[fuse] name = b_battleship_body_fuse lifetime = 12 death_fuse = true [destroy_group] at_t = 0.000000 group_name = br_battleship_dummy_group fate = disappear [ignite_fuse] at_t = 0.200000 fuse = b_battleship_head_fuse fuse_t = 0.000000 [ignite_fuse] at_t = 0.100000 fuse = b_battleship_cntrl_twr_fuse fuse_t = 0.000000 [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunningLight06 at_t = 0.050000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpRunningLight06 at_t = 0.050000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunningLight19 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 90, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_flashbang#2 hardpoint = Dpcntrltwr at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 90, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = Dpcntrltwr at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 90, 0 attached = true [destroy_hp_attachment] at_t = 0.180000 hardpoint = HpTurret_b1_01 fate = debris [start_effect] effect = gf_explosion_br_battleship_smallexp at_t = 0.180000 hardpoint = HpTurret_b1_01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunninglight20 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional01 hardpoint = HpRunninglight20 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.023000 hardpoint = HpTurret_b2_01 fate = debris [start_effect] effect = explosion_sfx_csx_sectional04 at_t = 0.023000 hardpoint = HpTurret_b2_01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpTurret_bm_01 at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunninglight12 at_t = 0.270000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_flashbang#2 hardpoint = HpTurret_bm_02 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpFX08 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.320000 hardpoint = HpTurret_b2_02 fate = debris [start_effect] effect = gf_explosion_br_battleship_smallexp at_t = 0.320000 hardpoint = HpTurret_b2_02 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.340000 hardpoint = HpTurret_bm_01 fate = debris [start_effect] effect = gf_explosion_br_battleship_smallexp at_t = 0.340000 hardpoint = HpTurret_bm_01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 at_t = 0.340000 hardpoint = HpTurret_bm_01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunningLight08 at_t = 0.350000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_flashbang#3 hardpoint = HpTurret_b1_02 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = -45, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large05 hardpoint = HpTurret_b1_02 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = -45, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.420000 hardpoint = HpTurret_b1_02 fate = debris [start_effect] effect = gf_explosion_br_battleship_damage at_t = 0.420000 hardpoint = DpMain pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = DpMain at_t = 0.450000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.470000 hardpoint = HpTurret_b2_03 fate = debris [start_effect] effect = explosion_sfx_csx_sectional03 at_t = 0.470000 hardpoint = HpTurret_b2_03 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_flashbang#2 hardpoint = HpRunninglight16 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.010000 hardpoint = HpTurret_r2_03 fate = debris [start_effect] effect = gf_explosion_br_battleship_smallexp at_t = 0.010000 hardpoint = HpTurret_b2_04 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 at_t = 0.010000 hardpoint = HpTurret_b2_04 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunninglight03 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [ignite_fuse] at_t = 0.500000 fuse = b_battleship_root_death_fuse fuse_t = 0.000000 [start_effect] effect = gf_explosion_br_battleship_damage at_t = 0.550000 hardpoint = DpMain pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.550000 hardpoint = HpTurret_b4_01 fate = debris [start_effect] effect = explosion_sfx_csx_flash01 at_t = 0.550000 hardpoint = HpTurret_b4_01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.570000 hardpoint = HpTurret_b4_03 fate = debris [start_effect] effect = gf_explosion_br_battleship_smallexp at_t = 0.570000 hardpoint = HpTurret_b4_03 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.600000 hardpoint = HpTurret_b4_02 fate = debris [start_effect] effect = gf_explosion_br_battleship_smallexp at_t = 0.600000 hardpoint = HpTurret_b4_02 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.650000 hardpoint = HpTurret_b4_04 fate = debris [start_effect] effect = explosion_sfx_csx_large02 at_t = 0.650000 hardpoint = HpTurret_b4_04 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.670000 hardpoint = HpTurret_b2_04 fate = debris [start_effect] effect = gf_explosion_br_battleship_smallexp at_t = 0.670000 hardpoint = HpTurret_b2_04 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 at_t = 0.700000 hardpoint = HpRunninglight04 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp at_t = 0.700000 hardpoint = HpRunninglight05 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 at_t = 0.700000 hardpoint = HpRunninglight05 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp at_t = 0.750000 hardpoint = DpReactor pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 at_t = 0.750000 hardpoint = DpEngine pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 at_t = 0.770000 hardpoint = DpReactor pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [ignite_fuse] at_t = 0.900000 fuse = b_battleship_engine_fuse fuse_t = 0.000000 [ignite_fuse] at_t = 0.800000 fuse = b_battleship_rear_fuse fuse_t = 0.000000 [fuse] name = b_battleship_body_player_fuse lifetime = 12 death_fuse = true [destroy_group] at_t = 0.000000 group_name = br_battleship_player_dummy_group fate = disappear [ignite_fuse] at_t = 0.000000 fuse = dsy_br_battleship_disarm_fuse fuse_t = 0.000000 [ignite_fuse] at_t = 0.200000 fuse = b_battleship_head_fuse fuse_t = 0.000000 [ignite_fuse] at_t = 0.100000 fuse = b_battleship_cntrl_twr_fuse fuse_t = 0.000000 [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunningLight06 at_t = 0.050000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpRunningLight06 at_t = 0.050000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunningLight19 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 90, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_flashbang#2 hardpoint = Dpcntrltwr at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 90, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = Dpcntrltwr at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 90, 0 attached = true [destroy_hp_attachment] at_t = 0.180000 hardpoint = HpTurret_b1_01 fate = debris [start_effect] effect = gf_explosion_br_battleship_smallexp at_t = 0.180000 hardpoint = HpTurret_b1_01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunninglight20 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional01 hardpoint = HpRunninglight20 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.023000 hardpoint = HpTurret_b2_01 fate = debris [start_effect] effect = explosion_sfx_csx_sectional04 at_t = 0.023000 hardpoint = HpTurret_b2_01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpTurret_bm_01 at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunninglight12 at_t = 0.270000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_flashbang#2 hardpoint = HpTurret_bm_02 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpFX08 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.320000 hardpoint = HpTurret_b2_02 fate = debris [start_effect] effect = gf_explosion_br_battleship_smallexp at_t = 0.320000 hardpoint = HpTurret_b2_02 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.340000 hardpoint = HpTurret_bm_01 fate = debris [start_effect] effect = gf_explosion_br_battleship_smallexp at_t = 0.340000 hardpoint = HpTurret_bm_01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 at_t = 0.340000 hardpoint = HpTurret_bm_01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunningLight08 at_t = 0.350000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_flashbang#3 hardpoint = HpTurret_b1_02 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = -45, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large05 hardpoint = HpTurret_b1_02 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = -45, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.420000 hardpoint = HpTurret_b1_02 fate = debris [start_effect] effect = gf_explosion_br_battleship_damage at_t = 0.420000 hardpoint = DpMain pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = DpMain at_t = 0.450000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.470000 hardpoint = HpTurret_b2_03 fate = debris [start_effect] effect = explosion_sfx_csx_sectional03 at_t = 0.470000 hardpoint = HpTurret_b2_03 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_flashbang#2 hardpoint = HpRunninglight16 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.010000 hardpoint = HpTurret_r2_03 fate = debris [start_effect] effect = gf_explosion_br_battleship_smallexp at_t = 0.010000 hardpoint = HpTurret_b2_04 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 at_t = 0.010000 hardpoint = HpTurret_b2_04 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunninglight03 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [ignite_fuse] at_t = 0.500000 fuse = b_battleship_root_death_player_fuse fuse_t = 0.000000 [start_effect] effect = gf_explosion_br_battleship_damage at_t = 0.550000 hardpoint = DpMain pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.550000 hardpoint = HpTurret_b4_01 fate = debris [start_effect] effect = explosion_sfx_csx_flash01 at_t = 0.550000 hardpoint = HpTurret_b4_01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.570000 hardpoint = HpTurret_b4_03 fate = debris [start_effect] effect = gf_explosion_br_battleship_smallexp at_t = 0.570000 