FLResourceLibrary/FLGenerateLibrary/Analis/explosions.ini
Dvurechensky 3b92bf134f 1.0.0
2025-05-13 15:23:06 +03:00

6619 lines
186 KiB
INI

[Debris]
nickname = debris_normal
death_method = vanishing
lifetime = 1.000000, 7.000000
linear_drag = 0.000000
angular_drag = 0.000000, 0.000000, 0.000000
trail = gf_explosion_debris_trail01
[Debris]
nickname = debris_small_ship
death_method = exploding
lifetime = 0.100000, 5.000000
linear_drag = 0.010000
angular_drag = 0.000000, 0.000000, 0.000000
trail = gf_explosion_debris_trail01
explosion = explosion_small_debris
[Debris]
nickname = debris_vanish
death_method = exploding
lifetime = 0.010000, 0.020000
linear_drag = 0.500000
angular_drag = 0.100000, 0.100000, 0.100000
[Debris]
nickname = debris_small_ship_short
death_method = exploding
lifetime = 0.100000, 0.500000
linear_drag = 0.010000
angular_drag = 0.000000, 0.000000, 0.000000
explosion = explosion_small_debris
[Debris]
nickname = debris_small_ship_long
death_method = exploding
lifetime = 4.000000, 7.000000
linear_drag = 0.010000
angular_drag = 0.000000, 0.000000, 0.000000
trail = gf_explosion_debris_trail01
explosion = explosion_small_debris
[Debris]
nickname = debris_large
death_method = exploding
lifetime = 0.500000, 3
linear_drag = 0.010000
angular_drag = 0.000000, 0.000000, 0.000000
trail = gf_explosion_debris_trail02
explosion = explosion_large_debris
[Debris]
nickname = debris_large_long
death_method = exploding
lifetime = 3, 10
linear_drag = 0.010000
angular_drag = 0.000000, 0.000000, 0.000000
trail = gf_explosion_debris_trail02
explosion = explosion_large_debris
[Debris]
nickname = debris_large_short
death_method = exploding
lifetime = 0.100000, 0.500000
linear_drag = 0.010000
angular_drag = 0.000000, 0.000000, 0.000000
trail = gf_explosion_debris_trail02
explosion = explosion_large_debris
[Debris]
nickname = debris_dockring_piece
death_method = exploding
lifetime = 20.000000, 60.000000
linear_drag = 0.010000
angular_drag = 2, 2, 2
explosion = explosion_large_debris
[Debris]
nickname = debris_gas_collector_disk
death_method = exploding
lifetime = 20.000000, 60.000000
linear_drag = 0.010000
angular_drag = 1, 0.010000, 2
explosion = explosion_large_debris
[Debris]
nickname = debris_shipyard
death_method = exploding
lifetime = 0.000000, 0.100000
linear_drag = 100.000000
angular_drag = 2000, 2000, 2000
explosion = explosion_shipyard
[Debris]
nickname = debris_research
death_method = exploding
lifetime = 0.000000, 0.100000
linear_drag = 100.000000
angular_drag = 2000, 2000, 2000
explosion = explosion_research
[Debris]
nickname = debris_station_piece
death_method = exploding
lifetime = 5.000000, 6.000000
linear_drag = 0.010000
angular_drag = 20, 20, 20
explosion = explosion_space_tanks_debris
[Debris]
nickname = debris_station_piece2
death_method = exploding
lifetime = 1.000000, 2.000000
linear_drag = 0.010000
angular_drag = 20, 20, 20
explosion = explosion_station_piece
[Debris]
nickname = debris_large_chunk
death_method = exploding
lifetime = 90, 180
linear_drag = 0.010000
angular_drag = 0.500000, 0.500000, 0.500000
explosion = explosion_large_debris
[Debris]
nickname = FP7_debris_large_chunk
death_method = exploding
lifetime = 90, 180
linear_drag = 0.020000
angular_drag = 0, 0, 0
explosion = explosion_large_debris
[Debris]
nickname = FP7_debris_habitat
death_method = exploding
lifetime = 90, 180
linear_drag = 1
angular_drag = 1, 0.500000, 0.010000
explosion = explosion_large_debris
[Debris]
nickname = cap_ship_piece
death_method = exploding
lifetime = 90, 180
linear_drag = 5
angular_drag = 1, 1, 1
rotation_inertia = 25000, 25000, 25000
explosion = explosion_large_debris
[Debris]
nickname = cap_ship_piece2
death_method = exploding
lifetime = 90, 180
linear_drag = 10
angular_drag = 250000, 25000, 25000
rotation_inertia = 25000, 25000, 25000
explosion = explosion_large_debris
[Debris]
nickname = cap_ship_piece3
death_method = exploding
lifetime = 90, 180
linear_drag = 0.010000
angular_drag = 10, 10, 10
explosion = explosion_large_debris
[Debris]
nickname = debris_solar_short
death_method = exploding
lifetime = 10, 30
linear_drag = 0.010000
angular_drag = 0.100000, 0.100000, 0.100000
trail = gf_explosion_debris_trail02
explosion = explosion_large_debris
[Debris]
nickname = debris_solar_long
death_method = exploding
lifetime = 20, 30
linear_drag = 0.100000
angular_drag = 0.100000, 0.100000, 0.100000
explosion = explosion_large_debris
[Debris]
nickname = debris_3_minute_a
death_method = exploding
lifetime = 180, 300
linear_drag = 0.500000
angular_drag = 0.100000, 0.100000, 0.100000
explosion = explosion_large_debris
[Debris]
nickname = debris_3_minute_b
death_method = exploding
lifetime = 180, 300
linear_drag = 0.500000
angular_drag = 0.100000, 0.100000, 0.100000
trail = gf_explosion_debris_trail01
explosion = explosion_large_debris
[Debris]
nickname = debris_3_minute_c
death_method = exploding
lifetime = 180, 300
linear_drag = 0.500000
angular_drag = 0.100000, 0.100000, 0.100000
trail = gf_explosion_debris_trail02
explosion = explosion_large_debris
[Debris]
nickname = debris_1_minute
death_method = exploding
lifetime = 60, 120
linear_drag = 0.500000
angular_drag = 0.100000, 0.100000, 0.100000
explosion = explosion_large_debris
[Debris]
nickname = debris_exploding_spacetank
death_method = exploding
lifetime = 3.000000, 4.000000
linear_drag = 1.500000
angular_drag = 0.500000, 0.500000, 0.500000
explosion = explosion_space_tanks_debris
[Debris]
nickname = debris_1_minute_a
death_method = exploding
lifetime = 60, 120
linear_drag = 0.500000
angular_drag = 0.100000, 0.100000, 0.100000
explosion = explosion_large_debris
[Debris]
nickname = debris_1_minute_b
death_method = exploding
lifetime = 60, 120
linear_drag = 0.500000
angular_drag = 0.100000, 0.100000, 0.100000
explosion = explosion_large_debris
trail = gf_explosion_debris_trail01
[Debris]
nickname = debris_1_minute_c
death_method = exploding
lifetime = 60, 120
linear_drag = 0.500000
angular_drag = 0.100000, 0.100000, 0.100000
explosion = explosion_large_debris
trail = gf_explosion_debris_trail02
[Debris]
nickname = debris_turret_small
death_method = exploding
lifetime = 0.100000, 5.000000
linear_drag = 0.010000
angular_drag = 1.000000, 1.000000, 1.000000
explosion = explosion_turret_small
[explosion]
nickname = explosion_turret_small
lifetime = 0.000000, 0.010000
process = disappear
effect = gf_piratestationexplode#1
[Debris]
nickname = debris_turret_med
death_method = exploding
lifetime = 0.100000, 5.000000
linear_drag = 0.010000
angular_drag = 1.000000, 1.000000, 1.000000
explosion = explosion_turret_med
[explosion]
nickname = explosion_turret_med
lifetime = 0.000000, 0.010000
process = disappear
effect = gf_piratestationexplode
[Debris]
nickname = debris_turret_large
death_method = exploding
lifetime = 0.100000, 5.000000
linear_drag = 0.010000
angular_drag = 1.000000, 1.000000, 1.000000
explosion = explosion_turret_large
[explosion]
nickname = explosion_turret_large
lifetime = 0.000000, 0.010000
process = disappear
effect = gf_piratestationexplode
[Debris]
nickname = debris_turret_huge
death_method = exploding
lifetime = 0.100000, 5.000000
linear_drag = 0.010000
angular_drag = 1.000000, 1.000000, 1.000000
explosion = explosion_turret_huge
[explosion]
nickname = explosion_turret_huge
lifetime = 0.000000, 0.010000
process = disappear
effect = gf_piratestationexplode
[explosion]
nickname = sever_debris
lifetime = 0.000000
process = none
effect = sever_debris, 0.000000
[explosion]
nickname = explosion_small_ship_breakoff
lifetime = 0.000000
process = none
debris_type = debris_small_ship, 1.000000
innards_debris_start_time = 0.000000
debris_impulse = 0
effect = explosion_small_ship_breakoff, 0.000000
[explosion]
nickname = explosion_small_debris
lifetime = 0.000000, 0
process = disappear
debris_type = debris_small_ship, 1.000000
innards_debris_start_time = 0.000000
debris_impulse = 500
effect = explosion_small_debris, 0.000000
[explosion]
nickname = explosion_instant
lifetime = 0.000000, 0
process = disappear
[explosion]
nickname = explosion_large_debris
lifetime = 0.000000, 0
process = disappear
effect = explosion_large_debris, 0.000000
[explosion]
nickname = explosion_no_gunboat
lifetime = 0.000000, 0.150000
process = disappear
debris_impulse = 500000
[explosion]
nickname = explosion_no_battleship
lifetime = 0.000000, 0.150000
process = disappear
debris_impulse = 500000
[explosion]
nickname = explosion_li_fighter
lifetime = 0.000000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_li_fighter, 0.000000
[explosion]
nickname = explosion_li_elite
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.100000
debris_impulse = 10000
effect = explosion_li_elite, 0.000000
[explosion]
nickname = explosion_li_freighter
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.100000
debris_impulse = 5000
effect = explosion_li_freighter, 0.000000
[explosion]
nickname = explosion_br_fighter
lifetime = 0.000000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_br_fighter, 0.000000
[explosion]
nickname = explosion_br_elite
lifetime = 0.000000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_br_elite, 0.000000
[explosion]
nickname = explosion_br_freighter
lifetime = 0.000000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_br_freighter, 0.000000
[explosion]
nickname = explosion_ku_fighter
lifetime = 0.000000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_ku_fighter, 0.000000
[explosion]
nickname = explosion_ku_elite
lifetime = 0.000000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_ku_elite, 0.000000
[explosion]
nickname = explosion_ku_freighter
lifetime = 0.000000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_ku_freighter, 0.000000
[explosion]
nickname = explosion_rh_fighter
lifetime = 0.000000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_rh_fighter, 0.000000
[explosion]
nickname = explosion_rh_elite
lifetime = 0.000000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_rh_elite, 0.000000
[explosion]
nickname = explosion_rh_freighter
lifetime = 0.000000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_rh_freighter, 0.000000
[explosion]
nickname = explosion_rh_battleship
lifetime = 0.000000, 0
process = disappear
effect = explosion_sfx_csx_flash01, 0.000000
[explosion]
nickname = explosion_co_fighter
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_co_fighter, 0.000000
[explosion]
nickname = explosion_co_elite
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_co_elite, 0.000000
[explosion]
nickname = explosion_co_freighter
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_co_freighter, 0.000000
[explosion]
nickname = explosion_cv_fighter
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_cv_fighter, 0.000000
[explosion]
nickname = explosion_ge_atransport
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_cv_elite, 0.000000
[explosion]
nickname = explosion_small_wplat
lifetime = 0.000000
process = disappear
effect = explosion_cv_elite, 0.000000
[explosion]
nickname = explosion_no_elite
lifetime = 0.000000, 0.150000
process = disappear
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.100000
debris_impulse = 10000
effect = gf_explosion_no_fighter, 0.000000
[explosion]
nickname = explosion_space_arch_generator
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_explosion_no_battleship_neotokyobig2s, 0.000000
[explosion]
nickname = explosion_wplatform
lifetime = 0.000000, 0.500000
process = shatter
num_child_pieces = 20
debris_type = debris_large, 0.250000
debris_type = debris_large_short, 0.500000
debris_type = debris_large_long, 0.250000
innards_debris_start_time = 0.000000
debris_impulse = 100000
effect = explosion_wplatform, 0.000000
[explosion]
nickname = explosion_space_dome_dmg
lifetime = 0.000000, 0.500000
process = shatter
num_child_pieces = 20
debris_type = debris_large, 0.250000
debris_type = debris_large_short, 0.500000
debris_type = debris_large_long, 0.250000
innards_debris_start_time = 0.000000
debris_impulse = 1000000
effect = gf_piratestationexplode#3, 0.000000
[explosion]
nickname = explosion_space_mod_base
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 275
debris_type = debris_1_minute_a, 0.330000
debris_type = debris_1_minute_b, 0.330000
debris_type = debris_1_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 15
innards_debris_radius = 150
innards_debris_object = simple_space_module_dmgC
innards_debris_object = simple_space_module_dmgD
innards_debris_object = simple_space_module_dmgE
innards_debris_object = simple_space_module_dmgF
innards_debris_object = simple_space_module_dmgG
[explosion]
nickname = explosion_rock_base
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 275
debris_type = debris_1_minute_a, 0.330000
debris_type = debris_1_minute_b, 0.330000
debris_type = debris_1_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 15
innards_debris_radius = 100
innards_debris_object = simple_asteroid_rock10
innards_debris_object = simple_asteroid_rock30
innards_debris_object = simple_asteroid_rock60
innards_debris_object = simple_space_module_dmgB
innards_debris_object = simple_space_module_dmgF
innards_debris_object = simple_space_module_dmgG
[explosion]
nickname = explosion_rock_wplatform
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 375
debris_type = debris_1_minute_a, 0.330000
debris_type = debris_1_minute_b, 0.330000
debris_type = debris_1_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 8
innards_debris_radius = 50
innards_debris_object = simple_asteroid_rock10
innards_debris_object = simple_asteroid_rock30
[explosion]
nickname = explosion_ice_wplatform
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 375
debris_type = debris_1_minute_a, 0.330000
debris_type = debris_1_minute_b, 0.330000
debris_type = debris_1_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 8
innards_debris_radius = 50
innards_debris_object = simple_asteroid_ice10
innards_debris_object = simple_asteroid_ice30
[explosion]
nickname = explosion_asteroid_miner
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_explosion_smallship04, 0.000000
debris_impulse = 100
debris_type = debris_1_minute_a, 0.330000
debris_type = debris_1_minute_b, 0.330000
debris_type = debris_1_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 15
innards_debris_radius = 50
innards_debris_object = simple_utility_dmgA
innards_debris_object = simple_utility_dmgB
innards_debris_object = simple_utility_dmgC
innards_debris_object = simple_utility_dmgD
innards_debris_object = simple_utility_dmgE
innards_debris_object = simple_utility_dmgF
innards_debris_object = simple_utility_dmgG
[explosion]
nickname = explosion_dyson_city_generator
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 400
debris_type = debris_1_minute_a, 0.330000
debris_type = debris_1_minute_b, 0.330000
debris_type = debris_1_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 15
innards_debris_radius = 750
innards_debris_object = simple_dyson_debris01
innards_debris_object = simple_dyson_debris02
innards_debris_object = simple_dyson_debris03
innards_debris_object = simple_dyson_debris04
innards_debris_object = simple_dyson_debris05
[explosion]
nickname = explosion_dyson_city_platform
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 500
debris_type = debris_1_minute_a, 0.330000
debris_type = debris_1_minute_b, 0.330000
debris_type = debris_1_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 5
innards_debris_radius = 150
innards_debris_object = simple_dyson_debris01
innards_debris_object = simple_dyson_debris02
innards_debris_object = simple_dyson_debris03
innards_debris_object = simple_dyson_debris04
innards_debris_object = simple_dyson_debris05
[explosion]
nickname = explosion_cap_ship1
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 25
debris_type = debris_1_minute_a, 0.330000
debris_type = debris_1_minute_b, 0.330000
debris_type = debris_1_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 6
innards_debris_radius = 10
innards_debris_object = simple_metal_debris08
innards_debris_object = simple_metal_debris09
innards_debris_object = simple_metal_debris11
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15
[explosion]
nickname = explosion_station_piece
lifetime = 0.000000, 0.010000
process = disappear
effect = gf_piratestationexplode#3
debris_impulse = 110
effect = explosion_pirate_depot
debris_type = debris_solar_short, 0.600000
debris_type = debris_solar_long, 0.400000
num_child_pieces = 10
innards_debris_start_time = 0.000000
innards_debris_num = 15
innards_debris_radius = 50
innards_debris_object = simple_depot_debris01
innards_debris_object = simple_depot_debris02
innards_debris_object = simple_depot_debris03
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris15
[explosion]
nickname = explosion_pirate_depot
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 110
effect = explosion_pirate_depot
debris_type = debris_solar_short, 0.600000
debris_type = debris_solar_long, 0.400000
num_child_pieces = 10
innards_debris_start_time = 0.000000
innards_debris_num = 30
innards_debris_radius = 70
innards_debris_object = simple_depot_debris01
innards_debris_object = simple_depot_debris02
innards_debris_object = simple_depot_debris03
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris15
[explosion]
nickname = explosion_toss_debris_200
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 2
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 20
innards_debris_radius = 100
innards_debris_object = simple_metal_debris02
innards_debris_object = simple_metal_debris08
innards_debris_object = simple_metal_debris09
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_debris11
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15
[explosion]
nickname = explosion_shipyard
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 100
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 5
innards_debris_radius = 275
innards_debris_object = simple_space_beaml_dmg
innards_debris_object = simple_space_beamx_dmg
innards_debris_object = simple_space_habitat_dmg
[explosion]
nickname = explosion_research
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 100
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 5
innards_debris_radius = 900
innards_debris_object = simple_space_beaml_dmg
innards_debris_object = simple_space_habitat_dmg
effect = gf_piratestationexplode#3
effect = explosion_sfx_csx_sectional04
[explosion]
nickname = explosion_docking_ring
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode#3
debris_impulse = 100
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 15
innards_debris_radius = 275
innards_debris_object = simple_spacetank_debrisA
innards_debris_object = simple_spacetank_debrisB
innards_debris_object = simple_spacetank_debrisC
innards_debris_object = simple_spacetank_debrisD
