[fuse] name = l_dreadnought_fuse lifetime = 15 death_fuse = true [destroy_group] at_t = 0.000000 group_name = li_dreadnought_dummy_group fate = disappear [ignite_fuse] at_t = 0.200000 fuse = l_dreadnought_break_head_fuse fuse_t = 0.000000 [destroy_group] at_t = 0.450000 group_name = Li_cntrltwr_lod1 fate = disappear [ignite_fuse] at_t = 0.500000 fuse = l_dreadnought_root_death_fuse fuse_t = 0.000000 [destroy_group] at_t = 0.550000 group_name = Li_bottom_lod1 fate = disappear [ignite_fuse] at_t = 0.600000 fuse = l_dreadnought_engine_fuse fuse_t = 0.000000 [ignite_fuse] at_t = 0.990000 fuse = l_dreadnought_engine_fuse fuse_t = 0.000000 [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight16 at_t = 0.050000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpEngine01 at_t = 0.050000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpFrnt at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpEngine01 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.100000 hardpoint = HpTurret_L4_05 fate = debris [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight18 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight23 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight21 at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional05 hardpoint = HpEngine01 at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight26 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.350000 hardpoint = HpTurret_L3_01 fate = debris [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight25 at_t = 0.350000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight28 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpEngine01 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight14 at_t = 0.450000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpEngine01 at_t = 0.450000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.400000 hardpoint = HpTurret_L4_04 fate = debris [destroy_hp_attachment] at_t = 0.430000 hardpoint = HpTurret_L4_03 fate = debris [destroy_hp_attachment] at_t = 0.540000 hardpoint = HpTurret_L1_01 fate = debris [destroy_hp_attachment] at_t = 0.560000 hardpoint = HpTurret_L1_01 fate = debris [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight32 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight13 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional02 hardpoint = HpEngine01 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight30 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight04 at_t = 0.650000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight01 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpEngine01 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.700000 hardpoint = HpTurret_L4_01 fate = debris [destroy_hp_attachment] at_t = 0.740000 hardpoint = HpTurret_L4_02 fate = debris [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight05 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpRunningLight05 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.750000 hardpoint = HpTurret_L2_01 fate = debris [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight32 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpFX02 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpFX02 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpEngine at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpEngine01 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional02 hardpoint = HpEngine01 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [fuse] name = l_dreadnought_player_fuse lifetime = 15 death_fuse = true [destroy_group] at_t = 0.000000 group_name = li_dreadnought_player_dummy_group fate = disappear [ignite_fuse] at_t = 0.000000 fuse = dsy_li_dreadnought_disarm_fuse fuse_t = 0.000000 [ignite_fuse] at_t = 0.200000 fuse = l_dreadnought_break_head_fuse fuse_t = 0.000000 [destroy_group] at_t = 0.450000 group_name = Li_cntrltwr_lod1 fate = disappear [ignite_fuse] at_t = 0.500000 fuse = l_dreadnought_root_death_player_fuse fuse_t = 0.000000 [destroy_group] at_t = 0.550000 group_name = Li_bottom_lod1 fate = disappear [ignite_fuse] at_t = 0.600000 fuse = l_dreadnought_engine_fuse fuse_t = 0.000000 [ignite_fuse] at_t = 0.990000 fuse = l_dreadnought_engine_fuse fuse_t = 0.000000 [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight16 at_t = 0.050000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpEngine01 at_t = 0.050000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpFrnt at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpEngine01 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.100000 hardpoint = HpTurret_L4_05 fate = debris [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight18 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight23 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight21 at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional05 hardpoint = HpEngine01 at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight26 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.350000 hardpoint = HpTurret_L3_01 fate = debris [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight25 at_t = 0.350000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight28 