[Sound] nickname = null file = audio\null.wav [Sound] nickname = shield_rebuilt file = audio\sounds\equipment\shield_rebuilt.wav attenuation = -2 range = 50, 450 crv_pitch = 5 [Sound] nickname = shield_offline file = audio\sounds\equipment\shield_offline.wav attenuation = -4 range = 50, 500 crv_pitch = 5 [Sound] nickname = tractor_operating file = audio\sounds\equipment\tractor_operating.wav attenuation = -5 range = 120, 1000 [Sound] nickname = tractor_loot_grabbed file = audio\sounds\equipment\tractor_loot_grabbed.wav attenuation = -8 range = 150, 400 [Sound] nickname = tractor_complete file = audio\sounds\equipment\tractor_complete.wav attenuation = -8 range = 150, 400 [Sound] nickname = tractor_interrupted file = audio\sounds\equipment\tractor_interrupted.wav attenuation = -8 range = 150, 400 [Sound] nickname = l_missile_launch file = audio\sounds\weapons\l_missile_launch.wav attenuation = 0 range = 30, 2500 crv_pitch = 4 [Sound] nickname = r_missile_launch file = audio\sounds\weapons\l_missile_launch.wav attenuation = -6 range = 25, 500 crv_pitch = 4 [Sound] nickname = fire_laser1 file = audio\sounds\weapons\fire_laser1.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_laser2 file = audio\sounds\weapons\fire_laser2.wav range = 700, 1000 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_laser3 file = audio\sounds\weapons\fire_laser3.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_laser4 file = audio\sounds\weapons\fire_laser4.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_laser5 file = audio\sounds\weapons\fire_laser5.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_neutron1 file = audio\sounds\weapons\fire_neutron1.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_neutron2 file = audio\sounds\weapons\fire_neutron2.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_neutron3 file = audio\sounds\weapons\fire_neutron3.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_neutron4 file = audio\sounds\weapons\fire_neutron4.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_neutron5 file = audio\sounds\weapons\fire_neutron5.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_particle1 file = audio\sounds\weapons\fire_particle1.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_particle2 file = audio\sounds\weapons\fire_particle2.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_particle3 file = audio\sounds\weapons\fire_particle3.wav range = 60, 1350 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_particle4 file = audio\sounds\weapons\fire_particle4.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_particle5 file = audio\sounds\weapons\fire_particle5.wav range = 200, 2000 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_photon1 file = audio\sounds\weapons\fire_photon1.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_photon2 file = audio\sounds\weapons\fire_photon2.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_photon3 file = audio\sounds\weapons\fire_photon3.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_photon4 file = audio\sounds\weapons\fire_photon4.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_photon5 file = audio\sounds\weapons\fire_photon5.wav range = 60, 2500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_plasma1 file = audio\sounds\weapons\fire_plasma1.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_plasma2 file = audio\sounds\weapons\fire_plasma2.wav range = 60, 1500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_plasma3 file = audio\sounds\weapons\fire_plasma3.wav range = 1000, 2500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_plasma4 file = audio\sounds\weapons\fire_plasma4.wav range = 60, 2900 crv_pitch = 9 attenuation = -4 [Sound] nickname = fire_plasma5 file = audio\sounds\weapons\fire_plasma5.wav range = 60, 2900 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_pulse1 file = audio\sounds\weapons\fire_pulse1.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_pulse2 file = audio\sounds\weapons\fire_pulse2.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_pulse3 file = audio\sounds\weapons\fire_pulse3.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_pulse4 file = audio\sounds\weapons\fire_pulse4.wav range = 60, 2500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_pulse5 file = audio\sounds\weapons\fire_pulse5.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_tachyon2 file = audio\sounds\weapons\fire_tachyon2.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_tachyon3 file = audio\sounds\weapons\fire_tachyon3.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_tachyon4 file = audio\sounds\weapons\fire_tachyon4.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_tachyon5 file = audio\sounds\weapons\fire_tachyon5.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_tachyon6 file = audio\sounds\weapons\fire_tachyon6.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_tachyon7 file = audio\sounds\weapons\fire_tachyon7.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_capship file = audio\sounds\weapons\fire_capship.wav attenuation = -7 crv_pitch = 10 range = 200, 2500 persistent = space [Sound] nickname = fire_capship_forward_gun file = audio\sounds\weapons\fire_capship_forward_gun.wav attenuation = -7 crv_pitch = 10 range = 200, 3500 [Sound] nickname = fire_bh_destroyer file = audio\sounds\turret\fire_bh_destroyer.wav attenuation = -7 crv_pitch = 10 range = 200, 2500 [Sound] nickname = fire_countermeasure file = audio\sounds\weapons\fire_countermeasure.wav attenuation = -5 crv_pitch = 10 range = 70, 1000 persistent = space [Sound] nickname = fire_cruise_disruptor file = audio\sounds\weapons\fire_cruise_disruptor.wav attenuation = -5 crv_pitch = 10 range = 70, 2000 persistent = space [Sound] nickname = fire_mine_regular file = audio\sounds\weapons\fire_mine_regular.wav attenuation = -5 crv_pitch = 10 range = 70, 1000 persistent = space [Sound] nickname = fire_mine_tracking file = audio\sounds\weapons\fire_mine_tracking.wav attenuation = -5 crv_pitch = 10 range = 70, 1000 persistent = space [Sound] nickname = fire_missile_emp file = audio\sounds\weapons\fire_missile_emp.wav attenuation = -5 crv_pitch = 10 range = 70, 1000 [Sound] nickname = fire_missile_homing file = audio\sounds\weapons\fire_missile_homing.wav attenuation = -5 crv_pitch = 10 range = 70, 1000 persistent = space [Sound] nickname = fire_missile_regular file = audio\sounds\weapons\fire_missile_regular.wav attenuation = -5 crv_pitch = 10 range = 70, 1000 persistent = space [Sound] nickname = fire_torpedo file = audio\sounds\weapons\fire_torpedo.wav attenuation = -5 crv_pitch = 10 range = 70, 1000 [Sound] nickname = fire_no1 file = audio\sounds\weapons\fire_no1.wav attenuation = -5 crv_pitch = 12 range = 70, 1000 [Sound] nickname = fire_no_torpedo file = audio\sounds\weapons\fire_no_torpedo.wav attenuation = -5 crv_pitch = 12 range = 70, 1000 [Sound] nickname = fire_no_cruise_disruptor file = audio\sounds\weapons\fire_no_cruise_disruptor.wav attenuation = -5 crv_pitch = 12 range = 70, 1000 [Sound] nickname = fire_no_capship file = audio\sounds\weapons\fire_no_capship.wav attenuation = -5 crv_pitch = 12 range = 170, 2500 [Sound] nickname = by_no_torpedo file = audio\sounds\weapons\by_no_torpedo.wav attenuation = -2 crv_pitch = 12 range = 70, 100 [Sound] nickname = fire_dry file = audio\sounds\weapons\fire_dry.wav attenuation = -4 crv_pitch = 10 range = 60, 500 [Sound] nickname = proj_ast_coll file = audio\sounds\fx\collision_projectile_ast.wav attenuation = -6 range = 50 crv_pitch = 5 [Sound] nickname = hh_small_light01 file = audio\sounds\fx\hh_small_light01.