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris05
[explosion]
nickname = explosion_space_tanks_debris
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode#3
effect = explosion_sfx_csx_sectional04
debris_impulse = 100
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 25
innards_debris_radius = 75
innards_debris_object = simple_spacetank_debrisA
innards_debris_object = simple_spacetank_debrisB
innards_debris_object = simple_spacetank_debrisC
innards_debris_object = simple_spacetank_debrisD
innards_debris_object = simple_spacetank_debrisE
[explosion]
nickname = shatter_elite
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 15
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.100000
debris_impulse = 10000
effect = shatter_elite, 0.000000
[explosion]
nickname = shatter_utility
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 8
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.100000
debris_impulse = 1000000
effect = gf_explosion_smallship03, 0.000000
[explosion]
nickname = shatter_utility_small
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 8
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.100000
debris_impulse = 100000
effect = gf_explosion_smallship03, 0.000000
[Debris]
nickname = debris_pod_blue
death_method = exploding
lifetime = 0.000000, 0.100000
linear_drag = 10.000000
angular_drag = 20, 20, 20
explosion = explosion_pod_blue
[explosion]
nickname = explosion_pod_blue
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode
debris_impulse = 30
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 4
innards_debris_radius = 15
innards_debris_object = simple_pod_blue_debris01
innards_debris_object = simple_pod_blue_debris02
[Debris]
nickname = debris_pod_drab
death_method = exploding
lifetime = 0.000000, 0.100000
linear_drag = 10.000000
angular_drag = 20, 20, 20
explosion = explosion_pod_drab
[explosion]
nickname = explosion_pod_drab
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode
debris_impulse = 30
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 4
innards_debris_radius = 15
innards_debris_object = simple_pod_drab_debris01
innards_debris_object = simple_pod_drab_debris02
[Debris]
nickname = debris_pod_green
death_method = exploding
lifetime = 0.000000, 0.100000
linear_drag = 10.000000
angular_drag = 20, 20, 20
explosion = explosion_pod_green
[explosion]
nickname = explosion_pod_green
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode
debris_impulse = 30
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 4
innards_debris_radius = 15
innards_debris_object = simple_pod_green_debris01
innards_debris_object = simple_pod_green_debris02
[Debris]
nickname = debris_pod_grey
death_method = exploding
lifetime = 0.000000, 0.100000
linear_drag = 10.000000
angular_drag = 20, 20, 20
explosion = explosion_pod_grey
[explosion]
nickname = explosion_pod_grey
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode
debris_impulse = 30
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 4
innards_debris_radius = 15
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02
[Debris]
nickname = debris_pod_red
death_method = exploding
lifetime = 0.000000, 0.100000
linear_drag = 10.000000
angular_drag = 20, 20, 20
explosion = explosion_pod_red
[explosion]
nickname = explosion_pod_red
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode
debris_impulse = 30
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 4
innards_debris_radius = 15
innards_debris_object = simple_pod_red_debris01
innards_debris_object = simple_pod_red_debris02
[Debris]
nickname = debris_pod_white
death_method = exploding
lifetime = 0.000000, 0.100000
linear_drag = 10.000000
angular_drag = 20, 20, 20
explosion = explosion_pod_white
[explosion]
nickname = explosion_pod_white
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode
debris_impulse = 30
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 4
innards_debris_radius = 15
innards_debris_object = simple_pod_white_debris01
innards_debris_object = simple_pod_white_debris02
[Debris]
nickname = debris_pod_yellow
death_method = exploding
lifetime = 0.000000, 0.100000
linear_drag = 10.000000
angular_drag = 20, 20, 20
explosion = explosion_pod_yellow
[explosion]
nickname = explosion_pod_yellow
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode
debris_impulse = 30
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 4
innards_debris_radius = 15
innards_debris_object = simple_pod_yellow_debris01
innards_debris_object = simple_pod_yellow_debris02
[Simple]
nickname = simple_pod_blue_debris01
DA_archetype = Equipment\models\commodities\crates\pod_blue_debris01.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000
[Simple]
nickname = simple_pod_blue_debris02
DA_archetype = Equipment\models\commodities\crates\pod_blue_debris02.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000
[Simple]
nickname = simple_pod_drab_debris01
DA_archetype = Equipment\models\commodities\crates\pod_drab_debris01.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000
[Simple]
nickname = simple_pod_drab_debris02
DA_archetype = Equipment\models\commodities\crates\pod_drab_debris02.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000
[Simple]
nickname = simple_pod_green_debris01
DA_archetype = Equipment\models\commodities\crates\pod_green_debris01.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000
[Simple]
nickname = simple_pod_green_debris02
DA_archetype = Equipment\models\commodities\crates\pod_green_debris02.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000
[Simple]
nickname = simple_pod_grey_debris01
DA_archetype = Equipment\models\commodities\crates\pod_grey_debris01.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000
[Simple]
nickname = simple_pod_grey_debris02
DA_archetype = Equipment\models\commodities\crates\pod_grey_debris02.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000
[Simple]
nickname = simple_pod_red_debris01
DA_archetype = Equipment\models\commodities\crates\pod_red_debris01.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000
[Simple]
nickname = simple_pod_red_debris02
DA_archetype = Equipment\models\commodities\crates\pod_red_debris02.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000
[Simple]
nickname = simple_pod_white_debris01
DA_archetype = Equipment\models\commodities\crates\pod_white_debris01.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000
[Simple]
nickname = simple_pod_white_debris02
DA_archetype = Equipment\models\commodities\crates\pod_white_debris02.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000
[Simple]
nickname = simple_pod_yellow_debris01
DA_archetype = Equipment\models\commodities\crates\pod_yellow_debris01.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000
[Simple]
nickname = simple_pod_yellow_debris02
DA_archetype = Equipment\models\commodities\crates\pod_yellow_debris02.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000
[Simple]
nickname = simple_spacetank_debrisA
DA_archetype = Solar\misc\space_module_dmgA.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000
[Simple]
nickname = simple_spacetank_debrisB
DA_archetype = Solar\misc\space_module_dmgB.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000
[Simple]
nickname = simple_spacetank_debrisC
DA_archetype = Solar\misc\space_module_dmgC.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000
[Simple]
nickname = simple_spacetank_debrisD
DA_archetype = Solar\misc\space_module_dmgD.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000
[Simple]
nickname = simple_spacetank_debrisE
DA_archetype = Solar\misc\space_module_dmgE.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000
[Simple]
nickname = simple_spacetank_debrisF
DA_archetype = Solar\misc\space_module_dmgF.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000
[Simple]
nickname = simple_spacetank_debrisG
DA_archetype = Solar\misc\space_module_dmgG.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000
[Simple]
nickname = simple_metal_debris01
DA_archetype = Solar\asteroids\models\debris_small01.3db
material_library = solar\ast_debris.mat
Mass = 1000
[Simple]
nickname = simple_metal_debris02
DA_archetype = Solar\asteroids\models\debris_small02.3db
material_library = solar\ast_debris.mat
Mass = 1000
[Simple]
nickname = simple_metal_debris03
DA_archetype = Solar\asteroids\models\debris_medium01.3db
material_library = solar\ast_debris.mat
Mass = 1000
[Simple]
nickname = simple_metal_debris04
DA_archetype = Solar\asteroids\models\debris_medium02.3db
material_library = solar\ast_debris.mat
Mass = 1000
[Simple]
nickname = simple_metal_debris05
DA_archetype = Solar\asteroids\models\debris_large01.3db
material_library = solar\ast_debris.mat
Mass = 1000
[Simple]
nickname = simple_metal_debris06
DA_archetype = Solar\asteroids\models\debris_large02.3db
material_library = solar\ast_debris.mat
Mass = 1000
[Simple]
nickname = simple_metal_debris07
DA_archetype = Solar\asteroids\models\debris_large03.3db
material_library = solar\ast_debris.mat
Mass = 1000
[Simple]
nickname = simple_metal_debris08
DA_archetype = Solar\asteroids\models\debris_engine_c.3db
material_library = solar\ast_debris2.mat
Mass = 1000
[Simple]
nickname = simple_metal_debris09
DA_archetype = Solar\asteroids\models\debris_engine_e.3db
material_library = solar\ast_debris2.mat
Mass = 1000
[Simple]
nickname = simple_metal_debris10
DA_archetype = Solar\asteroids\models\debris_engine_g.3db
material_library = solar\ast_debris2.mat
Mass = 1000
[Simple]
nickname = simple_metal_debris11
DA_archetype = Solar\asteroids\models\debris_frame_h.3db
material_library = solar\ast_debris2.mat
Mass = 1000
[Simple]
nickname = simple_metal_debris12
DA_archetype = Solar\asteroids\models\debris_frame_f.3db
material_library = solar\ast_debris2.mat
Mass = 1000
[Simple]
nickname = simple_metal_debris13
DA_archetype = Solar\asteroids\models\debris_frame_c.3db
material_library = solar\ast_debris2.mat
Mass = 1000
[Simple]
nickname = simple_metal_debris14
DA_archetype = Solar\asteroids\models\debris_frame_a.3db
material_library = solar\ast_debris2.mat
Mass = 1000
[Simple]
nickname = simple_metal_debris15
DA_archetype = Solar\asteroids\models\debris_panel_f.3db
material_library = solar\ast_debris2.mat
Mass = 1000
[Simple]
nickname = simple_depot_debris01
DA_archetype = Solar\dockable\depot_debris01.3db
material_library = solar\Solar_mat_dockable02.mat
Mass = 20000
[Simple]
nickname = simple_depot_debris02
DA_archetype = Solar\dockable\depot_debris02.3db
material_library = solar\Solar_mat_dockable02.mat
Mass = 20000
[Simple]
nickname = simple_depot_debris03
DA_archetype = Solar\dockable\depot_debris03.3db
material_library = solar\Solar_mat_dockable02.mat
Mass = 20000
[Simple]
nickname = simple_depot_debris04
DA_archetype = Solar\dockable\depot_debris04.3db
material_library = solar\Solar_mat_dockable02.mat
Mass = 20000
[Simple]
nickname = simple_depot_debris05
DA_archetype = Solar\dockable\depot_debris05.3db
material_library = solar\Solar_mat_dockable02.mat
Mass = 20000
[Simple]
nickname = simple_depot_debris06
DA_archetype = Solar\dockable\depot_debris06.3db
material_library = solar\Solar_mat_dockable02.mat
Mass = 20000
[Simple]
nickname = simple_depot_debris07
DA_archetype = Solar\dockable\depot_debris07.3db
material_library = solar\Solar_mat_dockable02.mat
Mass = 20000
[Simple]
nickname = simple_depot_debris08
DA_archetype = Solar\dockable\depot_debris08.3db
material_library = solar\Solar_mat_dockable02.mat
Mass = 20000
[Simple]
nickname = simple_huge_debris01
DA_archetype = Solar\asteroids\models\debris_large01.3db
material_library = solar\ast_debris.mat
Mass = 10000
[Simple]
nickname = simple_huge_debris02
DA_archetype = Solar\asteroids\models\debris_large02.3db
material_library = solar\ast_debris.mat
Mass = 10000
[Simple]
nickname = simple_huge_debris03
DA_archetype = Solar\asteroids\models\debris_large03.3db
material_library = solar\ast_debris.mat
Mass = 10000
[Simple]
nickname = simple_asteroid_rock3
DA_archetype = Solar\asteroids\models\ast_rock_3.3db
material_library = solar\ast_rock.mat
Mass = 1000
[Simple]
nickname = simple_asteroid_rock10
DA_archetype = Solar\asteroids\models\ast_rock_10.3db
material_library = solar\ast_rock.mat
Mass = 1000
[Simple]
nickname = simple_asteroid_rock30
DA_archetype = Solar\asteroids\models\ast_rock_30.3db
material_library = solar\ast_rock.mat
Mass = 1000
[Simple]
nickname = simple_asteroid_rock60
DA_archetype = Solar\asteroids\models\ast_rock_60.3db
material_library = solar\ast_rock.mat
Mass = 1000
[Simple]
nickname = simple_asteroid_rock90
DA_archetype = Solar\asteroids\models\ast_rock_90.3db
material_library = solar\ast_rock.mat
Mass = 1000
[Simple]
nickname = simple_asteroid_ice10
DA_archetype = solar\asteroids\models\ast_ice_10.3db
material_library = solar\ast_ice.mat
Mass = 1000
[Simple]
nickname = simple_asteroid_ice30
DA_archetype = solar\asteroids\models\ast_ice_30.3db
material_library = solar\ast_ice.mat
Mass = 1000
[Simple]
nickname = simple_asteroid_ice60
DA_archetype = solar\asteroids\models\ast_ice_60.3db
material_library = solar\ast_ice.mat
Mass = 1000
[Simple]
nickname = simple_asteroid_ice90
DA_archetype = solar\asteroids\models\ast_ice_90.3db
material_library = solar\ast_ice.mat
Mass = 1000
[Simple]
nickname = simple_space_module_dmgA
DA_archetype = Solar\misc\space_module_dmgA.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000
[Simple]
nickname = simple_space_module_dmgB
DA_archetype = Solar\misc\space_module_dmgB.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000
[Simple]
nickname = simple_space_module_dmgC
DA_archetype = Solar\misc\space_module_dmgC.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000
[Simple]
nickname = simple_space_module_dmgD
DA_archetype = Solar\misc\space_module_dmgD.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000
[Simple]
nickname = simple_space_module_dmgE
DA_archetype = Solar\misc\space_module_dmgE.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000
[Simple]
nickname = simple_space_module_dmgF
DA_archetype = Solar\misc\space_module_dmgF.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000
[Simple]
nickname = simple_space_module_dmgG
DA_archetype = Solar\misc\space_module_dmgG.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000
[Simple]
nickname = simple_space_beaml_dmg
DA_archetype = Solar\misc\space_beaml_dmg.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000
[Simple]
nickname = simple_space_beamx_dmg
DA_archetype = Solar\misc\space_beamx_dmg.cmp
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000
[Simple]
nickname = simple_space_habitat_dmg
DA_archetype = Solar\misc\space_habitat_dmg.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000
[Simple]
nickname = simple_utility_dmgA
DA_archetype = Solar\misc\utility_dmgA.3db
material_library = Ships\utility\Utility_transport.mat
Mass = 1000
[Simple]
nickname = simple_utility_dmgB
DA_archetype = Solar\misc\utility_dmgB.3db
material_library = Ships\utility\Utility_transport.mat
Mass = 1000
[Simple]
nickname = simple_utility_dmgC
DA_archetype = Solar\misc\utility_dmgC.3db
material_library = Ships\utility\Utility_transport.mat
Mass = 1000
[Simple]
nickname = simple_utility_dmgD
DA_archetype = Solar\misc\utility_dmgD.3db
material_library = Ships\utility\Utility_transport.mat
Mass = 1000
[Simple]
nickname = simple_utility_dmgE
DA_archetype = Solar\misc\utility_dmgE.3db
material_library = Ships\utility\Utility_transport.mat
Mass = 1000
[Simple]
nickname = simple_utility_dmgF
DA_archetype = Solar\misc\utility_dmgG.3db
material_library = Ships\utility\Utility_transport.mat
Mass = 1000
[Simple]
nickname = simple_utility_dmgG
DA_archetype = Solar\misc\utility_dmgG.3db
material_library = Ships\utility\Utility_transport.mat
Mass = 1000
[Simple]
nickname = simple_dyson_debris01
DA_archetype = Solar\misc\dyson_debris01.3db
material_library = solar\solar_mat_dyson_city.mat
Mass = 10000
[Simple]
nickname = simple_dyson_debris02
DA_archetype = Solar\misc\dyson_debris02.3db
material_library = solar\solar_mat_dyson_city.mat
Mass = 10000
[Simple]
nickname = simple_dyson_debris03
DA_archetype = Solar\misc\dyson_debris03.3db
material_library = solar\solar_mat_dyson_city.mat
Mass = 10000
[Simple]
nickname = simple_dyson_debris04
DA_archetype = Solar\misc\dyson_debris04.3db
material_library = solar\solar_mat_dyson_city.mat
Mass = 10000
[Simple]
nickname = simple_dyson_debris05
DA_archetype = Solar\misc\dyson_debris05.3db
material_library = solar\solar_mat_dyson_city.mat
Mass = 10000
[Simple]
nickname = simple_ast_planet_frag_dynamic
DA_archetype = solar\asteroids\models\ast_planet_frag_dynamic.3db
material_library = solar\ast_fragments.mat
Mass = 2
[explosion]
nickname = debris_normal
process = disappear
effect = debris_normal
lifetime = 0, 0.250000
[explosion]
nickname = explosion_large_mine
lifetime = 0.000000
process = none
effect = explosion_large_mine
radius = 3000
hull_damage = 400000
[explosion]
nickname = explosion_large_mine2
lifetime = 0.000000
process = none
effect = explosion_large_mine
radius = 200
hull_damage = 3500
[explosion]
nickname = explosion_large_mine3
lifetime = 0.000000
process = none
effect = explosion_large_mine
radius = 200
hull_damage = 20000
[explosion]
nickname = explosion_nomad_mine
lifetime = 0.000000
process = none
effect = explosion_nomad_mine
radius = 100
energy_damage = 30000
hull_damage = 20000
[explosion]
nickname = explosion_oxygen_bw09
lifetime = 0.000000
process = none
effect = explosion_gas_mine
radius = 200
hull_damage = 300
[explosion]
nickname = explosion_oxygen
lifetime = 0.000000
process = none
effect = explosion_gas_mine
radius = 200
hull_damage = 10000
[explosion]
nickname = explosion_oxygen2
lifetime = 0.000000
process = none
effect = explosion_gas_mine
radius = 200
hull_damage = 1000
[explosion]
nickname = dast_badlands_explosion
lifetime = 0.000000
process = none
effect = dast_badlands_explosion
[explosion]
nickname = dast_asteroid_explosion
lifetime = 0.000000
process = none
effect = dast_asteroid_explosion
[explosion]
nickname = dast_debris_explosion
lifetime = 0.000000
process = none
effect = dast_debris_explosion
[explosion]
nickname = dsy_explosion_small
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_explosion_smallship04
debris_impulse = 100
num_child_pieces = 15
debris_type = debris_small_ship, 0.300000
debris_type = debris_small_ship_short, 0.300000
debris_type = debris_small_ship_long, 0.400000
innards_debris_start_time = 0.000000
innards_debris_num = 15
innards_debris_radius = 25
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15
strength = 100
radius = 350
hull_damage = 3000
impulse = 1000
[explosion]
nickname = dsy_explosion_large
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode#3
debris_impulse = 100
num_child_pieces = 15
