[Solar] nickname = planet_earth_3000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_earth\planet_earth_3000.sph material_library = solar\planets\planet_earth.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_earth\planet_earth.mat mass = 1000000 solar_radius = 3000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_earthgrncld_4000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_earthgrncld\planet_earthgrncld_4000.sph material_library = solar\planets\planet_earthgrncld.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_earthgrncld\planet_earthgrncld.mat mass = 1000000 solar_radius = 4000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_earthcity_3000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_earthcity\planet_earthcity_3000.sph material_library = solar\planets\planet_earthcity.txm material_library = solar\planets\detailmaps\detailmap_ground01.txm material_library = solar\planets\detailmaps\detailmap_city.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_earthcity\planet_earthcity.mat mass = 1000000 solar_radius = 3000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_earthsnwcld_2500 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_earthsnwcld\planet_earthsnwcld_2500.sph material_library = solar\planets\planet_earthsnwcld.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_earthsnwcld\planet_earthsnwcld.mat mass = 1000000 solar_radius = 2500 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_earthgaia_1500 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_earthgaia\planet_earthgaia_1500.sph material_library = solar\planets\planet_earthgaia.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_earthgaia\planet_earthgaia.mat mass = 1000000 solar_radius = 1500 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_earthgaia_1500_rtc ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_earthgaia\planet_earthgaia_1500_rtc.sph material_library = solar\planets\planet_earthgaia.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_earthgaia\planet_earthgaia.mat mass = 1000000 solar_radius = 1500 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_earthgrnice_3000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_earthgrnice\planet_earthgrnice_3000.sph material_library = solar\planets\planet_earthgaia.txm material_library = solar\planets\planet_earthgaiacap.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_earthgrnice\planet_earthgrnice.mat mass = 1000000 solar_radius = 3000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_crater_800 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_crater\planet_crater_800.sph material_library = solar\planets\cratermoon.txm material_library = solar\planets\detailmaps\detailmap_crater_mid.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_crater\planet_crater.mat mass = 1000000 solar_radius = 800 shape_name = NNM_SM_MEDIUM_ROCKY_MOON [Solar] nickname = planet_crater_1000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_crater\planet_crater_1000.sph material_library = solar\planets\cratermoon.txm material_library = solar\planets\detailmaps\detailmap_crater_mid.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_crater\planet_crater.mat mass = 1000000 solar_radius = 1000 shape_name = NNM_SM_MEDIUM_ROCKY_MOON [Solar] nickname = planet_rckdes_1000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_rckdes\planet_rckdes_1000.sph material_library = solar\planets\planet_rckdes.txm material_library = solar\planets\detailmaps\detailmap_ground01.txm material_library = solar\planets\detailmaps\detailmap_lava.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_rckdes\planet_rckdes.mat mass = 1000000 solar_radius = 1000 shape_name = NNM_SM_MEDIUM_ROCKY_MOON [Solar] nickname = planet_rckdes_1000_rtc ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_rckdes\planet_rckdes_1000_rtc.sph material_library = solar\planets\planet_rckdes.txm material_library = solar\planets\detailmaps\detailmap_ground01.txm material_library = solar\planets\detailmaps\detailmap_lava.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_rckdes\planet_rckdes.mat mass = 1000000 solar_radius = 1000 shape_name = NNM_SM_MEDIUM_ROCKY_MOON [Solar] nickname = planet_rckmnt_1500 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_rckmnt\planet_rckmnt_1500.sph material_library = solar\planets\planet_rckmnt.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_rckmnt\planet_rckmnt.mat mass = 1000000 solar_radius = 1500 shape_name = NNM_SM_MEDIUM_ROCKY_MOON [Solar] nickname = planet_rckbrn_2000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_rckbrn\planet_rckbrn_2000.sph material_library = solar\planets\planet_rckbrn.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_rckbrn\planet_rckbrn.mat mass = 1000000 solar_radius = 2000 shape_name = NNM_SM_MEDIUM_ROCKY_MOON [Solar] nickname = planet_rckbrn_4000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_rckbrn\planet_rckbrn_4000.sph material_library = solar\planets\planet_rckbrn.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_rckbrn\planet_rckbrn.mat mass = 1000000 solar_radius = 4000 shape_name = NNM_SM_MEDIUM_ROCKY_MOON [Solar] nickname = planet_rckbrn_6000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_rckbrn\planet_rckbrn_6000.sph material_library = solar\planets\planet_rckbrn.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_rckbrn\planet_rckbrn.mat mass = 1000000 solar_radius = 6000 shape_name = NNM_SM_MEDIUM_ROCKY_MOON [Solar] nickname = planet_moonblu_1000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_moonblu\planet_moonblu_1000.sph material_library = solar\planets\planet_moonblu.txm material_library = solar\planets\detailmaps\detailmap_crater_low.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_moonblu\planet_moonblu.mat mass = 1000000 solar_radius = 1000 shape_name = NNM_SM_MEDIUM_ROCKY_MOON [Solar] nickname = planet_moonblu_2000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_moonblu\planet_moonblu_2000.sph material_library = solar\planets\planet_moonblu.txm material_library = solar\planets\detailmaps\detailmap_crater_low.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_moonblu\planet_moonblu.mat mass = 1000000 solar_radius = 2000 shape_name = NNM_SM_MEDIUM_ROCKY_MOON [Solar] nickname = planet_moonred_1500 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_moonred\planet_moonred_1500.sph material_library = solar\planets\planet_moonred.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\detailmaps\detailmap_lava.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_moonred\planet_moonred.mat mass = 1000000 solar_radius = 1500 shape_name = NNM_SM_MEDIUM_ROCKY_MOON [Solar] nickname = planet_neutron_800 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_neutron\planet_neutron_800.sph material_library = solar\planets\planet_neutron.txm material_library = solar\planets\detailmaps\detailmap_ground01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_neutron\planet_neutron.mat mass = 1000000 solar_radius = 800 shape_name = NNM_SM_MEDIUM_ROCKY_MOON [Solar] nickname = planet_desert_600 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_desert\planet_desert_600.sph material_library = solar\planets\desert.txm material_library = solar\planets\detailmaps\detailmap_crater_low.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_desert\planet_desert.mat mass = 1000000 solar_radius = 600 shape_name = NNM_SM_SMALL_DESERT_MOON [Solar] nickname = planet_desert_800 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_desert\planet_desert_800.sph material_library = solar\planets\desert.txm material_library = solar\planets\detailmaps\detailmap_crater_low.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_desert\planet_desert.mat mass = 1000000 solar_radius = 800 shape_name = NNM_SM_SMALL_DESERT_MOON [Solar] nickname = planet_desert_2000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_desert\planet_desert_2000.sph material_library = solar\planets\desert.txm material_library = solar\planets\detailmaps\detailmap_crater_low.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_desert\planet_desert.mat mass = 1000000 solar_radius = 2000 shape_name = NNM_SM_SMALL_DESERT_MOON [Solar] nickname = planet_desorcld_500 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_desorcld\planet_desorcld_500.sph material_library = solar\planets\planet_desorcld.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_desorcld\planet_desorcld.mat mass = 1000000 solar_radius = 500 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_desorcld_800 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_desorcld\planet_desorcld_800.sph material_library = solar\planets\planet_desorcld.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_desorcld\planet_desorcld.mat mass = 1000000 solar_radius = 800 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_desorgrck_2000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_desorgrck\planet_desorgrck_2000.sph material_library = solar\planets\planet_desorgrck.txm material_library = solar\planets\detailmaps\detailmap_ground01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_desorgrck\planet_desorgrck.mat mass = 1000000 solar_radius = 2000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_desored_1500 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_desored\planet_desored_1500.sph material_library = solar\planets\planet_desored.txm material_library = solar\planets\detailmaps\detailmap_ground01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_desored\planet_desored.mat mass = 1000000 solar_radius = 1500 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_desored_2000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_desored\planet_desored_2000.sph material_library = solar\planets\planet_desored.txm material_library = solar\planets\detailmaps\detailmap_ground01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_desored\planet_desored.mat mass = 1000000 solar_radius = 2000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_desormed_4000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_desormed\planet_desormed_4000.sph material_library = solar\planets\planet_desormed.txm material_library = solar\planets\detailmaps\detailmap_ground01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_desormed\planet_desormed.mat mass = 1000000 solar_radius = 4000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_ice_200 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = Solar\planets\planet_ice_grey\planet_ice_grey_200.sph material_library = solar\planets\icegrey.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ice_grey\planet_ice_grey.mat mass = 1000000 solar_radius = 200 shape_name = NNM_SM_SMALL_ICE_MOON [Solar] nickname = planet_ice_1000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = Solar\planets\planet_ice_grey\planet_ice_grey_1000.sph material_library = solar\planets\icegrey.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ice_grey\planet_ice_grey.mat mass = 1000000 solar_radius = 1000 shape_name = NNM_SM_SMALL_ICE_MOON [Solar] nickname = planet_ice_blue_2000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ice_blue\planet_ice_blue_2000.sph material_library = solar\planets\icewhiteblue.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ice_blue\planet_ice_blue.mat mass = 1000000 solar_radius = 2000 shape_name = NNM_SM_SMALL_ICE_MOON [Solar] nickname = planet_ice_blue_2500 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ice_blue\planet_ice_blue_2500.sph material_library = solar\planets\icewhiteblue.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ice_blue\planet_ice_blue.mat mass = 1000000 solar_radius = 2500 shape_name = NNM_SM_SMALL_ICE_MOON [Solar] nickname = planet_icemntcld_2000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_icemntcld\planet_icemntcld_2000.sph material_library = solar\planets\planet_icemntcld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_icemntcld\planet_icemntcld.mat mass = 1000000 solar_radius = 2000 shape_name = NNM_SM_SMALL_ICE_MOON [Solar] nickname = planet_icemntcld_2500 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_icemntcld\planet_icemntcld_2500.sph material_library = solar\planets\planet_icemntcld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_icemntcld\planet_icemntcld.mat mass = 1000000 solar_radius = 2500 shape_name = NNM_SM_SMALL_ICE_MOON [Solar] nickname = planet_icewatind_3000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_icewatind\planet_icewatind_3000.sph material_library = solar\planets\planet_icewatind.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\detailmaps\detailmap_ground01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_icewatind\planet_icewatind.mat mass = 1000000 solar_radius = 3000 shape_name = NNM_SM_SMALL_ICE_MOON [Solar] nickname = planet_icelndwat_3000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_icelndwat\planet_icelndwat_3000.sph material_library = solar\planets\planet_icelndwat.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_icelndwat\planet_icelndwat.mat mass = 1000000 solar_radius = 3000 shape_name = NNM_SM_SMALL_ICE_MOON [Solar] nickname = planet_icemoon_800 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_icemoon\planet_icemoon_800.sph material_library = solar\planets\planet_icemoon.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_icemoon\planet_icemoon.mat mass = 1000000 solar_radius = 800 shape_name = NNM_SM_SMALL_ICE_MOON [Solar] nickname = planet_icemoon_1500 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_icemoon\planet_icemoon_1500.sph material_library = solar\planets\planet_icemoon.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_icemoon\planet_icemoon.mat mass = 1000000 solar_radius = 1500 shape_name = NNM_SM_SMALL_ICE_MOON [Solar] nickname = planet_icemoon_2000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_icemoon\planet_icemoon_2000.sph material_library = solar\planets\planet_icemoon.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_icemoon\planet_icemoon.mat mass = 1000000 solar_radius = 2000 shape_name = NNM_SM_SMALL_ICE_MOON [Solar] nickname = planet_ice_purple_200 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ice_purple\planet_ice_purple_200.sph material_library = solar\planets\icepurple.txm material_library = solar\planets\detailmaps\detailmap_ground01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ice_purple\planet_ice_purple.mat mass = 1000000 solar_radius = 200 shape_name = NNM_SM_SMALL_ICE_MOON [Solar] nickname = planet_ice_purple_1500 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ice_purple\planet_ice_purple_1500.sph material_library = solar\planets\icepurple.txm material_library = solar\planets\detailmaps\detailmap_ground01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ice_purple\planet_ice_purple.mat mass = 1000000 solar_radius = 1500 shape_name = NNM_SM_SMALL_ICE_MOON [Solar] nickname = planet_mercury_200 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_mercury\planet_mercury_200.sph material_library = solar\planets\mercury.txm material_library = solar\planets\detailmaps\detailmap_crater_mid.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_mercury\planet_mercury.mat mass = 1000000 solar_radius = 200 shape_name = NNM_SM_MEDIUM_ROCKY_MOON [Solar] nickname = planet_mercury_200_rtc ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_mercury\planet_mercury_200_rtc.sph material_library = solar\planets\mercury.txm material_library = solar\planets\detailmaps\detailmap_crater_mid.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_mercury\planet_mercury.mat mass = 1000000 solar_radius = 400 shape_name = NNM_SM_MEDIUM_ROCKY_MOON [Solar] nickname = planet_mercury_800 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_mercury\planet_mercury_800.sph material_library = solar\planets\mercury.txm material_library = solar\planets\detailmaps\detailmap_crater_mid.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_mercury\planet_mercury.mat mass = 1000000 solar_radius = 800 shape_name = NNM_SM_MEDIUM_ROCKY_MOON [Solar] nickname = planet_watblucld_1500 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_watblucld\planet_watblucld_1500.sph material_library = solar\planets\planet_watblucld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_watblucld\planet_watblucld.mat mass = 1000000 solar_radius = 1500 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_watblucld_1500_rtc ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_watblucld\planet_watblucld_1500_rtc.sph material_library = solar\planets\planet_watblucld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_watblucld\planet_watblucld.mat mass = 1000000 solar_radius = 1500 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_watblucld_2000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_watblucld\planet_watblucld_2000.sph material_library = solar\planets\planet_watblucld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_watblucld\planet_watblucld.mat mass = 1000000 solar_radius = 2000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_watblucld_3000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_watblucld\planet_watblucld_3000.sph material_library = solar\planets\planet_watblucld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_watblucld\planet_watblucld.mat mass = 1000000 solar_radius = 3000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_watbluislcld_4000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_watbluislcld\planet_watbluislcld_4000.sph material_library = solar\planets\planet_watbluislcld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\detailmaps\detailmap_ground01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_watbluislcld\planet_watbluislcld.mat mass = 1000000 solar_radius = 4000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_watdrkcld_4000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_watdrkcld\planet_watdrkcld_4000.sph material_library = solar\planets\planet_watdrkcld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_watdrkcld\planet_watdrkcld.mat mass = 1000000 solar_radius = 4000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_watgrncld_3000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_watgrncld\planet_watgrncld_3000.sph material_library = solar\planets\planet_watgrncld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_watgrncld\planet_watgrncld.mat mass = 1000000 solar_radius = 3000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_watblusmlcld_2000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_watblusmlcld\planet_watblusmlcld_2000.sph material_library = solar\planets\planet_watblusmlcld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_watblusmlcld\planet_watblusmlcld.mat mass = 1000000 solar_radius = 2000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_gasblucld_1000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_gasblucld\planet_gasblucld_1000.sph material_library = solar\planets\planet_gasblucld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_gasblucld\planet_gasblucld.mat mass = 1000000 solar_radius = 1000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_gasblucld_3000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_gasblucld\planet_gasblucld_3000.sph material_library = solar\planets\planet_gasblucld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_gasblucld\planet_gasblucld.mat mass = 1000000 solar_radius = 3000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_gasblucld_5000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_gasblucld\planet_gasblucld_5000.sph material_library = solar\planets\planet_gasblucld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_gasblucld\planet_gasblucld.mat mass = 1000000 solar_radius = 5000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_gasgrncld_3000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_gasgrncld\planet_gasgrncld_3000.sph material_library = solar\planets\planet_gasgrncld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_gasgrncld\planet_gasgrncld.mat mass = 1000000 solar_radius = 3000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_gasgrncld_5000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_gasgrncld\planet_gasgrncld_5000.sph material_library = solar\planets\planet_gasgrncld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_gasgrncld\planet_gasgrncld.mat mass = 1000000 solar_radius = 5000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_gasorgcld_5000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_gasorgcld\planet_gasorgcld_5000.sph material_library = solar\planets\planet_gasorgcld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_gasorgcld\planet_gasorgcld.mat mass = 1000000 solar_radius = 5000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_gaspurcld_3000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_gaspurcld\planet_gaspurcld_3000.sph material_library = solar\planets\planet_gaspurcld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_gaspurcld\planet_gaspurcld.mat mass = 1000000 solar_radius = 3000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_gaspurcld_5000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_gaspurcld\planet_gaspurcld_5000.sph material_library = solar\planets\planet_gaspurcld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_gaspurcld\planet_gaspurcld.mat mass = 1000000 solar_radius = 5000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_gasicecld_2000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_gasicecld\planet_gasicecld_2000.sph material_library = solar\planets\planet_gasicecld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_gasicecld\planet_gasicecld.mat mass = 1000000 solar_radius = 2000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = sun_1000 ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun.sph mass = 1000000 solar_radius = 1000 shape_name = NNM_SM_SUN_WHITE [Solar] nickname = sun_2000 ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun.sph mass = 1000000 solar_radius = 2000 shape_name = NNM_SM_SUN_WHITE [Solar] nickname = sun_large ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_large.sph mass = 1000000 solar_radius = 20000 shape_name = NNM_SM_SUN [Solar] nickname = dock_ring ids_name = 261158 ids_info = 66141 type = DOCKING_RING DA_archetype = solar\new\docking_ring.cmp material_library = solar\new\docking_ring.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 90000 mass = 10000.000000 loadout = docking_ring open_sound = ring_open_sound close_sound = ring_close_sound docking_sphere = ring, HpDockMountA, 40, Sc_open dock a docking_sphere = ring, HpDockMountB, 40, Sc_open dock b solar_radius = 900 shape_name = NAV_dockingrings hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = destructable_dock_ring ids_name = 261158 ids_info = 66141 type = DOCKING_RING DA_archetype = solar\dockable\docking_ringX2_lod.cmp material_library = solar\Solar_mat_ring.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000, 20000 mass = 10000.000000 loadout = docking_ring_explosion open_sound = ring_open_sound close_sound = ring_close_sound docking_sphere = jump, HpDockMountA, 40, Sc_open dock a docking_sphere = jump, HpDockMountB, 40, Sc_open dock b docking_sphere = moor_medium, HpDockMountC, 5.000000 docking_sphere = moor_medium, HpDockMountD, 5.000000 solar_radius = 600 shape_name = NAV_dockingrings destructible = true hit_pts = 300000000 fuse = fuse_docking_ring, 0.000000, 1 explosion_arch = explosion_docking_ring [CollisionGroup] obj = dock1a_lod1 separable = parent_impulse = 60.000000 child_impulse = 300000.000000 debris_type = debris_dockring_piece mass = 20.000000 fuse = fuse_docking_ring, 0.000000, 1 hit_pts = 50000 [CollisionGroup] obj = dock1b_lod1 separable = parent_impulse = 60.000000 child_impulse = 90000.000000 debris_type = debris_dockring_piece mass = 20.000000 fuse = fuse_docking_ring, 0.000000, 1 hit_pts = 50000 [CollisionGroup] obj = dock2a_lod1 separable = parent_impulse = 60.000000 child_impulse = 50000.000000 debris_type = debris_dockring_piece mass = 20.000000 fuse = fuse_docking_ring, 0.000000, 1 hit_pts = 50000 [CollisionGroup] obj = dock2b_lod1 separable = parent_impulse = 60.000000 child_impulse = 100000.000000 debris_type = debris_dockring_piece mass = 20.000000 fuse = fuse_docking_ring, 0.000000, 1 hit_pts = 50000 [Solar] nickname = docking_fixture ids_name = 261158 ids_info = 66141 type = STATION DA_archetype = solar\dockable\space_docking_fixture.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 90000 mass = 10000.000000 loadout = docking_fixture docking_sphere = jump, HpDockMountA, 400.000000 docking_sphere = berth, HpDockMountB, 100.000000 docking_sphere = berth, HpDockMountC, 100.000000 docking_sphere = berth, HpDockMountD, 100.000000 solar_radius = 300 hit_pts = 1000000000000000000000000000000000000.000000 [Solar] nickname = jumpgate ids_name = 60209 ids_info = 66145 type = JUMP_GATE DA_archetype = solar\new\RebirthGate.cmp material_library = solar\new\docking_ring.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 loadout = jumpgate jump_out_hp = HpFX7 solar_radius = 600 shape_name = NAV_jumpgate docking_sphere = jump, HpDockMountA, 500 hit_pts = 100000000 fuse = fuse_jump_gate01, 0.000000, 10000000 destructible = true [Solar] nickname = jumpgate2 ids_name = 60209 ids_info = 66145 type = JUMP_GATE DA_archetype = solar\dockable\jump_gateL.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 loadout = scifi_jumpgate2 jump_out_hp = HpFX7 solar_radius = 600 shape_name = NAV_jumpgate docking_sphere = jump, HpDockMountA, 500 hit_pts = 100000000 fuse = fuse_jump_gate01, 0.000000, 10000000 destructible = true [Solar] nickname = jumpgate_nodock ids_name = 60209 ids_info = 66145 type = SATELLITE DA_archetype = solar\new\GOF2\GOF2_Gate3.cmp material_library = solar\new\GOF2\GOF2_Tex3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 8000, 12000, 18000, 22000, 50000 mass = 10000.000000 loadout = jumpgate solar_radius = 600 shape_name = NAV_jumpgate [Solar] nickname = jumphole ids_name = 60211 ids_info = 66146 type = JUMP_HOLE DA_archetype = solar\dockable\jump_hole.3db material_library = solar\Solar_mat_misc02.mat mass = 10000.000000 loadout = jumphole jump_out_hp = Hporient solar_radius = 900 shape_name = NAV_jumphole docking_sphere = jump, HpDockMountA, 500 hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = jumphole_green ids_name = 60211 ids_info = 66146 type = JUMP_HOLE DA_archetype = solar\dockable\jump_hole.3db material_library = solar\Solar_mat_misc02.mat mass = 10000.000000 loadout = jumphole_green jump_out_hp = Hporient solar_radius = 900 shape_name = NAV_jumphole docking_sphere = jump, HpDockMountA, 500 hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = jumphole_red ids_name = 60211 ids_info = 66146 type = JUMP_HOLE DA_archetype = solar\dockable\jump_hole.3db material_library = solar\Solar_mat_misc02.mat mass = 10000.000000 loadout = jumphole_red jump_out_hp = Hporient solar_radius = 900 shape_name = NAV_jumphole docking_sphere = jump, HpDockMountA, 500 hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = jumphole_orange ids_name = 60211 ids_info = 66146 type = JUMP_HOLE DA_archetype = solar\dockable\jump_hole.3db material_library = solar\Solar_mat_misc02.mat mass = 10000.000000 loadout = jumphole_orange jump_out_hp = Hporient solar_radius = 900 shape_name = NAV_jumphole docking_sphere = jump, HpDockMountA, 500 hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = jumphole_light ids_name = 60211 ids_info = 66146 type = JUMP_HOLE DA_archetype = solar\dockable\jump_hole.3db material_library = solar\Solar_mat_misc02.mat mass = 10000.000000 loadout = jumphole_light jump_out_hp = Hporient solar_radius = 900 shape_name = NAV_jumphole docking_sphere = jump, HpDockMountA, 500 hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = jumphole_blue ids_name = 60211 ids_info = 66146 type = JUMP_HOLE DA_archetype = solar\dockable\jump_hole.3db material_library = solar\Solar_mat_misc02.mat mass = 10000.000000 loadout = jumphole_blue jump_out_hp = Hporient solar_radius = 900 shape_name = NAV_jumphole docking_sphere = jump, HpDockMountA, 500 hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = jumphole_purple ids_name = 60211 ids_info = 66146 type = JUMP_HOLE DA_archetype = solar\dockable\jump_hole.3db material_library = solar\Solar_mat_misc02.mat mass = 10000.000000 loadout = jumphole_purple jump_out_hp = Hporient solar_radius = 900 shape_name = NAV_jumphole docking_sphere = jump, HpDockMountA, 500 hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = jumphole_anomaly ids_name = 60211 ids_info = 66146 type = JUMP_HOLE DA_archetype = solar\dockable\jump_hole.3db material_library = solar\Solar_mat_misc02.mat mass = 10000.000000 loadout = jumphole_anomaly jump_out_hp = Hporient solar_radius = 900 shape_name = NAV_jumphole docking_sphere = jump, HpDockMountA, 500 hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = jumphole_anomaly2 ids_name = 60211 ids_info = 66146 type = JUMP_HOLE DA_archetype = solar\dockable\jump_hole.3db material_library = solar\Solar_mat_misc02.mat LODranges = 0, 10000, 20000 mass = 10000.000000 loadout = jumphole_anomaly2 jump_out_hp = Hporient solar_radius = 900 shape_name = NAV_jumphole docking_sphere = jump, HpDockMountA, 500 hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = jumphole_anomaly3 ids_name = 60211 ids_info = 66146 type = JUMP_HOLE DA_archetype = solar\dockable\jump_hole.3db material_library = solar\Solar_mat_misc02.mat LODranges = 0, 5000, 10000 mass = 10000.000000 loadout = jumphole_anomaly3 jump_out_hp = Hporient solar_radius = 900 shape_name = NAV_jumphole docking_sphere = jump, HpDockMountA, 500 hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = nomad_gate ids_name = 60211 ids_info = 66146 type = JUMP_GATE DA_archetype = solar\dockable\nomad_gate.3db material_library = solar\Solar_mat_dyson_city.mat LODranges = 0, 25000 mass = 10000.000000 loadout = nomad_gate jump_out_hp = HpDockMountA solar_radius = 600 shape_name = NAV_jumpgate docking_sphere = jump, HpDockMountA, 425 hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = track_ring ids_name = 60200 ids_info = 60200 type = SATELLITE DA_archetype = solar\dockable\track_ring.3db material_library = solar\Solar_mat_misc02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = track_ring solar_radius = 600 shape_name = NAV_jumphole hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = mplatform LODranges = 0, 50000 ids_name = 60213 ids_info = 60214 type = SATELLITE DA_archetype = solar\dockable\manufacturing_platform_lod.cmp material_library = solar\Solar_mat_misc01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = mplatform_red solar_radius = 600 shape_name = NNM_SM_MPLATFORM hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = depot ids_name = 261161 ids_info = 66150 type = STATION DA_archetype = solar\dockable\depot_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 1200, 1800, 3000, 40000 mass = 10000.000000 loadout = depot open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 14.500000, Sc_port dock open docking_sphere = berth, HpDockMountB, 14.500000, Sc_starboard dock open docking_sphere = jump, HpDockMountC, 350.000000 docking_sphere = jump, HpDockMountD, 350.000000 docking_sphere = jump, HpDockMountE, 350.000000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 300000000 fuse = fuse_standart_base01, 0.000000, 50000000 destructible = true [Solar] nickname = depot_explosion ids_name = 261161 ids_info = 66150 type = STATION DA_archetype = solar\dockable\depot_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 1200, 1800, 3000, 40000 mass = 10000.000000 loadout = depot open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 14.500000, Sc_port dock open docking_sphere = berth, HpDockMountB, 14.500000, Sc_starboard dock open docking_sphere = jump, HpDockMountC, 350.000000 docking_sphere = jump, HpDockMountD, 350.000000 docking_sphere = jump, HpDockMountE, 350.000000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot destructible = true hit_pts = 1000000 fuse = pirate_base_explode_fuse, 0.000000, 1 explosion_arch = explosion_station_piece [Solar] nickname = smallstation1 LODranges = 0, 3000, 6000, 8000, 14000, 80000 ids_name = 60217 ids_info = 60218 type = STATION DA_archetype = solar\dockable\station_small_b_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10.000000 loadout = smallstation docking_camera = 0 solar_radius = 600 shape_name = NAV_smallstation docking_sphere = berth, HpDockMountA, 15.000000, Sc_open dock1 docking_sphere = berth, HpDockMountB, 15.000000, Sc_open dock2 docking_sphere = berth, HpDockMountC, 15.000000, Sc_open dock3 docking_sphere = jump, HpDockMountD, 275.000000 docking_sphere = jump, HpDockMountI, 275.000000 docking_sphere = jump, HpDockMountJ, 275.000000 hit_pts = 300000000 fuse = fuse_standart_base01, 0.000000, 50000000 destructible = true [Solar] nickname = largestation1 ids_name = 60219 ids_info = 60220 type = STATION DA_archetype = solar\dockable\station_large_b_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 3000, 5000, 8000, 12000, 150000 mass = 10000.000000 loadout = space_station docking_sphere = berth, HpDockMountA, 15.000000, Sc_open dock1 docking_sphere = berth, HpDockMountB, 15.000000, Sc_open dock2 docking_sphere = berth, HpDockMountC, 15.000000, Sc_open dock3 docking_sphere = berth, HpDockMountD, 15.000000, Sc_open dock4 docking_sphere = jump, HpDockMountE, 375.000000 docking_sphere = jump, HpDockMountF, 375.000000 docking_camera = 0 solar_radius = 800 shape_name = NAV_largestation hit_pts = 300000000 fuse = fuse_standart_base01, 0.000000, 50000000 destructible = true [Solar] nickname = smallstation1_old ids_name = 60217 ids_info = 60218 type = STATION DA_archetype = solar\dockable\station_small_a_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 3000, 6000, 12000, 18000, 80000 mass = 10.000000 docking_camera = 0 solar_radius = 600 shape_name = NAV_smallstation docking_sphere = berth, HpDockMountA, 15.000000, Sc_open dock1 docking_sphere = berth, HpDockMountB, 15.000000, Sc_open dock2 docking_sphere = berth, HpDockMountC, 15.000000, Sc_open dock3 docking_sphere = jump, HpDockMountD, 175.000000 hit_pts = 300000000 fuse = fuse_standart_base01, 0.000000, 50000000 destructible = true [Solar] nickname = smallstation1_old_nodock ids_name = 60217 ids_info = 60218 type = MISSION_SATELLITE DA_archetype = solar\dockable\station_small_a_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 3000, 6000, 12000, 18000, 80000 mass = 10.000000 solar_radius = 600 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = largestation1_old ids_name = 60219 ids_info = 60220 type = STATION DA_archetype = solar\dockable\station_large_a_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 150000 mass = 10000.000000 docking_sphere = berth, HpDockMountA, 15.000000, Sc_open dock1 docking_sphere = berth, HpDockMountB, 15.000000, Sc_open dock2 docking_sphere = berth, HpDockMountC, 15.000000, Sc_open dock3 docking_sphere = berth, HpDockMountD, 15.000000, Sc_open dock4 docking_sphere = jump, HpDockMountE, 375.000000 docking_sphere = jump, HpDockMountF, 375.000000 docking_sphere = jump, HpDockMountG, 375.000000 docking_sphere = jump, HpDockMountH, 375.000000 docking_sphere = jump, HpDockMountI, 375.000000 docking_sphere = jump, HpDockMountJ, 375.000000 docking_sphere = jump, HpDockMountK, 375.000000 docking_sphere = jump, HpDockMountL, 375.000000 docking_sphere = jump, HpDockMountM, 375.000000 docking_sphere = jump, HpDockMountN, 375.000000 docking_sphere = jump, HpDockMountO, 375.000000 docking_sphere = jump, HpDockMountP, 375.000000 docking_sphere = jump, HpDockMountQ, 375.000000 docking_sphere = jump, HpDockMountR, 375.000000 docking_camera = 0 solar_radius = 800 shape_name = NAV_largestation hit_pts = 300000000 fuse = fuse_standart_base01, 0.000000, 50000000 destructible = true [Solar] nickname = outpost ids_name = 60221 ids_info = 60222 type = STATION DA_archetype = solar\dockable\trading_outpost_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 1800, 5000, 8000, 100000 mass = 10000.000000 loadout = trading_outpost open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dock1 docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dock2 docking_sphere = berth, HpDockMountC, 12.500000, Sc_open dock3 docking_sphere = berth, HpDockMountD, 12.500000, Sc_open dock4 docking_sphere = berth, HpDockMountE, 12.500000, Sc_open dock5 docking_sphere = berth, HpDockMountF, 12.500000, Sc_open dock6 docking_sphere = berth, HpDockMountG, 12.500000, Sc_open dock7 docking_sphere = berth, HpDockMountH, 12.500000, Sc_open dock8 docking_sphere = jump, HpDockMountI, 375.000000 docking_sphere = jump, HpDockMountJ, 375.000000 docking_sphere = jump, HpDockMountK, 375.000000 docking_sphere = jump, HpDockMountL, 375.000000 docking_sphere = jump, HpDockMountO, 375.000000 docking_camera = 0 solar_radius = 600 shape_name = NAV_outpost hit_pts = 300000000 fuse = fuse_standart_base01, 0.000000, 50000000 destructible = true [Solar] nickname = military_icebase1 ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\dockable\military_icebase1.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_ice.mat LODranges = 0, 7000, 80000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dockA docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dockB docking_sphere = berth, HpDockMountC, 12.500000, Sc_open dockC docking_sphere = jump, HpDockMountD, 375.000000 docking_sphere = jump, HpDockMountE, 375.000000 docking_sphere = jump, HpDockMountF, 375.000000 docking_sphere = jump, HpDockMountG, 375.000000 docking_sphere = jump, HpDockMountH, 375.000000 docking_sphere = jump, HpDockMountI, 375.000000 docking_sphere = jump, HpDockMountJ, 375.000000 docking_camera = 0 solar_radius = 500 shape_name = NNM_SM_DEPOT hit_pts = 300000000 fuse = fuse_standart_base03, 0.000000, 50000000 destructible = true [Solar] nickname = miningbase_small_ice ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\dockable\miningbase_small_ice.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_ice.mat LODranges = 0, 40000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dockA docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dockB docking_sphere = jump, HpDockMountC, 375.000000 docking_sphere = jump, HpDockMountD, 375.000000 docking_camera = 0 solar_radius = 500 shape_name = NNM_SM_DEPOT hit_pts = 300000000 fuse = fuse_standart_base03, 0.000000, 50000000 destructible = true [Solar] nickname = miningbase_ice_block ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\dockable\miningbase_ice_block.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_ice.mat LODranges = 0, 40000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dockA docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dockB docking_sphere = jump, HpDockMountC, 375.000000 docking_camera = 0 solar_radius = 500 shape_name = NNM_SM_DEPOT hit_pts = 300000000 fuse = fuse_standart_base03, 0.000000, 50000000 destructible = true [Solar] nickname = miningbase_small_rock ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\dockable\miningbase_small_rock.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_rock.mat LODranges = 0, 40000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dockA docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dockB docking_sphere = jump, HpDockMountC, 375.000000 docking_sphere = jump, HpDockMountD, 375.000000 docking_camera = 0 solar_radius = 500 shape_name = NNM_SM_DEPOT hit_pts = 300000000 fuse = fuse_standart_base03, 0.000000, 50000000 destructible = true [Solar] nickname = miningbase_badlands ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\dockable\miningbase_badlands.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_badlands.mat LODranges = 0, 40000 mass = 10000.000000 loadout = miningbase_badlands open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dockA docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dockB docking_sphere = jump, HpDockMountC, 375.000000 docking_camera = 0 solar_radius = 500 shape_name = NNM_SM_DEPOT hit_pts = 300000000 fuse = fuse_standart_base03, 0.000000, 50000000 destructible = true [Solar] nickname = miningbase_FragA ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\dockable\miningbase_FragA.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_fragments.mat LODranges = 0, 40000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dockA docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dockB docking_sphere = jump, HpDockMountC, 375.000000 docking_camera = 0 solar_radius = 500 shape_name = NNM_SM_DEPOT hit_pts = 300000000 fuse = fuse_standart_base03, 0.000000, 50000000 destructible = true [Solar] nickname = miningbase_FragB ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\dockable\miningbase_FragB.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_fragments.mat LODranges = 0, 40000 mass = 10000.000000 loadout = miningbase_FragB open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dockA docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dockB docking_sphere = jump, HpDockMountC, 375.000000 docking_camera = 0 solar_radius = 500 shape_name = NNM_SM_DEPOT hit_pts = 300000000 fuse = fuse_standart_base03, 0.000000, 50000000 destructible = true [Solar] nickname = miningbase_FragC ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\dockable\miningbase_FragC.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_fragments.mat LODranges = 0, 40000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dockA docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dockB docking_sphere = jump, HpDockMountC, 375.000000 docking_camera = 0 solar_radius = 500 shape_name = NNM_SM_DEPOT hit_pts = 300000000 fuse = fuse_standart_base03, 0.000000, 50000000 destructible = true [Solar] nickname = miningbase_mineableA ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\dockable\miningbase_mineableA.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_mineable.mat LODranges = 0, 40000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dockA docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dockB docking_sphere = jump, HpDockMountC, 375.000000 docking_sphere = jump, HpDockMountD, 375.000000 docking_camera = 0 solar_radius = 500 shape_name = NNM_SM_DEPOT hit_pts = 300000000 fuse = fuse_standart_base03, 0.000000, 50000000 destructible = true [Solar] nickname = miningbase_mineableB ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\dockable\miningbase_mineableB.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_mineable.mat LODranges = 0, 40000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dockA docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dockB docking_sphere = jump, HpDockMountC, 375.000000 docking_sphere = jump, HpDockMountD, 375.000000 docking_camera = 0 solar_radius = 500 shape_name = NNM_SM_DEPOT hit_pts = 300000000 fuse = fuse_standart_base03, 0.000000, 50000000 destructible = true [Solar] nickname = miningbase_nomad ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\dockable\miningbase_nomad.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_nomad.mat LODranges = 0, 40000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dockA docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dockB docking_sphere = jump, HpDockMountC, 375.000000 docking_camera = 0 solar_radius = 500 shape_name = NNM_SM_DEPOT hit_pts = 300000000 fuse = fuse_standart_base03, 0.000000, 50000000 destructible = true [Solar] nickname = co_base_rock_large01 ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\dockable\co_base_rock_large01.cmp material_library = solar\Solar_mat_co_base.mat LODranges = 0, 40000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dock1 docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dock2 docking_sphere = berth, HpDockMountC, 12.500000, Sc_open dock3 docking_sphere = jump, HpDockMountD, 175.000000 docking_sphere = jump, HpDockMountE, 175.000000 docking_camera = 0 solar_radius = 500 shape_name = NNM_SM_DEPOT hit_pts = 300000000 fuse = fuse_standart_base03, 0.000000, 50000000 destructible = true [Solar] nickname = co_base_rock_large02 ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\dockable\co_base_rock_large02.cmp material_library = solar\Solar_mat_co_base.mat LODranges = 0, 50000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dock1 docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dock2 docking_sphere = berth, HpDockMountC, 12.500000, Sc_open dock3 docking_sphere = jump, HpDockMountD, 375.000000 docking_sphere = jump, HpDockMountE, 375.000000 docking_camera = 0 solar_radius = 500 shape_name = NNM_SM_DEPOT hit_pts = 300000000 fuse = fuse_standart_base03, 0.000000, 50000000 destructible = true [Solar] nickname = co_base_ice_large02 ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\dockable\co_base_ice_large02.cmp material_library = solar\Solar_mat_co_base.mat LODranges = 0, 100000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dock1 docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dock2 docking_sphere = berth, HpDockMountC, 12.500000, Sc_open dock3 docking_sphere = jump, HpDockMountD, 375.000000 docking_sphere = jump, HpDockMountE, 375.000000 docking_camera = 0 solar_radius = 500 shape_name = NNM_SM_DEPOT hit_pts = 300000000 fuse = fuse_standart_base03, 0.000000, 50000000 destructible = true [Solar] nickname = gas_miner ids_name = 261160 ids_info = 66143 type = STATION DA_archetype = solar\dockable\gas_miner_lod.cmp material_library = solar\Solar_mat_misc01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000, 3000, 7500, 25000 mass = 10000 loadout = gasminer solar_radius = 248.356 shape_name = NNM_SM_MINING open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 25, Sc_open dock1 docking_sphere = berth, HpDockMountB, 25, Sc_open dock2 docking_sphere = jump, HpDockMountC, 375.000000 docking_sphere = jump, HpDockMountD, 375.000000 docking_sphere = jump, HpDockMountE, 375.000000 docking_sphere = jump, HpDockMountF, 375.000000 docking_camera = 0 hit_pts = 1e36 fuse = fuse_gas_miner_burning, 0, -1 [Solar] nickname = gas_miner_nodock ids_name = 261160 ids_info = 66143 type = STATION DA_archetype = solar\dockable\gas_miner_lod.cmp material_library = solar\Solar_mat_misc01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000, 3000, 7500, 25000 mass = 10000 solar_radius = 248.356 shape_name = NNM_SM_MINING open_sound = depot_open_sound close_sound = depot_close_sound docking_camera = 0 hit_pts = 1e36 [Solar] nickname = gas_miner_old ids_name = 261160 ids_info = 66143 type = STATION DA_archetype = solar\dockable\gas_miner_a_lod.3db material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 1500, 3000, 30000 mass = 10000.000000 solar_radius = 248.356003 shape_name = NNM_SM_MINING open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = moor_large, HpDockMountC, 2.500000 docking_sphere = moor_large, HpDockMountD, 2.500000 docking_sphere = moor_large, HpDockMountE, 2.500000 docking_sphere = moor_large, HpDockMountF, 2.500000 docking_sphere = moor_large, HpDockMountG, 2.000000 docking_camera = 0 hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_arch ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\dockable\space_arch.cmp material_library = solar\Solar_mat_dockable01.mat LODranges = 0, 10000, 30000, 150000 mass = 10000.000000 loadout = space_arch solar_radius = 7000 shape_name = NNM_SM_MINING open_sound = depot_open_sound close_sound = depot_close_sound shield_link = space_arch_shield01, HpShield01, HpShieldGen01 docking_sphere = berth, HpDockMountA, 15.000000, Sc_open dockA docking_camera = 0 hit_pts = 999999961690316250000000000000000000.000000 fuse = fuse_space_arch_shield_offline, 0.000000, -1 fuse = fuse_space_arch_burning, 0.000000, -1 [Solar] nickname = space_arch_asteroid ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\dockable\space_arch_asteroid.cmp material_library = solar\Solar_mat_dockable01.mat LODranges = 0, 10000, 30000, 250000 mass = 10000.000000 loadout = space_arch_asteroid solar_radius = 7000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_arch_generator ids_name = 1 ids_info = 1 type = SATELLITE DA_archetype = solar\asteroids\models\mine_radiate1.3db material_library = solar\ast_mines.mat loadout = space_arch_generator LODranges = 0, 5000 solar_radius = 100 shape_name = NNM_SM_ROCK_ASTEROID explosion_arch = explosion_space_arch_generator destructible = true hit_pts = 20000 fuse = fuse_lair_shieldgen_death, 0.000000, 0 [Solar] nickname = space_arch_chunk1a ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\dockable\space_arch_chunk1a.3db material_library = solar\Solar_mat_dockable01.mat LODranges = 0, 250000 mass = 10000.000000 solar_radius = 7000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_arch_chunk1b ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\dockable\space_arch_chunk1b.3db material_library = solar\Solar_mat_dockable01.mat LODranges = 0, 250000 mass = 10000.000000 solar_radius = 7000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_arch_chunk2a ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\dockable\space_arch_chunk2a.3db material_library = solar\Solar_mat_dockable01.mat LODranges = 0, 250000 mass = 10000.000000 solar_radius = 7000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_arch_chunk2b ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\dockable\space_arch_chunk2b.3db material_library = solar\Solar_mat_dockable01.mat LODranges = 0, 250000 mass = 10000.000000 solar_radius = 7000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_arch_chunk3a ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\dockable\space_arch_chunk3a.3db material_library = solar\Solar_mat_dockable01.mat LODranges = 0, 250000 mass = 10000.000000 solar_radius = 7000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_arch_chunk3b ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\dockable\space_arch_chunk3b.3db material_library = solar\Solar_mat_dockable01.mat LODranges = 0, 250000 mass = 10000.000000 solar_radius = 7000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_arch_chunk3c ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\dockable\space_arch_chunk3c.3db material_library = solar\Solar_mat_dockable01.mat LODranges = 0, 250000 mass = 10000.000000 solar_radius = 7000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_arch_chunk3d ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\dockable\space_arch_chunk3d.3db material_library = solar\Solar_mat_dockable01.mat LODranges = 0, 250000 mass = 10000.000000 solar_radius = 7000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_arch_chunk3e ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\dockable\space_arch_chunk3e.3db material_library = solar\Solar_mat_dockable01.mat LODranges = 0, 250000 mass = 10000.000000 solar_radius = 7000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = rh_battleship_debris_frnt type = NON_TARGETABLE DA_archetype = solar\misc\rh_battleship_debris_frnt.3db material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 25000 mass = 10000.000000 solar_radius = 1000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = rh_battleship_debris_rear type = NON_TARGETABLE DA_archetype = solar\misc\rh_battleship_debris_rear.3db material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 25000 mass = 10000.000000 solar_radius = 1000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = rh_cruiser_debris type = NON_TARGETABLE DA_archetype = solar\misc\rh_cruiser_debris.3db material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 25000 mass = 10000.000000 solar_radius = 1000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = rh_cruiser_debris_frnt type = NON_TARGETABLE DA_archetype = solar\misc\rh_cruiser_debris_frnt.3db material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 25000 mass = 10000.000000 solar_radius = 1000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = rh_cruiser_debris_rear type = NON_TARGETABLE DA_archetype = solar\misc\rh_cruiser_debris_rear.3db material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 25000 mass = 10000.000000 solar_radius = 1000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = br_debris_eng type = NON_TARGETABLE DA_archetype = solar\misc\br_debris_eng.3db material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 solar_radius = 1000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = br_debris_hull01 type = NON_TARGETABLE DA_archetype = solar\misc\br_debris_hull01.3db material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 solar_radius = 1000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = br_debris_hull02 type = NON_TARGETABLE DA_archetype = solar\misc\br_debris_hull02.3db material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 solar_radius = 1000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = br_debris_hull03 type = NON_TARGETABLE DA_archetype = solar\misc\br_debris_hull03.3db material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 solar_radius = 1000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = br_debris_hull04 type = NON_TARGETABLE DA_archetype = solar\misc\br_debris_hull04.3db material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 solar_radius = 1000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = br_debris_hull05 type = NON_TARGETABLE DA_archetype = solar\misc\br_debris_hull05.3db material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 solar_radius = 1000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = br_debris_hull06 type = NON_TARGETABLE DA_archetype = solar\misc\br_debris_hull06.3db material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 solar_radius = 1000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Roid_Miner ids_name = 261159 ids_info = 66140 type = SATELLITE DA_archetype = Ships\utility\mining\mining.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 750, 1300, 2000, 12000 mass = 10000.000000 solar_radius = 350 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Roid_Miner2 ids_name = 261159 ids_info = 66140 type = STATION DA_archetype = Ships\utility\mining\mining.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 25000 mass = 10000.000000 solar_radius = 350 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = l_dreadnought type = STATION DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_sphere = berth, HpDockMountA, 15, Sc_open baydoor docking_sphere = jump, HpDockMountB, 375.000000 docking_sphere = jump, HpDockMountC, 375.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = l_dreadnought_ex type = STATION DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 800, 1000, 1400, 3000, 5000, 10000, 50000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_sphere = berth, HpDockMountA, 15, Sc_open baydoor docking_sphere = jump, HpDockMountB, 300.000000 docking_sphere = jump, HpDockMountC, 300.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 840000 destructible = true fuse = l_dreadnought_fuse, 0.000000, 1 fuse = li_dreadnought_burning_fuse03, 0.000000, 17325 explosion_arch = explosion_li_cruiser_rebirth [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf01_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 840000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf02_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 300.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 840000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf03_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 840000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf04_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 840000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf05_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 600.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 840000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf06_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 840000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf07_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 840000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf08_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 500.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 840000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_bottom_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 dmg_obj = li_dread_bottom_cap dmg_hp = DpBottom hit_pts = 840000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_cntrltwr_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 dmg_obj = li_dread_tower_cap dmg_hp = DpCntrltwr hit_pts = 840000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_rear_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 fuse = li_dreadnought_burning_fuse04, 0.000000, 17325 dmg_obj = li_dread_rearsection_cap dmg_hp = DpRearsection hit_pts = 840000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_nose_lod1 separable = true parent_impulse = 60.000000 child_impulse = 2000.000000 debris_type = cap_ship_piece2 mass = 50.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 fuse = li_dreadnought_burning_fuse01, 0.000000, 17325 group_dmg_hp = DpFrnt group_dmg_obj = li_dread_front_cap hit_pts = 840000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_frnt_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 fuse = li_dreadnought_burning_fuse02, 0.000000, 17325 dmg_obj = li_dread_midsection_cap dmg_hp = DpMidsection hit_pts = 840000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_port_skid_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 dmg_obj = li_dread_port_skid_cap dmg_hp = DpPortskid hit_pts = 840000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_starboard_skid_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 dmg_obj = li_dread_starboard_skid_cap dmg_hp = DpStarboardskid hit_pts = 840000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_reactor_core_lod1 separable = true parent_impulse = 60.000000 child_impulse = 500.000000 debris_type = cap_ship_piece2 mass = 20.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 840000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_reactor_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 840000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_engine_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 dmg_obj = li_dread_engine_cap dmg_hp = DpEngine hit_pts = 840000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.000000 obj = li_dreadnought_player_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Solar] nickname = l_dreadnought_nodock type = SATELLITE DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 loadout = li_dreadnought solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = b_battleship type = STATION DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 99999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_sphere = berth, HpDockMountA, 12, Sc_open dock1 docking_sphere = jump, HpDockMountB, 375.000000 docking_sphere = jump, HpDockMountC, 375.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = k_battleship type = STATION DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 1200, 3000, 10000, 50000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_sphere = berth, HpDockMountA, 12, Sc_open dock a docking_sphere = jump, HpDockMountB, 375.000000 docking_sphere = jump, HpDockMountC, 375.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = r_battleship type = STATION DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 1200, 1800, 5000, 10000, 60000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_sphere = berth, HpDockMountA, 12, Sc_open dock a docking_sphere = jump, HpDockMountB, 375.000000 docking_sphere = jump, HpDockMountC, 375.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = o_osiris ids_info = 66227 type = STATION DA_archetype = ships\order\or_osiris\or_osiris.cmp material_library = Ships\order\or_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 1000, 1800, 4000, 8000, 40000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 loadout = or_osiris docking_sphere = berth, HpDockMountA, 15, Sc_open baydoor docking_sphere = jump, HpDockMountB, 375.000000 docking_sphere = jump, HpDockMountC, 375.000000 docking_sphere = jump, HpDockMountD, 375.000000 docking_sphere = jump, HpDockMountE, 375.000000 docking_sphere = jump, HpDockMountF, 375.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 100000000 fuse = fuse_osiris01, 0.000000, 25000000 destructible = true shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 [Solar] nickname = luxury_liner type = STATION DA_archetype = ships\utility\luxury_liner\luxury_liner.cmp material_library = ships\utility\utility_liner.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 800, 1500, 1800, 2500, 3000, 5000, 30000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_sphere = berth, HpDockMountA, 2, Sc_open bay docking_sphere = jump, HpDockMountB, 375.000000 docking_sphere = jump, HpDockMountC, 375.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = prison LODranges = 0, 1000, 2500, 6000, 20000 ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\dockable\prison_lod.cmp material_library = solar\Solar_mat_dockable01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = prison open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 14.500000, Sc_open dock1 docking_sphere = jump, HpDockMountB, 375.000000 docking_sphere = jump, HpDockMountC, 375.000000 docking_sphere = jump, HpDockMountD, 375.000000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 999999961690316250000000000000000000.000000 hit_pts = 300000000 fuse = fuse_standart_base03, 0.000000, 50000000 destructible = true [Solar] nickname = large_transport type = NON_TARGETABLE DA_archetype = ships\utility\transport_large\transport_large.cmp material_library = ships\utility\utility_transport.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 300, 600, 7000 hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = shipyard ids_name = 60231 ids_info = 60232 type = NON_TARGETABLE DA_archetype = solar\dockable\shipyard_a.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 loadout = shipyard solar_radius = 27.370001 shape_name = NNM_SM_DEPOT hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = shipyard_2x ids_name = 60231 ids_info = 60232 type = NON_TARGETABLE DA_archetype = solar\dockable\shipyard_2x.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 loadout = shipyard solar_radius = 27.370001 shape_name = NNM_SM_DEPOT hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = telescope ids_name = 60233 ids_info = 66169 type = SATELLITE DA_archetype = solar\misc\telescope.3db material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 100, 400, 1000, 3000, 5000 mass = 10000.000000 loadout = telescope solar_radius = 27.370001 shape_name = NNM_SM_DEPOT hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = com_sat ids_name = 261165 ids_info = 66148 type = SATELLITE DA_archetype = solar\misc\commsat.3db material_library = solar\Solar_mat_misc01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 100, 300, 2400 mass = 10000.000000 loadout = com_sat solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = blhazard ids_name = 60239 ids_info = 60240 type = NON_TARGETABLE DA_archetype = solar\misc\blhazardbox.3db mass = 10000.000000 loadout = blhazard hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = blhazardrb ids_name = 60239 ids_info = 60240 type = NON_TARGETABLE DA_archetype = solar\new\blhazardboxrb.3db mass = 10000.000000 loadout = blhazard hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = baxter_hazard ids_name = 60239 ids_info = 60240 type = NON_TARGETABLE DA_archetype = solar\misc\blhazardbox.3db mass = 10000.000000 loadout = baxter_mission5 hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = gravity_buoy type = SATELLITE DA_archetype = solar\misc\gravity_buoy.3db material_library = solar\Solar_mat_misc02.mat LODranges = 0, 50, 100, 400, 1500, 5000 mass = 10000.000000 loadout = gravity_buoy solar_radius = 2.443000 shape_name = NNM_SM_NAVBUOY hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = nav_buoy ids_name = 261162 ids_info = 66147 type = SATELLITE DA_archetype = solar\misc\nav_buoy.3db material_library = solar\Solar_mat_misc02.mat LODranges = 0, 1000, 5000 mass = 10000.000000 loadout = trade_lane_buoy_light solar_radius = 2.443000 shape_name = NNM_SM_NAVBUOY hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = m10_buoy ids_name = 261162 ids_info = 66147 type = NON_TARGETABLE DA_archetype = solar\misc\M10_navbouy.3db material_library = solar\Solar_mat_misc02.mat mass = 1000 loadout = nomad_buoy_light solar_radius = 2.443000 shape_name = NNM_SM_NAVBUOY hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = hazard_buoy ids_name = 261163 ids_info = 66144 type = SATELLITE DA_archetype = solar\misc\nav_buoy.3db material_library = solar\Solar_mat_misc02.mat LODranges = 0, 10000, 25000 mass = 10000.000000 loadout = hazard_buoy_light solar_radius = 2.443000 shape_name = NNM_SM_NAVBUOY hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = MSN03_Buoy ids_name = 261163 ids_info = 66144 type = MISSION_SATELLITE DA_archetype = solar\misc\nav_buoy.3db material_library = solar\Solar_mat_misc02.mat LODranges = 0, 1000, 5000 mass = 10000.000000 loadout = hazard_buoy_light solar_radius = 2.443000 shape_name = NNM_SM_NAVBUOY hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = wplatform LODranges = 0, 200, 400, 4000 ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM DA_archetype = solar\misc\weapons_platform_lod.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = weapon_platform solar_radius = 300 shape_name = NAV_weaponplatform destructible = true explosion_arch = explosion_wplatform hit_pts = 50000 [Solar] nickname = small_wplatform LODranges = 0, 200, 500, 1000, 1800 ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM DA_archetype = solar\misc\weapons_platform_small.3db material_library = solar\Solar_mat_misc02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = small_weapon_platform solar_radius = 300 shape_name = NAV_weaponplatform destructible = true explosion_arch = explosion_small_wplat hit_pts = 50000 [Solar] nickname = wplatform_rock2 ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM DA_archetype = solar\asteroids\models\ast_rock02_platform.3db material_library = solar\ast_rock.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000 mass = 10000.000000 loadout = pirate_weapon_platform solar_radius = 300 shape_name = NAV_weaponplatform destructible = true explosion_arch = explosion_rock_wplatform fuse = fuse_rock_wplatform, 0.000000, 1 hit_pts = 50000 [Solar] nickname = wplatform_mineable ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM DA_archetype = solar\asteroids\models\ast_mineable_platform.3db material_library = solar\ast_mineable.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000 mass = 10000.000000 loadout = pirate_weapon_platform solar_radius = 300 shape_name = NAV_weaponplatform destructible = true explosion_arch = explosion_wplatform hit_pts = 50000 [Solar] nickname = wplatform_planet_frag ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM DA_archetype = solar\asteroids\models\ast_planet_frag_platform.3db material_library = solar\ast_fragments.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000 mass = 10000.000000 loadout = pirate_weapon_platform2 solar_radius = 300 shape_name = NAV_weaponplatform destructible = true explosion_arch = explosion_wplatform hit_pts = 1600 [Solar] nickname = wplatform_rock ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM DA_archetype = solar\asteroids\models\ast_rock_platform.3db material_library = solar\ast_rock.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000 mass = 10000.000000 loadout = pirate_weapon_platform solar_radius = 300 shape_name = NAV_weaponplatform destructible = true explosion_arch = explosion_wplatform hit_pts = 50000 [Solar] nickname = wplatform_ice ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM DA_archetype = solar\asteroids\models\ast_ice_platform.3db material_library = solar\ast_ice.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 4000 mass = 10000.000000 loadout = pirate_weapon_platform solar_radius = 300 shape_name = NAV_weaponplatform destructible = true explosion_arch = explosion_wplatform hit_pts = 50000 [Solar] nickname = wplatform_nomad ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM DA_archetype = solar\asteroids\models\ast_nomad01_platform.3db material_library = solar\ast_nomad.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000 mass = 10000.000000 solar_radius = 300 shape_name = NAV_weaponplatform destructible = true explosion_arch = explosion_wplatform hit_pts = 1600 [Solar] nickname = Trade_Lane_Ring ids_info = 66170 DA_archetype = solar\DOCKABLE\tlr_lod.cmp material_library = solar\DOCKABLE\Solar_mat_TLR.