[Power] nickname = infinite_power ids_name = 263704 ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 1000000000 charge_rate = 100000000 thrust_capacity = 10000000 thrust_charge_rate = 1000000 ;thrust_capacity = 1000 ;thrust_charge_rate = 1000 lootable = false [Power] nickname = ge_fighter_power01 ids_name = 263705 ids_info = 526317 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = ge_fighter2_power01 ids_name = 533883 ids_info = 526311 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = ge_fighter4_power01 ids_name = 263707 ids_info = 526318 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = ge_fighter5_power01 ids_name = 263708 ids_info = 526319 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = ge_fighter6_power01 ids_name = 263709 ids_info = 526320 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = bw_fighter_power01 ids_name = 263710 ids_info = 526321 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = bw_elite_power01 ids_name = 263711 ids_info = 526322 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = bw_elite2_power01 ids_name = 263712 ids_info = 526323 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = bw_freighter_power01 ids_name = 263713 ids_info = 526324 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = co_fighter_power01 ids_name = 263714 ids_info = 526325 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = co_elite_power01 ids_name = 263715 ids_info = 526326 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = co_elite2_power01 ids_name = 263716 ids_info = 526327 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = bh_fighter_power01 ids_name = 263717 ids_info = 526328 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = bh_elite_power01 ids_name = 263718 ids_info = 526329 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = bh_elite2_power01 ids_name = 263719 ids_info = 526330 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = li_fighter_power01 ids_name = 263720 ids_info = 526331 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = li_elite_power01 ids_name = 263721 ids_info = 526332 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = li_freighter_power01 ids_name = 263722 ids_info = 526333 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = br_fighter_power01 ids_name = 263723 ids_info = 526334 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = br_elite_power01 ids_name = 263724 ids_info = 526335 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = br_freighter_power01 ids_name = 263725 ids_info = 526336 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = ku_fighter_power01 ids_name = 263726 ids_info = 526337 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = ku_elite_power01 ids_name = 263727 ids_info = 526338 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = ku_freighter_power01 ids_name = 263728 ids_info = 526339 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = rh_fighter_power01 ids_name = 263729 ids_info = 526340 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = rh_elite_power01 ids_name = 263730 ids_info = 526341 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = rh_freighter_power01 ids_name = 263731 ids_info = 526342 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = pi_fighter_power01 ids_name = 263732 ids_info = 526343 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = pi_elite_power01 ids_name = 263733 ids_info = 526344 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = pi_freighter_power01 ids_name = 263734 ids_info = 526345 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = or_elite_power01 ids_name = 263735 ids_info = 526346 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Scanner] nickname = ge_s_scanner_01 ids_name = 263750 ids_info = 264750 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 2500 cargo_scan_range = 2000 lootable = false [Scanner] nickname = ge_s_scanner_02 ids_name = 263751 ids_info = 264751 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 5000 cargo_scan_range = 2500 lootable = false [Tractor] nickname = ge_s_tractor_01 ids_name = 263744 ids_info = 264744 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 1500 reach_speed = 1000 color = 178.500000, 178.500000, 255.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [LootCrate] nickname = ge_s_repair_01_loot DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [RepairKit] nickname = ge_s_repair_01 ids_name = 263746 ids_info = 264746 volume = 0.000000 mass = 10 hit_pts = 1000 loot_appearance = ge_s_repair_01_loot units_per_container = 500 lootable = true [LootCrate] nickname = ge_s_cm_01_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_01_ammo hit_pts = 2 loot_appearance = ge_s_cm_01_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = li_countermeasures lifetime = 3 DA_archetype = equipment\models\countermeasures\ge_cm_mark1.cmp material_library = equipment\models\ge_equip.mat ids_name = 265753 ids_info = 266753 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = true linear_drag = 0.500000 range = 1000 diversion_pctg = 70 ammo_limit = 100 [CounterMeasureDropper] nickname = ge_s_cm_01 ids_name = 263753 ids_info = 264753 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1.880000 refire_delay = 0.250000 muzzle_velocity = 50 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_01_ammo separation_explosion = sever_debris AI_range = 999 lootable = true [LootCrate] nickname = ge_s_cm_02_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_02_ammo hit_pts = 2 loot_appearance = ge_s_cm_02_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = br_countermeasures lifetime = 3 DA_archetype = equipment\models\countermeasures\ge_cm_mark2.cmp material_library = equipment\models\ge_equip.mat ids_name = 265754 ids_info = 266754 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = true linear_drag = 0.500000 range = 1000 diversion_pctg = 80 ammo_limit = 100 [CounterMeasureDropper] nickname = ge_s_cm_02 ids_name = 263754 ids_info = 264754 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1.880000 refire_delay = 0.250000 muzzle_velocity = 50 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_02_ammo separation_explosion = sever_debris AI_range = 999 lootable = true [LootCrate] nickname = ge_s_cm_03_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_03_ammo hit_pts = 2 loot_appearance = ge_s_cm_03_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = ku_countermeasures lifetime = 3 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 265755 ids_info = 266755 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = true linear_drag = 0.500000 range = 1000 diversion_pctg = 90 ammo_limit = 100 [CounterMeasureDropper] nickname = ge_s_cm_03 ids_name = 263755 ids_info = 264755 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1.880000 refire_delay = 0.250000 muzzle_velocity = 50 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_03_ammo separation_explosion = sever_debris AI_range = 999 lootable = true [LootCrate] nickname = ge_s_battery_01_loot DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [ShieldBattery] nickname = ge_s_battery_01 ids_name = 263748 ids_info = 264748 volume = 0.000000 mass = 10 hit_pts = 700 loot_appearance = ge_s_battery_01_loot units_per_container = 500 lootable = true [Power] nickname = dsy_armored_power ids_name = 533934 ids_info = 526397 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = no_gunboat_power01 ids_name = 263704 ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 2000000 charge_rate = 200000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = gunboat_power2 ids_name = 263704 ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 2000000 charge_rate = 200000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Ageira_power ids_name = 533933 ids_info = 526396 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 120 lootable = false [Power] nickname = ge_liner_power01 ;ids_name = 263704 ;ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 10000000 charge_rate = 750000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = trade_power ids_name = 533935 ids_info = 526390 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = bheliteheavy_power01 ids_name = 263705 ids_info = 264705 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = rh_gunboat_power01 ids_name = 263704 ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 2000000 charge_rate = 200000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = dsy_rg_power ids_name = 263704 ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 2000000 charge_rate = 200000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = dsy_lg_power ids_name = 263704 ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 2000000 charge_rate = 200000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = dsy_transport_power ids_name = 263713 ids_info = 264713 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 200000 charge_rate = 20000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = dsy_lc_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 10000000 charge_rate = 750000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = dsy_rc_power ids_name = 263704 ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 10000000 charge_rate = 750000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = dsy_kd_power ids_name = 263704 ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 10000000 charge_rate = 750000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = dsy_bb_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15000000 charge_rate = 1150000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = rh_battleship_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15000000 charge_rate = 1150000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = dsy_large_transport_power ids_name = 263713 ids_info = 264713 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 45000 charge_rate = 5000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Tractor] nickname = tractor_rh ids_name = 263744 ids_info = 264744 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 1500 reach_speed = 1000 color = 0.500000, 100.500000, 0.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = tractor_br ids_name = 263744 ids_info = 264744 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 1500 reach_speed = 1000 color = 253, 172, 91 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = tractor_ku ids_name = 263744 ids_info = 264744 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 1500 reach_speed = 1000 color = 0, 0, 200 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = tractor_ku_dr ids_name = 263744 ids_info = 264744 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 1500 reach_speed = 1000 color = 250, 0, 0 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = tractor_hunters ids_name = 263744 ids_info = 264744 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 1500 reach_speed = 1000 color = 0, 0, 255 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = tractor_nomad ids_name = 263744 ids_info = 264744 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 1500 reach_speed = 1000 color = 255, 0, 255 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Power] nickname = paladin_power01 ids_name = 533932 ids_info = 526395 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = hellhound_power01 ids_name = 533931 ids_info = 526394 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Outcast_power ids_name = 533930 ids_info = 526393 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 30000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = dsy_lc2_power ids_name = 263704 ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 10000000 charge_rate = 750000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = zsoca_03_power ids_name = 533929 ids_info = 526391 volume = 0 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = starlifterII_power ids_name = 533928 ids_info = 526392 volume = 0 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = or_osiris_power01 ids_name = 263704 ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15000000 charge_rate = 1150000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = dsy_transport_power2 ids_name = 263713 ids_info = 264713 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 260000 charge_rate = 26000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_demon01 ids_name = 533927 ids_info = 526389 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_Deimos01 ids_name = 533926 ids_info = 526388 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_Eradicator01 ids_name = 533925 ids_info = 526387 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_Doom01 ids_name = 533924 ids_info = 526386 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = belerathon_power01 ids_name = 263704 ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 2000000 charge_rate = 200000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_Hunter_elite ids_name = 533923 ids_info = 526385 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_Hunter_fighter ids_name = 533922 ids_info = 526384 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_Hunter_fighter2 ids_name = 533921 ids_info = 526383 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [LootCrate] nickname = ge_s_cm_Am_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_Am_ammo hit_pts = 2 loot_appearance = ge_s_cm_Am_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = ku_countermeasures lifetime = 3 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 591212 ids_info = 591213 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = true linear_drag = 0.500000 range = 1200 diversion_pctg = 95 ammo_limit = 100 [CounterMeasureDropper] nickname = ge_s_cm_Am ids_name = 591212 ids_info = 591213 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1.880000 refire_delay = 0.250000 muzzle_velocity = 50 flash_particle_name = li_laser_01_flash flash_radius = 20 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_Am_ammo separation_explosion = sever_debris AI_range = 1200 lootable = true [Power] nickname = Hunter_centaur_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 2000000 charge_rate = 200000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Nomad_Fighter_power01 ids_name = 533920 ids_info = 526382 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Nomad_Fighter_power02 ids_name = 533920 ids_info = 526381 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20500 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = no_battleship_power01 ids_name = 263704 ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15000000 charge_rate = 1150000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = csv_power ids_name = 533919 ids_info = 526380 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_Hunters_elite ids_name = 263719 ids_info = 526379 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_Hunter_capital ids_name = 263704 ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15000000 charge_rate = 1150000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_shadows_capital ids_name = 263704 ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15000000 charge_rate = 1150000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Xaak_Fighter_power01 ids_name = 533918 ids_info = 526378 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 30000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Xaak_interceptor_power01 ids_name = 533917 ids_info = 526377 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 25000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Xaak_scout_power01 ids_name = 533916 ids_info = 526376 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = xaak_improved_power01 ids_name = 533915 ids_info = 526375 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 35000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Xaak_gunboat_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 2600000 charge_rate = 260000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Xaak_cruiser_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 10000000 charge_rate = 750000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Xaak_dreadnought_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15000000 charge_rate = 1150000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = pirate_power01 ids_name = 533914 ids_info = 526374 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 25000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = pirate_power02 ids_name = 533914 ids_info = 526373 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 30000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [LootCrate] nickname = ge_s_cm_xaak_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_xaak_ammo hit_pts = 2 loot_appearance = ge_s_cm_xaak_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 3 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 533678 ids_info = 526178 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = true linear_drag = 0.500000 range = 1200 diversion_pctg = 98 ammo_limit = 100 [CounterMeasureDropper] nickname = ge_s_cm_xaak ids_name = 533678 ids_info = 526178 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1.880000 refire_delay = 0.250000 muzzle_velocity = 50 flash_particle_name = li_laser_01_flash flash_radius = 20 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_xaak_ammo separation_explosion = sever_debris AI_range = 1200 lootable = true [LootCrate] nickname = ge_s_cm_guards_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_guards_ammo hit_pts = 2 loot_appearance = ge_s_cm_guards_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = ku_countermeasures lifetime = 3 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 533683 ids_info = 526183 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = true linear_drag = 0.500000 range = 1200 diversion_pctg = 98 ammo_limit = 100 [CounterMeasureDropper] nickname = ge_s_cm_guards ids_name = 533683 ids_info = 526183 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1.880000 refire_delay = 0.250000 muzzle_velocity = 50 flash_particle_name = li_laser_01_flash flash_radius = 20 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_guards_ammo separation_explosion = sever_debris AI_range = 1200 lootable = true [Power] nickname = Xaak_cluster_power01 ids_name = 533913 ids_info = 526372 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 25000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Tractor] nickname = tractor_guards ids_name = 263744 ids_info = 264744 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 1500 reach_speed = 1000 color = 200, 100, 0 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Scanner] nickname = ge_s_scanner_guards ids_name = 533695 ids_info = 526192 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 10000 cargo_scan_range = 2500 lootable = false [Tractor] nickname = tractor_xaak ids_name = 263744 ids_info = 264744 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 1500 reach_speed = 1000 color = 190, 0, 190 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Scanner] nickname = ge_s_scanner_xaak ids_name = 533696 ids_info = 526193 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 9000 cargo_scan_range = 2500 lootable = false [Tractor] nickname = tractor_guards2 ids_name = 263744 ids_info = 264744 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 1500 reach_speed = 1000 color = 200, 100, 0 operating_effect = tractor_beam tractor_complete_snd = tractor_complete2 lootable = false [Power] nickname = hu_bomber_power01 ids_name = 533912 ids_info = 526371 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 38000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_hunters_titanium_capital ids_name = 263704 ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15000000 charge_rate = 1150000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = pi_transport_power ids_name = 263713 ids_info = 264713 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 70000 charge_rate = 6000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = CV_STARBLAZER_power01 ids_name = 533911 ids_info = 526370 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = gold_eagle_power01 ids_name = 533910 ids_info = 526369 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = ga_fighter_power01 ids_name = 533909 ids_info = 526368 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Xenos_fighter_power01 ids_name = 533908 ids_info = 526367 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Xenos_fighter_power02 ids_name = 533908 ids_info = 526366 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Xenos_fighter_power03 ids_name = 533907 ids_info = 526365 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = x_trade_power01 ids_name = 533906 ids_info = 526364 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Hunter_trade_power01 ids_name = 533905 ids_info = 526363 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = mercury_heavy_power01 ids_name = 533904 ids_info = 526362 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = hu_elite_power01 ids_name = 533903 ids_info = 526361 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = hu_gladiator_power01 ids_name = 533902 ids_info = 526360 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 28000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Eclipse_prototype_power01 ids_name = 533901 ids_info = 526359 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 26000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = hu_fighter_power01 