debris_type = cap_ship_piece, 0.330000
debris_type = cap_ship_piece2, 0.330000
debris_type = cap_ship_piece3, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 20
innards_debris_radius = 125
innards_debris_object = simple_metal_debris01
innards_debris_object = simple_metal_debris02
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris04
innards_debris_object = simple_metal_debris05
innards_debris_object = simple_metal_debris06
innards_debris_object = simple_metal_debris07
innards_debris_object = simple_metal_debris08
innards_debris_object = simple_metal_debris09
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_debris11
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15
strength = 100
radius = 800
hull_damage = 30000
impulse = 15
[explosion]
nickname = dsy_explosion_medium
lifetime = 0.000000, 0.100000
process = shatter
effect = gf_explosion_smallship04
debris_impulse = 100
num_child_pieces = 15
debris_type = debris_small_ship, 0.300000
debris_type = debris_small_ship_short, 0.300000
debris_type = debris_small_ship_long, 0.400000
innards_debris_start_time = 0.000000
innards_debris_num = 15
innards_debris_radius = 50
innards_debris_object = simple_metal_debris08
innards_debris_object = simple_metal_debris09
innards_debris_object = simple_metal_debris11
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15
strength = 100
radius = 500
hull_damage = 15000
impulse = 10
[Debris]
nickname = debris_rock_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_rock_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = ku_missile01_impact
debris_impulse = 5
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_rock_asteroid10
[Simple]
nickname = simple_rock_asteroid10
DA_archetype = solar\asteroids\models\ast_rock_10.3db
material_library = solar\ast_rock.mat
[Debris]
nickname = debris_rock_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_rock_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_elite
debris_impulse = 5
debris_type = debris_rock_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_rock_asteroid30
[Simple]
nickname = simple_rock_asteroid30
DA_archetype = solar\asteroids\models\ast_rock_30.3db
material_library = solar\ast_rock.mat
[Debris]
nickname = debris_rock_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_rock_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_elite
debris_impulse = 5
debris_type = debris_rock_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_rock_asteroid60
[Simple]
nickname = simple_rock_asteroid60
DA_archetype = solar\asteroids\models\ast_rock_60.3db
material_library = solar\ast_rock.mat
[Debris]
nickname = debris_rock_asteroid90
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_rock_asteroid90
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_elite
debris_impulse = 5
debris_type = debris_rock_asteroid90
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_rock_asteroid90
[Simple]
nickname = simple_rock_asteroid90
DA_archetype = solar\asteroids\models\ast_rock_90.3db
material_library = solar\ast_rock.mat
[Debris]
nickname = debris_nonmineable_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_nonmineable_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = li_missile01_impact
debris_impulse = 5
debris_type = debris_nonmineable_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_nonmineable_asteroid10
[Simple]
nickname = simple_nonmineable_asteroid10
DA_archetype = solar\asteroids\models\ast_mineable_plain_10.3db
material_library = solar\ast_mineable.mat
[Debris]
nickname = debris_nonmineable_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_nonmineable_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_nonmineable_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_nonmineable_asteroid30
[Simple]
nickname = simple_nonmineable_asteroid30
DA_archetype = solar\asteroids\models\ast_mineable_plain_30.3db
material_library = solar\ast_mineable.mat
[Debris]
nickname = debris_nonmineable_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_nonmineable_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_nonmineable_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_nonmineable_asteroid60
[Simple]
nickname = simple_nonmineable_asteroid60
DA_archetype = solar\asteroids\models\ast_mineable_plain_60.3db
material_library = solar\ast_mineable.mat
[Debris]
nickname = debris_nonmineable_asteroid90
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_nonmineable_asteroid90
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_nonmineable_asteroid90
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_nonmineable_asteroid90
[Simple]
nickname = simple_nonmineable_asteroid90
DA_archetype = solar\asteroids\models\ast_mineable_plain_90.3db
material_library = solar\ast_mineable.mat
[Debris]
nickname = debris_mineable1_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_mineable1_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = li_missile01_impact
debris_impulse = 5
debris_type = debris_mineable1_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_mineable1_asteroid10
[Simple]
nickname = simple_mineable1_asteroid10
DA_archetype = solar\asteroids\models\ast_mineable_10.3db
material_library = solar\ast_mineable.mat
[Debris]
nickname = debris_mineable1_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_mineable1_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_mineable1_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_mineable1_asteroid30
[Simple]
nickname = simple_mineable1_asteroid30
DA_archetype = solar\asteroids\models\ast_mineable_30.3db
material_library = solar\ast_mineable.mat
[Debris]
nickname = debris_mineable1_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_mineable1_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_mineable1_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_mineable1_asteroid60
[Simple]
nickname = simple_mineable1_asteroid60
DA_archetype = solar\asteroids\models\ast_mineable_60.3db
material_library = solar\ast_mineable.mat
[Debris]
nickname = debris_mineable1_asteroid90
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_mineable1_asteroid90
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_mineable1_asteroid90
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_mineable1_asteroid90
[Simple]
nickname = simple_mineable1_asteroid90
DA_archetype = solar\asteroids\models\ast_mineable_90.3db
material_library = solar\ast_mineable.mat
[Debris]
nickname = debris_mineable2_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_mineable2_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = li_missile01_impact
debris_impulse = 5
debris_type = debris_mineable2_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_mineable2_asteroid10
[Simple]
nickname = simple_mineable2_asteroid10
DA_archetype = solar\asteroids\models\ast_mineable02_10.3db
material_library = solar\ast_mineable.mat
[Debris]
nickname = debris_mineable2_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_mineable2_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_mineable2_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_mineable2_asteroid30
[Simple]
nickname = simple_mineable2_asteroid30
DA_archetype = solar\asteroids\models\ast_mineable02_30.3db
material_library = solar\ast_mineable.mat
[Debris]
nickname = debris_mineable2_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_mineable2_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_mineable2_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_mineable2_asteroid60
[Simple]
nickname = simple_mineable2_asteroid60
DA_archetype = solar\asteroids\models\ast_mineable02_60.3db
material_library = solar\ast_mineable.mat
[Debris]
nickname = debris_mineable2_asteroid90
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_mineable2_asteroid90
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_mineable2_asteroid90
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_mineable2_asteroid90
[Simple]
nickname = simple_mineable2_asteroid90
DA_archetype = solar\asteroids\models\ast_mineable02_90.3db
material_library = solar\ast_mineable.mat
[Debris]
nickname = debris_beryl_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_beryl_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = rh_missile01_impact
debris_impulse = 5
debris_type = debris_beryl_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_beryl_asteroid10
[Simple]
nickname = simple_beryl_asteroid10
DA_archetype = solar\asteroids\models\ast_beryl_10.3db
material_library = solar\ast_berylium.mat
[Debris]
nickname = debris_beryl_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_beryl_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = explosion_rh_elite
debris_impulse = 5
debris_type = debris_beryl_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_beryl_asteroid30
[Simple]
nickname = simple_beryl_asteroid30
DA_archetype = solar\asteroids\models\ast_beryl_30.3db
material_library = solar\ast_berylium.mat
[Debris]
nickname = debris_beryl_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_beryl_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = explosion_rh_elite
debris_impulse = 5
debris_type = debris_beryl_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_beryl_asteroid60
[Simple]
nickname = simple_beryl_asteroid60
DA_archetype = solar\asteroids\models\ast_beryl_60.3db
material_library = solar\ast_berylium.mat
[Debris]
nickname = debris_beryl_asteroid90
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_beryl_asteroid90
lifetime = 0.000000, 0.100000
process = none
effect = explosion_rh_elite
debris_impulse = 5
debris_type = debris_beryl_asteroid90
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_beryl_asteroid90
[Simple]
nickname = simple_beryl_asteroid90
DA_archetype = solar\asteroids\models\ast_beryl_90.3db
material_library = solar\ast_berylium.mat
[Debris]
nickname = debris_minedout_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_minedout_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = li_missile01_impact
debris_impulse = 5
debris_type = debris_minedout_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_minedout_asteroid10
[Simple]
nickname = simple_minedout_asteroid10
DA_archetype = solar\asteroids\models\ast_minedout_10.3db
material_library = solar\ast_minedout.mat
[Debris]
nickname = debris_minedout_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_minedout_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_minedout_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_minedout_asteroid30
[Simple]
nickname = simple_minedout_asteroid30
DA_archetype = solar\asteroids\models\ast_minedout_30.3db
material_library = solar\ast_minedout.mat
[Debris]
nickname = debris_minedout_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_minedout_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_minedout_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_minedout_asteroid60
[Simple]
nickname = simple_minedout_asteroid60
DA_archetype = solar\asteroids\models\ast_minedout_60.3db
material_library = solar\ast_minedout.mat
[Debris]
nickname = debris_minedout_asteroid90
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_minedout_asteroid90
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_minedout_asteroid90
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_minedout_asteroid90
[Simple]
nickname = simple_minedout_asteroid90
DA_archetype = solar\asteroids\models\ast_minedout_90.3db
material_library = solar\ast_minedout.mat
[Debris]
nickname = debris_toxic_waste_asteroid
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_toxic_waste_asteroid
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_elite
debris_impulse = 5
debris_type = debris_toxic_waste_asteroid
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_toxic_waste_asteroid
[Simple]
nickname = simple_toxic_waste_asteroid
DA_archetype = solar\asteroids\models\pumice.3db
material_library = solar\ast_toxic.mat
[Debris]
nickname = debris_ice_crystal_asteroid40
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_ice_crystal_asteroid40
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_ice_crystal_asteroid40
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_crystal_asteroid40
[Simple]
nickname = simple_ice_crystal_asteroid40
DA_archetype = solar\asteroids\models\ast_icecrystal_40.3db
material_library = solar\ast_ice.mat
[Debris]
nickname = debris_ice_crystal_asteroid80
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_ice_crystal_asteroid80
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_ice_crystal_asteroid80
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_crystal_asteroid80
[Simple]
nickname = simple_ice_crystal_asteroid80
DA_archetype = solar\asteroids\models\ast_icecrystal_80.3db
material_library = solar\ast_ice.mat
[Debris]
nickname = debris_ice_crystal_asteroid120
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_ice_crystal_asteroid120
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_ice_crystal_asteroid120
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_crystal_asteroid120
[Simple]
nickname = simple_ice_crystal_asteroid120
DA_archetype = solar\asteroids\models\ast_icecrystal_120.3db
material_library = solar\ast_ice.mat
[Debris]
nickname = debris_ice_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_ice_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = br_missile01_impact
debris_impulse = 5
debris_type = debris_ice_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_asteroid10
[Simple]
nickname = simple_ice_asteroid10
DA_archetype = solar\asteroids\models\ast_ice_10.3db
material_library = solar\ast_ice.mat
[Debris]
nickname = debris_ice_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_ice_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_ice_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_asteroid30
[Simple]
nickname = simple_ice_asteroid30
DA_archetype = solar\asteroids\models\ast_ice_30.3db
material_library = solar\ast_ice.mat
[Debris]
nickname = debris_ice_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_ice_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_ice_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_asteroid60
[Simple]
nickname = simple_ice_asteroid60
DA_archetype = solar\asteroids\models\ast_ice_60.3db
material_library = solar\ast_ice.mat
[Debris]
nickname = debris_ice_asteroid90
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_ice_asteroid90
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_ice_asteroid90
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_asteroid90
[Simple]
nickname = simple_ice_asteroid90
DA_archetype = solar\asteroids\models\ast_ice_90.3db
material_library = solar\ast_ice.mat
[Debris]
nickname = debris_ice_block_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_ice_block_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = br_missile01_impact
debris_impulse = 5
debris_type = debris_ice_block_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_block_asteroid10
[Simple]
nickname = simple_ice_block_asteroid10
DA_archetype = solar\asteroids\models\ast_ice_block_10.3db
material_library = solar\ast_ice.mat
[Debris]
nickname = debris_ice_block_asteroid15
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_ice_block_asteroid15
lifetime = 0.000000, 0.100000
process = none
effect = br_missile01_impact
debris_impulse = 5
debris_type = debris_ice_block_asteroid15
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_block_asteroid15
[Simple]
nickname = simple_ice_block_asteroid15
DA_archetype = solar\asteroids\models\ast_ice_block_15.3db
material_library = solar\ast_ice.mat
[Debris]
nickname = debris_ice_block_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_ice_block_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_ice_block_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_block_asteroid30
[Simple]
nickname = simple_ice_block_asteroid30
DA_archetype = solar\asteroids\models\ast_ice_block_30.3db
material_library = solar\ast_ice.mat
[Debris]
nickname = debris_ice_block_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_ice_block_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_ice_block_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_block_asteroid60
[Simple]
nickname = simple_ice_block_asteroid60
DA_archetype = solar\asteroids\models\ast_ice_block_60.3db
material_library = solar\ast_ice.mat
[Debris]
nickname = debris_ice_spike_asteroid50
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_ice_spike_asteroid50
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_ice_spike_asteroid50
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_spike_asteroid50
[Simple]
nickname = simple_ice_spike_asteroid50
DA_archetype = solar\asteroids\models\ast_ice_spike_50.3db
material_library = solar\ast_ice.mat
[Debris]
nickname = debris_ice_spike_asteroid125
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_ice_spike_asteroid125
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_ice_spike_asteroid125
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_spike_asteroid125
[Simple]
nickname = simple_ice_spike_asteroid125
DA_archetype = solar\asteroids\models\ast_ice_spike_125.3db
material_library = solar\ast_ice.mat
[Debris]
nickname = debris_ice_spike_asteroid200
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_ice_spike_asteroid200
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_ice_spike_asteroid200
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_spike_asteroid200
[Simple]
nickname = simple_ice_spike_asteroid200
DA_archetype = solar\asteroids\models\ast_ice_spike_200.3db
material_library = solar\ast_ice.mat
[Debris]
nickname = debris_ice_carbon_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_ice_carbon_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = br_missile01_impact
debris_impulse = 5
debris_type = debris_ice_carbon_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_carbon_asteroid10
[Simple]
nickname = simple_ice_carbon_asteroid10
DA_archetype = solar\asteroids\models\ast_ice_carbon_10.3db
material_library = solar\ast_ice.mat
[Debris]
nickname = debris_ice_carbon_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_ice_carbon_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_ice_carbon_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_carbon_asteroid30
[Simple]
nickname = simple_ice_carbon_asteroid30
DA_archetype = solar\asteroids\models\ast_ice_carbon_30.3db
material_library = solar\ast_ice.mat
[Debris]
nickname = debris_ice_carbon_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_ice_carbon_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_ice_carbon_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_carbon_asteroid60
[Simple]
nickname = simple_ice_carbon_asteroid60
DA_archetype = solar\asteroids\models\ast_ice_carbon_60.3db
