[gate_tunnel] nickname = default_jump_gate write_depth_buffer = 0 num_spline_control_points = 9 x_range = 500.000000 y_range = 500.000000 z_range = 20000.000000 min_radius = 50.000000 max_radius = 100.000000 far_radius_factor = 0.000000 min_speed = 0.003000 max_speed = 0.080000 time_to_max_speed = 5.000000 fade_distance = 0.100000 near_alpha = 1.000000 far_alpha = 1.000000 num_t_steps = 200 num_s_steps = 12 min_rotation = 3 max_rotation = -3 min_rgb = 0, 0, 30 max_rgb = 0, 0, 100 [layer] texture = jumptube color = 0, 200, 255 near_alpha_factor = 0.800000 far_alpha_factor = 0 radius_factor = 1.500000 u_offset = 0.000000 v_offset = 0.000000 du = 0.100000 dv = 0.070000 v_scale = 10.000000 [layer] texture = jumptube5 color = 100, 200, 255 near_alpha_factor = 1 far_alpha_factor = 0 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.200000 dv = 0.100000 v_scale = 15.000000 [gate_tunnel] nickname = gate_tunnel_asteroid_belt write_depth_buffer = 0 num_spline_control_points = 9 x_range = 500.000000 y_range = 500.000000 z_range = 20000.000000 min_radius = 800.000000 max_radius = 1000.000000 far_radius_factor = 0.000000 min_speed = 0.003000 max_speed = 0.080000 time_to_max_speed = 5.000000 fade_distance = 0.100000 near_alpha = 1.000000 far_alpha = 1.000000 num_t_steps = 200 num_s_steps = 12 min_rotation = 3 max_rotation = -3 min_rgb = 0, 0, 30 max_rgb = 0, 0, 100 [layer] texture = jumptube color = 255, 0, 0 near_alpha_factor = 0.800000 far_alpha_factor = 1 radius_factor = 1.500000 u_offset = 0.200000 v_offset = 0.000000 du = 0.100000 dv = 0.070000 v_scale = 10.000000 [layer] texture = jumptube5 color = 255, 0, 0 near_alpha_factor = 1 far_alpha_factor = 0 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.200000 dv = 0.100000 v_scale = 15.000000 [gate_tunnel] nickname = gate_tunnel_bretonia write_depth_buffer = 0 num_spline_control_points = 9 x_range = 500.000000 y_range = 700.000000 z_range = 100000.000000 min_radius = 90.000000 max_radius = 1100.000000 far_radius_factor = 0.000000 min_speed = 0.003000 max_speed = 0.080000 time_to_max_speed = 23.000000 fade_distance = 0.100000 near_alpha = 1.000000 far_alpha = 0.500000 num_t_steps = 200 num_s_steps = 12 min_rotation = 180 max_rotation = -180 min_rgb = 0, 0, 30 max_rgb = 0, 0, 100 [layer] texture = jumptube color = 0, 0, 200 near_alpha_factor = 0.800000 far_alpha_factor = 0 radius_factor = 1.500000 u_offset = 0.000000 v_offset = 0.000000 du = 0.100000 dv = 0.070000 v_scale = 1.000000 [layer] texture = jumptube5 color = 100, 200, 255 near_alpha_factor = 1 far_alpha_factor = 0 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.200000 dv = 0.100000 v_scale = 30.000000 [gate_tunnel] nickname = gate_tunnel_asteroid_belt2 write_depth_buffer = 0 num_spline_control_points = 9 x_range = 500.000000 y_range = 700.000000 z_range = 90000.000000 min_radius = 800.000000 max_radius = 1000.000000 far_radius_factor = 0.020000 min_speed = 0.003090 max_speed = 0.070900 time_to_max_speed = 7.000000 fade_distance = 59.900000 near_alpha = 1.000000 far_alpha = 1.000000 num_t_steps = 200 num_s_steps = 12 min_rotation = 4 max_rotation = -4 min_rgb = 25, 10, 10 max_rgb = 255, 100, 100 [layer] texture = jumptube color = 255, 0, 0 near_alpha_factor = 0.800000 far_alpha_factor = 1 radius_factor = 1.500000 u_offset = 0.200000 v_offset = 0.000000 du = 0.100000 dv = 0.070000 v_scale = 10.000000 [layer] texture = jumptube5 color = 255, 0, 0 near_alpha_factor = 1 far_alpha_factor = 0 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.200000 dv = 0.100000 v_scale = 15.000000 [gate_tunnel] nickname = gate_tunnel_asteroid_belt3 write_depth_buffer = 0 num_spline_control_points = 9 x_range = 500.000000 y_range = 700.000000 z_range = 90000.000000 min_radius = 800.000000 max_radius = 1000.000000 far_radius_factor = 0.020000 min_speed = 0.003090 max_speed = 0.070900 time_to_max_speed = 7.000000 fade_distance = 59.900000 near_alpha = 1.000000 far_alpha = 1.000000 num_t_steps = 200 num_s_steps = 12 min_rotation = 4 max_rotation = -4 min_rgb = 25, 70, 10 max_rgb = 100, 250, 100 [layer] texture = jumptube color = 255, 0, 0 near_alpha_factor = 0.800000 far_alpha_factor = 1 radius_factor = 1.500000 u_offset = 0.200000 v_offset = 0.000000 du = 0.100000 dv = 0.070000 v_scale = 10.000000 [layer] texture = jumptube5 color = 255, 0, 0 near_alpha_factor = 1 far_alpha_factor = 0 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.200000 dv = 0.100000 v_scale = 15.000000 [gate_tunnel] nickname = gate_tunnel_asteroid_belt4 write_depth_buffer = 0 num_spline_control_points = 9 x_range = 500.000000 y_range = 700.000000 z_range = 90000.000000 min_radius = 800.000000 max_radius = 1000.000000 far_radius_factor = 0.020000 min_speed = 0.003090 max_speed = 0.070900 time_to_max_speed = 7.000000 fade_distance = 59.900000 near_alpha = 1.000000 far_alpha = 1.000000 num_t_steps = 200 num_s_steps = 12 min_rotation = 5 max_rotation = -5 min_rgb = 25, 70, 10 max_rgb = 100, 250, 100 [layer] texture = jumptube color = 15, 150, 0 near_alpha_factor = 0.600000 far_alpha_factor = 1 radius_factor = 1.700000 u_offset = 0.200000 v_offset = 0.000000 du = 0.100000 dv = 0.070000 v_scale = 10.000000 [layer] texture = jumptube5 color = 25, 250, 0 near_alpha_factor = 1 far_alpha_factor = 0.100000 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.200000 dv = 0.100000 v_scale = 15.000000 [gate_tunnel] nickname = gate_tunnel_asteroid_belt5 write_depth_buffer = 0 num_spline_control_points = 9 x_range = 500.000000 y_range = 700.000000 z_range = 90000.000000 min_radius = 800.000000 max_radius = 1000.000000 far_radius_factor = 0.050000 min_speed = 0.003090 max_speed = 0.070900 time_to_max_speed = 7.000000 fade_distance = 59.900000 near_alpha = 1.000000 far_alpha = 1.000000 num_t_steps = 200 num_s_steps = 12 min_rotation = 15 max_rotation = -15 min_rgb = 70, 70, 20 max_rgb = 150, 150, 50 [layer] texture = jumptube color = 150, 150, 50 near_alpha_factor = 0.600000 far_alpha_factor = 1 radius_factor = 5.700000 u_offset = 0.200000 v_offset = 0.000000 du = 0.100000 dv = 0.070000 v_scale = 10.000000 [layer] texture = jumptube5 color = 160, 160, 60 near_alpha_factor = 1 far_alpha_factor = 0.100000 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.200000 dv = 0.100000 v_scale = 15.000000 [gate_tunnel] nickname = gate_tunnel_nomads write_depth_buffer = 0 num_spline_control_points = 9 x_range = 500.000000 y_range = 700.000000 z_range = 100000.000000 min_radius = 90.000000 max_radius = 1100.000000 far_radius_factor = 0.000000 min_speed = 0.003000 max_speed = 0.100000 time_to_max_speed = 1.000000 fade_distance = 0.100000 near_alpha = 1.000000 far_alpha = 1.000000 num_t_steps = 200 num_s_steps = 12 min_rotation = 25 max_rotation = -25 min_rgb = 0, 0, 30 max_rgb = 0, 0, 