FLResourceLibrary/FLGenerateLibrary/Analis/NPC/MISSION/npcships.ini
Dvurechensky 3b92bf134f 1.0.0
2025-05-13 15:23:06 +03:00

10388 lines
244 KiB
INI

[NPCShipArch]
nickname = MSN01a_Liberty_Rogue
loadout = MSN01a_Liberty_Rogue
level = d1
ship_archetype = pi_fighter
pilot = MSN01a_Liberty_Rogue
state_graph = FIGHTER
npc_class = unlawful, FIGHTER
[NPCShipArch]
nickname = MSN06_Nomad_Rhienland_Heavy_Fighter
loadout = MSN06_Nomad_Rhienland_Heavy_Fighter
level = d6
ship_archetype = rh_elite
pilot = MSN06_Nomad_Rhienland_Heavy_Fighter
state_graph = FIGHTER
npc_class = unlawful, elite_fighter
[NPCShipArch]
nickname = MSN11_Nomad_Liberty_Light_Fighter
loadout = MSN11_Nomad_Liberty_Light_Fighter
level = d11
ship_archetype = li_fighter
pilot = MSN11_Nomad_Liberty_Light_Fighter
state_graph = FIGHTER
npc_class = unlawful, FIGHTER
[NPCShipArch]
nickname = MSN11_Nomad_Liberty_Heavy_Fighter
loadout = MSN11_Nomad_Liberty_Heavy_Fighter
level = d11
ship_archetype = li_elite
pilot = MSN11_Nomad_Liberty_Heavy_Fighter
state_graph = FIGHTER
npc_class = unlawful, elite_fighter
[NPCShipArch]
nickname = MSN11_Nomad_Liberty_Heavy_Fighter_Leader
loadout = MSN11_Nomad_Liberty_Heavy_Fighter_Leader
level = d11
ship_archetype = li_elite
pilot = MSN11_Nomad_Liberty_Heavy_Fighter_Leader
state_graph = FIGHTER
npc_class = unlawful, elite_fighter
[NPCShipArch]
nickname = MSN13_Nomad_Fighter_Populator
loadout = MSN13_Nomad_Fighter_Pop
level = d10
ship_archetype = no_fighter
pilot = MSN13_Nomad_Fighter
state_graph = FIGHTER
npc_class = unlawful, FIGHTER, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12
[NPCShipArch]
nickname = fauxplayer
loadout = msn_playerloadout_faux
level = d1
ship_archetype = msn_playership
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = SETSCENE_Nomad_Fighter
loadout = SETSCENE_Nomad_Fighter
level = d1
ship_archetype = no_fighter
pilot = setscene_nomad_fighter_FP7
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = SETSCENE_M03_Navy_Fighter
loadout = SETSCENE_M03_Navy_Fighter
level = d6
ship_archetype = li_elite
pilot = SETSCENE_M03_Navy_Fighter
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = SETSCENE_M03_Liberty_Freighter
loadout = SETSCENE_M03_Liberty_Freighter
level = d1
ship_archetype = li_freighter
pilot = SETSCENE_M03_Liberty_Freighter
state_graph = FIGHTER
npc_class = lawful, freighter
[NPCShipArch]
nickname = li_n_li_elite_d1
loadout = li_n_li_elite_loadout01
level = d1
ship_archetype = li_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1
[NPCShipArch]
nickname = li_n_li_elite_d2
loadout = li_n_li_elite_loadout01
level = d2
ship_archetype = li_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d2
[NPCShipArch]
nickname = li_n_li_elite_d3
loadout = li_n_li_elite_loadout01
level = d3
ship_archetype = li_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d3
[NPCShipArch]
nickname = li_n_li_elite_d4
loadout = li_n_li_elite_loadout01
level = d4
ship_archetype = li_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d4
[NPCShipArch]
nickname = li_n_li_elite_d5
loadout = li_n_li_elite_loadout01
level = d5
ship_archetype = li_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d5
[NPCShipArch]
nickname = li_n_li_elite_d6
loadout = li_n_li_elite_loadout01
level = d6
ship_archetype = li_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d6
[NPCShipArch]
nickname = li_n_li_elite_d7
loadout = li_n_li_elite_loadout01
level = d7
ship_archetype = li_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7
[NPCShipArch]
nickname = li_n_li_elite_d8
loadout = li_n_li_elite_loadout01
level = d8
ship_archetype = li_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d8
[NPCShipArch]
nickname = li_n_li_elite_d9
loadout = li_n_li_elite_loadout01
level = d9
ship_archetype = li_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9
[NPCShipArch]
nickname = li_n_li_elite_d10
loadout = li_n_li_elite_loadout01
level = d10
ship_archetype = li_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10
[NPCShipArch]
nickname = li_n_li_elite_d11
loadout = li_n_li_elite_loadout01
level = d11
ship_archetype = li_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11
[NPCShipArch]
nickname = li_n_li_elite_d12
loadout = li_n_li_elite_loadout04
level = d12
ship_archetype = LISHIPS
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d12
[NPCShipArch]
nickname = li_n_li_elite_d13
loadout = li_n_li_elite_loadout04
level = d13
ship_archetype = LISHIPS
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d13
[NPCShipArch]
nickname = li_n_li_elite_d14
loadout = li_n_li_elite_loadout04
level = d14
ship_archetype = LISHIPS
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14
[NPCShipArch]
nickname = li_n_li_elite_d15
loadout = li_n_li_elite_loadout04
level = d15
ship_archetype = LISHIPS
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15
[NPCShipArch]
nickname = li_n_li_elite_d16
loadout = li_n_li_elite_loadout04
level = d16
ship_archetype = LISHIPS
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16
[NPCShipArch]
nickname = li_n_li_elite_d17
loadout = li_n_li_elite_loadout04
level = d17
ship_archetype = LISHIPS
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d17
[NPCShipArch]
nickname = li_n_li_elite_d18
loadout = li_n_li_elite_loadout04
level = d18
ship_archetype = LISHIPS
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18
[NPCShipArch]
nickname = li_n_li_elite_d19
loadout = li_n_li_elite_loadout04
level = d19
ship_archetype = LISHIPS
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19
[NPCShipArch]
nickname = li_n_cruiser_d22
loadout = li_n_li_cruiser
level = d22
ship_archetype = li_cruiser
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, CRUISER, d22
[NPCShipArch]
nickname = li_n_dreadnought_d25
loadout = li_n_li_dreadnought
level = d25
ship_archetype = li_dreadnought
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, battleship, d25
[NPCShipArch]
nickname = li_p_li_fighter_d1-2
loadout = li_p_li_fighter_loadout01
level = d2
ship_archetype = li_fighter
pilot = pilot_police_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2
[NPCShipArch]
nickname = li_p_li_fighter_d3
loadout = li_p_li_fighter_loadout01
level = d3
ship_archetype = li_fighter
pilot = pilot_police_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d3
[NPCShipArch]
nickname = li_p_li_fighter_d4-19
loadout = li_p_li_fighter_loadout01
level = d4
ship_archetype = li_fighter
pilot = pilot_police_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = li_p_ge_armored_d2
loadout = li_p_ge_armored_loadout01
level = d2
ship_archetype = ge_armored
pilot = transport_med
state_graph = TRANSPORT
npc_class = lawful, class_armored, d1, d2
[NPCShipArch]
nickname = li_p_ge_armored_d3
loadout = li_p_ge_armored_loadout01
level = d3
ship_archetype = ge_armored
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_armored, d3
[NPCShipArch]
nickname = li_p_ge_armored_d4
loadout = li_p_ge_armored_loadout01
level = d4
ship_archetype = ge_armored
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_armored, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = ku_n_ku_elite_d1
loadout = ku_n_ku_elite_loadout01
level = d1
ship_archetype = ku_elite
pilot = pilot_military_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1
[NPCShipArch]
nickname = ku_n_ku_elite_d2
loadout = ku_n_ku_elite_loadout01
level = d2
ship_archetype = ku_elite
pilot = pilot_military_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d2
[NPCShipArch]
nickname = ku_n_ku_elite_d3
loadout = ku_n_ku_elite_loadout01
level = d3
ship_archetype = ku_elite
pilot = pilot_military_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d3
[NPCShipArch]
nickname = ku_n_ku_elite_d4
loadout = ku_n_ku_elite_loadout01
level = d4
ship_archetype = ku_elite
pilot = pilot_military_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d4
[NPCShipArch]
nickname = ku_n_ku_elite_d5
loadout = ku_n_ku_elite_loadout01
level = d5
ship_archetype = ku_elite
pilot = pilot_military_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d5
[NPCShipArch]
nickname = ku_n_ku_elite_d6
loadout = ku_n_ku_elite_loadout01
level = d6
ship_archetype = ku_elite
pilot = pilot_military_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d6
[NPCShipArch]
nickname = ku_n_ku_elite_d7
loadout = ku_n_ku_elite_loadout01
level = d7
ship_archetype = ku_elite
pilot = pilot_military_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7
[NPCShipArch]
nickname = ku_n_ku_elite_d8
loadout = ku_n_ku_elite_loadout01
level = d8
ship_archetype = ku_elite
pilot = pilot_military_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d8
[NPCShipArch]
nickname = ku_n_ku_elite_d9
loadout = ku_n_ku_elite_loadout01
level = d9
ship_archetype = ku_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9
[NPCShipArch]
nickname = ku_n_ku_elite_d10
loadout = ku_n_ku_elite_loadout01
level = d10
ship_archetype = ku_elite
pilot = pilot_military_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10
[NPCShipArch]
nickname = ku_n_ku_elite_d11
loadout = ku_n_ku_elite_loadout01
level = d11
ship_archetype = ku_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11
[NPCShipArch]
nickname = ku_n_ku_elite_d12
loadout = ku_n_ku_elite_loadout01
level = d12
ship_archetype = ku_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d12
[NPCShipArch]
nickname = ku_n_ku_elite_d13
loadout = ku_n_ku_elite_loadout01
level = d13
ship_archetype = ku_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d13
[NPCShipArch]
nickname = ku_n_ku_elite_d14
loadout = ku_n_ku_elite_loadout01
level = d14
ship_archetype = ku_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14
[NPCShipArch]
nickname = ku_n_ku_elite_d15
loadout = ku_n_ku_elite_loadout01
level = d15
ship_archetype = ku_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15
[NPCShipArch]
nickname = ku_n_ku_elite_d16
loadout = ku_n_ku_elite_loadout01
level = d16
ship_archetype = ku_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16
[NPCShipArch]
nickname = ku_n_ku_elite_d17
loadout = ku_n_ku_elite_loadout01
level = d17
ship_archetype = ku_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d17
[NPCShipArch]
nickname = ku_n_ku_elite_d18
loadout = ku_n_ku_dsy_blackdragon
level = d18
ship_archetype = dsy_blackdragon
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18
[NPCShipArch]
nickname = ku_n_ku_elite_d19
loadout = ku_n_ku_dsy_blackdragon
level = d19
ship_archetype = dsy_blackdragon
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19
[NPCShipArch]
nickname = ku_n_ku_gunboat_d1-9
loadout = ku_n_ku_gunboat_loadout01
level = d9
ship_archetype = ku_gunboat
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d1, d2, d3, d4, d5, d6, d7, d8, d9
[NPCShipArch]
nickname = ku_n_ku_gunboat_d10-19
loadout = Kusari_Gunboat_Loadout
level = d10
ship_archetype = dsy_ku_gunboat
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = ku_n_destroyer_d22
loadout = ku_destroyer
level = d22
ship_archetype = ku_destroyer
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, CRUISER, d22
[NPCShipArch]
nickname = ku_n_battleship_d25
loadout = ku_battleship
level = d25
ship_archetype = ku_battleship
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, battleship, d25
[NPCShipArch]
nickname = fc_j_ge_csv_d1
loadout = fc_j_ge_csv_loadout01
level = d1
ship_archetype = ge_csv
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1
[NPCShipArch]
nickname = fc_j_ge_csv_d2-3
loadout = fc_j_ge_csv_loadout01
level = d2
ship_archetype = ge_csv
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d2, d3
[NPCShipArch]
nickname = fc_j_ge_csv_d4
loadout = fc_j_ge_csv_loadout02
level = d4
ship_archetype = ge_csv
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d4
[NPCShipArch]
nickname = fc_j_ge_csv_d5-9
loadout = fc_j_ge_csv_loadout02
level = d5
ship_archetype = ge_csv
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d5, d6, d7, d8, d9
[NPCShipArch]
nickname = fc_j_ge_csv_d10
loadout = fc_j_ge_csv_loadout03
level = d10
ship_archetype = ge_csv
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10
[NPCShipArch]
nickname = fc_j_ge_csv_d11-19
loadout = fc_j_ge_csv_loadout03
level = d11
ship_archetype = ge_csv
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = fc_j_ge_csv_smuggler_d1
loadout = fc_j_ge_csv_loadout01s
level = d1
ship_archetype = ge_csv
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d1
[NPCShipArch]
nickname = fc_j_ge_csv_smuggler_d2-3
loadout = fc_j_ge_csv_loadout01s
level = d2
ship_archetype = ge_csv
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d2, d3
[NPCShipArch]
nickname = fc_j_ge_csv_smuggler_d4
loadout = fc_j_ge_csv_loadout02s
level = d4
ship_archetype = ge_csv
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d4
[NPCShipArch]
nickname = fc_j_ge_csv_smuggler_d5-9
loadout = fc_j_ge_csv_loadout02s
level = d5
ship_archetype = ge_csv
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d5, d6, d7, d8, d9
[NPCShipArch]
nickname = fc_j_ge_csv_smuggler_d10
loadout = fc_j_ge_csv_loadout03s
level = d10
ship_archetype = ge_csv
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d10
[NPCShipArch]
nickname = fc_j_ge_csv_smuggler_d11-19
loadout = fc_j_ge_csv_loadout03s
level = d11
ship_archetype = ge_csv
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = fc_lh_bw_fighter_d1-3
loadout = fc_lh_bw_fighter_loadout01
level = d3
ship_archetype = bw_fighter
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3
[NPCShipArch]
nickname = fc_lh_bw_fighter_d4
loadout = fc_lh_bw_fighter_loadout01
level = d4
ship_archetype = bw_fighter
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d4
[NPCShipArch]
nickname = fc_lh_bw_fighter_d5
loadout = fc_lh_bw_fighter_loadout01
level = d5
ship_archetype = bw_fighter
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d5
[NPCShipArch]
nickname = fc_lh_bw_fighter_d6
loadout = fc_lh_bw_fighter_loadout02
level = d6
ship_archetype = bw_fighter
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d6
[NPCShipArch]
nickname = fc_lh_bw_fighter_d7
loadout = fc_lh_bw_fighter_loadout02
level = d7
ship_archetype = bw_fighter
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d7
[NPCShipArch]
nickname = fc_lh_bw_fighter_d8
loadout = fc_lh_bw_fighter_loadout02
level = d8
ship_archetype = bw_fighter
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8
[NPCShipArch]
nickname = fc_lh_bw_elite_d9
loadout = fc_lh_bw_elite_loadout01
level = d9
ship_archetype = bw_elite
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9
[NPCShipArch]
nickname = fc_lh_bw_elite_d10-19
loadout = fc_lh_bw_elite_loadout01
level = d10
ship_archetype = bw_elite
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = fc_lr_pi_fighter_d1
loadout = fc_lr_pi_fighter_loadout01
level = d1
ship_archetype = pi_fighter
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1
[NPCShipArch]
nickname = fc_lr_pi_fighter_d2
loadout = fc_lr_pi_fighter_loadout01
level = d2
ship_archetype = pi_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d2
[NPCShipArch]
nickname = fc_lr_pi_fighter_d3
loadout = fc_lr_pi_fighter_loadout01
level = d3
ship_archetype = pi_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d3
[NPCShipArch]
nickname = fc_lr_pi_fighter_d4
loadout = fc_lr_pi_fighter_loadout02
level = d4
ship_archetype = pi_fighter
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d4
[NPCShipArch]
nickname = fc_lr_pi_fighter_d5
loadout = fc_lr_pi_fighter_loadout02
level = d5
ship_archetype = pi_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d5
[NPCShipArch]
nickname = fc_lr_pi_fighter_d6
loadout = fc_lr_pi_fighter_loadout02
level = d6
ship_archetype = pi_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d6
[NPCShipArch]
nickname = fc_lr_pi_elite_d7
loadout = fc_lr_pi_elite_loadout01
level = d7
ship_archetype = pi_elite
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d7
[NPCShipArch]
nickname = fc_lr_pi_elite_d8
loadout = fc_lr_pi_elite_loadout01
level = d8
ship_archetype = pi_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8
[NPCShipArch]
nickname = fc_lr_pi_elite_d9
loadout = fc_lr_pi_elite_loadout01
level = d9
ship_archetype = pi_elite
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9
[NPCShipArch]
nickname = fc_lr_pi_elite_d10
loadout = fc_lr_pi_elite_loadout02
level = d10
ship_archetype = pi_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10
[NPCShipArch]
nickname = fc_lr_pi_elite_d11-19
loadout = fc_lr_pi_elite_loadout02
level = d11
ship_archetype = pi_elite
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = fc_lr_pi_fighter_smuggler_d1
loadout = fc_lr_pi_fighter_loadout01s
level = d1
ship_archetype = pi_fighter
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d1
[NPCShipArch]
nickname = fc_lr_pi_fighter_smuggler_d2
loadout = fc_lr_pi_fighter_loadout01s
level = d2
ship_archetype = pi_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d2
[NPCShipArch]
nickname = fc_lr_pi_fighter_smuggler_d3
loadout = fc_lr_pi_fighter_loadout01s
level = d3
ship_archetype = pi_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d3
[NPCShipArch]
nickname = fc_lr_pi_fighter_smuggler_d4
loadout = fc_lr_pi_fighter_loadout02s
level = d4
ship_archetype = pi_fighter
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d4
[NPCShipArch]
nickname = fc_lr_pi_fighter_smuggler_d5
loadout = fc_lr_pi_fighter_loadout02s
level = d5
ship_archetype = pi_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d5
[NPCShipArch]
nickname = fc_lr_pi_fighter_smuggler_d6
loadout = fc_lr_pi_fighter_loadout02s
level = d6
ship_archetype = pi_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d6
[NPCShipArch]
nickname = fc_lr_pi_elite_smuggler_d7
loadout = fc_lr_pi_elite_loadout01s
level = d7
ship_archetype = pi_elite
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d7
[NPCShipArch]
nickname = fc_lr_pi_elite_smuggler_d8
loadout = fc_lr_pi_elite_loadout01s
level = d8
ship_archetype = pi_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d8
[NPCShipArch]
nickname = fc_lr_pi_elite_smuggler_d9
loadout = fc_lr_pi_elite_loadout01s
level = d9
ship_archetype = pi_elite
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d9
[NPCShipArch]
nickname = fc_lr_pi_elite_smuggler_d10
loadout = fc_lr_pi_elite_loadout02s
level = d10
ship_archetype = pi_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d10
[NPCShipArch]
nickname = fc_lr_pi_elite_smuggler_d11-19
loadout = fc_lr_pi_elite_loadout02s
level = d11
ship_archetype = pi_elite
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = fc_lr_pi_freighter_d1
loadout = fc_lr_pi_freighter_loadout01
level = d1
ship_archetype = pi_freighter
pilot = freighter_easy
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d1
[NPCShipArch]
nickname = fc_lr_pi_freighter_d2
loadout = fc_lr_pi_freighter_loadout01
level = d2
ship_archetype = pi_freighter
pilot = freighter_med
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d2
[NPCShipArch]
nickname = fc_lr_pi_freighter_d3
loadout = fc_lr_pi_freighter_loadout01
level = d3
ship_archetype = pi_freighter
pilot = freighter_hard
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d3
[NPCShipArch]
nickname = fc_lr_pi_freighter_d4-6
loadout = fc_lr_pi_freighter_loadout01
level = d4
ship_archetype = pi_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d4, d5, d6
[NPCShipArch]
nickname = fc_lr_pi_freighter_d7
loadout = fc_lr_pi_freighter_loadout02
level = d7
ship_archetype = pi_freighter
pilot = freighter_med
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d7
[NPCShipArch]
nickname = fc_lr_pi_freighter_d8
loadout = fc_lr_pi_freighter_loadout02
level = d8
ship_archetype = pi_freighter
pilot = freighter_hard
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d8
[NPCShipArch]
nickname = fc_lr_pi_freighter_d9-10
loadout = fc_lr_pi_freighter_loadout02
level = d9
ship_archetype = pi_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d9, d10
[NPCShipArch]
nickname = fc_lr_pi_freighter_d11-19
loadout = fc_lr_pi_freighter_loadout03
level = d11
ship_archetype = pi_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = fc_lr_pi_freighter_smuggler_d1
loadout = fc_lr_pi_freighter_loadout01
level = d1
ship_archetype = pi_freighter
pilot = freighter_easy
state_graph = FIGHTER
npc_class = unlawful, class_freighter_smuggler, d1
[NPCShipArch]
nickname = fc_lr_pi_freighter_smuggler_d2
loadout = fc_lr_pi_freighter_loadout01
level = d2
ship_archetype = pi_freighter
pilot = freighter_med
state_graph = FIGHTER
npc_class = unlawful, class_freighter_smuggler, d2
[NPCShipArch]
nickname = fc_lr_pi_freighter_smuggler_d3
loadout = fc_lr_pi_freighter_loadout01
level = d3
ship_archetype = pi_freighter
pilot = freighter_hard
state_graph = FIGHTER
npc_class = unlawful, class_freighter_smuggler, d3
[NPCShipArch]
nickname = fc_lr_pi_freighter_smuggler_d4-6
loadout = fc_lr_pi_freighter_loadout01
level = d4
ship_archetype = pi_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = unlawful, class_freighter_smuggler, d4, d5, d6
[NPCShipArch]
nickname = fc_lr_pi_freighter_smuggler_d7
loadout = fc_lr_pi_freighter_loadout02
level = d7
ship_archetype = pi_freighter
pilot = freighter_med
state_graph = FIGHTER
npc_class = unlawful, class_freighter_smuggler, d7
[NPCShipArch]
nickname = fc_lr_pi_freighter_smuggler_d8
loadout = fc_lr_pi_freighter_loadout02
level = d8
ship_archetype = pi_freighter
pilot = freighter_hard
state_graph = FIGHTER
npc_class = unlawful, class_freighter_smuggler, d8
[NPCShipArch]
nickname = fc_lr_pi_freighter_smuggler_d9-10
loadout = fc_lr_pi_freighter_loadout02
level = d9
ship_archetype = pi_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = unlawful, class_freighter_smuggler, d9, d10
[NPCShipArch]
nickname = fc_lr_pi_freighter_smuggler_d11-19
loadout = fc_lr_pi_freighter_loadout03
level = d11
ship_archetype = pi_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = unlawful, class_freighter_smuggler, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = fc_ou_bw_fighter_d1-4
loadout = fc_ou_bw_fighter_loadout01
level = d4
ship_archetype = bw_fighter
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4
[NPCShipArch]
nickname = fc_ou_bw_fighter_d5
loadout = fc_ou_bw_fighter_loadout01
level = d5
ship_archetype = bw_fighter
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d5
[NPCShipArch]
nickname = fc_ou_bw_fighter_d6
loadout = fc_ou_bw_fighter_loadout02
level = d6
ship_archetype = bw_fighter
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d6
[NPCShipArch]
nickname = fc_ou_bw_fighter_d7
loadout = fc_ou_bw_fighter_loadout02
level = d7
ship_archetype = bw_fighter
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d7
[NPCShipArch]
nickname = fc_ou_bw_fighter_d8
loadout = fc_ou_bw_fighter_loadout02
level = d8
ship_archetype = bw_fighter
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8
[NPCShipArch]
nickname = fc_ou_bw_elite_d9
loadout = fc_ou_bw_elite_loadout01
level = d9
ship_archetype = bw_elite
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9
[NPCShipArch]
nickname = fc_ou_bw_elite_d10
loadout = fc_ou_bw_elite_loadout01
level = d10
ship_archetype = bw_elite
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10
[NPCShipArch]
nickname = fc_ou_bw_elite_d11
loadout = fc_ou_bw_elite_loadout01
level = d11
ship_archetype = bw_elite
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11
[NPCShipArch]
nickname = fc_ou_bw_elite_d12
loadout = fc_ou_bw_elite_loadout02
level = d12
ship_archetype = bw_elite
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12
[NPCShipArch]
nickname = fc_ou_bw_elite_d13
loadout = fc_ou_bw_elite_loadout02
level = d13
ship_archetype = bw_elite
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13
[NPCShipArch]
nickname = fc_ou_bw_elite_d14
loadout = fc_ou_bw_elite_loadout02
level = d14
ship_archetype = bw_elite
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d14
[NPCShipArch]
nickname = fc_ou_bw_elite2_d15
loadout = fc_ou_bw_elite2_loadout01
level = d15
ship_archetype = bw_elite2
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15
[NPCShipArch]
nickname = fc_ou_bw_elite2_d16
loadout = fc_ou_bw_elite2_loadout01
level = d16
ship_archetype = bw_elite2
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = fc_ou_bw_elite2_d17
loadout = fc_ou_bw_elite2_loadout01
level = d17
ship_archetype = bw_elite2
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = fc_ou_bw_elite2_d18
loadout = fc_ou_bw_elite2_loadout03
level = d18
ship_archetype = BLACKSabra
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = alarak_d19
loadout = alarak_loadout
level = d19
ship_archetype = alarak
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = fc_x_ge_fighter_d1-2
loadout = fc_x_ge_fighter_loadout01
level = d2
ship_archetype = ge_fighter
pilot = pilot_xenos_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2
[NPCShipArch]
nickname = fc_x_ge_fighter_d3
loadout = fc_x_ge_fighter_loadout01
level = d3
ship_archetype = ge_fighter
pilot = pilot_xenos_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d3
[NPCShipArch]
nickname = fc_x_ge_fighter2_d4-7
loadout = fc_x_ge_fighter2_loadout01
level = d4
ship_archetype = ge_fighter2
pilot = pilot_xenos_easy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d4, d5, d6, d7
[NPCShipArch]
nickname = fc_x_ge_fighter4_d8
loadout = fc_x_ge_fighter4_loadout01
level = d8
ship_archetype = ge_fighter4
pilot = pilot_xenos_easy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8
[NPCShipArch]
nickname = fc_x_ge_fighter4_d9
loadout = fc_x_ge_fighter4_loadout01
level = d9
ship_archetype = ge_fighter4
pilot = pilot_xenos_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9
