[Debris] nickname = debris_normal death_method = vanishing lifetime = 1.000000, 7.000000 linear_drag = 0.000000 angular_drag = 0.000000, 0.000000, 0.000000 trail = gf_explosion_debris_trail01 [Debris] nickname = debris_small_ship death_method = exploding lifetime = 0.100000, 5.000000 linear_drag = 0.010000 angular_drag = 0.000000, 0.000000, 0.000000 trail = gf_explosion_debris_trail01 explosion = explosion_small_debris [Debris] nickname = debris_vanish death_method = exploding lifetime = 0.010000, 0.020000 linear_drag = 0.500000 angular_drag = 0.100000, 0.100000, 0.100000 [Debris] nickname = debris_small_ship_short death_method = exploding lifetime = 0.100000, 0.500000 linear_drag = 0.010000 angular_drag = 0.000000, 0.000000, 0.000000 explosion = explosion_small_debris [Debris] nickname = debris_small_ship_long death_method = exploding lifetime = 4.000000, 7.000000 linear_drag = 0.010000 angular_drag = 0.000000, 0.000000, 0.000000 trail = gf_explosion_debris_trail01 explosion = explosion_small_debris [Debris] nickname = debris_large death_method = exploding lifetime = 0.500000, 3 linear_drag = 0.010000 angular_drag = 0.000000, 0.000000, 0.000000 trail = gf_explosion_debris_trail02 explosion = explosion_large_debris [Debris] nickname = debris_large_long death_method = exploding lifetime = 3, 10 linear_drag = 0.010000 angular_drag = 0.000000, 0.000000, 0.000000 trail = gf_explosion_debris_trail02 explosion = explosion_large_debris [Debris] nickname = debris_large_short death_method = exploding lifetime = 0.100000, 0.500000 linear_drag = 0.010000 angular_drag = 0.000000, 0.000000, 0.000000 trail = gf_explosion_debris_trail02 explosion = explosion_large_debris [Debris] nickname = debris_dockring_piece death_method = exploding lifetime = 20.000000, 60.000000 linear_drag = 0.010000 angular_drag = 2, 2, 2 explosion = explosion_large_debris [Debris] nickname = debris_gas_collector_disk death_method = exploding lifetime = 20.000000, 60.000000 linear_drag = 0.010000 angular_drag = 1, 0.010000, 2 explosion = explosion_large_debris [Debris] nickname = debris_shipyard death_method = exploding lifetime = 0.000000, 0.100000 linear_drag = 100.000000 angular_drag = 2000, 2000, 2000 explosion = explosion_shipyard [Debris] nickname = debris_research death_method = exploding lifetime = 0.000000, 0.100000 linear_drag = 100.000000 angular_drag = 2000, 2000, 2000 explosion = explosion_research [Debris] nickname = debris_station_piece death_method = exploding lifetime = 5.000000, 6.000000 linear_drag = 0.010000 angular_drag = 20, 20, 20 explosion = explosion_space_tanks_debris [Debris] nickname = debris_station_piece2 death_method = exploding lifetime = 1.000000, 2.000000 linear_drag = 0.010000 angular_drag = 20, 20, 20 explosion = explosion_station_piece [Debris] nickname = debris_large_chunk death_method = exploding lifetime = 90, 180 linear_drag = 0.010000 angular_drag = 0.500000, 0.500000, 0.500000 explosion = explosion_large_debris [Debris] nickname = FP7_debris_large_chunk death_method = exploding lifetime = 90, 180 linear_drag = 0.020000 angular_drag = 0, 0, 0 explosion = explosion_large_debris [Debris] nickname = FP7_debris_habitat death_method = exploding lifetime = 90, 180 linear_drag = 1 angular_drag = 1, 0.500000, 0.010000 explosion = explosion_large_debris [Debris] nickname = cap_ship_piece death_method = exploding lifetime = 90, 180 linear_drag = 5 angular_drag = 1, 1, 1 rotation_inertia = 25000, 25000, 25000 explosion = explosion_large_debris [Debris] nickname = cap_ship_piece2 death_method = exploding lifetime = 90, 180 linear_drag = 10 angular_drag = 250000, 25000, 25000 rotation_inertia = 25000, 25000, 25000 explosion = explosion_large_debris [Debris] nickname = cap_ship_piece3 death_method = exploding lifetime = 90, 180 linear_drag = 0.010000 angular_drag = 10, 10, 10 explosion = explosion_large_debris [Debris] nickname = debris_solar_short death_method = exploding lifetime = 10, 30 linear_drag = 0.010000 angular_drag = 0.100000, 0.100000, 0.100000 trail = gf_explosion_debris_trail02 explosion = explosion_large_debris [Debris] nickname = debris_solar_long death_method = exploding lifetime = 20, 30 linear_drag = 0.100000 angular_drag = 0.100000, 0.100000, 0.100000 explosion = explosion_large_debris [Debris] nickname = debris_3_minute_a death_method = exploding lifetime = 180, 300 linear_drag = 0.500000 angular_drag = 0.100000, 0.100000, 0.100000 explosion = explosion_large_debris [Debris] nickname = debris_3_minute_b death_method = exploding lifetime = 180, 300 linear_drag = 0.500000 angular_drag = 0.100000, 0.100000, 0.100000 trail = gf_explosion_debris_trail01 explosion = explosion_large_debris [Debris] nickname = debris_3_minute_c death_method = exploding lifetime = 180, 300 linear_drag = 0.500000 angular_drag = 0.100000, 0.100000, 0.100000 trail = gf_explosion_debris_trail02 explosion = explosion_large_debris [Debris] nickname = debris_1_minute death_method = exploding lifetime = 60, 120 linear_drag = 0.500000 angular_drag = 0.100000, 0.100000, 0.100000 explosion = explosion_large_debris [Debris] nickname = debris_exploding_spacetank death_method = exploding lifetime = 3.000000, 4.000000 linear_drag = 1.500000 angular_drag = 0.500000, 0.500000, 0.500000 explosion = explosion_space_tanks_debris [Debris] nickname = debris_1_minute_a death_method = exploding lifetime = 60, 120 linear_drag = 0.500000 angular_drag = 0.100000, 0.100000, 0.100000 explosion = explosion_large_debris [Debris] nickname = debris_1_minute_b death_method = exploding lifetime = 60, 120 linear_drag = 0.500000 angular_drag = 0.100000, 0.100000, 0.100000 explosion = explosion_large_debris trail = gf_explosion_debris_trail01 [Debris] nickname = debris_1_minute_c death_method = exploding lifetime = 60, 120 linear_drag = 0.500000 angular_drag = 0.100000, 0.100000, 0.100000 explosion = explosion_large_debris trail = gf_explosion_debris_trail02 [Debris] nickname = debris_turret_small death_method = exploding lifetime = 0.100000, 5.000000 linear_drag = 0.010000 angular_drag = 1.000000, 1.000000, 1.000000 explosion = explosion_turret_small [explosion] nickname = explosion_turret_small lifetime = 0.000000, 0.010000 process = disappear effect = gf_piratestationexplode#1 [Debris] nickname = debris_turret_med death_method = exploding lifetime = 0.100000, 5.000000 linear_drag = 0.010000 angular_drag = 1.000000, 1.000000, 1.000000 explosion = explosion_turret_med [explosion] nickname = explosion_turret_med lifetime = 0.000000, 0.010000 process = disappear effect = gf_piratestationexplode [Debris] nickname = debris_turret_large death_method = exploding lifetime = 0.100000, 5.000000 linear_drag = 0.010000 angular_drag = 1.000000, 1.000000, 1.000000 explosion = explosion_turret_large [explosion] nickname = explosion_turret_large lifetime = 0.000000, 0.010000 process = disappear effect = gf_piratestationexplode [Debris] nickname = debris_turret_huge death_method = exploding lifetime = 0.100000, 5.000000 linear_drag = 0.010000 angular_drag = 1.000000, 1.000000, 1.000000 explosion = explosion_turret_huge [explosion] nickname = explosion_turret_huge lifetime = 0.000000, 0.010000 process = disappear effect = gf_piratestationexplode [explosion] nickname = sever_debris lifetime = 0.000000 process = none effect = sever_debris, 0.000000 [explosion] nickname = explosion_small_ship_breakoff lifetime = 0.000000 process = none debris_type = debris_small_ship, 1.000000 innards_debris_start_time = 0.000000 debris_impulse = 0 effect = explosion_small_ship_breakoff, 0.000000 [explosion] nickname = explosion_small_debris lifetime = 0.000000, 0 process = disappear debris_type = debris_small_ship, 1.000000 innards_debris_start_time = 0.000000 debris_impulse = 500 effect = explosion_small_debris, 0.000000 [explosion] nickname = explosion_instant lifetime = 0.000000, 0 process = disappear [explosion] nickname = explosion_large_debris lifetime = 0.000000, 0 process = disappear effect = explosion_large_debris, 0.000000 [explosion] nickname = explosion_no_gunboat lifetime = 0.000000, 0.150000 process = disappear debris_impulse = 500000 [explosion] nickname = explosion_no_battleship lifetime = 0.000000, 0.150000 process = disappear debris_impulse = 500000 [explosion] nickname = explosion_li_fighter lifetime = 0.000000 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.330000 debris_type = debris_small_ship_short, 0.330000 debris_type = debris_small_ship_long, 0.330000 innards_debris_start_time = 0.000000 debris_impulse = 7000 effect = explosion_li_fighter, 0.000000 [explosion] nickname = explosion_li_elite lifetime = 0.000000, 0.150000 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.330000 debris_type = debris_small_ship_short, 0.330000 debris_type = debris_small_ship_long, 0.330000 innards_debris_start_time = 0.100000 debris_impulse = 10000 effect = explosion_li_elite, 0.000000 [explosion] nickname = explosion_li_freighter lifetime = 0.000000, 0.150000 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.330000 debris_type = debris_small_ship_short, 0.330000 debris_type = debris_small_ship_long, 0.330000 innards_debris_start_time = 0.100000 debris_impulse = 5000 effect = explosion_li_freighter, 0.000000 [explosion] nickname = explosion_br_fighter lifetime = 0.000000 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.330000 debris_type = debris_small_ship_short, 0.330000 debris_type = debris_small_ship_long, 0.330000 innards_debris_start_time = 0.000000 debris_impulse = 7000 effect = explosion_br_fighter, 0.000000 [explosion] nickname = explosion_br_elite lifetime = 0.000000 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.330000 debris_type = debris_small_ship_short, 0.330000 debris_type = debris_small_ship_long, 0.330000 innards_debris_start_time = 0.000000 debris_impulse = 7000 effect = explosion_br_elite, 0.000000 [explosion] nickname = explosion_br_freighter lifetime = 0.000000 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.330000 debris_type = debris_small_ship_short, 0.330000 debris_type = debris_small_ship_long, 0.330000 innards_debris_start_time = 0.000000 debris_impulse = 7000 effect = explosion_br_freighter, 0.000000 [explosion] nickname = explosion_ku_fighter lifetime = 0.000000 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.330000 debris_type = debris_small_ship_short, 0.330000 debris_type = debris_small_ship_long, 0.330000 innards_debris_start_time = 0.000000 debris_impulse = 7000 effect = explosion_ku_fighter, 0.000000 [explosion] nickname = explosion_ku_elite lifetime = 0.000000 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.330000 debris_type = debris_small_ship_short, 0.330000 debris_type = debris_small_ship_long, 0.330000 innards_debris_start_time = 0.000000 debris_impulse = 7000 effect = explosion_ku_elite, 0.000000 [explosion] nickname = explosion_ku_freighter lifetime = 0.000000 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.330000 debris_type = debris_small_ship_short, 0.330000 debris_type = debris_small_ship_long, 0.330000 innards_debris_start_time = 0.000000 debris_impulse = 7000 effect = explosion_ku_freighter, 0.000000 [explosion] nickname = explosion_rh_fighter lifetime = 0.000000 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.330000 debris_type = debris_small_ship_short, 0.330000 debris_type = debris_small_ship_long, 0.330000 innards_debris_start_time = 0.000000 debris_impulse = 7000 effect = explosion_rh_fighter, 0.000000 [explosion] nickname = explosion_rh_elite lifetime = 0.000000 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.330000 debris_type = debris_small_ship_short, 0.330000 debris_type = debris_small_ship_long, 0.330000 innards_debris_start_time = 0.000000 debris_impulse = 7000 effect = explosion_rh_elite, 0.000000 [explosion] nickname = explosion_rh_freighter lifetime = 0.000000 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.330000 debris_type = debris_small_ship_short, 0.330000 debris_type = debris_small_ship_long, 0.330000 innards_debris_start_time = 0.000000 debris_impulse = 7000 effect = explosion_rh_freighter, 0.000000 [explosion] nickname = explosion_rh_battleship lifetime = 0.000000, 0 process = disappear effect = explosion_sfx_csx_flash01, 0.000000 [explosion] nickname = explosion_co_fighter lifetime = 0.000000, 0.150000 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.330000 debris_type = debris_small_ship_short, 0.330000 debris_type = debris_small_ship_long, 0.330000 innards_debris_start_time = 0.000000 debris_impulse = 7000 effect = explosion_co_fighter, 0.000000 [explosion] nickname = explosion_co_elite lifetime = 0.000000, 0.150000 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.330000 debris_type = debris_small_ship_short, 0.330000 debris_type = debris_small_ship_long, 0.330000 innards_debris_start_time = 0.000000 debris_impulse = 7000 effect = explosion_co_elite, 0.000000 [explosion] nickname = explosion_co_freighter lifetime = 0.000000, 0.150000 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.330000 debris_type = debris_small_ship_short, 0.330000 debris_type = debris_small_ship_long, 0.330000 innards_debris_start_time = 0.000000 debris_impulse = 7000 effect = explosion_co_freighter, 0.000000 [explosion] nickname = explosion_cv_fighter lifetime = 0.000000, 0.150000 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.330000 debris_type = debris_small_ship_short, 0.330000 debris_type = debris_small_ship_long, 0.330000 innards_debris_start_time = 0.000000 debris_impulse = 7000 effect = explosion_cv_fighter, 0.000000 [explosion] nickname = explosion_ge_atransport lifetime = 0.000000, 0.150000 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.330000 debris_type = debris_small_ship_short, 0.330000 debris_type = debris_small_ship_long, 0.330000 innards_debris_start_time = 0.000000 debris_impulse = 7000 effect = explosion_cv_elite, 0.000000 [explosion] nickname = explosion_small_wplat lifetime = 0.000000 process = disappear effect = explosion_cv_elite, 0.000000 [explosion] nickname = explosion_no_elite lifetime = 0.000000, 0.150000 process = disappear debris_type = debris_small_ship_long, 0.330000 innards_debris_start_time = 0.100000 debris_impulse = 10000 effect = gf_explosion_no_fighter, 0.000000 [explosion] nickname = explosion_space_arch_generator lifetime = 0.000000, 0.100000 process = disappear effect = gf_explosion_no_battleship_neotokyobig2s, 0.000000 [explosion] nickname = explosion_wplatform lifetime = 0.000000, 0.500000 process = shatter num_child_pieces = 20 debris_type = debris_large, 0.250000 debris_type = debris_large_short, 0.500000 debris_type = debris_large_long, 0.250000 innards_debris_start_time = 0.000000 debris_impulse = 100000 effect = explosion_wplatform, 0.000000 [explosion] nickname = explosion_space_dome_dmg lifetime = 0.000000, 0.500000 process = shatter num_child_pieces = 20 debris_type = debris_large, 0.250000 debris_type = debris_large_short, 0.500000 debris_type = debris_large_long, 0.250000 innards_debris_start_time = 0.000000 debris_impulse = 1000000 effect = gf_piratestationexplode#3, 0.000000 [explosion] nickname = explosion_space_mod_base lifetime = 0.000000, 0.100000 process = disappear debris_impulse = 275 debris_type = debris_1_minute_a, 0.330000 debris_type = debris_1_minute_b, 0.330000 debris_type = debris_1_minute_c, 0.330000 innards_debris_start_time = 0.000000 innards_debris_num = 15 innards_debris_radius = 150 innards_debris_object = simple_space_module_dmgC innards_debris_object = simple_space_module_dmgD innards_debris_object = simple_space_module_dmgE innards_debris_object = simple_space_module_dmgF innards_debris_object = simple_space_module_dmgG [explosion] nickname = explosion_rock_base lifetime = 0.000000, 0.100000 process = disappear debris_impulse = 275 debris_type = debris_1_minute_a, 0.330000 debris_type = debris_1_minute_b, 0.330000 debris_type = debris_1_minute_c, 0.330000 innards_debris_start_time = 0.000000 innards_debris_num = 15 innards_debris_radius = 100 innards_debris_object = simple_asteroid_rock10 innards_debris_object = simple_asteroid_rock30 innards_debris_object = simple_asteroid_rock60 innards_debris_object = simple_space_module_dmgB innards_debris_object = simple_space_module_dmgF innards_debris_object = simple_space_module_dmgG [explosion] nickname = explosion_rock_wplatform lifetime = 0.000000, 0.100000 process = disappear debris_impulse = 375 debris_type = debris_1_minute_a, 0.330000 debris_type = debris_1_minute_b, 0.330000 debris_type = debris_1_minute_c, 0.330000 innards_debris_start_time = 0.000000 innards_debris_num = 8 innards_debris_radius = 50 innards_debris_object = simple_asteroid_rock10 innards_debris_object = simple_asteroid_rock30 [explosion] nickname = explosion_ice_wplatform lifetime = 0.000000, 0.100000 process = disappear debris_impulse = 375 debris_type = debris_1_minute_a, 0.330000 debris_type = debris_1_minute_b, 0.330000 debris_type = debris_1_minute_c, 0.330000 innards_debris_start_time = 0.000000 innards_debris_num = 8 innards_debris_radius = 50 innards_debris_object = simple_asteroid_ice10 innards_debris_object = simple_asteroid_ice30 [explosion] nickname = explosion_asteroid_miner lifetime = 0.000000, 0.100000 process = disappear effect = gf_explosion_smallship04, 0.000000 debris_impulse = 100 debris_type = debris_1_minute_a, 0.330000 debris_type = debris_1_minute_b, 0.330000 debris_type = debris_1_minute_c, 0.330000 innards_debris_start_time = 0.000000 innards_debris_num = 15 innards_debris_radius = 50 innards_debris_object = simple_utility_dmgA innards_debris_object = simple_utility_dmgB innards_debris_object = simple_utility_dmgC innards_debris_object = simple_utility_dmgD innards_debris_object = simple_utility_dmgE innards_debris_object = simple_utility_dmgF innards_debris_object = simple_utility_dmgG [explosion] nickname = explosion_dyson_city_generator lifetime = 0.000000, 0.100000 process = disappear debris_impulse = 400 debris_type = debris_1_minute_a, 0.330000 debris_type = debris_1_minute_b, 0.330000 debris_type = debris_1_minute_c, 0.330000 innards_debris_start_time = 0.000000 innards_debris_num = 15 innards_debris_radius = 750 innards_debris_object = simple_dyson_debris01 innards_debris_object = simple_dyson_debris02 innards_debris_object = simple_dyson_debris03 innards_debris_object = simple_dyson_debris04 innards_debris_object = simple_dyson_debris05 [explosion] nickname = explosion_dyson_city_platform lifetime = 0.000000, 0.100000 process = disappear debris_impulse = 500 debris_type = debris_1_minute_a, 0.330000 debris_type = debris_1_minute_b, 0.330000 debris_type = debris_1_minute_c, 0.330000 innards_debris_start_time = 0.000000 innards_debris_num = 5 innards_debris_radius = 150 innards_debris_object = simple_dyson_debris01 innards_debris_object = simple_dyson_debris02 innards_debris_object = simple_dyson_debris03 innards_debris_object = simple_dyson_debris04 innards_debris_object = simple_dyson_debris05 [explosion] nickname = explosion_cap_ship1 lifetime = 0.000000, 0.100000 process = disappear debris_impulse = 25 debris_type = debris_1_minute_a, 0.330000 debris_type = debris_1_minute_b, 0.330000 debris_type = debris_1_minute_c, 0.330000 innards_debris_start_time = 0.000000 innards_debris_num = 6 innards_debris_radius = 10 innards_debris_object = simple_metal_debris08 innards_debris_object = simple_metal_debris09 innards_debris_object = simple_metal_debris11 innards_debris_object = simple_metal_debris12 innards_debris_object = simple_metal_debris13 innards_debris_object = simple_metal_debris14 innards_debris_object = simple_metal_debris15 [explosion] nickname = explosion_station_piece lifetime = 0.000000, 0.010000 process = disappear effect = gf_piratestationexplode#3 debris_impulse = 110 effect = explosion_pirate_depot debris_type = debris_solar_short, 0.600000 debris_type = debris_solar_long, 0.400000 num_child_pieces = 10 innards_debris_start_time = 0.000000 innards_debris_num = 15 innards_debris_radius = 50 innards_debris_object = simple_depot_debris01 innards_debris_object = simple_depot_debris02 innards_debris_object = simple_depot_debris03 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_metal_debris03 innards_debris_object = simple_metal_debris15 [explosion] nickname = explosion_pirate_depot lifetime = 0.000000, 0.100000 process = disappear debris_impulse = 110 effect = explosion_pirate_depot debris_type = debris_solar_short, 0.600000 debris_type = debris_solar_long, 0.400000 num_child_pieces = 10 innards_debris_start_time = 0.000000 innards_debris_num = 30 innards_debris_radius = 70 innards_debris_object = simple_depot_debris01 innards_debris_object = simple_depot_debris02 innards_debris_object = simple_depot_debris03 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_metal_debris03 innards_debris_object = simple_metal_debris15 [explosion] nickname = explosion_toss_debris_200 lifetime = 0.000000, 0.100000 process = disappear debris_impulse = 2 debris_type = debris_3_minute_a, 0.330000 debris_type = debris_3_minute_b, 0.330000 debris_type = debris_3_minute_c, 0.330000 innards_debris_start_time = 0.000000 innards_debris_num = 20 innards_debris_radius = 100 innards_debris_object = simple_metal_debris02 innards_debris_object = simple_metal_debris08 innards_debris_object = simple_metal_debris09 innards_debris_object = simple_metal_debris10 innards_debris_object = simple_metal_debris11 innards_debris_object = simple_metal_debris12 innards_debris_object = simple_metal_debris13 innards_debris_object = simple_metal_debris14 innards_debris_object = simple_metal_debris15 [explosion] nickname = explosion_shipyard lifetime = 0.000000, 0.100000 process = disappear debris_impulse = 100 debris_type = debris_3_minute_a, 0.330000 debris_type = debris_3_minute_b, 0.330000 debris_type = debris_3_minute_c, 0.330000 innards_debris_start_time = 0.000000 innards_debris_num = 5 innards_debris_radius = 275 innards_debris_object = simple_space_beaml_dmg innards_debris_object = simple_space_beamx_dmg innards_debris_object = simple_space_habitat_dmg [explosion] nickname = explosion_research lifetime = 0.000000, 0.100000 process = disappear debris_impulse = 100 debris_type = debris_3_minute_a, 0.330000 debris_type = debris_3_minute_b, 0.330000 debris_type = debris_3_minute_c, 0.330000 innards_debris_start_time = 0.000000 innards_debris_num = 5 innards_debris_radius = 900 innards_debris_object = simple_space_beaml_dmg innards_debris_object = simple_space_habitat_dmg effect = gf_piratestationexplode#3 effect = explosion_sfx_csx_sectional04 [explosion] nickname = explosion_docking_ring lifetime = 0.000000, 0.100000 process = disappear effect = gf_piratestationexplode#3 debris_impulse = 100 debris_type = debris_3_minute_a, 0.330000 debris_type = debris_3_minute_b, 0.330000 debris_type = debris_3_minute_c, 0.330000 innards_debris_start_time = 0.000000 innards_debris_num = 15 innards_debris_radius = 275 innards_debris_object = simple_spacetank_debrisA innards_debris_object = simple_spacetank_debrisB innards_debris_object = simple_spacetank_debrisC innards_debris_object = simple_spacetank_debrisD innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris05 [explosion] nickname = explosion_space_tanks_debris lifetime = 0.000000, 0.100000 process = disappear effect = gf_piratestationexplode#3 effect = explosion_sfx_csx_sectional04 debris_impulse = 100 debris_type = debris_3_minute_a, 0.330000 debris_type = debris_3_minute_b, 0.330000 debris_type = debris_3_minute_c, 0.330000 innards_debris_start_time = 0.000000 innards_debris_num = 25 innards_debris_radius = 75 innards_debris_object = simple_spacetank_debrisA innards_debris_object = simple_spacetank_debrisB innards_debris_object = simple_spacetank_debrisC innards_debris_object = simple_spacetank_debrisD innards_debris_object = simple_spacetank_debrisE [explosion] nickname = shatter_elite lifetime = 0.000000, 0.150000 process = shatter num_child_pieces = 15 debris_type = debris_small_ship, 0.330000 debris_type = debris_small_ship_short, 0.330000 debris_type = debris_small_ship_long, 0.330000 innards_debris_start_time = 0.100000 debris_impulse = 10000 effect = shatter_elite, 0.000000 [explosion] nickname = shatter_utility lifetime = 0.000000, 0.150000 process = shatter num_child_pieces = 8 debris_type = debris_small_ship, 0.330000 debris_type = debris_small_ship_short, 0.330000 debris_type = debris_small_ship_long, 0.330000 innards_debris_start_time = 0.100000 debris_impulse = 1000000 effect = gf_explosion_smallship03, 0.000000 [explosion] nickname = shatter_utility_small lifetime = 0.000000, 0.150000 process = shatter num_child_pieces = 8 debris_type = debris_small_ship, 0.330000 debris_type = debris_small_ship_short, 0.330000 debris_type = debris_small_ship_long, 0.330000 innards_debris_start_time = 0.100000 debris_impulse = 100000 effect = gf_explosion_smallship03, 0.000000 [Debris] nickname = debris_pod_blue death_method = exploding lifetime = 0.000000, 0.100000 linear_drag = 10.000000 angular_drag = 20, 20, 20 explosion = explosion_pod_blue [explosion] nickname = explosion_pod_blue lifetime = 0.000000, 0.100000 process = disappear effect = gf_piratestationexplode debris_impulse = 30 debris_type = debris_3_minute_a, 0.330000 debris_type = debris_3_minute_b, 0.330000 debris_type = debris_3_minute_c, 0.330000 innards_debris_start_time = 0.000000 innards_debris_num = 4 innards_debris_radius = 15 innards_debris_object = simple_pod_blue_debris01 innards_debris_object = simple_pod_blue_debris02 [Debris] nickname = debris_pod_drab death_method = exploding lifetime = 0.000000, 0.100000 linear_drag = 10.000000 angular_drag = 20, 20, 20 explosion = explosion_pod_drab [explosion] nickname = explosion_pod_drab lifetime = 0.000000, 0.100000 process = disappear effect = gf_piratestationexplode debris_impulse = 30 debris_type = debris_3_minute_a, 0.330000 debris_type = debris_3_minute_b, 0.330000 debris_type = debris_3_minute_c, 0.330000 innards_debris_start_time = 0.000000 innards_debris_num = 4 innards_debris_radius = 15 innards_debris_object = simple_pod_drab_debris01 innards_debris_object = simple_pod_drab_debris02 [Debris] nickname = debris_pod_green death_method = exploding lifetime = 0.000000, 0.100000 linear_drag = 10.000000 angular_drag = 20, 20, 20 explosion = explosion_pod_green [explosion] nickname = explosion_pod_green lifetime = 0.000000, 0.100000 process = disappear effect = gf_piratestationexplode debris_impulse = 30 debris_type = debris_3_minute_a, 0.330000 debris_type = debris_3_minute_b, 0.330000 debris_type = debris_3_minute_c, 0.330000 innards_debris_start_time = 0.000000 innards_debris_num = 4 innards_debris_radius = 15 innards_debris_object = simple_pod_green_debris01 innards_debris_object = simple_pod_green_debris02 [Debris] nickname = debris_pod_grey death_method = exploding lifetime = 0.000000, 0.100000 linear_drag = 10.000000 angular_drag = 20, 20, 20 explosion = explosion_pod_grey [explosion] nickname = explosion_pod_grey lifetime = 0.000000, 0.100000 process = disappear effect = gf_piratestationexplode debris_impulse = 30 debris_type = debris_3_minute_a, 0.330000 debris_type = debris_3_minute_b, 0.330000 debris_type = debris_3_minute_c, 0.330000 innards_debris_start_time = 0.000000 innards_debris_num = 4 innards_debris_radius = 15 innards_debris_object = simple_pod_grey_debris01 innards_debris_object = simple_pod_grey_debris02 [Debris] nickname = debris_pod_red death_method = exploding lifetime = 0.000000, 0.100000 linear_drag = 10.000000 angular_drag = 20, 20, 20 explosion = explosion_pod_red [explosion] nickname = explosion_pod_red lifetime = 0.000000, 0.100000 process = disappear effect = gf_piratestationexplode debris_impulse = 30 debris_type = debris_3_minute_a, 0.330000 debris_type = debris_3_minute_b, 0.330000 debris_type = debris_3_minute_c, 0.330000 innards_debris_start_time = 0.000000 innards_debris_num = 4 innards_debris_radius = 15 innards_debris_object = simple_pod_red_debris01 innards_debris_object = simple_pod_red_debris02 [Debris] nickname = debris_pod_white death_method = exploding lifetime = 0.000000, 0.100000 linear_drag = 10.000000 angular_drag = 20, 20, 20 explosion = explosion_pod_white [explosion] nickname = explosion_pod_white lifetime = 0.000000, 0.100000 process = disappear effect = gf_piratestationexplode debris_impulse = 30 debris_type = debris_3_minute_a, 0.330000 debris_type = debris_3_minute_b, 0.330000 debris_type = debris_3_minute_c, 0.330000 innards_debris_start_time = 0.000000 innards_debris_num = 4 innards_debris_radius = 15 innards_debris_object = simple_pod_white_debris01 innards_debris_object = simple_pod_white_debris02 [Debris] nickname = debris_pod_yellow death_method = exploding lifetime = 0.000000, 0.100000 linear_drag = 10.000000 angular_drag = 20, 20, 20 explosion = explosion_pod_yellow [explosion] nickname = explosion_pod_yellow lifetime = 0.000000, 0.100000 process = disappear effect = gf_piratestationexplode debris_impulse = 30 debris_type = debris_3_minute_a, 0.330000 debris_type = debris_3_minute_b, 0.330000 debris_type = debris_3_minute_c, 0.330000 innards_debris_start_time = 0.000000 innards_debris_num = 4 innards_debris_radius = 15 innards_debris_object = simple_pod_yellow_debris01 innards_debris_object = simple_pod_yellow_debris02 [Simple] nickname = simple_pod_blue_debris01 DA_archetype = Equipment\models\commodities\crates\pod_blue_debris01.3db material_library = Equipment\models\cargo_pods.mat Mass = 1000 [Simple] nickname = simple_pod_blue_debris02 DA_archetype = Equipment\models\commodities\crates\pod_blue_debris02.3db material_library = Equipment\models\cargo_pods.mat Mass = 1000 [Simple] nickname = simple_pod_drab_debris01 DA_archetype = Equipment\models\commodities\crates\pod_drab_debris01.3db material_library = Equipment\models\cargo_pods.mat Mass = 1000 [Simple] nickname = simple_pod_drab_debris02 DA_archetype = Equipment\models\commodities\crates\pod_drab_debris02.3db material_library = Equipment\models\cargo_pods.mat Mass = 1000 [Simple] nickname = simple_pod_green_debris01 DA_archetype = Equipment\models\commodities\crates\pod_green_debris01.3db material_library = Equipment\models\cargo_pods.mat Mass = 1000 [Simple] nickname = simple_pod_green_debris02 DA_archetype = Equipment\models\commodities\crates\pod_green_debris02.3db material_library = Equipment\models\cargo_pods.mat Mass = 1000 [Simple] nickname = simple_pod_grey_debris01 DA_archetype = Equipment\models\commodities\crates\pod_grey_debris01.3db material_library = Equipment\models\cargo_pods.mat Mass = 1000 [Simple] nickname = simple_pod_grey_debris02 DA_archetype = Equipment\models\commodities\crates\pod_grey_debris02.3db material_library = Equipment\models\cargo_pods.mat Mass = 1000 [Simple] nickname = simple_pod_red_debris01 DA_archetype = Equipment\models\commodities\crates\pod_red_debris01.3db material_library = Equipment\models\cargo_pods.mat Mass = 1000 [Simple] nickname = simple_pod_red_debris02 DA_archetype = Equipment\models\commodities\crates\pod_red_debris02.3db material_library = Equipment\models\cargo_pods.mat Mass = 1000 [Simple] nickname = simple_pod_white_debris01 DA_archetype = Equipment\models\commodities\crates\pod_white_debris01.3db material_library = Equipment\models\cargo_pods.mat Mass = 1000 [Simple] nickname = simple_pod_white_debris02 DA_archetype = Equipment\models\commodities\crates\pod_white_debris02.3db material_library = Equipment\models\cargo_pods.mat Mass = 1000 [Simple] nickname = simple_pod_yellow_debris01 DA_archetype = Equipment\models\commodities\crates\pod_yellow_debris01.3db material_library = Equipment\models\cargo_pods.mat Mass = 1000 [Simple] nickname = simple_pod_yellow_debris02 DA_archetype = Equipment\models\commodities\crates\pod_yellow_debris02.3db material_library = Equipment\models\cargo_pods.mat Mass = 1000 [Simple] nickname = simple_spacetank_debrisA DA_archetype = Solar\misc\space_module_dmgA.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_spacetank_debrisB DA_archetype = Solar\misc\space_module_dmgB.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_spacetank_debrisC DA_archetype = Solar\misc\space_module_dmgC.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_spacetank_debrisD DA_archetype = Solar\misc\space_module_dmgD.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_spacetank_debrisE DA_archetype = Solar\misc\space_module_dmgE.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_spacetank_debrisF DA_archetype = Solar\misc\space_module_dmgF.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_spacetank_debrisG DA_archetype = Solar\misc\space_module_dmgG.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_metal_debris01 DA_archetype = Solar\asteroids\models\debris_small01.3db material_library = solar\ast_debris.mat Mass = 1000 [Simple] nickname = simple_metal_debris02 DA_archetype = Solar\asteroids\models\debris_small02.3db material_library = solar\ast_debris.mat Mass = 1000 [Simple] nickname = simple_metal_debris03 DA_archetype = Solar\asteroids\models\debris_medium01.3db material_library = solar\ast_debris.mat Mass = 1000 [Simple] nickname = simple_metal_debris04 DA_archetype = Solar\asteroids\models\debris_medium02.3db material_library = solar\ast_debris.mat Mass = 1000 [Simple] nickname = simple_metal_debris05 DA_archetype = Solar\asteroids\models\debris_large01.3db material_library = solar\ast_debris.mat Mass = 1000 [Simple] nickname = simple_metal_debris06 DA_archetype = Solar\asteroids\models\debris_large02.3db material_library = solar\ast_debris.mat Mass = 1000 [Simple] nickname = simple_metal_debris07 DA_archetype = Solar\asteroids\models\debris_large03.3db material_library = solar\ast_debris.mat Mass = 1000 [Simple] nickname = simple_metal_debris08 DA_archetype = Solar\asteroids\models\debris_engine_c.3db material_library = solar\ast_debris2.mat Mass = 1000 [Simple] nickname = simple_metal_debris09 DA_archetype = Solar\asteroids\models\debris_engine_e.3db material_library = solar\ast_debris2.mat Mass = 1000 [Simple] nickname = simple_metal_debris10 DA_archetype = Solar\asteroids\models\debris_engine_g.3db material_library = solar\ast_debris2.mat Mass = 1000 [Simple] nickname = simple_metal_debris11 DA_archetype = Solar\asteroids\models\debris_frame_h.3db material_library = solar\ast_debris2.mat Mass = 1000 [Simple] nickname = simple_metal_debris12 DA_archetype = Solar\asteroids\models\debris_frame_f.3db material_library = solar\ast_debris2.mat Mass = 1000 [Simple] nickname = simple_metal_debris13 DA_archetype = Solar\asteroids\models\debris_frame_c.3db material_library = solar\ast_debris2.mat Mass = 1000 [Simple] nickname = simple_metal_debris14 DA_archetype = Solar\asteroids\models\debris_frame_a.3db material_library = solar\ast_debris2.mat Mass = 1000 [Simple] nickname = simple_metal_debris15 DA_archetype = Solar\asteroids\models\debris_panel_f.3db material_library = solar\ast_debris2.mat Mass = 1000 [Simple] nickname = simple_depot_debris01 DA_archetype = Solar\dockable\depot_debris01.3db material_library = solar\Solar_mat_dockable02.mat Mass = 20000 [Simple] nickname = simple_depot_debris02 DA_archetype = Solar\dockable\depot_debris02.3db material_library = solar\Solar_mat_dockable02.mat Mass = 20000 [Simple] nickname = simple_depot_debris03 DA_archetype = Solar\dockable\depot_debris03.3db material_library = solar\Solar_mat_dockable02.mat Mass = 20000 [Simple] nickname = simple_depot_debris04 DA_archetype = Solar\dockable\depot_debris04.3db material_library = solar\Solar_mat_dockable02.mat Mass = 20000 [Simple] nickname = simple_depot_debris05 DA_archetype = Solar\dockable\depot_debris05.3db material_library = solar\Solar_mat_dockable02.mat Mass = 20000 [Simple] nickname = simple_depot_debris06 DA_archetype = Solar\dockable\depot_debris06.3db material_library = solar\Solar_mat_dockable02.mat Mass = 20000 [Simple] nickname = simple_depot_debris07 DA_archetype = Solar\dockable\depot_debris07.3db material_library = solar\Solar_mat_dockable02.mat Mass = 20000 [Simple] nickname = simple_depot_debris08 DA_archetype = Solar\dockable\depot_debris08.3db material_library = solar\Solar_mat_dockable02.mat Mass = 20000 [Simple] nickname = simple_huge_debris01 DA_archetype = Solar\asteroids\models\debris_large01.3db material_library = solar\ast_debris.mat Mass = 10000 [Simple] nickname = simple_huge_debris02 DA_archetype = Solar\asteroids\models\debris_large02.3db material_library = solar\ast_debris.mat Mass = 10000 [Simple] nickname = simple_huge_debris03 DA_archetype = Solar\asteroids\models\debris_large03.3db material_library = solar\ast_debris.mat Mass = 10000 [Simple] nickname = simple_asteroid_rock3 DA_archetype = Solar\asteroids\models\ast_rock_3.3db material_library = solar\ast_rock.mat Mass = 1000 [Simple] nickname = simple_asteroid_rock10 DA_archetype = Solar\asteroids\models\ast_rock_10.3db material_library = solar\ast_rock.mat Mass = 1000 [Simple] nickname = simple_asteroid_rock30 DA_archetype = Solar\asteroids\models\ast_rock_30.3db material_library = solar\ast_rock.mat Mass = 1000 [Simple] nickname = simple_asteroid_rock60 DA_archetype = Solar\asteroids\models\ast_rock_60.3db material_library = solar\ast_rock.mat Mass = 1000 [Simple] nickname = simple_asteroid_rock90 DA_archetype = Solar\asteroids\models\ast_rock_90.3db material_library = solar\ast_rock.mat Mass = 1000 [Simple] nickname = simple_asteroid_ice10 DA_archetype = solar\asteroids\models\ast_ice_10.3db material_library = solar\ast_ice.mat Mass = 1000 [Simple] nickname = simple_asteroid_ice30 DA_archetype = solar\asteroids\models\ast_ice_30.3db material_library = solar\ast_ice.mat Mass = 1000 [Simple] nickname = simple_asteroid_ice60 DA_archetype = solar\asteroids\models\ast_ice_60.3db material_library = solar\ast_ice.mat Mass = 1000 [Simple] nickname = simple_asteroid_ice90 DA_archetype = solar\asteroids\models\ast_ice_90.3db material_library = solar\ast_ice.mat Mass = 1000 [Simple] nickname = simple_space_module_dmgA DA_archetype = Solar\misc\space_module_dmgA.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_space_module_dmgB DA_archetype = Solar\misc\space_module_dmgB.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_space_module_dmgC DA_archetype = Solar\misc\space_module_dmgC.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_space_module_dmgD DA_archetype = Solar\misc\space_module_dmgD.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_space_module_dmgE DA_archetype = Solar\misc\space_module_dmgE.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_space_module_dmgF DA_archetype = Solar\misc\space_module_dmgF.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_space_module_dmgG DA_archetype = Solar\misc\space_module_dmgG.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_space_beaml_dmg DA_archetype = Solar\misc\space_beaml_dmg.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_space_beamx_dmg DA_archetype = Solar\misc\space_beamx_dmg.cmp material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_space_habitat_dmg DA_archetype = Solar\misc\space_habitat_dmg.