material_library = solar\ast_ice.mat
[Debris]
nickname = debris_ice_carbon_asteroid90
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_ice_carbon_asteroid90
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_ice_carbon_asteroid90
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_carbon_asteroid90
[Simple]
nickname = simple_ice_carbon_asteroid90
DA_archetype = solar\asteroids\models\ast_ice_carbon_90.3db
material_library = solar\ast_ice.mat
[Debris]
nickname = debris_lava01_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_lava01_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = pi_missile01_impact
debris_impulse = 5
debris_type = debris_lava01_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_lava01_asteroid10
[Simple]
nickname = simple_lava01_asteroid10
DA_archetype = solar\asteroids\models\ast_lava01_10.3db
material_library = solar\ast_lava.mat
[Debris]
nickname = debris_lava01_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_lava01_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = explosion_co_elite
debris_impulse = 5
debris_type = debris_lava01_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_lava01_asteroid30
[Simple]
nickname = simple_lava01_asteroid30
DA_archetype = solar\asteroids\models\ast_lava01_30.3db
material_library = solar\ast_lava.mat
[Debris]
nickname = debris_lava01_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_lava01_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = explosion_co_elite
debris_impulse = 5
debris_type = debris_lava01_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_lava01_asteroid60
[Simple]
nickname = simple_lava01_asteroid60
DA_archetype = solar\asteroids\models\ast_lava01_60.3db
material_library = solar\ast_lava.mat
[Debris]
nickname = debris_lava01_asteroid90
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_lava01_asteroid90
lifetime = 0.000000, 0.100000
process = none
effect = explosion_co_elite
debris_impulse = 5
debris_type = debris_lava01_asteroid90
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_lava01_asteroid90
[Simple]
nickname = simple_lava01_asteroid90
DA_archetype = solar\asteroids\models\ast_lava01_90.3db
material_library = solar\ast_lava.mat
[Debris]
nickname = debris_lava02_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_lava02_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = pi_missile01_impact
debris_impulse = 5
debris_type = debris_lava02_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_lava02_asteroid10
[Simple]
nickname = simple_lava02_asteroid10
DA_archetype = solar\asteroids\models\ast_lava02_10.3db
material_library = solar\ast_lava.mat
[Debris]
nickname = debris_lava02_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_lava02_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = explosion_co_elite
debris_impulse = 5
debris_type = debris_lava02_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_lava02_asteroid30
[Simple]
nickname = simple_lava02_asteroid30
DA_archetype = solar\asteroids\models\ast_lava02_30.3db
material_library = solar\ast_lava.mat
[Debris]
nickname = debris_lava02_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_lava02_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = explosion_co_elite
debris_impulse = 5
debris_type = debris_lava02_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_lava02_asteroid60
[Simple]
nickname = simple_lava02_asteroid60
DA_archetype = solar\asteroids\models\ast_lava02_60.3db
material_library = solar\ast_lava.mat
[Debris]
nickname = debris_lava02_asteroid90
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_lava02_asteroid90
lifetime = 0.000000, 0.100000
process = none
effect = explosion_co_elite
debris_impulse = 5
debris_type = debris_lava02_asteroid90
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_lava02_asteroid90
[Simple]
nickname = simple_lava02_asteroid90
DA_archetype = solar\asteroids\models\ast_lava02_90.3db
material_library = solar\ast_lava.mat
[Debris]
nickname = debris_uranium_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_uranium_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = ku_missile01_impact
debris_impulse = 5
debris_type = debris_uranium_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_uranium_asteroid10
[Simple]
nickname = simple_uranium_asteroid10
DA_archetype = solar\asteroids\models\ast_uranium_10.3db
material_library = solar\ast_uranium.mat
[Debris]
nickname = debris_uranium_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_uranium_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_elite
debris_impulse = 5
debris_type = debris_uranium_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_uranium_asteroid30
[Simple]
nickname = simple_uranium_asteroid30
DA_archetype = solar\asteroids\models\ast_uranium_30.3db
material_library = solar\ast_uranium.mat
[Debris]
nickname = debris_uranium_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_uranium_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_elite
debris_impulse = 5
debris_type = debris_uranium_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_uranium_asteroid60
[Simple]
nickname = simple_uranium_asteroid60
DA_archetype = solar\asteroids\models\ast_uranium_60.3db
material_library = solar\ast_uranium.mat
[Debris]
nickname = debris_uranium_asteroid90
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_uranium_asteroid90
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_elite
debris_impulse = 5
debris_type = debris_uranium_asteroid90
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_uranium_asteroid90
[Simple]
nickname = simple_uranium_asteroid90
DA_archetype = solar\asteroids\models\ast_uranium_90.3db
material_library = solar\ast_uranium.mat
[Debris]
nickname = debris_nomad01_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_nomad01_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = rh_missile01_impact
debris_impulse = 5
debris_type = debris_nomad01_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_nomad01_asteroid10
[Simple]
nickname = simple_nomad01_asteroid10
DA_archetype = solar\asteroids\models\ast_nomad01_10.3db
material_library = solar\ast_nomad.mat
[Debris]
nickname = debris_nomad01_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_nomad01_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = explosion_rh_elite
debris_impulse = 5
debris_type = debris_nomad01_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_nomad01_asteroid30
[Simple]
nickname = simple_nomad01_asteroid30
DA_archetype = solar\asteroids\models\ast_nomad01_30.3db
material_library = solar\ast_nomad.mat
[Debris]
nickname = debris_nomad01_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_nomad01_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = explosion_rh_elite
debris_impulse = 5
debris_type = debris_nomad01_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_nomad01_asteroid60
[Simple]
nickname = simple_nomad01_asteroid60
DA_archetype = solar\asteroids\models\ast_nomad01_60.3db
material_library = solar\ast_nomad.mat
[Debris]
nickname = debris_nomad01_asteroid90
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_nomad01_asteroid90
lifetime = 0.000000, 0.100000
process = none
effect = explosion_rh_elite
debris_impulse = 5
debris_type = debris_nomad01_asteroid90
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_nomad01_asteroid90
[Simple]
nickname = simple_nomad01_asteroid90
DA_archetype = solar\asteroids\models\ast_nomad01_90.3db
material_library = solar\ast_nomad.mat
[Debris]
nickname = debris_nomad01_asteroid200
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_nomad01_asteroid200
lifetime = 0.000000, 0.100000
process = none
effect = explosion_rh_elite
debris_impulse = 5
debris_type = debris_nomad01_asteroid200
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_nomad01_asteroid200
[Simple]
nickname = simple_nomad01_asteroid200
DA_archetype = solar\asteroids\models\ast_nomad01_200.3db
material_library = solar\ast_nomad.mat
[Debris]
nickname = debris_nomad02_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_nomad02_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = no_cruisedis01_impact
debris_impulse = 5
debris_type = debris_nomad02_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_nomad02_asteroid10
[Simple]
nickname = simple_nomad02_asteroid10
DA_archetype = solar\asteroids\models\ast_nomad02_10.3db
material_library = solar\ast_nomad.mat
[Debris]
nickname = debris_nomad02_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_nomad02_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = gf_explosion_no_fighter
debris_impulse = 5
debris_type = debris_nomad02_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_nomad02_asteroid30
[Simple]
nickname = simple_nomad02_asteroid30
DA_archetype = solar\asteroids\models\ast_nomad02_30.3db
material_library = solar\ast_nomad.mat
[Debris]
nickname = debris_nomad02_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_nomad02_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = gf_explosion_no_fighter
debris_impulse = 5
debris_type = debris_nomad02_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_nomad02_asteroid60
[Simple]
nickname = simple_nomad02_asteroid60
DA_archetype = solar\asteroids\models\ast_nomad02_60.3db
material_library = solar\ast_nomad.mat
[Debris]
nickname = debris_nomad02_asteroid90
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_nomad02_asteroid90
lifetime = 0.000000, 0.100000
process = none
effect = gf_explosion_no_fighter
debris_impulse = 5
debris_type = debris_nomad02_asteroid90
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_nomad02_asteroid90
[Simple]
nickname = simple_nomad02_asteroid90
DA_archetype = solar\asteroids\models\ast_nomad02_90.3db
material_library = solar\ast_nomad.mat
[Debris]
nickname = debris_nomad02_asteroid200
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_nomad02_asteroid200
lifetime = 0.000000, 0.100000
process = none
effect = gf_explosion_no_fighter
debris_impulse = 5
debris_type = debris_nomad02_asteroid200
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_nomad02_asteroid200
[Simple]
nickname = simple_nomad02_asteroid200
DA_archetype = solar\asteroids\models\ast_nomad02_200.3db
material_library = solar\ast_nomad.mat
[Debris]
nickname = debris_planet_frag_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_planet_frag_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = ku_missile01_impact
debris_impulse = 5
debris_type = debris_planet_frag_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_planet_frag_asteroid10
[Simple]
nickname = simple_planet_frag_asteroid10
DA_archetype = solar\asteroids\models\ast_planet_frag_10.3db
material_library = solar\ast_fragments.mat
[Debris]
nickname = debris_planet_frag_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_planet_frag_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_elite
debris_impulse = 5
debris_type = debris_planet_frag_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_planet_frag_asteroid30
[Simple]
nickname = simple_planet_frag_asteroid30
DA_archetype = solar\asteroids\models\ast_planet_frag_30.3db
material_library = solar\ast_fragments.mat
[Debris]
nickname = debris_planet_frag_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_planet_frag_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_elite
debris_impulse = 5
debris_type = debris_planet_frag_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_planet_frag_asteroid60
[Simple]
nickname = simple_planet_frag_asteroid60
DA_archetype = solar\asteroids\models\ast_planet_frag_60.3db
material_library = solar\ast_fragments.mat
[Debris]
nickname = debris_planet_frag_asteroid90
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_planet_frag_asteroid90
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_elite
debris_impulse = 5
debris_type = debris_planet_frag_asteroid90
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_planet_frag_asteroid90
[Simple]
nickname = simple_planet_frag_asteroid90
DA_archetype = solar\asteroids\models\ast_planet_frag_90.3db
material_library = solar\ast_fragments.mat
[Debris]
nickname = debris_debris_small1
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_debris_small1
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_debris_small1
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_debris_small1
[Simple]
nickname = simple_debris_small1
DA_archetype = solar\asteroids\models\debris_small01.3db
material_library = solar\ast_debris.mat
[Debris]
nickname = debris_debris_small2
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_debris_small2
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_debris_small2
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_debris_small2
[Simple]
nickname = simple_debris_small2
DA_archetype = solar\asteroids\models\debris_small02.3db
material_library = solar\ast_debris.mat
[Debris]
nickname = debris_debris_med1
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_debris_med1
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_debris_med1
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_debris_med1
[Simple]
nickname = simple_debris_med1
DA_archetype = solar\asteroids\models\debris_medium01.3db
material_library = solar\ast_debris.mat
[Debris]
nickname = debris_debris_med2
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_debris_med2
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_debris_med2
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_debris_med2
[Simple]
nickname = simple_debris_med2
DA_archetype = solar\asteroids\models\debris_medium02.3db
material_library = solar\ast_debris.mat
[Debris]
nickname = debris_debris_large1
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_debris_large1
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_debris_large1
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_debris_large1
[Simple]
nickname = simple_debris_large1
DA_archetype = solar\asteroids\models\debris_large01.3db
material_library = solar\ast_debris.mat
[Debris]
nickname = debris_debris_large2
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_debris_large2
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_debris_large2
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_debris_large2
[Simple]
nickname = simple_debris_large2
DA_archetype = solar\asteroids\models\debris_large02.3db
material_library = solar\ast_debris.mat
[Debris]
nickname = debris_debris_large3
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_debris_large3
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_debris_large3
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_debris_large3
[Simple]
nickname = simple_debris_large3
DA_archetype = solar\asteroids\models\debris_large03.3db
material_library = solar\ast_debris.mat
[Debris]
nickname = debris_badlands_large1
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_badlands_large1
lifetime = 0.000000, 0.100000
process = none
effect = explosion_co_elite
debris_impulse = 5
debris_type = debris_badlands_large1
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_badlands_large1
[Simple]
nickname = simple_badlands_large1
DA_archetype = solar\asteroids\models\badlands_large.3db
material_library = solar\ast_badlands.mat
[Debris]
nickname = debris_badlands_medium1
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_badlands_medium1
lifetime = 0.000000, 0.100000
process = none
effect = explosion_co_elite
debris_impulse = 5
debris_type = debris_badlands_medium1
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_badlands_medium1
[Simple]
nickname = simple_badlands_medium1
DA_archetype = solar\asteroids\models\badlands_medium01.3db
material_library = solar\ast_badlands.mat
[Debris]
nickname = debris_badlands_medium2
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_badlands_medium2
lifetime = 0.000000, 0.100000
process = none
effect = explosion_co_elite
debris_impulse = 5
debris_type = debris_badlands_medium2
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_badlands_medium2
[Simple]
nickname = simple_badlands_medium2
DA_archetype = solar\asteroids\models\badlands_medium02.3db
material_library = solar\ast_badlands.mat
[Debris]
nickname = debris_badlands_small1
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000
[explosion]
nickname = explosion_badlands_small1
lifetime = 0.000000, 0.100000
process = none
effect = explosion_co_elite
debris_impulse = 5
debris_type = debris_badlands_small1
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_badlands_small1
[Simple]
nickname = simple_badlands_small1
DA_archetype = solar\asteroids\models\badlands_small.3db
material_library = solar\ast_badlands.mat
[Debris]
nickname = cf_capital_death2
death_method = exploding
lifetime = 1.00000, 3.000000
linear_drag = 0.1000
angular_drag = 100.000000, 100.000000, 100.000000
trail = gf_continuous_damage
[Simple]
nickname = simple_metal_tiny
DA_archetype = solar\asteroids\models\debris_tiny01.3db
material_library = solar\ast_debris.mat
Mass = 1000
[explosion]
nickname = explosion_cffighter
lifetime = 0.000000, 0.150000
process = shatter
effect = gf_explosion_smallship04, 0.000000
effect = explosion_co_elite, 0.000000
effect = gf_li_capexplosion03bigsparks, 0.000000
num_child_pieces = 20
debris_type = cf_capital_death2, 1.000000
innards_debris_start_time = 0.010000
debris_impulse = 150
innards_debris_num = 10
innards_debris_radius = 10
innards_debris_object = simple_metal_tiny
radius = 100
hull_damage = 1000
energy_damage = 10000
impulse = 100
[explosion]
nickname = dsy_explosion_smallBS
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode#3
debris_impulse = 100
num_child_pieces = 15
debris_type = cap_ship_piece, 0.330000
debris_type = cap_ship_piece2, 0.330000
debris_type = cap_ship_piece3, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 20
innards_debris_radius = 125
innards_debris_object = simple_metal_debris01
innards_debris_object = simple_metal_debris02
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris04
innards_debris_object = simple_metal_debris05
innards_debris_object = simple_metal_debris06
innards_debris_object = simple_metal_debris07
innards_debris_object = simple_metal_debris08
innards_debris_object = simple_metal_debris09
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_debris11
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15
strength = 100
radius = 600
hull_damage = 40000
impulse = 7000
[explosion]
nickname = explosion_li_fighter_rebirth
lifetime = 0.000000, 0.000000
process = disappear
effect = gf_fighter_explode_white_small, 0.000000
debris_type = debris_fighter_death, 1.000000
debris_impulse = 100
innards_debris_start_time = 0.000000
innards_debris_num = 7
innards_debris_radius = 0
innards_debris_object = simple_torpedo_debris01
[explosion]
nickname = explosion_rh_fighter_rebirth
lifetime = 0.000000, 0.000000
process = disappear
