[NPCShipArch] nickname = MSN01a_Liberty_Rogue loadout = MSN01a_Liberty_Rogue level = d1 ship_archetype = pi_fighter pilot = MSN01a_Liberty_Rogue state_graph = FIGHTER npc_class = unlawful, FIGHTER [NPCShipArch] nickname = MSN06_Nomad_Rhienland_Heavy_Fighter loadout = MSN06_Nomad_Rhienland_Heavy_Fighter level = d6 ship_archetype = rh_elite pilot = MSN06_Nomad_Rhienland_Heavy_Fighter state_graph = FIGHTER npc_class = unlawful, elite_fighter [NPCShipArch] nickname = MSN11_Nomad_Liberty_Light_Fighter loadout = MSN11_Nomad_Liberty_Light_Fighter level = d11 ship_archetype = li_fighter pilot = MSN11_Nomad_Liberty_Light_Fighter state_graph = FIGHTER npc_class = unlawful, FIGHTER [NPCShipArch] nickname = MSN11_Nomad_Liberty_Heavy_Fighter loadout = MSN11_Nomad_Liberty_Heavy_Fighter level = d11 ship_archetype = li_elite pilot = MSN11_Nomad_Liberty_Heavy_Fighter state_graph = FIGHTER npc_class = unlawful, elite_fighter [NPCShipArch] nickname = MSN11_Nomad_Liberty_Heavy_Fighter_Leader loadout = MSN11_Nomad_Liberty_Heavy_Fighter_Leader level = d11 ship_archetype = li_elite pilot = MSN11_Nomad_Liberty_Heavy_Fighter_Leader state_graph = FIGHTER npc_class = unlawful, elite_fighter [NPCShipArch] nickname = MSN13_Nomad_Fighter_Populator loadout = MSN13_Nomad_Fighter_Pop level = d10 ship_archetype = no_fighter pilot = MSN13_Nomad_Fighter state_graph = FIGHTER npc_class = unlawful, FIGHTER, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12 [NPCShipArch] nickname = fauxplayer loadout = msn_playerloadout_faux level = d1 ship_archetype = msn_playership state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = SETSCENE_Nomad_Fighter loadout = SETSCENE_Nomad_Fighter level = d1 ship_archetype = no_fighter pilot = setscene_nomad_fighter_FP7 state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = SETSCENE_M03_Navy_Fighter loadout = SETSCENE_M03_Navy_Fighter level = d6 ship_archetype = li_elite pilot = SETSCENE_M03_Navy_Fighter state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = SETSCENE_M03_Liberty_Freighter loadout = SETSCENE_M03_Liberty_Freighter level = d1 ship_archetype = li_freighter pilot = SETSCENE_M03_Liberty_Freighter state_graph = FIGHTER npc_class = lawful, freighter [NPCShipArch] nickname = li_n_li_elite_d1 loadout = li_n_li_elite_loadout01 level = d1 ship_archetype = li_elite pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = li_n_li_elite_d2 loadout = li_n_li_elite_loadout01 level = d2 ship_archetype = li_elite pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d2 [NPCShipArch] nickname = li_n_li_elite_d3 loadout = li_n_li_elite_loadout01 level = d3 ship_archetype = li_elite pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d3 [NPCShipArch] nickname = li_n_li_elite_d4 loadout = li_n_li_elite_loadout01 level = d4 ship_archetype = li_elite pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d4 [NPCShipArch] nickname = li_n_li_elite_d5 loadout = li_n_li_elite_loadout01 level = d5 ship_archetype = li_elite pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d5 [NPCShipArch] nickname = li_n_li_elite_d6 loadout = li_n_li_elite_loadout01 level = d6 ship_archetype = li_elite pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d6 [NPCShipArch] nickname = li_n_li_elite_d7 loadout = li_n_li_elite_loadout01 level = d7 ship_archetype = li_elite pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d7 [NPCShipArch] nickname = li_n_li_elite_d8 loadout = li_n_li_elite_loadout01 level = d8 ship_archetype = li_elite pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d8 [NPCShipArch] nickname = li_n_li_elite_d9 loadout = li_n_li_elite_loadout01 level = d9 ship_archetype = li_elite pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d9 [NPCShipArch] nickname = li_n_li_elite_d10 loadout = li_n_li_elite_loadout01 level = d10 ship_archetype = li_elite pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d10 [NPCShipArch] nickname = li_n_li_elite_d11 loadout = li_n_li_elite_loadout01 level = d11 ship_archetype = li_elite pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d11 [NPCShipArch] nickname = li_n_li_elite_d12 loadout = li_n_li_elite_loadout04 level = d12 ship_archetype = LISHIPS pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d12 [NPCShipArch] nickname = li_n_li_elite_d13 loadout = li_n_li_elite_loadout04 level = d13 ship_archetype = LISHIPS pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d13 [NPCShipArch] nickname = li_n_li_elite_d14 loadout = li_n_li_elite_loadout04 level = d14 ship_archetype = LISHIPS pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d14 [NPCShipArch] nickname = li_n_li_elite_d15 loadout = li_n_li_elite_loadout04 level = d15 ship_archetype = LISHIPS pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d15 [NPCShipArch] nickname = li_n_li_elite_d16 loadout = li_n_li_elite_loadout04 level = d16 ship_archetype = LISHIPS pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d16 [NPCShipArch] nickname = li_n_li_elite_d17 loadout = li_n_li_elite_loadout04 level = d17 ship_archetype = LISHIPS pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d17 [NPCShipArch] nickname = li_n_li_elite_d18 loadout = li_n_li_elite_loadout04 level = d18 ship_archetype = LISHIPS pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d18 [NPCShipArch] nickname = li_n_li_elite_d19 loadout = li_n_li_elite_loadout04 level = d19 ship_archetype = LISHIPS pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d19 [NPCShipArch] nickname = li_n_cruiser_d22 loadout = li_n_li_cruiser level = d22 ship_archetype = li_cruiser pilot = cruiser_default state_graph = CRUISER npc_class = lawful, CRUISER, d22 [NPCShipArch] nickname = li_n_dreadnought_d25 loadout = li_n_li_dreadnought level = d25 ship_archetype = li_dreadnought pilot = cruiser_default state_graph = CRUISER npc_class = lawful, battleship, d25 [NPCShipArch] nickname = li_p_li_fighter_d1-2 loadout = li_p_li_fighter_loadout01 level = d2 ship_archetype = li_fighter pilot = pilot_police_med state_graph = FIGHTER npc_class = lawful, class_fighter, d1, d2 [NPCShipArch] nickname = li_p_li_fighter_d3 loadout = li_p_li_fighter_loadout01 level = d3 ship_archetype = li_fighter pilot = pilot_police_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d3 [NPCShipArch] nickname = li_p_li_fighter_d4-19 loadout = li_p_li_fighter_loadout01 level = d4 ship_archetype = li_fighter pilot = pilot_police_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = li_p_ge_armored_d2 loadout = li_p_ge_armored_loadout01 level = d2 ship_archetype = ge_armored pilot = transport_med state_graph = TRANSPORT npc_class = lawful, class_armored, d1, d2 [NPCShipArch] nickname = li_p_ge_armored_d3 loadout = li_p_ge_armored_loadout01 level = d3 ship_archetype = ge_armored pilot = transport_hard state_graph = TRANSPORT npc_class = lawful, class_armored, d3 [NPCShipArch] nickname = li_p_ge_armored_d4 loadout = li_p_ge_armored_loadout01 level = d4 ship_archetype = ge_armored pilot = transport_ace state_graph = TRANSPORT npc_class = lawful, class_armored, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = ku_n_ku_elite_d1 loadout = ku_n_ku_elite_loadout01 level = d1 ship_archetype = ku_elite pilot = pilot_military_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = ku_n_ku_elite_d2 loadout = ku_n_ku_elite_loadout01 level = d2 ship_archetype = ku_elite pilot = pilot_military_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d2 [NPCShipArch] nickname = ku_n_ku_elite_d3 loadout = ku_n_ku_elite_loadout01 level = d3 ship_archetype = ku_elite pilot = pilot_military_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d3 [NPCShipArch] nickname = ku_n_ku_elite_d4 loadout = ku_n_ku_elite_loadout01 level = d4 ship_archetype = ku_elite pilot = pilot_military_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d4 [NPCShipArch] nickname = ku_n_ku_elite_d5 loadout = ku_n_ku_elite_loadout01 level = d5 ship_archetype = ku_elite pilot = pilot_military_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d5 [NPCShipArch] nickname = ku_n_ku_elite_d6 loadout = ku_n_ku_elite_loadout01 level = d6 ship_archetype = ku_elite pilot = pilot_military_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d6 [NPCShipArch] nickname = ku_n_ku_elite_d7 loadout = ku_n_ku_elite_loadout01 level = d7 ship_archetype = ku_elite pilot = pilot_military_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d7 [NPCShipArch] nickname = ku_n_ku_elite_d8 loadout = ku_n_ku_elite_loadout01 level = d8 ship_archetype = ku_elite pilot = pilot_military_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d8 [NPCShipArch] nickname = ku_n_ku_elite_d9 loadout = ku_n_ku_elite_loadout01 level = d9 ship_archetype = ku_elite pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d9 [NPCShipArch] nickname = ku_n_ku_elite_d10 loadout = ku_n_ku_elite_loadout01 level = d10 ship_archetype = ku_elite pilot = pilot_military_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d10 [NPCShipArch] nickname = ku_n_ku_elite_d11 loadout = ku_n_ku_elite_loadout01 level = d11 ship_archetype = ku_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d11 [NPCShipArch] nickname = ku_n_ku_elite_d12 loadout = ku_n_ku_elite_loadout01 level = d12 ship_archetype = ku_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d12 [NPCShipArch] nickname = ku_n_ku_elite_d13 loadout = ku_n_ku_elite_loadout01 level = d13 ship_archetype = ku_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d13 [NPCShipArch] nickname = ku_n_ku_elite_d14 loadout = ku_n_ku_elite_loadout01 level = d14 ship_archetype = ku_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d14 [NPCShipArch] nickname = ku_n_ku_elite_d15 loadout = ku_n_ku_elite_loadout01 level = d15 ship_archetype = ku_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d15 [NPCShipArch] nickname = ku_n_ku_elite_d16 loadout = ku_n_ku_elite_loadout01 level = d16 ship_archetype = ku_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d16 [NPCShipArch] nickname = ku_n_ku_elite_d17 loadout = ku_n_ku_elite_loadout01 level = d17 ship_archetype = ku_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d17 [NPCShipArch] nickname = ku_n_ku_elite_d18 loadout = ku_n_ku_dsy_blackdragon level = d18 ship_archetype = dsy_blackdragon pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d18 [NPCShipArch] nickname = ku_n_ku_elite_d19 loadout = ku_n_ku_dsy_blackdragon level = d19 ship_archetype = dsy_blackdragon pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d19 [NPCShipArch] nickname = ku_n_ku_gunboat_d1-9 loadout = ku_n_ku_gunboat_loadout01 level = d9 ship_archetype = ku_gunboat pilot = gunboat_default state_graph = GUNBOAT npc_class = lawful, class_gunboat, d1, d2, d3, d4, d5, d6, d7, d8, d9 [NPCShipArch] nickname = ku_n_ku_gunboat_d10-19 loadout = Kusari_Gunboat_Loadout level = d10 ship_archetype = dsy_ku_gunboat pilot = gunboat_default state_graph = GUNBOAT npc_class = lawful, class_gunboat, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = ku_n_destroyer_d22 loadout = ku_destroyer level = d22 ship_archetype = ku_destroyer pilot = cruiser_default state_graph = CRUISER npc_class = lawful, CRUISER, d22 [NPCShipArch] nickname = ku_n_battleship_d25 loadout = ku_battleship level = d25 ship_archetype = ku_battleship pilot = cruiser_default state_graph = CRUISER npc_class = lawful, battleship, d25 [NPCShipArch] nickname = fc_j_ge_csv_d1 loadout = fc_j_ge_csv_loadout01 level = d1 ship_archetype = ge_csv pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d1 [NPCShipArch] nickname = fc_j_ge_csv_d2-3 loadout = fc_j_ge_csv_loadout01 level = d2 ship_archetype = ge_csv pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d2, d3 [NPCShipArch] nickname = fc_j_ge_csv_d4 loadout = fc_j_ge_csv_loadout02 level = d4 ship_archetype = ge_csv pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d4 [NPCShipArch] nickname = fc_j_ge_csv_d5-9 loadout = fc_j_ge_csv_loadout02 level = d5 ship_archetype = ge_csv pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d5, d6, d7, d8, d9 [NPCShipArch] nickname = fc_j_ge_csv_d10 loadout = fc_j_ge_csv_loadout03 level = d10 ship_archetype = ge_csv pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d10 [NPCShipArch] nickname = fc_j_ge_csv_d11-19 loadout = fc_j_ge_csv_loadout03 level = d11 ship_archetype = ge_csv pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_j_ge_csv_smuggler_d1 loadout = fc_j_ge_csv_loadout01s level = d1 ship_archetype = ge_csv pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d1 [NPCShipArch] nickname = fc_j_ge_csv_smuggler_d2-3 loadout = fc_j_ge_csv_loadout01s level = d2 ship_archetype = ge_csv pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d2, d3 [NPCShipArch] nickname = fc_j_ge_csv_smuggler_d4 loadout = fc_j_ge_csv_loadout02s level = d4 ship_archetype = ge_csv pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d4 [NPCShipArch] nickname = fc_j_ge_csv_smuggler_d5-9 loadout = fc_j_ge_csv_loadout02s level = d5 ship_archetype = ge_csv pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d5, d6, d7, d8, d9 [NPCShipArch] nickname = fc_j_ge_csv_smuggler_d10 loadout = fc_j_ge_csv_loadout03s level = d10 ship_archetype = ge_csv pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d10 [NPCShipArch] nickname = fc_j_ge_csv_smuggler_d11-19 loadout = fc_j_ge_csv_loadout03s level = d11 ship_archetype = ge_csv pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_lh_bw_fighter_d1-3 loadout = fc_lh_bw_fighter_loadout01 level = d3 ship_archetype = bw_fighter pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d1, d2, d3 [NPCShipArch] nickname = fc_lh_bw_fighter_d4 loadout = fc_lh_bw_fighter_loadout01 level = d4 ship_archetype = bw_fighter pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d4 [NPCShipArch] nickname = fc_lh_bw_fighter_d5 loadout = fc_lh_bw_fighter_loadout01 level = d5 ship_archetype = bw_fighter pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d5 [NPCShipArch] nickname = fc_lh_bw_fighter_d6 loadout = fc_lh_bw_fighter_loadout02 level = d6 ship_archetype = bw_fighter pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d6 [NPCShipArch] nickname = fc_lh_bw_fighter_d7 loadout = fc_lh_bw_fighter_loadout02 level = d7 ship_archetype = bw_fighter pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d7 [NPCShipArch] nickname = fc_lh_bw_fighter_d8 loadout = fc_lh_bw_fighter_loadout02 level = d8 ship_archetype = bw_fighter pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d8 [NPCShipArch] nickname = fc_lh_bw_elite_d9 loadout = fc_lh_bw_elite_loadout01 level = d9 ship_archetype = bw_elite pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d9 [NPCShipArch] nickname = fc_lh_bw_elite_d10-19 loadout = fc_lh_bw_elite_loadout01 level = d10 ship_archetype = bw_elite pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_lr_pi_fighter_d1 loadout = fc_lr_pi_fighter_loadout01 level = d1 ship_archetype = pi_fighter pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d1 [NPCShipArch] nickname = fc_lr_pi_fighter_d2 loadout = fc_lr_pi_fighter_loadout01 level = d2 ship_archetype = pi_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d2 [NPCShipArch] nickname = fc_lr_pi_fighter_d3 loadout = fc_lr_pi_fighter_loadout01 level = d3 ship_archetype = pi_fighter pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d3 [NPCShipArch] nickname = fc_lr_pi_fighter_d4 loadout = fc_lr_pi_fighter_loadout02 level = d4 ship_archetype = pi_fighter pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d4 [NPCShipArch] nickname = fc_lr_pi_fighter_d5 loadout = fc_lr_pi_fighter_loadout02 level = d5 ship_archetype = pi_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d5 [NPCShipArch] nickname = fc_lr_pi_fighter_d6 loadout = fc_lr_pi_fighter_loadout02 level = d6 ship_archetype = pi_fighter pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d6 [NPCShipArch] nickname = fc_lr_pi_elite_d7 loadout = fc_lr_pi_elite_loadout01 level = d7 ship_archetype = pi_elite pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d7 [NPCShipArch] nickname = fc_lr_pi_elite_d8 loadout = fc_lr_pi_elite_loadout01 level = d8 ship_archetype = pi_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d8 [NPCShipArch] nickname = fc_lr_pi_elite_d9 loadout = fc_lr_pi_elite_loadout01 level = d9 ship_archetype = pi_elite pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d9 [NPCShipArch] nickname = fc_lr_pi_elite_d10 loadout = fc_lr_pi_elite_loadout02 level = d10 ship_archetype = pi_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d10 [NPCShipArch] nickname = fc_lr_pi_elite_d11-19 loadout = fc_lr_pi_elite_loadout02 level = d11 ship_archetype = pi_elite pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_lr_pi_fighter_smuggler_d1 loadout = fc_lr_pi_fighter_loadout01s level = d1 ship_archetype = pi_fighter pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d1 [NPCShipArch] nickname = fc_lr_pi_fighter_smuggler_d2 loadout = fc_lr_pi_fighter_loadout01s level = d2 ship_archetype = pi_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d2 [NPCShipArch] nickname = fc_lr_pi_fighter_smuggler_d3 loadout = fc_lr_pi_fighter_loadout01s level = d3 ship_archetype = pi_fighter pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d3 [NPCShipArch] nickname = fc_lr_pi_fighter_smuggler_d4 loadout = fc_lr_pi_fighter_loadout02s level = d4 ship_archetype = pi_fighter pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d4 [NPCShipArch] nickname = fc_lr_pi_fighter_smuggler_d5 loadout = fc_lr_pi_fighter_loadout02s level = d5 ship_archetype = pi_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d5 [NPCShipArch] nickname = fc_lr_pi_fighter_smuggler_d6 loadout = fc_lr_pi_fighter_loadout02s level = d6 ship_archetype = pi_fighter pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d6 [NPCShipArch] nickname = fc_lr_pi_elite_smuggler_d7 loadout = fc_lr_pi_elite_loadout01s level = d7 ship_archetype = pi_elite pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d7 [NPCShipArch] nickname = fc_lr_pi_elite_smuggler_d8 loadout = fc_lr_pi_elite_loadout01s level = d8 ship_archetype = pi_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d8 [NPCShipArch] nickname = fc_lr_pi_elite_smuggler_d9 loadout = fc_lr_pi_elite_loadout01s level = d9 ship_archetype = pi_elite pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d9 [NPCShipArch] nickname = fc_lr_pi_elite_smuggler_d10 loadout = fc_lr_pi_elite_loadout02s level = d10 ship_archetype = pi_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d10 [NPCShipArch] nickname = fc_lr_pi_elite_smuggler_d11-19 loadout = fc_lr_pi_elite_loadout02s level = d11 ship_archetype = pi_elite pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_lr_pi_freighter_d1 loadout = fc_lr_pi_freighter_loadout01 level = d1 ship_archetype = pi_freighter pilot = freighter_easy state_graph = FIGHTER npc_class = unlawful, class_freighter, d1 [NPCShipArch] nickname = fc_lr_pi_freighter_d2 loadout = fc_lr_pi_freighter_loadout01 level = d2 ship_archetype = pi_freighter pilot = freighter_med state_graph = FIGHTER npc_class = unlawful, class_freighter, d2 [NPCShipArch] nickname = fc_lr_pi_freighter_d3 loadout = fc_lr_pi_freighter_loadout01 level = d3 ship_archetype = pi_freighter pilot = freighter_hard state_graph = FIGHTER npc_class = unlawful, class_freighter, d3 [NPCShipArch] nickname = fc_lr_pi_freighter_d4-6 loadout = fc_lr_pi_freighter_loadout01 level = d4 ship_archetype = pi_freighter pilot = freighter_ace state_graph = FIGHTER npc_class = unlawful, class_freighter, d4, d5, d6 [NPCShipArch] nickname = fc_lr_pi_freighter_d7 loadout = fc_lr_pi_freighter_loadout02 level = d7 ship_archetype = pi_freighter pilot = freighter_med state_graph = FIGHTER npc_class = unlawful, class_freighter, d7 [NPCShipArch] nickname = fc_lr_pi_freighter_d8 loadout = fc_lr_pi_freighter_loadout02 level = d8 ship_archetype = pi_freighter pilot = freighter_hard state_graph = FIGHTER npc_class = unlawful, class_freighter, d8 [NPCShipArch] nickname = fc_lr_pi_freighter_d9-10 loadout = fc_lr_pi_freighter_loadout02 level = d9 ship_archetype = pi_freighter pilot = freighter_ace state_graph = FIGHTER npc_class = unlawful, class_freighter, d9, d10 [NPCShipArch] nickname = fc_lr_pi_freighter_d11-19 loadout = fc_lr_pi_freighter_loadout03 level = d11 ship_archetype = pi_freighter pilot = freighter_ace state_graph = FIGHTER npc_class = unlawful, class_freighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_lr_pi_freighter_smuggler_d1 loadout = fc_lr_pi_freighter_loadout01 level = d1 ship_archetype = pi_freighter pilot = freighter_easy state_graph = FIGHTER npc_class = unlawful, class_freighter_smuggler, d1 [NPCShipArch] nickname = fc_lr_pi_freighter_smuggler_d2 loadout = fc_lr_pi_freighter_loadout01 level = d2 ship_archetype = pi_freighter pilot = freighter_med state_graph = FIGHTER npc_class = unlawful, class_freighter_smuggler, d2 [NPCShipArch] nickname = fc_lr_pi_freighter_smuggler_d3 loadout = fc_lr_pi_freighter_loadout01 level = d3 ship_archetype = pi_freighter pilot = freighter_hard state_graph = FIGHTER npc_class = unlawful, class_freighter_smuggler, d3 [NPCShipArch] nickname = fc_lr_pi_freighter_smuggler_d4-6 loadout = fc_lr_pi_freighter_loadout01 level = d4 ship_archetype = pi_freighter pilot = freighter_ace state_graph = FIGHTER npc_class = unlawful, class_freighter_smuggler, d4, d5, d6 [NPCShipArch] nickname = fc_lr_pi_freighter_smuggler_d7 loadout = fc_lr_pi_freighter_loadout02 level = d7 ship_archetype = pi_freighter pilot = freighter_med state_graph = FIGHTER npc_class = unlawful, class_freighter_smuggler, d7 [NPCShipArch] nickname = fc_lr_pi_freighter_smuggler_d8 loadout = fc_lr_pi_freighter_loadout02 level = d8 ship_archetype = pi_freighter pilot = freighter_hard state_graph = FIGHTER npc_class = unlawful, class_freighter_smuggler, d8 [NPCShipArch] nickname = fc_lr_pi_freighter_smuggler_d9-10 loadout = fc_lr_pi_freighter_loadout02 level = d9 ship_archetype = pi_freighter pilot = freighter_ace state_graph = FIGHTER npc_class = unlawful, class_freighter_smuggler, d9, d10 [NPCShipArch] nickname = fc_lr_pi_freighter_smuggler_d11-19 loadout = fc_lr_pi_freighter_loadout03 level = d11 ship_archetype = pi_freighter pilot = freighter_ace state_graph = FIGHTER npc_class = unlawful, class_freighter_smuggler, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_ou_bw_fighter_d1-4 loadout = fc_ou_bw_fighter_loadout01 level = d4 ship_archetype = bw_fighter pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d1, d2, d3, d4 [NPCShipArch] nickname = fc_ou_bw_fighter_d5 loadout = fc_ou_bw_fighter_loadout01 level = d5 ship_archetype = bw_fighter pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d5 [NPCShipArch] nickname = fc_ou_bw_fighter_d6 loadout = fc_ou_bw_fighter_loadout02 level = d6 ship_archetype = bw_fighter pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d6 [NPCShipArch] nickname = fc_ou_bw_fighter_d7 loadout = fc_ou_bw_fighter_loadout02 level = d7 ship_archetype = bw_fighter pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d7 [NPCShipArch] nickname = fc_ou_bw_fighter_d8 loadout = fc_ou_bw_fighter_loadout02 level = d8 ship_archetype = bw_fighter pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d8 [NPCShipArch] nickname = fc_ou_bw_elite_d9 loadout = fc_ou_bw_elite_loadout01 level = d9 ship_archetype = bw_elite pilot = pilot_outcast_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d9 [NPCShipArch] nickname = fc_ou_bw_elite_d10 loadout = fc_ou_bw_elite_loadout01 level = d10 ship_archetype = bw_elite pilot = pilot_outcast_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d10 [NPCShipArch] nickname = fc_ou_bw_elite_d11 loadout = fc_ou_bw_elite_loadout01 level = d11 ship_archetype = bw_elite pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d11 [NPCShipArch] nickname = fc_ou_bw_elite_d12 loadout = fc_ou_bw_elite_loadout02 level = d12 ship_archetype = bw_elite pilot = pilot_outcast_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d12 [NPCShipArch] nickname = fc_ou_bw_elite_d13 loadout = fc_ou_bw_elite_loadout02 level = d13 ship_archetype = bw_elite pilot = pilot_outcast_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d13 [NPCShipArch] nickname = fc_ou_bw_elite_d14 loadout = fc_ou_bw_elite_loadout02 level = d14 ship_archetype = bw_elite pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d14 [NPCShipArch] nickname = fc_ou_bw_elite2_d15 loadout = fc_ou_bw_elite2_loadout01 level = d15 ship_archetype = bw_elite2 pilot = pilot_outcast_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d15 [NPCShipArch] nickname = fc_ou_bw_elite2_d16 loadout = fc_ou_bw_elite2_loadout01 level = d16 ship_archetype = bw_elite2 pilot = pilot_outcast_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = fc_ou_bw_elite2_d17 loadout = fc_ou_bw_elite2_loadout01 level = d17 ship_archetype = bw_elite2 pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = fc_ou_bw_elite2_d18 loadout = fc_ou_bw_elite2_loadout03 level = d18 ship_archetype = BLACKSabra pilot = pilot_outcast_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = alarak_d19 loadout = alarak_loadout level = d19 ship_archetype = alarak pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = fc_x_ge_fighter_d1-2 loadout = fc_x_ge_fighter_loadout01 level = d2 ship_archetype = ge_fighter pilot = pilot_xenos_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d1, d2 [NPCShipArch] nickname = fc_x_ge_fighter_d3 loadout = fc_x_ge_fighter_loadout01 level = d3 ship_archetype = ge_fighter pilot = pilot_xenos_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d3 [NPCShipArch] nickname = fc_x_ge_fighter2_d4-7 loadout = fc_x_ge_fighter2_loadout01 level = d4 ship_archetype = ge_fighter2 pilot = pilot_xenos_easy state_graph = FIGHTER npc_class = unlawful, class_fighter, d4, d5, d6, d7 [NPCShipArch] nickname = fc_x_ge_fighter4_d8 loadout = fc_x_ge_fighter4_loadout01 level = d8 ship_archetype = ge_fighter4 pilot = pilot_xenos_easy state_graph = FIGHTER npc_class = unlawful, class_fighter, d8 [NPCShipArch] nickname = fc_x_ge_fighter4_d9 loadout = fc_x_ge_fighter4_loadout01 level = d9 ship_archetype = ge_fighter4 pilot = pilot_xenos_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d9 [NPCShipArch] nickname = fc_x_ge_fighter4_d10 loadout = fc_x_ge_fighter4_loadout01 level = d10 ship_archetype = ge_fighter4 pilot = pilot_xenos_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d10 [NPCShipArch] nickname = fc_x_ge_fighter4_d11-19 loadout = fc_x_ge_fighter4_loadout01 level = d11 ship_archetype = ge_fighter4 pilot = pilot_xenos_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = gd_bh_bh_fighter_d1 loadout = gd_bh_bh_fighter_loadout01 level = d1 ship_archetype = bh_fighter pilot = pilot_bh_med state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_bh_bh_fighter_d2 loadout = gd_bh_bh_fighter_loadout01 level = d2 ship_archetype = bh_fighter pilot = pilot_bh_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d2 [NPCShipArch] nickname = gd_bh_bh_fighter_d3 loadout = gd_bh_bh_fighter_loadout01 level = d3 ship_archetype = bh_fighter pilot = pilot_bh_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d3 [NPCShipArch] nickname = gd_bh_bh_fighter_d4 loadout = gd_bh_bh_fighter_loadout02 level = d4 ship_archetype = bh_fighter pilot = pilot_bh_med state_graph = FIGHTER npc_class = lawful, class_fighter, d4 [NPCShipArch] nickname = gd_bh_bh_fighter_d5 loadout = gd_bh_bh_fighter_loadout02 level = d5 ship_archetype = bh_fighter pilot = pilot_bh_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d5 [NPCShipArch] nickname = gd_bh_bh_fighter_d6 loadout = gd_bh_bh_fighter_loadout02 level = d6 ship_archetype = bh_fighter pilot = pilot_bh_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d6 [NPCShipArch] nickname = gd_bh_bh_elite_d7 loadout = gd_bh_bh_elite_loadout01 level = d7 ship_archetype = bh_elite pilot = pilot_bh_med state_graph = FIGHTER npc_class = lawful, class_fighter, d7 [NPCShipArch] nickname = gd_bh_bh_elite_d8 loadout = gd_bh_bh_elite_loadout01 level = d8 ship_archetype = bh_elite pilot = pilot_bh_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d8 [NPCShipArch] nickname = gd_bh_bh_elite_d9 loadout = gd_bh_bh_elite_loadout01 level = d9 ship_archetype = bh_elite pilot = pilot_bh_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d9 [NPCShipArch] nickname = gd_bh_bh_elite_d10 loadout = gd_bh_bh_elite_loadout02 level = d10 ship_archetype = bh_elite pilot = pilot_bh_med state_graph = FIGHTER npc_class = lawful, class_fighter, d10 [NPCShipArch] nickname = gd_bh_bh_elite_d11 loadout = gd_bh_bh_elite_loadout02 level = d11 ship_archetype = bh_elite pilot = pilot_bh_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d11 [NPCShipArch] nickname = gd_bh_bh_elite_d12 loadout = gd_bh_bh_elite_loadout02 level = d12 ship_archetype = bh_elite pilot = pilot_bh_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d12 [NPCShipArch] nickname = gd_bh_bh_elite2_d13 loadout = gd_bh_bh_elite2_loadout01 level = d13 ship_archetype = bh_elite2 pilot = pilot_bh_med state_graph = FIGHTER npc_class = lawful, class_fighter, d13 [NPCShipArch] nickname = gd_bh_bh_elite2_d14 loadout = gd_bh_bh_elite2_loadout01 level = d14 ship_archetype = bh_elite2 pilot = pilot_bh_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d14 [NPCShipArch] nickname = gd_bh_bh_elite2_d15 loadout = gd_bh_bh_elite2_loadout01 level = d15 ship_archetype = bh_elite2 pilot = pilot_bh_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d15 [NPCShipArch] nickname = gd_bh_bh_elite2_d16 loadout = gd_bh_bh_elite2_loadout02 level = d16 ship_archetype = bh_elite2 pilot = pilot_bh_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d16 [NPCShipArch] nickname = gd_bh_bh_elite2_d17 loadout = gd_bh_bh_elite2_loadout02 level = d17 ship_archetype = bh_elite2 pilot = pilot_bh_med state_graph = FIGHTER npc_class = lawful, class_fighter, d17 [NPCShipArch] nickname = gd_bh_bh_elite2_d18 loadout = gd_bh_bh_elite2_loadout04 level = d18 ship_archetype = bh_moraypol pilot = pilot_bh_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d18 [NPCShipArch] nickname = gd_bh_bh_elite2_d19 loadout = gd_bh_bh_elite2_loadout04 level = d19 ship_archetype = bh_moraypol pilot = pilot_bh_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d19 [NPCShipArch] nickname = playerwraithdart_d18 loadout = playerwraithdart level = d18 ship_archetype = player_wraith_dart pilot = pilot_bh_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d18 [NPCShipArch] nickname = playerwraithdart_d19 loadout = playerwraithdart level = d19 ship_archetype = player_wraith_dart pilot = pilot_bh_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d19 [NPCShipArch] nickname = fc_gc_ge_fighter_d1-2 loadout = fc_gc_ge_fighter_loadout01 level = d2 ship_archetype = ge_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d1, d2 [NPCShipArch] nickname = fc_gc_ge_fighter_d3 loadout = fc_gc_ge_fighter_loadout01 level = d3 ship_archetype = ge_fighter pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d3 [NPCShipArch] nickname = fc_gc_ge_fighter2_d4-8 loadout = fc_gc_ge_fighter2_loadout01 level = d4 ship_archetype = ge_fighter2 pilot = pilot_pirate_easy state_graph = FIGHTER npc_class = unlawful, class_fighter, d4, d5, d6, d7, d8 [NPCShipArch] nickname = fc_gc_ge_fighter4_d9 loadout = fc_gc_ge_fighter4_loadout01 level = d9 ship_archetype = ge_fighter4 pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9 [NPCShipArch] nickname = fc_gc_ge_fighter4_d10 loadout = fc_gc_ge_fighter4_loadout01 level = d10 ship_archetype = ge_fighter4 pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d10 [NPCShipArch] nickname = fc_gc_ge_fighter4_d11 loadout = fc_gc_ge_fighter4_loadout01 level = d11 ship_archetype = ge_fighter4 pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d11 [NPCShipArch] nickname = fc_gc_ge_fighter5_d12 loadout = fc_gc_ge_fighter5_loadout01 level = d12 ship_archetype = ge_fighter5 pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d12 [NPCShipArch] nickname = fc_gc_ge_fighter5_d13 loadout = fc_gc_ge_fighter5_loadout01 level = d13 ship_archetype = ge_fighter5 pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d13 [NPCShipArch] nickname = fc_gc_ge_fighter5_d14 loadout = fc_gc_ge_fighter5_loadout01 level = d14 ship_archetype = ge_fighter5 pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d14 [NPCShipArch] nickname = fc_gc_ge_fighter5_d15 loadout = fc_gc_ge_fighter5_loadout01 level = d15 ship_archetype = ge_fighter5 pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d15 [NPCShipArch] nickname = fc_gc_ge_fighter5_d16 loadout = fc_gc_ge_fighter5_loadout01 level = d16 ship_archetype = ge_fighter5 pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = fc_gc_ge_fighter5_d17 loadout = fc_gc_ge_fighter5_loadout01 level = d17 ship_archetype = ge_fighter5 pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = fc_gc_ge_fighter5_d18 loadout = fc_bd_ku_collapse level = d18 ship_archetype = dsy_gc_vhf pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = fc_gc_ge_fighter5_d19 loadout = fc_bd_ku_collapse level = d19 ship_archetype = dsy_gc_vhf pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = fc_h_ge_csv_d1-7 loadout = fc_h_ge_csv_loadout01 level = d7 ship_archetype = ge_csv pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7 [NPCShipArch] nickname = fc_h_ge_csv_d8 loadout = fc_h_ge_csv_loadout01 level = d8 ship_archetype = ge_csv pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d8 [NPCShipArch] nickname = fc_h_ge_csv_d9 loadout = fc_h_ge_csv_loadout01 level = d9 ship_archetype = ge_csv pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d9 [NPCShipArch] nickname = fc_h_ge_csv_d10 loadout = fc_h_ge_csv_loadout02 level = d10 ship_archetype = ge_csv pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d10 [NPCShipArch] nickname = fc_h_ge_csv_d11 loadout = fc_h_ge_csv_loadout02 level = d11 ship_archetype = ge_csv pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d11 [NPCShipArch] nickname = fc_h_ge_csv_d12-19 loadout = fc_h_ge_csv_loadout02 level = d12 ship_archetype = ge_csv pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_u_ge_fighter4_d1-10 loadout = fc_u_ge_fighter4_loadout01 level = d10 ship_archetype = ge_fighter4 pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10 [NPCShipArch] nickname = fc_u_ge_fighter4_d11 loadout = fc_u_ge_fighter4_loadout01 level = d11 ship_archetype = ge_fighter4 pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d11 [NPCShipArch] nickname = fc_u_ge_fighter4_d12-19 loadout = fc_u_ge_fighter5_loadout01 level = d12 ship_archetype = ge_fighter5 pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = gd_im_ge_fighter2_d1-4 loadout = gd_im_ge_fighter2_loadout01 level = d4 ship_archetype = ge_fighter2 pilot = pilot_company_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d1, d2, d3, d4 [NPCShipArch] nickname = gd_im_ge_fighter2_d5 loadout = gd_im_ge_fighter2_loadout01 level = d5 ship_archetype = ge_fighter2 pilot = pilot_company_med state_graph = FIGHTER npc_class = lawful, class_fighter, d5 [NPCShipArch] nickname = gd_im_ge_fighter2_d6 loadout = gd_im_ge_fighter2_loadout01 level = d6 ship_archetype = ge_fighter2 pilot = pilot_company_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d6 [NPCShipArch] nickname = gd_im_ge_fighter2_d7 loadout = gd_im_ge_fighter2_loadout01 level = d7 ship_archetype = ge_fighter2 pilot = pilot_company_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d7 [NPCShipArch] nickname = gd_im_ge_fighter4_d8 loadout = gd_im_ge_fighter4_loadout01 level = d8 ship_archetype = ge_fighter4 pilot = pilot_company_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d8 [NPCShipArch] nickname = gd_im_ge_fighter4_d9 loadout = gd_im_ge_fighter4_loadout01 level = d9 ship_archetype = ge_fighter4 pilot = pilot_company_med state_graph = FIGHTER npc_class = lawful, class_fighter, d9 [NPCShipArch] nickname = gd_im_ge_fighter4_d10 loadout = gd_im_ge_fighter4_loadout01 level = d10 ship_archetype = ge_fighter4 pilot = pilot_company_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d10 [NPCShipArch] nickname = gd_im_ge_fighter4_d11 loadout = gd_im_ge_fighter4_loadout01 level = d11 ship_archetype = ge_fighter4 pilot = pilot_company_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d11 [NPCShipArch] nickname = gd_im_ge_fighter5_d12 loadout = gd_im_ge_fighter5_loadout01 level = d12 ship_archetype = ge_fighter5 pilot = pilot_company_med state_graph = FIGHTER npc_class = lawful, class_fighter, d12 [NPCShipArch] nickname = gd_im_ge_fighter5_d13 loadout = gd_im_ge_fighter5_loadout01 level = d13 ship_archetype = ge_fighter5 pilot = pilot_company_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d13 [NPCShipArch] nickname = gd_im_ge_fighter5_d14 loadout = gd_im_ge_fighter5_loadout01 level = d14 ship_archetype = ge_fighter5 pilot = pilot_company_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d14 [NPCShipArch] nickname = gd_im_ge_fighter6_d15-19 loadout = gd_im_ge_fighter6_loadout01 level = d15 ship_archetype = ge_fighter6 pilot = pilot_company_med state_graph = FIGHTER npc_class = lawful, class_fighter, d15, d16, d17, d18, d19 [NPCShipArch] nickname = gd_im_br_freighter_d1-4 loadout = gd_im_br_freighter_loadout01 level = d4 ship_archetype = br_freighter pilot = freighter_easy state_graph = FIGHTER npc_class = lawful, class_freighter, d1, d2, d3, d4 [NPCShipArch] nickname = gd_im_br_freighter_d5 loadout = gd_im_br_freighter_loadout01 level = d5 ship_archetype = br_freighter pilot = freighter_med state_graph = FIGHTER npc_class = lawful, class_freighter, d5 [NPCShipArch] nickname = gd_im_br_freighter_d6-19 loadout = gd_im_br_freighter_loadout01 level = d6 ship_archetype = br_freighter pilot = freighter_hard state_graph = FIGHTER npc_class = lawful, class_freighter, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = gd_im_ge_transport_d1-4 loadout = gd_im_ge_transport_loadout01 level = d4 ship_archetype = ge_transport pilot = transport_hard state_graph = TRANSPORT npc_class = lawful, class_transport, d1, d2, d3, d4 [NPCShipArch] nickname = gd_im_ge_transport_d5 loadout = gd_im_ge_transport_loadout01 level = d5 ship_archetype = ge_transport pilot = transport_ace state_graph = TRANSPORT npc_class = lawful, class_transport, d5 [NPCShipArch] nickname = gd_im_ge_large_transport_d5 loadout = gd_im_ge_large_transport_loadout01 level = d5 ship_archetype = ge_large_transport pilot = transport_easiest state_graph = TRANSPORT npc_class = lawful, class_transport, d5 [NPCShipArch] nickname = gd_im_ge_large_transport_d6 loadout = gd_im_ge_large_transport_loadout01 level = d6 ship_archetype = ge_large_transport pilot = transport_easy state_graph = TRANSPORT npc_class = lawful, class_transport, d6 [NPCShipArch] nickname = gd_im_ge_large_transport_d7 loadout = gd_im_ge_large_transport_loadout01 level = d7 ship_archetype = ge_large_transport pilot = transport_med state_graph = TRANSPORT npc_class = lawful, class_transport, d7 [NPCShipArch] nickname = gd_im_ge_large_transport_d8 loadout = gd_im_ge_large_transport_loadout01 level = d8 ship_archetype = ge_large_transport pilot = transport_hard state_graph = TRANSPORT npc_class = lawful, class_transport, d8 [NPCShipArch] nickname = gd_im_ge_large_transport_d9 loadout = gd_im_ge_large_transport_loadout01 level = d9 ship_archetype = ge_large_transport pilot = transport_ace state_graph = TRANSPORT npc_class = lawful, class_transport, d9 [NPCShipArch] nickname = gd_im_ge_train_d9 loadout = gd_im_ge_train_loadout01 level = d9 ship_archetype = ge_train pilot = transport_easiest state_graph = TRANSPORT npc_class = lawful, class_transport, d9 [NPCShipArch] nickname = gd_im_ge_train_d10 loadout = gd_im_ge_train_loadout01 level = d10 ship_archetype = ge_train pilot = transport_easy state_graph = TRANSPORT npc_class = lawful, class_transport, d10 [NPCShipArch] nickname = gd_im_ge_train_d11 loadout = gd_im_ge_train_loadout01 level = d11 ship_archetype = ge_train pilot = transport_med state_graph = TRANSPORT npc_class = lawful, class_transport, d11 [NPCShipArch] nickname = gd_im_ge_train_d12 loadout = gd_im_ge_train_loadout01 level = d12 ship_archetype = ge_train pilot = transport_hard state_graph = TRANSPORT npc_class = lawful, class_transport, d12 [NPCShipArch] nickname = gd_im_ge_train_d13 loadout = gd_im_ge_train_loadout01 level = d13 ship_archetype = ge_train pilot = transport_ace state_graph = TRANSPORT npc_class = lawful, class_transport, d13 [NPCShipArch] nickname = gd_im_ge_large_train_d12 loadout = gd_im_ge_large_train_loadout01 level = d12 ship_archetype = ge_large_train pilot = transport_easy state_graph = TRANSPORT npc_class = lawful, class_transport, d12 [NPCShipArch] nickname = gd_im_ge_large_train_d13 loadout = gd_im_ge_large_train_loadout01 level = d13 ship_archetype = ge_large_train pilot = transport_med state_graph = TRANSPORT npc_class = lawful, class_transport, d13 [NPCShipArch] nickname = gd_im_ge_large_train_d14-19 loadout = gd_im_ge_large_train_loadout01 level = d15 ship_archetype = ge_large_train pilot = transport_ace state_graph = TRANSPORT npc_class = lawful, class_transport, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = gd_im_ge_armored_d1-12 loadout = gd_im_ge_armored_loadout01 level = d12 ship_archetype = ge_armored pilot = transport_hard state_graph = TRANSPORT npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12 [NPCShipArch] nickname = gd_im_ge_armored_d13-19 loadout = gd_im_ge_armored_loadout01 level = d13 ship_archetype = ge_armored pilot = transport_ace state_graph = TRANSPORT npc_class = lawful, class_armored, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = gd_z_ge_fighter2_d1-6 loadout = gd_z_ge_fighter2_loadout01 level = d6 ship_archetype = ge_fighter2 pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6 [NPCShipArch] nickname = gd_z_ge_fighter2_d7 loadout = gd_z_ge_fighter2_loadout01 level = d7 ship_archetype = ge_fighter2 pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d7 [NPCShipArch] nickname = gd_z_ge_fighter4_d8 loadout = gd_z_ge_fighter4_loadout01 level = d8 ship_archetype = ge_fighter4 pilot = pilot_pirate_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d8 [NPCShipArch] nickname = gd_z_ge_fighter4_d9 loadout = gd_z_ge_fighter4_loadout01 level = d9 ship_archetype = ge_fighter4 pilot = pilot_pirate_med state_graph = FIGHTER npc_class = lawful, class_fighter, d9 [NPCShipArch] nickname = gd_z_ge_fighter4_d10 loadout = gd_z_ge_fighter4_loadout01 level = d10 ship_archetype = ge_fighter4 pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d10 [NPCShipArch] nickname = gd_z_ge_fighter4_d11 loadout = gd_z_ge_fighter4_loadout01 level = d11 ship_archetype = ge_fighter4 pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d11 [NPCShipArch] nickname = gd_z_ge_fighter5_d12 loadout = gd_z_ge_fighter5_loadout01 level = d12 ship_archetype = ge_fighter5 pilot = pilot_pirate_med state_graph = FIGHTER npc_class = lawful, class_fighter, d12 [NPCShipArch] nickname = gd_z_ge_fighter5_d13 loadout = gd_z_ge_fighter5_loadout01 level = d13 ship_archetype = ge_fighter5 pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d13 [NPCShipArch] nickname = gd_z_ge_fighter5_d14 loadout = gd_z_ge_fighter5_loadout01 level = d14 ship_archetype = ge_fighter5 pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d14 [NPCShipArch] nickname = gd_z_ge_fighter6_d15 loadout = gd_z_ge_fighter6_loadout01 level = d15 ship_archetype = ge_fighter6 pilot = pilot_pirate_med state_graph = FIGHTER npc_class = lawful, class_fighter, d15 [NPCShipArch] nickname = gd_z_ge_fighter6_d16 loadout = gd_z_ge_fighter6_loadout01 level = d16 ship_archetype = ge_fighter6 pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d16 [NPCShipArch] nickname = gd_z_ge_fighter6_d17 loadout = gd_z_ge_fighter6_loadout01 level = d17 ship_archetype = ge_fighter6 pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d17 [NPCShipArch] nickname = gd_z_ge_fighter6_d18 loadout = gd_z_ge_fighter6_loadout02 level = d18 ship_archetype = red_eagle pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d18 [NPCShipArch] nickname = gd_z_ge_fighter6_d19 loadout = gd_z_ge_fighter6_loadout02 level = d19 ship_archetype = red_eagle pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d19 [NPCShipArch] nickname = blue_eagle_d18 loadout = gd_z_ge_fighter6_loadout02 level = d18 ship_archetype = blue_eagle pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d18 [NPCShipArch] nickname = blue_eagle_d19 loadout = gd_z_ge_fighter6_loadout02 level = d19 ship_archetype = blue_eagle pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d19 [NPCShipArch] nickname = gd_z_bw_freighter_d1-6 loadout = gd_z_bw_freighter_loadout01 level = d6 ship_archetype = bw_freighter pilot = freighter_med state_graph = FIGHTER npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6 [NPCShipArch] nickname = gd_z_bw_freighter_d7 loadout = gd_z_bw_freighter_loadout01 level = d7 ship_archetype = bw_freighter pilot = freighter_hard state_graph = FIGHTER npc_class = lawful, class_freighter, d7 [NPCShipArch] nickname = gd_z_bw_freighter_d8 loadout = gd_z_bw_freighter_loadout01 level = d8 ship_archetype = bw_freighter pilot = freighter_ace state_graph = FIGHTER npc_class = lawful, class_freighter, d8 [NPCShipArch] nickname = gd_z_bw_freighter_d9 loadout = gd_z_bw_freighter_loadout02 level = d9 ship_archetype = bw_freighter pilot = freighter_easy state_graph = FIGHTER npc_class = lawful, class_freighter, d9 [NPCShipArch] nickname = gd_z_bw_freighter_d10 loadout = gd_z_bw_freighter_loadout02 level = d10 ship_archetype = bw_freighter pilot = freighter_med state_graph = FIGHTER npc_class = lawful, class_freighter, d10 [NPCShipArch] nickname = gd_z_bw_freighter_d11 loadout = gd_z_bw_freighter_loadout02 level = d11 ship_archetype = bw_freighter pilot = freighter_hard state_graph = FIGHTER npc_class = lawful, class_freighter, d11 [NPCShipArch] nickname = gd_z_bw_freighter_d12 loadout = gd_z_bw_freighter_loadout02 level = d12 ship_archetype = bw_freighter pilot = freighter_ace state_graph = FIGHTER npc_class = lawful, class_freighter, d12 [NPCShipArch] nickname = gd_z_bw_freighter_d13 loadout = gd_z_bw_freighter_loadout03 level = d13 ship_archetype = bw_freighter pilot = freighter_easy state_graph = FIGHTER npc_class = lawful, class_freighter, d13 [NPCShipArch] nickname = gd_z_bw_freighter_d14 loadout = gd_z_bw_freighter_loadout03 level = d14 ship_archetype = bw_freighter pilot = freighter_med state_graph = FIGHTER npc_class = lawful, class_freighter, d14 [NPCShipArch] nickname = gd_z_bw_freighter_d15 loadout = gd_z_bw_freighter_loadout03 level = d15 ship_archetype = bw_freighter pilot = freighter_hard state_graph = FIGHTER npc_class = lawful, class_freighter, d15 [NPCShipArch] nickname = gd_z_bw_freighter_d16-19 loadout = gd_z_bw_freighter_loadout03 level = d16 ship_archetype = bw_freighter pilot = freighter_ace state_graph = FIGHTER npc_class = lawful, class_freighter, d16, d17, d18, d19 [NPCShipArch] nickname = br_n_br_elite_d1 loadout = br_n_br_elite_loadout01 level = d1 ship_archetype = br_elite pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = br_n_br_elite_d2 loadout = br_n_br_elite_loadout01 level = d2 ship_archetype = br_elite pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d2 [NPCShipArch] nickname = br_n_br_elite_d3 loadout = br_n_br_elite_loadout01 level = d3 ship_archetype = br_elite pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d3 [NPCShipArch] nickname = br_n_br_elite_d4 loadout = br_n_br_elite_loadout01 level = d4 ship_archetype = br_elite pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d4 [NPCShipArch] nickname = br_n_br_elite_d5 loadout = br_n_br_elite_loadout01 level = d5 ship_archetype = br_elite pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d5 [NPCShipArch] nickname = br_n_br_elite_d6 loadout = br_n_br_elite_loadout01 level = d6 ship_archetype = br_elite pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d6 [NPCShipArch] nickname = br_n_br_elite_d7 loadout = br_n_br_elite_loadout01 level = d7 ship_archetype = br_elite pilot = pilot_military_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d7 [NPCShipArch] nickname = br_n_br_elite_d8 loadout = br_n_br_elite_loadout01 level = d8 ship_archetype = br_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d8 [NPCShipArch] nickname = br_n_br_elite_d9 loadout = br_n_br_elite_loadout02 level = d9 ship_archetype = br_elite pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d9 [NPCShipArch] nickname = br_n_br_elite_d10 loadout = br_n_br_elite_loadout02 level = d10 ship_archetype = br_elite pilot = pilot_military_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d10 [NPCShipArch] nickname = br_n_br_elite_d11 loadout = br_n_br_elite_loadout02 level = d11 ship_archetype = br_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d11 [NPCShipArch] nickname = br_n_br_elite_d12 loadout = br_n_br_elite_loadout02 level = d12 ship_archetype = br_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d12 [NPCShipArch] nickname = br_n_br_elite_d13 loadout = br_n_br_elite_loadout01 level = d13 ship_archetype = br_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d13 [NPCShipArch] nickname = br_n_br_elite_d14 loadout = br_n_br_elite_loadout01 level = d14 ship_archetype = br_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d14 [NPCShipArch] nickname = br_n_br_elite_d15 loadout = br_n_br_elite_loadout01 level = d15 ship_archetype = br_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d15 [NPCShipArch] nickname = br_n_br_elite_d16 loadout = br_n_br_elite_loadout01 level = d16 ship_archetype = br_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d16 [NPCShipArch] nickname = br_n_br_elite_d17 loadout = br_n_br_elite_loadout01 level = d17 ship_archetype = br_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d17 [NPCShipArch] nickname = br_n_br_elite_d18 loadout = br_n_br_paladin level = d18 ship_archetype = dsy_paladin pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d18 [NPCShipArch] nickname = br_n_br_elite_d19 loadout = br_n_br_paladin level = d19 ship_archetype = dsy_paladin pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d19 [NPCShipArch] nickname = br_n_br_gunboat_d1-7 loadout = br_n_br_gunboat_loadout02 level = d6 ship_archetype = dsy_br_gunboat pilot = gunboat_default state_graph = GUNBOAT npc_class = lawful, class_gunboat, d1, d2, d3, d4, d5, d6, d7 [NPCShipArch] nickname = br_n_br_gunboat_d8-19 loadout = br_n_br_gunboat_loadout02 level = d10 ship_archetype = dsy_br_gunboat pilot = gunboat_default state_graph = GUNBOAT npc_class = lawful, class_gunboat, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = br_n_destroyer_d22 loadout = br_n_br_destroyer level = d22 ship_archetype = br_destroyer pilot = destroyer_default state_graph = CRUISER npc_class = lawful, CRUISER, d22 [NPCShipArch] nickname = br_n_battleship_d25 loadout = br_n_br_battleship level = d25 ship_archetype = br_battleship pilot = destroyer_default state_graph = CRUISER npc_class = lawful, battleship, d25 [NPCShipArch] nickname = br_p_br_fighter_d1-5 loadout = br_p_br_fighter_loadout01 level = d5 ship_archetype = br_fighter pilot = pilot_police_med state_graph = FIGHTER npc_class = lawful, class_fighter, d1, d2, d3, d4, d5 [NPCShipArch] nickname = br_p_br_fighter_d6 loadout = br_p_br_fighter_loadout01 level = d6 ship_archetype = br_fighter pilot = pilot_police_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d6 [NPCShipArch] nickname = br_p_br_fighter_d7-19 loadout = br_p_br_fighter_loadout01 level = d7 ship_archetype = br_fighter pilot = pilot_police_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = br_p_ge_armored_d1-19 loadout = br_p_ge_armored_loadout01 level = d7 ship_archetype = ge_armored pilot = transport_ace state_graph = TRANSPORT npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = ku_p_ku_fighter_d1-7 loadout = ku_p_ku_fighter_loadout01 level = d7 ship_archetype = ku_fighter pilot = pilot_police_med state_graph = FIGHTER npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7 [NPCShipArch] nickname = ku_p_ku_fighter_d8 loadout = ku_p_ku_fighter_loadout01 level = d8 ship_archetype = ku_fighter pilot = pilot_police_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d8 [NPCShipArch] nickname = ku_p_ku_fighter_d9-19 loadout = ku_p_ku_fighter_loadout01 level = d9 ship_archetype = ku_fighter pilot = pilot_police_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = ku_p_ge_armored_d1-19 loadout = ku_p_ge_armored_loadout01 level = d9 ship_archetype = ge_armored pilot = transport_hard state_graph = TRANSPORT npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_n_rh_elite_d1 