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_utility_dmgA DA_archetype = Solar\misc\utility_dmgA.3db material_library = Ships\utility\Utility_transport.mat Mass = 1000 [Simple] nickname = simple_utility_dmgB DA_archetype = Solar\misc\utility_dmgB.3db material_library = Ships\utility\Utility_transport.mat Mass = 1000 [Simple] nickname = simple_utility_dmgC DA_archetype = Solar\misc\utility_dmgC.3db material_library = Ships\utility\Utility_transport.mat Mass = 1000 [Simple] nickname = simple_utility_dmgD DA_archetype = Solar\misc\utility_dmgD.3db material_library = Ships\utility\Utility_transport.mat Mass = 1000 [Simple] nickname = simple_utility_dmgE DA_archetype = Solar\misc\utility_dmgE.3db material_library = Ships\utility\Utility_transport.mat Mass = 1000 [Simple] nickname = simple_utility_dmgF DA_archetype = Solar\misc\utility_dmgG.3db material_library = Ships\utility\Utility_transport.mat Mass = 1000 [Simple] nickname = simple_utility_dmgG DA_archetype = Solar\misc\utility_dmgG.3db material_library = Ships\utility\Utility_transport.mat Mass = 1000 [Simple] nickname = simple_dyson_debris01 DA_archetype = Solar\misc\dyson_debris01.3db material_library = solar\solar_mat_dyson_city.mat Mass = 10000 [Simple] nickname = simple_dyson_debris02 DA_archetype = Solar\misc\dyson_debris02.3db material_library = solar\solar_mat_dyson_city.mat Mass = 10000 [Simple] nickname = simple_dyson_debris03 DA_archetype = Solar\misc\dyson_debris03.3db material_library = solar\solar_mat_dyson_city.mat Mass = 10000 [Simple] nickname = simple_dyson_debris04 DA_archetype = Solar\misc\dyson_debris04.3db material_library = solar\solar_mat_dyson_city.mat Mass = 10000 [Simple] nickname = simple_dyson_debris05 DA_archetype = Solar\misc\dyson_debris05.3db material_library = solar\solar_mat_dyson_city.mat Mass = 10000 [Simple] nickname = simple_ast_planet_frag_dynamic DA_archetype = solar\asteroids\models\ast_planet_frag_dynamic.3db material_library = solar\ast_fragments.mat Mass = 2 [explosion] nickname = debris_normal process = disappear effect = debris_normal lifetime = 0, 0.250000 [explosion] nickname = explosion_large_mine lifetime = 0.000000 process = none effect = explosion_large_mine radius = 3000 hull_damage = 400000 [explosion] nickname = explosion_large_mine2 lifetime = 0.000000 process = none effect = explosion_large_mine radius = 200 hull_damage = 3500 [explosion] nickname = explosion_large_mine3 lifetime = 0.000000 process = none effect = explosion_large_mine radius = 200 hull_damage = 20000 [explosion] nickname = explosion_nomad_mine lifetime = 0.000000 process = none effect = explosion_nomad_mine radius = 100 energy_damage = 30000 hull_damage = 20000 [explosion] nickname = explosion_oxygen_bw09 lifetime = 0.000000 process = none effect = explosion_gas_mine radius = 200 hull_damage = 300 [explosion] nickname = explosion_oxygen lifetime = 0.000000 process = none effect = explosion_gas_mine radius = 200 hull_damage = 10000 [explosion] nickname = explosion_oxygen2 lifetime = 0.000000 process = none effect = explosion_gas_mine radius = 200 hull_damage = 1000 [explosion] nickname = dast_badlands_explosion lifetime = 0.000000 process = none effect = dast_badlands_explosion [explosion] nickname = dast_asteroid_explosion lifetime = 0.000000 process = none effect = dast_asteroid_explosion [explosion] nickname = dast_debris_explosion lifetime = 0.000000 process = none effect = dast_debris_explosion [explosion] nickname = dsy_explosion_small lifetime = 0.000000, 0.100000 process = disappear effect = gf_explosion_smallship04 debris_impulse = 100 num_child_pieces = 15 debris_type = debris_small_ship, 0.300000 debris_type = debris_small_ship_short, 0.300000 debris_type = debris_small_ship_long, 0.400000 innards_debris_start_time = 0.000000 innards_debris_num = 15 innards_debris_radius = 25 innards_debris_object = simple_metal_debris12 innards_debris_object = simple_metal_debris13 innards_debris_object = simple_metal_debris14 innards_debris_object = simple_metal_debris15 strength = 100 radius = 350 hull_damage = 3000 impulse = 1000 [explosion] nickname = dsy_explosion_large lifetime = 0.000000, 0.100000 process = disappear effect = gf_piratestationexplode#3 debris_impulse = 100 num_child_pieces = 15 debris_type = cap_ship_piece, 0.330000 debris_type = cap_ship_piece2, 0.330000 debris_type = cap_ship_piece3, 0.330000 innards_debris_start_time = 0.000000 innards_debris_num = 20 innards_debris_radius = 125 innards_debris_object = simple_metal_debris01 innards_debris_object = simple_metal_debris02 innards_debris_object = simple_metal_debris03 innards_debris_object = simple_metal_debris04 innards_debris_object = simple_metal_debris05 innards_debris_object = simple_metal_debris06 innards_debris_object = simple_metal_debris07 innards_debris_object = simple_metal_debris08 innards_debris_object = simple_metal_debris09 innards_debris_object = simple_metal_debris10 innards_debris_object = simple_metal_debris11 innards_debris_object = simple_metal_debris12 innards_debris_object = simple_metal_debris13 innards_debris_object = simple_metal_debris14 innards_debris_object = simple_metal_debris15 strength = 100 radius = 800 hull_damage = 30000 impulse = 15 [explosion] nickname = dsy_explosion_medium lifetime = 0.000000, 0.100000 process = shatter effect = gf_explosion_smallship04 debris_impulse = 100 num_child_pieces = 15 debris_type = debris_small_ship, 0.300000 debris_type = debris_small_ship_short, 0.300000 debris_type = debris_small_ship_long, 0.400000 innards_debris_start_time = 0.000000 innards_debris_num = 15 innards_debris_radius = 50 innards_debris_object = simple_metal_debris08 innards_debris_object = simple_metal_debris09 innards_debris_object = simple_metal_debris11 innards_debris_object = simple_metal_debris12 innards_debris_object = simple_metal_debris13 innards_debris_object = simple_metal_debris14 innards_debris_object = simple_metal_debris15 strength = 100 radius = 500 hull_damage = 15000 impulse = 10 [Debris] nickname = debris_rock_asteroid10 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_rock_asteroid10 lifetime = 0.000000, 0.100000 process = none effect = ku_missile01_impact debris_impulse = 5 debris_type = debris_rock_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_rock_asteroid10 [Simple] nickname = simple_rock_asteroid10 DA_archetype = solar\asteroids\models\ast_rock_10.3db material_library = solar\ast_rock.mat [Debris] nickname = debris_rock_asteroid30 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_rock_asteroid30 lifetime = 0.000000, 0.100000 process = none effect = explosion_ku_elite debris_impulse = 5 debris_type = debris_rock_asteroid30 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_rock_asteroid30 [Simple] nickname = simple_rock_asteroid30 DA_archetype = solar\asteroids\models\ast_rock_30.3db material_library = solar\ast_rock.mat [Debris] nickname = debris_rock_asteroid60 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_rock_asteroid60 lifetime = 0.000000, 0.100000 process = none effect = explosion_ku_elite debris_impulse = 5 debris_type = debris_rock_asteroid60 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_rock_asteroid60 [Simple] nickname = simple_rock_asteroid60 DA_archetype = solar\asteroids\models\ast_rock_60.3db material_library = solar\ast_rock.mat [Debris] nickname = debris_rock_asteroid90 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_rock_asteroid90 lifetime = 0.000000, 0.100000 process = none effect = explosion_ku_elite debris_impulse = 5 debris_type = debris_rock_asteroid90 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_rock_asteroid90 [Simple] nickname = simple_rock_asteroid90 DA_archetype = solar\asteroids\models\ast_rock_90.3db material_library = solar\ast_rock.mat [Debris] nickname = debris_nonmineable_asteroid10 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_nonmineable_asteroid10 lifetime = 0.000000, 0.100000 process = none effect = li_missile01_impact debris_impulse = 5 debris_type = debris_nonmineable_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_nonmineable_asteroid10 [Simple] nickname = simple_nonmineable_asteroid10 DA_archetype = solar\asteroids\models\ast_mineable_plain_10.3db material_library = solar\ast_mineable.mat [Debris] nickname = debris_nonmineable_asteroid30 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_nonmineable_asteroid30 lifetime = 0.000000, 0.100000 process = none effect = explosion_ku_fighter, 0.000000 debris_impulse = 5 debris_type = debris_nonmineable_asteroid30 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_nonmineable_asteroid30 [Simple] nickname = simple_nonmineable_asteroid30 DA_archetype = solar\asteroids\models\ast_mineable_plain_30.3db material_library = solar\ast_mineable.mat [Debris] nickname = debris_nonmineable_asteroid60 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_nonmineable_asteroid60 lifetime = 0.000000, 0.100000 process = none effect = explosion_ku_fighter, 0.000000 debris_impulse = 5 debris_type = debris_nonmineable_asteroid60 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_nonmineable_asteroid60 [Simple] nickname = simple_nonmineable_asteroid60 DA_archetype = solar\asteroids\models\ast_mineable_plain_60.3db material_library = solar\ast_mineable.mat [Debris] nickname = debris_nonmineable_asteroid90 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_nonmineable_asteroid90 lifetime = 0.000000, 0.100000 process = none effect = explosion_ku_fighter, 0.000000 debris_impulse = 5 debris_type = debris_nonmineable_asteroid90 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_nonmineable_asteroid90 [Simple] nickname = simple_nonmineable_asteroid90 DA_archetype = solar\asteroids\models\ast_mineable_plain_90.3db material_library = solar\ast_mineable.mat [Debris] nickname = debris_mineable1_asteroid10 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_mineable1_asteroid10 lifetime = 0.000000, 0.100000 process = none effect = li_missile01_impact debris_impulse = 5 debris_type = debris_mineable1_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_mineable1_asteroid10 [Simple] nickname = simple_mineable1_asteroid10 DA_archetype = solar\asteroids\models\ast_mineable_10.3db material_library = solar\ast_mineable.mat [Debris] nickname = debris_mineable1_asteroid30 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_mineable1_asteroid30 lifetime = 0.000000, 0.100000 process = none effect = explosion_ku_fighter, 0.000000 debris_impulse = 5 debris_type = debris_mineable1_asteroid30 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_mineable1_asteroid30 [Simple] nickname = simple_mineable1_asteroid30 DA_archetype = solar\asteroids\models\ast_mineable_30.3db material_library = solar\ast_mineable.mat [Debris] nickname = debris_mineable1_asteroid60 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_mineable1_asteroid60 lifetime = 0.000000, 0.100000 process = none effect = explosion_ku_fighter, 0.000000 debris_impulse = 5 debris_type = debris_mineable1_asteroid60 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_mineable1_asteroid60 [Simple] nickname = simple_mineable1_asteroid60 DA_archetype = solar\asteroids\models\ast_mineable_60.3db material_library = solar\ast_mineable.mat [Debris] nickname = debris_mineable1_asteroid90 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_mineable1_asteroid90 lifetime = 0.000000, 0.100000 process = none effect = explosion_ku_fighter, 0.000000 debris_impulse = 5 debris_type = debris_mineable1_asteroid90 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_mineable1_asteroid90 [Simple] nickname = simple_mineable1_asteroid90 DA_archetype = solar\asteroids\models\ast_mineable_90.3db material_library = solar\ast_mineable.mat [Debris] nickname = debris_mineable2_asteroid10 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_mineable2_asteroid10 lifetime = 0.000000, 0.100000 process = none effect = li_missile01_impact debris_impulse = 5 debris_type = debris_mineable2_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_mineable2_asteroid10 [Simple] nickname = simple_mineable2_asteroid10 DA_archetype = solar\asteroids\models\ast_mineable02_10.3db material_library = solar\ast_mineable.mat [Debris] nickname = debris_mineable2_asteroid30 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_mineable2_asteroid30 lifetime = 0.000000, 0.100000 process = none effect = explosion_ku_fighter, 0.000000 debris_impulse = 5 debris_type = debris_mineable2_asteroid30 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_mineable2_asteroid30 [Simple] nickname = simple_mineable2_asteroid30 DA_archetype = solar\asteroids\models\ast_mineable02_30.3db material_library = solar\ast_mineable.mat [Debris] nickname = debris_mineable2_asteroid60 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_mineable2_asteroid60 lifetime = 0.000000, 0.100000 process = none effect = explosion_ku_fighter, 0.000000 debris_impulse = 5 debris_type = debris_mineable2_asteroid60 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_mineable2_asteroid60 [Simple] nickname = simple_mineable2_asteroid60 DA_archetype = solar\asteroids\models\ast_mineable02_60.3db material_library = solar\ast_mineable.mat [Debris] nickname = debris_mineable2_asteroid90 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_mineable2_asteroid90 lifetime = 0.000000, 0.100000 process = none effect = explosion_ku_fighter, 0.000000 debris_impulse = 5 debris_type = debris_mineable2_asteroid90 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_mineable2_asteroid90 [Simple] nickname = simple_mineable2_asteroid90 DA_archetype = solar\asteroids\models\ast_mineable02_90.3db material_library = solar\ast_mineable.mat [Debris] nickname = debris_beryl_asteroid10 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_beryl_asteroid10 lifetime = 0.000000, 0.100000 process = none effect = rh_missile01_impact debris_impulse = 5 debris_type = debris_beryl_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_beryl_asteroid10 [Simple] nickname = simple_beryl_asteroid10 DA_archetype = solar\asteroids\models\ast_beryl_10.3db material_library = solar\ast_berylium.mat [Debris] nickname = debris_beryl_asteroid30 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_beryl_asteroid30 lifetime = 0.000000, 0.100000 process = none effect = explosion_rh_elite debris_impulse = 5 debris_type = debris_beryl_asteroid30 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_beryl_asteroid30 [Simple] nickname = simple_beryl_asteroid30 DA_archetype = solar\asteroids\models\ast_beryl_30.3db material_library = solar\ast_berylium.mat [Debris] nickname = debris_beryl_asteroid60 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_beryl_asteroid60 lifetime = 0.000000, 0.100000 process = none effect = explosion_rh_elite debris_impulse = 5 debris_type = debris_beryl_asteroid60 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_beryl_asteroid60 [Simple] nickname = simple_beryl_asteroid60 DA_archetype = solar\asteroids\models\ast_beryl_60.3db material_library = solar\ast_berylium.mat [Debris] nickname = debris_beryl_asteroid90 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_beryl_asteroid90 lifetime = 0.000000, 0.100000 process = none effect = explosion_rh_elite debris_impulse = 5 debris_type = debris_beryl_asteroid90 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_beryl_asteroid90 [Simple] nickname = simple_beryl_asteroid90 DA_archetype = solar\asteroids\models\ast_beryl_90.3db material_library = solar\ast_berylium.mat [Debris] nickname = debris_minedout_asteroid10 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_minedout_asteroid10 lifetime = 0.000000, 0.100000 process = none effect = li_missile01_impact debris_impulse = 5 debris_type = debris_minedout_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_minedout_asteroid10 [Simple] nickname = simple_minedout_asteroid10 DA_archetype = solar\asteroids\models\ast_minedout_10.3db material_library = solar\ast_minedout.mat [Debris] nickname = debris_minedout_asteroid30 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_minedout_asteroid30 lifetime = 0.000000, 0.100000 process = none effect = explosion_ku_fighter, 0.000000 debris_impulse = 5 debris_type = debris_minedout_asteroid30 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_minedout_asteroid30 [Simple] nickname = simple_minedout_asteroid30 DA_archetype = solar\asteroids\models\ast_minedout_30.3db material_library = solar\ast_minedout.mat [Debris] nickname = debris_minedout_asteroid60 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_minedout_asteroid60 lifetime = 0.000000, 0.100000 process = none effect = explosion_ku_fighter, 0.000000 debris_impulse = 5 debris_type = debris_minedout_asteroid60 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_minedout_asteroid60 [Simple] nickname = simple_minedout_asteroid60 DA_archetype = solar\asteroids\models\ast_minedout_60.3db material_library = solar\ast_minedout.mat [Debris] nickname = debris_minedout_asteroid90 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_minedout_asteroid90 lifetime = 0.000000, 0.100000 process = none effect = explosion_ku_fighter, 0.000000 debris_impulse = 5 debris_type = debris_minedout_asteroid90 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_minedout_asteroid90 [Simple] nickname = simple_minedout_asteroid90 DA_archetype = solar\asteroids\models\ast_minedout_90.3db material_library = solar\ast_minedout.mat [Debris] nickname = debris_toxic_waste_asteroid death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_toxic_waste_asteroid lifetime = 0.000000, 0.100000 process = none effect = explosion_ku_elite debris_impulse = 5 debris_type = debris_toxic_waste_asteroid innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_toxic_waste_asteroid [Simple] nickname = simple_toxic_waste_asteroid DA_archetype = solar\asteroids\models\pumice.3db material_library = solar\ast_toxic.mat [Debris] nickname = debris_ice_crystal_asteroid40 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_ice_crystal_asteroid40 lifetime = 0.000000, 0.100000 process = none effect = explosion_br_elite debris_impulse = 5 debris_type = debris_ice_crystal_asteroid40 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_ice_crystal_asteroid40 [Simple] nickname = simple_ice_crystal_asteroid40 DA_archetype = solar\asteroids\models\ast_icecrystal_40.3db material_library = solar\ast_ice.mat [Debris] nickname = debris_ice_crystal_asteroid80 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_ice_crystal_asteroid80 lifetime = 0.000000, 0.100000 process = none effect = explosion_br_elite debris_impulse = 5 debris_type = debris_ice_crystal_asteroid80 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_ice_crystal_asteroid80 [Simple] nickname = simple_ice_crystal_asteroid80 DA_archetype = solar\asteroids\models\ast_icecrystal_80.3db material_library = solar\ast_ice.mat [Debris] nickname = debris_ice_crystal_asteroid120 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_ice_crystal_asteroid120 lifetime = 0.000000, 0.100000 process = none effect = explosion_br_elite debris_impulse = 5 debris_type = debris_ice_crystal_asteroid120 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_ice_crystal_asteroid120 [Simple] nickname = simple_ice_crystal_asteroid120 DA_archetype = solar\asteroids\models\ast_icecrystal_120.3db material_library = solar\ast_ice.mat [Debris] nickname = debris_ice_asteroid10 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_ice_asteroid10 lifetime = 0.000000, 0.100000 process = none effect = br_missile01_impact debris_impulse = 5 debris_type = debris_ice_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_ice_asteroid10 [Simple] nickname = simple_ice_asteroid10 DA_archetype = solar\asteroids\models\ast_ice_10.3db material_library = solar\ast_ice.mat [Debris] nickname = debris_ice_asteroid30 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_ice_asteroid30 lifetime = 0.000000, 0.100000 process = none effect = explosion_br_elite debris_impulse = 5 debris_type = debris_ice_asteroid30 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_ice_asteroid30 [Simple] nickname = simple_ice_asteroid30 DA_archetype = solar\asteroids\models\ast_ice_30.3db material_library = solar\ast_ice.mat [Debris] nickname = debris_ice_asteroid60 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_ice_asteroid60 lifetime = 0.000000, 0.100000 process = none effect = explosion_br_elite debris_impulse = 5 debris_type = debris_ice_asteroid60 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_ice_asteroid60 [Simple] nickname = simple_ice_asteroid60 DA_archetype = solar\asteroids\models\ast_ice_60.3db material_library = solar\ast_ice.mat [Debris] nickname = debris_ice_asteroid90 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_ice_asteroid90 lifetime = 0.000000, 0.100000 process = none effect = explosion_br_elite debris_impulse = 5 debris_type = debris_ice_asteroid90 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_ice_asteroid90 [Simple] nickname = simple_ice_asteroid90 DA_archetype = solar\asteroids\models\ast_ice_90.3db material_library = solar\ast_ice.mat [Debris] nickname = debris_ice_block_asteroid10 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_ice_block_asteroid10 lifetime = 0.000000, 0.100000 process = none effect = br_missile01_impact debris_impulse = 5 debris_type = debris_ice_block_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_ice_block_asteroid10 [Simple] nickname = simple_ice_block_asteroid10 DA_archetype = solar\asteroids\models\ast_ice_block_10.3db material_library = solar\ast_ice.mat [Debris] nickname = debris_ice_block_asteroid15 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_ice_block_asteroid15 lifetime = 0.000000, 0.100000 process = none effect = br_missile01_impact debris_impulse = 5 debris_type = debris_ice_block_asteroid15 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_ice_block_asteroid15 [Simple] nickname = simple_ice_block_asteroid15 DA_archetype = solar\asteroids\models\ast_ice_block_15.3db material_library = solar\ast_ice.mat [Debris] nickname = debris_ice_block_asteroid30 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_ice_block_asteroid30 lifetime = 0.000000, 0.100000 process = none effect = explosion_br_elite debris_impulse = 5 debris_type = debris_ice_block_asteroid30 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_ice_block_asteroid30 [Simple] nickname = simple_ice_block_asteroid30 DA_archetype = solar\asteroids\models\ast_ice_block_30.3db material_library = solar\ast_ice.mat [Debris] nickname = debris_ice_block_asteroid60 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_ice_block_asteroid60 lifetime = 0.000000, 0.100000 process = none effect = explosion_br_elite debris_impulse = 5 debris_type = debris_ice_block_asteroid60 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_ice_block_asteroid60 [Simple] nickname = simple_ice_block_asteroid60 DA_archetype = solar\asteroids\models\ast_ice_block_60.3db material_library = solar\ast_ice.mat [Debris] nickname = debris_ice_spike_asteroid50 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_ice_spike_asteroid50 lifetime = 0.000000, 0.100000 process = none effect = explosion_br_elite debris_impulse = 5 debris_type = debris_ice_spike_asteroid50 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_ice_spike_asteroid50 [Simple] nickname = simple_ice_spike_asteroid50 DA_archetype = solar\asteroids\models\ast_ice_spike_50.3db material_library = solar\ast_ice.mat [Debris] nickname = debris_ice_spike_asteroid125 