effect = gf_fighter_explode_green_small, 0.000000
debris_type = debris_fighter_death, 1.000000
debris_impulse = 100
innards_debris_start_time = 0.000000
innards_debris_num = 7
innards_debris_radius = 0
innards_debris_object = simple_torpedo_debris01
[Debris]
nickname = debris_fighter_death
death_method = exploding
lifetime = 1.00000, 7.000000
linear_drag = 0.1000
angular_drag = 100.000000, 100.000000, 100.000000
trail = gf_continuous_damage
;explosion = debris_flak_explosion
[Simple]
nickname = simple_torpedo_debris01
DA_archetype = Equipment\models\weapons\dummy_round.3db
material_library = equipment\models\ku_equip.mat
Mass = 10
[explosion]
nickname = explosion_li_cruiser_rebirth
lifetime = 0.000000, 0.000000
process = disappear
effect = gf_capital_explode_blue_small, 0.000000
effect = rb_ex02, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 100
innards_debris_start_time = 0.000000
innards_debris_num = 25
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
strength = 100
radius = 500
hull_damage = 30000
impulse = 5000
[explosion]
nickname = explosion_rh_cruiser_rebirth
lifetime = 0.000000, 0.000000
process = disappear
effect = gf_capital_explode_green_small, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 100
innards_debris_start_time = 0.000000
innards_debris_num = 25
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
strength = 100
radius = 500
hull_damage = 30000
impulse = 5000
[explosion]
nickname = explosion_ku_cruiser_rebirth
lifetime = 0.000000, 0.000000
process = disappear
effect = gf_capital_explode_yellow_small, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 100
innards_debris_start_time = 0.000000
innards_debris_num = 25
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
strength = 100
radius = 500
hull_damage = 30000
impulse = 5000
[explosion]
nickname = explosion_br_cruiser_rebirth
lifetime = 0.000000, 0.000000
process = disappear
effect = gf_capital_explode_blue_small, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 100
innards_debris_start_time = 0.000000
innards_debris_num = 50
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
strength = 100
radius = 500
hull_damage = 30000
impulse = 5000
[explosion]
nickname = li_dreadnought_explosion
lifetime = 0.000000, 0,100000
process = disappear
effect = gf_capital_explode_white
debris_type = debris_capital_death, 1.000000
debris_impulse = 150
innards_debris_start_time = 0.000000
innards_debris_num = 40
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
[Debris]
nickname = debris_capital_death
death_method = exploding
lifetime = 8.00000, 16.000000
linear_drag = 0.1000
angular_drag = 100.000000, 100.000000, 100.000000
trail = gf_continuous_damage
;explosion = debris_flak_explosion
[explosion]
nickname = battleship_explosion_white
lifetime = 0.000000, 0,100000
process = disappear
effect = gf_explosion_li_battleship01
debris_type = debris_capital_death, 1.000000
debris_impulse = 150
innards_debris_start_time = 0.000000
innards_debris_num = 20
innards_debris_radius = 100
innards_debris_object = simple_ast_planet_frag_dynamic
[explosion]
nickname = explosion_battleship
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_explosion_li_battleship_wtfhuge
debris_type = debris_capital_death, 1.000000
debris_impulse = 150
innards_debris_start_time = 0.000000
innards_debris_num = 50
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_depot_debris01
innards_debris_object = simple_depot_debris02
innards_debris_object = simple_depot_debris03
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris15
strength = 100
radius = 1000
hull_damage = 50000
impulse = 5000
[explosion]
nickname = gunship_explosion
lifetime = 0.000000, 0,100000
process = disappear
effect = gf_capital_explode_blue_small, 0.000000
debris_type = debris_large_long, 1.000000
debris_impulse = 150
innards_debris_start_time = 0.000000
innards_debris_num = 50
innards_debris_radius = 100
innards_debris_object = simple_ast_planet_frag_dynamic
strength = 100
radius = 350
hull_damage = 3000
impulse = 1000
[explosion]
nickname = explosion_rock_asteroid_x301
lifetime = 0.000000, 0.100000
process = none
effect = gf_capital_explode_orange_big
effect = gf_li_capexplosion03bigsparks, 0.000000
debris_impulse = 75
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 33
innards_debris_radius = 205
innards_debris_object = simple_rock_asteroid10
innards_debris_object = simple_rock_asteroid60
innards_debris_object = simple_rock_asteroid30
innards_debris_object = simple_rock_asteroid60
innards_debris_object = simple_rock_asteroid30
innards_debris_object = simple_rock_asteroid60
innards_debris_object = simple_rock_asteroid30
innards_debris_object = simple_rock_asteroid60
innards_debris_object = simple_rock_asteroid10
innards_debris_object = simple_rock_asteroid60
strength = 100
[explosion]
nickname = explosion_rock_asteroid_x302
lifetime = 0.000000, 0.100000
process = none
effect = ku_missile01_impact
effect = gf_li_capexplosion03bigsparks, 0.000000
debris_impulse = 50
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 17
innards_debris_radius = 50
innards_debris_object = simple_rock_asteroid10
innards_debris_object = simple_rock_asteroid30
innards_debris_object = simple_rock_asteroid10
innards_debris_object = simple_rock_asteroid30
innards_debris_object = simple_rock_asteroid10
innards_debris_object = simple_rock_asteroid30
innards_debris_object = simple_rock_asteroid10
innards_debris_object = simple_rock_asteroid30
innards_debris_object = simple_rock_asteroid10
innards_debris_object = simple_rock_asteroid30
strength = 100
[explosion]
nickname = explosion_rock_asteroid_x303
lifetime = 0.000000, 0.100000
process = none
effect = ku_missile01_impact
effect = gf_li_capexplosion03bigsparks, 0.000000
debris_impulse = 50
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 15
innards_debris_radius = 50
innards_debris_object = simple_rock_asteroid30
innards_debris_object = simple_rock_asteroid10
innards_debris_object = simple_rock_asteroid10
innards_debris_object = simple_rock_asteroid10
innards_debris_object = simple_rock_asteroid30
innards_debris_object = simple_rock_asteroid10
innards_debris_object = simple_rock_asteroid10
innards_debris_object = simple_rock_asteroid10
innards_debris_object = simple_rock_asteroid10
innards_debris_object = simple_rock_asteroid30
strength = 100
[Simple]
nickname = simple_rock_asteroid_x301
DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X301.3db
material_library = solar\asteroids\models\X3Asteroids\Asteroid_X3.mat
[Simple]
nickname = simple_rock_asteroid_x302
DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X302.3db
material_library = solar\asteroids\models\X3Asteroids\Asteroid_X3.mat
[Simple]
nickname = simple_rock_asteroid_x303
DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X303.3db
material_library = solar\asteroids\models\X3Asteroids\Asteroid_X3.mat
[explosion]
nickname = explosion_rock_asteroid_x304
lifetime = 0.000000, 0.100000
process = none
effect = ku_missile01_impact
debris_impulse = 5
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_rock_asteroid_x304
[explosion]
nickname = explosion_rock_asteroid_x305
lifetime = 0.000000, 0.100000
process = none
effect = ku_missile01_impact
debris_impulse = 5
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_rock_asteroid_x305
[explosion]
nickname = explosion_rock_asteroid_x306
lifetime = 0.000000, 0.100000
process = none
effect = ku_missile01_impact
debris_impulse = 5
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_rock_asteroid_x306
[explosion]
nickname = explosion_rock_asteroid_x307
lifetime = 0.000000, 0.100000
process = none
effect = ku_missile01_impact
debris_impulse = 5
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_rock_asteroid_x307
[Simple]
nickname = simple_rock_asteroid_x304
DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X304.3db
material_library = solar\asteroids\models\X3Asteroids\Asteroid_X302.mat
[Simple]
nickname = simple_rock_asteroid_x305
DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X305.3db
material_library = solar\asteroids\models\X3Asteroids\Asteroid_X302.mat
[Simple]
nickname = simple_rock_asteroid_x306
DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X306.3db
material_library = solar\asteroids\models\X3Asteroids\Asteroid_X302.mat
[Simple]
nickname = simple_rock_asteroid_x307
DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X307.3db
material_library = solar\asteroids\models\X3Asteroids\Asteroid_X302.mat
[explosion]
nickname = explosion_red_capital_small
lifetime = 0.000000, 0.000000
process = disappear
effect = gf_capital_explode_red_small, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 100
innards_debris_start_time = 0.000000
innards_debris_num = 25
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_huge_debris01
innards_debris_object = simple_huge_debris02
innards_debris_object = simple_huge_debris03
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_debris11
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15
innards_debris_object = simple_debris_small2
strength = 100
radius = 500
hull_damage = 30000
impulse = 5000
[explosion]
nickname = explosion_blue_capital_small
lifetime = 0.000000, 0.000000
process = disappear
effect = gf_capital_explode_blue2_small, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 100
innards_debris_start_time = 0.000000
innards_debris_num = 25
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_huge_debris01
innards_debris_object = simple_huge_debris02
innards_debris_object = simple_huge_debris03
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_debris11
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15
innards_debris_object = simple_debris_small2
strength = 100
radius = 500
hull_damage = 30000
impulse = 5000
[explosion]
nickname = explosion_orange_capital_small
lifetime = 0.000000, 0.000000
process = disappear
effect = gf_capital_explode_orange_small, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 100
innards_debris_start_time = 0.000000
innards_debris_num = 25
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_huge_debris01
innards_debris_object = simple_huge_debris02
innards_debris_object = simple_huge_debris03
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_debris11
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15
innards_debris_object = simple_debris_small2
strength = 100
radius = 500
hull_damage = 30000
impulse = 5000
[explosion]
nickname = explosion_green_capital_small
lifetime = 0.000000, 0.000000
process = disappear
effect = gf_capital_explode_green2_small, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 100
innards_debris_start_time = 0.000000
innards_debris_num = 25
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_huge_debris01
innards_debris_object = simple_huge_debris02
innards_debris_object = simple_huge_debris03
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_debris11
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15
innards_debris_object = simple_debris_small2
strength = 100
radius = 500
hull_damage = 30000
impulse = 5000
[explosion]
nickname = explosion_orange_capital_big
lifetime = 0.000000, 0.000000
process = disappear
effect = gf_capital_explode_orange_big, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 200
innards_debris_start_time = 0.000000
innards_debris_num = 50
innards_debris_radius = 200
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_huge_debris01
innards_debris_object = simple_huge_debris02
innards_debris_object = simple_huge_debris03
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_debris11
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15
innards_debris_object = simple_debris_small2
strength = 100
radius = 700
hull_damage = 30000
impulse = 5000
[explosion]
nickname = explosion_orange_capital_big2
lifetime = 0.000000, 0.000000
process = disappear
effect = gf_capital_explode_orange_big, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 200
innards_debris_start_time = 0.000000
innards_debris_num = 50
innards_debris_radius = 200
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_huge_debris01
innards_debris_object = simple_huge_debris02
innards_debris_object = simple_huge_debris03
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_debris11
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15
innards_debris_object = simple_debris_small2
strength = 100
radius = 1000
hull_damage = 3000
impulse = 2500
[explosion]
nickname = explosion_no_elite02
lifetime = 0.000000, 0.150000
process = disappear
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.100000
debris_impulse = 10000
effect = gf_explosion_no_battleship_neotokyobig, 0.000000
[explosion]
nickname = explosion_suprise01
lifetime = 0.000000, 0.150000
process = shatter
effect = gf_explosion_smallship04, 0.000000
effect = explosion_co_elite, 0.000000
effect = gf_li_capexplosion03bigsparks, 0.000000
num_child_pieces = 20
debris_type = cf_capital_death2, 1.000000
innards_debris_start_time = 0.010000
debris_impulse = 150
innards_debris_num = 15
innards_debris_radius = 10
innards_debris_object = simple_metal_tiny
radius = 100
hull_damage = 0
energy_damage = 0
impulse = 100
[explosion]
nickname = explosion_blue_capital_big
lifetime = 0.000000, 0.000000
process = disappear
effect = gf_capital_explode_blue_big, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 100
innards_debris_start_time = 0.000000
innards_debris_num = 25
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_huge_debris01
innards_debris_object = simple_huge_debris02
innards_debris_object = simple_huge_debris03
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_debris11
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15
innards_debris_object = simple_debris_small2
strength = 100
radius = 500
hull_damage = 30000
impulse = 5000
[explosion]
nickname = explosion_blue_capital_big2
lifetime = 0.000000, 0.000000
process = disappear
effect = gf_capital_explode_blue_big, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 100
innards_debris_start_time = 0.000000
innards_debris_num = 25
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_huge_debris01
innards_debris_object = simple_huge_debris02
innards_debris_object = simple_huge_debris03
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_debris11
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15
innards_debris_object = simple_debris_small2
strength = 100
radius = 1000
hull_damage = 3000
impulse = 2500
[explosion]
nickname = explosion_valuable_container
lifetime = 0.000000, 0.150000
process = shatter
effect = gf_capital_explode_red_small, 0.000000
debris_type = debris_capital_death, 1.000000
innards_debris_start_time = 0.010000
debris_impulse = 150
innards_debris_num = 10
innards_debris_radius = 1500
innards_debris_object = simple_metal_tiny
radius = 1500
energy_damage = 3000000
hull_damage = 1000000
impulse = 15000
[explosion]
nickname = explosion_valuable_container_hell
lifetime = 0.000000, 0.150000
process = shatter
effect = gf_capital_explode_red_small, 0.000000
debris_type = debris_capital_death, 1.000000
innards_debris_start_time = 0.010000
debris_impulse = 150
innards_debris_num = 10
innards_debris_radius = 1500
innards_debris_object = simple_metal_tiny
radius = 7300
energy_damage = 45000000
hull_damage = 22500000
impulse = 15000
[explosion]
nickname = explosion_MadKettle01
lifetime = 0.000000, 0.000000
process = disappear
effect = explosion_MadKettle01, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 200
innards_debris_start_time = 0.000000
innards_debris_num = 50
innards_debris_radius = 200
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_huge_debris01
innards_debris_object = simple_huge_debris02
innards_debris_object = simple_huge_debris03
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_debris11
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15
innards_debris_object = simple_debris_small2
[explosion]
nickname = explosion_big_battleship
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_capital_explode_red2_big
debris_type = debris_capital_death, 1.000000
debris_impulse = 150
innards_debris_start_time = 0.000000
innards_debris_num = 50
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_depot_debris01
innards_debris_object = simple_depot_debris02
innards_debris_object = simple_depot_debris03
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris15
strength = 100
radius = 500
hull_damage = 10000
impulse = 15
[explosion]
nickname = explosion_big_battleship_hell
lifetime = 0.000000, 0.050000
process = shatter
effect = gf_capital_explode_red2_big
debris_type = debris_capital_death, 0.900000
debris_impulse = 150
innards_debris_start_time = 0.200000
innards_debris_num = 50
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_depot_debris01
innards_debris_object = simple_depot_debris02
innards_debris_object = simple_depot_debris03
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_metal_debris01
innards_debris_object = simple_metal_debris02
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris04
innards_debris_object = simple_metal_debris05
innards_debris_object = simple_metal_debris06
innards_debris_object = simple_metal_debris07
innards_debris_object = simple_metal_debris08
innards_debris_object = simple_metal_debris09
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_tiny
innards_debris_object = simple_huge_debris03
innards_debris_object = simple_space_beamx_dmg
innards_debris_object = simple_space_beamx_dmg
radius = 7300
energy_damage = 50000000
hull_damage = 25000000
impulse = 100000
[explosion]
nickname = explosion_oxygen_small_damage
lifetime = 0.000000
process = none
effect = explosion_gas_mine
radius = 500
hull_damage = 1
impulse = 30000
[explosion]
nickname = explosion_large_mine_high_damage
lifetime = 0.000000
process = none
effect = explosion_large_mine_high_damage
radius = 250
hull_damage = 15000000
[explosion]
nickname = explosion_hell
lifetime = 0.000000, 0.150000
process = shatter
effect = gf_capital_explode_red_small, 0.000000
debris_type = debris_capital_death, 1.000000
innards_debris_start_time = 0.010000
debris_impulse = 150
innards_debris_num = 10
innards_debris_radius = 1500
innards_debris_object = simple_metal_tiny
radius = 5000
energy_damage = 5000000
hull_damage = 2500000
impulse = 350000
[explosion]
nickname = explosion_very_big01
lifetime = 0.000000, 0.050000
process = shatter
effect = gf_capital_explode_red_big
debris_type = debris_capital_death, 0.900000
debris_impulse = 150
innards_debris_start_time = 0.200000
innards_debris_num = 50
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_depot_debris01
innards_debris_object = simple_depot_debris02
innards_debris_object = simple_depot_debris03
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_metal_debris01