hardpoint = HpTurret_b4_03 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.600000 hardpoint = HpTurret_b4_02 fate = debris [start_effect] effect = gf_explosion_br_battleship_smallexp at_t = 0.600000 hardpoint = HpTurret_b4_02 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.650000 hardpoint = HpTurret_b4_04 fate = debris [start_effect] effect = explosion_sfx_csx_large02 at_t = 0.650000 hardpoint = HpTurret_b4_04 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.670000 hardpoint = HpTurret_b2_04 fate = debris [start_effect] effect = gf_explosion_br_battleship_smallexp at_t = 0.670000 hardpoint = HpTurret_b2_04 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 at_t = 0.700000 hardpoint = HpRunninglight04 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp at_t = 0.700000 hardpoint = HpRunninglight05 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 at_t = 0.700000 hardpoint = HpRunninglight05 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp at_t = 0.750000 hardpoint = DpReactor pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 at_t = 0.750000 hardpoint = DpEngine pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 at_t = 0.770000 hardpoint = DpReactor pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [ignite_fuse] at_t = 0.900000 fuse = b_battleship_engine_fuse fuse_t = 0.000000 [ignite_fuse] at_t = 0.800000 fuse = b_battleship_rear_fuse fuse_t = 0.000000 [fuse] name = b_battleship_head_fuse lifetime = 3 [start_effect] effect = gf_explosion_br_battleship_bigexp hardpoint = HpTurret_bm_01 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional02 hardpoint = DpNeck at_t = 0.960000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.990000 group_name = Br_frnt_lod1 fate = debris [destroy_group] at_t = 1.000000 group_name = Br_main_lod1 fate = disappear [fuse] name = b_battleship_rear_fuse lifetime = 2 [start_effect] effect = gf_explosion_br_battleship_flashbang#3 hardpoint = HpTurret_r1_02 at_t = 0.010000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.010000 hardpoint = HpTurret_b4_02 fate = debris [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpTurret_b4_03 at_t = 0.010000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = DpEngine at_t = 0.010000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_flashbang#3 hardpoint = HpRunninglight05 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpTurret_b4_03 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpTurret_b4_01 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_flashbang#3 hardpoint = HpTurret_b4_03 at_t = 0.980000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional03 hardpoint = DpReactor at_t = 0.980000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.990000 group_name = Br_thruster_lod1 fate = debris [destroy_group] at_t = 1.000000 group_name = Br_tail_lod1 fate = disappear [fuse] name = b_battleship_root_death_fuse lifetime = 15 [start_effect] effect = explosion_sfx_csx_monster01 hardpoint = DpMain at_t = 0.660000 pos_offset = -40, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = DpMain at_t = 0.680000 pos_offset = 40, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_br_battleship_flashbang#2 hardpoint = DpMain at_t = 0.760000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = DpTail at_t = 0.790000 pos_offset = 0, 20, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_br_battleship_flashbang#2 hardpoint = DpMain at_t = 0.880000 pos_offset = 0, 40, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = DpTail at_t = 0.900000 pos_offset = 30, -20, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = DpTail at_t = 0.950000 pos_offset = 0, 10, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = DpMain at_t = 0.970000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_br_battleship_bigexp hardpoint = DpMain at_t = 0.970000 pos_offset = 30, 0, 30 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_br_battleship_bigexp hardpoint = HpDockMountA at_t = 0.970000 pos_offset = -50, 50, -30 ori_offset = 0, 0, 0 attached = false [destroy_root] at_t = 1.000000 [fuse] name = b_battleship_root_death_player_fuse lifetime = 15 [start_effect] effect = explosion_sfx_csx_monster01 hardpoint = DpMain at_t = 0.660000 pos_offset = -40, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = DpMain at_t = 0.680000 pos_offset = 40, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_br_battleship_flashbang#2 hardpoint = DpMain at_t = 0.760000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = DpTail at_t = 0.790000 pos_offset = 0, 20, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_br_battleship_flashbang#2 hardpoint = DpMain at_t = 0.880000 pos_offset = 0, 40, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = DpTail at_t = 0.900000 pos_offset = 30, -20, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = DpTail at_t = 0.950000 pos_offset = 0, 10, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = DpMain