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_ice_spike_asteroid125 lifetime = 0.000000, 0.100000 process = none effect = explosion_br_elite debris_impulse = 5 debris_type = debris_ice_spike_asteroid125 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_ice_spike_asteroid125 [Simple] nickname = simple_ice_spike_asteroid125 DA_archetype = solar\asteroids\models\ast_ice_spike_125.3db material_library = solar\ast_ice.mat [Debris] nickname = debris_ice_spike_asteroid200 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_ice_spike_asteroid200 lifetime = 0.000000, 0.100000 process = none effect = explosion_br_elite debris_impulse = 5 debris_type = debris_ice_spike_asteroid200 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_ice_spike_asteroid200 [Simple] nickname = simple_ice_spike_asteroid200 DA_archetype = solar\asteroids\models\ast_ice_spike_200.3db material_library = solar\ast_ice.mat [Debris] nickname = debris_ice_carbon_asteroid10 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_ice_carbon_asteroid10 lifetime = 0.000000, 0.100000 process = none effect = br_missile01_impact debris_impulse = 5 debris_type = debris_ice_carbon_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_ice_carbon_asteroid10 [Simple] nickname = simple_ice_carbon_asteroid10 DA_archetype = solar\asteroids\models\ast_ice_carbon_10.3db material_library = solar\ast_ice.mat [Debris] nickname = debris_ice_carbon_asteroid30 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_ice_carbon_asteroid30 lifetime = 0.000000, 0.100000 process = none effect = explosion_br_elite debris_impulse = 5 debris_type = debris_ice_carbon_asteroid30 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_ice_carbon_asteroid30 [Simple] nickname = simple_ice_carbon_asteroid30 DA_archetype = solar\asteroids\models\ast_ice_carbon_30.3db material_library = solar\ast_ice.mat [Debris] nickname = debris_ice_carbon_asteroid60 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_ice_carbon_asteroid60 lifetime = 0.000000, 0.100000 process = none effect = explosion_br_elite debris_impulse = 5 debris_type = debris_ice_carbon_asteroid60 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_ice_carbon_asteroid60 [Simple] nickname = simple_ice_carbon_asteroid60 DA_archetype = solar\asteroids\models\ast_ice_carbon_60.3db material_library = solar\ast_ice.mat [Debris] nickname = debris_ice_carbon_asteroid90 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_ice_carbon_asteroid90 lifetime = 0.000000, 0.100000 process = none effect = explosion_br_elite debris_impulse = 5 debris_type = debris_ice_carbon_asteroid90 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_ice_carbon_asteroid90 [Simple] nickname = simple_ice_carbon_asteroid90 DA_archetype = solar\asteroids\models\ast_ice_carbon_90.3db material_library = solar\ast_ice.mat [Debris] nickname = debris_lava01_asteroid10 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_lava01_asteroid10 lifetime = 0.000000, 0.100000 process = none effect = pi_missile01_impact debris_impulse = 5 debris_type = debris_lava01_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_lava01_asteroid10 [Simple] nickname = simple_lava01_asteroid10 DA_archetype = solar\asteroids\models\ast_lava01_10.3db material_library = solar\ast_lava.mat [Debris] nickname = debris_lava01_asteroid30 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_lava01_asteroid30 lifetime = 0.000000, 0.100000 process = none effect = explosion_co_elite debris_impulse = 5 debris_type = debris_lava01_asteroid30 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_lava01_asteroid30 [Simple] nickname = simple_lava01_asteroid30 DA_archetype = solar\asteroids\models\ast_lava01_30.3db material_library = solar\ast_lava.mat [Debris] nickname = debris_lava01_asteroid60 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_lava01_asteroid60 lifetime = 0.000000, 0.100000 process = none effect = explosion_co_elite debris_impulse = 5 debris_type = debris_lava01_asteroid60 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_lava01_asteroid60 [Simple] nickname = simple_lava01_asteroid60 DA_archetype = solar\asteroids\models\ast_lava01_60.3db material_library = solar\ast_lava.mat [Debris] nickname = debris_lava01_asteroid90 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_lava01_asteroid90 lifetime = 0.000000, 0.100000 process = none effect = explosion_co_elite debris_impulse = 5 debris_type = debris_lava01_asteroid90 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_lava01_asteroid90 [Simple] nickname = simple_lava01_asteroid90 DA_archetype = solar\asteroids\models\ast_lava01_90.3db material_library = solar\ast_lava.mat [Debris] nickname = debris_lava02_asteroid10 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_lava02_asteroid10 lifetime = 0.000000, 0.100000 process = none effect = pi_missile01_impact debris_impulse = 5 debris_type = debris_lava02_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_lava02_asteroid10 [Simple] nickname = simple_lava02_asteroid10 DA_archetype = solar\asteroids\models\ast_lava02_10.3db material_library = solar\ast_lava.mat [Debris] nickname = debris_lava02_asteroid30 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_lava02_asteroid30 lifetime = 0.000000, 0.100000 process = none effect = explosion_co_elite debris_impulse = 5 debris_type = debris_lava02_asteroid30 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_lava02_asteroid30 [Simple] nickname = simple_lava02_asteroid30 DA_archetype = solar\asteroids\models\ast_lava02_30.3db material_library = solar\ast_lava.mat [Debris] nickname = debris_lava02_asteroid60 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_lava02_asteroid60 lifetime = 0.000000, 0.100000 process = none effect = explosion_co_elite debris_impulse = 5 debris_type = debris_lava02_asteroid60 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_lava02_asteroid60 [Simple] nickname = simple_lava02_asteroid60 DA_archetype = solar\asteroids\models\ast_lava02_60.3db material_library = solar\ast_lava.mat [Debris] nickname = debris_lava02_asteroid90 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_lava02_asteroid90 lifetime = 0.000000, 0.100000 process = none effect = explosion_co_elite debris_impulse = 5 debris_type = debris_lava02_asteroid90 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_lava02_asteroid90 [Simple] nickname = simple_lava02_asteroid90 DA_archetype = solar\asteroids\models\ast_lava02_90.3db material_library = solar\ast_lava.mat [Debris] nickname = debris_uranium_asteroid10 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_uranium_asteroid10 lifetime = 0.000000, 0.100000 process = none effect = ku_missile01_impact debris_impulse = 5 debris_type = debris_uranium_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_uranium_asteroid10 [Simple] nickname = simple_uranium_asteroid10 DA_archetype = solar\asteroids\models\ast_uranium_10.3db material_library = solar\ast_uranium.mat [Debris] nickname = debris_uranium_asteroid30 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_uranium_asteroid30 lifetime = 0.000000, 0.100000 process = none effect = explosion_ku_elite debris_impulse = 5 debris_type = debris_uranium_asteroid30 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_uranium_asteroid30 [Simple] nickname = simple_uranium_asteroid30 DA_archetype = solar\asteroids\models\ast_uranium_30.3db material_library = solar\ast_uranium.mat [Debris] nickname = debris_uranium_asteroid60 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_uranium_asteroid60 lifetime = 0.000000, 0.100000 process = none effect = explosion_ku_elite debris_impulse = 5 debris_type = debris_uranium_asteroid60 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_uranium_asteroid60 [Simple] nickname = simple_uranium_asteroid60 DA_archetype = solar\asteroids\models\ast_uranium_60.3db material_library = solar\ast_uranium.mat [Debris] nickname = debris_uranium_asteroid90 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_uranium_asteroid90 lifetime = 0.000000, 0.100000 process = none effect = explosion_ku_elite debris_impulse = 5 debris_type = debris_uranium_asteroid90 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_uranium_asteroid90 [Simple] nickname = simple_uranium_asteroid90 DA_archetype = solar\asteroids\models\ast_uranium_90.3db material_library = solar\ast_uranium.mat [Debris] nickname = debris_nomad01_asteroid10 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_nomad01_asteroid10 lifetime = 0.000000, 0.100000 process = none effect = rh_missile01_impact debris_impulse = 5 debris_type = debris_nomad01_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_nomad01_asteroid10 [Simple] nickname = simple_nomad01_asteroid10 DA_archetype = solar\asteroids\models\ast_nomad01_10.3db material_library = solar\ast_nomad.mat [Debris] nickname = debris_nomad01_asteroid30 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_nomad01_asteroid30 lifetime = 0.000000, 0.100000 process = none effect = explosion_rh_elite debris_impulse = 5 debris_type = debris_nomad01_asteroid30 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_nomad01_asteroid30 [Simple] nickname = simple_nomad01_asteroid30 DA_archetype = solar\asteroids\models\ast_nomad01_30.3db material_library = solar\ast_nomad.mat [Debris] nickname = debris_nomad01_asteroid60 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_nomad01_asteroid60 lifetime = 0.000000, 0.100000 process = none effect = explosion_rh_elite debris_impulse = 5 debris_type = debris_nomad01_asteroid60 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_nomad01_asteroid60 [Simple] nickname = simple_nomad01_asteroid60 DA_archetype = solar\asteroids\models\ast_nomad01_60.3db material_library = solar\ast_nomad.mat [Debris] nickname = debris_nomad01_asteroid90 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_nomad01_asteroid90 lifetime = 0.000000, 0.100000 process = none effect = explosion_rh_elite debris_impulse = 5 debris_type = debris_nomad01_asteroid90 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_nomad01_asteroid90 [Simple] nickname = simple_nomad01_asteroid90 DA_archetype = solar\asteroids\models\ast_nomad01_90.3db material_library = solar\ast_nomad.mat [Debris] nickname = debris_nomad01_asteroid200 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_nomad01_asteroid200 lifetime = 0.000000, 0.100000 process = none effect = explosion_rh_elite debris_impulse = 5 debris_type = debris_nomad01_asteroid200 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_nomad01_asteroid200 [Simple] nickname = simple_nomad01_asteroid200 DA_archetype = solar\asteroids\models\ast_nomad01_200.3db material_library = solar\ast_nomad.mat [Debris] nickname = debris_nomad02_asteroid10 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_nomad02_asteroid10 lifetime = 0.000000, 0.100000 process = none effect = no_cruisedis01_impact debris_impulse = 5 debris_type = debris_nomad02_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_nomad02_asteroid10 [Simple] nickname = simple_nomad02_asteroid10 DA_archetype = solar\asteroids\models\ast_nomad02_10.3db material_library = solar\ast_nomad.mat [Debris] nickname = debris_nomad02_asteroid30 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_nomad02_asteroid30 lifetime = 0.000000, 0.100000 process = none effect = gf_explosion_no_fighter debris_impulse = 5 debris_type = debris_nomad02_asteroid30 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_nomad02_asteroid30 [Simple] nickname = simple_nomad02_asteroid30 DA_archetype = solar\asteroids\models\ast_nomad02_30.3db material_library = solar\ast_nomad.mat [Debris] nickname = debris_nomad02_asteroid60 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_nomad02_asteroid60 lifetime = 0.000000, 0.100000 process = none effect = gf_explosion_no_fighter debris_impulse = 5 debris_type = debris_nomad02_asteroid60 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_nomad02_asteroid60 [Simple] nickname = simple_nomad02_asteroid60 DA_archetype = solar\asteroids\models\ast_nomad02_60.3db material_library = solar\ast_nomad.mat [Debris] nickname = debris_nomad02_asteroid90 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_nomad02_asteroid90 lifetime = 0.000000, 0.100000 process = none effect = gf_explosion_no_fighter debris_impulse = 5 debris_type = debris_nomad02_asteroid90 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_nomad02_asteroid90 [Simple] nickname = simple_nomad02_asteroid90 DA_archetype = solar\asteroids\models\ast_nomad02_90.3db material_library = solar\ast_nomad.mat [Debris] nickname = debris_nomad02_asteroid200 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_nomad02_asteroid200 lifetime = 0.000000, 0.100000 process = none effect = gf_explosion_no_fighter debris_impulse = 5 debris_type = debris_nomad02_asteroid200 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_nomad02_asteroid200 [Simple] nickname = simple_nomad02_asteroid200 DA_archetype = solar\asteroids\models\ast_nomad02_200.3db material_library = solar\ast_nomad.mat [Debris] nickname = debris_planet_frag_asteroid10 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_planet_frag_asteroid10 lifetime = 0.000000, 0.100000 process = none effect = ku_missile01_impact debris_impulse = 5 debris_type = debris_planet_frag_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_planet_frag_asteroid10 [Simple] nickname = simple_planet_frag_asteroid10 DA_archetype = solar\asteroids\models\ast_planet_frag_10.3db material_library = solar\ast_fragments.mat [Debris] nickname = debris_planet_frag_asteroid30 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_planet_frag_asteroid30 lifetime = 0.000000, 0.100000 process = none effect = explosion_ku_elite debris_impulse = 5 debris_type = debris_planet_frag_asteroid30 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_planet_frag_asteroid30 [Simple] nickname = simple_planet_frag_asteroid30 DA_archetype = solar\asteroids\models\ast_planet_frag_30.3db material_library = solar\ast_fragments.mat [Debris] nickname = debris_planet_frag_asteroid60 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_planet_frag_asteroid60 lifetime = 0.000000, 0.100000 process = none effect = explosion_ku_elite debris_impulse = 5 debris_type = debris_planet_frag_asteroid60 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_planet_frag_asteroid60 [Simple] nickname = simple_planet_frag_asteroid60 DA_archetype = solar\asteroids\models\ast_planet_frag_60.3db material_library = solar\ast_fragments.mat [Debris] nickname = debris_planet_frag_asteroid90 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_planet_frag_asteroid90 lifetime = 0.000000, 0.100000 process = none effect = explosion_ku_elite debris_impulse = 5 debris_type = debris_planet_frag_asteroid90 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_planet_frag_asteroid90 [Simple] nickname = simple_planet_frag_asteroid90 DA_archetype = solar\asteroids\models\ast_planet_frag_90.3db material_library = solar\ast_fragments.mat [Debris] nickname = debris_debris_small1 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_debris_small1 lifetime = 0.000000, 0.100000 process = none effect = explosion_ku_fighter, 0.000000 debris_impulse = 5 debris_type = debris_debris_small1 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_debris_small1 [Simple] nickname = simple_debris_small1 DA_archetype = solar\asteroids\models\debris_small01.3db material_library = solar\ast_debris.mat [Debris] nickname = debris_debris_small2 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_debris_small2 lifetime = 0.000000, 0.100000 process = none effect = explosion_ku_fighter, 0.000000 debris_impulse = 5 debris_type = debris_debris_small2 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_debris_small2 [Simple] nickname = simple_debris_small2 DA_archetype = solar\asteroids\models\debris_small02.3db material_library = solar\ast_debris.mat [Debris] nickname = debris_debris_med1 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_debris_med1 lifetime = 0.000000, 0.100000 process = none effect = explosion_ku_fighter, 0.000000 debris_impulse = 5 debris_type = debris_debris_med1 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_debris_med1 [Simple] nickname = simple_debris_med1 DA_archetype = solar\asteroids\models\debris_medium01.3db material_library = solar\ast_debris.mat [Debris] nickname = debris_debris_med2 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_debris_med2 lifetime = 0.000000, 0.100000 process = none effect = explosion_ku_fighter, 0.000000 debris_impulse = 5 debris_type = debris_debris_med2 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_debris_med2 [Simple] nickname = simple_debris_med2 DA_archetype = solar\asteroids\models\debris_medium02.3db material_library = solar\ast_debris.mat [Debris] nickname = debris_debris_large1 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_debris_large1 lifetime = 0.000000, 0.100000 process = none effect = explosion_ku_fighter, 0.000000 debris_impulse = 5 debris_type = debris_debris_large1 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_debris_large1 [Simple] nickname = simple_debris_large1 DA_archetype = solar\asteroids\models\debris_large01.3db material_library = solar\ast_debris.mat [Debris] nickname = debris_debris_large2 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_debris_large2 lifetime = 0.000000, 0.100000 process = none effect = explosion_ku_fighter, 0.000000 debris_impulse = 5 debris_type = debris_debris_large2 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_debris_large2 [Simple] nickname = simple_debris_large2 DA_archetype = solar\asteroids\models\debris_large02.3db material_library = solar\ast_debris.mat [Debris] nickname = debris_debris_large3 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_debris_large3 lifetime = 0.000000, 0.100000 process = none effect = explosion_ku_fighter, 0.000000 debris_impulse = 5 debris_type = debris_debris_large3 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_debris_large3 [Simple] nickname = simple_debris_large3 DA_archetype = solar\asteroids\models\debris_large03.3db material_library = solar\ast_debris.mat [Debris] nickname = debris_badlands_large1 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_badlands_large1 lifetime = 0.000000, 0.100000 process = none effect = explosion_co_elite debris_impulse = 5 debris_type = debris_badlands_large1 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_badlands_large1 [Simple] nickname = simple_badlands_large1 DA_archetype = solar\asteroids\models\badlands_large.3db material_library = solar\ast_badlands.mat [Debris] nickname = debris_badlands_medium1 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_badlands_medium1 lifetime = 0.000000, 0.100000 process = none effect = explosion_co_elite debris_impulse = 5 debris_type = debris_badlands_medium1 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_badlands_medium1 [Simple] nickname = simple_badlands_medium1 DA_archetype = solar\asteroids\models\badlands_medium01.3db material_library = solar\ast_badlands.mat [Debris] nickname = debris_badlands_medium2 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_badlands_medium2 lifetime = 0.000000, 0.100000 process = none effect = explosion_co_elite debris_impulse = 5 debris_type = debris_badlands_medium2 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_badlands_medium2 [Simple] nickname = simple_badlands_medium2 DA_archetype = solar\asteroids\models\badlands_medium02.3db material_library = solar\ast_badlands.mat [Debris] nickname = debris_badlands_small1 death_method = exploding lifetime = 30, 30 linear_drag = 10 angular_drag = 100000, 100000, 100000 [explosion] nickname = explosion_badlands_small1 lifetime = 0.000000, 0.100000 process = none effect = explosion_co_elite debris_impulse = 5 debris_type = debris_badlands_small1 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_badlands_small1 [Simple] nickname = simple_badlands_small1 DA_archetype = solar\asteroids\models\badlands_small.3db material_library = solar\ast_badlands.mat [Debris] nickname = cf_capital_death2 death_method = exploding lifetime = 1.00000, 3.000000 linear_drag = 0.1000 angular_drag = 100.000000, 100.000000, 100.000000 trail = gf_continuous_damage [Simple] nickname = simple_metal_tiny DA_archetype = solar\asteroids\models\debris_tiny01.3db material_library = solar\ast_debris.mat Mass = 1000 [explosion] nickname = explosion_cffighter lifetime = 0.000000, 0.150000 process = shatter effect = gf_explosion_smallship04, 0.000000 effect = explosion_co_elite, 0.000000 effect = gf_li_capexplosion03bigsparks, 0.000000 num_child_pieces = 20 debris_type = cf_capital_death2, 1.000000 innards_debris_start_time = 0.010000 debris_impulse = 150 innards_debris_num = 10 innards_debris_radius = 10 innards_debris_object = simple_metal_tiny radius = 100 