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 200000 ids_name = 60245 ids_info = 60246 type = TRADELANE_RING mass = 10000.000000 loadout = trade_lane_ring_x3 solar_radius = 300 shape_name = NAV_tradelanering shield_link = bigship_shield_600m, HpMount, HpShield01 hit_pts = 999999961690316250000000000000000000.000000 lane_speed = 5000 [Solar] nickname = Trade_Lane_Ring_Construct_A DA_archetype = solar\dockable\TLR_construct_a.3db material_library = solar\Solar_mat_TLR.mat LODranges = 0, 200000 ids_name = 60245 ids_info = 60246 type = NON_TARGETABLE mass = 10000.000000 solar_radius = 102.443001 shape_name = NNM_SM_NAVBUOY hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Trade_Lane_Ring_Construct_A1 DA_archetype = solar\dockable\TLR_construct_a.3db material_library = solar\Solar_mat_TLR.mat LODranges = 0, 1500, 3000, 13000 ids_name = 60245 ids_info = 60246 type = MISSION_SATELLITE mass = 10000.000000 solar_radius = 102.443001 shape_name = NNM_SM_NAVBUOY hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Trade_Lane_Ring_Construct_B DA_archetype = solar\dockable\TLR_construct_b.3db material_library = solar\Solar_mat_TLR.mat LODranges = 0, 1500, 3000, 13000 ids_name = 60245 ids_info = 60246 type = NON_TARGETABLE mass = 10000.000000 solar_radius = 102.443001 shape_name = NNM_SM_NAVBUOY hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Trade_Lane_Ring_Damage_A DA_archetype = solar\dockable\TLR_damage_a.3db material_library = solar\Solar_mat_TLR.mat LODranges = 0, 1500, 3000, 13000 ids_name = 60245 ids_info = 60246 type = NON_TARGETABLE mass = 10000.000000 solar_radius = 102.443001 shape_name = NNM_SM_NAVBUOY hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Trade_Lane_Ring_Damage_B LODranges = 0, 1500, 3000, 13000 DA_archetype = solar\dockable\TLR_damage_b.3db material_library = solar\Solar_mat_TLR.mat ids_name = 60245 ids_info = 60246 type = NON_TARGETABLE mass = 10000.000000 solar_radius = 102.443001 shape_name = NNM_SM_NAVBUOY hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = debris_large01 ids_name = 60247 ids_info = 60248 type = NON_TARGETABLE DA_archetype = solar\asteroids\models\debriszone_large01.3db material_library = solar\ast_debris.mat LODranges = 0, 20000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = debris_xlarge01 ids_name = 60247 ids_info = 60248 type = NON_TARGETABLE DA_archetype = solar\asteroids\models\debriszone_xlarge01.3db material_library = solar\ast_debris.mat LODranges = 0, 20000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = debris_med01 ids_name = 60247 ids_info = 60248 type = NON_TARGETABLE DA_archetype = solar\asteroids\models\debriszone_med01.3db material_library = solar\ast_debris.mat LODranges = 0, 20000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = debris_med02 ids_name = 60247 ids_info = 60248 type = NON_TARGETABLE DA_archetype = solar\asteroids\models\debriszone_med02.3db material_library = solar\ast_debris.mat LODranges = 0, 20000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = fuchu_core type = PLANET DA_archetype = solar\asteroids\models\ast_rock_10.3db material_library = solar\ast_rock.mat LODranges = 0, 1 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = ast_nomad01_largeA type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_nomad01_largeA.3db material_library = solar\ast_nomad.mat LODranges = 0, 3000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = ast_nomad01_largeB type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_nomad01_largeB.3db material_library = solar\ast_nomad.mat LODranges = 0, 3000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = ast_icecrystal_largeA type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_icecrystal_largeA.3db material_library = solar\ast_ice.mat LODranges = 0, 6000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = ast_icecrystal_largeB type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_icecrystal_largeB.3db material_library = solar\ast_ice.mat LODranges = 0, 6000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = ast_lava02_largeA type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_lava02_largeA.3db material_library = solar\ast_lava.mat LODranges = 0, 9999 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = ast_lava02_largeB type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_lava02_largeB.3db material_library = solar\ast_lava.mat LODranges = 0, 9999 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = ast_mineable_largeA type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_mineable_plain_largeA.3db material_library = solar\ast_mineable.mat LODranges = 0, 25000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = ast_mineable_largeB type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_mineable_plain_largeB.3db material_library = solar\ast_mineable.mat LODranges = 0, 25000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = ast_ice_largeA type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_ice_largeA.3db material_library = solar\ast_ice.mat LODranges = 0, 10000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = ast_ice_largeB type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_ice_largeB.3db material_library = solar\ast_ice.mat LODranges = 0, 10000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = ast_solar_mineable_60 type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_mineable_60.3db material_library = solar\ast_mineable.mat LODranges = 0, 2000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = ast_solar_mineable2_60 type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_mineable02_60.3db material_library = solar\ast_mineable.mat LODranges = 0, 2000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = ast_solar_beryllium_60 type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_beryl_60.3db material_library = solar\ast_berylium.mat LODranges = 0, 2000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = ast_solar_ice_60 type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_ice_60.3db material_library = solar\ast_ice.mat LODranges = 0, 2000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = ast_solar_iceblock_60 type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_ice_block_60.3db material_library = solar\ast_ice.mat LODranges = 0, 2000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = ast_solar_icecarbon_60 type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_ice_carbon_60.3db material_library = solar\ast_ice.mat LODranges = 0, 2000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = ast_solar_lava02_60 type = NON_TARGETABLE DA_archetype = solar\asteroids\models\ast_lava02_60.3db material_library = solar\ast_lava.mat LODranges = 0, 2000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = d_depot ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\dockable\depot_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 1200, 2000, 4000, 50000 mass = 10000.000000 loadout = depot open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 300 shape_name = NAV_lootabledepot destructible = true explosion_arch = explosion_pirate_depot hit_pts = 400000 fuse = pirate_base_explode_fuse, 0.000000, 1 docking_sphere = berth, HpDockMountA, 14.500000, Sc_port dock open docking_sphere = berth, HpDockMountB, 14.500000, Sc_starboard dock open docking_sphere = jump, HpDockMountC, 375.000000 docking_sphere = jump, HpDockMountD, 375.000000 docking_sphere = jump, HpDockMountE, 375.000000 docking_camera = 0 [Solar] nickname = wplatform_m01b type = WEAPONS_PLATFORM DA_archetype = solar\misc\weapons_platform_lod.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 200, 400, 7000 mass = 10000.000000 loadout = weapon_platform solar_radius = 300 shape_name = NAV_weaponplatform destructible = true explosion_arch = explosion_wplatform hit_pts = 15000 [Solar] nickname = waypoint type = waypoint DA_archetype = interface\hud\3dnavpoint.3db LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24 [Solar] nickname = dyson_city ids_name = 10913 ids_info = 10914 type = SATELLITE DA_archetype = solar\misc\dyson_city.3db material_library = solar\Solar_mat_dyson_city.mat loadout = dyson_city LODranges = 0, 100000 solar_radius = 100000 shape_name = NNM_SM_ROCK_ASTEROID shield_link = dyson_city_shield01, HpMount, HpShield01 hit_pts = 999999961690316250000000000000000000.000000 fuse = fuse_dyson_city_wormhole_start, 0.000000, 1 fuse = fuse_dyson_city_generator_01_offline, 0.000000, 1 fuse = fuse_dyson_city_generator_02_offline, 0.000000, 1 fuse = fuse_dyson_city_generator_03_offline, 0.000000, 1 fuse = fuse_dyson_city_generator_04_offline, 0.000000, 1 fuse = fuse_dyson_city_generator_05_offline, 0.000000, 1 [Solar] nickname = dyson_city_platform ids_name = 10913 ids_info = 10914 type = SATELLITE DA_archetype = solar\misc\dyson_platform.3db material_library = solar\Solar_mat_dyson_city.mat LODranges = 0, 100000 solar_radius = 100000 shape_name = NNM_SM_ROCK_ASTEROID explosion_arch = explosion_dyson_city_platform destructible = true hit_pts = 150000 fuse = dyson_generator_fuse, 0.000000, 1 [Solar] nickname = dyson_city_generator ids_name = 10913 ids_info = 10914 type = SATELLITE DA_archetype = solar\misc\dyson_generator.3db material_library = solar\Solar_mat_dyson_city.mat loadout = dyson_city_generator LODranges = 0, 100000 solar_radius = 100000 shape_name = NNM_SM_ROCK_ASTEROID explosion_arch = explosion_dyson_city_generator destructible = true hit_pts = 75000 fuse = dyson_generator_fuse, 0.000000, 1 [Solar] nickname = dyson ids_name = 10913 ids_info = 10914 type = NON_TARGETABLE DA_archetype = solar\misc\dyson_scape.cmp material_library = solar\Solar_mat_dyson.mat LODranges = 0, 100000 solar_radius = 100000 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = dyson_airlock ids_name = 10917 ids_info = 10918 type = AIRLOCK_GATE DA_archetype = solar\misc\dyson_door.cmp material_library = solar\Solar_mat_dyson.mat LODranges = 0, 100000 mass = 10000.000000 open_anim = Sc_open dock open_sound = gate_open_sound close_sound = gate_close_sound jump_out_hp = HpDockMountA solar_radius = 600 shape_name = NAV_jumpgate docking_sphere = airlock, HpDockMountA, 233 hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = dyson_generator ids_name = 10915 ids_info = 10916 type = SATELLITE DA_archetype = solar\misc\dyson_shield_gen.3db material_library = solar\Solar_mat_dyson.mat LODranges = 0, 20000 loadout = dyson_generator mass = 10000.000000 animated_textures = true fuse = fuse_dyson_scape_shieldgen_death, 0, 1 destructible = true hit_pts = 50000 [Solar] nickname = dyson_door_shield ids_name = 10915 ids_info = 10916 type = NON_TARGETABLE DA_archetype = solar\misc\dyson_door_shield.3db material_library = solar\Solar_mat_dyson.mat material_library = ships\nomad\nomad_fx.txm LODranges = 0, 50000 mass = 10000.000000 hit_pts = 5000000 [Solar] nickname = dyson_airlock_inside ids_name = 10917 ids_info = 10918 type = AIRLOCK_GATE DA_archetype = solar\dockable\jump_hole2.3db material_library = solar\Solar_mat_misc02.mat LODranges = 0, 20000 mass = 10000.000000 jump_out_hp = HpDockMountA solar_radius = 600 shape_name = NAV_jumpgate docking_sphere = airlock, HpDockMountA, 100 hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = lair ids_name = 10901 ids_info = 10902 type = STATION DA_archetype = solar\dockable\nomad_lair.cmp material_library = solar\nomad_lair.mat LODranges = 0, 50000 mass = 10000 solar_radius = 3000 shape_name = NNM_SM_MINING hit_pts = 1000000000 loadout = lair_base destructible = true envmap_material = envmapbasic open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 100.500000 docking_sphere = berth, HpDockMountB, 100.500000 docking_sphere = jump, HpDockMountC, 300.500000 docking_sphere = jump, HpDockMountD, 300.500000 docking_sphere = jump, HpDockMountE, 300.500000 docking_camera = 0 fuse = fuse_no_lair_base, 0.000000, 100000000 [Solar] nickname = lair_st02 ids_name = 10901 ids_info = 10902 type = STATION DA_archetype = solar\dockable\nomad_lair.cmp material_library = solar\nomad_lair.mat LODranges = 0, 50000 mass = 10000 solar_radius = 3000 shape_name = NNM_SM_MINING hit_pts = 1000000000 loadout = lair_base destructible = true envmap_material = envmapbasic open_sound = depot_open_sound close_sound = depot_close_sound fuse = fuse_no_lair_base, 0.000000, 100000000 [Solar] nickname = lair_core ids_name = 10911 ids_info = 10912 type = NON_TARGETABLE DA_archetype = solar\dockable\nomad_lair_core.cmp material_library = solar\nomad.mat LODranges = 0, 20000 mass = 10000.000000 solar_radius = 1000 shape_name = NNM_SM_MINING loadout = lair_core hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = lair_power_cell ids_name = 10911 ids_info = 10912 type = SATELLITE DA_archetype = Solar\Dockable\nomad_power_cell.3db material_library = ships\nomad\nomad_fx.txm LODranges = 0, 2000 mass = 10000.000000 solar_radius = 1000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = lair_platform ids_name = 10903 ids_info = 10904 type = NON_TARGETABLE DA_archetype = solar\dockable\nomad_platform.3db material_library = solar\nomad.mat LODranges = 0, 20000 mass = 10000.000000 solar_radius = 1000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = lair_shield_gen ids_name = 10903 ids_info = 10904 type = SATELLITE DA_archetype = solar\dockable\nomad_lair_shield_gen.3db material_library = solar\nomad_lair.mat LODranges = 0, 20000 mass = 10000.000000 solar_radius = 1000 shape_name = NNM_SM_MINING destructible = true hit_pts = 50000 fuse = fuse_lair_shieldgen_activate, 0.000000, -1 fuse = fuse_lair_shieldgen_death, 0.000000, 0 explosion_arch = explosion_instant [Solar] nickname = nomad_dome_shield ids_name = 10903 ids_info = 10904 type = NON_TARGETABLE DA_archetype = solar\dockable\nomad_dome_shield.3db LODranges = 0, 10000 mass = 10000.000000 solar_radius = 250 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_shipping01 ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\dockable\space_shipping01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 4000, 50000 mass = 10000.000000 loadout = space_shipping01 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 14.500000, Sc_open dock1 docking_sphere = berth, HpDockMountB, 14.500000, Sc_open dock2 docking_sphere = berth, HpDockMountC, 14.500000, Sc_open dock3 docking_sphere = berth, HpDockMountD, 14.500000, Sc_open dock4 docking_sphere = berth, HpDockMountE, 14.500000, Sc_open dock5 docking_sphere = berth, HpDockMountF, 14.500000, Sc_open dock6 docking_sphere = berth, HpDockMountG, 14.500000, Sc_open dock7 docking_sphere = berth, HpDockMountH, 14.500000, Sc_open dock8 docking_sphere = jump, HpDockMountI, 375.000000 docking_sphere = jump, HpDockMountJ, 375.000000 docking_sphere = jump, HpDockMountK, 375.000000 docking_sphere = jump, HpDockMountL, 375.000000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 300000000 fuse = fuse_standart_base01, 0.000000, 50000000 destructible = true [Solar] nickname = space_shipping02 ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\dockable\space_shipping01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 4000, 50000 mass = 10000.000000 loadout = space_shipping01 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 14.500000, Sc_open dock1 docking_sphere = berth, HpDockMountB, 14.500000, Sc_open dock2 docking_sphere = berth, HpDockMountC, 14.500000, Sc_open dock3 docking_sphere = berth, HpDockMountD, 14.500000, Sc_open dock4 docking_sphere = jump, HpDockMountI, 375.000000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 300000000 fuse = fuse_standart_base01, 0.000000, 50000000 destructible = true [Solar] nickname = space_freeport01 ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\dockable\space_freeport01.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 4000, 60000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 14.500000, Sc_open dock1 docking_sphere = berth, HpDockMountB, 14.500000, Sc_open dock2 docking_sphere = berth, HpDockMountC, 14.500000, Sc_open dock3 docking_sphere = berth, HpDockMountD, 14.500000, Sc_open dock4 docking_sphere = jump, HpDockMountE, 325.000000 docking_sphere = jump, HpDockMountF, 325.000000 docking_sphere = jump, HpDockMountG, 325.000000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 300000000 fuse = fuse_standart_base01, 0.000000, 50000000 destructible = true shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 fuse = drop_cargo_fuse05, 0.000000, 1 [Solar] nickname = space_port_dmg ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\dockable\space_port_dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 4000, 25000 mass = 10000.000000 loadout = space_port_dmg open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 14.500000, Sc_open dock1 docking_sphere = berth, HpDockMountB, 14.500000, Sc_open dock2 docking_sphere = jump, HpDockMountC, 375.000000 docking_sphere = jump, HpDockMountD, 375.000000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 300000000 fuse = fuse_standart_base01, 0.000000, 50000000 destructible = true [Solar] nickname = space_mining01 ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\dockable\space_mining01.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 4000, 60000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 14.500000, Sc_open dock1 docking_sphere = berth, HpDockMountB, 14.500000, Sc_open dock2 docking_sphere = jump, HpDockMountC, 375.000000 docking_sphere = jump, HpDockMountD, 375.000000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 300000000 fuse = fuse_standart_base01, 0.000000, 50000000 destructible = true [Solar] nickname = space_police01 ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\dockable\space_police01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 34.500000, Sc_open dock1 docking_sphere = berth, HpDockMountB, 34.500000, Sc_open dock2 docking_sphere = jump, HpDockMountC, 375.000000 docking_sphere = jump, HpDockMountD, 375.000000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 2000000000 fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 [Solar] nickname = space_factory01 ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\dockable\space_factory01.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 4000, 60000 mass = 10000.000000 loadout = space_factory01 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 14.500000, Sc_open dock1 docking_sphere = berth, HpDockMountB, 14.500000, Sc_open dock2 docking_sphere = jump, HpDockMountC, 375.000000 docking_sphere = jump, HpDockMountD, 375.000000 docking_sphere = jump, HpDockMountE, 375.000000 docking_sphere = jump, HpDockMountF, 375.000000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 300000000 fuse = fuse_standart_base02, 0.000000, 50000000 destructible = true [Solar] nickname = space_factory02 ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\dockable\space_factory02.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 4000, 60000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 14.500000, Sc_open dock1 docking_sphere = berth, HpDockMountB, 14.500000, Sc_open dock2 docking_sphere = jump, HpDockMountC, 375.000000 docking_sphere = jump, HpDockMountD, 375.000000 docking_sphere = jump, HpDockMountE, 375.000000 docking_sphere = jump, HpDockMountF, 375.000000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 300000000 fuse = fuse_standart_base02, 0.000000, 50000000 destructible = true [Solar] nickname = space_dome ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc\space_dome.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_dome2 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc\space_dome.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_outpost destructible = true hit_pts = 20000 fuse = freeport7_dome_fuse2, 0.000000, 1 explosion_arch = explosion_space_dome_dmg destructible = true [Solar] nickname = space_industrial ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc\space_industrial.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_industrial01 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc\space_industrial01.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_industrial02 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc\space_industrial02.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_habitat_wide ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc\space_habitat_wide.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_habitat_tall ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc\space_habitat_tall.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_research ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc\space_research.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_tankl2 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc\space_tankl2.3db material_library = solar\Solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_tankl2x2 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc\space_tankl2x2.3db material_library = solar\Solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_tankl4 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc\space_tankl4.3db material_library = solar\Solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_tankl4x4 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc\space_tankl4x4.3db material_library = solar\Solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_tanklx4 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc\space_tanklx4.3db material_library = solar\Solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_tanks4 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc\space_tanks4.3db material_library = solar\Solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_tanksx4 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc\space_tanksx4.3db material_library = solar\Solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_beaml_dmg ids_name = 60235 ids_info = 60236 type = NON_TARGETABLE DA_archetype = solar\misc\space_beaml_dmg.3db material_library = solar\Solar_mat_space_dmg.mat LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_beamx_dmg ids_name = 60235 ids_info = 60236 type = NON_TARGETABLE DA_archetype = solar\misc\space_beamx_dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_habitat_dmg ids_name = 60235 ids_info = 60236 type = NON_TARGETABLE DA_archetype = solar\misc\space_habitat_dmg.3db material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_police_dmg ids_name = 60235 ids_info = 60236 type = NON_TARGETABLE DA_archetype = solar\misc\space_police_dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Ithaca_station ids_name = 60235 ids_info = 60236 type = MISSION_SATELLITE DA_archetype = solar\misc\space_police_dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 500, 4000 mass = 10000.000000 solar_radius = 500 shape_name = NAV_depot hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_industrial_dmg ids_name = 60235 ids_info = 60236 type = NON_TARGETABLE DA_archetype = solar\misc\space_industrial_dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_tankl4x4_dmg ids_name = 60235 ids_info = 60236 type = NON_TARGETABLE DA_archetype = solar\misc\space_tankl4x4_dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_tankl4_dmg ids_name = 60235 ids_info = 60236 type = NON_TARGETABLE DA_archetype = solar\misc\space_tankl4_dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_tanklx4_dmg ids_name = 60235 ids_info = 60236 type = NON_TARGETABLE DA_archetype = solar\misc\space_tanklx4_dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_tankl_3dmg ids_name = 60235 ids_info = 60236 type = NON_TARGETABLE DA_archetype = solar\misc\space_tankl_3dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_tankl_2dmg ids_name = 60235 ids_info = 60236 type = NON_TARGETABLE DA_archetype = solar\misc\space_tankl_2dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_tankl_1dmg ids_name = 60235 ids_info = 60236 type = NON_TARGETABLE DA_archetype = solar\misc\space_tankl_1dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_tanks_3dmg ids_name = 60235 ids_info = 60236 type = NON_TARGETABLE DA_archetype = solar\misc\space_tanks_3dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_tanks_2dmg ids_name = 60235 ids_info = 60236 type = NON_TARGETABLE DA_archetype = solar\misc\space_tanks_2dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_tanks_1dmg ids_name = 60235 ids_info = 60236 type = NON_TARGETABLE DA_archetype = solar\misc\space_tanks_1dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_solar_pnl ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc\space_solar_pnl.cmp material_library = solar\Solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_solar_plant ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc\space_solar_plant.cmp material_library = solar\Solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 90000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = hispania_sleeper_ship LODranges = 0, 2000, 3500, 5500, 8000, 10000 ids_name = 60235 ids_info = 60236 type = MISSION_SATELLITE DA_archetype = solar\misc\hispania_liner.3db material_library = ships\utility\utility_liner.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = depot_water type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 600 loadout = depot_water shape_name = NAV_lootabledepot [Solar] nickname = depot_food type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 600 loadout = depot_food shape_name = NAV_lootabledepot [Solar] nickname = depot_boron type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 600 loadout = depot_boron shape_name = NAV_lootabledepot [Solar] nickname = depot_beryllium type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 600 loadout = depot_beryllium shape_name = NAV_lootabledepot [Solar] nickname = depot_cobalt type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 600 loadout = depot_cobalt shape_name = NAV_lootabledepot [Solar] nickname = depot_niobium type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 600 loadout = depot_niobium shape_name = NAV_lootabledepot [Solar] nickname = depot_toxic_waste type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 600 loadout = depot_toxic_waste shape_name = NAV_lootabledepot [Solar] nickname = depot_scrap_metal type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 600 loadout = depot_scrap_metal shape_name = NAV_lootabledepot [Solar] nickname = depot_polymers type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 600 loadout = depot_polymers shape_name = NAV_lootabledepot [Solar] nickname = depot_hydrocarbons type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 600 loadout = depot_hydrocarbons shape_name = NAV_lootabledepot [Solar] nickname = depot_copper type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 600 loadout = depot_copper shape_name = NAV_lootabledepot [Solar] nickname = depot_oxygen type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 600 loadout = depot_oxygen shape_name = NAV_lootabledepot [Solar] nickname = depot_fertilizers type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 600 loadout = depot_fertilizers shape_name = NAV_lootabledepot [Solar] nickname = depot_Hfuel type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 600 loadout = depot_Hfuel shape_name = NAV_lootabledepot [Solar] nickname = depot_basic_alloys type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 600 loadout = depot_basic_alloys shape_name = NAV_lootabledepot [Solar] nickname = depot_super_alloys type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 600 loadout = depot_super_alloys shape_name = NAV_lootabledepot [Solar] nickname = depot_high_temp_alloys type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 600 loadout = depot_high_temp_alloys shape_name = NAV_lootabledepot [Solar] nickname = depot_superconductors type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 600 loadout = depot_superconductors shape_name = NAV_lootabledepot [Solar] nickname = surprise_superconductors type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 800 loadout = surprise_superconductors shape_name = NAV_surpriseX [Solar] nickname = surprise_machinery type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 300 loadout = surprise_machinery shape_name = NAV_lootabledepot [Solar] nickname = depot_optical_chips type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 300 loadout = depot_optical_chips shape_name = NAV_lootabledepot [Solar] nickname = depot_optronics type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 300 loadout = depot_optronics shape_name = NAV_lootabledepot [Solar] nickname = depot_construction_machinery type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 300 loadout = depot_construction_machinery shape_name = NNM_SM_COMMUNICATIONS [Solar] nickname = depot_mining_machinery type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 300 loadout = depot_mining_machinery shape_name = NAV_lootabledepot [Solar] nickname = depot_consumer_goods type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 300 loadout = depot_consumer_goods shape_name = NAV_lootabledepot [Solar] nickname = depot_pharmaceuticals type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 300 loadout = depot_pharmaceuticals shape_name = NAV_lootabledepot [Solar] nickname = depot_ship_hull_panels type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 300 loadout = depot_ship_hull_panels shape_name = NAV_lootabledepot [Solar] nickname = depot_generator type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 300 loadout = depot_generator_no01 shape_name = NAV_lootabledepot [Solar] nickname = planet_storm_5000 type = NON_TARGETABLE DA_archetype = solar\misc\gravity_buoy.3db material_library = solar\Solar_mat_misc02.mat LODranges = 0, 1, 2, 3, 4, 5 distance_render = 5000 mass = 10000.000000 loadout = planet_storm_5000 solar_radius = 2.443000 shape_name = NNM_SM_NAVBUOY hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = neutron_star type = NON_TARGETABLE DA_archetype = solar\misc\nav_buoy_volcano.3db material_library = solar\Solar_mat_misc02.mat LODranges = 0, 1, 2, 3, 4, 68000 distance_render = 5000 mass = 10000.000000 loadout = neutron_star solar_radius = 2.443000 shape_name = NNM_SM_NAVBUOY hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = neutron_star_blue type = NON_TARGETABLE DA_archetype = solar\misc\nav_buoy_volcano.3db material_library = solar\Solar_mat_misc02.mat LODranges = 0, 1, 2, 3, 4, 68000 distance_render = 5000 mass = 10000.000000 loadout = neutron_star_blue solar_radius = 2.443000 shape_name = NNM_SM_NAVBUOY hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = miningbase_abandoned ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\dockable\miningbase_mineableB.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_mineable.mat LODranges = 0, 5000 mass = 10000.000000 solar_radius = 500 shape_name = NNM_SM_DEPOT hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = freeport7 ids_name = 60221 ids_info = 60222 type = SATELLITE DA_archetype = solar\dockable\freeport7_dmg.cmp material_library = solar\freeport7.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 19999, 20000 mass = 10000.000000 loadout = freeport7 open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_outpost destructible = true hit_pts = 100000 explosion_arch = explosion_instant fuse = freeport7_main_fuse1, 0.000000, 1 [CollisionGroup] obj = trading_outpost_btmtwr_lod1 separable = true child_impulse = 700.000000 debris_type = debris_station_piece mass = 50.000000 hit_pts = 55000 [CollisionGroup] obj = trading_outpost_toptwr_lod1 separable = true child_impulse = 700.000000 debris_type = debris_station_piece2 mass = 50.000000 hit_pts = 55000 [CollisionGroup] obj = tink01_lod1 separable = true child_impulse = 100.000000 debris_type = FP7_debris_large_chunk mass = 50.000000 hit_pts = 55000 [CollisionGroup] obj = hab01_lod1 separable = true child_impulse = 1500.000000 debris_type = FP7_debris_habitat mass = 10.000000 hit_pts = 55000 [CollisionGroup] obj = hab02_lod1 separable = true child_impulse = 1500.000000 debris_type = FP7_debris_habitat mass = 10.000000 hit_pts = 55000 [CollisionGroup] obj = dmg_sect01_lod1 separable = true child_impulse = 100.000000 debris_type = FP7_debris_large_chunk mass = 50.000000 hit_pts = 55000 [CollisionGroup] obj = dmg_sect02_lod1 separable = true child_impulse = 150.000000 debris_type = FP7_debris_large_chunk mass = 10.000000 hit_pts = 55000 [CollisionGroup] obj = dmg_sect03_lod1 separable = true child_impulse = 120.000000 debris_type = FP7_debris_large_chunk mass = 10.000000 hit_pts = 55000 [CollisionGroup] obj = dmg_sect04_lod1 separable = true child_impulse = 90.000000 debris_type = FP7_debris_large_chunk mass = 10.000000 hit_pts = 55000 [CollisionGroup] obj = dmg_sect05_lod1 separable = true child_impulse = 90.000000 debris_type = FP7_debris_large_chunk mass = 10.000000 hit_pts = 55000 [CollisionGroup] obj = dmg_sect06_lod1 separable = true child_impulse = 110.000000 debris_type = FP7_debris_large_chunk mass = 50.000000 hit_pts = 55000 [CollisionGroup] obj = dmg_sect07_lod1 separable = true child_impulse = 90.000000 debris_type = FP7_debris_large_chunk mass = 50.000000 hit_pts = 55000 [CollisionGroup] obj = dock1_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 55000 [CollisionGroup] obj = dock2_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 55000 [CollisionGroup] obj = dock3_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 55000 [CollisionGroup] obj = dock4_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 55000 [CollisionGroup] obj = dock5_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 55000 [CollisionGroup] obj = dock6_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 55000 [CollisionGroup] obj = dock7_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 55000 [CollisionGroup] obj = dock8_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 55000 [CollisionGroup] obj = ant01_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 55000 [CollisionGroup] obj = ant02_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 55000 [Solar] nickname = freeport7_space_dome ids_name = 60221 ids_info = 60222 type = SATELLITE DA_archetype = solar\misc\space_dome_dmg.cmp material_library = solar\freeport7.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_outpost destructible = true hit_pts = 100000 fuse = freeport7_dome_fuse, 0.000000, 1 fuse = freeport7_dome_fuse2, 0.000000, 1 explosion_arch = explosion_space_dome_dmg destructible = true [Solar] nickname = freeport7_space_dome2 ids_name = 60221 ids_info = 60222 type = SATELLITE DA_archetype = solar\misc\space_dome_dmg.cmp material_library = solar\freeport7.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 19999, 20000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_outpost destructible = true hit_pts = 1000000 fuse = freeport7_dome_fuse, 0.000000, 1 fuse = freeport7_dome_fuse2, 0.000000, 1 explosion_arch = explosion_space_dome_dmg destructible = true [CollisionGroup] obj = tanks_lod1 separable = true child_impulse = 75.000000 debris_type = debris_exploding_spacetank mass = 50.000000 hit_pts = 55000 [CollisionGroup] obj = dome01_lod1 separable = true child_impulse = 1700.000000 debris_type = FP7_debris_large_chunk mass = 10.000000 hit_pts = 55000 [CollisionGroup] obj = dome02_lod1 separable = true child_impulse = 1700.000000 debris_type = FP7_debris_large_chunk mass = 10.000000 hit_pts = 55000 [CollisionGroup] obj = glass01_lod1 separable = true child_impulse = 1700.000000 debris_type = FP7_debris_large_chunk mass = 10.000000 hit_pts = 55000 [CollisionGroup] obj = glass02_lod1 separable = true child_impulse = 1700.000000 debris_type = FP7_debris_large_chunk mass = 10.000000 hit_pts = 55000 [CollisionGroup] obj = glass03_lod1 separable = true child_impulse = 1700.000000 debris_type = FP7_debris_large_chunk mass = 10.000000 hit_pts = 55000 [Solar] nickname = d_n_battleship ids_name = 237038 ids_info = 66578 type = MISSION_SATELLITE DA_archetype = ships\nomad\no_battleship\no_battleship.3db material_library = ships\nomad\nomad_fx.txm nomad = true LODranges = 0, 1100, 1500, 2000, 15000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 4000 shape_name = NAV_smallstation hit_pts = 120000 fuse = fuse_no_battleship_death, 0.000000, 1 explosion_arch = explosion_no_battleship destructible = true [Solar] nickname = MSN_d_r_battleship type = MISSION_SATELLITE DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 900, 1200, 3500, 4000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_sphere = berth, HpDockMountA, 2, Sc_open dock a docking_sphere = moor_medium, HpDockMountB, 5.000000 docking_sphere = moor_large, HpDockMountC, 5.000000 docking_camera = 0 solar_radius = 4000 shape_name = NAV_smallstation hit_pts = 500000 fuse = r_battleship_body_fuse, 0.500000, 500 explosion_arch = explosion_green_capital_small destructible = true [CollisionGroup] obj = Rh_frnt_lod1 separable = parent_impulse = 0 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 fuse = r_battleship_body_fuse, 0.000000, 500 group_dmg_hp = DpFrnt group_dmg_obj = rh_battleship_head_dmg_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Rh_cntrl_twr_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 0.000000, 500 dmg_hp = DpCntrltwr dmg_obj = rh_battleship_control_tower_dmg_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Rh_thruster_lod1 separable = parent_impulse = 0 child_impulse = 5000.000000 debris_type = cap_ship_piece mass = 200.000000 fuse = r_battleship_body_fuse, 1.000000, 500 group_dmg_hp = DpReactor group_dmg_obj = rh_battleship_tail_dmg_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Rh_star_shield_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_starboard_shield_fuse, 0.000000, 500 dmg_hp = DpStarboard_shield dmg_obj = rh_battleship_starboard_shield_dmg_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Rh_engine_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 1.000000, 500 dmg_hp = DpThruster dmg_obj = rh_battleship_engine_dmg_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Rh_port_shield_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_port_shield_fuse, 0.000000, 500 dmg_hp = DpPort_shield dmg_obj = rh_battleship_port_shield_dmg_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Rh_main_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 0.750000, 500 dmg_hp = DpMain dmg_obj = rh_battleship_butt_dmg_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Rh_midfrnt_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 0.400000, 500 dmg_hp = DpMidfrnt dmg_obj = rh_battleship_neck_dmg_cap hit_pts = 500000 root_health_proxy = true [Solar] nickname = MSN_d_l_dreadnought ids_name = 329685 ids_info = 329685 type = MISSION_SATELLITE DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 4000 shape_name = NAV_smallstation hit_pts = 1000000 fuse = l_dreadnought_fuse, 0.500000, 1 explosion_arch = explosion_li_cruiser_rebirth destructible = true [CollisionGroup] obj = Leaf01_d1_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_fuse, 1.000000, 500 hit_pts = 1000000 root_health_proxy = true [CollisionGroup] obj = Leaf02_d1_lod1 separable = parent_impulse = 60.000000 child_impulse = 300.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_fuse, 1.000000, 500 hit_pts = 1000000 root_health_proxy = true [CollisionGroup] obj = Leaf03_d1_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_fuse, 1.000000, 500 hit_pts = 1000000 root_health_proxy = true [CollisionGroup] obj = Leaf04_d1_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_fuse, 1.000000, 500 hit_pts = 1000000 root_health_proxy = true [CollisionGroup] obj = Leaf05_d1_lod1 separable = parent_impulse = 60.000000 child_impulse = 600.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_fuse, 1.000000, 500 hit_pts = 1000000 root_health_proxy = true [CollisionGroup] obj = Leaf06_d1_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_fuse, 1.000000, 500 hit_pts = 1000000 root_health_proxy = true [CollisionGroup] obj = Leaf07_d1_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_fuse, 1.000000, 500 hit_pts = 1000000 root_health_proxy = true [CollisionGroup] obj = Leaf08_d1_lod1 separable = parent_impulse = 60.000000 child_impulse = 500.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_fuse, 1.000000, 500 hit_pts = 1000000 root_health_proxy = true [CollisionGroup] obj = Li_bottom_lod1 separable = parent_impulse = 6000 child_impulse = 1000 debris_type = debris_vanish mass = 20000 fuse = l_dreadnought_fuse, 0.500000, 500 dmg_obj = li_dread_bottom_cap dmg_hp = DpBottom hit_pts = 1000000 root_health_proxy = true [CollisionGroup] obj = Li_cntrltwr_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_fuse, 0.500000, 500 dmg_obj = li_dread_tower_cap dmg_hp = DpCntrltwr hit_pts = 1000000 root_health_proxy = true [CollisionGroup] obj = Li_rear_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_fuse, 0.750000, 500 dmg_obj = li_dread_rearsection_cap dmg_hp = DpRearsection hit_pts = 1000000 root_health_proxy = true [CollisionGroup] obj = Li_nose_lod1 separable = parent_impulse = 60.000000 child_impulse = 2000.000000 debris_type = cap_ship_piece2 mass = 50.000000 fuse = l_dreadnought_fuse, 0.000000, 500 group_dmg_hp = DpFrnt group_dmg_obj = li_dread_front_cap hit_pts = 1000000 root_health_proxy = true [CollisionGroup] obj = Li_frnt_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_fuse, 0.250000, 500 dmg_obj = li_dread_midsection_cap dmg_hp = DpMidsection hit_pts = 1000000 root_health_proxy = true [CollisionGroup] obj = Li_port_skid_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_port_skid_fuse, 0.000000, 500 dmg_obj = li_dread_port_skid_cap dmg_hp = DpPortskid hit_pts = 1000000 root_health_proxy = true [CollisionGroup] obj = Li_starboard_skid_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_star_skid_fuse, 0.000000, 500 dmg_obj = li_dread_starboard_skid_cap dmg_hp = DpStarboardskid hit_pts = 1000000 root_health_proxy = true [CollisionGroup] obj = Li_reactor_core_lod1 separable = parent_impulse = 60.000000 child_impulse = 500.000000 debris_type = cap_ship_piece2 mass = 20.000000 fuse = l_dreadnought_fuse, 1.000000, 500 hit_pts = 1000000 root_health_proxy = true [CollisionGroup] obj = Li_reactor_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_fuse, 1.000000, 500 hit_pts = 1000000 root_health_proxy = true [CollisionGroup] obj = Li_engine_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_fuse, 1.000000, 500 dmg_obj = li_dread_engine_cap dmg_hp = DpEngine hit_pts = 1000000 root_health_proxy = true [Solar] nickname = MSN_d_k_battleship ids_name = 329684 ids_info = 329684 type = MISSION_SATELLITE DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 900, 1500, 2500, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 4000 shape_name = NAV_smallstation hit_pts = 69300 fuse = ku_battleship_body_fuse, 0.500000, 500 explosion_arch = explosion_orange_capital_big destructible = true [CollisionGroup] obj = Ku_cntrltwr_lod1 parent_impulse = 10.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 50.000000 separable = fuse = ku_battleship_body_fuse, 0.500000, 500 dmg_hp = DpCntrltwr dmg_obj = ku_battleship_dmg_tower_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_nose_lod1 parent_impulse = 10.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 separable = fuse = ku_battleship_body_fuse, 0.000000, 500 group_dmg_obj = ku_battleship_dmg_nose_cap group_dmg_hp = DpNose hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_front_lod1 parent_impulse = 10.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 80.000000 separable = fuse = ku_battleship_body_fuse, 0.250000, 500 dmg_obj = ku_battleship_dmg_front_cap dmg_hp = DpFront hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_rear_lod1 parent_impulse = 10.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 80.000000 separable = fuse = ku_battleship_body_fuse, 0.750100, 500 dmg_obj = ku_battleship_dmg_rear_cap dmg_hp = DpRear hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_engine_lod1 parent_impulse = 10.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 separable = fuse = ku_battleship_body_fuse, 0.900000, 500 group_dmg_obj = ku_battleship_dmg_engine_cap group_dmg_hp = DpEngine hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_port_engine01_lod1 separable = parent_impulse = 600.000000 child_impulse = 300.000000 debris_type = debris_vanish mass = 3.000000 fuse = ku_battleship_engine_fuse, 0.600000, 500 dmg_obj = ku_battleship_dmg_port_engine01_cap dmg_hp = DpPortengine01 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_port_engine02_lod1 fuse = ku_battleship_engine_fuse, 0.700000, 500 dmg_obj = ku_battleship_dmg_port_engine01_cap dmg_hp = DpPortengine02 separable = parent_impulse = 600.000000 child_impulse = 300.000000 debris_type = debris_vanish mass = 3.000000 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_port_fan_lod1 separable = parent_impulse = 600.000000 child_impulse = 80.000000 debris_type = cap_ship_piece mass = 3.000000 fuse = ku_battleship_body_fuse, 0.800000, 500 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_port_spikemount_lod1 separable = parent_impulse = 600.000000 child_impulse = 150.000000 debris_type = cap_ship_piece mass = 4.000000 fuse = ku_battleship_body_fuse, 0.300000, 500 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_star_engine01_lod1 separable = parent_impulse = 600.000000 child_impulse = 100.000000 debris_type = cap_ship_piece mass = 3.000000 fuse = ku_battleship_engine_fuse, 0.800000, 500 dmg_obj = ku_battleship_dmg_starboard_engine01_cap dmg_hp = DpStarboardengine01 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_star_engine02_lod1 separable = parent_impulse = 600.000000 child_impulse = 100.000000 debris_type = cap_ship_piece mass = 3.000000 fuse = ku_battleship_engine_fuse, 0.900000, 500 dmg_obj = ku_battleship_dmg_starboard_engine02_cap dmg_hp = DpStarboardengine02 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_star_fan_lod1 separable = parent_impulse = 600.000000 child_impulse = 100.000000 debris_type = cap_ship_piece fuse = ku_battleship_body_fuse, 0.800000, 500 mass = 2.000000 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_star_spikemount_lod1 separable = parent_impulse = 600.000000 child_impulse = 150.000000 debris_type = cap_ship_piece fuse = ku_battleship_body_fuse, 0.300000, 500 mass = 4.000000 hit_pts = 69300 root_health_proxy = true [Solar] nickname = d_r_battleship type = STATION DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 1200, 1800, 3000, 6000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_sphere = berth, HpDockMountA, 2, Sc_open dock a docking_sphere = jump, HpDockMountB, 375.000000 docking_sphere = jump, HpDockMountC, 375.000000 docking_camera = 0 solar_radius = 4000 shape_name = NAV_smallstation hit_pts = 500000 fuse = r_battleship_body_fuse, 0.500000, 500 explosion_arch = explosion_green_capital_small destructible = true [CollisionGroup] obj = Rh_frnt_lod1 separable = parent_impulse = 0 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 fuse = r_battleship_body_fuse, 0.000000, 500 group_dmg_hp = DpFrnt group_dmg_obj = rh_battleship_head_dmg_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Rh_cntrl_twr_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 0.000000, 500 dmg_hp = DpCntrltwr dmg_obj = rh_battleship_control_tower_dmg_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Rh_thruster_lod1 separable = parent_impulse = 0 child_impulse = 5000.000000 debris_type = cap_ship_piece mass = 200.000000 fuse = r_battleship_body_fuse, 1.000000, 500 group_dmg_hp = DpReactor group_dmg_obj = rh_battleship_tail_dmg_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Rh_star_shield_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_starboard_shield_fuse, 0.000000, 500 dmg_hp = DpStarboard_shield dmg_obj = rh_battleship_starboard_shield_dmg_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Rh_engine_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 1.000000, 500 dmg_hp = DpThruster dmg_obj = rh_battleship_engine_dmg_cap hit_pts = 500000 [CollisionGroup] obj = Rh_port_shield_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_port_shield_fuse, 0.000000, 500 dmg_hp = DpPort_shield dmg_obj = rh_battleship_port_shield_dmg_cap hit_pts = 500000 [CollisionGroup] obj = Rh_main_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 0.750000, 500 dmg_hp = DpMain dmg_obj = rh_battleship_butt_dmg_cap hit_pts = 500000 [CollisionGroup] obj = Rh_midfrnt_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 0.400000, 500 dmg_hp = DpMidfrnt dmg_obj = rh_battleship_neck_dmg_cap hit_pts = 500000 [Solar] nickname = d_k_battleship ids_name = 329684 ids_info = 329684 type = STATION DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 900, 1500, 2500, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 4000 shape_name = NAV_smallstation hit_pts = 500000 fuse = ku_battleship_body_fuse, 0.500000, 1 explosion_arch = explosion_rh_battleship destructible = true [CollisionGroup] obj = Ku_cntrltwr_lod1 parent_impulse = 10.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 50.000000 separable = fuse = ku_battleship_body_fuse, 0.500000, 1 dmg_hp = DpCntrltwr dmg_obj = ku_battleship_dmg_tower_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_nose_lod1 parent_impulse = 10.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 separable = fuse = ku_battleship_body_fuse, 0.000000, 1 group_dmg_obj = ku_battleship_dmg_nose_cap group_dmg_hp = DpNose hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_front_lod1 parent_impulse = 10.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 80.000000 separable = fuse = ku_battleship_body_fuse, 0.250000, 1 dmg_obj = ku_battleship_dmg_front_cap dmg_hp = DpFront hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_rear_lod1 parent_impulse = 10.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 80.000000 separable = fuse = ku_battleship_body_fuse, 0.750100, 1 dmg_obj = ku_battleship_dmg_rear_cap dmg_hp = DpRear hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_engine_lod1 parent_impulse = 10.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 separable = fuse = ku_battleship_body_fuse, 0.900000, 1 group_dmg_obj = ku_battleship_dmg_engine_cap group_dmg_hp = DpEngine hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_port_engine01_lod1 separable = parent_impulse = 600.000000 child_impulse = 300.000000 debris_type = debris_vanish mass = 3.000000 fuse = ku_battleship_engine_fuse, 0.600000, 1 dmg_obj = ku_battleship_dmg_port_engine01_cap dmg_hp = DpPortengine01 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_port_engine02_lod1 fuse = ku_battleship_engine_fuse, 0.700000, 1 dmg_obj = ku_battleship_dmg_port_engine01_cap dmg_hp = DpPortengine02 separable = parent_impulse = 600.000000 child_impulse = 300.000000 debris_type = debris_vanish mass = 3.000000 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_port_fan_lod1 separable = parent_impulse = 600.000000 child_impulse = 80.000000 debris_type = cap_ship_piece mass = 3.000000 fuse = ku_battleship_body_fuse, 0.800000, 1 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_port_spikemount_lod1 separable = parent_impulse = 600.000000 child_impulse = 150.000000 debris_type = cap_ship_piece mass = 4.000000 fuse = ku_battleship_body_fuse, 0.300000, 1 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_star_engine01_lod1 separable = parent_impulse = 600.000000 child_impulse = 100.000000 debris_type = cap_ship_piece mass = 3.000000 fuse = ku_battleship_engine_fuse, 0.800000, 1 dmg_obj = ku_battleship_dmg_starboard_engine01_cap dmg_hp = DpStarboardengine01 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_star_engine02_lod1 separable = parent_impulse = 600.000000 child_impulse = 100.000000 debris_type = cap_ship_piece mass = 3.000000 fuse = ku_battleship_engine_fuse, 0.900000, 1 dmg_obj = ku_battleship_dmg_starboard_engine02_cap dmg_hp = DpStarboardengine02 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_star_fan_lod1 separable = parent_impulse = 600.000000 child_impulse = 100.000000 debris_type = cap_ship_piece fuse = ku_battleship_body_fuse, 0.800000, 1 mass = 2.000000 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_star_spikemount_lod1 separable = parent_impulse = 600.000000 child_impulse = 150.000000 debris_type = cap_ship_piece fuse = ku_battleship_body_fuse, 0.300000, 1 mass = 4.000000 hit_pts = 500000 root_health_proxy = true [Solar] nickname = suprise_li_elite type = MISSION_SATELLITE DA_archetype = ships\liberty\li_elite\li_elite.cmp material_library = ships\liberty\li_playerships.mat LODranges = 0, 75, 150, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_transport type = MISSION_SATELLITE DA_archetype = ships\utility\transport_small\transport_small.cmp material_library = ships\utility\utility_transport.mat LODranges = 0, 300, 900, 4500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_instant hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 shield_link = bigship_shield_150m, HpRunningLight02, HpRunningLight01 [CollisionGroup] obj = trans_cntrl_twr_lod1 separable = child_impulse = 0 parent_impulse = 0 debris_type = debris_vanish dmg_hp = DpCntrl_twr dmg_obj = transport_dmg_twr_cap hit_pts = 15000 [CollisionGroup] obj = trans_eng_lod1 separable = child_impulse = 0 parent_impulse = 0 debris_type = debris_vanish dmg_hp = DpEng dmg_obj = transport_dmg_eng_cap hit_pts = 15000 [CollisionGroup] obj = trans_port_eng_lod1 separable = child_impulse = 0 parent_impulse = 0 debris_type = debris_vanish dmg_hp = DpPort_eng dmg_obj = transport_dmg_port_eng_cap hit_pts = 15000 [CollisionGroup] obj = trans_star_eng_lod1 separable = child_impulse = 0 parent_impulse = 0 debris_type = debris_vanish dmg_hp = DpStar_eng dmg_obj = transport_dmg_star_eng_cap hit_pts = 15000 [Solar] nickname = suprise_transport_large type = MISSION_SATELLITE DA_archetype = ships\utility\transport_large\transport_large.cmp material_library = ships\utility\utility_transport.mat LODranges = 0, 300, 600, 4500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_instant hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [CollisionGroup] obj = trans_cntrl_twr_lod1 separable = child_impulse = 0 parent_impulse = 0 debris_type = debris_vanish dmg_hp = DpCntrl_twr dmg_obj = transport_dmg_twr_cap hit_pts = 15000 [CollisionGroup] obj = trans_eng_lod1 separable = child_impulse = 0 parent_impulse = 0 debris_type = debris_vanish dmg_hp = DpEng dmg_obj = transport_dmg_eng_cap hit_pts = 15000 [CollisionGroup] obj = trans_port_eng_lod1 separable = child_impulse = 0 parent_impulse = 0 debris_type = debris_vanish dmg_hp = DpPort_eng dmg_obj = transport_dmg_port_eng_cap hit_pts = 15000 [CollisionGroup] obj = trans_star_eng_lod1 separable = child_impulse = 0 parent_impulse = 0 debris_type = debris_vanish dmg_hp = DpStar_eng dmg_obj = transport_dmg_star_eng_cap hit_pts = 15000 [Solar] type = MISSION_SATELLITE nickname = suprise_li_fighter LODranges = 0, 40, 60, 140, 300, 1000 DA_archetype = ships\liberty\li_fighter\li_fighter.cmp material_library = ships\liberty\li_playerships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_li_freighter LODranges = 0, 80, 120, 200, 300, 1200 DA_archetype = ships\liberty\li_freighter\li_freighter.cmp material_library = ships\liberty\li_playerships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_br_fighter LODranges = 0, 60, 130, 1000 DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp material_library = ships\bretonia\br_playerships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_br_elite LODranges = 0, 80, 160, 1000 DA_archetype = ships\bretonia\br_elite\br_elite.cmp material_library = ships\bretonia\br_playerships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_br_freighter LODranges = 0, 150, 240, 1200 DA_archetype = ships\bretonia\br_freighter\br_freighter.cmp material_library = ships\bretonia\br_playerships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_ku_fighter LODranges = 0, 40, 80, 1000 DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp material_library = ships\kusari\ku_playerships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_ku_elite LODranges = 0, 40, 80, 180, 1000 DA_archetype = ships\kusari\ku_elite\ku_elite.cmp material_library = ships\kusari\ku_playerships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_ku_freighter LODranges = 0, 80, 160, 1200 DA_archetype = ships\kusari\ku_freighter\ku_freighter.cmp material_library = ships\kusari\ku_playerships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_rh_fighter LODranges = 0, 60, 140, 1000 DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp material_library = ships\rheinland\rh_playerships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_rh_elite LODranges = 0, 60, 150, 1000 DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp material_library = ships\rheinland\rh_playerships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_rh_freighter LODranges = 0, 50, 150, 250, 1200 DA_archetype = ships\rheinland\rh_freighter\rh_freighter.cmp material_library = ships\rheinland\rh_playerships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_bh_fighter LODranges = 0, 80, 150, 1000 DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp material_library = ships\liberty\li_playerships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_bh_elite LODranges = 0, 80, 150, 1000 DA_archetype = ships\bounty_hunter\bh_elite\bh_elite.cmp material_library = ships\liberty\li_playerships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_bh_elite2 LODranges = 0, 80, 150, 1000 DA_archetype = ships\bounty_hunter\bh_vheavy_fighter\bh_vheavy_fighter.cmp material_library = ships\liberty\li_playerships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_pi_fighter LODranges = 0, 80, 120, 1000 DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp material_library = ships\corsair\co_ships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_pi_elite LODranges = 0, 60, 120, 1000 DA_archetype = Ships\corsair\co_elite\co_elite.cmp material_library = ships\corsair\co_ships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_pi_freighter LODranges = 0, 60, 120, 1000 DA_archetype = Ships\corsair\co_freighter\co_freighter.cmp material_library = ships\corsair\co_ships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_co_fighter LODranges = 0, 75, 120, 1000 DA_archetype = Ships\pirate\pi_fighter\pi_fighter.cmp material_library = ships\kusari\ku_playerships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_co_elite LODranges = 0, 75, 200, 1000 DA_archetype = Ships\pirate\pi_elite\pi_elite.cmp material_library = ships\kusari\ku_playerships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_co_elite2 LODranges = 0, 75, 150, 2000 DA_archetype = Ships\pirate\pi_vheavy_fighter\pi_vheavy_fighter.cmp material_library = ships\kusari\ku_playerships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_ge_fighter LODranges = 0, 60, 120, 250, 500, 1000 DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp material_library = ships\civilian\cv_ships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_ge_fighter2 LODranges = 0, 60, 120, 250, 500, 1000 DA_archetype = ships\civilian\cv_startracker\cv_startracker.cmp material_library = ships\civilian\cv_ships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_ge_fighter4 LODranges = 0, 60, 100, 1000 DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp material_library = ships\civilian\cv_ships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_ge_fighter5 DA_archetype = ships\civilian\cv_elite\cv_elite.cmp material_library = ships\civilian\cv_ships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_ge_fighter6 LODranges = 0, 60, 100, 1000 DA_archetype = ships\civilian\cv_vheavy_fighter\cv_vheavy_fighter.cmp material_library = ships\civilian\cv_ships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_bw_fighter LODranges = 0, 75, 125, 1000 DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp material_library = ships\border_world\bw_ships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_bw_elite LODranges = 0, 75, 125, 1000 DA_archetype = ships\border_world\bw_elite\bw_elite.cmp material_library = ships\border_world\bw_ships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_bw_elite2 LODranges = 0, 75, 125, 1000 DA_archetype = ships\border_world\bw_vheavy_fighter\bw_vheavy_fighter.cmp material_library = ships\border_world\bw_ships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_bw_freighter LODranges = 0, 75, 150, 300, 1200 DA_archetype = Ships\border_world\bw_freighter\bw_freighter.cmp material_library = ships\border_world\bw_ships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] ids_name = 1 ids_info = 1 type = MISSION_SATELLITE nickname = suprise_no_fighter LODranges = 0, 80, 120, 1000 DA_archetype = ships\nomad\no_fighter\no_fighter.3db material_library = ships\nomad\nomad_fx.txm surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_ge_armored LODranges = 0, 200, 300, 2000 DA_archetype = ships\utility\transport_armored\transport_armored.cmp material_library = ships\utility\utility_misc.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_ge_train LODranges = 0, 300, 450, 750, 950, 4500 DA_archetype = ships\utility\freight_train\freight_trainx2.3db material_library = ships\utility\utility_misc.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_ge_csv LODranges = 0, 60, 150, 250, 800, 1000 DA_archetype = ships\utility\csv\csv.cmp material_library = ships\utility\utility_ships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = rm_miningbase_small_ice ids_name = 329690 ids_info = 329690 type = MISSION_SATELLITE DA_archetype = solar\dockable\miningbase_small_ice.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_ice.mat LODranges = 0, 7000 mass = 100000000 solar_radius = 500 shape_name = NNM_SM_DEPOT explosion_arch = explosion_rock_base hit_pts = 250000 fuse = fuse_miningbase_small_rock, 0.000000, 1 destructible = true [Solar] nickname = rm_miningbase_small_rock ids_name = 329690 ids_info = 329690 type = MISSION_SATELLITE DA_archetype = solar\dockable\miningbase_small_rock.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_rock.mat LODranges = 0, 7000 mass = 100000000 solar_radius = 500 shape_name = NNM_SM_DEPOT explosion_arch = explosion_rock_base hit_pts = 250000 fuse = fuse_miningbase_small_rock, 0.000000, 1 destructible = true [Solar] nickname = rm_Roid_Miner LODranges = 0, 500, 1300, 5000 ids_name = 329687 ids_info = 329687 type = MISSION_SATELLITE DA_archetype = Ships\utility\mining\mining.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 solar_radius = 350 shape_name = NNM_SM_MINING explosion_arch = explosion_asteroid_miner destructible = true hit_pts = 250000 fuse = miner_death_fuse, 0.000000, 1 [Solar] nickname = rm_space_police01 ids_name = 329691 ids_info = 329691 type = MISSION_SATELLITE DA_archetype = solar\dockable\space_police01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000, 15000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_depot explosion_arch = explosion_space_mod_base destructible = true hit_pts = 250000 fuse = fuse_space_police01, 0.000000, 1 [Solar] nickname = rm_wplatform LODranges = 0, 200, 400, 4000 ids_name = 329680 ids_info = 329680 type = MISSION_SATELLITE DA_archetype = solar\misc\weapons_platform_lod.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = weapon_platform solar_radius = 300 shape_name = NAV_weaponplatform destructible = true explosion_arch = explosion_wplatform hit_pts = 1600 [Solar] nickname = rm_wplatform_rock ids_name = 329680 ids_info = 329680 type = MISSION_SATELLITE DA_archetype = solar\asteroids\models\ast_rock02_platform.3db material_library = solar\ast_rock.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 5000 mass = 10000.000000 solar_radius = 300 shape_name = NAV_weaponplatform destructible = true explosion_arch = explosion_rock_wplatform fuse = fuse_rock_wplatform, 0.000000, 1 hit_pts = 1600 [Solar] nickname = rm_wplatform_ice ids_name = 329680 ids_info = 329680 type = MISSION_SATELLITE DA_archetype = solar\asteroids\models\ast_ice_platform.3db material_library = solar\ast_ice.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 5000 mass = 10000.000000 solar_radius = 300 shape_name = NAV_weaponplatform destructible = true explosion_arch = explosion_ice_wplatform fuse = fuse_ice_wplatform, 0.000000, 1 hit_pts = 1600 [Solar] nickname = rm_space_mining01 ids_name = 329688 ids_info = 329688 type = MISSION_SATELLITE DA_archetype = solar\dockable\space_mining01.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000, 15000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_depot explosion_arch = explosion_space_mod_base destructible = true hit_pts = 250000 fuse = fuse_space_mining01, 0.000000, 1 [Solar] nickname = rm_space_freeport01 ids_name = 329689 ids_info = 329689 type = MISSION_SATELLITE DA_archetype = solar\dockable\space_freeport01.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000, 15000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_depot explosion_arch = explosion_space_mod_base destructible = true hit_pts = 250000 fuse = fuse_space_mining01, 0.000000, 1 [Solar] nickname = rm_depot ids_name = 329682 ids_info = 329682 type = MISSION_SATELLITE DA_archetype = solar\dockable\depot_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 800, 1200, 2000, 15000 mass = 10000.000000 solar_radius = 300 destructible = true explosion_arch = explosion_pirate_depot hit_pts = 250000 fuse = pirate_base_explode_fuse, 0.000000, 1 [Solar] nickname = rm_r_battleship ids_name = 329686 ids_info = 329686 type = MISSION_SATELLITE DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 900, 1200, 3500, 4000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 4000 shape_name = NAV_smallstation hit_pts = 500000 fuse = r_battleship_body_fuse, 0.500000, 500 explosion_arch = explosion_green_capital_small destructible = true [CollisionGroup] obj = Rh_frnt_lod1 separable = parent_impulse = 0 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 fuse = r_battleship_body_fuse, 0.000000, 500 group_dmg_hp = DpFrnt group_dmg_obj = rh_battleship_head_dmg_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Rh_cntrl_twr_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 0.000000, 500 dmg_hp = DpCntrltwr dmg_obj = rh_battleship_control_tower_dmg_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Rh_thruster_lod1 separable = parent_impulse = 0 child_impulse = 5000.000000 debris_type = cap_ship_piece mass = 200.000000 fuse = r_battleship_body_fuse, 1.000000, 500 group_dmg_hp = DpReactor group_dmg_obj = rh_battleship_tail_dmg_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Rh_star_shield_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_starboard_shield_fuse, 0.000000, 500 dmg_hp = DpStarboard_shield dmg_obj = rh_battleship_starboard_shield_dmg_cap hit_pts = 500000 [CollisionGroup] obj = Rh_engine_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 1.000000, 500 dmg_hp = DpThruster dmg_obj = rh_battleship_engine_dmg_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Rh_port_shield_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_port_shield_fuse, 0.000000, 500 dmg_hp = DpPort_shield dmg_obj = rh_battleship_port_shield_dmg_cap hit_pts = 500000 [CollisionGroup] obj = Rh_main_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 0.750000, 500 dmg_hp = DpMain dmg_obj = rh_battleship_butt_dmg_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Rh_midfrnt_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 0.400000, 500 dmg_hp = DpMidfrnt dmg_obj = rh_battleship_neck_dmg_cap hit_pts = 500000 root_health_proxy = true [Solar] nickname = rm_l_dreadnought ids_name = 329685 ids_info = 329685 type = MISSION_SATELLITE DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 4000 shape_name = NAV_smallstation hit_pts = 500000 fuse = l_dreadnought_fuse, 0.500000, 1 explosion_arch = explosion_li_cruiser_rebirth destructible = true [CollisionGroup] obj = Leaf01_d1_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_fuse, 1.000000, 500 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Leaf02_d1_lod1 separable = parent_impulse = 60.000000 child_impulse = 300.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_fuse, 1.000000, 500 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Leaf03_d1_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_fuse, 1.000000, 500 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Leaf04_d1_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_fuse, 1.000000, 500 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Leaf05_d1_lod1 separable = parent_impulse = 60.000000 child_impulse = 600.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_fuse, 1.000000, 500 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Leaf06_d1_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_fuse, 1.000000, 500 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Leaf07_d1_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_fuse, 1.000000, 500 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Leaf08_d1_lod1 separable = parent_impulse = 60.000000 child_impulse = 500.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_fuse, 1.000000, 500 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Li_bottom_lod1 separable = parent_impulse = 6000 child_impulse = 1000 debris_type = debris_vanish mass = 20000 fuse = l_dreadnought_fuse, 0.500000, 500 dmg_obj = li_dread_bottom_cap dmg_hp = DpBottom hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Li_cntrltwr_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_fuse, 0.500000, 500 dmg_obj = li_dread_tower_cap dmg_hp = DpCntrltwr hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Li_rear_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_fuse, 0.750000, 500 dmg_obj = li_dread_rearsection_cap dmg_hp = DpRearsection hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Li_nose_lod1 separable = parent_impulse = 60.000000 child_impulse = 2000.000000 debris_type = cap_ship_piece2 mass = 50.000000 fuse = l_dreadnought_fuse, 0.000000, 500 group_dmg_hp = DpFrnt group_dmg_obj = li_dread_front_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Li_frnt_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_fuse, 0.250000, 500 dmg_obj = li_dread_midsection_cap dmg_hp = DpMidsection hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Li_port_skid_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_port_skid_fuse, 0.000000, 500 dmg_obj = li_dread_port_skid_cap dmg_hp = DpPortskid hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Li_starboard_skid_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_star_skid_fuse, 0.000000, 500 dmg_obj = li_dread_starboard_skid_cap dmg_hp = DpStarboardskid hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Li_reactor_core_lod1 separable = parent_impulse = 60.000000 child_impulse = 500.000000 debris_type = cap_ship_piece2 mass = 20.000000 fuse = l_dreadnought_fuse, 1.000000, 500 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Li_reactor_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_fuse, 1.000000, 500 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Li_engine_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_fuse, 1.000000, 500 dmg_obj = li_dread_engine_cap dmg_hp = DpEngine hit_pts = 500000 root_health_proxy = true [Solar] nickname = rm_b_battleship ids_name = 329683 ids_info = 329683 type = MISSION_SATELLITE DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 500, 1000, 3000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 4000 shape_name = NAV_smallstation hit_pts = 500000 fuse = b_battleship_body_fuse, 0.500000, 500 explosion_arch = explosion_red_capital_small destructible = true [CollisionGroup] obj = Br_cntrl_twr_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 30.000000 dmg_hp = DpCntrltwr dmg_obj = b_battleship_tower_cap fuse = b_battleship_body_fuse, 0.100000, 500 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Br_frnt_lod1 separable = parent_impulse = 60.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 fuse = b_battleship_body_fuse, 0.000000, 500 group_dmg_hp = DpNeck group_dmg_obj = b_battleship_head_dmg_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Br_main_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 dmg_hp = DpMain dmg_obj = b_battleship_neck_dmg_cap fuse = b_battleship_body_fuse, 0.300000, 500 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Br_port_gen_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 20.000000 dmg_hp = DpPortgen dmg_obj = b_battleship_port_gen_cap fuse = b_battleship_port_gen_fuse, 0.000000, 500 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Br_starboard_gen_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 20.000000 dmg_hp = DpStarboardgen dmg_obj = b_battleship_starboard_gen_cap fuse = b_battleship_star_gen_fuse, 0.000000, 500 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = br_tail_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 dmg_hp = DpTail dmg_obj = b_battleship_butt_dmg_cap fuse = b_battleship_body_fuse, 0.750000, 500 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Br_thruster_lod1 separable = parent_impulse = 60.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece mass = 200.000000 group_dmg_hp = DpReactor group_dmg_obj = b_battleship_tail_dmg_cap fuse = b_battleship_body_fuse, 0.900000, 500 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Br_engine_lod1 separable = debris_type = debris_vanish mass = 30.000000 dmg_hp = DpEngine dmg_obj = b_battleship_engine_cap fuse = b_battleship_body_fuse, 1.000000, 500 parent_impulse = 10.000000 child_impulse = 10.000000 hit_pts = 500000 root_health_proxy = true [Solar] nickname = rm_k_battleship ids_name = 329684 ids_info = 329684 type = MISSION_SATELLITE DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 900, 1500, 2500, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 4000 shape_name = NAV_smallstation hit_pts = 500000 fuse = ku_battleship_body_fuse, 0.500000, 500 explosion_arch = explosion_rh_battleship destructible = true [CollisionGroup] obj = Ku_cntrltwr_lod1 parent_impulse = 10.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 50.000000 separable = fuse = ku_battleship_body_fuse, 0.500000, 500 dmg_hp = DpCntrltwr dmg_obj = ku_battleship_dmg_tower_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_nose_lod1 parent_impulse = 10.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 separable = fuse = ku_battleship_body_fuse, 0.000000, 500 group_dmg_obj = ku_battleship_dmg_nose_cap group_dmg_hp = DpNose hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_front_lod1 parent_impulse = 10.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 80.000000 separable = fuse = ku_battleship_body_fuse, 0.250000, 500 dmg_obj = ku_battleship_dmg_front_cap dmg_hp = DpFront hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_rear_lod1 parent_impulse = 10.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 80.000000 separable = fuse = ku_battleship_body_fuse, 0.750100, 500 dmg_obj = ku_battleship_dmg_rear_cap dmg_hp = DpRear hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_engine_lod1 parent_impulse = 10.