innards_debris_object = simple_metal_debris02
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris04
innards_debris_object = simple_metal_debris05
innards_debris_object = simple_metal_debris06
innards_debris_object = simple_metal_debris07
innards_debris_object = simple_metal_debris08
innards_debris_object = simple_metal_debris09
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_tiny
innards_debris_object = simple_huge_debris03
innards_debris_object = simple_space_beamx_dmg
innards_debris_object = simple_space_beamx_dmg
radius = 3500
energy_damage = 5000000
hull_damage = 50
impulse = 10000
[explosion]
nickname = explosion_very_big02
lifetime = 0.000000, 0.050000
process = shatter
effect = gf_capital_explode_blue_big
debris_type = debris_capital_death, 0.900000
debris_impulse = 150
innards_debris_start_time = 0.200000
innards_debris_num = 50
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_depot_debris01
innards_debris_object = simple_depot_debris02
innards_debris_object = simple_depot_debris03
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_metal_debris01
innards_debris_object = simple_metal_debris02
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris04
innards_debris_object = simple_metal_debris05
innards_debris_object = simple_metal_debris06
innards_debris_object = simple_metal_debris07
innards_debris_object = simple_metal_debris08
innards_debris_object = simple_metal_debris09
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_tiny
innards_debris_object = simple_huge_debris03
innards_debris_object = simple_space_beamx_dmg
innards_debris_object = simple_space_beamx_dmg
radius = 3500
energy_damage = 5000000
hull_damage = 50
impulse = 10000
[explosion]
nickname = explosion_big_battleship_hell2
lifetime = 0.000000, 0.050000
process = shatter
effect = gf_capital_explode_red2_big2
debris_type = debris_capital_death, 0.900000
debris_impulse = 150
innards_debris_start_time = 0.200000
innards_debris_num = 50
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_depot_debris01
innards_debris_object = simple_depot_debris02
innards_debris_object = simple_depot_debris03
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_metal_debris01
innards_debris_object = simple_metal_debris02
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris04
innards_debris_object = simple_metal_debris05
innards_debris_object = simple_metal_debris06
innards_debris_object = simple_metal_debris07
innards_debris_object = simple_metal_debris08
innards_debris_object = simple_metal_debris09
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_tiny
innards_debris_object = simple_huge_debris03
innards_debris_object = simple_space_beamx_dmg
innards_debris_object = simple_space_beamx_dmg
radius = 7300
energy_damage = 50000000
hull_damage = 25000000
impulse = 100000
[explosion]
nickname = explosion_big_object
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_explosion_li_battleship_wtfhuge
debris_type = debris_capital_death, 1.000000
debris_impulse = 150
innards_debris_start_time = 0.000000
innards_debris_num = 50
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_depot_debris01
innards_debris_object = simple_depot_debris02
innards_debris_object = simple_depot_debris03
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris15
strength = 100
radius = 1000
hull_damage = 0
impulse = 1000
[explosion]
nickname = explosion_planet
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_capital_explode_red2_big_planet
debris_type = debris_capital_death, 1.000000
debris_impulse = 5000
innards_debris_start_time = 0.000000
innards_debris_num = 700
innards_debris_radius = 1000
innards_debris_object = simple_torpedo_debris01
innards_debris_object = asteroid_x3_1
innards_debris_object = asteroid_x3_1
innards_debris_object = asteroid_x3_1
innards_debris_object = asteroid_x3_1
innards_debris_object = asteroid_x3_1
innards_debris_object = asteroid_x3_2
innards_debris_object = asteroid_x3_2
innards_debris_object = asteroid_x3_2
innards_debris_object = asteroid_x3_2
innards_debris_object = asteroid_x3_2
innards_debris_object = asteroid_x3_3
innards_debris_object = asteroid_x3_3
innards_debris_object = asteroid_x3_3
innards_debris_object = asteroid_x3_3
innards_debris_object = asteroid_x3_3
strength = 100
radius = 20000
hull_damage = 10000
impulse = 20000
[Simple]
nickname = asteroid_x3_1
DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X301.3db
material_library = solar\asteroids\models\X3Asteroids\Asteroid_X3.mat
explosion_arch = explosion_rock_asteroid_x301
Mass = 10000
[Simple]
nickname = asteroid_x3_2
DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X302.3db
material_library = solar\asteroids\models\X3Asteroids\Asteroid_X3.mat
explosion_arch = explosion_rock_asteroid_x302
Mass = 10000
[Simple]
nickname = asteroid_x3_3
DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X303.3db
material_library = solar\asteroids\models\X3Asteroids\Asteroid_X3.mat
explosion_arch = explosion_rock_asteroid_x303
Mass = 10000
[Simple]
nickname = asteroid_x3_1_1
DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X301.3db
material_library = solar\asteroids\models\X3Asteroids\Asteroid_X3.mat
;explosion_arch = explosion_rock_asteroid_x301
Mass = 10000
[Simple]
nickname = asteroid_x3_2_1
DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X302.3db
material_library = solar\asteroids\models\X3Asteroids\Asteroid_X3.mat
;explosion_arch = explosion_rock_asteroid_x302
Mass = 10000
[Simple]
nickname = asteroid_x3_3_1
DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X303.3db
material_library = solar\asteroids\models\X3Asteroids\Asteroid_X3.mat
;explosion_arch = explosion_rock_asteroid_x303
Mass = 10000
[explosion]
nickname = explosion_Necalli_Asteroid_medium
lifetime = 0.000000, 0.100000
process = none
effect = gf_capital_explode_blue_small
effect = gf_li_capexplosion03bigsparks, 0.000000
num_child_pieces = 20
debris_impulse = 30
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 15
innards_debris_radius = 50
innards_debris_object = simple_asteroid_ice10
innards_debris_object = simple_asteroid_ice30
innards_debris_object = simple_asteroid_ice10
innards_debris_object = simple_asteroid_ice30
innards_debris_object = simple_asteroid_ice10
innards_debris_object = simple_asteroid_ice30
innards_debris_object = simple_asteroid_ice10
innards_debris_object = simple_asteroid_ice30
innards_debris_object = simple_asteroid_ice10
innards_debris_object = simple_asteroid_ice30
strength = 100
[explosion]
nickname = explosion_Necalli_Asteroid_large
lifetime = 0.000000, 0.100000
process = none
effect = gf_capital_explode_blue2_small
effect = gf_li_capexplosion03bigsparks, 0.000000
num_child_pieces = 20
debris_impulse = 50
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 33
innards_debris_radius = 100
innards_debris_object = simple_asteroid_ice30
innards_debris_object = simple_asteroid_ice60
innards_debris_object = simple_asteroid_ice30
innards_debris_object = simple_asteroid_ice60
innards_debris_object = simple_asteroid_ice30
innards_debris_object = simple_asteroid_ice60
innards_debris_object = simple_asteroid_ice30
innards_debris_object = simple_asteroid_ice60
innards_debris_object = simple_asteroid_ice30
innards_debris_object = simple_asteroid_ice60
strength = 100
[explosion]
nickname = explosion_planet01
lifetime = 0.100000, 0.300000
process = disappear
effect = gf_capital_explode_red2_big
effect = rb_ex03, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 1000
innards_debris_start_time = 0.000000
innards_debris_num = 230
innards_debris_radius = 1500
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_lava01_asteroid90
innards_debris_object = simple_lava01_asteroid90
innards_debris_object = simple_lava01_asteroid90
innards_debris_object = simple_lava01_asteroid90
innards_debris_object = simple_lava01_asteroid90
innards_debris_object = simple_lava01_asteroid90
innards_debris_object = simple_lava01_asteroid90
innards_debris_object = simple_lava01_asteroid90
innards_debris_object = simple_lava01_asteroid90
innards_debris_object = simple_lava01_asteroid90
innards_debris_object = simple_lava01_asteroid90
innards_debris_object = simple_lava01_asteroid90
innards_debris_object = simple_lava01_asteroid90
innards_debris_object = simple_lava01_asteroid90
innards_debris_object = simple_lava01_asteroid90
strength = 10000
radius = 20000
hull_damage = 900000
impulse = 10000
[explosion]
nickname = explosion_planet02
lifetime = 0.100000, 0.300000
process = disappear
effect = gf_capital_explode_red2_big
effect = rb_ex03, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 1000
innards_debris_start_time = 0.000000
innards_debris_num = 230
innards_debris_radius = 1500
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_ice_carbon_asteroid90
innards_debris_object = simple_ice_crystal_asteroid120
innards_debris_object = simple_ice_crystal_asteroid120
innards_debris_object = simple_ice_asteroid90
innards_debris_object = simple_ice_crystal_asteroid120
innards_debris_object = simple_ice_asteroid90
innards_debris_object = simple_ice_crystal_asteroid120
innards_debris_object = simple_ice_carbon_asteroid90
innards_debris_object = simple_ice_crystal_asteroid120
innards_debris_object = simple_ice_asteroid90
innards_debris_object = simple_ice_crystal_asteroid120
innards_debris_object = simple_ice_asteroid90
innards_debris_object = simple_ice_crystal_asteroid120
innards_debris_object = simple_ice_crystal_asteroid120
innards_debris_object = simple_ice_carbon_asteroid90
strength = 10000
radius = 20000
hull_damage = 900000
impulse = 10000
[explosion]
nickname = explosion_Container_Small
lifetime = 0.000000, 0.150000
process = disappear
effect = explosion_li_elite
num_child_pieces = 20
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
debris_impulse = 25
innards_debris_start_time = 0.000000
innards_debris_num = 8
innards_debris_radius = 15
innards_debris_object = simple_pod_yellow_debris01
innards_debris_object = simple_pod_yellow_debris02
innards_debris_object = simple_pod_yellow_debris01
innards_debris_object = simple_pod_yellow_debris02
innards_debris_object = simple_pod_yellow_debris01
innards_debris_object = simple_pod_yellow_debris02
innards_debris_object = simple_pod_yellow_debris01
innards_debris_object = simple_pod_yellow_debris02
strength = 100
radius = 200
hull_damage = 10000
impulse = 500
[explosion]
nickname = explosion_Container_Medium
lifetime = 0.000000, 0.150000
process = disappear
effect = gf_capital_explode_blue_small
num_child_pieces = 20
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
debris_impulse = 30
innards_debris_start_time = 0.000000
innards_debris_num = 20
innards_debris_radius = 25
innards_debris_object = simple_pod_yellow_debris01
innards_debris_object = simple_pod_yellow_debris02
innards_debris_object = simple_pod_yellow_debris01
innards_debris_object = simple_pod_yellow_debris02
innards_debris_object = simple_pod_yellow_debris01
innards_debris_object = simple_pod_yellow_debris02
innards_debris_object = simple_pod_yellow_debris01
innards_debris_object = simple_pod_yellow_debris02
strength = 200
radius = 300
hull_damage = 20000
impulse = 1000
[explosion]
nickname = explosion_big_ship_blue01
lifetime = 0.000000, 0.100000
process = shatter
effect = gf_capital_explode_blue_big
debris_type = debris_capital_death, 1.000000
debris_impulse = 500
innards_debris_start_time = 0.000000
innards_debris_num = 75
innards_debris_radius = 200
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_depot_debris01
innards_debris_object = simple_depot_debris02
innards_debris_object = simple_depot_debris03
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_metal_debris01
innards_debris_object = simple_metal_debris02
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris04
innards_debris_object = simple_metal_debris05
innards_debris_object = simple_metal_debris06
innards_debris_object = simple_metal_debris07
innards_debris_object = simple_metal_debris08
innards_debris_object = simple_metal_debris09
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_tiny
innards_debris_object = simple_huge_debris03
innards_debris_object = simple_space_beamx_dmg
innards_debris_object = simple_space_beamx_dmg
innards_debris_object = simple_debris_large2
innards_debris_object = simple_debris_large2
innards_debris_object = simple_debris_large3
innards_debris_object = simple_metal_debris01
innards_debris_object = simple_metal_debris02
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris04
innards_debris_object = simple_metal_debris05
innards_debris_object = simple_metal_debris06
innards_debris_object = simple_metal_debris07
innards_debris_object = simple_metal_debris08
innards_debris_object = simple_metal_debris09
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_debris11
strength = 100
radius = 1500
hull_damage = 100000
impulse = 5000
[explosion]
nickname = explosion_impulse_bomb
lifetime = 0.000000, 0.150000
process = shatter
effect = gf_capital_explode_blue_big, 0.000000
debris_type = debris_capital_death, 1.000000
innards_debris_start_time = 0.010000
debris_impulse = 150
innards_debris_num = 10
innards_debris_radius = 1500
innards_debris_object = simple_metal_tiny
radius = 7500
energy_damage = 5000000
hull_damage = 500000
impulse = 15000
[explosion]
nickname = explosion_Kamikaze
lifetime = 0.000000, 0.150000
process = shatter
effect = gf_capital_explode_blue_big, 0.000000
debris_type = debris_capital_death, 1.000000
innards_debris_start_time = 0.010000
debris_impulse = 150
innards_debris_num = 10
innards_debris_radius = 1500
innards_debris_object = simple_metal_tiny
radius = 800
energy_damage = 5000000
hull_damage = 3000000
impulse = 15000
[explosion]
nickname = explosion_Kamikaze2
lifetime = 0.000000, 0.150000
process = shatter
effect = gf_capital_explode_orange_big, 0.000000
debris_type = debris_capital_death, 1.000000
innards_debris_start_time = 0.010000
debris_impulse = 150
innards_debris_num = 10
innards_debris_radius = 1500
innards_debris_object = simple_metal_tiny
radius = 800
energy_damage = 2500000
hull_damage = 1500000
impulse = 15000
[explosion]
nickname = explosion_Kamikaze3
lifetime = 0.000000, 0.150000
process = shatter
effect = gf_capital_explode_green2_small, 0.000000
debris_type = debris_capital_death, 1.000000
innards_debris_start_time = 0.010000
debris_impulse = 150
innards_debris_num = 10
innards_debris_radius = 1500
innards_debris_object = simple_metal_tiny
radius = 800
energy_damage = 1250000
hull_damage = 625000
impulse = 15000
[explosion]
nickname = explosion_Kamikaze4
lifetime = 0.000000, 0.150000
process = shatter
effect = gf_capital_explode_red_small, 0.000000
debris_type = debris_capital_death, 1.000000
innards_debris_start_time = 0.010000
debris_impulse = 150
innards_debris_num = 10
innards_debris_radius = 1500
innards_debris_object = simple_metal_tiny
radius = 800
energy_damage = 500000
hull_damage = 100000
impulse = 15000
[explosion]
nickname = explosion_Fugitive
lifetime = 0.000000, 0.100000
process = shatter
effect = gf_capital_explode_blue2_small
debris_type = debris_capital_death, 1.000000
debris_impulse = 150
innards_debris_start_time = 0.000000
innards_debris_num = 33
innards_debris_radius = 150
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02
innards_debris_object = simple_pod_white_debris01
innards_debris_object = simple_pod_white_debris02
innards_debris_object = simple_pod_white_debris01
innards_debris_object = simple_pod_white_debris02
innards_debris_object = simple_pod_white_debris01
innards_debris_object = simple_pod_white_debris02
innards_debris_object = simple_pod_yellow_debris01
innards_debris_object = simple_pod_yellow_debris02
innards_debris_object = simple_pod_yellow_debris01
innards_debris_object = simple_pod_yellow_debris02
innards_debris_object = simple_pod_yellow_debris01
innards_debris_object = simple_pod_yellow_debris02
innards_debris_object = simple_metal_debris01
innards_debris_object = simple_metal_debris02
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris04
innards_debris_object = simple_metal_debris05
innards_debris_object = simple_metal_debris06
innards_debris_object = simple_metal_debris07
innards_debris_object = simple_metal_debris08
innards_debris_object = simple_metal_debris09
innards_debris_object = simple_metal_debris10
strength = 100
radius = 1500
energy_damage = 5000000
;hull_damage = 1000
impulse = 100
[explosion]
nickname = explosion_battleship_yellow
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_explosion_y_battleship_wtfhuge
effect = rb_ex02, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 150
innards_debris_start_time = 0.000000
innards_debris_num = 50
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_depot_debris01
innards_debris_object = simple_depot_debris02
innards_debris_object = simple_depot_debris03
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris15
strength = 100
radius = 1000
hull_damage = 50000
impulse = 5000
[explosion]
nickname = explosion_battleship_red
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_explosion_r_battleship_wtfhuge
effect = rb_ex02, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 150
innards_debris_start_time = 0.000000
innards_debris_num = 50
innards_debris_radius = 100
strength = 100
radius = 1000
hull_damage = 50000
impulse = 5000
[explosion]
nickname = explosion_battleship_green
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_explosion_g_battleship_wtfhuge
effect = rb_ex02, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 150
innards_debris_start_time = 0.000000
innards_debris_num = 50
innards_debris_radius = 100
strength = 100
radius = 1000
hull_damage = 50000
impulse = 5000
[explosion]
nickname = explosion_battleship_blue
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_explosion_b_battleship_wtfhuge
effect = rb_ex02, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 150
innards_debris_start_time = 0.000000
innards_debris_num = 50
innards_debris_radius = 100
strength = 100
radius = 1000
hull_damage = 50000
impulse = 5000
[explosion]
nickname = explosion_battleship_purple
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_explosion_p_battleship_wtfhuge
effect = rb_ex02, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 150
innards_debris_start_time = 0.000000
innards_debris_num = 50
innards_debris_radius = 100
strength = 100
radius = 1000
hull_damage = 50000
impulse = 5000
[explosion]
nickname = explosion_XaakM2
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_explosion_p_battleship_wtfhuge
effect = rb_ex02, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 150
innards_debris_start_time = 0.000000
innards_debris_num = 50
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02
innards_debris_object = simple_pod_grey_debris01
strength = 100
radius = 2000