hull_damage = 1000 energy_damage = 10000 impulse = 100 [explosion] nickname = dsy_explosion_smallBS lifetime = 0.000000, 0.100000 process = disappear effect = gf_piratestationexplode#3 debris_impulse = 100 num_child_pieces = 15 debris_type = cap_ship_piece, 0.330000 debris_type = cap_ship_piece2, 0.330000 debris_type = cap_ship_piece3, 0.330000 innards_debris_start_time = 0.000000 innards_debris_num = 20 innards_debris_radius = 125 innards_debris_object = simple_metal_debris01 innards_debris_object = simple_metal_debris02 innards_debris_object = simple_metal_debris03 innards_debris_object = simple_metal_debris04 innards_debris_object = simple_metal_debris05 innards_debris_object = simple_metal_debris06 innards_debris_object = simple_metal_debris07 innards_debris_object = simple_metal_debris08 innards_debris_object = simple_metal_debris09 innards_debris_object = simple_metal_debris10 innards_debris_object = simple_metal_debris11 innards_debris_object = simple_metal_debris12 innards_debris_object = simple_metal_debris13 innards_debris_object = simple_metal_debris14 innards_debris_object = simple_metal_debris15 strength = 100 radius = 600 hull_damage = 40000 impulse = 7000 [explosion] nickname = explosion_li_fighter_rebirth lifetime = 0.000000, 0.000000 process = disappear effect = gf_fighter_explode_white_small, 0.000000 debris_type = debris_fighter_death, 1.000000 debris_impulse = 100 innards_debris_start_time = 0.000000 innards_debris_num = 7 innards_debris_radius = 0 innards_debris_object = simple_torpedo_debris01 [explosion] nickname = explosion_rh_fighter_rebirth lifetime = 0.000000, 0.000000 process = disappear effect = gf_fighter_explode_green_small, 0.000000 debris_type = debris_fighter_death, 1.000000 debris_impulse = 100 innards_debris_start_time = 0.000000 innards_debris_num = 7 innards_debris_radius = 0 innards_debris_object = simple_torpedo_debris01 [Debris] nickname = debris_fighter_death death_method = exploding lifetime = 1.00000, 7.000000 linear_drag = 0.1000 angular_drag = 100.000000, 100.000000, 100.000000 trail = gf_continuous_damage ;explosion = debris_flak_explosion [Simple] nickname = simple_torpedo_debris01 DA_archetype = Equipment\models\weapons\dummy_round.3db material_library = equipment\models\ku_equip.mat Mass = 10 [explosion] nickname = explosion_li_cruiser_rebirth lifetime = 0.000000, 0.000000 process = disappear effect = gf_capital_explode_blue_small, 0.000000 effect = rb_ex02, 0.000000 debris_type = debris_capital_death, 1.000000 debris_impulse = 100 innards_debris_start_time = 0.000000 innards_debris_num = 25 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 strength = 100 radius = 500 hull_damage = 30000 impulse = 5000 [explosion] nickname = explosion_rh_cruiser_rebirth lifetime = 0.000000, 0.000000 process = disappear effect = gf_capital_explode_green_small, 0.000000 debris_type = debris_capital_death, 1.000000 debris_impulse = 100 innards_debris_start_time = 0.000000 innards_debris_num = 25 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 strength = 100 radius = 500 hull_damage = 30000 impulse = 5000 [explosion] nickname = explosion_ku_cruiser_rebirth lifetime = 0.000000, 0.000000 process = disappear effect = gf_capital_explode_yellow_small, 0.000000 debris_type = debris_capital_death, 1.000000 debris_impulse = 100 innards_debris_start_time = 0.000000 innards_debris_num = 25 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 strength = 100 radius = 500 hull_damage = 30000 impulse = 5000 [explosion] nickname = explosion_br_cruiser_rebirth lifetime = 0.000000, 0.000000 process = disappear effect = gf_capital_explode_blue_small, 0.000000 debris_type = debris_capital_death, 1.000000 debris_impulse = 100 innards_debris_start_time = 0.000000 innards_debris_num = 50 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 strength = 100 radius = 500 hull_damage = 30000 impulse = 5000 [explosion] nickname = li_dreadnought_explosion lifetime = 0.000000, 0,100000 process = disappear effect = gf_capital_explode_white debris_type = debris_capital_death, 1.000000 debris_impulse = 150 innards_debris_start_time = 0.000000 innards_debris_num = 40 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 [Debris] nickname = debris_capital_death death_method = exploding lifetime = 8.00000, 16.000000 linear_drag = 0.1000 angular_drag = 100.000000, 100.000000, 100.000000 trail = gf_continuous_damage ;explosion = debris_flak_explosion [explosion] nickname = battleship_explosion_white lifetime = 0.000000, 0,100000 process = disappear effect = gf_explosion_li_battleship01 debris_type = debris_capital_death, 1.000000 debris_impulse = 150 innards_debris_start_time = 0.000000 innards_debris_num = 20 innards_debris_radius = 100 innards_debris_object = simple_ast_planet_frag_dynamic [explosion] nickname = explosion_battleship lifetime = 0.000000, 0.100000 process = disappear effect = gf_explosion_li_battleship_wtfhuge debris_type = debris_capital_death, 1.000000 debris_impulse = 150 innards_debris_start_time = 0.000000 innards_debris_num = 50 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_depot_debris01 innards_debris_object = simple_depot_debris02 innards_debris_object = simple_depot_debris03 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_metal_debris03 innards_debris_object = simple_metal_debris15 strength = 100 radius = 1000 hull_damage = 50000 impulse = 5000 [explosion] nickname = gunship_explosion lifetime = 0.000000, 0,100000 process = disappear effect = gf_capital_explode_blue_small, 0.000000 debris_type = debris_large_long, 1.000000 debris_impulse = 150 innards_debris_start_time = 0.000000 innards_debris_num = 50 innards_debris_radius = 100 innards_debris_object = simple_ast_planet_frag_dynamic strength = 100 radius = 350 hull_damage = 3000 impulse = 1000 [explosion] nickname = explosion_rock_asteroid_x301 lifetime = 0.000000, 0.100000 process = none effect = gf_capital_explode_orange_big effect = gf_li_capexplosion03bigsparks, 0.000000 debris_impulse = 75 debris_type = debris_rock_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 33 innards_debris_radius = 205 innards_debris_object = simple_rock_asteroid10 innards_debris_object = simple_rock_asteroid60 innards_debris_object = simple_rock_asteroid30 innards_debris_object = simple_rock_asteroid60 innards_debris_object = simple_rock_asteroid30 innards_debris_object = simple_rock_asteroid60 innards_debris_object = simple_rock_asteroid30 innards_debris_object = simple_rock_asteroid60 innards_debris_object = simple_rock_asteroid10 innards_debris_object = simple_rock_asteroid60 strength = 100 [explosion] nickname = explosion_rock_asteroid_x302 lifetime = 0.000000, 0.100000 process = none effect = ku_missile01_impact effect = gf_li_capexplosion03bigsparks, 0.000000 debris_impulse = 50 debris_type = debris_rock_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 17 innards_debris_radius = 50 innards_debris_object = simple_rock_asteroid10 innards_debris_object = simple_rock_asteroid30 innards_debris_object = simple_rock_asteroid10 innards_debris_object = simple_rock_asteroid30 innards_debris_object = simple_rock_asteroid10 innards_debris_object = simple_rock_asteroid30 innards_debris_object = simple_rock_asteroid10 innards_debris_object = simple_rock_asteroid30 innards_debris_object = simple_rock_asteroid10 innards_debris_object = simple_rock_asteroid30 strength = 100 [explosion] nickname = explosion_rock_asteroid_x303 lifetime = 0.000000, 0.100000 process = none effect = ku_missile01_impact effect = gf_li_capexplosion03bigsparks, 0.000000 debris_impulse = 50 debris_type = debris_rock_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 15 innards_debris_radius = 50 innards_debris_object = simple_rock_asteroid30 innards_debris_object = simple_rock_asteroid10 innards_debris_object = simple_rock_asteroid10 innards_debris_object = simple_rock_asteroid10 innards_debris_object = simple_rock_asteroid30 innards_debris_object = simple_rock_asteroid10 innards_debris_object = simple_rock_asteroid10 innards_debris_object = simple_rock_asteroid10 innards_debris_object = simple_rock_asteroid10 innards_debris_object = simple_rock_asteroid30 strength = 100 [Simple] nickname = simple_rock_asteroid_x301 DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X301.3db material_library = solar\asteroids\models\X3Asteroids\Asteroid_X3.mat [Simple] nickname = simple_rock_asteroid_x302 DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X302.3db material_library = solar\asteroids\models\X3Asteroids\Asteroid_X3.mat [Simple] nickname = simple_rock_asteroid_x303 DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X303.3db material_library = solar\asteroids\models\X3Asteroids\Asteroid_X3.mat [explosion] nickname = explosion_rock_asteroid_x304 lifetime = 0.000000, 0.100000 process = none effect = ku_missile01_impact debris_impulse = 5 debris_type = debris_rock_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_rock_asteroid_x304 [explosion] nickname = explosion_rock_asteroid_x305 lifetime = 0.000000, 0.100000 process = none effect = ku_missile01_impact debris_impulse = 5 debris_type = debris_rock_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_rock_asteroid_x305 [explosion] nickname = explosion_rock_asteroid_x306 lifetime = 0.000000, 0.100000 process = none effect = ku_missile01_impact debris_impulse = 5 debris_type = debris_rock_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_rock_asteroid_x306 [explosion] nickname = explosion_rock_asteroid_x307 lifetime = 0.000000, 0.100000 process = none effect = ku_missile01_impact debris_impulse = 5 debris_type = debris_rock_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_rock_asteroid_x307 [Simple] nickname = simple_rock_asteroid_x304 DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X304.3db material_library = solar\asteroids\models\X3Asteroids\Asteroid_X302.mat [Simple] nickname = simple_rock_asteroid_x305 DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X305.3db material_library = solar\asteroids\models\X3Asteroids\Asteroid_X302.mat [Simple] nickname = simple_rock_asteroid_x306 DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X306.3db material_library = solar\asteroids\models\X3Asteroids\Asteroid_X302.mat [Simple] nickname = simple_rock_asteroid_x307 DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X307.3db material_library = solar\asteroids\models\X3Asteroids\Asteroid_X302.mat [explosion] nickname = explosion_red_capital_small lifetime = 0.000000, 0.000000 process = disappear effect = gf_capital_explode_red_small, 0.000000 debris_type = debris_capital_death, 1.000000 debris_impulse = 100 innards_debris_start_time = 0.000000 innards_debris_num = 25 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_huge_debris01 innards_debris_object = simple_huge_debris02 innards_debris_object = simple_huge_debris03 innards_debris_object = simple_metal_debris10 innards_debris_object = simple_metal_debris11 innards_debris_object = simple_metal_debris12 innards_debris_object = simple_metal_debris13 innards_debris_object = simple_metal_debris14 innards_debris_object = simple_metal_debris15 innards_debris_object = simple_debris_small2 strength = 100 radius = 500 hull_damage = 30000 impulse = 5000 [explosion] nickname = explosion_blue_capital_small lifetime = 0.000000, 0.000000 process = disappear effect = gf_capital_explode_blue2_small, 0.000000 debris_type = debris_capital_death, 1.000000 debris_impulse = 100 innards_debris_start_time = 0.000000 innards_debris_num = 25 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_huge_debris01 innards_debris_object = simple_huge_debris02 innards_debris_object = simple_huge_debris03 innards_debris_object = simple_metal_debris10 innards_debris_object = simple_metal_debris11 innards_debris_object = simple_metal_debris12 innards_debris_object = simple_metal_debris13 innards_debris_object = simple_metal_debris14 innards_debris_object = simple_metal_debris15 innards_debris_object = simple_debris_small2 strength = 100 radius = 500 hull_damage = 30000 impulse = 5000 [explosion] nickname = explosion_orange_capital_small lifetime = 0.000000, 0.000000 process = disappear effect = gf_capital_explode_orange_small, 0.000000 debris_type = debris_capital_death, 1.000000 debris_impulse = 100 innards_debris_start_time = 0.000000 innards_debris_num = 25 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_huge_debris01 innards_debris_object = simple_huge_debris02 innards_debris_object = simple_huge_debris03 innards_debris_object = simple_metal_debris10 innards_debris_object = simple_metal_debris11 innards_debris_object = simple_metal_debris12 innards_debris_object = simple_metal_debris13 innards_debris_object = simple_metal_debris14 innards_debris_object = simple_metal_debris15 innards_debris_object = simple_debris_small2 strength = 100 radius = 500 hull_damage = 30000 impulse = 5000 [explosion] nickname = explosion_green_capital_small lifetime = 0.000000, 0.000000 process = disappear effect = gf_capital_explode_green2_small, 0.000000 debris_type = debris_capital_death, 1.000000 debris_impulse = 100 innards_debris_start_time = 0.000000 innards_debris_num = 25 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_huge_debris01 innards_debris_object = simple_huge_debris02 innards_debris_object = simple_huge_debris03 innards_debris_object = simple_metal_debris10 innards_debris_object = simple_metal_debris11 innards_debris_object = simple_metal_debris12 innards_debris_object = simple_metal_debris13 innards_debris_object = simple_metal_debris14 innards_debris_object = simple_metal_debris15 innards_debris_object = simple_debris_small2 strength = 100 radius = 500 hull_damage = 30000 impulse = 5000 [explosion] nickname = explosion_orange_capital_big lifetime = 0.000000, 0.000000 process = disappear effect = gf_capital_explode_orange_big, 0.000000 debris_type = debris_capital_death, 1.000000 debris_impulse = 200 innards_debris_start_time = 0.000000 innards_debris_num = 50 innards_debris_radius = 200 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_huge_debris01 innards_debris_object = simple_huge_debris02 innards_debris_object = simple_huge_debris03 innards_debris_object = simple_metal_debris10 innards_debris_object = simple_metal_debris11 innards_debris_object = simple_metal_debris12 innards_debris_object = simple_metal_debris13 innards_debris_object = simple_metal_debris14 innards_debris_object = simple_metal_debris15 innards_debris_object = simple_debris_small2 strength = 100 radius = 700 hull_damage = 30000 impulse = 5000 [explosion] nickname = explosion_orange_capital_big2 lifetime = 0.000000, 0.000000 process = disappear effect = gf_capital_explode_orange_big, 0.000000 debris_type = debris_capital_death, 1.000000 debris_impulse = 200 innards_debris_start_time = 0.000000 innards_debris_num = 50 innards_debris_radius = 200 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_huge_debris01 innards_debris_object = simple_huge_debris02 innards_debris_object = simple_huge_debris03 innards_debris_object = simple_metal_debris10 innards_debris_object = simple_metal_debris11 innards_debris_object = simple_metal_debris12 innards_debris_object = simple_metal_debris13 innards_debris_object = simple_metal_debris14 innards_debris_object = simple_metal_debris15 innards_debris_object = simple_debris_small2 strength = 100 radius = 1000 hull_damage = 3000 impulse = 2500 [explosion] nickname = explosion_no_elite02 lifetime = 0.000000, 0.150000 process = disappear debris_type = debris_small_ship_long, 0.330000 innards_debris_start_time = 0.100000 debris_impulse = 10000 effect = gf_explosion_no_battleship_neotokyobig, 0.000000 [explosion] nickname = explosion_suprise01 lifetime = 0.000000, 0.150000 process = shatter effect = gf_explosion_smallship04, 0.000000 effect = explosion_co_elite, 0.000000 effect = gf_li_capexplosion03bigsparks, 0.000000 num_child_pieces = 20 debris_type = cf_capital_death2, 1.000000 innards_debris_start_time = 0.010000 debris_impulse = 150 innards_debris_num = 15 innards_debris_radius = 10 innards_debris_object = simple_metal_tiny radius = 100 hull_damage = 0 energy_damage = 0 impulse = 100 [explosion] nickname = explosion_blue_capital_big lifetime = 0.000000, 0.000000 process = disappear effect = gf_capital_explode_blue_big, 0.000000 debris_type = debris_capital_death, 1.000000 debris_impulse = 100 innards_debris_start_time = 0.000000 innards_debris_num = 25 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_huge_debris01 innards_debris_object = simple_huge_debris02 innards_debris_object = simple_huge_debris03 innards_debris_object = simple_metal_debris10 innards_debris_object = simple_metal_debris11 innards_debris_object = simple_metal_debris12 innards_debris_object = simple_metal_debris13 innards_debris_object = simple_metal_debris14 innards_debris_object = simple_metal_debris15 innards_debris_object = simple_debris_small2 strength = 100 radius = 500 hull_damage = 30000 impulse = 5000 [explosion] nickname = explosion_blue_capital_big2 lifetime = 0.000000, 0.000000 process = disappear effect = gf_capital_explode_blue_big, 0.000000 debris_type = debris_capital_death, 1.000000 debris_impulse = 100 innards_debris_start_time = 0.000000 innards_debris_num = 25 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_huge_debris01 innards_debris_object = simple_huge_debris02 innards_debris_object = simple_huge_debris03 innards_debris_object = simple_metal_debris10 innards_debris_object = simple_metal_debris11 innards_debris_object = simple_metal_debris12 innards_debris_object = simple_metal_debris13 innards_debris_object = simple_metal_debris14 innards_debris_object = simple_metal_debris15 innards_debris_object = simple_debris_small2 strength = 100 radius = 1000 hull_damage = 3000 impulse = 2500 [explosion] nickname = explosion_valuable_container lifetime = 0.000000, 0.150000 process = shatter effect = gf_capital_explode_red_small, 0.000000 debris_type = debris_capital_death, 1.000000 innards_debris_start_time = 0.010000 debris_impulse = 150 innards_debris_num = 10 innards_debris_radius = 1500 innards_debris_object = simple_metal_tiny radius = 1500 energy_damage = 3000000 hull_damage = 1000000 impulse = 15000 [explosion] nickname = explosion_valuable_container_hell lifetime = 0.000000, 0.150000 process = shatter effect = gf_capital_explode_red_small, 0.000000 debris_type = debris_capital_death, 1.000000 innards_debris_start_time = 0.010000 debris_impulse = 150 innards_debris_num = 10 innards_debris_radius = 1500 innards_debris_object = simple_metal_tiny radius = 7300 energy_damage = 45000000 hull_damage = 22500000 impulse = 15000 [explosion] nickname = explosion_MadKettle01 lifetime = 0.000000, 0.000000 process = disappear effect = explosion_MadKettle01, 0.000000 debris_type = debris_capital_death, 1.000000 debris_impulse = 200 innards_debris_start_time = 0.000000 innards_debris_num = 50 innards_debris_radius = 200 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_huge_debris01 innards_debris_object = simple_huge_debris02 innards_debris_object = simple_huge_debris03 innards_debris_object = simple_metal_debris10 innards_debris_object = simple_metal_debris11 innards_debris_object = simple_metal_debris12 innards_debris_object = simple_metal_debris13 innards_debris_object = simple_metal_debris14 innards_debris_object = simple_metal_debris15 innards_debris_object = simple_debris_small2 [explosion] nickname = explosion_big_battleship lifetime = 0.000000, 0.100000 process = disappear effect = gf_capital_explode_red2_big debris_type = debris_capital_death, 1.000000 debris_impulse = 150 innards_debris_start_time = 0.000000 innards_debris_num = 50 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_depot_debris01 innards_debris_object = simple_depot_debris02 innards_debris_object = simple_depot_debris03 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_metal_debris03 innards_debris_object = simple_metal_debris15 strength = 100 radius = 500 hull_damage = 10000 impulse = 15 [explosion] nickname = explosion_big_battleship_hell lifetime = 0.000000, 0.050000 process = shatter effect = gf_capital_explode_red2_big debris_type = debris_capital_death, 0.900000 debris_impulse = 150 innards_debris_start_time = 0.200000 innards_debris_num = 50 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_depot_debris01 innards_debris_object = simple_depot_debris02 innards_debris_object = simple_depot_debris03 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_metal_debris01 innards_debris_object = simple_metal_debris02 innards_debris_object = simple_metal_debris03 innards_debris_object = simple_metal_debris04 innards_debris_object = simple_metal_debris05 innards_debris_object = simple_metal_debris06 innards_debris_object = simple_metal_debris07 innards_debris_object = simple_metal_debris08 innards_debris_object = simple_metal_debris09 innards_debris_object = simple_metal_debris10 innards_debris_object = simple_metal_tiny innards_debris_object = simple_huge_debris03 innards_debris_object = simple_space_beamx_dmg innards_debris_object = simple_space_beamx_dmg radius = 7300 energy_damage = 50000000 hull_damage = 25000000 impulse = 100000 [explosion] nickname = explosion_oxygen_small_damage lifetime = 0.000000 process = none effect = explosion_gas_mine radius = 500 hull_damage = 1 impulse = 30000 [explosion] nickname = explosion_large_mine_high_damage lifetime = 0.000000 process = none effect = explosion_large_mine_high_damage radius = 250 hull_damage = 15000000 [explosion] nickname = explosion_hell lifetime = 0.000000, 0.150000 process = shatter effect = gf_capital_explode_red_small, 0.000000 debris_type = debris_capital_death, 1.000000 innards_debris_start_time = 0.010000 debris_impulse = 150 innards_debris_num = 10 innards_debris_radius = 1500 innards_debris_object = simple_metal_tiny radius = 5000 energy_damage = 5000000 hull_damage = 2500000 impulse = 350000 [explosion] nickname = explosion_very_big01 lifetime = 0.000000, 0.050000 process = shatter effect = gf_capital_explode_red_big debris_type = debris_capital_death, 0.900000 debris_impulse = 150 innards_debris_start_time = 0.200000 innards_debris_num = 50 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_depot_debris01 innards_debris_object = simple_depot_debris02 innards_debris_object = simple_depot_debris03 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_metal_debris01 innards_debris_object = simple_metal_debris02 innards_debris_object = simple_metal_debris03 innards_debris_object = simple_metal_debris04 innards_debris_object = simple_metal_debris05 innards_debris_object = simple_metal_debris06 innards_debris_object = simple_metal_debris07 innards_debris_object = simple_metal_debris08 innards_debris_object = simple_metal_debris09 innards_debris_object = simple_metal_debris10 innards_debris_object = simple_metal_tiny innards_debris_object = simple_huge_debris03 innards_debris_object = simple_space_beamx_dmg innards_debris_object = simple_space_beamx_dmg radius = 3500 energy_damage = 5000000 hull_damage = 50 impulse = 10000 [explosion] nickname = explosion_very_big02 lifetime = 0.000000, 0.050000 process = shatter effect = gf_capital_explode_blue_big debris_type = debris_capital_death, 0.900000 debris_impulse = 150 innards_debris_start_time = 0.200000 innards_debris_num = 50 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_depot_debris01 innards_debris_object = simple_depot_debris02 innards_debris_object = simple_depot_debris03 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_metal_debris01 innards_debris_object = simple_metal_debris02 innards_debris_object = simple_metal_debris03 innards_debris_object = simple_metal_debris04 innards_debris_object = simple_metal_debris05 innards_debris_object = simple_metal_debris06 innards_debris_object = simple_metal_debris07 innards_debris_object = simple_metal_debris08 innards_debris_object = simple_metal_debris09 innards_debris_object = simple_metal_debris10 innards_debris_object = simple_metal_tiny innards_debris_object = simple_huge_debris03 innards_debris_object = simple_space_beamx_dmg innards_debris_object = simple_space_beamx_dmg radius = 3500 energy_damage = 5000000 hull_damage = 50 impulse = 10000 [explosion] nickname = explosion_big_battleship_hell2 lifetime = 0.000000, 0.050000 process = shatter effect = gf_capital_explode_red2_big2 debris_type = debris_capital_death, 0.900000 debris_impulse = 150 innards_debris_start_time = 0.200000 innards_debris_num = 50 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_depot_debris01 innards_debris_object = simple_depot_debris02 innards_debris_object = simple_depot_debris03 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_metal_debris01 innards_debris_object = simple_metal_debris02 innards_debris_object = simple_metal_debris03 innards_debris_object = simple_metal_debris04 innards_debris_object = simple_metal_debris05 innards_debris_object = simple_metal_debris06 innards_debris_object = simple_metal_debris07 innards_debris_object = simple_metal_debris08 innards_debris_object = simple_metal_debris09 innards_debris_object = simple_metal_debris10 innards_debris_object = simple_metal_tiny innards_debris_object = simple_huge_debris03 innards_debris_object = simple_space_beamx_dmg innards_debris_object = simple_space_beamx_dmg radius = 7300 energy_damage = 50000000 hull_damage = 25000000 impulse = 100000 [explosion] nickname = explosion_big_object lifetime = 0.000000, 0.100000 process = disappear effect = gf_explosion_li_battleship_wtfhuge debris_type = debris_capital_death, 1.000000 debris_impulse = 150 innards_debris_start_time = 0.000000 innards_debris_num = 50 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_depot_debris01 innards_debris_object = simple_depot_debris02 innards_debris_object = simple_depot_debris03 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_metal_debris03 innards_debris_object = simple_metal_debris15 strength = 100 radius = 1000 hull_damage = 0 impulse = 1000 [explosion] nickname = explosion_planet lifetime = 0.000000, 0.100000 process = disappear effect = gf_capital_explode_red2_big_planet debris_type = debris_capital_death, 1.000000 debris_impulse = 5000 innards_debris_start_time = 0.000000 innards_debris_num = 700 innards_debris_radius = 1000 innards_debris_object = simple_torpedo_debris01 innards_debris_object = asteroid_x3_1 innards_debris_object = asteroid_x3_1 innards_debris_object = asteroid_x3_1 innards_debris_object = asteroid_x3_1 innards_debris_object = asteroid_x3_1 innards_debris_object = asteroid_x3_2 innards_debris_object = asteroid_x3_2 innards_debris_object = asteroid_x3_2 innards_debris_object = asteroid_x3_2 innards_debris_object = asteroid_x3_2 innards_debris_object = asteroid_x3_3 innards_debris_object = asteroid_x3_3 innards_debris_object = asteroid_x3_3 innards_debris_object = asteroid_x3_3 innards_debris_object = asteroid_x3_3 strength = 100 radius = 20000 hull_damage = 10000 impulse = 20000 [Simple] nickname = asteroid_x3_1 DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X301.3db material_library = solar\asteroids\models\X3Asteroids\Asteroid_X3.mat explosion_arch = explosion_rock_asteroid_x301 Mass = 10000 [Simple] nickname = asteroid_x3_2 DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X302.3db material_library = solar\asteroids\models\X3Asteroids\Asteroid_X3.mat explosion_arch = explosion_rock_asteroid_x302 Mass = 10000 [Simple] nickname = asteroid_x3_3 DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X303.3db material_library = solar\asteroids\models\X3Asteroids\Asteroid_X3.mat explosion_arch = explosion_rock_asteroid_x303 Mass = 10000 [Simple] nickname = asteroid_x3_1_1 DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X301.3db material_library = solar\asteroids\models\X3Asteroids\Asteroid_X3.mat ;explosion_arch = explosion_rock_asteroid_x301 Mass = 10000 [Simple] nickname = asteroid_x3_2_1 DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X302.3db material_library = solar\asteroids\models\X3Asteroids\Asteroid_X3.mat ;explosion_arch = explosion_rock_asteroid_x302 Mass = 10000 [Simple] nickname = asteroid_x3_3_1 DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X303.3db material_library = solar\asteroids\models\X3Asteroids\Asteroid_X3.mat ;explosion_arch = explosion_rock_asteroid_x303 Mass = 10000 [explosion] nickname = explosion_Necalli_Asteroid_medium lifetime = 0.000000, 0.100000 process = none effect = gf_capital_explode_blue_small effect = gf_li_capexplosion03bigsparks, 0.000000 num_child_pieces = 20 debris_impulse = 30 debris_type = debris_rock_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 15 innards_debris_radius = 50 innards_debris_object = simple_asteroid_ice10 innards_debris_object = simple_asteroid_ice30 innards_debris_object = simple_asteroid_ice10 innards_debris_object = simple_asteroid_ice30 innards_debris_object = simple_asteroid_ice10 innards_debris_object = simple_asteroid_ice30 innards_debris_object = simple_asteroid_ice10 innards_debris_object = simple_asteroid_ice30 innards_debris_object = simple_asteroid_ice10 innards_debris_object = simple_asteroid_ice30 strength = 100 [explosion] nickname = explosion_Necalli_Asteroid_large lifetime = 0.000000, 0.100000 process = none effect = gf_capital_explode_blue2_small effect = gf_li_capexplosion03bigsparks, 0.000000 num_child_pieces = 20 debris_impulse = 50 debris_type = debris_rock_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 33 innards_debris_radius = 100 innards_debris_object = simple_asteroid_ice30 innards_debris_object = simple_asteroid_ice60 innards_debris_object = simple_asteroid_ice30 innards_debris_object = simple_asteroid_ice60 innards_debris_object = simple_asteroid_ice30 innards_debris_object = simple_asteroid_ice60 innards_debris_object = simple_asteroid_ice30 innards_debris_object = simple_asteroid_ice60 innards_debris_object = simple_asteroid_ice30 innards_debris_object = simple_asteroid_ice60 strength = 100 [explosion] nickname = explosion_planet01 lifetime = 0.100000, 0.300000 process = disappear effect = gf_capital_explode_red2_big effect = rb_ex03, 0.000000 debris_type = debris_capital_death, 1.000000 debris_impulse = 1000 innards_debris_start_time = 0.000000 innards_debris_num = 230 innards_debris_radius = 1500 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_lava01_asteroid90 innards_debris_object = simple_lava01_asteroid90 innards_debris_object = simple_lava01_asteroid90 innards_debris_object = simple_lava01_asteroid90 innards_debris_object = simple_lava01_asteroid90 innards_debris_object = simple_lava01_asteroid90 innards_debris_object = simple_lava01_asteroid90 innards_debris_object = simple_lava01_asteroid90 innards_debris_object = simple_lava01_asteroid90 innards_debris_object = simple_lava01_asteroid90 innards_debris_object = simple_lava01_asteroid90 innards_debris_object = simple_lava01_asteroid90 innards_debris_object = simple_lava01_asteroid90 innards_debris_object = simple_lava01_asteroid90 innards_debris_object = simple_lava01_asteroid90 strength = 10000 radius = 20000 hull_damage = 900000 impulse = 10000 [explosion] nickname = explosion_planet02 lifetime = 0.100000, 0.300000 process = disappear effect = gf_capital_explode_red2_big effect = rb_ex03, 0.000000 debris_type = debris_capital_death, 1.000000 debris_impulse = 1000 innards_debris_start_time = 0.000000 innards_debris_num = 230 innards_debris_radius = 1500 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_ice_carbon_asteroid90 innards_debris_object = simple_ice_crystal_asteroid120 innards_debris_object = simple_ice_crystal_asteroid120 innards_debris_object = simple_ice_asteroid90 innards_debris_object = simple_ice_crystal_asteroid120 innards_debris_object = simple_ice_asteroid90 innards_debris_object = simple_ice_crystal_asteroid120 innards_debris_object = simple_ice_carbon_asteroid90 innards_debris_object = simple_ice_crystal_asteroid120 innards_debris_object = simple_ice_asteroid90 innards_debris_object = simple_ice_crystal_asteroid120 innards_debris_object = simple_ice_asteroid90 innards_debris_object = simple_ice_crystal_asteroid120 innards_debris_object = simple_ice_crystal_asteroid120 innards_debris_object = simple_ice_carbon_asteroid90 strength = 10000 radius = 20000 hull_damage = 900000 impulse = 10000 [explosion] nickname = explosion_Container_Small lifetime = 0.000000, 0.150000 process = disappear effect = explosion_li_elite num_child_pieces = 20 debris_type = debris_3_minute_a, 0.330000 debris_type = debris_3_minute_b, 0.330000 debris_type = debris_3_minute_c, 0.330000 debris_impulse = 25 innards_debris_start_time = 0.000000 innards_debris_num = 8 innards_debris_radius = 15 innards_debris_object = simple_pod_yellow_debris01 innards_debris_object = simple_pod_yellow_debris02 innards_debris_object = simple_pod_yellow_debris01 innards_debris_object = simple_pod_yellow_debris02 innards_debris_object = simple_pod_yellow_debris01 innards_debris_object = simple_pod_yellow_debris02 innards_debris_object = simple_pod_yellow_debris01 innards_debris_object = simple_pod_yellow_debris02 strength = 100 radius = 200 hull_damage = 10000 impulse = 500 [explosion] nickname = explosion_Container_Medium lifetime = 0.000000, 0.150000 process = disappear effect = gf_capital_explode_blue_small num_child_pieces = 20 debris_type = debris_3_minute_a, 0.330000 debris_type = debris_3_minute_b, 0.330000 debris_type = debris_3_minute_c, 0.330000 debris_impulse = 30 innards_debris_start_time = 0.000000 innards_debris_num = 20 innards_debris_radius = 25 innards_debris_object = simple_pod_yellow_debris01 innards_debris_object = simple_pod_yellow_debris02 innards_debris_object = simple_pod_yellow_debris01 innards_debris_object = simple_pod_yellow_debris02 innards_debris_object = simple_pod_yellow_debris01 innards_debris_object = simple_pod_yellow_debris02 innards_debris_object = simple_pod_yellow_debris01 innards_debris_object = simple_pod_yellow_debris02 strength = 200 radius = 300 hull_damage = 20000 impulse = 1000 [explosion] nickname = explosion_big_ship_blue01 lifetime = 0.000000, 0.100000 process = shatter effect = gf_capital_explode_blue_big debris_type = debris_capital_death, 1.000000 debris_impulse = 500 innards_debris_start_time = 0.000000 innards_debris_num = 75 innards_debris_radius = 200 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_depot_debris01 innards_debris_object = simple_depot_debris02 innards_debris_object = simple_depot_debris03 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_metal_debris01 innards_debris_object = simple_metal_debris02 innards_debris_object = simple_metal_debris03 innards_debris_object = simple_metal_debris04 innards_debris_object = simple_metal_debris05 innards_debris_object = simple_metal_debris06 innards_debris_object = simple_metal_debris07 innards_debris_object = simple_metal_debris08 innards_debris_object = simple_metal_debris09 innards_debris_object = simple_metal_debris10 innards_debris_object = simple_metal_tiny innards_debris_object = simple_huge_debris03 innards_debris_object = simple_space_beamx_dmg innards_debris_object = simple_space_beamx_dmg innards_debris_object = simple_debris_large2 innards_debris_object = simple_debris_large2 innards_debris_object = simple_debris_large3 innards_debris_object = simple_metal_debris01 innards_debris_object = simple_metal_debris02 innards_debris_object = simple_metal_debris03 innards_debris_object = simple_metal_debris04 innards_debris_object = simple_metal_debris05 innards_debris_object = simple_metal_debris06 innards_debris_object = simple_metal_debris07 innards_debris_object = simple_metal_debris08 innards_debris_object = simple_metal_debris09 innards_debris_object = simple_metal_debris10 innards_debris_object = simple_metal_debris11 strength = 100 radius = 1500 hull_damage = 100000 impulse = 5000 [explosion] nickname = explosion_impulse_bomb lifetime = 0.000000, 0.150000 process = shatter effect = gf_capital_explode_blue_big, 0.000000 debris_type = debris_capital_death, 1.000000 innards_debris_start_time = 0.010000 debris_impulse = 150 innards_debris_num = 10 innards_debris_radius = 1500 innards_debris_object = simple_metal_tiny radius = 7500 energy_damage = 5000000 hull_damage = 500000 impulse = 15000 [explosion] nickname = explosion_Kamikaze lifetime = 0.000000, 0.150000 process = shatter effect = gf_capital_explode_blue_big, 0.000000 debris_type = debris_capital_death, 1.000000 innards_debris_start_time = 0.010000 debris_impulse = 150 innards_debris_num = 10 innards_debris_radius = 1500 innards_debris_object = simple_metal_tiny radius = 800 energy_damage = 5000000 hull_damage = 3000000 impulse = 15000 [explosion] nickname = explosion_Kamikaze2 lifetime = 0.000000, 0.150000 process = shatter effect = gf_capital_explode_orange_big, 0.000000 debris_type = debris_capital_death, 1.000000 innards_debris_start_time = 0.010000 debris_impulse = 150 innards_debris_num = 10 innards_debris_radius = 1500 innards_debris_object = simple_metal_tiny radius = 800 energy_damage = 2500000 hull_damage = 1500000 impulse = 15000 [explosion] nickname = explosion_Kamikaze3 lifetime = 0.000000, 0.150000 process = shatter effect = gf_capital_explode_green2_small, 0.000000 debris_type = debris_capital_death, 1.000000 innards_debris_start_time = 0.010000 debris_impulse = 150 innards_debris_num = 10 innards_debris_radius = 1500 innards_debris_object = simple_metal_tiny radius = 800 energy_damage = 1250000 hull_damage = 625000 impulse = 15000 [explosion] nickname = explosion_Kamikaze4 lifetime = 0.000000, 0.150000 process = shatter effect = gf_capital_explode_red_small, 0.000000 debris_type = debris_capital_death, 1.000000 innards_debris_start_time = 0.010000 debris_impulse = 150 innards_debris_num = 10 innards_debris_radius = 1500 innards_debris_object = simple_metal_tiny radius = 800 energy_damage = 500000 hull_damage = 100000 impulse = 15000 [explosion] nickname = explosion_Fugitive lifetime = 0.000000, 0.100000 process = shatter effect = gf_capital_explode_blue2_small debris_type = debris_capital_death, 1.000000 debris_impulse = 150 innards_debris_start_time = 0.000000 innards_debris_num = 33 innards_debris_radius = 150 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_pod_grey_debris01 innards_debris_object = simple_pod_grey_debris02 innards_debris_object = simple_pod_grey_debris01 innards_debris_object = simple_pod_grey_debris02 innards_debris_object = simple_pod_grey_debris01 innards_debris_object = simple_pod_grey_debris02 innards_debris_object = simple_pod_white_debris01 innards_debris_object = simple_pod_white_debris02 innards_debris_object = simple_pod_white_debris01 innards_debris_object = simple_pod_white_debris02 innards_debris_object = simple_pod_white_debris01 innards_debris_object = simple_pod_white_debris02 innards_debris_object = simple_pod_yellow_debris01 innards_debris_object = simple_pod_yellow_debris02 innards_debris_object = simple_pod_yellow_debris01 innards_debris_object = simple_pod_yellow_debris02 innards_debris_object = simple_pod_yellow_debris01 innards_debris_object = simple_pod_yellow_debris02 innards_debris_object = simple_metal_debris01 innards_debris_object = simple_metal_debris02 innards_debris_object = simple_metal_debris03 innards_debris_object = simple_metal_debris04 innards_debris_object = simple_metal_debris05 innards_debris_object = simple_metal_debris06 innards_debris_object = simple_metal_debris07 innards_debris_object = simple_metal_debris08 innards_debris_object = simple_metal_debris09 innards_debris_object = simple_metal_debris10 strength = 100 radius = 1500 energy_damage = 5000000 ;hull_damage = 1000 impulse = 100 [explosion] nickname = explosion_battleship_yellow lifetime = 0.000000, 0.100000 process = disappear effect = gf_explosion_y_battleship_wtfhuge effect = rb_ex02, 0.000000 debris_type = debris_capital_death, 1.000000 debris_impulse = 150 innards_debris_start_time = 0.000000 innards_debris_num = 50 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_depot_debris01 innards_debris_object = simple_depot_debris02 innards_debris_object = simple_depot_debris03 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_metal_debris03 innards_debris_object = simple_metal_debris15 strength = 100 radius = 1000 hull_damage = 50000 impulse = 5000 [explosion] nickname = explosion_battleship_red lifetime = 0.000000, 0.100000 process = disappear effect = gf_explosion_r_battleship_wtfhuge effect = rb_ex02, 0.000000 debris_type = debris_capital_death, 1.000000 debris_impulse = 150 innards_debris_start_time = 0.000000 innards_debris_num = 50 innards_debris_radius = 100 strength = 100 radius = 1000 hull_damage = 50000 impulse = 5000 [explosion] nickname = explosion_battleship_green lifetime = 0.000000, 0.100000 process = disappear effect = gf_explosion_g_battleship_wtfhuge effect = rb_ex02, 0.000000 debris_type = debris_capital_death, 1.000000 debris_impulse = 150 innards_debris_start_time = 0.000000 innards_debris_num = 50 innards_debris_radius = 100 strength = 100 radius = 1000 hull_damage = 50000 impulse = 5000 [explosion] nickname = explosion_battleship_blue lifetime = 0.000000, 0.100000 process = disappear effect = gf_explosion_b_battleship_wtfhuge effect = rb_ex02, 0.000000 debris_type = debris_capital_death, 1.000000 debris_impulse = 150 innards_debris_start_time = 0.000000 innards_debris_num = 50 innards_debris_radius = 100 strength = 100 radius = 1000 hull_damage = 50000 impulse = 5000 [explosion] nickname = explosion_battleship_purple lifetime = 0.000000, 0.100000 process = disappear effect = gf_explosion_p_battleship_wtfhuge effect = rb_ex02, 0.000000 debris_type = debris_capital_death, 1.000000 debris_impulse = 150 innards_debris_start_time = 0.000000 innards_debris_num = 50 innards_debris_radius = 100 strength = 100 radius = 1000 hull_damage = 50000 impulse = 5000 [explosion] nickname = explosion_XaakM2 lifetime = 0.000000, 0.100000 process = disappear effect = gf_explosion_p_battleship_wtfhuge effect = rb_ex02, 0.000000 debris_type = debris_capital_death, 1.000000 debris_impulse = 150 innards_debris_start_time = 0.000000 innards_debris_num = 50 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_pod_grey_debris01 innards_debris_object = simple_pod_grey_debris02 innards_debris_object = simple_pod_grey_debris01 innards_debris_object = simple_pod_grey_debris02 innards_debris_object = simple_pod_grey_debris01 innards_debris_object = simple_pod_grey_debris02 innards_debris_object = simple_pod_grey_debris01 innards_debris_object = simple_pod_grey_debris02 innards_debris_object = simple_pod_grey_debris01 innards_debris_object = simple_pod_grey_debris02 innards_debris_object = simple_pod_grey_debris01 innards_debris_object = simple_pod_grey_debris02 innards_debris_object = simple_pod_grey_debris01 innards_debris_object = simple_pod_grey_debris02 innards_debris_object = simple_pod_grey_debris01 strength = 100 radius = 2000 hull_damage = 1000000 impulse = 2500 [explosion] nickname = explosion_XaakM1 lifetime = 0.000000, 0.100000 process = disappear effect = gf_explosion_p2_battleship_wtfhuge effect = rb_ex02, 0.000000 debris_type = debris_capital_death, 1.000000 debris_impulse = 150 innards_debris_start_time = 0.000000 innards_debris_num = 50 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_pod_grey_debris01 innards_debris_object = simple_pod_grey_debris02 innards_debris_object = simple_pod_grey_debris01 innards_debris_object = simple_pod_grey_debris02 innards_debris_object = simple_pod_grey_debris01 innards_debris_object = simple_pod_grey_debris02 innards_debris_object = simple_pod_grey_debris01 innards_debris_object = simple_pod_grey_debris02 innards_debris_object = simple_pod_grey_debris01 innards_debris_object = simple_pod_grey_debris02 innards_debris_object = simple_pod_grey_debris01 innards_debris_object = simple_pod_grey_debris02 innards_debris_object = simple_pod_grey_debris01 innards_debris_object = simple_pod_grey_debris02 innards_debris_object = simple_pod_grey_debris01 strength = 100 radius = 1500 hull_damage = 500000 impulse = 2000 [explosion] nickname = explosion_XaakM6 lifetime = 0.000000, 0.100000 process = disappear effect = gf_explosion_no_battleship_neotokyobig2s debris_type = debris_capital_death, 1.000000 debris_impulse = 150 innards_debris_start_time = 0.000000 innards_debris_num = 25 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_pod_grey_debris01 innards_debris_object = simple_pod_grey_debris02 innards_debris_object = simple_pod_grey_debris01 innards_debris_object = simple_pod_grey_debris02 innards_debris_object = simple_pod_grey_debris01 innards_debris_object = simple_pod_grey_debris02 innards_debris_object = simple_pod_grey_debris01 innards_debris_object = simple_pod_grey_debris02 innards_debris_object = simple_pod_grey_debris01 innards_debris_object = simple_pod_grey_debris02 innards_debris_object = simple_pod_grey_debris01 innards_debris_object = simple_pod_grey_debris02 innards_debris_object = simple_pod_grey_debris01 innards_debris_object = simple_pod_grey_debris02 innards_debris_object = simple_pod_grey_debris01 strength = 100 radius = 1000 hull_damage = 300000 impulse = 1000 [explosion] nickname = explosion_battleship_blue_very_big01 lifetime = 0.000000, 0.100000 process = shatter effect = gf_capital_explode_blue2_big debris_type = debris_capital_death, 1.000000 debris_impulse = 150 innards_debris_start_time = 0.000000 innards_debris_num = 50 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_depot_debris01 innards_debris_object = simple_depot_debris02 innards_debris_object = simple_depot_debris03 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_metal_debris01 innards_debris_object = simple_metal_debris02 innards_debris_object = simple_metal_debris03 innards_debris_object = simple_metal_debris04 innards_debris_object = simple_metal_debris05 innards_debris_object = simple_metal_debris06 innards_debris_object = simple_metal_debris07 innards_debris_object = simple_metal_debris08 innards_debris_object = simple_metal_debris09 innards_debris_object = simple_metal_debris10 innards_debris_object = simple_metal_tiny innards_debris_object = simple_huge_debris03 innards_debris_object = simple_space_beamx_dmg innards_debris_object = simple_space_beamx_dmg radius = 3500 energy_damage = 5000000 hull_damage = 50 impulse = 10000 [explosion] nickname = explosion_planet03 lifetime = 0.100000, 0.300000 process = disappear effect = gf_capital_explode_purple_big debris_type = debris_capital_death, 1.000000 debris_impulse = 10000 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 1500 innards_debris_object = simple_torpedo_debris01 strength = 10000 radius = 20000 hull_damage = 900000 impulse = 100000 [explosion] nickname = explosion_big_battleship_purple lifetime = 0.000000, 0.100000 process = disappear effect = gf_capital_explode_purple_big debris_type = debris_capital_death, 1.000000 debris_impulse = 150 innards_debris_start_time = 0.000000 innards_debris_num = 50 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_depot_debris01 innards_debris_object = simple_depot_debris02 innards_debris_object = simple_depot_debris03 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_metal_debris03 innards_debris_object = simple_metal_debris15 strength = 100 radius = 500 hull_damage = 10000 impulse = 15 [explosion] nickname = explosion_magma_asteroid_01 lifetime = 0.000000, 0.100000 process = none effect = gf_capital_explode_orange_small effect = gf_li_capexplosion03bigsparks, 0.000000 debris_impulse = 75 debris_type = debris_rock_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 33 innards_debris_radius = 205 innards_debris_object = simple_lava01_asteroid90 innards_debris_object = simple_lava01_asteroid60 innards_debris_object = simple_lava01_asteroid30 innards_debris_object = simple_lava01_asteroid90 innards_debris_object = simple_lava01_asteroid60 innards_debris_object = simple_lava01_asteroid30 innards_debris_object = simple_lava01_asteroid90 innards_debris_object = simple_lava01_asteroid60 innards_debris_object = simple_lava01_asteroid30 innards_debris_object = simple_lava01_asteroid90 strength = 100 [explosion] nickname = explosion_magma_asteroid_02 lifetime = 0.000000, 0.100000 process = none effect = ku_missile01_impact effect = gf_li_capexplosion03bigsparks, 0.000000 debris_impulse = 50 debris_type = debris_rock_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 17 innards_debris_radius = 50 innards_debris_object = simple_lava01_asteroid10 innards_debris_object = simple_lava01_asteroid30 innards_debris_object = simple_lava01_asteroid10 innards_debris_object = simple_lava01_asteroid30 innards_debris_object = simple_lava01_asteroid60 innards_debris_object = simple_lava01_asteroid10 innards_debris_object = simple_lava01_asteroid30 innards_debris_object = simple_lava01_asteroid10 innards_debris_object = simple_lava01_asteroid30 innards_debris_object = simple_lava01_asteroid60 strength = 100 [explosion] nickname = explosion_radiated_asteroid_01 lifetime = 0.000000, 0.100000 process = none effect = gf_capital_explode_green_small effect = gf_li_capexplosion03bigsparks, 0.000000 debris_impulse = 75 debris_type = debris_rock_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 33 innards_debris_radius = 205 innards_debris_object = simple_nonmineable_asteroid90 innards_debris_object = simple_nonmineable_asteroid60 innards_debris_object = simple_nonmineable_asteroid30 innards_debris_object = simple_nonmineable_asteroid90 innards_debris_object = simple_nonmineable_asteroid60 innards_debris_object = simple_nonmineable_asteroid30 innards_debris_object = simple_nonmineable_asteroid90 innards_debris_object = simple_nonmineable_asteroid60 innards_debris_object = simple_nonmineable_asteroid30 innards_debris_object = simple_nonmineable_asteroid90 strength = 100 [explosion] nickname = explosion_radiated_asteroid_02 lifetime = 0.000000, 0.100000 process = none effect = ku_missile01_impact effect = gf_li_capexplosion03bigsparks, 0.000000 debris_impulse = 50 debris_type = debris_rock_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 17 innards_debris_radius = 50 innards_debris_object = simple_nonmineable_asteroid10 innards_debris_object = simple_nonmineable_asteroid30 innards_debris_object = simple_nonmineable_asteroid10 innards_debris_object = simple_nonmineable_asteroid30 innards_debris_object = simple_nonmineable_asteroid60 innards_debris_object = simple_nonmineable_asteroid10 innards_debris_object = simple_nonmineable_asteroid30 innards_debris_object = simple_nonmineable_asteroid10 innards_debris_object = simple_nonmineable_asteroid30 innards_debris_object = simple_nonmineable_asteroid60 strength = 100 [explosion] nickname = explosion_crysalys_asteroid_01 lifetime = 0.000000, 0.100000 process = none effect = Asteroid_explode_white_small effect = gf_li_capexplosion03bigsparks, 0.000000 debris_impulse = 75 debris_type = debris_rock_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 10 innards_debris_radius = 105 innards_debris_object = simple_ice_crystal_asteroid40 innards_debris_object = simple_ice_crystal_asteroid80 innards_debris_object = simple_ice_crystal_asteroid40 innards_debris_object = simple_ice_crystal_asteroid80 innards_debris_object = simple_ice_crystal_asteroid40 innards_debris_object = simple_ice_crystal_asteroid80 innards_debris_object = simple_ice_crystal_asteroid40 innards_debris_object = simple_ice_crystal_asteroid80 innards_debris_object = simple_ice_crystal_asteroid40 innards_debris_object = simple_ice_crystal_asteroid80 strength = 100 [explosion] nickname = explosion_crysalys_asteroid_02 lifetime = 0.000000, 0.100000 process = none effect = ku_missile01_impact effect = gf_li_capexplosion03bigsparks, 0.000000 debris_impulse = 50 debris_type = debris_rock_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 10 innards_debris_radius = 50 innards_debris_object = simple_ice_crystal_asteroid40 innards_debris_object = simple_ice_crystal_asteroid40 innards_debris_object = simple_ice_crystal_asteroid80 innards_debris_object = simple_ice_crystal_asteroid40 innards_debris_object = simple_ice_crystal_asteroid40 innards_debris_object = simple_ice_crystal_asteroid80 innards_debris_object = simple_ice_crystal_asteroid40 innards_debris_object = simple_ice_crystal_asteroid40 innards_debris_object = simple_ice_crystal_asteroid80 innards_debris_object = simple_ice_crystal_asteroid40 strength = 100 [explosion] nickname = explosion_crysalys_asteroid_03 lifetime = 0.000000, 0.100000 process = none effect = ku_missile01_impact effect = gf_li_capexplosion03bigsparks, 0.000000 debris_impulse = 50 debris_type = debris_rock_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 6 innards_debris_radius = 50 innards_debris_object = simple_ice_crystal_asteroid40 innards_debris_object = simple_ice_crystal_asteroid40 innards_debris_object = simple_ice_crystal_asteroid40 innards_debris_object = simple_ice_crystal_asteroid40 innards_debris_object = simple_ice_crystal_asteroid40 innards_debris_object = simple_ice_crystal_asteroid40 strength = 100 [explosion] nickname = explosion_hell_blue lifetime = 0.000000, 0.150000 process = shatter effect = gf_capital_explode_blue2_small, 0.000000 debris_type = debris_capital_death, 1.000000 innards_debris_start_time = 0.010000 debris_impulse = 150 innards_debris_num = 10 innards_debris_radius = 1500 innards_debris_object = simple_metal_tiny radius = 5000 energy_damage = 5000000 hull_damage = 2500000 impulse = 350000 [explosion] nickname = explosion_hell_orange lifetime = 0.000000, 0.150000 process = shatter effect = gf_capital_explode_orange_small, 0.000000 debris_type = debris_capital_death, 1.000000 innards_debris_start_time = 0.010000 debris_impulse = 150 innards_debris_num = 10 innards_debris_radius = 1500 innards_debris_object = simple_metal_tiny radius = 5000 energy_damage = 5000000 hull_damage = 2500000 impulse = 350000 [explosion] nickname = explosion_lava01_asteroid10_container lifetime = 0.000000, 0.150000 process = shatter effect = pi_missile01_impact, 0.000000 [explosion] nickname = explosion_green_capital_small2 lifetime = 0.000000, 0.100000 process = shatter effect = gf_capital_explode_green2_small debris_type = debris_capital_death, 1.000000 debris_impulse = 150 innards_debris_start_time = 0.000000 innards_debris_num = 33 innards_debris_radius = 150 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_pod_grey_debris01 innards_debris_object = simple_pod_grey_debris02 innards_debris_object = simple_pod_grey_debris01 innards_debris_object = simple_pod_grey_debris02 innards_debris_object = simple_pod_grey_debris01 innards_debris_object = simple_pod_grey_debris02 innards_debris_object = simple_pod_white_debris01 innards_debris_object = simple_pod_white_debris02 innards_debris_object = simple_pod_white_debris01 innards_debris_object = simple_pod_white_debris02 innards_debris_object = simple_pod_white_debris01 innards_debris_object = simple_pod_white_debris02 innards_debris_object = simple_pod_yellow_debris01 innards_debris_object = simple_pod_yellow_debris02 innards_debris_object = simple_pod_yellow_debris01 innards_debris_object = simple_pod_yellow_debris02 innards_debris_object = simple_pod_yellow_debris01 innards_debris_object = simple_pod_yellow_debris02 innards_debris_object = simple_metal_debris01 innards_debris_object = simple_metal_debris02 innards_debris_object = simple_metal_debris03 innards_debris_object = simple_metal_debris04 innards_debris_object = simple_metal_debris05 innards_debris_object = simple_metal_debris06 innards_debris_object = simple_metal_debris07 innards_debris_object = simple_metal_debris08 innards_debris_object = simple_metal_debris09 innards_debris_object = simple_metal_debris10 strength = 100 radius = 500 energy_damage = 1000000 ;hull_damage = 1000 impulse = 100 [explosion] nickname = explosion_impulse_bomb2 lifetime = 0.000000, 0.150000 process = shatter effect = gf_capital_explode_blue_big, 0.000000 debris_type = debris_capital_death, 1.000000 innards_debris_start_time = 0.010000 debris_impulse = 150 innards_debris_num = 10 innards_debris_radius = 1500 innards_debris_object = simple_metal_tiny radius = 7500 energy_damage = 5000000 hull_damage = 5000000 impulse = 15000 [explosion] nickname = explosion_impulse_bomb3 lifetime = 0.000000, 0.150000 process = shatter effect = gf_capital_explode_blue_small, 0.000000 debris_type = debris_capital_death, 1.000000 innards_debris_start_time = 0.010000 debris_impulse = 150 innards_debris_num = 25 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 radius = 500 energy_damage = 1000000 hull_damage = 500000 impulse = 15000 [explosion] nickname = explosion_large_mine_high_damage2 lifetime = 0.000000 process = none effect = explosion_large_mine_high_damage radius = 300 hull_damage = 1000000000 [explosion] nickname = explosion_fireworks_1 lifetime = 0.000000, 0.150000 process = shatter effect = rebirth_mortar_explosion05, 0.000000 debris_type = debris_capital_death, 1.000000 innards_debris_start_time = 0.010000 debris_impulse = 150 innards_debris_num = 10 innards_debris_radius = 1500 innards_debris_object = simple_metal_tiny radius = 1500 energy_damage = 30000 hull_damage = 15000 impulse = 15000 [explosion] nickname = explosion_red_capital_small_ds lifetime = 0.000000, 0.000000 process = disappear effect = gf_capital_explode_red_small_ds, 0.000000 debris_type = debris_capital_death, 1.000000 debris_impulse = 100 innards_debris_start_time = 0.000000 innards_debris_num = 25 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_huge_debris01 innards_debris_object = simple_huge_debris02 innards_debris_object = simple_huge_debris03 innards_debris_object = simple_metal_debris10 innards_debris_object = simple_metal_debris11 innards_debris_object = simple_metal_debris12 innards_debris_object = simple_metal_debris13 innards_debris_object = simple_metal_debris14 innards_debris_object = simple_metal_debris15 innards_debris_object = simple_debris_small2 strength = 100 radius = 500 hull_damage = 30000 impulse = 5000 [explosion] nickname = explosion_battleship_red_ds lifetime = 0.000000, 0.100000 process = disappear effect = gf_explosion_r_battleship_wtfhuge_ds debris_type = debris_capital_death, 1.000000 debris_impulse = 150 innards_debris_start_time = 0.000000 innards_debris_num = 50 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_depot_debris01 innards_debris_object = simple_depot_debris02 innards_debris_object = simple_depot_debris03 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_metal_debris03 innards_debris_object = simple_metal_debris15 strength = 100 radius = 1000 hull_damage = 50000 impulse = 5000 [explosion] nickname = explosion_doomstar lifetime = 0.000000, 0.100000 process = disappear effect = rtc_spragueuptunnelexplarge effect = rb_ex03, 0.000000 debris_type = debris_capital_death, 1.000000 debris_impulse = 150 innards_debris_start_time = 0.000000 innards_debris_num = 50 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_depot_debris01 innards_debris_object = simple_depot_debris02 innards_debris_object = simple_depot_debris03 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_metal_debris03 innards_debris_object = simple_metal_debris15 strength = 100 radius = 1000 impulse = 10 [explosion] nickname = explosion_planet04 lifetime = 0.000000, 0.100000 process = disappear effect = gf_capital_explode_red2_big3000 debris_type = debris_capital_death, 1.000000 debris_impulse = 5000 innards_debris_start_time = 0.000000 innards_debris_num = 350 innards_debris_radius = 500 innards_debris_object = simple_torpedo_debris01 innards_debris_object = asteroid_x3_1_1 innards_debris_object = asteroid_x3_1_1 innards_debris_object = asteroid_x3_1_1 innards_debris_object = asteroid_x3_1_1 innards_debris_object = asteroid_x3_1_1 innards_debris_object = asteroid_x3_2_1 innards_debris_object = asteroid_x3_2_1 innards_debris_object = asteroid_x3_2_1 innards_debris_object = asteroid_x3_2_1 innards_debris_object = asteroid_x3_2_1 innards_debris_object = asteroid_x3_3_1 innards_debris_object = asteroid_x3_3_1 innards_debris_object = asteroid_x3_3_1 innards_debris_object = asteroid_x3_3_1 innards_debris_object = asteroid_x3_3_1 strength = 100 radius = 5000 hull_damage = 10000 impulse = 20000 [explosion] nickname = explosion_fighter_no_damage lifetime = 0.000000, 0.150000 process = shatter effect = gf_explosion_smallship04, 0.000000 effect = explosion_co_elite, 0.000000 effect = gf_li_capexplosion03bigsparks, 0.000000 num_child_pieces = 20 debris_type = cf_capital_death2, 1.000000 innards_debris_start_time = 0.010000 debris_impulse = 150 innards_debris_num = 15 innards_debris_radius = 10 innards_debris_object = simple_metal_tiny radius = 100 impulse = 100 [explosion] nickname = explosion_battleship_red_small_damage lifetime = 0.000000, 0.100000 process = disappear effect = gf_explosion_r_battleship_wtfhuge debris_type = debris_capital_death, 1.000000 debris_impulse = 150 innards_debris_start_time = 0.000000 innards_debris_num = 50 innards_debris_radius = 200 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_depot_debris01 innards_debris_object = simple_depot_debris02 innards_debris_object = simple_depot_debris03 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_metal_debris03 innards_debris_object = simple_metal_debris15 strength = 100 radius = 3 hull_damage = 1000 impulse = 10 [explosion] nickname = explosion_green_fighter lifetime = 0.000000 process = shatter num_child_pieces = 20 debris_type = cf_capital_death2, 1.000000 effect = explosion_rh_fighter_new, 0.000000 effect = gf_li_capexplosion03bigsparks, 0.000000 radius = 100 hull_damage = 1000 energy_damage = 10000 impulse = 200 [explosion] nickname = explosion_red_fighter lifetime = 0.000000 process = shatter num_child_pieces = 20 debris_type = cf_capital_death2, 1.000000 effect = explosion_co_elite_new, 0.000000 effect = gf_li_capexplosion03bigsparks, 0.000000 radius = 100 hull_damage = 1000 energy_damage = 10000 impulse = 200 [explosion] nickname = explosion_blue_fighter lifetime = 0.000000 process = shatter num_child_pieces = 20 debris_type = cf_capital_death2, 1.000000 effect = explosion_br_elite, 0.000000 effect = gf_li_capexplosion03bigsparks, 0.000000 radius = 100 hull_damage = 1000 energy_damage = 10000 impulse = 200 [explosion] nickname = explosion_big_battleship_ds lifetime = 0.000000, 0.100000 process = disappear effect = gf_capital_explode_red2_big_ds debris_type = debris_capital_death, 1.000000 debris_impulse = 150 innards_debris_start_time = 0.000000 innards_debris_num = 50 