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 separable = fuse = ku_battleship_body_fuse, 0.900000, 500 group_dmg_obj = ku_battleship_dmg_engine_cap group_dmg_hp = DpEngine hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_port_engine01_lod1 separable = parent_impulse = 600.000000 child_impulse = 300.000000 debris_type = debris_vanish mass = 3.000000 fuse = ku_battleship_engine_fuse, 0.600000, 500 dmg_obj = ku_battleship_dmg_port_engine01_cap dmg_hp = DpPortengine01 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_port_engine02_lod1 fuse = ku_battleship_engine_fuse, 0.700000, 500 dmg_obj = ku_battleship_dmg_port_engine01_cap dmg_hp = DpPortengine02 separable = parent_impulse = 600.000000 child_impulse = 300.000000 debris_type = debris_vanish mass = 3.000000 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_port_fan_lod1 separable = parent_impulse = 600.000000 child_impulse = 80.000000 debris_type = cap_ship_piece mass = 3.000000 fuse = ku_battleship_body_fuse, 0.800000, 500 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_port_spikemount_lod1 separable = parent_impulse = 600.000000 child_impulse = 150.000000 debris_type = cap_ship_piece mass = 4.000000 fuse = ku_battleship_body_fuse, 0.300000, 500 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_star_engine01_lod1 separable = parent_impulse = 600.000000 child_impulse = 100.000000 debris_type = cap_ship_piece mass = 3.000000 fuse = ku_battleship_engine_fuse, 0.800000, 500 dmg_obj = ku_battleship_dmg_starboard_engine01_cap dmg_hp = DpStarboardengine01 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_star_engine02_lod1 separable = parent_impulse = 600.000000 child_impulse = 100.000000 debris_type = cap_ship_piece mass = 3.000000 fuse = ku_battleship_engine_fuse, 0.900000, 500 dmg_obj = ku_battleship_dmg_starboard_engine02_cap dmg_hp = DpStarboardengine02 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_star_fan_lod1 separable = parent_impulse = 600.000000 child_impulse = 100.000000 debris_type = cap_ship_piece fuse = ku_battleship_body_fuse, 0.800000, 500 mass = 2.000000 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_star_spikemount_lod1 separable = parent_impulse = 600.000000 child_impulse = 150.000000 debris_type = cap_ship_piece fuse = ku_battleship_body_fuse, 0.300000, 500 mass = 4.000000 hit_pts = 500000 root_health_proxy = true [Solar] nickname = MSN10_shipyard ids_name = 60235 ids_info = 60236 type = NON_TARGETABLE DA_archetype = solar\dockable\shipyard_2x.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000, 3000, 15000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 4000000000.000000 fuse = fuse_MSN10_Shipyard, 0.000000, 1 explosion_arch = explosion_shipyard destructible = true [Solar] nickname = gas_collector ids_name = 60237 ids_info = 60238 type = SATELLITE DA_archetype = solar\misc\gas_collector.cmp material_library = solar\Solar_mat_misc01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 25000 mass = 10000.000000 loadout = gas_collector solar_radius = 300 shape_name = NNM_SM_MINING hit_pts = 60000 fuse = fuse_gas_collector, 0.000000, 1 fuse = fuse_gas_collector_burning, 0.000000, 30000 explosion_arch = explosion_docking_ring destructible = true [CollisionGroup] obj = disc_lod1 separable = parent_impulse = 60.000000 child_impulse = 20000.000000 debris_type = debris_gas_collector_disk mass = 20.000000 hit_pts = 150000 root_health_proxy = true [CollisionGroup] obj = dish_lod1 separable = parent_impulse = 60.000000 child_impulse = 500.000000 debris_type = debris_dockring_piece mass = 20.000000 hit_pts = 150000 root_health_proxy = true [CollisionGroup] obj = panel_lod1 separable = parent_impulse = 60.000000 child_impulse = 500.000000 debris_type = debris_dockring_piece mass = 20.000000 hit_pts = 150000 root_health_proxy = true [CollisionGroup] obj = tail_lod1 separable = parent_impulse = 60.000000 child_impulse = 500.000000 debris_type = debris_dockring_piece mass = 20.000000 hit_pts = 150000 root_health_proxy = true [Solar] nickname = double_dock ids_name = 458770 ids_info = 60216 type = STATION DA_archetype = SOLAR\modular_station\docks\double_dock.3db material_library = SOLAR\modular_station\modular_textures.mat material_library = FX\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 docking_sphere = berth, HpDockMountA, 375.000000 docking_sphere = berth, HpDockMountB, 375.000000 docking_sphere = jump, HpDockMountC, 375.000000 docking_sphere = jump, HpDockMountD, 375.000000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = planet_city_10000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_city_10000\Planet_city_10000.sph material_library = solar\planets\planet_earthcity.txm material_library = solar\planets\detailmaps\detailmap_ground01.txm material_library = solar\planets\detailmaps\detailmap_city.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_city_10000\planet_city.mat mass = 1000000 solar_radius = 10000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = dsy_nomad_shrine ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\dockable\nomad_outpost.cmp material_library = solar\solar_mat_dyson.mat material_library = solar\Solar_mat_dyson_city.mat material_library = solar\nomad_lair.mat material_library = solar\nomad.mat LODranges = 0, 30000 mass = 100000.000000 loadout = dsy_nomad_outpost docking_sphere = jump, HpDockMountA, 275.500000 docking_sphere = berth, HpDockMountB, 14.500000 docking_sphere = berth, HpDockMountC, 14.500000 solar_radius = 600 shape_name = NAV_outpost hit_pts = 999999961690316250000000000000000000.000000 destructible = false [Solar] nickname = gorg_platform LODranges = 0, 10000 ids_name = 1 ids_info = 1 type = WEAPONS_PLATFORM DA_archetype = SHIPS\RAD\gorg_platform\gorg_platform.cmp material_library = SHIPS\RAD\gorg_platform\gorg_platform.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = gorg_platform solar_radius = 500 shape_name = NAV_weaponplatform destructible = false [Solar] nickname = COMMONDCKRNG01 ids_name = 261158 ids_info = 66141 type = DOCKING_RING DA_archetype = solar\XTS-new-dock\COMMONDCKRNG01.cmp material_library = solar\XTS-new-dock\COMMONDCKRNG01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 loadout = docking_ring docking_sphere = jump, HpDockMountA, 275, Sc_open dock a docking_sphere = jump, HpDockMountB, 275, Sc_open dock b solar_radius = 500 shape_name = NAV_dockingrings hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Xaak_dock ids_name = 261158 ids_info = 66141 type = DOCKING_RING DA_archetype = solar\X3_model\Xaak\Dock\Xaak_dockx.cmp material_library = solar\X3_model\Xaak\Dock\Xaak_dockx.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 docking_sphere = jump, HpDockMountA, 300 docking_sphere = jump, HpDockMountB, 300 solar_radius = 500 shape_name = NAV_dockingrings hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = rasputin ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\dockable\rasputin\rasputin.cmp material_library = SOLAR\dockable\rasputin\rasputin.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 999999, 999999, 999999, 999999 mass = 100000.000000 loadout = rasputin_loadout docking_camera = 0 solar_radius = 600 shape_name = NAV_smallstation docking_sphere = jump, HpDockMountA01, 375.000000 hit_pts = 900000000 fuse = station_boom_fuse, 0.000000, 1 destructible = true [Solar] nickname = wplatform_ice2 ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM DA_archetype = solar\asteroids\models\ast_ice_platform.3db material_library = solar\ast_ice.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 4000 mass = 10000.000000 loadout = pirate_weapon_platform solar_radius = 300 shape_name = NAV_weaponplatform destructible = true explosion_arch = explosion_wplatform hit_pts = 30000 [Solar] nickname = wplatform more hull LODranges = 0, 200, 400, 4000 ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM DA_archetype = solar\misc\weapons_platform_lod.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 loadout = corsair_platform solar_radius = 300 shape_name = NAV_weaponplatform destructible = true explosion_arch = explosion_wplatform hit_pts = 250000 [Solar] nickname = Wynos ids_name = 461113 ids_info = 491524 type = NON_TARGETABLE DA_archetype = SOLAR\MISC\wynos.cmp material_library = SOLAR\wynos.mat LODranges = 0, 9999 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_NAVBUOY hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = planet_earth_333 ids_name = 0 ids_info = 0 type = PLANET DA_archetype = solar\planets\sw_earthplanet1\sw_earthplanet1.sph material_library = solar\planets\sw_earthplanet1\sw_earthplanet1.mat mass = 1000000 solar_radius = 4000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = BillboardBig2 ids_name = 467890 ids_info = 467891 type = SATELLITE DA_archetype = solar\misc\BillboardBig2.cmp material_library = solar\misc\BillboardBig2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000000.000000 solar_radius = 24.822001 shape_name = BillboardBig hit_pts = 9999999.000000 [Solar] nickname = ringy ids_name = 852013 ids_info = 854117 LODranges = 0, 9000 type = STATION DA_archetype = SOLAR\DOCKABLE\ringy.cmp material_library = SOLAR\DOCKABLE\ringy.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000000000 docking_sphere = jump, HpDockMountA, 350 docking_camera = 0 loadout = ringy01 solar_radius = 400 shape_name = NAV_largestation hit_pts = 999999961690316250000000000000000000.000000 shape_name = NAV_depot hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Blackhole_Sphere type = PLANET DA_archetype = solar\blackhole\blackhole_core.3db material_library = solar\blackhole\blackhole.txm solar_radius = 3000 mass = 1000000000 [Solar] nickname = Blackhole_Well type = PLANET DA_archetype = solar\misc\BlackHole.3db solar_radius = 100000 mass = 1000000000 [Solar] nickname = planet_mercury_5000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_mercury\planet_mercury_5000.sph material_library = solar\planets\mercury1.txm material_library = solar\planets\detailmaps\detailmap_mercury1.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_mercury\planet_mercury1.mat mass = 1000000 solar_radius = 5000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_Ambrosia_3300 LODranges = 0, 9999999 ids_name = 852018 ids_info = 854122 type = PLANET DA_archetype = solar\Planets\Planet_Bajor.cmp material_library = solar\Planets\Planet_Bajor.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000000 solar_radius = 1000 shape_name = NNM_SM_MEDIUM_FOREST_MOON hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Malhideout01 ids_name = 786466 ids_info = 788488 type = STATION DA_archetype = SOLAR\DOCKABLE\Malhideout01.cmp material_library = SOLAR\DOCKABLE\Malhideout01.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic loadout = Malhideout01_Loadout LODranges = 0, 10000 mass = 10000000000 docking_sphere = berth, HpDockMountA, 40.000000 docking_sphere = jump, HpDockMountB, 375.000000 docking_camera = 0 solar_radius = 500 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] type = MISSION_SATELLITE nickname = suprise_unknown_elite LODranges = 0, 1300 DA_archetype = ships\Alies\Alies.cmp material_library = ships\Alies\Alies.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_shadow LODranges = 0, 1300 DA_archetype = ships\Alies\shadow.cmp material_library = ships\Alies\shadow.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_nomad LODranges = 0, 1300 DA_archetype = ships\nomad\no_fighter\no_fighter.3db material_library = ships\nomad\nomad_fx.txm surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_nomad_advanced LODranges = 0, 1300 DA_archetype = ships\NOMAD\nomad_advanced\nomad_advanced.cmp material_library = ships\NOMAD\nomad_advanced\nomad_advanced.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_Anubis_elite LODranges = 0, 1300 DA_archetype = ships\ORDER\OR_ELITE\or_elite.cmp material_library = ships\ORDER\or_ships.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = br_liner_nodock2 type = STATION DA_archetype = ships\liner\brliner.cmp material_library = ships\liner\brliner.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9000, 1000, 1400, 3000, 5000, 10000, 50000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_sphere = jump, HpDockMountA01, 255.000000 docking_sphere = jump, HpDockMountB01, 255.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = br_liner_nodock type = SATELLITE DA_archetype = ships\liner\brliner.cmp material_library = ships\liner\brliner.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = planet_mercury_3200 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\custom3.cmp material_library = solar\planets\custom3.cmp material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 999999 mass = 1000000 solar_radius = 3200 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = behemoth_7.1 type = SATELLITE DA_archetype = ships\RHEINLAND\behemoth_7.1\rhfr.cmp material_library = ships\RHEINLAND\behemoth_7.1\rhfr.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = planet_earth_br08 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\custom16.cmp material_library = solar\planets\custom16.cmp material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 999999 mass = 1000000 solar_radius = 3200 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_Ariks_2000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\pl_world12.cmp material_library = solar\planets\pl_world12.cmp material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\pl_world12.mat LODranges = 0, 999999 mass = 1000000 solar_radius = 2000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] type = MISSION_SATELLITE nickname = suprise_bg_elite LODranges = 0, 1300 DA_archetype = ships\enforcer\enforcer.cmp material_library = ships\enforcer\enforcer.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = planet_earthgrncld2_4000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\PLANET_EARTHGRNCLD2\planet_earthgrncld_4000.sph material_library = solar\planets\planet_earthgrncld2.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_earthgrncld\planet_earthgrncld.mat mass = 1000000 solar_radius = 4000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = behemoth type = SATELLITE DA_archetype = ships\LIBERTY\behemoth\behemoth.cmp material_library = ships\LIBERTY\behemoth\behemoth.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = freedom type = SATELLITE DA_archetype = ships\LIBERTY\freedom\freedom.cmp material_library = ships\LIBERTY\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = ryuujin type = SATELLITE DA_archetype = ships\KUSARI\ryuujin\ryuujin.cmp material_library = ships\KUSARI\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = viceroy type = SATELLITE DA_archetype = ships\BRETONIA\viceroy\viceroy.cmp material_library = ships\BRETONIA\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = RH_CRUISER type = SATELLITE DA_archetype = ships\RHEINLAND\RH_CRUISER\rh_cruiser.cmp material_library = ships\RHEINLAND\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = RH_GUNSHIP type = SATELLITE DA_archetype = ships\RHEINLAND\RH_GUNSHIP\rh_gunship.cmp material_library = ships\RHEINLAND\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = BR_GUNSHIP type = SATELLITE DA_archetype = ships\BRETONIA\BR_GUNSHIP\BR_GUNSHIP.cmp material_library = ships\BRETONIA\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = BR_DESTROYER type = SATELLITE DA_archetype = ships\BRETONIA\BR_DESTROYER\BR_DESTROYER.cmp material_library = ships\BRETONIA\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = KU_GUNSHIP type = SATELLITE DA_archetype = ships\KUSARI\KU_GUNSHIP\KU_GUNSHIP.cmp material_library = ships\KUSARI\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Osiris_7.2 type = SATELLITE DA_archetype = ships\ORDER\OR_OSIRIS\or_osiris.cmp material_library = ships\ORDER\or_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = KU_DESTROYER type = SATELLITE DA_archetype = ships\KUSARI\KU_DESTROYER\KU_DESTROYER.cmp material_library = ships\KUSARI\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = bismark type = SATELLITE DA_archetype = ships\RHEINLAND\bismark\bismark.cmp material_library = ships\RHEINLAND\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = DomBase LODranges = 0, 25000 ids_name = 852023 ids_info = 854127 type = STATION DA_archetype = solar\DOCKABLE\DomBase.cmp material_library = solar\DOCKABLE\DomBase.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 solar_radius = 800 shape_name = NAV_largestation hit_pts = 999999961690316250000000000000000000.000000 surface_hit_effects = 0, small_hull_hit docking_sphere = berth, HpDockMountA, 50 docking_sphere = jump, HpDockMountB, 300 docking_camera = 0 [Solar] nickname = planet_watdrkcld2_4000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\PLANET_WATDRKCLD2\planet_watdrkcld_4000.sph material_library = solar\planets\planet_watdrkcld2.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere2.txm material_library = solar\planets\planet_watdrkcld\planet_watdrkcld.mat mass = 1000000 solar_radius = 4000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_earthgrnice2_3000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_earthgrnice2\planet_earthgrnice_3000.sph material_library = solar\planets\planet_earthgaia2.txm material_library = solar\planets\planet_earthgaiacap2.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_earthgrnice2\planet_earthgrnice.mat mass = 1000000 solar_radius = 3000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_icelndwat2_3000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\PLANET_ICELNDWAT2\planet_icelndwat_3000.sph material_library = solar\planets\planet_icelndwat2.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_icelndwat\planet_icelndwat.mat mass = 1000000 solar_radius = 3000 shape_name = NNM_SM_SMALL_ICE_MOON [Solar] nickname = xe ids_name = 461272 ids_info = 461271 type = STATION DA_archetype = solar\dockable\xe.cmp material_library = solar\xe.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 mass = 10000.000000 loadout = xe01 solar_radius = 800.370001 shape_name = NAV_smallstation docking_camera = 0 docking_sphere = jump, HpDockMountA, 250 docking_sphere = jump, HpDockMountB, 250 docking_sphere = jump, HpDockMountC, 300 hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = jumphole_light02 ids_name = 60211 ids_info = 66146 type = JUMP_HOLE DA_archetype = solar\dockable\jump_hole.3db material_library = solar\Solar_mat_misc02.mat mass = 10000.000000 loadout = jumphole_light jump_out_hp = Hporient solar_radius = 900 shape_name = NAV_jumphole docking_sphere = jump, HpDockMountA, 150 hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = nomad_base ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\misc\nomad_base.cmp material_library = solar\misc\nomad_base.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 100000.000000 loadout = rasputin_loadout docking_camera = 0 solar_radius = 600 shape_name = NAV_smallstation docking_sphere = jump, HpDockMountA01, 375.000000 hit_pts = 999999961690316250000000000000000000.000000 fuse = station_boom_fuse, 0.000000, 1 [Solar] nickname = Am_platform LODranges = 0, 15000 ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM DA_archetype = solar\misc\tf_platform.cmp material_library = solar\misc\tf_platform.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = Am_weapon_platform solar_radius = 300 shape_name = NAV_weaponplatform destructible = true fuse = fuse_gas_collector, 0.000000, 10 fuse = fuse_gas_collector_burning, 0.000000, 12000 explosion_arch = explosion_docking_ring hit_pts = 500000 [Solar] nickname = belerathon type = SATELLITE DA_archetype = ships\new\belerathon\belerathon.cmp material_library = ships\new\belerathon\belerathon.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Hunters_station ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\Hunters_station.cmp material_library = SOLAR\new\Hunters_station.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 mass = 10000.000000 loadout = Hunters_station open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = Jump, HpDockMountA01, 300.500000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Intro_station ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\ew15_base\ew15_base.cmp material_library = SOLAR\ew15_base\ew15_base.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = Jump, HpDockMountA01, 255.500000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = planet_industrial_3000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_industrial\planet_industrial_3000.sph material_library = solar\planets\indust.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_industrial\planet_industrial.mat mass = 1000000 solar_radius = 3000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = Hunters_shipyng ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\Hunters_shipyng.cmp material_library = SOLAR\new\Hunters_shipyng.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 mass = 10000.000000 loadout = Hunters_shipyng open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = Jump, HpDockMountA01, 355.500000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Hunters_base ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\Hunters_base.cmp material_library = SOLAR\new\Hunters_base.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 mass = 10000.000000 loadout = Hunters_base open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = Jump, HpDockMountA01, 355.500000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 999999961690316250000000000000000000.000000 [Solar] type = MISSION_SATELLITE nickname = suprise_hu_elite LODranges = 0, 1300 DA_archetype = ships\new\Hunter_elite\Hunter_elite.cmp material_library = ships\new\Hunter_elite\Hunter_elite.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_am_elite LODranges = 0, 1300 DA_archetype = ships\new\Eradicator\Eradicator.cmp material_library = ships\new\Eradicator\Eradicator.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_Hunter_fighter LODranges = 0, 1300 DA_archetype = ships\new\Hunter_fighter\Hunter_fighter.cmp material_library = ships\new\Hunter_fighter\Hunter_fighter.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = No_Hatchery ids_name = 60211 ids_info = 66146 type = STATION nomad = true DA_archetype = solar\nomad\No_Hatchery.cmp material_library = solar\nomad\No_Hatchery.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 150000 mass = 10000.000000 loadout = No_Hatchery solar_radius = 248.356003 shape_name = NAV_outpost hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = No_Hive ids_name = 60211 ids_info = 66146 type = STATION nomad = true DA_archetype = solar\nomad\No_Hive.cmp material_library = solar\nomad\No_Hive.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 150000 mass = 10000.000000 loadout = No_Hive solar_radius = 248.356003 shape_name = NAV_largestation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = No_WP LODranges = 0, 100000 ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM nomad = true DA_archetype = solar\nomad\No_WP_New.cmp material_library = solar\nomad\No_WP_New.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = No_WP_load solar_radius = 300 shape_name = NAV_weaponplatform destructible = true fuse = fuse_gas_collector, 0.000000, 10 fuse = fuse_gas_collector_burning, 0.000000, 12000 explosion_arch = explosion_no_elite02 hit_pts = 1000000 [Solar] nickname = No_Hatchery_weapon ids_name = 60211 ids_info = 66146 type = SATELLITE nomad = true DA_archetype = solar\nomad\No_Hatchery.cmp material_library = solar\nomad\No_Hatchery.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 150000 mass = 10000.000000 loadout = No_Hatchery_weapon solar_radius = 248.356003 shape_name = NAV_weaponplatform hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = No_Hive_weapon ids_name = 60211 ids_info = 66146 type = SATELLITE nomad = true DA_archetype = solar\nomad\No_Hive.cmp material_library = solar\nomad\No_Hive.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 150000 mass = 10000.000000 loadout = No_Hive_weapon solar_radius = 248.356003 shape_name = NAV_weaponplatform hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = planet_Omega_3000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\PLANET_Omega\planet_Omega_3000.sph material_library = SOLAR\PLANETS\planet_Omega.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\PLANET_Omega\planet_Omega.mat mass = 1000000 solar_radius = 3000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_Omega_750 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\PLANET_ANIMOSITY\planet_animosity_750.sph material_library = SOLAR\PLANETS\planet_animosity.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\PLANET_ANIMOSITY\planet_animosity.mat mass = 1000000 solar_radius = 750 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = cargo_dock_02 ids_name = 458770 ids_info = 60216 type = STATION DA_archetype = solar\modular_station\cargo_dock_02.cmp material_library = solar\modular_station\modular_station2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 90000 mass = 10000.000000 loadout = cargo_dock_02 docking_sphere = berth, HpDockMountA, 75.000000 docking_sphere = berth, HpDockMountB, 75.000000 docking_sphere = jump, HpDockMountC, 300.000000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = control_room_02 LODranges = 0, 10000 ids_name = 60213 ids_info = 60214 type = SATELLITE DA_archetype = solar\modular_station\control_room_02.cmp material_library = solar\modular_station\modular_station2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 solar_radius = 600 shape_name = NNM_SM_MPLATFORM hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = control_room_10 LODranges = 0, 10000 ids_name = 60213 ids_info = 60214 type = SATELLITE DA_archetype = solar\modular_station\control_room_10.cmp material_library = solar\modular_station\modular_station2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 solar_radius = 600 shape_name = NNM_SM_MPLATFORM hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = hunters_battleship type = SATELLITE DA_archetype = ships\BORDER_WORLD\hunter_battleship.cmp material_library = ships\BORDER_WORLD\hunter_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Intro_base ids_name = 1 ids_info = 1 type = MISSION_SATELLITE DA_archetype = SOLAR\DOCKABLE\r_base.cmp material_library = SOLAR\DOCKABLE\r_base.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 mass = 10000.000000 loadout = MSN13_Trent_intro open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA01, 4.500000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Intro_planet_1500 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\PLANET_BESS\planet_bess_1500.sph material_library = SOLAR\PLANETS\planet_bess.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\PLANET_BESS\planet_bess.mat mass = 1000000 solar_radius = 1500 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_shadows ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\PLANET_WYNO\planet_wyno_5000.sph material_library = SOLAR\PLANETS\planet_wyno.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\PLANET_WYNO\planet_wyno.mat mass = 1000000 solar_radius = 5000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = new_shipyard LODranges = 0, 10000 ids_name = 60213 ids_info = 60214 type = NON_TARGETABLE DA_archetype = solar\new\new_shipyard.cmp material_library = solar\new\modular_textures.mat mass = 10000 loadout = shipyard solar_radius = 600 shape_name = NNM_SM_MPLATFORM hit_pts = 999999961690316250000000000000000000 [Solar] nickname = ShadowsStation ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\ShadowsStation.cmp material_library = SOLAR\new\ShadowsStation.cmp material_library = fx\envmapbasic.mat nomad = true envmap_material = envmapbasic LODranges = 0, 100000 mass = 10000.000000 loadout = ShadowsStation open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = jump, HpDockMountA01, 255.500000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = ShadowsStation02 LODranges = 0, 100000 ids_name = 460097 ids_info = 460092 type = STATION DA_archetype = solar\new\ShadowsStation02.cmp material_library = solar\new\ShadowsStation02.mat mass = 10000 loadout = ShadowsStation02 solar_radius = 2000 shape_name = NAV_largestation hit_pts = 999999961690316250000000000000000000 surface_hit_effects = 0, small_hull_hit docking_sphere = jump, HpDockMountA, 300 docking_camera = 0 [Solar] nickname = planet_shadows02 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\PLANET_PRINCESS_DIA\planet_princess_dia_5000.sph material_library = SOLAR\PLANETS\planet_princess_dia.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\PLANET_PRINCESS_DIA\planet_princess_dia.mat mass = 1000000 solar_radius = 5000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_shadows03 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\PLANET_PHENOMENA\planet_phenomena_5000.sph material_library = SOLAR\PLANETS\planet_phenomena.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\PLANET_PHENOMENA\planet_phenomena.mat mass = 1000000 solar_radius = 5000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_shadows04 LODranges = 0, 999999 ids_name = 852058 ids_info = 854174 type = PLANET DA_archetype = solar\BLACKHOLE\Blackhole01.cmp material_library = solar\BLACKHOLE\Blackhole01.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000000 solar_radius = 15000 shape_name = NNM_SM_MEDIUM_FOREST_MOON hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = Shadows_battleship type = SATELLITE DA_archetype = ships\Alies\Alies_battleship.cmp material_library = ships\Alies\Alies_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = planet_catseye_4000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\PLANET_CATSEYE\planet_catseye_4000.sph material_library = SOLAR\PLANETS\catseye.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\PLANET_CATSEYE\planet_catseye.mat mass = 1000000 solar_radius = 4000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_yellow_5000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\PLANET_YELLOW\planet_yellow_5000.sph material_library = SOLAR\PLANETS\planet_yellow.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\PLANET_YELLOW\planet_yellow.mat mass = 1000000 solar_radius = 5000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_alphadog_4200 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\PLANET_ALPHADOG\planet_alphadog_4200.sph material_library = SOLAR\PLANETS\planet_alphadog.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\PLANET_ALPHADOG\planet_alphadog.mat mass = 1000000 solar_radius = 4200 shape_name = NNM_SM_SMALL_DESERT_MOON [Solar] nickname = planet_shark_3500 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\PLANET_SHARK\planet_shark_3500.sph material_library = SOLAR\PLANETS\planet_shark.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\PLANET_SHARK\planet_shark.mat mass = 1000000 solar_radius = 3500 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_xaak_10000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\planet_xaak\planet_xaak_10000.sph material_library = SOLAR\PLANETS\planet_xaak.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\planet_xaak\planet_xaak.mat mass = 1000000 solar_radius = 10000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = Trade_Lane_Ring_xaak DA_archetype = SHIPS\Custom\xaaktrl.cmp material_library = SHIPS\Custom\xaaktrl.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 200000 ids_name = 60245 ids_info = 60246 type = TRADELANE_RING mass = 10000.000000 loadout = trade_lane_ring_xaak solar_radius = 300 shape_name = NAV_tradelanering shield_link = TLR_shield01, HpMount, HpShield01 hit_pts = 999999961690316250000000000000000000.000000 lane_speed = 8000 [Solar] nickname = Trade_Lane_Ring_hunters DA_archetype = SHIPS\Custom\hunterstrl.cmp material_library = SHIPS\Custom\hunterstrl.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 200000 ids_name = 60245 ids_info = 60246 type = TRADELANE_RING mass = 10000.000000 loadout = trade_lane_ring_hunters solar_radius = 300 shape_name = NAV_tradelanering shield_link = TLR_shield01, HpMount, HpShield01 hit_pts = 999999961690316250000000000000000000.000000 lane_speed = 8000 [Solar] nickname = Xaak_station ids_name = 852013 ids_info = 854117 LODranges = 0, 20000 type = STATION DA_archetype = SOLAR\X3_model\Xaak\Station\Xaak_station.cmp material_library = SOLAR\X3_model\Xaak\Station\Xaak_station.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000000000 docking_sphere = jump, HpDockMountA, 300 docking_camera = 0 loadout = Xaak_station solar_radius = 400 shape_name = NAV_largestation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = planet_cord_8000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\planet_cord\planet_cord_8000.sph material_library = SOLAR\PLANETS\planet_cord.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\planet_cord\planet_cord.mat mass = 1000000 solar_radius = 8000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_animosity_6000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\PLANET_ANIMOSITY\planet_animosity_6000.sph material_library = SOLAR\PLANETS\planet_animosity.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\PLANET_ANIMOSITY\planet_animosity.mat mass = 1000000 solar_radius = 6000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = colossus type = SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\colossus.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = pirate_station ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\pirate_station.cmp material_library = SOLAR\new\pirate_station.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 mass = 10000.000000 loadout = pirate_station_loadout open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = Jump, HpDockMountA01, 300.500000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 999999961690316250000000000000000000.000000 destructible = false fuse = fuse_outpost_burning, 0.000000, 1 fuse = l_dreadnought_fuse, 0.500000, 1 fuse = li_dreadnought_burning_fuse03, 0.000000, 17325 fuse = pirate_base_explode_fuse, 0.000000, 1 fuse = station_burning_fuse, 0.000000, -1 explosion_arch = explosion_station_piece [Solar] nickname = Xaak_destroyer LODranges = 0, 9000 ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\capital\Xaak_destroyer.cmp material_library = ships\new\X3_terran_conflict_ships\Xaak\capital\Xaak_destroyer.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = Xaak_dreadnought solar_radius = 300 shape_name = NAV_weaponplatform destructible = true fuse = fuse_gas_collector, 0.000000, 10 fuse = fuse_gas_collector_burning, 0.000000, 200 explosion_arch = explosion_docking_ring hit_pts = 40000 [Solar] nickname = Xaak_platform LODranges = 0, 5000 ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\capital\Xaak_destroyer.cmp material_library = ships\new\X3_terran_conflict_ships\Xaak\capital\Xaak_destroyer.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = Xaak_weapon_platform solar_radius = 300 shape_name = NAV_weaponplatform destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = dsy_explosion_large hit_pts = 600000 [Solar] nickname = planet_desert_50000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\Planet_desert_50000\Planet_desert_50000.sph material_library = solar\planets\planet_desorgrck2.txm material_library = solar\planets\detailmaps\detailmap_ground01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\Planet_desert_50000\planet_desert.mat mass = 1000000 solar_radius = 50000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = suprise_unknown type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Other\Unknown.cmp material_library = ships\new\X3_terran_conflict_ships\Other\Unknown.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_unknown_more_hull type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Other\Unknown.cmp material_library = ships\new\X3_terran_conflict_ships\Other\Unknown.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 42000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = huntersgate ids_name = 60211 ids_info = 66146 type = JUMP_GATE DA_archetype = solar\new\huntersgate.cmp material_library = solar\new\huntersgate.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 loadout = huntersgate jump_out_hp = HpDockMountA solar_radius = 600 shape_name = NAV_jumpgate docking_sphere = jump, HpDockMountA, 635 hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = huntersgate2 ids_name = 60211 ids_info = 66146 type = NON_TARGETABLE DA_archetype = solar\new\huntersgate.cmp material_library = solar\new\huntersgate.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 jump_out_hp = HpDockMountA solar_radius = 600 shape_name = NAV_jumpgate docking_sphere = jump, HpDockMountA, 635 hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = humassacc ids_name = 1 ids_info = 1 type = MISSION_SATELLITE DA_archetype = SOLAR\new\humassacc.cmp material_library = SOLAR\new\humassacc.cmp LODranges = 0, 30000 mass = 10000.000000 loadout = humassacc open_sound = depot_open_sound close_sound = depot_close_sound docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = planet_hunters_10000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\planet_hunters\planet_hunters_10000.sph material_library = SOLAR\PLANETS\planet_hunters.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\planet_hunters\planet_hunters.mat mass = 1000000 solar_radius = 10000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_hunters_4000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\planet_hunters02\planet_hunters02_4000.sph material_library = SOLAR\PLANETS\planet_hunters02.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\planet_hunters02\planet_hunters02.mat mass = 1000000 solar_radius = 4000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = h_colossus type = STATION DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\colossus.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 250000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 loadout = h_colossus docking_sphere = berth, HpDockMountA, 130.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 9000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = explosion_battleship [Solar] nickname = h_titanium ids_name = 261159 ids_info = 66140 type = STATION DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\titanium.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 mass = 10000.000000 solar_radius = 350 shape_name = NNM_SM_MINING docking_sphere = moor_medium, HpDockMountA, 5 docking_sphere = moor_large, HpDockMountB, 5.000000 hit_pts = 1650000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = li_dreadnought_explosion [Solar] nickname = h_storm ids_name = 261159 ids_info = 66140 type = STATION DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\storm.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 mass = 10000.000000 solar_radius = 350 shape_name = NNM_SM_MINING docking_sphere = moor_medium, HpDockMountA, 5 docking_sphere = moor_large, HpDockMountB, 5.000000 hit_pts = 500000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = li_dreadnought_explosion [Solar] nickname = h_mamont type = STATION DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\mamont.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 250000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 loadout = h_colossus docking_sphere = berth, HpDockMountA, 130.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 9000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = explosion_battleship [Solar] nickname = hu_station ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\hu_station.cmp material_library = SOLAR\new\hu_station.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 mass = 10000.000000 loadout = hu_station open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = jump, HpDockMountA01, 200.500000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 1200000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = dsy_explosion_large [Solar] nickname = planet_moonred_3000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_moonred\planet_moonred_3000.sph material_library = solar\planets\planet_moonred.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\detailmaps\detailmap_lava.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_moonred\planet_moonred.mat mass = 1000000 solar_radius = 3000 shape_name = NNM_SM_MEDIUM_ROCKY_MOON [Solar] nickname = planet_rckdes_3000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_rckdes\planet_rckdes_3000.sph material_library = solar\planets\planet_rckdes.txm material_library = solar\planets\detailmaps\detailmap_ground01.txm material_library = solar\planets\detailmaps\detailmap_lava.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_rckdes\planet_rckdes.mat mass = 1000000 solar_radius = 3000 shape_name = NNM_SM_MEDIUM_ROCKY_MOON [Solar] nickname = planet_xenon_5000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_xenon\planet_xenon_5000.sph material_library = solar\planets\planet_xenon.txm material_library = solar\planets\detailmaps\detailmap_ground01.txm material_library = solar\planets\detailmaps\detailmap_lava.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_xenon\planet_xenon.mat mass = 1000000 solar_radius = 5000 shape_name = NNM_SM_MEDIUM_ROCKY_MOON [Solar] nickname = shipyard_2x2 ids_name = 60231 ids_info = 60232 type = STATION DA_archetype = solar\dockable\shipyard_2x.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000, 3000, 15000 mass = 10000.000000 loadout = shipyard open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = jump, HpDockMountA, 300.500000 docking_camera = 0 solar_radius = 200.370001 shape_name = NAV_depot hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = constrictor type = SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\constrictor.cmp material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = bk_kuppel type = SATELLITE DA_archetype = solar\MISC02\Modul_Kommandokuppel.cmp material_library = solar\Solar_mat_dockable02.mat material_library = solar\solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 100000 mass = 10000 solar_radius = 25 shape_name = NNM_SM_COMMUNICATIONS [Solar] nickname = space_police type = SATELLITE DA_archetype = solar\dockable\space_police01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 100000 mass = 10000 solar_radius = 25 shape_name = NNM_SM_COMMUNICATIONS [Solar] nickname = xenos_battleship type = STATION DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\battleship_base.cmp material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 250000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 loadout = h_colossus docking_sphere = berth, HpDockMountA, 80.000000 docking_sphere = berth, HpDockMountB, 80.000000 docking_sphere = berth, HpDockMountC, 100.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation loadout = xenos_battleship hit_pts = 1500000 destructible = true fuse = death_player_fuse_drop_cargo, 0.000000, 1 explosion_arch = dsy_explosion_large [Solar] nickname = Modul_Balken type = SATELLITE DA_archetype = solar\MISC02\Modul_Balken.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 100000 mass = 10000 solar_radius = 25 shape_name = NNM_SM_COMMUNICATIONS [Solar] nickname = bk_alager type = SATELLITE DA_archetype = solar\MISC02\Modul_Lager1.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 100000 mass = 10000 solar_radius = 25 shape_name = NNM_SM_COMMUNICATIONS [Solar] nickname = bk_rlager type = SATELLITE DA_archetype = solar\MISC02\Modul_Lager2.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 100000 mass = 10000 solar_radius = 25 shape_name = NNM_SM_COMMUNICATIONS [Solar] nickname = bk_vlager type = SATELLITE DA_archetype = solar\MISC02\Modul_Lager3.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 100000 mass = 10000 solar_radius = 25 shape_name = NNM_SM_COMMUNICATIONS [Solar] nickname = bk_radar type = SATELLITE DA_archetype = solar\MISC02\Modul_Kuppel.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 100000 mass = 10000 solar_radius = 25 shape_name = NNM_SM_COMMUNICATIONS [Solar] nickname = bk_radarkontrolle type = SATELLITE DA_archetype = solar\MISC02\Modul_KuppelFenster.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 100000 mass = 10000 solar_radius = 25 shape_name = NNM_SM_COMMUNICATIONS [Solar] nickname = bk_zentrale type = SATELLITE DA_archetype = solar\MISC02\Modul_Kommandoposten.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 100000 mass = 10000 solar_radius = 25 shape_name = NNM_SM_COMMUNICATIONS [Solar] nickname = bk_garten type = SATELLITE DA_archetype = solar\MISC02\Modul_Lebenskuppel.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 100000 mass = 10000 solar_radius = 25 shape_name = NNM_SM_COMMUNICATIONS [Solar] nickname = bk_turm type = SATELLITE DA_archetype = solar\MISC02\Modul_Turm.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 100000 mass = 10000 solar_radius = 25 shape_name = NNM_SM_COMMUNICATIONS [Solar] nickname = bk_rbalken type = SATELLITE DA_archetype = solar\MISC02\Modul_Zylinder.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 100000 mass = 10000 solar_radius = 25 shape_name = NNM_SM_COMMUNICATIONS [Solar] nickname = bk_rbalken2 type = SATELLITE DA_archetype = solar\MISC02\Modul_ZylinderFenster.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 100000 mass = 10000 solar_radius = 25 shape_name = NNM_SM_COMMUNICATIONS [Solar] nickname = new_space_research ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\MISC02\new_space_research.cmp material_library = solar\new_structures_01.mat material_library = solar\new_structures_02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = new_space_industrial ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\MISC02\new_space_industrial.cmp material_library = solar\new_structures_01.mat material_library = solar\new_structures_02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = new_wplatform_rock ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM DA_archetype = solar\asteroids\models\ast_rock_platform.3db material_library = solar\ast_rock.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 10000 mass = 10000.000000 loadout = pirate_weapon_platform solar_radius = 300 shape_name = NAV_weaponplatform destructible = true explosion_arch = explosion_wplatform hit_pts = 80000 [Solar] nickname = planet_gasorgcld_8000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_gasorgcld\planet_gasorgcld_8000.sph material_library = solar\planets\planet_gasorgcld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_gasorgcld\planet_gasorgcld.mat mass = 1000000 solar_radius = 8000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_mercury_1500 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_mercury\planet_mercury_1500.sph material_library = solar\planets\mercury.txm material_library = solar\planets\detailmaps\detailmap_crater_mid.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_mercury\planet_mercury.mat mass = 1000000 solar_radius = 1500 shape_name = NNM_SM_MEDIUM_ROCKY_MOON [Solar] nickname = planet_desert_1500 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_desert\planet_desert_1500.sph material_library = solar\planets\desert.txm material_library = solar\planets\detailmaps\detailmap_crater_mid.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_desert\planet_desert.mat mass = 1000000 solar_radius = 1500 shape_name = NNM_SM_SMALL_DESERT_MOON [Solar] type = MISSION_SATELLITE nickname = suprise_chimera LODranges = 0, 1300 DA_archetype = ships\new\X3_terran_conflict_ships\Split\fighter\chimera.cmp material_library = ships\new\X3_terran_conflict_ships\Split\fighter\fighter.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = wplatform_new LODranges = 0, 8000 ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM DA_archetype = solar\misc\weapons_platform_lod.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = corsair_platform solar_radius = 300 shape_name = NAV_weaponplatform destructible = true fuse = fuse_gas_collector, 0.000000, 10 fuse = fuse_gas_collector_burning, 0.000000, 12000 explosion_arch = explosion_wplatform hit_pts = 500000 [Solar] nickname = planet_gasyelcld_3000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_gasyelcld\planet_gasyelcld_3000.sph material_library = solar\planets\planet_gasyelcld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_gasyelcld\planet_gasyelcld.mat mass = 1000000 solar_radius = 3000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_Miami_5000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\PLANET_DWNUNDR\planet_dwnundr_5000.sph material_library = SOLAR\PLANETS\planet_dwnundr.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\PLANET_DWNUNDR\planet_dwnundr.mat mass = 1000000 solar_radius = 5000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = residential_block ids_name = 60231 ids_info = 60232 type = NON_TARGETABLE DA_archetype = solar\misc02\resblock01.cmp material_library = solar\Residential_Station.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 25000 mass = 10000.000000 solar_radius = 27.370001 shape_name = NNM_SM_DEPOT hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = habitat_pods ids_name = 60231 ids_info = 60232 type = NON_TARGETABLE DA_archetype = solar\misc02\sp_habitat01.cmp material_library = solar\freeport7.mat material_library = solar\new_structures_01.mat material_library = solar\solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 27.370001 shape_name = NNM_SM_DEPOT hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = planet_desored_4000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_desored\planet_desored_4000.sph material_library = solar\planets\planet_desored.txm material_library = solar\planets\detailmaps\detailmap_ground01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_desored\planet_desored.mat mass = 1000000 solar_radius = 4000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = new_tanks02_15x ids_name = 60231 ids_info = 60232 type = NON_TARGETABLE DA_archetype = solar\misc02\new_tanks02_15x.cmp material_library = solar\misc02\new_tanks02_15x.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 100.370001 shape_name = NNM_SM_DEPOT hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = new_space_tankl2x2 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc02\new_space_tankl2x2.cmp material_library = solar\new_structures_01.mat material_library = solar\new_structures_02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 10000 mass = 10000.000000 solar_radius = 210.000000 hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = cargo_dock_01 ids_name = 458770 ids_info = 60216 type = STATION DA_archetype = solar\modular_station\cargo_dock_01.cmp material_library = solar\modular_station\modular_station2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 90000 mass = 10000.000000 loadout = cargo_dock_01 docking_sphere = berth, HpDockMountA, 50.000000 docking_sphere = berth, HpDockMountB, 50.000000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = control_room_01 LODranges = 0, 110000 ids_name = 60213 ids_info = 60214 type = SATELLITE DA_archetype = solar\modular_station\control_room_01.cmp material_library = solar\modular_station\modular_station2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 solar_radius = 600 shape_name = NNM_SM_MPLATFORM hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = control_room_03 LODranges = 0, 110000 ids_name = 60213 ids_info = 60214 type = SATELLITE DA_archetype = solar\modular_station\control_room_03.cmp material_library = solar\modular_station\modular_station2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 solar_radius = 600 shape_name = NNM_SM_MPLATFORM hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = control_room_04 LODranges = 0, 110000 ids_name = 60213 ids_info = 60214 type = SATELLITE DA_archetype = solar\modular_station\control_room_04.cmp material_library = solar\modular_station\modular_station2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 solar_radius = 600 shape_name = NNM_SM_MPLATFORM hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = control_room_05 LODranges = 0, 110000 ids_name = 60213 ids_info = 60214 type = SATELLITE DA_archetype = solar\modular_station\control_room_05.cmp material_library = solar\modular_station\modular_station2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 solar_radius = 600 shape_name = NNM_SM_MPLATFORM hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = control_room_07 LODranges = 0, 110000 ids_name = 60213 ids_info = 60214 type = SATELLITE DA_archetype = solar\modular_station\control_room_07.cmp material_library = solar\modular_station\modular_station2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 solar_radius = 600 shape_name = NNM_SM_MPLATFORM hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = control_room_09 LODranges = 0, 110000 ids_name = 60213 ids_info = 60214 type = SATELLITE DA_archetype = solar\modular_station\control_room_09.cmp material_library = solar\modular_station\modular_station2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 solar_radius = 600 shape_name = NNM_SM_MPLATFORM hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = unit_12 LODranges = 0, 110000 ids_name = 60213 ids_info = 60214 type = SATELLITE DA_archetype = solar\modular_station\unit_12.cmp material_library = solar\modular_station\modular_station2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 solar_radius = 600 shape_name = NNM_SM_MPLATFORM hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = arm_01 LODranges = 0, 110000 ids_name = 60213 ids_info = 60214 type = SATELLITE DA_archetype = solar\modular_station\arm_01.cmp material_library = solar\modular_station\modular_station2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 solar_radius = 600 shape_name = NNM_SM_MPLATFORM hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = planet_gasblucld_red_5000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\PLANET_GASBLUCLD_RED\planet_gasblucld_red_5000.sph material_library = solar\planets\planet_gasblucld_red.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\PLANET_GASBLUCLD_RED\planet_gasblucld_red.mat mass = 1000000 solar_radius = 5000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = logo type = MISSION_SATELLITE DA_archetype = solar\misc\logo.cmp material_library = solar\misc\logo.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = -1, 8000, 12000, 18000, 22000, 50000 mass = 10000.000000 hit_pts = 999999961690316250000000000000000000.000000 [Solar] type = MISSION_SATELLITE nickname = suprise_Eclipse_prototype LODranges = 0, 1300 DA_archetype = ships\new\X3_terran_conflict_ships\Argon\fighter\Eclipse_prototype.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_zoner_fighter LODranges = 0, 1300 DA_archetype = ships\new\X3_terran_conflict_ships\Other\zoner_fighter.cmp material_library = ships\new\X3_terran_conflict_ships\Other\zoner_fighter.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1400 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_Xaak_fighter LODranges = 0, 1300 DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\Xaak_fighter.cmp material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\Xaak_fighter.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1600 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_xaak_improved LODranges = 0, 1300 DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\xaak_improved.cmp material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\xaak_improved.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1600 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_E-2003 LODranges = 0, 1300 DA_archetype = ships\new\X3_terran_conflict_ships\decca\E-2003.cmp material_library = ships\new\X3_terran_conflict_ships\decca\E-2003.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1600 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = admin_base ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\dockable\admin_base.cmp material_library = solar\dockable\admin_base.mat material_library = solar\ast_mineable.mat LODranges = 0, 40000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = jump, HpDockMountA01, 850.500000 docking_camera = 0 solar_radius = 500 shape_name = NNM_SM_DEPOT hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = suprise_alarak type = MISSION_SATELLITE DA_archetype = ships\alarak\alarak.cmp material_library = ships\alarak\alarak.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = h_colossus_mission ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\colossus.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 9000 shape_name = NAV_smallstation hit_pts = 100000 destructible = true fuse = death_player_fuse_drop_cargo, 0.000000, 1 explosion_arch = explosion_battleship [Solar] nickname = rm_space_freeport01_am ids_name = 329689 ids_info = 329689 type = MISSION_SATELLITE DA_archetype = solar\dockable\space_freeport01.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000, 15000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_depot explosion_arch = explosion_space_mod_base destructible = true hit_pts = 1000000 fuse = fuse_space_mining01, 0.000000, 1 [Solar] nickname = hunters_station02 ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\Hunters_station02.cmp material_library = SOLAR\new\Hunters_station02.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic loadout = Hunters_station02 LODranges = 0, 30000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = Jump, HpDockMountA01, 400.500000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = hunters_trade02 type = SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Argon\trade\Hunters_trade02.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 10000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = depot_diamonds type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 8000 mass = 10000.000000 solar_radius = 300 loadout = depot_diamonds shape_name = NAV_lootabledepot [Solar] nickname = suprise_evr type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Argon\fighter\Hunter_evr.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_hunters_trade01 type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Argon\trade\Hunters_trade01.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Rbstation1 ids_name = 261159 ids_info = 66140 type = STATION DA_archetype = SOLAR\new\Rbstation1.cmp material_library = SOLAR\new\Rbstation1.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 solar_radius = 350 shape_name = NNM_SM_MINING docking_sphere = moor_medium, HpDockMountA, 5 docking_sphere = moor_large, HpDockMountB, 5.000000 hit_pts = 1000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = dsy_explosion_large [Solar] nickname = Rbstation2 ids_name = 261159 ids_info = 66140 type = STATION DA_archetype = SOLAR\new\Rbstation2.cmp material_library = SOLAR\new\Rbstation2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 solar_radius = 350 shape_name = NNM_SM_MINING docking_sphere = moor_medium, HpDockMountA, 5 docking_sphere = moor_large, HpDockMountB, 5.000000 hit_pts = 1000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = dsy_explosion_large [Solar] nickname = Rbstation3 ids_name = 261159 ids_info = 66140 type = STATION DA_archetype = SOLAR\new\Rbstation3.cmp material_library = SOLAR\new\Rbstation3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 solar_radius = 350 shape_name = NNM_SM_MINING docking_sphere = moor_medium, HpDockMountA, 5 docking_sphere = moor_large, HpDockMountB, 5.000000 hit_pts = 1000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = dsy_explosion_large [Solar] nickname = Rbstation4 ids_name = 261159 ids_info = 66140 type = STATION DA_archetype = SOLAR\new\Rbstation4.cmp material_library = SOLAR\new\Rbstation4.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 solar_radius = 350 shape_name = NNM_SM_MINING docking_sphere = moor_medium, HpDockMountA, 5 docking_sphere = moor_large, HpDockMountB, 5.000000 hit_pts = 1000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = dsy_explosion_large [Solar] nickname = Rbstation5 ids_name = 261159 ids_info = 66140 type = STATION DA_archetype = SOLAR\new\Rbstation5.cmp material_library = SOLAR\new\Rbstation5.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 solar_radius = 350 shape_name = NNM_SM_MINING docking_sphere = moor_medium, HpDockMountA, 5 docking_sphere = moor_large, HpDockMountB, 5.000000 hit_pts = 1000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = dsy_explosion_large [Solar] nickname = space_port_dmg_nodock ids_name = 261159 ids_info = 66140 type = STATION DA_archetype = solar\dockable\space_port_dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 mass = 10000.000000 solar_radius = 350 shape_name = NNM_SM_MINING docking_sphere = moor_medium, HpDockMountA, 5 docking_sphere = moor_large, HpDockMountB, 5.000000 hit_pts = 1000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = dsy_explosion_large [Solar] nickname = miningbase_badlands_nodock ids_name = 261159 ids_info = 66140 type = STATION DA_archetype = solar\dockable\miningbase_badlands.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_badlands.mat envmap_material = envmapbasic LODranges = 0, 9999 mass = 10000.000000 solar_radius = 350 shape_name = NNM_SM_MINING docking_sphere = moor_medium, HpDockMountA, 5 docking_sphere = moor_large, HpDockMountB, 5.000000 hit_pts = 1000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = dsy_explosion_large [Solar] nickname = dock_ring_nodock ids_name = 261159 ids_info = 66140 type = STATION DA_archetype = solar\dockable\docking_ringX2_lod.cmp material_library = solar\Solar_mat_ring.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 mass = 10000.000000 solar_radius = 350 shape_name = NNM_SM_MINING docking_sphere = moor_medium, HpDockMountA, 5 docking_sphere = moor_large, HpDockMountB, 5.000000 hit_pts = 500000 destructible = true fuse = fuse_docking_ring, 0.000000, 1 explosion_arch = explosion_docking_ring [Solar] nickname = d_n_battleship_newyork ids_name = 237038 ids_info = 66578 type = STATION DA_archetype = ships\nomad\no_battleship\no_battleship.3db material_library = ships\nomad\nomad_fx.txm nomad = true LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 4000 shape_name = NAV_smallstation hit_pts = 1400000 fuse = fuse_no_battleship_death, 0.000000, 1 explosion_arch = explosion_no_battleship destructible = true [Solar] nickname = Osiris_newyork ids_name = 237038 ids_info = 66578 type = STATION DA_archetype = ships\order\or_osiris\or_osiris.cmp material_library = Ships\order\or_ships.mat nomad = true LODranges = 0, 50000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 4000 shape_name = NAV_smallstation hit_pts = 90000000 shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 destructible = true fuse = o_osiris_player_fuse, 0.000000, 1 fuse = or_osiris_burning_fuse03, 0.000000, 17325 explosion_arch = explosion_instant [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf01_d1_lod1 parent_impulse = 10.000000 child_impulse = 30.000000 separable = true debris_type = cap_ship_piece mass = 5.000000 fuse = o_osiris_player_fuse, 0.000000, 1 hit_pts = 50000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf02_d1_lod1 separable = true debris_type = cap_ship_piece mass = 5.000000 parent_impulse = 10.000000 child_impulse = 30.000000 fuse = o_osiris_player_fuse, 0.000000, 1 hit_pts = 50000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf03_d1_lod1 separable = true debris_type = cap_ship_piece mass = 5.000000 parent_impulse = 10.000000 child_impulse = 30.000000 fuse = o_osiris_player_fuse, 0.000000, 1 hit_pts = 50000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf04_d1_lod1 separable = true debris_type = cap_ship_piece mass = 5.000000 parent_impulse = 10.000000 child_impulse = 30.000000 fuse = o_osiris_player_fuse, 0.000000, 1 hit_pts = 50000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf05_d1_lod1 separable = true debris_type = cap_ship_piece mass = 5.000000 parent_impulse = 10.000000 child_impulse = 30.000000 fuse = o_osiris_player_fuse, 0.000000, 1 hit_pts = 50000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf06_d1_lod1 separable = true debris_type = cap_ship_piece mass = 5.000000 parent_impulse = 10.000000 child_impulse = 30.000000 fuse = o_osiris_player_fuse, 0.000000, 1 hit_pts = 50000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf07_d1_lod1 separable = true debris_type = cap_ship_piece mass = 5.000000 parent_impulse = 10.000000 child_impulse = 30.000000 fuse = o_osiris_player_fuse, 0.000000, 1 hit_pts = 50000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf08_d1_lod1 separable = true debris_type = cap_ship_piece mass = 5.000000 parent_impulse = 10.000000 child_impulse = 30.000000 fuse = o_osiris_player_fuse, 0.000000, 1 hit_pts = 50000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = osiris_nose_lod1 separable = true debris_type = cap_ship_piece mass = 10.000000 parent_impulse = 10.000000 child_impulse = 80.000000 fuse = o_osiris_player_fuse, 0.000000, 1 fuse = or_osiris_burning_fuse01, 0.000000, 17325 group_dmg_hp = DpNose group_dmg_obj = or_osiris_head_dmg_cap hit_pts = 50000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = osiris_interior_lod1 separable = true debris_type = debris_vanish mass = 10.000000 parent_impulse = 10.000000 child_impulse = 50.000000 fuse = o_osiris_player_fuse, 0.000000, 1 fuse = or_osiris_burning_fuse01, 0.000000, 17325 group_dmg_hp = DpNose group_dmg_obj = or_osiris_head_dmg_cap hit_pts = 50000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = osiris_front_lod1 separable = true debris_type = debris_vanish mass = 10.000000 parent_impulse = 10.000000 child_impulse = 10.000000 fuse = o_osiris_player_fuse, 0.000000, 1 fuse = or_osiris_burning_fuse02, 0.000000, 17325 dmg_hp = DpFront dmg_obj = or_osiris_neck_dmg_cap hit_pts = 50000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = osiris_rear_lod1 separable = true debris_type = debris_vanish mass = 10.000000 parent_impulse = 10.000000 child_impulse = 10.000000 fuse = o_osiris_player_fuse, 0.000000, 1 fuse = or_osiris_burning_fuse04, 0.000000, 17325 dmg_hp = DpRear dmg_obj = or_osiris_butt_dmg_cap hit_pts = 50000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = osiris_cntrltwr_lod1 separable = true debris_type = debris_vanish mass = 10.000000 parent_impulse = 10.000000 child_impulse = 10.000000 dmg_hp = DpCntrltwr dmg_obj = or_osiris_tower_cap fuse = o_osiris_player_fuse, 0.000000, 1 fuse = or_osiris_burning_fuse03, 0.000000, 17325 hit_pts = 50000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = osiris_shield_generator_lod1 separable = true debris_type = debris_vanish mass = 10.000000 parent_impulse = 10.000000 child_impulse = 10.000000 dmg_hp = DpShieldgen dmg_obj = or_osiris_shield_gen_cap fuse = o_osiris_player_fuse, 0.000000, 1 fuse = or_osiris_burning_fuse02, 0.000000, 17325 hit_pts = 50000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = osiris_reactor_lod1 separable = true debris_type = debris_vanish mass = 10.000000 parent_impulse = 10.000000 child_impulse = 10.000000 fuse = o_osiris_player_fuse, 0.000000, 1 fuse = or_osiris_burning_fuse04, 0.000000, 17325 hit_pts = 50000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = osiris_reactor_core_lod1 separable = true debris_type = cap_ship_piece mass = 10.000000 parent_impulse = 10.000000 child_impulse = 300.000000 fuse = o_osiris_player_fuse, 0.000000, 1 fuse = or_osiris_burning_fuse04, 0.000000, 17325 group_dmg_hp = DpEngine group_dmg_obj = or_osiris_engine_cap hit_pts = 50000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = osiris_engine_lod1 separable = true debris_type = debris_vanish mass = 10.000000 parent_impulse = 10.000000 child_impulse = 50.000000 fuse = o_osiris_player_fuse, 0.000000, 1 fuse = or_osiris_burning_fuse04, 0.000000, 17325 hit_pts = 50000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.000000 obj = osiris_player_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = o_osiris_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Solar] nickname = monkeys_gunboat_shipyard type = SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\monkeys_gunboat.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = monkeys_battleship_shipyard type = SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\monkeys_battleship.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = robots_gunboat_shipyard type = SATELLITE DA_archetype = Ships\new\X3_terran_conflict_ships\Teladi\capital\robots_Korshun.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = robots_cruiser_shipyard type = SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\capital\robots_cruiser.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = robots_battleship_shipyard type = SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\capital\robots_battleship.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] type = MISSION_SATELLITE nickname = suprise_robots_elite LODranges = 0, 1300 DA_archetype = ships\new\X3_terran_conflict_ships\Xenon\fighter\robots_elite.cmp material_library = ships\new\X3_terran_conflict_ships\Xenon\fighter\robots_ship.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_robots_fighter LODranges = 0, 1300 DA_archetype = ships\new\X3_terran_conflict_ships\Xenon\fighter\robots_fighter.cmp material_library = ships\new\X3_terran_conflict_ships\Xenon\fighter\robots_ship.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_monkeys_elite LODranges = 0, 1300 DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_elite.cmp material_library = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = planet_rides_4000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\PLANET_RIDES\planet_rides_4000.sph material_library = SOLAR\PLANETS\planet_rides.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_crater_low.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\PLANET_RIDES\planet_rides.mat mass = 1000000 solar_radius = 4000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_rides_10000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\PLANET_RIDES\planet_rides_10000.sph material_library = SOLAR\PLANETS\planet_rides.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_crater_low.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\PLANET_RIDES\planet_rides.mat mass = 1000000 solar_radius = 10000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = goauld_base type = STATION DA_archetype = solar\new\goauld.cmp material_library = solar\new\goauld.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic loadout = goauld_base_Loadout LODranges = 0, 200000 mass = 100000.000000 docking_sphere = jump, HpDockMountA, 1000.000000 docking_camera = 0 solar_radius = 2000 shape_name = pyramid_map hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = planet_gasyelcld_6000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_gasyelcld\planet_gasyelcld_6000.sph material_library = solar\planets\planet_gasyelcld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_gasyelcld\planet_gasyelcld.mat mass = 1000000 solar_radius = 6000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] type = MISSION_SATELLITE nickname = suprise_hatakfighter LODranges = 0, 1300 DA_archetype = SHIPS\new\stargate\hatakfighter\hatakfighter.cmp material_library = SHIPS\new\stargate\hatakfighter\hatak.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = player_wraith_dart LODranges = 0, 1300 DA_archetype = Ships\PlayerWraithdart\playerWraithdart.cmp material_library = Ships\PlayerWraithdart\playerWraithdart.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = outcast_cruiser_shipyard type = SATELLITE DA_archetype = SHIPS\new\X3_terran_conflict_ships\paranit\capital\cruiser.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation [Solar] nickname = outcast_battleship_shipyard type = SATELLITE DA_archetype = SHIPS\new\X3_terran_conflict_ships\paranit\capital\phobos.cmp material_library = SHIPS\new\X3_terran_conflict_ships\paranit\capital\paranit.