100 [layer] texture = jumptubeNomadLarge2 color = 255, 255, 255 near_alpha_factor = 0.25 far_alpha_factor = 0 radius_factor = 1 u_offset = 0 v_offset = 0 du = 0.200000 dv = -0.150000 v_scale = 1.000000 [layer] texture = jumptubeNomadLarge color = 255, 255, 255 near_alpha_factor = 1 far_alpha_factor = 1 radius_factor = 1.5 u_offset = 0 v_offset = 0 du = 0.025000 dv = 0.450000 v_scale = 30.000000 [gate_tunnel] nickname = jump_tunnel_Amazon write_depth_buffer = 0 num_spline_control_points = 9 x_range = 500.000000 y_range = 700.000000 z_range = 90000.000000 min_radius = 800.000000 max_radius = 1000.000000 far_radius_factor = 0.050000 min_speed = 0.003090 max_speed = 0.070900 time_to_max_speed = 7.000000 fade_distance = 59.900000 near_alpha = 1.000000 far_alpha = 1.000000 num_t_steps = 200 num_s_steps = 12 min_rotation = 15 max_rotation = -15 min_rgb = 255, 70, 255 max_rgb = 255, 150, 255 [layer] texture = jumptube color = 255, 0, 255 near_alpha_factor = 0.600000 far_alpha_factor = 1 radius_factor = 5.700000 u_offset = 0.200000 v_offset = 0.000000 du = 0.100000 dv = 0.070000 v_scale = 10.000000 [layer] texture = jumptube5 color = 255, 0, 255 near_alpha_factor = 1 far_alpha_factor = 0.100000 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.200000 dv = 0.100000 v_scale = 15.000000 [gate_tunnel] nickname = jump_tunnel_nomad write_depth_buffer = 0 num_spline_control_points = 9 x_range = 500.000000 y_range = 700.000000 z_range = 90000.000000 min_radius = 800.000000 max_radius = 1000.000000 far_radius_factor = 0.050000 min_speed = 0.003090 max_speed = 0.070900 time_to_max_speed = 7.000000 fade_distance = 59.900000 near_alpha = 1.000000 far_alpha = 1.000000 num_t_steps = 200 num_s_steps = 12 min_rotation = 15 max_rotation = -15 min_rgb = 255, 0, 255 max_rgb = 255, 0, 255 [layer] texture = jumptube color = 255, 0, 255 near_alpha_factor = 0.600000 far_alpha_factor = 1 radius_factor = 5.700000 u_offset = 0.200000 v_offset = 0.000000 du = 0.100000 dv = 0.070000 v_scale = 10.000000 [layer] texture = jumptube5 color = 255, 0, 255 near_alpha_factor = 1 far_alpha_factor = 0.100000 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.200000 dv = 0.100000 v_scale = 15.000000 [gate_tunnel] nickname = jump_tunnel_orange write_depth_buffer = 0 num_spline_control_points = 9 x_range = 500.000000 y_range = 700.000000 z_range = 90000.000000 min_radius = 800.000000 max_radius = 1000.000000 far_radius_factor = 0.050000 min_speed = 0.003090 max_speed = 0.070900 time_to_max_speed = 7.000000 fade_distance = 59.900000 near_alpha = 1.000000 far_alpha = 1.000000 num_t_steps = 200 num_s_steps = 12 min_rotation = 15 max_rotation = -15 min_rgb = 0, 0, 30 max_rgb = 0, 0, 100 [layer] texture = jumptube color = 255, 100, 0 near_alpha_factor = 0.600000 far_alpha_factor = 1 radius_factor = 5.700000 u_offset = 0.200000 v_offset = 0.000000 du = 0.100000 dv = 0.070000 v_scale = 10.000000 [layer] texture = jumptube5 color = 255, 100, 0 near_alpha_factor = 1 far_alpha_factor = 0.100000 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.200000 dv = 0.100000 v_scale = 15.000000 [gate_tunnel] nickname = jump_tunnel_red write_depth_buffer = 0 num_spline_control_points = 9 x_range = 500.000000 y_range = 700.000000 z_range = 90000.000000 min_radius = 800.000000 max_radius = 1000.000000 far_radius_factor = 0.050000 min_speed = 0.003090 max_speed = 0.070900 