[fuse] name = death_comm lifetime = 1 death_fuse = true [tumble] at_t = 0.000000 ang_drag_scale = 0.300000 turn_throttle_z = 0.700000, 0.950000 turn_throttle_x = 0.000000, 0.100000 turn_throttle_y = 0.000000, 0.100000 throttle = 1.000000, 1.000000 [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = random fate = debris [destroy_group] at_t = 0.000000, 1.000000 group_name = random fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = random fate = debris [destroy_group] at_t = 0.000000, 1.000000 group_name = random fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = random fate = debris [destroy_root] at_t = 1.000000 [fuse] name = intermed_damage_smallship01 lifetime = 1 death_fuse = false [start_effect] effect = gf_continuous_sparks hardpoint = HpWeapon01 hardpoint = HpWeapon02 hardpoint = HpWeapon03 hardpoint = HpWeapon04 hardpoint = HpWeapon05 hardpoint = HpShield01 hardpoint = HpThruster01 at_t = 0.000000 attached = true [fuse] name = intermed_damage_smallship02 lifetime = 1 death_fuse = false [start_effect] effect = gf_continuous_fire hardpoint = HpWeapon03 hardpoint = HpWeapon04 hardpoint = HpWeapon05 hardpoint = HpShield01 hardpoint = HpShield01 hardpoint = HpThruster01 at_t = 0.000000 attached = true [start_effect] effect = gf_rh_continuoussmoke hardpoint = HpWeapon03 hardpoint = HpWeapon04 hardpoint = HpWeapon05 hardpoint = HpShield01 hardpoint = HpShield01 hardpoint = HpThruster01 at_t = 0.000000 attached = true [fuse] name = intermed_damage_smallship03 lifetime = 1 death_fuse = false [start_effect] effect = gf_continuous_damage hardpoint = HpWeapon01 hardpoint = HpWeapon02 at_t = 0.000000 attached = true [fuse] name = intermed_damage_transport01 lifetime = 1 death_fuse = false [start_effect] effect = gf_continuous_damage hardpoint = HpEngine02 hardpoint = HpEngine03 at_t = 0.000000 attached = true [start_effect] effect = gf_rh_continuoussmoke hardpoint = HpFx01 hardpoint = HpFx03 hardpoint = HpFx06 hardpoint = HpFx07 hardpoint = HpFx09 hardpoint = HpFx10 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_sparks hardpoint = HpFx02 hardpoint = HpFx04 hardpoint = HpFx05 hardpoint = HpFx08 hardpoint = HpTurret_u1_03 at_t = 0.000000 attached = true [fuse] name = intermed_damage_transport02 lifetime = 1 death_fuse = false [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpFx04 at_t = 0.000000 attached = true pos_offset = 0, -10, -20 ori_offset = 90, 0, 0 [fuse] name = intermed_damage_train01 lifetime = 1 death_fuse = false [start_effect] effect = gf_continuous_damage hardpoint = HpEngine02 hardpoint = HpEngine03 at_t = 0.000000 attached = true [start_effect] effect = gf_rh_continuoussmoke hardpoint = HpEngine01 hardpoint = HpEngine02 at_t = 0.000000 attached = true [start_effect] effect = gf_rh_continuoussmoke hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpRunningLight05 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_sparks hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpRunningLight05 at_t = 0.000000 attached = true [fuse] name = intermed_damage_train02 lifetime = 1 death_fuse = false [start_effect] effect = gf_continuous_sparks hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpRunningLight05 at_t = 0.000000 attached = true [fuse] name = intermed_atransport01 lifetime = 1 death_fuse = false [start_effect] effect = gf_continuous_sparks hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 at_t = 0.000000 attached = true [fuse] name = station_burning_fuse lifetime = 5.000000 [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpMount01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpRunningLight03 at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 180, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpRunningLight10 at_t = 0.660000 pos_offset = 0, 0, 0 ori_offset = 180, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpRunningLight19 at_t = 1.000000 pos_offset = 0, 0, 10 ori_offset = 0, 180, 0 attached = true [fuse] name = miningbase_small_ice_burning_fuse lifetime = 5.000000 [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpTurret_s2_02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_s2_03 