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_small_light02 file = audio\sounds\fx\hh_small_light02.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_small_light03 file = audio\sounds\fx\hh_small_light03.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_small_medium01 file = audio\sounds\fx\hh_small_medium01.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_small_medium02 file = audio\sounds\fx\hh_small_medium02.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_small_medium03 file = audio\sounds\fx\hh_small_medium03.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_small_heavy01 file = audio\sounds\fx\hh_small_heavy01.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_small_heavy02 file = audio\sounds\fx\hh_small_heavy02.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_small_heavy03 file = audio\sounds\fx\hh_small_heavy02.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_large_light01 file = audio\sounds\fx\hh_large_light01.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_large_light02 file = audio\sounds\fx\hh_large_light01.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_large_light03 file = audio\sounds\fx\hh_large_light01.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_large_medium01 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_large_medium02 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_large_medium03 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_large_heavy01 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_large_heavy02 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_large_heavy03 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_nomad_light01 file = audio\null.wav attenuation = -1 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_nomad_light02 file = audio\null.wav attenuation = -1 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_nomad_light03 file = audio\null.wav attenuation = -1 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_nomad_medium01 file = audio\null.wav attenuation = -1 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_nomad_medium02 file = audio\null.wav attenuation = -1 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_nomad_medium03 file = audio\null.wav attenuation = -1 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_nomad_heavy01 file = audio\null.wav attenuation = -1 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_nomad_heavy02 file = audio\null.wav attenuation = -1 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_nomad_heavy03 file = audio\null.wav attenuation = -1 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_rock_light01 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_rock_light02 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_rock_light03 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_rock_medium01 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_rock_medium02 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_rock_medium03 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_rock_heavy01 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_rock_heavy02 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_rock_heavy03 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 5 [Sound] nickname = sh_li01 file = audio\sounds\fx\sh_li01.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_li02 file = audio\sounds\fx\sh_li02.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_li03 file = audio\sounds\fx\sh_li03.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_ku01 file = audio\sounds\fx\sh_ku01.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_ku02 file = audio\sounds\fx\sh_ku02.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_ku03 file = audio\sounds\fx\sh_ku03.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_br01 file = audio\sounds\fx\sh_br01.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_br02 file = audio\sounds\fx\sh_br02.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_br03 file = audio\sounds\fx\sh_br03.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_rh01 file = audio\sounds\fx\sh_rh01.wav attenuation = -9 range = 20, 1300 crv_pitch = 2 [Sound] nickname = sh_rh02 file = audio\sounds\fx\sh_rh02.wav attenuation = -9 range = 20, 1300 crv_pitch = 2 [Sound] nickname = sh_rh03 file = audio\sounds\fx\sh_rh03.wav attenuation = -9 range = 20, 1300 crv_pitch = 2 [Sound] nickname = sh_no01 file = audio\sounds\fx\sh_bw01.wav attenuation = -9 range = 500, 1000 crv_pitch = 2 [Sound] nickname = sh_no02 file = audio\sounds\fx\sh_bw02.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_no03 file = audio\sounds\fx\sh_bw03.wav attenuation = -5 range = 20, 400 crv_pitch = 2 [Sound] nickname = sh_bw01 file = audio\sounds\fx\sh_pi01.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_bw02 file = audio\sounds\fx\sh_pi02.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_bw03 file = audio\sounds\fx\sh_pi03.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_ci01 file = audio\sounds\fx\sh_ci01.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_ci02 file = audio\sounds\fx\sh_ci02.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_ci03 file = audio\sounds\fx\sh_ci03.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = csx_flash01 file = audio\sounds\fx\csx_flash01.wav attenuation = -3 range = 1750, 7500 crv_pitch = 8 [Sound] nickname = csx_large01 file = audio\sounds\fx\csx_large01.wav attenuation = -3 range = 1750, 7500 crv_pitch = 8 [Sound] nickname = csx_large02 file = audio\sounds\fx\csx_large02.wav attenuation = -3 range = 1750, 7500 crv_pitch = 8 [Sound] nickname = csx_large03 file = audio\sounds\fx\csx_large03.wav attenuation = -3 range = 1750, 7500 crv_pitch = 8 [Sound] nickname = csx_large04 file = audio\sounds\fx\csx_large04.wav attenuation = -3 range = 1750, 7500 crv_pitch = 8 [Sound] nickname = csx_large05 file = audio\sounds\fx\csx_large05.wav attenuation = -3 range = 1750, 7500 crv_pitch = 8 [Sound] nickname = csx_monster01 file = audio\sounds\fx\csx_monster01.wav attenuation = -3 range = 1750, 7500 crv_pitch = 8 [Sound] nickname = csx_sectional01 file = audio\sounds\fx\csx_sectional01.wav attenuation = -3 range = 1750, 7500 crv_pitch = 8 [Sound] nickname = csx_sectional02 file = audio\sounds\fx\csx_sectional02.wav attenuation = -3 range = 1750, 