[fuse] name = ku_destroyer_tower_fuse lifetime = 0.250000 death_fuse = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = dpcntrltwr at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 1.000000 group_name = ku_cntrltwr_lod1 fate = disappear [fuse] name = ku_destroyer_body_fuse lifetime = 9 death_fuse = true [destroy_group] at_t = 0.000000 group_name = ku_destroyer_dummy_group fate = disappear [ignite_fuse] at_t = 0.000000 fuse = ku_destroyer_death_fuse fuse_t = 0.000000 [start_effect] effect = explosion_sfx_csx_large04 at_t = 0.010000 hardpoint = HpRunningLight07 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpRunningLight07 at_t = 0.010000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 at_t = 0.100000 hardpoint = HpRunningLight06 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpRunningLight06 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 at_t = 0.300000 hardpoint = HpFx01 pos_offset = 0, 0, 0 [ignite_fuse] at_t = 0.330000 fuse = ku_destroyer_engine_fuse fuse_t = 0.000000 [start_effect] effect = gf_explosion_ku_cruiser_damage_flashbang hardpoint = HpTurret_k2_02 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.300000 hardpoint = HpTurret_k2_02 fate = debris [start_effect] effect = explosion_sfx_csx_large02 at_t = 0.400000 hardpoint = HpTurret_k2_03 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpTurret_k2_03 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.400000 hardpoint = HpTurret_k2_03 fate = debris [start_effect] effect = explosion_sfx_csx_large03 at_t = 0.550000 hardpoint = dpcntrltwr pos_offset = 0, 0, 0 [start_effect] effect = explosion_sfx_csx_flash01 at_t = 0.550000 hardpoint = dpcntrltwr pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_ku_cruiser_damagestar hardpoint = dpcntrltwr at_t = 0.550000 pos_offset = 0, -10, 0 ori_offset = 0, 0, 0 attached = true [ignite_fuse] at_t = 0.550000 fuse = ku_destroyer_tower_fuse fuse_t = 0.000000 [destroy_hp_attachment] at_t = 0.400000 hardpoint = HpTurret_k1_01 fate = debris [start_effect] effect = explosion_sfx_csx_large04 at_t = 0.700000 hardpoint = HpTurret_k1_01 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpTurret_k1_01 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 at_t = 0.800000 hardpoint = HpRunningLight03 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_ku_cruiser_flashbang hardpoint = HpRunningLight04 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [fuse] name = ku_destroyer_body_player_fuse lifetime = 9 death_fuse = true [destroy_group] at_t = 0.000000 group_name = ku_destroyer_player_dummy_group fate = disappear [ignite_fuse] at_t = 0.000000 fuse = ku_destroyer_death_player_fuse fuse_t = 0.000000 [start_effect] effect = explosion_sfx_csx_large04 at_t = 0.010000 hardpoint = HpRunningLight07 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpRunningLight07 at_t = 0.010000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 at_t = 0.100000 hardpoint = HpRunningLight06 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpRunningLight06 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 at_t = 0.300000 hardpoint = HpFx01 pos_offset = 0, 0, 0 [ignite_fuse] at_t = 0.330000 fuse = ku_destroyer_engine_fuse fuse_t = 0.000000 [start_effect] effect = gf_explosion_ku_cruiser_damage_flashbang hardpoint = HpTurret_k2_02 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.300000 hardpoint = HpTurret_k2_02 fate = debris [start_effect] effect = explosion_sfx_csx_large02 at_t = 0.400000 hardpoint = HpTurret_k2_03 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpTurret_k2_03 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.400000 hardpoint = HpTurret_k2_03 fate = debris [start_effect] effect = explosion_sfx_csx_large03 at_t = 0.550000 hardpoint = dpcntrltwr pos_offset = 0, 0, 0 [start_effect] effect = explosion_sfx_csx_flash01 at_t = 0.550000 hardpoint = dpcntrltwr pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_ku_cruiser_damagestar hardpoint = dpcntrltwr at_t = 0.550000 pos_offset = 0, -10, 0 ori_offset = 0, 0, 0 attached = true [ignite_fuse] at_t = 0.550000 fuse = ku_destroyer_tower_fuse fuse_t = 0.000000 [destroy_hp_attachment] at_t = 0.400000 hardpoint = HpTurret_k1_01 fate = debris [start_effect] effect = explosion_sfx_csx_large04 at_t = 0.700000 hardpoint = HpTurret_k1_01 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpTurret_k1_01 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 at_t = 0.800000 hardpoint = HpRunningLight03 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_ku_cruiser_flashbang hardpoint = HpRunningLight04 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [fuse] name = ku_destroyer_death_fuse lifetime = 9 death_fuse = true [start_effect] effect = explosion_sfx_csx_sectional05 at_t = 0.900000 hardpoint = HpFx03 pos_offset = 0, 0, 0 [start_effect] effect = explosion_sfx_csx_sectional04 at_t = 0.930000 hardpoint = HpFx04 pos_offset = 0, 0, 0 [destroy_hp_attachment] at_t = 0.930000 hardpoint = HpTurret_k2_01 fate = debris [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpFX02 at_t = 0.930000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpFx01 at_t = 0.910000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_bigexp hardpoint = HpFX02 at_t = 0.920000 pos_offset = 0, 0, 20 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.900000 hardpoint = HpTurret_k4_04 fate = debris [start_effect] effect = gf_explosion_ku_cruiser_flashbang hardpoint = HpTurret_k4_04 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpFx03 at_t = 0.980000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpFx04 at_t = 0.980000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpFX05 at_t = 0.980000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpFX06 at_t = 0.980000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional02 at_t = 0.980000 hardpoint = HpFX02 pos_offset = 20, 0, 0 [start_effect] effect = explosion_sfx_csx_sectional02 at_t = 0.980000 hardpoint = HpFX02 pos_offset = -20, 0, 0 [destroy_group] at_t = 0.990000 group_name = ku_front_lod1 fate = debris [destroy_root] at_t = 1.000000 [fuse] name = ku_destroyer_death_player_fuse lifetime = 9 death_fuse = true [start_effect] effect = explosion_sfx_csx_sectional05 at_t = 0.900000 hardpoint = HpFx03 pos_offset = 0, 0, 0 [start_effect] effect = explosion_sfx_csx_sectional04 at_t = 0.930000 hardpoint = HpFx04 pos_offset = 0, 0, 0 [destroy_hp_attachment] at_t = 0.930000 hardpoint = HpTurret_k2_01 fate = debris [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpFX02 at_t = 0.930000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpFx01 at_t = 0.910000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_bigexp hardpoint = HpFX02 at_t = 0.920000 pos_offset = 0, 0, 20 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.900000 hardpoint = HpTurret_k4_04 fate = debris [start_effect] effect = gf_explosion_ku_cruiser_flashbang hardpoint = HpTurret_k4_04 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpFx03 at_t = 0.980000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpFx04 at_t = 0.980000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpFX05 at_t = 0.980000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpFX06 at_t = 0.980000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional02 at_t = 0.980000 hardpoint = HpFX02 pos_offset = 20, 0, 0 [start_effect] effect = explosion_sfx_csx_sectional02 at_t = 0.980000 hardpoint = HpFX02 pos_offset = -20, 0, 0 [destroy_group] at_t = 0.990000 group_name = ku_front_lod1 fate = debris [destroy_root] at_t = 1.000000 [fuse] name = ku_destroyer_engine_fuse lifetime = 1.500000 death_fuse = true [start_effect] effect = explosion_sfx_csx_sectional04 at_t = 0.000000 hardpoint = HpEngine01 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpEngine01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 at_t = 0.500000 hardpoint = HpEngine01 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_ku_cruiser_flashbang hardpoint = HpEngine01 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 at_t = 0.700000 hardpoint = HpEngine01 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpEngine01 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.050000 group_name = ku_eng01_lod1 fate = disappear [destroy_group] at_t = 0.550000 group_name = ku_eng03_lod1 fate = disappear [destroy_group] at_t = 0.750000 group_name = ku_eng02_lod1 fate = disappear [fuse] name = ku_destroyer_burning_fuse01 lifetime = 5.000000 death_fuse = false [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpMount at_t = 0.000000 [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpRunningLight05 hardpoint = HpRunningLight06 hardpoint = HpRunningLight07 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpRunningLight05 hardpoint = HpRunningLight06 hardpoint = HpRunningLight07 at_t = 1.000000 attached = true [fuse] name = ku_destroyer_burning_fuse02 lifetime = 5.000000 death_fuse = false [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpMount at_t = 0.000000 [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpRunningLight05 hardpoint = HpRunningLight06 hardpoint = HpRunningLight07 at_t = 0.000000 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpRunningLight05 hardpoint = HpRunningLight06 hardpoint = HpRunningLight07 at_t = 1.000000 attached = true