[NPCShipArch]
nickname = fc_x_ge_fighter4_d10
loadout = fc_x_ge_fighter4_loadout01
level = d10
ship_archetype = ge_fighter4
pilot = pilot_xenos_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10
[NPCShipArch]
nickname = fc_x_ge_fighter4_d11-19
loadout = fc_x_ge_fighter4_loadout01
level = d11
ship_archetype = ge_fighter4
pilot = pilot_xenos_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = gd_bh_bh_fighter_d1
loadout = gd_bh_bh_fighter_loadout01
level = d1
ship_archetype = bh_fighter
pilot = pilot_bh_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1
[NPCShipArch]
nickname = gd_bh_bh_fighter_d2
loadout = gd_bh_bh_fighter_loadout01
level = d2
ship_archetype = bh_fighter
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d2
[NPCShipArch]
nickname = gd_bh_bh_fighter_d3
loadout = gd_bh_bh_fighter_loadout01
level = d3
ship_archetype = bh_fighter
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d3
[NPCShipArch]
nickname = gd_bh_bh_fighter_d4
loadout = gd_bh_bh_fighter_loadout02
level = d4
ship_archetype = bh_fighter
pilot = pilot_bh_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d4
[NPCShipArch]
nickname = gd_bh_bh_fighter_d5
loadout = gd_bh_bh_fighter_loadout02
level = d5
ship_archetype = bh_fighter
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d5
[NPCShipArch]
nickname = gd_bh_bh_fighter_d6
loadout = gd_bh_bh_fighter_loadout02
level = d6
ship_archetype = bh_fighter
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d6
[NPCShipArch]
nickname = gd_bh_bh_elite_d7
loadout = gd_bh_bh_elite_loadout01
level = d7
ship_archetype = bh_elite
pilot = pilot_bh_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7
[NPCShipArch]
nickname = gd_bh_bh_elite_d8
loadout = gd_bh_bh_elite_loadout01
level = d8
ship_archetype = bh_elite
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d8
[NPCShipArch]
nickname = gd_bh_bh_elite_d9
loadout = gd_bh_bh_elite_loadout01
level = d9
ship_archetype = bh_elite
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9
[NPCShipArch]
nickname = gd_bh_bh_elite_d10
loadout = gd_bh_bh_elite_loadout02
level = d10
ship_archetype = bh_elite
pilot = pilot_bh_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10
[NPCShipArch]
nickname = gd_bh_bh_elite_d11
loadout = gd_bh_bh_elite_loadout02
level = d11
ship_archetype = bh_elite
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11
[NPCShipArch]
nickname = gd_bh_bh_elite_d12
loadout = gd_bh_bh_elite_loadout02
level = d12
ship_archetype = bh_elite
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d12
[NPCShipArch]
nickname = gd_bh_bh_elite2_d13
loadout = gd_bh_bh_elite2_loadout01
level = d13
ship_archetype = bh_elite2
pilot = pilot_bh_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d13
[NPCShipArch]
nickname = gd_bh_bh_elite2_d14
loadout = gd_bh_bh_elite2_loadout01
level = d14
ship_archetype = bh_elite2
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14
[NPCShipArch]
nickname = gd_bh_bh_elite2_d15
loadout = gd_bh_bh_elite2_loadout01
level = d15
ship_archetype = bh_elite2
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15
[NPCShipArch]
nickname = gd_bh_bh_elite2_d16
loadout = gd_bh_bh_elite2_loadout02
level = d16
ship_archetype = bh_elite2
pilot = pilot_bh_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16
[NPCShipArch]
nickname = gd_bh_bh_elite2_d17
loadout = gd_bh_bh_elite2_loadout02
level = d17
ship_archetype = bh_elite2
pilot = pilot_bh_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d17
[NPCShipArch]
nickname = gd_bh_bh_elite2_d18
loadout = gd_bh_bh_elite2_loadout04
level = d18
ship_archetype = bh_moraypol
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18
[NPCShipArch]
nickname = gd_bh_bh_elite2_d19
loadout = gd_bh_bh_elite2_loadout04
level = d19
ship_archetype = bh_moraypol
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19
[NPCShipArch]
nickname = playerwraithdart_d18
loadout = playerwraithdart
level = d18
ship_archetype = player_wraith_dart
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18
[NPCShipArch]
nickname = playerwraithdart_d19
loadout = playerwraithdart
level = d19
ship_archetype = player_wraith_dart
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19
[NPCShipArch]
nickname = fc_gc_ge_fighter_d1-2
loadout = fc_gc_ge_fighter_loadout01
level = d2
ship_archetype = ge_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2
[NPCShipArch]
nickname = fc_gc_ge_fighter_d3
loadout = fc_gc_ge_fighter_loadout01
level = d3
ship_archetype = ge_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d3
[NPCShipArch]
nickname = fc_gc_ge_fighter2_d4-8
loadout = fc_gc_ge_fighter2_loadout01
level = d4
ship_archetype = ge_fighter2
pilot = pilot_pirate_easy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d4, d5, d6, d7, d8
[NPCShipArch]
nickname = fc_gc_ge_fighter4_d9
loadout = fc_gc_ge_fighter4_loadout01
level = d9
ship_archetype = ge_fighter4
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9
[NPCShipArch]
nickname = fc_gc_ge_fighter4_d10
loadout = fc_gc_ge_fighter4_loadout01
level = d10
ship_archetype = ge_fighter4
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10
[NPCShipArch]
nickname = fc_gc_ge_fighter4_d11
loadout = fc_gc_ge_fighter4_loadout01
level = d11
ship_archetype = ge_fighter4
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11
[NPCShipArch]
nickname = fc_gc_ge_fighter5_d12
loadout = fc_gc_ge_fighter5_loadout01
level = d12
ship_archetype = ge_fighter5
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12
[NPCShipArch]
nickname = fc_gc_ge_fighter5_d13
loadout = fc_gc_ge_fighter5_loadout01
level = d13
ship_archetype = ge_fighter5
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13
[NPCShipArch]
nickname = fc_gc_ge_fighter5_d14
loadout = fc_gc_ge_fighter5_loadout01
level = d14
ship_archetype = ge_fighter5
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d14
[NPCShipArch]
nickname = fc_gc_ge_fighter5_d15
loadout = fc_gc_ge_fighter5_loadout01
level = d15
ship_archetype = ge_fighter5
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15
[NPCShipArch]
nickname = fc_gc_ge_fighter5_d16
loadout = fc_gc_ge_fighter5_loadout01
level = d16
ship_archetype = ge_fighter5
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = fc_gc_ge_fighter5_d17
loadout = fc_gc_ge_fighter5_loadout01
level = d17
ship_archetype = ge_fighter5
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = fc_gc_ge_fighter5_d18
loadout = fc_bd_ku_collapse
level = d18
ship_archetype = dsy_gc_vhf
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = fc_gc_ge_fighter5_d19
loadout = fc_bd_ku_collapse
level = d19
ship_archetype = dsy_gc_vhf
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = fc_h_ge_csv_d1-7
loadout = fc_h_ge_csv_loadout01
level = d7
ship_archetype = ge_csv
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7
[NPCShipArch]
nickname = fc_h_ge_csv_d8
loadout = fc_h_ge_csv_loadout01
level = d8
ship_archetype = ge_csv
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8
[NPCShipArch]
nickname = fc_h_ge_csv_d9
loadout = fc_h_ge_csv_loadout01
level = d9
ship_archetype = ge_csv
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9
[NPCShipArch]
nickname = fc_h_ge_csv_d10
loadout = fc_h_ge_csv_loadout02
level = d10
ship_archetype = ge_csv
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10
[NPCShipArch]
nickname = fc_h_ge_csv_d11
loadout = fc_h_ge_csv_loadout02
level = d11
ship_archetype = ge_csv
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11
[NPCShipArch]
nickname = fc_h_ge_csv_d12-19
loadout = fc_h_ge_csv_loadout02
level = d12
ship_archetype = ge_csv
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = fc_u_ge_fighter4_d1-10
loadout = fc_u_ge_fighter4_loadout01
level = d10
ship_archetype = ge_fighter4
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10
[NPCShipArch]
nickname = fc_u_ge_fighter4_d11
loadout = fc_u_ge_fighter4_loadout01
level = d11
ship_archetype = ge_fighter4
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11
[NPCShipArch]
nickname = fc_u_ge_fighter4_d12-19
loadout = fc_u_ge_fighter5_loadout01
level = d12
ship_archetype = ge_fighter5
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = gd_im_ge_fighter2_d1-4
loadout = gd_im_ge_fighter2_loadout01
level = d4
ship_archetype = ge_fighter2
pilot = pilot_company_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4
[NPCShipArch]
nickname = gd_im_ge_fighter2_d5
loadout = gd_im_ge_fighter2_loadout01
level = d5
ship_archetype = ge_fighter2
pilot = pilot_company_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d5
[NPCShipArch]
nickname = gd_im_ge_fighter2_d6
loadout = gd_im_ge_fighter2_loadout01
level = d6
ship_archetype = ge_fighter2
pilot = pilot_company_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d6
[NPCShipArch]
nickname = gd_im_ge_fighter2_d7
loadout = gd_im_ge_fighter2_loadout01
level = d7
ship_archetype = ge_fighter2
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7
[NPCShipArch]
nickname = gd_im_ge_fighter4_d8
loadout = gd_im_ge_fighter4_loadout01
level = d8
ship_archetype = ge_fighter4
pilot = pilot_company_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d8
[NPCShipArch]
nickname = gd_im_ge_fighter4_d9
loadout = gd_im_ge_fighter4_loadout01
level = d9
ship_archetype = ge_fighter4
pilot = pilot_company_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9
[NPCShipArch]
nickname = gd_im_ge_fighter4_d10
loadout = gd_im_ge_fighter4_loadout01
level = d10
ship_archetype = ge_fighter4
pilot = pilot_company_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10
[NPCShipArch]
nickname = gd_im_ge_fighter4_d11
loadout = gd_im_ge_fighter4_loadout01
level = d11
ship_archetype = ge_fighter4
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11
[NPCShipArch]
nickname = gd_im_ge_fighter5_d12
loadout = gd_im_ge_fighter5_loadout01
level = d12
ship_archetype = ge_fighter5
pilot = pilot_company_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d12
[NPCShipArch]
nickname = gd_im_ge_fighter5_d13
loadout = gd_im_ge_fighter5_loadout01
level = d13
ship_archetype = ge_fighter5
pilot = pilot_company_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d13
[NPCShipArch]
nickname = gd_im_ge_fighter5_d14
loadout = gd_im_ge_fighter5_loadout01
level = d14
ship_archetype = ge_fighter5
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14
[NPCShipArch]
nickname = gd_im_ge_fighter6_d15-19
loadout = gd_im_ge_fighter6_loadout01
level = d15
ship_archetype = ge_fighter6
pilot = pilot_company_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = gd_im_br_freighter_d1-4
loadout = gd_im_br_freighter_loadout01
level = d4
ship_archetype = br_freighter
pilot = freighter_easy
state_graph = FIGHTER
npc_class = lawful, class_freighter, d1, d2, d3, d4
[NPCShipArch]
nickname = gd_im_br_freighter_d5
loadout = gd_im_br_freighter_loadout01
level = d5
ship_archetype = br_freighter
pilot = freighter_med
state_graph = FIGHTER
npc_class = lawful, class_freighter, d5
[NPCShipArch]
nickname = gd_im_br_freighter_d6-19
loadout = gd_im_br_freighter_loadout01
level = d6
ship_archetype = br_freighter
pilot = freighter_hard
state_graph = FIGHTER
npc_class = lawful, class_freighter, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = gd_im_ge_transport_d1-4
loadout = gd_im_ge_transport_loadout01
level = d4
ship_archetype = ge_transport
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_transport, d1, d2, d3, d4
[NPCShipArch]
nickname = gd_im_ge_transport_d5
loadout = gd_im_ge_transport_loadout01
level = d5
ship_archetype = ge_transport
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_transport, d5
[NPCShipArch]
nickname = gd_im_ge_large_transport_d5
loadout = gd_im_ge_large_transport_loadout01
level = d5
ship_archetype = ge_large_transport
pilot = transport_easiest
state_graph = TRANSPORT
npc_class = lawful, class_transport, d5
[NPCShipArch]
nickname = gd_im_ge_large_transport_d6
loadout = gd_im_ge_large_transport_loadout01
level = d6
ship_archetype = ge_large_transport
pilot = transport_easy
state_graph = TRANSPORT
npc_class = lawful, class_transport, d6
[NPCShipArch]
nickname = gd_im_ge_large_transport_d7
loadout = gd_im_ge_large_transport_loadout01
level = d7
ship_archetype = ge_large_transport
pilot = transport_med
state_graph = TRANSPORT
npc_class = lawful, class_transport, d7
[NPCShipArch]
nickname = gd_im_ge_large_transport_d8
loadout = gd_im_ge_large_transport_loadout01
level = d8
ship_archetype = ge_large_transport
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_transport, d8
[NPCShipArch]
nickname = gd_im_ge_large_transport_d9
loadout = gd_im_ge_large_transport_loadout01
level = d9
ship_archetype = ge_large_transport
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_transport, d9
[NPCShipArch]
nickname = gd_im_ge_train_d9
loadout = gd_im_ge_train_loadout01
level = d9
ship_archetype = ge_train
pilot = transport_easiest
state_graph = TRANSPORT
npc_class = lawful, class_transport, d9
[NPCShipArch]
nickname = gd_im_ge_train_d10
loadout = gd_im_ge_train_loadout01
level = d10
ship_archetype = ge_train
pilot = transport_easy
state_graph = TRANSPORT
npc_class = lawful, class_transport, d10
[NPCShipArch]
nickname = gd_im_ge_train_d11
loadout = gd_im_ge_train_loadout01
level = d11
ship_archetype = ge_train
pilot = transport_med
state_graph = TRANSPORT
npc_class = lawful, class_transport, d11
[NPCShipArch]
nickname = gd_im_ge_train_d12
loadout = gd_im_ge_train_loadout01
level = d12
ship_archetype = ge_train
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_transport, d12
[NPCShipArch]
nickname = gd_im_ge_train_d13
loadout = gd_im_ge_train_loadout01
level = d13
ship_archetype = ge_train
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_transport, d13
[NPCShipArch]
nickname = gd_im_ge_large_train_d12
loadout = gd_im_ge_large_train_loadout01
level = d12
ship_archetype = ge_large_train
pilot = transport_easy
state_graph = TRANSPORT
npc_class = lawful, class_transport, d12
[NPCShipArch]
nickname = gd_im_ge_large_train_d13
loadout = gd_im_ge_large_train_loadout01
level = d13
ship_archetype = ge_large_train
pilot = transport_med
state_graph = TRANSPORT
npc_class = lawful, class_transport, d13
[NPCShipArch]
nickname = gd_im_ge_large_train_d14-19
loadout = gd_im_ge_large_train_loadout01
level = d15
ship_archetype = ge_large_train
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_transport, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = gd_im_ge_armored_d1-12
loadout = gd_im_ge_armored_loadout01
level = d12
ship_archetype = ge_armored
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12
[NPCShipArch]
nickname = gd_im_ge_armored_d13-19
loadout = gd_im_ge_armored_loadout01
level = d13
ship_archetype = ge_armored
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_armored, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = gd_z_ge_fighter2_d1-6
loadout = gd_z_ge_fighter2_loadout01
level = d6
ship_archetype = ge_fighter2
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6
[NPCShipArch]
nickname = gd_z_ge_fighter2_d7
loadout = gd_z_ge_fighter2_loadout01
level = d7
ship_archetype = ge_fighter2
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7
[NPCShipArch]
nickname = gd_z_ge_fighter4_d8
loadout = gd_z_ge_fighter4_loadout01
level = d8
ship_archetype = ge_fighter4
pilot = pilot_pirate_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d8
[NPCShipArch]
nickname = gd_z_ge_fighter4_d9
loadout = gd_z_ge_fighter4_loadout01
level = d9
ship_archetype = ge_fighter4
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9
[NPCShipArch]
nickname = gd_z_ge_fighter4_d10
loadout = gd_z_ge_fighter4_loadout01
level = d10
ship_archetype = ge_fighter4
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10
[NPCShipArch]
nickname = gd_z_ge_fighter4_d11
loadout = gd_z_ge_fighter4_loadout01
level = d11
ship_archetype = ge_fighter4
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11
[NPCShipArch]
nickname = gd_z_ge_fighter5_d12
loadout = gd_z_ge_fighter5_loadout01
level = d12
ship_archetype = ge_fighter5
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d12
[NPCShipArch]
nickname = gd_z_ge_fighter5_d13
loadout = gd_z_ge_fighter5_loadout01
level = d13
ship_archetype = ge_fighter5
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d13
[NPCShipArch]
nickname = gd_z_ge_fighter5_d14
loadout = gd_z_ge_fighter5_loadout01
level = d14
ship_archetype = ge_fighter5
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14
[NPCShipArch]
nickname = gd_z_ge_fighter6_d15
loadout = gd_z_ge_fighter6_loadout01
level = d15
ship_archetype = ge_fighter6
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15
[NPCShipArch]
nickname = gd_z_ge_fighter6_d16
loadout = gd_z_ge_fighter6_loadout01
level = d16
ship_archetype = ge_fighter6
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16
[NPCShipArch]
nickname = gd_z_ge_fighter6_d17
loadout = gd_z_ge_fighter6_loadout01
level = d17
ship_archetype = ge_fighter6
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d17
[NPCShipArch]
nickname = gd_z_ge_fighter6_d18
loadout = gd_z_ge_fighter6_loadout02
level = d18
ship_archetype = red_eagle
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18
[NPCShipArch]
nickname = gd_z_ge_fighter6_d19
loadout = gd_z_ge_fighter6_loadout02
level = d19
ship_archetype = red_eagle
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19
[NPCShipArch]
nickname = blue_eagle_d18
loadout = gd_z_ge_fighter6_loadout02
level = d18
ship_archetype = blue_eagle
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18
[NPCShipArch]
nickname = blue_eagle_d19
loadout = gd_z_ge_fighter6_loadout02
level = d19
ship_archetype = blue_eagle
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19
[NPCShipArch]
nickname = gd_z_bw_freighter_d1-6
loadout = gd_z_bw_freighter_loadout01
level = d6
ship_archetype = bw_freighter
pilot = freighter_med
state_graph = FIGHTER
npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6
[NPCShipArch]
nickname = gd_z_bw_freighter_d7
loadout = gd_z_bw_freighter_loadout01
level = d7
ship_archetype = bw_freighter
pilot = freighter_hard
state_graph = FIGHTER
npc_class = lawful, class_freighter, d7
[NPCShipArch]
nickname = gd_z_bw_freighter_d8
loadout = gd_z_bw_freighter_loadout01
level = d8
ship_archetype = bw_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = lawful, class_freighter, d8
[NPCShipArch]
nickname = gd_z_bw_freighter_d9
loadout = gd_z_bw_freighter_loadout02
level = d9
ship_archetype = bw_freighter
pilot = freighter_easy
state_graph = FIGHTER
npc_class = lawful, class_freighter, d9
[NPCShipArch]
nickname = gd_z_bw_freighter_d10
loadout = gd_z_bw_freighter_loadout02
level = d10
ship_archetype = bw_freighter
pilot = freighter_med
state_graph = FIGHTER
npc_class = lawful, class_freighter, d10
[NPCShipArch]
nickname = gd_z_bw_freighter_d11
loadout = gd_z_bw_freighter_loadout02
level = d11
ship_archetype = bw_freighter
pilot = freighter_hard
state_graph = FIGHTER
npc_class = lawful, class_freighter, d11
[NPCShipArch]
nickname = gd_z_bw_freighter_d12
loadout = gd_z_bw_freighter_loadout02
level = d12
ship_archetype = bw_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = lawful, class_freighter, d12
[NPCShipArch]
nickname = gd_z_bw_freighter_d13
loadout = gd_z_bw_freighter_loadout03
level = d13
ship_archetype = bw_freighter
pilot = freighter_easy
state_graph = FIGHTER
npc_class = lawful, class_freighter, d13
[NPCShipArch]
nickname = gd_z_bw_freighter_d14
loadout = gd_z_bw_freighter_loadout03
level = d14
ship_archetype = bw_freighter
pilot = freighter_med
state_graph = FIGHTER
npc_class = lawful, class_freighter, d14
[NPCShipArch]
nickname = gd_z_bw_freighter_d15
loadout = gd_z_bw_freighter_loadout03
level = d15
ship_archetype = bw_freighter
pilot = freighter_hard
state_graph = FIGHTER
npc_class = lawful, class_freighter, d15
[NPCShipArch]
nickname = gd_z_bw_freighter_d16-19
loadout = gd_z_bw_freighter_loadout03
level = d16
ship_archetype = bw_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = lawful, class_freighter, d16, d17, d18, d19
[NPCShipArch]
nickname = br_n_br_elite_d1
loadout = br_n_br_elite_loadout01
level = d1
ship_archetype = br_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1
[NPCShipArch]
nickname = br_n_br_elite_d2
loadout = br_n_br_elite_loadout01
level = d2
ship_archetype = br_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d2
[NPCShipArch]
nickname = br_n_br_elite_d3
loadout = br_n_br_elite_loadout01
level = d3
ship_archetype = br_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d3
[NPCShipArch]
nickname = br_n_br_elite_d4
loadout = br_n_br_elite_loadout01
level = d4
ship_archetype = br_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d4
[NPCShipArch]
nickname = br_n_br_elite_d5
loadout = br_n_br_elite_loadout01
level = d5
ship_archetype = br_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d5
[NPCShipArch]
nickname = br_n_br_elite_d6
loadout = br_n_br_elite_loadout01
level = d6
ship_archetype = br_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d6
[NPCShipArch]
nickname = br_n_br_elite_d7
loadout = br_n_br_elite_loadout01
level = d7
ship_archetype = br_elite
pilot = pilot_military_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7
[NPCShipArch]
nickname = br_n_br_elite_d8
loadout = br_n_br_elite_loadout01
level = d8
ship_archetype = br_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d8
[NPCShipArch]
nickname = br_n_br_elite_d9
loadout = br_n_br_elite_loadout02
level = d9
ship_archetype = br_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9
[NPCShipArch]
nickname = br_n_br_elite_d10
loadout = br_n_br_elite_loadout02
level = d10
ship_archetype = br_elite
pilot = pilot_military_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10
[NPCShipArch]
nickname = br_n_br_elite_d11
loadout = br_n_br_elite_loadout02
level = d11
ship_archetype = br_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11
[NPCShipArch]
nickname = br_n_br_elite_d12
loadout = br_n_br_elite_loadout02
level = d12
ship_archetype = br_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d12
[NPCShipArch]
nickname = br_n_br_elite_d13
loadout = br_n_br_elite_loadout01
level = d13
ship_archetype = br_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d13
[NPCShipArch]
nickname = br_n_br_elite_d14
loadout = br_n_br_elite_loadout01
level = d14
ship_archetype = br_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14
[NPCShipArch]
nickname = br_n_br_elite_d15
loadout = br_n_br_elite_loadout01
level = d15
ship_archetype = br_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15
[NPCShipArch]
nickname = br_n_br_elite_d16
loadout = br_n_br_elite_loadout01
level = d16
ship_archetype = br_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16
[NPCShipArch]
nickname = br_n_br_elite_d17
loadout = br_n_br_elite_loadout01
level = d17
ship_archetype = br_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d17
[NPCShipArch]
nickname = br_n_br_elite_d18
loadout = br_n_br_paladin
level = d18
ship_archetype = dsy_paladin
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18
[NPCShipArch]
nickname = br_n_br_elite_d19
loadout = br_n_br_paladin
level = d19
ship_archetype = dsy_paladin
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19
[NPCShipArch]
nickname = br_n_br_gunboat_d1-7
loadout = br_n_br_gunboat_loadout02
level = d6
ship_archetype = dsy_br_gunboat
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d1, d2, d3, d4, d5, d6, d7
[NPCShipArch]
nickname = br_n_br_gunboat_d8-19
loadout = br_n_br_gunboat_loadout02
level = d10
ship_archetype = dsy_br_gunboat
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = br_n_destroyer_d22
loadout = br_n_br_destroyer
level = d22
ship_archetype = br_destroyer
pilot = destroyer_default
state_graph = CRUISER
npc_class = lawful, CRUISER, d22
[NPCShipArch]
nickname = br_n_battleship_d25
loadout = br_n_br_battleship
level = d25
ship_archetype = br_battleship
pilot = destroyer_default
state_graph = CRUISER
npc_class = lawful, battleship, d25
[NPCShipArch]
nickname = br_p_br_fighter_d1-5
loadout = br_p_br_fighter_loadout01
level = d5
ship_archetype = br_fighter
pilot = pilot_police_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5
[NPCShipArch]
nickname = br_p_br_fighter_d6
loadout = br_p_br_fighter_loadout01
level = d6
ship_archetype = br_fighter
pilot = pilot_police_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d6
[NPCShipArch]
nickname = br_p_br_fighter_d7-19
loadout = br_p_br_fighter_loadout01
level = d7
ship_archetype = br_fighter
pilot = pilot_police_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = br_p_ge_armored_d1-19
loadout = br_p_ge_armored_loadout01
level = d7
ship_archetype = ge_armored
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = ku_p_ku_fighter_d1-7
loadout = ku_p_ku_fighter_loadout01
level = d7
ship_archetype = ku_fighter
pilot = pilot_police_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7
[NPCShipArch]
nickname = ku_p_ku_fighter_d8
loadout = ku_p_ku_fighter_loadout01
level = d8
ship_archetype = ku_fighter
pilot = pilot_police_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d8
[NPCShipArch]
nickname = ku_p_ku_fighter_d9-19
loadout = ku_p_ku_fighter_loadout01
level = d9
ship_archetype = ku_fighter
pilot = pilot_police_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = ku_p_ge_armored_d1-19
loadout = ku_p_ge_armored_loadout01
level = d9
ship_archetype = ge_armored
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = rh_n_rh_elite_d1
loadout = rh_n_rh_elite_loadout01
level = d1
ship_archetype = rh_elite