ids_name = 533900 ids_info = 526358 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = hu_elite2_power01 ids_name = 533899 ids_info = 526357 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = amazon_elite_power01 ids_name = 533898 ids_info = 526356 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 30000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = nova_power01 ids_name = 533897 ids_info = 526355 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20800 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = KU_1_power01 ids_name = 533896 ids_info = 526354 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = LI_1_power01 ids_name = 533895 ids_info = 526353 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = LI_2_power01 ids_name = 533894 ids_info = 526352 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = LI_3_power01 ids_name = 533893 ids_info = 526351 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = zoner_fighter_power01 ids_name = 533892 ids_info = 526350 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = BOUNTY_fighter_power01 ids_name = 533891 ids_info = 526349 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = player_wraith_dart_power01 ids_name = 533890 ids_info = 526348 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 25500 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = powercapacitor_gf2 ids_name = 533883 ids_info = 526311 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = true [Power] nickname = chaffee_power ids_name = 533977 ids_info = 526435 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Scanner] nickname = admin_scanner_01 ids_name = 534010 ids_info = 526454 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 50000 cargo_scan_range = 50000 lootable = false [Power] nickname = ark-170_power01 ids_name = 534037 ids_info = 526491 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = tie_adv_power01 ids_name = 534036 ids_info = 526490 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = e3jedi_power01 ids_name = 534035 ids_info = 526489 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = norexant_power01 ids_name = 534034 ids_info = 526487 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = ragnarok_power01 ids_name = 534034 ids_info = 526488 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [CloakingDevice] nickname = admin_cloak ids_name = 0 ids_info = 0 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 HP_child = HPConnect mass = 1 volume = 0 cloakin_time = 5 cloakout_time = 5 cloakin_fx = no_cloakeffect_adm01 cloakout_fx = no_cloakeffect_adm01 lootable = false [CloakingDevice] nickname = fighter_cloak ids_name = 0 ids_info = 0 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 HP_child = HPConnect mass = 1 volume = 0 cloakin_time = 5 cloakout_time = 5 cloakin_fx = no_cloakeffect01 cloakout_fx = no_cloakeffect01 lootable = false [Power] nickname = bw_freighter_power02 ids_name = 534039 ids_info = 526493 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = rh_elite2_power01 ids_name = 534040 ids_info = 526494 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = behemoth_power01 ids_name = 263713 ids_info = 264713 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 200000 charge_rate = 20000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = hunters_trade_power01 ids_name = 534057 ids_info = 526510 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20200 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = hunters_trade_power02 ids_name = 534049 ids_info = 526500 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20500 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = hunter_evr_power01 ids_name = 534051 ids_info = 526506 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 27000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = hunters_fighter_power01 ids_name = 534059 ids_info = 526514 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 28000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = hunters_scout_power01 ids_name = 534061 ids_info = 526518 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = psword_of_vengeance_power01 ids_name = 534070 ids_info = 526527 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Hyperion_power01 ids_name = 263704 ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 2000000 charge_rate = 200000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = monkeys_elite_power ids_name = 534103 ids_info = 526564 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = monkeys_elite2_power ids_name = 534104 ids_info = 526565 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 21500 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = ghoul_power01 ids_name = 534168 ids_info = 526606 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 40000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_hornet ids_name = 534172 ids_info = 526610 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 30000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = robots_trade_power01 ids_name = 534174 ids_info = 526611 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_panther ids_name = 534179 ids_info = 526624 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 30000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_vipermk2 ids_name = 534180 ids_info = 526625 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 30000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = heavy_power01 ids_name = 534224 ids_info = 526648 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = mercury_heavy2_power01 ids_name = 534239 ids_info = 526655 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 22500 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_wolverine_capital ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15000000 charge_rate = 1150000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Xaak_freighter_power01 ids_name = 534285 ids_info = 526686 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 28000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [CloakingDevice] nickname = a_fighter_cloak ids_name = 0 ids_info = 0 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 HP_child = HPConnect mass = 1 volume = 0 cloakin_time = 5 cloakout_time = 5 cloakin_fx = no_cloakeffect_adm01 cloakout_fx = no_cloakeffect_adm01 lootable = false [CloakingDevice] nickname = battleship_cloak01 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = battleship_cloakeffect01 cloakout_fx = battleship_cloakeffect01 [Power] nickname = battlecruiser_power01 ;ids_name = 263704 ;ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 12500000 charge_rate = 940000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = hunters_battlecruiser_power01 ;ids_name = 263704 ;ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 12500000 charge_rate = 940000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = hunters_battlecruiser_power02 ;ids_name = 263704 ;ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 12500000 charge_rate = 940000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = hunters_battlecruiser_power03 ;ids_name = 263704 ;ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 12500000 charge_rate = 940000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_odin_capital ;ids_name = 263704 ;ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15050000 charge_rate = 1155000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Scanner] nickname = ge_s_scanner_unknown ids_name = 263751 ids_info = 264751 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 20000 cargo_scan_range = 2500 lootable = false [Power] nickname = power_amazon_battleship01 ;ids_name = 263704 ;ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15000000 charge_rate = 1150000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = amazon_cruiser_power01 ;ids_name = 263704 ;ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 10000000 charge_rate = 750000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = cruise_liner_power ;ids_name = 263713 ;ids_info = 264713 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 160000 charge_rate = 16000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = minotaur_power01 ;ids_name = 263704 ;ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 10000000 charge_rate = 750000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_corsair_battleship01 ;ids_name = 263704 ;ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15000000 charge_rate = 1150000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_corsair_cruiser01 ;ids_name = 263704 ;ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 10000000 charge_rate = 750000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = x2_argon_centaur_power01 ;ids_name = 263704 ;ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 2000000 charge_rate = 200000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_argon_titanium_capital ;ids_name = 263704 ;ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15000000 charge_rate = 1150000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_argon_collosus_capital ;ids_name = 263704 ;ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 10000000 charge_rate = 750000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Su-24_power01 ;ids_name = 533912 ;ids_info = 526371 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 38000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = coalition_battleship_power ;ids_name = 263704 ;ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15000000 charge_rate = 1150000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = coalition_cruiser_power ;ids_name = 263704 ;ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 10000000 charge_rate = 750000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = coalition_gunboat_power ;ids_name = 263704 ;ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 2000000 charge_rate = 200000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [LootCrate] nickname = ge_s_cm_mk5_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_mk5_ammo hit_pts = 2 loot_appearance = ge_s_cm_mk5_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = ku_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 534466 ids_info = 526906 mass = 1 volume = 0.000000 owner_safe_time = 3 force_gun_ori = true requires_ammo = true linear_drag = 0.500000 range = 1500 diversion_pctg = 100 ammo_limit = 100 [CounterMeasureDropper] nickname = ge_s_cm_mk5 ids_name = 534466 ids_info = 526906 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1.880000 refire_delay = 0.250000 muzzle_velocity = 80 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_mk5_ammo separation_explosion = sever_debris AI_range = 1499 lootable = true [LootCrate] nickname = ge_s_battery_02 ids_name = 534500 ids_info = 264748 volume = 0.000000 mass = 10 hit_pts = 800 loot_appearance = ge_s_battery_02_loot units_per_container = 1 lootable = false [LootCrate] nickname = ge_s_repair_02 ids_name = 534501 ids_info = 264746 volume = 0.000000 mass = 10 hit_pts = 1400 loot_appearance = ge_s_repair_02_loot units_per_container = 1 lootable = false [Scanner] nickname = ge_s_scanner_powerful ids_name = 534542 ids_info = 526925 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = false [Power] nickname = OR_HADES_power01 ;ids_name = 263704 ;ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 2150000 charge_rate = 215000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = OR_POSEIDON_power ;ids_name = 263704 ;ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 10000000 charge_rate = 750000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_fortress_capital ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 16500000 charge_rate = 1250000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = andromeda_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 10000000 charge_rate = 750000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_Eclipse_battleship_capital ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 26000000 charge_rate = 1950000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_Owl_capital ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 18500000 charge_rate = 1400000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [LootCrate] nickname = ge_s_cm_nomad_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_nomad_ammo hit_pts = 2 loot_appearance = ge_s_cm_nomad_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 3 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 534701 ids_info = 527018 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = true linear_drag = 0.500000 range = 1000 diversion_pctg = 90 ammo_limit = 100 [CounterMeasureDropper] nickname = ge_s_cm_nomad ids_name = 534701 ids_info = 527018 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1.880000 refire_delay = 0.250000 muzzle_velocity = 50 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_nomad_ammo separation_explosion = sever_debris AI_range = 999 lootable = true [Power] nickname = ObliterationLX_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 40000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = indian_cruiser_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 10000000 charge_rate = 750000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = indian_battlecruiser_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 12500000 charge_rate = 940000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = indian_battleship_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15000000 charge_rate = 1150000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = conquistadors_bomber_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 39800 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_seraph_battleship ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15000000 charge_rate = 1150000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_Galaxy_battleship_capital ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 18000000 charge_rate = 1350000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [CloakingDevice] nickname = battleship_cloak02 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect04 cloakout_fx = no_cloakeffect04 [CloakingDevice] nickname = battleship_cloak03 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect04 cloakout_fx = no_cloakeffect04 [Power] nickname = power_titaniumMKII_battleship ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15100000 charge_rate = 1160000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = hydra_gunboat_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 2000000 charge_rate = 200000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Maritime_fox_cruiser_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 10000000 charge_rate = 750000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = milfalcon_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 3500000 charge_rate = 350000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [CloakingDevice] nickname = cruiser_cloak01 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect03 cloakout_fx = no_cloakeffect03 [CloakingDevice] nickname = cloak_gunboat01 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect02 cloakout_fx = no_cloakeffect02 [LootCrate] nickname = ge_s_cm_03_training_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_03_training_ammo hit_pts = 2 loot_appearance = ge_s_cm_03_training_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = ku_countermeasures lifetime = 3 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 265755 ids_info = 266755 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = true linear_drag = 0.500000 range = 1000 diversion_pctg = 90 ammo_limit = 100 [CounterMeasureDropper] nickname = ge_s_cm_03_training ids_name = 263755 ids_info = 264755 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1.880000 refire_delay = 0.250000 muzzle_velocity = 50 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_03_training_ammo separation_explosion = sever_debris AI_range = 999 lootable = true [Scanner] nickname = ge_s_scanner_02_training ids_name = 263751 ids_info = 264751 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 5000 cargo_scan_range = 2500 lootable = false [Power] nickname = power_sg1daedalus_battleship ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 18000000 charge_rate = 1350000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_ancientwarship_battleship ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 18500000 charge_rate = 1400000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = gunboat_power_01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 2000000 charge_rate = 200000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Tractor] nickname = ge_s_tractor_01_red ids_name = 263744 ids_info = 264744 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 1500 reach_speed = 1000 color = 254.500000, 0.000000, 0.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = ge_s_tractor_01_yellow ids_name = 263744 ids_info = 264744 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 1500 reach_speed = 1000 color = 254.500000, 199.500000, 0.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = ge_s_tractor_01_green ids_name = 263744 ids_info = 264744 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 1500 reach_speed = 1000 color = 0.000000, 199.500000, 0.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = ge_s_tractor_01_blue ids_name = 263744 ids_info = 264744 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 1500 reach_speed = 1000 color = 0.000000, 99.500000, 200.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = ge_s_tractor_01_purple ids_name = 263744 ids_info = 264744 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 1500 reach_speed = 1000 color = 199.500000, 0.000000, 199.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = ge_s_tractor_02 ids_name = 535026 ids_info = 527240 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 2000 reach_speed = 2000 color = 178.500000, 178.500000, 255.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = ge_s_tractor_02_red ids_name = 535026 ids_info = 527240 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 2000 reach_speed = 2000 color = 254.500000, 0.000000, 0.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = ge_s_tractor_02_yellow ids_name = 535026 ids_info = 527240 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 2000 reach_speed = 2000 color = 254.500000, 199.500000, 0.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = ge_s_tractor_02_green ids_name = 535026 ids_info = 527240 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 2000 reach_speed = 2000 color = 0.000000, 199.500000, 0.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = ge_s_tractor_02_blue ids_name = 535026 ids_info = 527240 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 2000 reach_speed = 2000 color = 0.000000, 99.500000, 200.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = ge_s_tractor_02_purple ids_name = 535026 ids_info = 527240 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 2000 reach_speed = 2000 color = 199.500000, 0.000000, 199.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = ge_s_tractor_03 ids_name = 535027 ids_info = 527241 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 2500 reach_speed = 2000 color = 178.500000, 178.500000, 255.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = ge_s_tractor_03_red ids_name = 535027 ids_info = 527241 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 2500 reach_speed = 2000 color = 254.500000, 0.000000, 0.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = ge_s_tractor_03_yellow ids_name = 535027 ids_info = 527241 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 2500 reach_speed = 2000 color = 254.500000, 199.500000, 0.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = ge_s_tractor_03_green ids_name = 535027 ids_info = 527241 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 2500 reach_speed = 2000 color = 0.000000, 199.500000, 0.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = ge_s_tractor_03_blue ids_name = 535027 ids_info = 527241 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 2500 reach_speed = 2000 color = 0.000000, 99.500000, 200.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = ge_s_tractor_03_purple ids_name = 535027 ids_info = 527241 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 2500 reach_speed = 2000 color = 199.500000, 0.000000, 199.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = ge_s_tractor_04 ids_name = 535028 ids_info = 527242 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 3000 reach_speed = 2000 color = 178.500000, 178.500000, 255.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = ge_s_tractor_04_red ids_name = 535028 ids_info = 527242 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 3000 reach_speed = 2000 color = 254.500000, 0.000000, 0.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = ge_s_tractor_04_yellow ids_name = 535028 ids_info = 527242 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 3000 reach_speed = 2000 color = 254.500000, 199.500000, 0.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = ge_s_tractor_04_green ids_name = 535028 ids_info = 527242 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 3000 reach_speed = 2000 color = 0.000000, 199.500000, 0.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = ge_s_tractor_04_blue ids_name = 535028 ids_info = 527242 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 3000 reach_speed = 2000 color = 0.000000, 99.500000, 200.