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpEngine01 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight14 at_t = 0.450000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpEngine01 at_t = 0.450000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.400000 hardpoint = HpTurret_L4_04 fate = debris [destroy_hp_attachment] at_t = 0.430000 hardpoint = HpTurret_L4_03 fate = debris [destroy_hp_attachment] at_t = 0.540000 hardpoint = HpTurret_L1_01 fate = debris [destroy_hp_attachment] at_t = 0.560000 hardpoint = HpTurret_L1_01 fate = debris [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight32 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight13 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional02 hardpoint = HpEngine01 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight30 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight04 at_t = 0.650000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight01 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpEngine01 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.700000 hardpoint = HpTurret_L4_01 fate = debris [destroy_hp_attachment] at_t = 0.740000 hardpoint = HpTurret_L4_02 fate = debris [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight05 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpRunningLight05 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.750000 hardpoint = HpTurret_L2_01 fate = debris [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight32 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpFX02 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpFX02 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpEngine at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpEngine01 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional02 hardpoint = HpEngine01 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [fuse] name = l_dreadnought_break_head_fuse lifetime = 3 [ignite_fuse] at_t = 0.100000 fuse = l_dreadnought_port_skid_fuse fuse_t = 0.000000 [ignite_fuse] at_t = 0.700000 fuse = l_dreadnought_star_skid_fuse fuse_t = 0.000000 [start_effect] effect = explosion_sfx_csx_large05 hardpoint = DpMidsection at_t = 0.990000 pos_offset = 0, 0, 70 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpbig hardpoint = DpMidsection at_t = 0.700000 pos_offset = -10, 30, 70 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpbig hardpoint = DpMidsection at_t = 0.990000 pos_offset = -30, 20, 70 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = DpMidsection at_t = 0.990000 pos_offset = 0, 0, 70 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpbig hardpoint = DpStarboardskid at_t = 0.990000 pos_offset = 30, -20, 70 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.990000 group_name = Li_frnt_lod1 fate = disappear [destroy_group] at_t = 0.990000 group_name = Li_nose_lod1 fate = debris [fuse] name = l_dreadnought_root_death_fuse lifetime = 15 [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpRearsection at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpMidsection at_t = 0.600000 pos_offset = 30, 20, 20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpMidsection at_t = 0.620000 pos_offset = -40, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = explosion_sfx_csx_monster01 hardpoint = DpRearsection at_t = 0.660000 pos_offset = -40, 0, 20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpMidsection at_t = 0.680000 pos_offset = 40, 0, 10 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpMidsection at_t = 0.710000 pos_offset = 0, 30, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpRearsection at_t = 0.730000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpRearsection at_t = 0.760000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpMidsection at_t = 0.790000 pos_offset = 0, 20, 10 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpRearsection at_t = 0.800000 pos_offset = 0, 0, 10 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpMidsection at_t = 0.840000 pos_offset = -30, 0, 20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpMidsection at_t = 0.880000 pos_offset = 0, 40, 10 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpRearsection at_t = 0.900000 pos_offset = 30, -20, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpMidsection at_t = 0.940000 pos_offset = 10, 40, 20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpRearsection at_t = 0.950000 pos_offset = 0, 10, -20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = DpRearsection at_t = 0.970000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpMidsection at_t = 0.970000 pos_offset = 0, 0, 20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpbig hardpoint = DpMidsection at_t = 0.970000 pos_offset = 0, 50, 45 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpRearsection at_t = 0.970000 pos_offset = 50, 50, 30 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpMidsection at_t = 0.970000 pos_offset = -50, 50, 30 ori_offset = 0, 0, 0 attached = false [start_effect] effect = explosion_sfx_csx_sectional02 hardpoint = DpRearsection at_t = 0.990000 pos_offset = 0, 0, 20 ori_offset = 