pilot = pilot_military_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1
[NPCShipArch]
nickname = rh_n_rh_elite_d2
loadout = rh_n_rh_elite_loadout01
level = d2
ship_archetype = rh_elite
pilot = pilot_military_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d2
[NPCShipArch]
nickname = rh_n_rh_elite_d3
loadout = rh_n_rh_elite_loadout01
level = d3
ship_archetype = rh_elite
pilot = pilot_military_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d3
[NPCShipArch]
nickname = rh_n_rh_elite_d4
loadout = rh_n_rh_elite_loadout01
level = d4
ship_archetype = rh_elite
pilot = pilot_military_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d4
[NPCShipArch]
nickname = rh_n_rh_elite_d5
loadout = rh_n_rh_elite_loadout01
level = d5
ship_archetype = rh_elite
pilot = pilot_military_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d5
[NPCShipArch]
nickname = rh_n_rh_elite_d6
loadout = rh_n_rh_elite_loadout01
level = d6
ship_archetype = rh_elite
pilot = pilot_military_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d6
[NPCShipArch]
nickname = rh_n_rh_elite_d7
loadout = rh_n_rh_elite_loadout01
level = d7
ship_archetype = rh_elite
pilot = pilot_military_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7
[NPCShipArch]
nickname = rh_n_rh_elite_d8
loadout = rh_n_rh_elite_loadout01
level = d8
ship_archetype = rh_elite
pilot = pilot_military_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d8
[NPCShipArch]
nickname = rh_n_rh_elite_d9
loadout = rh_n_rh_elite_loadout01
level = d9
ship_archetype = rh_elite
pilot = pilot_military_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9
[NPCShipArch]
nickname = rh_n_rh_elite_d10
loadout = rh_n_rh_elite_loadout01
level = d10
ship_archetype = rh_elite
pilot = pilot_military_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10
[NPCShipArch]
nickname = rh_n_rh_elite_d11
loadout = rh_n_rh_elite_loadout01
level = d11
ship_archetype = rh_elite
pilot = pilot_military_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11
[NPCShipArch]
nickname = rh_n_rh_elite_d12
loadout = rh_n_rh_elite_loadout01
level = d12
ship_archetype = rh_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d12
[NPCShipArch]
nickname = rh_n_rh_elite_d13
loadout = rh_n_rh_elite_loadout01
level = d13
ship_archetype = rh_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d13
[NPCShipArch]
nickname = rh_n_rh_elite_d14
loadout = rh_n_rh_elite_loadout01
level = d14
ship_archetype = rh_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14
[NPCShipArch]
nickname = rh_n_rh_elite_d15
loadout = rh_n_rh_elite_loadout01
level = d15
ship_archetype = rh_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15
[NPCShipArch]
nickname = rh_n_rh_elite_d16
loadout = rh_n_rh_elite_loadout01
level = d16
ship_archetype = rh_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16
[NPCShipArch]
nickname = rh_n_rh_elite_d17
loadout = rh_n_rh_elite_loadout01
level = d17
ship_archetype = rh_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d17
[NPCShipArch]
nickname = rh_n_rh_elite_d18
loadout = rh_n_rh_player_gt_fighter
level = d18
ship_archetype = player_gt_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18
[NPCShipArch]
nickname = rh_n_rh_elite_d19
loadout = rh_n_rh_player_gt_fighter
level = d19
ship_archetype = player_gt_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19
[NPCShipArch]
nickname = rh_n_rh_gunboat_d1-19
loadout = Rheinland_Gunboat_Loadout
level = d13
ship_archetype = dsy_rh_gunboat
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = rh_n_cruiser_d22
loadout = rh_cruiser
level = d22
ship_archetype = rh_cruiser
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, CRUISER, d22
[NPCShipArch]
nickname = rh_n_battleship_d25
loadout = rh_battleship
level = d25
ship_archetype = rh_battleship
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, battleship, d25
[NPCShipArch]
nickname = rh_p_rh_fighter_d1-10
loadout = rh_p_rh_fighter_loadout01
level = d10
ship_archetype = rh_fighter
pilot = pilot_police_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10
[NPCShipArch]
nickname = rh_p_rh_fighter_d11-19
loadout = rh_p_rh_fighter_loadout01
level = d11
ship_archetype = rh_fighter
pilot = pilot_police_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = rh_p_ge_armored_d1-19
loadout = rh_p_ge_armored_loadout01
level = d11
ship_archetype = ge_armored
pilot = transport_med
state_graph = TRANSPORT
npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = fc_bd_ku_dragon_d1
loadout = fc_bd_ku_dragon_loadout01
level = d1
ship_archetype = ku_dragon
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1
[NPCShipArch]
nickname = fc_bd_ku_dragon_d2
loadout = fc_bd_ku_dragon_loadout01
level = d2
ship_archetype = ku_dragon
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d2
[NPCShipArch]
nickname = fc_bd_ku_dragon_d3
loadout = fc_bd_ku_dragon_loadout01
level = d3
ship_archetype = ku_dragon
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d3
[NPCShipArch]
nickname = fc_bd_ku_dragon_d4
loadout = fc_bd_ku_dragon_loadout01
level = d4
ship_archetype = ku_dragon
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d4
[NPCShipArch]
nickname = fc_bd_ku_dragon_d5
loadout = fc_bd_ku_dragon_loadout01
level = d5
ship_archetype = ku_dragon
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d5
[NPCShipArch]
nickname = fc_bd_ku_dragon_d6
loadout = fc_bd_ku_dragon_loadout01
level = d6
ship_archetype = ku_dragon
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d6
[NPCShipArch]
nickname = fc_bd_ku_dragon_d7
loadout = fc_bd_ku_dragon_loadout01
level = d7
ship_archetype = ku_dragon
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d7
[NPCShipArch]
nickname = fc_bd_ku_dragon_d8
loadout = fc_bd_ku_dragon_loadout01
level = d8
ship_archetype = ku_dragon
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8
[NPCShipArch]
nickname = fc_bd_ku_dragon_d9
loadout = fc_bd_ku_dragon_loadout02
level = d9
ship_archetype = ku_dragon
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9
[NPCShipArch]
nickname = fc_bd_ku_dragon_d10
loadout = fc_bd_ku_dragon_loadout02
level = d10
ship_archetype = ku_dragon
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10
[NPCShipArch]
nickname = fc_bd_ku_dragon_d11
loadout = fc_bd_ku_dragon_loadout02
level = d11
ship_archetype = ku_dragon
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11
[NPCShipArch]
nickname = fc_bd_ku_dragon_d12
loadout = fc_bd_ku_dragon_loadout02
level = d12
ship_archetype = ku_dragon
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12
[NPCShipArch]
nickname = fc_bd_ku_dragon_d13
loadout = fc_bd_ku_dragon_loadout02
level = d13
ship_archetype = ku_dragon
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13
[NPCShipArch]
nickname = fc_bd_ku_dragon_d14
loadout = fc_bd_ku_dragon_loadout02
level = d14
ship_archetype = ku_dragon
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d14
[NPCShipArch]
nickname = fc_bd_ku_dragon_d15
loadout = fc_bd_ku_dragon_loadout02
level = d15
ship_archetype = ku_dragon
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15
[NPCShipArch]
nickname = fc_bd_ku_dragon_d16
loadout = fc_bd_ku_dragon_loadout02
level = d16
ship_archetype = ku_dragon
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = fc_bd_ku_dragon_d17
loadout = fc_bd_ku_dragon_loadout02
level = d17
ship_archetype = ku_dragon
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = fc_bd_ku_dragon_d18
loadout = fc_bd_ku_Bloody_dragon
level = d18
ship_archetype = Bloody dragon
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = fc_bd_ku_dragon_d19
loadout = fc_bd_ku_Bloody_dragon
level = d19
ship_archetype = Bloody dragon
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = fc_b_bw_elite_d1
loadout = fc_b_bw_elite_loadout01
level = d1
ship_archetype = bw_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1
[NPCShipArch]
nickname = fc_b_bw_elite_d2
loadout = fc_b_bw_elite_loadout01
level = d2
ship_archetype = bw_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d2
[NPCShipArch]
nickname = fc_b_bw_elite_d3
loadout = fc_b_bw_elite_loadout01
level = d3
ship_archetype = bw_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d3
[NPCShipArch]
nickname = fc_b_bw_elite_d4
loadout = fc_b_bw_elite_loadout01
level = d4
ship_archetype = bw_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d4
[NPCShipArch]
nickname = fc_b_bw_elite_d5
loadout = fc_b_bw_elite_loadout01
level = d5
ship_archetype = bw_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d5
[NPCShipArch]
nickname = fc_b_bw_elite_d6
loadout = fc_b_bw_elite_loadout01
level = d6
ship_archetype = bw_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d6
[NPCShipArch]
nickname = fc_b_bw_elite_d7
loadout = fc_b_bw_elite_loadout01
level = d7
ship_archetype = bw_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d7
[NPCShipArch]
nickname = fc_b_bw_elite_d8
loadout = fc_b_bw_elite_loadout01
level = d8
ship_archetype = bw_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8
[NPCShipArch]
nickname = fc_b_bw_elite_d9
loadout = fc_b_bw_elite_loadout01
level = d9
ship_archetype = bw_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9
[NPCShipArch]
nickname = fc_b_bw_elite_d10
loadout = fc_b_bw_elite_loadout01
level = d10
ship_archetype = bw_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10
[NPCShipArch]
nickname = fc_b_bw_elite_d11
loadout = fc_b_bw_elite_loadout01
level = d11
ship_archetype = bw_elite
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11
[NPCShipArch]
nickname = fc_b_bw_elite_d12
loadout = fc_b_bw_elite_loadout02
level = d12
ship_archetype = bw_elite
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12
[NPCShipArch]
nickname = fc_b_bw_elite_d13
loadout = fc_b_bw_elite_loadout02
level = d13
ship_archetype = bw_elite
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13
[NPCShipArch]
nickname = fc_b_bw_elite_d14
loadout = fc_b_bw_elite_loadout02
level = d14
ship_archetype = bw_elite
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d14
[NPCShipArch]
nickname = fc_b_bw_elite_d15
loadout = fc_b_bw_elite_loadout02
level = d15
ship_archetype = bw_elite
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15
[NPCShipArch]
nickname = fc_b_bw_elite_d16
loadout = fc_b_bw_elite_loadout02
level = d16
ship_archetype = bw_elite
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = fc_b_bw_elite_d17
loadout = fc_b_bw_elite_loadout02
level = d17
ship_archetype = bw_elite
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = fc_b_bw_elite_d18
loadout = fc_b_bw_BW_Claymore
level = d18
ship_archetype = bw_claymore
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = fc_b_bw_elite_d19
loadout = fc_b_bw_BW_Claymore
level = d19
ship_archetype = bw_claymore
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = fc_c_co_fighter_d1-6
loadout = fc_c_co_fighter_loadout01
level = d6
ship_archetype = co_fighter
pilot = pilot_corsair_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6
[NPCShipArch]
nickname = fc_c_co_fighter_d7
loadout = fc_c_co_fighter_loadout01
level = d7
ship_archetype = co_fighter
pilot = pilot_corsair_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d7
[NPCShipArch]
nickname = fc_c_co_fighter_d8
loadout = fc_c_co_fighter_loadout01
level = d8
ship_archetype = co_fighter
pilot = pilot_corsair_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8
[NPCShipArch]
nickname = fc_c_co_fighter_d9
loadout = fc_c_co_fighter_loadout02
level = d9
ship_archetype = co_fighter
pilot = pilot_corsair_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9
[NPCShipArch]
nickname = fc_c_co_fighter_d10
loadout = fc_c_co_fighter_loadout02
level = d10
ship_archetype = co_fighter
pilot = pilot_corsair_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10
[NPCShipArch]
nickname = fc_c_co_elite_d11
loadout = fc_c_co_elite_loadout01
level = d11
ship_archetype = co_elite
pilot = pilot_corsair_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11
[NPCShipArch]
nickname = fc_c_co_elite_d12
loadout = fc_c_co_elite_loadout01
level = d12
ship_archetype = co_elite
pilot = pilot_corsair_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12
[NPCShipArch]
nickname = fc_c_co_elite_d13
loadout = fc_c_co_elite_loadout01
level = d13
ship_archetype = co_elite
pilot = pilot_corsair_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13
[NPCShipArch]
nickname = fc_c_co_elite_d14
loadout = fc_c_co_elite_loadout02
level = d14
ship_archetype = co_elite
pilot = pilot_corsair_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d14
[NPCShipArch]
nickname = fc_c_co_elite_d15
loadout = fc_c_co_elite_loadout02
level = d15
ship_archetype = co_elite
pilot = pilot_corsair_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15
[NPCShipArch]
nickname = fc_c_co_elite2_d16
loadout = fc_c_co_elite2_loadout01
level = d16
ship_archetype = co_elite2
pilot = pilot_corsair_easy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = fc_c_co_elite2_d17
loadout = fc_c_co_elite2_loadout01
level = d17
ship_archetype = co_elite2
pilot = pilot_corsair_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = fc_c_co_elite2_d18
loadout = fc_c_co_elite2_loadout03
level = d18
ship_archetype = blacktitan
pilot = pilot_corsair_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = fc_c_co_elite2_d19
loadout = fc_c_co_elite2_loadout03
level = d19
ship_archetype = blacktitan
pilot = pilot_corsair_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = fc_fa_ge_fighter2_d1-7
loadout = fc_fa_ge_fighter2_loadout01
level = d7
ship_archetype = ge_fighter2
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7
[NPCShipArch]
nickname = fc_fa_ge_fighter4_d8
loadout = fc_fa_ge_fighter4_loadout01
level = d8
ship_archetype = ge_fighter4
pilot = pilot_company_easy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8
[NPCShipArch]
nickname = fc_fa_ge_fighter4_d9-19
loadout = fc_fa_ge_fighter4_loadout01
level = d9
ship_archetype = ge_fighter4
pilot = pilot_company_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = fc_g_ge_fighter2_d1-5
loadout = fc_g_ge_fighter2_loadout01
level = d5
ship_archetype = ge_fighter2
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5
[NPCShipArch]
nickname = fc_g_ge_fighter2_d6
loadout = fc_g_ge_fighter2_loadout01
level = d6
ship_archetype = ge_fighter2
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d6
[NPCShipArch]
nickname = fc_g_ge_fighter2_d7
loadout = fc_g_ge_fighter2_loadout01
level = d7
ship_archetype = ge_fighter2
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d7
[NPCShipArch]
nickname = fc_g_ge_fighter4_d8
loadout = fc_g_ge_fighter4_loadout01
level = d8
ship_archetype = ge_fighter4
pilot = pilot_pirate_easy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8
[NPCShipArch]
nickname = fc_g_ge_fighter4_d9
loadout = fc_g_ge_fighter4_loadout01
level = d9
ship_archetype = ge_fighter4
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9
[NPCShipArch]
nickname = fc_g_ge_fighter4_d10
loadout = fc_g_ge_fighter4_loadout01
level = d10
ship_archetype = ge_fighter4
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10
[NPCShipArch]
nickname = fc_g_ge_fighter4_d11-19
loadout = fc_g_ge_fighter4_loadout01
level = d11
ship_archetype = ge_fighter4
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = fc_lwb_ge_fighter4_d1-10
loadout = fc_lwb_ge_fighter4_loadout01
level = d10
ship_archetype = ge_fighter4
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10
[NPCShipArch]
nickname = fc_lwb_ge_fighter4_d11
loadout = fc_lwb_ge_fighter4_loadout01
level = d11
ship_archetype = ge_fighter4
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11
[NPCShipArch]
nickname = fc_lwb_ge_fighter4_d12
loadout = fc_lwb_ge_fighter5_loadout01
level = d12
ship_archetype = ge_fighter5
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12
[NPCShipArch]
nickname = fc_lwb_ge_fighter5_d13-19
loadout = fc_lwb_ge_fighter5_loadout01
level = d13
ship_archetype = ge_fighter5
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = fc_m_pi_fighter_d1-5
loadout = fc_m_pi_fighter_loadout01
level = d5
ship_archetype = pi_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5
[NPCShipArch]
nickname = fc_m_pi_fighter_d6
loadout = fc_m_pi_fighter_loadout01
level = d6
ship_archetype = pi_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d6
[NPCShipArch]
nickname = fc_m_pi_elite_d7
loadout = fc_m_pi_elite_loadout01
level = d7
ship_archetype = pi_elite
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d7
[NPCShipArch]
nickname = fc_m_pi_elite_d8
loadout = fc_m_pi_elite_loadout01
level = d8
ship_archetype = pi_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8
[NPCShipArch]
nickname = fc_m_pi_elite_d9
loadout = fc_m_pi_elite_loadout01
level = d9
ship_archetype = pi_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9
[NPCShipArch]
nickname = fc_m_pi_elite_d10
loadout = fc_m_pi_elite_loadout01
level = d10
ship_archetype = pi_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10
[NPCShipArch]
nickname = fc_m_pi_elite_d11
loadout = fc_m_pi_elite_loadout01
level = d11
ship_archetype = pi_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11
[NPCShipArch]
nickname = fc_m_pi_elite_d12
loadout = fc_m_pi_elite_loadout01
level = d12
ship_archetype = pi_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12
[NPCShipArch]
nickname = fc_m_pi_elite_d13
loadout = fc_m_pi_elite_loadout01
level = d13
ship_archetype = pi_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13
[NPCShipArch]
nickname = fc_m_pi_elite_d14
loadout = fc_m_pi_elite_loadout01
level = d14
ship_archetype = pi_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d14
[NPCShipArch]
nickname = fc_m_pi_elite_d15
loadout = fc_m_pi_elite_loadout01
level = d15
ship_archetype = pi_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15
[NPCShipArch]
nickname = fc_m_pi_elite_d16
loadout = fc_m_pi_elite_loadout01
level = d16
ship_archetype = pi_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = fc_m_pi_elite_d17
loadout = fc_m_pi_elite_loadout01
level = d17
ship_archetype = pi_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = fc_m_pi_elite_d18
loadout = fc_m_pi_player_hellhound
level = d18
ship_archetype = player_hellhound
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = fc_m_pi_elite_d19
loadout = fc_m_pi_player_hellhound
level = d19
ship_archetype = player_hellhound
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = fc_rh_bw_fighter_d1-8
loadout = fc_rh_bw_fighter_loadout01
level = d8
ship_archetype = bw_fighter
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8
[NPCShipArch]
nickname = fc_rh_bw_elite_d9
loadout = fc_rh_bw_elite_loadout01
level = d9
ship_archetype = bw_elite
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9
[NPCShipArch]
nickname = fc_rh_bw_elite_d10
loadout = fc_rh_bw_elite_loadout01
level = d10
ship_archetype = bw_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10
[NPCShipArch]
nickname = fc_rh_bw_elite_d11
loadout = fc_rh_bw_elite_loadout01
level = d11
ship_archetype = bw_elite
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11
[NPCShipArch]
nickname = fc_rh_bw_elite_d12
loadout = fc_rh_bw_elite_loadout02
level = d12
ship_archetype = bw_elite
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12
[NPCShipArch]
nickname = fc_rh_bw_elite_d13
loadout = fc_rh_bw_elite_loadout02
level = d13
ship_archetype = bw_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13
[NPCShipArch]
nickname = fc_rh_bw_elite_d14
loadout = fc_rh_bw_elite_loadout02
level = d14
ship_archetype = bw_elite
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d14
[NPCShipArch]
nickname = fc_rh_bw_elite2_d15
loadout = fc_rh_bw_elite2_loadout01
level = d15
ship_archetype = bw_elite2
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15
[NPCShipArch]
nickname = fc_rh_bw_elite2_d16
loadout = fc_rh_bw_elite2_loadout01
level = d16
ship_archetype = bw_elite2
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = fc_rh_bw_elite2_d17-19
loadout = fc_rh_bw_elite2_loadout01
level = d17
ship_archetype = bw_elite2
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17, d18, d19
[NPCShipArch]
nickname = gd_gm_ge_fighter4_d1-8
loadout = gd_gm_ge_fighter4_loadout01
level = d8
ship_archetype = ge_fighter4
pilot = pilot_company_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8
[NPCShipArch]
nickname = gd_gm_ge_fighter4_d9
loadout = gd_gm_ge_fighter4_loadout01
level = d9
ship_archetype = ge_fighter4
pilot = pilot_company_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9
[NPCShipArch]
nickname = gd_gm_ge_fighter4_d10
loadout = gd_gm_ge_fighter4_loadout01
level = d10
ship_archetype = ge_fighter4
pilot = pilot_company_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10
[NPCShipArch]
nickname = gd_gm_ge_fighter4_d11
loadout = gd_gm_ge_fighter4_loadout01
level = d11
ship_archetype = ge_fighter4
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11
[NPCShipArch]
nickname = gd_gm_ge_fighter5_d12
loadout = gd_gm_ge_fighter5_loadout01
level = d12
ship_archetype = ge_fighter5
pilot = pilot_company_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d12
[NPCShipArch]
nickname = gd_gm_ge_fighter5_d13
loadout = gd_gm_ge_fighter5_loadout01
level = d13
ship_archetype = ge_fighter5
pilot = pilot_company_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d13
[NPCShipArch]
nickname = gd_gm_ge_fighter5_d14
loadout = gd_gm_ge_fighter5_loadout01
level = d14
ship_archetype = ge_fighter5
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14
[NPCShipArch]
nickname = gd_gm_ge_fighter6_d15
loadout = gd_gm_ge_fighter6_loadout01
level = d15
ship_archetype = ge_fighter6
pilot = pilot_company_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15
[NPCShipArch]
nickname = gd_gm_ge_fighter6_d16
loadout = gd_gm_ge_fighter6_loadout01
level = d16
ship_archetype = ge_fighter6
pilot = pilot_company_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16
[NPCShipArch]
nickname = gd_gm_ge_fighter6_d17-19
loadout = gd_gm_ge_fighter6_loadout01
level = d17
ship_archetype = ge_fighter6
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d17, d18, d19
[NPCShipArch]
nickname = gd_gm_ge_large_transport_d1-8
loadout = gd_gm_ge_large_transport_loadout01
level = d8
ship_archetype = ge_large_transport
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_transport, d1, d2, d3, d4, d5, d6, d7, d8
[NPCShipArch]
nickname = gd_gm_ge_large_transport_d9
loadout = gd_gm_ge_large_transport_loadout01
level = d9
ship_archetype = ge_large_transport
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_transport, d9
[NPCShipArch]
nickname = gd_gm_ge_train_d9
loadout = gd_gm_ge_train_loadout01
level = d9
ship_archetype = ge_train
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_transport, d9
[NPCShipArch]
nickname = gd_gm_ge_train_d10
loadout = gd_gm_ge_train_loadout01
level = d10
ship_archetype = ge_train
pilot = transport_easy
state_graph = TRANSPORT
npc_class = lawful, class_transport, d10
[NPCShipArch]
nickname = gd_gm_ge_train_d11
loadout = gd_gm_ge_train_loadout01
level = d11
ship_archetype = ge_train
pilot = transport_med
state_graph = TRANSPORT
npc_class = lawful, class_transport, d11
[NPCShipArch]
nickname = gd_gm_ge_train_d12
loadout = gd_gm_ge_train_loadout01
level = d12
ship_archetype = ge_train
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_transport, d12
[NPCShipArch]
nickname = gd_gm_ge_train_d13
loadout = gd_gm_ge_train_loadout01
level = d13
ship_archetype = ge_train
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_transport, d13
[NPCShipArch]
nickname = gd_gm_ge_large_train_d12
loadout = gd_gm_ge_large_train_loadout01
level = d12
ship_archetype = ge_large_train
pilot = transport_easy
state_graph = TRANSPORT
npc_class = lawful, class_transport, d12
[NPCShipArch]
nickname = gd_gm_ge_large_train_d13
loadout = gd_gm_ge_large_train_loadout01
level = d13
ship_archetype = ge_large_train
pilot = transport_med
state_graph = TRANSPORT
npc_class = lawful, class_transport, d13
[NPCShipArch]
nickname = gd_gm_ge_large_train_d14-19
loadout = gd_gm_ge_large_train_loadout01
level = d14
ship_archetype = ge_large_train
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_transport, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = gd_gm_ge_armored_d1-12
loadout = gd_gm_ge_armored_loadout01
level = d12
ship_archetype = ge_armored
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12
[NPCShipArch]
nickname = gd_gm_ge_armored_d13-19
loadout = gd_gm_ge_armored_loadout01
level = d13
ship_archetype = ge_armored
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_armored, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = gd_gm_ku_freighter_d1-8
loadout = gd_gm_ku_freighter_loadout01
level = d8
ship_archetype = ku_freighter
pilot = freighter_hard
state_graph = FIGHTER
npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6, d7, d8
[NPCShipArch]
nickname = gd_gm_ku_freighter_d9-10
loadout = gd_gm_ku_freighter_loadout01
level = d9
ship_archetype = ku_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = lawful, class_freighter, d9, d10
[NPCShipArch]
nickname = gd_gm_ku_freighter_d11-19
loadout = gd_gm_ku_freighter_loadout02
level = d11
ship_archetype = ku_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = lawful, class_freighter, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = fc_n_no_fighter_d16
loadout = no_fighter_loadout02
level = d16
ship_archetype = no_fighter
pilot = MSN13_Nomad_Fighter
state_graph = FIGHTER
npc_class = unlawful, FIGHTER, d16
[NPCShipArch]
nickname = fc_n_no_fighter_d17
loadout = no_fighter_loadout02
level = d17
ship_archetype = no_fighter