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = ge_s_tractor_04_purple ids_name = 535028 ids_info = 527242 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 3000 reach_speed = 2000 color = 199.500000, 0.000000, 199.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [CloakingDevice] nickname = fighter_cloak_60 ids_name = 0 ids_info = 0 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 HP_child = HPConnect mass = 1 volume = 0 cloakin_time = 5 cloakout_time = 5 cloakin_fx = no_cloakeffect01 cloakout_fx = no_cloakeffect01 lootable = false [CloakingDevice] nickname = fighter_cloak_75 ids_name = 0 ids_info = 0 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 HP_child = HPConnect mass = 1 volume = 0 cloakin_time = 5 cloakout_time = 5 cloakin_fx = no_cloakeffect01 cloakout_fx = no_cloakeffect01 lootable = false [CloakingDevice] nickname = no_fighter_cloak_60 ids_name = 0 ids_info = 0 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 HP_child = HPConnect mass = 1 volume = 0 cloakin_time = 5 cloakout_time = 5 cloakin_fx = no_cloakeffect05 cloakout_fx = no_cloakeffect05 lootable = false [CloakingDevice] nickname = gunboat_cloak_50 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect02 cloakout_fx = no_cloakeffect02 [CloakingDevice] nickname = no_gunboat_cloak_50 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect_gunboat cloakout_fx = no_cloakeffect_gunboat [CloakingDevice] nickname = tundra_cloak ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect_gunboat cloakout_fx = no_cloakeffect_gunboat [CloakingDevice] nickname = cruiser_cloak_40 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect03 cloakout_fx = no_cloakeffect03 [CloakingDevice] nickname = cruiser_cloak_45 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect03 cloakout_fx = no_cloakeffect03 [CloakingDevice] nickname = or_cruiser_cloak_40 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect06 cloakout_fx = no_cloakeffect06 [CloakingDevice] nickname = cruiser_big_cloak_40 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect04 cloakout_fx = no_cloakeffect04 [CloakingDevice] nickname = battleship_cloak_30 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect04 cloakout_fx = no_cloakeffect04 [CloakingDevice] nickname = no_battleship_cloak_30 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect_battleship cloakout_fx = no_cloakeffect_battleship [CloakingDevice] nickname = or_battleship_cloak_30 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect06 cloakout_fx = no_cloakeffect06 [CloakingDevice] nickname = lightning_battleship_cloak_30 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = osl_cloakeffect01 cloakout_fx = osl_cloakeffect01 [Power] nickname = power_EnterpriseF_capital ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 24000000 charge_rate = 1800000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = cruisers_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 10000000 charge_rate = 750000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = battleshi_heavy_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 16000000 charge_rate = 1125000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_NCC-7263_capital ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 18500000 charge_rate = 1400000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_new_enterprise_capital ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 18500000 charge_rate = 1400000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = unforgiven_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 11000000 charge_rate = 825000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = vitoniz_battleship_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 18000000 charge_rate = 1200000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = kasper_Nautilus_power_capital ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 26000000 charge_rate = 1950000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [CloakingDevice] nickname = no_battleship_cloak_permanent ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect_battleship cloakout_fx = no_cloakeffect_battleship [CloakingDevice] nickname = lightning_battleship_cloak_permanent ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = osl_cloakeffect01 cloakout_fx = osl_cloakeffect01 [Power] nickname = power_Proteus_battleship_capital ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 26000000 charge_rate = 1950000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Tractor] nickname = training_ge_s_tractor_01 ids_name = 263744 ids_info = 264744 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 1500 reach_speed = 1000 color = 178.500000, 178.500000, 255.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Scanner] nickname = follow_scanner ids_name = 0 ;GENERATESTRRES("NPC Magnet") ids_info = 0 ;GENERATEXMLRES("This will attract NPCs to follow you as wingmen. They will hail you announcing their assistance, and then form on you and valiently protect you - provided that they hate who hates you, of course.These wingmen will shoot any of their faction's enemies, regardless of rather they're hostile to you or not - after all, you're hiring wingmen that belong to a faction. They will stay with you until you die, log out, land, or jump systems - wingmen, unlike previous versions, are actual wingmen that re-join you after a fight. Also, if you are far enough away, they will teleport to you. This is useful for when you are fleeing and they can not follow; they will rejoin you, provided they themselves were not killed.A few words of warning:1. Do not hail them! They will all the sudden demand you drop the magnet, at which point if you do so they'll stare dumbly at it (however, do not worry! Other players hailing your wingmen do not affect them).2. If you launch from a base and everything's hostile all of the sudden (very rare occurance), just log out using "Select New Character" and re-log in.3. EVERY time you travel through a Jump Gate or Jump Hole, the next formation you receive may be a tad messed up with where your wingmen are placed relative to you; this only really matters if you're flying a larger craft, however if it is annoying you can just re-log in using "Select New Character" or land at a base to correct this.Also, quite sadly, they do not form on you in SP. I am STILL trying to figure out a fix for this - because of that, buying of NPC Magnets in SP mode has been simply disabled for now. If you're playing in SP right now and grumbling, just start up a server and play by yourself on the same computer - as long as no-one else joins, the performance hit is near nothing, even on an old Pentium II.Besides that, have fun with your wingmen. =P") DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat volume = 999.000000 mass = 10 range = 0 cargo_scan_range = 500000 lootable = false [CloakingDevice] nickname = cruiser_small_cloak_120 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect03 cloakout_fx = no_cloakeffect03 [CloakingDevice] nickname = or_cruiser_and_battleship_cloak_120 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect06 cloakout_fx = no_cloakeffect06 [CloakingDevice] nickname = battleship_and_big_cruiser_cloak_120 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect04 cloakout_fx = no_cloakeffect04 [CloakingDevice] nickname = no_battleship_cloak_120 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect_battleship cloakout_fx = no_cloakeffect_battleship [CloakingDevice] nickname = gunboat_cloak_120 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect02 cloakout_fx = no_cloakeffect02 [CloakingDevice] nickname = no_fighter_cloak_120 ids_name = 0 ids_info = 0 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 HP_child = HPConnect mass = 1 volume = 0 cloakin_time = 5 cloakout_time = 5 cloakin_fx = no_cloakeffect05 cloakout_fx = no_cloakeffect05 lootable = false [CloakingDevice] nickname = fighter_cloak_120 ids_name = 0 ids_info = 0 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 HP_child = HPConnect mass = 1 volume = 0 cloakin_time = 5 cloakout_time = 5 cloakin_fx = no_cloakeffect01 cloakout_fx = no_cloakeffect01 lootable = false [CloakingDevice] nickname = no_gunboat_cloak_120 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect_gunboat cloakout_fx = no_cloakeffect_gunboat [Power] nickname = power_forty_battleship ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000000 charge_rate = 1500000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = donat_power_cruiser ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 13000000 charge_rate = 975000 thrust_capacity = 200000 thrust_charge_rate = 20000 lootable = false [Power] nickname = donat_power_battleship ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 26000000 charge_rate = 1950000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = vidar_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 4000000 charge_rate = 400000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Spring_flower_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 3500000 charge_rate = 350000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = donat_power_gunboat ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 3500000 charge_rate = 350000 thrust_capacity = 1100 thrust_charge_rate = 110 lootable = false [Power] nickname = gunboat_power3 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 2500000 charge_rate = 250000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = missile_frigate_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 10000000 charge_rate = 750000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = fly_corvette_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 3500000 charge_rate = 350000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Tractor] nickname = npc_ge_s_tractor_01 ids_name = 263744 ids_info = 264744 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 1500 reach_speed = 1000 color = 178.500000, 178.500000, 255.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete2 lootable = false [LootCrate] nickname = ge_s_cm_mk6_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_mk6_ammo hit_pts = 2 loot_appearance = ge_s_cm_mk6_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1500 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_mk6 ids_name = 535569 ids_info = 529659 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 3000 refire_delay = 0.250000 muzzle_velocity = 80 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_mk6_ammo separation_explosion = sever_debris AI_range = 1499 lootable = true [LootCrate] nickname = ge_s_cm_donat_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_donat_ammo hit_pts = 2 loot_appearance = ge_s_cm_donat_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1700 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_donat ids_name = 535572 ids_info = 529658 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_donat_ammo separation_explosion = sever_debris AI_range = 1699 lootable = false [Tractor] nickname = license_img ids_name = 535585 ids_info = 527547 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 2500 reach_speed = 2000 color = 178.500000, 178.500000, 255.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = license_samura ids_name = 535586 ids_info = 527548 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 2500 reach_speed = 2000 color = 178.500000, 178.500000, 255.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = license_bmm ids_name = 535587 ids_info = 527549 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 2500 reach_speed = 2000 color = 178.500000, 178.500000, 255.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = licence_dse ids_name = 535588 ids_info = 527550 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 2500 reach_speed = 2000 color = 178.500000, 178.500000, 255.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = licence_dhc ids_name = 535589 ids_info = 527551 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 2500 reach_speed = 2000 color = 178.500000, 178.500000, 255.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = licence_kruger ids_name = 535590 ids_info = 527552 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 2500 reach_speed = 2000 color = 178.500000, 178.500000, 255.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = license_gmg ids_name = 535591 ids_info = 527553 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 2500 reach_speed = 2000 color = 178.500000, 178.500000, 255.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = license_j ids_name = 535592 ids_info = 527554 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 2500 reach_speed = 2000 color = 178.500000, 178.500000, 255.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = license_z ids_name = 535593 ids_info = 527555 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 2500 reach_speed = 2000 color = 178.500000, 178.500000, 255.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = licence_co ids_name = 535594 ids_info = 527556 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 2500 reach_speed = 2000 color = 178.500000, 178.500000, 255.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = license_m ids_name = 535595 ids_info = 527557 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 2500 reach_speed = 2000 color = 178.500000, 178.500000, 255.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = license_rh ids_name = 535596 ids_info = 527558 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 2500 reach_speed = 2000 color = 178.500000, 178.500000, 255.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Power] nickname = power_shadow_osiris01 ;ids_name = 263704 ;ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 26000000 charge_rate = 1950000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [CloakingDevice] nickname = fighter_cloak_unlimited ids_name = 0 ids_info = 0 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 HP_child = HPConnect mass = 1 volume = 0 cloakin_time = 5 cloakout_time = 5 cloakin_fx = no_cloakeffect01 cloakout_fx = no_cloakeffect01 lootable = false [CloakingDevice] nickname = no_fighter_cloak_unlimited ids_name = 0 ids_info = 0 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 HP_child = HPConnect mass = 1 volume = 0 cloakin_time = 5 cloakout_time = 5 cloakin_fx = no_cloakeffect05 cloakout_fx = no_cloakeffect05 lootable = false [CloakingDevice] nickname = gunboat_cloak_unlimited ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect02 cloakout_fx = no_cloakeffect02 [CloakingDevice] nickname = no_gunboat_cloak_unlimited ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect_gunboat cloakout_fx = no_cloakeffect_gunboat [CloakingDevice] nickname = cruiser_small_cloak_unlimited ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect03 cloakout_fx = no_cloakeffect03 [CloakingDevice] nickname = or_cruiser_and_battleship_cloak_unlimited ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect06 cloakout_fx = no_cloakeffect06 [CloakingDevice] nickname = battleship_and_big_cruiser_cloak_unlimited ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect04 cloakout_fx = no_cloakeffect04 [CloakingDevice] nickname = no_battleship_cloak_unlimited ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect_battleship cloakout_fx = no_cloakeffect_battleship [Scanner] nickname = license_py1 ids_name = 535668 ids_info = 529230 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py2 ids_name = 535669 ids_info = 529230 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py4 ids_name = 535670 ids_info = 529230 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py5 ids_name = 535671 ids_info = 528632 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py6 ids_name = 535682 ids_info = 529230 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py7 ids_name = 535683 ids_info = 529230 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_chief_red ids_name = 535675 ids_info = 530061 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = false [Scanner] nickname = license_member_red ids_name = 535676 ids_info = 530060 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = false [Scanner] nickname = license_ally_red ids_name = 535677 ids_info = 526925 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = false [Scanner] nickname = license_chief_jph ids_name = 535672 ids_info = 527596 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = false [Scanner] nickname = license_member_jph ids_name = 535673 ids_info = 527597 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = false [Scanner] nickname = license_ally_jph ids_name = 535674 ids_info = 527598 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = false ally [Scanner] nickname = license_chief_sw ids_name = 535678 ids_info = 527619 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_member_sw ids_name = 535680 ids_info = 528631 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_chief_kr ids_name = 535679 ids_info = 527623 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_member_kr ids_name = 535681 ids_info = 527623 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_Tarr_Chronicles1 ids_name = 535692 ids_info = 527593 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = true [Scanner] nickname = license_moderator ids_name = 535697 ids_info = 527599 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 50000 cargo_scan_range = 25000 lootable = false [Power] nickname = battlecruiser_power02 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 10000000 charge_rate = 750000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Scanner] nickname = donat_scanner01 ids_name = 535736 ids_info = 527623 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Tractor] nickname = donat_tractor01 ids_name = 535735 ids_info = 527620 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 4500 reach_speed = 3000 color = 254.500000, 199.500000, 0.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Scanner] nickname = build_scanner01 ids_name = 535738 ids_info = 527623 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 12000 cargo_scan_range = 3500 lootable = false [Tractor] nickname = build_tractor01 ids_name = 535737 ids_info = 527622 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 3300 reach_speed = 2200 color = 254.500000, 199.500000, 0.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = starwolfs_tractor01 ids_name = 535739 ids_info = 527621 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 5000 reach_speed = 3000 color = 0.500000, 200.500000, 255.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = py5_tractor01 ids_name = 535748 ids_info = 527620 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 5000 reach_speed = 3000 color = 254.500000, 0.500000, 0.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Scanner] nickname = license_chief_sn ids_name = 535760 ids_info = 530386 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_member_sn ids_name = 535761 ids_info = 526925 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [LootCrate] nickname = py2_ge_s_cm_donat_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = py2_ge_s_cm_donat_ammo hit_pts = 2 loot_appearance = py2_ge_s_cm_donat_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = py2_ge_s_cm_donat ids_name = 535775 ids_info = 529658 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = py2_ge_s_cm_donat_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [Power] nickname = gunboat_power4 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 2500000 charge_rate = 250000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = donat_power_battlecruiser ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 17000000 charge_rate = 1275000 thrust_capacity = 1100 thrust_charge_rate = 110 lootable = false [Power] nickname = donat_power_battlecruiser2 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 17500000 charge_rate = 1310000 thrust_capacity = 1100 thrust_charge_rate = 110 lootable = false [Power] nickname = donat_fighter_bomber_power ids_name = 535805 ids_info = 527664 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 45000 charge_rate = 20 thrust_capacity = 1200 thrust_charge_rate = 120 lootable = false [Scanner] nickname = license_chief_ph ids_name = 535827 ids_info = 527684 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_member_ph ids_name = 535828 ids_info = 527685 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Tractor] nickname = ph_tractor01 ids_name = 535829 ids_info = 527620 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 5000 reach_speed = 3000 color = 54.500000, 54.500000, 54.500000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = kr_tractor01 ids_name = 535848 ids_info = 527620 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 5000 reach_speed = 3000 color = 254.500000, 150.500000, 0.