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = outcast_gunboat_shipyard type = SATELLITE DA_archetype = SHIPS\new\X3_terran_conflict_ships\paranit\capital\gunboat.cmp material_library = SHIPS\new\X3_terran_conflict_ships\paranit\capital\paranit.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = suprise_Scolopendra type = MISSION_SATELLITE DA_archetype = Ships\alies\shadow_trade.cmp material_library = Ships\alies\shadow_trade.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = freeport7_base ids_name = 60221 ids_info = 60222 type = STATION DA_archetype = solar\dockable\freeport7_dmg.cmp material_library = solar\freeport7.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 19999, 20000 mass = 10000.000000 loadout = freeport7_base open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_outpost destructible = true hit_pts = 4000000 explosion_arch = explosion_instant fuse = freeport7_main_fuse1, 0.000000, 1 [CollisionGroup] obj = trading_outpost_btmtwr_lod1 separable = true child_impulse = 700.000000 debris_type = debris_station_piece mass = 50.000000 hit_pts = 2000000 [CollisionGroup] obj = trading_outpost_toptwr_lod1 separable = true child_impulse = 700.000000 debris_type = debris_station_piece2 mass = 50.000000 hit_pts = 2000000 [CollisionGroup] obj = tink01_lod1 separable = true child_impulse = 100.000000 debris_type = FP7_debris_large_chunk mass = 50.000000 hit_pts = 2000000 [CollisionGroup] obj = hab01_lod1 separable = true child_impulse = 1500.000000 debris_type = FP7_debris_habitat mass = 10.000000 hit_pts = 2000000 [CollisionGroup] obj = hab02_lod1 separable = true child_impulse = 1500.000000 debris_type = FP7_debris_habitat mass = 10.000000 hit_pts = 2000000 [CollisionGroup] obj = dmg_sect01_lod1 separable = true child_impulse = 100.000000 debris_type = FP7_debris_large_chunk mass = 50.000000 hit_pts = 2000000 [CollisionGroup] obj = dmg_sect02_lod1 separable = true child_impulse = 150.000000 debris_type = FP7_debris_large_chunk mass = 10.000000 hit_pts = 2000000 [CollisionGroup] obj = dmg_sect03_lod1 separable = true child_impulse = 120.000000 debris_type = FP7_debris_large_chunk mass = 10.000000 hit_pts = 2000000 [CollisionGroup] obj = dmg_sect04_lod1 separable = true child_impulse = 90.000000 debris_type = FP7_debris_large_chunk mass = 10.000000 hit_pts = 2000000 [CollisionGroup] obj = dmg_sect05_lod1 separable = true child_impulse = 90.000000 debris_type = FP7_debris_large_chunk mass = 10.000000 hit_pts = 2000000 [CollisionGroup] obj = dmg_sect06_lod1 separable = true child_impulse = 110.000000 debris_type = FP7_debris_large_chunk mass = 50.000000 hit_pts = 2000000 [CollisionGroup] obj = dmg_sect07_lod1 separable = true child_impulse = 90.000000 debris_type = FP7_debris_large_chunk mass = 50.000000 hit_pts = 2000000 [CollisionGroup] obj = dock1_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 2000000 [CollisionGroup] obj = dock2_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 2000000 [CollisionGroup] obj = dock3_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 2000000 [CollisionGroup] obj = dock4_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 2000000 [CollisionGroup] obj = dock5_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 2000000 [CollisionGroup] obj = dock6_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 2000000 [CollisionGroup] obj = dock7_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 2000000 [CollisionGroup] obj = dock8_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 2000000 [CollisionGroup] obj = ant01_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 2000000 [CollisionGroup] obj = ant02_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 2000000 [Solar] nickname = sun_place type = NON_TARGETABLE DA_archetype = place.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 1000000 mass = 10000.000000 solar_radius = 0 destructible = false [Solar] nickname = planet_Rheinland_8000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\planet_Rheinland\planet_Rheinland_8000.sph material_library = SOLAR\PLANETS\planet_Rheinland.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\planet_Rheinland\planet_Rheinland.mat mass = 1000000 solar_radius = 8000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = Dead_Planet_30000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\Dead_Planet\Dead_Planet_30000.sph material_library = SOLAR\PLANETS\Dead_Planet.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\Dead_Planet\Dead_Planet.mat mass = 1000000 solar_radius = 30000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = rh_battlcruiser_shipyard type = SATELLITE DA_archetype = ships\RHEINLAND\rh_battlecruiser\rh_battlecruiser.cmp material_library = ships\RHEINLAND\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = rh_battlcruiser02_shipyard type = SATELLITE DA_archetype = ships\RHEINLAND\rh_battlecruiser02\rh_battlecruiser02.cmp material_library = ships\RHEINLAND\rh_battlecruiser02\rh_battlecruiser02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = planet_desorcld_3000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_desorcld\planet_desorcld_3000.sph material_library = solar\planets\planet_desorcld.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_desorcld\planet_desorcld.mat mass = 1000000 solar_radius = 3000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = hu_battlcruiser_shipyard type = SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\AOG\Capital\hunters_battlecruiser.cmp material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\hunters_battlecruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = hu_battlcruiser2_shipyard type = SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\AOG\Capital\hunters_battlecruiser2.cmp material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\hunters_battlecruiser2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = hu_battlcruiser3_shipyard type = SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\AOG\Capital\hunters_battlecruiser3.cmp material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\hunters_battlecruiser3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = hu_odin_shipyard type = SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\AOG\Capital\odin.cmp material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\odin.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = hu_aegir_shipyard type = SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\AOG\Capital\aegir.cmp material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\aegir.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = starwolf_battleship ids_name = 237038 ids_info = 66578 type = STATION DA_archetype = Ships\new\private\venator.cmp material_library = ships\new\private\venator.mat nomad = true LODranges = 0, 40000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 500 shape_name = NAV_smallstation hit_pts = 5000000 destructible = true fuse = coalition_battleship_burning_fuse, 0.000000, 1000000 [Solar] nickname = suprise_outcast_elite type = MISSION_SATELLITE DA_archetype = ships\new\BORDER_WORLD\outcast_elite.cmp material_library = ships\new\BORDER_WORLD\outcast_elite.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = corsair_battleship_shipyard type = SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\corsair_battleship.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = corsair_cruiser_shipyard type = SATELLITE DA_archetype = SHIPS\new\pirates\corsair_cruiser.cmp material_library = ships\new\pirates\corsair_cruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = corsair_gunboat_shipyard type = SATELLITE DA_archetype = SHIPS\new\pirates\corsair_gunboat.cmp material_library = SHIPS\new\pirates\corsair_gunboat.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = hyper_accelerator ids_name = 60211 ids_info = 66146 type = JUMP_GATE DA_archetype = solar\X3_model\hyper_accelerator\hyper_accelerator.cmp material_library = solar\X3_model\hyper_accelerator\hyper_accelerator.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 loadout = hyper_accelerator jump_out_hp = HpDockMountA solar_radius = 1200 shape_name = NAV_jumpgate docking_sphere = jump, HpDockMountA, 300 hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = planet_ru01_60000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\planet_ru01\planet_ru01_60000.sph material_library = SOLAR\PLANETS\planet_ru01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\planet_ru01\planet_ru01.mat mass = 1000000 solar_radius = 60000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_ru02_90000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\planet_ru02\planet_ru02_90000.sph material_library = SOLAR\PLANETS\planet_ru02.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\planet_ru02\planet_ru02.mat mass = 1000000 solar_radius = 90000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_ru03_70000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\planet_ru03\planet_ru03_70000.sph material_library = SOLAR\PLANETS\planet_ru03.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\planet_ru03\planet_ru03.mat mass = 1000000 solar_radius = 70000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_ru04_20000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\planet_ru04\planet_ru04_20000.sph material_library = SOLAR\PLANETS\planet_ru04.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\planet_ru04\planet_ru04.mat mass = 1000000 solar_radius = 20000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = Ru_dock_ring ids_name = 261158 ids_info = 66141 type = DOCKING_RING DA_archetype = solar\new\Ru_dock_ring.cmp material_library = solar\new\Ru_dock_ring.mat LODranges = 0, 200000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_dockingrings docking_sphere = jump, HpDockMountA, 300 docking_sphere = jump, HpDockMountB, 300 hit_pts = 999999961690316250000000000000000000 [Solar] nickname = Trade_Lane_Ring_x3 ids_info = 66170 DA_archetype = solar\X3_model\x3gate\x3gate.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 200000 ids_name = 60245 ids_info = 60246 type = TRADELANE_RING mass = 10000.000000 loadout = trade_lane_ring_x3 solar_radius = 300 shape_name = NAV_tradelanering shield_link = bigship_shield_600m, HpMount, HpShield01 hit_pts = 999999961690316250000000000000000000.000000 lane_speed = 6000 [Solar] nickname = x2argonshipyard ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\X3_model\X2\Base\x2argonshipyard.cmp material_library = SOLAR\X3_model\X2\Base\x2argonshipyard.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 200000 mass = 100000.000000 loadout = x2argonshipyard_loadout docking_camera = 0 solar_radius = 6000 shape_name = NAV_depot docking_sphere = berth, HpDockMountA, 50 docking_sphere = jump, HpDockMountB, 600.000000 hit_pts = 999999961690316250000000000000000000.000000 fuse = station_burning_fuse, 0.000000, -1 [Solar] nickname = ru_shipyard ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\ru_shipyard.cmp material_library = SOLAR\new\ru_shipyard.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 200000 mass = 100000.000000 loadout = ru_shipyard_loadout docking_camera = 0 solar_radius = 6000 shape_name = NAV_depot docking_sphere = jump, HpDockMountA, 200.000000 docking_sphere = jump, HpDockMountB, 200.000000 hit_pts = 999999961690316250000000000000000000.000000 fuse = station_burning_fuse, 0.000000, -1 [Solar] nickname = ru_platform LODranges = 0, 10000 ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM DA_archetype = solar\new\weapon_platform_ru.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = ru_weapon_platform solar_radius = 300 shape_name = NAV_weaponplatform destructible = true fuse = fuse_gas_collector, 0.000000, 10 fuse = fuse_ru_weapon_platform, 0.000000, 100000 explosion_arch = explosion_docking_ring hit_pts = 1000000 [Solar] nickname = x2base ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\X3_model\X2\Base\x2base.cmp material_library = SOLAR\X3_model\X2\Base\x2base.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 200000 mass = 100000.000000 loadout = x2base_loadout docking_camera = 0 solar_radius = 6000 shape_name = NAV_depot docking_sphere = berth, HpDockMountA, 50 docking_sphere = jump, HpDockMountB, 300.000000 docking_sphere = jump, HpDockMountC, 300.000000 hit_pts = 999999961690316250000000000000000000.000000 fuse = station_burning_fuse, 0.000000, -1 [Solar] nickname = russian_station ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\russian_station.cmp material_library = SOLAR\new\russian_station.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 200000 mass = 100000.000000 loadout = russian_station_loadout docking_camera = 0 solar_radius = 6000 shape_name = NAV_depot docking_sphere = jump, HpDockMountA, 300.000000 hit_pts = 999999961690316250000000000000000000.000000 fuse = station_burning_fuse, 0.000000, -1 [Solar] nickname = coalition_station ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\coalition_station.cmp material_library = SOLAR\new\coalition_station.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 200000 mass = 100000.000000 loadout = coalition_station_loadout docking_camera = 0 solar_radius = 6000 shape_name = NAV_depot docking_sphere = jump, HpDockMountA, 300.000000 docking_sphere = jump, HpDockMountB, 300.000000 hit_pts = 999999961690316250000000000000000000.000000 fuse = station_burning_fuse, 0.000000, -1 [Solar] nickname = coalition_shipyard ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\coalition_shipyard.cmp material_library = SOLAR\new\coalition_shipyard.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 200000 mass = 10000000.000000 loadout = coalition_shipyard_loadout docking_sphere = jump, HpDockMountA, 350 docking_sphere = jump, HpDockMountB, 350 docking_sphere = jump, HpDockMountC, 350 docking_sphere = jump, HpDockMountD, 350 docking_camera = 0 solar_radius = 6000 hit_pts = 999999961690316250000000000000000000.000000 shape_name = NAV_largestation phantom_physics = true [Solar] nickname = planet_scorp_27000 type = PLANET DA_archetype = solar\Planets\scorp\planet_scorp.sph material_library = solar\planets\scorp\planet_scorp.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\scorp\planet_scorp.mat mass = 1000000 solar_radius = 27000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = suprise_su-17 type = MISSION_SATELLITE DA_archetype = ships\new\other\Russia\Su-17.cmp material_library = ships\new\other\Russia\Su-17.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_fang type = MISSION_SATELLITE DA_archetype = ships\new\X2_The_Threat\fighters\fang.cmp material_library = ships\new\X2_The_Threat\fighters\fang.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_argon_cargo type = MISSION_SATELLITE DA_archetype = ships\new\X2_The_Threat\trade\argon_cargo.cmp material_library = ships\new\X2_The_Threat\trade\argon_cargo.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_su-10 type = MISSION_SATELLITE DA_archetype = ships\new\other\Russia\Su-10.cmp material_library = ships\new\other\Russia\Su-10.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Dead_Planet_4000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\Dead_Planet\Dead_Planet_4000.sph material_library = SOLAR\PLANETS\Dead_Planet.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\Dead_Planet\Dead_Planet.mat mass = 1000000 solar_radius = 4000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = suprise_LI_2 type = MISSION_SATELLITE DA_archetype = ships\new\LIBERTY\LI_2.cmp material_library = ships\new\LIBERTY\LI_2.mat LODranges = 0, 2500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_BLACKSabra type = MISSION_SATELLITE DA_archetype = ships\BLACKSabra\BLACKSabra.cmp material_library = ships\BLACKSabra\BLACKSabra.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_bismark type = MISSION_SATELLITE DA_archetype = ships\RHEINLAND\bismark\bismark.cmp material_library = ships\rheinland\rh_capships.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = fuse_suprise_li_elite, 0.000000, 3601 fuse = fuse_suprise_drop_loot, 0.000000, 3590 [Solar] nickname = suprise_constrictor_battleship type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\constrictor.cmp material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_yellow hit_pts = 4000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_rh_battlecruiser type = MISSION_SATELLITE DA_archetype = ships\RHEINLAND\rh_battlecruiser\rh_battlecruiser.cmp material_library = ships\rheinland\rh_capships.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = fuse_suprise_li_elite, 0.000000, 3601 fuse = fuse_suprise_drop_loot, 0.000000, 3590 [Solar] nickname = cn_battleship_mission ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = ships\new\other\Russia\coalition_battleship.cmp material_library = ships\new\other\Russia\coalition_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 9000 shape_name = NAV_smallstation hit_pts = 1890000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = coalition_battleship_burning_fuse, 0.000000, 400000 explosion_arch = explosion_battleship_red [Solar] nickname = suprise_ukraine_battleship type = MISSION_SATELLITE DA_archetype = Ships\new\X2_The_Threat\capital\argon_titanium.cmp material_library = ships\new\X2_The_Threat\capital\argon_titanium.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1600 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = fuse_suprise_li_elite, 0.000000, 3601 fuse = fuse_suprise_drop_loot, 0.000000, 3590 [Solar] nickname = Flag01 ids_name = 60200 ids_info = 60200 type = SATELLITE DA_archetype = solar\new\Flag01.cmp material_library = solar\new\Flag01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_jumphole hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = suprise_br_battleship type = MISSION_SATELLITE DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp material_library = ships\bretonia\br_capships.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = fuse_suprise_li_elite, 0.000000, 3601 fuse = fuse_suprise_drop_loot, 0.000000, 3590 [Solar] nickname = planet_earthgaia_5000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_earthgaia\planet_earthgaia_5000.sph material_library = solar\planets\planet_earthgaia.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_earthgaia\planet_earthgaia.mat mass = 1000000 solar_radius = 5000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = black_hole ids_name = 60249 ids_info = 60250 type = MISSION_SATELLITE DA_archetype = solar\misc\black_hole.3db mass = 10000000 animated_textures = true loadout = black_hole solar_radius = 1200 shape_name = NNM_SM_SUN [Solar] nickname = planet_Rheinland_16000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\planet_Rheinland\planet_Rheinland_16000.sph material_library = SOLAR\PLANETS\planet_Rheinland.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\planet_Rheinland\planet_Rheinland.mat mass = 1000000 solar_radius = 16000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_earthgrncld_7000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_earthgrncld\planet_earthgrncld_7000.sph material_library = solar\planets\planet_earthgrncld.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_earthgrncld\planet_earthgrncld.mat mass = 1000000 solar_radius = 7000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_earth_9000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_earth\planet_earth_9000.sph material_library = solar\planets\planet_earth.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_earth\planet_earth.mat mass = 1000000 solar_radius = 9000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_desormed_7000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_desormed\planet_desormed_7000.sph material_library = solar\planets\planet_desormed.txm material_library = solar\planets\detailmaps\detailmap_ground01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_desormed\planet_desormed.mat mass = 1000000 solar_radius = 7000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = Effect ids_name = 60249 ids_info = 60250 type = NON_TARGETABLE DA_archetype = solar\misc\black_hole.3db mass = 10000000 animated_textures = true [Solar] nickname = planet_in07_500000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\planet_in07\planet_in07_500000.sph material_library = SOLAR\PLANETS\planet_in07.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\planet_in07\planet_in07.mat mass = 1000000 solar_radius = 100000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_in0702_50000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\planet_in0702\planet_in0702_50000.sph material_library = SOLAR\PLANETS\planet_in0702.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\planet_in0702\planet_in0702.mat mass = 1000000 solar_radius = 50000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_earthgrncld_70000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_earthgrncld\planet_earthgrncld_70000.sph material_library = solar\planets\planet_earthgrncld.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_earthgrncld\planet_earthgrncld.mat mass = 1000000 solar_radius = 70000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = Trade_Lane_Ring2 ids_name = 499980 ids_info = 499981 type = TRADELANE_RING DA_archetype = solar\X3_model\x3gate\x3gate.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 hit_pts = 999999961690316250000000000000000000.000000 LODranges = 0, 500000 loadout = trade_lane_ring_x3 shape_name = NAV_tradelanering lane_speed = 6000 [Solar] nickname = Indian_base01 type = STATION DA_archetype = solar\new\indian_base01.cmp material_library = Solar\new\indian_base01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 200000 mass = 10000000.000000 loadout = Indian_base01_loadout open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 50.000000 docking_sphere = berth, HpDockMountB, 50.000000 docking_sphere = jump, HpDockMountC, 900.000000 docking_sphere = jump, HpDockMountD, 900.000000 docking_sphere = jump, HpDockMountE, 900.000000 docking_sphere = jump, HpDockMountF, 900.000000 docking_camera = 0 solar_radius = 5000 shape_name = NAV_largestation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Indian_shipyard01 LODranges = 0, 200000 type = STATION DA_archetype = solar\new\Indian_shipyard01.cmp material_library = solar\new\Indian_shipyard01.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = Indian_shipyard01_loadout solar_radius = 5000 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 surface_hit_effects = 0, small_hull_hit docking_sphere = jump, HpDockMountA, 600 docking_sphere = jump, HpDockMountB, 600 docking_sphere = jump, HpDockMountC, 600 docking_sphere = jump, HpDockMountD, 600 docking_camera = 0 [Solar] nickname = Indian_asteroid_base01 LODranges = 0, 200000 type = STATION DA_archetype = solar\new\Indian_asteroid_base01.cmp material_library = Solar\new\Indian_asteroid_base01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = Indian_asteroid_base01_loadout solar_radius = 5000 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 surface_hit_effects = 0, small_hull_hit docking_sphere = berth, HpDockMountA, 400.000000 docking_sphere = jump, HpDockMountB, 900 docking_sphere = jump, HpDockMountC, 900 docking_sphere = berth, HpDockMountD, 400.000000 docking_sphere = berth, HpDockMountE, 400.000000 docking_sphere = jump, HpDockMountF, 900 docking_camera = 0 [Solar] nickname = Indian_asteroid_base02 type = STATION DA_archetype = SOLAR\new\Indian_asteroid_base02.cmp material_library = SOLAR\new\Indian_asteroid_base02.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic loadout = Indian_asteroid_base02_loadout LODranges = 0, 50000 mass = 10000000000 docking_sphere = berth, HpDockMountA, 40.000000 docking_sphere = jump, HpDockMountB, 400.000000 docking_camera = 0 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Indian_base02 ids_name = 60217 ids_info = 60218 type = STATION DA_archetype = solar\dockable\R_base.cmp material_library = solar\dockable\R_base.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 60000 loadout = Indian_base02_loadout mass = 1000000.000000 docking_camera = 0 solar_radius = 600 shape_name = NAV_smallstation docking_sphere = berth, HpDockMountA, 35.000000 docking_sphere = berth, HpDockMountB, 35.000000 docking_sphere = jump, HpDockMountC, 400.000000 hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Indian_base03 LODranges = 0, 60000 ids_name = 60217 ids_info = 60218 type = STATION DA_archetype = solar\new\Indian_base03.cmp material_library = solar\new\Indian_base03.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = Indian_base03_loadout solar_radius = 600 shape_name = NAV_largestation hit_pts = 999999961690316250000000000000000000.000000 surface_hit_effects = 0, small_hull_hit docking_sphere = berth, HpDockMountA, 400.000000 docking_sphere = jump, HpDockMountB, 400.000000 docking_sphere = jump, HpDockMountC, 400.000000 docking_camera = 0 [Solar] nickname = Indian_base04 LODranges = 0, 60000 ids_name = 60217 ids_info = 60218 type = STATION DA_archetype = solar\new\Indian_base04.cmp material_library = solar\new\Indian_base04.mat mass = 10000 loadout = Indian_base04_loadout solar_radius = 600 shape_name = NAV_largestation hit_pts = 999999961690316250000000000000000000 surface_hit_effects = 0, small_hull_hit docking_sphere = jump, HpDockMountA, 300 docking_sphere = jump, HpDockMountB, 300 docking_sphere = jump, HpDockMountC, 300 docking_camera = 0 [Solar] nickname = conquistadors_base01 LODranges = 0, 60000 ids_name = 60217 ids_info = 60218 type = STATION DA_archetype = solar\new\conquistadors_base01.cmp material_library = solar\new\conquistadors_base01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000 loadout = conquistadors_base01_loadout solar_radius = 600 shape_name = NAV_largestation hit_pts = 999999961690316250000000000000000000 surface_hit_effects = 0, small_hull_hit docking_sphere = berth, HpDockMountA, 30 docking_sphere = jump, HpDockMountB, 300 docking_camera = 0 [Solar] nickname = conquistadors_base02 LODranges = 0, 60000 ids_name = 60217 ids_info = 60218 type = STATION DA_archetype = solar\new\conquistadors_base02.cmp material_library = solar\new\conquistadors_base02.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = conquistadors_base02_loadout solar_radius = 600 shape_name = NAV_outpost hit_pts = 999999961690316250000000000000000000.000000 surface_hit_effects = 0, small_hull_hit docking_sphere = berth, HpDockMountA, 30 docking_sphere = jump, HpDockMountB, 300 docking_camera = 0 [Solar] nickname = conquistadors_base03 LODranges = 0, 60000 ids_name = 60217 ids_info = 60218 type = STATION DA_archetype = solar\new\conquistadors_base03.cmp material_library = solar\new\conquistadors_base03.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = conquistadors_base03_loadout solar_radius = 600 shape_name = NAV_outpost hit_pts = 999999961690316250000000000000000000.000000 surface_hit_effects = 0, small_hull_hit docking_sphere = berth, HpDockMountA, 30 docking_sphere = jump, HpDockMountB, 300 docking_camera = 0 [Solar] nickname = shipyard_cs ids_name = 60231 ids_info = 60232 type = STATION DA_archetype = solar\new\shipyard_cs.cmp material_library = solar\new\shipyard_cs.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = jump, HpDockMountA, 200.500000 docking_camera = 0 solar_radius = 200.370001 shape_name = NAV_depot hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = suprise_conquistadors_superheavy_fighter type = MISSION_SATELLITE DA_archetype = ships\new\India\fighters\conquistadors_superheavy_fighter.cmp material_library = ships\new\India\fighters\conquistadors_superheavy_fighter.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 600 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_conquistadors_heavy_fighter type = MISSION_SATELLITE DA_archetype = ships\new\India\fighters\conquistadors_heavy_fighter.cmp material_library = ships\new\India\fighters\conquistadors_heavy_fighter.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 600 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_conquistadors_light_fighter type = MISSION_SATELLITE DA_archetype = ships\new\India\fighters\conquistadors_light_fighter.cmp material_library = ships\new\India\fighters\conquistadors_light_fighter.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 600 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_ObliterationX type = MISSION_SATELLITE DA_archetype = ships\new\India\fighters\ObliterationX.cmp material_library = ships\new\India\fighters\ObliterationX.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 600 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_ObliterationL type = MISSION_SATELLITE DA_archetype = ships\new\India\fighters\ObliterationL.cmp material_library = ships\new\India\fighters\ObliterationL.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 600 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_ObliterationS type = MISSION_SATELLITE DA_archetype = ships\new\India\fighters\ObliterationS.cmp material_library = ships\new\India\fighters\ObliterationM.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = conquistadors_base_mission ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = solar\new\conquistadors_base01.cmp material_library = solar\new\conquistadors_base01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 20000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = coalition_battleship_burning_fuse, 0.000000, 400000 explosion_arch = explosion_battleship [Solar] nickname = suprise_avenger_battlecruiser type = MISSION_SATELLITE DA_archetype = ships\new\India\capital\indian_battlecruiser.cmp material_library = ships\new\India\capital\indian_battlecruiser.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_orange_capital_big hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_indian_cruiser type = MISSION_SATELLITE DA_archetype = ships\new\India\capital\indian_cruiser.cmp material_library = ships\new\India\capital\indian_cruiser.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_red_capital_small hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = planet_water_50000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_water\planet_water_50000.sph material_library = solar\planets\planet_water.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_water\planet_water.mat mass = 1000000 solar_radius = 50000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = space_arch_shield ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\dockable\space_arch.cmp LODranges = 0, 7000, 25000, 150000 mass = 10000.000000 loadout = dyson_city_shield solar_radius = 7000 shape_name = NNM_SM_MINING open_sound = depot_open_sound close_sound = depot_close_sound shield_link = space_arch_shield01, HpShield01, HpShieldGen01 docking_camera = 0 hit_pts = 999999961690316250000000000000000000.000000 fuse = fuse_space_arch_shield_offline, 0.000000, -1 fuse = fuse_space_arch_burning, 0.000000, -1 [Solar] nickname = space_port_dmg_shield ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\dockable\space_port_dmg.cmp material_library = solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9000 mass = 10000.000000 loadout = space_port_dmg open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 20.500000, Sc_open dock1 docking_sphere = berth, HpDockMountB, 20.500000, Sc_open dock2 docking_sphere = jump, HpDockMountC, 375.000000 docking_sphere = jump, HpDockMountD, 375.000000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = suprise_hydra type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Boron\capital\hydra.cmp material_library = ships\new\X3_terran_conflict_ships\Boron\Boron_ships.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = gunship_explosion hit_pts = 450000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_hydra_more_hull type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Boron\capital\hydra.cmp material_library = ships\new\X3_terran_conflict_ships\Boron\Boron_ships.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = gunship_explosion hit_pts = 15000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = SR_planet_green_20000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\SR_planet_green\SR_planet_green_20000.sph material_library = SOLAR\PLANETS\SR_planet_green.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\SR_planet_green\SR_planet_green.mat mass = 1000000 solar_radius = 20000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_earthgrncld_500000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_earthgrncld\planet_earthgrncld_500000.sph material_library = solar\planets\planet_earthgrncld.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_earthgrncld\planet_earthgrncld.mat mass = 1000000 solar_radius = 10000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = junkers_station LODranges = 0, 60000 ids_name = 60217 ids_info = 60218 type = STATION DA_archetype = solar\new\junkers_station.cmp material_library = solar\new\junkers_station.mat mass = 10000 loadout = junkers_station_Loadout_loadout solar_radius = 600 shape_name = NAV_largestation hit_pts = 999999961690316250000000000000000000 surface_hit_effects = 0, small_hull_hit docking_sphere = berth, HpDockMountA, 100 docking_sphere = jump, HpDockMountB, 900 docking_sphere = jump, HpDockMountC, 900 docking_camera = 0 [Solar] nickname = junkers_shipyard LODranges = 0, 60000 ids_name = 60217 ids_info = 60218 type = STATION DA_archetype = solar\new\junkers_shipyard.cmp material_library = solar\new\junkers_shipyard.mat mass = 10000 loadout = junkers_shipyard_Loadout_loadout solar_radius = 600 shape_name = NAV_largestation hit_pts = 999999961690316250000000000000000000 surface_hit_effects = 0, small_hull_hit docking_sphere = jump, HpDockMountA, 900 docking_sphere = berth, HpDockMountB, 100 docking_sphere = berth, HpDockMountC, 100 docking_camera = 0 [Solar] nickname = outpost_explosion ids_name = 60221 ids_info = 60222 type = STATION DA_archetype = solar\dockable\trading_outpost_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 loadout = trading_outpost_explosion open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_outpost destructible = true hit_pts = 1500000000 fuse = fuse_outpost_burning, 0.000000, 30000000 explosion_arch = StExL fuse = death_player_fuse_drop_cargo, 0.000000, 1 shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 [Solar] nickname = xenos_battleship_explosion type = STATION DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\battleship_base.cmp material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation loadout = xenos_battleship hit_pts = 50000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = explosion_battleship_yellow fuse = titaniumMKII_burning_fuse, 0.000000, 1000000 [Solar] nickname = xenos_constrictor2_explosion type = STATION DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\constrictor2.cmp material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation loadout = constrictor2_battleship hit_pts = 25000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = explosion_battleship_yellow fuse = titaniumMKII_burning_fuse, 0.000000, 1000000 [Solar] nickname = junkers_cruiser_shipyard type = SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_cruiser.cmp material_library = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_gunboat.mat material_library = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = suprise_junkers_battleship type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_battleship.cmp material_library = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_battleship.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_red hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_junkers_elite type = MISSION_SATELLITE DA_archetype = ships\new\private\Street_ship.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_junkers_cruiser type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_cruiser.cmp material_library = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_gunboat.mat material_library = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_battleship.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_red_capital_small hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_junkers_gunboat type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_gunboat.cmp material_library = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_gunboat.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = gunship_explosion hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = xenos_mission_battleship01 ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\constrictor.cmp material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 4000 shape_name = NAV_smallstation hit_pts = 2560000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = explosion_battleship_yellow fuse = titaniumMKII_burning_fuse, 0.000000, 1000000 destructible = true [Solar] nickname = rm_space_freeport01_xenos ids_name = 329689 ids_info = 329689 type = MISSION_SATELLITE DA_archetype = solar\dockable\space_freeport01.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000, 15000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_smallstation fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = explosion_battleship destructible = true hit_pts = 1500000 [Solar] nickname = heavy_wplatform LODranges = 0, 5000 ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM DA_archetype = solar\misc\weapons_platform_small.3db material_library = solar\Solar_mat_misc02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = heavy_wplatform solar_radius = 300 shape_name = NAV_weaponplatform destructible = true fuse = fuse_gas_collector, 0.000000, 10 fuse = fuse_gas_collector_burning, 0.000000, 10000 explosion_arch = explosion_small_wplat hit_pts = 250000 [Solar] nickname = ZR_planet_terran01_9000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\ZR_planet_terran01\ZR_planet_terran01_9000.sph material_library = SOLAR\PLANETS\ZR_planet_terran01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\ZR_planet_terran01\ZR_planet_terran01.mat mass = 1000000 solar_radius = 9000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_gas01_10000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\planet_gas01\planet_gas01_10000.sph material_library = SOLAR\PLANETS\planet_gas01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\planet_gas01\planet_gas01.mat mass = 1000000 solar_radius = 10000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_volcanic01_50000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\planet_volcanic01\planet_volcanic01_50000.sph material_library = SOLAR\PLANETS\planet_volcanic01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\planet_volcanic01\planet_volcanic01.mat mass = 1000000 solar_radius = 50000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_volcanic02_30000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\planet_volcanic02\planet_volcanic02_30000.sph material_library = SOLAR\PLANETS\planet_volcanic02.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\planet_volcanic02\planet_volcanic02.mat mass = 1000000 solar_radius = 15000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = nomads_base01 ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = solar\misc\nomad_base.cmp material_library = solar\misc\nomad_base.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 4000 shape_name = NAV_smallstation hit_pts = 5000000 explosion_arch = explosion_battleship_blue destructible = true loadout = nomads_base_mission01 [Solar] nickname = planet_rock01_100000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\planet_rock01\planet_rock01_100000.sph material_library = SOLAR\PLANETS\planet_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\planet_rock01\planet_rock01.mat mass = 1000000 solar_radius = 100000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_rock02_40000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\planet_rock02\planet_rock02_40000.sph material_library = SOLAR\PLANETS\planet_rock02.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock02.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\planet_rock02\planet_rock02.mat mass = 1000000 solar_radius = 40000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = ue_battleship_debris01 type = NON_TARGETABLE DA_archetype = SHIPS\new\X2_The_Threat\capital\argon_titanium_debris.cmp material_library = SHIPS\new\X2_The_Threat\capital\argon_titanium_debris.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 solar_radius = 1000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = coalition_station02 ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\coalition_station02.cmp material_library = SOLAR\new\coalition_station02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 200000 mass = 100000.000000 loadout = coalition_station02_loadout docking_camera = 0 solar_radius = 6000 shape_name = NAV_depot docking_sphere = berth, HpDockMountA, 30 docking_sphere = jump, HpDockMountB, 600 hit_pts = 999999961690316250000000000000000000.000000 fuse = station_burning_fuse, 0.000000, -1 [Solar] nickname = cn_platform LODranges = 0, 20000 ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM DA_archetype = solar\new\coalition_wp01.cmp material_library = ships\new\coalition_wp01.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = cn_weapon_platform solar_radius = 900 shape_name = NAV_weaponplatform destructible = true fuse = fuse_explosion, 0.000000, 10 fuse = fuse_cn_weapon_platform, 0.000000, 1000000 explosion_arch = explosion_red_capital_small hit_pts = 5000000 [Solar] nickname = Russian_station02 ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\Russian_station02.cmp material_library = SOLAR\new\Russian_station02.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 200000 mass = 100000.000000 loadout = Russian_station02_loadout docking_camera = 0 solar_radius = 6000 shape_name = NAV_depot docking_sphere = berth, HpDockMountB, 30 docking_sphere = jump, HpDockMountA, 600 hit_pts = 999999961690316250000000000000000000.000000 fuse = station_burning_fuse, 0.000000, -1 [Solar] nickname = planet_rckdes_30000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_rckdes\planet_rckdes_30000.sph material_library = solar\planets\planet_rckdes.txm material_library = solar\planets\detailmaps\detailmap_ground01.txm material_library = solar\planets\detailmaps\detailmap_lava.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_rckdes\planet_rckdes.mat mass = 1000000 solar_radius = 30000 shape_name = NNM_SM_MEDIUM_ROCKY_MOON [Solar] nickname = cn_debris01 type = NON_TARGETABLE DA_archetype = SOLAR\new\cn_debris01.cmp material_library = SOLAR\new\cn_debris01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 solar_radius = 1000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = cn_debris02 type = NON_TARGETABLE DA_archetype = SOLAR\new\cn_debris02.cmp material_library = SOLAR\new\cn_debris02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 solar_radius = 1000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = suprise_ukraine_battleship02 type = MISSION_SATELLITE DA_archetype = SHIPS\new\X2_The_Threat\capital\argon_titanium_debris.cmp material_library = SHIPS\new\X2_The_Threat\capital\argon_titanium_debris.mat LODranges = 0, 50000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1600 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_blue hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = nomad_jumphole ids_name = 60211 ids_info = 66146 type = JUMP_HOLE DA_archetype = solar\dockable\jump_hole.3db material_library = solar\Solar_mat_misc02.mat mass = 10000.000000 loadout = nomad_jumphole jump_out_hp = Hporient solar_radius = 3000 shape_name = NAV_jumphole docking_sphere = jump, HpDockMountA, 1000 hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = suprise_coalition_battleship type = MISSION_SATELLITE DA_archetype = ships\new\other\Russia\coalition_battleship.cmp material_library = ships\new\other\Russia\coalition_battleship.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1600 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_red hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = cn_battleship_mission2 ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = ships\new\other\Russia\coalition_battleship.cmp material_library = ships\new\other\Russia\coalition_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 9000 shape_name = NAV_smallstation hit_pts = 10000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = coalition_battleship_burning_fuse, 0.000000, 400000 explosion_arch = explosion_battleship_red [Solar] nickname = planet_watbluislcld_8000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_watbluislcld\planet_watbluislcld_8000.sph material_library = solar\planets\planet_watbluislcld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\detailmaps\detailmap_ground01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_watbluislcld\planet_watbluislcld.mat mass = 1000000 solar_radius = 8000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = nomad_base2 ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\misc\nomad_base2.cmp material_library = solar\misc\nomad_base2.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 100000.000000 loadout = nomad_base2 docking_camera = 0 solar_radius = 600 shape_name = NAV_smallstation docking_sphere = berth, HpDockMountA, 100.000000 docking_sphere = jump, HpDockMountB, 300.000000 hit_pts = 999999961690316250000000000000000000.000000 fuse = station_boom_fuse, 0.000000, 1 [Solar] nickname = dk_gate ids_name = 60211 ids_info = 66146 type = JUMP_GATE DA_archetype = solar\new\dk_jumpgate.cmp material_library = solar\new\dk_jumpgate.mat LODranges = 0, 90000 mass = 10000.000000 loadout = nomad_gate jump_out_hp = HpDockMountA solar_radius = 600 shape_name = NAV_jumpgate docking_sphere = jump, HpDockMountA, 425 hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Planet_dk1_10000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\planet_dk1\planet_dk1_10000.sph material_library = SOLAR\PLANETS\planet_dk1.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\planet_dk1\planet_dk1.mat mass = 1000000 solar_radius = 10000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = Planet_dk2_10000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\planet_dk2\planet_dk2_10000.sph material_library = SOLAR\PLANETS\planet_dk2.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\planet_dk2\planet_dk2.mat mass = 1000000 solar_radius = 10000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = Planet_dk3_10000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\planet_dk3\planet_dk3_10000.sph material_library = SOLAR\PLANETS\planet_dk3.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\planet_dk3\planet_dk3.mat mass = 1000000 solar_radius = 10000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = Planet_dk4_20000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\planet_dk4\planet_dk4_20000.sph material_library = SOLAR\PLANETS\planet_dk4.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\planet_dk4\planet_dk4.mat mass = 1000000 solar_radius = 20000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] type = MISSION_SATELLITE nickname = suprise_lifeboat LODranges = 0, 3000 DA_archetype = Solar\misc\space_lifeboat.cmp material_library = Solar\Solar_mat_space_dmg.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = repair_buoy LODranges = 0, 10000 ids_name = 60213 ids_info = 60214 type = SATELLITE DA_archetype = solar\misc\warp_disruptor_buoy.3db material_library = solar\Solar_mat_misc02.mat mass = 10000.000000 loadout = repair_buoy solar_radius = 1600 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = repair_buoy_heavy LODranges = 0, 10000 ids_name = 60213 ids_info = 60214 type = SATELLITE DA_archetype = solar\misc\warp_disruptor_buoy-slr.CMP material_library = solar\misc\warp_disruptor_buoy-slr.mat mass = 10000.000000 loadout = repair_buoy solar_radius = 2000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = starwolf_battleship02 ids_name = 237038 ids_info = 66578 type = STATION DA_archetype = Ships\new\private\eclipse.cmp material_library = ships\new\private\eclipse.mat nomad = true LODranges = 0, 90000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 500 shape_name = NAV_smallstation hit_pts = 9000000 destructible = true fuse = coalition_battleship_burning_fuse, 0.000000, 2000000 [Solar] nickname = hessian_gunboat type = SATELLITE DA_archetype = SHIPS\new\other\hessian\ax_blade.cmp material_library = ships\new\other\hessian\hessian.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = hessian_cruiser type = SATELLITE DA_archetype = SHIPS\new\other\hessian\alligator.cmp material_library = ships\new\other\hessian\hessian.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] type = MISSION_SATELLITE nickname = suprise_npc_dk_heavy_fighter LODranges = 0, 1300 DA_archetype = SHIPS\new\DomKavash\dk_heavy_fighter.cmp material_library = SHIPS\new\DomKavash\DomKavash.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_npc_dk_satan LODranges = 0, 1300 DA_archetype = SHIPS\new\DomKavash\dk_satan.cmp material_library = SHIPS\new\DomKavash\dk_satan.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_npc_dk_demon LODranges = 0, 1300 DA_archetype = SHIPS\new\DomKavash\dk_demon.cmp material_library = SHIPS\new\DomKavash\dk_demon.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = space_police_explosion01 ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\dockable\space_police01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_depot hit_pts = 5000000 fuse = fuse_standart_base01, 0.000000, 2000000 destructible = true fuse = death_player_fuse_drop_cargo, 0.000000, 1 explosion_arch = StExM shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 [Solar] nickname = li_dreadnought_dmg_starboard_skid type = NON_TARGETABLE DA_archetype = SHIPS\LIBERTY\LI_DREADNOUGHT\li_dreadnought_dmg_starboard_skid.3db material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 solar_radius = 1000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = li_dreadnought_dmg_rearsection type = NON_TARGETABLE DA_archetype = SHIPS\LIBERTY\LI_DREADNOUGHT\li_dreadnought_dmg_rearsection.3db material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 solar_radius = 1000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = li_dreadnought_dmg_port_skid type = NON_TARGETABLE DA_archetype = SHIPS\LIBERTY\LI_DREADNOUGHT\li_dreadnought_dmg_port_skid.3db material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 solar_radius = 1000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = li_dreadnought_dmg_front type = NON_TARGETABLE DA_archetype = SHIPS\LIBERTY\LI_DREADNOUGHT\li_dreadnought_dmg_front.3db material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 solar_radius = 1000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = li_dreadnought_dmg_engine type = NON_TARGETABLE DA_archetype = SHIPS\LIBERTY\LI_DREADNOUGHT\li_dreadnought_dmg_engine.3db material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 solar_radius = 1000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = li_dreadnought_dmg_bottom type = NON_TARGETABLE DA_archetype = SHIPS\LIBERTY\LI_DREADNOUGHT\li_dreadnought_dmg_bottom.3db material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 solar_radius = 1000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = l_dreadnought_suprise type = MISSION_SATELLITE DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp material_library = ships\liberty\li_capships.mat LODranges = 0, 10000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX hit_pts = 3600 explosion_arch = explosion_li_cruiser_rebirth destructible = true fuse = l_dreadnought_fuse, 0.000000, 1 [Solar] nickname = planet_gasorgcld_50000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_gasorgcld\planet_gasorgcld_50000.sph material_library = solar\planets\planet_gasorgcld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_gasorgcld\planet_gasorgcld.mat mass = 1000000 solar_radius = 25000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = BSG_planet_terran01_100000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\ZR_planet_terran01\BSG_planet_terran01_100000.sph material_library = SOLAR\PLANETS\ZR_planet_terran01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\ZR_planet_terran01\ZR_planet_terran01.mat mass = 1000000 solar_radius = 25000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_watdrkcld_40000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_watdrkcld\planet_watdrkcld_40000.sph material_library = solar\planets\planet_watdrkcld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_watdrkcld\planet_watdrkcld.mat mass = 1000000 solar_radius = 20000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_gasgrncld_70000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_gasgrncld\planet_gasgrncld_70000.sph material_library = solar\planets\planet_gasgrncld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_gasgrncld\planet_gasgrncld.mat mass = 1000000 solar_radius = 30000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_gasyelcld_80000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_gasyelcld\planet_gasyelcld_80000.sph material_library = solar\planets\planet_gasyelcld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_gasyelcld\planet_gasyelcld.mat mass = 1000000 solar_radius = 40000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = BSG_dock01 type = STATION DA_archetype = solar\new\bsg_dock01.cmp material_library = solar\new\bsg_dock.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = BSG_dock01_loadout solar_radius = 5000 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 surface_hit_effects = 0, small_hull_hit docking_sphere = jump, HpDockMountA, 500 docking_sphere = jump, HpDockMountB, 500 docking_sphere = jump, HpDockMountC, 500 docking_camera = 0 LODranges = 0, 100000 [Solar] nickname = BSG_dock02 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\new\bsg_dock02.cmp material_library = solar\new\bsg_dock.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 100000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = BSG_dock03 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\new\bsg_dock03.cmp material_library = solar\new\bsg_dock.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 100000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = BSG_dock04 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\new\bsg_dock04.cmp material_library = solar\new\bsg_dock.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 100000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = BSG_prison ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\new\BSG_prison.cmp material_library = solar\new\BSG_prison.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 100000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = BSG_satellite ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\new\BSG_satellite.cmp material_library = solar\new\BSG_satellite.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 100000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Bsg_galactica ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = SHIPS\new\bsg\Bsg_galactica\Bsg_galactica.cmp material_library = SHIPS\new\bsg\Bsg_galactica\Bsg_galactica.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 100000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = bsggalactica type = STATION DA_archetype = solar\new\bsggalactica.cmp material_library = solar\new\bsggalactica.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = bsggalactica_loadout solar_radius = 5000 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 surface_hit_effects = 0, small_hull_hit docking_sphere = berth, HpDockMountA, 50 docking_sphere = berth, HpDockMountB, 50 docking_sphere = jump, HpDockMountC, 500 docking_camera = 0 LODranges = 0, 100000 [Solar] nickname = cylonbase type = STATION DA_archetype = solar\new\cylonbase.cmp material_library = solar\new\cylonbase.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = cylonbase_loadout solar_radius = 5000 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 surface_hit_effects = 0, small_hull_hit docking_sphere = jump, HpDockMountA, 400 docking_sphere = jump, HpDockMountB, 400 docking_camera = 0 LODranges = 0, 100000 [Solar] nickname = cylondock ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\new\cylondock.cmp material_library = solar\new\cylondock.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 100000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = cylonbase2 type = STATION DA_archetype = solar\new\cylonbase2.cmp material_library = solar\new\cylonbase2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = cylonbase2_loadout solar_radius = 5000 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 surface_hit_effects = 0, small_hull_hit docking_sphere = jump, HpDockMountA, 400 docking_sphere = jump, HpDockMountB, 400 docking_camera = 0 LODranges = 0, 100000 [Solar] type = MISSION_SATELLITE nickname = suprise_cyloninvader LODranges = 0, 1300 DA_archetype = SHIPS\new\bsg\cyloninvader\cyloninvader.cmp material_library = SHIPS\new\bsg\cyloninvader\cyloninvader.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_red_viper LODranges = 0, 1300 DA_archetype = SHIPS\new\bsg\vipers\viper_red.cmp material_library = SHIPS\new\bsg\vipers\viper_red.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_colonial_battleship type = MISSION_SATELLITE DA_archetype = Ships\new\bsg\Bsg_galactica\Bsg_galactica.cmp material_library = ships\new\bsg\Bsg_galactica\Bsg_galactica.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1600 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = fuse_suprise_li_elite, 0.000000, 3601 fuse = fuse_suprise_drop_loot, 0.000000, 3590 [Solar] nickname = suprise_cylon_battleship type = MISSION_SATELLITE DA_archetype = Ships\new\bsg\Bsg_basestar\Bsg_basestar.cmp material_library = ships\new\bsg\Bsg_basestar\Bsg_basestar.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1600 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = fuse_suprise_li_elite, 0.000000, 3601 fuse = fuse_suprise_drop_loot, 0.000000, 3590 [Solar] nickname = cylon_base_mission ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = solar\new\cylonbase2.cmp material_library = solar\new\cylonbase2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 5000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = coalition_battleship_burning_fuse, 0.000000, 400000 explosion_arch = explosion_battleship_blue [Solar] nickname = colonial_base_mission ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = Ships\new\bsg\Bsg_galactica\Bsg_galactica.cmp material_library = ships\new\bsg\Bsg_galactica\Bsg_galactica.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 5000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = coalition_battleship_burning_fuse, 0.000000, 400000 explosion_arch = explosion_battleship_red [Solar] nickname = planet_gas02_100000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_gas02\planet_gas02_100000.sph material_library = solar\planets\planet_gas02.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_gas02\planet_gas02.mat mass = 1000000 solar_radius = 50000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = dk_incubator01 ids_name = 60221 ids_info = 60222 type = STATION DA_archetype = solar\new\DomKavash\dk_incubator01.cmp material_library = solar\new\DomKavash\dk_incubator01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 90000 mass = 10000.000000 loadout = dk_incubator01 open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_outpost destructible = true hit_pts = 50000000 fuse = fuse_construction_burning, 0.000000, 10000000 explosion_arch = explosion_battleship fuse = dsy_battleship_death_player_fuse, 0.000000, 1 [Solar] nickname = domkavash_station01 ids_name = 60221 ids_info = 60222 type = STATION DA_archetype = solar\new\DomKavash\domkavash_station01.cmp material_library = solar\new\DomKavash\domkavash_station01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 90000 mass = 10000.000000 loadout = domkavash_station01 open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_outpost destructible = true hit_pts = 50000000 fuse = fuse_construction_burning, 0.000000, 10000000 explosion_arch = explosion_battleship fuse = dsy_battleship_death_player_fuse, 0.000000, 1 [Solar] nickname = domkavash_station02 ids_name = 60221 ids_info = 60222 type = STATION DA_archetype = solar\new\DomKavash\domkavash_station02.cmp material_library = solar\new\DomKavash\domkavash_station02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 90000 mass = 10000.000000 loadout = domkavash_station02 open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_outpost destructible = true hit_pts = 50000000 fuse = fuse_construction_burning, 0.000000, 10000000 explosion_arch = explosion_battleship fuse = dsy_battleship_death_player_fuse, 0.000000, 1 [Solar] nickname = space_police_explosion02 ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\dockable\space_police01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_depot hit_pts = 100000000 fuse = fuse_standart_base01, 0.000000, 20000000 destructible = true fuse = death_player_fuse_drop_cargo, 0.000000, 1 explosion_arch = StExM shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 [Solar] nickname = space_police_explosion03 ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\dockable\space_police01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_depot hit_pts = 50000000 fuse = fuse_standart_base01, 0.000000, 10000000 destructible = true fuse = death_player_fuse_drop_cargo, 0.000000, 1 explosion_arch = StExM shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 [Solar] nickname = outpost_explosion02 ids_name = 60221 ids_info = 60222 type = STATION DA_archetype = solar\dockable\trading_outpost_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 loadout = trading_outpost_explosion02 open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_outpost destructible = true hit_pts = 1900000000 fuse = fuse_outpost_burning, 0.000000, 100000000 explosion_arch = StExL fuse = death_player_fuse_drop_cargo, 0.000000, 1 shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 [Solar] nickname = PY01_butcher01 ids_name = 237038 ids_info = 66578 type = STATION DA_archetype = Ships\new\private\butcher.cmp material_library = ships\new\private\butcher.mat nomad = true LODranges = 0, 90000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_smallstation hit_pts = 5000000 destructible = true fuse = coalition_battleship_burning_fuse, 0.000000, 1000000 [Solar] nickname = suprise_keeperfighter type = MISSION_SATELLITE DA_archetype = SHIPS\new\private\keeperfighter.cmp material_library = SHIPS\new\private\keeperfighter.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 shield_link = l_fighter_shield01, HpDockLight02, HpDockLight01 [Solar] nickname = PY02_excalibur01 ids_name = 237038 ids_info = 66578 type = STATION DA_archetype = Ships\new\private\excalibur.cmp material_library = ships\new\private\excalibur.mat nomad = true LODranges = 0, 90000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_smallstation hit_pts = 5000000 destructible = true fuse = coalition_battleship_burning_fuse, 0.000000, 1000000 [Solar] nickname = suprise_incomer type = MISSION_SATELLITE DA_archetype = ships\new\private\incomer.cmp material_library = ships\new\private\incomer.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = heavy_platform_guard LODranges = 0, 15000 ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM DA_archetype = solar\misc\tf_platform.cmp material_library = solar\misc\tf_platform.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = Am_weapon_platform solar_radius = 300 shape_name = NAV_weaponplatform destructible = true fuse = fuse_gas_collector, 0.000000, 10 fuse = fuse_gas_collector_burning, 0.000000, 12000 explosion_arch = explosion_docking_ring hit_pts = 10000000 [Solar] nickname = Biodome_nychka01 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\new\Biodome_nychka01.cmp material_library = solar\new\Biodome_nychka01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 60000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = suprise_wolverine_battleship type = MISSION_SATELLITE DA_archetype = Ships\new\other\wolverine\wolverine.cmp material_library = ships\new\other\wolverine\wolverine.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2000 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_yellow hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = nomadmegabattleship type = STATION DA_archetype = ships\NOMAD\nomadmegabattleship\nomadmegabattleship.cmp material_library = ships\NOMAD\nomadmegabattleship\nomadmegabattleship.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 99000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation loadout = nomadmegabattleship_EVENT01 hit_pts = 900000000 destructible = true fuse = No_Hive_Hatchery_nomadmegabattleship_fuse_cargo, 0.000000, 1 explosion_arch = explosion_battleship_blue_very_big01 fuse = titaniumMKII_burning_fuse, 0.000000, 10000000 [Solar] nickname = russian_battleship_ex type = STATION DA_archetype = ships\new\other\Russia\Apophis.cmp material_library = ships\new\other\Russia\Apophis.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 150000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation loadout = russian_battleship_ex hit_pts = 7200000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = explosion_battleship_yellow fuse = titaniumMKII_burning_fuse, 0.000000, 1000000 [Solar] nickname = ukraine_battleship_ex type = STATION DA_archetype = Ships\new\X2_The_Threat\capital\argon_titanium.cmp material_library = ships\new\X2_The_Threat\capital\argon_titanium.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 150000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation loadout = ukraine_battleship_ex hit_pts = 7520000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = explosion_battleship_blue fuse = titaniumMKII_burning_fuse, 0.000000, 1000000 [Solar] nickname = ID4_mothership ids_name = 60221 ids_info = 60222 type = STATION DA_archetype = solar\new\ID4_mothership\ID4_mother.cmp material_library = solar\new\ID4_mothership\ID4_mother.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 100000 mass = 10000.000000 loadout = ID4_mothership open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 3000 shape_name = NAV_outpost destructible = true hit_pts = 700000000 fuse = fuse_outpost_burning, 0.000000, 100000000 explosion_arch = explosion_big_battleship_hell fuse = death_player_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Danger1 ids_name = 467890 ids_info = 467891 type = SATELLITE DA_archetype = solar\new\Danger1\Danger1.cmp material_library = solar\new\Danger1\Danger1.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000000.000000 solar_radius = 24.822001 shape_name = BillboardBig hit_pts = 9999999.000000 [Solar] nickname = suprise_lair_power_cell_key1 type = MISSION_SATELLITE DA_archetype = Solar\Dockable\nomad_power_cell.3db material_library = ships\nomad\nomad_fx.txm LODranges = 0, 2000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = gf_explosion_no_fighter hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_pegasus type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\paranit\fighter\Pegasus.cmp material_library = ships\new\X3_terran_conflict_ships\paranit\fighter\Pegasus.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_starwolfs_fighter type = MISSION_SATELLITE DA_archetype = ships\new\private\a_fighter.cmp material_library = ships\new\private\a_fighter.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 shield_link = l_fighter_shield01, HpRunningLight02, HpRunningLight01 [Solar] nickname = planet_earth_100000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_earth\planet_earth_100000.sph material_library = solar\planets\planet_earth.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_earth\planet_earth.mat mass = 1000000 solar_radius = 50000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = suprise_Bomber_coalition type = MISSION_SATELLITE DA_archetype = ships\new\other\Russia\Bomber_coalition.cmp material_library = ships\new\other\Russia\Bomber_coalition.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_coalition_dreadnought type = MISSION_SATELLITE DA_archetype = ships\new\other\Russia\coalition_dreadnought.cmp material_library = ships\new\other\Russia\coalition_dreadnought.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_red hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_coalition_gunboat type = MISSION_SATELLITE DA_archetype = ships\new\other\Russia\coalition_gunboat.cmp material_library = ships\new\other\Russia\coalition_gunboat.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = dsy_explosion_small hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_coalition_cruiser type = MISSION_SATELLITE DA_archetype = ships\new\other\Russia\coalition_cruiser.cmp material_library = ships\new\other\Russia\coalition_cruiser.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_red_capital_small hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_terran_gunboat type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Other\terran_gunboat.cmp material_library = ships\new\X3_terran_conflict_ships\Other\terran_gunboat.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_li_cruiser_rebirth hit_pts = 375000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_terran_gunboat_more_hull type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Other\terran_gunboat.cmp material_library = ships\new\X3_terran_conflict_ships\Other\terran_gunboat.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_li_cruiser_rebirth hit_pts = 15000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = pvp_arena ids_name = 460630 ids_info = 66140 type = NON_TARGETABLE DA_archetype = SOLAR\new\pvp_arena.cmp material_library = SOLAR\new\pvp_arena.mat material_library = FX\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 250000 mass = 10000.000000 solar_radius = 15000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = russian_base_mission ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = SOLAR\new\Russian_station02.cmp material_library = SOLAR\new\Russian_station02.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 100000000 destructible = true fuse = fuse_outpost_burning, 0.000000, 30000000 explosion_arch = explosion_battleship_blue fuse = death_player_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_coalition_superheavy_fighter type = MISSION_SATELLITE DA_archetype = ships\new\other\Russia\coalition_superheavy_fighter.cmp material_library = ships\new\other\Russia\coalition_superheavy_fighter.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_li_gunboat type = MISSION_SATELLITE DA_archetype = ships\LIBERTY\li_gunboat\li_gunboat.cmp material_library = ships\liberty\li_capships.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_li_cruiser_rebirth hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_rh_gunboat type = MISSION_SATELLITE DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp material_library = ships\rheinland\rh_capships.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_li_cruiser_rebirth hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_ku_gunboat type = MISSION_SATELLITE DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp material_library = ships\kusari\ku_capships.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_li_cruiser_rebirth hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_br_gunboat type = MISSION_SATELLITE DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp material_library = ships\bretonia\br_capships.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_li_cruiser_rebirth hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_monkeys_gunboat type = MISSION_SATELLITE DA_archetype = Ships\new\X3_terran_conflict_ships\Argon\capital\monkeys_gunboat.