hull_damage = 1000000
impulse = 2500
[explosion]
nickname = explosion_XaakM1
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_explosion_p2_battleship_wtfhuge
effect = rb_ex02, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 150
innards_debris_start_time = 0.000000
innards_debris_num = 50
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02
innards_debris_object = simple_pod_grey_debris01
strength = 100
radius = 1500
hull_damage = 500000
impulse = 2000
[explosion]
nickname = explosion_XaakM6
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_explosion_no_battleship_neotokyobig2s
debris_type = debris_capital_death, 1.000000
debris_impulse = 150
innards_debris_start_time = 0.000000
innards_debris_num = 25
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02
innards_debris_object = simple_pod_grey_debris01
strength = 100
radius = 1000
hull_damage = 300000
impulse = 1000
[explosion]
nickname = explosion_battleship_blue_very_big01
lifetime = 0.000000, 0.100000
process = shatter
effect = gf_capital_explode_blue2_big
debris_type = debris_capital_death, 1.000000
debris_impulse = 150
innards_debris_start_time = 0.000000
innards_debris_num = 50
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_depot_debris01
innards_debris_object = simple_depot_debris02
innards_debris_object = simple_depot_debris03
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_metal_debris01
innards_debris_object = simple_metal_debris02
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris04
innards_debris_object = simple_metal_debris05
innards_debris_object = simple_metal_debris06
innards_debris_object = simple_metal_debris07
innards_debris_object = simple_metal_debris08
innards_debris_object = simple_metal_debris09
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_tiny
innards_debris_object = simple_huge_debris03
innards_debris_object = simple_space_beamx_dmg
innards_debris_object = simple_space_beamx_dmg
radius = 3500
energy_damage = 5000000
hull_damage = 50
impulse = 10000
[explosion]
nickname = explosion_planet03
lifetime = 0.100000, 0.300000
process = disappear
effect = gf_capital_explode_purple_big
debris_type = debris_capital_death, 1.000000
debris_impulse = 10000
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 1500
innards_debris_object = simple_torpedo_debris01
strength = 10000
radius = 20000
hull_damage = 900000
impulse = 100000
[explosion]
nickname = explosion_big_battleship_purple
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_capital_explode_purple_big
debris_type = debris_capital_death, 1.000000
debris_impulse = 150
innards_debris_start_time = 0.000000
innards_debris_num = 50
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_depot_debris01
innards_debris_object = simple_depot_debris02
innards_debris_object = simple_depot_debris03
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris15
strength = 100
radius = 500
hull_damage = 10000
impulse = 15
[explosion]
nickname = explosion_magma_asteroid_01
lifetime = 0.000000, 0.100000
process = none
effect = gf_capital_explode_orange_small
effect = gf_li_capexplosion03bigsparks, 0.000000
debris_impulse = 75
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 33
innards_debris_radius = 205
innards_debris_object = simple_lava01_asteroid90
innards_debris_object = simple_lava01_asteroid60
innards_debris_object = simple_lava01_asteroid30
innards_debris_object = simple_lava01_asteroid90
innards_debris_object = simple_lava01_asteroid60
innards_debris_object = simple_lava01_asteroid30
innards_debris_object = simple_lava01_asteroid90
innards_debris_object = simple_lava01_asteroid60
innards_debris_object = simple_lava01_asteroid30
innards_debris_object = simple_lava01_asteroid90
strength = 100
[explosion]
nickname = explosion_magma_asteroid_02
lifetime = 0.000000, 0.100000
process = none
effect = ku_missile01_impact
effect = gf_li_capexplosion03bigsparks, 0.000000
debris_impulse = 50
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 17
innards_debris_radius = 50
innards_debris_object = simple_lava01_asteroid10
innards_debris_object = simple_lava01_asteroid30
innards_debris_object = simple_lava01_asteroid10
innards_debris_object = simple_lava01_asteroid30
innards_debris_object = simple_lava01_asteroid60
innards_debris_object = simple_lava01_asteroid10
innards_debris_object = simple_lava01_asteroid30
innards_debris_object = simple_lava01_asteroid10
innards_debris_object = simple_lava01_asteroid30
innards_debris_object = simple_lava01_asteroid60
strength = 100
[explosion]
nickname = explosion_radiated_asteroid_01
lifetime = 0.000000, 0.100000
process = none
effect = gf_capital_explode_green_small
effect = gf_li_capexplosion03bigsparks, 0.000000
debris_impulse = 75
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 33
innards_debris_radius = 205
innards_debris_object = simple_nonmineable_asteroid90
innards_debris_object = simple_nonmineable_asteroid60
innards_debris_object = simple_nonmineable_asteroid30
innards_debris_object = simple_nonmineable_asteroid90
innards_debris_object = simple_nonmineable_asteroid60
innards_debris_object = simple_nonmineable_asteroid30
innards_debris_object = simple_nonmineable_asteroid90
innards_debris_object = simple_nonmineable_asteroid60
innards_debris_object = simple_nonmineable_asteroid30
innards_debris_object = simple_nonmineable_asteroid90
strength = 100
[explosion]
nickname = explosion_radiated_asteroid_02
lifetime = 0.000000, 0.100000
process = none
effect = ku_missile01_impact
effect = gf_li_capexplosion03bigsparks, 0.000000
debris_impulse = 50
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 17
innards_debris_radius = 50
innards_debris_object = simple_nonmineable_asteroid10
innards_debris_object = simple_nonmineable_asteroid30
innards_debris_object = simple_nonmineable_asteroid10
innards_debris_object = simple_nonmineable_asteroid30
innards_debris_object = simple_nonmineable_asteroid60
innards_debris_object = simple_nonmineable_asteroid10
innards_debris_object = simple_nonmineable_asteroid30
innards_debris_object = simple_nonmineable_asteroid10
innards_debris_object = simple_nonmineable_asteroid30
innards_debris_object = simple_nonmineable_asteroid60
strength = 100
[explosion]
nickname = explosion_crysalys_asteroid_01
lifetime = 0.000000, 0.100000
process = none
effect = Asteroid_explode_white_small
effect = gf_li_capexplosion03bigsparks, 0.000000
debris_impulse = 75
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 10
innards_debris_radius = 105
innards_debris_object = simple_ice_crystal_asteroid40
innards_debris_object = simple_ice_crystal_asteroid80
innards_debris_object = simple_ice_crystal_asteroid40
innards_debris_object = simple_ice_crystal_asteroid80
innards_debris_object = simple_ice_crystal_asteroid40
innards_debris_object = simple_ice_crystal_asteroid80
innards_debris_object = simple_ice_crystal_asteroid40
innards_debris_object = simple_ice_crystal_asteroid80
innards_debris_object = simple_ice_crystal_asteroid40
innards_debris_object = simple_ice_crystal_asteroid80
strength = 100
[explosion]
nickname = explosion_crysalys_asteroid_02
lifetime = 0.000000, 0.100000
process = none
effect = ku_missile01_impact
effect = gf_li_capexplosion03bigsparks, 0.000000
debris_impulse = 50
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 10
innards_debris_radius = 50
innards_debris_object = simple_ice_crystal_asteroid40
innards_debris_object = simple_ice_crystal_asteroid40
innards_debris_object = simple_ice_crystal_asteroid80
innards_debris_object = simple_ice_crystal_asteroid40
innards_debris_object = simple_ice_crystal_asteroid40
innards_debris_object = simple_ice_crystal_asteroid80
innards_debris_object = simple_ice_crystal_asteroid40
innards_debris_object = simple_ice_crystal_asteroid40
innards_debris_object = simple_ice_crystal_asteroid80
innards_debris_object = simple_ice_crystal_asteroid40
strength = 100
[explosion]
nickname = explosion_crysalys_asteroid_03
lifetime = 0.000000, 0.100000
process = none
effect = ku_missile01_impact
effect = gf_li_capexplosion03bigsparks, 0.000000
debris_impulse = 50
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 6
innards_debris_radius = 50
innards_debris_object = simple_ice_crystal_asteroid40
innards_debris_object = simple_ice_crystal_asteroid40
innards_debris_object = simple_ice_crystal_asteroid40
innards_debris_object = simple_ice_crystal_asteroid40
innards_debris_object = simple_ice_crystal_asteroid40
innards_debris_object = simple_ice_crystal_asteroid40
strength = 100
[explosion]
nickname = explosion_hell_blue
lifetime = 0.000000, 0.150000
process = shatter
effect = gf_capital_explode_blue2_small, 0.000000
debris_type = debris_capital_death, 1.000000
innards_debris_start_time = 0.010000
debris_impulse = 150
innards_debris_num = 10
innards_debris_radius = 1500
innards_debris_object = simple_metal_tiny
radius = 5000
energy_damage = 5000000
hull_damage = 2500000
impulse = 350000
[explosion]
nickname = explosion_hell_orange
lifetime = 0.000000, 0.150000
process = shatter
effect = gf_capital_explode_orange_small, 0.000000
debris_type = debris_capital_death, 1.000000
innards_debris_start_time = 0.010000
debris_impulse = 150
innards_debris_num = 10
innards_debris_radius = 1500
innards_debris_object = simple_metal_tiny
radius = 5000
energy_damage = 5000000
hull_damage = 2500000
impulse = 350000
[explosion]
nickname = explosion_lava01_asteroid10_container
lifetime = 0.000000, 0.150000
process = shatter
effect = pi_missile01_impact, 0.000000
[explosion]
nickname = explosion_green_capital_small2
lifetime = 0.000000, 0.100000
process = shatter
effect = gf_capital_explode_green2_small
debris_type = debris_capital_death, 1.000000
debris_impulse = 150
innards_debris_start_time = 0.000000
innards_debris_num = 33
innards_debris_radius = 150
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02
innards_debris_object = simple_pod_white_debris01
innards_debris_object = simple_pod_white_debris02
innards_debris_object = simple_pod_white_debris01
innards_debris_object = simple_pod_white_debris02
innards_debris_object = simple_pod_white_debris01
innards_debris_object = simple_pod_white_debris02
innards_debris_object = simple_pod_yellow_debris01
innards_debris_object = simple_pod_yellow_debris02
innards_debris_object = simple_pod_yellow_debris01
innards_debris_object = simple_pod_yellow_debris02
innards_debris_object = simple_pod_yellow_debris01
innards_debris_object = simple_pod_yellow_debris02
innards_debris_object = simple_metal_debris01
innards_debris_object = simple_metal_debris02
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris04
innards_debris_object = simple_metal_debris05
innards_debris_object = simple_metal_debris06
innards_debris_object = simple_metal_debris07
innards_debris_object = simple_metal_debris08
innards_debris_object = simple_metal_debris09
innards_debris_object = simple_metal_debris10
strength = 100
radius = 500
energy_damage = 1000000
;hull_damage = 1000
impulse = 100
[explosion]
nickname = explosion_impulse_bomb2
lifetime = 0.000000, 0.150000
process = shatter
effect = gf_capital_explode_blue_big, 0.000000
debris_type = debris_capital_death, 1.000000
innards_debris_start_time = 0.010000
debris_impulse = 150
innards_debris_num = 10
innards_debris_radius = 1500
innards_debris_object = simple_metal_tiny
radius = 7500
energy_damage = 5000000
hull_damage = 5000000
impulse = 15000
[explosion]
nickname = explosion_impulse_bomb3
lifetime = 0.000000, 0.150000
process = shatter
effect = gf_capital_explode_blue_small, 0.000000
debris_type = debris_capital_death, 1.000000
innards_debris_start_time = 0.010000
debris_impulse = 150
innards_debris_num = 25
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
radius = 500
energy_damage = 1000000
hull_damage = 500000
impulse = 15000
[explosion]
nickname = explosion_large_mine_high_damage2
lifetime = 0.000000
process = none
effect = explosion_large_mine_high_damage
radius = 300
hull_damage = 1000000000
[explosion]
nickname = explosion_fireworks_1
lifetime = 0.000000, 0.150000
process = shatter
effect = rebirth_mortar_explosion05, 0.000000
debris_type = debris_capital_death, 1.000000
innards_debris_start_time = 0.010000
debris_impulse = 150
innards_debris_num = 10
innards_debris_radius = 1500
innards_debris_object = simple_metal_tiny
radius = 1500
energy_damage = 30000
hull_damage = 15000
impulse = 15000
[explosion]
nickname = explosion_red_capital_small_ds
lifetime = 0.000000, 0.000000
process = disappear
effect = gf_capital_explode_red_small_ds, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 100
innards_debris_start_time = 0.000000
innards_debris_num = 25
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_huge_debris01
innards_debris_object = simple_huge_debris02
innards_debris_object = simple_huge_debris03
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_debris11
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15
innards_debris_object = simple_debris_small2
strength = 100
radius = 500
hull_damage = 30000
impulse = 5000
[explosion]
nickname = explosion_battleship_red_ds
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_explosion_r_battleship_wtfhuge_ds
debris_type = debris_capital_death, 1.000000
debris_impulse = 150
innards_debris_start_time = 0.000000
innards_debris_num = 50
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_depot_debris01
innards_debris_object = simple_depot_debris02
innards_debris_object = simple_depot_debris03
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris15
strength = 100
radius = 1000
hull_damage = 50000
impulse = 5000
[explosion]
nickname = explosion_doomstar
lifetime = 0.000000, 0.100000
process = disappear
effect = rtc_spragueuptunnelexplarge
effect = rb_ex03, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 150
innards_debris_start_time = 0.000000
innards_debris_num = 50
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_depot_debris01
innards_debris_object = simple_depot_debris02
innards_debris_object = simple_depot_debris03
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris15
strength = 100
radius = 1000
impulse = 10
[explosion]
nickname = explosion_planet04
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_capital_explode_red2_big3000
debris_type = debris_capital_death, 1.000000
debris_impulse = 5000
innards_debris_start_time = 0.000000
innards_debris_num = 350
innards_debris_radius = 500
innards_debris_object = simple_torpedo_debris01
innards_debris_object = asteroid_x3_1_1
innards_debris_object = asteroid_x3_1_1
innards_debris_object = asteroid_x3_1_1
innards_debris_object = asteroid_x3_1_1
innards_debris_object = asteroid_x3_1_1
innards_debris_object = asteroid_x3_2_1
innards_debris_object = asteroid_x3_2_1
innards_debris_object = asteroid_x3_2_1
innards_debris_object = asteroid_x3_2_1
innards_debris_object = asteroid_x3_2_1
innards_debris_object = asteroid_x3_3_1
innards_debris_object = asteroid_x3_3_1
innards_debris_object = asteroid_x3_3_1
innards_debris_object = asteroid_x3_3_1
innards_debris_object = asteroid_x3_3_1
strength = 100
radius = 5000
hull_damage = 10000
impulse = 20000
[explosion]
nickname = explosion_fighter_no_damage
lifetime = 0.000000, 0.150000
process = shatter
effect = gf_explosion_smallship04, 0.000000
effect = explosion_co_elite, 0.000000
effect = gf_li_capexplosion03bigsparks, 0.000000
num_child_pieces = 20
debris_type = cf_capital_death2, 1.000000
innards_debris_start_time = 0.010000
debris_impulse = 150
innards_debris_num = 15
innards_debris_radius = 10
innards_debris_object = simple_metal_tiny
radius = 100
impulse = 100
[explosion]
nickname = explosion_battleship_red_small_damage
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_explosion_r_battleship_wtfhuge
debris_type = debris_capital_death, 1.000000
debris_impulse = 150
innards_debris_start_time = 0.000000
innards_debris_num = 50
innards_debris_radius = 200
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_depot_debris01
innards_debris_object = simple_depot_debris02
innards_debris_object = simple_depot_debris03
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris15
strength = 100
radius = 3
hull_damage = 1000
impulse = 10
[explosion]
nickname = explosion_green_fighter
lifetime = 0.000000
process = shatter
num_child_pieces = 20
debris_type = cf_capital_death2, 1.000000
effect = explosion_rh_fighter_new, 0.000000
effect = gf_li_capexplosion03bigsparks, 0.000000
radius = 100
hull_damage = 1000
energy_damage = 10000
impulse = 200
[explosion]
nickname = explosion_red_fighter
lifetime = 0.000000
process = shatter
num_child_pieces = 20
debris_type = cf_capital_death2, 1.000000
effect = explosion_co_elite_new, 0.000000
effect = gf_li_capexplosion03bigsparks, 0.000000
radius = 100
hull_damage = 1000
energy_damage = 10000
impulse = 200
[explosion]
nickname = explosion_blue_fighter
lifetime = 0.000000
process = shatter
num_child_pieces = 20
debris_type = cf_capital_death2, 1.000000
effect = explosion_br_elite, 0.000000
effect = gf_li_capexplosion03bigsparks, 0.000000
radius = 100
hull_damage = 1000
energy_damage = 10000
impulse = 200
[explosion]
nickname = explosion_big_battleship_ds
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_capital_explode_red2_big_ds
debris_type = debris_capital_death, 1.000000
debris_impulse = 150
innards_debris_start_time = 0.000000
innards_debris_num = 50
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_depot_debris01
innards_debris_object = simple_depot_debris02
innards_debris_object = simple_depot_debris03
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris15
strength = 100
radius = 1000
hull_damage = 50000
impulse = 5000
[explosion]
nickname = Ex_Bloody_Albatross_flagship
lifetime = 0.000000, 0.050000
process = shatter
effect = gf_capital_explode_red2_big
debris_type = debris_capital_death, 0.900000
debris_impulse = 150
innards_debris_start_time = 0.200000
innards_debris_num = 50
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_depot_debris01
innards_debris_object = simple_depot_debris02
innards_debris_object = simple_depot_debris03
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_metal_debris01
innards_debris_object = simple_metal_debris02
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris04
innards_debris_object = simple_metal_debris05
innards_debris_object = simple_metal_debris06
innards_debris_object = simple_metal_debris07
innards_debris_object = simple_metal_debris08
innards_debris_object = simple_metal_debris09
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_tiny
innards_debris_object = simple_huge_debris03
innards_debris_object = simple_space_beamx_dmg
innards_debris_object = simple_space_beamx_dmg
radius = 3000
energy_damage = 50000000
hull_damage = 25000000
impulse = 100000
[explosion]
nickname = explosion_oxygen_hell_red