loadout = rh_n_rh_elite_loadout01 level = d1 ship_archetype = rh_elite pilot = pilot_military_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = rh_n_rh_elite_d2 loadout = rh_n_rh_elite_loadout01 level = d2 ship_archetype = rh_elite pilot = pilot_military_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d2 [NPCShipArch] nickname = rh_n_rh_elite_d3 loadout = rh_n_rh_elite_loadout01 level = d3 ship_archetype = rh_elite pilot = pilot_military_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d3 [NPCShipArch] nickname = rh_n_rh_elite_d4 loadout = rh_n_rh_elite_loadout01 level = d4 ship_archetype = rh_elite pilot = pilot_military_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d4 [NPCShipArch] nickname = rh_n_rh_elite_d5 loadout = rh_n_rh_elite_loadout01 level = d5 ship_archetype = rh_elite pilot = pilot_military_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d5 [NPCShipArch] nickname = rh_n_rh_elite_d6 loadout = rh_n_rh_elite_loadout01 level = d6 ship_archetype = rh_elite pilot = pilot_military_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d6 [NPCShipArch] nickname = rh_n_rh_elite_d7 loadout = rh_n_rh_elite_loadout01 level = d7 ship_archetype = rh_elite pilot = pilot_military_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d7 [NPCShipArch] nickname = rh_n_rh_elite_d8 loadout = rh_n_rh_elite_loadout01 level = d8 ship_archetype = rh_elite pilot = pilot_military_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d8 [NPCShipArch] nickname = rh_n_rh_elite_d9 loadout = rh_n_rh_elite_loadout01 level = d9 ship_archetype = rh_elite pilot = pilot_military_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d9 [NPCShipArch] nickname = rh_n_rh_elite_d10 loadout = rh_n_rh_elite_loadout01 level = d10 ship_archetype = rh_elite pilot = pilot_military_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d10 [NPCShipArch] nickname = rh_n_rh_elite_d11 loadout = rh_n_rh_elite_loadout01 level = d11 ship_archetype = rh_elite pilot = pilot_military_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d11 [NPCShipArch] nickname = rh_n_rh_elite_d12 loadout = rh_n_rh_elite_loadout01 level = d12 ship_archetype = rh_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d12 [NPCShipArch] nickname = rh_n_rh_elite_d13 loadout = rh_n_rh_elite_loadout01 level = d13 ship_archetype = rh_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d13 [NPCShipArch] nickname = rh_n_rh_elite_d14 loadout = rh_n_rh_elite_loadout01 level = d14 ship_archetype = rh_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d14 [NPCShipArch] nickname = rh_n_rh_elite_d15 loadout = rh_n_rh_elite_loadout01 level = d15 ship_archetype = rh_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d15 [NPCShipArch] nickname = rh_n_rh_elite_d16 loadout = rh_n_rh_elite_loadout01 level = d16 ship_archetype = rh_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d16 [NPCShipArch] nickname = rh_n_rh_elite_d17 loadout = rh_n_rh_elite_loadout01 level = d17 ship_archetype = rh_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d17 [NPCShipArch] nickname = rh_n_rh_elite_d18 loadout = rh_n_rh_player_gt_fighter level = d18 ship_archetype = player_gt_fighter pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d18 [NPCShipArch] nickname = rh_n_rh_elite_d19 loadout = rh_n_rh_player_gt_fighter level = d19 ship_archetype = player_gt_fighter pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d19 [NPCShipArch] nickname = rh_n_rh_gunboat_d1-19 loadout = Rheinland_Gunboat_Loadout level = d13 ship_archetype = dsy_rh_gunboat pilot = gunboat_default state_graph = GUNBOAT npc_class = lawful, class_gunboat, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_n_cruiser_d22 loadout = rh_cruiser level = d22 ship_archetype = rh_cruiser pilot = cruiser_default state_graph = CRUISER npc_class = lawful, CRUISER, d22 [NPCShipArch] nickname = rh_n_battleship_d25 loadout = rh_battleship level = d25 ship_archetype = rh_battleship pilot = cruiser_default state_graph = CRUISER npc_class = lawful, battleship, d25 [NPCShipArch] nickname = rh_p_rh_fighter_d1-10 loadout = rh_p_rh_fighter_loadout01 level = d10 ship_archetype = rh_fighter pilot = pilot_police_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10 [NPCShipArch] nickname = rh_p_rh_fighter_d11-19 loadout = rh_p_rh_fighter_loadout01 level = d11 ship_archetype = rh_fighter pilot = pilot_police_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_p_ge_armored_d1-19 loadout = rh_p_ge_armored_loadout01 level = d11 ship_archetype = ge_armored pilot = transport_med state_graph = TRANSPORT npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_bd_ku_dragon_d1 loadout = fc_bd_ku_dragon_loadout01 level = d1 ship_archetype = ku_dragon pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d1 [NPCShipArch] nickname = fc_bd_ku_dragon_d2 loadout = fc_bd_ku_dragon_loadout01 level = d2 ship_archetype = ku_dragon pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d2 [NPCShipArch] nickname = fc_bd_ku_dragon_d3 loadout = fc_bd_ku_dragon_loadout01 level = d3 ship_archetype = ku_dragon pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d3 [NPCShipArch] nickname = fc_bd_ku_dragon_d4 loadout = fc_bd_ku_dragon_loadout01 level = d4 ship_archetype = ku_dragon pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d4 [NPCShipArch] nickname = fc_bd_ku_dragon_d5 loadout = fc_bd_ku_dragon_loadout01 level = d5 ship_archetype = ku_dragon pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d5 [NPCShipArch] nickname = fc_bd_ku_dragon_d6 loadout = fc_bd_ku_dragon_loadout01 level = d6 ship_archetype = ku_dragon pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d6 [NPCShipArch] nickname = fc_bd_ku_dragon_d7 loadout = fc_bd_ku_dragon_loadout01 level = d7 ship_archetype = ku_dragon pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d7 [NPCShipArch] nickname = fc_bd_ku_dragon_d8 loadout = fc_bd_ku_dragon_loadout01 level = d8 ship_archetype = ku_dragon pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d8 [NPCShipArch] nickname = fc_bd_ku_dragon_d9 loadout = fc_bd_ku_dragon_loadout02 level = d9 ship_archetype = ku_dragon pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d9 [NPCShipArch] nickname = fc_bd_ku_dragon_d10 loadout = fc_bd_ku_dragon_loadout02 level = d10 ship_archetype = ku_dragon pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d10 [NPCShipArch] nickname = fc_bd_ku_dragon_d11 loadout = fc_bd_ku_dragon_loadout02 level = d11 ship_archetype = ku_dragon pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d11 [NPCShipArch] nickname = fc_bd_ku_dragon_d12 loadout = fc_bd_ku_dragon_loadout02 level = d12 ship_archetype = ku_dragon pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d12 [NPCShipArch] nickname = fc_bd_ku_dragon_d13 loadout = fc_bd_ku_dragon_loadout02 level = d13 ship_archetype = ku_dragon pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d13 [NPCShipArch] nickname = fc_bd_ku_dragon_d14 loadout = fc_bd_ku_dragon_loadout02 level = d14 ship_archetype = ku_dragon pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d14 [NPCShipArch] nickname = fc_bd_ku_dragon_d15 loadout = fc_bd_ku_dragon_loadout02 level = d15 ship_archetype = ku_dragon pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d15 [NPCShipArch] nickname = fc_bd_ku_dragon_d16 loadout = fc_bd_ku_dragon_loadout02 level = d16 ship_archetype = ku_dragon pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = fc_bd_ku_dragon_d17 loadout = fc_bd_ku_dragon_loadout02 level = d17 ship_archetype = ku_dragon pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = fc_bd_ku_dragon_d18 loadout = fc_bd_ku_Bloody_dragon level = d18 ship_archetype = Bloody dragon pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = fc_bd_ku_dragon_d19 loadout = fc_bd_ku_Bloody_dragon level = d19 ship_archetype = Bloody dragon pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = fc_b_bw_elite_d1 loadout = fc_b_bw_elite_loadout01 level = d1 ship_archetype = bw_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d1 [NPCShipArch] nickname = fc_b_bw_elite_d2 loadout = fc_b_bw_elite_loadout01 level = d2 ship_archetype = bw_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d2 [NPCShipArch] nickname = fc_b_bw_elite_d3 loadout = fc_b_bw_elite_loadout01 level = d3 ship_archetype = bw_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d3 [NPCShipArch] nickname = fc_b_bw_elite_d4 loadout = fc_b_bw_elite_loadout01 level = d4 ship_archetype = bw_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d4 [NPCShipArch] nickname = fc_b_bw_elite_d5 loadout = fc_b_bw_elite_loadout01 level = d5 ship_archetype = bw_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d5 [NPCShipArch] nickname = fc_b_bw_elite_d6 loadout = fc_b_bw_elite_loadout01 level = d6 ship_archetype = bw_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d6 [NPCShipArch] nickname = fc_b_bw_elite_d7 loadout = fc_b_bw_elite_loadout01 level = d7 ship_archetype = bw_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d7 [NPCShipArch] nickname = fc_b_bw_elite_d8 loadout = fc_b_bw_elite_loadout01 level = d8 ship_archetype = bw_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d8 [NPCShipArch] nickname = fc_b_bw_elite_d9 loadout = fc_b_bw_elite_loadout01 level = d9 ship_archetype = bw_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d9 [NPCShipArch] nickname = fc_b_bw_elite_d10 loadout = fc_b_bw_elite_loadout01 level = d10 ship_archetype = bw_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d10 [NPCShipArch] nickname = fc_b_bw_elite_d11 loadout = fc_b_bw_elite_loadout01 level = d11 ship_archetype = bw_elite pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d11 [NPCShipArch] nickname = fc_b_bw_elite_d12 loadout = fc_b_bw_elite_loadout02 level = d12 ship_archetype = bw_elite pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d12 [NPCShipArch] nickname = fc_b_bw_elite_d13 loadout = fc_b_bw_elite_loadout02 level = d13 ship_archetype = bw_elite pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d13 [NPCShipArch] nickname = fc_b_bw_elite_d14 loadout = fc_b_bw_elite_loadout02 level = d14 ship_archetype = bw_elite pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d14 [NPCShipArch] nickname = fc_b_bw_elite_d15 loadout = fc_b_bw_elite_loadout02 level = d15 ship_archetype = bw_elite pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d15 [NPCShipArch] nickname = fc_b_bw_elite_d16 loadout = fc_b_bw_elite_loadout02 level = d16 ship_archetype = bw_elite pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = fc_b_bw_elite_d17 loadout = fc_b_bw_elite_loadout02 level = d17 ship_archetype = bw_elite pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = fc_b_bw_elite_d18 loadout = fc_b_bw_BW_Claymore level = d18 ship_archetype = bw_claymore pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = fc_b_bw_elite_d19 loadout = fc_b_bw_BW_Claymore level = d19 ship_archetype = bw_claymore pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = fc_c_co_fighter_d1-6 loadout = fc_c_co_fighter_loadout01 level = d6 ship_archetype = co_fighter pilot = pilot_corsair_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6 [NPCShipArch] nickname = fc_c_co_fighter_d7 loadout = fc_c_co_fighter_loadout01 level = d7 ship_archetype = co_fighter pilot = pilot_corsair_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d7 [NPCShipArch] nickname = fc_c_co_fighter_d8 loadout = fc_c_co_fighter_loadout01 level = d8 ship_archetype = co_fighter pilot = pilot_corsair_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d8 [NPCShipArch] nickname = fc_c_co_fighter_d9 loadout = fc_c_co_fighter_loadout02 level = d9 ship_archetype = co_fighter pilot = pilot_corsair_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d9 [NPCShipArch] nickname = fc_c_co_fighter_d10 loadout = fc_c_co_fighter_loadout02 level = d10 ship_archetype = co_fighter pilot = pilot_corsair_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d10 [NPCShipArch] nickname = fc_c_co_elite_d11 loadout = fc_c_co_elite_loadout01 level = d11 ship_archetype = co_elite pilot = pilot_corsair_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d11 [NPCShipArch] nickname = fc_c_co_elite_d12 loadout = fc_c_co_elite_loadout01 level = d12 ship_archetype = co_elite pilot = pilot_corsair_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d12 [NPCShipArch] nickname = fc_c_co_elite_d13 loadout = fc_c_co_elite_loadout01 level = d13 ship_archetype = co_elite pilot = pilot_corsair_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d13 [NPCShipArch] nickname = fc_c_co_elite_d14 loadout = fc_c_co_elite_loadout02 level = d14 ship_archetype = co_elite pilot = pilot_corsair_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d14 [NPCShipArch] nickname = fc_c_co_elite_d15 loadout = fc_c_co_elite_loadout02 level = d15 ship_archetype = co_elite pilot = pilot_corsair_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d15 [NPCShipArch] nickname = fc_c_co_elite2_d16 loadout = fc_c_co_elite2_loadout01 level = d16 ship_archetype = co_elite2 pilot = pilot_corsair_easy state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = fc_c_co_elite2_d17 loadout = fc_c_co_elite2_loadout01 level = d17 ship_archetype = co_elite2 pilot = pilot_corsair_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = fc_c_co_elite2_d18 loadout = fc_c_co_elite2_loadout03 level = d18 ship_archetype = blacktitan pilot = pilot_corsair_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = fc_c_co_elite2_d19 loadout = fc_c_co_elite2_loadout03 level = d19 ship_archetype = blacktitan pilot = pilot_corsair_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = fc_fa_ge_fighter2_d1-7 loadout = fc_fa_ge_fighter2_loadout01 level = d7 ship_archetype = ge_fighter2 pilot = pilot_company_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7 [NPCShipArch] nickname = fc_fa_ge_fighter4_d8 loadout = fc_fa_ge_fighter4_loadout01 level = d8 ship_archetype = ge_fighter4 pilot = pilot_company_easy state_graph = FIGHTER npc_class = unlawful, class_fighter, d8 [NPCShipArch] nickname = fc_fa_ge_fighter4_d9-19 loadout = fc_fa_ge_fighter4_loadout01 level = d9 ship_archetype = ge_fighter4 pilot = pilot_company_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_g_ge_fighter2_d1-5 loadout = fc_g_ge_fighter2_loadout01 level = d5 ship_archetype = ge_fighter2 pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5 [NPCShipArch] nickname = fc_g_ge_fighter2_d6 loadout = fc_g_ge_fighter2_loadout01 level = d6 ship_archetype = ge_fighter2 pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d6 [NPCShipArch] nickname = fc_g_ge_fighter2_d7 loadout = fc_g_ge_fighter2_loadout01 level = d7 ship_archetype = ge_fighter2 pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d7 [NPCShipArch] nickname = fc_g_ge_fighter4_d8 loadout = fc_g_ge_fighter4_loadout01 level = d8 ship_archetype = ge_fighter4 pilot = pilot_pirate_easy state_graph = FIGHTER npc_class = unlawful, class_fighter, d8 [NPCShipArch] nickname = fc_g_ge_fighter4_d9 loadout = fc_g_ge_fighter4_loadout01 level = d9 ship_archetype = ge_fighter4 pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d9 [NPCShipArch] nickname = fc_g_ge_fighter4_d10 loadout = fc_g_ge_fighter4_loadout01 level = d10 ship_archetype = ge_fighter4 pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d10 [NPCShipArch] nickname = fc_g_ge_fighter4_d11-19 loadout = fc_g_ge_fighter4_loadout01 level = d11 ship_archetype = ge_fighter4 pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_lwb_ge_fighter4_d1-10 loadout = fc_lwb_ge_fighter4_loadout01 level = d10 ship_archetype = ge_fighter4 pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10 [NPCShipArch] nickname = fc_lwb_ge_fighter4_d11 loadout = fc_lwb_ge_fighter4_loadout01 level = d11 ship_archetype = ge_fighter4 pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d11 [NPCShipArch] nickname = fc_lwb_ge_fighter4_d12 loadout = fc_lwb_ge_fighter5_loadout01 level = d12 ship_archetype = ge_fighter5 pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d12 [NPCShipArch] nickname = fc_lwb_ge_fighter5_d13-19 loadout = fc_lwb_ge_fighter5_loadout01 level = d13 ship_archetype = ge_fighter5 pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_m_pi_fighter_d1-5 loadout = fc_m_pi_fighter_loadout01 level = d5 ship_archetype = pi_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5 [NPCShipArch] nickname = fc_m_pi_fighter_d6 loadout = fc_m_pi_fighter_loadout01 level = d6 ship_archetype = pi_fighter pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d6 [NPCShipArch] nickname = fc_m_pi_elite_d7 loadout = fc_m_pi_elite_loadout01 level = d7 ship_archetype = pi_elite pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d7 [NPCShipArch] nickname = fc_m_pi_elite_d8 loadout = fc_m_pi_elite_loadout01 level = d8 ship_archetype = pi_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d8 [NPCShipArch] nickname = fc_m_pi_elite_d9 loadout = fc_m_pi_elite_loadout01 level = d9 ship_archetype = pi_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d9 [NPCShipArch] nickname = fc_m_pi_elite_d10 loadout = fc_m_pi_elite_loadout01 level = d10 ship_archetype = pi_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d10 [NPCShipArch] nickname = fc_m_pi_elite_d11 loadout = fc_m_pi_elite_loadout01 level = d11 ship_archetype = pi_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d11 [NPCShipArch] nickname = fc_m_pi_elite_d12 loadout = fc_m_pi_elite_loadout01 level = d12 ship_archetype = pi_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d12 [NPCShipArch] nickname = fc_m_pi_elite_d13 loadout = fc_m_pi_elite_loadout01 level = d13 ship_archetype = pi_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d13 [NPCShipArch] nickname = fc_m_pi_elite_d14 loadout = fc_m_pi_elite_loadout01 level = d14 ship_archetype = pi_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d14 [NPCShipArch] nickname = fc_m_pi_elite_d15 loadout = fc_m_pi_elite_loadout01 level = d15 ship_archetype = pi_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d15 [NPCShipArch] nickname = fc_m_pi_elite_d16 loadout = fc_m_pi_elite_loadout01 level = d16 ship_archetype = pi_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = fc_m_pi_elite_d17 loadout = fc_m_pi_elite_loadout01 level = d17 ship_archetype = pi_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = fc_m_pi_elite_d18 loadout = fc_m_pi_player_hellhound level = d18 ship_archetype = player_hellhound pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = fc_m_pi_elite_d19 loadout = fc_m_pi_player_hellhound level = d19 ship_archetype = player_hellhound pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = fc_rh_bw_fighter_d1-8 loadout = fc_rh_bw_fighter_loadout01 level = d8 ship_archetype = bw_fighter pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8 [NPCShipArch] nickname = fc_rh_bw_elite_d9 loadout = fc_rh_bw_elite_loadout01 level = d9 ship_archetype = bw_elite pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d9 [NPCShipArch] nickname = fc_rh_bw_elite_d10 loadout = fc_rh_bw_elite_loadout01 level = d10 ship_archetype = bw_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d10 [NPCShipArch] nickname = fc_rh_bw_elite_d11 loadout = fc_rh_bw_elite_loadout01 level = d11 ship_archetype = bw_elite pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d11 [NPCShipArch] nickname = fc_rh_bw_elite_d12 loadout = fc_rh_bw_elite_loadout02 level = d12 ship_archetype = bw_elite pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d12 [NPCShipArch] nickname = fc_rh_bw_elite_d13 loadout = fc_rh_bw_elite_loadout02 level = d13 ship_archetype = bw_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d13 [NPCShipArch] nickname = fc_rh_bw_elite_d14 loadout = fc_rh_bw_elite_loadout02 level = d14 ship_archetype = bw_elite pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d14 [NPCShipArch] nickname = fc_rh_bw_elite2_d15 loadout = fc_rh_bw_elite2_loadout01 level = d15 ship_archetype = bw_elite2 pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d15 [NPCShipArch] nickname = fc_rh_bw_elite2_d16 loadout = fc_rh_bw_elite2_loadout01 level = d16 ship_archetype = bw_elite2 pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = fc_rh_bw_elite2_d17-19 loadout = fc_rh_bw_elite2_loadout01 level = d17 ship_archetype = bw_elite2 pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d17, d18, d19 [NPCShipArch] nickname = gd_gm_ge_fighter4_d1-8 loadout = gd_gm_ge_fighter4_loadout01 level = d8 ship_archetype = ge_fighter4 pilot = pilot_company_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8 [NPCShipArch] nickname = gd_gm_ge_fighter4_d9 loadout = gd_gm_ge_fighter4_loadout01 level = d9 ship_archetype = ge_fighter4 pilot = pilot_company_med state_graph = FIGHTER npc_class = lawful, class_fighter, d9 [NPCShipArch] nickname = gd_gm_ge_fighter4_d10 loadout = gd_gm_ge_fighter4_loadout01 level = d10 ship_archetype = ge_fighter4 pilot = pilot_company_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d10 [NPCShipArch] nickname = gd_gm_ge_fighter4_d11 loadout = gd_gm_ge_fighter4_loadout01 level = d11 ship_archetype = ge_fighter4 pilot = pilot_company_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d11 [NPCShipArch] nickname = gd_gm_ge_fighter5_d12 loadout = gd_gm_ge_fighter5_loadout01 level = d12 ship_archetype = ge_fighter5 pilot = pilot_company_med state_graph = FIGHTER npc_class = lawful, class_fighter, d12 [NPCShipArch] nickname = gd_gm_ge_fighter5_d13 loadout = gd_gm_ge_fighter5_loadout01 level = d13 ship_archetype = ge_fighter5 pilot = pilot_company_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d13 [NPCShipArch] nickname = gd_gm_ge_fighter5_d14 loadout = gd_gm_ge_fighter5_loadout01 level = d14 ship_archetype = ge_fighter5 pilot = pilot_company_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d14 [NPCShipArch] nickname = gd_gm_ge_fighter6_d15 loadout = gd_gm_ge_fighter6_loadout01 level = d15 ship_archetype = ge_fighter6 pilot = pilot_company_med state_graph = FIGHTER npc_class = lawful, class_fighter, d15 [NPCShipArch] nickname = gd_gm_ge_fighter6_d16 loadout = gd_gm_ge_fighter6_loadout01 level = d16 ship_archetype = ge_fighter6 pilot = pilot_company_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d16 [NPCShipArch] nickname = gd_gm_ge_fighter6_d17-19 loadout = gd_gm_ge_fighter6_loadout01 level = d17 ship_archetype = ge_fighter6 pilot = pilot_company_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d17, d18, d19 [NPCShipArch] nickname = gd_gm_ge_large_transport_d1-8 loadout = gd_gm_ge_large_transport_loadout01 level = d8 ship_archetype = ge_large_transport pilot = transport_hard state_graph = TRANSPORT npc_class = lawful, class_transport, d1, d2, d3, d4, d5, d6, d7, d8 [NPCShipArch] nickname = gd_gm_ge_large_transport_d9 loadout = gd_gm_ge_large_transport_loadout01 level = d9 ship_archetype = ge_large_transport pilot = transport_ace state_graph = TRANSPORT npc_class = lawful, class_transport, d9 [NPCShipArch] nickname = gd_gm_ge_train_d9 loadout = gd_gm_ge_train_loadout01 level = d9 ship_archetype = ge_train pilot = transport_ace state_graph = TRANSPORT npc_class = lawful, class_transport, d9 [NPCShipArch] nickname = gd_gm_ge_train_d10 loadout = gd_gm_ge_train_loadout01 level = d10 ship_archetype = ge_train pilot = transport_easy state_graph = TRANSPORT npc_class = lawful, class_transport, d10 [NPCShipArch] nickname = gd_gm_ge_train_d11 loadout = gd_gm_ge_train_loadout01 level = d11 ship_archetype = ge_train pilot = transport_med state_graph = TRANSPORT npc_class = lawful, class_transport, d11 [NPCShipArch] nickname = gd_gm_ge_train_d12 loadout = gd_gm_ge_train_loadout01 level = d12 ship_archetype = ge_train pilot = transport_hard state_graph = TRANSPORT npc_class = lawful, class_transport, d12 [NPCShipArch] nickname = gd_gm_ge_train_d13 loadout = gd_gm_ge_train_loadout01 level = d13 ship_archetype = ge_train pilot = transport_ace state_graph = TRANSPORT npc_class = lawful, class_transport, d13 [NPCShipArch] nickname = gd_gm_ge_large_train_d12 loadout = gd_gm_ge_large_train_loadout01 level = d12 ship_archetype = ge_large_train pilot = transport_easy state_graph = TRANSPORT npc_class = lawful, class_transport, d12 [NPCShipArch] nickname = gd_gm_ge_large_train_d13 loadout = gd_gm_ge_large_train_loadout01 level = d13 ship_archetype = ge_large_train pilot = transport_med state_graph = TRANSPORT npc_class = lawful, class_transport, d13 [NPCShipArch] nickname = gd_gm_ge_large_train_d14-19 loadout = gd_gm_ge_large_train_loadout01 level = d14 ship_archetype = ge_large_train pilot = transport_hard state_graph = TRANSPORT npc_class = lawful, class_transport, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = gd_gm_ge_armored_d1-12 loadout = gd_gm_ge_armored_loadout01 level = d12 ship_archetype = ge_armored pilot = transport_hard state_graph = TRANSPORT npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12 [NPCShipArch] nickname = gd_gm_ge_armored_d13-19 loadout = gd_gm_ge_armored_loadout01 level = d13 ship_archetype = ge_armored pilot = transport_ace state_graph = TRANSPORT npc_class = lawful, class_armored, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = gd_gm_ku_freighter_d1-8 loadout = gd_gm_ku_freighter_loadout01 level = d8 ship_archetype = ku_freighter pilot = freighter_hard state_graph = FIGHTER npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6, d7, d8 [NPCShipArch] nickname = gd_gm_ku_freighter_d9-10 loadout = gd_gm_ku_freighter_loadout01 level = d9 ship_archetype = ku_freighter pilot = freighter_ace state_graph = FIGHTER npc_class = lawful, class_freighter, d9, d10 [NPCShipArch] nickname = gd_gm_ku_freighter_d11-19 loadout = gd_gm_ku_freighter_loadout02 level = d11 ship_archetype = ku_freighter pilot = freighter_ace state_graph = FIGHTER npc_class = lawful, class_freighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_n_no_fighter_d16 loadout = no_fighter_loadout02 level = d16 ship_archetype = no_fighter pilot = MSN13_Nomad_Fighter state_graph = FIGHTER npc_class = unlawful, FIGHTER, d16 [NPCShipArch] nickname = fc_n_no_fighter_d17 loadout = no_fighter_loadout02 level = d17 ship_archetype = no_fighter pilot = MSN13_Nomad_Fighter state_graph = FIGHTER npc_class = unlawful, FIGHTER, d17 [NPCShipArch] nickname = fc_n_no_fighter_d18 loadout = no_fighter_loadout02 level = d18 