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_li_cruiser_rebirth hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_robots_gunboat type = MISSION_SATELLITE DA_archetype = Ships\new\X3_terran_conflict_ships\Teladi\capital\robots_Korshun.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_li_cruiser_rebirth hit_pts = 385000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_robots_gunboat_more_hull type = MISSION_SATELLITE DA_archetype = Ships\new\X3_terran_conflict_ships\Teladi\capital\robots_Korshun.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_li_cruiser_rebirth hit_pts = 15000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = hopping_lighthouse_small ids_name = 60200 ids_info = 60200 type = SATELLITE DA_archetype = solar\dockable\jump_hole.3db material_library = solar\Solar_mat_misc02.mat mass = 10000.000000 solar_radius = 1600 shape_name = NAV_jumphole hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = hopping_lighthouse_big ids_name = 60200 ids_info = 60200 type = SATELLITE DA_archetype = solar\dockable\jump_hole.3db material_library = solar\Solar_mat_misc02.mat mass = 10000.000000 solar_radius = 5400 shape_name = NAV_jumphole hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = jumpdrive_blue ids_name = 60211 ids_info = 66146 type = JUMP_HOLE DA_archetype = solar\dockable\jump_hole.3db material_library = solar\Solar_mat_misc02.mat mass = 10000.000000 loadout = jumpdrive_blue jump_out_hp = Hporient solar_radius = 1600 shape_name = NAV_jumphole docking_sphere = jump, HpDockMountA, 500 hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = planet_un04 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_earth\planet_earth_3000.sph mass = 1000000 solar_radius = 2000000 [Solar] nickname = suprise_DA_gunboat type = MISSION_SATELLITE DA_archetype = ships\new\other\unknownship\gunboat.cmp material_library = ships\new\other\unknownship\gunboat.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_li_cruiser_rebirth hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_DA_fighter type = MISSION_SATELLITE DA_archetype = ships\new\other\unknownship\unknownship.cmp material_library = ships\new\other\unknownship\unknownship.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_or_osiris type = MISSION_SATELLITE DA_archetype = ships\ORDER\OR_OSIRIS\or_osiris.cmp material_library = ships\ORDER\or_ships.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1600 shape_name = NAV_surpriseX explosion_arch = explosion_li_cruiser_rebirth hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_DA_battleship type = MISSION_SATELLITE DA_archetype = SHIPS\new\other\DA_battleship\DA_battleship.cmp material_library = ships\new\other\DA_battleship\DA_battleship.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1600 shape_name = NAV_surpriseX explosion_arch = explosion_blue_capital_big hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = planet_water_5000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_water\planet_water_5000.sph material_library = solar\planets\planet_water.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_water\planet_water.mat mass = 1000000 solar_radius = 5000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = suprise_terran_battleship type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Other\terran_battleship.cmp material_library = ships\new\X3_terran_conflict_ships\Other\terran_battleship.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1600 shape_name = NAV_surpriseX explosion_arch = explosion_battleship hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_lambert type = MISSION_SATELLITE DA_archetype = SHIPS\new\other\lambert\lambert.cmp material_library = SHIPS\new\other\lambert\lambert.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 15900 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_AT99 type = MISSION_SATELLITE DA_archetype = SHIPS\new\other\RDA_Navi\AT99\AT99.cmp material_library = SHIPS\new\other\RDA_Navi\AT99\AT99.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_navi_ship type = MISSION_SATELLITE DA_archetype = SHIPS\new\other\RDA_Navi\Navi_ship\navi_ship.cmp material_library = SHIPS\new\other\RDA_Navi\Navi_ship\navi_ship.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_terran_battlecruiser type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Other\terran_battlecruiser.cmp material_library = ships\new\X3_terran_conflict_ships\Other\terran_battlecruiser.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1600 shape_name = NAV_surpriseX explosion_arch = explosion_orange_capital_big hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = miningbase_badlands_ex ids_name = 60221 ids_info = 60222 type = STATION DA_archetype = solar\dockable\miningbase_badlands.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_badlands.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 loadout = miningbase_badlands_ex open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_outpost destructible = true hit_pts = 1600000000 fuse = fuse_outpost_burning, 0.000000, 100000000 explosion_arch = explosion_blue_capital_big fuse = death_player_fuse_drop_cargo, 0.000000, 1 shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 [Solar] nickname = very_heavy_wplatform LODranges = 0, 10000 ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM DA_archetype = solar\misc\weapons_platform_small.3db material_library = solar\Solar_mat_misc02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = very_heavy_wplatform solar_radius = 300 shape_name = NAV_weaponplatform destructible = true fuse = fuse_gas_collector, 0.000000, 10 fuse = fuse_gas_collector_burning, 0.000000, 10000 explosion_arch = explosion_small_wplat hit_pts = 50000000 shield_link = bigship_shield_150m, HpRunningLightFront02, HpRunningLightFront01 [Solar] nickname = Guardian_suprise_wplatform LODranges = 0, 15000 ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM DA_archetype = solar\misc\tf_platform.cmp material_library = solar\misc\tf_platform.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = Guardian_suprise_wplatform solar_radius = 300 shape_name = NAV_weaponplatform destructible = true fuse = fuse_gas_collector, 0.000000, 10 fuse = fuse_gas_collector_burning, 0.000000, 12000 explosion_arch = explosion_docking_ring hit_pts = 500000000 shield_link = bigship_shield_150m, HpRunningLight02, HpRunningLight01 [Solar] nickname = terrain01 ids_name = 60203 ids_info = 60204 type = NON_TARGETABLE DA_archetype = solar\new\terrain01.cmp material_library = solar\new\terrain01.cmp material_library = solar\planets\detailmaps\detailmap_ground01.txm LODranges = 0, 200000 mass = 10000.000000 solar_radius = 200 shape_name = NAV_jumphole hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = planet_desert_150000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\Planet_desert_50000\Planet_desert_150000.sph material_library = solar\planets\planet_desorgrck2.txm material_library = solar\planets\detailmaps\detailmap_ground01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\Planet_desert_50000\planet_desert.mat mass = 1000000 solar_radius = 1 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = Vegetation01 ids_name = 60203 ids_info = 60204 type = NON_TARGETABLE DA_archetype = solar\new\Vegetation\Vegetation01.cmp material_library = solar\new\Vegetation\Vegetation01.mat LODranges = 0, 200000 mass = 10000.000000 solar_radius = 200 shape_name = NAV_jumphole hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Vegetation02 ids_name = 60203 ids_info = 60204 type = NON_TARGETABLE DA_archetype = solar\new\Vegetation\Vegetation02.cmp material_library = solar\new\Vegetation\Vegetation02.mat LODranges = 0, 200000 mass = 10000.000000 solar_radius = 200 shape_name = NAV_jumphole hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Vegetation03 ids_name = 60203 ids_info = 60204 type = NON_TARGETABLE DA_archetype = solar\new\Vegetation\Vegetation03.cmp material_library = solar\new\Vegetation\Vegetation03.mat LODranges = 0, 200000 mass = 10000.000000 solar_radius = 200 shape_name = NAV_jumphole hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Vegetation04 ids_name = 60203 ids_info = 60204 type = NON_TARGETABLE DA_archetype = solar\new\Vegetation\Vegetation04.cmp material_library = solar\new\Vegetation\Vegetation04.mat LODranges = 0, 200000 mass = 10000.000000 solar_radius = 200 shape_name = NAV_jumphole hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = abandoned_warehouse ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\abandoned_warehouse.cmp material_library = SOLAR\new\abandoned_warehouse.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = Jump, HpDockMountB, 350.500000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 999999961690316250000000000000000000.000000 loadout = abandoned_warehouse01 [Solar] nickname = PLANET_GASBLUCLD_RED_30000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\PLANET_GASBLUCLD_RED\planet_gasblucld_red_30000.sph material_library = solar\planets\planet_gasblucld_red.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\PLANET_GASBLUCLD_RED\planet_gasblucld_red.mat mass = 1000000 solar_radius = 1 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_rckbrn_15000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_rckbrn\planet_rckbrn_15000.sph material_library = solar\planets\planet_rckbrn.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_rckbrn\planet_rckbrn.mat mass = 1000000 solar_radius = 15000 shape_name = NNM_SM_MEDIUM_ROCKY_MOON [Solar] nickname = suprise_container type = MISSION_SATELLITE DA_archetype = Equipment\models\new\crates\GOF2_Container1.cmp material_library = Equipment\models\new\crates\GOF2_Container1.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_valuable_container hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = liner_dock type = STATION DA_archetype = ships\liner\brliner.cmp material_library = ships\liner\brliner.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 100000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_sphere = berth, HpDockMountA01, 200.000000 docking_sphere = berth, HpDockMountB01, 200.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 loadout = hu_station [Solar] nickname = Danger2 ids_name = 467890 ids_info = 467891 type = SATELLITE DA_archetype = solar\new\Danger2\Danger2.cmp material_library = solar\new\Danger2\Danger2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000000.000000 solar_radius = 24.822001 shape_name = BillboardBig hit_pts = 9999999.000000 [Solar] nickname = suprise_ChristmasGift_light type = MISSION_SATELLITE DA_archetype = Equipment\models\new\crates\ChristmasGift.cmp material_library = Equipment\models\new\crates\ChristmasGift.mat LODranges = 0, 3000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_valuable_container hit_pts = 10000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_ChristmasGift_medium type = MISSION_SATELLITE DA_archetype = Equipment\models\new\crates\ChristmasGift.cmp material_library = Equipment\models\new\crates\ChristmasGift.mat LODranges = 0, 3000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_valuable_container hit_pts = 15000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_ChristmasGift_heavy type = MISSION_SATELLITE DA_archetype = Equipment\models\new\crates\ChristmasGift.cmp material_library = Equipment\models\new\crates\ChristmasGift.mat LODranges = 0, 3000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_valuable_container hit_pts = 20000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = private_platform01 LODranges = 0, 15000 ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM DA_archetype = solar\misc\tf_platform.cmp material_library = solar\misc\tf_platform.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = private_weapon_platform_01 solar_radius = 300 shape_name = NAV_weaponplatform destructible = true fuse = fuse_gas_collector, 0.000000, 10 fuse = fuse_gas_collector_burning, 0.000000, 12000 explosion_arch = explosion_docking_ring hit_pts = 10000000 shield_link = bigship_shield_150m, HpRunningLight02, HpRunningLight01 [Solar] nickname = Vossk_jumpgate ids_name = 60209 ids_info = 66145 type = JUMP_GATE DA_archetype = solar\new\GOF2\GOF2_Gate1.cmp material_library = solar\new\GOF2\GOF2_Station2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 loadout = Vossk_jumpgate jump_out_hp = HpFX7 solar_radius = 600 shape_name = NAV_jumpgate docking_sphere = jump, HpDockMountA, 600 hit_pts = 500000000 fuse = fuse_jump_gate01, 0.000000, 10000000 destructible = true shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 [Solar] nickname = Vossk_station ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\GOF2\GOF2_Station2.cmp material_library = SOLAR\new\GOF2\GOF2_Station2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 250000 mass = 100000.000000 loadout = Vossk_station docking_camera = 0 solar_radius = 6000 shape_name = NAV_depot docking_sphere = berth, HpDockMountA, 50 docking_sphere = berth, HpDockMountB, 50.000000 docking_sphere = jump, HpDockMountC, 300.000000 docking_sphere = jump, HpDockMountD, 300.000000 hit_pts = 1000000000 fuse = fuse_standart_base01, 0.000000, 100000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpRunningLight01 [Solar] nickname = planet_crematoria_70000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\planet_crematoria\planet_crematoria_70000.sph material_library = SOLAR\PLANETS\planet_crematoria.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\planet_crematoria\planet_crematoria.mat mass = 1000000 solar_radius = 20000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = GOF2_Pirate_Base ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\GOF2\GOF2_Pirate_Base.cmp material_library = SOLAR\new\GOF2\GOF2_Pirate_Base.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 250000 mass = 100000.000000 loadout = GOF2_Pirate_Base docking_camera = 0 solar_radius = 6000 shape_name = NAV_depot docking_sphere = berth, HpDockMountA, 50 docking_sphere = berth, HpDockMountB, 50.000000 docking_sphere = jump, HpDockMountC, 300.000000 hit_pts = 1000000000 fuse = fuse_standart_base01, 0.000000, 100000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpRunningLight01 [Solar] nickname = suprise_Vossk_fighter type = MISSION_SATELLITE DA_archetype = ships\new\GOF2\fighters\Vossk_fighter.cmp material_library = ships\new\GOF2\fighters\Vossk_fighter.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 shield_link = l_fighter_shield01, HpDockLight02, HpDockLight01 [Solar] nickname = planet_desert_45000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_desert\planet_desert_45000.sph material_library = solar\planets\desert.txm material_library = solar\planets\detailmaps\detailmap_crater_low.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_desert\planet_desert.mat mass = 1000000 solar_radius = 20000 shape_name = NNM_SM_SMALL_DESERT_MOON [Solar] nickname = Vossk_platform LODranges = 0, 20000 ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM DA_archetype = solar\new\Vossk_platform\Vossk_platform.cmp material_library = solar\new\Vossk_platform\Vossk_platform.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = Vossk_platform_Loadout_1 solar_radius = 900 shape_name = NAV_weaponplatform destructible = true fuse = fuse_explosion, 0.000000, 10 fuse = fuse_cn_weapon_platform, 0.000000, 20000000 explosion_arch = explosion_green_capital_small hit_pts = 100000000 shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 [Solar] nickname = space_police_explosion04 ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\dockable\space_police01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_depot hit_pts = 2000000000 fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true fuse = death_player_fuse_drop_cargo, 0.000000, 1 explosion_arch = StExM shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 [Solar] nickname = space_industrial_ex ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc\space_industrial.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 1000000 fuse = space_industrial_ex_fuse, 0.000000, 1 explosion_arch = explosion_space_dome_dmg destructible = true [Solar] nickname = space_tankl4x4_ex ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc\space_tankl4x4.3db material_library = solar\Solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 1000000 destructible = true explosion_arch = explosion_space_tanks_debris fuse = space_tankl4x4_ex_fuse, 0.000000, 1 [Solar] nickname = space_solar_plant_ex ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc\space_solar_plant.cmp material_library = solar\Solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 1000000 destructible = true explosion_arch = explosion_space_dome_dmg fuse = space_solar_plant_ex_fuse, 0.000000, 1 [Solar] nickname = space_research_ex ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc\space_research.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 10000000 destructible = true explosion_arch = explosion_research fuse = space_research_ex_fuse, 0.000000, 1 [Solar] nickname = shipyard_2x_ex ids_name = 60231 ids_info = 60232 type = NON_TARGETABLE DA_archetype = solar\dockable\shipyard_2x.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 loadout = shipyard solar_radius = 27.370001 shape_name = NNM_SM_DEPOT hit_pts = 10000000 destructible = true explosion_arch = explosion_shipyard fuse = shipyard_2x_ex_fuse, 0.000000, 1 [Solar] nickname = no2_artillery_ex type = SATELLITE DA_archetype = ships\nomad\NO2_ARTILLERY\no2_artillery.3db material_library = ships\nomad\no2_playerships.mat nomad = true LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 10000000 destructible = true explosion_arch = explosion_no_battleship fuse = fuse_no2_artillery_ex, 0.000000, 1 [Solar] nickname = residential_block_ex ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc02\resblock01.cmp material_library = solar\Residential_Station.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NAV_lootabledepot hit_pts = 100000000 explosion_arch = explosion_orange_capital_big destructible = true fuse = death_player_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = space_industrial2_ex ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc\space_industrial01.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 1000000 explosion_arch = explosion_space_tanks_debris destructible = true fuse = death_player_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = depot_new01 type = DESTROYABLE_DEPOT DA_archetype = solar\misc02\resblock01.cmp material_library = solar\Residential_Station.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_lootabledepot [Solar] nickname = barge_shipyard type = SATELLITE DA_archetype = ships\new\other\barge\barge.cmp material_library = ships\new\other\barge\barge.mat LODranges = 0, 50000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 100000000000 destructible = false [Solar] nickname = MinerShip_shipyard type = SATELLITE DA_archetype = ships\new\other\MinerShip\MinerShip.cmp material_library = ships\new\other\MinerShip\MinerShip.mat nomad = true LODranges = 0, 50000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 100000000000 destructible = false [Solar] nickname = ast_badlands_1 type = NON_TARGETABLE DA_archetype = solar\dockable\miningbase_badlands.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_badlands.mat envmap_material = envmapbasic LODranges = 0, 9999 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = suprise_depot_01 type = MISSION_SATELLITE DA_archetype = solar\misc02\resblock01.cmp material_library = solar\Residential_Station.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1600 shape_name = NAV_surpriseX explosion_arch = explosion_orange_capital_big hit_pts = 100000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_unknown_02 type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Other\Unknown.cmp material_library = ships\new\X3_terran_conflict_ships\Other\Unknown.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 5000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = planet_desorcld_20000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_desorcld\planet_desorcld_20000.sph material_library = solar\planets\planet_desorcld.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_desorcld\planet_desorcld.mat mass = 1000000 solar_radius = 20000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = space_mining_dmg ids_name = 60235 ids_info = 60236 type = NON_TARGETABLE DA_archetype = SHIPS\UTILITY\MINING\mining_debris.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = domkavash_station03 ids_name = 60221 ids_info = 60222 type = STATION DA_archetype = solar\new\DomKavash\domkavash_station03.cmp material_library = solar\new\DomKavash\domkavash_station03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 mass = 10000.000000 loadout = domkavash_station03 open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_outpost destructible = true hit_pts = 50000000 fuse = fuse_construction_burning, 0.000000, 10000000 explosion_arch = explosion_battleship fuse = dsy_battleship_death_player_fuse, 0.000000, 1 [Solar] nickname = space_factory01_10strength ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\dockable\space_factory01.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 25000 mass = 10000.000000 loadout = space_factory01 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 14.500000, Sc_open dock1 docking_sphere = berth, HpDockMountB, 14.500000, Sc_open dock2 docking_sphere = jump, HpDockMountC, 375.000000 docking_sphere = jump, HpDockMountD, 375.000000 docking_sphere = jump, HpDockMountE, 375.000000 docking_sphere = jump, HpDockMountF, 375.000000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 10 fuse = fuse_standart_base02, 0.000000, 5 destructible = true [Solar] nickname = rh_battleship_base_mission ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 1000000000 destructible = true fuse = r_battleship_body_fuse, 0.000000, 1 fuse = rebirth_rh_battleship_burning_fuse_1, 0.000000, 100000000 explosion_arch = explosion_green_capital_small [CollisionGroup] obj = Rh_frnt_lod1 separable = parent_impulse = 0 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 fuse = r_battleship_body_fuse, 0.000000, 500 group_dmg_hp = DpFrnt group_dmg_obj = rh_battleship_head_dmg_cap hit_pts = 700000000 root_health_proxy = true [CollisionGroup] obj = Rh_cntrl_twr_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 0.000000, 500 dmg_hp = DpCntrltwr dmg_obj = rh_battleship_control_tower_dmg_cap hit_pts = 700000000 root_health_proxy = true [CollisionGroup] obj = Rh_thruster_lod1 separable = parent_impulse = 0 child_impulse = 5000.000000 debris_type = cap_ship_piece mass = 200.000000 fuse = r_battleship_body_fuse, 1.000000, 500 group_dmg_hp = DpReactor group_dmg_obj = rh_battleship_tail_dmg_cap hit_pts = 700000000 root_health_proxy = true [CollisionGroup] obj = Rh_star_shield_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_starboard_shield_fuse, 0.000000, 500 dmg_hp = DpStarboard_shield dmg_obj = rh_battleship_starboard_shield_dmg_cap hit_pts = 700000000 root_health_proxy = true [CollisionGroup] obj = Rh_engine_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 1.000000, 500 dmg_hp = DpThruster dmg_obj = rh_battleship_engine_dmg_cap hit_pts = 700000000 root_health_proxy = true [CollisionGroup] obj = Rh_port_shield_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_port_shield_fuse, 0.000000, 500 dmg_hp = DpPort_shield dmg_obj = rh_battleship_port_shield_dmg_cap hit_pts = 700000000 root_health_proxy = true [CollisionGroup] obj = Rh_main_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 0.750000, 500 dmg_hp = DpMain dmg_obj = rh_battleship_butt_dmg_cap hit_pts = 700000000 root_health_proxy = true [CollisionGroup] obj = Rh_midfrnt_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 0.400000, 500 dmg_hp = DpMidfrnt dmg_obj = rh_battleship_neck_dmg_cap hit_pts = 700000000 root_health_proxy = true [Solar] nickname = suprise_rh_battleship type = MISSION_SATELLITE DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1600 shape_name = NAV_surpriseX explosion_arch = explosion_green_capital_small hit_pts = 10400000 destructible = true fuse = r_battleship_body_fuse, 0.000000, 1 [CollisionGroup] obj = Rh_frnt_lod1 separable = parent_impulse = 0 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 fuse = r_battleship_body_fuse, 0.000000, 500 group_dmg_hp = DpFrnt group_dmg_obj = rh_battleship_head_dmg_cap hit_pts = 10400000 root_health_proxy = true [CollisionGroup] obj = Rh_cntrl_twr_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 0.000000, 500 dmg_hp = DpCntrltwr dmg_obj = rh_battleship_control_tower_dmg_cap hit_pts = 10400000 root_health_proxy = true [CollisionGroup] obj = Rh_thruster_lod1 separable = parent_impulse = 0 child_impulse = 5000.000000 debris_type = cap_ship_piece mass = 200.000000 fuse = r_battleship_body_fuse, 1.000000, 500 group_dmg_hp = DpReactor group_dmg_obj = rh_battleship_tail_dmg_cap hit_pts = 10400000 root_health_proxy = true [CollisionGroup] obj = Rh_star_shield_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_starboard_shield_fuse, 0.000000, 500 dmg_hp = DpStarboard_shield dmg_obj = rh_battleship_starboard_shield_dmg_cap hit_pts = 400000 root_health_proxy = true [CollisionGroup] obj = Rh_engine_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 1.000000, 500 dmg_hp = DpThruster dmg_obj = rh_battleship_engine_dmg_cap hit_pts = 10400000 root_health_proxy = true [CollisionGroup] obj = Rh_port_shield_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_port_shield_fuse, 0.000000, 500 dmg_hp = DpPort_shield dmg_obj = rh_battleship_port_shield_dmg_cap hit_pts = 400000 root_health_proxy = true [CollisionGroup] obj = Rh_main_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 0.750000, 500 dmg_hp = DpMain dmg_obj = rh_battleship_butt_dmg_cap hit_pts = 10400000 root_health_proxy = true [CollisionGroup] obj = Rh_midfrnt_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 0.400000, 500 dmg_hp = DpMidfrnt dmg_obj = rh_battleship_neck_dmg_cap hit_pts = 10400000 root_health_proxy = true [Solar] nickname = br_battleship_base_mission ids_name = 329683 ids_info = 329683 type = MISSION_SATELLITE DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 1000000000 fuse = b_battleship_body_player_fuse, 0.000000, 1 fuse = rebirth_br_battleship_burning_fuse_1, 0.000000, 100000000 explosion_arch = explosion_red_capital_small destructible = true [CollisionGroup] obj = Br_cntrl_twr_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 30.000000 dmg_hp = DpCntrltwr dmg_obj = b_battleship_tower_cap fuse = b_battleship_body_fuse, 0.100000, 500 hit_pts = 700000000 root_health_proxy = true [CollisionGroup] obj = Br_frnt_lod1 separable = parent_impulse = 60.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 fuse = b_battleship_body_fuse, 0.000000, 500 group_dmg_hp = DpNeck group_dmg_obj = b_battleship_head_dmg_cap hit_pts = 700000000 root_health_proxy = true [CollisionGroup] obj = Br_main_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 dmg_hp = DpMain dmg_obj = b_battleship_neck_dmg_cap fuse = b_battleship_body_fuse, 0.300000, 500 hit_pts = 700000000 root_health_proxy = true [CollisionGroup] obj = Br_port_gen_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 20.000000 dmg_hp = DpPortgen dmg_obj = b_battleship_port_gen_cap fuse = b_battleship_port_gen_fuse, 0.000000, 500 hit_pts = 700000000 root_health_proxy = true [CollisionGroup] obj = Br_starboard_gen_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 20.000000 dmg_hp = DpStarboardgen dmg_obj = b_battleship_starboard_gen_cap fuse = b_battleship_star_gen_fuse, 0.000000, 500 hit_pts = 700000000 root_health_proxy = true [CollisionGroup] obj = br_tail_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 dmg_hp = DpTail dmg_obj = b_battleship_butt_dmg_cap fuse = b_battleship_body_fuse, 0.750000, 500 hit_pts = 700000000 root_health_proxy = true [CollisionGroup] obj = Br_thruster_lod1 separable = parent_impulse = 60.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece mass = 200.000000 group_dmg_hp = DpReactor group_dmg_obj = b_battleship_tail_dmg_cap fuse = b_battleship_body_fuse, 0.900000, 500 hit_pts = 700000000 root_health_proxy = true [CollisionGroup] obj = Br_engine_lod1 separable = debris_type = debris_vanish mass = 30.000000 dmg_hp = DpEngine dmg_obj = b_battleship_engine_cap fuse = b_battleship_body_fuse, 1.000000, 500 parent_impulse = 10.000000 child_impulse = 10.000000 hit_pts = 700000000 root_health_proxy = true [Solar] nickname = virgin_battlecruiser type = SATELLITE DA_archetype = ships\new\other\virgin\virgin.cmp material_library = ships\new\other\virgin\virgin.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = planet_gasgrncld_20000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_gas02\planet_gas02_20000.sph material_library = solar\planets\planet_gas02.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_gas02\planet_gas02.mat mass = 1000000 solar_radius = 20000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_SL_25000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_SL\planet_SL_25000.sph material_library = solar\planets\planet_SL.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_SL\planet_SL.mat mass = 1000000 solar_radius = 25000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_SL2_15000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_SL2\planet_SL2_15000.sph material_library = solar\planets\planet_SL2.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_SL2\planet_SL2.mat mass = 1000000 solar_radius = 15000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_SL3_35000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_SL3\planet_SL3_35000.sph material_library = solar\planets\planet_SL3.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_SL3\planet_SL3.mat mass = 1000000 solar_radius = 35000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = DA2_battleship_mission ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = SHIPS\new\other\DA_battleship\DA_battleship.cmp material_library = ships\new\other\DA_battleship\DA_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 100000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = coalition_battleship_burning_fuse, 0.000000, 400000 explosion_arch = explosion_blue_capital_big [Solar] nickname = suprise_fatso_gunboat type = MISSION_SATELLITE DA_archetype = ships\new\other\fatso_gunboat\fatso_gunboat.cmp material_library = ships\new\other\fatso_gunboat\fatso_gunboat.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1600 shape_name = NAV_surpriseX explosion_arch = explosion_li_cruiser_rebirth hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = no2_artillery_mission ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = ships\nomad\NO2_ARTILLERY\no2_artillery.3db material_library = ships\nomad\no2_playerships.mat nomad = true LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 100000000 destructible = true fuse = fuse_no2_artillery_ex, 0.000000, 1 explosion_arch = explosion_no_battleship [Solar] nickname = nomads_base_mission ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = solar\misc\nomad_base.cmp material_library = solar\misc\nomad_base.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 4000 shape_name = NAV_smallstation hit_pts = 100000000 explosion_arch = explosion_no_battleship fuse = fuse_no2_artillery_ex, 0.000000, 1 destructible = true [Solar] nickname = planet_vega1_20000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_vega1\planet_vega1_20000.sph material_library = solar\planets\planet_vega1.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_vega1\planet_vega1.mat mass = 1000000 solar_radius = 20000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = suprise_red_cruiser type = MISSION_SATELLITE DA_archetype = Ships\new\BOUNTY_HUNTER\RED_Judge_Cruiser.cmp material_library = ships\new\BOUNTY_HUNTER\RED_Judge_Cruiser.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1600 shape_name = NAV_surpriseX explosion_arch = explosion_orange_capital_big hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Rebirth_Barrier type = MISSION_SATELLITE DA_archetype = solar\new\Barrier\Rebirth_Barrier.cmp material_library = solar\new\Barrier\Rebirth_Barrier.mat LODranges = 0, 150000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 3000 shape_name = NNM_SM_MINING explosion_arch = explosion_big_battleship hit_pts = 1000000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 shield_link = l_fighter_shield01, HpRunningLight02, HpRunningLight01 [Solar] nickname = space_police_small01 ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\dockable\space_police01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 34.500000, Sc_open dock1 docking_sphere = berth, HpDockMountB, 34.500000, Sc_open dock2 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 500000000 fuse = fuse_standart_base01, 0.000000, 100000000 destructible = true [Solar] nickname = Heavy_platform1 LODranges = 0, 15000 ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM DA_archetype = solar\misc\tf_platform.cmp material_library = solar\misc\tf_platform.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = Am_weapon_platform solar_radius = 300 shape_name = NAV_weaponplatform destructible = true fuse = fuse_gas_collector, 0.000000, 10 fuse = fuse_gas_collector_burning, 0.000000, 12000 explosion_arch = explosion_docking_ring hit_pts = 100000000 [Solar] nickname = suprise_terran_cruiser type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Other\TerranCruiser.cmp material_library = ships\new\X3_terran_conflict_ships\Other\terran_battlecruiser.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_orange_capital_small hit_pts = 1050000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_terran_cruiser_more_hull type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Other\TerranCruiser.cmp material_library = ships\new\X3_terran_conflict_ships\Other\terran_battlecruiser.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_orange_capital_small hit_pts = 30000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Potentate_battlecruiser type = MISSION_SATELLITE DA_archetype = ships\new\other\Potentate_battlecruiser\Potentate_battlecruiser.cmp material_library = ships\new\other\Potentate_battlecruiser\Potentate_battlecruiser.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_orange_capital_small hit_pts = 1500000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Potentate_battlecruiser_more_hull type = MISSION_SATELLITE DA_archetype = ships\new\other\Potentate_battlecruiser\Potentate_battlecruiser.cmp material_library = ships\new\other\Potentate_battlecruiser\Potentate_battlecruiser.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_orange_capital_small hit_pts = 30000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Priest_battlecruiser type = MISSION_SATELLITE DA_archetype = ships\new\other\Priest_battlecruiser\Priest_battlecruiser.cmp material_library = ships\new\other\Priest_battlecruiser\Priest_battlecruiser.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_blue_capital_small hit_pts = 1500000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Priest_battlecruiser_more_hull type = MISSION_SATELLITE DA_archetype = ships\new\other\Priest_battlecruiser\Priest_battlecruiser.cmp material_library = ships\new\other\Priest_battlecruiser\Priest_battlecruiser.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_blue_capital_small hit_pts = 30000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Tarr_Chronicles1 type = MISSION_SATELLITE DA_archetype = Ships\new\other\Tarr_Chronicles\Tarr_Chronicles1.cmp material_library = ships\new\other\Tarr_Chronicles\Tarr_Chronicles1.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_blue_capital_big hit_pts = 1999999 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Tarr_Chronicles1_more_hull type = MISSION_SATELLITE DA_archetype = Ships\new\other\Tarr_Chronicles\Tarr_Chronicles1.cmp material_library = ships\new\other\Tarr_Chronicles\Tarr_Chronicles1.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_blue_capital_big hit_pts = 50000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_DA_battleship2 type = MISSION_SATELLITE DA_archetype = SHIPS\new\other\DA_battleship\DA_battleship.cmp material_library = ships\new\other\DA_battleship\DA_battleship.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_blue_capital_big hit_pts = 5000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_starshield type = MISSION_SATELLITE DA_archetype = ships\new\other\stars_ships\starshield.cmp material_library = ships\new\other\stars_ships\starshield.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_blue_capital_big hit_pts = 1000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_starshield_more_hull type = MISSION_SATELLITE DA_archetype = ships\new\other\stars_ships\starshield.cmp material_library = ships\new\other\stars_ships\starshield.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_blue_capital_big hit_pts = 30000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Starfire type = MISSION_SATELLITE DA_archetype = ships\new\other\stars_ships\Starfire.cmp material_library = ships\new\other\stars_ships\Starfire.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_red_capital_small hit_pts = 1200000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Starfire_more_hull type = MISSION_SATELLITE DA_archetype = ships\new\other\stars_ships\Starfire.cmp material_library = ships\new\other\stars_ships\Starfire.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_red_capital_small hit_pts = 30000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Minbari_battle_cruiser type = MISSION_SATELLITE DA_archetype = Ships\new\other\Minbari_battle_cruiser\Minbari_battle_cruiser.cmp material_library = ships\new\other\Minbari_battle_cruiser\Minbari_battle_cruiser.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_blue_capital_big hit_pts = 2000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Minbari_battle_cruiser_more_hull type = MISSION_SATELLITE DA_archetype = Ships\new\other\Minbari_battle_cruiser\Minbari_battle_cruiser.cmp material_library = ships\new\other\Minbari_battle_cruiser\Minbari_battle_cruiser.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_blue_capital_big hit_pts = 50000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_salamander_cruiser type = MISSION_SATELLITE DA_archetype = ships\new\other\salamander_cruiser\salamander_cruiser.cmp material_library = ships\new\other\salamander_cruiser\salamander_cruiser.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_green_capital_small hit_pts = 1175000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_salamander_cruiser_more_hull type = MISSION_SATELLITE DA_archetype = ships\new\other\salamander_cruiser\salamander_cruiser.cmp material_library = ships\new\other\salamander_cruiser\salamander_cruiser.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_green_capital_small hit_pts = 30000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_unknown_gunboat type = MISSION_SATELLITE DA_archetype = ships\new\other\unknownship\gunboat.cmp material_library = ships\new\other\unknownship\gunboat.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = dsy_explosion_small hit_pts = 600000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_unknown_gunboat_more_hull type = MISSION_SATELLITE DA_archetype = ships\new\other\unknownship\gunboat.cmp material_library = ships\new\other\unknownship\gunboat.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = dsy_explosion_small hit_pts = 15000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_S_transport type = MISSION_SATELLITE DA_archetype = ships\new\other\S_transport\S_transport.cmp material_library = ships\new\other\S_transport\S_transport.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = dsy_explosion_small hit_pts = 160000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_F-69Vtol type = MISSION_SATELLITE DA_archetype = ships\new\other\F-69Vtol\F-69Vtol.cmp material_library = ships\new\other\F-69Vtol\F-69Vtol.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_cffighter hit_pts = 20000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_F-69Vtol_Purple type = MISSION_SATELLITE DA_archetype = ships\new\other\F-69Vtol\F-69Vtol_Purple.cmp material_library = ships\new\other\F-69Vtol\F-69Vtol.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_cffighter hit_pts = 20000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Nebuchadnezzar type = MISSION_SATELLITE DA_archetype = ships\new\other\Matrix\Nebuchadnezzar.cmp material_library = ships\new\other\Matrix\Nebuchadnezzar.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_blue_capital_big hit_pts = 1050000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Nebuchadnezzar_more_hull type = MISSION_SATELLITE DA_archetype = ships\new\other\Matrix\Nebuchadnezzar.cmp material_library = ships\new\other\Matrix\Nebuchadnezzar.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_blue_capital_big hit_pts = 30000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_virgin_battlecruiser type = MISSION_SATELLITE DA_archetype = ships\new\other\virgin\virgin.cmp material_library = ships\new\other\virgin\virgin.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_red_capital_small hit_pts = 1050000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_virgin_battlecruiser_more_hull type = MISSION_SATELLITE DA_archetype = ships\new\other\virgin\virgin.cmp material_library = ships\new\other\virgin\virgin.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_red_capital_small hit_pts = 30000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_centaur_gunboat type = MISSION_SATELLITE DA_archetype = Ships\new\X3_terran_conflict_ships\Argon\capital\centaur.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = dsy_explosion_small hit_pts = 390000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_centaur_gunboat_more_hull type = MISSION_SATELLITE DA_archetype = Ships\new\X3_terran_conflict_ships\Argon\capital\centaur.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = dsy_explosion_small hit_pts = 15000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_robots_cruiser type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\capital\robots_cruiser.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_orange_capital_big hit_pts = 1000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_robots_cruiser_more_hull type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\capital\robots_cruiser.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_orange_capital_big hit_pts = 30000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_robots_battleship type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\capital\robots_battleship.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_orange_capital_big hit_pts = 2590000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_robots_battleship_more_hull type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\capital\robots_battleship.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_orange_capital_big hit_pts = 50000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = domkavash_station01_2 ids_name = 60221 ids_info = 60222 type = STATION DA_archetype = solar\new\DomKavash\domkavash_station01.cmp material_library = solar\new\DomKavash\domkavash_station01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 90000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 1200 shape_name = NAV_outpost destructible = false hit_pts = 1000000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 100000000 docking_sphere = berth, HpDockMountA, 34.500000 docking_sphere = berth, HpDockMountB, 34.500000 [Solar] type = MISSION_SATELLITE nickname = suprise_dk_scout LODranges = 0, 5000 DA_archetype = SHIPS\new\DomKavash\dk_scout.cmp material_library = SHIPS\new\DomKavash\DomKavash.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_hell hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = outpost_explosion2 ids_name = 60221 ids_info = 60222 type = STATION DA_archetype = solar\dockable\trading_outpost_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 loadout = trading_outpost_explosion open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_outpost destructible = true hit_pts = 666666666 fuse = fuse_outpost_burning, 0.000000, 50000000 explosion_arch = explosion_big_battleship_hell fuse = drop_cargo_fuse03, 0.000000, 0 shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 [Solar] nickname = SGStation1 ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\StarpointGenimi\SGStation1.cmp material_library = SOLAR\new\StarpointGenimi\SGSolar_battery.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 200000 mass = 100000.000000 loadout = SGStation1_loadout explosion_arch = explosion_very_big01 fuse = fuse_SGStation1, 0.000000, 200000000 fuse = death_player_fuse_drop_cargo, 0.000000, 1 destructible = true hit_pts = 1000000000 shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 docking_camera = 0 solar_radius = 6000 shape_name = NAV_depot docking_sphere = jump, HpDockMountA, 300.000000 docking_sphere = jump, HpDockMountB, 300.000000 [Solar] nickname = SGSolar_battery ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = SOLAR\new\StarpointGenimi\SGSolar_battery.cmp material_library = SOLAR\new\StarpointGenimi\SGSolar_battery.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 200000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_outpost destructible = true hit_pts = 500000000 fuse = fuse_SGStation1, 0.000000, 70000000 fuse = drop_cargo_fuse03, 0.000000, 0 explosion_arch = explosion_very_big02 destructible = true [Solar] nickname = exbaselaunch ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\exbaselaunch.3db LODranges = 0, 100 mass = 100000.000000 destructible = false hit_pts = 999999961690316250000000000000000000.000000 docking_camera = 0 solar_radius = 1 docking_sphere = jump, HpDockMountA, 0.000000 docking_sphere = jump, HpDockMountB, 0.000000 [Solar] nickname = DomKavashStation ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\EVE\EVE_Turnip_Rock.cmp material_library = SOLAR\new\EVE\EVE_Turnip_Rock.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 100000.000000 loadout = DomKavashStation destructible = true hit_pts = 1000000000 docking_camera = 0 solar_radius = 500 shape_name = NNM_SM_DEPOT docking_sphere = berth, HpDockMountA, 20.000000 docking_sphere = berth, HpDockMountB, 20.000000 docking_sphere = jump, HpDockMountC, 100.000000 fuse = DomKavashRockFuse01, 0.000000, 300000000 [Solar] nickname = lair_shield_gen_2 ids_name = 10903 ids_info = 10904 type = SATELLITE DA_archetype = solar\dockable\nomad_lair_shield_gen.3db material_library = solar\nomad_lair.mat LODranges = 0, 20000 mass = 10000.000000 solar_radius = 1000 shape_name = NNM_SM_MINING destructible = true hit_pts = 1 fuse = fuse_lair_shieldgen_activate, 0.000000, -1 fuse = fuse_lair_shieldgen_death, 0.000000, 0 explosion_arch = explosion_big_battleship_hell2 [Solar] nickname = py17_suprise type = MISSION_SATELLITE DA_archetype = ships\new\private\Black_Pearl.cmp material_library = ships\new\private\Black_Pearl.mat LODranges = 0, 3000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_blue_capital_small hit_pts = 2200000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 shield_link = bigship_shield_150m, HpRunningLight02, HpRunningLight01 [Solar] nickname = ru_base_mission ids_name = 329683 ids_info = 329683 type = MISSION_SATELLITE DA_archetype = SHIPS\new\private\Donat\Valhalla_ship.cmp material_library = SHIPS\new\private\Donat\Valhalla_ship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 1000000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = rebirth_br_battleship_burning_fuse_1, 0.000000, 150000000 explosion_arch = explosion_big_battleship destructible = true shield_link = l_fighter_shield01, HpMount [Solar] nickname = suprise_Quaker type = MISSION_SATELLITE DA_archetype = ships\new\Other\Quaker\Quaker.cmp material_library = ships\new\Other\Quaker\Quaker.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_li_elite hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 shield_link = l_fighter_shield01, HpRunningLight02, HpRunningLight01 [Solar] nickname = smallstation1_old_explosion ids_name = 60217 ids_info = 60218 type = STATION DA_archetype = solar\dockable\station_small_a_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 80000 mass = 10.000000 docking_camera = 0 solar_radius = 600 shape_name = NAV_smallstation docking_sphere = berth, HpDockMountA, 15.000000, Sc_open dock1 docking_sphere = berth, HpDockMountB, 15.000000, Sc_open dock2 docking_sphere = berth, HpDockMountC, 15.000000, Sc_open dock3 docking_sphere = jump, HpDockMountD, 375.000000 docking_sphere = jump, HpDockMountE, 375.000000 docking_sphere = jump, HpDockMountF, 375.000000 docking_sphere = jump, HpDockMountG, 375.000000 docking_sphere = jump, HpDockMountH, 375.000000 docking_sphere = jump, HpDockMountI, 375.000000 docking_sphere = jump, HpDockMountJ, 375.000000 docking_sphere = jump, HpDockMountK, 375.000000 docking_sphere = jump, HpDockMountL, 375.000000 hit_pts = 500000000 fuse = fuse_standart_base01, 0.000000, 100000000 destructible = true explosion_arch = explosion_big_object fuse = drop_cargo_fuse03, 0.000000, 0 [Solar] nickname = dock_ring_explosion ids_name = 261158 ids_info = 66141 type = DOCKING_RING DA_archetype = solar\new\docking_ring.cmp material_library = solar\new\docking_ring.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 90000 mass = 10000.000000 loadout = docking_ring_explosion open_sound = ring_open_sound close_sound = ring_close_sound docking_sphere = ring, HpDockMountA, 40, Sc_open dock a docking_sphere = ring, HpDockMountB, 40, Sc_open dock b solar_radius = 600 shape_name = NAV_dockingrings hit_pts = 200000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = fuse_standart_base01, 0.000000, 150000000 destructible = true explosion_arch = explosion_docking_ring [Solar] nickname = nomad_suprise_battleship ids_name = 237038 ids_info = 66578 type = MISSION_SATELLITE DA_archetype = ships\nomad\NO2_ARTILLERY\no2_artillery.3db material_library = ships\nomad\no2_playerships.mat nomad = true LODranges = 0, 100000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 50000000 fuse = fuse_no_battleship_death, 0.000000, 1 explosion_arch = explosion_no_battleship destructible = true [Solar] nickname = planet_vega1_20000_ex ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_vega1\planet_vega1_20000.sph material_library = solar\planets\planet_vega1.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_vega1\planet_vega1.mat mass = 1000000 solar_radius = 20000 shape_name = NNM_SM_MEDIUM_FOREST_MOON hit_pts = 200000000 destructible = true explosion_arch = explosion_planet fuse = drop_cargo_fuse03, 0.000000, 0 [Solar] nickname = nomad_battleship_explosion_1 type = STATION DA_archetype = ships\nomad\NO2_ARTILLERY\no2_artillery.3db material_library = ships\nomad\no2_playerships.mat nomad = true LODranges = 0, 50000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 loadout = nomad_battleship_explosion_1 docking_camera = 0 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 50000000 destructible = true fuse = fuse_no_battleship_death, 0.000000, 1 explosion_arch = explosion_no_battleship [Solar] nickname = big_rock ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\new\EVE\EVE_Crystal_Asteroid.cmp material_library = solar\new\EVE\EVE_Crystal_Asteroid.mat LODranges = 0, 400000 mass = 10000.000000 solar_radius = 7000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = big_rock2 ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\new\EVE\EVE_Hollow_Asteroid.cmp material_library = solar\new\EVE\EVE_Hollow_Asteroid.mat LODranges = 0, 300000 mass = 10000.000000 solar_radius = 7000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = planet_earthgaia_50000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_earthgaia\planet_earthgaia_50000.sph material_library = solar\planets\planet_earthgaia.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_earthgaia\planet_earthgaia.mat mass = 1000000 solar_radius = 50000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = Dead_Planet_250000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\Dead_Planet\Dead_Planet_250000.sph material_library = SOLAR\PLANETS\Dead_Planet.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\Dead_Planet\Dead_Planet.mat mass = 1000000 solar_radius = 50000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = suprise_Templar_battleship type = MISSION_SATELLITE DA_archetype = Ships\new\EVE\EVE_Heron.cmp material_library = ships\new\EVE\EVE_Heron.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_blue_capital_big hit_pts = 2100000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = planet_gasyelcld_blue_80000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_gasyelcld\planet_gasyelcld_blue_80000.sph material_library = solar\planets\planet_gasyelcld_blue.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_gasyelcld\planet_gasyelcld_blue.mat mass = 1000000 solar_radius = 40000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = Danger3 ids_name = 467890 ids_info = 467891 type = NON_TARGETABLE DA_archetype = solar\new\Danger3\Danger3.cmp material_library = solar\new\Danger3\Danger3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 150000 mass = 10000000.000000 solar_radius = 24.822001 shape_name = BillboardBig hit_pts = 9999999.000000 [Solar] nickname = goauld_base_private type = STATION DA_archetype = solar\new\goauld.cmp material_library = solar\new\goauld.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic loadout = goauld_base_Loadout LODranges = 0, 200000 mass = 100000.000000 docking_sphere = jump, HpDockMountA, 1000.000000 docking_camera = 0 solar_radius = 2000 shape_name = NAV_largestation hit_pts = 2000000000 fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true shield_link = bigship_shield_600m, HpRunningLight01, HpRunningLight02 [Solar] nickname = suprise_Governor_battleship type = MISSION_SATELLITE DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip10.cmp material_library = ships\new\StarpointGenimi\StarpointGenimiShip10.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_orange_capital_big hit_pts = 2000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Morgenstern_cruiser type = MISSION_SATELLITE DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip24.cmp material_library = ships\new\StarpointGenimi\StarpointGenimiShip12.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_orange_capital_small hit_pts = 2000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Valhalla_ship type = MISSION_SATELLITE DA_archetype = SHIPS\new\private\Donat\Valhalla_ship.cmp material_library = SHIPS\new\private\Donat\Valhalla_ship.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_big_battleship hit_pts = 12000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = explosion_planet_moonred_1500 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_moonred\planet_moonred_1500.sph material_library = solar\planets\planet_moonred.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\detailmaps\detailmap_lava.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_moonred\planet_moonred.mat mass = 1000000 solar_radius = 1500 shape_name = NNM_SM_MEDIUM_FOREST_MOON hit_pts = 200000000 destructible = true explosion_arch = explosion_planet01 fuse = drop_cargo_fuse03, 0.000000, 0 [Solar] nickname = explosion_planet_moonred_1500_2 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_moonred\planet_moonred_1500.sph material_library = solar\planets\planet_moonred.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\detailmaps\detailmap_lava.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_moonred\planet_moonred.mat mass = 1000000 solar_radius = 1500 shape_name = NNM_SM_MEDIUM_FOREST_MOON hit_pts = 1000000000 destructible = true explosion_arch = explosion_planet01 fuse = death_player_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = explosion_planet_icemoon_1500 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_icemoon\planet_icemoon_1500.sph material_library = solar\planets\planet_icemoon.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_icemoon\planet_icemoon.mat mass = 1000000 solar_radius = 1500 shape_name = NNM_SM_MEDIUM_FOREST_MOON hit_pts = 2000000000 destructible = true explosion_arch = explosion_planet02 fuse = death_player_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = explosion_planet_ice_purple_1500 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ice_purple\planet_ice_purple_1500.sph material_library = solar\planets\icepurple.txm material_library = solar\planets\detailmaps\detailmap_ground01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ice_purple\planet_ice_purple.mat mass = 1000000 solar_radius = 1500 shape_name = NNM_SM_MEDIUM_FOREST_MOON hit_pts = 1000000000 destructible = true explosion_arch = explosion_planet02 fuse = death_player_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = explosion_planet_mercury_1500 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_mercury\planet_mercury_1500.sph material_library = solar\planets\mercury.txm material_library = solar\planets\detailmaps\detailmap_crater_mid.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_mercury\planet_mercury.mat mass = 1000000 solar_radius = 1500 shape_name = NNM_SM_MEDIUM_FOREST_MOON hit_pts = 1000000000 destructible = true explosion_arch = explosion_planet01 fuse = death_player_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_coalition_dreadnought_more_hull type = MISSION_SATELLITE DA_archetype = ships\new\other\Russia\coalition_dreadnought.cmp material_library = ships\new\other\Russia\coalition_dreadnought.mat LODranges = 0, 15000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_red hit_pts = 100000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_coalition_battleship_more_hull type = MISSION_SATELLITE DA_archetype = ships\new\other\Russia\coalition_battleship.cmp material_library = ships\new\other\Russia\coalition_battleship.mat LODranges = 0, 15000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_red hit_pts = 100000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_russian_battleship_more_hull type = MISSION_SATELLITE DA_archetype = ships\new\other\Russia\Apophis.cmp material_library = ships\new\other\Russia\Apophis.mat LODranges = 0, 15000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_yellow hit_pts = 100000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_su-10_more_hull type = MISSION_SATELLITE DA_archetype = ships\new\other\Russia\Su-10.cmp material_library = ships\new\other\Russia\Su-10.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 70080 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Su-17_more_hull type = MISSION_SATELLITE DA_archetype = ships\new\other\Russia\Su-17.cmp material_library = ships\new\other\Russia\Su-17.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 108800 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_cn_heavy_fighter_more_hull type = MISSION_SATELLITE DA_archetype = ships\new\other\Russia\coalition_heavy_fighter.cmp material_library = ships\new\other\Russia\coalition_heavy_fighter.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 72000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_cn_superheavy_fighter_more_hull type = MISSION_SATELLITE DA_archetype = ships\new\other\Russia\coalition_superheavy_fighter.cmp material_library = ships\new\other\Russia\coalition_superheavy_fighter.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 112960 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_russian_cruiser_more_hull type = MISSION_SATELLITE DA_archetype = ships\new\other\Russia\Iskander.cmp material_library = ships\new\other\Russia\Iskander.mat LODranges = 0, 15000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_orange_capital_big hit_pts = 50000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_coalition_cruiser_more_hull type = MISSION_SATELLITE DA_archetype = ships\new\other\Russia\coalition_cruiser.cmp material_library = ships\new\other\Russia\coalition_cruiser.mat LODranges = 0, 15000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_red_capital_small hit_pts = 50000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_coalition_gunboat_more_hull type = MISSION_SATELLITE DA_archetype = ships\new\other\Russia\coalition_gunboat.cmp material_library = ships\new\other\Russia\coalition_gunboat.mat LODranges = 0, 15000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_red_capital_small hit_pts = 25000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_russian_gunboat_more_hull type = MISSION_SATELLITE DA_archetype = ships\new\other\Russia\Lanchester.cmp material_library = ships\new\other\Russia\Lanchester.mat LODranges = 0, 15000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = gunship_explosion hit_pts = 25000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Bio_Container_Small type = MISSION_SATELLITE DA_archetype = SOLAR\new\EVE\Bio_Container_Small.cmp material_library = SOLAR\new\EVE\Bio_Container_Small.mat LODranges = 0, 3000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2400 shape_name = NAV_surpriseX explosion_arch = explosion_Container_Small hit_pts = 5000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Bio_Container_very_Small type = MISSION_SATELLITE DA_archetype = SOLAR\new\EVE\Bio_Container_Small.cmp material_library = SOLAR\new\EVE\Bio_Container_Small.mat LODranges = 0, 3000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2400 shape_name = NAV_surpriseX explosion_arch = explosion_Container_Small hit_pts = 250000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Bio_Container_Medium type = MISSION_SATELLITE DA_archetype = SOLAR\new\EVE\Bio_Container_Medium.cmp material_library = SOLAR\new\EVE\Bio_Container_Medium.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2400 shape_name = NAV_surpriseX explosion_arch = explosion_Container_Medium hit_pts = 10000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Bio_Container_very_Medium type = MISSION_SATELLITE DA_archetype = SOLAR\new\EVE\Bio_Container_Medium.cmp material_library = SOLAR\new\EVE\Bio_Container_Medium.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_Container_Medium hit_pts = 300000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = space_arch_generator2 ids_name = 1 ids_info = 1 type = SATELLITE DA_archetype = solar\dockable\nomad_lair_shield_gen2.3db material_library = solar\nomad_lair.mat loadout = space_arch_generator LODranges = 0, 50000 solar_radius = 100 shape_name = NNM_SM_ROCK_ASTEROID explosion_arch = explosion_space_arch_generator destructible = true hit_pts = 500000000 fuse = fuse_lair_shieldgen_death, 0.000000, 0 fuse = fuse_space_arch_shield_offline2, 0.000000, 450000000 shield_link = space_arch_shield02, HpFX01, HpFX01 [Solar] nickname = sun_large_yellow ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_large.sph mass = 1000000 solar_radius = 40000 shape_name = nnm_sm_sun_yellow [Solar] nickname = sun_large_red ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_large.sph mass = 1000000 solar_radius = 20000 shape_name = nnm_sm_sun_red [Solar] nickname = sun_large_orange ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_large.sph mass = 1000000 solar_radius = 30000 shape_name = nnm_sm_sun_orange [Solar] nickname = sun_large_orange2 ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_large.sph mass = 1000000 solar_radius = 20000 shape_name = nnm_sm_sun_orange2 [Solar] nickname = bsg_starsol5 ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_large.sph mass = 1000000 solar_radius = 30000 shape_name = bsg_starsol5 [Solar] nickname = Un04Star ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_large.sph mass = 1000000 solar_radius = 20000 shape_name = Un04Star [Solar] nickname = sun_large_blue ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_large.sph mass = 1000000 solar_radius = 20000 shape_name = nnm_sm_sun_blue [Solar] nickname = sun_large_yellow_red ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_large.sph mass = 1000000 solar_radius = 30000 shape_name = nnm_sm_sun_yellow_red [Solar] nickname = sun_large_white_red ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_large.sph mass = 1000000 solar_radius = 20000 shape_name = nnm_sm_sun_white_red [Solar] nickname = space_arch_generator3 ids_name = 1 ids_info = 1 type = SATELLITE DA_archetype = solar\dockable\nomad_lair_shield_gen2.3db material_library = solar\nomad_lair.mat loadout = space_arch_generator LODranges = 0, 50000 solar_radius = 100 shape_name = NNM_SM_ROCK_ASTEROID explosion_arch = explosion_space_arch_generator destructible = true hit_pts = 1000 fuse = death_player_fuse_drop_cargo, 0.000000, 1 fuse = fuse_space_arch_shield_offline2, 0.000000, 900 shield_link = space_arch_shield02, HpFX01, HpFX01 [Solar] nickname = space_arch_generator4 ids_name = 1 ids_info = 1 type = SATELLITE DA_archetype = solar\dockable\nomad_lair_shield_gen2.3db material_library = solar\nomad_lair.mat loadout = space_arch_generator LODranges = 0, 50000 solar_radius = 100 shape_name = NNM_SM_ROCK_ASTEROID explosion_arch = explosion_space_arch_generator destructible = true hit_pts = 1000000000 fuse = death_player_fuse_drop_cargo, 0.000000, 1 fuse = fuse_space_arch_shield_offline2, 0.000000, 990000000 shield_link = space_arch_shield02, HpFX01, HpFX01 [Solar] nickname = bk_garten_ex type = SATELLITE DA_archetype = solar\MISC02\Modul_Lebenskuppel.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000 solar_radius = 25 shape_name = NNM_SM_COMMUNICATIONS destructible = true hit_pts = 2000000 fuse = freeport7_dome_fuse2, 0.000000, 1 fuse = death_player_fuse_drop_cargo, 0.000000, 1 explosion_arch = explosion_space_dome_dmg [Solar] nickname = manta_dreadnought type = STATION DA_archetype = SHIPS\new\private\manta.cmp material_library = SHIPS\new\private\manta.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 35000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 150000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = explosion_big_ship_blue01 fuse = titaniumMKII_burning_fuse, 0.000000, 1000000 [Solar] nickname = Bloody_Albatross_flagship type = STATION DA_archetype = ships\new\GOF2\capital\Bloody_Albatross_flagship.cmp material_library = ships\new\GOF2\capital\Bloody_Albatross.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 150000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 loadout = Bloody_Albatross_flagship docking_camera = 0 solar_radius = 5000 shape_name = DS_SKULL hit_pts = 2000000000 destructible = true explosion_arch = Ex_Bloody_Albatross_flagship fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = death_player_fuse_drop_cargo, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 100000000 shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 [Solar] nickname = Bloody_Albatross_battleship type = STATION DA_archetype = ships\new\GOF2\capital\Bloody_Albatross.cmp material_library = ships\new\GOF2\capital\Bloody_Albatross.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 150000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_camera = 0 solar_radius = 1000 shape_name = DS_SKULL loadout = Bloody_Albatross_battleship hit_pts = 5000000 destructible = true explosion_arch = explosion_big_battleship_ds fuse = Bloody_Albatross_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 1000000 shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 [Solar] nickname = Bloody_Albatross_flagship_Shield_Gen type = STATION DA_archetype = solar\asteroids\models\mine_radiateRed_big.cmp material_library = solar\asteroids\models\mine_radiateRed_big.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 150000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 loadout = Bloody_Albatross_flagship_Shield_Gen docking_camera = 0 solar_radius = 100 shape_name = NAV_smallstation hit_pts = 300000000 destructible = true explosion_arch = explosion_battleship_red fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = death_player_fuse_drop_cargo, 0.000000, 1 shield_link = space_arch_shield_red, HpFX01, HpFX01 [Solar] nickname = Bloody_Albatross_flagship_Shield_Gen2 type = STATION DA_archetype = solar\asteroids\models\mine_radiateYellow_big.cmp material_library = solar\asteroids\models\mine_radiateYellow_big.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 150000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 loadout = Bloody_Albatross_flagship_Shield_Gen2 docking_camera = 0 solar_radius = 100 shape_name = NAV_smallstation hit_pts = 50000000 destructible = true explosion_arch = explosion_battleship_yellow fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = death_player_fuse_drop_cargo, 0.000000, 1 shield_link = space_arch_shield_red, HpFX01, HpFX01 [Solar] nickname = Bloody_Albatross_flagship_Shield_Gen3 type = STATION DA_archetype = solar\asteroids\models\mine_radiateYellow_big2.cmp material_library = solar\asteroids\models\mine_radiateYellow_big.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 150000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 loadout = Bloody_Albatross_flagship_Shield_Gen3 docking_camera = 0 solar_radius = 100 shape_name = NAV_smallstation hit_pts = 50000000 destructible = true explosion_arch = explosion_battleship_yellow fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = death_player_fuse_drop_cargo, 0.000000, 1 shield_link = space_arch_shield_red, HpFX03, HpFX03 [Solar] nickname = space_police02 ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\dockable\space_police01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 34.500000, Sc_open dock1 docking_sphere = berth, HpDockMountB, 34.500000, Sc_open dock2 docking_sphere = jump, HpDockMountC, 400.000000 docking_sphere = jump, HpDockMountD, 400.000000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 2000000000 fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true shield_link = space_arch_shield01, HpFX01, HpFX01 [Solar] nickname = planet_gaspurcld_5000_ex ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_gaspurcld\planet_gaspurcld_5000.sph material_library = solar\planets\planet_gaspurcld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_gaspurcld\planet_gaspurcld.mat mass = 1000000 solar_radius = 5000 shape_name = NNM_SM_MEDIUM_FOREST_MOON hit_pts = 2000000000 destructible = true explosion_arch = explosion_planet03 fuse = drop_cargo_fuse03, 0.000000, 0 [Solar] nickname = TER_Planet_30000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\TER_Planet\TER_Planet_30000.sph material_library = SOLAR\PLANETS\TER_Planet.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\TER_Planet\TER_Planet.mat mass = 1000000 solar_radius = 30000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = sun_medium_yellow_red ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_large.sph mass = 1000000 solar_radius = 5000 shape_name = nnm_sm_sun_yellow_red [Solar] nickname = sun_medium_blue ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_large.sph mass = 1000000 solar_radius = 5000 shape_name = nnm_sm_sun_blue [Solar] nickname = sun_medium_white_red ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_large.sph mass = 1000000 solar_radius = 5000 shape_name = nnm_sm_sun_white_red [Solar] nickname = ZER_Planet_30000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\ZER_Planet\ZER_Planet_30000.sph material_library = SOLAR\PLANETS\ZER_Planet.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\ZER_Planet\ZER_Planet.mat mass = 1000000 solar_radius = 30000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_desert_10000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_desert\planet_desert_10000.sph material_library = solar\planets\desert.txm material_library = solar\planets\detailmaps\detailmap_crater_low.