7500 crv_pitch = 8 [Sound] nickname = csx_sectional03 file = audio\sounds\fx\csx_sectional03.wav attenuation = -3 range = 1750, 7500 crv_pitch = 8 [Sound] nickname = csx_sectional04 file = audio\sounds\fx\csx_sectional04.wav attenuation = -3 range = 1750, 7500 crv_pitch = 8 [Sound] nickname = csx_sectional05 file = audio\sounds\fx\csx_sectional05.wav attenuation = -3 range = 1750, 7500 crv_pitch = 8 [Sound] nickname = debris_explosion1 file = audio\sounds\fx\debri explo 1.wav attenuation = -1 range = 80, 400 persistent = space crv_pitch = 15 [Sound] nickname = debris_explosion2 file = audio\sounds\fx\debri explo 2.wav attenuation = -1 range = 80, 400 persistent = space crv_pitch = 15 [Sound] nickname = debris_explosion3 file = audio\sounds\fx\debri explo 3.wav attenuation = -1 range = 80, 400 persistent = space crv_pitch = 15 [Sound] nickname = debris_explosion4 file = audio\sounds\fx\debri explo 4.wav attenuation = -1 range = 80, 1400 persistent = space crv_pitch = 15 [Sound] nickname = med_explosion1 file = audio\sounds\fx\med explo 1.wav attenuation = 0 range = 80, 4500 persistent = space crv_pitch = 15 [Sound] nickname = med_explosion2 file = audio\sounds\fx\med explo 2.wav attenuation = -3 range = 80, 3500 persistent = space crv_pitch = 15 [Sound] nickname = med_explosion3 file = audio\sounds\fx\med explo 3.wav attenuation = -3 range = 80, 600 persistent = space crv_pitch = 15 [Sound] nickname = med_explosion4 file = audio\sounds\fx\med explo 4.wav attenuation = -2 range = 80, 3600 persistent = space crv_pitch = 12 [Sound] nickname = childexplosion4 file = audio\sounds\fx\childexplosion4.wav attenuation = -1 range = 1500, 3000 crv_pitch = 5 [Sound] nickname = sever_debris file = audio\sounds\fx\equip blowing off.wav attenuation = -3 range = 50, 400 crv_pitch = 10 [Sound] nickname = asteroid_explosion file = audio\sounds\fx\explosion_asteroid_large.wav attenuation = -4 range = 100, 2000 crv_pitch = 10 [Sound] nickname = cargo_jettison file = audio\sounds\equipment\cargo_jettison.wav attenuation = -6 range = 150, 600 crv_pitch = 5 [Sound] nickname = cloak_no_battleship file = audio\sounds\fx\cloak_no_battleship.wav attenuation = -6 range = 180, 2750 crv_pitch = 5 [Sound] nickname = cloak_no_fighter file = audio\sounds\fx\cloak_no_fighter.wav attenuation = -6 range = 180, 2750 crv_pitch = 5 [Sound] nickname = cloak_no_fighter_srtc file = audio\sounds\fx\cloak_no_fighter.wav attenuation = -6 range = 180, 2750 [Sound] nickname = cloak_no_gunboat file = audio\sounds\fx\cloak_no_gunboat.wav attenuation = -6 range = 180, 2750 crv_pitch = 5 [Sound] nickname = cloak_osiris file = audio\sounds\fx\cloak_osiris.wav attenuation = -6 range = 180, 2750 crv_pitch = 5 [Sound] nickname = cloak_rh_battleship file = audio\sounds\fx\cloak_rh_battleship.wav attenuation = -6 range = 180, 2750 crv_pitch = 5 [Sound] nickname = cloak_rh_cruiser file = audio\sounds\fx\cloak_rh_cruiser.wav attenuation = -6 range = 180, 2750 crv_pitch = 5 [Sound] nickname = cloak_rh_fighter file = audio\sounds\fx\cloak_rh_fighter.wav attenuation = -6 range = 180, 2750 crv_pitch = 5 [Sound] nickname = cloak_rh_gunboat file = audio\sounds\fx\cloak_rh_gunboat.wav attenuation = -6 range = 180, 2750 crv_pitch = 5 [Sound] nickname = ship_levitation file = audio\sounds\fx\ship_cushion.wav type = ambience attenuation = -3 range = 20, 100 [Sound] nickname = on_fire_loop file = audio\sounds\fx\object_on_fire01.wav type = ambience attenuation = -1 range = 150, 300 crv_pitch = 5 [Sound] nickname = object_on_fire01 type = ambience file = audio\sounds\fx\object_on_fire01.wav attenuation = -1 range = 150, 300 crv_pitch = 5 [Sound] nickname = object_on_fire02 type = ambience file = audio\sounds\fx\object_on_fire01.wav attenuation = -1 range = 150, 300 crv_pitch = 5 [Sound] nickname = chomp1 file = audio\sounds\fx\gm_chomper1.wav attenuation = -12 range = 50, 400 crv_pitch = 10 [Sound] nickname = chomp2 file = audio\sounds\fx\gm_chomper2.wav attenuation = -12 range = 50, 400 crv_pitch = 10 [Sound] nickname = chomp3 file = audio\sounds\fx\gm_chomper3.wav attenuation = -12 range = 50 crv_pitch = 10 [Sound] nickname = conveyor file = audio\sounds\ships\Conveyor.wav attenuation = -12 range = 50, 200 [Sound] nickname = conveyor_operating file = audio\sounds\ships\Conveyor.wav attenuation = -12 range = 50, 200 [Sound] nickname = exhaust file = audio\sounds\ships\Exhaust Vent.wav attenuation = -12 range = 50, 600 [Sound] nickname = gate_open_sound file = audio\sounds\animations\jumpgate_open.wav attenuation = 0 range = 750, 2000 crv_pitch = 2 persistent = space [Sound] nickname = gate_close_sound file = audio\sounds\animations\jumpgate_close.wav attenuation = 0 range = 750, 2000 crv_pitch = 2 persistent = space [Sound] nickname = ring_open_sound file = audio\sounds\animations\ring_open.wav attenuation = -1 range = 350, 1200 crv_pitch = 2 persistent = space [Sound] nickname = ring_close_sound file = audio\sounds\animations\ring_close.wav attenuation = 0 range = 350, 3200 crv_pitch = 2 persistent = space [Sound] nickname = cargo_doors_open file = audio\sounds\animations\door_small_open.wav attenuation = -8 range = 100, 1600 crv_pitch = 2 [Sound] nickname = cargo_doors_close file = audio\sounds\animations\door_small_close.wav attenuation = -8 range = 100, 1600 crv_pitch = 2 [Sound] nickname = hanger_doors_opening file = audio\sounds\animations\door_large_open.wav attenuation = -10 range = 100, 800 crv_pitch = 2 [Sound] nickname = hanger_doors_closing file = audio\sounds\animations\door_large_close.wav attenuation = -10 range = 100, 800 crv_pitch = 2 [Sound] nickname = door_hangar_open file = audio\sounds\animations\door_large_open.wav attenuation = -10 range = 100, 800 crv_pitch = 2 [Sound] nickname = door_hangar_close file = audio\sounds\animations\door_large_close.wav attenuation = -10 range = 100, 800 crv_pitch = 2 [Sound] nickname = depot_open_sound file = audio\sounds\animations\door_medium_open.wav attenuation = 0 range = 100, 3200 crv_pitch = 2 [Sound] nickname = depot_close_sound file = audio\sounds\animations\door_medium_close.wav attenuation = 0 range = 100, 3200 crv_pitch = 2 [Sound] nickname = door_medium_open file = audio\sounds\animations\door_medium_open.wav attenuation = -3 range = 100, 700 crv_pitch = 2 [Sound] nickname = door_medium_close file = audio\sounds\animations\door_medium_close.wav attenuation = -3 range = 100, 700 crv_pitch = 2 [Sound] nickname = turret_doors_open file = audio\sounds\animations\door_medium_open.wav attenuation = -3 range = 100, 700 [Sound] nickname = turret_doors_close file = audio\sounds\animations\door_medium_close.wav attenuation = -6 range = 250, 600 crv_pitch = 2 [Sound] nickname = atmospheric_buffeting file = audio\sounds\fx\atmospheric_buffeting.wav attenuation = -2 range = 80, 800 crv_pitch = 10 persistent = space [Sound] nickname = jump_in file = audio\sounds\fx\jump_in.wav attenuation = -6 range = 100, 2000 [Sound] nickname = jump_out file = audio\sounds\fx\jump_out.wav attenuation = -6 range = 100, 2000 [Sound] nickname = jump_out_traumatic file = audio\sounds\fx\jump_out.wav attenuation = -6 range = 100, 2000 [Sound] nickname = jump_flight file = audio\sounds\fx\jump_flight.wav attenuation = 0 range = 100, 2000 [Sound] nickname = hum_tl_pulse file = audio\sounds\fx\hum_tl_pulse.wav attenuation = -6 range = 25, 500 crv_pitch = 2 [Sound] nickname = tl_disrupt file = audio\sounds\equipment\shield_offline.wav attenuation = -6 range = 50, 1000 crv_pitch = 2 [Sound] nickname = tl_enter file = audio\sounds\fx\jump_in.wav attenuation = -6 range = 50, 2000 [Sound] nickname = tl_leave_successful file = audio\sounds\fx\jump_out.wav attenuation = -6 range = 750, 2000 [Sound] nickname = tl_leave_traumatic file = audio\sounds\fx\jump_out.wav attenuation = -6 range = 50, 2000 [Sound] nickname = tl_regenerate file = audio\sounds\equipment\shield_rebuilt.wav attenuation = -6 range = 50, 2000 [Sound] nickname = tl_ring_whoosh file = audio\sounds\solar\tl_ring_whoosh.wav attenuation = -7 range = 20, 500 is_2d = true [Sound] nickname = tl_wind_ext file = audio\sounds\fx\atmospheric_buffeting.wav attenuation = -8 range = 200, 800 [Sound] nickname = tl_wind_int file = audio\sounds\fx\jump_flight.wav is_2d = true attenuation = -6 range = 100, 1500 [Sound] nickname = tl_wind_int_xaak file = audio\sounds\fx\Trade_lane_new.wav is_2d = true attenuation = -6 range = 1000, 2000 [Sound] nickname = jump_new file = audio\sounds\fx\jump_new.wav is_2d = true attenuation = 0 range = 100, 1500 [Sound] nickname = hum_tl_ring type = ambience file = audio\sounds\fx\hum_tl_ring.wav attenuation = -4 range = 40, 500 [Sound] nickname = depot_wallah type = ambience file = audio\sounds\solar\wallah_depot.wav attenuation = -16 range = 500, 3000 [Sound] nickname = depot_wallah_srtc type = ambience file = audio\sounds\solar\wallah_depot.wav attenuation = -21 range = 500, 3000 [Sound] nickname = outpost_wallah type = ambience file = audio\sounds\solar\wallah_outpost.wav attenuation = -16 range = 500, 3000 [Sound] nickname = rumble_solar_small type = ambience file = audio\sounds\solar\rumble_trading_depot.wav attenuation = -8 range = 100, 1000 [Sound] nickname = rumble_solar_medium type = ambience file = audio\sounds\solar\rumble_station_small.wav attenuation = -6 range = 110, 1100 [Sound] nickname = rumble_solar_large type = ambience file = audio\sounds\solar\rumble_station_large.wav attenuation = -4 range = 120, 1200 [Sound] nickname = rumble_gas_collector type = ambience file = audio\sounds\solar\rumble_trading_outpost.wav attenuation = -8 range = 50, 800 [Sound] nickname = rumble_gas_miner type = ambience file = audio\sounds\solar\rumble_trading_outpost.wav attenuation = -8 range = 50, 800 [Sound] nickname = rumble_manufac_platform type = ambience file = audio\sounds\solar\rumble_trading_outpost.wav attenuation = -8 range = 50, 800 [Sound] nickname = rumble_shipyard file = audio\sounds\solar\rumble_trading_outpost.wav type = ambience attenuation = -8 range = 50, 800 [Sound] nickname = rumble_solar_plant type = ambience file = audio\sounds\solar\rumble_trading_outpost.wav attenuation = -8 range = 500, 1500 [Sound] nickname = rumble_station_large type = ambience file = audio\sounds\solar\rumble_station_large.wav attenuation = -8 range = 100, 1200 [Sound] nickname = rumble_station_small type = ambience file = audio\sounds\solar\rumble_station_small.wav attenuation = -12 range = 100, 1200 [Sound] nickname = rumble_trading_depot type = ambience file = audio\sounds\solar\rumble_trading_depot.wav attenuation = -13 range = 50, 800 [Sound] nickname = rumble_trading_outpost type = ambience file = audio\sounds\solar\rumble_trading_outpost.wav attenuation = -16 range = 50, 800 [Sound] nickname = Weapon_sound file = audio\sounds\weapons\Weapon_sound.wav range = 60, 500 crv_pitch = 7 attenuation = -7 [Sound] nickname = Weapon_sound2 file = audio\sounds\weapons\Weapon_sound2.wav range = 60, 500 crv_pitch = 9 attenuation = -6 [Sound] nickname = Ageira gun file = audio\sounds\weapons\Ageira gun.wav range = 60, 1200 crv_pitch = 9 attenuation = -6 [Sound] nickname = fire_orden file = audio\sounds\weapons\fire_orden.wav range = 60, 500 crv_pitch = 9 attenuation = -6 [Sound] nickname = fire_unknown file = audio\sounds\weapons\fire_unknown.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = shield_rebuilt2 file = audio\sounds\equipment\shield_rebuilt2.wav attenuation = -2 range = 50, 450 crv_pitch = 5 [Sound] nickname = shield_offline2 file = audio\sounds\equipment\shield_offline2.wav attenuation = -3 range = 50, 500 crv_pitch = 5 [Sound] nickname = Destroy file = audio\sounds\weapons\Destroy.wav attenuation = -5 range = 50, 500 crv_pitch = 5 [Sound] nickname = Kron file = audio\sounds\weapons\Kron.wav attenuation = -5 range = 50, 500 crv_pitch = 5 [Sound] nickname = fire_capship_emp file = audio\sounds\weapons\fire_capship_emp.wav crv_pitch = 10 attenuation = -7 range = 500, 3000 [Sound] nickname = fire_collapser file = audio\sounds\weapons\fire_collapser.wav range = 60, 2500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_special1 file = audio\sounds\weapons\fire_special1.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_Laser file = audio\sounds\weapons\Laser.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = mortar2 file = audio\sounds\weapons\mortar2.wav crv_pitch = 10 attenuation = -7 range = 2000, 4500 persistent = space [Sound] nickname = fire_missile_needle file = audio\sounds\weapons\fire_missile_needle.wav attenuation = -5 crv_pitch = 10 range = 70, 1000 [Sound] nickname = fire_xaak_turret file = audio\sounds\weapons\fire_xaak_turret.wav range = 60, 2500 crv_pitch = 9 attenuation = -7 [Sound] nickname = tractor_complete2 file = audio\sounds\equipment\tractor_complete2.wav attenuation = 0 range = 150, 4000 [Sound] nickname = fire_neutron_battleship file = audio\sounds\weapons\fire_neutron5.wav range = 300, 1150 crv_pitch = 9 attenuation = -4 [Sound] nickname = fire_flak file = audio\sounds\turret\fire_flak.wav attenuation = -4 crv_pitch = 10 range = 200, 2150 [Sound] nickname = fire_capship_forward_gun_new file = audio\sounds\weapons\fire_capship_forward_gun_new.wav attenuation = -7 crv_pitch = 10 range = 200, 4500 [Sound] nickname = admin_gun01 file = audio\sounds\weapons\admin_gun01.wav attenuation = -7 crv_pitch = 10 range = 200, 2500 [Sound] nickname = cloak_admin_fighter file = audio\sounds\fx\cloak_admin_fighter.wav attenuation = -12 range = 500, 2000 crv_pitch = 10 [Sound] nickname = fire_monkeys_gun01 file = audio\sounds\weapons\fire_monkeys_gun01.wav range = 60, 500 crv_pitch = 9 attenuation = 0 [Sound] nickname = fire_robots_gun01 file = audio\sounds\weapons\robots_gun01.wav range = 60, 500 crv_pitch = 0 attenuation = 0 [Sound] nickname = fire_saiga_gun01 file = audio\sounds\weapons\saiga_gun01.wav attenuation = -7 crv_pitch = 10 range = 200, 1000 [Sound] nickname = fire_dragunov file = audio\sounds\weapons\fire_dragunov.wav attenuation = -7 crv_pitch = 10 range = 200, 1000 [Sound] nickname = torpedo_explosion file = audio\sounds\weapons\explosion_torpedo.wav attenuation = -4 range = 1000, 6000 ;100, 1000 crv_pitch = 0 [Sound] nickname = russia_battleship_turret file = audio\sounds\weapons\russia_battleship_turret.wav range = 60, 2500 crv_pitch = 9 attenuation = 0 [Sound] nickname = russia_battleship_turret2 file = audio\sounds\weapons\russia_battleship_turret2.wav range = 60, 2500 crv_pitch = 9 attenuation = 0 [Sound] nickname = fire_shadows file = audio\sounds\weapons\fire_shadows.wav range = 60, 1900 crv_pitch = 9 attenuation = -7 [Sound] nickname = jump_long file = audio\music\Tau-50battle.wav is_2d = true attenuation = 0 range = 1000, 2000 [Sound] nickname = fire_missile_capital file = audio\sounds\weapons\fire_missile_capital.wav range = 60, 3000 crv_pitch = 9 attenuation = 0 [Sound] nickname = fire_incs1 file = audio\sounds\weapons\fire_incs1.wav attenuation = -7 crv_pitch = 10 range = 200, 1000 [Sound] nickname = fire_incs2 file = audio\sounds\weapons\fire_incs2.wav attenuation = -7 crv_pitch = 10 range = 200, 1000 [Sound] nickname = fire_torpedo_cv file = audio\sounds\weapons\fire_torpedo_cv.wav attenuation = -5 crv_pitch = 10 range = 70, 2000 [Sound] nickname = tl_active_sound file = audio\sounds\fx\hum_tl_ring.wav attenuation = 0 crv_pitch = 10 range = 70, 3500 [Sound] nickname = fire_tesla file = audio\sounds\weapons\fire_tesla.wav attenuation = -5 crv_pitch = 10 range = 70, 3500 [Sound] nickname = fire_destroyer file = audio\sounds\weapons\fire_destroyer.wav attenuation = -5 crv_pitch = 10 range = 70, 2500 [Sound] nickname = minigun01 file = audio\sounds\weapons\minigun01.wav attenuation = -5 crv_pitch = 10 range = 200, 2000 [Sound] nickname = meteor_strike file = audio\sounds\weapons\meteor_strike.wav attenuation = -7 crv_pitch = 10 range = 200, 2000 [Sound] nickname = fire_capbeam file = audio\sounds\weapons\fire_capbeam.wav attenuation = -5 crv_pitch = 10 range = 200, 2500 [Sound] nickname = explosion_fighter_energo_gun01 file = audio\sounds\fx\explosion_fighter_energo_gun01.wav attenuation = -7 range = 80, 1500 persistent = space crv_pitch = 15 [Sound] nickname = beam_fire file = audio\sounds\weapons\beam_fire.wav attenuation = 0 crv_pitch = 0 range = 600, 5000 [Sound] nickname = beam_charge file = audio\sounds\weapons\beam_charge.wav attenuation = 0 crv_pitch = 0 range = 600, 5000 [Sound] nickname = beam_charge2 file = audio\sounds\weapons\beam_charge2.wav attenuation = 0 crv_pitch = 0 range = 600, 5000 [Sound] nickname = fire_torpedo2 file = audio\sounds\weapons\fire_torpedo.wav attenuation = -29 crv_pitch = 10 range = 70, 1000 [Sound] nickname = cloak_Sale_in file = audio\sounds\fx\cloak_Sale_in.wav attenuation = -6 range = 500, 1000 crv_pitch = 10 [Sound] nickname = cloak_Sale_out file = audio\sounds\fx\cloak_Sale_out.wav attenuation = -6 range = 500, 1000 crv_pitch = 10 [Sound] nickname = plasmoid_gun01 file = audio\sounds\weapons\plasmoid_gun01.wav attenuation = -1 crv_pitch = 10 range = 200, 3000 [Sound] nickname = Gauss_Cannon01 file = audio\sounds\weapons\Gauss_Cannon01.wav attenuation = -1 crv_pitch = 10 range = 200, 3000 [Sound] nickname = beam_fire2 file = audio\sounds\weapons\beam_fire2.wav attenuation = -10 crv_pitch = 0 range = 600, 5000 [Sound] nickname = Flame_Thrower file = audio\sounds\fx\object_on_fire01.wav attenuation = -7 crv_pitch = 0 range = 1000, 2000 [Sound] nickname = Death01 file = audio\sounds\fx\Death01.wav attenuation = 0 range = 3000, 6000 crv_pitch = 0 [Sound] nickname = Attack_sound01 file = audio\sounds\fx\Attack_sound01.wav attenuation = 0 range = 3000, 6000 crv_pitch = 0 [Sound] nickname = These_guys_is_not_suckers file = audio\sounds\fx\These_guys_is_not_suckers.wav attenuation = 0 range = 3000, 6000 crv_pitch = 0 [Sound] nickname = Yeah_good_luck file = audio\sounds\fx\Yeah_good_luck.wav attenuation = 0 range = 3000, 6000 crv_pitch = 0 [Sound] nickname = Comeon_comeon file = audio\sounds\fx\Comeon_comeon.wav attenuation = 0 range = 3000, 6000 crv_pitch = 0 [Sound] nickname = Anger file = audio\sounds\fx\Anger.wav attenuation = 0 range = 3000, 6000 crv_pitch = 0 [Sound] nickname = Paskuda file = audio\sounds\fx\Paskuda.wav attenuation = 0 range = 3000, 6000 crv_pitch = 0 [Sound] nickname = Curse file = audio\sounds\fx\Curse.wav attenuation = 0 range = 3000, 6000 crv_pitch = 0 [Sound] nickname = flame_on_the_enemy file = audio\sounds\fx\flame_on_the_enemy.wav attenuation = 0 range = 3000, 6000 crv_pitch = 0 [Sound] nickname = Laugh_Santa01 file = audio\sounds\fx\Laugh_Santa01.wav attenuation = 0 range = 9000, 15000 crv_pitch = 0 [Sound] nickname = Laugh_Santa02 file = audio\sounds\fx\Laugh_Santa02.wav attenuation = 0 range = 9000, 15000 crv_pitch = 0 [Sound] nickname = hellstorm_01 file = audio\sounds\weapons\hellstorm_01.wav attenuation = -9 crv_pitch = 10 range = 500, 1500 [Sound] nickname = med_explosion3_bomb file = audio\sounds\fx\med explo 3.wav attenuation = 0 range = 3000, 6000 crv_pitch = 0 [Sound] nickname = med_explosion3_bomb_large file = audio\sounds\fx\med explo 3.wav attenuation = 0 range = 3000, 47000 crv_pitch = 0 [Sound] nickname = plasmaexp file = audio\sounds\fx\plasmaexp.wav attenuation = -3 range = 1000, 20000 persistent = space crv_pitch = 12 [Sound] nickname = Siren01 file = audio\sounds\fx\Siren01.wav attenuation = -3 range = 1000, 4500 crv_pitch = 0 [Sound] nickname = Siren02 file = audio\sounds\fx\Siren01.wav attenuation = -2 range = 1000, 8000 crv_pitch = 0 [Sound] nickname = jump_vossk file = audio\sounds\fx\jump_vossk.wav is_2d = true attenuation = 0 range = 100, 1500 [Sound] nickname = Blaster_Hnook file = audio\sounds\weapons\Blaster_Hnook.wav is_2d = true attenuation = 0 range = 100, 1500 [Sound] nickname = EXTREME_GUN file = audio\sounds\weapons\EXTREME_GUN.wav attenuation = -5 crv_pitch = 10 range = 70, 1500 [Sound] nickname = EXTREME_GUN_LARGE file = audio\sounds\weapons\EXTREME_GUN.wav attenuation = -2 crv_pitch = 10 range = 1000, 6000 [Sound] nickname = SAKURA_GUN file = audio\sounds\weapons\SAKURA_GUN.wav attenuation = -5 crv_pitch = 10 range = 70, 1500 [Sound] nickname = SCEPTER_GUN file = audio\sounds\weapons\SCEPTER_GUN.wav attenuation = -5 crv_pitch = 10 range = 70, 1500 [Sound] nickname = OREOL_GUN file = audio\sounds\weapons\OREOL_GUN.wav attenuation = -5 crv_pitch = 10 range = 70, 1500 [Sound] nickname = fire_laser6 file = audio\sounds\weapons\fire_laser6.wav range = 60, 500 crv_pitch = 9 attenuation = -5 [Sound] nickname = fire_flak_cassette01 file = audio\sounds\weapons\fire_deathray.wav range = 60, 1500 crv_pitch = 9 attenuation = -9 [Sound] nickname = capship_fire file = audio\sounds\weapons\capship_fire.wav attenuation = -7 crv_pitch = 10 range = 200, 4500 [Sound] nickname = Ship_Whistle01 file = audio\sounds\fx\Ship_Whistle01.wav attenuation = 0 range = 9000, 10000 crv_pitch = 0 [Sound] nickname = Music_01 file = audio\sounds\fx\Music_01.wav attenuation = 0 range = 9000, 10000 crv_pitch = 0 [Sound] nickname = Laugh_01 file = audio\sounds\fx\Laugh_01.wav attenuation = 0 range = 9000, 10000 crv_pitch = 0 [Sound] nickname = Laugh_02 file = audio\sounds\fx\Laugh_02.wav attenuation = 0 range = 9000, 10000 crv_pitch = 0 [Sound] nickname = Laugh_03 file = audio\sounds\fx\Laugh_03.wav attenuation = 0 range = 9000, 10000 crv_pitch = 0 [Sound] nickname = ku_01 file = audio\sounds\fx\ku_01.wav attenuation = 0 range = 9000, 10000 crv_pitch = 0 [Sound] nickname = Well_you_got_01 file = audio\sounds\fx\Well_you_got_01.wav attenuation = 0 range = 9000, 10000 crv_pitch = 0 [Sound] nickname = heavy_shoot1 file = audio\sounds\weapons\heavy_shoot1.wav attenuation = -6 range = 1000, 2500 crv_pitch = 4 [Sound] nickname = light_battleship_proj file = audio\sounds\weapons\light_battleship_proj.wav attenuation = -5 crv_pitch = 10 range = 1000, 2500 [Sound] nickname = med_explosion5 file = audio\sounds\fx\med explo 1.wav attenuation = -5 range = 1000, 4000 persistent = space crv_pitch = 15 [Sound] nickname = fire_capship2 file = audio\sounds\weapons\fire_capship.wav attenuation = -17 crv_pitch = 10 range = 200, 2500 persistent = space [Sound] nickname = fire_missile_cap file = audio\sounds\weapons\fire_missile_cap.wav attenuation = -17 crv_pitch = 10 range = 200, 3000 persistent = space [Sound] nickname = plasmaexplong file = audio\sounds\fx\plasmaexplong.wav attenuation = -1 range = 1000, 47000 persistent = space crv_pitch = 12 [Sound] nickname = fire_heavy_capital1 file = audio\sounds\weapons\admin_gun01.wav attenuation = -6 range = 1000, 3000 persistent = space crv_pitch = 12 [Sound] nickname = rb_drive_01 file = audio\sounds\fx\sh_no01.wav attenuation = -9 range = 750, 1200 crv_pitch = 2 [Sound] nickname = fighter_shot1 file = audio\sounds\weapons\fighter_shot1.wav attenuation = 0 range = 500, 1500 persistent = space crv_pitch = 12 [Sound] nickname = g_mortar_shot1 file = audio\sounds\weapons\g_mortar_shot1.wav attenuation = 0 range = 500, 2900 persistent = space crv_pitch = 12 [Sound] nickname = planet_explosion1 file = audio\sounds\fx\med explo 3.wav attenuation = 0 range = 30000, 60000 crv_pitch = 0 [Sound] nickname = fire_bolt_med file = audio\sounds\weapons\fire_bolt_med.wav attenuation = -3 range = 500, 1500 crv_pitch = 0 [Sound] nickname = fire_nova file = audio\sounds\weapons\fire_messon.wav attenuation = -13 range = 1500, 2500 crv_pitch = 0 [Sound] nickname = fire_cassette file = audio\sounds\weapons\fire_cassette.wav attenuation = -9 range = 1000, 3500 crv_pitch = 0 [Sound] nickname = fire_capship3 file = audio\sounds\weapons\fire_capship3.wav attenuation = 0 crv_pitch = 10 range = 200, 2500 persistent = space [Sound] nickname = fire_capship4 file = audio\sounds\weapons\fire_capshipX2.wav attenuation = 0 crv_pitch = 10 range = 200, 6500 persistent = space [Sound] nickname = sh_no04 file = audio\sounds\fx\sh_no01.wav attenuation = 0 range = 1000, 10000 crv_pitch = 0 [Sound] nickname = Siren03 file = audio\sounds\rtc\2_second_loop_klaxon.wav attenuation = 0 range = 1000, 8000 crv_pitch = 0 [Sound] nickname = sh_ci01_l file = audio\sounds\fx\sh_ci01.wav attenuation = -3 range = 20, 2500 crv_pitch = 2 [Sound] nickname = sh_r01 file = audio\sounds\fx\sh_r01.wav attenuation = 0 range = 20, 2500 crv_pitch = 2 [Sound] nickname = xaak_laser1 file = audio\sounds\weapons\xaak_laser1.wav range = 60, 3500 crv_pitch = 9 attenuation = -1 [Sound] nickname = Xaak_turret1 file = audio\sounds\weapons\Xaak_turret1.wav range = 60, 3333 crv_pitch = 9 attenuation = -1 [Sound] nickname = shield_rebuilt3 file = audio\sounds\equipment\shield_rebuilt3.wav range = 60, 2500 crv_pitch = 9 attenuation = -1 [Sound] nickname = med_explosion2_large file = audio\sounds\fx\med explo 2.wav attenuation = -2 range = 80, 2600 persistent = space crv_pitch = 15 [Sound] nickname = debris_explosion5 file = audio\sounds\fx\debri explo 5.wav attenuation = 0 range = 80, 2500 crv_pitch = 0 [Sound] nickname = Mass_Effect_1 file = audio\sounds\fx\Mass_Effect_1.wav attenuation = 0 range = 1000, 5000 crv_pitch = 0 [Sound] nickname = fire_capship_forward_gun2 file = audio\sounds\weapons\fire_capship_forward_gun2.wav attenuation = -2 crv_pitch = 10 range = 200, 3500 [Sound] nickname = fire_turret file = audio\sounds\weapons\fire_turret.wav attenuation = 0 crv_pitch = 10 range = 200, 2000 [Sound] nickname = fire_special3 file = audio\sounds\weapons\fire_special3.wav range = 60, 6500 crv_pitch = 9 attenuation = -3 [Sound] nickname = fire_particle3_large file = audio\sounds\weapons\fire_particle3.wav range = 60, 3500 crv_pitch = 9 attenuation = -3 [Sound] nickname = PY23_sound01 file = audio\sounds\fx\PY23_sound01.wav attenuation = 0 range = 1000, 10000 crv_pitch = 0 [Sound] nickname = Police_siren file = audio\sounds\fx\Police_siren.wav attenuation = 0 range = 9000, 15000 crv_pitch = 0 [Sound] nickname = fire_missile_homing_large file = audio\sounds\weapons\fire_missile_homing.wav attenuation = -5 crv_pitch = 10 range = 70, 3000 persistent = space [Sound] nickname = Shadow-Beam file = audio\sounds\weapons\Shadow-Beam.wav attenuation = 0 crv_pitch = 10 range = 70, 4000 persistent = space [Sound] nickname = Gauss_Cannon02 file = audio\sounds\weapons\Gauss_Cannon01.wav attenuation = 0 crv_pitch = 10 range = 200, 21000 [Sound] nickname = Genesis_fire file = audio\sounds\weapons\Genesis_fire.wav attenuation = 0 crv_pitch = 10 range = 70, 4000 persistent = space [Sound] nickname = heavy_shoot2 file = audio\sounds\weapons\heavy_shoot1.wav attenuation = 0 range = 1000, 5500 crv_pitch = 4 [Sound] nickname = AldrinHyperspaceTunnel file = audio\sounds\fx\AldrinHyperspaceTunnel.wav is_2d = true attenuation = 0 range = 100, 500 [Sound] nickname = doomstar_fire file = audio\sounds\weapons\beam_fire2.wav attenuation = 0 crv_pitch = 0 range = 600, 47000 [Sound] nickname = doomstar_effect file = audio\sounds\weapons\beam_charge2.wav attenuation = 0 crv_pitch = 0 range = 600, 47000 [Sound] nickname = twilight_sound01 file = audio\sounds\fx\twilight.wav attenuation = 0 range = 1000, 5000 crv_pitch = 0 [Sound] nickname = new_explosion1 file = audio\sounds\fx\debri explo 3.wav attenuation = -3 range = 80, 1900 persistent = space crv_pitch = 15 [Sound] nickname = hole_activation file = audio\sounds\fx\ship_cushion.wav attenuation = 0 range = 1500, 4500 crv_pitch = 8 [Sound] nickname = Electric file = audio\sounds\fx\Electric.wav attenuation = 0 range = 1500, 6000 crv_pitch = 8 [Sound] nickname = dynamite_explosion01 file = audio\sounds\fx\dynamite_explosion01.wav attenuation = 0 range = 1000, 6000 crv_pitch = 0 [Sound] nickname = fire_berserk file = audio\sounds\weapons\berserk.wav attenuation = -12 range = 1500, 3500 crv_pitch = 0 [Sound] nickname = fire_rubicon file = audio\sounds\weapons\rubicon.wav attenuation = -8 range = 1500, 3500 crv_pitch = 0 [Sound] nickname = fire_spec_gun1 file = audio\sounds\weapons\spec_gun1.wav