pilot = MSN13_Nomad_Fighter
state_graph = FIGHTER
npc_class = unlawful, FIGHTER, d17
[NPCShipArch]
nickname = fc_n_no_fighter_d18
loadout = no_fighter_loadout02
level = d18
ship_archetype = no_fighter
pilot = MSN13_Nomad_Fighter
state_graph = FIGHTER
npc_class = unlawful, FIGHTER, d18
[NPCShipArch]
nickname = co_alg_ge_fighter_d1
level = d1
loadout = co_ge_fighter_loadout01
ship_archetype = ge_fighter
state_graph = FIGHTER
pilot = pilot_company_med
npc_class = lawful, class_fighter, d1
[NPCShipArch]
nickname = co_alg_ge_fighter_d2
level = d2
loadout = co_ge_fighter_loadout01
ship_archetype = ge_fighter
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d2
[NPCShipArch]
nickname = co_alg_ge_fighter_d3
level = d3
loadout = co_ge_fighter_loadout01
ship_archetype = ge_fighter
state_graph = FIGHTER
pilot = pilot_company_ace
npc_class = lawful, class_fighter, d3
[NPCShipArch]
nickname = co_alg_ge_fighter2_d4
level = d4
loadout = co_ge_fighter2_loadout01
ship_archetype = ge_fighter2
state_graph = FIGHTER
pilot = pilot_company_easy
npc_class = lawful, class_fighter, d4
[NPCShipArch]
nickname = co_alg_ge_fighter2_d5
level = d5
loadout = co_ge_fighter2_loadout01
ship_archetype = ge_fighter2
state_graph = FIGHTER
pilot = pilot_company_med
npc_class = lawful, class_fighter, d5
[NPCShipArch]
nickname = co_alg_ge_fighter2_d6
level = d6
loadout = co_ge_fighter2_loadout01
ship_archetype = ge_fighter2
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d6
[NPCShipArch]
nickname = co_alg_ge_fighter2_d7
level = d7
loadout = co_ge_fighter2_loadout01
ship_archetype = ge_fighter2
state_graph = FIGHTER
pilot = pilot_company_ace
npc_class = lawful, class_fighter, d7
[NPCShipArch]
nickname = co_alg_ge_fighter4_d8
level = d8
loadout = co_ge_fighter4_loadout01
ship_archetype = ge_fighter4
state_graph = FIGHTER
pilot = pilot_company_easy
npc_class = lawful, class_fighter, d8
[NPCShipArch]
nickname = co_alg_ge_fighter4_d9
level = d9
loadout = co_ge_fighter4_loadout01
ship_archetype = ge_fighter4
state_graph = FIGHTER
pilot = pilot_company_med
npc_class = lawful, class_fighter, d9
[NPCShipArch]
nickname = co_alg_ge_fighter4_d10
level = d10
loadout = co_ge_fighter4_loadout01
ship_archetype = ge_fighter4
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d10
[NPCShipArch]
nickname = co_alg_ge_fighter4_d11
level = d11
loadout = co_ge_fighter4_loadout01
ship_archetype = ge_fighter4
state_graph = FIGHTER
pilot = pilot_company_ace
npc_class = lawful, class_fighter, d11
[NPCShipArch]
nickname = co_alg_ge_fighter5_d12-19
level = d12
loadout = co_ge_fighter5_loadout01
ship_archetype = ge_fighter5
state_graph = FIGHTER
pilot = pilot_company_med
npc_class = lawful, class_fighter, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_alg_rh_freighter_d1-19
level = d10
loadout = co_rh_freighter_loadout01
ship_archetype = rh_freighter
state_graph = FIGHTER
pilot = freighter_med
npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_alg_ge_transport_d1
level = d1
loadout = co_ge_transport_loadout01
ship_archetype = ge_transport
state_graph = TRANSPORT
pilot = transport_easiest
npc_class = lawful, class_transport, d1
[NPCShipArch]
nickname = co_alg_ge_transport_d2
level = d2
loadout = co_ge_transport_loadout01
ship_archetype = ge_transport
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_transport, d2
[NPCShipArch]
nickname = co_alg_ge_transport_d3
level = d3
loadout = co_ge_transport_loadout01
ship_archetype = ge_transport
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_transport, d3
[NPCShipArch]
nickname = co_alg_ge_transport_d4
level = d4
loadout = co_ge_transport_loadout01
ship_archetype = ge_transport
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_transport, d4
[NPCShipArch]
nickname = co_alg_ge_transport_d5
level = d5
loadout = co_ge_transport_loadout01
ship_archetype = ge_transport
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_transport, d5
[NPCShipArch]
nickname = co_alg_ge_large_transport_d5
level = d5
loadout = co_ge_large_transport_loadout01
ship_archetype = ge_large_transport
state_graph = TRANSPORT
pilot = transport_easiest
npc_class = lawful, class_transport, d5
[NPCShipArch]
nickname = co_alg_ge_large_transport_d6
level = d6
loadout = co_ge_large_transport_loadout01
ship_archetype = ge_large_transport
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_transport, d6
[NPCShipArch]
nickname = co_alg_ge_large_transport_d7
level = d7
loadout = co_ge_large_transport_loadout01
ship_archetype = ge_large_transport
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_transport, d7
[NPCShipArch]
nickname = co_alg_ge_large_transport_d8
level = d8
loadout = co_ge_large_transport_loadout01
ship_archetype = ge_large_transport
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_transport, d8
[NPCShipArch]
nickname = co_alg_ge_large_transport_d9
level = d9
loadout = co_ge_large_transport_loadout01
ship_archetype = ge_large_transport
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_transport, d9
[NPCShipArch]
nickname = co_alg_ge_train_d9
level = d9
loadout = co_ge_train_loadout01
ship_archetype = ge_train
state_graph = TRANSPORT
pilot = transport_easiest
npc_class = lawful, class_transport, d9
[NPCShipArch]
nickname = co_alg_ge_train_d10
level = d10
loadout = co_ge_train_loadout01
ship_archetype = ge_train
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_transport, d10
[NPCShipArch]
nickname = co_alg_ge_train_d11-19
level = d11
loadout = co_ge_train_loadout01
ship_archetype = ge_train
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_transport, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_be_ge_fighter4_d11-19
level = d11
loadout = co_ge_fighter4_loadout01
ship_archetype = ge_fighter4
state_graph = FIGHTER
pilot = pilot_company_ace
npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_be_br_freighter_d1-4
level = d4
loadout = co_br_freighter_loadout01
ship_archetype = br_freighter
state_graph = FIGHTER
pilot = freighter_easy
npc_class = lawful, class_freighter, d1, d2, d3, d4
[NPCShipArch]
nickname = co_be_br_freighter_d5
level = d5
loadout = co_br_freighter_loadout01
ship_archetype = br_freighter
state_graph = FIGHTER
pilot = freighter_med
npc_class = lawful, class_freighter, d5
[NPCShipArch]
nickname = co_be_br_freighter_d6
level = d6
loadout = co_br_freighter_loadout01
ship_archetype = br_freighter
state_graph = FIGHTER
pilot = freighter_hard
npc_class = lawful, class_freighter, d6
[NPCShipArch]
nickname = co_be_br_freighter_d7-19
level = d7
loadout = co_br_freighter_loadout01
ship_archetype = br_freighter
state_graph = FIGHTER
pilot = freighter_ace
npc_class = lawful, class_freighter, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_be_ge_armored_d1-19
level = d11
loadout = co_ge_armored_loadout04
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_hsp_ge_fighter2_d5-9
level = d5
loadout = co_ge_fighter2_loadout01
ship_archetype = ge_fighter2
state_graph = FIGHTER
pilot = pilot_company_med
npc_class = lawful, class_fighter, d5, d6, d7, d8, d9
[NPCShipArch]
nickname = co_hsp_ge_fighter5_d12
level = d12
loadout = co_ge_fighter5_loadout01
ship_archetype = ge_fighter5
state_graph = FIGHTER
pilot = pilot_company_med
npc_class = lawful, class_fighter, d12
[NPCShipArch]
nickname = co_hsp_ge_fighter5_d13-19
level = d13
loadout = co_ge_fighter5_loadout01
ship_archetype = ge_fighter5
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_hsp_li_freighter_d1
level = d1
loadout = co_li_freighter_loadout01
ship_archetype = li_freighter
state_graph = FIGHTER
pilot = freighter_easy
npc_class = lawful, class_freighter, d1
[NPCShipArch]
nickname = co_hsp_li_freighter_d2-19
level = d2
loadout = co_li_freighter_loadout01
ship_archetype = li_freighter
state_graph = FIGHTER
pilot = freighter_med
npc_class = lawful, class_freighter, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_hsp_ge_transport_d5-9
level = d5
loadout = co_ge_transport_loadout01
ship_archetype = ge_transport
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_transport, d5, d6, d7, d8, d9
[NPCShipArch]
nickname = co_hsp_ge_train_d11
level = d11
loadout = co_ge_train_loadout01
ship_archetype = ge_train
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_transport, d11
[NPCShipArch]
nickname = co_hsp_ge_train_d12
level = d12
loadout = co_ge_train_loadout01
ship_archetype = ge_train
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_transport, d12
[NPCShipArch]
nickname = co_hsp_ge_train_d13-19
level = d13
loadout = co_ge_train_loadout01
ship_archetype = ge_train
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_transport, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_kt_ku_freighter_d1-7
level = d7
loadout = co_ku_freighter_loadout01
ship_archetype = ku_freighter
state_graph = FIGHTER
pilot = freighter_med
npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6, d7
[NPCShipArch]
nickname = co_kt_ku_freighter_d8
level = d8
loadout = co_ku_freighter_loadout01
ship_archetype = ku_freighter
state_graph = FIGHTER
pilot = freighter_hard
npc_class = lawful, class_freighter, d8
[NPCShipArch]
nickname = co_kt_ku_freighter_d9
level = d9
loadout = co_ku_freighter_loadout01
ship_archetype = ku_freighter
state_graph = FIGHTER
pilot = freighter_ace
npc_class = lawful, class_freighter, d9
[NPCShipArch]
nickname = co_kt_ku_freighter_d10-19
level = d10
loadout = co_ku_freighter_loadout02
ship_archetype = ku_freighter
state_graph = FIGHTER
pilot = freighter_hard
npc_class = lawful, class_freighter, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_kt_ge_lifter_d1-19
level = d7
loadout = co_ge_lifter_loadout03
ship_archetype = ge_lifter
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_lifter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_kt_ge_repair_d1-19
level = d7
loadout = co_ge_repair_loadout03
ship_archetype = ge_repair
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_repair, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_me_li_freighter_d2
level = d2
loadout = co_li_freighter_loadout01
ship_archetype = li_freighter
state_graph = FIGHTER
pilot = freighter_med
npc_class = lawful, class_freighter, d2
[NPCShipArch]
nickname = co_me_li_freighter_d3
level = d3
loadout = co_li_freighter_loadout01
ship_archetype = li_freighter
state_graph = FIGHTER
pilot = freighter_hard
npc_class = lawful, class_freighter, d3
[NPCShipArch]
nickname = co_me_li_freighter_d4-19
level = d4
loadout = co_li_freighter_loadout01
ship_archetype = li_freighter
state_graph = FIGHTER
pilot = freighter_ace
npc_class = lawful, class_freighter, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_me_ge_lifter_d1-19
level = d1
loadout = co_ge_lifter_loadout01
ship_archetype = ge_lifter
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_lifter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_me_ge_repair_d1-19
level = d1
loadout = co_ge_repair_loadout01
ship_archetype = ge_repair
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_repair, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_nws_br_freighter_d6-19
level = d6
loadout = co_br_freighter_loadout01
ship_archetype = br_freighter
state_graph = FIGHTER
pilot = freighter_hard
npc_class = lawful, class_freighter, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_os_ge_armored_d1
level = d1
loadout = co_ge_armored_loadout01
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_armored, d1
[NPCShipArch]
nickname = co_os_ge_armored_d2
level = d2
loadout = co_ge_armored_loadout01
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_armored, d2
[NPCShipArch]
nickname = co_os_ge_armored_d3
level = d3
loadout = co_ge_armored_loadout01
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_armored, d3
[NPCShipArch]
nickname = co_os_ge_armored_d4
level = d4
loadout = co_ge_armored_loadout01
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_armored, d4
[NPCShipArch]
nickname = co_os_ge_armored_d5
level = d5
loadout = co_ge_armored_loadout02
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_armored, d5
[NPCShipArch]
nickname = co_os_ge_armored_d6
level = d6
loadout = co_ge_armored_loadout02
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_armored, d6
[NPCShipArch]
nickname = co_os_ge_armored_d7
level = d7
loadout = co_ge_armored_loadout02
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_armored, d7
[NPCShipArch]
nickname = co_os_ge_armored_d8
level = d8
loadout = co_ge_armored_loadout03
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_armored, d8
[NPCShipArch]
nickname = co_os_ge_armored_d9
level = d9
loadout = co_ge_armored_loadout03
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_armored, d9
[NPCShipArch]
nickname = co_os_ge_armored_d10
level = d10
loadout = co_ge_armored_loadout03
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_armored, d10
[NPCShipArch]
nickname = co_os_ge_armored_d11
level = d11
loadout = co_ge_armored_loadout04
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_armored, d11
[NPCShipArch]
nickname = co_os_ge_armored_d12-19
level = d12
loadout = co_ge_armored_loadout04
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_armored, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_rs_ge_lifter_d1-19
level = d8
loadout = co_ge_lifter_loadout03
ship_archetype = ge_lifter
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_lifter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_rs_ge_repair_d1-19
level = d8
loadout = co_ge_repair_loadout03
ship_archetype = ge_repair
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_repair, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_shi_ge_fighter5_d13
level = d13
loadout = co_ge_fighter5_loadout01
ship_archetype = ge_fighter5
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d13
[NPCShipArch]
nickname = co_shi_ge_fighter5_d14-19
level = d14
loadout = co_ge_fighter5_loadout01
ship_archetype = ge_fighter5
state_graph = FIGHTER
pilot = pilot_company_ace
npc_class = lawful, class_fighter, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_shi_ku_freighter_d9-10
level = d9
loadout = co_ku_freighter_loadout01
ship_archetype = ku_freighter
state_graph = FIGHTER
pilot = freighter_ace
npc_class = lawful, class_freighter, d9, d10
[NPCShipArch]
nickname = co_shi_ku_freighter_d11-19
level = d11
loadout = co_ku_freighter_loadout02
ship_archetype = ku_freighter
state_graph = FIGHTER
pilot = freighter_ace
npc_class = lawful, class_freighter, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_shi_ge_armored_d1-12
level = d12
loadout = co_ge_armored_loadout04
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12
[NPCShipArch]
nickname = co_shi_ge_armored_d13-19
level = d13
loadout = co_ge_armored_loadout04
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_armored, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_ti_ge_fighter_d1-2
level = d2
loadout = co_ge_fighter_loadout01
ship_archetype = ge_fighter
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d1, d2
[NPCShipArch]
nickname = co_ti_ge_fighter4_d9-19
level = d9
loadout = co_ge_fighter4_loadout01
ship_archetype = ge_fighter4
state_graph = FIGHTER
pilot = pilot_company_med
npc_class = lawful, class_fighter, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_ti_ge_transport_d1-2
level = d2
loadout = co_ge_transport_loadout01
ship_archetype = ge_transport
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_transport, d1, d2
[NPCShipArch]
nickname = co_ti_ge_large_transport_d9-19
level = d9
loadout = co_ge_large_transport_loadout01
ship_archetype = ge_large_transport
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_transport, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_ti_ge_lifter_d1-19
level = d4
loadout = co_ge_lifter_loadout02
ship_archetype = ge_lifter
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_lifter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_ti_ge_repair_d1-19
level = d4
loadout = co_ge_repair_loadout02
ship_archetype = ge_repair
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_repair, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_vr_ge_fighter_d2-19
level = d2
loadout = co_ge_fighter_loadout02
ship_archetype = Oxotnik
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_vr_ge_transport_d2-19
level = d2
loadout = co_ge_transport_loadout01
ship_archetype = ge_transport
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_transport, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = br_m_ge_fighter2_d1-4
level = d4
loadout = co_ge_fighter2_loadout01
ship_archetype = ge_fighter2
state_graph = FIGHTER
pilot = pilot_company_easy
npc_class = lawful, class_fighter, d1, d2, d3, d4
[NPCShipArch]
nickname = br_m_ge_transport_d1-4
level = d4
loadout = co_ge_transport_loadout01
ship_archetype = ge_transport
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_transport, d1, d2, d3, d4
[NPCShipArch]
nickname = br_m_ge_train_d13
level = d13
loadout = co_ge_train_loadout01
ship_archetype = ge_train
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_transport, d13
[NPCShipArch]
nickname = br_m_ge_large_train_d12
level = d12
loadout = co_ge_large_train_loadout01
ship_archetype = ge_large_train
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_transport, d12
[NPCShipArch]
nickname = br_m_ge_large_train_d13-19
level = d13
loadout = co_ge_large_train_loadout01
ship_archetype = ge_large_train
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_transport, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = co_khc_ge_fighter2_d1-6
level = d6
loadout = co_ge_fighter2_loadout01
ship_archetype = ge_fighter2
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6
[NPCShipArch]
nickname = co_khc_ge_large_transport_d1-6
level = d6
loadout = co_ge_large_transport_loadout01
ship_archetype = ge_large_transport
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_transport, d1, d2, d3, d4, d5, d6
[NPCShipArch]
nickname = co_khc_rh_freighter_d1-10
level = d10
loadout = co_rh_freighter_loadout01
ship_archetype = rh_freighter
state_graph = FIGHTER
pilot = freighter_med
npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10
[NPCShipArch]
nickname = co_khc_rh_freighter_d11
level = d11
loadout = co_rh_freighter_loadout01
ship_archetype = rh_freighter
state_graph = FIGHTER
pilot = freighter_hard
npc_class = lawful, class_freighter, d11
[NPCShipArch]
nickname = co_khc_rh_freighter_d12-19
level = d12
loadout = co_rh_freighter_loadout01
ship_archetype = rh_freighter
state_graph = FIGHTER
pilot = freighter_ace
npc_class = lawful, class_freighter, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = rh_m_ge_fighter4_d1-10
level = d10
loadout = co_ge_fighter4_loadout01
ship_archetype = ge_fighter4
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10
[NPCShipArch]
nickname = rh_m_ge_train_d1-10
level = d10
loadout = co_ge_train_loadout01
ship_archetype = ge_train
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_transport, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10
[NPCShipArch]
nickname = rh_m_ge_train_d12-19
level = d12
loadout = co_ge_train_loadout01
ship_archetype = ge_train
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_transport, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = rh_m_ge_armored_d1-19
level = d12
loadout = co_ge_armored_loadout04
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = rh_m_ge_lifter_d1-19
level = d10
loadout = co_ge_lifter_loadout03
ship_archetype = ge_lifter
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_lifter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = rh_m_ge_repair_d1-19
level = d10
loadout = co_ge_repair_loadout03
ship_archetype = ge_repair
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_repair, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = Alies_d16
loadout = shadow
level = d16
ship_archetype = Alies
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = Alies_d17
loadout = shadow
level = d17
ship_archetype = Alies
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = shadow_d18
loadout = shadow
level = d18
ship_archetype = shadow
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = Alies_d19
loadout = shadow
level = d19
ship_archetype = Alies
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = shadow02_d18
loadout = shadow02
level = d18
ship_archetype = shadow
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = Alies02_d19
loadout = shadow02
level = d19
ship_archetype = Alies
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = Liberty_Gunboat
loadout = Liberty_Gunboat_Loadout
level = d19
ship_archetype = npc_li_gunboat
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d19
[NPCShipArch]
nickname = Liberty_Cruiser
loadout = li_n_li_cruiser2
level = d19
ship_archetype = npc_li_cruiser
pilot = pilot_military_ace
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = Liberty_Battleship
loadout = li_n_li_dreadnought2
level = d19
ship_archetype = npc_li_dreadnought
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = Bretonia_Gunboat
loadout = Bretonia_Gunboat_Loadout
level = d19
ship_archetype = npc_br_gunboat
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d19
[NPCShipArch]
nickname = Bretonia_Destroyer
loadout = br_destroyer2
level = d19
ship_archetype = npc_br_destroyer
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_destroyer, d19
[NPCShipArch]
nickname = Bretonia_Battleship
loadout = br_n_br_battleship2
level = d19
ship_archetype = npc_br_battleship
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = Kusari_Gunboat
loadout = Kusari_Gunboat_Loadout
level = d19
ship_archetype = npc_ku_gunboat
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d19
[NPCShipArch]
nickname = Kusari_Destroyer
loadout = ku_destroyer2
level = d19
ship_archetype = npc_ku_destroyer
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_destroyer, d19
[NPCShipArch]
nickname = Kusari_Battleship
loadout = ku_battleship2
level = d19
ship_archetype = npc_ku_battleship
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = Kusari_Battleship2
loadout = ku_battlecruiser
level = d18
ship_archetype = ku_battlecruiser
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d18
[NPCShipArch]
nickname = Kusari_Destroyer2
loadout = ku_destroyer2
level = d18
ship_archetype = dsy_ku_destroyer
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_destroyer, d18
[NPCShipArch]
nickname = Rheinland_Gunboat
loadout = Rheinland_Gunboat_Loadout
level = d19
ship_archetype = npc_rh_gunboat
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d19
[NPCShipArch]
nickname = Rheinland_Cruiser
loadout = rh_cruiser2
level = d19
ship_archetype = npc_rh_cruiser
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = Rheinland_Battleship
loadout = rh_battleship2
level = d19
ship_archetype = npc_rh_battleship
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = Anubis_d13
loadout = Orden_loadout
level = d13
ship_archetype = Anubis_npc
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13
[NPCShipArch]
nickname = Anubis_d14
loadout = Orden_loadout
level = d14
ship_archetype = Anubis_npc
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d14
[NPCShipArch]
nickname = Anubis_d15
loadout = Orden_loadout
level = d15
ship_archetype = Anubis_npc
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15
[NPCShipArch]
nickname = Anubis_d16
loadout = Orden_loadout
level = d16
ship_archetype = Anubis_npc
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = Anubis_d17
loadout = Orden_loadout
level = d17
ship_archetype = Anubis_npc
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = Anubis_d18
loadout = Orden_loadout
level = d18
ship_archetype = Anubis_npc
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = Anubis_d19
loadout = Orden_loadout
level = d19
ship_archetype = Anubis_npc
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = enforcer_d16
loadout = bg_loadout
level = d16
ship_archetype = enforcer
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = enforcer_d17
loadout = bg_loadout
level = d17
ship_archetype = enforcer
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = enforcer_d18
loadout = bg_loadout
level = d18
ship_archetype = enforcer
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = enforcer_d19
loadout = bg_loadout
level = d19
ship_archetype = enforcer
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = zsoca_03_d16
loadout = zsoca_03_loadout
level = d16
ship_archetype = zsoca_03
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = zsoca_03_d17
loadout = zsoca_03_loadout
level = d17
ship_archetype = zsoca_03
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = zsoca_03_d18
loadout = zsoca_03_loadout
level = d18
ship_archetype = zsoca_03
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = zsoca_03_d19
loadout = zsoca_03_loadout
level = d19
ship_archetype = zsoca_03
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = Blackeagle_d16
loadout = fc_u_ge_fighter_black_loadout
level = d16
ship_archetype = ge_fighter6_black
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = Blackeagle_d17
loadout = fc_u_ge_fighter_black_loadout
level = d17
ship_archetype = ge_fighter6_black
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = Blackeagle_d18
loadout = fc_u_ge_fighter_black_loadout
level = d18
ship_archetype = ge_fighter6_black
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = Blackeagle_d19
loadout = fc_u_ge_fighter_black_loadout
level = d19
ship_archetype = ge_fighter6_black
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = nomad_fighter_d13
loadout = nomad_fighter_laser
level = d13
ship_archetype = nomad_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13