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_desert\planet_desert.mat mass = 1000000 solar_radius = 10000 shape_name = NNM_SM_SMALL_DESERT_MOON [Solar] nickname = planet_moonred_15000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_moonred\planet_moonred_15000.sph material_library = solar\planets\planet_moonred.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\detailmaps\detailmap_lava.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_moonred\planet_moonred.mat mass = 1000000 solar_radius = 15000 shape_name = NNM_SM_MEDIUM_ROCKY_MOON [Solar] nickname = planet_mercury_6000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_mercury\planet_mercury_6000.sph material_library = solar\planets\mercury.txm material_library = solar\planets\detailmaps\detailmap_crater_mid.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_mercury\planet_mercury.mat mass = 1000000 solar_radius = 6000 shape_name = NNM_SM_MEDIUM_ROCKY_MOON [Solar] nickname = planet_watbluislcld_30000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_watbluislcld\planet_watbluislcld_30000.sph material_library = solar\planets\planet_watbluislcld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\detailmaps\detailmap_ground01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_watbluislcld\planet_watbluislcld.mat mass = 1000000 solar_radius = 30000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_icewatcld_6000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_icewatcld\planet_icewatcld_6000.sph material_library = solar\planets\planet_icewatcld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\detailmaps\detailmap_ground01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_icewatcld\planet_icewatcld.mat mass = 1000000 solar_radius = 6000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_watblucld_9000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_watblucld\planet_watblucld_9000.sph material_library = solar\planets\planet_watblucld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_watblucld\planet_watblucld.mat mass = 1000000 solar_radius = 9000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_ice_blue_5000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ice_blue\planet_ice_blue_5000.sph material_library = solar\planets\icewhiteblue.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ice_blue\planet_ice_blue.mat mass = 1000000 solar_radius = 5000 shape_name = NNM_SM_SMALL_ICE_MOON [Solar] nickname = planet_desorcld_10000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_desorcld\planet_desorcld_10000.sph material_library = solar\planets\planet_desorcld.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_desorcld\planet_desorcld.mat mass = 1000000 solar_radius = 10000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] type = MISSION_SATELLITE nickname = suprise_Mirage_very_heavy_fighter LODranges = 0, 5000 DA_archetype = ships\new\StarCraft\Mirage_very_heavy_fighter.cmp material_library = ships\new\StarCraft\MirageShip.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_hell hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_Mutalisk_very_heavy_fighter LODranges = 0, 5000 DA_archetype = ships\new\StarCraft\GIDRA_VHF.cmp material_library = ships\new\StarCraft\GIDRA.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_hell_orange hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_Zeratul_very_heavy_fighter LODranges = 0, 5000 DA_archetype = ships\new\StarCraft\Corsair_VHF.cmp material_library = ships\new\StarCraft\Corsair.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_hell_blue hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_vossk_transport type = MISSION_SATELLITE DA_archetype = ships\new\GOF2\trade\Vossk_transport.cmp material_library = ships\new\GOF2\trade\Vossk_transport.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1600 shape_name = NAV_surpriseX explosion_arch = explosion_green_capital_small hit_pts = 10000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Sanctum_battleship type = NON_TARGETABLE DA_archetype = ships\new\other\SpaceBattleshipSc\SpaceBattleshipSc.cmp material_library = ships\new\other\SpaceBattleshipSc\SpaceBattleshipSc.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 10000 mass = 10000.000000 solar_radius = 1000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = shipyard_2x15k ids_name = 60231 ids_info = 60232 type = NON_TARGETABLE DA_archetype = solar\dockable\shipyard_2x.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 loadout = shipyard solar_radius = 27.370001 shape_name = NNM_SM_DEPOT hit_pts = 999999961690316250000000000000000000.000000 [Solar] type = MISSION_SATELLITE nickname = suprise_xeno01 LODranges = 0, 3000 DA_archetype = ships\new\Darkstar_One\DarkStarShip30.cmp material_library = ships\new\Darkstar_One\DarkStarShip30.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 800 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 2500000 destructible = true shield_link = l_fighter_shield01, HpRunningLight02, HpRunningLight01 fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_ChristmasGift_heavy_large type = MISSION_SATELLITE DA_archetype = Equipment\models\new\crates\ChristmasGift_large.cmp material_library = Equipment\models\new\crates\ChristmasGift.mat LODranges = 0, 27500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1800 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_red hit_pts = 300000000 destructible = true shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 fuse = death_player_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_ChristmasGift_heavy_large2 type = MISSION_SATELLITE DA_archetype = Equipment\models\new\crates\ChristmasGift_large.cmp material_library = Equipment\models\new\crates\ChristmasGift.mat LODranges = 0, 27500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1800 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_red hit_pts = 500000000 destructible = true shield_link = l_fighter_shield01, HpRunningLight02, HpRunningLight01 fuse = death_player_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = hostile_outpost_explosion01 ids_name = 60221 ids_info = 60222 type = STATION DA_archetype = solar\dockable\trading_outpost_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_outpost destructible = true hit_pts = 1000000000 fuse = fuse_outpost_burning, 0.000000, 100000000 explosion_arch = StExL fuse = death_player_fuse_drop_cargo, 0.000000, 1 shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 [Solar] nickname = sun_medium_red ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_large.sph mass = 1000000 solar_radius = 5000 shape_name = nnm_sm_sun_red [Solar] nickname = planet_LA_25000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_LA\planet_LA_25000.sph material_library = solar\planets\planet_LA.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_LA\planet_LA.mat mass = 1000000 solar_radius = 25000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_LA2_10000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_LA2\planet_LA2_10000.sph material_library = solar\planets\planet_LA2.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_LA2\planet_LA2.mat mass = 1000000 solar_radius = 10000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_LA3_15000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_LA3\planet_LA3_15000.sph material_library = solar\planets\planet_LA3.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_LA3\planet_LA3.mat mass = 1000000 solar_radius = 15000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_LA4_3000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_LA4\planet_LA4_3000.sph material_library = solar\planets\planet_LA4.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_LA4\planet_LA4.mat mass = 1000000 solar_radius = 3000 shape_name = NNM_SM_MEDIUM_ROCKY_MOON [Solar] nickname = planet_LA5_55000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_LA5\planet_LA5_55000.sph material_library = solar\planets\planet_LA5.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_LA5\planet_LA5.mat mass = 1000000 solar_radius = 10000 shape_name = NNM_SM_MEDIUM_ROCKY_MOON [Solar] nickname = l_dreadnought_ex_nodock type = STATION DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 3000000 destructible = true fuse = l_dreadnought_fuse_cargo_fix, 0.000000, 1 fuse = li_dreadnought_burning_fuse03, 0.000000, 17325 explosion_arch = explosion_li_cruiser_rebirth [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf01_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf02_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 300.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf03_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf04_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf05_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 600.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf06_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf07_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf08_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 500.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_bottom_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 dmg_obj = li_dread_bottom_cap dmg_hp = DpBottom hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_cntrltwr_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 dmg_obj = li_dread_tower_cap dmg_hp = DpCntrltwr hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_rear_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 fuse = li_dreadnought_burning_fuse04, 0.000000, 17325 dmg_obj = li_dread_rearsection_cap dmg_hp = DpRearsection hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_nose_lod1 separable = true parent_impulse = 60.000000 child_impulse = 2000.000000 debris_type = cap_ship_piece2 mass = 50.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 fuse = li_dreadnought_burning_fuse01, 0.000000, 17325 group_dmg_hp = DpFrnt group_dmg_obj = li_dread_front_cap hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_frnt_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 fuse = li_dreadnought_burning_fuse02, 0.000000, 17325 dmg_obj = li_dread_midsection_cap dmg_hp = DpMidsection hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_port_skid_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 dmg_obj = li_dread_port_skid_cap dmg_hp = DpPortskid hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_starboard_skid_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 dmg_obj = li_dread_starboard_skid_cap dmg_hp = DpStarboardskid hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_reactor_core_lod1 separable = true parent_impulse = 60.000000 child_impulse = 500.000000 debris_type = cap_ship_piece2 mass = 20.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_reactor_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_engine_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 dmg_obj = li_dread_engine_cap dmg_hp = DpEngine hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.000000 obj = li_dreadnought_player_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Solar] nickname = EVERSPACE_Ast_Rock_Monolit1 ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\asteroids\Models\EVERSPACE\EVERSPACE_Ast_Rock_Monolit1.3db material_library = solar\asteroids\Models\EVERSPACE\EVERSPACE_Ast_Rock_Monolit1.mat LODranges = 0, 550000 mass = 10000.000000 solar_radius = 100 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = EVERSPACE_Ast_Rock_Monolit2 ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\asteroids\Models\EVERSPACE\EVERSPACE_Ast_Rock_Monolit2.3db material_library = solar\asteroids\Models\EVERSPACE\EVERSPACE_Ast_Rock_Monolit2.mat LODranges = 0, 550000 mass = 10000.000000 solar_radius = 100 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = EVERSPACE_Ast_Rock_Monolit3 ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\asteroids\Models\EVERSPACE\EVERSPACE_Ast_Rock_Monolit3.3db material_library = solar\asteroids\Models\EVERSPACE\EVERSPACE_Ast_Rock_Monolit3.mat LODranges = 0, 550000 mass = 10000.000000 solar_radius = 100 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = EVERSPACE_Ast_Rock_Monolit4 ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\asteroids\Models\EVERSPACE\EVERSPACE_Ast_Rock_Monolit4.3db material_library = solar\asteroids\Models\EVERSPACE\EVERSPACE_Ast_Rock_Monolit4.mat LODranges = 0, 550000 mass = 10000.000000 solar_radius = 100 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = EVERSPACE_Ast_Rock_Monolit5 ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\asteroids\Models\EVERSPACE\EVERSPACE_Ast_Rock_Monolit5.3db material_library = solar\asteroids\Models\EVERSPACE\EVERSPACE_Ast_Rock_Monolit5.mat LODranges = 0, 550000 mass = 10000.000000 solar_radius = 100 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = EVERSPACE_Ast_Rock_Monolit6 ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\asteroids\Models\EVERSPACE\EVERSPACE_Ast_Rock_Monolit6.3db material_library = solar\asteroids\Models\EVERSPACE\EVERSPACE_Ast_Rock_Monolit6.mat LODranges = 0, 550000 mass = 10000.000000 solar_radius = 100 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = EVERSPACE_Ast_Rock_Monolit7 ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\asteroids\Models\EVERSPACE\EVERSPACE_Ast_Rock_Monolit7.3db material_library = solar\asteroids\Models\EVERSPACE\EVERSPACE_Ast_Rock_Monolit7.mat LODranges = 0, 450000 mass = 10000.000000 solar_radius = 100 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_police_explosion_start01_01 ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\dockable\space_police01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_depot hit_pts = 9000000 fuse = fuse_standart_base01, 0.000000, 2000000 destructible = true fuse = death_player_fuse_drop_cargo, 0.000000, 1 explosion_arch = StExM shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 [Solar] nickname = suprise_li_gunboat_more_hull type = MISSION_SATELLITE DA_archetype = ships\LIBERTY\li_gunboat\li_gunboat.cmp material_library = ships\liberty\li_capships.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_li_cruiser_rebirth hit_pts = 400000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_LI_3 type = MISSION_SATELLITE DA_archetype = ships\new\LIBERTY\LI_3.cmp material_library = ships\new\LIBERTY\LI_3.mat LODranges = 0, 2500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_surpriseX explosion_arch = explosion_suprise01 hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = depot_red_1 type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 1200 loadout = depot_red_1 shape_name = NAV_lootabledepot [Solar] nickname = depot_Triptonit_ore type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 600 loadout = depot_Triptonit_ore shape_name = NAV_lootabledepot [Solar] nickname = suprise_StarSparrowB type = MISSION_SATELLITE DA_archetype = ships\new\other\StarSparrow\StarSparrowB.cmp material_library = ships\new\other\StarSparrow\StarSparrowB.mat LODranges = 0, 2500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2000 shape_name = NAV_surpriseX explosion_arch = explosion_br_elite hit_pts = 13500 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = freeport7_base_2 ids_name = 60221 ids_info = 60222 type = STATION DA_archetype = solar\dockable\freeport7_dmg.cmp material_library = solar\freeport7.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 loadout = freeport7_base open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_outpost destructible = true hit_pts = 500000000 explosion_arch = explosion_instant fuse = freeport7_main_fuse1, 0.000000, 1 shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 [CollisionGroup] obj = trading_outpost_btmtwr_lod1 separable = true child_impulse = 700.000000 debris_type = debris_station_piece mass = 50.000000 hit_pts = 150000000 [CollisionGroup] obj = trading_outpost_toptwr_lod1 separable = true child_impulse = 700.000000 debris_type = debris_station_piece2 mass = 50.000000 hit_pts = 150000000 [CollisionGroup] obj = tink01_lod1 separable = true child_impulse = 100.000000 debris_type = FP7_debris_large_chunk mass = 50.000000 hit_pts = 150000000 [CollisionGroup] obj = hab01_lod1 separable = true child_impulse = 1500.000000 debris_type = FP7_debris_habitat mass = 10.000000 hit_pts = 150000000 [CollisionGroup] obj = hab02_lod1 separable = true child_impulse = 1500.000000 debris_type = FP7_debris_habitat mass = 10.000000 hit_pts = 150000000 [CollisionGroup] obj = dmg_sect01_lod1 separable = true child_impulse = 100.000000 debris_type = FP7_debris_large_chunk mass = 50.000000 hit_pts = 150000000 [CollisionGroup] obj = dmg_sect02_lod1 separable = true child_impulse = 150.000000 debris_type = FP7_debris_large_chunk mass = 10.000000 hit_pts = 150000000 [CollisionGroup] obj = dmg_sect03_lod1 separable = true child_impulse = 120.000000 debris_type = FP7_debris_large_chunk mass = 10.000000 hit_pts = 150000000 [CollisionGroup] obj = dmg_sect04_lod1 separable = true child_impulse = 90.000000 debris_type = FP7_debris_large_chunk mass = 10.000000 hit_pts = 150000000 [CollisionGroup] obj = dmg_sect05_lod1 separable = true child_impulse = 90.000000 debris_type = FP7_debris_large_chunk mass = 10.000000 hit_pts = 150000000 [CollisionGroup] obj = dmg_sect06_lod1 separable = true child_impulse = 110.000000 debris_type = FP7_debris_large_chunk mass = 50.000000 hit_pts = 150000000 [CollisionGroup] obj = dmg_sect07_lod1 separable = true child_impulse = 90.000000 debris_type = FP7_debris_large_chunk mass = 50.000000 hit_pts = 150000000 [CollisionGroup] obj = dock1_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 150000000 [CollisionGroup] obj = dock2_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 150000000 [CollisionGroup] obj = dock3_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 150000000 [CollisionGroup] obj = dock4_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 150000000 [CollisionGroup] obj = dock5_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 150000000 [CollisionGroup] obj = dock6_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 150000000 [CollisionGroup] obj = dock7_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 150000000 [CollisionGroup] obj = dock8_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 150000000 [CollisionGroup] obj = ant01_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 150000000 [CollisionGroup] obj = ant02_lod1 separable = true child_impulse = 700.000000 debris_type = cap_ship_piece2 mass = 5.000000 hit_pts = 150000000 [Solar] nickname = PY23_station_anim ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\new\Private\PY23_station_anim.cmp material_library = solar\new\Private\PY23_station_anim.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = jump, HpDockMountA, 75.000000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 999999961690316250000000000000000000.000000 destructible = false fuse = fuse_standart_base01, 0.000000, 200000000 shield_link = bigship_shield_1200m, HpRunningLight02, HpRunningLight01 [Solar] nickname = Nemesis_fighter type = SATELLITE DA_archetype = ships\new\other\Nemesis\Nemesis.cmp material_library = ships\new\other\Nemesis\Nemesis.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Ataman_battleship type = SATELLITE DA_archetype = ships\new\other\chieftain\chieftain_battleship.cmp material_library = ships\new\other\chieftain\chieftain_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Governor_battleship type = SATELLITE DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip10.cmp material_library = ships\new\StarpointGenimi\StarpointGenimiShip10.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Lobster_battleship type = SATELLITE DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip16.cmp material_library = ships\new\StarpointGenimi\StarpointGenimiShip16.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_industrial_n_t01 ids_name = 60235 ids_info = 60236 type = NON_TARGETABLE DA_archetype = solar\misc\space_industrial01.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = space_research_n_t ids_name = 60235 ids_info = 60236 type = NON_TARGETABLE DA_archetype = solar\misc\space_research.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = suprise_Caiman_battleship type = MISSION_SATELLITE DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship14.cmp material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship14.mat LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_blue hit_pts = 1400000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Mine_01 type = MISSION_SATELLITE DA_archetype = Equipment\MODELS\MINES\VeryBigMine.cmp material_library = Equipment\MODELS\MINES\VeryBigMine.mat LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 500 shape_name = NAV_surpriseX explosion_arch = explosion_impulse_bomb2 hit_pts = 100 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = jumphole_red_large ids_name = 60211 ids_info = 66146 type = JUMP_HOLE DA_archetype = solar\dockable\jump_hole.3db material_library = solar\Solar_mat_misc02.mat mass = 10000.000000 loadout = jumphole_red jump_out_hp = Hporient solar_radius = 9900 shape_name = NAV_jumphole docking_sphere = jump, HpDockMountA, 500 hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = planet_earthgrncld_75000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_earthgrncld\planet_earthgrncld_75000.sph material_library = solar\planets\planet_earthgrncld.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_earthgrncld\planet_earthgrncld.mat mass = 1000000 solar_radius = 30000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_earth_50000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_earth\planet_earth_50000.sph material_library = solar\planets\planet_earth.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_earth\planet_earth.mat mass = 1000000 solar_radius = 20000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = depot_water_large type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 4000 loadout = depot_water shape_name = NAV_lootabledepot [Solar] nickname = space_factory01_large ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\dockable\space_factory01.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 4000, 60000 mass = 10000.000000 loadout = space_factory01 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 14.500000, Sc_open dock1 docking_sphere = berth, HpDockMountB, 14.500000, Sc_open dock2 docking_sphere = jump, HpDockMountC, 375.000000 docking_sphere = jump, HpDockMountD, 375.000000 docking_sphere = jump, HpDockMountE, 375.000000 docking_sphere = jump, HpDockMountF, 375.000000 docking_camera = 0 solar_radius = 5000 shape_name = NAV_depot hit_pts = 300000000 fuse = fuse_standart_base02, 0.000000, 50000000 destructible = true shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 [Solar] nickname = Trade_Lane_Ring_x3_15000 ids_info = 66170 DA_archetype = solar\X3_model\x3gate\x3gate.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 200000 ids_name = 60245 ids_info = 60246 type = TRADELANE_RING mass = 10000.000000 loadout = trade_lane_ring_x3 solar_radius = 7000 shape_name = NAV_tradelanering shield_link = bigship_shield_600m, HpMount, HpShield01 hit_pts = 999999961690316250000000000000000000.000000 lane_speed = 15000 [Solar] nickname = solar_HitakB type = SATELLITE DA_archetype = ships\new\Master_of_Orion\DARLOK\Master_of_Orion_Ship85.cmp material_library = ships\new\Master_of_Orion\DARLOK\Master_of_Orion_Ship85.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = solar_sn_torpedo_frigate type = SATELLITE DA_archetype = ships\new\Master_of_Orion\DARLOK\Master_of_Orion_Ship83.cmp material_library = ships\new\Master_of_Orion\DARLOK\Master_of_Orion_Ship83.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = solar_sn_destroyer type = SATELLITE DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship57.cmp material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship57.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Aldrin_asteroid ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\X3_model\Aldrin_asteroid.cmp material_library = solar\X3_model\Aldrin_asteroid.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 900000 mass = 10000.000000 solar_radius = 5000 shape_name = Aldrin_asteroid_map hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = jumphole_aldrin ids_name = 60211 ids_info = 66146 type = JUMP_HOLE DA_archetype = solar\dockable\jump_hole.3db material_library = solar\Solar_mat_misc02.mat mass = 10000.000000 loadout = jumphole_aldrin jump_out_hp = Hporient solar_radius = 1900 shape_name = NAV_jumphole docking_sphere = jump, HpDockMountA, 500 hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = heavy_platform_guard2 LODranges = 0, 15000 ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM DA_archetype = solar\misc\tf_platform.cmp material_library = solar\misc\tf_platform.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = Am_weapon_platform solar_radius = 300 shape_name = NAV_weaponplatform destructible = true fuse = fuse_gas_collector, 0.000000, 10 fuse = fuse_gas_collector_burning, 0.000000, 12000 explosion_arch = explosion_docking_ring hit_pts = 100000000 [Solar] nickname = suprise_Mine_02 type = MISSION_SATELLITE DA_archetype = Equipment\MODELS\MINES\VeryBigMine.cmp material_library = Equipment\MODELS\MINES\VeryBigMine.mat LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 500 shape_name = NAV_surpriseX explosion_arch = explosion_impulse_bomb3 hit_pts = 100 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_aldrin_ship_npc_01 type = MISSION_SATELLITE DA_archetype = ships\new\EVE\EVE_Tristan.cmp material_library = ships\new\EVE\EVE_Tristan.mat LODranges = 0, 4999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 500 shape_name = NAV_surpriseX explosion_arch = explosion_impulse_bomb3 hit_pts = 10000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = KGB_STATION01 ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\Rebel_Galaxy\Rebel_Galaxy_object1.cmp material_library = SOLAR\new\Rebel_Galaxy\Rebel_Galaxy_object1.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 100000 mass = 100000.000000 loadout = KGB_STATION01 docking_camera = 0 solar_radius = 6000 shape_name = NAV_depot docking_sphere = jump, HpDockMountA, 400.000000 docking_sphere = jump, HpDockMountB, 400.000000 hit_pts = 300000000 fuse = fuse_standart_base02, 0.000000, 50000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = planet_earthcity_3000_ex ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_earthcity\planet_earthcity_3000.sph material_library = solar\planets\planet_earthcity.txm material_library = solar\planets\detailmaps\detailmap_ground01.txm material_library = solar\planets\detailmaps\detailmap_city.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_earthcity\planet_earthcity.mat mass = 1000000 solar_radius = 3000 shape_name = NNM_SM_MEDIUM_FOREST_MOON hit_pts = 2000000000 destructible = true explosion_arch = explosion_planet04 fuse = drop_cargo_fuse03, 0.000000, 0 [Solar] nickname = PY23_DOCK01 ids_name = 1 ids_info = 1 type = STATION DA_archetype = SHIPS\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship119_2.cmp material_library = SHIPS\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship119_2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 100000.000000 loadout = PY23_DOCK01 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot docking_sphere = jump, HpDockMountA, 150.000000 hit_pts = 999999961690316250000000000000000000.000000 destructible = false fuse = fuse_standart_base02, 0.000000, 50000000 shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = solar_Cleric_destroyer type = SATELLITE DA_archetype = ships\new\Endless_Space_2\Endless_Space13.cmp material_library = ships\new\Endless_Space_2\Endless_Space13.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = solar_Cleric_gunboat type = SATELLITE DA_archetype = ships\new\StarConflict\Zhen.cmp material_library = ships\new\StarConflict\Zhen.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = solar_Cleric_battleship type = SATELLITE DA_archetype = ships\new\StarConflict\Ronin.cmp material_library = ships\new\StarConflict\Ronin.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Cleric_battleship_Tyrant type = SATELLITE DA_archetype = ships\new\StarConflict\Tyrant.cmp material_library = ships\new\StarConflict\Tyrant.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Invincible_Part1 ids_name = 60235 ids_info = 60236 type = NON_TARGETABLE DA_archetype = ships\new\StarConflict\Invincible_Part1.cmp material_library = ships\new\StarConflict\Invincible.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 25000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Invincible_Part2 ids_name = 60235 ids_info = 60236 type = MISSION_SATELLITE DA_archetype = ships\new\StarConflict\Invincible_Part2.cmp material_library = ships\new\StarConflict\Invincible.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 25000 mass = 10000.000000 solar_radius = 450.822001 shape_name = NAV_surpriseX hit_pts = 2000000000 destructible = true fuse = fuse_suprise_drop_loot, 0, 100 [Solar] nickname = CB_STATION01 ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\GOF2\GOF2_Station5.cmp material_library = SOLAR\new\GOF2\GOF2_Station1.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 45000 mass = 100000.000000 loadout = CB_STATION01 docking_camera = 0 solar_radius = 1000 shape_name = NAV_depot docking_sphere = berth, HpDockMountA, 50.000000 docking_sphere = jump, HpDockMountB, 200.000000 hit_pts = 1000000000 fuse = fuse_standart_base02, 0.000000, 50000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = PY19_STATION01 ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\Starfall_Tactics\StarfallTacticsBase.cmp material_library = SOLAR\new\Starfall_Tactics\StarfallTacticsBase.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 45000 mass = 100000.000000 loadout = PY19_STATION01 docking_camera = 0 solar_radius = 1000 shape_name = NAV_depot docking_sphere = berth, HpDockMountA, 25.000000 docking_sphere = jump, HpDockMountB, 150.000000 hit_pts = 1000000000 fuse = fuse_standart_base02, 0.000000, 50000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = space_police03 ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\dockable\space_police01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 34.500000, Sc_open dock1 docking_sphere = berth, HpDockMountB, 34.500000, Sc_open dock2 docking_sphere = jump, HpDockMountC, 375.000000 docking_sphere = jump, HpDockMountD, 375.000000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 999999961690316250000000000000000000.000000 destructible = false shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 [Solar] nickname = planet_RL_35000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_RL\planet_RL_35000.sph material_library = solar\planets\planet_RL.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_RL\planet_RL.mat mass = 1000000 solar_radius = 15000 shape_name = nav_planet_RL [Solar] nickname = planet_RL2_100000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_RL2\planet_RL2_100000.sph material_library = solar\planets\planet_RL2.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_RL2\planet_RL2.mat mass = 1000000 solar_radius = 4000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_RL3_15000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_RL3\planet_RL3_15000.sph material_library = solar\planets\planet_RL3.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_RL3\planet_RL3.mat mass = 1000000 solar_radius = 10000 shape_name = nav_planet_RL3 [Solar] nickname = planet_RL4_9000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_RL4\planet_RL4_9000.sph material_library = solar\planets\planet_RL4.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_RL4\planet_RL4.mat mass = 1000000 solar_radius = 4000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = sun_5000_RL1 ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun.sph mass = 1000000 solar_radius = 5000 shape_name = nnm_sm_sun_rl1 [Solar] nickname = sun_5000_RL2 ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun.sph mass = 1000000 solar_radius = 5000 shape_name = nnm_sm_sun_rl2 [Solar] nickname = RL_STATION01 ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\Starfall_Tactics\Pirate_mothership.cmp material_library = SOLAR\new\Starfall_Tactics\Pirate_mothership.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 95000 mass = 100000.000000 docking_camera = 0 solar_radius = 1800 shape_name = nav_pirate_mothership docking_sphere = berth, HpDockMountA, 25.000000 docking_sphere = berth, HpDockMountB, 25.000000 docking_sphere = jump, HpDockMountC, 100.000000 hit_pts = 750000000 fuse = fuse_standart_base02, 0.000000, 50000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = RL_STATION02 ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\industrial_facility.cmp material_library = SOLAR\new\industrial_facility.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 35000 mass = 100000.000000 docking_camera = 0 solar_radius = 2000 shape_name = nav_industrial_facility docking_sphere = berth, HpDockMountA, 25.000000 docking_sphere = jump, HpDockMountB, 100.000000 hit_pts = 1350000000 fuse = fuse_standart_base02, 0.000000, 50000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = RL_STATION03 ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\Starfall_Tactics\Piramid_mothership.cmp material_library = SOLAR\new\Starfall_Tactics\Piramid_mothership.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 75000 mass = 100000.000000 docking_camera = 0 solar_radius = 900 shape_name = NNM_SM_MINING docking_sphere = berth, HpDockMountA, 25.000000 docking_sphere = jump, HpDockMountB, 100.000000 hit_pts = 1900000000 fuse = fuse_standart_base02, 0.000000, 50000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = RL_STATION04 ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\Starfall_Tactics\Mining_station.cmp material_library = SOLAR\new\Starfall_Tactics\Mining_station.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 25000 mass = 100000.000000 docking_camera = 0 solar_radius = 900 shape_name = NNM_SM_MINING docking_sphere = jump, HpDockMountA, 50.000000 hit_pts = 400000000 fuse = fuse_standart_base02, 0.000000, 50000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = Trade_Lane_Ring_new ids_info = 66170 DA_archetype = solar\new\Junker_trade_lane.cmp material_library = solar\new\Junker_trade_lane.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 200000 ids_name = 60245 ids_info = 60246 type = TRADELANE_RING mass = 10000.000000 loadout = Trade_Lane_Ring_new solar_radius = 300 shape_name = NAV_tradelanering shield_link = bigship_shield_600m, HpMount, HpShield01 hit_pts = 999999961690316250000000000000000000.000000 lane_speed = 3000 [Solar] nickname = Trade_Lane_Ring_new2 ids_info = 66170 DA_archetype = solar\new\Junker_trade_lane.cmp material_library = solar\new\Junker_trade_lane.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 200000 ids_name = 60245 ids_info = 60246 type = TRADELANE_RING mass = 10000.000000 loadout = Trade_Lane_Ring_new solar_radius = 300 shape_name = NAV_tradelanering shield_link = bigship_shield_600m, HpMount, HpShield01 hit_pts = 999999961690316250000000000000000000.000000 lane_speed = 7000 [Solar] nickname = Trade_Lane_Ring_new3 ids_info = 66170 DA_archetype = solar\new\Junker_trade_lane.cmp material_library = solar\new\Junker_trade_lane.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 ids_name = 60245 ids_info = 60246 type = TRADELANE_RING mass = 10000.000000 loadout = Trade_Lane_Ring_new solar_radius = 300 shape_name = NAV_tradelanering shield_link = bigship_shield_600m, HpMount, HpShield01 hit_pts = 999999961690316250000000000000000000.000000 lane_speed = 3000 [Solar] nickname = GOF2_Pirate_Base_l ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\GOF2\GOF2_Pirate_Base.cmp material_library = SOLAR\new\GOF2\GOF2_Pirate_Base.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 100000.000000 loadout = GOF2_Pirate_Base docking_camera = 0 solar_radius = 10 shape_name = NAV_depot docking_sphere = berth, HpDockMountA, 50 docking_sphere = berth, HpDockMountB, 50.000000 docking_sphere = jump, HpDockMountC, 300.000000 hit_pts = 1000000000 fuse = fuse_standart_base01, 0.000000, 100000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpRunningLight01 [Solar] nickname = suprise_rl01_Pirate_heavy_fighter1 type = MISSION_SATELLITE DA_archetype = ships\new\Scrapland\Scrapland5.cmp material_library = ships\new\Scrapland\Scrapland5.mat LODranges = 0, 3000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1400 shape_name = nav_pirate explosion_arch = explosion_red_fighter hit_pts = 23750 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_rl01_Robots_mega_heavy_fighter1 type = MISSION_SATELLITE DA_archetype = ships\new\Scrapland\Scrapland8.cmp material_library = ships\new\Scrapland\Scrapland8.mat LODranges = 0, 3000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_green_fighter hit_pts = 47500 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_rl01_Cleric_battleship_Tyrant1 type = MISSION_SATELLITE DA_archetype = ships\new\StarConflict\Tyrant.cmp material_library = ships\new\StarConflict\Tyrant.mat LODranges = 0, 4000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_red hit_pts = 2400000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_rl01_miner1 type = MISSION_SATELLITE DA_archetype = ships\utility\mining\mining.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 3500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_asteroid_miner hit_pts = 154890 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Solar_Rebel_Galaxy_asteroid01red ids_name = 60247 ids_info = 60248 type = NON_TARGETABLE DA_archetype = solar\asteroids\Models\Rebel_Galaxy\Rebel_Galaxy_asteroid1red.3db material_library = solar\asteroids\Models\Rebel_Galaxy\Rebel_Galaxy_asteroid1red.mat LODranges = 0, 15000 solar_radius = 10 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = pirate_m_solar_1 ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = SOLAR\new\pirate_station.cmp material_library = SOLAR\new\pirate_station.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 300000000 explosion_arch = explosion_battleship_yellow destructible = true fuse = pirate_station_fuse, 0.000000, 1 [Solar] nickname = pirate_m_solar_2 ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = SOLAR\new\GOF2\GOF2_Pirate_Base.cmp material_library = SOLAR\new\GOF2\GOF2_Pirate_Base.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 1000000000 explosion_arch = explosion_big_battleship destructible = true fuse = pirate_station_fuse, 0.000000, 1 [Solar] nickname = pirate_m_solar_3 ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = SOLAR\new\Hunters_station.cmp material_library = SOLAR\new\Hunters_station.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 50000000 explosion_arch = explosion_battleship_red destructible = true [Solar] nickname = rl0109_mission_solar_1 ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = SOLAR\new\Hunters_station02.cmp material_library = SOLAR\new\Hunters_station02.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 1500000000 explosion_arch = explosion_battleship_red destructible = true fuse = pirate_station_fuse, 0.000000, 1 [Solar] nickname = suprise_rl01_dkgunboat1 type = MISSION_SATELLITE DA_archetype = ships\new\EVE\EVE_Visitant_gunboat.cmp material_library = ships\new\EVE\EVE_Visitant.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 3500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_green_capital_small hit_pts = 540000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_rl01_cruiser1 type = MISSION_SATELLITE DA_archetype = ships\new\Endless_Space_2\Endless_Space13.cmp material_library = ships\new\Endless_Space_2\Endless_Space13.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 4000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_blue_capital_small hit_pts = 1350000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_rl01_bomber1 type = MISSION_SATELLITE DA_archetype = ships\new\GOF2\bombers\Salvehn_bomber.cmp material_library = ships\new\GOF2\bombers\Salvehn_bomber.mat LODranges = 0, 3000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_pirate explosion_arch = explosion_cffighter hit_pts = 65000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = pirate_explosion_base01 ids_name = 0 ids_info = 0 type = STATION DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\mamont.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 14000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2500 shape_name = nav_mamont hit_pts = 1750000000 explosion_arch = StExL destructible = true fuse = Mamont_fuse, 0.000000, 1 shield_link = bigship_shield_6000m, HpRunningLight02, HpRunningLight01 [Solar] nickname = depot_any type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 10 shape_name = NAV_lootabledepot [Solar] nickname = suprise_Bio_Container_Medium_chest type = MISSION_SATELLITE DA_archetype = SOLAR\new\EVE\Bio_Container_Medium.cmp material_library = SOLAR\new\EVE\Bio_Container_Medium.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1300 shape_name = NAV_surprisechest explosion_arch = explosion_Container_Medium hit_pts = 10000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = space_police04 ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\dockable\space_police01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 34.500000, Sc_open dock1 docking_sphere = berth, HpDockMountB, 34.500000, Sc_open dock2 docking_sphere = jump, HpDockMountC, 950.000000 docking_sphere = jump, HpDockMountD, 950.000000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 2000000000 fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true shield_link = space_arch_shield01, HpFX01, HpFX01 [Solar] nickname = PY23_FACTORY ids_name = 1 ids_info = 1 type = STATION DA_archetype = SHIPS\new\Master_of_Orion\BULRATHI\Master_of_Orion_Ship37.cmp material_library = SHIPS\new\Master_of_Orion\BULRATHI\Master_of_Orion_Ship37.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 100000.000000 loadout = PY23_FACTORY docking_camera = 0 solar_radius = 500 shape_name = NAV_depot docking_sphere = jump, HpDockMountA, 150.000000 hit_pts = 999999961690316250000000000000000000.000000 destructible = false fuse = fuse_standart_base02, 0.000000, 50000000 shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = solar_runka type = SATELLITE DA_archetype = ships\new\Babylon5\OawFighter.cmp material_library = ships\new\Babylon5\OawFighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 3000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 100 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = depot_bw07_1 type = DESTROYABLE_DEPOT DA_archetype = solar\dockable\space_depot_frame.3db material_library = solar\Solar_mat_tink.mat LODranges = 0, 5800 mass = 10000.000000 solar_radius = 600 loadout = depot_bw07_1 shape_name = NAV_lootabledepot [Solar] nickname = wplatform_heavy ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM DA_archetype = solar\misc\weapons_platform_lod.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 7000 mass = 10000.000000 solar_radius = 300 shape_name = NAV_weaponplatform destructible = true explosion_arch = explosion_wplatform hit_pts = 900000 fuse = fuse_gas_collector, 0.000000, 10 fuse = fuse_gas_collector_burning, 0.000000, 200000 [Solar] nickname = miningbase_wd_ew04 ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\dockable\miningbase_nomad.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_nomad.mat LODranges = 0, 25000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dockA docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dockB docking_sphere = jump, HpDockMountC, 375.000000 docking_camera = 0 solar_radius = 600 shape_name = NNM_SM_DEPOT hit_pts = 300000000 hit_pts = 999999961690316250000000000000000000.000000 destructible = false [Solar] nickname = wd_supply_base01 ids_name = 60221 ids_info = 60222 type = STATION DA_archetype = solar\dockable\trading_outpost_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 400 shape_name = NAV_outpost destructible = true hit_pts = 550000000 fuse = fuse_outpost_burning, 0.000000, 90000000 explosion_arch = explosion_battleship fuse = death_player_fuse_drop_cargo, 0.000000, 1 shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 [Solar] nickname = wd_supply_base02 ids_name = 60221 ids_info = 60222 type = STATION DA_archetype = solar\dockable\trading_outpost_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 400 shape_name = NAV_outpost destructible = true hit_pts = 490000000 fuse = fuse_outpost_burning, 0.000000, 90000000 explosion_arch = explosion_battleship fuse = death_player_fuse_drop_cargo, 0.000000, 1 shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 [Solar] nickname = space_police_explosion_EVENT01 ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\dockable\space_police01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_depot hit_pts = 2000000000 fuse = fuse_standart_base01, 0.000000, 15000000 destructible = true fuse = death_player_fuse_drop_cargo, 0.000000, 1 explosion_arch = StExM shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 [Solar] nickname = freeport7_space_dome_EVENT01 ids_name = 60221 ids_info = 60222 type = SATELLITE DA_archetype = solar\misc\space_dome_dmg.cmp material_library = solar\freeport7.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000, 50000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_outpost destructible = true hit_pts = 5000000 fuse = freeport7_dome_fuse, 0.000000, 1 fuse = freeport7_dome_fuse2, 0.000000, 1 explosion_arch = explosion_space_dome_dmg destructible = true [Solar] nickname = space_industrial_ex_EVENT01 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc\space_industrial.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000, 50000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 5000000 fuse = space_industrial_ex_fuse, 0.000000, 1 explosion_arch = explosion_space_dome_dmg destructible = true [Solar] nickname = space_solar_plant_ex_EVENT01 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc\space_solar_plant.cmp material_library = solar\Solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 25000, 50000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 5000000 destructible = true explosion_arch = explosion_space_dome_dmg fuse = space_solar_plant_ex_fuse, 0.000000, 1 [Solar] nickname = space_research_ex_EVENT01 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc\space_research.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000, 50000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 5000000 destructible = true explosion_arch = explosion_research fuse = space_research_ex_fuse, 0.000000, 1 [Solar] nickname = shipyard_2x_ex_EVENT01 ids_name = 60231 ids_info = 60232 type = NON_TARGETABLE DA_archetype = solar\dockable\shipyard_2x.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000, 50000 mass = 10000.000000 loadout = shipyard solar_radius = 27.370001 shape_name = NNM_SM_DEPOT hit_pts = 5000000 destructible = true explosion_arch = explosion_shipyard fuse = shipyard_2x_ex_fuse, 0.000000, 1 [Solar] nickname = no2_artillery_ex_EVENT01 type = SATELLITE DA_archetype = ships\nomad\NO2_ARTILLERY\no2_artillery.3db material_library = ships\nomad\no2_playerships.mat nomad = true LODranges = 0, 25000, 50000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 5000000 destructible = true explosion_arch = explosion_no_battleship fuse = fuse_no2_artillery_ex, 0.000000, 1 [Solar] nickname = residential_block_ex_EVENT01 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc02\resblock01.cmp material_library = solar\Residential_Station.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 25000, 50000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NAV_lootabledepot hit_pts = 50000000 explosion_arch = explosion_orange_capital_big destructible = true fuse = death_player_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = space_industrial2_ex_EVENT01 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc\space_industrial01.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000, 50000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 5000000 explosion_arch = explosion_space_tanks_debris destructible = true fuse = death_player_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = space_tankl4x4_ex_EVENT01 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\misc\space_tankl4x4.3db material_library = solar\Solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000, 50000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 5000000 destructible = true explosion_arch = explosion_space_tanks_debris fuse = space_tankl4x4_ex_fuse, 0.000000, 1 [Solar] nickname = No_WP_EVENT01 LODranges = 0, 50000 ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM nomad = true DA_archetype = solar\nomad\No_WP_New.cmp material_library = solar\nomad\No_WP_New.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 solar_radius = 300 shape_name = NAV_weaponplatform destructible = true fuse = fuse_gas_collector, 0.000000, 10 fuse = fuse_gas_collector_burning, 0.000000, 12000 explosion_arch = explosion_no_elite02 hit_pts = 9000000 [Solar] nickname = nomad_hive ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\dockable\nomad_outpost.cmp material_library = solar\solar_mat_dyson.mat material_library = solar\Solar_mat_dyson_city.mat material_library = solar\nomad_lair.mat material_library = solar\nomad.mat LODranges = 0, 30000 mass = 100000.000000 loadout = nomad_hive docking_sphere = jump, HpDockMountA, 275.500000 docking_sphere = berth, HpDockMountB, 24.500000 docking_sphere = berth, HpDockMountC, 24.500000 solar_radius = 600 shape_name = NAV_outpost hit_pts = 999999961690316250000000000000000000.000000 destructible = false [Solar] nickname = Bloody_Albatross_flagship_Shield_Gen4 type = STATION DA_archetype = solar\misc\dyson_generator.3db material_library = solar\Solar_mat_dyson_city.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 150000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 loadout = Bloody_Albatross_flagship_Shield_Gen4 docking_camera = 0 solar_radius = 100 shape_name = NAV_smallstation hit_pts = 250000000 destructible = true explosion_arch = explosion_dyson_city_platform fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = death_player_fuse_drop_cargo, 0.000000, 1 shield_link = space_arch_shield_red, HpFX01, HpFX01 [Solar] nickname = Sun_burning1 type = NON_TARGETABLE DA_archetype = SOLAR\new\exbaselaunch.3db LODranges = 0, 100 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 loadout = Sun_burning1 docking_camera = 0 solar_radius = 1 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 destructible = false [Solar] nickname = Sun_burning2 type = NON_TARGETABLE DA_archetype = SOLAR\new\exbaselaunch.3db LODranges = 0, 100 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 loadout = Sun_burning2 docking_camera = 0 solar_radius = 1 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 destructible = false [Solar] nickname = sun_dead ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_large.sph mass = 1000000 solar_radius = 3500 shape_name = sun_dead [Solar] nickname = sun_medium_orange ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_large.sph mass = 1000000 solar_radius = 5000 shape_name = nnm_sm_sun_orange2 [Solar] nickname = jumphole_rebirth ids_name = 60211 ids_info = 66146 type = JUMP_HOLE DA_archetype = solar\dockable\jump_hole.3db material_library = solar\Solar_mat_misc02.mat mass = 10000.000000 loadout = jumphole_rebirth jump_out_hp = Hporient solar_radius = 900 shape_name = NAV_jumphole docking_sphere = jump, HpDockMountA, 500 hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = jumphole_rebirth2 ids_name = 60211 ids_info = 66146 type = JUMP_HOLE DA_archetype = solar\dockable\jump_hole.3db material_library = solar\Solar_mat_misc02.mat mass = 10000.000000 loadout = jumphole_rebirth2 jump_out_hp = Hporient solar_radius = 1800 shape_name = NAV_jumphole docking_sphere = jump, HpDockMountA, 500 hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = Eclipse ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_large.sph mass = 1000000 solar_radius = 6000 shape_name = Eclipse [Solar] nickname = Eclipse2 ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_large.sph mass = 1000000 solar_radius = 6000 shape_name = Eclipse2 [Solar] nickname = planet_hell01 ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_large.sph mass = 1000000 solar_radius = 6000 shape_name = Hell_planet2 [Solar] nickname = planet_hell02 ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_large.sph mass = 1000000 solar_radius = 6000 shape_name = Hell_planet1 [Solar] nickname = planet_hell03 ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_large.sph mass = 1000000 solar_radius = 6000 shape_name = Hell_planet3 [Solar] nickname = Hell_sun ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_large.sph mass = 1000000 solar_radius = 6000 shape_name = Hell_sun [Solar] nickname = Hell_star ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_large.sph mass = 1000000 solar_radius = 10 shape_name = NNM_SM_SUN_WHITE [Solar] nickname = neutron_star_fx type = NON_TARGETABLE DA_archetype = SOLAR\new\exbaselaunch.3db LODranges = 0, 100 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 loadout = neutron_star_fx docking_camera = 0 solar_radius = 1 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 destructible = false [Solar] nickname = planet_UD01 ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_large.sph mass = 1000000 solar_radius = 1000 shape_name = UD_planet1 [Solar] nickname = planet_UD02 ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_large.sph mass = 1000000 solar_radius = 1000 shape_name = UD_planet2 [Solar] nickname = planet_UD03 ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_large.sph mass = 1000000 solar_radius = 1000 shape_name = UD_planet3 [Solar] nickname = UD_sun ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_large.sph mass = 1000000 solar_radius = 1000 shape_name = UD_star [Solar] nickname = l_dreadnought_suprise_h type = MISSION_SATELLITE DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp material_library = ships\liberty\li_capships.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 3500 shape_name = l_dread explosion_arch = explosion_li_cruiser_rebirth hit_pts = 2876524 destructible = true fuse = fuse_suprise_drop_loot, 0.000000, 1 fuse = li_dreadnought_burning_fuse03, 0.000000, 17325 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Solar] nickname = osiris_suprise_h type = MISSION_SATELLITE DA_archetype = ships\ORDER\OR_OSIRIS\OR_OSIRIS.cmp material_library = Ships\ORDER\or_ships.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 3500 shape_name = osiris_map explosion_arch = explosion_li_cruiser_rebirth hit_pts = 2134619 destructible = true fuse = fuse_suprise_drop_loot, 0.000000, 1 fuse = or_osiris_burning_fuse03, 0.000000, 17325 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = o_osiris_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Solar] nickname = dk_cruiser_suprise_h type = MISSION_SATELLITE DA_archetype = SHIPS\new\DomKavash\dk_cruiser01.cmp material_library = SHIPS\new\DomKavash\dk_cruiser01.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 3500 shape_name = dk_cruiser_map explosion_arch = explosion_orange_capital_big hit_pts = 3000000 destructible = true fuse = fuse_suprise_drop_loot, 0.000000, 1 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Solar] nickname = dk_battleship_suprise_h type = MISSION_SATELLITE DA_archetype = SHIPS\new\DomKavash\dk_battleship01.cmp material_library = SHIPS\new\DomKavash\dk_battleship01.mat LODranges = 0, 7500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 3500 shape_name = dk_battleship_map explosion_arch = explosion_battleship_blue_very_big01 hit_pts = 5000000 destructible = true fuse = fuse_suprise_drop_loot, 0.000000, 1 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Solar] nickname = dk_ancient_suprise_h type = MISSION_SATELLITE DA_archetype = SHIPS\new\DomKavash\dk_fallen_angel.cmp material_library = SHIPS\new\DomKavash\dk_fallen_angel.mat LODranges = 0, 7500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 3500 shape_name = dk_ancient_map explosion_arch = explosion_big_battleship hit_pts = 10000000 destructible = true fuse = fuse_suprise_drop_loot, 0.000000, 1 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Solar] nickname = dk_scout_suprise_h type = MISSION_SATELLITE DA_archetype = SHIPS\new\DomKavash\dk_scout.cmp material_library = SHIPS\new\DomKavash\DomKavash.mat LODranges = 0, 4000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 3500 shape_name = dk_scout_map explosion_arch = explosion_cffighter hit_pts = 50000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = MPS_NEXUS_suprise_h type = MISSION_SATELLITE DA_archetype = ships\new\ASTROKILL\Sabre.cmp material_library = ships\new\ASTROKILL\Sabre.mat LODranges = 0, 4000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2000 shape_name = skull_map explosion_arch = explosion_cffighter hit_pts = 20674 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Robots_mega_heavy_fighter_suprise_h type = MISSION_SATELLITE DA_archetype = ships\new\Scrapland\Scrapland8.cmp material_library = ships\new\Scrapland\Scrapland8.mat LODranges = 0, 4000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_green_fighter hit_pts = 47500 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Robots_very_heavy_fighter_suprise_h type = MISSION_SATELLITE DA_archetype = ships\new\Scrapland\Scrapland2.cmp material_library = ships\new\Scrapland\Scrapland2.mat LODranges = 0, 4000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_green_fighter hit_pts = 33400 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Robots_heavy_fighter_suprise_h type = MISSION_SATELLITE DA_archetype = ships\new\Scrapland\Scrapland1.cmp material_library = ships\new\Scrapland\Scrapland1.mat LODranges = 0, 4000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_red_fighter hit_pts = 22600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Robots_hybrid_bomber_suprise_h type = MISSION_SATELLITE DA_archetype = ships\new\Scrapland\Scrapland14.cmp material_library = ships\new\Scrapland\Scrapland14.mat LODranges = 0, 4000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_red_fighter hit_pts = 65800 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = robots_trade_suprise_h type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\trade\robots_trade.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat LODranges = 0, 4000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = dsy_explosion_small hit_pts = 9762 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Pirate_heavy_fighter_suprise_h type = MISSION_SATELLITE DA_archetype = ships\new\Scrapland\Scrapland5.cmp material_library = ships\new\Scrapland\Scrapland5.mat LODranges = 0, 4000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_red_fighter hit_pts = 23750 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Pirate_very_heavy_fighter_suprise_h type = MISSION_SATELLITE DA_archetype = ships\new\Scrapland\Scrapland20.cmp material_library = ships\new\Scrapland\Scrapland20.mat LODranges = 0, 4000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_red_fighter hit_pts = 34150 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Pirate_missile_bomber_suprise_h type = MISSION_SATELLITE DA_archetype = ships\new\Scrapland\Scrapland7.cmp material_library = ships\new\Scrapland\Scrapland7.mat LODranges = 0, 4000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_red_fighter hit_pts = 115000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = F-69Vtol_suprise_h type = MISSION_SATELLITE DA_archetype = ships\new\other\F-69Vtol\F-69Vtol.cmp material_library = ships\new\other\F-69Vtol\F-69Vtol.mat LODranges = 0, 4000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_cffighter hit_pts = 1386 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Hunter_kvazir_suprise_h type = MISSION_SATELLITE DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\kvazir.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\kvazir.mat LODranges = 0, 4000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_cffighter hit_pts = 3894 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = orden_elite_suprise_h type = MISSION_SATELLITE DA_archetype = ships\new\other\orden_elite.cmp material_library = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter.mat LODranges = 0, 4000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_cffighter hit_pts = 7421 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Anubis_suprise_h type = MISSION_SATELLITE DA_archetype = ships\Anubismk2\ap_elite.cmp material_library = ships\Anubismk2\ap_elite.mat LODranges = 0, 4000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_cffighter hit_pts = 4982 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = hydra_gunboat_suprise_h type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Boron\capital\hydra.cmp material_library = ships\new\X3_terran_conflict_ships\Boron\Boron_ships.mat LODranges = 0, 4500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_li_cruiser_rebirth hit_pts = 356071 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Solar] nickname = Skull_hell01 type = MISSION_SATELLITE DA_archetype = solar\new\Skull_hell01.cmp material_library = solar\new\Skull_hell01.mat LODranges = 0, 600000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 9000 shape_name = skull_hell01_map explosion_arch = explosion_big_battleship_hell hit_pts = 2000000000 destructible = true fuse = drop_cargo_fuse05, 0.000000, 200000000 [Solar] nickname = suprise_Bio_Container_Medium_h type = MISSION_SATELLITE DA_archetype = SOLAR\new\EVE\Bio_Container_Medium.cmp material_library = SOLAR\new\EVE\Bio_Container_Medium.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_Container_Medium hit_pts = 100000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = shark_battleship_suprise_h type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Boron\capital\shark.cmp material_library = ships\new\X3_terran_conflict_ships\Boron\Boron_ships.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2000 shape_name = skull_map explosion_arch = explosion_battleship_green hit_pts = 2300000 destructible = true fuse = fuse_suprise_drop_loot, 0.000000, 1 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Solar] nickname = Maritime_fox_cruiser_suprise_h type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Boron\capital\Maritime_fox.cmp material_library = ships\new\X3_terran_conflict_ships\Boron\Boron_ships.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2000 shape_name = skull_map explosion_arch = explosion_blue_capital_small hit_pts = 1090000 destructible = true fuse = fuse_suprise_drop_loot, 0.000000, 1 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Solar] nickname = dk_gunboat01_suprise_h type = MISSION_SATELLITE DA_archetype = SHIPS\new\DomKavash\dk_gunboat01.cmp material_library = SHIPS\new\DomKavash\dk_gunboat01.mat LODranges = 0, 4500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 3500 shape_name = dk_gunboat01_map explosion_arch = gunship_explosion hit_pts = 500000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 [Solar] nickname = no_elite_suprise_h type = MISSION_SATELLITE DA_archetype = ships\nomad\no_elite\no_elite.cmp material_library = ships\nomad\nomad_fx.txm material_library = fx\envmapbasic.mat nomad = true LODranges = 0, 4000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2000 shape_name = skull_map explosion_arch = explosion_no_elite hit_pts = 33300 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = space_police01_SUPRISE01 ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\dockable\space_police01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 34.500000, Sc_open dock1 docking_sphere = berth, HpDockMountB, 34.500000, Sc_open dock2 docking_sphere = jump, HpDockMountC, 375.000000 docking_sphere = jump, HpDockMountD, 375.000000 docking_camera = 0 solar_radius = 600 shape_name = NAV_depot hit_pts = 999999961690316250000000000000000000.000000 destructible = false [Solar] nickname = Mixa_Volk_rip type = MISSION_SATELLITE DA_archetype = Ships\new\private\Jolly_Roger.cmp material_library = ships\new\private\Jolly_Roger.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1600 shape_name = NAV_surpriseX hit_pts = 999999961690316250000000000000000000.000000 destructible = false [Solar] nickname = nomad_lair01 DA_archetype = solar\Nomad\nomad_base01.cmp material_library = solar\Nomad\solar_mat_nomad.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 100000 type = STATION solar_radius = 1500 mass = 1000000000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 14.400000, Sc_port dockA open docking_sphere = berth, HpDockMountB, 14.400000, Sc_port dockB open docking_sphere = berth, HpDockMountC, 14.400000, Sc_port dockC open destructible = false shape_name = nomad_lair01 hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = no_bomber_suprise type = MISSION_SATELLITE DA_archetype = ships\nomad\no2_bomber\no2_bomber.3db material_library = ships\nomad\no2_playerships.mat nomad = true LODranges = 0, 4000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_surpriseX explosion_arch = explosion_nomad_fighter hit_pts = 56546 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = cloak_suprise type = MISSION_SATELLITE DA_archetype = SOLAR\new\exbaselaunch.3db LODranges = 0, 10 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_nomad_fighter hit_pts = 10 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Ancient_pyramid DA_archetype = solar\new\Sith_Holocron.cmp material_library = solar\new\Sith_Holocron.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 type = STATION solar_radius = 2000 mass = 1000000000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = jump, HpDockMountA, 295.000000 destructible = false shape_name = Ancient_pyramid hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Manticore_suprise type = MISSION_SATELLITE DA_archetype = ships\new\Darkstar_One\DarkStarShip26.cmp material_library = ships\new\Darkstar_One\DarkStarShip26.mat LODranges = 0, 3900 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_cffighter hit_pts = 48672 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Bio_Container_Medium_v_h type = MISSION_SATELLITE DA_archetype = SOLAR\new\EVE\Bio_Container_Medium.cmp material_library = SOLAR\new\EVE\Bio_Container_Medium.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_Container_Medium hit_pts = 100000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = planet_dream_system_6000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_dream_system\planet_dream_system_6000.sph material_library = solar\planets\planet_dream_system.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_dream_system\planet_dream_system.mat mass = 1000000 solar_radius = 6000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = STBR ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\Starfall_Tactics\STBR.cmp material_library = SOLAR\new\Starfall_Tactics\STBR.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 45000 mass = 100000.000000 loadout = STBR docking_camera = 0 solar_radius = 1000 shape_name = NAV_depot docking_sphere = berth, HpDockMountA, 25.000000 docking_sphere = jump, HpDockMountB, 150.000000 hit_pts = 1000000000 fuse = fuse_standart_base02, 0.000000, 50000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = event_shield_gen01 type = STATION DA_archetype = solar\asteroids\models\mine_radiateblue_big.cmp material_library = solar\asteroids\models\mine_radiateblue_big.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 150000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 loadout = event_shield_gen01 docking_camera = 0 solar_radius = 100 shape_name = NAV_smallstation hit_pts = 200000000 destructible = true explosion_arch = explosion_battleship_blue fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = death_player_fuse_drop_cargo, 0.000000, 1 shield_link = space_arch_shield_4000, HpFX01, HpFX01 [Solar] nickname = event_shield_gen02 type = STATION DA_archetype = solar\asteroids\models\mine_radiatepurple_big.cmp material_library = solar\asteroids\models\mine_radiatepurple_big.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 150000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 loadout = event_shield_gen02 docking_camera = 0 solar_radius = 100 shape_name = NAV_smallstation hit_pts = 100000000 destructible = true explosion_arch = explosion_battleship_purple fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = death_player_fuse_drop_cargo, 0.000000, 1 shield_link = space_arch_shield_7000, HpFX01, HpFX01 [Solar] nickname = x3_st_part1 type = MISSION_SATELLITE DA_archetype = SOLAR\X3_model\Xaak\Station\x3_st_part1.cmp material_library = SOLAR\X3_model\Xaak\Station\x3_st_part1.mat LODranges = 0, 45000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 600 shape_name = NAV_surpriseX explosion_arch = explosion_core_generator hit_pts = 30000000 destructible = true fuse = death_player_fuse_drop_cargo, 0.000000, 1 shield_link = space_arch_shield_150m, HpFX01, HpFX01 [Solar] nickname = x3_st_part2 type = MISSION_SATELLITE DA_archetype = SOLAR\X3_model\Xaak\Station\x3_st_part2.cmp material_library = SOLAR\X3_model\Xaak\Station\x3_st_part2.mat LODranges = 0, 45000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 600 shape_name = NAV_surpriseX explosion_arch = explosion_core hit_pts = 999999999 destructible = true fuse = death_player_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Christmas_tree_g1 type = MISSION_SATELLITE DA_archetype = SOLAR\new\Christmas_tree_g1.cmp material_library = SOLAR\new\Christmas_tree_g1.mat LODranges = 0, 99999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 3000 shape_name = nav_Christmas_tre hit_pts = 999999961690316250000000000000000000.000000 destructible = false [Solar] nickname = Christmas_tree_g2 type = NON_TARGETABLE DA_archetype = SOLAR\new\Christmas_tree_g2.cmp material_library = SOLAR\new\Christmas_tree_g2.mat LODranges = 0, 99999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 3000 shape_name = nav_Christmas_tre hit_pts = 999999961690316250000000000000000000.000000 destructible = false [Solar] nickname = gift_red type = MISSION_SATELLITE DA_archetype = SOLAR\new\gift_red.cmp material_library = SOLAR\new\Christmas_tree_g2.mat LODranges = 0, 99999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = nav_gift_red explosion_arch = explosion_firework02 hit_pts = 30000000 destructible = true shield_link = l_fighter_shield01, HpRunningLight02, HpRunningLight01 fuse = death_player_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = gift_red_n type = MISSION_SATELLITE DA_archetype = SOLAR\new\gift_red.cmp material_library = SOLAR\new\Christmas_tree_g2.mat LODranges = 0, 99999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = nav_gift_red explosion_arch = explosion_firework02 hit_pts = 90000000 destructible = true shield_link = l_fighter_shield01, HpRunningLight02, HpRunningLight01 fuse = death_player_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = gift_blue type = MISSION_SATELLITE DA_archetype = SOLAR\new\gift_blue.cmp material_library = SOLAR\new\Christmas_tree_g2.mat LODranges = 0, 99999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = nav_gift_blue explosion_arch = explosion_firework01 hit_pts = 30000000 destructible = true shield_link = l_fighter_shield01, HpRunningLight02, HpRunningLight01 fuse = death_player_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = gift_blue_n type = MISSION_SATELLITE DA_archetype = SOLAR\new\gift_blue.cmp material_library = SOLAR\new\Christmas_tree_g2.mat LODranges = 0, 99999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = nav_gift_blue explosion_arch = explosion_firework01 hit_pts = 90000000 destructible = true shield_link = l_fighter_shield01, HpRunningLight02, HpRunningLight01 fuse = death_player_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = POLICE_STATION01 ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\GOF2\GOF2_Station7.cmp material_library = SOLAR\new\GOF2\GOF2_Station3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 95000 mass = 100000.000000 docking_camera = 0 solar_radius = 1800 shape_name = NAV_POLICE_STATION01 docking_sphere = jump, HpDockMountA, 175.000000 docking_sphere = jump, HpDockMountB, 175.000000 hit_pts = 600000000 fuse = fuse_standart_base02, 0.000000, 50000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = planet_earthgaia_15000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_earthgaia\planet_earthgaia_15000.sph material_library = solar\planets\planet_earthgaia.