attenuation = -6 range = 1000, 1900 crv_pitch = 0 [Sound] nickname = fire_spec_gun2 file = audio\sounds\weapons\spec_gun2.wav attenuation = -6 range = 1000, 1900 crv_pitch = 0 [Sound] nickname = fire_thunder file = audio\sounds\weapons\fire_thunder.wav attenuation = 0 range = 900, 2900 persistent = space crv_pitch = 12 [Sound] nickname = mortar_mine file = audio\sounds\weapons\mortar_mine.wav attenuation = 0 range = 900, 2000 persistent = space crv_pitch = 12 [Sound] nickname = mortar_mine_ex file = audio\sounds\fx\mortar_mine_ex.wav attenuation = -3 range = 900, 3500 persistent = space crv_pitch = 12 [Sound] nickname = berserk_power_up file = audio\sounds\fx\berserk_power_up.wav attenuation = -3 range = 900, 4000 persistent = space crv_pitch = 12 [Sound] nickname = doom_3_laugh file = audio\sounds\fx\doom_3_laugh.wav attenuation = -3 range = 900, 7000 persistent = space crv_pitch = 12 [Sound] nickname = bomber_gun01 file = audio\sounds\weapons\bomber_gun01.wav attenuation = -1 range = 900, 1800 persistent = space crv_pitch = 12 [Sound] nickname = bomber_gun02 file = audio\sounds\weapons\bomber_gun02.wav attenuation = -4 range = 300, 1280 persistent = space crv_pitch = 12 [Sound] nickname = bomber_gun03 file = audio\sounds\weapons\bomber_gun03.wav attenuation = -5 range = 300, 1500 persistent = space crv_pitch = 12 [Sound] nickname = oblivion_fire file = audio\sounds\weapons\oblivion_fire.wav attenuation = -1 range = 900, 7600 persistent = space crv_pitch = 12 [Sound] nickname = csx_sectional05_2 file = audio\sounds\fx\csx_sectional05.wav attenuation = 0 range = 300, 1900 crv_pitch = 8 [Sound] nickname = police_sound1 file = audio\sounds\fx\police_sound1.wav attenuation = 0 range = 1000, 6500 crv_pitch = 0 [Sound] nickname = police_sound2 file = audio\sounds\fx\police_sound2.wav attenuation = 0 range = 1000, 6500 crv_pitch = 0 [Sound] nickname = police_sound3 file = audio\sounds\fx\police_sound3.wav attenuation = 0 range = 1000, 6500 crv_pitch = 0 [Sound] nickname = police_sound4 file = audio\sounds\fx\police_sound4.wav attenuation = 0 range = 1000, 6500 crv_pitch = 0 [Sound] nickname = police_sound5 file = audio\sounds\fx\police_sound5.wav attenuation = 0 range = 1000, 6500 crv_pitch = 0 [Sound] nickname = police_sound6 file = audio\sounds\fx\police_sound6.wav attenuation = 0 range = 1000, 6500 crv_pitch = 0 [Sound] nickname = t_bs_s file = audio\sounds\weapons\fire_photon5.wav attenuation = -8 range = 1000, 2500 crv_pitch = 5 [Sound] nickname = t_d_gun file = audio\sounds\weapons\bomber_gun03.wav range = 60, 3700 crv_pitch = 9 attenuation = -10 [Sound] nickname = t_d_gun2 file = audio\sounds\weapons\t_d_gun2.wav range = 60, 3700 crv_pitch = 9 attenuation = 0 [Sound] nickname = t_d_gun3 file = audio\sounds\weapons\t_d_gun3.wav range = 60, 4500 crv_pitch = 9 attenuation = 0 [Sound] nickname = mortar_mine_ex2 file = audio\sounds\fx\mortar_mine_ex.wav attenuation = -15 range = 900, 5000 persistent = space crv_pitch = 12 [Sound] nickname = fire_t_t file = audio\sounds\weapons\saiga_gun01.wav attenuation = -3 crv_pitch = 10 range = 200, 4500 [Sound] nickname = laser_beam_fire file = audio\sounds\weapons\laser_beam_fire.wav attenuation = -3 crv_pitch = 10 range = 200, 3500 [Sound] nickname = laser_beam_fire2 file = audio\sounds\weapons\laser_beam_fire2.wav attenuation = -3 crv_pitch = 10 range = 200, 3500 [Sound] nickname = laser_gun file = audio\sounds\weapons\laser_gun.wav attenuation = 0 crv_pitch = 10 range = 200, 3500 [Sound] nickname = mortar_beam file = audio\sounds\weapons\mortar_beam.wav attenuation = 0 crv_pitch = 10 range = 200, 3500 [Sound] nickname = fire_cassette_bomb file = audio\sounds\weapons\fire_torpedo_cv.wav attenuation = -9 crv_pitch = 10 range = 70, 3000 [Sound] nickname = bfg_fire file = audio\sounds\weapons\bfg_fire.wav attenuation = 0 crv_pitch = 10 range = 70, 2500 [Sound] nickname = bfg_explode file = audio\sounds\weapons\bfg_explode.wav attenuation = 0 range = 2500, 8000 persistent = space crv_pitch = 15 [Sound] nickname = private_cloak file = audio\sounds\fx\private_cloak.wav attenuation = -1 range = 180, 2750 crv_pitch = 5 [Sound] nickname = L_U_B_beam_fire file = audio\sounds\weapons\L_U_B_beam_fire.wav attenuation = -3 crv_pitch = 10 range = 200, 3500 [Sound] nickname = snac_ex file = audio\sounds\weapons\snac_ex.wav attenuation = -4 crv_pitch = 10 range = 200, 4500 [Sound] nickname = snac_fire file = audio\sounds\weapons\snac_fire.wav attenuation = -6 crv_pitch = 10 range = 200, 2000 [Sound] nickname = fire_u_e file = audio\sounds\weapons\fire_u_e.wav attenuation = -6 crv_pitch = 10 range = 200, 2000 [Sound] nickname = fire_cerberusbs file = audio\sounds\weapons\fire_cerberusbs.wav attenuation = -6 crv_pitch = 10 range = 200, 3500 [Sound] nickname = pepe_fire file = audio\sounds\weapons\pepe_fire.wav attenuation = -2 crv_pitch = 10 range = 200, 2000 [Sound] nickname = kill_one file = audio\sounds\fx\kill_one.wav attenuation = 0 crv_pitch = 10 range = 200, 4000 [Sound] nickname = kill_two file = audio\sounds\fx\kill_two.wav attenuation = 0 crv_pitch = 10 range = 200, 4000 [Sound] nickname = kill_three file = audio\sounds\fx\kill_three.wav attenuation = 0 crv_pitch = 10 range = 200, 4000 [Sound] nickname = kill_four file = audio\sounds\fx\kill_four.wav attenuation = 0 crv_pitch = 10 range = 200, 4000 [Sound] nickname = kill_five file = audio\sounds\fx\kill_five.wav attenuation = 0 crv_pitch = 10 range = 200, 4000 [Sound] nickname = kill_six file = audio\sounds\fx\kill_six.wav attenuation = 0 crv_pitch = 10 range = 200, 4000 [Sound] nickname = kill_seven file = audio\sounds\fx\kill_seven.wav attenuation = 0 crv_pitch = 10 range = 200, 4000 [Sound] nickname = kill_eight file = audio\sounds\fx\kill_eight.wav attenuation = 0 crv_pitch = 10 range = 200, 4000 [Sound] nickname = kill_nine file = audio\sounds\fx\kill_nine.wav attenuation = 0 crv_pitch = 10 range = 200, 4000 [Sound] nickname = kill_ten file = audio\sounds\fx\kill_ten.wav attenuation = 0 crv_pitch = 10 range = 200, 4000 [Sound] nickname = kill_tenone file = audio\sounds\fx\kill_tenone.wav attenuation = 0 crv_pitch = 10 range = 200, 4000 [Sound] nickname = kill_tentwo file = audio\sounds\fx\kill_tentwo.wav attenuation = 0 crv_pitch = 10 range = 200, 4000 [Sound] nickname = kill_tenthree file = audio\sounds\fx\kill_tenthree.wav attenuation = 0 crv_pitch = 10 range = 200, 4000 [Sound] nickname = kill_tenfour file = audio\sounds\fx\kill_tenfour.wav attenuation = 0 crv_pitch = 10 range = 200, 4000 [Sound] nickname = kill_tenfive file = audio\sounds\fx\kill_tenfive.wav attenuation = 0 crv_pitch = 10 range = 200, 4000 [Sound] nickname = sounds_on file = audio\sounds\fx\sounds_on.wav attenuation = 0 crv_pitch = 10 range = 200, 4000 [Sound] nickname = sounds_off file = audio\sounds\fx\sounds_off.wav attenuation = 0 crv_pitch = 10 range = 200, 4000 [Sound] nickname = rumble_miner_s file = audio\sounds\engines\rumble_miner.wav attenuation = 0 range = 50, 3500 