[NPCShipArch]
nickname = nomad_fighter_d14
loadout = nomad_fighter_laser
level = d14
ship_archetype = nomad_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d14
[NPCShipArch]
nickname = nomad_fighter_d15
loadout = nomad_fighter_laser
level = d15
ship_archetype = nomad_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15
[NPCShipArch]
nickname = nomad_fighter_d16
loadout = nomad_fighter
level = d16
ship_archetype = nomad_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = nomad_fighter_d17
loadout = nomad_fighter
level = d17
ship_archetype = nomad_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = nomad_fighter_d18
loadout = nomad_fighter
level = d18
ship_archetype = nomad_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = nomad_fighter_d19
loadout = nomad_fighter
level = d19
ship_archetype = nomad_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = ship_deimos_d16
loadout = ship_deimos
level = d16
ship_archetype = ship_deimos
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = ship_deimos_d17
loadout = ship_deimos
level = d17
ship_archetype = ship_deimos
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = ship_deimos_d18
loadout = ship_deimos
level = d18
ship_archetype = ship_deimos
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = ship_Eradicator_d19
loadout = ship_Eradicator
level = d19
ship_archetype = ship_Eradicator
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = ship_doom_d18
loadout = ship_doom
level = d18
ship_archetype = ship_doom
pilot = freighter_easy
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d18
[NPCShipArch]
nickname = ship_Eradicator_d19
loadout = ship_Eradicator
level = d19
ship_archetype = ship_Eradicator
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = Hunter_fighter_d16
loadout = Hunter_fighter
level = d16
ship_archetype = Hunter_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = Hunter_fighter_d17
loadout = Hunter_fighter
level = d17
ship_archetype = Hunter_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = Hunter_fighter_d18
loadout = Hunter_fighter
level = d18
ship_archetype = Hunter_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = Hunter_elite_d19
loadout = Hunter_elite
level = d19
ship_archetype = Hunter_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = Hunter_trade_d19
loadout = Hunter_trade
level = d19
ship_archetype = Hunter_trade
pilot = freighter_easy
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d19
[NPCShipArch]
nickname = Nomad_Gunboat
loadout = Nomad_Gunboat
level = d15
ship_archetype = dsy_no_gunboat
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d15
[NPCShipArch]
nickname = shadows_Battleship
loadout = shadows_Battleship
level = d19
ship_archetype = Alies_battleship
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = nomad_Battleship
loadout = Nomad_Battleship
level = d15
ship_archetype = dsy_no_battleship
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d15
[NPCShipArch]
nickname = Xaak_scout_d10
loadout = xaak_scout
level = d10
ship_archetype = Xaak_scout
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10
[NPCShipArch]
nickname = Xaak_scout_d11
loadout = xaak_scout
level = d11
ship_archetype = Xaak_scout
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11
[NPCShipArch]
nickname = Xaak_interceptor_d12
loadout = Xaak_interceptor
level = d12
ship_archetype = Xaak_interceptor
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12
[NPCShipArch]
nickname = Xaak_interceptor_d13
loadout = Xaak_interceptor
level = d13
ship_archetype = Xaak_interceptor
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13
[NPCShipArch]
nickname = Xaak_interceptor_d14
loadout = Xaak_interceptor
level = d14
ship_archetype = Xaak_interceptor
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d14
[NPCShipArch]
nickname = Xaak_interceptor_d15
loadout = Xaak_interceptor
level = d15
ship_archetype = Xaak_interceptor
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15
[NPCShipArch]
nickname = Xaak_interceptor_d16
loadout = Xaak_interceptor
level = d16
ship_archetype = Xaak_interceptor
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = Xaak_interceptor_d17
loadout = Xaak_interceptor
level = d17
ship_archetype = Xaak_interceptor
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = Xaak_interceptor_d18
loadout = Xaak_interceptor
level = d18
ship_archetype = Xaak_interceptor
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = Xaak_fighter_d19
loadout = Xaak_fighter
level = d19
ship_archetype = Xaak_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = xaak_improved_d18
loadout = xaak_improved
level = d18
ship_archetype = xaak_improved
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = xaak_improved_d19
loadout = xaak_improved
level = d19
ship_archetype = xaak_improved
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = xaak_gunboat
loadout = Xaak_gunboat
level = d15
ship_archetype = Xaak_gunboat
pilot = pilot_military_ace
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d15
[NPCShipArch]
nickname = Xaak_dreadnought
loadout = Xaak_dreadnought
level = d15
ship_archetype = Xaak_dreadnought
pilot = pilot_military_ace
state_graph = CRUISER
npc_class = lawful, class_battleship, d15
[NPCShipArch]
nickname = OHX-008_d1
loadout = OHX-008
level = d1
ship_archetype = OHX-008
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1
[NPCShipArch]
nickname = OHX-008_d2
loadout = OHX-008
level = d2
ship_archetype = OHX-008
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d2
[NPCShipArch]
nickname = OHX-008_d3
loadout = OHX-008
level = d3
ship_archetype = OHX-008
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d3
[NPCShipArch]
nickname = OHX-008_d4
loadout = OHX-008
level = d4
ship_archetype = OHX-008
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d4
[NPCShipArch]
nickname = OHX-008_d5
loadout = OHX-008
level = d5
ship_archetype = OHX-008
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d5
[NPCShipArch]
nickname = OHX-008_d6
loadout = OHX-008
level = d6
ship_archetype = OHX-008
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d6
[NPCShipArch]
nickname = OHX-008_d7
loadout = OHX-008
level = d7
ship_archetype = OHX-008
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d7
[NPCShipArch]
nickname = OHX-008_d8
loadout = OHX-008
level = d8
ship_archetype = OHX-008
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8
[NPCShipArch]
nickname = OHX-008_d9
loadout = OHX-008
level = d9
ship_archetype = OHX-008
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9
[NPCShipArch]
nickname = OHX-008_d10
loadout = OHX-008
level = d10
ship_archetype = OHX-008
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10
[NPCShipArch]
nickname = OHX-008_d11
loadout = OHX-008
level = d11
ship_archetype = OHX-008
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11
[NPCShipArch]
nickname = MGS-225_d12
loadout = MGS-225
level = d12
ship_archetype = MGS-225
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12
[NPCShipArch]
nickname = MGS-225_d13
loadout = MGS-225
level = d13
ship_archetype = MGS-225
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13
[NPCShipArch]
nickname = MGS-225_d14
loadout = MGS-225
level = d14
ship_archetype = MGS-225
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d14
[NPCShipArch]
nickname = MGS-225_d15
loadout = MGS-225
level = d15
ship_archetype = MGS-225
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15
[NPCShipArch]
nickname = MGS-225_d16
loadout = MGS-225
level = d16
ship_archetype = MGS-225
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = MGS-225_d17
loadout = MGS-225
level = d17
ship_archetype = MGS-225
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = MGS-225_d18
loadout = MGS-225
level = d18
ship_archetype = MGS-225
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = E-2003_d19
loadout = E-2003
level = d19
ship_archetype = E-2003
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = Eclipse_prototype_d18
loadout = Eclipse_prototype
level = d18
ship_archetype = Eclipse_prototype
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = Eclipse_prototype_d19
loadout = Eclipse_prototype
level = d19
ship_archetype = Eclipse_prototype
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = hu_gladiator_d18
loadout = hu_gladiator
level = d18
ship_archetype = hu_gladiator
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = hu_gladiator_d19
loadout = hu_gladiator
level = d19
ship_archetype = hu_gladiator
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = titanium_battleship
loadout = titanium_battleship
level = d19
ship_archetype = titanium_battleship
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = hu_storm
loadout = hu_storm
level = d19
ship_archetype = hu_storm
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = mercury_heavy_d19
loadout = mercury_heavy
level = d19
ship_archetype = mercury_heavy
pilot = freighter_easy
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d19
[NPCShipArch]
nickname = ship_Eradicator_d18
loadout = ship_Eradicator
level = d18
ship_archetype = ship_Eradicator
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = ship_Eradicator_d19
loadout = ship_Eradicator
level = d19
ship_archetype = ship_Eradicator
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = Xenos_heavy_d18
loadout = Xenos_heavy
level = d18
ship_archetype = Xenos_heavy
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = Xenos_heavy_d19
loadout = Xenos_heavy
level = d19
ship_archetype = Xenos_heavy
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = Xenos_elite_d18
loadout = Xenos_elite
level = d18
ship_archetype = Xenos_elite
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = Xenos_ultraheavy_d19
loadout = Xenos_ultraheavy
level = d19
ship_archetype = Xenos_ultraheavy
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = Xenos_ultraheavy2_d18
loadout = Xenos_ultraheavy2
level = d18
ship_archetype = Xenos_ultraheavy2
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = Xenos_ultraheavy2_d19
loadout = Xenos_ultraheavy2
level = d19
ship_archetype = Xenos_ultraheavy2
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = Xenos_jaguar_d16
loadout = Xenos_jaguar
level = d16
ship_archetype = xenos_jaguar
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = Xenos_jaguar_d17
loadout = Xenos_jaguar
level = d17
ship_archetype = npc_xenos_jaguar
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = x_trade_d18
loadout = x_trade
level = d18
ship_archetype = x_trade
pilot = freighter_easy
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d18
[NPCShipArch]
nickname = x_trade_d19
loadout = x_trade
level = d19
ship_archetype = x_trade
pilot = freighter_easy
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d19
[NPCShipArch]
nickname = constrictor_battleship
loadout = constrictor_battleship
level = d19
ship_archetype = constrictor_battleship
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = tiger_cruiser
loadout = tiger_cruiser
level = d19
ship_archetype = tiger_cruiser
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = zoner_fighter_d18
loadout = zoner_fighter
level = d18
ship_archetype = zoner_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18
[NPCShipArch]
nickname = zoner_fighter_d19
loadout = zoner_fighter
level = d19
ship_archetype = zoner_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19
[NPCShipArch]
nickname = black_starblazer_d18
loadout = black_starblazer
level = d18
ship_archetype = black_starblazer
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = green_starblazer_d19
loadout = green_starblazer
level = d19
ship_archetype = green_starblazer
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = ga_fighter_d18
loadout = ga_fighter
level = d18
ship_archetype = ga_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = ga_fighter_d19
loadout = ga_fighter
level = d19
ship_archetype = ga_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = LI_1_d18
loadout = LI_1_loadout01
level = d18
ship_archetype = LI_1
pilot = pilot_police_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18
[NPCShipArch]
nickname = LI_2_d19
loadout = LI_2_loadout01
level = d19
ship_archetype = LI_2
pilot = pilot_police_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19
[NPCShipArch]
nickname = Liberty_Cruiser_d22
loadout = li_n_li_cruiser_mission
level = d22
ship_archetype = dsy_li_cruiser
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d22
[NPCShipArch]
nickname = Liberty_Cruiser_d23
loadout = li_n_li_cruiser_mission
level = d23
ship_archetype = dsy_li_cruiser
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d23
[NPCShipArch]
nickname = monkeys_elite_d18
loadout = monkeys_elite_loadout
level = d18
ship_archetype = monkeys_elite_npc
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = monkeys_elite2_d19
loadout = monkeys_elite2_loadout
level = d19
ship_archetype = monkeys_elite2_npc
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = robots_fighter_d18
loadout = robots_fighter_loadout
level = d18
ship_archetype = robots_fighter_npc
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = robots_elite_d19
loadout = robots_elite_loadout
level = d19
ship_archetype = robots_elite_npc
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = orden_elite_d18
loadout = Orden_elite_loadout
level = d18
ship_archetype = orden_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = orden_elite_d19
loadout = Orden_elite_loadout
level = d19
ship_archetype = orden_elite_npc
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = hatakfighter_d14
loadout = hatakfighter_loadout01
level = d14
ship_archetype = npc_Et_vhf
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d14
[NPCShipArch]
nickname = hatakfighter_d15
loadout = hatakfighter_loadout01
level = d15
ship_archetype = npc_Et_vhf
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15
[NPCShipArch]
nickname = hatakfighter_d16
loadout = hatakfighter_loadout01
level = d16
ship_archetype = npc_Et_vhf
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = hatakfighter_d17
loadout = hatakfighter_loadout01
level = d17
ship_archetype = npc_Et_vhf
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = hatakfighter_d18
loadout = hatakfighter_loadout01
level = d18
ship_archetype = npc_Et_vhf
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = hatakfighter_d19
loadout = hatakfighter_loadout01
level = d19
ship_archetype = npc_Et_vhf
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = Oviraptor
loadout = Oviraptor
level = d16
ship_archetype = Oviraptor
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d16
[NPCShipArch]
nickname = Karnotavr
loadout = Karnotavr
level = d16
ship_archetype = Karnotavr
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d16
[NPCShipArch]
nickname = Stormbringer
loadout = Stormbringer
level = d16
ship_archetype = Stormbringer
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d16
[NPCShipArch]
nickname = wolverine
loadout = wolverine
level = d16
ship_archetype = wolverine
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d16
[NPCShipArch]
nickname = unknownship_d16
loadout = unknownship
level = d16
ship_archetype = unknownship
pilot = pilot_crazy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = unknownship_d17
loadout = unknownship
level = d17
ship_archetype = unknownship
pilot = pilot_crazy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = unknownship_d18
loadout = unknownship2
level = d18
ship_archetype = unknown_gunboat
pilot = pilot_crazy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = unknownship_d19
loadout = unknownship2
level = d19
ship_archetype = unknown_gunboat
pilot = pilot_crazy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = a_fighter_d18
loadout = a_fighter
level = d18
ship_archetype = a_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = a_fighter_d19
loadout = a_fighter
level = d19
ship_archetype = a_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = outcast_elite_d18
loadout = outcast_elite_loadout
level = d18
ship_archetype = outcast_elite
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = outcast_elite_d19
loadout = outcast_elite_loadout
level = d19
ship_archetype = outcast_elite
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = fierce_d16
loadout = fierce_loadout
level = d16
ship_archetype = fierce
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = formidable_d17
loadout = formidable_loadout
level = d17
ship_archetype = formidable
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = formidable_d18
loadout = formidable_loadout
level = d18
ship_archetype = formidable
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = fang_d19
loadout = fang_loadout
level = d19
ship_archetype = fang
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = MiG-7_d16
loadout = MiG-7_loadout
level = d16
ship_archetype = MiG-7
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = Su-10_d17
loadout = Su-10_loadout
level = d17
ship_archetype = Su-10
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = Su-10_d18
loadout = Su-10_loadout
level = d18
ship_archetype = Su-10
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = Su-17_d19
loadout = Su-17_loadout
level = d19
ship_archetype = Su-17
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = coalition_light_fighter_d16
loadout = coalition_light_fighter_loadout
level = d16
ship_archetype = coalition_light_fighter
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = coalition_heavy_fighter_d17
loadout = coalition_heavy_fighter_loadout
level = d17
ship_archetype = coalition_heavy_fighter
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = coalition_heavy_fighter_d18
loadout = coalition_heavy_fighter_loadout
level = d18
ship_archetype = coalition_heavy_fighter
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = coalition_superheavy_fighter_d19
loadout = coalition_superheavy_fighter_loadout
level = d19
ship_archetype = coalition_superheavy_fighter
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = argon_cargo_d18
loadout = argon_cargo_loadout01
level = d18
ship_archetype = argon_cargo
pilot = transport_med
state_graph = TRANSPORT
npc_class = lawful, class_armored, d18
[NPCShipArch]
nickname = argon_cargo_d19
loadout = argon_cargo_loadout01
level = d19
ship_archetype = argon_cargo
pilot = transport_med
state_graph = TRANSPORT
npc_class = lawful, class_armored, d19
[NPCShipArch]
nickname = coalition_gunboat_d19
loadout = coalition_gunboat_loadout
level = d19
ship_archetype = coalition_gunboat
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d19
[NPCShipArch]
nickname = coalition_battleship_d19
loadout = coalition_battleship_loadout
level = d19
ship_archetype = coalition_battleship
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = coalition_gunboat_mission_d20
loadout = coalition_gunboat_mission_loadout
level = d20
ship_archetype = coalition_gunboat
pilot = gunboat_default
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20
[NPCShipArch]
nickname = coalition_gunboat_mission_d21
loadout = coalition_gunboat_mission_loadout
level = d21
ship_archetype = coalition_gunboat
pilot = gunboat_default
state_graph = FIGHTER
npc_class = lawful, class_fighter, d21
[NPCShipArch]
nickname = ukraine_gunboat_d19
loadout = ukraine_gunboat_loadout
level = d19
ship_archetype = x2_argon_centaur
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d19
[NPCShipArch]
nickname = ukraine_battleship_d19
loadout = ukraine_battleship_loadout
level = d19
ship_archetype = argon_titanium
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = russian_gunboat_d19
loadout = russian_gunboat_loadout
level = d19
ship_archetype = Lanchester
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d19
[NPCShipArch]
nickname = russian_battleship_d19
loadout = russian_battleship_loadout
level = d19
ship_archetype = Apophis
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = Orden_gunboat_d19
loadout = Orden_gunboat_loadout
level = d19
ship_archetype = OR_HADES
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d19
[NPCShipArch]
nickname = Orden_cruiser_d19
loadout = Orden_cruiser_loadout
level = d19
ship_archetype = OR_POSEIDON
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = Orden_battleship_d19
loadout = Orden_battleship_loadout
level = d19
ship_archetype = 7.2_osiris
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = shadows_gunboat
loadout = shadows_gunboat
level = d19
ship_archetype = shadow_gunboat
pilot = cruiser_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d19
[NPCShipArch]
nickname = ObliterationM_d16
loadout = ObliterationM_loadout
level = d16
ship_archetype = ObliterationM
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = ObliterationM_d17
loadout = ObliterationM_loadout
level = d17
ship_archetype = ObliterationM
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = ObliterationL_d18
loadout = ObliterationL_loadout
level = d18
ship_archetype = ObliterationL
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = ObliterationL_d19
loadout = ObliterationL_loadout
level = d19
ship_archetype = ObliterationL
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = ObliterationX_d18
loadout = ObliterationX_loadout
level = d18
ship_archetype = ObliterationX
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = ObliterationX_d19
loadout = ObliterationX_loadout
level = d19
ship_archetype = ObliterationX
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = ObliterationLX_d18
loadout = ObliterationLX_loadout
level = d18
ship_archetype = ObliterationLX
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = ObliterationLX_d19
loadout = ObliterationLX_loadout
level = d19
ship_archetype = ObliterationLX
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = conquistadors_light_fighter_d16
loadout = conquistadors_light_fighter_loadout
level = d16
ship_archetype = conquistadors_light_fighter
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = conquistadors_light_fighter_d17
loadout = conquistadors_light_fighter_loadout
level = d17
ship_archetype = conquistadors_light_fighter
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = conquistadors_heavy_fighter_d18
loadout = conquistadors_heavy_fighter_loadout
level = d18
ship_archetype = conquistadors_heavy_fighter
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = conquistadors_heavy_fighter_d19
loadout = conquistadors_heavy_fighter_loadout
level = d19
ship_archetype = conquistadors_heavy_fighter
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = conquistadors_superheavy_fighter_d18
loadout = conquistadors_superheavy_fighter_loadout
level = d18
ship_archetype = conquistadors_superheavy_fighter
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = conquistadors_superheavy_fighter_d19
loadout = conquistadors_superheavy_fighter_loadout
level = d19
ship_archetype = conquistadors_superheavy_fighter
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = conquistadors_bomber_d18
loadout = conquistadors_bomber_loadout
level = d18
ship_archetype = conquistadors_bomber
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = conquistadors_bomber_d19
loadout = conquistadors_bomber_loadout
level = d19
ship_archetype = conquistadors_bomber
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = Anteus_d18
loadout = Anteus_loadout
level = d18
ship_archetype = Anteus
pilot = freighter_hard
state_graph = FIGHTER
npc_class = lawful, class_freighter, d18
[NPCShipArch]
nickname = Anteus_d19
loadout = Anteus_loadout
level = d19
ship_archetype = Anteus
pilot = freighter_hard
state_graph = FIGHTER
npc_class = lawful, class_freighter, d19
[NPCShipArch]
nickname = indian_transport_d18
loadout = indian_transport_loadout01
level = d18
ship_archetype = indian_transport
pilot = transport_med
state_graph = TRANSPORT
npc_class = lawful, class_armored, d18
[NPCShipArch]
nickname = indian_transport_d19
loadout = indian_transport_loadout01
level = d19
ship_archetype = indian_transport
pilot = transport_med
state_graph = TRANSPORT
npc_class = lawful, class_armored, d19
[NPCShipArch]
nickname = indian_cruiser_d19
loadout = indian_cruiser_loadout
level = d19
ship_archetype = indian_cruiser
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = indian_battlecruiser_d19
loadout = indian_battlecruiser_loadout
level = d19
ship_archetype = indian_battlecruiser
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battlecruiser, d19
[NPCShipArch]
nickname = indian_battleship_d19
loadout = indian_battleship_loadout
level = d19
ship_archetype = indian_battleship
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = conquistadors_cruiser_d19
loadout = conquistadors_cruiser_loadout
level = d19
ship_archetype = conquistadors_cruiser
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = conquistadors_battleship_d19
loadout = conquistadors_battleship_loadout
level = d19
ship_archetype = conquistadors_battleship
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = conquistadors_cruiser_mission_d20
loadout = conquistadors_cruiser_mission_d20_21_loadout
level = d20
ship_archetype = conquistadors_cruiser_npc
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d20
[NPCShipArch]
nickname = conquistadors_cruiser_mission_d21
loadout = conquistadors_cruiser_mission_d20_21_loadout
level = d21
ship_archetype = conquistadors_cruiser_npc
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d21
[NPCShipArch]
nickname = conquistadors_cruiser_mission_d22
loadout = conquistadors_cruiser_mission_loadout
level = d22
ship_archetype = conquistadors_cruiser_npc
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d22