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Power] nickname = ph_fighter_bomber_power ids_name = 544122 ids_info = 529076 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 50000 charge_rate = 20 thrust_capacity = 1250 thrust_charge_rate = 125 lootable = false [LootCrate] nickname = ge_s_cm_ph_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_ph_ammo hit_pts = 2 loot_appearance = ge_s_cm_ph_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = br_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_ph ids_name = 535881 ids_info = 529658 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1687.5 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_ph_ammo separation_explosion = sever_debris AI_range = 1799 lootable = true [Power] nickname = sw_fighter_bomber_power ids_name = 535883 ids_info = 527708 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 50000 charge_rate = 20 thrust_capacity = 1250 thrust_charge_rate = 125 lootable = false [Tractor] nickname = jump_drive01 ids_name = 535976 ids_info = 527738 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 3500 reach_speed = 2500 color = 254.500000, 254.500000, 254.500000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [Tractor] nickname = donat_jump_drive01 ids_name = 535977 ids_info = 527738 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 5500 reach_speed = 3500 color = 254.500000, 254.500000, 254.500000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [Scanner] nickname = DA_scanner01 ids_name = 535738 ids_info = 527623 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 25000 cargo_scan_range = 3500 lootable = false [Tractor] nickname = sw_jump_drive01 ids_name = 536019 ids_info = 527738 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 5500 reach_speed = 3500 color = 254.500000, 254.500000, 254.500000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [Scanner] nickname = OR_scanner01 ids_name = 535738 ids_info = 527623 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 25000 cargo_scan_range = 3500 lootable = false [Tractor] nickname = kasper_jump_drive01 ids_name = 536045 ids_info = 527738 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 5500 reach_speed = 3500 color = 254.500000, 254.500000, 254.500000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [Power] nickname = sw_missile_frigate_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 13500000 charge_rate = 1000000 thrust_capacity = 200000 thrust_charge_rate = 20000 lootable = false [Power] nickname = MadKettle_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 52000000 charge_rate = 5200000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [LootCrate] nickname = ge_s_cm_MadKettle01_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_MadKettle01_ammo hit_pts = 2 loot_appearance = ge_s_cm_MadKettle01_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 2000 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_MadKettle01 ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1 refire_delay = 0.232500 muzzle_velocity = 100 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_MadKettle01_ammo separation_explosion = sever_debris AI_range = 1999 lootable = false [Power] nickname = power_Albatross_battleship ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15300000 charge_rate = 1170000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = destroyer_prototype_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 13500000 charge_rate = 1000000 thrust_capacity = 200000 thrust_charge_rate = 20000 lootable = false [Power] nickname = milfalcon_corvette_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 5750000 charge_rate = 575000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Scanner] nickname = Vossk_signature ids_name = 536198 ids_info = 527880 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = Vossk_scanner ids_name = 534542 ids_info = 526925 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 20000 cargo_scan_range = 3000 lootable = false [LootCrate] nickname = Npc_ge_s_cm_nomad_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = Npc_ge_s_cm_nomad_ammo hit_pts = 2 loot_appearance = Npc_ge_s_cm_nomad_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 3 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 534701 ids_info = 527018 mass = 1 volume = 0.000000 owner_safe_time = 4 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1000 diversion_pctg = 90 [CounterMeasureDropper] nickname = Npc_ge_s_cm_nomad ids_name = 534701 ids_info = 527018 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1.880000 refire_delay = 0.250000 muzzle_velocity = 80 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = Npc_ge_s_cm_nomad_ammo separation_explosion = sever_debris AI_range = 999 lootable = true [Scanner] nickname = Nomad_scanner01 ids_name = 536222 ids_info = 0 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 12000 cargo_scan_range = 3500 lootable = false [Scanner] nickname = license_chief_sp ids_name = 536253 ids_info = 527901 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_member_sp ids_name = 536254 ids_info = 527902 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_civilian_sp ids_name = 536283 ids_info = 527914 volume = 10000.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = false [Scanner] nickname = license_pilot_sp_titan_barge ids_name = 536284 ids_info = 527915 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_pilot_sp_light_fighter ids_name = 536284 ids_info = 527916 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_pilot_sp_frigate ids_name = 536284 ids_info = 527944 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_pilot_sp_Aircraft_carrier ids_name = 536284 ids_info = 527945 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py8 ids_name = 536262 ids_info = 527906 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Power] nickname = Torpedo_frigate_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 13000000 charge_rate = 975000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [LootCrate] nickname = torpedo_frigate_ge_s_cm_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 10000 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = torpedo_frigate_ge_s_cm_ammo hit_pts = 2 loot_appearance = torpedo_frigate_ge_s_cm_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = br_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = torpedo_frigate_ge_s_cm ids_name = 536304 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 0 refire_delay = 0.232500 muzzle_velocity = 150 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = torpedo_frigate_ge_s_cm_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false linear_drag = 3.5 [Power] nickname = Torpedo_frigate_power02 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 10000000 charge_rate = 750000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = powerful_reactor01 ids_name = 536316 ids_info = 527948 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 38180 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = sw_torpedo_frigate_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 17500000 charge_rate = 1310000 thrust_capacity = 1100 thrust_charge_rate = 110 lootable = false [Power] nickname = Torpedo_frigate_power03 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 11500000 charge_rate = 870000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Torpedo_frigate_power04 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 17000000 charge_rate = 1275000 thrust_capacity = 1100 thrust_charge_rate = 110 lootable = false [Scanner] nickname = license_py3 ids_name = 536344 ids_info = 529230 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Power] nickname = d_torpedo_frigate_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 17000000 charge_rate = 1275000 thrust_capacity = 1100 thrust_charge_rate = 110 lootable = false [Power] nickname = Titan_gunboat_power_01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 3500000 charge_rate = 350000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [CloakingDevice] nickname = chieftain_battleship_cloak_35 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = osl_cloakeffect01 cloakout_fx = osl_cloakeffect01 [Scanner] nickname = license_py9 ids_name = 536362 ids_info = 529230 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Power] nickname = power_20mil_capital ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000000 charge_rate = 1500000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Scanner] nickname = license_py10 ids_name = 536376 ids_info = 529230 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Tractor] nickname = py7_jump_drive01 ids_name = 536377 ids_info = 527738 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 5500 reach_speed = 3500 color = 254.500000, 254.500000, 254.500000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [Power] nickname = missile_frigate_power_13mil ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 13500000 charge_rate = 1000000 thrust_capacity = 200000 thrust_charge_rate = 20000 lootable = false [Scanner] nickname = license_py11 ids_name = 536387 ids_info = 529230 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_pilot_sp_light_missile_bomber ids_name = 536284 ids_info = 528027 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_pilot_sp_light_bomber ids_name = 536284 ids_info = 528028 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py12 ids_name = 536391 ids_info = 529230 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py13 ids_name = 536447 ids_info = 529230 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Power] nickname = py13_fighter_bomber_power ids_name = 536448 ids_info = 528037 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 50000 charge_rate = 20 thrust_capacity = 1250 thrust_charge_rate = 125 lootable = false [Tractor] nickname = py3_jump_drive01 ids_name = 536469 ids_info = 527738 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 5500 reach_speed = 3500 color = 254.500000, 254.500000, 254.500000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [Scanner] nickname = license_virgin_battlecruiser ids_name = 536476 ids_info = 528051 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 10000 cargo_scan_range = 4000 lootable = false [Scanner] nickname = license_chief_vega ids_name = 536495 ids_info = 528055 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_member_vega ids_name = 536496 ids_info = 528056 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_civilian_vega ids_name = 536497 ids_info = 528057 volume = 10000.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = false [Scanner] nickname = license_py14 ids_name = 536552 ids_info = 529230 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py15 ids_name = 536562 ids_info = 529230 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py16 ids_name = 536566 ids_info = 529600 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py17 ids_name = 536729 ids_info = 529349 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py18 ids_name = 536739 ids_info = 529230 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py19 ids_name = 536762 ids_info = 529230 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py20 ids_name = 536829 ids_info = 528345 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py21 ids_name = 536883 ids_info = 529230 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py22 ids_name = 536884 ids_info = 528640 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py23 ids_name = 537075 ids_info = 528848 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py24 ids_name = 537374 ids_info = 529230 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py25 ids_name = 537403 ids_info = 528751 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py26 ids_name = 537409 ids_info = 529230 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py27 ids_name = 537432 ids_info = 529230 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py28 ids_name = 537680 ids_info = 528912 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py29 ids_name = 537723 ids_info = 529230 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py30 ids_name = 538185 ids_info = 529012 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py31 ids_name = 538227 ids_info = 529034 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py32 ids_name = 538252 ids_info = 529230 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py34 ids_name = 544462 ids_info = 530369 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py35 ids_name = 544532 ids_info = 529230 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py36 ids_name = 544568 ids_info = 529230 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py37 ids_name = 544646 ids_info = 530134 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py38 ids_name = 544652 ids_info = 529763 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_py39 ids_name = 545033 ids_info = 529816 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Power] nickname = destroyer_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 11000000 charge_rate = 825000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [LootCrate] nickname = ge_s_cm_sw_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_sw_ammo hit_pts = 2 loot_appearance = ge_s_cm_sw_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = br_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_sw ids_name = 536577 ids_info = 529658 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_sw_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [Power] nickname = CruiserMFrigate_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 13500000 charge_rate = 1000000 thrust_capacity = 200000 thrust_charge_rate = 20000 lootable = false [Power] nickname = gunboat_power_02 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 3500000 charge_rate = 350000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [LootCrate] nickname = ge_s_cm_py13_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_py13_ammo hit_pts = 2 loot_appearance = ge_s_cm_py13_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_py13 ids_name = 536641 ids_info = 529658 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_py13_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [Tractor] nickname = py13_jump_drive01 ids_name = 536644 ids_info = 527738 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 5500 reach_speed = 3500 color = 254.500000, 254.500000, 254.500000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [Power] nickname = Governor_power_battleship ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15300000 charge_rate = 1170000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Lobster_power_battleship ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15300000 charge_rate = 1170000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Torpedo_frigate_power05 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 17500000 charge_rate = 1310000 thrust_capacity = 1100 thrust_charge_rate = 110 lootable = false [Power] nickname = battleship_power_01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15300000 charge_rate = 1170000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Tractor] nickname = ra_jump_drive01 ids_name = 536710 ids_info = 527738 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 5500 reach_speed = 3500 color = 255.500000, 0.500000, 0.500000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [Scanner] nickname = license_chief_ra ids_name = 536713 ids_info = 528182 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_member_ra ids_name = 536714 ids_info = 528183 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [LootCrate] nickname = ge_s_cm_py17_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_py17_ammo hit_pts = 2 loot_appearance = ge_s_cm_py17_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = br_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_py17 ids_name = 536730 ids_info = 529658 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_py17_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [LootCrate] nickname = npc_ge_s_cm_mk6_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = npc_ge_s_cm_mk6_ammo hit_pts = 2 loot_appearance = npc_ge_s_cm_mk6_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 3 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 265755 ids_info = 266755 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1500 diversion_pctg = 100 [CounterMeasureDropper] nickname = npc_ge_s_cm_mk6 ids_name = 535569 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 3000 refire_delay = 0.250000 muzzle_velocity = 80 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = npc_ge_s_cm_mk6_ammo separation_explosion = sever_debris AI_range = 1499 lootable = true [Power] nickname = py19_fighter_bomber_power ids_name = 536759 ids_info = 528037 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 50000 charge_rate = 20 thrust_capacity = 1250 thrust_charge_rate = 125 lootable = false [Power] nickname = d_power_gunboat ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 4500000 charge_rate = 450000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = MC_power5m ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 5000000 charge_rate = 500000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [LootCrate] nickname = ge_s_cm_py20_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_py20_ammo hit_pts = 2 loot_appearance = ge_s_cm_py20_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_py20 ids_name = 536833 ids_info = 529658 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_py20_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [Power] nickname = booster_reactor_gunboat01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 750000 charge_rate = 0 thrust_capacity = 1100 thrust_charge_rate = 110 lootable = false [Power] nickname = generator_reactor_gunboat01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 0 charge_rate = 75000 thrust_capacity = 1100 thrust_charge_rate = 110 lootable = false [Power] nickname = booster_reactor_cruiser_mf01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 1500000 charge_rate = 0 thrust_capacity = 0 thrust_charge_rate = 0 lootable = false [Power] nickname = generator_reactor_cruiser_mf01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 0 charge_rate = 150000 thrust_capacity = 0 thrust_charge_rate = 0 lootable = false [Power] nickname = booster_reactor_battlecruiser_tf01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 2000000 charge_rate = 0 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = generator_reactor_battlecruiser_tf01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 0 charge_rate = 200000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = booster_reactor_battleship01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 3000000 charge_rate = 0 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = generator_reactor_battleship01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 0 charge_rate = 300000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = booster_reactor_fighter_bomber01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 10000 charge_rate = 0 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_29mil_capital ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 29000000 charge_rate = 2250000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Tengu_s1v2_battleship_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15000000 charge_rate = 1150000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = destroyer_power02 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 13500000 charge_rate = 1000000 thrust_capacity = 200000 thrust_charge_rate = 20000 lootable = false [LootCrate] nickname = Kamikaze_cm_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 10000 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = Kamikaze_cm_ammo hit_pts = 2 loot_appearance = Kamikaze_cm_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = br_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1500 diversion_pctg = 100 [CounterMeasureDropper] nickname = Kamikaze_cm ids_name = 536945 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 100 refire_delay = 0.250000 muzzle_velocity = 100 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = Kamikaze_cm_ammo separation_explosion = sever_debris AI_range = 1499 lootable = false [LootCrate] nickname = Fugitive_cm_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 10000 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = Fugitive_cm_ammo hit_pts = 2 loot_appearance = Fugitive_cm_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = br_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 2000 diversion_pctg = 100 [CounterMeasureDropper] nickname = Fugitive_cm ids_name = 536945 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 100 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = Fugitive_cm_ammo separation_explosion = sever_debris AI_range = 1999 lootable = false [Tractor] nickname = py22_jump_drive01 ids_name = 536951 ids_info = 527738 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 5500 reach_speed = 3500 color = 254.500000, 254.500000, 254.500000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [LootCrate] nickname = ge_s_cm_py22_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_py22_ammo hit_pts = 2 loot_appearance = ge_s_cm_py22_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = br_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_py22 ids_name = 536952 ids_info = 529658 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_py22_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [Tractor] nickname = py20_jump_drive01 ids_name = 536973 ids_info = 527738 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 5500 reach_speed = 3500 color = 254.500000, 254.500000, 2.500000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [Power] nickname = power_Albatross_battleship_02 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 17000000 charge_rate = 1275000 thrust_capacity = 1100 