crv_pitch = 5 [Sound] nickname = fire_bh_destroyer_minus file = audio\sounds\turret\fire_bh_destroyer_two_guns.wav attenuation = -15 crv_pitch = 10 range = 200, 4000 [Sound] nickname = mod_pulse1 file = audio\sounds\weapons\mod_pulse1.wav range = 60, 1500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_capship_emp_minus file = audio\sounds\weapons\fire_capship_emp_two.wav crv_pitch = 10 attenuation = -10 range = 500, 4500 [Sound] nickname = fear_sound file = audio\sounds\weapons\EXTREME_GUN.wav range = 60, 4500 crv_pitch = 7 attenuation = -8 [Sound] nickname = fire_laser5_long file = audio\sounds\weapons\fire_laser5.wav range = 60, 4500 crv_pitch = 7 attenuation = -6 [Sound] nickname = fire_cap_defender file = audio\sounds\weapons\bomber_gun02.wav range = 60, 2500 crv_pitch = 9 attenuation = 0 [Sound] nickname = fire_plasma2_large file = audio\sounds\weapons\fire_plasma2.wav range = 60, 4000 crv_pitch = 9 attenuation = -7 [Sound] nickname = SAKURA_GUN_LARGE file = audio\sounds\weapons\SAKURA_GUN.wav attenuation = -5 crv_pitch = 10 range = 70, 4000 [Sound] nickname = r_fire1 file = audio\sounds\weapons\r_fire1.wav attenuation = 0 crv_pitch = 10 range = 70, 4000 [Sound] nickname = r_fire2 file = audio\sounds\weapons\r_fire2.wav attenuation = 0 crv_pitch = 10 range = 70, 4000 [Sound] nickname = r_fire3 file = audio\sounds\weapons\r_fire3.wav attenuation = 0 crv_pitch = 10 range = 70, 4000 [Sound] nickname = r_fire4 file = audio\sounds\weapons\r_fire4.wav attenuation = 0 crv_pitch = 10 range = 70, 3000 [Sound] nickname = r_fire5 file = audio\sounds\weapons\r_fire5.wav attenuation = 0 crv_pitch = 10 range = 70, 1300 [Sound] nickname = r_fire6 file = audio\sounds\weapons\r_fire6.wav attenuation = 0 crv_pitch = 10 range = 70, 1000 [Sound] nickname = r_fire7 file = audio\sounds\weapons\r_fire7.wav attenuation = 0 crv_pitch = 10 range = 70, 4000 [Sound] nickname = fire_no_annihilator file = audio\sounds\weapons\fire_no_annihilator.wav attenuation = 0 crv_pitch = 10 range = 70, 4000 [Sound] nickname = fire_no_torpedo_s file = audio\sounds\weapons\fire_no_torpedo_s.wav attenuation = -7 crv_pitch = 12 range = 70, 1500 [Sound] nickname = fire_pm_softness file = audio\sounds\weapons\fire_pm_softness.wav attenuation = 0 crv_pitch = 10 range = 70, 4000 [Sound] nickname = cloak_xaak_bs file = audio\sounds\fx\cloak_xaak01.wav attenuation = 0 range = 180, 3500 crv_pitch = 5 [Sound] nickname = gift_fx1_snd file = audio\sounds\fx\ship_cushion.wav attenuation = 0 range = 500, 2500 crv_pitch = 8 [Sound] nickname = dynamite_explosion02 file = audio\sounds\fx\dynamite_explosion01.wav attenuation = 0 range = 1000, 20000 crv_pitch = 0 [Sound] nickname = spec_gun01 file = audio\sounds\weapons\Ageira gun.wav range = 60, 4000 crv_pitch = 9 attenuation = -4 [Sound] nickname = A_U_B_01 file = audio\music\A_U_B.wav attenuation = 0 range = 9000, 10000 crv_pitch = 0 [Sound] nickname = fire_bolt_short file = audio\sounds\weapons\fire_bolt_short.wav range = 60, 3000 crv_pitch = 9 attenuation = -1 [Sound] nickname = StarWars_Dark_Side file = audio\sounds\fx\StarWars_Dark_Side.wav attenuation = 0 range = 9000, 10000 crv_pitch = 0 [Sound] nickname = fire_plasma4_large file = audio\sounds\weapons\fire_plasma4.wav range = 60, 4500 crv_pitch = 9 attenuation = -4 [Sound] nickname = orh_fire_1 file = audio\sounds\weapons\orh_fire_1.wav range = 60, 3500 crv_pitch = 9 attenuation = -1 [Sound] nickname = orh_fire_1_large file = audio\sounds\weapons\orh_fire_1.wav range = 60, 6500 crv_pitch = 9 attenuation = -1 [Sound] nickname = jump_mod_1 file = audio\sounds\fx\jump_mod_1.wav is_2d = true attenuation = 0 range = 100, 9000 [Sound] nickname = mod_shield_rebuilt file = audio\sounds\equipment\mod_shield_rebuilt.wav attenuation = 0 range = 50, 6500 crv_pitch = 10 streamer = true [Sound] nickname = mod_shield_offline file = audio\sounds\equipment\mod_shield_offline.wav attenuation = 0 range = 50, 6500 crv_pitch = 10 streamer = true [Sound] nickname = sh_no02_orig file = audio\sounds\fx\sh_no02.wav attenuation = 0 range = 750, 6500 crv_pitch = 2 [Sound] nickname = orh_heart_sound file = audio\sounds\fx\orh_heart_sound.wav attenuation = 0 range = 3000, 20000 crv_pitch = 2 [Sound] nickname = research_st_sound file = audio\sounds\fx\research_st_sound.wav attenuation = -6 range = 3000, 10000 crv_pitch = 2 [Sound] nickname = orh_cloak file = audio\sounds\fx\orh_cloak.wav attenuation = -3 range = 180, 4000 crv_pitch = 5 [Sound] nickname = orh_fire_1_large_x2 file = audio\sounds\weapons\orh_fire_1_x2.wav range = 200, 6500 crv_pitch = 9 attenuation = -8 [Sound] nickname = debris_explosion4_large file = audio\sounds\fx\debri explo 4.wav attenuation = 0 range = 80, 4500 persistent = space crv_pitch = 15 [Sound] nickname = megastructure_gen_sndfx file = audio\sounds\fx\AI_GEN_FX.wav attenuation = -3 range = 3000, 15000 crv_pitch = 2 [Sound] nickname = organic_ship_sndfx file = audio\sounds\fx\organic_ship_fx.wav attenuation = 0 range = 1000, 9000 crv_pitch = 2 [Sound] nickname = organic_ship_sndfx_player file = audio\sounds\fx\organic_ship_fx_player.wav attenuation = 0 range = 9000, 10000 crv_pitch = 0 [Sound] nickname = mod_ex1 file = audio\sounds\fx\mod_ex1.wav attenuation = 0 range = 80, 6500 persistent = space crv_pitch = 15 [Sound] nickname = mod_fire1 file = audio\sounds\weapons\mod_fire1.wav range = 60, 6500 crv_pitch = 9 attenuation = -6 [Sound] nickname = mod_fire2 file = audio\sounds\weapons\mod_fire2.wav range = 60, 6500 crv_pitch = 9 attenuation = -6 [Sound] nickname = Laugh_explosion file = audio\sounds\fx\Laugh_explosion.wav attenuation = 0 range = 1000, 7500 crv_pitch = 0 [Sound] nickname = fire_pulse4_large file = audio\sounds\weapons\fire_pulse4.wav range = 60, 5000 crv_pitch = 9 attenuation = -5 [Sound] nickname = sh_ku02_large file = audio\sounds\fx\sh_ku02.wav attenuation = -3 range = 20, 3000 crv_pitch = 2 [Sound] nickname = mod_fire3 file = audio\sounds\weapons\mod_fire3.wav range = 100, 6500 crv_pitch = 7 attenuation = -3 [Sound] nickname = mod_fire4 file = audio\sounds\weapons\mod_fire4.wav range = 60, 1500 crv_pitch = 7 attenuation = -3 [Sound] nickname = mod_fire5 file = audio\sounds\weapons\mod_fire5.wav range = 300, 7000 crv_pitch = 7 attenuation = -3 [Sound] nickname = mod_fire6 file = audio\sounds\weapons\mod_fire6.wav range = 300, 7000 crv_pitch = 7 attenuation = -3 [Sound] nickname = mod_fire7 file = audio\sounds\weapons\mod_fire7.wav range = 300, 4000 crv_pitch = 7 attenuation = -3 [Sound] nickname = mod_fire8 file = audio\sounds\weapons\mod_fire8.wav range = 300, 4000 crv_pitch = 7 attenuation = -3 [Sound] nickname = mod_fire9 file = audio\sounds\weapons\mod_fire9.wav range = 300, 7000 crv_pitch = 7 attenuation = -3 [Sound] nickname = mod_fire10 file = audio\sounds\weapons\mod_fire10.wav range = 300, 7000 crv_pitch = 7 attenuation = -3 [Sound] nickname = mod_fire11 file = audio\sounds\weapons\mod_fire11.wav range = 300, 3500 crv_pitch = 7 attenuation = -3