[NPCShipArch]
nickname = conquistadors_cruiser_mission_d23
loadout = conquistadors_cruiser_mission_loadout
level = d23
ship_archetype = conquistadors_cruiser_npc
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = conquistadors_cruiser_mission_d24
loadout = conquistadors_cruiser_mission_d24_25_loadout
level = d24
ship_archetype = conquistadors_cruiser_npc
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = conquistadors_cruiser_mission_d25
loadout = conquistadors_cruiser_mission_d24_25_loadout
level = d25
ship_archetype = conquistadors_cruiser_npc
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = fc_j_ge_junkers_elite_d18
loadout = fc_j_ge_junkers_elite_loadout01
level = d18
ship_archetype = junkers_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = fc_j_ge_junkers_elite_d19
loadout = fc_j_ge_junkers_elite_loadout01
level = d19
ship_archetype = junkers_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = xenos_gunboat_mission_d20
loadout = xenos_gunboat_mission_loadout
level = d20
ship_archetype = x_gunboat
pilot = gunboat_default
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20
[NPCShipArch]
nickname = xenos_gunboat_mission_d21
loadout = xenos_gunboat_mission_loadout
level = d21
ship_archetype = x_gunboat
pilot = gunboat_default
state_graph = FIGHTER
npc_class = lawful, class_fighter, d21
[NPCShipArch]
nickname = xenos_cruiser_mission_d22
loadout = xenos_cruiser_mission_loadout
level = d22
ship_archetype = xenos_cruiser
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d22
[NPCShipArch]
nickname = xenos_cruiser_mission_d23
loadout = xenos_cruiser_mission_loadout
level = d23
ship_archetype = xenos_cruiser
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = xenos_battleship_mission_d24
loadout = constrictor_battleship_mission_loadout
level = d24
ship_archetype = constrictor_battleship
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = xenos_battleship_mission_d25
loadout = constrictor_battleship_mission_loadout
level = d25
ship_archetype = constrictor_battleship
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = junkers_cruiser_d19
loadout = junkers_cruiser_loadout
level = d19
ship_archetype = junkers_cruiser
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = junkers_battleship_d19
loadout = junkers_battleship_loadout
level = d19
ship_archetype = junkers_battleship
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = junkers_gunboat_mission_d20
loadout = junkers_gunboat_mission_loadout
level = d20
ship_archetype = junkers_gunboat
pilot = gunboat_default
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20
[NPCShipArch]
nickname = junkers_gunboat_mission_d21
loadout = junkers_gunboat_mission_loadout
level = d21
ship_archetype = junkers_gunboat
pilot = gunboat_default
state_graph = FIGHTER
npc_class = lawful, class_fighter, d21
[NPCShipArch]
nickname = junkers_cruiser_mission_d22
loadout = junkers_cruiser_mission_loadout
level = d22
ship_archetype = junkers_cruiser
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d22
[NPCShipArch]
nickname = junkers_cruiser_mission_d23
loadout = junkers_cruiser_mission_loadout
level = d23
ship_archetype = junkers_cruiser
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = junkers_battleship_mission_d24
loadout = junkers_battleship_mission_loadout
level = d24
ship_archetype = junkers_battleship
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = junkers_battleship_mission_d25
loadout = junkers_battleship_mission_loadout
level = d25
ship_archetype = junkers_battleship
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = hatak_cruiser_mission_d22
loadout = hatak_cruiser_mission_loadout
level = d22
ship_archetype = hatak
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d22
[NPCShipArch]
nickname = hatak_cruiser_mission_d23
loadout = hatak_cruiser_mission_loadout
level = d23
ship_archetype = hatak
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = ukraine_cruiser_d19
loadout = ukraine_cruiser_loadout
level = d19
ship_archetype = argon_colossus
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = russian_cruiser_d19
loadout = russian_cruiser_loadout
level = d19
ship_archetype = Iskander
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = coalition_cruiser_d19
loadout = coalition_cruiser_loadout
level = d19
ship_archetype = coalition_cruiser
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = Su-24_d18
loadout = Su-24_loadout
level = d18
ship_archetype = Su-24
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = Su-24_d19
loadout = Su-24_loadout
level = d19
ship_archetype = Su-24
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = amazon_elite_d18
loadout = amazon_elite
level = d18
ship_archetype = amazon_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = amazon_elite_d19
loadout = amazon_elite
level = d19
ship_archetype = amazon_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = shadows_cruiser
loadout = shadows_cruiser
level = d19
ship_archetype = Shadow_cruiser
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = coalition_cruiser_mission_d22
loadout = coalition_cruiser_mission_loadout
level = d22
ship_archetype = coalition_cruiser
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d22
[NPCShipArch]
nickname = coalition_cruiser_mission_d23
loadout = coalition_cruiser_mission_loadout
level = d23
ship_archetype = coalition_cruiser
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = coalition_battleship_mission_d24
loadout = coalition_battleship_mission_loadout
level = d24
ship_archetype = coalition_battleship
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = coalition_battleship_mission_d25
loadout = coalition_battleship_mission_loadout
level = d25
ship_archetype = coalition_battleship
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = russian_cruiser_mission_d19
loadout = russian_cruiser_mission_loadout
level = d19
ship_archetype = Iskander
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d19
[NPCShipArch]
nickname = russian_battleship_mission_d19
loadout = russian_battleship_mission_loadout
level = d19
ship_archetype = Apophis
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d19
[NPCShipArch]
nickname = npc_dk_scout_d30
loadout = npc_dk_scout_loadout
level = d30
ship_archetype = npc_dk_scout
pilot = pilot_corsair_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d30
[NPCShipArch]
nickname = npc_dk_scout_d31
loadout = npc_dk_scout_loadout
level = d31
ship_archetype = npc_dk_scout
pilot = pilot_corsair_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d31
[NPCShipArch]
nickname = npc_dk_heavy_fighter_d32
loadout = npc_dk_heavy_fighter_loadout
level = d32
ship_archetype = npc_dk_heavy_fighter
pilot = pilot_corsair_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d32
[NPCShipArch]
nickname = npc_dk_heavy_fighter_d33
loadout = npc_dk_heavy_fighter_loadout
level = d33
ship_archetype = npc_dk_heavy_fighter
pilot = pilot_corsair_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d33
[NPCShipArch]
nickname = npc_dk_demon_d34
loadout = npc_dk_demon_loadout
level = d34
ship_archetype = npc_dk_demon
pilot = pilot_corsair_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d34
[NPCShipArch]
nickname = npc_dk_demon_d35
loadout = npc_dk_demon_loadout
level = d35
ship_archetype = npc_dk_demon
pilot = pilot_corsair_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d35
[NPCShipArch]
nickname = npc_dk_satan_d36
loadout = npc_dk_satan_loadout
level = d36
ship_archetype = npc_dk_satan
pilot = pilot_corsair_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d36
[NPCShipArch]
nickname = npc_dk_satan_d37
loadout = npc_dk_satan_loadout
level = d37
ship_archetype = npc_dk_satan
pilot = pilot_corsair_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d37
[NPCShipArch]
nickname = npc_dk_gunboat01_d30
loadout = npc_dk_gunboat01_loadout
level = d30
ship_archetype = npc_dk_gunboat01
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_gunboat, d30
[NPCShipArch]
nickname = npc_dk_battleship01_d30
loadout = npc_dk_battleship01_loadout
level = d30
ship_archetype = npc_dk_battleship01
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_battleship, d30
[NPCShipArch]
nickname = npc_dk_cruiser01_d30
loadout = npc_dk_cruiser01_loadout
level = d30
ship_archetype = npc_dk_cruiser01
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_cruiser, d30
[NPCShipArch]
nickname = npc_dk_battleship02_d35
loadout = npc_dk_battleship02_loadout
level = d35
ship_archetype = npc_dk_battleship02
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_battleship, d35
[NPCShipArch]
nickname = npc_dk_kraken_d35
loadout = npc_dk_kraken_loadout
level = d35
ship_archetype = npc_dk_kraken
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_cruiser, d35
[NPCShipArch]
nickname = npc_dk_Dunkleostey_d35
loadout = npc_dk_Dunkleostey_loadout
level = d35
ship_archetype = npc_dk_Dunkleostey
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_gunboat, d35
[NPCShipArch]
nickname = nomad_fighter_d18
loadout = nomad_fighter
level = d18
ship_archetype = nomad_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = no_elite_d18
loadout = no_elite
level = d18
ship_archetype = no_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = no_elite_d19
loadout = no_elite
level = d19
ship_archetype = no_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = Hyperion_d19
loadout = Hyperion_Loadout
level = d19
ship_archetype = Hyperion
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_gunboat, d19
[NPCShipArch]
nickname = BOUNTY_bomber_d18
loadout = BOUNTY_bomber_loadout
level = d18
ship_archetype = BOUNTY_bomber
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = BOUNTY_bomber_d19
loadout = BOUNTY_bomber_loadout
level = d19
ship_archetype = BOUNTY_bomber
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = corsair_gunboat_d19
loadout = corsair_gunboat_loadout
level = d19
ship_archetype = corsair_gunboat
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d19
[NPCShipArch]
nickname = corsair_cruiser_d19
loadout = corsair_cruiser_loadout
level = d19
ship_archetype = corsair_cruiser
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = colonial_red_viper_d16
loadout = colonial_red_viper_loadout
level = d16
ship_archetype = red_viper
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = colonial_red_viper_d17
loadout = colonial_red_viper_loadout
level = d17
ship_archetype = red_viper
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = colonial_red_viper_d18
loadout = colonial_red_viper_loadout
level = d18
ship_archetype = red_viper
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = colonial_red_viper_d19
loadout = colonial_red_viper_loadout
level = d19
ship_archetype = red_viper
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = cylon_invader_d16
loadout = cylon_invader_loadout
level = d16
ship_archetype = cyloninvader
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = cylon_invader_d17
loadout = cylon_invader_loadout
level = d17
ship_archetype = cyloninvader
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = cylon_invader_d18
loadout = cylon_invader_loadout
level = d18
ship_archetype = cyloninvader
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = cylon_invader_d19
loadout = cylon_invader_loadout
level = d19
ship_archetype = cyloninvader
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = colonial_cruiser_mission_d20
loadout = colonial_cruiser_mission_d20_21_loadout
level = d20
ship_archetype = Bsg_cruiser
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d20
[NPCShipArch]
nickname = colonial_cruiser_mission_d21
loadout = colonial_cruiser_mission_d20_21_loadout
level = d21
ship_archetype = Bsg_cruiser
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d21
[NPCShipArch]
nickname = colonial_cruiser_mission_d22
loadout = colonial_cruiser_mission_d22_23_loadout
level = d22
ship_archetype = Bsg_cruiser
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d22
[NPCShipArch]
nickname = colonial_cruiser_mission_d23
loadout = colonial_cruiser_mission_d22_23_loadout
level = d23
ship_archetype = Bsg_cruiser
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = colonial_battleship_mission_d24
loadout = colonial_battleship_mission_d24_25_loadout
level = d24
ship_archetype = Bsg_galactica
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = colonial_battleship_mission_d25
loadout = colonial_battleship_mission_d24_25_loadout
level = d25
ship_archetype = Bsg_galactica
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = cylon_cruiser_mission_d20
loadout = cylon_cruiser_mission_d20_21_loadout
level = d20
ship_archetype = Bsg_patrolstar
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d20
[NPCShipArch]
nickname = cylon_cruiser_mission_d21
loadout = cylon_cruiser_mission_d20_21_loadout
level = d21
ship_archetype = Bsg_patrolstar
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d21
[NPCShipArch]
nickname = cylon_cruiser_mission_d22
loadout = cylon_cruiser_mission_d22_23_loadout
level = d22
ship_archetype = Bsg_patrolstar
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d22
[NPCShipArch]
nickname = cylon_cruiser_mission_d23
loadout = cylon_cruiser_mission_d22_23_loadout
level = d23
ship_archetype = Bsg_patrolstar
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = cylon_battleship_mission_d24
loadout = cylon_battleship_mission_d24_25_loadout
level = d24
ship_archetype = npc_Bsg_basestar
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = cylon_battleship_mission_d25
loadout = cylon_battleship_mission_d24_25_loadout
level = d25
ship_archetype = npc_Bsg_basestar
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = colonial_cruiser_d19
loadout = colonial_cruiser_loadout
level = d19
ship_archetype = npc_Bsg_cruiser
pilot = battleship_default
state_graph = BATTLECRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = colonial_battleship_d19
loadout = colonial_battleship_loadout
level = d19
ship_archetype = npc_Bsg_galactica
pilot = battleship_default
state_graph = BATTLECRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = cylon_cruiser_d19
loadout = cylon_cruiser_loadout
level = d19
ship_archetype = npc_Bsg_patrolstar
pilot = battleship_default
state_graph = BATTLECRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = cylon_battleship_d19
loadout = cylon_battleship_loadout
level = d19
ship_archetype = npc_Bsg_basestar
pilot = battleship_default
state_graph = BATTLECRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = conquistadors_battleship_mission_d24
loadout = conquistadors_battleship_mission_d24_25_loadout
level = d24
ship_archetype = conquistadors_battleship
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = conquistadors_battleship_mission_d25
loadout = conquistadors_battleship_mission_d24_25_loadout
level = d25
ship_archetype = conquistadors_battleship
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = keeperfighter_d18
loadout = keeperfighter
level = d18
ship_archetype = keeperfighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = keeperfighter_d19
loadout = keeperfighter
level = d19
ship_archetype = keeperfighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = keeper_cruiser_d19
loadout = keeper_cruiser_loadout
level = d19
ship_archetype = npc_Aydahar
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = keeper_battleship_d19
loadout = keeper_battleship_loadout
level = d19
ship_archetype = npc_butcher
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = wild_rh_elite_d18
loadout = wild_elite_loadout01
level = d18
ship_archetype = wild_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18
[NPCShipArch]
nickname = wild_rh_elite_d19
loadout = wild_elite_loadout01
level = d19
ship_archetype = wild_fighter
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19
[NPCShipArch]
nickname = starwolf_cruiser_d19
loadout = starwolf_cruiser_loadout
level = d19
ship_archetype = npc_Valhalla_c
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = starwolf_battleship_d19
loadout = starwolf_battleship_loadout
level = d19
ship_archetype = npc_venator
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = outcast_cruiser_d19
loadout = outcast_cruiser_loadout
level = d19
ship_archetype = npc_outcast_cruiser
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = outcast_battleship_d19
loadout = outcast_battleship_loadout
level = d19
ship_archetype = npc_outcast_battleship
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = corsair_cruiser2_d19
loadout = corsair_cruiser2_loadout
level = d19
ship_archetype = npc_corsair_cruiser
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = corsair_battleship_d19
loadout = corsair_battleship_loadout
level = d19
ship_archetype = npc_corsair_battleship
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = amazon_cruiser_d19
loadout = amazon_cruiser_loadout
level = d19
ship_archetype = npc_amazon_cruiser
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = amazon_battleship_d19
loadout = amazon_battleship_loadout
level = d19
ship_archetype = npc_amazon_battleship
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = CT_belerathon_d19
loadout = CT_belerathon_Loadout
level = d19
ship_archetype = npc_CT_belerathon
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d19
[NPCShipArch]
nickname = Hunter_centaur_d19
loadout = Hunter_centaur_Loadout
level = d19
ship_archetype = npc_Hunter_centaur
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d19
[NPCShipArch]
nickname = ph_fighter_d18
loadout = ph_fighter
level = d18
ship_archetype = Ph_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = ph_fighter_d19
loadout = ph_fighter
level = d19
ship_archetype = Ph_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = russian_cruiser_mission_d20
loadout = russian_cruiser_mission_d20_21_loadout
level = d20
ship_archetype = Iskander_npc
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d20
[NPCShipArch]
nickname = russian_cruiser_mission_d21
loadout = russian_cruiser_mission_d20_21_loadout
level = d21
ship_archetype = Iskander_npc
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d21
[NPCShipArch]
nickname = russian_cruiser_mission_d22
loadout = russian_cruiser_mission_d22_23_loadout
level = d22
ship_archetype = Iskander_npc
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d22
[NPCShipArch]
nickname = russian_cruiser_mission_d23
loadout = russian_cruiser_mission_d22_23_loadout
level = d23
ship_archetype = Iskander_npc
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = russian_battleship_mission_d24
loadout = russian_battleship_mission_d24_25_loadout
level = d24
ship_archetype = Apophis_npc
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = russian_battleship_mission_d25
loadout = russian_battleship_mission_d24_25_loadout
level = d25
ship_archetype = Apophis_npc
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = DA_battleship_mission_d20
loadout = DA_battleship_mission_d20_21_loadout
level = d20
ship_archetype = DA_battleship_npc
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d20
[NPCShipArch]
nickname = DA_battleship_mission_d21
loadout = DA_battleship_mission_d20_21_loadout
level = d21
ship_archetype = DA_battleship_npc
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d21
[NPCShipArch]
nickname = DA_battleship_mission_d22
loadout = DA_battleship_mission_d22_23_loadout
level = d22
ship_archetype = DA_battleship_npc
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d22
[NPCShipArch]
nickname = DA_battleship_mission_d23
loadout = DA_battleship_mission_d22_23_loadout
level = d23
ship_archetype = DA_battleship_npc
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = DA_battleship_mission_d24
loadout = DA_battleship_mission_d24_25_loadout
level = d24
ship_archetype = DA_battleship_npc
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = DA_battleship_mission_d25
loadout = DA_battleship_mission_d24_25_loadout
level = d25
ship_archetype = DA_battleship_npc
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = hunter_ship_d14
loadout = hunter_ship_hydra_loadout
level = d14
ship_archetype = hydra_gunboat
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d14
[NPCShipArch]
nickname = hunter_ship_d15
loadout = hunter_ship_hydra_loadout
level = d15
ship_archetype = hydra_gunboat
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15
[NPCShipArch]
nickname = hunter_ship_d16
loadout = hunter_ship_Hyperion_loadout
level = d16
ship_archetype = Hyperion
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = hunter_ship_d17
loadout = hunter_ship_Hyperion_loadout
level = d17
ship_archetype = Hyperion
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = hunter_ship_d18
loadout = hunter_ship_loadout
level = d18
ship_archetype = 7.2_osiris
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = hunter_ship_d19
loadout = hunter_ship_loadout
level = d19
ship_archetype = 7.2_osiris
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = navi_ship_npc_d18
loadout = navi_ship_npc_loadout
level = d18
ship_archetype = navi_ship_npc
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = navi_ship_npc_d19
loadout = navi_ship_npc_loadout
level = d19
ship_archetype = navi_ship_npc
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = AT99_npc_d18
loadout = AT99_npc_loadout
level = d18
ship_archetype = AT99_npc
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = AT99_npc_d19
loadout = AT99_npc_loadout
level = d19
ship_archetype = AT99_npc
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = npc_arena_mob01_d35
loadout = npc_arena_mob01_loadout
level = d35
ship_archetype = Samovar
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_battleship, d35
[NPCShipArch]
nickname = Npc_Vossk_fighter_d18
loadout = Npc_Vossk_fighter_loadout
level = d18
ship_archetype = Npc_Vossk_fighter
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = Npc_Vossk_fighter_d19
loadout = Npc_Vossk_fighter_loadout
level = d19
ship_archetype = Npc_Vossk_fighter
pilot = pilot_guards_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = Npc_Vossk_transport_d19
loadout = Npc_Vossk_transport_loadout
level = d19
ship_archetype = Npc_Vossk_transport
pilot = freighter_easy
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d19
[NPCShipArch]
nickname = Npc_andromeda_d18
loadout = Npc_andromeda_loadout
level = d18
ship_archetype = andromeda
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = Npc_andromeda_d19
loadout = Npc_andromeda_loadout
level = d19
ship_archetype = andromeda
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = Nomad_wave_Bomber
loadout = Nomad_wave_Bomber
level = d15
ship_archetype = no_bomber
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15
[NPCShipArch]
nickname = Nomad_wave_Gunboat
loadout = Nomad_wave_Gunboat
level = d15
ship_archetype = dsy_no_gunboat
pilot = crazy_gunboat_bomber
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d15
[NPCShipArch]
nickname = Nomad_wave_Cruiser
loadout = Nomad_wave_Cruiser
level = d15
ship_archetype = no_cruiser
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d15
[NPCShipArch]
nickname = Nomad_wave_Battleship
loadout = Nomad_wave_Battleship
level = d15
ship_archetype = dsy_no_battleship
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d15
[NPCShipArch]
nickname = Npc_tie_vampire_red
loadout = Npc_tie_vampire_red
level = d15
ship_archetype = Npc_tie_vampire_red
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15
[NPCShipArch]
nickname = Npc_RED_Judge_Cruiser
loadout = Npc_RED_Judge_Cruiser
level = d15
ship_archetype = Npc_RED_Judge_Cruiser
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d15
[NPCShipArch]
nickname = sp_gunboat_d19
loadout = sp_gunboat_loadout
level = d19
ship_archetype = Titan_gunboat1
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d19
[NPCShipArch]
nickname = sp_light_bomber_d18
loadout = sp_light_bomber_loadout
level = d18
ship_archetype = Titan_light_bomber
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18
[NPCShipArch]
nickname = sp_light_bomber_d19
loadout = sp_light_bomber_loadout
level = d19
ship_archetype = Titan_light_bomber
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19
[NPCShipArch]
nickname = Red2_cruiser_mission_d23
loadout = Red2_cruiser_mission_d22_23_loadout
level = d23
ship_archetype = npc_rh_cruiser_red2
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = Red2_cruiser_mission_d24
loadout = Red2_cruiser_mission_d24_25_loadout
level = d24
ship_archetype = npc_rh_cruiser_red2
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = Red2_cruiser_mission_d25
loadout = Red2_cruiser_mission_d24_25_loadout
level = d25
ship_archetype = npc_rh_cruiser_red2
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = Red4_cruiser_mission_d23
loadout = Red4_cruiser_mission_d22_23_loadout
level = d23
ship_archetype = npc_br_destroyer_red
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = Red4_cruiser_mission_d24
loadout = Red4_cruiser_mission_d24_25_loadout
level = d24
ship_archetype = npc_br_destroyer_red
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = Red4_cruiser_mission_d25
loadout = Red4_cruiser_mission_d24_25_loadout
level = d25
ship_archetype = npc_br_destroyer_red
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = unknownship2_d16
loadout = unknownshipUn2
level = d16
ship_archetype = unknownship
pilot = pilot_crazy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = unknownship2_d17
loadout = unknownshipUn2
level = d17
ship_archetype = unknownship
pilot = pilot_crazy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = unknownship2_d18
