t = 0.999500
[destroy_root]
at_t = 1.000000
;;;;;;;;;;;;;;;;;;;;;;;;;;;;Orh_cap_ships;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[fuse]
name = fuse_orh_cap_ships
lifetime = 7.000000
death_fuse = true
[destroy_group]
fate = disappear
at_t = 0.000000
group_name = ship_dummy_group
[ignite_fuse]
at_t = 0.000000
fuse = battleship_disarm_fuse
fuse_t = 0.000000
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret16
at_t = 0.050000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret11
at_t = 0.050000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret12
at_t = 0.050000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight01
at_t = 0.100000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret01
at_t = 0.100000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret13
at_t = 0.100000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret14
at_t = 0.100000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight13
at_t = 0.100000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight02
at_t = 0.200000
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight14
at_t = 0.200000
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret02
at_t = 0.200000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret15
at_t = 0.200000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret16
at_t = 0.200000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight03
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight15
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret03
at_t = 0.300000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret17
at_t = 0.300000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret18
at_t = 0.300000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight04
at_t = 0.400000
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight16
at_t = 0.400000
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret04
at_t = 0.400000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTorpedo01
at_t = 0.450000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret19
at_t = 0.400000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret20
at_t = 0.400000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret18
at_t = 0.450000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight05
at_t = 0.550000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret21
at_t = 0.550000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret22
at_t = 0.550000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight17
at_t = 0.550000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret05
at_t = 0.550000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpGun01
at_t = 0.600000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret23
at_t = 0.600000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret24
at_t = 0.600000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpGun02
at_t = 0.630000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight06
at_t = 0.650000
pos_offset = 0, 0, 18
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight18
at_t = 0.650000
pos_offset = 0, 0, 18
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret25
at_t = 0.650000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret26
at_t = 0.650000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight25
at_t = 0.650000
pos_offset = 0, 0, 18
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret06
at_t = 0.650000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight07
at_t = 0.700000
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight19
at_t = 0.700000
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret27
at_t = 0.700000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret28
at_t = 0.700000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight26
at_t = 0.700000
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret07
at_t = 0.700000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret17
at_t = 0.750000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret29
at_t = 0.750000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret30
at_t = 0.750000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight08
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight20
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret31
at_t = 0.800000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret32
at_t = 0.800000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight27
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret08
at_t = 0.800000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret19
at_t = 0.850000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret33
at_t = 0.850000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret34
at_t = 0.850000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight09
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight21
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret35
at_t = 0.900000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret36
at_t = 0.900000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight28
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret09
at_t = 0.900000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret15
at_t = 0.910000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret37
at_t = 0.920000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret38
at_t = 0.920000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = eexplosion_rh_elite
hardpoint = HpRunningLight10
at_t = 0.950000
[start_effect]
effect = eexplosion_rh_elite
hardpoint = HpRunningLight22
at_t = 0.950000
[start_effect]
effect = eexplosion_rh_elite
hardpoint = HpRunningLight29
at_t = 0.950000
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret39
at_t = 0.950000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret40
at_t = 0.950000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret10
at_t = 0.950000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight11
at_t = 0.960000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret41
at_t = 0.960000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret42
at_t = 0.960000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight23
at_t = 0.960000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight30
at_t = 0.960000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret11
at_t = 0.960000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight12
at_t = 0.970000
[start_effect]
effect = explosion_rh_elite
hardpoint = HpRunningLight24
at_t = 0.970000
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret43
at_t = 0.970000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret44
at_t = 0.970000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret12
at_t = 0.970000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret45
at_t = 0.980000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_rh_elite
hardpoint = HpTurret46
at_t = 0.980000
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.999000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[destroy_root]
at_t = 1.000000