thrust_charge_rate = 110 lootable = false [Scanner] nickname = license_ds ids_name = 536993 ids_info = 528363 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 12000 cargo_scan_range = 3500 lootable = false [Power] nickname = XaakM2_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15500000 charge_rate = 1180000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = XaakM1_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 10000000 charge_rate = 750000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = XaakM6_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 2000000 charge_rate = 200000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = cruiser_power1 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 10000000 charge_rate = 750000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_17mil_capital ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 18000000 charge_rate = 1300000 thrust_capacity = 1100 thrust_charge_rate = 110 lootable = false [Scanner] nickname = license_mordok ids_name = 537071 ids_info = 528414 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 12000 cargo_scan_range = 3500 lootable = false [LootCrate] nickname = npc_ge_s_cm_mk7_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = npc_ge_s_cm_mk7_ammo hit_pts = 2 loot_appearance = npc_ge_s_cm_mk7_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 3 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 537164 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1600 diversion_pctg = 100 [CounterMeasureDropper] nickname = npc_ge_s_cm_mk7 ids_name = 537164 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 100000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 30000 refire_delay = 0.250000 muzzle_velocity = 100 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = npc_ge_s_cm_mk7_ammo separation_explosion = sever_debris AI_range = 1599 lootable = true [Scanner] nickname = license_chief_Atrum_Exercitus ids_name = 537196 ids_info = 528517 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = false [Scanner] nickname = license_member_Atrum_Exercitus ids_name = 537195 ids_info = 528516 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = false [Power] nickname = Cronus_fighter_reactor01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 39000 charge_rate = 100 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = base_fighter_bomber_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 50000 charge_rate = 20 thrust_capacity = 1250 thrust_charge_rate = 125 lootable = false [Power] nickname = Sanctum_battleship_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15000000 charge_rate = 1150000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Tetatron_battleship_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 18500000 charge_rate = 1400000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Tetatron10lvl_battleship_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 26000000 charge_rate = 1950000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Sinister_Fearless_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 60000000 charge_rate = 6000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Scanner] nickname = license_aragorn_miner ids_name = 537339 ids_info = 528557 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11500 cargo_scan_range = 3400 lootable = false [Power] nickname = Sinister_Sprut2_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 60000000 charge_rate = 6000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Scanner] nickname = license_X3_Pirate_Nova ids_name = 537353 ids_info = 528572 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = true [Scanner] nickname = license_xeno ids_name = 537363 ids_info = 528577 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Power] nickname = Sinister_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 60000000 charge_rate = 6000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [LootCrate] nickname = ge_s_cm_py23_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_py23_ammo hit_pts = 2 loot_appearance = ge_s_cm_py23_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_py23 ids_name = 537371 ids_info = 529658 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_py23_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [Power] nickname = missile_corvette_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 6000000 charge_rate = 600000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_Ds_battleship_01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15900000 charge_rate = 1190000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [LootCrate] nickname = ge_s_cm_Sinister01_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_Sinister01_ammo hit_pts = 2 loot_appearance = ge_s_cm_Sinister01_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 2000 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_Sinister01 ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1 refire_delay = 0.232500 muzzle_velocity = 150 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_Sinister01_ammo separation_explosion = sever_debris AI_range = 1999 lootable = false [Power] nickname = Sinister_power02 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 1000000000 charge_rate = 100000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Tractor] nickname = py26_jump_drive01 ids_name = 537439 ids_info = 527738 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 5500 reach_speed = 3500 color = 254.500000, 254.500000, 254.500000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [LootCrate] nickname = ge_s_cm_py26_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_py26_ammo hit_pts = 2 loot_appearance = ge_s_cm_py26_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_py26 ids_name = 537457 ids_info = 529658 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_py26_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [Tractor] nickname = py25_jump_drive01 ids_name = 537461 ids_info = 527738 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 5500 reach_speed = 3500 color = 254.500000, 254.500000, 254.500000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [Scanner] nickname = license_ally_ra ids_name = 537468 ids_info = 528644 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = npc_scanner_01 ids_name = 534542 ids_info = 526925 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 50000 cargo_scan_range = 25000 lootable = false [LootCrate] nickname = ge_s_cm_Police_battleship_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_Police_battleship_ammo hit_pts = 2 loot_appearance = ge_s_cm_Police_battleship_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_Police_battleship ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_Police_battleship_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [Scanner] nickname = license_police ids_name = 537506 ids_info = 528658 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [LootCrate] nickname = solar_ge_s_repair_01_loot DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [RepairKit] nickname = solar_ge_s_repair_01 ids_name = 537521 ids_info = 264746 volume = 200000.000000 mass = 10 hit_pts = 20000000 loot_appearance = solar_ge_s_repair_01_loot units_per_container = 1 lootable = true [LootCrate] nickname = solar_ge_s_repair_02_loot DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [RepairKit] nickname = solar_ge_s_repair_02 ids_name = 537521 ids_info = 264746 volume = 200000.000000 mass = 10 hit_pts = 900000000 loot_appearance = solar_ge_s_repair_02_loot units_per_container = 1 lootable = true [LootCrate] nickname = solar_ge_s_battery_01_loot DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [ShieldBattery] nickname = solar_ge_s_battery_01 ids_name = 537521 ids_info = 264748 volume = 0.000000 mass = 10 hit_pts = 100000000 loot_appearance = solar_ge_s_battery_01_loot units_per_container = 1 lootable = true [LootCrate] nickname = ge_s_cm_yamato_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_yamato_ammo hit_pts = 2 loot_appearance = ge_s_cm_yamato_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_yamato ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_yamato_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [CloakingDevice] nickname = or_battleship_cloak_120 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect06 cloakout_fx = no_cloakeffect06 [Power] nickname = heavy_power02 ids_name = 537664 ids_info = 528738 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 22500 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = heavy_power03 ids_name = 537665 ids_info = 528739 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 25000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = heavy_power04 ids_name = 537666 ids_info = 528740 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 27500 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = heavy_power05 ids_name = 537667 ids_info = 528741 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 30000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = heavy_power06 ids_name = 537668 ids_info = 528742 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 35000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [LootCrate] nickname = ge_s_cm_py25_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_py25_ammo hit_pts = 2 loot_appearance = ge_s_cm_py25_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_py25 ids_name = 537678 ids_info = 529658 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_py25_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [Tractor] nickname = py28_jump_drive01 ids_name = 537685 ids_info = 527738 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 5500 reach_speed = 3500 color = 254.500000, 254.500000, 254.500000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [LootCrate] nickname = ge_s_cm_py28_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_py28_ammo hit_pts = 2 loot_appearance = ge_s_cm_py28_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_py28 ids_name = 537690 ids_info = 529658 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_py28_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [Power] nickname = Caiman_power_battleship ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 14900000 charge_rate = 1140000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = heavy_power_suprise01 ids_name = 537708 ids_info = 528762 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 26000 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Strekozel_gunboat_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 1900000 charge_rate = 190000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Tetatron10lvl_anti_m_t_battleship_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 50000000 charge_rate = 5000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [LootCrate] nickname = Anti_m_t_battleship_ge_s_cm01_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 10000 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = Anti_m_t_battleship_ge_s_cm01_ammo hit_pts = 2 loot_appearance = Anti_m_t_battleship_ge_s_cm01_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = br_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = Anti_m_t_battleship_ge_s_cm01 ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 0 refire_delay = 0.232500 muzzle_velocity = 150 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = Anti_m_t_battleship_ge_s_cm01_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [Power] nickname = Anti_m_t_battleship_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 50000000 charge_rate = 5000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [LootCrate] nickname = py22_missile_corvette_ge_s_cm_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = py22_missile_corvette_ge_s_cm_ammo hit_pts = 2 loot_appearance = py22_missile_corvette_ge_s_cm_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = br_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = py22_missile_corvette_ge_s_cm ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = py22_missile_corvette_ge_s_cm_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [Power] nickname = Sinister_Collector_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 100000000 charge_rate = 10000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Scanner] nickname = license_BSG_PEGASUS ids_name = 537758 ids_info = 528792 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = false [LootCrate] nickname = kgb_ge_s_cm_factory01_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = kgb_ge_s_cm_factory01_ammo hit_pts = 2 loot_appearance = kgb_ge_s_cm_factory01_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = br_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = kgb_ge_s_cm_factory01 ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = kgb_ge_s_cm_factory01_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [LootCrate] nickname = ge_s_cm_kgb_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_kgb_ammo hit_pts = 2 loot_appearance = ge_s_cm_kgb_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_kgb ids_name = 537780 ids_info = 529658 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_kgb_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [LootCrate] nickname = py28_ge_s_cm_factory01_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = py28_ge_s_cm_factory01_ammo hit_pts = 2 loot_appearance = py28_ge_s_cm_factory01_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = br_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = py28_ge_s_cm_factory01 ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = py28_ge_s_cm_factory01_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [Tractor] nickname = kgb_jump_drive01 ids_name = 537788 ids_info = 527738 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 5500 reach_speed = 3500 color = 254.500000, 254.500000, 254.500000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [Scanner] nickname = license_member_kgb ids_name = 537806 ids_info = 528812 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_chief_kgb ids_name = 537807 ids_info = 528813 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = ge_s_scanner_npc01 ids_name = 534542 ids_info = 526925 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 50000 cargo_scan_range = 3000 lootable = false [LootCrate] nickname = sn_ge_s_cm_factory01_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = sn_ge_s_cm_factory01_ammo hit_pts = 2 loot_appearance = sn_ge_s_cm_factory01_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = br_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = sn_ge_s_cm_factory01 ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = sn_ge_s_cm_factory01_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [LootCrate] nickname = ge_s_cm_sn_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_sn_ammo hit_pts = 2 loot_appearance = ge_s_cm_sn_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_sn ids_name = 537816 ids_info = 529658 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_sn_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [Tractor] nickname = sn_jump_drive01 ids_name = 537817 ids_info = 527738 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 5500 reach_speed = 3500 color = 254.500000, 254.500000, 254.500000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [Tractor] nickname = py16_jump_drive01 ids_name = 537840 ids_info = 527738 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 5500 reach_speed = 3500 color = 254.500000, 254.500000, 254.500000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [LootCrate] nickname = ge_s_cm_aldrin_ship_npc01_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 10000 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_aldrin_ship_npc01_ammo hit_pts = 2 loot_appearance = ge_s_cm_aldrin_ship_npc01_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1500 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_aldrin_ship_npc01 ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 10000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 150 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_aldrin_ship_npc01_ammo separation_explosion = sever_debris AI_range = 1499 lootable = false linear_drag = 3.5 [Scanner] nickname = donat_license_miner ids_name = 537878 ids_info = 528845 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Power] nickname = Mutalisk_prototype_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 2500 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [LootCrate] nickname = sw_ge_s_cm_factory01_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = sw_ge_s_cm_factory01_ammo hit_pts = 2 loot_appearance = sw_ge_s_cm_factory01_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = br_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = sw_ge_s_cm_factory01 ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = sw_ge_s_cm_factory01_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [Power] nickname = Sinister_Visitant_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 1000000000 charge_rate = 100000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Cleric_battleship_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 16000000 charge_rate = 1200000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Tractor] nickname = py23_jump_drive01 ids_name = 537978 ids_info = 527738 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 5500 reach_speed = 3500 color = 254.500000, 254.500000, 254.500000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [Power] nickname = uber_corvette_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 70000000 charge_rate = 7000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = uber_corvette_power02 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 80000000 charge_rate = 8000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = uber_corvette_power03 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 90000000 charge_rate = 9000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Razor_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 9000000 charge_rate = 900000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Scanner] nickname = license_cb ids_name = 538001 ids_info = 528916 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [LootCrate] nickname = ge_s_cm_py16_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_py16_ammo hit_pts = 2 loot_appearance = ge_s_cm_py16_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_py16 ids_name = 538006 ids_info = 528924 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_py16_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [LootCrate] nickname = py16_ge_s_cm_factory01_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = py16_ge_s_cm_factory01_ammo hit_pts = 2 loot_appearance = py16_ge_s_cm_factory01_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = br_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = py16_ge_s_cm_factory01 ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = py16_ge_s_cm_factory01_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [Power] nickname = Luminaris_battleship_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15000000 charge_rate = 1150000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Scanner] nickname = license_robots_miner ids_name = 538064 ids_info = 528966 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11200 cargo_scan_range = 3300 lootable = false [Power] nickname = player_ge_miner_a_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000 charge_rate = 1000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Scanner] nickname = license_wc ids_name = 538134 ids_info = 528985 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_pm ids_name = 538142 ids_info = 528990 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [LootCrate] nickname = ge_s_cm_Sinister_grasshopper_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_Sinister_grasshopper_ammo hit_pts = 2 loot_appearance = ge_s_cm_Sinister_grasshopper_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 3000 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_Sinister_grasshopper ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1 refire_delay = 0.232500 muzzle_velocity = 150 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_Sinister_grasshopper_ammo separation_explosion = sever_debris AI_range = 2999 lootable = false [LootCrate] nickname = ge_s_cm_Sw_chief_uber_corvette_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_Sw_chief_uber_corvette_ammo hit_pts = 2 loot_appearance = ge_s_cm_Sw_chief_uber_corvette_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 3000 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_Sw_chief_uber_corvette ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1 refire_delay = 0.232500 muzzle_velocity = 150 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_Sw_chief_uber_corvette_ammo separation_explosion = sever_debris AI_range = 2999 lootable = false [Power] nickname = armada_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 60000000 charge_rate = 6000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = runka_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 11000000 charge_rate = 825000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = flickering_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 60000000 charge_rate = 6000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = alliance_flagship_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 