loadout = unknownshipUn2_gunboat
level = d18
ship_archetype = unknown_gunboat
pilot = pilot_crazy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = unknownship2_d19
loadout = unknownshipUn2_gunboat
level = d19
ship_archetype = unknown_gunboat
pilot = pilot_crazy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = DA2_battleship_mission_d23
loadout = DA2_battleship_mission_d22_23_loadout
level = d23
ship_archetype = DA_battleship_npc2
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = DA2_battleship_mission_d24
loadout = DA2_battleship_mission_d24_25_loadout
level = d24
ship_archetype = DA_battleship_npc2
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = DA2_battleship_mission_d25
loadout = DA2_battleship_mission_d24_25_loadout
level = d25
ship_archetype = DA_battleship_npc2
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = nomad_artillery_battleship_mission_d23
loadout = nomad_artillery_battleship_d22_23_loadout
level = d23
ship_archetype = no2_artillery
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = nomad_artillery_battleship_mission_d24
loadout = nomad_artillery_battleship_d24_25_loadout
level = d24
ship_archetype = no2_artillery
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = nomad_artillery_battleship_mission_d25
loadout = nomad_artillery_battleship_d24_25_loadout
level = d25
ship_archetype = no2_artillery
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = bg_gunboat_d19
loadout = bg_gunboat_loadout
level = d19
ship_archetype = fatso_gunboat
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d19
[NPCShipArch]
nickname = Jph_bomber
loadout = jph_bomber
level = d15
ship_archetype = jph_bomber
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15
[NPCShipArch]
nickname = Jph_Cruiser
loadout = Jph_Cruiser
level = d15
ship_archetype = AE_Cruiser
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d15
[NPCShipArch]
nickname = MinotaurMob_d16
loadout = MinotaurMob_ub_loadout
level = d27
ship_archetype = MinotaurMob
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d27
[NPCShipArch]
nickname = MinotaurMob_d17
loadout = MinotaurMob_ub_loadout
level = d28
ship_archetype = MinotaurMob
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d28
[NPCShipArch]
nickname = MinotaurMob_d18
loadout = MinotaurMob_loadout
level = d29
ship_archetype = MinotaurMob
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d29
[NPCShipArch]
nickname = MinotaurMob_d19
loadout = MinotaurMob_loadout
level = d30
ship_archetype = MinotaurMob
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d30
[NPCShipArch]
nickname = RA_bomber_d18
loadout = RA_bomber
level = d18
ship_archetype = RA_bomber
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = RA_bomber_d19
loadout = RA_bomber
level = d19
ship_archetype = RA_bomber
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = Red5_cruiser_mission_d23
loadout = Red5_cruiser_mission_d22_23_loadout
level = d23
ship_archetype = Myrmidon_destroyer
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = Red5_cruiser_mission_d24
loadout = Red5_cruiser_mission_d24_25_loadout
level = d24
ship_archetype = Myrmidon_destroyer
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = Red5_cruiser_mission_d25
loadout = Red5_cruiser_mission_d24_25_loadout
level = d25
ship_archetype = Myrmidon_destroyer
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = vega_fighter_d18
loadout = vega_minerva
level = d18
ship_archetype = vega_minerva
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = vega_fighter_d19
loadout = vega_achor
level = d19
ship_archetype = vega_achor
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = DA_Battleship_d29
loadout = DA_battleship_d30_loadout
level = d29
ship_archetype = DA_battleship_npc
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d29
[NPCShipArch]
nickname = DA_Battleship_d30
loadout = DA_battleship_d30_loadout
level = d30
ship_archetype = DA_battleship_npc
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d30
[NPCShipArch]
nickname = Red6_valhalla_ship_mission_d23
loadout = Red6_valhalla_ship_mission_d23_loadout
level = d23
ship_archetype = Valhalla_ship
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = Red6_battleship1_mission_d23
loadout = Red6_Governor_battleship_mission_d23_loadout
level = d23
ship_archetype = Governor_battleship
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = Red6_battleship2_mission_d23
loadout = Red6_Tarr_Chronicles1_mission_d23_loadout
level = d23
ship_archetype = Tarr_Chronicles1
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = Red6_battleship3_mission_d23
loadout = Red6_terran_battleship_mission_d23_loadout
level = d23
ship_archetype = terran_battleship
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = Red6_cruiser1_mission_d23
loadout = Red6_terran_cruiser_mission_d23_loadout
level = d23
ship_archetype = terran_cruiser
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = Red6_cruiser2_mission_d23
loadout = Red6_Morgenstern_cruiser_mission_d23_loadout
level = d23
ship_archetype = Morgenstern_cruiser
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = Red6_bomber1_mission_d23
loadout = Red6_Baktromantis_hybrid_bomber_mission_d23_loadout
level = d23
ship_archetype = Baktromantis_hybrid_bomber
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = Kamikaze_d23
loadout = Kamikaze4_loadout
level = d23
ship_archetype = Kamikaze4
pilot = kamikaze
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d23
[NPCShipArch]
nickname = Kamikaze_d24
loadout = Kamikaze4_loadout
level = d24
ship_archetype = Kamikaze4
pilot = kamikaze
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d24
[NPCShipArch]
nickname = Kamikaze_d25
loadout = Kamikaze3_loadout
level = d25
ship_archetype = Kamikaze3
pilot = kamikaze
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d25
[NPCShipArch]
nickname = Kamikaze_d26
loadout = Kamikaze3_loadout
level = d26
ship_archetype = Kamikaze3
pilot = kamikaze
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d26
[NPCShipArch]
nickname = Kamikaze_d27
loadout = Kamikaze2_loadout
level = d27
ship_archetype = Kamikaze2
pilot = kamikaze
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d27
[NPCShipArch]
nickname = Kamikaze_d28
loadout = Kamikaze2_loadout
level = d28
ship_archetype = Kamikaze2
pilot = kamikaze
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d28
[NPCShipArch]
nickname = Kamikaze_d29
loadout = Kamikaze_loadout
level = d29
ship_archetype = Kamikaze
pilot = kamikaze
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d29
[NPCShipArch]
nickname = Kamikaze_d30
loadout = Kamikaze_loadout
level = d30
ship_archetype = Kamikaze
pilot = kamikaze
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d30
[NPCShipArch]
nickname = Fugitive_d29
loadout = Fugitive_loadout
level = d29
ship_archetype = npc_star_wolves_transport01
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d29
[NPCShipArch]
nickname = Fugitive_d30
loadout = Fugitive_loadout
level = d30
ship_archetype = npc_star_wolves_transport01
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d30
[NPCShipArch]
nickname = Faraon_Fighter
loadout = Faraon_Fighter
level = d15
ship_archetype = SX3
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15
[NPCShipArch]
nickname = Faraon_Gunboat
loadout = Faraon_Gunboat
level = d15
ship_archetype = faraon_gunboat
pilot = crazy_gunboat_bomber
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d15
[NPCShipArch]
nickname = Faraon_Destroyer
loadout = Faraon_Destroyer
level = d15
ship_archetype = scarab_destroyer
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d15
[NPCShipArch]
nickname = Faraon_Battleship
;loadout = Faraon_Battleship
loadout = Faraon_Anti_m_t_battleship
level = d15
;ship_archetype = flying_dutchman
ship_archetype = Faraon_Anti_m_t_battleship
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d15
[NPCShipArch]
nickname = rms_pa_battleship_d23
loadout = rms_pa_battleship_d22_23_loadout
level = d23
ship_archetype = Templar_battleship
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = rms_pa_battleship_d24
loadout = rms_pa_battleship_d24_25_loadout
level = d24
ship_archetype = Templar_battleship
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = rms_pa_battleship_d25
loadout = rms_pa_battleship_d24_25_loadout
level = d25
ship_archetype = Templar_battleship
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = rms_n_fighter_d1
loadout = rms_n_fighter_loadout01
level = d1
ship_archetype = gold_Eagle
pilot = pilot_crazy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1
[NPCShipArch]
nickname = rms_n_fighter_d2
loadout = rms_n_fighter_loadout02
level = d2
ship_archetype = gold_Eagle
pilot = pilot_crazy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d2
[NPCShipArch]
nickname = rms_n_fighter_d3
loadout = rms_n_fighter_loadout03
level = d3
ship_archetype = gold_Eagle
pilot = pilot_crazy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d3
[NPCShipArch]
nickname = rms_n_fighter_d4
loadout = rms_n_fighter_loadout04
level = d4
ship_archetype = gold_Eagle
pilot = pilot_crazy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d4
[NPCShipArch]
nickname = rms_n_fighter_d5
loadout = rms_n_fighter_loadout04
level = d5
ship_archetype = gold_Eagle
pilot = pilot_crazy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d5
[NPCShipArch]
nickname = rms_n_fighter_d6
loadout = rms_n_fighter_loadout04
level = d6
ship_archetype = gold_Eagle
pilot = pilot_crazy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d6
[NPCShipArch]
nickname = rms_n_fighter_d7
loadout = rms_n_fighter_loadout04
level = d7
ship_archetype = gold_Eagle
pilot = pilot_crazy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7
[NPCShipArch]
nickname = rms_n_fighter_d8
loadout = rms_n_fighter_loadout04
level = d8
ship_archetype = gold_Eagle
pilot = pilot_crazy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d8
[NPCShipArch]
nickname = rms_fy_fighter_d1
loadout = rms_fy_fighter_loadout01
level = d1
ship_archetype = StarSparrow
pilot = pilot_crazy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1
[NPCShipArch]
nickname = rms_fy_fighter_d2
loadout = rms_fy_fighter_loadout01
level = d2
ship_archetype = StarSparrow
pilot = pilot_crazy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d2
[NPCShipArch]
nickname = rms_fy_fighter_d3
loadout = rms_fy_fighter_loadout02
level = d3
ship_archetype = StarSparrowB
pilot = pilot_crazy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d3
[NPCShipArch]
nickname = rms_fy_fighter_d4
loadout = rms_fy_fighter_loadout02
level = d4
ship_archetype = StarSparrowB
pilot = pilot_crazy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d4
[NPCShipArch]
nickname = rms_fy_fighter_d5
loadout = rms_fy_fighter_loadout02
level = d5
ship_archetype = StarSparrowB
pilot = pilot_crazy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d5
[NPCShipArch]
nickname = rms_fy_fighter_d6
loadout = rms_fy_fighter_loadout02
level = d6
ship_archetype = StarSparrowB
pilot = pilot_crazy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d6
[NPCShipArch]
nickname = rms_fy_fighter_d7
loadout = rms_fy_fighter_loadout02
level = d7
ship_archetype = StarSparrowB
pilot = pilot_crazy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7
[NPCShipArch]
nickname = rms_fy_fighter_d8
loadout = rms_fy_fighter_loadout02
level = d8
ship_archetype = StarSparrowB
pilot = pilot_crazy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d8
[NPCShipArch]
nickname = npc_mordok_battleship01_d30
loadout = npc_mordok_battleship01_loadout
level = d30
ship_archetype = player_dk_battleship01
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_battleship, d30
[NPCShipArch]
nickname = npc_mordok_cruiser01_d30
loadout = npc_mordok_cruiser01_loadout
level = d30
ship_archetype = player_dk_cruiser01
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_cruiser, d30
[NPCShipArch]
nickname = npc_mordok_gunboat01_d30
loadout = npc_mordok_gunboat01_loadout
level = d30
ship_archetype = player_dk_gunboat01
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_gunboat, d30
[NPCShipArch]
nickname = red_ship_d30
loadout = Npc_andromeda2_loadout
level = d30
ship_archetype = andromeda
pilot = kamikaze
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d30
[NPCShipArch]
nickname = pro_bomber_d16
loadout = Alarak_hybrid_bomber_d16-17
level = d16
ship_archetype = npc_Alarak_hybrid_bomber
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = pro_bomber_d17
loadout = Alarak_hybrid_bomber_d16-17
level = d17
ship_archetype = npc_Alarak_hybrid_bomber
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = pro_bomber_d18
loadout = Alarak_hybrid_bomber
level = d18
ship_archetype = npc_Alarak_hybrid_bomber
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = pro_bomber_d19
loadout = Alarak_hybrid_bomber
level = d19
ship_archetype = npc_Alarak_hybrid_bomber
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = zer_bomber_d16
loadout = Hydralisk_hybrid_bomber_d16-17
level = d16
ship_archetype = npc_Hydralisk_hybrid_bomber
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = zer_bomber_d17
loadout = Hydralisk_hybrid_bomber_d16-17
level = d17
ship_archetype = npc_Hydralisk_hybrid_bomber
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = zer_bomber_d18
loadout = Hydralisk_hybrid_bomber
level = d18
ship_archetype = npc_Hydralisk_hybrid_bomber
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = zer_bomber_d19
loadout = Hydralisk_hybrid_bomber
level = d19
ship_archetype = npc_Hydralisk_hybrid_bomber
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = ter_bomber_d16
loadout = Fury_hybrid_bomber_d16-17
level = d16
ship_archetype = npc_Fury_hybrid_bomber
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = ter_bomber_d17
loadout = Fury_hybrid_bomber_d16-17
level = d17
ship_archetype = npc_Fury_hybrid_bomber
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = ter_bomber_d18
loadout = Fury_hybrid_bomber
level = d18
ship_archetype = npc_Fury_hybrid_bomber
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = ter_bomber_d19
loadout = Fury_hybrid_bomber
level = d19
ship_archetype = npc_Fury_hybrid_bomber
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = pro_fighter
loadout = pro_fighter
level = d15
ship_archetype = npc_Zeratul_very_heavy_fighter
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15
[NPCShipArch]
nickname = pro_gunboat
loadout = pro_gunboat
level = d15
ship_archetype = npc_Phoenix_gunboat
pilot = crazy_gunboat_bomber
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d15
[NPCShipArch]
nickname = pro_cruiser
loadout = pro_cruiser
level = d15
ship_archetype = npc_Selendis_cruiser
pilot = crazy_gunboat_bomber
state_graph = CRUISER
npc_class = lawful, class_cruiser, d15
[NPCShipArch]
nickname = pro_battleship
loadout = pro_battleship
level = d15
ship_archetype = npc_Artanis_battleship
pilot = crazy_gunboat_bomber
state_graph = CRUISER
npc_class = lawful, class_battleship, d15
[NPCShipArch]
nickname = zer_fighter
loadout = zer_fighter
level = d15
ship_archetype = npc_Mutalisk_very_heavy_fighter
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15
[NPCShipArch]
nickname = zer_gunboat
loadout = zer_gunboat
level = d15
ship_archetype = npc_Ultralisk_gunboat
pilot = crazy_gunboat_bomber
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d15
[NPCShipArch]
nickname = zer_cruiser
loadout = zer_cruiser
level = d15
ship_archetype = npc_Brutalisk_Cruiser
pilot = crazy_gunboat_bomber
state_graph = CRUISER
npc_class = lawful, class_cruiser, d15
[NPCShipArch]
nickname = zer_battleship
loadout = zer_battleship
level = d15
ship_archetype = npc_Leviathan_Battleship
pilot = crazy_gunboat_bomber
state_graph = CRUISER
npc_class = lawful, class_battleship, d15
[NPCShipArch]
nickname = ter_fighter
loadout = ter_fighter
level = d15
ship_archetype = npc_Mirage_very_heavy_fighter
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15
[NPCShipArch]
nickname = ter_gunboat
loadout = ter_gunboat
level = d15
ship_archetype = npc_Bonecrusher_gunboat
pilot = crazy_gunboat_bomber
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d15
[NPCShipArch]
nickname = ter_cruiser
loadout = ter_cruiser
level = d15
ship_archetype = npc_Hyperion_Cruiser
pilot = crazy_gunboat_bomber
state_graph = CRUISER
npc_class = lawful, class_cruiser, d15
[NPCShipArch]
nickname = ter_battleship
loadout = ter_battleship
level = d15
ship_archetype = npc_Pallant_Battleship
pilot = crazy_gunboat_bomber
state_graph = CRUISER
npc_class = lawful, class_battleship, d15
[NPCShipArch]
nickname = ter_fighter_d14
loadout = ter_fighter_d14
level = d14
ship_archetype = npc_Mirage_very_heavy_fighter
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14
[NPCShipArch]
nickname = ter_gunboat_d14
loadout = ter_gunboat_d14
level = d14
ship_archetype = npc_Bonecrusher_gunboat
pilot = crazy_gunboat_bomber
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d14
[NPCShipArch]
nickname = ter_cruiser_d14
loadout = ter_cruiser_d14
level = d14
ship_archetype = npc_Hyperion_Cruiser
pilot = crazy_gunboat_bomber
state_graph = CRUISER
npc_class = lawful, class_cruiser, d14
[NPCShipArch]
nickname = ter_battleship_d14
loadout = ter_battleship_d14
level = d14
ship_archetype = npc_Pallant_Battleship
pilot = crazy_gunboat_bomber
state_graph = CRUISER
npc_class = lawful, class_battleship, d14
[NPCShipArch]
nickname = zer_fighter_d14
loadout = zer_fighter_d14
level = d14
ship_archetype = npc_Mutalisk_very_heavy_fighter
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14
[NPCShipArch]
nickname = zer_gunboat_d14
loadout = zer_gunboat_d14
level = d14
ship_archetype = npc_Ultralisk_gunboat
pilot = crazy_gunboat_bomber
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d14
[NPCShipArch]
nickname = zer_cruiser_d14
loadout = zer_cruiser_d14
level = d14
ship_archetype = npc_Brutalisk_Cruiser
pilot = crazy_gunboat_bomber
state_graph = CRUISER
npc_class = lawful, class_cruiser, d14
[NPCShipArch]
nickname = zer_battleship_d14
loadout = zer_battleship_d14
level = d14
ship_archetype = npc_Leviathan_Battleship
pilot = crazy_gunboat_bomber
state_graph = CRUISER
npc_class = lawful, class_battleship, d14
[NPCShipArch]
nickname = pro_fighter_d14
loadout = pro_fighter_d14
level = d14
ship_archetype = npc_Zeratul_very_heavy_fighter
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14
[NPCShipArch]
nickname = pro_gunboat_d14
loadout = pro_gunboat_d14
level = d14
ship_archetype = npc_Phoenix_gunboat
pilot = crazy_gunboat_bomber
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d14
[NPCShipArch]
nickname = pro_cruiser_d14
loadout = pro_cruiser_d14
level = d14
ship_archetype = npc_Selendis_cruiser
pilot = crazy_gunboat_bomber
state_graph = CRUISER
npc_class = lawful, class_cruiser, d14
[NPCShipArch]
nickname = pro_battleship_d14
loadout = pro_battleship_d14
level = d14
ship_archetype = npc_Artanis_battleship
pilot = crazy_gunboat_bomber
state_graph = CRUISER
npc_class = lawful, class_battleship, d14
[NPCShipArch]
nickname = SinisterSprut_d18
loadout = SinisterSprut_loadout
level = d29
ship_archetype = Sinister_Sprut2
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d29
[NPCShipArch]
nickname = SinisterSprut_d19
loadout = SinisterSprut_loadout
level = d30
ship_archetype = Sinister_Sprut2
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d30
[NPCShipArch]
nickname = red_ship_d1
loadout = Npc_chaffee_loadout
level = d1
ship_archetype = Npc_chaffee
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1
[NPCShipArch]
nickname = red_ship_d2
loadout = Npc_chaffee_loadout
level = d2
ship_archetype = Npc_chaffee
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d2
[NPCShipArch]
nickname = sn_fighter_d18
loadout = sn_fighter
level = d18
ship_archetype = sn_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = sn_fighter_d19
loadout = sn_fighter
level = d19
ship_archetype = sn_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = sn_destroyer_d19
loadout = sn_destroyer_loadout
level = d19
ship_archetype = sn_destroyer
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = sn_battleship_d19
loadout = sn_battleship_loadout
level = d19
ship_archetype = HitakB
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = SinisterSn_d18
loadout = SinisterSn_loadout
level = d29
ship_archetype = Sinister_Sn
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d29
[NPCShipArch]
nickname = SinisterSn_d19
loadout = SinisterSn_loadout
level = d30
ship_archetype = Sinister_Sn
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d30
[NPCShipArch]
nickname = SinisterKgb_d18
loadout = SinisterKgb_loadout
level = d29
ship_archetype = Sinister_Fearless
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d29
[NPCShipArch]
nickname = SinisterKgb_d19
loadout = SinisterKgb_loadout
level = d30
ship_archetype = Sinister_Fearless
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d30
[NPCShipArch]
nickname = kgb_battlecruiser_d19
loadout = kgb_battlecruiser_loadout
level = d19
ship_archetype = kgb_battlecruiser
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = kgb_battleship_d19
loadout = kgb_battleship_loadout
level = d19
ship_archetype = kgbTetatronB
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = aldrin_ship_d1
loadout = aldrin_ship_loadout
level = d1
ship_archetype = aldrin_ship_npc
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1
[NPCShipArch]
nickname = aldrin_ship_d2
loadout = aldrin_ship_loadout
level = d2
ship_archetype = aldrin_ship_npc
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d2
[NPCShipArch]
nickname = aldrin_ship_d3
loadout = aldrin_ship_repair_loadout
level = d3
ship_archetype = aldrin_ship_npc_repair
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d3
[NPCShipArch]
nickname = aldrin_ship_d4
loadout = aldrin_ship_repair_loadout
level = d4
ship_archetype = aldrin_ship_npc_repair
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d4
[NPCShipArch]
nickname = miner_ship_d1
loadout = miner_npc_loadout
level = d1
ship_archetype = miner_npc
pilot = gunboat_default
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1
[NPCShipArch]
nickname = miner_ship_d2
loadout = miner_npc_loadout
level = d2
ship_archetype = miner_npc
pilot = gunboat_default
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d2
[NPCShipArch]
nickname = Cube_d27
loadout = Cube_loadout
level = d27
ship_archetype = Npc_Cube
pilot = crazy_pilot
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d27
[NPCShipArch]
nickname = Cube_d28
loadout = Cube_loadout
level = d28
ship_archetype = Npc_Cube
pilot = crazy_pilot
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d28
[NPCShipArch]
nickname = Cube_d29
loadout = Uber_Cube_loadout
level = d29
ship_archetype = Npc_Uber_Cube
pilot = crazy_pilot
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d29
[NPCShipArch]
nickname = Cube_d30
loadout = Uber_Cube_loadout
level = d30
ship_archetype = Npc_Uber_Cube
pilot = crazy_pilot
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d30
[NPCShipArch]
nickname = Robots_very_heavy_fighter_d16
loadout = Robots_very_heavy_fighter_loadout
level = d16
ship_archetype = npc_Robots_very_heavy_fighter
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = Robots_mega_heavy_fighter_d17
loadout = Robots_mega_heavy_fighter_loadout
level = d17
ship_archetype = npc_Robots_mega_heavy_fighter
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = pirate_fighter_d16
loadout = pirate_fighter_d16_loadout
level = d16
ship_archetype = npc_Pirate_heavy_fighter
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = pirate_fighter_d17
loadout = pirate_fighter_d17_loadout
level = d17
ship_archetype = npc_Pirate_heavy_fighter
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = pirate_fighter_d18
loadout = pirate_fighter_d18_loadout
level = d18
ship_archetype = npc_Pirate_heavy_fighter
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = pirate_fighter_d19
loadout = pirate_fighter_d19_loadout
level = d19
ship_archetype = npc_Pirate_very_heavy_fighter
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = pirate_gunboat_mission_d20
loadout = pirate_gunboat_mission_loadout
level = d20
ship_archetype = DomKavash_gunboat
pilot = gunboat_default
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20
[NPCShipArch]
nickname = pirate_gunboat_mission_d21
loadout = pirate_gunboat_mission_loadout
level = d21
ship_archetype = DomKavash_gunboat
pilot = gunboat_default
state_graph = FIGHTER
npc_class = lawful, class_fighter, d21
[NPCShipArch]
nickname = pirate_cruiser_mission_d22
loadout = pirate_cruiser_mission_loadout
level = d22
ship_archetype = Cleric_destroyer
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d22
[NPCShipArch]
nickname = pirate_cruiser_mission_d23
loadout = pirate_cruiser_mission_loadout
level = d23
ship_archetype = Cleric_destroyer
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = pirate_battleship_mission_d24
loadout = pirate_battleship_mission_loadout
level = d24
ship_archetype = Robots_Luminaris_battleship
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = pirate_battleship_mission_d25
loadout = pirate_battleship_mission_loadout
level = d25
ship_archetype = Robots_Luminaris_battleship
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = pirate_gunboat_mission2_d20
loadout = pirate_gunboat_mission2_loadout
level = d20
ship_archetype = terran_gunboat
pilot = gunboat_default
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20
[NPCShipArch]
nickname = pirate_gunboat_mission2_d21
loadout = pirate_gunboat_mission2_loadout
level = d21
ship_archetype = terran_gunboat