time_to_max_speed = 7.000000 fade_distance = 59.900000 near_alpha = 1.000000 far_alpha = 1.000000 num_t_steps = 200 num_s_steps = 12 min_rotation = 15 max_rotation = -15 min_rgb = 0, 0, 30 max_rgb = 0, 0, 100 [layer] texture = jumptube color = 255, 0, 0 near_alpha_factor = 0.600000 far_alpha_factor = 1 radius_factor = 5.700000 u_offset = 0.200000 v_offset = 0.000000 du = 0.100000 dv = 0.070000 v_scale = 10.000000 [layer] texture = jumptube5 color = 255, 0, 0 near_alpha_factor = 1 far_alpha_factor = 0.100000 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.200000 dv = 0.100000 v_scale = 15.000000 [gate_tunnel] nickname = jump_tunnel_purple write_depth_buffer = 0 num_spline_control_points = 9 x_range = 500.000000 y_range = 700.000000 z_range = 90000.000000 min_radius = 800.000000 max_radius = 1000.000000 far_radius_factor = 0.050000 min_speed = 0.003090 max_speed = 0.070900 time_to_max_speed = 7.000000 fade_distance = 59.900000 near_alpha = 1.000000 far_alpha = 1.000000 num_t_steps = 200 num_s_steps = 12 min_rotation = 15 max_rotation = -15 min_rgb = 0, 0, 30 max_rgb = 0, 0, 100 [layer] texture = jumptube color = 255, 0, 255 near_alpha_factor = 0.600000 far_alpha_factor = 1 radius_factor = 5.700000 u_offset = 0.200000 v_offset = 0.000000 du = 0.100000 dv = 0.070000 v_scale = 10.000000 [layer] texture = jumptube5 color = 255, 0, 255 near_alpha_factor = 1 far_alpha_factor = 0.100000 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.200000 dv = 0.100000 v_scale = 15.000000 [gate_tunnel] nickname = jump_tunnel_yellow write_depth_buffer = 0 num_spline_control_points = 9 x_range = 500.000000 y_range = 700.000000 z_range = 90000.000000 min_radius = 800.000000 max_radius = 1000.000000 far_radius_factor = 0.050000 min_speed = 0.003090 max_speed = 0.070900 time_to_max_speed = 7.000000 fade_distance = 59.900000 near_alpha = 1.000000 far_alpha = 1.000000 num_t_steps = 200 num_s_steps = 12 min_rotation = 15 max_rotation = -15 min_rgb = 0, 0, 30 max_rgb = 0, 0, 100 [layer] texture = jumptube color = 255, 255, 0 near_alpha_factor = 0.600000 far_alpha_factor = 1 radius_factor = 5.700000 u_offset = 0.200000 v_offset = 0.000000 du = 0.100000 dv = 0.070000 v_scale = 10.000000 [layer] texture = jumptube5 color = 255, 255, 0 near_alpha_factor = 1 far_alpha_factor = 0.100000 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.200000 dv = 0.100000 v_scale = 15.000000 [gate_tunnel] nickname = jump_tunnel_green write_depth_buffer = 0 num_spline_control_points = 9 x_range = 500.000000 y_range = 700.000000 z_range = 90000.000000 min_radius = 800.000000 max_radius = 1000.000000 far_radius_factor = 0.050000 min_speed = 0.003090 max_speed = 0.070900 time_to_max_speed = 7.000000 fade_distance = 59.900000 near_alpha = 1.000000 far_alpha = 1.000000 num_t_steps = 200 num_s_steps = 12 min_rotation = 15 max_rotation = -15 min_rgb = 0, 0, 30 max_rgb = 0, 0, 100 [layer] texture = jumptube color = 0, 150, 0 near_alpha_factor = 0.600000 far_alpha_factor = 1 radius_factor = 5.700000 u_offset = 0.200000 v_offset = 0.000000 du = 0.100000 dv = 0.070000 v_scale = 10.000000 [layer] texture = jumptube5 color = 0, 150, 0 near_alpha_factor = 1 far_alpha_factor = 0.100000 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.200000 dv = 0.100000 v_scale = 15.000000 [gate_tunnel] nickname = jump_tunnel_purple2 write_depth_buffer = 0 num_spline_control_points = 9 x_range = 500.000000 y_range = 700.000000 z_range = 90000.000000 min_radius = 800.000000 max_radius = 1000.000000 far_radius_factor = 0.050000 min_speed = 0.003090 max_speed = 0.070900 time_to_max_speed = 7.000000 fade_distance = 59.900000 near_alpha = 1.000000 far_alpha = 1.000000 num_t_steps = 200 num_s_steps = 12 min_rotation = 15 max_rotation = -15 min_rgb = 0, 0, 30 max_rgb = 0, 0, 100 [layer] texture = jumptube color = 180, 0, 180 near_alpha_factor = 0.600000 far_alpha_factor = 1 radius_factor = 5.700000 u_offset = 0.200000 v_offset = 0.000000 du = 0.100000 dv = 0.070000 v_scale = 10.000000 [layer] texture = jumptube5 color = 180, 0, 180 near_alpha_factor = 1 far_alpha_factor = 0.100000 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.200000 dv = 0.100000 v_scale = 15.000000 [gate_tunnel] nickname = gate_tunnel_hyper_accelerator write_depth_buffer = 0 num_spline_control_points = 9 x_range = 50000.000000 y_range = 50000.000000 z_range = 100000.000000 min_radius = 800.000000 max_radius = 1000.000000 far_radius_factor = 0.050000 min_speed = 0.050000 max_speed = 0.050000 time_to_max_speed = 20.000000 fade_distance = 0.500000 near_alpha = 1.000000 far_alpha = 0.500000 num_t_steps = 200 num_s_steps = 12 min_rotation = 12 max_rotation = -12 min_rgb = 100, 100, 100 max_rgb = 150, 150, 150 [layer] texture = jumptuberussia color = 150, 150, 150 near_alpha_factor = 0.600000 far_alpha_factor = 0 radius_factor = 1.500000 u_offset = 0.000000 v_offset = 0.000000 du = 0.100000 dv = 0.070000 v_scale = 20.000000 [layer] texture = jumptuberussia5 color = 160, 160, 160 near_alpha_factor = 1 far_alpha_factor = 0.100000 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.200000 dv = 0.100000 v_scale = 25.000000 [gate_tunnel] nickname = gate_tunnel_dangerous_anomaly01 write_depth_buffer = 0 num_spline_control_points = 9 x_range = 500.000000 y_range = 700.000000 z_range = 1500000.000000 min_radius = 90.000000 max_radius = 1100.000000 far_radius_factor = 0.000000 min_speed = 0.003000 max_speed = 0.080000 time_to_max_speed = 23.000000 fade_distance = 0.100000 near_alpha = 1.000000 far_alpha = 0.500000 num_t_steps = 200 num_s_steps = 12 min_rotation = 180 max_rotation = -180 min_rgb = 0, 0, 30 max_rgb = 0, 0, 100 [layer] texture = jumptube color = 0, 200, 0 near_alpha_factor = 0.800000 far_alpha_factor = 1 radius_factor = 1.500000 u_offset = 0.200000 v_offset = 0.000000 du = 0.100000 dv = 0.070000 v_scale = 8.000000 [layer] texture = jumptube5 color = 0, 255, 0 near_alpha_factor = 1 far_alpha_factor = 0 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.200000 dv = 0.100000 v_scale = 12.000000 [gate_tunnel] nickname = jump_tunnel_blue write_depth_buffer = 0 num_spline_control_points = 9 x_range = 500.000000 y_range = 700.000000 z_range = 90000.000000 min_radius = 800.000000 max_radius = 1000.000000 far_radius_factor = 0.050000 min_speed = 0.003090 max_speed = 0.070900 time_to_max_speed = 7.000000 fade_distance = 59.900000 near_alpha = 1.000000 far_alpha = 1.000000 num_t_steps = 200 num_s_steps = 12 min_rotation = 15 max_rotation = -15 min_rgb = 0, 0, 100 max_rgb = 0, 0, 255 [layer] texture = jumptube color = 0, 255, 255 near_alpha_factor = 0.600000 far_alpha_factor = 1 radius_factor = 5.700000 u_offset = 0.200000 v_offset = 0.000000 du = 0.100000 dv = 0.070000 v_scale = 10.000000 [layer] texture = jumptube5 color = 0, 