at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpDockMountA at_t = 0.660000 pos_offset = 13, -18, 8 ori_offset = 0, 0, 0 attached = true [fuse] name = military_icebase1_burning_fuse lifetime = 15.000000 [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpDockMountA at_t = 0.000000 [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpDockMountA at_t = 0.000000 pos_offset = 13, -18, 8 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpDockMountB at_t = 0.400000 [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpDockMountB at_t = 0.400000 pos_offset = 13, -18, 8 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpDockMountC at_t = 1.000000 [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpDockMountC at_t = 1.000000 pos_offset = 13, -18, 8 ori_offset = 0, 0, 0 attached = true [fuse] name = prison_burning_fuse lifetime = 10 [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = hpturret_prison_01 at_t = 0.100000 pos_offset = 0, -5, -33 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = hpturret_prison_06 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = hpturret_prison_08 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [fuse] name = prison_m01b_damage_fuse lifetime = 0.100000 [damage_root] at_t = 0.100000 damage_type = absolute hitpoints = 125000 [fuse] name = MSN_li_dreadnought_damage lifetime = 0.100000 [damage_root] at_t = 0.100000 damage_type = absolute hitpoints = 192500 [fuse] name = battleship_m07_damage_fuse lifetime = 0.100000 [damage_root] at_t = 0.100000 damage_type = absolute hitpoints = 20000 [fuse] name = pirate_base_explode_fuse lifetime = 10.000000 death_fuse = true [start_effect] effect = gf_piratestationexplode hardpoint = HpFx08 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_flash01 hardpoint = HpFx08 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#1 hardpoint = HpFx04 at_t = 0.196000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.196000 effect = explosion_sfx_csx_large03 hardpoint = HpFx04 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx05 at_t = 0.296000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.296000 effect = explosion_sfx_csx_large02 hardpoint = HpFx05 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplodedoors#1 hardpoint = HpFx02 at_t = 0.484000 pos_offset = 0, 0, 0 ori_offset = 0, -180, 90 attached = true [start_effect] at_t = 0.420000 effect = explosion_sfx_csx_monster01 hardpoint = HpFx01 pos_offset = 0, 0, 0 [start_effect] at_t = 0.484000 effect = explosion_sfx_csx_sectional03 hardpoint = HpFx01 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplodedoors hardpoint = HpFx01 at_t = 0.484000 pos_offset = 0, 0, 0 ori_offset = 0, 0, -90 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFx03 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplodeend#2 hardpoint = HpFx07 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.500000 effect = explosion_sfx_csx_large04 hardpoint = HpFx08 pos_offset = 0, 0, 0 [start_effect] at_t = 0.600000 effect = explosion_sfx_csx_sectional04 hardpoint = HpFx08 pos_offset = 0, 0, 0 [start_effect] at_t = 0.660000 effect = explosion_sfx_csx_large03 hardpoint = HpFx08 pos_offset = 0, 0, 0 [start_effect] at_t = 0.700000 effect = explosion_sfx_csx_large02 hardpoint = HpFx08 pos_offset = 0, 0, 0 [start_effect] at_t = 0.750000 effect = explosion_sfx_csx_sectional03 hardpoint = HpFx08 pos_offset = 0, 0, 0 [start_effect] at_t = 0.800000 effect = explosion_sfx_debris_explosion3 hardpoint = HpFx08 pos_offset = 0, 0, 0 [start_effect] at_t = 0.830000 effect = explosion_sfx_csx_sectional05 hardpoint = HpFx08 pos_offset = 0, 0, 0 [start_effect] at_t = 0.900000 effect = explosion_sfx_csx_large02 hardpoint = HpFx08 pos_offset = 0, 0, 0 [start_effect] at_t = 0.950000 effect = explosion_sfx_csx_flash01 hardpoint = HpFx01 pos_offset = 0, 0, 0 [start_cam_particles] effect = gf_whiteflash at_t = 0.995000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 [fuse] name = fuse_MSN03_transport_mine lifetime = 1 [start_effect] effect = pi_mine01_blast25 hardpoint = HpEngine05 at_t = 0.000000 attached = false pos_offset = 0, 