0, 0, 0 attached = true [destroy_root] at_t = 1.000000 [fuse] name = l_dreadnought_root_death_player_fuse lifetime = 15 [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpRearsection at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpMidsection at_t = 0.600000 pos_offset = 30, 20, 20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpMidsection at_t = 0.620000 pos_offset = -40, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = explosion_sfx_csx_monster01 hardpoint = DpRearsection at_t = 0.660000 pos_offset = -40, 0, 20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpMidsection at_t = 0.680000 pos_offset = 40, 0, 10 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpMidsection at_t = 0.710000 pos_offset = 0, 30, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpRearsection at_t = 0.730000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpRearsection at_t = 0.760000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpMidsection at_t = 0.790000 pos_offset = 0, 20, 10 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpRearsection at_t = 0.800000 pos_offset = 0, 0, 10 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpMidsection at_t = 0.840000 pos_offset = -30, 0, 20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpMidsection at_t = 0.880000 pos_offset = 0, 40, 10 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpRearsection at_t = 0.900000 pos_offset = 30, -20, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpMidsection at_t = 0.940000 pos_offset = 10, 40, 20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpRearsection at_t = 0.950000 pos_offset = 0, 10, -20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = DpRearsection at_t = 0.970000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpMidsection at_t = 0.970000 pos_offset = 0, 0, 20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpbig hardpoint = DpMidsection at_t = 0.970000 pos_offset = 0, 50, 45 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpRearsection at_t = 0.970000 pos_offset = 50, 50, 30 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpMidsection at_t = 0.970000 pos_offset = -50, 50, 30 ori_offset = 0, 0, 0 attached = false [start_effect] effect = explosion_sfx_csx_sectional02 hardpoint = DpRearsection at_t = 0.990000 pos_offset = 0, 0, 20 ori_offset = 0, 0, 0 attached = true [destroy_root] at_t = 1.000000 [fuse] name = l_dreadnought_port_skid_fuse lifetime = 0.100000 death_fuse = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight07 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight09 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = explosion_sfx_csx_sectional03 hardpoint = DpPortskid at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [destroy_hp_attachment] at_t = 0.600000 hardpoint = HpTurret_L4_06 fate = debris [destroy_group] at_t = 1.000000 group_name = Li_port_skid_lod1 fate = disappear [fuse] name = l_dreadnought_star_skid_fuse lifetime = 0.100000 death_fuse = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight12 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight11 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional01 hardpoint = DpStarboardskid at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.600000 hardpoint = HpTurret_L4_07 fate = debris [destroy_group] at_t = 1.000000 group_name = Li_starboard_skid_lod1 fate = disappear [fuse] name = l_dreadnought_engine_fuse lifetime = 7 [destroy_group] at_t = 0.000000 group_name = Leaf01_d1_lod1 fate = debris [impulse] at_t = 0.050000 hardpoint = HpFX02 pos_offset = 0, 0, 0 radius = 45 force = 200000 damage = 0 [start_effect] effect = gf_explosion_li_battleship_damagefire hardpoint = HpEngine01 at_t = 0.050000 pos_offset = 0, 0, -70 ori_offset = 0, 0, -30 attached = true [start_effect] effect = explosion_sfx_csx_sectional01 hardpoint = HpEngine01 at_t = 0.050000 pos_offset = 0, 0, -70 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.100000 group_name = Leaf04_d1_lod1 fate = debris [impulse] at_t = 0.110000 hardpoint = HpFX02 pos_offset = 0, 0, 0 radius = 45 force = 150000 damage = 0 [start_effect] effect = gf_explosion_li_battleship_damagefire hardpoint = HpEngine01 at_t = 0.110000 pos_offset = 0, 0, -70 ori_offset = 0, 0, 105 attached = true [start_effect] effect = explosion_sfx_csx_sectional03 hardpoint = HpEngine01 at_t = 0.110000 pos_offset = 0, 0, -70 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.200000 group_name = Leaf07_d1_lod1 fate = debris [destroy_group] at_t = 0.200000 group_name = Leaf06_d1_lod1 fate = debris [impulse] at_t = 0.210000 hardpoint = HpFX02 pos_offset = 0, 0, 0 radius = 45 force = 250000 damage = 0 [start_effect] effect = gf_explosion_li_battleship_damagefire hardpoint = HpEngine01 at_t = 0.210000 pos_offset = 0, 0, -70 ori_offset = 0, 0, -120 attached = true [start_effect] effect = gf_explosion_li_battleship_damagefire hardpoint = HpEngine01 at_t = 0.210000 pos_offset = 0, 0, -70 ori_offset = 0, 0, -165 attached = true [start_effect] effect = explosion_sfx_csx_sectional02 hardpoint = HpEngine01 at_t = 0.210000 pos_offset = 0, 0, -70 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional05 