255, 255 near_alpha_factor = 1 far_alpha_factor = 0.100000 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.200000 dv = 0.100000 v_scale = 15.000000 [gate_tunnel] nickname = jump_tunnel_green2 write_depth_buffer = 0 num_spline_control_points = 9 x_range = 25000.000000 y_range = 17000.000000 z_range = 90000.000000 min_radius = 800.000000 max_radius = 1000.000000 far_radius_factor = 0.050000 min_speed = 0.050000 max_speed = 0.150000 time_to_max_speed = 7.000000 fade_distance = 0.500000 near_alpha = 1.000000 far_alpha = 0.500000 num_t_steps = 200 num_s_steps = 12 min_rotation = 12 max_rotation = -12 min_rgb = 0, 150, 0 max_rgb = 0, 250, 0 [layer] texture = jumptube color = 0, 150, 0 near_alpha_factor = 0.800000 far_alpha_factor = 1 radius_factor = 5.700000 u_offset = 0.200000 v_offset = 0.000000 du = 0.100000 dv = 0.070000 v_scale = 20.000000 [layer] texture = jumptube5 color = 0, 230, 0 near_alpha_factor = 1 far_alpha_factor = 1.000000 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.200000 dv = 0.100000 v_scale = 25.000000 [gate_tunnel] nickname = gate_tunnel_long write_depth_buffer = 0 num_spline_control_points = 9 x_range = 500.000000 y_range = 700.000000 z_range = 500000.000000 min_radius = 900.000000 max_radius = 1200.000000 far_radius_factor = 0.050000 min_speed = 0.903090 max_speed = 0.970900 time_to_max_speed = 7.000000 fade_distance = 59.900000 near_alpha = 1.000000 far_alpha = 1.000000 num_t_steps = 200 num_s_steps = 12 min_rotation = 15 max_rotation = -15 min_rgb = 1, 1, 1 max_rgb = 3, 3, 3 [layer] texture = jumptube color = 1, 1, 1 near_alpha_factor = 0.600000 far_alpha_factor = 0 radius_factor = 1.500000 u_offset = 0.000000 v_offset = 0.000000 du = 0.100000 dv = 0.070000 v_scale = 20.000000 [layer] texture = jumptube color = 1, 1, 1 near_alpha_factor = 1 far_alpha_factor = 0.100000 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.200000 dv = 0.100000 v_scale = 25.000000 [gate_tunnel] nickname = gate_tunnel_long2 write_depth_buffer = 0 num_spline_control_points = 9 x_range = 5000.000000 y_range = 7000.000000 z_range = 200000.000000 min_radius = 900.000000 max_radius = 1200.000000 far_radius_factor = 0.050000 min_speed = 0.003090 max_speed = 0.270900 time_to_max_speed = 35.000000 fade_distance = 9.900000 near_alpha = 1.000000 far_alpha = 1.000000 num_t_steps = 200 num_s_steps = 12 min_rotation = 55 max_rotation = -55 min_rgb = 1, 1, 1 max_rgb = 3, 3, 3 [layer] texture = jumptube color = 1, 150, 255 near_alpha_factor = 0.600000 far_alpha_factor = 0 radius_factor = 1.500000 u_offset = 0.000000 v_offset = 0.000000 du = 0.100000 dv = 0.070000 v_scale = 20.000000 [layer] texture = jumptube color = 2, 2, 2 near_alpha_factor = 1 far_alpha_factor = 0.100000 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.200000 dv = 0.100000 v_scale = 25.000000 [gate_tunnel] nickname = gate_tunnel_new write_depth_buffer = 0 num_spline_control_points = 9 x_range = 700.000000 y_range = 900.000000 z_range = 100000.000000 min_radius = 90.000000 max_radius = 1300.000000 far_radius_factor = 0.500000 min_speed = 0.003000 max_speed = 0.080000 time_to_max_speed = 23.000000 fade_distance = 0.100000 near_alpha = 1.000000 far_alpha = 1.000000 num_t_steps = 200 num_s_steps = 12 min_rotation = 180 max_rotation = -180 min_rgb = 255, 255, 255 max_rgb = 255, 255, 255 [layer] texture = jumptube_new color = 200, 200, 200 