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_earthgaia\planet_earthgaia.mat mass = 1000000 solar_radius = 5000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_earth_30000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_earth\planet_earth_30000.sph material_library = solar\planets\planet_earth.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_earth\planet_earth.mat mass = 1000000 solar_radius = 10000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = police_battleship01 ids_name = 237038 ids_info = 0 type = STATION DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip29.cmp material_library = ships\new\StarpointGenimi\StarpointGenimiShip29.mat nomad = true LODranges = 0, 19000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 600 shape_name = NAV_smallstation hit_pts = 300000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = coalition_battleship_burning_fuse, 0.000000, 2000000 explosion_arch = explosion_battleship_green [Solar] nickname = planet_SL3_6000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_SL3\planet_SL3_6000.sph material_library = solar\planets\planet_SL3.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_SL3\planet_SL3.mat mass = 1000000 solar_radius = 6000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = pirate_base_explosion_1 ids_name = 0 ids_info = 0 type = STATION DA_archetype = SOLAR\new\GOF2\GOF2_Pirate_Base.cmp material_library = SOLAR\new\GOF2\GOF2_Pirate_Base.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 1750000000 explosion_arch = explosion_big_battleship destructible = true fuse = pirate_station_fuse_cargo, 0.000000, 1 shield_link = bigship_shield_6000m, HpRunningLight02, HpRunningLight01 [Solar] nickname = No_Hatchery_EVENT01 ids_name = 60211 ids_info = 66146 type = STATION nomad = true DA_archetype = solar\nomad\No_Hatchery.cmp material_library = solar\nomad\No_Hatchery.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 35000, 50000 mass = 10000.000000 loadout = No_Hatchery solar_radius = 248.356003 shape_name = NAV_outpost hit_pts = 500000000 explosion_arch = explosion_battleship_purple fuse = No_Hive_Hatchery_nomadmegabattleship_fuse_cargo, 0.000000, 1 destructible = true [Solar] nickname = No_Hive_EVENT01 ids_name = 60211 ids_info = 66146 type = STATION nomad = true DA_archetype = solar\nomad\No_Hive.cmp material_library = solar\nomad\No_Hive.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 35000, 50000 mass = 10000.000000 loadout = No_Hive solar_radius = 248.356003 shape_name = NAV_largestation hit_pts = 500000000 explosion_arch = explosion_battleship_purple fuse = No_Hive_Hatchery_nomadmegabattleship_fuse_cargo, 0.000000, 1 destructible = true [Solar] nickname = nomad_lair01_EVENT01 type = STATION DA_archetype = solar\Nomad\nomad_base01.cmp material_library = solar\Nomad\solar_mat_nomad.mat material_library = fx\envmapbasic.mat LODranges = 0, 35000, 50000 mass = 10000.000000 loadout = No_Hive solar_radius = 248.356003 shape_name = NAV_largestation hit_pts = 400000000 explosion_arch = explosion_battleship_purple fuse = No_Hive_Hatchery_nomadmegabattleship_fuse_cargo, 0.000000, 1 destructible = true [Solar] nickname = rh_b_ex_EVENT01 type = SATELLITE DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp material_library = ships\rheinland\rh_capships.mat nomad = true LODranges = 0, 8000, 12000, 18000, 22000, 50000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 400 shape_name = NAV_smallstation hit_pts = 5000000 destructible = true explosion_arch = explosion_battleship_green fuse = r_battleship_body_fuse, 0.000000, 1 [Solar] nickname = DS9_ST01 ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\DS9.cmp material_library = SOLAR\new\DS9.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 100000.000000 loadout = DS9_ST01 docking_camera = 0 solar_radius = 1000 shape_name = NAV_depot docking_sphere = jump, HpDockMountA, 200.000000 docking_sphere = jump, HpDockMountB, 200.000000 docking_sphere = jump, HpDockMountC, 200.000000 hit_pts = 2000000000 fuse = fuse_standart_base02, 0.000000, 50000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = space_arch_shield_p ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\dockable\space_arch.cmp LODranges = 0, 2 mass = 10000.000000 loadout = dyson_city_shield solar_radius = 7000 shape_name = NNM_SM_MINING open_sound = depot_open_sound close_sound = depot_close_sound shield_link = space_arch_shield01, HpShield01, HpShieldGen01 docking_camera = 0 hit_pts = 999999961690316250000000000000000000.000000 fuse = fuse_space_arch_shield_offline, 0.000000, -1 fuse = fuse_space_arch_burning, 0.000000, -1 [Solar] nickname = outpost_explosion3 ids_name = 60221 ids_info = 60222 type = STATION DA_archetype = solar\dockable\trading_outpost_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 loadout = trading_outpost_explosion open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_outpost destructible = true hit_pts = 666666666 fuse = fuse_outpost_burning, 0.000000, 50000000 explosion_arch = StExL fuse = death_player_fuse_drop_cargo, 0.000000, 1 shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 [Solar] nickname = PRIVATE_STATION01 ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\GOF2\GOF2_Station21.cmp material_library = SOLAR\new\GOF2\GOF2_Tex3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 25000 mass = 100000.000000 docking_camera = 0 solar_radius = 800 shape_name = NAV_outpost docking_sphere = jump, HpDockMountA, 155.000000 hit_pts = 1000000000 fuse = fuse_standart_base02, 0.000000, 50000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = Resurgent_b_platform ids_name = 237038 ids_info = 66578 type = STATION DA_archetype = ships\new\other\Starwars\Resurgent.cmp material_library = ships\new\other\Starwars\Resurgent.mat nomad = true LODranges = 0, 25000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 500 shape_name = NAV_smallstation hit_pts = 300000000 destructible = true fuse = coalition_battleship_burning_fuse, 0.000000, 1000000 shield_link = bigship_shield_600m, HpMount, HpShield01 [Solar] nickname = doomstar_base ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\exbaselaunch.3db LODranges = 0, 100 mass = 100000.000000 destructible = false hit_pts = 999999961690316250000000000000000000.000000 docking_camera = 0 solar_radius = 1 phantom_physics = true docking_sphere = jump, HpDockMountA, 3500.000000 docking_sphere = jump, HpDockMountB, 3500.000000 [Solar] nickname = sun_place_ex_blue type = SUN DA_archetype = solar\dockable\solarplace.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 1 mass = 10000.000000 solar_radius = 2000 shape_name = NNM_SM_SUN_WHITE hit_pts = 2000000000 destructible = true explosion_arch = explosion_blue_sun01 fuse = death_player_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = event_shield_gen03 type = STATION DA_archetype = solar\asteroids\models\mine_radiatepurple_big.cmp material_library = solar\asteroids\models\mine_radiatepurple_big.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 150000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 loadout = event_shield_gen04 docking_camera = 0 solar_radius = 100 shape_name = NAV_smallstation hit_pts = 2000000000 destructible = true explosion_arch = explosion_battleship_purple fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = death_player_fuse_drop_cargo, 0.000000, 1 shield_link = space_arch_shield_7000, HpFX01, HpFX01 [Solar] nickname = rock_st_explosion ids_name = 60221 ids_info = 60222 type = STATION DA_archetype = solar\dockable\co_base_rock_large01.cmp material_library = solar\Solar_mat_co_base.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_outpost destructible = true hit_pts = 2000000000 fuse = fuse_outpost_burning, 0.000000, 30000000 explosion_arch = StExL fuse = death_player_fuse_drop_cargo, 0.000000, 1 shield_link = bigship_shield_6000m, HpRunningLight44, HpRunningLight43 [Solar] nickname = suprise_minotaur type = MISSION_SATELLITE DA_archetype = ships\new\other\MinotaurMob\MinotaurMob.cmp material_library = ships\new\other\MinotaurMob\MinotaurMob.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_red_capital_small hit_pts = 500000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = planet_MP1_9000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_MP1\planet_MP1_9000.sph material_library = solar\planets\planet_MP1.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_MP1\planet_MP1.mat mass = 1000000 solar_radius = 9000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_MP2_30000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_MP2\planet_MP2_30000.sph material_library = solar\planets\planet_MP2.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_MP2\planet_MP2.mat mass = 1000000 solar_radius = 30000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = Trade_Lane_Ring_1500 ids_info = 66170 DA_archetype = solar\DOCKABLE\tlr_lod.cmp material_library = solar\DOCKABLE\Solar_mat_TLR.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 200000 ids_name = 60245 ids_info = 60246 type = TRADELANE_RING mass = 10000.000000 loadout = trade_lane_ring_x3 solar_radius = 1300 shape_name = NAV_tradelanering shield_link = bigship_shield_600m, HpMount, HpShield01 hit_pts = 999999961690316250000000000000000000.000000 lane_speed = 1500 [Solar] nickname = planet_MP3_15000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_MP3\planet_MP3_15000.sph material_library = solar\planets\planet_MP3.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_MP3\planet_MP3.mat mass = 1000000 solar_radius = 15000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_water_7500 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_water\planet_water_7500.sph material_library = solar\planets\planet_water.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_water\planet_water_blue.mat mass = 1000000 solar_radius = 7500 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_MP4_22000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_MP4\planet_MP4_22000.sph material_library = solar\planets\planet_MP4.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_MP4\planet_MP4.mat mass = 1000000 solar_radius = 22000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_MP5_25000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_MP5\planet_MP5_25000.sph material_library = solar\planets\planet_MP5.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_MP5\planet_MP5.mat mass = 1000000 solar_radius = 25000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_MP6_14000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_MP6\planet_MP6_14000.sph material_library = solar\planets\planet_MP6.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_MP6\planet_MP6.mat mass = 1000000 solar_radius = 14000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_MP7_50000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_MP7\planet_MP7_50000.sph material_library = solar\planets\planet_MP7.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_MP7\planet_MP7.mat mass = 1000000 solar_radius = 50000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_MP8_70000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_MP8\planet_MP8_70000.sph material_library = solar\planets\planet_MP8.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_MP8\planet_MP8.mat mass = 1000000 solar_radius = 40000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_MP9_35000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_MP9\planet_MP9_35000.sph material_library = solar\planets\planet_MP9.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_MP9\planet_MP9.mat mass = 1000000 solar_radius = 35000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_MP10_15000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_MP10\planet_MP10_15000.sph material_library = solar\planets\planet_MP10.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_MP10\planet_MP10.mat mass = 1000000 solar_radius = 15000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = DARK_ANGELS_STATION01 ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\Rebel_Galaxy\Rebel_Galaxy_object2.cmp material_library = SOLAR\new\Rebel_Galaxy\Rebel_Galaxy_object2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 mass = 100000.000000 loadout = DARK_ANGELS_STATION01 docking_camera = 0 solar_radius = 3000 shape_name = NAV_depot docking_sphere = jump, HpDockMountA, 300.000000 hit_pts = 900000000 fuse = fuse_standart_base02, 0.000000, 50000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = ANGELS_STATION01 ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\GOF2\GOF2_Station18.cmp material_library = SOLAR\new\GOF2\GOF2_Station3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 mass = 100000.000000 loadout = ANGELS_STATION01 docking_camera = 0 solar_radius = 3000 shape_name = NAV_depot docking_sphere = jump, HpDockMountA, 300.000000 hit_pts = 700000000 fuse = fuse_standart_base02, 0.000000, 50000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = dark_angels_m_s ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = SOLAR\new\Rebel_Galaxy\Rebel_Galaxy_object2.cmp material_library = SOLAR\new\Rebel_Galaxy\Rebel_Galaxy_object2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 19999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 150000000 destructible = true fuse = coalition_battleship_burning_fuse, 0.000000, 10000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = death_player_fuse_drop_cargo, 0.000000, 1 explosion_arch = explosion_big_battleship [Solar] nickname = d_a_st_ex ids_name = 60221 ids_info = 60222 type = STATION DA_archetype = SOLAR\new\Rebel_Galaxy\Rebel_Galaxy_object2.cmp material_library = SOLAR\new\Rebel_Galaxy\Rebel_Galaxy_object2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 25000 mass = 10000.000000 loadout = trading_outpost_explosion open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 1500 shape_name = NAV_outpost destructible = true hit_pts = 2000000000 fuse = fuse_outpost_burning, 0.000000, 100000000 explosion_arch = StExL fuse = death_player_fuse_drop_cargo, 0.000000, 1 shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = d_a_b_ex ids_name = 60221 ids_info = 60222 type = STATION DA_archetype = SHIPS\new\other\DA_battleship\DA_battleship.cmp material_library = ships\new\other\DA_battleship\DA_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 25000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 900 shape_name = NAV_outpost destructible = true hit_pts = 50000000 fuse = fuse_outpost_burning, 0.000000, 100000000 explosion_arch = explosion_blue_capital_big fuse = death_player_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_ps_t_d type = MISSION_SATELLITE DA_archetype = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship13.cmp material_library = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship13.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2500 shape_name = NAV_surpriseX explosion_arch = explosion_orange_capital_small hit_pts = 510000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_ps_t_b type = MISSION_SATELLITE DA_archetype = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship48.cmp material_library = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship48.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2500 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_yellow hit_pts = 1500000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_ps_m_b type = MISSION_SATELLITE DA_archetype = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship15.cmp material_library = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship15.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2500 shape_name = NAV_surpriseX explosion_arch = explosion_cffighter hit_pts = 80000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_da_t_d type = MISSION_SATELLITE DA_archetype = ships\new\Starfall_Tactics\Borialis.cmp material_library = ships\new\Starfall_Tactics\Borialis.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2500 shape_name = NAV_surpriseX explosion_arch = explosion_red_capital_small hit_pts = 600000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_ps_titan type = MISSION_SATELLITE DA_archetype = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship28.cmp material_library = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship28.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2500 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_yellow hit_pts = 5000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = devil_b_p type = STATION DA_archetype = ships\new\X3_terran_conflict_ships\Other\archangel.cmp material_library = ships\new\X3_terran_conflict_ships\Other\archangel.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_camera = 0 solar_radius = 600 shape_name = NAV_weaponplatform hit_pts = 300000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = explosion_battleship_red fuse = titaniumMKII_burning_fuse, 0.000000, 1000000 [Solar] nickname = PY23_ex_st ids_name = 60221 ids_info = 60222 type = STATION DA_archetype = SOLAR\new\GOF2\GOF2_Station16.cmp material_library = SOLAR\new\GOF2\GOF2_Station3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_outpost destructible = true hit_pts = 1000000000 fuse = fuse_outpost_burning, 0.000000, 50000000 explosion_arch = explosion_battleship_yellow fuse = death_player_fuse_drop_cargo, 0.000000, 1 shield_link = bigship_shield_6000m, HpRunningLight02, HpRunningLight01 [Solar] nickname = ANGELS_STATION02 ids_name = 1 ids_info = 1 type = STATION DA_archetype = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship52.cmp material_library = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship52.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 100000.000000 docking_camera = 0 solar_radius = 3000 shape_name = NAV_depot docking_sphere = jump, HpDockMountA, 350.000000 hit_pts = 2000000000 fuse = fuse_standart_base02, 0.000000, 50000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = Resurgent_ex01 ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = ships\new\other\Starwars\Resurgent.cmp material_library = ships\new\other\Starwars\Resurgent.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_depot hit_pts = 2000000000 fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true fuse = death_player_fuse_drop_cargo, 0.000000, 1 explosion_arch = explosion_li_cruiser_rebirth shield_link = bigship_shield_600m, HpDockLight01, HpShield01 [Solar] nickname = Imperial_ex01 ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = ships\new\other\Starwars\SW_Victory.cmp material_library = ships\new\other\Starwars\SW_Victory.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_depot hit_pts = 2000000000 fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true fuse = death_player_fuse_drop_cargo, 0.000000, 1 explosion_arch = explosion_li_cruiser_rebirth shield_link = bigship_shield_600m, HpDockLight01, HpShield01 [Solar] nickname = Imperial_ex01_sup ids_name = 60215 ids_info = 60216 type = MISSION_SATELLITE DA_archetype = ships\new\other\Starwars\SW_Victory.cmp material_library = ships\new\other\Starwars\SW_Victory.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_depot hit_pts = 100000000 fuse = fuse_standart_base01, 0.000000, 10000000 destructible = true fuse = death_player_fuse_drop_cargo, 0.000000, 1 explosion_arch = explosion_li_cruiser_rebirth shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 [Solar] nickname = ancient_cube ids_name = 60221 ids_info = 60222 type = STATION DA_archetype = SOLAR\new\ancient_cube.cmp material_library = SOLAR\new\ancient_cube.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 80000, 160000 mass = 10000.000000 solar_radius = 1800 shape_name = NAV_outpost destructible = true hit_pts = 125000000 fuse = fuse_outpost_burning, 0.000000, 10000000 explosion_arch = explosion_doomstar fuse = death_player_fuse_drop_cargo, 0.000000, 1 shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = ancient_cube2 ids_name = 60221 ids_info = 60222 type = NON_TARGETABLE DA_archetype = SOLAR\new\ancient_cube2.cmp material_library = SOLAR\new\ancient_cube2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 150000, 250000 mass = 10000.000000 solar_radius = 1800 shape_name = NAV_outpost destructible = false hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Imperial_b_platform ids_name = 237038 ids_info = 66578 type = STATION DA_archetype = ships\new\other\Starwars\SW_Victory.cmp material_library = ships\new\other\Starwars\SW_Victory.mat nomad = true LODranges = 0, 25000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 500 shape_name = NAV_smallstation hit_pts = 300000000 destructible = true fuse = coalition_battleship_burning_fuse, 0.000000, 1000000 shield_link = bigship_shield_600m, HpMount, HpShield01 [Solar] nickname = PRIVATE_STATION01_D2 ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\GOF2\GOF2_Station27.cmp material_library = SOLAR\new\GOF2\GOF2_Tex3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 25000 mass = 100000.000000 docking_camera = 0 solar_radius = 800 shape_name = NAV_outpost docking_sphere = jump, HpDockMountA, 155.000000 hit_pts = 1000000000 fuse = fuse_standart_base02, 0.000000, 50000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = PRIVATE_DEPOT01 type = DESTROYABLE_DEPOT DA_archetype = SOLAR\new\GOF2\GOF2_Station22.cmp material_library = SOLAR\new\GOF2\GOF2_Tex3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_lootabledepot [Solar] nickname = angels_m_s ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship52.cmp material_library = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship52.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 19999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 170000000 destructible = true fuse = coalition_battleship_burning_fuse, 0.000000, 10000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = death_player_fuse_drop_cargo, 0.000000, 1 explosion_arch = explosion_big_battleship [Solar] nickname = angels_m_s_p ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship52s.cmp material_library = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship52s.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 19999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 50000000 destructible = true fuse = coalition_battleship_burning_fuse, 0.000000, 5000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = death_player_fuse_drop_cargo, 0.000000, 1 explosion_arch = explosion_orange_capital_small [Solar] nickname = player_st_ex ids_name = 60221 ids_info = 60222 type = STATION DA_archetype = solar\dockable\depot_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_outpost destructible = true hit_pts = 500000000 fuse = pirate_base_explode_fuse, 0.000000, 1 fuse = death_player_fuse_drop_cargo, 0.000000, 1 explosion_arch = explosion_station_piece shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 [Solar] nickname = robots_station ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\new\Starfall_Tactics\Science_station.cmp material_library = solar\new\Starfall_Tactics\Science_station.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 200000 mass = 100000.000000 loadout = robots_station_loadout docking_camera = 0 solar_radius = 1000 shape_name = NAV_depot docking_sphere = jump, HpDockMountA, 200.000000 hit_pts = 999999961690316250000000000000000000.000000 fuse = station_burning_fuse, 0.000000, -1 [Solar] nickname = Meridian_st ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\Starfall_Tactics\Meridian.cmp material_library = SOLAR\new\Starfall_Tactics\Meridian.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 350000 mass = 100000.000000 docking_camera = 0 solar_radius = 1800 shape_name = NAV_outpost hit_pts = 999999961690316250000000000000000000.000000 shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = Meridian_dock ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\Starfall_Tactics\Meridian_Dock.cmp material_library = SOLAR\new\Starfall_Tactics\Meridian.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 350000 mass = 100000.000000 docking_camera = 0 solar_radius = 800 shape_name = NAV_outpost docking_sphere = jump, HpDockMountA, 250.000000 hit_pts = 999999961690316250000000000000000000.000000 shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = PRIVATE_STATION01_D3 ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\ssd_eclipse.cmp material_library = SOLAR\new\ssd_eclipse.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 25000 mass = 100000.000000 docking_camera = 0 solar_radius = 800 shape_name = NAV_outpost docking_sphere = jump, HpDockMountA, 155.000000 hit_pts = 1000000000 fuse = fuse_standart_base02, 0.000000, 50000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = PRIVATE_STATION01_D4 ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\SSD_Dominance.cmp material_library = SOLAR\new\SSD_Dominance.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 25000 mass = 100000.000000 docking_camera = 0 solar_radius = 800 shape_name = NAV_outpost docking_sphere = jump, HpDockMountA, 155.000000 hit_pts = 1000000000 fuse = fuse_standart_base02, 0.000000, 50000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = depot_venator type = DESTROYABLE_DEPOT DA_archetype = SOLAR\new\venatorsd.cmp material_library = SOLAR\new\venatorsd.mat LODranges = 0, 25000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_lootabledepot [Solar] nickname = Venator_b_platform ids_name = 237038 ids_info = 66578 type = STATION DA_archetype = SOLAR\new\venatorsd.cmp material_library = SOLAR\new\venatorsd.mat nomad = true LODranges = 0, 25000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 500 shape_name = NAV_smallstation hit_pts = 300000000 destructible = true fuse = coalition_battleship_burning_fuse, 0.000000, 1000000 shield_link = bigship_shield_600m, HpMount, HpShield01 [Solar] nickname = GOF2_STATION01 ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\GOF2\GOF2_Station4.cmp material_library = SOLAR\new\GOF2\GOF2_Station3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 95000 mass = 100000.000000 docking_camera = 0 solar_radius = 1800 shape_name = NAV_POLICE_STATION01 docking_sphere = jump, HpDockMountA, 175.000000 docking_sphere = jump, HpDockMountB, 175.000000 docking_sphere = berth, HpDockMountC, 25.000000 hit_pts = 1000000000 fuse = fuse_standart_base02, 0.000000, 50000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = GOF2_STATION02 ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\GOF2\GOF2_Station23.cmp material_library = SOLAR\new\GOF2\GOF2_Tex3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 95000 mass = 100000.000000 docking_camera = 0 solar_radius = 1800 shape_name = NAV_POLICE_STATION01 docking_sphere = jump, HpDockMountA, 175.000000 docking_sphere = jump, HpDockMountB, 175.000000 docking_sphere = berth, HpDockMountC, 35.000000 hit_pts = 1000000000 fuse = fuse_standart_base02, 0.000000, 50000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = planet_ET02_1_15000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ET02_1\planet_ET02_1_15000.sph material_library = solar\planets\planet_ET02_1.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ET02_1\planet_ET02_1.mat mass = 1000000 solar_radius = 15000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_ET02_2_7500 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ET02_2\planet_ET02_2_7500.sph material_library = solar\planets\planet_ET02_2.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ET02_2\planet_ET02_2.mat mass = 1000000 solar_radius = 7500 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_ET02_3_10000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ET02_3\planet_ET02_3_10000.sph material_library = solar\planets\planet_ET02_3.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ET02_3\planet_ET02_3.mat mass = 1000000 solar_radius = 10000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_ET02_4_30000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ET02_4\planet_ET02_4_30000.sph material_library = solar\planets\planet_ET02_4.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ET02_4\planet_ET02_4.mat mass = 1000000 solar_radius = 30000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = et_big_rock1 ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\asteroids\Models\StarpointGemini\big_ast\AsteroidHoleCS_1.cmp material_library = solar\asteroids\Models\StarpointGemini\big_ast\AsteroidHoleCS_1.mat LODranges = 0, 400000 mass = 10000.000000 solar_radius = 7000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = et_big_rock2 ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\asteroids\Models\StarpointGemini\big_ast\Large_Asteroid_1.cmp material_library = solar\asteroids\Models\StarpointGemini\big_ast\Large_Asteroid_1.mat LODranges = 0, 400000 mass = 10000.000000 solar_radius = 4000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = et_big_rock3 ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\asteroids\Models\StarpointGemini\big_ast\Large_Asteroid_2.cmp material_library = solar\asteroids\Models\StarpointGemini\big_ast\Large_Asteroid_1.mat LODranges = 0, 400000 mass = 10000.000000 solar_radius = 3000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = et_big_rock4 ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\asteroids\Models\StarpointGemini\big_ast\Large_Asteroid_3.cmp material_library = solar\asteroids\Models\StarpointGemini\big_ast\Large_Asteroid_1.mat LODranges = 0, 400000 mass = 10000.000000 solar_radius = 5000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = et_big_rock5 ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\asteroids\Models\StarpointGemini\big_ast\Large_Asteroid_4.cmp material_library = solar\asteroids\Models\StarpointGemini\big_ast\Large_Asteroid_1.mat LODranges = 0, 400000 mass = 10000.000000 solar_radius = 2000 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = et_big_rock6 ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\asteroids\Models\StarpointGemini\big_ast\Large_Asteroid_5.cmp material_library = solar\asteroids\Models\StarpointGemini\big_ast\Large_Asteroid_1.mat LODranges = 0, 400000 mass = 10000.000000 solar_radius = 2500 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = CivilOutpost1 ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\new\StarpointGenimi\CivilOutpost1.cmp material_library = solar\new\StarpointGenimi\CivilOutpost1.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 55000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 34.500000 docking_sphere = berth, HpDockMountB, 34.500000 docking_sphere = jump, HpDockMountC, 300.000000 docking_sphere = jump, HpDockMountD, 300.000000 docking_camera = 0 solar_radius = 1000 shape_name = NAV_depot hit_pts = 2000000000 fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpRunningLight01 [Solar] nickname = CivilOutpost2 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\new\StarpointGenimi\CivilOutpost2.cmp material_library = solar\new\StarpointGenimi\CivilOutpost2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 55000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = CivilOutpost3 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\new\StarpointGenimi\CivilOutpost3.cmp material_library = solar\new\StarpointGenimi\CivilOutpost3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 55000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = CivilOutpost4 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\new\StarpointGenimi\CivilOutpost4.cmp material_library = solar\new\StarpointGenimi\CivilOutpost3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 55000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = SG_Module1 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\new\StarpointGenimi\SG_Module1.cmp material_library = solar\new\StarpointGenimi\SG_Module1.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 40000 mass = 10000.000000 solar_radius = 1000.822001 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Crystal04 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\asteroids\Models\StarpointGemini\Crystal04.3db material_library = solar\asteroids\Models\StarpointGemini\Crystal04.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 40000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = SG_NavBouy ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\new\StarpointGenimi\SG_NavBouy.cmp material_library = solar\new\StarpointGenimi\SG_NavBouy.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 mass = 10000.000000 solar_radius = 2500 shape_name = SecretNavBouy hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Repair_container type = MISSION_SATELLITE DA_archetype = solar\new\StarpointGenimi\Repair_container.cmp material_library = solar\new\StarpointGenimi\Repair_container.mat LODranges = 0, 3500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_Container_Small hit_pts = 10000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Repair_container_large type = MISSION_SATELLITE DA_archetype = solar\new\StarpointGenimi\Repair_container_large.cmp material_library = solar\new\StarpointGenimi\Repair_container.mat LODranges = 0, 3500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_Container_Medium hit_pts = 100000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Ammo_container type = MISSION_SATELLITE DA_archetype = solar\new\StarpointGenimi\Ammo_container.cmp material_library = solar\new\StarpointGenimi\Repair_container.mat LODranges = 0, 3500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_Container_Small hit_pts = 300000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Container_Cubical_01 type = MISSION_SATELLITE DA_archetype = solar\new\StarpointGenimi\Container_Cubical_01.cmp material_library = solar\new\StarpointGenimi\Container_Cubical_01.mat LODranges = 0, 3500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_Container_Medium hit_pts = 500000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Container_Cubical_02 type = MISSION_SATELLITE DA_archetype = solar\new\StarpointGenimi\Container_Cubical_02.cmp material_library = solar\new\StarpointGenimi\Container_Cubical_01.mat LODranges = 0, 3500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_Container_Medium hit_pts = 700000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Container_Cylindrical_01 type = MISSION_SATELLITE DA_archetype = solar\new\StarpointGenimi\Container_Cylindrical_01.cmp material_library = solar\new\StarpointGenimi\Container_Cylindrical_01.mat LODranges = 0, 3500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_Container_Medium hit_pts = 900000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Container_Cylindrical_02 type = MISSION_SATELLITE DA_archetype = solar\new\StarpointGenimi\Container_Cylindrical_02.cmp material_library = solar\new\StarpointGenimi\Container_Cylindrical_01.mat LODranges = 0, 3500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_Container_Medium hit_pts = 400000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Container_Cylindrical_03 type = MISSION_SATELLITE DA_archetype = solar\new\StarpointGenimi\Container_Cylindrical_03.cmp material_library = solar\new\StarpointGenimi\Container_Cylindrical_01.mat LODranges = 0, 3500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_Container_Small hit_pts = 200000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Container_Hexagonal_01 type = MISSION_SATELLITE DA_archetype = solar\new\StarpointGenimi\Container_Hexagonal_01.cmp material_library = solar\new\StarpointGenimi\Container_Hexagonal_01.mat LODranges = 0, 3500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_Container_Small hit_pts = 250000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Container_Hexagonal_02 type = MISSION_SATELLITE DA_archetype = solar\new\StarpointGenimi\Container_Hexagonal_02.cmp material_library = solar\new\StarpointGenimi\Container_Hexagonal_01.mat LODranges = 0, 3500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_Container_Medium hit_pts = 600000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Crystal01_mining type = MISSION_SATELLITE DA_archetype = solar\asteroids\Models\StarpointGemini\Crystal01_Orange.3db material_library = solar\asteroids\Models\StarpointGemini\Crystal01_Orange.mat LODranges = 0, 9000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 750 shape_name = NAV_surpriseX explosion_arch = asteroid_ex_1 hit_pts = 100000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Crystal02_mining type = MISSION_SATELLITE DA_archetype = solar\asteroids\Models\StarpointGemini\Crystal02.3db material_library = solar\asteroids\Models\StarpointGemini\Crystal02.mat LODranges = 0, 9000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 750 shape_name = NAV_surpriseX explosion_arch = asteroid_ex_1 hit_pts = 50000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Crystal03_mining type = MISSION_SATELLITE DA_archetype = solar\asteroids\Models\StarpointGemini\Crystal03.3db material_library = solar\asteroids\Models\StarpointGemini\Crystal03.mat LODranges = 0, 9000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 750 shape_name = NAV_surpriseX explosion_arch = asteroid_ex_1 hit_pts = 75000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Crystal04_mining type = MISSION_SATELLITE DA_archetype = solar\asteroids\Models\StarpointGemini\CrystalynCaveMedium01.3db material_library = solar\asteroids\Models\StarpointGemini\CrystalynCaveMedium01.mat LODranges = 0, 15000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 750 shape_name = NAV_surpriseX explosion_arch = asteroid_ex_2 hit_pts = 10000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = PirateHarborStation2 ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\new\StarpointGenimi\PirateHarborStation2.cmp material_library = solar\new\StarpointGenimi\PirateHarborStation2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 35000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 34.500000 docking_camera = 0 solar_radius = 1500 shape_name = piratebase hit_pts = 1900000000 fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true shield_link = bigship_shield_1200m, HpRunningLight02, HpRunningLight01 [Solar] nickname = PirateHarborStation1 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\new\StarpointGenimi\PirateHarborStation1.cmp material_library = solar\new\StarpointGenimi\PirateHarborStation1.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 35000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = PirateHarborStation3 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\new\StarpointGenimi\PirateHarborStation3.cmp material_library = solar\new\StarpointGenimi\PirateHarborStation3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 35000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = PirateHarborStation4 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\new\StarpointGenimi\PirateHarborStation4.cmp material_library = solar\new\StarpointGenimi\PirateHarborStation4.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 35000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = planet_ET02_5_8500 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ET02_5\planet_ET02_5_8500.sph material_library = solar\planets\planet_ET02_5.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ET02_5\planet_ET02_5.mat mass = 1000000 solar_radius = 8500 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = Scifi_Mars_Space_Station ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\new\Scifi\Scifi_Mars_Space_Station.cmp material_library = solar\new\Scifi\Scifi_Mars_Space_Station.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 55000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 30.000000 docking_sphere = berth, HpDockMountB, 30.000000 docking_sphere = jump, HpDockMountC, 100.000000 docking_sphere = jump, HpDockMountD, 100.000000 docking_camera = 0 solar_radius = 1000 shape_name = NAV_depot hit_pts = 2000000000 fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpRunningLight01 [Solar] nickname = class-i-shipyard ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\new\Scifi\class-i-shipyard.cmp material_library = solar\new\Scifi\class-i-shipyard.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 55000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = class-iv-shipyard ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\new\Scifi\class-iv-shipyard.cmp material_library = solar\new\Scifi\class-iv-shipyard.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 55000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = moonrings ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\new\Scifi\moonrings.cmp material_library = solar\new\Scifi\moonrings.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 300000 mass = 10000.000000 solar_radius = 2500 shape_name = moonrings_map hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = moonrings2 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\new\Scifi\moonrings2.cmp material_library = solar\new\Scifi\moonrings2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 300000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = planet_ET03_1_20000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ET03_1\planet_ET03_1_20000.sph material_library = solar\planets\planet_ET03_1.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ET03_1\planet_ET03_1.mat mass = 1000000 solar_radius = 20000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_ET03_2_10000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ET03_2\planet_ET03_2_10000.sph material_library = solar\planets\planet_ET03_2.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ET03_2\planet_ET03_2.mat mass = 1000000 solar_radius = 10000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_ET03_3_11000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ET03_3\planet_ET03_3_11000.sph material_library = solar\planets\planet_ET03_3.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ET03_3\planet_ET03_3.mat mass = 1000000 solar_radius = 11000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_ET03_3_8000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ET03_3\planet_ET03_3_8000.sph material_library = solar\planets\planet_ET03_3.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ET03_3\planet_ET03_3.mat mass = 1000000 solar_radius = 8000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = pyramid ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\new\pyramid.cmp material_library = solar\new\goauld.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 250000 mass = 10000.000000 solar_radius = 5000 shape_name = pyramid_map hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Egypt_Station ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\new\Goauld_Laboratory.cmp material_library = solar\new\Goauld_Laboratory.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 100000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = jump, HpDockMountA, 100.000000 docking_camera = 0 solar_radius = 1800 shape_name = egypt_station_map hit_pts = 1400000000 fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpRunningLight01 [Solar] nickname = planet_ET04_1_13000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ET04_1\planet_ET04_1_13000.sph material_library = solar\planets\planet_ET04_1.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ET04_1\planet_ET04_1.mat mass = 1000000 solar_radius = 13000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_ET04_2_18000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ET04_2\planet_ET04_2_18000.sph material_library = solar\planets\planet_ET04_2.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ET04_2\planet_ET04_2.mat mass = 1000000 solar_radius = 18000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = fuel_depot ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\Starfall_Tactics\fuel_depot.cmp material_library = SOLAR\new\Starfall_Tactics\fuel_depot.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 100000.000000 docking_camera = 0 solar_radius = 1800 shape_name = fuel_depot_map docking_sphere = berth, HpDockMountA, 40.000000 docking_sphere = jump, HpDockMountB, 100.000000 hit_pts = 900000000 fuse = fuse_standart_base02, 0.000000, 50000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = Landmark_Pyros ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\asteroids\Models\StarpointGemini\big_ast\Landmark_Pyros.cmp material_library = solar\asteroids\Models\StarpointGemini\big_ast\Landmark_Pyros.mat LODranges = 0, 200000 mass = 10000.000000 solar_radius = 10 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = XL_Pyros ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\asteroids\Models\StarpointGemini\big_ast\XL_Pyros.cmp material_library = solar\asteroids\Models\StarpointGemini\big_ast\XL_Pyros.mat LODranges = 0, 200000 mass = 10000.000000 solar_radius = 10 shape_name = NNM_SM_MINING hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = asteroid_base ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\new\Scifi\asteroid_base.cmp material_library = solar\new\Scifi\asteroid_base.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 35000 mass = 100000.000000 docking_camera = 0 solar_radius = 2000 shape_name = asteroid_base_map docking_sphere = berth, HpDockMountA, 30.000000 docking_sphere = jump, HpDockMountB, 100.000000 hit_pts = 1350000000 fuse = fuse_standart_base02, 0.000000, 50000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = pirate_casino ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\new\Scifi\pirate_casino.cmp material_library = solar\new\Scifi\pirate_casino.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 40000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 34.500000 docking_sphere = jump, HpDockMountB, 150.000000 docking_sphere = berth, HpDockMountC, 34.500000 docking_camera = 0 solar_radius = 2 shape_name = NAV_depot hit_pts = 1750000000 fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpRunningLight01 [Solar] nickname = pirate_casino_p1 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\new\Scifi\pirate_casino_p1.cmp material_library = solar\new\Scifi\pirate_casino.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = pirate_casino_p2 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\new\Scifi\pirate_casino_p2.cmp material_library = solar\new\Scifi\pirate_casino.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = pirate_casino_p3 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\new\Scifi\pirate_casino_p3.cmp material_library = solar\new\Scifi\pirate_casino.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = ColonyCity ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\new\StarpointGenimi\ColonyCity1.cmp material_library = solar\new\StarpointGenimi\ColonyCity.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 35000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = jump, HpDockMountA, 100.000000 docking_camera = 0 solar_radius = 2000 shape_name = ColonyCity_map hit_pts = 1840000000 fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpRunningLight01 [Solar] nickname = ColonyCity_p ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\new\StarpointGenimi\ColonyCity2.cmp material_library = solar\new\StarpointGenimi\ColonyCity.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = scifi_jumpgate ids_name = 60209 ids_info = 66145 type = JUMP_GATE DA_archetype = solar\new\Scifi\scifi_jumpgate_type_vi.cmp material_library = solar\new\Scifi\scifi_jumpgate_type_vi.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 55000 mass = 10000.000000 loadout = scifi_jumpgate jump_out_hp = HpFX7 solar_radius = 2000 shape_name = NAV_scifi_jumpgate docking_sphere = jump, HpDockMountA, 700 hit_pts = 500000000 fuse = fuse_jump_gate01, 0.000000, 10000000 destructible = true [Solar] nickname = scifi_trade_lane_ring ids_info = 66170 DA_archetype = solar\new\Scifi\scifi_trade_lane_rings.cmp material_library = solar\new\Scifi\scifi_trade_lane_rings.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 200000 ids_name = 60245 ids_info = 60246 type = TRADELANE_RING mass = 10000.000000 loadout = scifi_trade_lane_ring solar_radius = 300 shape_name = NAV_tradelanering shield_link = bigship_shield_600m, HpMount, HpShield01 hit_pts = 999999961690316250000000000000000000.000000 lane_speed = 7500 [Solar] nickname = planet_ET05_1_17000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ET05_1\planet_ET05_1_17000.sph material_library = solar\planets\planet_ET05_1.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ET05_1\planet_ET05_1.mat mass = 1000000 solar_radius = 17000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_ET05_2_11000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ET05_2\planet_ET05_2_11000.sph material_library = solar\planets\planet_ET05_2.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ET05_2\planet_ET05_2.mat mass = 1000000 solar_radius = 11000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_ET05_3_9000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ET05_3\planet_ET05_3_9000.sph material_library = solar\planets\planet_ET05_3.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ET05_3\planet_ET05_3.mat mass = 1000000 solar_radius = 9000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_ET05_4_13000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ET05_4\planet_ET05_4_13000.sph material_library = solar\planets\planet_ET05_4.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ET05_4\planet_ET05_4.mat mass = 1000000 solar_radius = 13000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = Pirate_Ast_st ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\new\Scifi\Pirate_Ast_st.cmp material_library = solar\new\Scifi\Pirate_Ast_st.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 34.500000 docking_sphere = jump, HpDockMountB, 100.000000 docking_camera = 0 solar_radius = 1500 shape_name = piratebase hit_pts = 1980000000 fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true shield_link = bigship_shield_1200m, HpRunningLight02, HpRunningLight01 [Solar] nickname = Xenos_st ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\new\StarpointGenimi\OUTLAW_STATION5.cmp material_library = solar\new\StarpointGenimi\OUTLAW_STATION5.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 34.500000 docking_sphere = jump, HpDockMountB, 100.000000 docking_camera = 0 solar_radius = 2100 shape_name = NAV_xenos_st hit_pts = 999999961690316250000000000000000000.000000 destructible = false [Solar] nickname = Xenos_st_p ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\new\StarpointGenimi\OUTLAW_STATION5p.cmp material_library = solar\new\StarpointGenimi\OUTLAW_STATION5.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = et_platform LODranges = 0, 15000 ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM DA_archetype = solar\new\StarpointGenimi\DT_Liberland_WP.cmp material_library = solar\new\StarpointGenimi\DT_Liberland_WP.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 solar_radius = 600 shape_name = NAV_weaponplatform destructible = true fuse = fuse_et_platform, 0.000000, 1 fuse = fuse_et_platform_burning, 0.000000, 1000000 explosion_arch = explosion_docking_ring hit_pts = 15000000 shield_link = bigship_shield_40m, HpFx01, HpShield01, HpShield02 [Solar] nickname = Asteroid_Spaceport1 ids_name = 261158 ids_info = 66141 type = STATION DA_archetype = solar\new\Scifi\Asteroid_Spaceport1.cmp material_library = solar\new\Scifi\Asteroid_Spaceport1.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 90000 mass = 10000.000000 open_sound = depot_open_sound close_sound = ring_close_sound docking_sphere = jump, HpDockMountA, 90, Sc_open dock1 Spaceport docking_sphere = jump, HpDockMountB, 90, Sc_open dock1 Spaceport solar_radius = 1200 shape_name = NAV_depot hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Asteroid_Spaceport2 ids_name = 60235 ids_info = 60236 type = SATELLITE DA_archetype = solar\new\Scifi\Asteroid_Spaceport2.cmp material_library = solar\new\Scifi\Asteroid_Spaceport1.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 55000 mass = 10000.000000 solar_radius = 24.822001 shape_name = NNM_SM_COMMUNICATIONS hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Et_heavy_barge_s type = SATELLITE DA_archetype = ships\new\Scifi\FreighterMB4.cmp material_library = ships\new\Scifi\FreighterMB4.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = suprise_Et_vhf2 type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\scifi-fighter-gf350.cmp material_library = ships\new\Scifi\scifi-fighter-gf350.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_cffighter hit_pts = 18235 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_x_gunboat type = MISSION_SATELLITE DA_archetype = Ships\new\X3_terran_conflict_ships\Split\capital\Heavy_dragon.cmp material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_orange_capital_small hit_pts = 316254 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_et_transport type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\Scifi_Freighter_Mars_I.cmp material_library = ships\new\Scifi\Scifi_Freighter_Mars_I.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = dsy_explosion_small hit_pts = 79893 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_et_gunboat type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\Kasimov.cmp material_library = ships\new\Scifi\Matsushima.mat material_library = ships\new\Scifi\Kasimov.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_li_cruiser_rebirth hit_pts = 196160 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Et_t_bs_s type = NON_TARGETABLE DA_archetype = ships\new\Scifi\Matsushima.cmp material_library = ships\new\Scifi\Matsushima.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 25000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Et_cruiser_s type = NON_TARGETABLE DA_archetype = ships\new\Scifi\Armadillo.cmp material_library = ships\new\Scifi\Armadillo.mat material_library = ships\new\Scifi\Matsushima.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 25000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Et_gunboat_s type = NON_TARGETABLE DA_archetype = ships\new\Scifi\Kasimov.cmp material_library = ships\new\Scifi\Matsushima.mat material_library = ships\new\Scifi\Kasimov.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 25000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = suprise_Et_t_bs type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\Matsushima.cmp material_library = ships\new\Scifi\Matsushima.mat LODranges = 0, 7500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_red hit_pts = 948319 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = xenos_mission_solar_1 ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = solar\dockable\trading_outpost_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 2000000000 explosion_arch = StExL destructible = true fuse = fuse_outpost_burning, 0.000000, 30000000 fuse = death_player_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = xenos_mission_solar_2 ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = solar\dockable\trading_outpost_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 10000000 explosion_arch = StExL destructible = true fuse = fuse_outpost_burning, 0.000000, 500000 fuse = death_player_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Et_torpedo_frigate type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\GB5_Nukes_Frigate.cmp material_library = ships\new\Scifi\GB5_Nukes_Frigate.mat LODranges = 0, 7500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_red_capital_small hit_pts = 1159712 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Et_mine_bomber type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\Longsword.cmp material_library = ships\new\Scifi\Longsword.mat LODranges = 0, 7500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_cffighter hit_pts = 36734 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Pirate_battleship type = MISSION_SATELLITE DA_archetype = ships\new\StarpointGenimi\Starpoint_Gemini_3\RavenaKrieger.cmp material_library = ships\new\StarpointGenimi\Starpoint_Gemini_3\RavenaKrieger.mat LODranges = 0, 7500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_red hit_pts = 2052091 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Et_vhf type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\scifi_fighter_sabre.cmp material_library = ships\new\Scifi\scifi_fighter_sabre.mat LODranges = 0, 7500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_cffighter hit_pts = 14780 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Xenos_ultraheavy type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Split\fighter\viper.cmp material_library = ships\new\X3_terran_conflict_ships\Split\fighter\fighter.mat LODranges = 0, 7500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_cffighter hit_pts = 29000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Pirate_vhf type = MISSION_SATELLITE DA_archetype = ships\new\StarpointGenimi\Starpoint_Gemini_3\Dozer.cmp material_library = ships\new\StarpointGenimi\Starpoint_Gemini_3\Dozer.mat LODranges = 0, 7500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_cffighter hit_pts = 41000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Pirate_destroyer type = MISSION_SATELLITE DA_archetype = ships\new\StarpointGenimi\Starpoint_Gemini_3\Envy.cmp material_library = ships\new\StarpointGenimi\Starpoint_Gemini_3\Envy.mat LODranges = 0, 7500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_red_capital_small hit_pts = 841297 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Pirate_bomber type = MISSION_SATELLITE DA_archetype = ships\new\StarpointGenimi\Starpoint_Gemini_3\Pirate_Bomber.cmp material_library = ships\new\StarpointGenimi\Starpoint_Gemini_3\Pirate_Bomber.mat LODranges = 0, 7500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_cffighter hit_pts = 55680 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Et_battlecruiser type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\R5_CommanderShip.cmp material_library = ships\new\Scifi\R5_CommanderShip.mat LODranges = 0, 7500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2000 shape_name = NAV_surpriseX explosion_arch = explosion_orange_capital_big hit_pts = 1150000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Et_freighter type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\Scifi_Freighter_Mars_II.cmp material_library = ships\new\Scifi\Scifi_Freighter_Mars_II.mat LODranges = 0, 7500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2000 shape_name = NAV_surpriseX explosion_arch = explosion_cffighter hit_pts = 24680 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = freeport_explosion ids_name = 60221 ids_info = 60222 type = STATION DA_archetype = solar\dockable\space_freeport01.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 loadout = trading_outpost_explosion open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_outpost destructible = true hit_pts = 930000000 fuse = fuse_outpost_burning, 0.000000, 30000000 explosion_arch = StExL fuse = death_player_fuse_drop_cargo, 0.000000, 1 shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 [Solar] nickname = Et_battleship_s type = NON_TARGETABLE DA_archetype = ships\new\Scifi\Frigate_k8.cmp material_library = ships\new\Scifi\Frigate_k8.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 25000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Et_s_b_s type = NON_TARGETABLE DA_archetype = ships\new\Scifi\GX4_Destroyer.cmp material_library = ships\new\Scifi\GX4_Destroyer.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 25000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Et_battlecruiser_s type = NON_TARGETABLE DA_archetype = ships\new\Scifi\R5_CommanderShip.cmp material_library = ships\new\Scifi\R5_CommanderShip.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 25000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = suprise_Et_dreadnought type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\Dreadnought_2e.cmp material_library = ships\new\Scifi\Dreadnought_2e.mat LODranges = 0, 7500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2000 shape_name = NAV_surpriseX explosion_arch = StExL hit_pts = 2417009 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = rebirth_jumphole_orange ids_name = 60211 ids_info = 66146 type = JUMP_HOLE DA_archetype = solar\dockable\jump_hole.3db material_library = solar\Solar_mat_misc02.mat mass = 10000.000000 loadout = rebirth_jumphole_orange jump_out_hp = Hporient solar_radius = 900 shape_name = NAV_jumphole docking_sphere = jump, HpDockMountA, 500 hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = space_police05 ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\dockable\space_police01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_depot hit_pts = 20000000 fuse = fuse_standart_base01, 0.000000, 2000000 destructible = true fuse = death_player_fuse_drop_cargo, 0.000000, 1 explosion_arch = StExM shield_link = space_arch_shield01, HpFX01, HpFX01 [Solar] nickname = suprise_x_battleship type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\x_battleship.cmp material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_yellow hit_pts = 3000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_xenos_cruiser type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\x_cruiser.cmp material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_yellow hit_pts = 1000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_apofizis type = MISSION_SATELLITE DA_archetype = ships\new\StarWolves\sw_ship34.cmp material_library = ships\new\StarWolves\sw_ship34.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_yellow hit_pts = 1650000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_biomorf type = MISSION_SATELLITE DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip39.cmp material_library = ships\new\StarpointGenimi\StarpointGenimiShip39.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_green_capital_small hit_pts = 1200000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_robots_rx-4500 type = MISSION_SATELLITE DA_archetype = ships\new\AFF\AFF_Ship3.cmp material_library = ships\new\AFF\AFF_Ship3.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_blue_fighter hit_pts = 41000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Hyperion_Cruiser type = MISSION_SATELLITE DA_archetype = ships\new\StarCraft\HyperionCruiser.cmp material_library = ships\new\StarCraft\HyperionCruiser.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_red_capital_small hit_pts = 1460702 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_seraph_battleship type = MISSION_SATELLITE DA_archetype = ships\new\other\seraph\seraph.cmp material_library = ships\new\other\seraph\seraph.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_blue hit_pts = 3920000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Tarr_Chronicles_mvhf type = MISSION_SATELLITE DA_archetype = Ships\new\other\Tarr_Chronicles\Tarr_Chronicles2.cmp material_library = ships\new\other\Tarr_Chronicles\Tarr_Chronicles2.mat LODranges = 0, 3500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_cffighter hit_pts = 59999 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_shark_battleship type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Boron\capital\shark.cmp material_library = ships\new\X3_terran_conflict_ships\Boron\Boron_ships.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2000 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_green hit_pts = 2300000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Void_fighter type = MISSION_SATELLITE DA_archetype = ships\new\GOF2\fighters\Void_fighter.cmp material_library = ships\new\GOF2\fighters\Void_fighter.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_cffighter hit_pts = 22500 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_hunters_trade02 type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Argon\trade\hunters_trade02.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1800 shape_name = NAV_surpriseX explosion_arch = dsy_explosion_small hit_pts = 120000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_monkeys_elite3 type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_elite3.cmp material_library = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_cffighter hit_pts = 34800 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = sun_place_2 ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = place.cmp mass = 1000000 solar_radius = 2000 shape_name = NNM_SM_SUN_WHITE [Solar] nickname = planet_PIRATE01_1_13000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_PIRATE01_1\planet_PIRATE01_1_13000.sph material_library = solar\planets\planet_PIRATE01_1.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_PIRATE01_1\planet_PIRATE01_1.mat mass = 1000000 solar_radius = 13000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = pirate_resource_ships ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\new\Scifi\pirate_resource_ships.cmp material_library = solar\new\Scifi\pirate_resource_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = jump, HpDockMountA, 200.000000 docking_sphere = jump, HpDockMountB, 200.000000 docking_camera = 0 solar_radius = 1500 shape_name = NAV_depot hit_pts = 2000000000 fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpRunningLight01 [Solar] nickname = pirate_Tortuga ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\new\Scifi\Tortuga.cmp material_library = solar\new\Scifi\Tortuga.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = jump, HpDockMountA, 150.000000 docking_sphere = jump, HpDockMountB, 225.000000 docking_camera = 0 solar_radius = 1500 shape_name = NAV_depot hit_pts = 1500000000 fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpRunningLight01 [Solar] nickname = suprise_Tarr_Chronicles_cruiser type = MISSION_SATELLITE DA_archetype = Ships\new\other\Tarr_Chronicles\Tarr_Chronicles3.cmp material_library = ships\new\other\Tarr_Chronicles\Tarr_Chronicles3.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 3000 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_blue hit_pts = 1199999 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Deadpool type = MISSION_SATELLITE DA_archetype = ships\new\other\Deadpool\Deadpool.cmp material_library = ships\new\other\Deadpool\Deadpool.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2500 shape_name = NAV_surpriseX explosion_arch = explosion_cffighter hit_pts = 40000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Bazooka type = MISSION_SATELLITE DA_archetype = ships\new\AFF\AFF_Ship12.cmp material_library = ships\new\AFF\AFF_Ship12.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 3000 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_green hit_pts = 1500000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_hu_bomber type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Argon\bomber\hu_bomber.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\bomber\hu_bomber.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 3000 shape_name = NAV_surpriseX explosion_arch = explosion_cffighter hit_pts = 59000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = rebirth_jumphole_anomaly1 ids_name = 60211 ids_info = 66146 type = JUMP_HOLE DA_archetype = solar\dockable\jump_hole.3db material_library = solar\Solar_mat_misc02.mat LODranges = 0, 10000, 20000 mass = 10000.000000 loadout = rebirth_jumphole_anomaly1 jump_out_hp = Hporient solar_radius = 900 shape_name = NAV_jumphole docking_sphere = jump, HpDockMountA, 500 hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = Am_platform_no_loot LODranges = 0, 15000 ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM DA_archetype = solar\misc\tf_platform.cmp material_library = solar\misc\tf_platform.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = Am_weapon_platform solar_radius = 350 shape_name = NAV_weaponplatform destructible = true fuse = fuse_platform01, 0.000000, 200000 hit_pts = 10000000 [Solar] nickname = suprise_Pirate_hf type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\winged_fighter.cmp material_library = ships\new\Scifi\winged_fighter.mat LODranges = 0, 7500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1400 shape_name = NAV_surpriseX explosion_arch = explosion_cffighter hit_pts = 21600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = planet_ETXE01_1_14000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ETXE01_1\planet_ETXE01_1_14000.sph material_library = solar\planets\planet_ETXE01_1.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ETXE01_1\planet_ETXE01_1.mat mass = 1000000 solar_radius = 9000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_ETXE01_2_19000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ETXE01_2\planet_ETXE01_2_19000.sph material_library = solar\planets\planet_ETXE01_2.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ETXE01_2\planet_ETXE01_2.mat mass = 1000000 solar_radius = 12000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = Et_dreadnought_explosion type = STATION DA_archetype = ships\new\Scifi\Dreadnought_2e.cmp material_library = ships\new\Scifi\Dreadnought_2e.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 35000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation loadout = Et_dreadnought_explosion hit_pts = 25000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = StExL fuse = titaniumMKII_burning_fuse, 0.000000, 2500000 [CollisionGroup] explosion_resistance = 0.200000 obj = Dreadnought_2e_anim_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = Et_dreadnought_fuse, 0.000000, 1 hit_pts = 5000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = Et_dreadnought_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Solar] nickname = Et_mega_dreadnought_explosion type = STATION DA_archetype = ships\new\Scifi\Frigate_K7.cmp material_library = ships\new\Scifi\Frigate_K7.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 45000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_camera = 0 solar_radius = 800 shape_name = NAV_smallstation loadout = Et_mega_dreadnought_explosion hit_pts = 50000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = StExL fuse = titaniumMKII_burning_fuse, 0.000000, 5000000 [Solar] nickname = Et_battleship_explosion type = STATION DA_archetype = ships\new\Scifi\Frigate_k8.cmp material_library = ships\new\Scifi\Frigate_k8.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 35000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation loadout = Et_battleship_explosion hit_pts = 15000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = explosion_battleship_red fuse = titaniumMKII_burning_fuse, 0.000000, 1500000 [Solar] nickname = Et_t_bs_explosion type = STATION DA_archetype = ships\new\Scifi\Matsushima.cmp material_library = ships\new\Scifi\Matsushima.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 35000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation loadout = Et_t_bs_explosion hit_pts = 8000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = explosion_battleship_red fuse = AlbatrossSmokeFuse, 0.000000, 800000 [Solar] nickname = Et_cruiser_explosion type = STATION DA_archetype = ships\new\Scifi\Armadillo.cmp material_library = ships\new\Scifi\Armadillo.mat material_library = ships\new\Scifi\Matsushima.