ship_archetype = no_fighter pilot = MSN13_Nomad_Fighter state_graph = FIGHTER npc_class = unlawful, FIGHTER, d18 [NPCShipArch] nickname = co_alg_ge_fighter_d1 level = d1 loadout = co_ge_fighter_loadout01 ship_archetype = ge_fighter state_graph = FIGHTER pilot = pilot_company_med npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_alg_ge_fighter_d2 level = d2 loadout = co_ge_fighter_loadout01 ship_archetype = ge_fighter state_graph = FIGHTER pilot = pilot_company_hard npc_class = lawful, class_fighter, d2 [NPCShipArch] nickname = co_alg_ge_fighter_d3 level = d3 loadout = co_ge_fighter_loadout01 ship_archetype = ge_fighter state_graph = FIGHTER pilot = pilot_company_ace npc_class = lawful, class_fighter, d3 [NPCShipArch] nickname = co_alg_ge_fighter2_d4 level = d4 loadout = co_ge_fighter2_loadout01 ship_archetype = ge_fighter2 state_graph = FIGHTER pilot = pilot_company_easy npc_class = lawful, class_fighter, d4 [NPCShipArch] nickname = co_alg_ge_fighter2_d5 level = d5 loadout = co_ge_fighter2_loadout01 ship_archetype = ge_fighter2 state_graph = FIGHTER pilot = pilot_company_med npc_class = lawful, class_fighter, d5 [NPCShipArch] nickname = co_alg_ge_fighter2_d6 level = d6 loadout = co_ge_fighter2_loadout01 ship_archetype = ge_fighter2 state_graph = FIGHTER pilot = pilot_company_hard npc_class = lawful, class_fighter, d6 [NPCShipArch] nickname = co_alg_ge_fighter2_d7 level = d7 loadout = co_ge_fighter2_loadout01 ship_archetype = ge_fighter2 state_graph = FIGHTER pilot = pilot_company_ace npc_class = lawful, class_fighter, d7 [NPCShipArch] nickname = co_alg_ge_fighter4_d8 level = d8 loadout = co_ge_fighter4_loadout01 ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_company_easy npc_class = lawful, class_fighter, d8 [NPCShipArch] nickname = co_alg_ge_fighter4_d9 level = d9 loadout = co_ge_fighter4_loadout01 ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_company_med npc_class = lawful, class_fighter, d9 [NPCShipArch] nickname = co_alg_ge_fighter4_d10 level = d10 loadout = co_ge_fighter4_loadout01 ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_company_hard npc_class = lawful, class_fighter, d10 [NPCShipArch] nickname = co_alg_ge_fighter4_d11 level = d11 loadout = co_ge_fighter4_loadout01 ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_company_ace npc_class = lawful, class_fighter, d11 [NPCShipArch] nickname = co_alg_ge_fighter5_d12-19 level = d12 loadout = co_ge_fighter5_loadout01 ship_archetype = ge_fighter5 state_graph = FIGHTER pilot = pilot_company_med npc_class = lawful, class_fighter, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_alg_rh_freighter_d1-19 level = d10 loadout = co_rh_freighter_loadout01 ship_archetype = rh_freighter state_graph = FIGHTER pilot = freighter_med npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_alg_ge_transport_d1 level = d1 loadout = co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = TRANSPORT pilot = transport_easiest npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_alg_ge_transport_d2 level = d2 loadout = co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = TRANSPORT pilot = transport_easy npc_class = lawful, class_transport, d2 [NPCShipArch] nickname = co_alg_ge_transport_d3 level = d3 loadout = co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = TRANSPORT pilot = transport_med npc_class = lawful, class_transport, d3 [NPCShipArch] nickname = co_alg_ge_transport_d4 level = d4 loadout = co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = TRANSPORT pilot = transport_hard npc_class = lawful, class_transport, d4 [NPCShipArch] nickname = co_alg_ge_transport_d5 level = d5 loadout = co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_transport, d5 [NPCShipArch] nickname = co_alg_ge_large_transport_d5 level = d5 loadout = co_ge_large_transport_loadout01 ship_archetype = ge_large_transport state_graph = TRANSPORT pilot = transport_easiest npc_class = lawful, class_transport, d5 [NPCShipArch] nickname = co_alg_ge_large_transport_d6 level = d6 loadout = co_ge_large_transport_loadout01 ship_archetype = ge_large_transport state_graph = TRANSPORT pilot = transport_easy npc_class = lawful, class_transport, d6 [NPCShipArch] nickname = co_alg_ge_large_transport_d7 level = d7 loadout = co_ge_large_transport_loadout01 ship_archetype = ge_large_transport state_graph = TRANSPORT pilot = transport_med npc_class = lawful, class_transport, d7 [NPCShipArch] nickname = co_alg_ge_large_transport_d8 level = d8 loadout = co_ge_large_transport_loadout01 ship_archetype = ge_large_transport state_graph = TRANSPORT pilot = transport_hard npc_class = lawful, class_transport, d8 [NPCShipArch] nickname = co_alg_ge_large_transport_d9 level = d9 loadout = co_ge_large_transport_loadout01 ship_archetype = ge_large_transport state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_transport, d9 [NPCShipArch] nickname = co_alg_ge_train_d9 level = d9 loadout = co_ge_train_loadout01 ship_archetype = ge_train state_graph = TRANSPORT pilot = transport_easiest npc_class = lawful, class_transport, d9 [NPCShipArch] nickname = co_alg_ge_train_d10 level = d10 loadout = co_ge_train_loadout01 ship_archetype = ge_train state_graph = TRANSPORT pilot = transport_easy npc_class = lawful, class_transport, d10 [NPCShipArch] nickname = co_alg_ge_train_d11-19 level = d11 loadout = co_ge_train_loadout01 ship_archetype = ge_train state_graph = TRANSPORT pilot = transport_med npc_class = lawful, class_transport, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_be_ge_fighter4_d11-19 level = d11 loadout = co_ge_fighter4_loadout01 ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_company_ace npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_be_br_freighter_d1-4 level = d4 loadout = co_br_freighter_loadout01 ship_archetype = br_freighter state_graph = FIGHTER pilot = freighter_easy npc_class = lawful, class_freighter, d1, d2, d3, d4 [NPCShipArch] nickname = co_be_br_freighter_d5 level = d5 loadout = co_br_freighter_loadout01 ship_archetype = br_freighter state_graph = FIGHTER pilot = freighter_med npc_class = lawful, class_freighter, d5 [NPCShipArch] nickname = co_be_br_freighter_d6 level = d6 loadout = co_br_freighter_loadout01 ship_archetype = br_freighter state_graph = FIGHTER pilot = freighter_hard npc_class = lawful, class_freighter, d6 [NPCShipArch] nickname = co_be_br_freighter_d7-19 level = d7 loadout = co_br_freighter_loadout01 ship_archetype = br_freighter state_graph = FIGHTER pilot = freighter_ace npc_class = lawful, class_freighter, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_be_ge_armored_d1-19 level = d11 loadout = co_ge_armored_loadout04 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_med npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_hsp_ge_fighter2_d5-9 level = d5 loadout = co_ge_fighter2_loadout01 ship_archetype = ge_fighter2 state_graph = FIGHTER pilot = pilot_company_med npc_class = lawful, class_fighter, d5, d6, d7, d8, d9 [NPCShipArch] nickname = co_hsp_ge_fighter5_d12 level = d12 loadout = co_ge_fighter5_loadout01 ship_archetype = ge_fighter5 state_graph = FIGHTER pilot = pilot_company_med npc_class = lawful, class_fighter, d12 [NPCShipArch] nickname = co_hsp_ge_fighter5_d13-19 level = d13 loadout = co_ge_fighter5_loadout01 ship_archetype = ge_fighter5 state_graph = FIGHTER pilot = pilot_company_hard npc_class = lawful, class_fighter, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_hsp_li_freighter_d1 level = d1 loadout = co_li_freighter_loadout01 ship_archetype = li_freighter state_graph = FIGHTER pilot = freighter_easy npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = co_hsp_li_freighter_d2-19 level = d2 loadout = co_li_freighter_loadout01 ship_archetype = li_freighter state_graph = FIGHTER pilot = freighter_med npc_class = lawful, class_freighter, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_hsp_ge_transport_d5-9 level = d5 loadout = co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_transport, d5, d6, d7, d8, d9 [NPCShipArch] nickname = co_hsp_ge_train_d11 level = d11 loadout = co_ge_train_loadout01 ship_archetype = ge_train state_graph = TRANSPORT pilot = transport_med npc_class = lawful, class_transport, d11 [NPCShipArch] nickname = co_hsp_ge_train_d12 level = d12 loadout = co_ge_train_loadout01 ship_archetype = ge_train state_graph = TRANSPORT pilot = transport_hard npc_class = lawful, class_transport, d12 [NPCShipArch] nickname = co_hsp_ge_train_d13-19 level = d13 loadout = co_ge_train_loadout01 ship_archetype = ge_train state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_transport, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_kt_ku_freighter_d1-7 level = d7 loadout = co_ku_freighter_loadout01 ship_archetype = ku_freighter state_graph = FIGHTER pilot = freighter_med npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6, d7 [NPCShipArch] nickname = co_kt_ku_freighter_d8 level = d8 loadout = co_ku_freighter_loadout01 ship_archetype = ku_freighter state_graph = FIGHTER pilot = freighter_hard npc_class = lawful, class_freighter, d8 [NPCShipArch] nickname = co_kt_ku_freighter_d9 level = d9 loadout = co_ku_freighter_loadout01 ship_archetype = ku_freighter state_graph = FIGHTER pilot = freighter_ace npc_class = lawful, class_freighter, d9 [NPCShipArch] nickname = co_kt_ku_freighter_d10-19 level = d10 loadout = co_ku_freighter_loadout02 ship_archetype = ku_freighter state_graph = FIGHTER pilot = freighter_hard npc_class = lawful, class_freighter, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_kt_ge_lifter_d1-19 level = d7 loadout = co_ge_lifter_loadout03 ship_archetype = ge_lifter state_graph = TRANSPORT pilot = transport_easy npc_class = lawful, class_lifter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_kt_ge_repair_d1-19 level = d7 loadout = co_ge_repair_loadout03 ship_archetype = ge_repair state_graph = TRANSPORT pilot = transport_easy npc_class = lawful, class_repair, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_me_li_freighter_d2 level = d2 loadout = co_li_freighter_loadout01 ship_archetype = li_freighter state_graph = FIGHTER pilot = freighter_med npc_class = lawful, class_freighter, d2 [NPCShipArch] nickname = co_me_li_freighter_d3 level = d3 loadout = co_li_freighter_loadout01 ship_archetype = li_freighter state_graph = FIGHTER pilot = freighter_hard npc_class = lawful, class_freighter, d3 [NPCShipArch] nickname = co_me_li_freighter_d4-19 level = d4 loadout = co_li_freighter_loadout01 ship_archetype = li_freighter state_graph = FIGHTER pilot = freighter_ace npc_class = lawful, class_freighter, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_me_ge_lifter_d1-19 level = d1 loadout = co_ge_lifter_loadout01 ship_archetype = ge_lifter state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_lifter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_me_ge_repair_d1-19 level = d1 loadout = co_ge_repair_loadout01 ship_archetype = ge_repair state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_repair, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_nws_br_freighter_d6-19 level = d6 loadout = co_br_freighter_loadout01 ship_archetype = br_freighter state_graph = FIGHTER pilot = freighter_hard npc_class = lawful, class_freighter, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_os_ge_armored_d1 level = d1 loadout = co_ge_armored_loadout01 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_easy npc_class = lawful, class_armored, d1 [NPCShipArch] nickname = co_os_ge_armored_d2 level = d2 loadout = co_ge_armored_loadout01 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_med npc_class = lawful, class_armored, d2 [NPCShipArch] nickname = co_os_ge_armored_d3 level = d3 loadout = co_ge_armored_loadout01 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_hard npc_class = lawful, class_armored, d3 [NPCShipArch] nickname = co_os_ge_armored_d4 level = d4 loadout = co_ge_armored_loadout01 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_armored, d4 [NPCShipArch] nickname = co_os_ge_armored_d5 level = d5 loadout = co_ge_armored_loadout02 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_med npc_class = lawful, class_armored, d5 [NPCShipArch] nickname = co_os_ge_armored_d6 level = d6 loadout = co_ge_armored_loadout02 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_hard npc_class = lawful, class_armored, d6 [NPCShipArch] nickname = co_os_ge_armored_d7 level = d7 loadout = co_ge_armored_loadout02 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_armored, d7 [NPCShipArch] nickname = co_os_ge_armored_d8 level = d8 loadout = co_ge_armored_loadout03 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_med npc_class = lawful, class_armored, d8 [NPCShipArch] nickname = co_os_ge_armored_d9 level = d9 loadout = co_ge_armored_loadout03 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_hard npc_class = lawful, class_armored, d9 [NPCShipArch] nickname = co_os_ge_armored_d10 level = d10 loadout = co_ge_armored_loadout03 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_armored, d10 [NPCShipArch] nickname = co_os_ge_armored_d11 level = d11 loadout = co_ge_armored_loadout04 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_med npc_class = lawful, class_armored, d11 [NPCShipArch] nickname = co_os_ge_armored_d12-19 level = d12 loadout = co_ge_armored_loadout04 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_hard npc_class = lawful, class_armored, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_rs_ge_lifter_d1-19 level = d8 loadout = co_ge_lifter_loadout03 ship_archetype = ge_lifter state_graph = TRANSPORT pilot = transport_med npc_class = lawful, class_lifter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_rs_ge_repair_d1-19 level = d8 loadout = co_ge_repair_loadout03 ship_archetype = ge_repair state_graph = TRANSPORT pilot = transport_med npc_class = lawful, class_repair, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_shi_ge_fighter5_d13 level = d13 loadout = co_ge_fighter5_loadout01 ship_archetype = ge_fighter5 state_graph = FIGHTER pilot = pilot_company_hard npc_class = lawful, class_fighter, d13 [NPCShipArch] nickname = co_shi_ge_fighter5_d14-19 level = d14 loadout = co_ge_fighter5_loadout01 ship_archetype = ge_fighter5 state_graph = FIGHTER pilot = pilot_company_ace npc_class = lawful, class_fighter, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_shi_ku_freighter_d9-10 level = d9 loadout = co_ku_freighter_loadout01 ship_archetype = ku_freighter state_graph = FIGHTER pilot = freighter_ace npc_class = lawful, class_freighter, d9, d10 [NPCShipArch] nickname = co_shi_ku_freighter_d11-19 level = d11 loadout = co_ku_freighter_loadout02 ship_archetype = ku_freighter state_graph = FIGHTER pilot = freighter_ace npc_class = lawful, class_freighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_shi_ge_armored_d1-12 level = d12 loadout = co_ge_armored_loadout04 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_hard npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12 [NPCShipArch] nickname = co_shi_ge_armored_d13-19 level = d13 loadout = co_ge_armored_loadout04 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_armored, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_ti_ge_fighter_d1-2 level = d2 loadout = co_ge_fighter_loadout01 ship_archetype = ge_fighter state_graph = FIGHTER pilot = pilot_company_hard npc_class = lawful, class_fighter, d1, d2 [NPCShipArch] nickname = co_ti_ge_fighter4_d9-19 level = d9 loadout = co_ge_fighter4_loadout01 ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_company_med npc_class = lawful, class_fighter, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_ti_ge_transport_d1-2 level = d2 loadout = co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = TRANSPORT pilot = transport_easy npc_class = lawful, class_transport, d1, d2 [NPCShipArch] nickname = co_ti_ge_large_transport_d9-19 level = d9 loadout = co_ge_large_transport_loadout01 ship_archetype = ge_large_transport state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_transport, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_ti_ge_lifter_d1-19 level = d4 loadout = co_ge_lifter_loadout02 ship_archetype = ge_lifter state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_lifter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_ti_ge_repair_d1-19 level = d4 loadout = co_ge_repair_loadout02 ship_archetype = ge_repair state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_repair, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_vr_ge_fighter_d2-19 level = d2 loadout = co_ge_fighter_loadout02 ship_archetype = Oxotnik state_graph = FIGHTER pilot = pilot_company_hard npc_class = lawful, class_fighter, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_vr_ge_transport_d2-19 level = d2 loadout = co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = TRANSPORT pilot = transport_easy npc_class = lawful, class_transport, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = br_m_ge_fighter2_d1-4 level = d4 loadout = co_ge_fighter2_loadout01 ship_archetype = ge_fighter2 state_graph = FIGHTER pilot = pilot_company_easy npc_class = lawful, class_fighter, d1, d2, d3, d4 [NPCShipArch] nickname = br_m_ge_transport_d1-4 level = d4 loadout = co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = TRANSPORT pilot = transport_hard npc_class = lawful, class_transport, d1, d2, d3, d4 [NPCShipArch] nickname = br_m_ge_train_d13 level = d13 loadout = co_ge_train_loadout01 ship_archetype = ge_train state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_transport, d13 [NPCShipArch] nickname = br_m_ge_large_train_d12 level = d12 loadout = co_ge_large_train_loadout01 ship_archetype = ge_large_train state_graph = TRANSPORT pilot = transport_easy npc_class = lawful, class_transport, d12 [NPCShipArch] nickname = br_m_ge_large_train_d13-19 level = d13 loadout = co_ge_large_train_loadout01 ship_archetype = ge_large_train state_graph = TRANSPORT pilot = transport_med npc_class = lawful, class_transport, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_khc_ge_fighter2_d1-6 level = d6 loadout = co_ge_fighter2_loadout01 ship_archetype = ge_fighter2 state_graph = FIGHTER pilot = pilot_company_hard npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6 [NPCShipArch] nickname = co_khc_ge_large_transport_d1-6 level = d6 loadout = co_ge_large_transport_loadout01 ship_archetype = ge_large_transport state_graph = TRANSPORT pilot = transport_easy npc_class = lawful, class_transport, d1, d2, d3, d4, d5, d6 [NPCShipArch] nickname = co_khc_rh_freighter_d1-10 level = d10 loadout = co_rh_freighter_loadout01 ship_archetype = rh_freighter state_graph = FIGHTER pilot = freighter_med npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10 [NPCShipArch] nickname = co_khc_rh_freighter_d11 level = d11 loadout = co_rh_freighter_loadout01 ship_archetype = rh_freighter state_graph = FIGHTER pilot = freighter_hard npc_class = lawful, class_freighter, d11 [NPCShipArch] nickname = co_khc_rh_freighter_d12-19 level = d12 loadout = co_rh_freighter_loadout01 ship_archetype = rh_freighter state_graph = FIGHTER pilot = freighter_ace npc_class = lawful, class_freighter, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_m_ge_fighter4_d1-10 level = d10 loadout = co_ge_fighter4_loadout01 ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_company_hard npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10 [NPCShipArch] nickname = rh_m_ge_train_d1-10 level = d10 loadout = co_ge_train_loadout01 ship_archetype = ge_train state_graph = TRANSPORT pilot = transport_easy npc_class = lawful, class_transport, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10 [NPCShipArch] nickname = rh_m_ge_train_d12-19 level = d12 loadout = co_ge_train_loadout01 ship_archetype = ge_train state_graph = TRANSPORT pilot = transport_hard npc_class = lawful, class_transport, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_m_ge_armored_d1-19 level = d12 loadout = co_ge_armored_loadout04 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_hard npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_m_ge_lifter_d1-19 level = d10 loadout = co_ge_lifter_loadout03 ship_archetype = ge_lifter state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_lifter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_m_ge_repair_d1-19 level = d10 loadout = co_ge_repair_loadout03 ship_archetype = ge_repair state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_repair, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = Alies_d16 loadout = shadow level = d16 ship_archetype = Alies pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = Alies_d17 loadout = shadow level = d17 ship_archetype = Alies pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = shadow_d18 loadout = shadow level = d18 ship_archetype = shadow pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = Alies_d19 loadout = shadow level = d19 ship_archetype = Alies pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = shadow02_d18 loadout = shadow02 level = d18 ship_archetype = shadow pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = Alies02_d19 loadout = shadow02 level = d19 ship_archetype = Alies pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = Liberty_Gunboat loadout = Liberty_Gunboat_Loadout level = d19 ship_archetype = npc_li_gunboat pilot = gunboat_default state_graph = GUNBOAT npc_class = lawful, class_gunboat, d19 [NPCShipArch] nickname = Liberty_Cruiser loadout = li_n_li_cruiser2 level = d19 ship_archetype = npc_li_cruiser pilot = pilot_military_ace state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = Liberty_Battleship loadout = li_n_li_dreadnought2 level = d19 ship_archetype = npc_li_dreadnought pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = Bretonia_Gunboat loadout = Bretonia_Gunboat_Loadout level = d19 ship_archetype = npc_br_gunboat pilot = gunboat_default state_graph = GUNBOAT npc_class = lawful, class_gunboat, d19 [NPCShipArch] nickname = Bretonia_Destroyer loadout = br_destroyer2 level = d19 ship_archetype = npc_br_destroyer pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_destroyer, d19 [NPCShipArch] nickname = Bretonia_Battleship loadout = br_n_br_battleship2 level = d19 ship_archetype = npc_br_battleship pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = Kusari_Gunboat loadout = Kusari_Gunboat_Loadout level = d19 ship_archetype = npc_ku_gunboat pilot = gunboat_default state_graph = GUNBOAT npc_class = lawful, class_gunboat, d19 [NPCShipArch] nickname = Kusari_Destroyer loadout = ku_destroyer2 level = d19 ship_archetype = npc_ku_destroyer pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_destroyer, d19 [NPCShipArch] nickname = Kusari_Battleship loadout = ku_battleship2 level = d19 ship_archetype = npc_ku_battleship pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = Kusari_Battleship2 loadout = ku_battlecruiser level = d18 ship_archetype = ku_battlecruiser pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d18 [NPCShipArch] nickname = Kusari_Destroyer2 loadout = ku_destroyer2 level = d18 ship_archetype = dsy_ku_destroyer pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_destroyer, d18 [NPCShipArch] nickname = Rheinland_Gunboat loadout = Rheinland_Gunboat_Loadout level = d19 ship_archetype = npc_rh_gunboat pilot = gunboat_default state_graph = GUNBOAT npc_class = lawful, class_gunboat, d19 [NPCShipArch] nickname = Rheinland_Cruiser loadout = rh_cruiser2 level = d19 ship_archetype = npc_rh_cruiser pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = Rheinland_Battleship loadout = rh_battleship2 level = d19 ship_archetype = npc_rh_battleship pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = Anubis_d13 loadout = Orden_loadout level = d13 ship_archetype = Anubis_npc pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d13 [NPCShipArch] nickname = Anubis_d14 loadout = Orden_loadout level = d14 ship_archetype = Anubis_npc pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d14 [NPCShipArch] nickname = Anubis_d15 loadout = Orden_loadout level = d15 ship_archetype = Anubis_npc pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d15 [NPCShipArch] nickname = Anubis_d16 loadout = Orden_loadout level = d16 ship_archetype = Anubis_npc pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = Anubis_d17 loadout = Orden_loadout level = d17 ship_archetype = Anubis_npc pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = Anubis_d18 loadout = Orden_loadout level = d18 ship_archetype = Anubis_npc pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = Anubis_d19 loadout = Orden_loadout level = d19 ship_archetype = Anubis_npc pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = enforcer_d16 loadout = bg_loadout level = d16 ship_archetype = enforcer pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = enforcer_d17 loadout = bg_loadout level = d17 ship_archetype = enforcer pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = enforcer_d18 loadout = bg_loadout level = d18 ship_archetype = enforcer pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = enforcer_d19 loadout = bg_loadout level = d19 ship_archetype = enforcer pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = zsoca_03_d16 loadout = zsoca_03_loadout level = d16 ship_archetype = zsoca_03 pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = zsoca_03_d17 loadout = zsoca_03_loadout level = d17 ship_archetype = zsoca_03 pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = zsoca_03_d18 loadout = zsoca_03_loadout level = d18 ship_archetype = zsoca_03 pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = zsoca_03_d19 loadout = zsoca_03_loadout level = d19 ship_archetype = zsoca_03 pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = Blackeagle_d16 loadout = fc_u_ge_fighter_black_loadout level = d16 ship_archetype = ge_fighter6_black pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = Blackeagle_d17 loadout = fc_u_ge_fighter_black_loadout level = d17 ship_archetype = ge_fighter6_black pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = Blackeagle_d18 loadout = fc_u_ge_fighter_black_loadout level = d18 ship_archetype = ge_fighter6_black pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = Blackeagle_d19 loadout = fc_u_ge_fighter_black_loadout level = d19 ship_archetype = ge_fighter6_black pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = nomad_fighter_d13 loadout = nomad_fighter_laser level = d13 ship_archetype = nomad_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d13 [NPCShipArch] nickname = nomad_fighter_d14 loadout = nomad_fighter_laser level = d14 ship_archetype = nomad_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d14 [NPCShipArch] nickname = nomad_fighter_d15 loadout = nomad_fighter_laser level = d15 ship_archetype = nomad_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d15 [NPCShipArch] nickname = nomad_fighter_d16 loadout = nomad_fighter level = d16 ship_archetype = nomad_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = nomad_fighter_d17 loadout = nomad_fighter level = d17 ship_archetype = nomad_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = nomad_fighter_d18 loadout = nomad_fighter level = d18 ship_archetype = nomad_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = nomad_fighter_d19 loadout = nomad_fighter level = d19 ship_archetype = nomad_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = ship_deimos_d16 loadout = ship_deimos level = d16 ship_archetype = ship_deimos pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = ship_deimos_d17 loadout = ship_deimos level = d17 ship_archetype = ship_deimos pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = ship_deimos_d18 loadout = ship_deimos level = d18 ship_archetype = ship_deimos pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = ship_Eradicator_d19 loadout = ship_Eradicator level = d19 ship_archetype = ship_Eradicator pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = ship_doom_d18 loadout = ship_doom level = d18 ship_archetype = ship_doom pilot = freighter_easy state_graph = FIGHTER npc_class = unlawful, class_freighter, d18 [NPCShipArch] nickname = ship_Eradicator_d19 loadout = ship_Eradicator level = d19 ship_archetype = ship_Eradicator pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = Hunter_fighter_d16 loadout = Hunter_fighter level = d16 ship_archetype = Hunter_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = Hunter_fighter_d17 loadout = Hunter_fighter level = d17 ship_archetype = Hunter_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = Hunter_fighter_d18 loadout = Hunter_fighter level = d18 ship_archetype = Hunter_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = Hunter_elite_d19 loadout = Hunter_elite level = d19 ship_archetype = Hunter_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = Hunter_trade_d19 loadout = Hunter_trade level = d19 ship_archetype = Hunter_trade pilot = freighter_easy state_graph = FIGHTER npc_class = unlawful, class_freighter, d19 [NPCShipArch] nickname = Nomad_Gunboat loadout = Nomad_Gunboat level = d15 ship_archetype = dsy_no_gunboat pilot = gunboat_default state_graph = GUNBOAT npc_class = lawful, class_gunboat, d15 [NPCShipArch] nickname = shadows_Battleship loadout = shadows_Battleship level = d19 ship_archetype = Alies_battleship pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = nomad_Battleship loadout = Nomad_Battleship level = d15 ship_archetype = dsy_no_battleship pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_battleship, d15 [NPCShipArch] nickname = Xaak_scout_d10 loadout = xaak_scout level = d10 ship_archetype = Xaak_scout pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d10 [NPCShipArch] nickname = Xaak_scout_d11 loadout = xaak_scout level = d11 ship_archetype = Xaak_scout pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d11 [NPCShipArch] nickname = Xaak_interceptor_d12 loadout = Xaak_interceptor level = d12 ship_archetype = Xaak_interceptor pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d12 [NPCShipArch] nickname = Xaak_interceptor_d13 loadout = Xaak_interceptor level = d13 ship_archetype = Xaak_interceptor pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d13 [NPCShipArch] nickname = Xaak_interceptor_d14 loadout = Xaak_interceptor level = d14 ship_archetype = Xaak_interceptor pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d14 [NPCShipArch] nickname = Xaak_interceptor_d15 loadout = Xaak_interceptor level = d15 ship_archetype = Xaak_interceptor pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d15 [NPCShipArch] nickname = Xaak_interceptor_d16 loadout = Xaak_interceptor level = d16 ship_archetype = Xaak_interceptor pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = Xaak_interceptor_d17 loadout = Xaak_interceptor level = d17 ship_archetype = Xaak_interceptor pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = Xaak_interceptor_d18 loadout = Xaak_interceptor level = d18 ship_archetype = Xaak_interceptor pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = Xaak_fighter_d19 loadout = Xaak_fighter level = d19 ship_archetype = Xaak_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = xaak_improved_d18 loadout = xaak_improved level = d18 ship_archetype = xaak_improved pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = xaak_improved_d19 loadout = xaak_improved level = d19 ship_archetype = xaak_improved pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = xaak_gunboat loadout = Xaak_gunboat level = d15 ship_archetype = Xaak_gunboat pilot = pilot_military_ace state_graph = GUNBOAT npc_class = lawful, class_gunboat, d15 [NPCShipArch] nickname = Xaak_dreadnought loadout = Xaak_dreadnought level = d15 ship_archetype = Xaak_dreadnought pilot = pilot_military_ace state_graph = CRUISER npc_class = lawful, class_battleship, d15 [NPCShipArch] nickname = OHX-008_d1 loadout = OHX-008 level = d1 ship_archetype = OHX-008 pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d1 [NPCShipArch] nickname = OHX-008_d2 loadout = OHX-008 level = d2 ship_archetype = OHX-008 pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d2 [NPCShipArch] nickname = OHX-008_d3 loadout = OHX-008 level = d3 ship_archetype = OHX-008 pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d3 [NPCShipArch] nickname = OHX-008_d4 loadout = OHX-008 level = d4 ship_archetype = OHX-008 pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d4 [NPCShipArch] nickname = OHX-008_d5 loadout = OHX-008 level = d5 ship_archetype = OHX-008 pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d5 [NPCShipArch] nickname = OHX-008_d6 loadout = OHX-008 level = d6 ship_archetype = OHX-008 pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d6 [NPCShipArch] nickname = OHX-008_d7 loadout = OHX-008 level = d7 ship_archetype = OHX-008 pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d7 [NPCShipArch] nickname = OHX-008_d8 loadout = OHX-008 level = d8 ship_archetype = OHX-008 pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d8 [NPCShipArch] nickname = OHX-008_d9 loadout = OHX-008 level = d9 ship_archetype = OHX-008 pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d9 [NPCShipArch] nickname = OHX-008_d10 loadout = OHX-008 level = d10 ship_archetype = OHX-008 pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d10 [NPCShipArch] nickname = OHX-008_d11 loadout = OHX-008 level = d11 ship_archetype = OHX-008 pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d11 [NPCShipArch] nickname = MGS-225_d12 loadout = MGS-225 level = d12 ship_archetype = MGS-225 pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d12 [NPCShipArch] nickname = MGS-225_d13 loadout = MGS-225 level = d13 ship_archetype = MGS-225 pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d13 [NPCShipArch] nickname = MGS-225_d14 loadout = MGS-225 level = d14 ship_archetype = MGS-225 pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d14 [NPCShipArch] nickname = MGS-225_d15 loadout = MGS-225 level = d15 ship_archetype = MGS-225 pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d15 [NPCShipArch] nickname = MGS-225_d16 loadout = MGS-225 level = d16 ship_archetype = MGS-225 pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = MGS-225_d17 loadout = MGS-225 level = d17 ship_archetype = MGS-225 pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = MGS-225_d18 loadout = MGS-225 level = d18 ship_archetype = MGS-225 pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = E-2003_d19 loadout = E-2003 level = d19 ship_archetype = E-2003 pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = Eclipse_prototype_d18 loadout = Eclipse_prototype level = d18 ship_archetype = Eclipse_prototype pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = Eclipse_prototype_d19 loadout = Eclipse_prototype level = d19 ship_archetype = Eclipse_prototype pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = hu_gladiator_d18 loadout = hu_gladiator level = d18 ship_archetype = hu_gladiator pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = hu_gladiator_d19 loadout = hu_gladiator level = d19 ship_archetype = hu_gladiator pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = titanium_battleship loadout = titanium_battleship level = d19 ship_archetype = titanium_battleship pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = hu_storm loadout = hu_storm level = d19 ship_archetype = hu_storm pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = mercury_heavy_d19 loadout = mercury_heavy level = d19 ship_archetype = mercury_heavy pilot = freighter_easy state_graph = FIGHTER npc_class = unlawful, class_freighter, d19 [NPCShipArch] nickname = ship_Eradicator_d18 loadout = ship_Eradicator level = d18 ship_archetype = ship_Eradicator pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = ship_Eradicator_d19 loadout = ship_Eradicator level = d19 ship_archetype = ship_Eradicator pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = Xenos_heavy_d18 loadout = Xenos_heavy level = d18 ship_archetype = Xenos_heavy pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = Xenos_heavy_d19 loadout = Xenos_heavy level = d19 ship_archetype = Xenos_heavy pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = Xenos_elite_d18 loadout = Xenos_elite level = d18 ship_archetype = Xenos_elite pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = Xenos_ultraheavy_d19 loadout = Xenos_ultraheavy level = d19 ship_archetype = Xenos_ultraheavy pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = Xenos_ultraheavy2_d18 loadout = Xenos_ultraheavy2 level = d18 ship_archetype = Xenos_ultraheavy2 pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = Xenos_ultraheavy2_d19 loadout = Xenos_ultraheavy2 level = d19 ship_archetype = Xenos_ultraheavy2 pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = Xenos_jaguar_d16 loadout = Xenos_jaguar level = d16 ship_archetype = xenos_jaguar pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = Xenos_jaguar_d17 loadout = Xenos_jaguar level = d17 ship_archetype = npc_xenos_jaguar pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = x_trade_d18 loadout = x_trade level = d18 ship_archetype = x_trade pilot = freighter_easy state_graph = FIGHTER npc_class = unlawful, class_freighter, d18 [NPCShipArch] nickname = x_trade_d19 loadout = x_trade level = d19 ship_archetype = x_trade pilot = freighter_easy state_graph = FIGHTER npc_class = unlawful, class_freighter, d19 [NPCShipArch] nickname = constrictor_battleship loadout = constrictor_battleship level = d19 ship_archetype = constrictor_battleship pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = tiger_cruiser loadout = tiger_cruiser level = d19 ship_archetype = tiger_cruiser pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = zoner_fighter_d18 loadout = zoner_fighter level = d18 ship_archetype = zoner_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d18 [NPCShipArch] nickname = zoner_fighter_d19 loadout = zoner_fighter level = d19 ship_archetype = zoner_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d19 [NPCShipArch] nickname = black_starblazer_d18 loadout = black_starblazer level = d18 ship_archetype = black_starblazer pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = green_starblazer_d19 loadout = green_starblazer level = d19 ship_archetype = green_starblazer pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = ga_fighter_d18 loadout = ga_fighter level = d18 ship_archetype = ga_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = ga_fighter_d19 loadout = ga_fighter level = d19 ship_archetype = ga_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = LI_1_d18 loadout = LI_1_loadout01 level = d18 ship_archetype = LI_1 pilot = pilot_police_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d18 [NPCShipArch] nickname = LI_2_d19 loadout = LI_2_loadout01 level = d19 ship_archetype = LI_2 pilot = pilot_police_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d19 [NPCShipArch] nickname = Liberty_Cruiser_d22 loadout = li_n_li_cruiser_mission level = d22 ship_archetype = dsy_li_cruiser pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d22 [NPCShipArch] nickname = Liberty_Cruiser_d23 loadout = li_n_li_cruiser_mission level = d23 ship_archetype = dsy_li_cruiser pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d23 [NPCShipArch] nickname = monkeys_elite_d18 loadout = monkeys_elite_loadout level = d18 ship_archetype = monkeys_elite_npc pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = monkeys_elite2_d19 loadout = monkeys_elite2_loadout level = d19 ship_archetype = monkeys_elite2_npc pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = robots_fighter_d18 loadout = robots_fighter_loadout level = d18 ship_archetype = robots_fighter_npc pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = robots_elite_d19 loadout = robots_elite_loadout level = d19 ship_archetype = robots_elite_npc pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = orden_elite_d18 loadout = Orden_elite_loadout level = d18 ship_archetype = orden_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = orden_elite_d19 loadout = Orden_elite_loadout level = d19 ship_archetype = orden_elite_npc pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = hatakfighter_d14 loadout = hatakfighter_loadout01 level = d14 ship_archetype = npc_Et_vhf pilot = pilot_outcast_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d14 [NPCShipArch] nickname = hatakfighter_d15 loadout = hatakfighter_loadout01 level = d15 ship_archetype = npc_Et_vhf pilot = pilot_outcast_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d15 [NPCShipArch] nickname = hatakfighter_d16 loadout = hatakfighter_loadout01 level = d16 ship_archetype = npc_Et_vhf pilot = pilot_outcast_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = hatakfighter_d17 loadout = hatakfighter_loadout01 level = d17 ship_archetype = npc_Et_vhf pilot = pilot_outcast_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = hatakfighter_d18 loadout = hatakfighter_loadout01 level = d18 ship_archetype = npc_Et_vhf pilot = pilot_outcast_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = hatakfighter_d19 loadout = hatakfighter_loadout01 level = d19 ship_archetype = npc_Et_vhf pilot = pilot_outcast_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = Oviraptor loadout = Oviraptor level = d16 ship_archetype = Oviraptor pilot = gunboat_default state_graph = GUNBOAT npc_class = lawful, class_gunboat, d16 [NPCShipArch] nickname = Karnotavr loadout = Karnotavr level = d16 ship_archetype = Karnotavr pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_battleship, d16 [NPCShipArch] nickname = Stormbringer loadout = Stormbringer level = d16 ship_archetype = Stormbringer pilot = gunboat_default state_graph = GUNBOAT npc_class = lawful, class_gunboat, d16 [NPCShipArch] nickname = wolverine loadout = wolverine level = d16 ship_archetype = wolverine pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_battleship, d16 [NPCShipArch] nickname = unknownship_d16 loadout = unknownship level = d16 ship_archetype = unknownship pilot = pilot_crazy state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = unknownship_d17 loadout = unknownship level = d17 ship_archetype = unknownship pilot = pilot_crazy state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = unknownship_d18 loadout = unknownship2 level = d18 ship_archetype = unknown_gunboat pilot = pilot_crazy state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = unknownship_d19 loadout = unknownship2 level = d19 ship_archetype = unknown_gunboat pilot = pilot_crazy state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = a_fighter_d18 loadout = a_fighter level = d18 ship_archetype = a_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = a_fighter_d19 loadout = a_fighter level = d19 ship_archetype = a_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = outcast_elite_d18 loadout = outcast_elite_loadout level = d18 ship_archetype = outcast_elite pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = outcast_elite_d19 loadout = outcast_elite_loadout level = d19 ship_archetype = outcast_elite pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = fierce_d16 loadout = fierce_loadout level = d16 ship_archetype = fierce pilot = pilot_outcast_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = formidable_d17 loadout = formidable_loadout level = d17 ship_archetype = formidable pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = formidable_d18 loadout = formidable_loadout level = d18 ship_archetype = formidable pilot = pilot_outcast_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = fang_d19 loadout = fang_loadout level = d19 ship_archetype = fang pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = MiG-7_d16 loadout = MiG-7_loadout level = d16 ship_archetype = MiG-7 pilot = pilot_outcast_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = Su-10_d17 loadout = Su-10_loadout level = d17 ship_archetype = Su-10 pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = Su-10_d18 loadout = Su-10_loadout level = d18 ship_archetype = Su-10 pilot = pilot_outcast_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = Su-17_d19 loadout = Su-17_loadout level = d19 ship_archetype = Su-17 pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = coalition_light_fighter_d16 loadout = coalition_light_fighter_loadout level = d16 ship_archetype = coalition_light_fighter pilot = pilot_outcast_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = coalition_heavy_fighter_d17 loadout = coalition_heavy_fighter_loadout level = d17 ship_archetype = coalition_heavy_fighter pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = coalition_heavy_fighter_d18 loadout = coalition_heavy_fighter_loadout level = d18 ship_archetype = coalition_heavy_fighter pilot = pilot_outcast_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = coalition_superheavy_fighter_d19 loadout = coalition_superheavy_fighter_loadout level = d19 ship_archetype = coalition_superheavy_fighter pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = argon_cargo_d18 loadout = argon_cargo_loadout01 level = d18 ship_archetype = argon_cargo pilot = transport_med state_graph = TRANSPORT npc_class = lawful, class_armored, d18 [NPCShipArch] nickname = argon_cargo_d19 loadout = argon_cargo_loadout01 level = d19 ship_archetype = argon_cargo pilot = transport_med state_graph = TRANSPORT npc_class = lawful, class_armored, d19 [NPCShipArch] nickname = coalition_gunboat_d19 loadout = coalition_gunboat_loadout level = d19 ship_archetype = coalition_gunboat pilot = gunboat_default state_graph = GUNBOAT npc_class = lawful, class_gunboat, d19 [NPCShipArch] nickname = coalition_battleship_d19 loadout = coalition_battleship_loadout level = d19 ship_archetype = coalition_battleship pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = coalition_gunboat_mission_d20 loadout = coalition_gunboat_mission_loadout level = d20 ship_archetype = coalition_gunboat pilot = gunboat_default state_graph = FIGHTER npc_class = lawful, class_fighter, d20 [NPCShipArch] nickname = coalition_gunboat_mission_d21 loadout = coalition_gunboat_mission_loadout level = d21 ship_archetype = coalition_gunboat pilot = gunboat_default state_graph = FIGHTER npc_class = lawful, class_fighter, d21 [NPCShipArch] nickname = ukraine_gunboat_d19 loadout = ukraine_gunboat_loadout level = d19 ship_archetype = x2_argon_centaur pilot = gunboat_default state_graph = GUNBOAT npc_class = lawful, class_gunboat, d19 [NPCShipArch] nickname = ukraine_battleship_d19 loadout = ukraine_battleship_loadout level = d19 ship_archetype = argon_titanium pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = russian_gunboat_d19 loadout = russian_gunboat_loadout level = d19 ship_archetype = Lanchester pilot = gunboat_default state_graph = GUNBOAT npc_class = lawful, class_gunboat, d19 [NPCShipArch] nickname = russian_battleship_d19 loadout = russian_battleship_loadout level = d19 ship_archetype = Apophis pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = Orden_gunboat_d19 loadout = Orden_gunboat_loadout level = d19 ship_archetype = OR_HADES pilot = gunboat_default state_graph = GUNBOAT npc_class = lawful, class_gunboat, d19 [NPCShipArch] nickname = Orden_cruiser_d19 loadout = Orden_cruiser_loadout level = d19 ship_archetype = OR_POSEIDON pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = Orden_battleship_d19 loadout = Orden_battleship_loadout level = d19 ship_archetype = 7.2_osiris pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = shadows_gunboat loadout = shadows_gunboat level = d19 ship_archetype = shadow_gunboat pilot = cruiser_default state_graph = GUNBOAT npc_class = lawful, class_gunboat, d19 [NPCShipArch] nickname = ObliterationM_d16 loadout = ObliterationM_loadout level = d16 ship_archetype = ObliterationM pilot = pilot_outcast_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = ObliterationM_d17 loadout = ObliterationM_loadout level = d17 ship_archetype = ObliterationM pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = ObliterationL_d18 loadout = ObliterationL_loadout level = d18 ship_archetype = ObliterationL pilot = pilot_outcast_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = ObliterationL_d19 loadout = ObliterationL_loadout level = d19 ship_archetype = ObliterationL pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = ObliterationX_d18 loadout = ObliterationX_loadout level = d18 ship_archetype = ObliterationX pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = ObliterationX_d19 loadout = ObliterationX_loadout level = d19 ship_archetype = ObliterationX pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = ObliterationLX_d18 loadout = ObliterationLX_loadout level = d18 ship_archetype = ObliterationLX pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = ObliterationLX_d19 loadout = ObliterationLX_loadout level = d19 ship_archetype = ObliterationLX pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = conquistadors_light_fighter_d16 loadout = conquistadors_light_fighter_loadout level = d16 ship_archetype = conquistadors_light_fighter pilot = pilot_outcast_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = conquistadors_light_fighter_d17 loadout = conquistadors_light_fighter_loadout level = d17 ship_archetype = conquistadors_light_fighter pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = conquistadors_heavy_fighter_d18 loadout = conquistadors_heavy_fighter_loadout level = d18 ship_archetype = conquistadors_heavy_fighter pilot = pilot_outcast_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = conquistadors_heavy_fighter_d19 loadout = conquistadors_heavy_fighter_loadout level = d19 ship_archetype = conquistadors_heavy_fighter pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = conquistadors_superheavy_fighter_d18 loadout = conquistadors_superheavy_fighter_loadout level = d18 ship_archetype = conquistadors_superheavy_fighter pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = conquistadors_superheavy_fighter_d19 loadout = conquistadors_superheavy_fighter_loadout level = d19 ship_archetype = conquistadors_superheavy_fighter pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = conquistadors_bomber_d18 loadout = conquistadors_bomber_loadout level = d18 ship_archetype = conquistadors_bomber pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = conquistadors_bomber_d19 loadout = conquistadors_bomber_loadout level = d19 ship_archetype = conquistadors_bomber pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = Anteus_d18 loadout = Anteus_loadout level = d18 ship_archetype = Anteus pilot = freighter_hard state_graph = FIGHTER npc_class = lawful, class_freighter, d18 [NPCShipArch] nickname = Anteus_d19 loadout = Anteus_loadout level = d19 ship_archetype = Anteus pilot = freighter_hard state_graph = FIGHTER npc_class = lawful, class_freighter, d19 [NPCShipArch] nickname = indian_transport_d18 loadout = indian_transport_loadout01 level = d18 ship_archetype = indian_transport pilot = transport_med state_graph = TRANSPORT npc_class = lawful, class_armored, d18 [NPCShipArch] nickname = indian_transport_d19 loadout = indian_transport_loadout01 level = d19 ship_archetype = indian_transport pilot = transport_med state_graph = TRANSPORT npc_class = lawful, class_armored, d19 [NPCShipArch] nickname = indian_cruiser_d19 loadout = indian_cruiser_loadout level = d19 ship_archetype = indian_cruiser pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = indian_battlecruiser_d19 loadout = indian_battlecruiser_loadout level = d19 ship_archetype = indian_battlecruiser pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battlecruiser, d19 [NPCShipArch] nickname = indian_battleship_d19 loadout = indian_battleship_loadout level = d19 ship_archetype = indian_battleship pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = conquistadors_cruiser_d19 loadout = conquistadors_cruiser_loadout level = d19 ship_archetype = conquistadors_cruiser pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = conquistadors_battleship_d19 loadout = conquistadors_battleship_loadout level = d19 ship_archetype = conquistadors_battleship pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = conquistadors_cruiser_mission_d20 loadout = conquistadors_cruiser_mission_d20_21_loadout level = d20 ship_archetype = conquistadors_cruiser_npc pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d20 [NPCShipArch] nickname = conquistadors_cruiser_mission_d21 loadout = conquistadors_cruiser_mission_d20_21_loadout level = d21 ship_archetype = conquistadors_cruiser_npc pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d21 [NPCShipArch] nickname = conquistadors_cruiser_mission_d22 loadout = conquistadors_cruiser_mission_loadout level = d22 ship_archetype = conquistadors_cruiser_npc pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d22 [NPCShipArch] nickname = conquistadors_cruiser_mission_d23 loadout = conquistadors_cruiser_mission_loadout level = d23 ship_archetype = conquistadors_cruiser_npc pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = conquistadors_cruiser_mission_d24 loadout = conquistadors_cruiser_mission_d24_25_loadout level = d24 ship_archetype = conquistadors_cruiser_npc pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = conquistadors_cruiser_mission_d25 loadout = conquistadors_cruiser_mission_d24_25_loadout level = d25 ship_archetype = conquistadors_cruiser_npc pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = fc_j_ge_junkers_elite_d18 loadout = fc_j_ge_junkers_elite_loadout01 level = d18 ship_archetype = junkers_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = fc_j_ge_junkers_elite_d19 loadout = fc_j_ge_junkers_elite_loadout01 level = d19 ship_archetype = junkers_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = xenos_gunboat_mission_d20 loadout = xenos_gunboat_mission_loadout level = d20 ship_archetype = x_gunboat pilot = gunboat_default state_graph = FIGHTER npc_class = lawful, class_fighter, d20 [NPCShipArch] nickname = xenos_gunboat_mission_d21 loadout = xenos_gunboat_mission_loadout level = d21 ship_archetype = x_gunboat pilot = gunboat_default state_graph = FIGHTER npc_class = lawful, class_fighter, d21 [NPCShipArch] nickname = xenos_cruiser_mission_d22 loadout = xenos_cruiser_mission_loadout level = d22 ship_archetype = xenos_cruiser pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d22 [NPCShipArch] nickname = xenos_cruiser_mission_d23 loadout = xenos_cruiser_mission_loadout level = d23 ship_archetype = xenos_cruiser pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = xenos_battleship_mission_d24 loadout = constrictor_battleship_mission_loadout level = d24 ship_archetype = constrictor_battleship pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = xenos_battleship_mission_d25 loadout = constrictor_battleship_mission_loadout level = d25 ship_archetype = constrictor_battleship pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = junkers_cruiser_d19 loadout = junkers_cruiser_loadout level = d19 ship_archetype = junkers_cruiser pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = junkers_battleship_d19 loadout = junkers_battleship_loadout level = d19 ship_archetype = junkers_battleship pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = junkers_gunboat_mission_d20 loadout = junkers_gunboat_mission_loadout level = d20 ship_archetype = junkers_gunboat pilot = gunboat_default state_graph = FIGHTER npc_class = lawful, class_fighter, d20 [NPCShipArch] nickname = junkers_gunboat_mission_d21 loadout = junkers_gunboat_mission_loadout level = d21 ship_archetype = junkers_gunboat pilot = gunboat_default state_graph = FIGHTER npc_class = lawful, class_fighter, d21 [NPCShipArch] nickname = junkers_cruiser_mission_d22 loadout = junkers_cruiser_mission_loadout level = d22 ship_archetype = junkers_cruiser pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d22 [NPCShipArch] nickname = junkers_cruiser_mission_d23 loadout = junkers_cruiser_mission_loadout level = d23 ship_archetype = junkers_cruiser pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = junkers_battleship_mission_d24 loadout = junkers_battleship_mission_loadout level = d24 ship_archetype = junkers_battleship pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = junkers_battleship_mission_d25 loadout = junkers_battleship_mission_loadout level = d25 ship_archetype = junkers_battleship pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = hatak_cruiser_mission_d22 loadout = hatak_cruiser_mission_loadout level = d22 ship_archetype = hatak pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d22 [NPCShipArch] nickname = hatak_cruiser_mission_d23 loadout = hatak_cruiser_mission_loadout level = d23 ship_archetype = hatak pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = ukraine_cruiser_d19 loadout = ukraine_cruiser_loadout level = d19 ship_archetype = argon_colossus pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = russian_cruiser_d19 loadout = russian_cruiser_loadout level = d19 ship_archetype = Iskander pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = coalition_cruiser_d19 loadout = coalition_cruiser_loadout level = d19 ship_archetype = coalition_cruiser pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = Su-24_d18 loadout = Su-24_loadout level = d18 ship_archetype = Su-24 pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = Su-24_d19 loadout = Su-24_loadout level = d19 ship_archetype = Su-24 pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = amazon_elite_d18 loadout = amazon_elite level = d18 ship_archetype = amazon_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = amazon_elite_d19 loadout = amazon_elite level = d19 ship_archetype = amazon_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = shadows_cruiser loadout = shadows_cruiser level = d19 ship_archetype = Shadow_cruiser pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = coalition_cruiser_mission_d22 loadout = coalition_cruiser_mission_loadout level = d22 ship_archetype = coalition_cruiser pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d22 [NPCShipArch] nickname = coalition_cruiser_mission_d23 loadout = coalition_cruiser_mission_loadout level = d23 ship_archetype = coalition_cruiser pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = coalition_battleship_mission_d24 loadout = coalition_battleship_mission_loadout level = d24 ship_archetype = coalition_battleship pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = coalition_battleship_mission_d25 loadout = coalition_battleship_mission_loadout level = d25 ship_archetype = coalition_battleship pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = russian_cruiser_mission_d19 loadout = russian_cruiser_mission_loadout level = d19 ship_archetype = Iskander pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d19 [NPCShipArch] nickname = russian_battleship_mission_d19 loadout = russian_battleship_mission_loadout level = d19 ship_archetype = Apophis pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d19 [NPCShipArch] nickname = npc_dk_scout_d30 loadout = npc_dk_scout_loadout level = d30 ship_archetype = npc_dk_scout pilot = pilot_corsair_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d30 [NPCShipArch] nickname = npc_dk_scout_d31 loadout = npc_dk_scout_loadout level = d31 ship_archetype = npc_dk_scout pilot = pilot_corsair_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d31 [NPCShipArch] nickname = npc_dk_heavy_fighter_d32 loadout = npc_dk_heavy_fighter_loadout level = d32 ship_archetype = npc_dk_heavy_fighter pilot = pilot_corsair_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d32 [NPCShipArch] nickname = npc_dk_heavy_fighter_d33 loadout = npc_dk_heavy_fighter_loadout level = d33 ship_archetype = npc_dk_heavy_fighter pilot = pilot_corsair_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d33 [NPCShipArch] nickname = npc_dk_demon_d34 loadout = npc_dk_demon_loadout level = d34 ship_archetype = npc_dk_demon pilot = pilot_corsair_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d34 [NPCShipArch] nickname = npc_dk_demon_d35 loadout = npc_dk_demon_loadout level = d35 ship_archetype = npc_dk_demon pilot = pilot_corsair_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d35 [NPCShipArch] nickname = npc_dk_satan_d36 loadout = npc_dk_satan_loadout level = d36 ship_archetype = npc_dk_satan pilot = pilot_corsair_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d36 [NPCShipArch] nickname = npc_dk_satan_d37 loadout = npc_dk_satan_loadout level = d37 ship_archetype = npc_dk_satan pilot = pilot_corsair_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d37 [NPCShipArch] nickname = npc_dk_gunboat01_d30 loadout = npc_dk_gunboat01_loadout level = d30 ship_archetype = npc_dk_gunboat01 pilot = pilot_outcast_hard state_graph = FIGHTER npc_class = unlawful, class_gunboat, d30 [NPCShipArch] nickname = npc_dk_battleship01_d30 loadout = npc_dk_battleship01_loadout level = d30 ship_archetype = npc_dk_battleship01 pilot = pilot_outcast_hard state_graph = FIGHTER npc_class = unlawful, class_battleship, d30 [NPCShipArch] nickname = npc_dk_cruiser01_d30 loadout = npc_dk_cruiser01_loadout level = d30 ship_archetype = npc_dk_cruiser01 pilot = pilot_outcast_hard state_graph = FIGHTER npc_class = unlawful, class_cruiser, d30 [NPCShipArch] nickname = npc_dk_battleship02_d35 loadout = npc_dk_battleship02_loadout level = d35 ship_archetype = npc_dk_battleship02 pilot = pilot_outcast_hard state_graph = FIGHTER npc_class = unlawful, class_battleship, d35 [NPCShipArch] nickname = npc_dk_kraken_d35 loadout = npc_dk_kraken_loadout level = d35 ship_archetype = npc_dk_kraken pilot = pilot_outcast_hard state_graph = FIGHTER npc_class = unlawful, class_cruiser, d35 [NPCShipArch] nickname = npc_dk_Dunkleostey_d35 loadout = npc_dk_Dunkleostey_loadout level = d35 ship_archetype = npc_dk_Dunkleostey pilot = pilot_outcast_hard state_graph = FIGHTER npc_class = unlawful, class_gunboat, d35 [NPCShipArch] nickname = nomad_fighter_d18 loadout = nomad_fighter level = d18 ship_archetype = nomad_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = no_elite_d18 loadout = no_elite level = d18 ship_archetype = no_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = no_elite_d19 loadout = no_elite level = d19 ship_archetype = no_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = Hyperion_d19 loadout = Hyperion_Loadout level = d19 ship_archetype = Hyperion pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_gunboat, d19 [NPCShipArch] nickname = BOUNTY_bomber_d18 loadout = BOUNTY_bomber_loadout level = d18 ship_archetype = BOUNTY_bomber pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = BOUNTY_bomber_d19 loadout = BOUNTY_bomber_loadout level = d19 ship_archetype = BOUNTY_bomber pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = corsair_gunboat_d19 loadout = corsair_gunboat_loadout level = d19 ship_archetype = corsair_gunboat pilot = gunboat_default state_graph = GUNBOAT npc_class = lawful, class_gunboat, d19 [NPCShipArch] nickname = corsair_cruiser_d19 loadout = corsair_cruiser_loadout level = d19 ship_archetype = corsair_cruiser pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = colonial_red_viper_d16 loadout = colonial_red_viper_loadout level = d16 ship_archetype = red_viper pilot = pilot_bh_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = colonial_red_viper_d17 loadout = colonial_red_viper_loadout level = d17 ship_archetype = red_viper pilot = pilot_bh_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = colonial_red_viper_d18 loadout = colonial_red_viper_loadout level = d18 ship_archetype = red_viper pilot = pilot_bh_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = colonial_red_viper_d19 loadout = colonial_red_viper_loadout level = d19 ship_archetype = red_viper pilot = pilot_bh_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = cylon_invader_d16 loadout = cylon_invader_loadout level = d16 ship_archetype = cyloninvader pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = cylon_invader_d17 loadout = cylon_invader_loadout level = d17 ship_archetype = cyloninvader pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = cylon_invader_d18 loadout = cylon_invader_loadout level = d18 ship_archetype = cyloninvader pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = cylon_invader_d19 loadout = cylon_invader_loadout level = d19 ship_archetype = cyloninvader pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = colonial_cruiser_mission_d20 loadout = colonial_cruiser_mission_d20_21_loadout level = d20 ship_archetype = Bsg_cruiser pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d20 [NPCShipArch] nickname = colonial_cruiser_mission_d21 loadout = colonial_cruiser_mission_d20_21_loadout level = d21 ship_archetype = Bsg_cruiser pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d21 [NPCShipArch] nickname = colonial_cruiser_mission_d22 loadout = colonial_cruiser_mission_d22_23_loadout level = d22 ship_archetype = Bsg_cruiser pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d22 [NPCShipArch] nickname = colonial_cruiser_mission_d23 loadout = colonial_cruiser_mission_d22_23_loadout level = d23 ship_archetype = Bsg_cruiser pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = colonial_battleship_mission_d24 loadout = colonial_battleship_mission_d24_25_loadout level = d24 ship_archetype = Bsg_galactica pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = colonial_battleship_mission_d25 loadout = colonial_battleship_mission_d24_25_loadout level = d25 ship_archetype = Bsg_galactica pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = cylon_cruiser_mission_d20 loadout = cylon_cruiser_mission_d20_21_loadout level = d20 ship_archetype = Bsg_patrolstar pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d20 [NPCShipArch] nickname = cylon_cruiser_mission_d21 loadout = cylon_cruiser_mission_d20_21_loadout level = d21 ship_archetype = Bsg_patrolstar pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d21 [NPCShipArch] nickname = cylon_cruiser_mission_d22 loadout = cylon_cruiser_mission_d22_23_loadout level = d22 ship_archetype = Bsg_patrolstar pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d22 [NPCShipArch] nickname = cylon_cruiser_mission_d23 loadout = cylon_cruiser_mission_d22_23_loadout level = d23 ship_archetype = Bsg_patrolstar pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = cylon_battleship_mission_d24 loadout = cylon_battleship_mission_d24_25_loadout level = d24 ship_archetype = npc_Bsg_basestar pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = cylon_battleship_mission_d25 loadout = cylon_battleship_mission_d24_25_loadout level = d25 ship_archetype = npc_Bsg_basestar pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = colonial_cruiser_d19 loadout = colonial_cruiser_loadout level = d19 ship_archetype = npc_Bsg_cruiser pilot = battleship_default state_graph = BATTLECRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = colonial_battleship_d19 loadout = colonial_battleship_loadout level = d19 ship_archetype = npc_Bsg_galactica pilot = battleship_default state_graph = BATTLECRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = cylon_cruiser_d19 loadout = cylon_cruiser_loadout level = d19 ship_archetype = npc_Bsg_patrolstar pilot = battleship_default state_graph = BATTLECRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = cylon_battleship_d19 loadout = cylon_battleship_loadout level = d19 ship_archetype = npc_Bsg_basestar pilot = battleship_default state_graph = BATTLECRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = conquistadors_battleship_mission_d24 loadout = conquistadors_battleship_mission_d24_25_loadout level = d24 ship_archetype = conquistadors_battleship pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = conquistadors_battleship_mission_d25 loadout = conquistadors_battleship_mission_d24_25_loadout level = d25 ship_archetype = conquistadors_battleship pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = keeperfighter_d18 loadout = keeperfighter level = d18 ship_archetype = keeperfighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = keeperfighter_d19 loadout = keeperfighter level = d19 ship_archetype = keeperfighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = keeper_cruiser_d19 loadout = keeper_cruiser_loadout level = d19 ship_archetype = npc_Aydahar pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = keeper_battleship_d19 loadout = keeper_battleship_loadout level = d19 ship_archetype = npc_butcher pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = wild_rh_elite_d18 loadout = wild_elite_loadout01 level = d18 ship_archetype = wild_fighter pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d18 [NPCShipArch] nickname = wild_rh_elite_d19 loadout = wild_elite_loadout01 level = d19 ship_archetype = wild_fighter pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d19 [NPCShipArch] nickname = starwolf_cruiser_d19 loadout = starwolf_cruiser_loadout level = d19 ship_archetype = npc_Valhalla_c pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = starwolf_battleship_d19 loadout = starwolf_battleship_loadout level = d19 ship_archetype = npc_venator pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = outcast_cruiser_d19 loadout = outcast_cruiser_loadout level = d19 ship_archetype = npc_outcast_cruiser pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = outcast_battleship_d19 loadout = outcast_battleship_loadout level = d19 ship_archetype = npc_outcast_battleship pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = corsair_cruiser2_d19 loadout = corsair_cruiser2_loadout level = d19 ship_archetype = npc_corsair_cruiser pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = corsair_battleship_d19 loadout = corsair_battleship_loadout level = d19 ship_archetype = npc_corsair_battleship pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = amazon_cruiser_d19 loadout = amazon_cruiser_loadout level = d19 ship_archetype = npc_amazon_cruiser pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = amazon_battleship_d19 loadout = amazon_battleship_loadout level = d19 ship_archetype = npc_amazon_battleship pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = CT_belerathon_d19 loadout = CT_belerathon_Loadout level = d19 ship_archetype = npc_CT_belerathon pilot = gunboat_default state_graph = GUNBOAT npc_class = lawful, class_gunboat, d19 [NPCShipArch] nickname = Hunter_centaur_d19 loadout = Hunter_centaur_Loadout level = d19 ship_archetype = npc_Hunter_centaur pilot = gunboat_default state_graph = GUNBOAT npc_class = lawful, class_gunboat, d19 [NPCShipArch] nickname = ph_fighter_d18 loadout = ph_fighter level = d18 ship_archetype = Ph_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = ph_fighter_d19 loadout = ph_fighter level = d19 ship_archetype = Ph_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = russian_cruiser_mission_d20 loadout = russian_cruiser_mission_d20_21_loadout level = d20 ship_archetype = Iskander_npc pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d20 [NPCShipArch] nickname = russian_cruiser_mission_d21 loadout = russian_cruiser_mission_d20_21_loadout level = d21 ship_archetype = Iskander_npc pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d21 [NPCShipArch] nickname = russian_cruiser_mission_d22 loadout = russian_cruiser_mission_d22_23_loadout level = d22 ship_archetype = Iskander_npc pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d22 [NPCShipArch] nickname = russian_cruiser_mission_d23 loadout = russian_cruiser_mission_d22_23_loadout level = d23 ship_archetype = Iskander_npc pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = russian_battleship_mission_d24 loadout = russian_battleship_mission_d24_25_loadout level = d24 ship_archetype = Apophis_npc pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = russian_battleship_mission_d25 loadout = russian_battleship_mission_d24_25_loadout level = d25 ship_archetype = Apophis_npc pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = DA_battleship_mission_d20 loadout = DA_battleship_mission_d20_21_loadout level = d20 ship_archetype = DA_battleship_npc pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d20 [NPCShipArch] nickname = DA_battleship_mission_d21 loadout = DA_battleship_mission_d20_21_loadout level = d21 ship_archetype = DA_battleship_npc pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d21 [NPCShipArch] nickname = DA_battleship_mission_d22 loadout = DA_battleship_mission_d22_23_loadout level = d22 ship_archetype = DA_battleship_npc pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d22 [NPCShipArch] nickname = DA_battleship_mission_d23 loadout = DA_battleship_mission_d22_23_loadout level = d23 ship_archetype = DA_battleship_npc pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = DA_battleship_mission_d24 loadout = DA_battleship_mission_d24_25_loadout level = d24 ship_archetype = DA_battleship_npc pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = DA_battleship_mission_d25 loadout = DA_battleship_mission_d24_25_loadout level = d25 ship_archetype = DA_battleship_npc pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = hunter_ship_d14 loadout = hunter_ship_hydra_loadout level = d14 ship_archetype = hydra_gunboat pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d14 [NPCShipArch] nickname = hunter_ship_d15 loadout = hunter_ship_hydra_loadout level = d15 ship_archetype = hydra_gunboat pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d15 [NPCShipArch] nickname = hunter_ship_d16 loadout = hunter_ship_Hyperion_loadout level = d16 ship_archetype = Hyperion pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = hunter_ship_d17 loadout = hunter_ship_Hyperion_loadout level = d17 ship_archetype = Hyperion pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = hunter_ship_d18 loadout = hunter_ship_loadout level = d18 ship_archetype = 7.2_osiris pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = hunter_ship_d19 loadout = hunter_ship_loadout level = d19 ship_archetype = 7.2_osiris pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = navi_ship_npc_d18 loadout = navi_ship_npc_loadout level = d18 ship_archetype = navi_ship_npc pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = navi_ship_npc_d19 loadout = navi_ship_npc_loadout level = d19 ship_archetype = navi_ship_npc pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = AT99_npc_d18 loadout = AT99_npc_loadout level = d18 ship_archetype = AT99_npc pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = AT99_npc_d19 loadout = AT99_npc_loadout level = d19 ship_archetype = AT99_npc pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = npc_arena_mob01_d35 loadout = npc_arena_mob01_loadout level = d35 ship_archetype = Samovar pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_battleship, d35 [NPCShipArch] nickname = Npc_Vossk_fighter_d18 loadout = Npc_Vossk_fighter_loadout level = d18 ship_archetype = Npc_Vossk_fighter pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = Npc_Vossk_fighter_d19 loadout = Npc_Vossk_fighter_loadout level = d19 ship_archetype = Npc_Vossk_fighter pilot = pilot_guards_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = Npc_Vossk_transport_d19 loadout = Npc_Vossk_transport_loadout level = d19 ship_archetype = Npc_Vossk_transport pilot = freighter_easy state_graph = FIGHTER npc_class = unlawful, class_freighter, d19 [NPCShipArch] nickname = Npc_andromeda_d18 loadout = Npc_andromeda_loadout level = d18 ship_archetype = andromeda pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = Npc_andromeda_d19 loadout = Npc_andromeda_loadout level = d19 ship_archetype = andromeda pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = Nomad_wave_Bomber loadout = Nomad_wave_Bomber level = d15 ship_archetype = no_bomber pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = lawful, class_fighter, d15 [NPCShipArch] nickname = Nomad_wave_Gunboat loadout = Nomad_wave_Gunboat level = d15 ship_archetype = dsy_no_gunboat pilot = crazy_gunboat_bomber state_graph = GUNBOAT npc_class = lawful, class_gunboat, d15 [NPCShipArch] nickname = Nomad_wave_Cruiser loadout = Nomad_wave_Cruiser level = d15 ship_archetype = no_cruiser pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_cruiser, d15 [NPCShipArch] nickname = Nomad_wave_Battleship loadout = Nomad_wave_Battleship level = d15 ship_archetype = dsy_no_battleship pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_battleship, d15 [NPCShipArch] nickname = Npc_tie_vampire_red loadout = Npc_tie_vampire_red level = d15 ship_archetype = Npc_tie_vampire_red pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = lawful, class_fighter, d15 [NPCShipArch] nickname = Npc_RED_Judge_Cruiser loadout = Npc_RED_Judge_Cruiser level = d15 ship_archetype = Npc_RED_Judge_Cruiser pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_cruiser, d15 [NPCShipArch] nickname = sp_gunboat_d19 loadout = sp_gunboat_loadout level = d19 ship_archetype = Titan_gunboat1 pilot = gunboat_default state_graph = GUNBOAT npc_class = lawful, class_gunboat, d19 [NPCShipArch] nickname = sp_light_bomber_d18 loadout = sp_light_bomber_loadout level = d18 ship_archetype = Titan_light_bomber pilot = pilot_bh_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d18 [NPCShipArch] nickname = sp_light_bomber_d19 loadout = sp_light_bomber_loadout level = d19 ship_archetype = Titan_light_bomber pilot = pilot_bh_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d19 [NPCShipArch] nickname = Red2_cruiser_mission_d23 loadout = Red2_cruiser_mission_d22_23_loadout level = d23 ship_archetype = npc_rh_cruiser_red2 pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = Red2_cruiser_mission_d24 loadout = Red2_cruiser_mission_d24_25_loadout level = d24 ship_archetype = npc_rh_cruiser_red2 pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = Red2_cruiser_mission_d25 loadout = Red2_cruiser_mission_d24_25_loadout level = d25 ship_archetype = npc_rh_cruiser_red2 pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = Red4_cruiser_mission_d23 loadout = Red4_cruiser_mission_d22_23_loadout level = d23 ship_archetype = npc_br_destroyer_red pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = Red4_cruiser_mission_d24 loadout = Red4_cruiser_mission_d24_25_loadout level = d24 ship_archetype = npc_br_destroyer_red pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = Red4_cruiser_mission_d25 loadout = Red4_cruiser_mission_d24_25_loadout level = d25 ship_archetype = npc_br_destroyer_red pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = unknownship2_d16 loadout = unknownshipUn2 level = d16 ship_archetype = unknownship pilot = pilot_crazy state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = unknownship2_d17 loadout = unknownshipUn2 level = d17 ship_archetype = unknownship pilot = pilot_crazy state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = unknownship2_d18 loadout = unknownshipUn2_gunboat level = d18 ship_archetype = unknown_gunboat pilot = pilot_crazy state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = unknownship2_d19 loadout = unknownshipUn2_gunboat level = d19 ship_archetype = unknown_gunboat pilot = pilot_crazy state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = DA2_battleship_mission_d23 loadout = DA2_battleship_mission_d22_23_loadout level = d23 ship_archetype = DA_battleship_npc2 pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = DA2_battleship_mission_d24 loadout = DA2_battleship_mission_d24_25_loadout level = d24 ship_archetype = DA_battleship_npc2 pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = DA2_battleship_mission_d25 loadout = DA2_battleship_mission_d24_25_loadout level = d25 ship_archetype = DA_battleship_npc2 pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = nomad_artillery_battleship_mission_d23 loadout = nomad_artillery_battleship_d22_23_loadout level = d23 ship_archetype = no2_artillery pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = nomad_artillery_battleship_mission_d24 loadout = nomad_artillery_battleship_d24_25_loadout level = d24 ship_archetype = no2_artillery pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = nomad_artillery_battleship_mission_d25 loadout = nomad_artillery_battleship_d24_25_loadout level = d25 ship_archetype = no2_artillery pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = bg_gunboat_d19 loadout = bg_gunboat_loadout level = d19 ship_archetype = fatso_gunboat pilot = gunboat_default state_graph = GUNBOAT npc_class = lawful, class_gunboat, d19 [NPCShipArch] nickname = Jph_bomber loadout = jph_bomber level = d15 ship_archetype = jph_bomber pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = lawful, class_fighter, d15 [NPCShipArch] nickname = Jph_Cruiser loadout = Jph_Cruiser level = d15 ship_archetype = AE_Cruiser pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_cruiser, d15 [NPCShipArch] nickname = MinotaurMob_d16 loadout = MinotaurMob_ub_loadout level = d27 ship_archetype = MinotaurMob pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d27 [NPCShipArch] nickname = MinotaurMob_d17 loadout = MinotaurMob_ub_loadout level = d28 ship_archetype = MinotaurMob pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d28 [NPCShipArch] nickname = MinotaurMob_d18 loadout = MinotaurMob_loadout level = d29 ship_archetype = MinotaurMob pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d29 [NPCShipArch] nickname = MinotaurMob_d19 loadout = MinotaurMob_loadout level = d30 ship_archetype = MinotaurMob pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d30 [NPCShipArch] nickname = RA_bomber_d18 loadout = RA_bomber level = d18 ship_archetype = RA_bomber pilot = pilot_bh_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = RA_bomber_d19 loadout = RA_bomber level = d19 ship_archetype = RA_bomber pilot = pilot_bh_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = Red5_cruiser_mission_d23 loadout = Red5_cruiser_mission_d22_23_loadout level = d23 ship_archetype = Myrmidon_destroyer pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = Red5_cruiser_mission_d24 loadout = Red5_cruiser_mission_d24_25_loadout level = d24 ship_archetype = Myrmidon_destroyer pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = Red5_cruiser_mission_d25 loadout = Red5_cruiser_mission_d24_25_loadout level = d25 ship_archetype = Myrmidon_destroyer pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = vega_fighter_d18 loadout = vega_minerva level = d18 ship_archetype = vega_minerva pilot = pilot_bh_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = vega_fighter_d19 loadout = vega_achor level = d19 ship_archetype = vega_achor pilot = pilot_bh_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = DA_Battleship_d29 loadout = DA_battleship_d30_loadout level = d29 ship_archetype = DA_battleship_npc pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d29 [NPCShipArch] nickname = DA_Battleship_d30 loadout = DA_battleship_d30_loadout level = d30 ship_archetype = DA_battleship_npc pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d30 [NPCShipArch] nickname = Red6_valhalla_ship_mission_d23 loadout = Red6_valhalla_ship_mission_d23_loadout level = d23 ship_archetype = Valhalla_ship pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = Red6_battleship1_mission_d23 loadout = Red6_Governor_battleship_mission_d23_loadout level = d23 ship_archetype = Governor_battleship pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = Red6_battleship2_mission_d23 loadout = Red6_Tarr_Chronicles1_mission_d23_loadout level = d23 ship_archetype = Tarr_Chronicles1 pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = Red6_battleship3_mission_d23 loadout = Red6_terran_battleship_mission_d23_loadout level = d23 ship_archetype = terran_battleship pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = Red6_cruiser1_mission_d23 loadout = Red6_terran_cruiser_mission_d23_loadout level = d23 ship_archetype = terran_cruiser pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = Red6_cruiser2_mission_d23 loadout = Red6_Morgenstern_cruiser_mission_d23_loadout level = d23 ship_archetype = Morgenstern_cruiser pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = Red6_bomber1_mission_d23 loadout = Red6_Baktromantis_hybrid_bomber_mission_d23_loadout level = d23 ship_archetype = Baktromantis_hybrid_bomber pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = Kamikaze_d23 loadout = Kamikaze4_loadout level = d23 ship_archetype = Kamikaze4 pilot = kamikaze state_graph = FIGHTER npc_class = unlawful, class_fighter, d23 [NPCShipArch] nickname = Kamikaze_d24 loadout = Kamikaze4_loadout level = d24 ship_archetype = Kamikaze4 pilot = kamikaze state_graph = FIGHTER npc_class = unlawful, class_fighter, d24 [NPCShipArch] nickname = Kamikaze_d25 loadout = Kamikaze3_loadout level = d25 ship_archetype = Kamikaze3 pilot = kamikaze state_graph = FIGHTER npc_class = unlawful, class_fighter, d25 [NPCShipArch] nickname = Kamikaze_d26 loadout = Kamikaze3_loadout level = d26 ship_archetype = Kamikaze3 pilot = kamikaze state_graph = FIGHTER npc_class = unlawful, class_fighter, d26 [NPCShipArch] nickname = Kamikaze_d27 loadout = Kamikaze2_loadout level = d27 ship_archetype = Kamikaze2 pilot = kamikaze state_graph = FIGHTER npc_class = unlawful, class_fighter, d27 [NPCShipArch] nickname = Kamikaze_d28 loadout = Kamikaze2_loadout level = d28 ship_archetype = Kamikaze2 pilot = kamikaze state_graph = FIGHTER npc_class = unlawful, class_fighter, d28 [NPCShipArch] nickname = Kamikaze_d29 loadout = Kamikaze_loadout level = d29 ship_archetype = Kamikaze pilot = kamikaze state_graph = FIGHTER npc_class = unlawful, class_fighter, d29 [NPCShipArch] nickname = Kamikaze_d30 loadout = Kamikaze_loadout level = d30 ship_archetype = Kamikaze pilot = kamikaze state_graph = FIGHTER npc_class = unlawful, class_fighter, d30 [NPCShipArch] nickname = Fugitive_d29 loadout = Fugitive_loadout level = d29 ship_archetype = npc_star_wolves_transport01 pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d29 [NPCShipArch] nickname = Fugitive_d30 loadout = Fugitive_loadout level = d30 ship_archetype = npc_star_wolves_transport01 pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d30 [NPCShipArch] nickname = Faraon_Fighter loadout = Faraon_Fighter level = d15 ship_archetype = SX3 pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = lawful, class_fighter, d15 [NPCShipArch] nickname = Faraon_Gunboat loadout = Faraon_Gunboat level = d15 ship_archetype = faraon_gunboat pilot = crazy_gunboat_bomber state_graph = GUNBOAT npc_class = lawful, class_gunboat, d15 [NPCShipArch] nickname = Faraon_Destroyer loadout = Faraon_Destroyer level = d15 ship_archetype = scarab_destroyer pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_cruiser, d15 [NPCShipArch] nickname = Faraon_Battleship ;loadout = Faraon_Battleship loadout = Faraon_Anti_m_t_battleship level = d15 ;ship_archetype = flying_dutchman ship_archetype = Faraon_Anti_m_t_battleship pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_battleship, d15 [NPCShipArch] nickname = rms_pa_battleship_d23 loadout = rms_pa_battleship_d22_23_loadout level = d23 ship_archetype = Templar_battleship pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = rms_pa_battleship_d24 loadout = rms_pa_battleship_d24_25_loadout level = d24 ship_archetype = Templar_battleship pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = rms_pa_battleship_d25 loadout = rms_pa_battleship_d24_25_loadout level = d25 ship_archetype = Templar_battleship pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = rms_n_fighter_d1 loadout = rms_n_fighter_loadout01 level = d1 ship_archetype = gold_Eagle pilot = pilot_crazy state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = rms_n_fighter_d2 loadout = rms_n_fighter_loadout02 level = d2 ship_archetype = gold_Eagle pilot = pilot_crazy state_graph = FIGHTER npc_class = lawful, class_fighter, d2 [NPCShipArch] nickname = rms_n_fighter_d3 loadout = rms_n_fighter_loadout03 level = d3 ship_archetype = gold_Eagle pilot = pilot_crazy state_graph = FIGHTER npc_class = lawful, class_fighter, d3 [NPCShipArch] nickname = rms_n_fighter_d4 loadout = rms_n_fighter_loadout04 level = d4 ship_archetype = gold_Eagle pilot = pilot_crazy state_graph = FIGHTER npc_class = lawful, class_fighter, d4 [NPCShipArch] nickname = rms_n_fighter_d5 loadout = rms_n_fighter_loadout04 level = d5 ship_archetype = gold_Eagle pilot = pilot_crazy state_graph = FIGHTER npc_class = lawful, class_fighter, d5 [NPCShipArch] nickname = rms_n_fighter_d6 loadout = rms_n_fighter_loadout04 level = d6 ship_archetype = gold_Eagle pilot = pilot_crazy state_graph = FIGHTER npc_class = lawful, class_fighter, d6 [NPCShipArch] nickname = rms_n_fighter_d7 loadout = rms_n_fighter_loadout04 level = d7 ship_archetype = gold_Eagle pilot = pilot_crazy state_graph = FIGHTER npc_class = lawful, class_fighter, d7 [NPCShipArch] nickname = rms_n_fighter_d8 loadout = rms_n_fighter_loadout04 level = d8 ship_archetype = gold_Eagle pilot = pilot_crazy state_graph = FIGHTER npc_class = lawful, class_fighter, d8 [NPCShipArch] nickname = rms_fy_fighter_d1 loadout = rms_fy_fighter_loadout01 level = d1 ship_archetype = StarSparrow pilot = pilot_crazy state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = rms_fy_fighter_d2 loadout = rms_fy_fighter_loadout01 level = d2 ship_archetype = StarSparrow pilot = pilot_crazy state_graph = FIGHTER npc_class = lawful, class_fighter, d2 [NPCShipArch] nickname = rms_fy_fighter_d3 loadout = rms_fy_fighter_loadout02 level = d3 ship_archetype = StarSparrowB pilot = pilot_crazy state_graph = FIGHTER npc_class = lawful, class_fighter, d3 [NPCShipArch] nickname = rms_fy_fighter_d4 loadout = rms_fy_fighter_loadout02 level = d4 ship_archetype = StarSparrowB pilot = pilot_crazy state_graph = FIGHTER npc_class = lawful, class_fighter, d4 [NPCShipArch] nickname = rms_fy_fighter_d5 loadout = rms_fy_fighter_loadout02 level = d5 ship_archetype = StarSparrowB pilot = pilot_crazy state_graph = FIGHTER npc_class = lawful, class_fighter, d5 [NPCShipArch] nickname = rms_fy_fighter_d6 loadout = rms_fy_fighter_loadout02 level = d6 ship_archetype = StarSparrowB pilot = pilot_crazy state_graph = FIGHTER npc_class = lawful, class_fighter, d6 [NPCShipArch] nickname = rms_fy_fighter_d7 loadout = rms_fy_fighter_loadout02 level = d7 ship_archetype = StarSparrowB pilot = pilot_crazy state_graph = FIGHTER npc_class = lawful, class_fighter, d7 [NPCShipArch] nickname = rms_fy_fighter_d8 loadout = rms_fy_fighter_loadout02 level = d8 ship_archetype = StarSparrowB pilot = pilot_crazy state_graph = FIGHTER npc_class = lawful, class_fighter, d8 [NPCShipArch] nickname = npc_mordok_battleship01_d30 loadout = npc_mordok_battleship01_loadout level = d30 ship_archetype = player_dk_battleship01 pilot = pilot_outcast_hard state_graph = FIGHTER npc_class = unlawful, class_battleship, d30 [NPCShipArch] nickname = npc_mordok_cruiser01_d30 loadout = npc_mordok_cruiser01_loadout level = d30 ship_archetype = player_dk_cruiser01 pilot = pilot_outcast_hard state_graph = FIGHTER npc_class = unlawful, class_cruiser, d30 [NPCShipArch] nickname = npc_mordok_gunboat01_d30 loadout = npc_mordok_gunboat01_loadout level = d30 ship_archetype = player_dk_gunboat01 pilot = pilot_outcast_hard state_graph = FIGHTER npc_class = unlawful, class_gunboat, d30 [NPCShipArch] nickname = red_ship_d30 loadout = Npc_andromeda2_loadout level = d30 ship_archetype = andromeda pilot = kamikaze state_graph = FIGHTER npc_class = unlawful, class_fighter, d30 [NPCShipArch] nickname = pro_bomber_d16 loadout = Alarak_hybrid_bomber_d16-17 level = d16 ship_archetype = npc_Alarak_hybrid_bomber pilot = pilot_bh_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = pro_bomber_d17 loadout = Alarak_hybrid_bomber_d16-17 level = d17 ship_archetype = npc_Alarak_hybrid_bomber pilot = pilot_bh_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = pro_bomber_d18 loadout = Alarak_hybrid_bomber level = d18 ship_archetype = npc_Alarak_hybrid_bomber pilot = pilot_bh_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = pro_bomber_d19 loadout = Alarak_hybrid_bomber level = d19 ship_archetype = npc_Alarak_hybrid_bomber pilot = pilot_bh_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = zer_bomber_d16 loadout = Hydralisk_hybrid_bomber_d16-17 level = d16 ship_archetype = npc_Hydralisk_hybrid_bomber pilot = pilot_bh_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = zer_bomber_d17 loadout = Hydralisk_hybrid_bomber_d16-17 level = d17 ship_archetype = npc_Hydralisk_hybrid_bomber pilot = pilot_bh_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = zer_bomber_d18 loadout = Hydralisk_hybrid_bomber level = d18 ship_archetype = npc_Hydralisk_hybrid_bomber pilot = pilot_bh_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = zer_bomber_d19 loadout = Hydralisk_hybrid_bomber level = d19 ship_archetype = npc_Hydralisk_hybrid_bomber pilot = pilot_bh_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = ter_bomber_d16 loadout = Fury_hybrid_bomber_d16-17 level = d16 ship_archetype = npc_Fury_hybrid_bomber pilot = pilot_bh_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = ter_bomber_d17 loadout = Fury_hybrid_bomber_d16-17 level = d17 ship_archetype = npc_Fury_hybrid_bomber pilot = pilot_bh_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = ter_bomber_d18 loadout = Fury_hybrid_bomber level = d18 ship_archetype = npc_Fury_hybrid_bomber pilot = pilot_bh_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = ter_bomber_d19 loadout = Fury_hybrid_bomber level = d19 ship_archetype = npc_Fury_hybrid_bomber pilot = pilot_bh_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = pro_fighter loadout = pro_fighter level = d15 ship_archetype = npc_Zeratul_very_heavy_fighter pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = lawful, class_fighter, d15 [NPCShipArch] nickname = pro_gunboat loadout = pro_gunboat level = d15 ship_archetype = npc_Phoenix_gunboat pilot = crazy_gunboat_bomber state_graph = GUNBOAT npc_class = lawful, class_gunboat, d15 [NPCShipArch] nickname = pro_cruiser loadout = pro_cruiser level = d15 ship_archetype = npc_Selendis_cruiser pilot = crazy_gunboat_bomber state_graph = CRUISER npc_class = lawful, class_cruiser, d15 [NPCShipArch] nickname = pro_battleship loadout = pro_battleship level = d15 ship_archetype = npc_Artanis_battleship pilot = crazy_gunboat_bomber state_graph = CRUISER npc_class = lawful, class_battleship, d15 [NPCShipArch] nickname = zer_fighter loadout = zer_fighter level = d15 ship_archetype = npc_Mutalisk_very_heavy_fighter pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = lawful, class_fighter, d15 [NPCShipArch] nickname = zer_gunboat loadout = zer_gunboat level = d15 ship_archetype = npc_Ultralisk_gunboat pilot = crazy_gunboat_bomber state_graph = GUNBOAT npc_class = lawful, class_gunboat, d15 [NPCShipArch] nickname = zer_cruiser loadout = zer_cruiser level = d15 ship_archetype = npc_Brutalisk_Cruiser pilot = crazy_gunboat_bomber state_graph = CRUISER npc_class = lawful, class_cruiser, d15 [NPCShipArch] nickname = zer_battleship loadout = zer_battleship level = d15 ship_archetype = npc_Leviathan_Battleship pilot = crazy_gunboat_bomber state_graph = CRUISER npc_class = lawful, class_battleship, d15 [NPCShipArch] nickname = ter_fighter loadout = ter_fighter level = d15 ship_archetype = npc_Mirage_very_heavy_fighter pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = lawful, class_fighter, d15 [NPCShipArch] nickname = ter_gunboat loadout = ter_gunboat level = d15 ship_archetype = npc_Bonecrusher_gunboat pilot = crazy_gunboat_bomber state_graph = GUNBOAT npc_class = lawful, class_gunboat, d15 [NPCShipArch] nickname = ter_cruiser loadout = ter_cruiser level = d15 ship_archetype = npc_Hyperion_Cruiser pilot = crazy_gunboat_bomber state_graph = CRUISER npc_class = lawful, class_cruiser, d15 [NPCShipArch] nickname = ter_battleship loadout = ter_battleship level = d15 ship_archetype = npc_Pallant_Battleship pilot = crazy_gunboat_bomber state_graph = CRUISER npc_class = lawful, class_battleship, d15 [NPCShipArch] nickname = ter_fighter_d14 loadout = ter_fighter_d14 level = d14 ship_archetype = npc_Mirage_very_heavy_fighter pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = lawful, class_fighter, d14 [NPCShipArch] nickname = ter_gunboat_d14 loadout = ter_gunboat_d14 level = d14 ship_archetype = npc_Bonecrusher_gunboat pilot = crazy_gunboat_bomber state_graph = GUNBOAT npc_class = lawful, class_gunboat, d14 [NPCShipArch] nickname = ter_cruiser_d14 loadout = ter_cruiser_d14 level = d14 ship_archetype = npc_Hyperion_Cruiser pilot = crazy_gunboat_bomber state_graph = CRUISER npc_class = lawful, class_cruiser, d14 [NPCShipArch] nickname = ter_battleship_d14 loadout = ter_battleship_d14 level = d14 ship_archetype = npc_Pallant_Battleship pilot = crazy_gunboat_bomber state_graph = CRUISER npc_class = lawful, class_battleship, d14 [NPCShipArch] nickname = zer_fighter_d14 loadout = zer_fighter_d14 level = d14 ship_archetype = npc_Mutalisk_very_heavy_fighter pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = lawful, class_fighter, d14 [NPCShipArch] nickname = zer_gunboat_d14 loadout = zer_gunboat_d14 level = d14 ship_archetype = npc_Ultralisk_gunboat pilot = crazy_gunboat_bomber state_graph = GUNBOAT npc_class = lawful, class_gunboat, d14 [NPCShipArch] nickname = zer_cruiser_d14 loadout = zer_cruiser_d14 level = d14 ship_archetype = npc_Brutalisk_Cruiser pilot = crazy_gunboat_bomber state_graph = CRUISER npc_class = lawful, class_cruiser, d14 [NPCShipArch] nickname = zer_battleship_d14 loadout = zer_battleship_d14 level = d14 ship_archetype = npc_Leviathan_Battleship pilot = crazy_gunboat_bomber state_graph = CRUISER npc_class = lawful, class_battleship, d14 [NPCShipArch] nickname = pro_fighter_d14 loadout = pro_fighter_d14 level = d14 ship_archetype = npc_Zeratul_very_heavy_fighter pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = lawful, class_fighter, d14 [NPCShipArch] nickname = pro_gunboat_d14 loadout = pro_gunboat_d14 level = d14 ship_archetype = npc_Phoenix_gunboat pilot = crazy_gunboat_bomber state_graph = GUNBOAT npc_class = lawful, class_gunboat, d14 [NPCShipArch] nickname = pro_cruiser_d14 loadout = pro_cruiser_d14 level = d14 ship_archetype = npc_Selendis_cruiser pilot = crazy_gunboat_bomber state_graph = CRUISER npc_class = lawful, class_cruiser, d14 [NPCShipArch] nickname = pro_battleship_d14 loadout = pro_battleship_d14 level = d14 ship_archetype = npc_Artanis_battleship pilot = crazy_gunboat_bomber state_graph = CRUISER npc_class = lawful, class_battleship, d14 [NPCShipArch] nickname = SinisterSprut_d18 loadout = SinisterSprut_loadout level = d29 ship_archetype = Sinister_Sprut2 pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d29 [NPCShipArch] nickname = SinisterSprut_d19 loadout = SinisterSprut_loadout level = d30 ship_archetype = Sinister_Sprut2 pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d30 [NPCShipArch] nickname = red_ship_d1 loadout = Npc_chaffee_loadout level = d1 ship_archetype = Npc_chaffee pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d1 [NPCShipArch] nickname = red_ship_d2 loadout = Npc_chaffee_loadout level = d2 ship_archetype = Npc_chaffee pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d2 [NPCShipArch] nickname = sn_fighter_d18 loadout = sn_fighter level = d18 ship_archetype = sn_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = sn_fighter_d19 loadout = sn_fighter level = d19 ship_archetype = sn_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = sn_destroyer_d19 loadout = sn_destroyer_loadout level = d19 ship_archetype = sn_destroyer pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = sn_battleship_d19 loadout = sn_battleship_loadout level = d19 ship_archetype = HitakB pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = SinisterSn_d18 loadout = SinisterSn_loadout level = d29 ship_archetype = Sinister_Sn pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d29 [NPCShipArch] nickname = SinisterSn_d19 loadout = SinisterSn_loadout level = d30 ship_archetype = Sinister_Sn pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d30 [NPCShipArch] nickname = SinisterKgb_d18 loadout = SinisterKgb_loadout level = d29 ship_archetype = Sinister_Fearless pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d29 [NPCShipArch] nickname = SinisterKgb_d19 loadout = SinisterKgb_loadout level = d30 ship_archetype = Sinister_Fearless pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d30 [NPCShipArch] nickname = kgb_battlecruiser_d19 loadout = kgb_battlecruiser_loadout level = d19 ship_archetype = kgb_battlecruiser pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = kgb_battleship_d19 loadout = kgb_battleship_loadout level = d19 ship_archetype = kgbTetatronB pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = aldrin_ship_d1 loadout = aldrin_ship_loadout level = d1 ship_archetype = aldrin_ship_npc pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d1 [NPCShipArch] nickname = aldrin_ship_d2 loadout = aldrin_ship_loadout level = d2 ship_archetype = aldrin_ship_npc pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d2 [NPCShipArch] nickname = aldrin_ship_d3 loadout = aldrin_ship_repair_loadout level = d3 ship_archetype = aldrin_ship_npc_repair pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d3 [NPCShipArch] nickname = aldrin_ship_d4 loadout = aldrin_ship_repair_loadout level = d4 ship_archetype = aldrin_ship_npc_repair pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d4 [NPCShipArch] nickname = miner_ship_d1 loadout = miner_npc_loadout level = d1 ship_archetype = miner_npc pilot = gunboat_default state_graph = FIGHTER npc_class = unlawful, class_fighter, d1 [NPCShipArch] nickname = miner_ship_d2 loadout = miner_npc_loadout level = d2 ship_archetype = miner_npc pilot = gunboat_default state_graph = FIGHTER npc_class = unlawful, class_fighter, d2 [NPCShipArch] nickname = Cube_d27 loadout = Cube_loadout level = d27 ship_archetype = Npc_Cube pilot = crazy_pilot state_graph = FIGHTER npc_class = unlawful, class_fighter, d27 [NPCShipArch] nickname = Cube_d28 loadout = Cube_loadout level = d28 ship_archetype = Npc_Cube pilot = crazy_pilot state_graph = FIGHTER npc_class = unlawful, class_fighter, d28 [NPCShipArch] nickname = Cube_d29 loadout = Uber_Cube_loadout level = d29 ship_archetype = Npc_Uber_Cube pilot = crazy_pilot state_graph = FIGHTER npc_class = unlawful, class_fighter, d29 [NPCShipArch] nickname = Cube_d30 loadout = Uber_Cube_loadout level = d30 ship_archetype = Npc_Uber_Cube pilot = crazy_pilot state_graph = FIGHTER npc_class = unlawful, class_fighter, d30 [NPCShipArch] nickname = Robots_very_heavy_fighter_d16 loadout = Robots_very_heavy_fighter_loadout level = d16 ship_archetype = npc_Robots_very_heavy_fighter pilot = pilot_bh_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = Robots_mega_heavy_fighter_d17 loadout = Robots_mega_heavy_fighter_loadout level = d17 ship_archetype = npc_Robots_mega_heavy_fighter pilot = pilot_bh_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = pirate_fighter_d16 loadout = pirate_fighter_d16_loadout level = d16 ship_archetype = npc_Pirate_heavy_fighter pilot = pilot_bh_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = pirate_fighter_d17 loadout = pirate_fighter_d17_loadout level = d17 ship_archetype = npc_Pirate_heavy_fighter pilot = pilot_bh_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = pirate_fighter_d18 loadout = pirate_fighter_d18_loadout level = d18 ship_archetype = npc_Pirate_heavy_fighter pilot = pilot_bh_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = pirate_fighter_d19 loadout = pirate_fighter_d19_loadout level = d19 ship_archetype = npc_Pirate_very_heavy_fighter pilot = pilot_bh_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = pirate_gunboat_mission_d20 loadout = pirate_gunboat_mission_loadout level = d20 ship_archetype = DomKavash_gunboat pilot = gunboat_default state_graph = FIGHTER npc_class = lawful, class_fighter, d20 [NPCShipArch] nickname = pirate_gunboat_mission_d21 loadout = pirate_gunboat_mission_loadout level = d21 ship_archetype = DomKavash_gunboat pilot = gunboat_default state_graph = FIGHTER npc_class = lawful, class_fighter, d21 [NPCShipArch] nickname = pirate_cruiser_mission_d22 loadout = pirate_cruiser_mission_loadout level = d22 ship_archetype = Cleric_destroyer pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d22 [NPCShipArch] nickname = pirate_cruiser_mission_d23 loadout = pirate_cruiser_mission_loadout level = d23 ship_archetype = Cleric_destroyer pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = pirate_battleship_mission_d24 loadout = pirate_battleship_mission_loadout level = d24 ship_archetype = Robots_Luminaris_battleship pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = pirate_battleship_mission_d25 loadout = pirate_battleship_mission_loadout level = d25 ship_archetype = Robots_Luminaris_battleship pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = pirate_gunboat_mission2_d20 loadout = pirate_gunboat_mission2_loadout level = d20 ship_archetype = terran_gunboat pilot = gunboat_default state_graph = FIGHTER npc_class = lawful, class_fighter, d20 [NPCShipArch] nickname = pirate_gunboat_mission2_d21 