using System.Collections; using System.Collections.Generic; using System.Resources; using System.IO; using System; using System.Reflection; using System.Linq; namespace Core { public class Resourcers { ResXResourceWriter _Writer = null; ResXResourceReader _Reader = null; Dictionary _Values = null; public Resourcers(string fileName) { _Reader = new ResXResourceReader(fileName); _Writer = new ResXResourceWriter(fileName); _Values = new Dictionary(); if (File.Exists(fileName)) this.LoadResources(); } private void LoadResources() { foreach (DictionaryEntry entry in _Reader) _Values.Add(entry.Key.ToString(), entry.Value.ToString()); } public void AddResource(string key, string value) { if (_Values.ContainsKey(key)) { _Values[key] = value; } else _Values.Add(key, value); } public void RemoveAllResources() { _Writer.Generate(); _Writer.Close(); _Reader.Close(); Console.WriteLine($"[Clear] Count: {_Values.Count}"); } public void Generate() { foreach (string key in _Values.Keys) _Writer.AddResource(key, _Values[key]); _Writer.Generate(); _Writer.Close(); _Reader.Close(); } } }