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 35000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation loadout = Et_cruiser_explosion hit_pts = 4000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = explosion_red_capital_small fuse = titaniumMKII_burning_fuse, 0.000000, 400000 [Solar] nickname = Et_gunboat_explosion type = STATION DA_archetype = ships\new\Scifi\Kasimov.cmp material_library = ships\new\Scifi\Matsushima.mat material_library = ships\new\Scifi\Kasimov.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 35000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation loadout = Et_gunboat_explosion hit_pts = 1000000 destructible = true fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 explosion_arch = explosion_li_cruiser_rebirth fuse = intermed_damage_smallship03, 0.000000, 100000 [Solar] nickname = Et_s_b_explosion type = STATION DA_archetype = ships\new\Scifi\GX4_Destroyer.cmp material_library = ships\new\Scifi\GX4_Destroyer.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 35000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation loadout = Et_s_b_explosion hit_pts = 10000000 destructible = true fuse = Et_s_b_death_player_fuse, 0.000000, 1 explosion_arch = explosion_battleship_red fuse = NewBattleshipSmokeFuse, 0.000000, 100000 [CollisionGroup] explosion_resistance = 0.200000 obj = GX4_Destroyer2_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = Et_s_b_death_player_fuse, 0.000000, 1 hit_pts = 1000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = Et_s_b_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Solar] nickname = Et_battlecruiser_explosion type = STATION DA_archetype = ships\new\Scifi\R5_CommanderShip.cmp material_library = ships\new\Scifi\R5_CommanderShip.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 35000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation loadout = Et_battlecruiser_explosion hit_pts = 9000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = explosion_battleship_red fuse = titaniumMKII_burning_fuse, 0.000000, 900000 [Solar] nickname = Xe_battleship_explosion type = STATION DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\constrictor.cmp material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 35000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation loadout = Xe_battleship_explosion hit_pts = 16000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = explosion_battleship_yellow fuse = titaniumMKII_burning_fuse, 0.000000, 1600000 [Solar] nickname = Xe_battleship2_explosion type = STATION DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\constrictor2.cmp material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 35000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation loadout = Xe_battleship2_explosion hit_pts = 14000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = explosion_battleship_yellow fuse = titaniumMKII_burning_fuse, 0.000000, 1400000 [Solar] nickname = Xe_battleship3_explosion type = STATION DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\x_battleship.cmp material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 35000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation loadout = Xe_battleship3_explosion hit_pts = 17000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = explosion_battleship_yellow fuse = titaniumMKII_burning_fuse, 0.000000, 1700000 [Solar] nickname = Xe_cruiser_explosion type = STATION DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\tiger.cmp material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 35000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation loadout = Xe_cruiser_explosion hit_pts = 5000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = explosion_orange_capital_big fuse = titaniumMKII_burning_fuse, 0.000000, 500000 [Solar] nickname = Xe_cruiser2_explosion type = STATION DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\x_cruiser.cmp material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 35000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation loadout = Xe_cruiser2_explosion hit_pts = 4000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = explosion_orange_capital_big fuse = titaniumMKII_burning_fuse, 0.000000, 400000 [Solar] nickname = Xe_gunboat_explosion type = STATION DA_archetype = Ships\new\X3_terran_conflict_ships\Split\capital\Heavy_dragon.cmp material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 35000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 docking_camera = 0 solar_radius = 400 shape_name = NAV_smallstation loadout = Xe_gunboat_explosion hit_pts = 2000000 destructible = true fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 explosion_arch = explosion_orange_capital_small fuse = intermed_damage_smallship03, 0.000000, 200000 [Solar] nickname = suprise_Et_missile_corvette type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\light_frigate_gk3.cmp material_library = ships\new\Scifi\light_frigate_gk3.mat LODranges = 0, 7500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_red_capital_small hit_pts = 191807 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Et_mega_dreadnought_dock type = STATION DA_archetype = ships\new\Scifi\Frigate_K7.cmp material_library = ships\new\Scifi\Frigate_K7.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 45000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 loadout = h_colossus docking_sphere = jump, HpDockMountA, 200.000000 docking_camera = 0 solar_radius = 800 shape_name = NAV_smallstation loadout = Et_mega_dreadnought_explosion hit_pts = 50000000 destructible = true fuse = fuse_standart_base01, 0.000000, 10000000 [Solar] nickname = suprise_halloween_pumpkin1_very_heavy type = MISSION_SATELLITE DA_archetype = Solar\new\Halloween\halloween_pumpkin1.cmp material_library = Solar\new\Halloween\halloween_pumpkin1.mat LODranges = 0, 9000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_surpriseX explosion_arch = explosion_orange_capital_small hit_pts = 240000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_halloween_pumpkin2_heavy type = MISSION_SATELLITE DA_archetype = Solar\new\Halloween\halloween_pumpkin2.cmp material_library = Solar\new\Halloween\halloween_pumpkin2.mat LODranges = 0, 9000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_surpriseX explosion_arch = explosion_orange_capital_small hit_pts = 120000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_halloween_pumpkin3_medium type = MISSION_SATELLITE DA_archetype = Solar\new\Halloween\halloween_pumpkin3.cmp material_library = Solar\new\Halloween\halloween_pumpkin3.mat LODranges = 0, 9000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_surpriseX explosion_arch = explosion_orange_capital_small hit_pts = 60000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_halloween_pumpkin4_light type = MISSION_SATELLITE DA_archetype = Solar\new\Halloween\halloween_pumpkin4.cmp material_library = Solar\new\Halloween\halloween_pumpkin4.mat LODranges = 0, 9000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_surpriseX explosion_arch = explosion_orange_capital_small hit_pts = 30000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = planet_gasicecld_150000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_gasicecld\planet_gasicecld_150000.sph material_library = solar\planets\planet_gasicecld.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_gasicecld\planet_gasicecld.mat mass = 1000000 solar_radius = 100000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_MP6_30000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_MP6\planet_MP6_30000.sph material_library = solar\planets\planet_MP6.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_MP6\planet_MP6.mat mass = 1000000 solar_radius = 30000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_SL2_40000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_SL2\planet_SL2_40000.sph material_library = solar\planets\planet_SL2.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_SL2\planet_SL2.mat mass = 1000000 solar_radius = 40000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_MP10_50000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_MP10\planet_MP10_50000.sph material_library = solar\planets\planet_MP10.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_MP10\planet_MP10.mat mass = 1000000 solar_radius = 50000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_city_60000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_city_10000\Planet_city_60000.sph material_library = solar\planets\planet_earthcity.txm material_library = solar\planets\detailmaps\detailmap_ground01.txm material_library = solar\planets\detailmaps\detailmap_city.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_city_10000\planet_city.mat mass = 1000000 solar_radius = 60000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = space_factory03 ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\dockable\space_factory01.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 4000, 60000 mass = 10000.000000 loadout = space_factory01 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 14.500000, Sc_open dock1 docking_sphere = berth, HpDockMountB, 14.500000, Sc_open dock2 docking_sphere = jump, HpDockMountC, 375.000000 docking_sphere = jump, HpDockMountD, 375.000000 docking_sphere = jump, HpDockMountE, 375.000000 docking_sphere = jump, HpDockMountF, 375.000000 docking_camera = 0 solar_radius = 1200 shape_name = NAV_depot hit_pts = 2000000000 fuse = fuse_standart_base02, 0.000000, 50000000 destructible = true [Solar] nickname = suprise_indian_battleship type = MISSION_SATELLITE DA_archetype = ships\new\India\capital\indian_battleship.cmp material_library = ships\new\India\capital\indian_battleship.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 3500 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_red hit_pts = 4050000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = ancient_cube3 ids_name = 60221 ids_info = 60222 type = STATION DA_archetype = SOLAR\new\ancient_cube3.cmp material_library = SOLAR\new\ancient_cube3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 110000, 190000 mass = 10000.000000 solar_radius = 1800 shape_name = NAV_outpost destructible = true hit_pts = 250000000 fuse = fuse_outpost_burning, 0.000000, 10000000 explosion_arch = explosion_doomstar fuse = death_player_fuse_drop_cargo, 0.000000, 1 shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = ancient_cube4 ids_name = 60221 ids_info = 60222 type = NON_TARGETABLE DA_archetype = SOLAR\new\ancient_cube4.cmp material_library = SOLAR\new\ancient_cube4.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 180000, 280000 mass = 10000.000000 solar_radius = 1800 shape_name = NAV_outpost destructible = false hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = planet_LA5_500000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_LA5\planet_LA5_500000.sph material_library = solar\planets\planet_LA5.txm material_library = solar\planets\detailmaps\detailmap_rock01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_LA5\planet_LA5.mat mass = 1000000 solar_radius = 200000 shape_name = NNM_SM_MEDIUM_ROCKY_MOON [Solar] nickname = planet_RL2_250000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_RL2\planet_RL2_250000.sph material_library = solar\planets\planet_RL2.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_RL2\planet_RL2.mat mass = 1000000 solar_radius = 100000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_gas01_90000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\planet_gas01\planet_gas01_90000.sph material_library = SOLAR\PLANETS\planet_gas01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\planet_gas01\planet_gas01.mat mass = 1000000 solar_radius = 50000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_volcanic02_40000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = SOLAR\PLANETS\planet_volcanic02\planet_volcanic02_40000.sph material_library = SOLAR\PLANETS\planet_volcanic02.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm material_library = SOLAR\PLANETS\atmosphere.txm material_library = SOLAR\PLANETS\planet_volcanic02\planet_volcanic02.mat mass = 1000000 solar_radius = 35000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = AEN_ST01 LODranges = 0, 250000 type = STATION DA_archetype = solar\new\Scifi\exorium_orbital_station.cmp material_library = solar\new\Scifi\exorium_orbital_station.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = AEN_ST01_loadout solar_radius = 20000 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 surface_hit_effects = 0, small_hull_hit docking_sphere = jump, HpDockMountA, 900 docking_camera = 0 [Solar] nickname = suprise_Leviathan_Battleship type = MISSION_SATELLITE DA_archetype = ships\new\StarCraft\LeviathanBattleship.cmp material_library = ships\new\StarCraft\LeviathanBattleship.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_yellow hit_pts = 2540000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_cylon_battleship2 type = MISSION_SATELLITE DA_archetype = Ships\new\bsg\Bsg_basestar\Bsg_basestar.cmp material_library = ships\new\bsg\Bsg_basestar\Bsg_basestar.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_blue hit_pts = 3700000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = planet_neutron_1600 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_neutron\planet_neutron_1600.sph material_library = solar\planets\planet_neutron.txm material_library = solar\planets\detailmaps\detailmap_ground01.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_neutron\planet_neutron.mat mass = 1000000 solar_radius = 1600 shape_name = NNM_SM_MEDIUM_ROCKY_MOON [Solar] nickname = suprise_Xenos_speed_battleship type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Split\Capital\Taipan.cmp material_library = ships\new\X3_terran_conflict_ships\Split\Capital\Split_capital_ships.mat LODranges = 0, 7500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2000 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_yellow hit_pts = 900666 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Tengu_battleship type = MISSION_SATELLITE DA_archetype = ships\new\EVE\EVE_Tengu_s1v2.cmp material_library = ships\new\EVE\EVE_Tengu_s1v2.mat LODranges = 0, 7500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_orange_capital_big hit_pts = 2190801 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Sanctum_battleship type = MISSION_SATELLITE DA_archetype = ships\new\other\SpaceBattleshipSc\SpaceBattleshipSc.cmp material_library = ships\new\other\SpaceBattleshipSc\SpaceBattleshipSc.mat LODranges = 0, 7500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_blue hit_pts = 1864316 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = cardassian_station ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\new\Scifi\cardassian_station.cmp material_library = solar\new\Scifi\cardassian_station.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 400000 mass = 100000.000000 loadout = cardassian_station_loadout docking_camera = 0 solar_radius = 10000 shape_name = NAV_depot docking_sphere = jump, HpDockMountA, 950.000000 hit_pts = 999999961690316250000000000000000000.000000 fuse = station_burning_fuse, 0.000000, -1 [Solar] nickname = Wedge_missile_corvette_s type = SATELLITE DA_archetype = ships\new\Scifi\fighter-frx-00.cmp material_library = ships\new\Scifi\fighter-frx-00.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Sirius_R8_s type = SATELLITE DA_archetype = ships\new\Scifi\Sirius-r8.cmp material_library = ships\new\Scifi\Sirius-r8.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Rasputin_mothership ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\Starfall_Tactics\Rasputin_mothership.cmp material_library = SOLAR\new\Starfall_Tactics\Rasputin_mothership.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 100000.000000 docking_camera = 0 solar_radius = 1800 shape_name = fuel_depot_map docking_sphere = berth, HpDockMountA, 40.000000 docking_sphere = jump, HpDockMountB, 250.000000 hit_pts = 2000000000 fuse = fuse_standart_base02, 0.000000, 100000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = Cleric_b_Tyrant_platform ids_name = 237038 ids_info = 66578 type = STATION DA_archetype = ships\new\StarConflict\Tyrant.cmp material_library = ships\new\StarConflict\Tyrant.mat nomad = true LODranges = 0, 25000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 500 shape_name = NAV_smallstation hit_pts = 300000000 destructible = true fuse = coalition_battleship_burning_fuse, 0.000000, 2000000 shield_link = bigship_shield_600m, HpMount, HpShield01 [Solar] nickname = planet_ET06_1_11500 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ET06_1\planet_ET06_1_11500.sph material_library = solar\planets\planet_ET06_1.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ET06_1\planet_ET06_1.mat mass = 1000000 solar_radius = 11500 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_ET06_2_4500 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ET06_2\planet_ET06_2_4500.sph material_library = solar\planets\planet_ET06_2.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ET06_2\planet_ET06_2.mat mass = 1000000 solar_radius = 4500 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_ET06_3_3500 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ET06_3\planet_ET06_3_3500.sph material_library = solar\planets\planet_ET06_3.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ET06_3\planet_ET06_3.mat mass = 1000000 solar_radius = 3500 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_ET06_4_8500 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ET06_4\planet_ET06_4_8500.sph material_library = solar\planets\planet_ET06_4.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ET06_4\planet_ET06_4.mat mass = 1000000 solar_radius = 8500 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_ET06_5_3000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ET06_5\planet_ET06_5_3000.sph material_library = solar\planets\planet_ET06_5.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ET06_5\planet_ET06_5.mat mass = 1000000 solar_radius = 3000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_ET06_6_25000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ET06_6\planet_ET06_6_25000.sph material_library = solar\planets\planet_ET06_6.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ET06_6\planet_ET06_6.mat mass = 1000000 solar_radius = 20000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_ET06_7_6500 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ET06_7\planet_ET06_7_6500.sph material_library = solar\planets\planet_ET06_7.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ET06_7\planet_ET06_7.mat mass = 1000000 solar_radius = 6500 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = thaalian_empire_station ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\new\Scifi\thaalian_empire_station.cmp material_library = solar\new\Scifi\thaalian_empire_station.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 55000 mass = 100000.000000 loadout = thaalian_empire_station_loadout docking_camera = 0 solar_radius = 1000 shape_name = NAV_depot docking_sphere = berth, HpDockMountA, 50.000000 docking_sphere = berth, HpDockMountB, 50.000000 docking_sphere = jump, HpDockMountC, 200.000000 docking_sphere = jump, HpDockMountD, 200.000000 hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = sun_2000_orange_20k ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_large.sph mass = 1000000 solar_radius = 2000 shape_name = nnm_sm_sun_orange [Solar] nickname = sun_2000_yellow_20k ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_large.sph mass = 1000000 solar_radius = 2000 shape_name = nnm_sm_sun_yellow [Solar] nickname = sun_2000_yellow_40k ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_40k.sph mass = 1000000 solar_radius = 2000 shape_name = nnm_sm_sun_yellow [Solar] nickname = thaalian_resource_ship ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\new\Scifi\ThaalianEmpireResourceShip.cmp material_library = solar\new\Scifi\ThaalianEmpireResourceShip.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 100000.000000 loadout = thaalian_resource_ship_loadout docking_camera = 0 solar_radius = 1000 shape_name = NAV_depot docking_sphere = jump, HpDockMountA, 250.000000 hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Starport ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\new\Scifi\MinerZ_Starport1.cmp material_library = solar\new\Scifi\MinerZ_Starport1.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 100000.000000 docking_camera = 0 solar_radius = 1000 shape_name = NAV_depot docking_sphere = berth, HpDockMountA, 50.000000 docking_sphere = jump, HpDockMountB, 200.000000 hit_pts = 800000000 fuse = fuse_standart_base02, 0.000000, 50000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = pirate_casino2 ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\new\Scifi\pirate_casino2.cmp material_library = solar\new\Scifi\pirate_casino.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 40000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = jump, HpDockMountA, 400.000000 docking_camera = 0 solar_radius = 2 shape_name = NAV_depot hit_pts = 1900000000 fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpRunningLight01 [Solar] nickname = suprise_pirate_prigovor type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\battleship_s10.cmp material_library = ships\new\Scifi\battleship_s10.mat LODranges = 0, 7500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_blue_capital_small hit_pts = 2010604 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_pirate_flying_dutchman type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\HighPoly\heavy_battleship_avenger.cmp material_library = ships\new\Scifi\HighPoly\heavy_battleship_avenger.mat LODranges = 0, 7500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_yellow hit_pts = 2170203 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Et_vhf3 type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\scifi-fighter-utg556.cmp material_library = ships\new\Scifi\scifi-fighter-utg556.mat material_library = ships\new\Scifi\scifi-fighter-gf350.mat LODranges = 0, 7500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_cffighter hit_pts = 21692 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Xenos_vhf type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Split\fighter\viper_aggressor.cmp material_library = ships\new\X3_terran_conflict_ships\Split\fighter\fighter.mat LODranges = 0, 7500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_cffighter hit_pts = 19481 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Venator_Class_Star_Destroyer_s type = SATELLITE DA_archetype = ships\new\Scifi\HighPoly\Venator_Class_Star_Destroyer.cmp material_library = ships\new\Scifi\HighPoly\Venator_Class_Star_Destroyer.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = suprise_Et_special_dreadnought type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\DroneShip1.cmp material_library = ships\new\Scifi\DroneShip1.mat LODranges = 0, 7500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = StExL hit_pts = 2904167 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_aen_titan type = MISSION_SATELLITE DA_archetype = ships\new\private\deep_dragon.cmp material_library = ships\new\private\deep_dragon.mat LODranges = 0, 7500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 6000 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_blue hit_pts = 23070409 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Et_battleship3 type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\Scifi_Battleship_Hammerfist.cmp material_library = ships\new\Scifi\Scifi_Battleship_Hammerfist.mat material_library = ships\new\Scifi\Scifi_Destroyer_Inquisitor.mat LODranges = 0, 7500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_red hit_pts = 3404613 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Cleric_missile_frigate type = SATELLITE DA_archetype = ships\new\Scifi\HighPoly\Spacecraft06.cmp material_library = ships\new\Scifi\HighPoly\Spacecraft06.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Cleric_missile_corvette type = SATELLITE DA_archetype = ships\new\Scifi\HighPoly\Spacecraft05.cmp material_library = ships\new\Scifi\HighPoly\Spacecraft05.mat material_library = ships\new\Scifi\HighPoly\Spacecraft06.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Cleric_torpedo_frigate type = SATELLITE DA_archetype = ships\new\Scifi\HighPoly\Spacecraft01.cmp material_library = ships\new\Scifi\HighPoly\Spacecraft01.mat material_library = ships\new\Scifi\HighPoly\Spacecraft06.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = suprise_Cleric_torpedo_frigate type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\HighPoly\Spacecraft01.cmp material_library = ships\new\Scifi\HighPoly\Spacecraft01.mat material_library = ships\new\Scifi\HighPoly\Spacecraft06.mat LODranges = 0, 7500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1500 shape_name = NAV_surpriseX explosion_arch = explosion_orange_capital_small hit_pts = 1609029 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Star_Forge ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\new\Scifi\the_star_forge.cmp material_library = solar\new\Scifi\the_star_forge.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 200000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = jump, HpDockMountA, 350.000000 docking_camera = 0 solar_radius = 3000 shape_name = NAV_depot hit_pts = 2000000000 fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = planet_water_15000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_water\planet_water_15000.sph material_library = solar\planets\planet_water.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_water\planet_water.mat mass = 1000000 solar_radius = 15000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_rckdes_20000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_rckdes\planet_rckdes_20000.sph material_library = solar\planets\planet_rckdes.txm material_library = solar\planets\detailmaps\detailmap_ground01.txm material_library = solar\planets\detailmaps\detailmap_lava.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_rckdes\planet_rckdes.mat mass = 1000000 solar_radius = 20000 shape_name = NNM_SM_MEDIUM_ROCKY_MOON [Solar] nickname = Imperial_shipyard ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\new\Scifi\Imperial_shipyard.cmp material_library = solar\new\Scifi\Imperial_shipyard.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 200000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = jump, HpDockMountA, 350.000000 docking_camera = 0 solar_radius = 3000 shape_name = NAV_depot hit_pts = 2000000000 fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Solar] nickname = depot_executor type = DESTROYABLE_DEPOT DA_archetype = ships\new\Scifi\Executor.cmp material_library = ships\new\Scifi\Executor.mat LODranges = 0, 75000 mass = 10000.000000 solar_radius = 1200 shape_name = NAV_lootabledepot [Solar] nickname = depot_praetor type = DESTROYABLE_DEPOT DA_archetype = ships\new\Scifi\HighPoly\Praetor.cmp material_library = ships\new\Scifi\HighPoly\Praetor.mat LODranges = 0, 75000 mass = 10000.000000 solar_radius = 1200 shape_name = NAV_lootabledepot [Solar] nickname = suprise_gladiator_destroyer type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\Gladiator_Destroyer.cmp material_library = ships\new\Scifi\Gladiator_Destroyer.mat LODranges = 0, 35000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_yellow hit_pts = 10000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_imperial_light_cruiser type = MISSION_SATELLITE DA_archetype = Ships\new\Scifi\HighPoly\Imperial-light-cruiser.cmp material_library = ships\new\Scifi\HighPoly\Imperial-light-cruiser.mat LODranges = 0, 35000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_blue_capital_small hit_pts = 2500000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Harrower_b_platform ids_name = 237038 ids_info = 66578 type = STATION DA_archetype = ships\new\Scifi\HighPoly\Harrower-class-dreadnought-v2.cmp material_library = ships\new\Scifi\HighPoly\Harrower-class-dreadnought-v2.mat nomad = true LODranges = 0, 25000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 500 shape_name = NAV_smallstation hit_pts = 300000000 destructible = true fuse = coalition_battleship_burning_fuse, 0.000000, 1000000 shield_link = bigship_shield_600m, HpMount, HpShield01 [Solar] nickname = scifi_docking_ring ids_name = 261158 ids_info = 66141 type = DOCKING_RING DA_archetype = solar\new\Scifi\scifi_jumpgate_type_v.cmp material_library = solar\new\Scifi\scifi_jumpgate_type_v.mat LODranges = 0, 200000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_dockingrings docking_sphere = jump, HpDockMountA, 300 docking_sphere = jump, HpDockMountB, 300 hit_pts = 999999961690316250000000000000000000 [Solar] nickname = Cleric_spec_dreadnought type = SATELLITE DA_archetype = ships\new\Scifi\HighPoly\UNSC_Infinity.cmp material_library = ships\new\Scifi\HighPoly\UNSC_Infinity.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = suprise_cleric_spec_dreadnought type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\HighPoly\UNSC_Infinity.cmp material_library = ships\new\Scifi\HighPoly\UNSC_Infinity.mat LODranges = 0, 7500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = StExL hit_pts = 3061942 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Death_Star ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\new\Scifi\Death_Star.cmp material_library = solar\new\Scifi\Death_Star.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 200000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = jump, HpDockMountA, 350.000000 docking_camera = 0 solar_radius = 3000 shape_name = NAV_depot hit_pts = 2000000000 fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true shield_link = bigship_shield_6000m, HpFX01, HpShield01 [Solar] nickname = Eclipse_b_platform ids_name = 237038 ids_info = 66578 type = STATION DA_archetype = SOLAR\new\ssd_eclipse.cmp material_library = SOLAR\new\ssd_eclipse.mat nomad = true LODranges = 0, 25000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 500 shape_name = NAV_smallstation hit_pts = 300000000 destructible = true fuse = coalition_battleship_burning_fuse, 0.000000, 1000000 shield_link = bigship_shield_600m, HpMount, HpShield01 [Solar] nickname = Praetor_b_platform ids_name = 237038 ids_info = 66578 type = STATION DA_archetype = ships\new\Scifi\HighPoly\Praetor.cmp material_library = ships\new\Scifi\HighPoly\Praetor.mat nomad = true LODranges = 0, 25000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 500 shape_name = NAV_smallstation hit_pts = 300000000 destructible = true fuse = coalition_battleship_burning_fuse, 0.000000, 1000000 shield_link = bigship_shield_600m, HpMount, HpShield01 [Solar] nickname = Carrick_Station ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\new\Scifi\Carrick_Station.cmp material_library = solar\new\Scifi\Carrick_Station.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 200000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 40.000000 docking_sphere = jump, HpDockMountB, 350.000000 docking_camera = 0 solar_radius = 2000 shape_name = NAV_depot hit_pts = 2000000000 fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true shield_link = bigship_shield_6000m, HpFX01, HpShield01 [Solar] nickname = Death_Moon ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\new\Scifi\death_moon.cmp material_library = solar\new\Scifi\death_moon.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 200000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = jump, HpDockMountA, 350.000000 docking_camera = 0 solar_radius = 2500 shape_name = NAV_depot hit_pts = 2000000000 fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true shield_link = bigship_shield_6000m, HpFX01, HpShield01 [Solar] nickname = Harrower_A_U_B_b_platform ids_name = 237038 ids_info = 66578 type = STATION DA_archetype = ships\new\Scifi\HighPoly\Harrower-class-dreadnought.cmp material_library = ships\new\Scifi\HighPoly\Harrower-class-dreadnought.mat nomad = true LODranges = 0, 25000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 500 shape_name = NAV_smallstation hit_pts = 300000000 destructible = true fuse = coalition_battleship_burning_fuse, 0.000000, 1000000 shield_link = bigship_shield_600m, HpMount, HpShield01 [Solar] nickname = Carrick_Station_b_platform ids_name = 237038 ids_info = 66578 type = STATION DA_archetype = solar\new\Scifi\Carrick_Station.cmp material_library = solar\new\Scifi\Carrick_Station.mat nomad = true LODranges = 0, 200000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 500 shape_name = NAV_smallstation hit_pts = 300000000 destructible = true fuse = coalition_battleship_burning_fuse, 0.000000, 1000000 shield_link = bigship_shield_600m, HpMount, HpShield01 [Solar] nickname = Praetor2_s type = SATELLITE DA_archetype = ships\new\Scifi\Praetor2.cmp material_library = ships\new\Scifi\\Praetor2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Bastion_s type = SATELLITE DA_archetype = ships\new\Scifi\HighPoly\imperial_star_destroyer.cmp material_library = ships\new\Scifi\HighPoly\imperial_star_destroyer.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = planet_MP11_80000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_MP11\planet_MP11_80000.sph material_library = solar\planets\planet_MP11.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_MP11\planet_MP11.mat mass = 1000000 solar_radius = 45000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_MP12_40000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_MP12\planet_MP12_40000.sph material_library = solar\planets\planet_MP12.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_MP12\planet_MP12.mat mass = 1000000 solar_radius = 30000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_MP13_60000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_MP13\planet_MP13_60000.sph material_library = solar\planets\planet_MP13.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_MP13\planet_MP13.mat mass = 1000000 solar_radius = 35000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_MP14_25000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_MP14\planet_MP14_25000.sph material_library = solar\planets\planet_MP14.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_MP14\planet_MP14.mat mass = 1000000 solar_radius = 15000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_MP15_120000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_MP15\planet_MP15_120000.sph material_library = solar\planets\planet_MP15.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_MP15\planet_MP15.mat mass = 1000000 solar_radius = 55000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = sun_orange_40k ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_40k.sph mass = 1000000 solar_radius = 10000 shape_name = nnm_sm_sun_orange [Solar] nickname = sun_blue_40k ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_40k.sph mass = 1000000 solar_radius = 10000 shape_name = nnm_sm_sun_blue [Solar] nickname = AShriariStation ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\StarpointGenimi\AShriariStation.cmp material_library = SOLAR\new\StarpointGenimi\AShriariStation.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 200000 mass = 100000.000000 loadout = AShriariStation_Loadout fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true hit_pts = 1495000000 shield_link = bigship_shield_6000m, HpFX01, HpShield01 docking_camera = 0 solar_radius = 6000 shape_name = NAV_depot docking_sphere = jump, HpDockMountA, 300.000000 docking_sphere = jump, HpDockMountB, 300.000000 [Solar] nickname = EmbassyStation ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\StarpointGenimi\Embassy_Station.cmp material_library = SOLAR\new\StarpointGenimi\Embassy_Station.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 200000 mass = 100000.000000 loadout = EmbassyStation_Loadout fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true hit_pts = 1200000000 shield_link = bigship_shield_6000m, HpFX01, HpShield01 docking_camera = 0 solar_radius = 6000 shape_name = NAV_depot docking_sphere = jump, HpDockMountA, 300.000000 [Solar] nickname = Milano_satellite type = SATELLITE DA_archetype = ships\new\Scifi\HighPoly\Milano.cmp material_library = ships\new\Scifi\HighPoly\Milano.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = suprise_angels_gunboat type = MISSION_SATELLITE DA_archetype = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship14.cmp material_library = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship14.mat LODranges = 0, 7500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2500 shape_name = NAV_surpriseX explosion_arch = gunship_explosion hit_pts = 486714 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Ammo_container_large01 type = MISSION_SATELLITE DA_archetype = solar\new\StarpointGenimi\Ammo_container.cmp material_library = solar\new\StarpointGenimi\Repair_container.mat LODranges = 0, 3500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2500 shape_name = NAV_surpriseX explosion_arch = explosion_Container_Small hit_pts = 300000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Container_Cylindrical_large01 type = MISSION_SATELLITE DA_archetype = solar\new\StarpointGenimi\Container_Cylindrical_01.cmp material_library = solar\new\StarpointGenimi\Container_Cylindrical_01.mat LODranges = 0, 3500 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2500 shape_name = NAV_surpriseX explosion_arch = explosion_Container_Medium hit_pts = 900000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = ZoryaStation ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\StarpointGenimi\ZoryaStation.cmp material_library = SOLAR\new\StarpointGenimi\ZoryaStation.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 100000.000000 loadout = EmbassyStation_Loadout fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true hit_pts = 2000000000 shield_link = bigship_shield_6000m, HpFX01, HpShield01 docking_camera = 0 solar_radius = 1000 shape_name = NAV_depot docking_sphere = berth, HpDockMountA, 35.000000 docking_sphere = berth, HpDockMountB, 35.000000 docking_sphere = jump, HpDockMountC, 250.000000 [Solar] nickname = asteroid_belt_map ids_name = 60203 ids_info = 60204 type = SUN DA_archetype = solar\misc\blhazardbox.3db mass = 1000000 solar_radius = 20000 LODranges = 0, 0 shape_name = asteroid_shape [Solar] nickname = planet_ET07_1_10000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ET07_1\planet_ET07_1_10000.sph material_library = solar\planets\planet_ET07_1.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ET07_1\planet_ET07_1.mat mass = 1000000 solar_radius = 10000 shape_name = ET07_planet1 [Solar] nickname = suprise_Et_mhf2 type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\SF_Bomber_Rakan_R3.cmp material_library = ships\new\Scifi\SF_Bomber_Rakan_R3.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_cffighter hit_pts = 35568 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Et_cruiser2 type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\Scifi_Destroyer_Inquisitor.cmp material_library = ships\new\Scifi\Scifi_Destroyer_Inquisitor.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_red_capital_small hit_pts = 1161349 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Et_battleship type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\Frigate_k8.cmp material_library = ships\new\Scifi\Frigate_k8.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_red hit_pts = 2684851 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = jumphole_no_effect ids_name = 60211 ids_info = 66146 type = JUMP_HOLE DA_archetype = solar\dockable\jump_hole.3db material_library = solar\Solar_mat_misc02.mat mass = 10000.000000 jump_out_hp = Hporient solar_radius = 900 shape_name = NAV_jumphole docking_sphere = jump, HpDockMountA, 500 hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = Imperial_s type = SATELLITE DA_archetype = ships\new\other\Starwars\SW_Victory.cmp material_library = ships\new\other\Starwars\SW_Victory.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Eclipse_s type = SATELLITE DA_archetype = SOLAR\new\ssd_eclipse.cmp material_library = SOLAR\new\ssd_eclipse.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = suprise_Frigate_DK4 type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\SF_Frigate_DK4.cmp material_library = ships\new\Scifi\SF_Frigate_DK4.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_orange_capital_small hit_pts = 568954 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_Frigate_DK5 type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\Frigate_DK5.cmp material_library = ships\new\Scifi\Frigate_DK5.mat LODranges = 0, 5000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_orange_capital_small hit_pts = 496014 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = no_elite_suprise_h2 type = MISSION_SATELLITE DA_archetype = ships\nomad\no_elite\no_elite.cmp material_library = ships\nomad\nomad_fx.txm material_library = fx\envmapbasic.mat nomad = true LODranges = 0, 4000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_nomad_fighter hit_pts = 28413 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] type = MISSION_SATELLITE nickname = suprise_nomad_advanced2 LODranges = 0, 1300 DA_archetype = ships\NOMAD\nomad_advanced\nomad_advanced.cmp material_library = ships\NOMAD\nomad_advanced\nomad_advanced.mat surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_nomad_fighter hit_pts = 12557 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = no_bomber_suprise2 type = MISSION_SATELLITE DA_archetype = ships\nomad\no2_bomber\no2_bomber.3db material_library = ships\nomad\no2_playerships.mat nomad = true LODranges = 0, 4000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_nomad_fighter hit_pts = 49753 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Skirnir type = SATELLITE DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Skirnir2 type = SATELLITE DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir2.cmp material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\odin.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Baalbek type = SATELLITE DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Baalbek_gunboat.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Baalbek2 type = SATELLITE DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Baalbek_gunboat2.cmp material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\odin.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Woden type = SATELLITE DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Woden_battleship.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Woden2 type = SATELLITE DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Woden_battleship2.cmp material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\odin.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Tyr_b type = SATELLITE DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Tyr_battleship.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Tyr_b2 type = SATELLITE DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Tyr_battleship2.cmp material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\odin.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = terran_cruiser_s type = SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Other\TerranCruiser.cmp material_library = ships\new\X3_terran_conflict_ships\Other\terran_battlecruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = terran_cruiser_s2 type = SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Other\TerranCruiser2.cmp material_library = ships\new\X3_terran_conflict_ships\Other\terran_battlecruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = terran_cruiser_s3 type = SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Other\TerranCruiser3.cmp material_library = ships\new\X3_terran_conflict_ships\Other\terran_battlecruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Hephaestus type = SATELLITE DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Hephaestus_cruiser.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Hephaestus2 type = SATELLITE DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Hephaestus_cruiser2.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.mat material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\odin.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Snotra type = SATELLITE DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Snotra_gunboat.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Snotra2 type = SATELLITE DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Snotra_gunboat2.cmp material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\odin.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Midgard type = SATELLITE DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Midgard.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Midgard2 type = SATELLITE DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Midgard2.cmp material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\odin.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Bacchus type = SATELLITE DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Bacchus_battlecruiser.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Bacchus2 type = SATELLITE DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Bacchus_battlecruiser2.cmp material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\odin.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Sleipnir type = SATELLITE DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Sleipnir.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Sleipnir2 type = SATELLITE DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Sleipnir2.cmp material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\odin.mat material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Freyr type = SATELLITE DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Freyr.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Freyr2 type = SATELLITE DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Freyr2.cmp material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\odin.mat material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 12000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = executor_st ids_name = 1 ids_info = 1 type = STATION DA_archetype = ships\new\Scifi\Executor.cmp material_library = ships\new\Scifi\Executor.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 75000 mass = 100000.000000 loadout = executor_st_loadout fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true hit_pts = 2000000000 shield_link = bigship_shield_6000m, HpFX01, HpShield01 docking_camera = 0 solar_radius = 1000 shape_name = NAV_depot docking_sphere = jump, HpDockMountA, 200.000000 docking_sphere = jump, HpDockMountB, 200.000000 [Solar] nickname = Victory_battlecruiser_s type = SATELLITE DA_archetype = ships\new\Scifi\Victory_Destroyer.cmp material_library = ships\new\other\Starwars\SW_Victory.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Resurgent_s type = SATELLITE DA_archetype = ships\new\other\Starwars\Resurgent.cmp material_library = ships\new\other\Starwars\Resurgent.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = depot_Victory_battlecruiser type = DESTROYABLE_DEPOT DA_archetype = ships\new\Scifi\Victory_Destroyer.cmp material_library = ships\new\other\Starwars\SW_Victory.mat LODranges = 0, 75000 mass = 10000.000000 solar_radius = 1200 shape_name = NAV_lootabledepot [Solar] nickname = Executor_b_platform ids_name = 237038 ids_info = 66578 type = STATION DA_archetype = ships\new\Scifi\Executor.cmp material_library = ships\new\Scifi\Executor.mat nomad = true LODranges = 0, 75000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 500 shape_name = NAV_smallstation hit_pts = 300000000 destructible = true fuse = coalition_battleship_burning_fuse, 0.000000, 1000000 shield_link = bigship_shield_600m, HpMount, HpShield01 [Solar] nickname = Victory_battlecruiser_ex01 ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = ships\new\Scifi\Victory_Destroyer.cmp material_library = ships\new\other\Starwars\SW_Victory.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_depot hit_pts = 2000000000 fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true fuse = death_player_fuse_drop_cargo, 0.000000, 1 explosion_arch = explosion_battleship_yellow shield_link = bigship_shield_600m, HpDockLight01, HpShield01 [Solar] nickname = Harrower_ex01 ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = ships\new\Scifi\HighPoly\Harrower-class-dreadnought-v2.cmp material_library = ships\new\Scifi\HighPoly\Harrower-class-dreadnought-v2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 15000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound solar_radius = 600 shape_name = NAV_depot hit_pts = 2000000000 fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true fuse = death_player_fuse_drop_cargo, 0.000000, 1 explosion_arch = explosion_battleship_blue shield_link = bigship_shield_600m, HpRunningLight01, HpShield01 [Solar] nickname = depot_Gladiator type = DESTROYABLE_DEPOT DA_archetype = ships\new\Scifi\Gladiator_Destroyer.cmp material_library = ships\new\Scifi\Gladiator_Destroyer.mat LODranges = 0, 75000 mass = 10000.000000 solar_radius = 1200 shape_name = NAV_lootabledepot [Solar] nickname = depot_Imperial type = DESTROYABLE_DEPOT DA_archetype = ships\new\other\Starwars\SW_Victory.cmp material_library = ships\new\other\Starwars\SW_Victory.mat LODranges = 0, 75000 mass = 10000.000000 solar_radius = 1200 shape_name = NAV_lootabledepot [Solar] nickname = depot_Resurgent type = DESTROYABLE_DEPOT DA_archetype = ships\new\other\Starwars\Resurgent.cmp material_library = ships\new\other\Starwars\Resurgent.mat LODranges = 0, 75000 mass = 10000.000000 solar_radius = 1200 shape_name = NAV_lootabledepot [Solar] nickname = suprise_Acclamator type = MISSION_SATELLITE DA_archetype = ships\new\private\Acclamator.cmp material_library = ships\new\private\Acclamator.mat LODranges = 0, 35000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_yellow hit_pts = 10000000 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = PRIVATE_STATION02 ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\Scifi\SF_Outpost_Station_MS5.cmp material_library = SOLAR\new\Scifi\SF_Outpost_Station_MS5.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 100000.000000 loadout = PRIVATE_STATION02 destructible = false hit_pts = 999999961690316250000000000000000000.000000 shield_link = bigship_shield_6000m, HpFX01, HpShield01 docking_camera = 0 solar_radius = 1000 shape_name = NAV_depot docking_sphere = berth, HpDockMountA, 40.000000 docking_sphere = jump, HpDockMountB, 250.000000 [Solar] nickname = suprise_container_ex_small type = MISSION_SATELLITE DA_archetype = Equipment\models\new\crates\GOF2_Container1.cmp material_library = Equipment\models\new\crates\GOF2_Container1.mat LODranges = 0, 1300 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1200 shape_name = NAV_surpriseX explosion_arch = explosion_co_fighter hit_pts = 3600 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Scifi_Sparrow_s type = SATELLITE DA_archetype = ships\new\Scifi\HighPoly\Scifi_Sparrow.cmp material_library = ships\new\Scifi\HighPoly\Scifi_Sparrow.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 2 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = Carrick_Station_hangar ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\new\Scifi\Carrick_Station_hangar.cmp material_library = solar\new\Scifi\Carrick_Station_hangar.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = jump, HpDockMountA, 350.000000 docking_camera = 0 solar_radius = 0 shape_name = NAV_depot hit_pts = 2000000000 fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true shield_link = bigship_shield_6000m, HpFX01, HpShield01 phantom_physics = true [Solar] nickname = Carrick_Station_hangar_A ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\new\Scifi\Carrick_Station_hangar_A.cmp material_library = solar\new\Scifi\Carrick_Station_hangar.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = jump, HpDockMountA, 175.000000 docking_camera = 0 solar_radius = 0 shape_name = NAV_depot hit_pts = 2000000000 fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true shield_link = bigship_shield_6000m, HpFX01, HpShield01 phantom_physics = true [Solar] nickname = Carrick_Station_hangar_B ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\new\Scifi\Carrick_Station_hangar_B.cmp material_library = solar\new\Scifi\Carrick_Station_hangar.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = jump, HpDockMountB, 350.000000 docking_camera = 0 solar_radius = 0 shape_name = NAV_depot hit_pts = 2000000000 fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true shield_link = bigship_shield_6000m, HpFX01, HpShield01 phantom_physics = true [Solar] nickname = Carrick_Station_hangar_C ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = solar\new\Scifi\Carrick_Station_hangar_C.cmp material_library = solar\new\Scifi\Carrick_Station_hangar.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = jump, HpDockMountC, 350.000000 docking_camera = 0 solar_radius = 0 shape_name = NAV_depot hit_pts = 2000000000 fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true shield_link = bigship_shield_6000m, HpFX01, HpShield01 phantom_physics = true [Solar] nickname = Gothic_station ids_name = 60215 ids_info = 60216 type = STATION DA_archetype = SHIPS\new\Warhammer_40000\gothic_station.cmp material_library = SHIPS\new\Warhammer_40000\gothic_station.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 10000.000000 open_sound = depot_open_sound close_sound = depot_close_sound docking_sphere = berth, HpDockMountA, 35.000000 docking_sphere = berth, HpDockMountB, 35.000000 docking_sphere = jump, HpDockMountC, 250.000000 docking_sphere = jump, HpDockMountD, 250.000000 docking_camera = 0 solar_radius = 2000 shape_name = NAV_depot hit_pts = 2000000000 fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true shield_link = bigship_shield_6000m, HpFX01, HpShield01 [Solar] nickname = planet_ORH01_1_9000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ORH01_1\planet_ORH01_1_9000.sph material_library = solar\planets\planet_ORH01_1.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ORH01_1\planet_ORH01_1.mat mass = 1000000 solar_radius = 9000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_ORH01_2_3500 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ORH01_2\planet_ORH01_2_3500.sph material_library = solar\planets\planet_ORH01_2.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ORH01_2\planet_ORH01_2.mat mass = 1000000 solar_radius = 3500 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_ORH01_3_13000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ORH01_3\planet_ORH01_3_13000.sph material_library = solar\planets\planet_ORH01_3.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ORH01_3\planet_ORH01_3.mat mass = 1000000 solar_radius = 10000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_ORH01_4_6000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ORH01_4\planet_ORH01_4_6000.sph material_library = solar\planets\planet_ORH01_4.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ORH01_4\planet_ORH01_4.mat mass = 1000000 solar_radius = 6000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_ORH01_5_4500 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ORH01_5\planet_ORH01_5_4500.sph material_library = solar\planets\planet_ORH01_5.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ORH01_5\planet_ORH01_5.mat mass = 1000000 solar_radius = 4500 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = planet_ORH01_6_60000 ids_name = 60203 ids_info = 60204 type = PLANET DA_archetype = solar\planets\planet_ORH01_6\planet_ORH01_6_60000.sph material_library = solar\planets\planet_ORH01_6.txm material_library = solar\planets\detailmaps\detailmap_ocean.txm material_library = solar\planets\atmosphere.txm material_library = solar\planets\planet_ORH01_6\planet_ORH01_6.mat mass = 1000000 solar_radius = 15000 shape_name = NNM_SM_MEDIUM_FOREST_MOON [Solar] nickname = White_Asteroid_small1 ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\asteroids\Models\new\WhiteRockSmall1.cmp material_library = solar\asteroids\Models\new\WhiteRockSmall.mat LODranges = 0, 550000 mass = 10000.000000 solar_radius = 100 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = White_Asteroid_small2 ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\asteroids\Models\new\WhiteRockSmall2.cmp material_library = solar\asteroids\Models\new\WhiteRockSmall.mat LODranges = 0, 550000 mass = 10000.000000 solar_radius = 100 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = White_Asteroid_big ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\asteroids\Models\new\WhiteStoneBig.cmp material_library = solar\asteroids\Models\new\WhiteStoneBig.mat LODranges = 0, 550000 mass = 10000.000000 solar_radius = 100 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = White_Asteroid_flat1 ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\asteroids\Models\new\WhiteStoneFlat1.cmp material_library = solar\asteroids\Models\new\WhiteStoneFlat.mat LODranges = 0, 550000 mass = 10000.000000 solar_radius = 100 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = White_Asteroid_flat2 ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\asteroids\Models\new\WhiteStoneFlat2.cmp material_library = solar\asteroids\Models\new\WhiteStoneFlat.mat LODranges = 0, 550000 mass = 10000.000000 solar_radius = 100 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = White_Asteroid_flat3 ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\asteroids\Models\new\WhiteStoneFlat3.cmp material_library = solar\asteroids\Models\new\WhiteStoneFlat.mat LODranges = 0, 550000 mass = 10000.000000 solar_radius = 100 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = White_Asteroid_hude1 ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\asteroids\Models\new\WhiteStoneHuge1.cmp material_library = solar\asteroids\Models\new\WhiteStoneHuge1.mat LODranges = 0, 550000 mass = 10000.000000 solar_radius = 100 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = White_Asteroid_hude2 ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\asteroids\Models\new\WhiteStoneHuge2.cmp material_library = solar\asteroids\Models\new\WhiteStoneHuge2.mat LODranges = 0, 550000 mass = 10000.000000 solar_radius = 100 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = White_Asteroid_mid ids_name = 1 ids_info = 1 type = NON_TARGETABLE DA_archetype = solar\asteroids\Models\new\WhiteStoneMid1.cmp material_library = solar\asteroids\Models\new\WhiteStoneMid.mat LODranges = 0, 550000 mass = 10000.000000 solar_radius = 100 shape_name = NNM_SM_ROCK_ASTEROID hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = sun_6000 ids_name = 60201 ids_info = 60202 type = SUN DA_archetype = solar\suns\sun_40k.sph mass = 1000000 solar_radius = 6000 shape_name = NNM_SM_SUN [Solar] nickname = suprise_razor_missile_frigate type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\Stealth_bomber.cmp material_library = ships\new\Scifi\Stealth_bomber.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_blue_capital_small hit_pts = 785341 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_freyr_battleship type = MISSION_SATELLITE DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Freyr.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_yellow hit_pts = 3941929 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_hephaestus_cruiser type = MISSION_SATELLITE DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Hephaestus_cruiser.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_orange_capital_small hit_pts = 1047106 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Orchid_heart ids_name = 1 ids_info = 1 type = STATION DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_heart.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 13000 mass = 100000.000000 loadout = Orchid_heart hit_pts = 2000000000 destructible = true shield_link = bigship_shield_6000m, HpFX01, HpShield01 docking_camera = 0 solar_radius = 2000 shape_name = NAV_Orchid_heart docking_sphere = jump, HpDockMountA, 250.000000 [Solar] nickname = suprise_scifi_sparrow type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\HighPoly\Scifi_Sparrow.cmp material_library = ships\new\Scifi\HighPoly\Scifi_Sparrow.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_red_fighter hit_pts = 49484 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = rebirth_jumphole_anomaly2 ids_name = 60211 ids_info = 66146 type = JUMP_HOLE DA_archetype = solar\dockable\jump_hole.3db material_library = solar\Solar_mat_misc02.mat LODranges = 0, 10000, 20000 mass = 10000.000000 loadout = rebirth_jumphole_anomaly2 jump_out_hp = Hporient solar_radius = 900 shape_name = NAV_jumphole docking_sphere = jump, HpDockMountA, 500 hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = rebirth_jumphole_anomaly3 ids_name = 60211 ids_info = 66146 type = JUMP_HOLE DA_archetype = solar\dockable\jump_hole.3db material_library = solar\Solar_mat_misc02.mat LODranges = 0, 10000, 20000 mass = 10000.000000 loadout = rebirth_jumphole_anomaly3 jump_out_hp = Hporient solar_radius = 900 shape_name = NAV_jumphole docking_sphere = jump, HpDockMountA, 500 hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true [Solar] nickname = blhazard_no_loadout ids_name = 60239 ids_info = 60240 type = NON_TARGETABLE DA_archetype = solar\misc\blhazardbox.3db mass = 10000.000000 hit_pts = 999999961690316250000000000000000000.000000 [Solar] nickname = research_starport ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\new\Scifi\arknights_01_starport.cmp material_library = solar\new\Scifi\arknights_01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 100000.000000 loadout = research_starport hit_pts = 500000000 destructible = true shield_link = bigship_shield_6000m, HpFX01, HpShield01 docking_camera = 0 solar_radius = 2000 shape_name = NAV_depot docking_sphere = jump, HpDockMountA, 250.000000 docking_sphere = berth, HpDockMountB, 25.000000 docking_sphere = berth, HpDockMountC, 25.000000 docking_sphere = berth, HpDockMountD, 25.000000 [Solar] nickname = research_starhold ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\new\Scifi\arknights_01_starhold.cmp material_library = solar\new\Scifi\arknights_01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 100000.000000 loadout = research_starhold hit_pts = 750000000 destructible = true shield_link = bigship_shield_6000m, HpFX01, HpShield01 docking_camera = 0 solar_radius = 2000 shape_name = NAV_depot docking_sphere = jump, HpDockMountA, 250.000000 docking_sphere = jump, HpDockMountB, 250.000000 docking_sphere = berth, HpDockMountC, 25.000000 docking_sphere = berth, HpDockMountD, 25.000000 [Solar] nickname = research_starfort ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\new\Scifi\arknights_01_starfort.cmp material_library = solar\new\Scifi\arknights_01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 100000.000000 loadout = research_starfort hit_pts = 1000000000 destructible = true shield_link = bigship_shield_6000m, HpFX01, HpShield01 docking_camera = 0 solar_radius = 2000 shape_name = NAV_depot docking_sphere = jump, HpDockMountA, 250.000000 docking_sphere = jump, HpDockMountB, 250.000000 docking_sphere = berth, HpDockMountC, 25.000000 docking_sphere = berth, HpDockMountD, 25.000000 [Solar] nickname = research_citadel ids_name = 1 ids_info = 1 type = STATION DA_archetype = solar\new\Scifi\arknights_01_citadel.cmp material_library = solar\new\Scifi\arknights_01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 100000.000000 loadout = research_citadel hit_pts = 1500000000 destructible = true shield_link = bigship_shield_6000m, HpFX01, HpShield01 docking_camera = 0 solar_radius = 2000 shape_name = NAV_depot docking_sphere = jump, HpDockMountA, 250.000000 docking_sphere = jump, HpDockMountB, 250.000000 [Solar] nickname = suprise_orchid_mhf type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V11.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_green_fighter hit_pts = 159327 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_orchid_hf type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V2.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_green_fighter hit_pts = 97624 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_orchid_vhf type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V1.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_green_fighter hit_pts = 138441 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_orchid_battleship type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V4.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_green hit_pts = 2195739 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_orchid_mine_bomber type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V6.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_green_fighter hit_pts = 58714 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_orchid_hybrid_bomber type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V10.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_green_fighter hit_pts = 66984 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = orchid_platform LODranges = 0, 10000 ids_name = 261164 ids_info = 66171 type = WEAPONS_PLATFORM DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_platform.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 solar_radius = 600 loadout = orchid_platform shape_name = NAV_weaponplatform destructible = true fuse = fuse_orh_platform, 0.000000, 1 explosion_arch = ex_green_capital_small_no_impulse hit_pts = 100000000 shield_link = bigship_shield_600m, HpFx01, HpShield01, HpShield02 [Solar] nickname = Orchid_heart_ex ids_name = 1 ids_info = 1 type = STATION DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_heart.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 13000 mass = 100000.000000 loadout = Orchid_heart_ex hit_pts = 1000000000 explosion_arch = StExLGreen2 destructible = true fuse = fuse_orh_heart, 0.000000, 1 shield_link = bigship_shield_6000m, HpFX01, HpShield01 docking_camera = 0 solar_radius = 2000 shape_name = NAV_Orchid_heart [Solar] nickname = suprise_orchid_destroyer type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V3.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_green_capital_small hit_pts = 1098031 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = o_osiris2 ids_info = 66227 type = STATION DA_archetype = ships\order\or_osiris\or_osiris.cmp material_library = Ships\order\or_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 40000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 loadout = osiris_orh01 docking_sphere = berth, HpDockMountA, 15, Sc_open baydoor docking_sphere = jump, HpDockMountB, 375.000000 docking_sphere = jump, HpDockMountC, 375.000000 docking_sphere = jump, HpDockMountD, 375.000000 docking_sphere = jump, HpDockMountE, 375.000000 docking_sphere = jump, HpDockMountF, 375.000000 docking_camera = 0 solar_radius = 600 shape_name = NAV_smallstation hit_pts = 1000000000 fuse = fuse_osiris01, 0.000000, 50000000 destructible = true shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01 [Solar] nickname = suprise_lynx_v2 type = MISSION_SATELLITE DA_archetype = ships\new\StarConflict\lynx_v2.cmp material_library = ships\new\StarConflict\lynx_v1_2_3.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_blue_fighter hit_pts = 18756 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = Orchid_heart_mission_solar ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_heart.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 13000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 1000000000 explosion_arch = StExLGreen2 destructible = true fuse = fuse_orh_heart, 0.000000, 1 shield_link = bigship_shield_6000m, HpFX01, HpShield01 [Solar] nickname = Orchid_platform_mission_solar ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_platform.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 13000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 150000000 explosion_arch = ex_green_capital_small_no_impulse destructible = true fuse = fuse_orh_platform, 0.000000, 1 shield_link = bigship_shield_600m, HpFx01, HpShield01, HpShield02 [Solar] nickname = suprise_monkeys_speed_battleship type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\space_assault_carrier.cmp material_library = ships\new\Scifi\space_assault_carrier.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_red hit_pts = 995651 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_monkeys_speed_battleship_blue type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\space_assault_carrier_blue.cmp material_library = ships\new\Scifi\space_assault_carrier.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_blue hit_pts = 995651 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_monkeys_speed_battleship_green type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\space_assault_carrier_green.cmp material_library = ships\new\Scifi\space_assault_carrier.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_green hit_pts = 749260 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = suprise_imperial2 type = MISSION_SATELLITE DA_archetype = SHIPS\new\other\Starwars\Imperial2_class_Star_Destroyer.cmp material_library = SHIPS\new\other\Starwars\Imperial2_class_Star_Destroyer.mat LODranges = 0, 6000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1700 shape_name = NAV_surpriseX explosion_arch = explosion_battleship_blue hit_pts = 4910601 destructible = true fuse = death_suprise_fuse_drop_cargo, 0.000000, 1 [Solar] nickname = AlienTriangle ids_name = 1 ids_info = 1 type = STATION DA_archetype = SOLAR\new\StarpointGenimi\AlienTriangle.cmp material_library = SOLAR\new\StarpointGenimi\AlienTriangle.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 100000.000000 loadout = AlienTriangle_loadout fuse = fuse_standart_base01, 0.000000, 200000000 destructible = false hit_pts = 999999961690316250000000000000000000.000000 shield_link = bigship_shield_6000m, HpFX01, HpShield01 docking_camera = 0 solar_radius = 1000 shape_name = NAV_depot docking_sphere = jump, HpDockMountA, 250.000000 [Solar] nickname = Centurion_v2_st ids_name = 1 ids_info = 1 type = STATION DA_archetype = SHIPS\new\other\Starwars\Centurion_v2.cmp material_library = SHIPS\new\other\Starwars\Centurion_v1_2_3_4.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 100000.000000 loadout = AlienTriangle_loadout fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true hit_pts = 2000000000 shield_link = bigship_shield_6000m, HpFX01, HpShield01 docking_camera = 0 solar_radius = 1000 shape_name = NAV_depot docking_sphere = jump, HpDockMountA, 250.000000 [Solar] nickname = Praetor2_st ids_name = 1 ids_info = 1 type = STATION DA_archetype = ships\new\Scifi\Praetor2.cmp material_library = ships\new\Scifi\\Praetor2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 50000 mass = 100000.000000 loadout = AlienTriangle_loadout fuse = fuse_standart_base01, 0.000000, 200000000 destructible = true hit_pts = 2000000000 shield_link = bigship_shield_6000m, HpFX01, HpShield01 docking_camera = 0 solar_radius = 1000 shape_name = NAV_depot docking_sphere = jump, HpDockMountA, 250.000000 [Solar] nickname = cylonrefinery type = STATION DA_archetype = solar\new\cylon_refinery.cmp material_library = solar\new\cylon_refinery.mat material_library = fx\envmapbasic.mat LODranges = 0, 25000 envmap_material = envmapbasic mass = 10000.000000 loadout = cylonrefinery_loadout solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 999999961690316250000000000000000000.000000 surface_hit_effects = 0, small_hull_hit docking_sphere = jump, HpDockMountA, 200 docking_camera = 0