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_depot_debris01 innards_debris_object = simple_depot_debris02 innards_debris_object = simple_depot_debris03 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_metal_debris03 innards_debris_object = simple_metal_debris15 strength = 100 radius = 1000 hull_damage = 50000 impulse = 5000 [explosion] nickname = Ex_Bloody_Albatross_flagship lifetime = 0.000000, 0.050000 process = shatter effect = gf_capital_explode_red2_big debris_type = debris_capital_death, 0.900000 debris_impulse = 150 innards_debris_start_time = 0.200000 innards_debris_num = 50 innards_debris_radius = 100 innards_debris_object = simple_torpedo_debris01 innards_debris_object = simple_depot_debris01 innards_debris_object = simple_depot_debris02 innards_debris_object = simple_depot_debris03 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_metal_debris01 innards_debris_object = simple_metal_debris02 innards_debris_object = simple_metal_debris03 innards_debris_object = simple_metal_debris04 innards_debris_object = simple_metal_debris05 innards_debris_object = simple_metal_debris06 innards_debris_object = simple_metal_debris07 innards_debris_object = simple_metal_debris08 innards_debris_object = simple_metal_debris09 innards_debris_object = simple_metal_debris10 innards_debris_object = simple_metal_tiny innards_debris_object = simple_huge_debris03 innards_debris_object = simple_space_beamx_dmg innards_debris_object = simple_space_beamx_dmg radius = 3000 energy_damage = 50000000 hull_damage = 25000000 impulse = 100000 [explosion] nickname = explosion_oxygen_hell_red lifetime = 0.000000 process = none effect = gf_explosion_electric_red radius = 550 hull_damage = 1000000000 [explosion] nickname = explosion_oxygen_hell_orange lifetime = 0.000000 process = none effect = gf_explosion_electric_orange radius = 225 hull_damage = 10000000 [explosion] nickname = explosion_oxygen_hell_green lifetime = 0.000000 process = none effect = gf_explosion_electric_green radius = 675 hull_damage = 1500000000 [explosion] nickname = explosion_dynamite_container lifetime = 0.000000, 0.150000 process = shatter effect = dynamite_explosion01, 0.000000 debris_type = debris_capital_death, 1.000000 innards_debris_start_time = 0.010000 debris_impulse = 250 innards_debris_num = 50 innards_debris_radius = 50 innards_debris_object = simple_metal_tiny radius = 500 energy_damage = 100000 hull_damage = 50000 impulse = 5000 [explosion] nickname = explosion_big_bomb lifetime = 0.000000, 0.150000 process = shatter effect = dynamite_explosion01, 0.000000 debris_type = debris_capital_death, 1.000000 innards_debris_start_time = 0.010000 debris_impulse = 250 innards_debris_num = 50 innards_debris_radius = 50 innards_debris_object = simple_metal_tiny radius = 750 energy_damage = 1000000 hull_damage = 500000 impulse = 5000 [explosion] nickname = explosion_helios lifetime = 0.000000, 0.100000 process = disappear effect = gf_explosion_g_battleship_wtfhuge debris_type = debris_capital_death, 1.000000 innards_debris_start_time = 0.010000 debris_impulse = 250 innards_debris_num = 25 innards_debris_radius = 90 innards_debris_object = simple_metal_tiny strength = 100 radius = 500 energy_damage = 100000 hull_damage = 50000 impulse = 50 [explosion] nickname = explosion_nomad_mine1 lifetime = 0.000000 process = none effect = explosion_nomad_mine radius = 100 energy_damage = 500000 hull_damage = 250000 [explosion] nickname = explosion_nomad_mine2 lifetime = 0.000000 process = none effect = rtc_nomadtorpedo_impact radius = 175 energy_damage = 1250000 hull_damage = 625000 [explosion] nickname = explosion_nomad_fighter lifetime = 0.000000 process = none effect = rtc_nomadtorpedo_impact radius = 150 energy_damage = 10000 hull_damage = 5000 [explosion] nickname = explosion_nomad_fighter lifetime = 0.000000, 0.150000 process = shatter effect = rtc_nomadtorpedo_impact, 0.000000 effect = gf_li_capexplosion03bigsparks, 0.000000 num_child_pieces = 20 debris_type = cf_capital_death2, 1.000000 innards_debris_start_time = 0.010000 debris_impulse = 150 innards_debris_num = 7 innards_debris_radius = 10 innards_debris_object = simple_metal_tiny radius = 125 hull_damage = 1000 energy_damage = 10000 impulse = 200 [explosion] nickname = explosion_core lifetime = 0.000000, 0.150000 process = shatter effect = explosion_core, 0.000000 effect = rb_ex02, 0.000000 debris_type = debris_capital_death, 1.000000 innards_debris_start_time = 0.010000 debris_impulse = 250 innards_debris_num = 50 innards_debris_radius = 230 innards_debris_object = simple_metal_tiny innards_debris_object = simple_pod_red_debris01 innards_debris_object = simple_pod_red_debris02 radius = 500 energy_damage = 10 hull_damage = 5 impulse = 10 [explosion] nickname = explosion_core_generator lifetime = 0.000000, 0.150000 process = shatter effect = explosion_core_generator, 0.000000 debris_type = debris_capital_death, 1.000000 innards_debris_start_time = 0.010000 debris_impulse = 250 innards_debris_num = 50 innards_debris_radius = 90 innards_debris_object = simple_metal_tiny radius = 500 energy_damage = 10 hull_damage = 5 impulse = 10 [explosion] nickname = explosion_firework01 lifetime = 0.000000, 0.150000 process = shatter effect = rebirth_mortar_explosion05, 0.000000 debris_type = debris_capital_death, 1.000000 innards_debris_start_time = 0.010000 debris_impulse = 250 innards_debris_num = 50 innards_debris_radius = 50 innards_debris_object = simple_metal_tiny radius = 500 energy_damage = 1000 hull_damage = 500 impulse = 1000 [explosion] nickname = explosion_firework02 lifetime = 0.000000, 0.150000 process = shatter effect = new_year_01_explosion, 0.000000 debris_type = debris_capital_death, 1.000000 innards_debris_start_time = 0.010000 debris_impulse = 250 innards_debris_num = 50 innards_debris_radius = 50 innards_debris_object = simple_metal_tiny radius = 500 energy_damage = 1000 hull_damage = 500 impulse = 1000 [explosion] nickname = explosion_no_elite_asteroid lifetime = 0.000000, 0.100000 process = none debris_type = debris_small_ship_long, 0.330000 innards_debris_start_time = 0.100000 debris_impulse = 5 effect = gf_explosion_no_fighter, 0.000000 [explosion] nickname = explosion_blue_sun01 lifetime = 0.000000, 0.100000 process = shatter effect = gf_capital_explode_blue2_big effect = rb_ex03, 0.000000 debris_type = debris_capital_death, 1.000000 debris_impulse = 150 innards_debris_start_time = 0.000000 innards_debris_num = 0 innards_debris_radius = 0 radius = 10000 energy_damage = 50000000 hull_damage = 50 impulse = 1000000 [explosion] nickname = explosion_cassette_bomb effect = explosion_cassette_bomb, 0.000000 lifetime = 0.000000 process = shatter debris_impulse = 0 [Debris] nickname = debris_cassette_bomb death_method = exploding lifetime = 1, 3 linear_drag = 1.000000 angular_drag = 0.000000, 0.000000, 0.000000 trail = gf_continuous_damage explosion = explosion_cassette_bomb [explosion] nickname = explosion_Rebel_Galaxy_asteroid04 lifetime = 0.000000, 0.100000 process = none effect = gf_capital_explode_red_small debris_impulse = 5 debris_type = debris_rock_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_Rebel_Galaxy_asteroid04 [Simple] nickname = simple_Rebel_Galaxy_asteroid04 DA_archetype = solar\asteroids\Models\Rebel_Galaxy\Rebel_Galaxy_asteroid6.3db material_library = solar\asteroids\Models\Rebel_Galaxy\Rebel_Galaxy_asteroid6.mat [explosion] nickname = explosion_red_asteroid lifetime = 0.000000, 0.100000 process = none effect = gf_capital_explode_red_small effect = gf_li_capexplosion03bigsparks, 0.000000 debris_impulse = 75 debris_type = debris_rock_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 33 innards_debris_radius = 205 innards_debris_object = simple_rock_asteroid10 innards_debris_object = simple_rock_asteroid60 innards_debris_object = simple_rock_asteroid30 innards_debris_object = simple_rock_asteroid60 innards_debris_object = simple_rock_asteroid30 innards_debris_object = simple_rock_asteroid60 innards_debris_object = simple_rock_asteroid30 innards_debris_object = simple_rock_asteroid60 innards_debris_object = simple_rock_asteroid10 innards_debris_object = simple_rock_asteroid60 strength = 100 [explosion] nickname = explosion_Rebel_Galaxy_asteroid06_small lifetime = 0.000000, 0.100000 process = none effect = explosion_br_battleship_sound01 debris_impulse = 5 debris_type = debris_rock_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_Rebel_Galaxy_asteroid06_small [Simple] nickname = simple_Rebel_Galaxy_asteroid06_small DA_archetype = solar\asteroids\Models\Rebel_Galaxy\Rebel_Galaxy_asteroid2_small.3db material_library = solar\asteroids\Models\Rebel_Galaxy\Rebel_Galaxy_asteroid2.mat [explosion] nickname = explosion_Rebel_Galaxy_asteroid06_medium lifetime = 0.000000, 0.100000 process = none effect = explosion_br_battleship_sound01 debris_impulse = 5 debris_type = debris_rock_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_Rebel_Galaxy_asteroid06_medium [Simple] nickname = simple_Rebel_Galaxy_asteroid06_medium DA_archetype = solar\asteroids\Models\Rebel_Galaxy\Rebel_Galaxy_asteroid2_medium.3db material_library = solar\asteroids\Models\Rebel_Galaxy\Rebel_Galaxy_asteroid2.mat [explosion] nickname = explosion_Rebel_Galaxy_asteroid06_large lifetime = 0.000000, 0.100000 process = none effect = explosion_br_battleship_sound01 debris_impulse = 5 debris_type = debris_rock_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_Rebel_Galaxy_asteroid06_large [Simple] nickname = simple_Rebel_Galaxy_asteroid06_large DA_archetype = solar\asteroids\Models\Rebel_Galaxy\Rebel_Galaxy_asteroid2_large.3db material_library = solar\asteroids\Models\Rebel_Galaxy\Rebel_Galaxy_asteroid2.mat [explosion] nickname = StExL lifetime = 0.000000, 0.010000 process = disappear effect = StExL radius = 500 hull_damage = 1000000 impulse = 5000 [explosion] nickname = StExM lifetime = 0.000000, 0.010000 process = disappear effect = StExM radius = 500 hull_damage = 1000000 impulse = 5000 [explosion] nickname = asteroid_ex_1 lifetime = 0.000000, 0.100000 process = disappear effect = gf_capital_explode_orange_big effect = gf_li_capexplosion03bigsparks, 0.000000 num_child_pieces = 20 debris_type = debris_rock_asteroid10 debris_impulse = 100 innards_debris_start_time = 0.000000 innards_debris_num = 33 innards_debris_radius = 205 innards_debris_object = simple_rock_asteroid10 innards_debris_object = simple_rock_asteroid60 innards_debris_object = simple_rock_asteroid30 innards_debris_object = simple_rock_asteroid60 innards_debris_object = simple_rock_asteroid30 innards_debris_object = simple_rock_asteroid60 innards_debris_object = simple_rock_asteroid30 innards_debris_object = simple_rock_asteroid60 innards_debris_object = simple_rock_asteroid10 innards_debris_object = simple_rock_asteroid60 strength = 200 radius = 300 hull_damage = 100000 impulse = 1000 [explosion] nickname = asteroid_ex_2 lifetime = 0.000000, 0.100000 process = disappear effect = ku_missile01_impact effect = gf_li_capexplosion03bigsparks, 0.000000 num_child_pieces = 15 debris_type = debris_rock_asteroid10 debris_impulse = 60 innards_debris_start_time = 0.000000 innards_debris_num = 15 innards_debris_radius = 50 innards_debris_object = simple_rock_asteroid30 innards_debris_object = simple_rock_asteroid10 innards_debris_object = simple_rock_asteroid10 innards_debris_object = simple_rock_asteroid10 innards_debris_object = simple_rock_asteroid30 innards_debris_object = simple_rock_asteroid10 innards_debris_object = simple_rock_asteroid10 innards_debris_object = simple_rock_asteroid10 innards_debris_object = simple_rock_asteroid10 innards_debris_object = simple_rock_asteroid30 strength = 100 radius = 150 hull_damage = 10000 impulse = 500 [explosion] nickname = explosion_lava_asteroid_small lifetime = 0.000000, 0.100000 process = none effect = explosion_co_elite effect = gf_li_capexplosion03bigsparks, 0.000000 debris_impulse = 50 debris_type = debris_lava01_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 15 innards_debris_radius = 50 innards_debris_object = simple_lava01_asteroid30 innards_debris_object = simple_lava01_asteroid10 innards_debris_object = simple_lava01_asteroid10 innards_debris_object = simple_lava01_asteroid10 innards_debris_object = simple_lava01_asteroid30 innards_debris_object = simple_lava01_asteroid10 innards_debris_object = simple_lava01_asteroid10 innards_debris_object = simple_lava01_asteroid10 innards_debris_object = simple_lava01_asteroid10 innards_debris_object = simple_lava01_asteroid30 strength = 100 [Debris] nickname = debris_turret_et death_method = exploding lifetime = 0.100000, 8.000000 linear_drag = 1.000000 angular_drag = 1.000000, 1.000000, 1.000000 explosion = explosion_turret_et [explosion] nickname = explosion_turret_et lifetime = 0.000000, 0.010000 process = disappear effect = explosion_br_battleship_sound01 [Simple] nickname = simple_orange_crystal_asteroid_01 DA_archetype = solar\asteroids\Models\New\Orange_Mineral12_4.3db material_library = solar\asteroids\Models\New\Orange_Mineral12.mat [explosion] nickname = explosion_orange_crysalys_01 lifetime = 0.000000, 0.100000 process = none effect = gf_capital_explode_orange_big effect = gf_li_capexplosion03bigsparks, 0.000000 debris_impulse = 150 debris_type = debris_rock_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 25 innards_debris_radius = 75 innards_debris_object = simple_orange_crystal_asteroid_01 strength = 100 [Simple] nickname = simple_orange_crystal_asteroid_02 DA_archetype = solar\asteroids\Models\New\Orange_Mineral12_2.3db material_library = solar\asteroids\Models\New\Orange_Mineral12.mat [explosion] nickname = explosion_orange_crysalys_02 lifetime = 0.000000, 0.100000 process = none effect = explosion_co_elite debris_impulse = 5 debris_type = debris_badlands_large1 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_orange_crystal_asteroid_02 [Simple] nickname = simple_orange_crystal_asteroid_03 DA_archetype = solar\asteroids\Models\New\Orange_Mineral12_3.3db material_library = solar\asteroids\Models\New\Orange_Mineral12.mat [explosion] nickname = explosion_orange_crysalys_03 lifetime = 0.000000, 0.100000 process = none effect = explosion_co_elite debris_impulse = 5 debris_type = debris_badlands_large1 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_orange_crystal_asteroid_03 [Simple] nickname = simple_orange_crystal_asteroid_04 DA_archetype = solar\asteroids\Models\New\Orange_Mineral12_4.3db material_library = solar\asteroids\Models\New\Orange_Mineral12.mat [explosion] nickname = explosion_orange_crysalys_04 lifetime = 0.000000, 0.100000 process = none effect = explosion_co_elite debris_impulse = 5 debris_type = debris_badlands_large1 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_orange_crystal_asteroid_04 [explosion] nickname = explosion_orange_crysalys_04_green_ex lifetime = 0.000000, 0.100000 process = none effect = rtc_nomadtorpedo_impact, 0.000000 effect = gf_li_capexplosion03bigsparks, 0.000000 effect = explosion_rh_freighter, 0.000000 debris_impulse = 1 debris_type = debris_badlands_large1 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_orange_crystal_asteroid_04 [Simple] nickname = simple_blue_crystal_asteroid_01 DA_archetype = solar\asteroids\Models\New\blue_Mineral7_4.3db material_library = solar\asteroids\Models\New\blue_Mineral7.mat [explosion] nickname = explosion_blue_crysalys_01 lifetime = 0.000000, 0.100000 process = none effect = gf_capital_explode_blue_small effect = gf_li_capexplosion03bigsparks, 0.000000 debris_impulse = 120 debris_type = debris_rock_asteroid10 innards_debris_start_time = 0.000000 innards_debris_num = 17 innards_debris_radius = 65 innards_debris_object = simple_blue_crystal_asteroid_01 strength = 100 [Simple] nickname = simple_blue_crystal_asteroid_02 DA_archetype = solar\asteroids\Models\New\blue_Mineral7_2.3db material_library = solar\asteroids\Models\New\blue_Mineral7.mat [explosion] nickname = explosion_blue_crysalys_02 lifetime = 0.000000, 0.100000 process = none effect = explosion_br_elite debris_impulse = 5 debris_type = debris_badlands_large1 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_blue_crystal_asteroid_02 [Simple] nickname = simple_blue_crystal_asteroid_03 DA_archetype = solar\asteroids\Models\New\blue_Mineral7_3.3db material_library = solar\asteroids\Models\New\blue_Mineral7.mat [explosion] nickname = explosion_blue_crysalys_03 lifetime = 0.000000, 0.100000 process = none effect = explosion_br_elite debris_impulse = 5 debris_type = debris_badlands_large1 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_blue_crystal_asteroid_03 [Simple] nickname = simple_blue_crystal_asteroid_04 DA_archetype = solar\asteroids\Models\New\blue_Mineral7_4.3db material_library = solar\asteroids\Models\New\blue_Mineral7.mat [explosion] nickname = explosion_blue_crysalys_04 lifetime = 0.000000, 0.100000 process = none effect = explosion_br_elite debris_impulse = 5 debris_type = debris_badlands_large1 innards_debris_start_time = 0.000000 innards_debris_num = 1 innards_debris_radius = 5 innards_debris_object = simple_blue_crystal_asteroid_04 [explosion] nickname = explosion_oxygen_hell_green_big lifetime = 0.000000 process = none effect = gf_explosion_electric_green radius = 850 hull_damage = 1500000000 [explosion] nickname = StExLGreen lifetime = 0.000000, 0.010000 process = disappear effect = BFG9000_explode radius = 500 hull_damage = 1000000 impulse = 5000 [Debris] nickname = debris_turret_orh death_method = exploding lifetime = 0.100000, 0.200000 linear_drag = 1.000000 angular_drag = 1.000000, 1.000000, 1.000000 explosion = explosion_turret_orh [explosion] nickname = explosion_turret_orh lifetime = 0.000000, 0.010000 process = disappear effect = gf_explosion_electric_green effect = gf_explosion_electric_red [explosion] nickname = ex_green_capital_small_no_impulse lifetime = 0.000000, 0.000000 process = disappear effect = gf_capital_explode_green2_small, 0.000000 radius = 1000 energy_damage = 1000000000 hull_damage = 1000000000 impulse = 0 [explosion] nickname = StExLGreen2 lifetime = 0.000000, 0.010000 process = disappear effect = BFG9000_explode radius = 5000 energy_damage = 1000000000 hull_damage = 1000000000 impulse = 0 [Debris] nickname = green_capital_death death_method = exploding lifetime = 1.00000, 3.000000 linear_drag = 0.1000 angular_drag = 100.000000, 100.000000, 100.000000 explosion = explosion_rh_elite trail = gf_continuous_damage [explosion] nickname = explosion_capital_green_shatter lifetime = 0.000000 process = shatter num_child_pieces = 20 debris_type = green_capital_death, 1.000000 effect = explosion_rh_fighter_new, 0.000000 effect = gf_li_capexplosion03bigsparks, 0.000000 debris_impulse = 100 innards_debris_start_time = 0.000000 innards_debris_num = 25 innards_debris_radius = 50 innards_debris_object = simple_torpedo_debris01 radius = 100 hull_damage = 10000 energy_damage = 20000 impulse = 200 [Debris] nickname = blue_capital_death death_method = exploding lifetime = 1.00000, 3.000000 linear_drag = 0.1000 angular_drag = 100.000000, 100.000000, 100.000000 explosion = explosion_br_elite trail = gf_continuous_damage [explosion] nickname = explosion_capital_blue_shatter lifetime = 0.000000 process = shatter num_child_pieces = 20 debris_type = blue_capital_death, 1.000000 effect = explosion_br_fighter_new, 0.000000 effect = gf_li_capexplosion03bigsparks, 0.000000 debris_impulse = 100 innards_debris_start_time = 0.000000 innards_debris_num = 25 innards_debris_radius = 50 innards_debris_object = simple_torpedo_debris01 radius = 100 hull_damage = 10000 energy_damage = 20000 impulse = 200 [Debris] nickname = red_capital_death death_method = exploding lifetime = 1.00000, 3.000000 linear_drag = 0.1000 angular_drag = 100.000000, 100.000000, 100.000000 explosion = explosion_co_freighter trail = gf_continuous_damage [explosion] nickname = explosion_capital_red_shatter lifetime = 0.000000 process = shatter num_child_pieces = 20 debris_type = red_capital_death, 1.000000 effect = explosion_co_freighter, 0.000000 effect = gf_li_capexplosion03bigsparks, 0.000000 debris_impulse = 100 innards_debris_start_time = 0.000000 innards_debris_num = 25 innards_debris_radius = 50 innards_debris_object = simple_torpedo_debris01 radius = 100 hull_damage = 10000 energy_damage = 20000 impulse = 200 [explosion] nickname = StExLOrange lifetime = 0.000000, 0.010000 process = disappear effect = StExLOrange radius = 500 hull_damage = 1000000 impulse = 5000 [explosion] nickname = explosion_treacherous_container lifetime = 0.000000, 0.150000 process = shatter effect = treacherous_explosion, 0.000000 debris_type = debris_capital_death, 1.000000 innards_debris_start_time = 0.010000 debris_impulse = 250 innards_debris_num = 10 innards_debris_radius = 50 innards_debris_object = simple_metal_tiny radius = 500 energy_damage = 10000 hull_damage = 5000 impulse = 5000