loadout = pirate_gunboat_mission2_loadout level = d21 ship_archetype = terran_gunboat pilot = gunboat_default state_graph = FIGHTER npc_class = lawful, class_fighter, d21 [NPCShipArch] nickname = pirate_cruiser_mission2_d22 loadout = pirate_cruiser_mission2_loadout level = d22 ship_archetype = Maniac_destroyer pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d22 [NPCShipArch] nickname = pirate_cruiser_mission2_d23 loadout = pirate_cruiser_mission2_loadout level = d23 ship_archetype = Maniac_destroyer pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = pirate_battleship_mission2_d24 loadout = pirate_battleship_mission2_loadout level = d24 ship_archetype = Tetatron_battleship pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = pirate_battleship_mission2_d25 loadout = pirate_battleship_mission2_loadout level = d25 ship_archetype = Tetatron_battleship pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = rl0109_mission_d23 loadout = rl0109_d22_23_loadout level = d23 ship_archetype = Cleric_battleship_Tyrant_npc pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = rl0109_mission_d24 loadout = rl0109_d24_25_loadout level = d24 ship_archetype = Cleric_battleship_Tyrant_npc pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = rl0109_mission_d25 loadout = rl0109_d24_25_loadout level = d25 ship_archetype = Cleric_battleship_Tyrant_npc pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = pm_fighter_d18 loadout = pm_light_fighter_l level = d18 ship_archetype = pm_light_fighter pilot = pilot_bh_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = pm_fighter_d19 loadout = pm_light_fighter_l level = d19 ship_archetype = pm_light_fighter pilot = pilot_bh_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = pm_cruiser loadout = pm_cruiser_l level = d19 ship_archetype = Anakonda_cruiser pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = Orden_battleship_mission_d23 loadout = Orden_battleship_mission1_loadout level = d23 ship_archetype = 7.2_osiris pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = Orden_battleship_mission_d24 loadout = Orden_battleship_mission2_loadout level = d24 ship_archetype = 7.2_osiris pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = Orden_battleship_mission_d25 loadout = Orden_battleship_mission3_loadout level = d25 ship_archetype = 7.2_osiris pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = juggernaut_cruiser loadout = juggernaut_cruiser_l level = d19 ship_archetype = juggernaut_cruiser pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = PY28_Lis_battleship loadout = PY28_Lis_battleship_l level = d19 ship_archetype = PY28_Lis_battleship pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = police_destroyer loadout = police_destroyer_l level = d19 ship_archetype = Cleric_destroyer pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = police_battleship loadout = Police_battleship4_l level = d19 ship_archetype = Police_battleship4 pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = Red14_mission1_d23 loadout = Red14_Proteus_battleship_up level = d24 ship_archetype = donat_Proteus_battleship2_up pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = Red14_mission1_d24 loadout = Red14_Proteus_battleship level = d24 ship_archetype = Proteus_battleship pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = Red14_mission1_d25 loadout = Red14_Proteus_battleship level = d25 ship_archetype = Proteus_battleship pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = Red13_mission1_d23 loadout = Red13_Npc_Cube level = d23 ship_archetype = Npc_Cube pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = Red13_mission1_d24 loadout = Red13_Npc_Cube level = d24 ship_archetype = Npc_Cube pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = Red13_mission1_d25 loadout = Red13_Npc_Cube level = d25 ship_archetype = Npc_Cube pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = Red15_mission1_d23 loadout = Red15_Starshield level = d23 ship_archetype = starshield pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = Red15_mission1_d24 loadout = Red15_Starshield level = d24 ship_archetype = starshield pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = Red15_mission1_d25 loadout = Red15_Starshield level = d25 ship_archetype = starshield pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = angels_fighter_d17 loadout = angels_fighter level = d17 ship_archetype = angels_fighter pilot = pilot_crazy state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = angels_fighter_d18 loadout = angels_fighter level = d18 ship_archetype = angels_fighter pilot = pilot_crazy state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = angels_fighter_d19 loadout = angels_fighter level = d19 ship_archetype = angels_fighter pilot = pilot_crazy state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = angels_mission_d23 loadout = angels_mission_d23_loadout level = d23 ship_archetype = angels_tactical_destroyer pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = angels_mission_d24 loadout = angels_mission_d24_loadout level = d24 ship_archetype = angels_tactical_battleship pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = angels_mission_d25 loadout = angels_mission_d25_loadout level = d25 ship_archetype = angels_titan pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = angels_tactical_destroyer_d19 loadout = angels_tactical_destroyer_loadout level = d19 ship_archetype = angels_tactical_destroyer pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = angels_tactical_battleship_d19 loadout = angels_tactical_battleship_loadout level = d19 ship_archetype = angels_tactical_battleship pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = dark_angels_mission_d23 loadout = dark_angels_mission_d23_loadout level = d23 ship_archetype = dark_angels_tactical_destroyer pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = dark_angels_mission_d23_2 loadout = dark_angels_mission_d23_2_loadout level = d23 ship_archetype = DA_battleship_npc pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = dark_angels_mission_d24 loadout = dark_angels_mission_d24_loadout level = d24 ship_archetype = DA_battleship_npc pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = dark_angels_mission_d25 loadout = dark_angels_mission_d25_loadout level = d25 ship_archetype = DA_battleship_npc pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = de_battleship_1 loadout = devil_b_l level = d19 ship_archetype = devil_b pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = de_battleship_2 loadout = devil_b_l level = d19 ship_archetype = devil_b pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = angels_tactical_destroyer_d14 loadout = MP08_angels_tactical_destroyer_d14_loadout level = d14 ship_archetype = angels_tactical_destroyer pilot = crazy_pilot state_graph = FIGHTER npc_class = unlawful, class_fighter, d14 [NPCShipArch] nickname = angels_tactical_destroyer_d15 loadout = MP08_angels_tactical_destroyer_d15_loadout level = d15 ship_archetype = angels_tactical_destroyer pilot = crazy_pilot state_graph = FIGHTER npc_class = unlawful, class_fighter, d15 [NPCShipArch] nickname = dark_angels_tactical_destroyer_d14 loadout = MP08_dark_angels_tactical_destroyer_d14_loadout level = d14 ship_archetype = dark_angels_tactical_destroyer pilot = crazy_pilot state_graph = FIGHTER npc_class = unlawful, class_fighter, d14 [NPCShipArch] nickname = dark_angels_tactical_destroyer_d15 loadout = MP08_dark_angels_tactical_destroyer_d15_loadout level = d15 ship_archetype = dark_angels_tactical_destroyer pilot = crazy_pilot state_graph = FIGHTER npc_class = unlawful, class_fighter, d15 [NPCShipArch] nickname = rage_angels_titan_1 loadout = rage_angels_titan_d18_loadout level = d18 ship_archetype = rage_angels_titan pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_cruiser, d18 [NPCShipArch] nickname = rage_angels_titan_2 loadout = rage_angels_titan_d18_loadout level = d18 ship_archetype = rage_angels_titan pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d18 [NPCShipArch] nickname = angels_mission_d23_2 loadout = angels_mission_d24_loadout level = d23 ship_archetype = angels_tactical_battleship pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = angels_mission_d23_3 loadout = angels_mission_d25_loadout level = d23 ship_archetype = angels_titan pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = npc_angels_doomstar_d23 loadout = npc_angels_doomstar_loadout level = d23 ship_archetype = npc_angels_doomstar pilot = crazy_pilot state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = npc_angels_doomstar_d24 loadout = npc_angels_doomstar_loadout level = d24 ship_archetype = npc_angels_doomstar pilot = crazy_pilot state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = npc_angels_doomstar_d25 loadout = npc_angels_doomstar_loadout level = d25 ship_archetype = npc_angels_doomstar pilot = crazy_pilot state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = Red16_mission1_d23_A loadout = Red16_mission1_d23_A level = d23 ship_archetype = Anomalocaris pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = Red16_mission1_d24_A loadout = Red16_mission1_d24_A level = d24 ship_archetype = Anomalocaris pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = Red16_mission1_d25_A loadout = Red16_mission1_d25_A level = d25 ship_archetype = Anomalocaris pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = Red16_mission1_d23_B loadout = Red16_mission1_d23_B level = d23 ship_archetype = dark_angels_titan pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = Red16_mission1_d24_B loadout = Red16_mission1_d24_B level = d24 ship_archetype = dark_angels_titan pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = Red16_mission1_d25_B loadout = Red16_mission1_d25_B level = d25 ship_archetype = dark_angels_titan pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = Red16_ship_d16 loadout = spark_scout_mis1 level = d16 ship_archetype = spark_scout pilot = pilot_bh_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = Red16_ship_d17 loadout = spark_scout_mis1 level = d17 ship_archetype = spark_scout pilot = pilot_bh_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = Red16_ship_d18 loadout = spark_scout_mis2 level = d18 ship_archetype = spark_scout pilot = pilot_bh_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = Red16_ship_d19 loadout = spark_scout_mis2 level = d19 ship_archetype = spark_scout pilot = pilot_bh_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = xenos_gunboat2_mission_d20 loadout = xenos_gunboat2_mission_loadout level = d20 ship_archetype = x_gunboat pilot = gunboat_default state_graph = FIGHTER npc_class = lawful, class_fighter, d20 [NPCShipArch] nickname = xenos_gunboat2_mission_d21 loadout = xenos_gunboat2_mission_loadout level = d21 ship_archetype = x_gunboat pilot = gunboat_default state_graph = FIGHTER npc_class = lawful, class_fighter, d21 [NPCShipArch] nickname = xenos_x_battleship_mission_d22 loadout = x_battleship_battleship_mission_loadout level = d22 ship_archetype = x_battleship pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d22 [NPCShipArch] nickname = xenos_x_battleship_mission_d23 loadout = x_battleship_battleship_mission_loadout level = d23 ship_archetype = x_battleship pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = xenos_constrictor2_mission_d24 loadout = constrictor2_battleship_mission_loadout level = d24 ship_archetype = constrictor_battleship2 pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = xenos_constrictor2_mission_d25 loadout = constrictor2_battleship_mission_loadout level = d25 ship_archetype = constrictor_battleship2 pilot = cruiser_default state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = xenos_patrol_gunboat loadout = xenos_gunboat_patrol_loadout level = d26 ship_archetype = x_gunboat pilot = cruiser_default state_graph = FIGHTER npc_class = unlawful, class_fighter, d26 [NPCShipArch] nickname = pirate_patrol_destroyer loadout = pirate_destroyer_patrol_loadout level = d26 ship_archetype = npc_Pirate_destroyer pilot = cruiser_default state_graph = FIGHTER npc_class = unlawful, class_fighter, d26 [NPCShipArch] nickname = et_patrol_cruiser loadout = et_cruiser_patrol_loadout level = d24 ship_archetype = Et_cruiser pilot = cruiser_default state_graph = FIGHTER npc_class = unlawful, class_fighter, d24 [NPCShipArch] nickname = egypt_lf_d1 loadout = Et_lf_loadout01 level = d1 ship_archetype = npc_Et_lf pilot = pilot_outcast_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d1 [NPCShipArch] nickname = egypt_lf_d2 loadout = Et_lf_loadout01 level = d2 ship_archetype = npc_Et_lf pilot = pilot_outcast_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d2 [NPCShipArch] nickname = egypt_lf_d3 loadout = Et_lf_loadout01 level = d3 ship_archetype = npc_Et_lf pilot = pilot_outcast_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d3 [NPCShipArch] nickname = egypt_lf_d4 loadout = Et_lf_loadout01 level = d4 ship_archetype = npc_Et_lf pilot = pilot_outcast_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d4 [NPCShipArch] nickname = egypt_lf_d5 loadout = Et_lf_loadout01 level = d5 ship_archetype = npc_Et_lf pilot = pilot_outcast_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d5 [NPCShipArch] nickname = egypt_lf_d6 loadout = Et_lf_loadout01 level = d6 ship_archetype = npc_Et_lf pilot = pilot_outcast_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d6 [NPCShipArch] nickname = egypt_lf_d7 loadout = Et_lf_loadout01 level = d7 ship_archetype = npc_Et_lf pilot = pilot_outcast_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d7 [NPCShipArch] nickname = egypt_lf_d8 loadout = Et_lf_loadout01 level = d8 ship_archetype = npc_Et_lf pilot = pilot_outcast_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d8 [NPCShipArch] nickname = egypt_lf_d9 loadout = Et_lf_loadout01 level = d9 ship_archetype = npc_Et_lf pilot = pilot_outcast_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d9 [NPCShipArch] nickname = egypt_lf_d10 loadout = Et_lf_loadout01 level = d10 ship_archetype = npc_Et_lf pilot = pilot_outcast_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d10 [NPCShipArch] nickname = egypt_lf_d11 loadout = Et_lf_loadout01 level = d11 ship_archetype = npc_Et_lf pilot = pilot_outcast_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d11 [NPCShipArch] nickname = egypt_lf_d12 loadout = Et_lf_loadout01 level = d12 ship_archetype = npc_Et_lf pilot = pilot_outcast_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d12 [NPCShipArch] nickname = egypt_lf_d13 loadout = Et_lf_loadout01 level = d13 ship_archetype = npc_Et_lf pilot = pilot_outcast_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d13 [NPCShipArch] nickname = Red17_mission1_d23_A loadout = Red17_mission1_d23_A level = d23 ship_archetype = donat_fortress_up pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = Red17_mission1_d24_A loadout = Red17_mission1_d24_A level = d24 ship_archetype = donat_Destiny_up pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = Red17_mission1_d25_A loadout = Red17_mission1_d25_A level = d25 ship_archetype = donat_incvizitor_up pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = Red17_mission1_d23_B loadout = Red17_mission1_d23_B level = d23 ship_archetype = donat_Metatron_up pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = Red17_mission1_d24_B loadout = Red17_mission1_d24_B level = d24 ship_archetype = donat_Owl_up pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = Red17_mission1_d25_B loadout = Red17_mission1_d25_B level = d25 ship_archetype = donat_normandySR1_up pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = et_battleship loadout = et_battleship level = d19 ship_archetype = Et_battleship pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = et_cruiser loadout = et_cruiser level = d19 ship_archetype = Et_cruiser pilot = cruiser_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = aen_ship_1 loadout = AEN_Tarr_Chronicles_cruiser level = d19 ship_archetype = Tarr_Chronicles_cruiser pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = aen_ship_2 loadout = AEN_Tarr_Chronicles1 level = d19 ship_archetype = Tarr_Chronicles1 pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = aen_ship_3 loadout = S_B_loadout level = d29 ship_archetype = S_B pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d29 [NPCShipArch] nickname = aen_ship_4 loadout = S_B_loadout level = d30 ship_archetype = S_B pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d30 [NPCShipArch] nickname = aen_ship_5 loadout = aen_titan_d18_loadout level = d18 ship_archetype = aen_titan pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_cruiser, d18 [NPCShipArch] nickname = aen_ship_6 loadout = aen_titan_d18_loadout level = d18 ship_archetype = aen_titan pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d18 [NPCShipArch] nickname = Et_transport_d16 loadout = Et_transport2_v3_loadout level = d16 ship_archetype = Et_transport2_v3 pilot = transport_easiest state_graph = TRANSPORT npc_class = lawful, class_transport, d16 [NPCShipArch] nickname = Et_transport_d17 loadout = Et_transport2_v2_loadout level = d17 ship_archetype = Et_transport2_v2 pilot = transport_easiest state_graph = TRANSPORT npc_class = lawful, class_transport, d17 [NPCShipArch] nickname = Et_transport_d18 loadout = Et_transport2_v1_loadout level = d18 ship_archetype = Et_transport2_v1 pilot = transport_easiest state_graph = TRANSPORT npc_class = lawful, class_transport, d18 [NPCShipArch] nickname = Et_transport_d19 loadout = Et_transport_loadout level = d19 ship_archetype = Et_transport pilot = transport_easiest state_graph = TRANSPORT npc_class = lawful, class_transport, d19 [NPCShipArch] nickname = pirate_elite_cruiser_mission_d23 loadout = pirate_elite_cruiser_mission_loadout level = d23 ship_archetype = npc_Pirate_prigovor pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = pirate_elite_battleship_mission_d24 loadout = pirate_elite_battleship_mission_loadout level = d24 ship_archetype = npc_Pirate_flying_dutchman pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = pirate_elite_titan_mission_d25 loadout = pirate_elite_titan_mission_loadout level = d25 ship_archetype = npc_Pirate_titan pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = et_destroyer_mission_d22 loadout = et_destroyer2_mission_loadout level = d22 ship_archetype = Et_destroyer2 pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d22 [NPCShipArch] nickname = et_cruiser_mission_d23 loadout = et_cruiser2_mission_loadout level = d23 ship_archetype = Et_cruiser2 pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = et_cruiser_mission_d24 loadout = et_cruiser_patrol_loadout level = d24 ship_archetype = Et_cruiser pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = sh_battlecruiser_d19 loadout = sh_battlecruiser_loadout level = d19 ship_archetype = Victory_battlecruiser pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = sh_battleship_d19 loadout = sh_battleship_loadout level = d19 ship_archetype = Imperial pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = sh_mhf_d18 loadout = sh_mhf_loadout01 level = d18 ship_archetype = npc_Sith_starship pilot = pilot_outcast_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = sh_mhf_d19 loadout = sh_mhf_loadout01 level = d19 ship_archetype = npc_Sith_starship pilot = pilot_outcast_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = et_patrol_gunboat_d25 loadout = et_gunboat_mission_loadout level = d25 ship_archetype = Et_gunboat pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d25 [NPCShipArch] nickname = et_patrol_gunboat_d25_2 loadout = et_gunboat_mission_loadout2 level = d25 ship_archetype = Et_gunboat pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d25 [NPCShipArch] nickname = pirate_patrol_gunboat loadout = pirate_gunboat_patrol_loadout level = d27 ship_archetype = Pirate_gunboat pilot = cruiser_default state_graph = FIGHTER npc_class = unlawful, class_fighter, d27 [NPCShipArch] nickname = pirate_patrol_gunboat2 loadout = pirate_gunboat2_patrol_loadout level = d27 ship_archetype = Pirate_gunboat2 pilot = cruiser_default state_graph = FIGHTER npc_class = unlawful, class_fighter, d27 [NPCShipArch] nickname = pirate_patrol_gunboat3 loadout = pirate_gunboat3_patrol_loadout level = d27 ship_archetype = Pirate_gunboat3 pilot = cruiser_default state_graph = FIGHTER npc_class = unlawful, class_fighter, d27 [NPCShipArch] nickname = ra_destroyer_d19 loadout = ra_destroyer_loadout level = d19 ship_archetype = RA_Drucker_destroyer pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = ra_battleship_d19 loadout = ra_battleship_loadout level = d19 ship_archetype = valdore_10lvl pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = SinisterRa_d18 loadout = SinisterRa_loadout level = d29 ship_archetype = Sinister_Stealth_Narada_Black_Death pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d29 [NPCShipArch] nickname = SinisterRa_d19 loadout = SinisterRa_loadout level = d30 ship_archetype = Sinister_Stealth_Narada_Black_Death pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d30 [NPCShipArch] nickname = orchid_hf_d11 loadout = orchid_hf_loadout2 level = d11 ship_archetype = Orchid_hf_npc pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d11 [NPCShipArch] nickname = orchid_hf_d12 loadout = orchid_hf_loadout2 level = d12 ship_archetype = Orchid_hf_npc pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d12 [NPCShipArch] nickname = orchid_vhf_d13 loadout = orchid_vhf_loadout2 level = d13 ship_archetype = Orchid_vhf_npc pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d13 [NPCShipArch] nickname = orchid_mhf_d14 loadout = orchid_mhf_loadout2 level = d14 ship_archetype = Orchid_mhf_npc pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d14 [NPCShipArch] nickname = orchid_hf_d15 loadout = orchid_hf_loadout level = d15 ship_archetype = Orchid_hf_npc pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d15 [NPCShipArch] nickname = orchid_hf_d16 loadout = orchid_hf_loadout level = d16 ship_archetype = Orchid_hf_npc pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = orchid_vhf_d17 loadout = orchid_vhf_loadout level = d17 ship_archetype = Orchid_vhf_npc pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = orchid_vhf_d18 loadout = orchid_vhf_loadout level = d18 ship_archetype = Orchid_vhf_npc pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = orchid_mhf_d19 loadout = orchid_mhf_loadout level = d19 ship_archetype = Orchid_mhf_npc pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = orchid_destroyer_d18 loadout = orchid_destroyer_loadout2 level = d18 ship_archetype = Orchid_destroyer_npc pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_cruiser, d18 [NPCShipArch] nickname = orchid_battleship_d18 loadout = orchid_battleship_loadout2 level = d18 ship_archetype = Orchid_battleship_npc pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d18 [NPCShipArch] nickname = orchid_destroyer_d19 loadout = orchid_destroyer_loadout level = d19 ship_archetype = Orchid_destroyer_npc pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_cruiser, d19 [NPCShipArch] nickname = orchid_battleship_d19 loadout = orchid_battleship_loadout level = d19 ship_archetype = Orchid_battleship_npc pilot = battleship_default state_graph = CRUISER npc_class = lawful, class_battleship, d19 [NPCShipArch] nickname = orchid_mission_d23 loadout = orchid_destroyer_mission_loadout level = d23 ship_archetype = Orchid_destroyer_npc pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = orchid_mission_d23_2 loadout = orchid_battleship_mission_loadout level = d23 ship_archetype = Orchid_battleship_npc pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = orchid_mission_d23_3 loadout = orchid_speed_battleship_mission_loadout level = d23 ship_archetype = Orchid_speed_battleship_npc pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d23 [NPCShipArch] nickname = orchid_mission_d24 loadout = orchid_battleship_mission_loadout level = d24 ship_archetype = Orchid_battleship_npc pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = orchid_mission_d24_2 loadout = orchid_speed_battleship_mission_loadout level = d24 ship_archetype = Orchid_speed_battleship_npc pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d24 [NPCShipArch] nickname = orchid_mission_d25 loadout = orchid_battleship_mission_loadout level = d25 ship_archetype = Orchid_battleship_npc pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = orchid_mission_d25_2 loadout = orchid_speed_battleship_mission_loadout level = d25 ship_archetype = Orchid_speed_battleship_npc pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = class_legality_lawful, class_fighter, d25 [NPCShipArch] nickname = orchid_patrol_mothership loadout = orchid_patrol_mothership_loadout level = d26 ship_archetype = Orchid_mega_dreadnought_npc pilot = cruiser_default state_graph = FIGHTER npc_class = unlawful, class_fighter, d26 [NPCShipArch] nickname = lynx_v1_d10 loadout = lynx_v1_d10_loadout level = d10 ship_archetype = lynx_v1_npc pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d10 [NPCShipArch] nickname = lynx_v3_d11 loadout = lynx_v3_d11_loadout level = d11 ship_archetype = lynx_v3_npc pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d11 [NPCShipArch] nickname = lynx_v2_d12 loadout = lynx_v2_d12_loadout level = d12 ship_archetype = lynx_v2_npc pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d12 [NPCShipArch] nickname = sh_uber_d29 loadout = A_U_B_light_npc_loadout level = d29 ship_archetype = A_U_B_light_npc pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d29 [NPCShipArch] nickname = sh_uber_d30 loadout = A_U_B_light_npc_loadout level = d30 ship_archetype = A_U_B_light_npc pilot = crazy_gunboat_bomber state_graph = FIGHTER npc_class = unlawful, class_fighter, d30 [NPCShipArch] nickname = spaceship_organic_npc loadout = spaceship_organic_npc_loadout level = d19 ship_archetype = spaceship_organic_npc pilot = cruiser_default ;battleship_default state_graph = CRUISER npc_class = unlawful, class_battleship, d19 [NPCShipArch] nickname = draguul_cruiser_npc loadout = draguul_cruiser_loadout level = d19 ship_archetype = draguul_cruiser_npc pilot = cruiser_default state_graph = CRUISER npc_class = unlawful, class_cruiser, d19