18500000 charge_rate = 1400000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [LootCrate] nickname = ge_s_cm_Torquemada_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_Torquemada_ammo hit_pts = 2 loot_appearance = ge_s_cm_Torquemada_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 2000 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_Torquemada ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1 refire_delay = 0.232500 muzzle_velocity = 150 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_Torquemada_ammo separation_explosion = sever_debris AI_range = 1999 lootable = false [Power] nickname = Torquemada_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 1000000000 charge_rate = 100000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = S_Friend_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 52000000 charge_rate = 5200000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [LootCrate] nickname = ge_s_cm_S_Friend_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_S_Friend_ammo hit_pts = 2 loot_appearance = ge_s_cm_S_Friend_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 2000 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_S_Friend ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1 refire_delay = 0.232500 muzzle_velocity = 100 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_S_Friend_ammo separation_explosion = sever_debris AI_range = 1999 lootable = false [Scanner] nickname = license_sd ids_name = 538204 ids_info = 529022 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Power] nickname = Yamato_Anti_m_t_battleship_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 50000000 charge_rate = 5000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [LootCrate] nickname = Yamato_Anti_m_t_battleship_ge_s_cm01_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 10000 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = Yamato_Anti_m_t_battleship_ge_s_cm01_ammo hit_pts = 2 loot_appearance = Yamato_Anti_m_t_battleship_ge_s_cm01_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = br_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = Yamato_Anti_m_t_battleship_ge_s_cm01 ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 0 refire_delay = 0.232500 muzzle_velocity = 150 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = Yamato_Anti_m_t_battleship_ge_s_cm01_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [Power] nickname = Uroboros_Anti_m_t_battleship_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 50000000 charge_rate = 5000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [LootCrate] nickname = Uroboros_Anti_m_t_battleship_ge_s_cm01_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 10000 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = Uroboros_Anti_m_t_battleship_ge_s_cm01_ammo hit_pts = 2 loot_appearance = Uroboros_Anti_m_t_battleship_ge_s_cm01_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = br_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = Uroboros_Anti_m_t_battleship_ge_s_cm01 ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 0 refire_delay = 0.232500 muzzle_velocity = 150 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = Uroboros_Anti_m_t_battleship_ge_s_cm01_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [Power] nickname = Dark_gunboat_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 2500000 charge_rate = 250000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = N_A_S_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 70000000 charge_rate = 7000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Scanner] nickname = license_ss ids_name = 538224 ids_info = 529030 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Power] nickname = Green_stream_battleship_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 26000000 charge_rate = 1950000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [LootCrate] nickname = ge_s_cm_Orion_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_Orion_ammo hit_pts = 2 loot_appearance = ge_s_cm_Orion_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_Orion ids_name = 538254 ids_info = 529658 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_Orion_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [Scanner] nickname = license_MPS_NEXUS ids_name = 538263 ids_info = 529066 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = true [Power] nickname = player_no2_battleship_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 16000000 charge_rate = 1200000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = rebirth_li_dreadnought_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15000000 charge_rate = 1150000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = rebirth_ku_battleship_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15100000 charge_rate = 1160000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = rebirth_rh_battleship_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15150000 charge_rate = 1165000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = rebirth_br_battleship_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15000000 charge_rate = 1150000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [CloakingDevice] nickname = rebirth_battleship_cloak_green_50 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = rebirth_battleship_cloak_green cloakout_fx = rebirth_battleship_cloak_green [CloakingDevice] nickname = rebirth_battleship_cloak_red_50 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = rebirth_battleship_cloak_red cloakout_fx = rebirth_battleship_cloak_red [CloakingDevice] nickname = rebirth_battleship_cloak_white_50 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = rebirth_battleship_cloak_white cloakout_fx = rebirth_battleship_cloak_white [CloakingDevice] nickname = rebirth_battleship_cloak_orange_50 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = rebirth_battleship_cloak_orange cloakout_fx = rebirth_battleship_cloak_orange [CloakingDevice] nickname = rebirth_battleship_cloak_nomad_50 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect_battleship cloakout_fx = no_cloakeffect_battleship [Power] nickname = rebirth_no_battleship_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15200000 charge_rate = 1165000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = donat_fortress_up_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 18500000 charge_rate = 1400000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = donat_Owl_up_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 18500000 charge_rate = 1400000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = donat_Metatron_up_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 18500000 charge_rate = 1400000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = donat_Destiny_up_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 18500000 charge_rate = 1400000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = donat_incvizitor_up_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 18500000 charge_rate = 1400000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = donat_NCC-7263_up_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 18500000 charge_rate = 1400000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = donat_new_enterprise_up_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 18500000 charge_rate = 1400000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = donat_normandySR1_up_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000000 charge_rate = 1500000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = donat_Proteus_battleship2_up_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000000 charge_rate = 1500000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = donat_akkan_up_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000000 charge_rate = 1500000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = donat_unforgiven_up_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 11000000 charge_rate = 825000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = donat_fulgurating_up_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 11000000 charge_rate = 825000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = donat_birdofprey_up_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 11000000 charge_rate = 825000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [CloakingDevice] nickname = rebirth_battleship_cloak_orange_unlimited ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = rebirth_battleship_cloak_orange cloakout_fx = rebirth_battleship_cloak_orange [CloakingDevice] nickname = rebirth_battleship_cloak_red_unlimited ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = rebirth_battleship_cloak_red cloakout_fx = rebirth_battleship_cloak_red [CloakingDevice] nickname = rebirth_battleship_cloak_white_unlimited ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = rebirth_battleship_cloak_white cloakout_fx = rebirth_battleship_cloak_white [CloakingDevice] nickname = rebirth_battleship_cloak_green_unlimited ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = rebirth_battleship_cloak_green cloakout_fx = rebirth_battleship_cloak_green [Power] nickname = pm_gunboat_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 2500000 charge_rate = 250000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = S_B_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 60000000 charge_rate = 6000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = fiery_claw_gunboat_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 4500000 charge_rate = 450000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Helios_battleship_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15350000 charge_rate = 1175000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Tractor] nickname = vossk_helios_signature ids_name = 544245 ids_info = 529162 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 3300 reach_speed = 2200 color = 0.500000, 235.500000, 0.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Power] nickname = Cleric_battleship_Tyrant_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 16000000 charge_rate = 1200000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = mine_bomber_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 500000 charge_rate = 30000 thrust_capacity = 20000 thrust_charge_rate = 1500 lootable = false [Power] nickname = donat_mine_bomber_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 650000 charge_rate = 45000 thrust_capacity = 20000 thrust_charge_rate = 1600 lootable = false [Power] nickname = mine_bomber_power_factory ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 700000 charge_rate = 50000 thrust_capacity = 20000 thrust_charge_rate = 1700 lootable = false [Power] nickname = generator_reactor_mine_bomber01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 0 charge_rate = 15000 thrust_capacity = 0 thrust_charge_rate = 0 lootable = false [Power] nickname = generator_reactor_mine_bomber02 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 0 charge_rate = 20000 thrust_capacity = 0 thrust_charge_rate = 0 lootable = false [LootCrate] nickname = ge_s_cm_ra_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_ra_ammo hit_pts = 2 loot_appearance = ge_s_cm_ra_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = br_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_ra ids_name = 544317 ids_info = 529658 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_ra_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [Tractor] nickname = pm_jump_drive01 ids_name = 544318 ids_info = 527738 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 5500 reach_speed = 3500 color = 218.000000, 112.000000, 214.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [Power] nickname = fulgurating_destroyer_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 11000000 charge_rate = 825000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Scanner] nickname = license_eh ids_name = 544327 ids_info = 529219 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Power] nickname = juggernaut_cruiser_power ;ids_name = 263704 ;ids_info = 264704 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 10000000 charge_rate = 750000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Robots_mine_bomber_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 500000 charge_rate = 30000 thrust_capacity = 20000 thrust_charge_rate = 1500 lootable = false [Power] nickname = Abhoth_mine_bomber_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 500000 charge_rate = 30000 thrust_capacity = 20000 thrust_charge_rate = 1500 lootable = false [Power] nickname = event_ship_power volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 50000000 charge_rate = 5000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Tractor] nickname = py17_jump_drive01 ids_name = 544436 ids_info = 527738 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 5500 reach_speed = 3500 color = 254.500000, 254.500000, 254.500000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [LootCrate] nickname = ge_s_cm_police_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_police_ammo hit_pts = 2 loot_appearance = ge_s_cm_police_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_police ids_name = 544475 ids_info = 529658 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_police_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [Tractor] nickname = police_jump_drive01 ids_name = 544483 ids_info = 527738 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 5500 reach_speed = 3500 color = 0.000000, 254.500000, 254.500000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [CloakingDevice] nickname = cloak_100 ids_name = 0 ids_info = 0 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 HP_child = HPConnect mass = 1 volume = 0 cloakin_time = 0.3 cloakout_time = 0.3 cloakin_fx = cloak_efx01 cloakout_fx = cloak_efx02 lootable = false [CloakingDevice] nickname = cloak_unlimited ids_name = 0 ids_info = 0 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 HP_child = HPConnect mass = 1 volume = 0 cloakin_time = 0.3 cloakout_time = 0.3 cloakin_fx = cloak_efx01 cloakout_fx = cloak_efx02 lootable = false [Power] nickname = police_fighter_bomber_power ids_name = 544547 ids_info = 529409 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 50000 charge_rate = 20 thrust_capacity = 1250 thrust_charge_rate = 125 lootable = false [LootCrate] nickname = ge_s_cm_NX03_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_NX03_ammo hit_pts = 2 loot_appearance = ge_s_cm_NX03_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_NX03 ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1 refire_delay = 0.232500 muzzle_velocity = 100 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_NX03_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [Power] nickname = r_i_k_p ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15300000 charge_rate = 1090000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = t_bs_p01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 30000000 charge_rate = 900000 thrust_capacity = 6000000 thrust_charge_rate = 400000 lootable = false [Power] nickname = d_t_bs_p01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 36000000 charge_rate = 950000 thrust_capacity = 6500000 thrust_charge_rate = 400000 lootable = false [Power] nickname = d_t_bs_p02 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 45000000 charge_rate = 1000000 thrust_capacity = 6900000 thrust_charge_rate = 400000 lootable = false [Power] nickname = booster_reactor_t_bs01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 4000000 charge_rate = 0 thrust_capacity = 0 thrust_charge_rate = 0 lootable = false [Power] nickname = generator_reactor_t_bs01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 0 charge_rate = 200000 thrust_capacity = 0 thrust_charge_rate = 0 [Scanner] nickname = license_admiral ids_name = 544593 ids_info = 529446 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = true [Power] nickname = police_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 26000000 charge_rate = 2200000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = police_power02 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 13500000 charge_rate = 1100000 thrust_capacity = 200000 thrust_charge_rate = 20000 lootable = false [Scanner] nickname = doomstar_license ids_name = 544657 ids_info = 0 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 40000 cargo_scan_range = 40000 lootable = false [Tractor] nickname = doomstar_jumpdrive ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 7000 reach_speed = 7000 color = 255.000000, 255.000000, 255.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Power] nickname = titan_p1 ;ids_name = 0 ;ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 150000000 charge_rate = 10000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [LootCrate] nickname = ge_s_cm_py38_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_py38_ammo hit_pts = 2 loot_appearance = ge_s_cm_py38_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_py38 ids_name = 544766 ids_info = 529658 DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_py38_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [Tractor] nickname = dn_jump_drive01 ids_name = 544789 ids_info = 527738 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 5500 reach_speed = 3500 color = 254.500000, 1.500000, 1.500000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [LootCrate] nickname = build_cm_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = build_cm_ammo hit_pts = 2 loot_appearance = build_cm_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = ku_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1500 diversion_pctg = 100 [CounterMeasureDropper] nickname = build_cm ids_name = 544795 ids_info = 529657 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 3000 refire_delay = 0.250000 muzzle_velocity = 80 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = build_cm_ammo separation_explosion = sever_debris AI_range = 1499 lootable = true [LootCrate] nickname = ge_s_cm_L_U_B_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_L_U_B_ammo hit_pts = 2 loot_appearance = ge_s_cm_L_U_B_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 2000 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_L_U_B ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1 refire_delay = 0.232500 muzzle_velocity = 100 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_L_U_B_ammo separation_explosion = sever_debris AI_range = 1999 lootable = false [Power] nickname = uber_corvette_power04 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 100000000 charge_rate = 10000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = power_17mil ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 17000000 charge_rate = 1250000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [LootCrate] nickname = build_cm2_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = build_cm2_ammo hit_pts = 2 loot_appearance = build_cm2_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = li_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1600 diversion_pctg = 100 [CounterMeasureDropper] nickname = build_cm2 ids_name = 544857 ids_info = 529668 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2900 refire_delay = 0.270000 muzzle_velocity = 80 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = build_cm2_ammo separation_explosion = sever_debris AI_range = 1599 lootable = true [CloakingDevice] nickname = private_cloak ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = private_cloak cloakout_fx = private_cloak [Scanner] nickname = license_nf ids_name = 544920 ids_info = 529230 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [LootCrate] nickname = AE_cm_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = AE_cm_ammo hit_pts = 2 loot_appearance = AE_cm_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1650 diversion_pctg = 100 [CounterMeasureDropper] nickname = AE_cm ids_name = 544938 ids_info = 529710 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2950 refire_delay = 0.278000 muzzle_velocity = 83 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = AE_cm_ammo separation_explosion = sever_debris AI_range = 1599 lootable = true [LootCrate] nickname = ge_s_cm_vega_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_vega_ammo hit_pts = 2 loot_appearance = ge_s_cm_vega_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_vega ids_name = 544963 ids_info = 529658 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_vega_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [Tractor] nickname = vega_jump_drive01 ids_name = 544964 ids_info = 527738 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 5500 reach_speed = 3500 color = 154.500000, 0.500000, 254.500000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [Power] nickname = M_I_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 80000000 charge_rate = 8000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Scanner] nickname = license_member_victory ids_name = 545006 ids_info = 529773 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_vip ids_name = 545007 ids_info = 529775 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 20000 cargo_scan_range = 7000 lootable = false [Scanner] nickname = license_vrio_sp ids_name = 545017 ids_info = 529789 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Power] nickname = R_B_S_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 60000000 charge_rate = 6000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = s_b_p1 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 21000000 charge_rate = 1550000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = A_M_power01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 60000000 charge_rate = 6000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [LootCrate] nickname = ge_s_cm_py39_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_py39_ammo hit_pts = 2 loot_appearance = ge_s_cm_py39_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_py39 ids_name = 545041 ids_info = 529823 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_py39_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [Power] nickname = void_battleship_p ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 80000000 charge_rate = 3000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = d_t_bs_p03 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 46000000 charge_rate = 1050000 thrust_capacity = 7000000 thrust_charge_rate = 470000 lootable = false [Power] nickname = d_t_bs_boost ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 4100000 charge_rate = 0 thrust_capacity = 0 thrust_charge_rate = 0 lootable = false [Power] nickname = d_t_bs_gen ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 0 charge_rate = 210000 thrust_capacity = 0 thrust_charge_rate = 0 [Power] nickname = diplomatic_p ids_name = 534224 ids_info = 526648 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 300000 charge_rate = 9000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = dreadnought_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 16500000 charge_rate = 1190000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = g_m_c_p ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 3200000 charge_rate = 320000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = destroyer_power03 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 11200000 charge_rate = 840000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Scanner] nickname = license_lancet ids_name = 545212 ids_info = 529973 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = true [Scanner] nickname = license_kardinal ids_name = 545213 ids_info = 529974 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = true [LootCrate] nickname = et_spec_ge_s_cm_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = et_spec_ge_s_cm_ammo hit_pts = 2 loot_appearance = et_spec_ge_s_cm_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = mod_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1550 diversion_pctg = 100 [CounterMeasureDropper] nickname = et_spec_ge_s_cm ids_name = 545216 ids_info = 529975 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2850 refire_delay = 0.260000 muzzle_velocity = 70 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = et_spec_ge_s_cm_ammo separation_explosion = sever_debris AI_range = 1549 lootable = true [Scanner] nickname = license_Et_t_bs ids_name = 545253 ids_info = 530002 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = true [Scanner] nickname = license_Et_battleship ids_name = 545254 ids_info = 530003 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = true [Scanner] nickname = license_Et_missile_corvette ids_name = 545255 ids_info = 530004 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = true [Tractor] nickname = licence_egypt_miner ids_name = 545257 ids_info = 530006 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 2500 reach_speed = 2000 color = 255.500000, 122.500000, 1.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Power] nickname = SKAT_p ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 60000000 charge_rate = 6000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = cruiser_power2 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 11800000 charge_rate = 860000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = battlecruiser_power03 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 12900000 charge_rate = 970000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = gunboat_power_03 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 2100000 charge_rate = 210000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Scanner] nickname = license_Pirate_cruiser ids_name = 545378 ids_info = 530097 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = true [Scanner] nickname = license_Pirate_battlecruiser ids_name = 545379 ids_info = 530098 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = true [Scanner] nickname = license_Pirate_gunboat2 ids_name = 545380 ids_info = 530099 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = true [Scanner] nickname = license_Pirate_hf ids_name = 545381 ids_info = 530100 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = true [Scanner] nickname = license_Death_wing ids_name = 545393 ids_info = 530110 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = true [Power] nickname = donat_power_battleship2 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 19000000 charge_rate = 1450000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = flagman_samovar_p ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 52000000 charge_rate = 5200000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Scanner] nickname = license_Cat6_Gladius ids_name = 545397 ids_info = 530121 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = true [Scanner] nickname = license_py40 ids_name = 545400 ids_info = 529230 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_member_dn ids_name = 545411 ids_info = 530133 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Power] nickname = S_A_M_p ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 60000000 charge_rate = 6000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = S_C_E_p ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 52000000 charge_rate = 5200000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Scanner] nickname = license_py41 ids_name = 545418 ids_info = 530147 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_Fenrir_t_d ids_name = 545422 ids_info = 530149 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = true [Scanner] nickname = license_Ruorc_battleship ids_name = 545423 ids_info = 530150 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = true [LootCrate] nickname = ge_s_cm_sp_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_sp_ammo hit_pts = 2 loot_appearance = ge_s_cm_sp_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_sp ids_name = 545426 ids_info = 530155 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_sp_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [Scanner] nickname = license_Shadow_Scorpion ids_name = 545435 ids_info = 530159 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = true [LootCrate] nickname = ge_s_cm_S_A_M_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_S_A_M_ammo hit_pts = 2 loot_appearance = ge_s_cm_S_A_M_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 2000 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_S_A_M ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1 refire_delay = 0.232500 muzzle_velocity = 150 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_S_A_M_ammo separation_explosion = sever_debris AI_range = 1999 lootable = false [Power] nickname = power_33m ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 33000000 charge_rate = 2700000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Scanner] nickname = license_zam_Atrum_Exercitus ids_name = 545482 ids_info = 530208 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = false [Power] nickname = power_20m ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 20000000 charge_rate = 1600000 thrust_capacity = 200000 thrust_charge_rate = 20000 lootable = false [CloakingDevice] nickname = Xaak_elite_cloak_90 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = elite_cloakeffect01 cloakout_fx = elite_cloakeffect01 [CloakingDevice] nickname = Xaak_cruiser_cloak_40 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = elite_cloakeffect01 cloakout_fx = elite_cloakeffect01 [CloakingDevice] nickname = Xaak_battleship_cloak_30 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = elite_cloakeffect01 cloakout_fx = elite_cloakeffect01 [CloakingDevice] nickname = Xaak_cruiser_cloak_50 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = elite_cloakeffect01 cloakout_fx = elite_cloakeffect01 [CloakingDevice] nickname = Xaak_battleship_cloak_40 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = elite_cloakeffect01 cloakout_fx = elite_cloakeffect01 [CloakingDevice] nickname = Egypt_elite_cloak_90 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = mod_cloakeffect01 cloakout_fx = mod_cloakeffect01 [CloakingDevice] nickname = Egypt_large_elite_cloak_90 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = mod_cloakeffect01_large cloakout_fx = mod_cloakeffect01_large [CloakingDevice] nickname = Egypt_cruiser_cloak_40 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = mod_cloakeffect01 cloakout_fx = mod_cloakeffect01 [CloakingDevice] nickname = Egypt_battleship_cloak_30 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = mod_cloakeffect01 cloakout_fx = mod_cloakeffect01 [CloakingDevice] nickname = Egypt_cruiser_cloak_50 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = mod_cloakeffect01 cloakout_fx = mod_cloakeffect01 [CloakingDevice] nickname = Egypt_battleship_cloak_40 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = mod_cloakeffect01 cloakout_fx = mod_cloakeffect01 [CloakingDevice] nickname = Egypt_mega_dreadnought_cloak_50 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = mod_cloakeffect01_large cloakout_fx = mod_cloakeffect01_large [CloakingDevice] nickname = Egypt_mega_dreadnought_cloak_60 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = mod_cloakeffect01_large cloakout_fx = mod_cloakeffect01_large [CloakingDevice] nickname = Coalition_elite_cloak_95 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 15 cloakout_time = 15 cloakin_fx = mod_cloakeffect02 cloakout_fx = mod_cloakeffect02 [CloakingDevice] nickname = Coalition_dreadnought_cloak_35 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 15 cloakout_time = 15 cloakin_fx = mod_cloakeffect02 cloakout_fx = mod_cloakeffect02 [CloakingDevice] nickname = Coalition_dreadnought_cloak_45 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 15 cloakout_time = 15 cloakin_fx = mod_cloakeffect02 cloakout_fx = mod_cloakeffect02 [LootCrate] nickname = red_cm_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = red_cm_ammo hit_pts = 2 loot_appearance = red_cm_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1650 diversion_pctg = 100 [CounterMeasureDropper] nickname = red_cm ids_name = 545493 ids_info = 530219 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2950 refire_delay = 0.278000 muzzle_velocity = 83 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = red_cm_ammo separation_explosion = sever_debris AI_range = 1599 lootable = false [Power] nickname = booster_reactor_battleship02 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 6000000 charge_rate = 0 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = generator_reactor_battleship02 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 0 charge_rate = 600000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Scanner] nickname = license_Et_battleship2 ids_name = 545526 ids_info = 530241 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = true [LootCrate] nickname = py16_ge_s_cm_factory02_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = py16_ge_s_cm_factory02_ammo hit_pts = 2 loot_appearance = py16_ge_s_cm_factory02_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = br_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 2000 diversion_pctg = 100 [CounterMeasureDropper] nickname = py16_ge_s_cm_factory02 ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1 refire_delay = 0.232500 muzzle_velocity = 150 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = py16_ge_s_cm_factory02_ammo separation_explosion = sever_debris AI_range = 1999 lootable = false [CloakingDevice] nickname = Xaak_battleship_cloak_unlimited ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = elite_cloakeffect01 cloakout_fx = elite_cloakeffect01 [CloakingDevice] nickname = Egypt_battleship_cloak_unlimited ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = mod_cloakeffect01 cloakout_fx = mod_cloakeffect01 [CloakingDevice] nickname = Coalition_dreadnought_cloak_unlimited ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 15 cloakout_time = 15 cloakin_fx = mod_cloakeffect02 cloakout_fx = mod_cloakeffect02 [LootCrate] nickname = Crus_Q_cm_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = Crus_Q_cm_ammo hit_pts = 2 loot_appearance = Crus_Q_cm_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = mod_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 2000 diversion_pctg = 100 [CounterMeasureDropper] nickname = Crus_Q_cm ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1 refire_delay = 0.232500 muzzle_velocity = 150 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = Crus_Q_cm_ammo separation_explosion = sever_debris AI_range = 1999 lootable = false [Power] nickname = Garmur_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 100000000 charge_rate = 10000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = booster_reactor_cruiser_mf02 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 3000000 charge_rate = 0 thrust_capacity = 0 thrust_charge_rate = 0 lootable = false [Power] nickname = generator_reactor_cruiser_mf02 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 0 charge_rate = 300000 thrust_capacity = 0 thrust_charge_rate = 0 lootable = false [LootCrate] nickname = ge_s_cm_sn2_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_sn2_ammo hit_pts = 2 loot_appearance = ge_s_cm_sn2_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = mod_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_sn2 ids_name = 545571 ids_info = 529658 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_sn2_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [Scanner] nickname = license_py42 ids_name = 545587 ids_info = 530287 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Tractor] nickname = py42_jump_drive01 ids_name = 545588 ids_info = 527738 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 5500 reach_speed = 3500 color = 240.500000, 165.500000, 244.500000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [Scanner] nickname = license_py43 ids_name = 545598 ids_info = 530294 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Power] nickname = titan_p2 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 250000000 charge_rate = 20000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = booster_reactor_titan01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 25000000 charge_rate = 0 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = generator_reactor_titan01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 0 charge_rate = 2000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Scanner] nickname = license_kibisis ids_name = 545702 ids_info = 530360 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = true [Scanner] nickname = license_cybertech ids_name = 545704 ids_info = 530364 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = true [Scanner] nickname = license_typhius ids_name = 545706 ids_info = 530368 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = true [Power] nickname = vs_f_b_power ids_name = 545712 ids_info = 530377 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 50000 charge_rate = 20 thrust_capacity = 1250 thrust_charge_rate = 125 lootable = false [Scanner] nickname = license_py45 ids_name = 545732 ids_info = 530394 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Power] nickname = dreadnought_spec_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 16900000 charge_rate = 1250000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Scanner] nickname = license_Et_spec_dreadnought ids_name = 545736 ids_info = 530399 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = false [Scanner] nickname = special_scanner01 ids_name = 545757 ids_info = 530412 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11500 cargo_scan_range = 3600 lootable = true [Tractor] nickname = special_tractor01 ids_name = 545758 ids_info = 530413 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 3100 reach_speed = 2300 color = 103.000000, 246.500000, 246.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = true [Scanner] nickname = license_py46 ids_name = 545761 ids_info = 530422 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Tractor] nickname = sp_jump_drive01 ids_name = 545764 ids_info = 527738 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 5500 reach_speed = 3500 color = 255.000000, 137.000000, 0.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [Power] nickname = Machete_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 100000000 charge_rate = 10000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Scanner] nickname = license_py47 ids_name = 545787 ids_info = 530439 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Power] nickname = dreadnought_power2 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 16000000 charge_rate = 1170000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Pirate_flying_dutchman_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15400000 charge_rate = 1180000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Pirate_prigovor_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 10050000 charge_rate = 755000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Tractor] nickname = licence_flying_dutchman ids_name = 545833 ids_info = 530491 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 2500 reach_speed = 2000 color = 255.000000, 94.500000, 0.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = licence_prigovor ids_name = 545834 ids_info = 530492 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 2500 reach_speed = 2000 color = 0.000000, 255.000000, 218.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Tractor] nickname = donat_jump_drive02 ids_name = 545845 ids_info = 530505 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 6000 reach_speed = 4000 color = 84.000000, 0.000000, 255.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [Tractor] nickname = vip_jump_drive ids_name = 545846 ids_info = 530506 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 7000 reach_speed = 5000 color = 255.000000, 0.000000, 0.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [Power] nickname = venator_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 15060000 charge_rate = 1156000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Tractor] nickname = jump_drive02 ids_name = 545849 ids_info = 530510 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 4000 reach_speed = 3000 color = 0.000000, 0.500000, 254.500000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [Tractor] nickname = donat_jump_drive03 ids_name = 545857 ids_info = 530513 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 6500 reach_speed = 4500 color = 255.000000, 1.500000, 0.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [Tractor] nickname = sn_jump_drive02 ids_name = 545858 ids_info = 530514 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 6500 reach_speed = 4500 color = 255.000000, 1.500000, 0.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [Tractor] nickname = sw_jump_drive02 ids_name = 545865 ids_info = 530516 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 6000 reach_speed = 4000 color = 0.000000, 0.500000, 254.500000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [Power] nickname = d_t_bs_p04 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 55000000 charge_rate = 1550000 thrust_capacity = 7000000 thrust_charge_rate = 470000 lootable = false [Power] nickname = d_t_bs_boost02 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 8200000 charge_rate = 0 thrust_capacity = 0 thrust_charge_rate = 0 lootable = false [Power] nickname = d_t_bs_gen02 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 0 charge_rate = 420000 thrust_capacity = 0 thrust_charge_rate = 0 [Tractor] nickname = victory_jump_drive01 ids_name = 545867 ids_info = 530516 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 6000 reach_speed = 4000 color = 245.000000, 245.000000, 0.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [Scanner] nickname = license_vrio_kr ids_name = 545868 ids_info = 530517 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Power] nickname = cleric_t_f_p ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 12000000 charge_rate = 890000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = cleric_m_c_p ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 3300000 charge_rate = 330000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = cleric_m_f_p ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 10250000 charge_rate = 760000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [CloakingDevice] nickname = or_cruiser_battleship_cloak_100 ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = no_cloakeffect06 cloakout_fx = no_cloakeffect06 [Tractor] nickname = sh_jump_drive01 ids_name = 545904 ids_info = 530516 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 6000 reach_speed = 4000 color = 245.000000, 245.000000, 245.