0, 0 [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpEngine04 at_t = 0.200000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpPort_eng at_t = 0.200000 attached = true [destroy_group] fate = disappear at_t = 0.250000 group_name = trans_port_eng_lod1 [start_effect] effect = gf_rh_continuoussmoke hardpoint = HpFx03 at_t = 0.500000 attached = true [start_effect] effect = gf_rh_continuoussmoke hardpoint = HpEngine03 at_t = 0.500000 attached = true [start_effect] effect = gf_continuous_damage hardpoint = HpEngine04 at_t = 0.900000 attached = true pos_offset = 0, 0, -0.500000 [damage_root] at_t = 0.100000 damage_type = absolute hitpoints = 10000 [fuse] lifetime = 0.100000 name = fuse_beta4_damage [destroy_group] fate = disappear at_t = 0.100000 group_name = port fin_lod1 [damage_root] at_t = 0.100000 damage_type = absolute hitpoints = 800 [fuse] lifetime = 0.100000 name = fuse_MSN09_Ozu_Reinforcement_damage [damage_root] at_t = 0.100000 damage_type = relative hitpoints = 1500 [fuse] name = li_fighter_gas01 lifetime = 0.100000 [start_effect] effect = gf_derelictsmoke hardpoint = HpPilot at_t = 0.000000 attached = true pos_offset = 0, 2, 0 [fuse] name = li_fighter_smoke01 lifetime = 0.100000 [start_effect] effect = gf_rh_continuoussmoke hardpoint = HpEngine01 at_t = 0.000000 attached = true [fuse] name = mission02_burning_fighter_fuse lifetime = 1 [start_effect] particles = gf_derelictflash hardpoint = DpEngine02 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] particles = gf_explosion_debris_trail01 hardpoint = DpEngine01 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] particles = gf_explosion_debris_trail01 hardpoint = HpWeapon02 [damage_group] group_name = Li_star_wing_lod1 at_t = 0.100000 damage_type = absolute hitpoints = 50 [damage_root] at_t = 0.100000 damage_type = absolute hitpoints = 250 [destroy_group] group_name = Li_Engine01_lod1 fate = disappear at_t = 0.100000 [destroy_group] group_name = Li_Engine02_lod1 fate = disappear at_t = 0.100000 [destroy_group] group_name = Li_port_wing_lod1 fate = disappear at_t = 0.100000 [destroy_group] group_name = Li_Spoiler_lod1 fate = disappear at_t = 0.100000 [fuse] name = mission02_burning_trasport_fuse lifetime = 1 [damage_group] group_name = trans_frnt_lod1 at_t = 0.100000 damage_type = absolute hitpoints = 500 [damage_group] group_name = trans_mid_lod1 at_t = 0.100000 damage_type = absolute hitpoints = 10000 [destroy_group] group_name = trans_eng_lod1 fate = disappear at_t = 0.100000 [destroy_group] group_name = trans_port_eng_lod1 fate = disappear at_t = 0.100000 [destroy_group] group_name = trans_cntrl_twr_lod1 fate = disappear at_t = 0.100000 [destroy_group] group_name = trans_tail_fin_lod1 fate = disappear at_t = 0.100000 [impulse] at_t = 1.000000 hardpoint = HpMount pos_offset = 23, 13, 65 radius = 150 force = 28000000 damage = 0 [fuse] name = instant_kill_fuse lifetime = 1 [destroy_root] at_t = 1.000000 [fuse] name = mission02_cosmo_burning_fighter_fuse lifetime = 1 [destroy_group] group_name = port fin_lod1 fate = disappear at_t = 0.100000 [start_effect] effect = gf_derelictsmoke hardpoint = HpPilot at_t = 0.010000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [fuse] name = lifter_death_fuse lifetime = 0.750000 death_fuse = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpFx05 at_t = 0.000000 [start_effect] effect = explosion_sfx_csx_sectional03 hardpoint = HpFx05 at_t = 0.990000 attached = false [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret_u1_01 fate = debris [start_effect] effect = gf_explosion_smallship01 hardpoint = HpTurret_u1_01 at_t = 0.000000 attached = true [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret_u1_03 fate = debris [start_effect] effect = gf_explosion_smallship02 hardpoint = HpTurret_u1_03 at_t = 0.000000 attached = true [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret_u1_04 fate = debris [start_effect] effect = gf_explosion_smallship01 hardpoint = HpTurret_u1_04 at_t = 0.000000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpMount pos_offset = 0, 0, -10 at_t = 0.000000 [start_effect] effect = gf_explosion_smallship02 