pilot = gunboat_default
state_graph = FIGHTER
npc_class = lawful, class_fighter, d21
[NPCShipArch]
nickname = pirate_cruiser_mission2_d22
loadout = pirate_cruiser_mission2_loadout
level = d22
ship_archetype = Maniac_destroyer
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d22
[NPCShipArch]
nickname = pirate_cruiser_mission2_d23
loadout = pirate_cruiser_mission2_loadout
level = d23
ship_archetype = Maniac_destroyer
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = pirate_battleship_mission2_d24
loadout = pirate_battleship_mission2_loadout
level = d24
ship_archetype = Tetatron_battleship
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = pirate_battleship_mission2_d25
loadout = pirate_battleship_mission2_loadout
level = d25
ship_archetype = Tetatron_battleship
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = rl0109_mission_d23
loadout = rl0109_d22_23_loadout
level = d23
ship_archetype = Cleric_battleship_Tyrant_npc
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = rl0109_mission_d24
loadout = rl0109_d24_25_loadout
level = d24
ship_archetype = Cleric_battleship_Tyrant_npc
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = rl0109_mission_d25
loadout = rl0109_d24_25_loadout
level = d25
ship_archetype = Cleric_battleship_Tyrant_npc
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = pm_fighter_d18
loadout = pm_light_fighter_l
level = d18
ship_archetype = pm_light_fighter
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = pm_fighter_d19
loadout = pm_light_fighter_l
level = d19
ship_archetype = pm_light_fighter
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = pm_cruiser
loadout = pm_cruiser_l
level = d19
ship_archetype = Anakonda_cruiser
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = Orden_battleship_mission_d23
loadout = Orden_battleship_mission1_loadout
level = d23
ship_archetype = 7.2_osiris
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = Orden_battleship_mission_d24
loadout = Orden_battleship_mission2_loadout
level = d24
ship_archetype = 7.2_osiris
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = Orden_battleship_mission_d25
loadout = Orden_battleship_mission3_loadout
level = d25
ship_archetype = 7.2_osiris
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = juggernaut_cruiser
loadout = juggernaut_cruiser_l
level = d19
ship_archetype = juggernaut_cruiser
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = PY28_Lis_battleship
loadout = PY28_Lis_battleship_l
level = d19
ship_archetype = PY28_Lis_battleship
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = police_destroyer
loadout = police_destroyer_l
level = d19
ship_archetype = Cleric_destroyer
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = police_battleship
loadout = Police_battleship4_l
level = d19
ship_archetype = Police_battleship4
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = Red14_mission1_d23
loadout = Red14_Proteus_battleship_up
level = d24
ship_archetype = donat_Proteus_battleship2_up
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = Red14_mission1_d24
loadout = Red14_Proteus_battleship
level = d24
ship_archetype = Proteus_battleship
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = Red14_mission1_d25
loadout = Red14_Proteus_battleship
level = d25
ship_archetype = Proteus_battleship
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = Red13_mission1_d23
loadout = Red13_Npc_Cube
level = d23
ship_archetype = Npc_Cube
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = Red13_mission1_d24
loadout = Red13_Npc_Cube
level = d24
ship_archetype = Npc_Cube
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = Red13_mission1_d25
loadout = Red13_Npc_Cube
level = d25
ship_archetype = Npc_Cube
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = Red15_mission1_d23
loadout = Red15_Starshield
level = d23
ship_archetype = starshield
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = Red15_mission1_d24
loadout = Red15_Starshield
level = d24
ship_archetype = starshield
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = Red15_mission1_d25
loadout = Red15_Starshield
level = d25
ship_archetype = starshield
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = angels_fighter_d17
loadout = angels_fighter
level = d17
ship_archetype = angels_fighter
pilot = pilot_crazy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = angels_fighter_d18
loadout = angels_fighter
level = d18
ship_archetype = angels_fighter
pilot = pilot_crazy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = angels_fighter_d19
loadout = angels_fighter
level = d19
ship_archetype = angels_fighter
pilot = pilot_crazy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = angels_mission_d23
loadout = angels_mission_d23_loadout
level = d23
ship_archetype = angels_tactical_destroyer
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = angels_mission_d24
loadout = angels_mission_d24_loadout
level = d24
ship_archetype = angels_tactical_battleship
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = angels_mission_d25
loadout = angels_mission_d25_loadout
level = d25
ship_archetype = angels_titan
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = angels_tactical_destroyer_d19
loadout = angels_tactical_destroyer_loadout
level = d19
ship_archetype = angels_tactical_destroyer
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = angels_tactical_battleship_d19
loadout = angels_tactical_battleship_loadout
level = d19
ship_archetype = angels_tactical_battleship
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = dark_angels_mission_d23
loadout = dark_angels_mission_d23_loadout
level = d23
ship_archetype = dark_angels_tactical_destroyer
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = dark_angels_mission_d23_2
loadout = dark_angels_mission_d23_2_loadout
level = d23
ship_archetype = DA_battleship_npc
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = dark_angels_mission_d24
loadout = dark_angels_mission_d24_loadout
level = d24
ship_archetype = DA_battleship_npc
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = dark_angels_mission_d25
loadout = dark_angels_mission_d25_loadout
level = d25
ship_archetype = DA_battleship_npc
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = de_battleship_1
loadout = devil_b_l
level = d19
ship_archetype = devil_b
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = de_battleship_2
loadout = devil_b_l
level = d19
ship_archetype = devil_b
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = angels_tactical_destroyer_d14
loadout = MP08_angels_tactical_destroyer_d14_loadout
level = d14
ship_archetype = angels_tactical_destroyer
pilot = crazy_pilot
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d14
[NPCShipArch]
nickname = angels_tactical_destroyer_d15
loadout = MP08_angels_tactical_destroyer_d15_loadout
level = d15
ship_archetype = angels_tactical_destroyer
pilot = crazy_pilot
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15
[NPCShipArch]
nickname = dark_angels_tactical_destroyer_d14
loadout = MP08_dark_angels_tactical_destroyer_d14_loadout
level = d14
ship_archetype = dark_angels_tactical_destroyer
pilot = crazy_pilot
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d14
[NPCShipArch]
nickname = dark_angels_tactical_destroyer_d15
loadout = MP08_dark_angels_tactical_destroyer_d15_loadout
level = d15
ship_archetype = dark_angels_tactical_destroyer
pilot = crazy_pilot
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15
[NPCShipArch]
nickname = rage_angels_titan_1
loadout = rage_angels_titan_d18_loadout
level = d18
ship_archetype = rage_angels_titan
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d18
[NPCShipArch]
nickname = rage_angels_titan_2
loadout = rage_angels_titan_d18_loadout
level = d18
ship_archetype = rage_angels_titan
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d18
[NPCShipArch]
nickname = angels_mission_d23_2
loadout = angels_mission_d24_loadout
level = d23
ship_archetype = angels_tactical_battleship
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = angels_mission_d23_3
loadout = angels_mission_d25_loadout
level = d23
ship_archetype = angels_titan
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = npc_angels_doomstar_d23
loadout = npc_angels_doomstar_loadout
level = d23
ship_archetype = npc_angels_doomstar
pilot = crazy_pilot
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = npc_angels_doomstar_d24
loadout = npc_angels_doomstar_loadout
level = d24
ship_archetype = npc_angels_doomstar
pilot = crazy_pilot
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = npc_angels_doomstar_d25
loadout = npc_angels_doomstar_loadout
level = d25
ship_archetype = npc_angels_doomstar
pilot = crazy_pilot
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = Red16_mission1_d23_A
loadout = Red16_mission1_d23_A
level = d23
ship_archetype = Anomalocaris
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = Red16_mission1_d24_A
loadout = Red16_mission1_d24_A
level = d24
ship_archetype = Anomalocaris
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = Red16_mission1_d25_A
loadout = Red16_mission1_d25_A
level = d25
ship_archetype = Anomalocaris
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = Red16_mission1_d23_B
loadout = Red16_mission1_d23_B
level = d23
ship_archetype = dark_angels_titan
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = Red16_mission1_d24_B
loadout = Red16_mission1_d24_B
level = d24
ship_archetype = dark_angels_titan
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = Red16_mission1_d25_B
loadout = Red16_mission1_d25_B
level = d25
ship_archetype = dark_angels_titan
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = Red16_ship_d16
loadout = spark_scout_mis1
level = d16
ship_archetype = spark_scout
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = Red16_ship_d17
loadout = spark_scout_mis1
level = d17
ship_archetype = spark_scout
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = Red16_ship_d18
loadout = spark_scout_mis2
level = d18
ship_archetype = spark_scout
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = Red16_ship_d19
loadout = spark_scout_mis2
level = d19
ship_archetype = spark_scout
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = xenos_gunboat2_mission_d20
loadout = xenos_gunboat2_mission_loadout
level = d20
ship_archetype = x_gunboat
pilot = gunboat_default
state_graph = FIGHTER
npc_class = lawful, class_fighter, d20
[NPCShipArch]
nickname = xenos_gunboat2_mission_d21
loadout = xenos_gunboat2_mission_loadout
level = d21
ship_archetype = x_gunboat
pilot = gunboat_default
state_graph = FIGHTER
npc_class = lawful, class_fighter, d21
[NPCShipArch]
nickname = xenos_x_battleship_mission_d22
loadout = x_battleship_battleship_mission_loadout
level = d22
ship_archetype = x_battleship
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d22
[NPCShipArch]
nickname = xenos_x_battleship_mission_d23
loadout = x_battleship_battleship_mission_loadout
level = d23
ship_archetype = x_battleship
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = xenos_constrictor2_mission_d24
loadout = constrictor2_battleship_mission_loadout
level = d24
ship_archetype = constrictor_battleship2
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = xenos_constrictor2_mission_d25
loadout = constrictor2_battleship_mission_loadout
level = d25
ship_archetype = constrictor_battleship2
pilot = cruiser_default
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = xenos_patrol_gunboat
loadout = xenos_gunboat_patrol_loadout
level = d26
ship_archetype = x_gunboat
pilot = cruiser_default
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d26
[NPCShipArch]
nickname = pirate_patrol_destroyer
loadout = pirate_destroyer_patrol_loadout
level = d26
ship_archetype = npc_Pirate_destroyer
pilot = cruiser_default
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d26
[NPCShipArch]
nickname = et_patrol_cruiser
loadout = et_cruiser_patrol_loadout
level = d24
ship_archetype = Et_cruiser
pilot = cruiser_default
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d24
[NPCShipArch]
nickname = egypt_lf_d1
loadout = Et_lf_loadout01
level = d1
ship_archetype = npc_Et_lf
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1
[NPCShipArch]
nickname = egypt_lf_d2
loadout = Et_lf_loadout01
level = d2
ship_archetype = npc_Et_lf
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d2
[NPCShipArch]
nickname = egypt_lf_d3
loadout = Et_lf_loadout01
level = d3
ship_archetype = npc_Et_lf
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d3
[NPCShipArch]
nickname = egypt_lf_d4
loadout = Et_lf_loadout01
level = d4
ship_archetype = npc_Et_lf
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d4
[NPCShipArch]
nickname = egypt_lf_d5
loadout = Et_lf_loadout01
level = d5
ship_archetype = npc_Et_lf
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d5
[NPCShipArch]
nickname = egypt_lf_d6
loadout = Et_lf_loadout01
level = d6
ship_archetype = npc_Et_lf
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d6
[NPCShipArch]
nickname = egypt_lf_d7
loadout = Et_lf_loadout01
level = d7
ship_archetype = npc_Et_lf
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d7
[NPCShipArch]
nickname = egypt_lf_d8
loadout = Et_lf_loadout01
level = d8
ship_archetype = npc_Et_lf
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8
[NPCShipArch]
nickname = egypt_lf_d9
loadout = Et_lf_loadout01
level = d9
ship_archetype = npc_Et_lf
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9
[NPCShipArch]
nickname = egypt_lf_d10
loadout = Et_lf_loadout01
level = d10
ship_archetype = npc_Et_lf
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10
[NPCShipArch]
nickname = egypt_lf_d11
loadout = Et_lf_loadout01
level = d11
ship_archetype = npc_Et_lf
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11
[NPCShipArch]
nickname = egypt_lf_d12
loadout = Et_lf_loadout01
level = d12
ship_archetype = npc_Et_lf
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12
[NPCShipArch]
nickname = egypt_lf_d13
loadout = Et_lf_loadout01
level = d13
ship_archetype = npc_Et_lf
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13
[NPCShipArch]
nickname = Red17_mission1_d23_A
loadout = Red17_mission1_d23_A
level = d23
ship_archetype = donat_fortress_up
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = Red17_mission1_d24_A
loadout = Red17_mission1_d24_A
level = d24
ship_archetype = donat_Destiny_up
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = Red17_mission1_d25_A
loadout = Red17_mission1_d25_A
level = d25
ship_archetype = donat_incvizitor_up
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = Red17_mission1_d23_B
loadout = Red17_mission1_d23_B
level = d23
ship_archetype = donat_Metatron_up
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = Red17_mission1_d24_B
loadout = Red17_mission1_d24_B
level = d24
ship_archetype = donat_Owl_up
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = Red17_mission1_d25_B
loadout = Red17_mission1_d25_B
level = d25
ship_archetype = donat_normandySR1_up
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = et_battleship
loadout = et_battleship
level = d19
ship_archetype = Et_battleship
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = et_cruiser
loadout = et_cruiser
level = d19
ship_archetype = Et_cruiser
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = aen_ship_1
loadout = AEN_Tarr_Chronicles_cruiser
level = d19
ship_archetype = Tarr_Chronicles_cruiser
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = aen_ship_2
loadout = AEN_Tarr_Chronicles1
level = d19
ship_archetype = Tarr_Chronicles1
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = aen_ship_3
loadout = S_B_loadout
level = d29
ship_archetype = S_B
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d29
[NPCShipArch]
nickname = aen_ship_4
loadout = S_B_loadout
level = d30
ship_archetype = S_B
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d30
[NPCShipArch]
nickname = aen_ship_5
loadout = aen_titan_d18_loadout
level = d18
ship_archetype = aen_titan
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d18
[NPCShipArch]
nickname = aen_ship_6
loadout = aen_titan_d18_loadout
level = d18
ship_archetype = aen_titan
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d18
[NPCShipArch]
nickname = Et_transport_d16
loadout = Et_transport2_v3_loadout
level = d16
ship_archetype = Et_transport2_v3
pilot = transport_easiest
state_graph = TRANSPORT
npc_class = lawful, class_transport, d16
[NPCShipArch]
nickname = Et_transport_d17
loadout = Et_transport2_v2_loadout
level = d17
ship_archetype = Et_transport2_v2
pilot = transport_easiest
state_graph = TRANSPORT
npc_class = lawful, class_transport, d17
[NPCShipArch]
nickname = Et_transport_d18
loadout = Et_transport2_v1_loadout
level = d18
ship_archetype = Et_transport2_v1
pilot = transport_easiest
state_graph = TRANSPORT
npc_class = lawful, class_transport, d18
[NPCShipArch]
nickname = Et_transport_d19
loadout = Et_transport_loadout
level = d19
ship_archetype = Et_transport
pilot = transport_easiest
state_graph = TRANSPORT
npc_class = lawful, class_transport, d19
[NPCShipArch]
nickname = pirate_elite_cruiser_mission_d23
loadout = pirate_elite_cruiser_mission_loadout
level = d23
ship_archetype = npc_Pirate_prigovor
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = pirate_elite_battleship_mission_d24
loadout = pirate_elite_battleship_mission_loadout
level = d24
ship_archetype = npc_Pirate_flying_dutchman
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = pirate_elite_titan_mission_d25
loadout = pirate_elite_titan_mission_loadout
level = d25
ship_archetype = npc_Pirate_titan
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = et_destroyer_mission_d22
loadout = et_destroyer2_mission_loadout
level = d22
ship_archetype = Et_destroyer2
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d22
[NPCShipArch]
nickname = et_cruiser_mission_d23
loadout = et_cruiser2_mission_loadout
level = d23
ship_archetype = Et_cruiser2
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = et_cruiser_mission_d24
loadout = et_cruiser_patrol_loadout
level = d24
ship_archetype = Et_cruiser
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = sh_battlecruiser_d19
loadout = sh_battlecruiser_loadout
level = d19
ship_archetype = Victory_battlecruiser
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = sh_battleship_d19
loadout = sh_battleship_loadout
level = d19
ship_archetype = Imperial
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = sh_mhf_d18
loadout = sh_mhf_loadout01
level = d18
ship_archetype = npc_Sith_starship
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = sh_mhf_d19
loadout = sh_mhf_loadout01
level = d19
ship_archetype = npc_Sith_starship
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = et_patrol_gunboat_d25
loadout = et_gunboat_mission_loadout
level = d25
ship_archetype = Et_gunboat
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d25
[NPCShipArch]
nickname = et_patrol_gunboat_d25_2
loadout = et_gunboat_mission_loadout2
level = d25
ship_archetype = Et_gunboat
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d25
[NPCShipArch]
nickname = pirate_patrol_gunboat
loadout = pirate_gunboat_patrol_loadout
level = d27
ship_archetype = Pirate_gunboat
pilot = cruiser_default
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d27
[NPCShipArch]
nickname = pirate_patrol_gunboat2
loadout = pirate_gunboat2_patrol_loadout
level = d27
ship_archetype = Pirate_gunboat2
pilot = cruiser_default
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d27
[NPCShipArch]
nickname = pirate_patrol_gunboat3
loadout = pirate_gunboat3_patrol_loadout
level = d27
ship_archetype = Pirate_gunboat3
pilot = cruiser_default
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d27
[NPCShipArch]
nickname = ra_destroyer_d19
loadout = ra_destroyer_loadout
level = d19
ship_archetype = RA_Drucker_destroyer
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = ra_battleship_d19
loadout = ra_battleship_loadout
level = d19
ship_archetype = valdore_10lvl
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = SinisterRa_d18
loadout = SinisterRa_loadout
level = d29
ship_archetype = Sinister_Stealth_Narada_Black_Death
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d29
[NPCShipArch]
nickname = SinisterRa_d19
loadout = SinisterRa_loadout
level = d30
ship_archetype = Sinister_Stealth_Narada_Black_Death
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d30
[NPCShipArch]
nickname = orchid_hf_d11
loadout = orchid_hf_loadout2
level = d11
ship_archetype = Orchid_hf_npc
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11
[NPCShipArch]
nickname = orchid_hf_d12
loadout = orchid_hf_loadout2
level = d12
ship_archetype = Orchid_hf_npc
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12
[NPCShipArch]
nickname = orchid_vhf_d13
loadout = orchid_vhf_loadout2
level = d13
ship_archetype = Orchid_vhf_npc
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13
[NPCShipArch]
nickname = orchid_mhf_d14
loadout = orchid_mhf_loadout2
level = d14
ship_archetype = Orchid_mhf_npc
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d14
[NPCShipArch]
nickname = orchid_hf_d15
loadout = orchid_hf_loadout
level = d15
ship_archetype = Orchid_hf_npc
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15
[NPCShipArch]
nickname = orchid_hf_d16
loadout = orchid_hf_loadout
level = d16
ship_archetype = Orchid_hf_npc
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16
[NPCShipArch]
nickname = orchid_vhf_d17
loadout = orchid_vhf_loadout
level = d17
ship_archetype = Orchid_vhf_npc
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17
[NPCShipArch]
nickname = orchid_vhf_d18
loadout = orchid_vhf_loadout
level = d18
ship_archetype = Orchid_vhf_npc
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18
[NPCShipArch]
nickname = orchid_mhf_d19
loadout = orchid_mhf_loadout
level = d19
ship_archetype = Orchid_mhf_npc
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
[NPCShipArch]
nickname = orchid_destroyer_d18
loadout = orchid_destroyer_loadout2
level = d18
ship_archetype = Orchid_destroyer_npc
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d18
[NPCShipArch]
nickname = orchid_battleship_d18
loadout = orchid_battleship_loadout2
level = d18
ship_archetype = Orchid_battleship_npc
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d18
[NPCShipArch]
nickname = orchid_destroyer_d19
loadout = orchid_destroyer_loadout
level = d19
ship_archetype = Orchid_destroyer_npc
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = orchid_battleship_d19
loadout = orchid_battleship_loadout
level = d19
ship_archetype = Orchid_battleship_npc
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = orchid_mission_d23
loadout = orchid_destroyer_mission_loadout
level = d23
ship_archetype = Orchid_destroyer_npc
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = orchid_mission_d23_2
loadout = orchid_battleship_mission_loadout
level = d23
ship_archetype = Orchid_battleship_npc
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = orchid_mission_d23_3
loadout = orchid_speed_battleship_mission_loadout
level = d23
ship_archetype = Orchid_speed_battleship_npc
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d23
[NPCShipArch]
nickname = orchid_mission_d24
loadout = orchid_battleship_mission_loadout
level = d24
ship_archetype = Orchid_battleship_npc
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = orchid_mission_d24_2
loadout = orchid_speed_battleship_mission_loadout
level = d24
ship_archetype = Orchid_speed_battleship_npc
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d24
[NPCShipArch]
nickname = orchid_mission_d25
loadout = orchid_battleship_mission_loadout
level = d25
ship_archetype = Orchid_battleship_npc
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = orchid_mission_d25_2
loadout = orchid_speed_battleship_mission_loadout
level = d25
ship_archetype = Orchid_speed_battleship_npc
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = class_legality_lawful, class_fighter, d25
[NPCShipArch]
nickname = orchid_patrol_mothership
loadout = orchid_patrol_mothership_loadout
level = d26
ship_archetype = Orchid_mega_dreadnought_npc
pilot = cruiser_default
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d26
[NPCShipArch]
nickname = lynx_v1_d10
loadout = lynx_v1_d10_loadout
level = d10
ship_archetype = lynx_v1_npc
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10
[NPCShipArch]
nickname = lynx_v3_d11
loadout = lynx_v3_d11_loadout
level = d11
ship_archetype = lynx_v3_npc
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11
[NPCShipArch]
nickname = lynx_v2_d12
loadout = lynx_v2_d12_loadout
level = d12
ship_archetype = lynx_v2_npc
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12
[NPCShipArch]
nickname = sh_uber_d29
loadout = A_U_B_light_npc_loadout
level = d29
ship_archetype = A_U_B_light_npc
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d29
[NPCShipArch]
nickname = sh_uber_d30
loadout = A_U_B_light_npc_loadout
level = d30
ship_archetype = A_U_B_light_npc
pilot = crazy_gunboat_bomber
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d30
[NPCShipArch]
nickname = spaceship_organic_npc
loadout = spaceship_organic_npc_loadout
level = d19
ship_archetype = spaceship_organic_npc
pilot = cruiser_default ;battleship_default
state_graph = CRUISER
npc_class = unlawful, class_battleship, d19
[NPCShipArch]
nickname = draguul_cruiser_npc
loadout = draguul_cruiser_loadout
level = d19
ship_archetype = draguul_cruiser_npc
pilot = cruiser_default
state_graph = CRUISER
npc_class = unlawful, class_cruiser, d19