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [Power] nickname = diplomat_p ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 16100000 charge_rate = 1180000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = dreadnought_spec_power2 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 17000000 charge_rate = 1300000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Tractor] nickname = license_cleric_spec_dreadnought ids_name = 545911 ids_info = 530560 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 2500 reach_speed = 2000 color = 255.000000, 0.000000, 255.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [Scanner] nickname = license_vrio_sn ids_name = 545936 ids_info = 530569 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_milano ids_name = 546015 ids_info = 530604 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = false [Scanner] nickname = license_private48 ids_name = 546019 ids_info = 530607 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Power] nickname = U_B_R_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 60000000 charge_rate = 6000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = d_repair_power ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 100000000 charge_rate = 10000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Scanner] nickname = license_private49 ids_name = 546068 ids_info = 530634 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_DK4 ids_name = 546073 ids_info = 530639 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = false [Scanner] nickname = license_DK5 ids_name = 546074 ids_info = 530640 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = false [LootCrate] nickname = drone_ge_s_battery_01_loot DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [ShieldBattery] nickname = drone_ge_s_battery_01 ids_name = 546083 ids_info = 264748 volume = 0.000000 mass = 10 hit_pts = 10000 loot_appearance = drone_ge_s_battery_01_loot units_per_container = 0 lootable = false [Scanner] nickname = license_drone_v1.0 ids_name = 546085 ids_info = 530645 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = false [LootCrate] nickname = ge_s_cm_drone_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_drone_ammo hit_pts = 2 loot_appearance = ge_s_cm_drone_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = mod_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 546087 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 3 force_gun_ori = true requires_ammo = true linear_drag = 0.500000 range = 1500 diversion_pctg = 100 ammo_limit = 100 lootable = false [CounterMeasureDropper] nickname = ge_s_cm_drone ids_name = 546086 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1.880000 refire_delay = 0.250000 muzzle_velocity = 80 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_drone_ammo separation_explosion = sever_debris AI_range = 1499 lootable = false [LootCrate] nickname = V_K_A_cm_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = V_K_A_cm_ammo hit_pts = 2 loot_appearance = V_K_A_cm_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = mod_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 2000 diversion_pctg = 100 [CounterMeasureDropper] nickname = V_K_A_cm ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1 refire_delay = 0.232500 muzzle_velocity = 150 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = V_K_A_cm_ammo separation_explosion = sever_debris AI_range = 1999 lootable = false [Scanner] nickname = license_vakanda ids_name = 546121 ids_info = 530665 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [LootCrate] nickname = G_T_R_cm_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = G_T_R_cm_ammo hit_pts = 2 loot_appearance = G_T_R_cm_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = mod_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 2000 diversion_pctg = 100 [CounterMeasureDropper] nickname = G_T_R_cm ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1 refire_delay = 0.232500 muzzle_velocity = 150 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = G_T_R_cm_ammo separation_explosion = sever_debris AI_range = 1999 lootable = false [LootCrate] nickname = S_N_R_cm_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = S_N_R_cm_ammo hit_pts = 2 loot_appearance = S_N_R_cm_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = mod_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 2000 diversion_pctg = 100 [CounterMeasureDropper] nickname = S_N_R_cm ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1 refire_delay = 0.232500 muzzle_velocity = 150 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = S_N_R_cm_ammo separation_explosion = sever_debris AI_range = 1999 lootable = false [LootCrate] nickname = SF_414_cm_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = SF_414_cm_ammo hit_pts = 2 loot_appearance = SF_414_cm_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = mod_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 2000 diversion_pctg = 100 [CounterMeasureDropper] nickname = SF_414_cm ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1 refire_delay = 0.232500 muzzle_velocity = 150 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = SF_414_cm_ammo separation_explosion = sever_debris AI_range = 1999 lootable = false [Scanner] nickname = license_private50 ids_name = 546143 ids_info = 530674 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_gagarins_legacy ids_name = 546155 ids_info = 530679 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = license_explorers ids_name = 546157 ids_info = 530680 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [LootCrate] nickname = K_N_T_cm_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = K_N_T_cm_ammo hit_pts = 2 loot_appearance = K_N_T_cm_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = mod_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 2000 diversion_pctg = 100 [CounterMeasureDropper] nickname = K_N_T_cm ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1 refire_delay = 0.232500 muzzle_velocity = 150 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = K_N_T_cm_ammo separation_explosion = sever_debris AI_range = 1999 lootable = false [LootCrate] nickname = D_A_N_cm_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = D_A_N_cm_ammo hit_pts = 2 loot_appearance = D_A_N_cm_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = D_A_N_cm ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2250 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = D_A_N_cm_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [Scanner] nickname = license_chaos ids_name = 546181 ids_info = 530712 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Power] nickname = sith_build_power01 ids_name = 546222 ids_info = 530753 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 38500 charge_rate = 20 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [LootCrate] nickname = ge_s_cm_Archon_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_Archon_ammo hit_pts = 2 loot_appearance = ge_s_cm_Archon_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = mod_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 2000 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_Archon ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1 refire_delay = 0.232500 muzzle_velocity = 150 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_Archon_ammo separation_explosion = sever_debris AI_range = 1999 lootable = false [LootCrate] nickname = ge_s_cm_S_R_S_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_S_R_S_ammo hit_pts = 2 loot_appearance = ge_s_cm_S_R_S_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = mod_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 2000 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_S_R_S ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1 refire_delay = 0.232500 muzzle_velocity = 100 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_S_R_S_ammo separation_explosion = sever_debris AI_range = 1999 lootable = false [Power] nickname = Orchid_m_d_p01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 18500000 charge_rate = 1350000 thrust_capacity = 1100 thrust_charge_rate = 110 lootable = false [Power] nickname = Orchid_g_p01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 2100000 charge_rate = 210000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Power] nickname = Orchid_s_b_p01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 17500000 charge_rate = 1300000 thrust_capacity = 1100 thrust_charge_rate = 110 lootable = false [Power] nickname = Orchid_a_bs_p01 ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 16500000 charge_rate = 1250000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [CloakingDevice] nickname = Orchid_fighter_cloak ids_name = 0 ids_info = 0 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 HP_child = HPConnect mass = 1 volume = 0 cloakin_time = 5 cloakout_time = 5 cloakin_fx = orchid_cloak01 cloakout_fx = orchid_cloak01 lootable = false [CloakingDevice] nickname = Orchid_destroyer_cloak ids_name = 0 ids_info = 0 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 HP_child = HPConnect mass = 1 volume = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = orchid_cloak02 cloakout_fx = orchid_cloak02 lootable = false [CloakingDevice] nickname = Orchid_battleship_cloak ids_name = 0 ids_info = 0 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 HP_child = HPConnect mass = 1 volume = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = orchid_cloak03 cloakout_fx = orchid_cloak03 lootable = false [CloakingDevice] nickname = Orchid_mega_dreadnought_cloak ids_name = 0 ids_info = 0 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 HP_child = HPConnect mass = 1 volume = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = orchid_cloak04 cloakout_fx = orchid_cloak04 lootable = false [LootCrate] nickname = spec_orh_ge_s_cm_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = spec_orh_ge_s_cm_ammo hit_pts = 2 loot_appearance = spec_orh_ge_s_cm_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = mod_countermeasures2 ;greenpurple lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1600 diversion_pctg = 100 [CounterMeasureDropper] nickname = spec_orh_ge_s_cm ids_name = 546324 ids_info = 530892 DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 3000 refire_delay = 0.250000 muzzle_velocity = 75 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = spec_orh_ge_s_cm_ammo separation_explosion = sever_debris AI_range = 1599 lootable = true [LootCrate] nickname = Orchid_npc_ge_s_cm_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = Orchid_npc_ge_s_cm_ammo hit_pts = 2 loot_appearance = Orchid_npc_ge_s_cm_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = mod_countermeasures2 ;greenpurple lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 2000 diversion_pctg = 100 [CounterMeasureDropper] nickname = Orchid_npc_ge_s_cm ids_name = 546325 ids_info = 530893 DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp HP_child = HpConnect hit_pts = 2000000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 999999.000000 mass = 10 power_usage = 0 refire_delay = 0.250000 muzzle_velocity = 100 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = Orchid_npc_ge_s_cm_ammo separation_explosion = sever_debris AI_range = 1999 lootable = false [RepairKit] nickname = solar_ge_s_repair_03 ids_name = 546345 ids_info = 264746 volume = 200000.000000 mass = 10 hit_pts = 100000 loot_appearance = solar_ge_s_repair_01_loot units_per_container = 1 lootable = false [RepairKit] nickname = solar_ge_s_repair_04 ids_name = 546345 ids_info = 264746 volume = 200000.000000 mass = 10 hit_pts = 1000000 loot_appearance = solar_ge_s_repair_01_loot units_per_container = 1 lootable = false [RepairKit] nickname = npc_ge_s_repair_01 ids_name = 546345 ids_info = 264746 volume = 200000.000000 mass = 10 hit_pts = 2000 loot_appearance = ge_s_repair_01_loot units_per_container = 500 lootable = false [RepairKit] nickname = npc_ge_s_repair_02 ids_name = 546345 ids_info = 264746 volume = 200000.000000 mass = 10 hit_pts = 20000 loot_appearance = ge_s_repair_01_loot units_per_container = 500 lootable = false [LootCrate] nickname = Ascar_cm_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = Ascar_cm_ammo hit_pts = 2 loot_appearance = Ascar_cm_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = mod_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 3000 diversion_pctg = 100 [CounterMeasureDropper] nickname = Ascar_cm ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1 refire_delay = 0.232500 muzzle_velocity = 150 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = Ascar_cm_ammo separation_explosion = sever_debris AI_range = 1999 lootable = false [Power] nickname = sh_fb_power ids_name = 546384 ids_info = 530930 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 50000 charge_rate = 20 thrust_capacity = 1200 thrust_charge_rate = 120 lootable = false [Scanner] nickname = license_sailon ids_name = 546390 ids_info = 530933 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [LootCrate] nickname = ge_s_cm_S_P_C_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_S_P_C_ammo hit_pts = 2 loot_appearance = ge_s_cm_S_P_C_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = br_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 2000 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_S_P_C ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1 refire_delay = 0.232500 muzzle_velocity = 100 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_S_P_C_ammo separation_explosion = sever_debris AI_range = 1999 lootable = false [LootCrate] nickname = ge_s_cm_D_R_N_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_D_R_N_ammo hit_pts = 2 loot_appearance = ge_s_cm_D_R_N_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = mod_countermeasures2 ;greenpurple lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 2000 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_D_R_N ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1 refire_delay = 0.232500 muzzle_velocity = 100 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_D_R_N_ammo separation_explosion = sever_debris AI_range = 1999 lootable = false [Scanner] nickname = license_guardian ids_name = 546420 ids_info = 530968 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [CloakingDevice] nickname = Orchid_destroyer_cloak_red ids_name = 0 ids_info = 0 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 HP_child = HPConnect mass = 1 volume = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = orchid_cloak02_red cloakout_fx = orchid_cloak02_red lootable = false [CloakingDevice] nickname = Orchid_destroyer_cloak_red2 ids_name = 0 ids_info = 0 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 HP_child = HPConnect mass = 1 volume = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = orchid_cloak02_red2 cloakout_fx = orchid_cloak02_red2 lootable = false [CloakingDevice] nickname = cloak_unlimited_red ids_name = 0 ids_info = 0 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 HP_child = HPConnect mass = 1 volume = 0 cloakin_time = 0.3 cloakout_time = 0.3 cloakin_fx = orchid_cloak02_red2 cloakout_fx = orchid_cloak02_red2 lootable = false [LootCrate] nickname = ge_s_cm_A_T_W_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_A_T_W_ammo hit_pts = 2 loot_appearance = ge_s_cm_A_T_W_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = mod_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 2000 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_A_T_W ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1 refire_delay = 0.232500 muzzle_velocity = 150 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_A_T_W_ammo separation_explosion = sever_debris AI_range = 1999 lootable = false [Scanner] nickname = license_private51 ids_name = 546452 ids_info = 531012 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Scanner] nickname = Unk_signature ids_name = 546472 ids_info = 531023 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 12000 cargo_scan_range = 3500 lootable = false [Tractor] nickname = sa_jump_drive01 ids_name = 546492 ids_info = 530516 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 6000 reach_speed = 4000 color = 245.000000, 150.000000, 0.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [Tractor] nickname = sa_jump_drive02 ids_name = 546493 ids_info = 530514 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 6500 reach_speed = 4500 color = 245.000000, 150.000000, 0.000000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false hit_pts = 1 [Scanner] nickname = Replicator_signature ids_name = 546560 ids_info = 531048 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 12000 cargo_scan_range = 3500 lootable = false [LootCrate] nickname = A_S_T_cm_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = A_S_T_cm_ammo hit_pts = 2 loot_appearance = A_S_T_cm_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 2000 diversion_pctg = 100 [CounterMeasureDropper] nickname = A_S_T_cm ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1 refire_delay = 0.232500 muzzle_velocity = 150 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = A_S_T_cm_ammo separation_explosion = sever_debris AI_range = 1999 lootable = false [LootCrate] nickname = ge_s_cm_sa_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = ge_s_cm_sa_ammo hit_pts = 2 loot_appearance = ge_s_cm_sa_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = mod_countermeasures3 lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3_n.cmp ;material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1800 diversion_pctg = 100 [CounterMeasureDropper] nickname = ge_s_cm_sa ids_name = 546620 ids_info = 532677 DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1687.5 refire_delay = 0.232500 muzzle_velocity = 90 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = ge_s_cm_sa_ammo separation_explosion = sever_debris AI_range = 1799 lootable = false [Power] nickname = raven_specops_p ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 60000000 charge_rate = 6000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Scanner] nickname = license_destiny ids_name = 546647 ids_info = 532703 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 11000 cargo_scan_range = 3000 lootable = true [LootCrate] nickname = spec_sa_cm01_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = spec_sa_cm01_ammo hit_pts = 2 loot_appearance = spec_sa_cm01_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = mod_countermeasures4 lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 1600 diversion_pctg = 100 [CounterMeasureDropper] nickname = spec_sa_cm01 ids_name = 546683 ids_info = 532728 DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 700400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 2800 refire_delay = 0.265000 muzzle_velocity = 80 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = spec_sa_cm01_ammo separation_explosion = sever_debris AI_range = 1599 lootable = true [Scanner] nickname = deathstar_license ids_name = 544657 ids_info = 0 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 50000 cargo_scan_range = 50000 lootable = false [Scanner] nickname = license_private52 ids_name = 546688 ids_info = 532732 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 15000 cargo_scan_range = 5000 lootable = false [Power] nickname = O_N_L_p ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 1000000000 charge_rate = 100000000 thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false [Scanner] nickname = deathstar_license_b ids_name = 544657 ids_info = 0 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db range = 40000 cargo_scan_range = 40000 lootable = false [CloakingDevice] nickname = Egypt_mega_dreadnought_cloak_unlimited ids_name = 1 ids_info = 1 hit_pts = 0 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = Equipment\models\hardware.mat HP_child = HPConnect mass = 1 volume = 2 power_usage = 0 cloakin_time = 10 cloakout_time = 10 cloakin_fx = mod_cloakeffect01_large cloakout_fx = mod_cloakeffect01_large [LootCrate] nickname = O_N_L_cm_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = O_N_L_cm_ammo hit_pts = 2 loot_appearance = O_N_L_cm_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 2000 diversion_pctg = 100 [CounterMeasureDropper] nickname = O_N_L_cm ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1 refire_delay = 0.232500 muzzle_velocity = 150 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = O_N_L_cm_ammo separation_explosion = sever_debris AI_range = 1999 lootable = false [LootCrate] nickname = G_A_L_cm_ammo_crate DA_archetype = equipment\models\commodities\crates\crate_grey.3db LODranges = 0, 50, 150 hit_pts = 250 mass = 10 explosion_arch = debris_normal [CounterMeasure] nickname = G_A_L_cm_ammo hit_pts = 2 loot_appearance = G_A_L_cm_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = xaak_countermeasures lifetime = 10 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 0 ids_info = 0 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = false linear_drag = 0.500000 range = 3000 diversion_pctg = 100 [CounterMeasureDropper] nickname = G_A_L_cm ids_name = 536058 ids_info = 0 DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 power_usage = 1 refire_delay = 0.232500 muzzle_velocity = 150 flash_particle_name = li_laser_01_flash flash_radius = 25 light_anim = l_gun01_flash projectile_archetype = G_A_L_cm_ammo separation_explosion = sever_debris AI_range = 1999 lootable = false