near_alpha_factor = 1.000000 far_alpha_factor = 0 radius_factor = 1.500000 u_offset = 0.000000 v_offset = 0.000000 du = 0.100000 dv = 0.070000 v_scale = 1.000000 [layer] texture = jumptube_new color = 255, 255, 255 near_alpha_factor = 1 far_alpha_factor = 0 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.200000 dv = 0.100000 v_scale = 30.000000 [gate_tunnel] nickname = jump_tunnel_orange2 write_depth_buffer = 0 num_spline_control_points = 9 x_range = 500.000000 y_range = 700.000000 z_range = 90000.000000 min_radius = 800.000000 max_radius = 1000.000000 far_radius_factor = 0.050000 min_speed = 0.003090 max_speed = 0.070900 time_to_max_speed = 7.000000 fade_distance = 59.900000 near_alpha = 1.000000 far_alpha = 1.000000 num_t_steps = 200 num_s_steps = 12 min_rotation = 15 max_rotation = -15 min_rgb = 0, 0, 1 max_rgb = 255, 255, 255 [layer] texture = jumptube color = 255, 100, 0 near_alpha_factor = 0.600000 far_alpha_factor = 1 radius_factor = 5.700000 u_offset = 0.200000 v_offset = 0.000000 du = 0.100000 dv = 0.070000 v_scale = 10.000000 [layer] texture = jumptube5 color = 255, 100, 0 near_alpha_factor = 1 far_alpha_factor = 0.100000 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.200000 dv = 0.100000 v_scale = 15.000000 [gate_tunnel] nickname = jump_tunnel_orange3 write_depth_buffer = 1 num_spline_control_points = 9 x_range = 30000.000000 y_range = 10000.000000 z_range = 200000.000000 min_radius = 500.000000 max_radius = 3000.000000 far_radius_factor = 0.550000 min_speed = 0.003090 max_speed = 0.020000 time_to_max_speed = 20.000000 fade_distance = 59.900000 near_alpha = 1.000000 far_alpha = 1.000000 num_t_steps = 20 num_s_steps = 12 min_rotation = 15 max_rotation = -15 min_rgb = 255, 255, 255 max_rgb = 255, 255, 255 [layer] texture = jumptube_new2 color = 255, 255, 255 near_alpha_factor = 1 far_alpha_factor = 0.001000 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = 0.100000 dv = -0.100000 v_scale = 15.000000 [layer] texture = jumptube_new3 color = 255, 255, 255 near_alpha_factor = 1 far_alpha_factor = 0.900000 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.100000 dv = 0.100000 v_scale = 15.000000 [gate_tunnel] nickname = jump_tunnel_red3 write_depth_buffer = 0 num_spline_control_points = 9 x_range = 30000.000000 y_range = 10000.000000 z_range = 200000.000000 min_radius = 1600.000000 max_radius = 2000.000000 far_radius_factor = 0.050000 min_speed = 0.003090 max_speed = 0.120900 time_to_max_speed = 7.000000 fade_distance = 59.900000 near_alpha = 1.000000 far_alpha = 1.000000 num_t_steps = 200 num_s_steps = 12 min_rotation = 15 max_rotation = -15 min_rgb = 0, 0, 30 max_rgb = 0, 0, 100 [layer] texture = jumptube color = 1, 255, 1 near_alpha_factor = 0.600000 far_alpha_factor = 1 radius_factor = 5.700000 u_offset = 0.200000 v_offset = 0.000000 du = 0.100000 dv = 0.070000 v_scale = 10.000000 [layer] texture = jumptube5 color = 255, 0, 0 near_alpha_factor = 1 far_alpha_factor = 0.100000 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.200000 dv = 0.100000 v_scale = 15.000000 [gate_tunnel] nickname = jump_tunnel_orange4 write_depth_buffer = 1 num_spline_control_points = 9 x_range = 30000.000000 y_range = 10000.000000 z_range = 200000.000000 min_radius = 500.000000 max_radius = 3000.000000 far_radius_factor = 0.550000 min_speed = 0.003090 max_speed = 0.020000 time_to_max_speed = 20.000000 fade_distance = 59.900000 near_alpha = 1.000000 far_alpha = 1.000000 num_t_steps = 20 num_s_steps = 12 min_rotation = 15 max_rotation = -15 min_rgb = 255, 255, 255 max_rgb = 255, 255, 255 [layer] texture = jumptube_new_orange_1 color = 255, 255, 255 near_alpha_factor = 1 far_alpha_factor = 0.001000 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = 0.100000 dv = -0.100000 v_scale = 15.000000 [layer] texture = jumptube_new_orange_2 color = 255, 255, 255 near_alpha_factor = 1 far_alpha_factor = 0.900000 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.100000 dv = 0.100000 v_scale = 15.000000 [gate_tunnel] nickname = jump_tunnel_green3 write_depth_buffer = 1 num_spline_control_points = 9 x_range = 20000.000000 y_range = 1000.000000 z_range = 600000.000000 min_radius = 1500.000000 max_radius = 3000.000000 far_radius_factor = 0.550000 min_speed = 0.000090 max_speed = 0.250000 time_to_max_speed = 10.000000 fade_distance = 59.900000 near_alpha = 1.000000 far_alpha = 1.000000 num_t_steps = 20 num_s_steps = 12 min_rotation = 15 max_rotation = -15 min_rgb = 255, 255, 255 max_rgb = 255, 255, 255 [layer] texture = jumptube_new_green_1 color = 255, 255, 255 near_alpha_factor = 1 far_alpha_factor = 0.001000 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = 0.100000 dv = -0.100000 v_scale = 15.000000 [layer] texture = jumptube_new_green_2 color = 255, 255, 255 near_alpha_factor = 1 far_alpha_factor = 0.900000 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.100000 dv = 0.100000 v_scale = 15.000000 [gate_tunnel] nickname = jump_tunnel_green3_death write_depth_buffer = 1 num_spline_control_points = 9 x_range = 20000.000000 y_range = 1000.000000 z_range = 1700000.000000 min_radius = 1500.000000 max_radius = 3000.000000 far_radius_factor = 0.550000 min_speed = 0.000000 max_speed = 0.350000 time_to_max_speed = 38.000000 fade_distance = 59.900000 near_alpha = 1.000000 far_alpha = 1.000000 num_t_steps = 20 num_s_steps = 12 min_rotation = 15 max_rotation = -15 min_rgb = 255, 255, 255 max_rgb = 255, 255, 255 [layer] texture = jumptube_new_green_1 color = 255, 255, 255 near_alpha_factor = 1 far_alpha_factor = 0.001000 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = 0.100000 dv = -0.100000 v_scale = 15.000000 [layer] texture = jumptube_new_green_2 color = 255, 255, 255 near_alpha_factor = 1 far_alpha_factor = 0.900000 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.100000 dv = 0.100000 v_scale = 15.000000 [gate_tunnel] nickname = jump_tunnel_green3_death2 write_depth_buffer = 1 num_spline_control_points = 9 x_range = 20000.000000 y_range = 1000.000000 z_range = 2000000.000000 min_radius = 1500.000000 max_radius = 3000.000000 far_radius_factor = 0.550000 min_speed = 0.000000 max_speed = 0.350000 time_to_max_speed = 38.000000 fade_distance = 59.900000 near_alpha = 1.000000 far_alpha = 1.000000 num_t_steps = 20 num_s_steps = 12 min_rotation = 15 max_rotation = -15 min_rgb = 255, 255, 255 max_rgb = 255, 255, 255 [layer] texture = jumptube_new_green_1 color = 255, 255, 255 near_alpha_factor = 1 far_alpha_factor = 0.001000 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = 0.100000 dv = -0.100000 v_scale = 15.000000 [layer] texture = jumptube_new_green_2 color = 255, 255, 255 near_alpha_factor = 1 far_alpha_factor = 0.900000 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.100000 dv = 0.100000 v_scale = 15.000000