at_t = 0.970000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_br_battleship_bigexp hardpoint = DpMain at_t = 0.970000 pos_offset = 30, 0, 30 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_br_battleship_bigexp hardpoint = HpDockMountA at_t = 0.970000 pos_offset = -50, 50, -30 ori_offset = 0, 0, 0 attached = false [destroy_root] at_t = 1.000000 [fuse] name = b_battleship_cntrl_twr_fuse lifetime = 1 [start_effect] effect = gf_explosion_br_battleship_flashbang#2 hardpoint = Dpcntrltwr at_t = 0.010000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = Dpcntrltwr at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = Dpcntrltwr at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 1.000000 group_name = Br_cntrl_twr_lod1 fate = disappear [fuse] name = b_battleship_engine_fuse lifetime = 0.500000 [start_effect] effect = gf_explosion_br_battleship_flashbang#2 hardpoint = DpEngine at_t = 0.010000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_flashbang#3 hardpoint = DpEngine at_t = 0.010000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = DpEngine at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = DpEngine at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 1.000000 group_name = Br_engine_lod1 fate = disappear [fuse] name = b_battleship_port_gen_fuse lifetime = 0.500000 [start_effect] effect = gf_explosion_br_battleship_bigexp hardpoint = Dpportgen at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large05 hardpoint = Dpportgen at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 1.000000 group_name = Br_port_gen_lod1 fate = disappear [fuse] name = b_battleship_star_gen_fuse lifetime = 0.500000 [start_effect] effect = gf_explosion_br_battleship_bigexp hardpoint = Dpstarboardgen at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = Dpstarboardgen at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 1.000000 group_name = Br_starboard_gen_lod1 fate = disappear [fuse] name = br_battleship_burning_fuse01 lifetime = 5.000000 death_fuse = false [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpMount at_t = 0.000000 [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight06 hardpoint = HpRunningLight17 hardpoint = HpRunningLight18 hardpoint = HpRunningLight19 hardpoint = HpRunninglight20 at_t = 0.000000 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight06 hardpoint = HpRunningLight17 hardpoint = HpRunningLight18 hardpoint = HpRunningLight19 hardpoint = HpRunninglight20 at_t = 1.000000 attached = true [fuse] name = br_battleship_burning_fuse02 lifetime = 5.000000 death_fuse = false [start_effect] effect = explosion_sfx_csx_large05 hardpoint = HpMount at_t = 0.000000 [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight08 hardpoint = HpRunningLight10 hardpoint = HpRunningLight11 hardpoint = HpRunninglight12 hardpoint = HpRunningLight13 hardpoint = HpRunningLight14 hardpoint = HpRunningLight15 at_t = 0.000000 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight08 hardpoint = HpRunningLight10 hardpoint = HpRunningLight11 hardpoint = HpRunninglight12 hardpoint = HpRunningLight13 hardpoint = HpRunningLight14 hardpoint = HpRunningLight15 at_t = 0.500000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight08 hardpoint = HpRunningLight10 hardpoint = HpRunningLight11 hardpoint = HpRunninglight12 hardpoint = HpRunningLight13 hardpoint = HpRunningLight14 hardpoint = HpRunningLight15 at_t = 1.000000 attached = true [fuse] name = br_battleship_burning_fuse03 lifetime = 5.000000 death_fuse = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpMount at_t = 0.000000 [start_effect] effect = gf_continuous_fire hardpoint = HpRunninglight03 hardpoint = HpRunninglight04 hardpoint = HpRunninglight05 hardpoint = HpRunningLight07 at_t = 0.000000 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunninglight03 hardpoint = HpRunninglight04 hardpoint = HpRunninglight05 hardpoint = HpRunningLight07 at_t = 1.000000 attached = true [fuse] name = dsy_br_battleship_disarm_fuse lifetime = 4 death_fuse = false [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret_B1_01 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret_B1_02 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret_B1_03 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret_B2_01 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret_B2_02 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret_B2_03 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret_B2_04 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret_B4_01 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret_B4_02 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret_B4_03 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret_B4_04 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret_B4_05 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret_BM_01 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret_BM_02 fate = debris