hardpoint = HpFX02 at_t = 0.350000 pos_offset = 10, 30, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpFX02 at_t = 0.350000 pos_offset = 10, 30, 0 ori_offset = 0, 0, 0 [start_effect] effect = explosion_sfx_csx_sectional05 hardpoint = HpFX02 at_t = 0.400000 pos_offset = -30, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpFX02 at_t = 0.400000 pos_offset = -30, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = explosion_sfx_csx_sectional05 hardpoint = HpFX02 at_t = 0.500000 pos_offset = 0, -30, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpFX02 at_t = 0.500000 pos_offset = 0, -30, 0 ori_offset = 0, 0, 0 [start_effect] effect = explosion_sfx_csx_sectional05 hardpoint = HpFX02 at_t = 0.700000 pos_offset = -20, 20, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpFX02 at_t = 0.700000 pos_offset = -20, 20, 0 ori_offset = 0, 0, 0 [destroy_group] at_t = 0.900000 group_name = Leaf02_d1_lod1 fate = disappear [destroy_group] at_t = 0.900000 group_name = Leaf03_d1_lod1 fate = debris [destroy_group] at_t = 0.900000 group_name = Leaf05_d1_lod1 fate = disappear [destroy_group] at_t = 0.900000 group_name = Leaf08_d1_lod1 fate = debris [impulse] at_t = 0.910000 hardpoint = HpFX02 pos_offset = 0, 0, 0 radius = 45 force = 300000 damage = 0 [start_effect] effect = explosion_sfx_csx_sectional05 hardpoint = DpRearsection at_t = 0.900000 pos_offset = 0, 0, 20 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpFX02 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpEngine01 at_t = 0.970000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = explosion_sfx_csx_sectional05 hardpoint = DpRearsection at_t = 0.970000 pos_offset = 0, 0, 20 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.998000 group_name = Li_reactor_lod1 fate = disappear [destroy_group] at_t = 0.999000 group_name = Li_engine_lod1 fate = disappear [destroy_group] at_t = 1.000000 group_name = Li_rear_lod1 fate = disappear [destroy_group] at_t = 1.000000 group_name = Li_reactor_core_lod1 fate = debris [fuse] name = li_dreadnought_burning_fuse01 lifetime = 5.000000 death_fuse = false [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpMount at_t = 0.000000 [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight18 hardpoint = HpRunningLight19 [fuse] name = li_dreadnought_burning_fuse02 lifetime = 5.000000 death_fuse = false [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpMount at_t = 0.000000 [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight07 hardpoint = HpRunningLight08 hardpoint = HpRunningLight09 hardpoint = HpRunningLight10 hardpoint = HpRunningLight11 hardpoint = HpRunningLight12 at_t = 0.000000 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight18 hardpoint = HpRunningLight19 hardpoint = HpRunningLight20 hardpoint = HpRunningLight21 hardpoint = HpRunningLight22 hardpoint = HpRunningLight23 hardpoint = HpRunningLight24 hardpoint = HpRunningLight25 hardpoint = HpRunningLight26 hardpoint = HpRunningLight27 at_t = 1.000000 attached = true [fuse] name = li_dreadnought_burning_fuse03 lifetime = 5.000000 death_fuse = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpMount at_t = 0.000000 [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight28 hardpoint = HpRunningLight29 hardpoint = HpRunningLight30 hardpoint = HpRunningLight31 hardpoint = HpRunningLight32 hardpoint = HpRunningLight33 hardpoint = HpRunningLight34 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight28 hardpoint = HpRunningLight29 hardpoint = HpRunningLight30 hardpoint = HpRunningLight31 hardpoint = HpRunningLight32 hardpoint = HpRunningLight33 hardpoint = HpRunningLight34 at_t = 0.500000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight28 hardpoint = HpRunningLight29 hardpoint = HpRunningLight30 hardpoint = HpRunningLight31 hardpoint = HpRunningLight32 hardpoint = HpRunningLight33 hardpoint = HpRunningLight34 at_t = 1.000000 attached = true [fuse] name = li_dreadnought_burning_fuse04 lifetime = 5.000000 death_fuse = false [start_effect] effect = explosion_sfx_csx_large05 hardpoint = HpMount at_t = 0.000000 [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpRunningLight05 hardpoint = HpRunningLight06 at_t = 0.000000 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpRunningLight05 hardpoint = HpRunningLight06 at_t = 1.000000 attached = true [fuse] name = dsy_li_dreadnought_disarm_fuse lifetime = 4 death_fuse = false [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret_L1_01 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret_L2_01 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret_L3_01 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret_L4_01 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret_L4_02 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret_L4_03 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret_L4_04 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret_L4_05 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret_L4_06 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret_L4_07 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret01 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret02 fate = debris