lifetime = 0.000000
process = none
effect = gf_explosion_electric_red
radius = 550
hull_damage = 1000000000
[explosion]
nickname = explosion_oxygen_hell_orange
lifetime = 0.000000
process = none
effect = gf_explosion_electric_orange
radius = 225
hull_damage = 10000000
[explosion]
nickname = explosion_oxygen_hell_green
lifetime = 0.000000
process = none
effect = gf_explosion_electric_green
radius = 675
hull_damage = 1500000000
[explosion]
nickname = explosion_dynamite_container
lifetime = 0.000000, 0.150000
process = shatter
effect = dynamite_explosion01, 0.000000
debris_type = debris_capital_death, 1.000000
innards_debris_start_time = 0.010000
debris_impulse = 250
innards_debris_num = 50
innards_debris_radius = 50
innards_debris_object = simple_metal_tiny
radius = 500
energy_damage = 100000
hull_damage = 50000
impulse = 5000
[explosion]
nickname = explosion_big_bomb
lifetime = 0.000000, 0.150000
process = shatter
effect = dynamite_explosion01, 0.000000
debris_type = debris_capital_death, 1.000000
innards_debris_start_time = 0.010000
debris_impulse = 250
innards_debris_num = 50
innards_debris_radius = 50
innards_debris_object = simple_metal_tiny
radius = 750
energy_damage = 1000000
hull_damage = 500000
impulse = 5000
[explosion]
nickname = explosion_helios
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_explosion_g_battleship_wtfhuge
debris_type = debris_capital_death, 1.000000
innards_debris_start_time = 0.010000
debris_impulse = 250
innards_debris_num = 25
innards_debris_radius = 90
innards_debris_object = simple_metal_tiny
strength = 100
radius = 500
energy_damage = 100000
hull_damage = 50000
impulse = 50
[explosion]
nickname = explosion_nomad_mine1
lifetime = 0.000000
process = none
effect = explosion_nomad_mine
radius = 100
energy_damage = 500000
hull_damage = 250000
[explosion]
nickname = explosion_nomad_mine2
lifetime = 0.000000
process = none
effect = rtc_nomadtorpedo_impact
radius = 175
energy_damage = 1250000
hull_damage = 625000
[explosion]
nickname = explosion_nomad_fighter
lifetime = 0.000000
process = none
effect = rtc_nomadtorpedo_impact
radius = 150
energy_damage = 10000
hull_damage = 5000
[explosion]
nickname = explosion_nomad_fighter
lifetime = 0.000000, 0.150000
process = shatter
effect = rtc_nomadtorpedo_impact, 0.000000
effect = gf_li_capexplosion03bigsparks, 0.000000
num_child_pieces = 20
debris_type = cf_capital_death2, 1.000000
innards_debris_start_time = 0.010000
debris_impulse = 150
innards_debris_num = 7
innards_debris_radius = 10
innards_debris_object = simple_metal_tiny
radius = 125
hull_damage = 1000
energy_damage = 10000
impulse = 200
[explosion]
nickname = explosion_core
lifetime = 0.000000, 0.150000
process = shatter
effect = explosion_core, 0.000000
effect = rb_ex02, 0.000000
debris_type = debris_capital_death, 1.000000
innards_debris_start_time = 0.010000
debris_impulse = 250
innards_debris_num = 50
innards_debris_radius = 230
innards_debris_object = simple_metal_tiny
innards_debris_object = simple_pod_red_debris01
innards_debris_object = simple_pod_red_debris02
radius = 500
energy_damage = 10
hull_damage = 5
impulse = 10
[explosion]
nickname = explosion_core_generator
lifetime = 0.000000, 0.150000
process = shatter
effect = explosion_core_generator, 0.000000
debris_type = debris_capital_death, 1.000000
innards_debris_start_time = 0.010000
debris_impulse = 250
innards_debris_num = 50
innards_debris_radius = 90
innards_debris_object = simple_metal_tiny
radius = 500
energy_damage = 10
hull_damage = 5
impulse = 10
[explosion]
nickname = explosion_firework01
lifetime = 0.000000, 0.150000
process = shatter
effect = rebirth_mortar_explosion05, 0.000000
debris_type = debris_capital_death, 1.000000
innards_debris_start_time = 0.010000
debris_impulse = 250
innards_debris_num = 50
innards_debris_radius = 50
innards_debris_object = simple_metal_tiny
radius = 500
energy_damage = 1000
hull_damage = 500
impulse = 1000
[explosion]
nickname = explosion_firework02
lifetime = 0.000000, 0.150000
process = shatter
effect = new_year_01_explosion, 0.000000
debris_type = debris_capital_death, 1.000000
innards_debris_start_time = 0.010000
debris_impulse = 250
innards_debris_num = 50
innards_debris_radius = 50
innards_debris_object = simple_metal_tiny
radius = 500
energy_damage = 1000
hull_damage = 500
impulse = 1000
[explosion]
nickname = explosion_no_elite_asteroid
lifetime = 0.000000, 0.100000
process = none
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.100000
debris_impulse = 5
effect = gf_explosion_no_fighter, 0.000000
[explosion]
nickname = explosion_blue_sun01
lifetime = 0.000000, 0.100000
process = shatter
effect = gf_capital_explode_blue2_big
effect = rb_ex03, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 150
innards_debris_start_time = 0.000000
innards_debris_num = 0
innards_debris_radius = 0
radius = 10000
energy_damage = 50000000
hull_damage = 50
impulse = 1000000
[explosion]
nickname = explosion_cassette_bomb
effect = explosion_cassette_bomb, 0.000000
lifetime = 0.000000
process = shatter
debris_impulse = 0
[Debris]
nickname = debris_cassette_bomb
death_method = exploding
lifetime = 1, 3
linear_drag = 1.000000
angular_drag = 0.000000, 0.000000, 0.000000
trail = gf_continuous_damage
explosion = explosion_cassette_bomb
[explosion]
nickname = explosion_Rebel_Galaxy_asteroid04
lifetime = 0.000000, 0.100000
process = none
effect = gf_capital_explode_red_small
debris_impulse = 5
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_Rebel_Galaxy_asteroid04
[Simple]
nickname = simple_Rebel_Galaxy_asteroid04
DA_archetype = solar\asteroids\Models\Rebel_Galaxy\Rebel_Galaxy_asteroid6.3db
material_library = solar\asteroids\Models\Rebel_Galaxy\Rebel_Galaxy_asteroid6.mat
[explosion]
nickname = explosion_red_asteroid
lifetime = 0.000000, 0.100000
process = none
effect = gf_capital_explode_red_small
effect = gf_li_capexplosion03bigsparks, 0.000000
debris_impulse = 75
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 33
innards_debris_radius = 205
innards_debris_object = simple_rock_asteroid10
innards_debris_object = simple_rock_asteroid60
innards_debris_object = simple_rock_asteroid30
innards_debris_object = simple_rock_asteroid60
innards_debris_object = simple_rock_asteroid30
innards_debris_object = simple_rock_asteroid60
innards_debris_object = simple_rock_asteroid30
innards_debris_object = simple_rock_asteroid60
innards_debris_object = simple_rock_asteroid10
innards_debris_object = simple_rock_asteroid60
strength = 100
[explosion]
nickname = explosion_Rebel_Galaxy_asteroid06_small
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_battleship_sound01
debris_impulse = 5
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_Rebel_Galaxy_asteroid06_small
[Simple]
nickname = simple_Rebel_Galaxy_asteroid06_small
DA_archetype = solar\asteroids\Models\Rebel_Galaxy\Rebel_Galaxy_asteroid2_small.3db
material_library = solar\asteroids\Models\Rebel_Galaxy\Rebel_Galaxy_asteroid2.mat
[explosion]
nickname = explosion_Rebel_Galaxy_asteroid06_medium
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_battleship_sound01
debris_impulse = 5
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_Rebel_Galaxy_asteroid06_medium
[Simple]
nickname = simple_Rebel_Galaxy_asteroid06_medium
DA_archetype = solar\asteroids\Models\Rebel_Galaxy\Rebel_Galaxy_asteroid2_medium.3db
material_library = solar\asteroids\Models\Rebel_Galaxy\Rebel_Galaxy_asteroid2.mat
[explosion]
nickname = explosion_Rebel_Galaxy_asteroid06_large
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_battleship_sound01
debris_impulse = 5
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_Rebel_Galaxy_asteroid06_large
[Simple]
nickname = simple_Rebel_Galaxy_asteroid06_large
DA_archetype = solar\asteroids\Models\Rebel_Galaxy\Rebel_Galaxy_asteroid2_large.3db
material_library = solar\asteroids\Models\Rebel_Galaxy\Rebel_Galaxy_asteroid2.mat
[explosion]
nickname = StExL
lifetime = 0.000000, 0.010000
process = disappear
effect = StExL
radius = 500
hull_damage = 1000000
impulse = 5000
[explosion]
nickname = StExM
lifetime = 0.000000, 0.010000
process = disappear
effect = StExM
radius = 500
hull_damage = 1000000
impulse = 5000
[explosion]
nickname = asteroid_ex_1
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_capital_explode_orange_big
effect = gf_li_capexplosion03bigsparks, 0.000000
num_child_pieces = 20
debris_type = debris_rock_asteroid10
debris_impulse = 100
innards_debris_start_time = 0.000000
innards_debris_num = 33
innards_debris_radius = 205
innards_debris_object = simple_rock_asteroid10
innards_debris_object = simple_rock_asteroid60
innards_debris_object = simple_rock_asteroid30
innards_debris_object = simple_rock_asteroid60
innards_debris_object = simple_rock_asteroid30
innards_debris_object = simple_rock_asteroid60
innards_debris_object = simple_rock_asteroid30
innards_debris_object = simple_rock_asteroid60
innards_debris_object = simple_rock_asteroid10
innards_debris_object = simple_rock_asteroid60
strength = 200
radius = 300
hull_damage = 100000
impulse = 1000
[explosion]
nickname = asteroid_ex_2
lifetime = 0.000000, 0.100000
process = disappear
effect = ku_missile01_impact
effect = gf_li_capexplosion03bigsparks, 0.000000
num_child_pieces = 15
debris_type = debris_rock_asteroid10
debris_impulse = 60
innards_debris_start_time = 0.000000
innards_debris_num = 15
innards_debris_radius = 50
innards_debris_object = simple_rock_asteroid30
innards_debris_object = simple_rock_asteroid10
innards_debris_object = simple_rock_asteroid10
innards_debris_object = simple_rock_asteroid10
innards_debris_object = simple_rock_asteroid30
innards_debris_object = simple_rock_asteroid10
innards_debris_object = simple_rock_asteroid10
innards_debris_object = simple_rock_asteroid10
innards_debris_object = simple_rock_asteroid10
innards_debris_object = simple_rock_asteroid30
strength = 100
radius = 150
hull_damage = 10000
impulse = 500
[explosion]
nickname = explosion_lava_asteroid_small
lifetime = 0.000000, 0.100000
process = none
effect = explosion_co_elite
effect = gf_li_capexplosion03bigsparks, 0.000000
debris_impulse = 50
debris_type = debris_lava01_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 15
innards_debris_radius = 50
innards_debris_object = simple_lava01_asteroid30
innards_debris_object = simple_lava01_asteroid10
innards_debris_object = simple_lava01_asteroid10
innards_debris_object = simple_lava01_asteroid10
innards_debris_object = simple_lava01_asteroid30
innards_debris_object = simple_lava01_asteroid10
innards_debris_object = simple_lava01_asteroid10
innards_debris_object = simple_lava01_asteroid10
innards_debris_object = simple_lava01_asteroid10
innards_debris_object = simple_lava01_asteroid30
strength = 100
[Debris]
nickname = debris_turret_et
death_method = exploding
lifetime = 0.100000, 8.000000
linear_drag = 1.000000
angular_drag = 1.000000, 1.000000, 1.000000
explosion = explosion_turret_et
[explosion]
nickname = explosion_turret_et
lifetime = 0.000000, 0.010000
process = disappear
effect = explosion_br_battleship_sound01
[Simple]
nickname = simple_orange_crystal_asteroid_01
DA_archetype = solar\asteroids\Models\New\Orange_Mineral12_4.3db
material_library = solar\asteroids\Models\New\Orange_Mineral12.mat
[explosion]
nickname = explosion_orange_crysalys_01
lifetime = 0.000000, 0.100000
process = none
effect = gf_capital_explode_orange_big
effect = gf_li_capexplosion03bigsparks, 0.000000
debris_impulse = 150
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 25
innards_debris_radius = 75
innards_debris_object = simple_orange_crystal_asteroid_01
strength = 100
[Simple]
nickname = simple_orange_crystal_asteroid_02
DA_archetype = solar\asteroids\Models\New\Orange_Mineral12_2.3db
material_library = solar\asteroids\Models\New\Orange_Mineral12.mat
[explosion]
nickname = explosion_orange_crysalys_02
lifetime = 0.000000, 0.100000
process = none
effect = explosion_co_elite
debris_impulse = 5
debris_type = debris_badlands_large1
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_orange_crystal_asteroid_02
[Simple]
nickname = simple_orange_crystal_asteroid_03
DA_archetype = solar\asteroids\Models\New\Orange_Mineral12_3.3db
material_library = solar\asteroids\Models\New\Orange_Mineral12.mat
[explosion]
nickname = explosion_orange_crysalys_03
lifetime = 0.000000, 0.100000
process = none
effect = explosion_co_elite
debris_impulse = 5
debris_type = debris_badlands_large1
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_orange_crystal_asteroid_03
[Simple]
nickname = simple_orange_crystal_asteroid_04
DA_archetype = solar\asteroids\Models\New\Orange_Mineral12_4.3db
material_library = solar\asteroids\Models\New\Orange_Mineral12.mat
[explosion]
nickname = explosion_orange_crysalys_04
lifetime = 0.000000, 0.100000
process = none
effect = explosion_co_elite
debris_impulse = 5
debris_type = debris_badlands_large1
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_orange_crystal_asteroid_04
[explosion]
nickname = explosion_orange_crysalys_04_green_ex
lifetime = 0.000000, 0.100000
process = none
effect = rtc_nomadtorpedo_impact, 0.000000
effect = gf_li_capexplosion03bigsparks, 0.000000
effect = explosion_rh_freighter, 0.000000
debris_impulse = 1
debris_type = debris_badlands_large1
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_orange_crystal_asteroid_04
[Simple]
nickname = simple_blue_crystal_asteroid_01
DA_archetype = solar\asteroids\Models\New\blue_Mineral7_4.3db
material_library = solar\asteroids\Models\New\blue_Mineral7.mat
[explosion]
nickname = explosion_blue_crysalys_01
lifetime = 0.000000, 0.100000
process = none
effect = gf_capital_explode_blue_small
effect = gf_li_capexplosion03bigsparks, 0.000000
debris_impulse = 120
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 17
innards_debris_radius = 65
innards_debris_object = simple_blue_crystal_asteroid_01
strength = 100
[Simple]
nickname = simple_blue_crystal_asteroid_02
DA_archetype = solar\asteroids\Models\New\blue_Mineral7_2.3db
material_library = solar\asteroids\Models\New\blue_Mineral7.mat
[explosion]
nickname = explosion_blue_crysalys_02
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_badlands_large1
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_blue_crystal_asteroid_02
[Simple]
nickname = simple_blue_crystal_asteroid_03
DA_archetype = solar\asteroids\Models\New\blue_Mineral7_3.3db
material_library = solar\asteroids\Models\New\blue_Mineral7.mat
[explosion]
nickname = explosion_blue_crysalys_03
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_badlands_large1
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_blue_crystal_asteroid_03
[Simple]
nickname = simple_blue_crystal_asteroid_04
DA_archetype = solar\asteroids\Models\New\blue_Mineral7_4.3db
material_library = solar\asteroids\Models\New\blue_Mineral7.mat
[explosion]
nickname = explosion_blue_crysalys_04
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_badlands_large1
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_blue_crystal_asteroid_04
[explosion]
nickname = explosion_oxygen_hell_green_big
lifetime = 0.000000
process = none
effect = gf_explosion_electric_green
radius = 850
hull_damage = 1500000000
[explosion]
nickname = StExLGreen
lifetime = 0.000000, 0.010000
process = disappear
effect = BFG9000_explode
radius = 500
hull_damage = 1000000
impulse = 5000
[Debris]
nickname = debris_turret_orh
death_method = exploding
lifetime = 0.100000, 0.200000
linear_drag = 1.000000
angular_drag = 1.000000, 1.000000, 1.000000
explosion = explosion_turret_orh
[explosion]
nickname = explosion_turret_orh
lifetime = 0.000000, 0.010000
process = disappear
effect = gf_explosion_electric_green
effect = gf_explosion_electric_red
[explosion]
nickname = ex_green_capital_small_no_impulse
lifetime = 0.000000, 0.000000
process = disappear
effect = gf_capital_explode_green2_small, 0.000000
radius = 1000
energy_damage = 1000000000
hull_damage = 1000000000
impulse = 0
[explosion]
nickname = StExLGreen2
lifetime = 0.000000, 0.010000
process = disappear
effect = BFG9000_explode
radius = 5000
energy_damage = 1000000000
hull_damage = 1000000000
impulse = 0
[Debris]
nickname = green_capital_death
death_method = exploding
lifetime = 1.00000, 3.000000
linear_drag = 0.1000
angular_drag = 100.000000, 100.000000, 100.000000
explosion = explosion_rh_elite
trail = gf_continuous_damage
[explosion]
nickname = explosion_capital_green_shatter
lifetime = 0.000000
process = shatter
num_child_pieces = 20
debris_type = green_capital_death, 1.000000
effect = explosion_rh_fighter_new, 0.000000
effect = gf_li_capexplosion03bigsparks, 0.000000
debris_impulse = 100
innards_debris_start_time = 0.000000
innards_debris_num = 25
innards_debris_radius = 50
innards_debris_object = simple_torpedo_debris01
radius = 100
hull_damage = 10000
energy_damage = 20000
impulse = 200
[Debris]
nickname = blue_capital_death
death_method = exploding
lifetime = 1.00000, 3.000000
linear_drag = 0.1000
angular_drag = 100.000000, 100.000000, 100.000000
explosion = explosion_br_elite
trail = gf_continuous_damage
[explosion]
nickname = explosion_capital_blue_shatter
lifetime = 0.000000
process = shatter
num_child_pieces = 20
debris_type = blue_capital_death, 1.000000
effect = explosion_br_fighter_new, 0.000000
effect = gf_li_capexplosion03bigsparks, 0.000000
debris_impulse = 100
innards_debris_start_time = 0.000000
innards_debris_num = 25
innards_debris_radius = 50
innards_debris_object = simple_torpedo_debris01
radius = 100
hull_damage = 10000
energy_damage = 20000
impulse = 200
[Debris]
nickname = red_capital_death
death_method = exploding
lifetime = 1.00000, 3.000000
linear_drag = 0.1000
angular_drag = 100.000000, 100.000000, 100.000000
explosion = explosion_co_freighter
trail = gf_continuous_damage
[explosion]
nickname = explosion_capital_red_shatter
lifetime = 0.000000
process = shatter
num_child_pieces = 20
debris_type = red_capital_death, 1.000000
effect = explosion_co_freighter, 0.000000
effect = gf_li_capexplosion03bigsparks, 0.000000
debris_impulse = 100
innards_debris_start_time = 0.000000
innards_debris_num = 25
innards_debris_radius = 50
innards_debris_object = simple_torpedo_debris01
radius = 100
hull_damage = 10000
energy_damage = 20000
impulse = 200
[explosion]
nickname = StExLOrange
lifetime = 0.000000, 0.010000
process = disappear
effect = StExLOrange
radius = 500
hull_damage = 1000000
impulse = 5000
[explosion]
nickname = explosion_treacherous_container
lifetime = 0.000000, 0.150000
process = shatter
effect = treacherous_explosion, 0.000000
debris_type = debris_capital_death, 1.000000
innards_debris_start_time = 0.010000
debris_impulse = 250
innards_debris_num = 10
innards_debris_radius = 50
innards_debris_object = simple_metal_tiny
radius = 500
energy_damage = 10000
hull_damage = 5000
impulse = 5000