hardpoint = Hp06 at_t = 0.100000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpFx03 at_t = 0.200000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 at_t = 0.400000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpRunningLight05 hardpoint = HpRunninglight06 hardpoint = HpRunninglight07 hardpoint = HpRunninglight08 at_t = 0.500000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight01 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight02 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight03 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight04 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpTurret_u1_03 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpMount pos_offset = 0, 0, -10 at_t = 0.920000 attached = true [destroy_group] at_t = 0.980000 group_name = lifter_clamp01_lod1 fate = debris [destroy_group] at_t = 0.980000 group_name = lifter_clamp02_lod1 fate = debris [destroy_root] at_t = 1.000000 [fuse] name = miner_death_fuse lifetime = 1.500000 death_fuse = true [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_flash01 hardpoint = HpEngine01 pos_offset = 0, 0, 0 [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpEngine02 at_t = 0.000000 [start_effect] effect = explosion_sfx_csx_sectional01 hardpoint = HpEngine03 at_t = 0.250000 attached = false [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpEngine04 at_t = 0.600000 attached = false [start_effect] effect = explosion_sfx_csx_sectional03 hardpoint = HpEngine05 at_t = 0.990000 attached = false [destroy_hp_attachment] at_t = 0.000000 hardpoint = HpTurret_u2_01 fate = debris [start_effect] effect = gf_explosion_smallship01 hardpoint = HpTurret_u2_01 at_t = 0.000000 attached = true [destroy_hp_attachment] at_t = 0.100000 hardpoint = HpTurret_u1_01 fate = debris [start_effect] effect = gf_explosion_smallship02 hardpoint = HpTurret_u1_01 at_t = 0.100000 attached = true [destroy_hp_attachment] at_t = 0.200000 hardpoint = HpTurret_u1_03 fate = debris [start_effect] effect = gf_explosion_smallship02 hardpoint = HpTurret_u2_03 at_t = 0.200000 attached = true [destroy_hp_attachment] at_t = 0.300000 hardpoint = HpTurret_u2_03 fate = debris [start_effect] effect = gf_explosion_smallship02 hardpoint = HpTurret_u2_03 at_t = 0.300000 attached = true [destroy_hp_attachment] at_t = 0.600000 hardpoint = HpTurret_u3_02 fate = debris [start_effect] effect = gf_explosion_smallship01 hardpoint = HpTurret_u3_02 at_t = 0.600000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpRunningLight05 at_t = 0.000000 [start_effect] effect = gf_explosion_smallship02 hardpoint = HpRunninglight06 hardpoint = HpRunninglight07 hardpoint = HpRunninglight08 hardpoint = HpRunninglight09 hardpoint = HpRunningLight10 at_t = 0.100000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpTurret_u1_01 hardpoint = HpTurret_u1_02 hardpoint = HpTurret_u1_03 hardpoint = HpTurret_u1_04 hardpoint = HpTurret_u2_01 hardpoint = HpTurret_u2_02 hardpoint = HpTurret_u2_03 hardpoint = HpTurret_u2_04 hardpoint = HpTurret_u3_01 hardpoint = HpTurret_u3_02 at_t = 0.200000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpTurret_u1_01 hardpoint = HpTurret_u1_02 hardpoint = HpTurret_u1_03 hardpoint = HpTurret_u1_04 hardpoint = HpTurret_u2_01 hardpoint = HpTurret_u2_02 hardpoint = HpTurret_u2_03 hardpoint = HpTurret_u2_04 hardpoint = HpTurret_u3_01 hardpoint = HpTurret_u3_02 at_t = 0.400000 attached = true [start_effect] [start_effect] [start_effect] [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpTurret_u1_03 at_t = 0.920000 attached = false [start_effect] effect = gf_explosion_smallship03 hardpoint = HpEngine01 pos_offset = 0, 0, 0 at_t = 0.920000 attached = false [destroy_root] at_t = 1.000000 [fuse] name = fuse_dyson_city_wormhole_start lifetime = 10.000000 death_fuse = true [start_effect] effect = dyson_city_creationbeam hardpoint = HpFx13 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_nomadwormholeopening hardpoint = HpFx13 at_t = 0.500000 pos_offset = 0, 10535, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_nomadwormhole hardpoint = HpFx13 at_t = 0.990000 pos_offset = 0, 10535, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = dyson_city_debris hardpoint = HpFx13 at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [fuse] name = fuse_dyson_city_generator_01_offline lifetime = 0.100000 [destroy_hp_attachment] hardpoint = HpFx02 at_t = 0.000000 fate = disappear [start_effect] effect = dyson_city_beam_fizzle hardpoint = HpFx02 at_t = 0.000000 attached = true [fuse] name = fuse_dyson_city_generator_02_offline lifetime = 0.100000 [destroy_hp_attachment] hardpoint = HpFx03 at_t = 0.000000 fate = disappear [start_effect] effect = dyson_city_beam_fizzle hardpoint = HpFx03 at_t = 0.000000 attached = true [fuse] name = fuse_dyson_city_generator_03_offline lifetime = 0.100000 [destroy_hp_attachment] hardpoint = HpFx04 at_t = 0.000000 fate = disappear [start_effect] effect = dyson_city_beam_fizzle hardpoint = HpFx04 at_t = 0.000000 attached = true [fuse] name = fuse_dyson_city_generator_04_offline lifetime = 0.100000 [destroy_hp_attachment] hardpoint = HpFx05 at_t = 0.000000 fate = disappear [start_effect] effect = dyson_city_beam_fizzle hardpoint = HpFx05 at_t = 0.000000 attached = true [fuse] name = fuse_dyson_city_generator_05_offline lifetime = 0.100000 [destroy_hp_attachment] hardpoint = HpFx06 at_t = 0.000000 fate = disappear [start_effect] effect = dyson_city_beam_fizzle hardpoint = HpFx06 at_t = 0.000000 attached = true [fuse] name = dyson_generator_fuse lifetime = 0.250000 death_fuse = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpFx01 at_t = 0.000000 attached = false [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpFx01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [destroy_hp_attachment] hardpoint = HpConnect at_t = 0.000000 fate = disappear [start_cam_particles] effect = gf_whiteflash at_t = 0.000000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 [fuse] name = fuse_lair_core_powercell lifetime = 0.100000 [destroy_hp_attachment] hardpoint = HpFx01 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpFx02 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpFx03 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpFx04 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpFx05 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpFx06 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpFx07 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpFx08 at_t = 0.000000 fate = disappear [fuse] name = fuse_miningbase_small_rock lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpTurret_s2_02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpDockMountA at_t = 0.000000 [start_effect] effect = gf_piratestationexplodeend hardpoint = HpDockMountB at_t = 0.000000 pos_offset = 0, 30, 18 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpDockMountA at_t = 0.100000 [start_effect] effect = gf_piratestationexplodedoors hardpoint = HpDockMountA at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, -90 attached = true [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpDockMountA at_t = 0.250000 pos_offset = 0, 0, 18 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpDockMountA at_t = 0.250000 [start_effect] effect = explosion_sfx_csx_large05 hardpoint = HpDockMountA at_t = 0.400000 [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_s2_03 at_t = 0.660000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional03 hardpoint = HpDockMountA at_t = 0.660000 [start_effect] effect = explosion_sfx_csx_sectional02 hardpoint = HpDockMountA at_t = 0.990000 [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpDockMountA at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_cam_particles] effect = gf_whiteflash at_t = 0.990000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 [fuse] name = fuse_space_police01 lifetime = 3.000000 death_fuse = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpDockMountA at_t = 0.000000 [start_effect] effect = gf_piratestationexplodeend hardpoint = HpDockMountB at_t = 0.000000 pos_offset = 0, 30, 18 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpMount01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpDockMountC at_t = 0.150000 pos_offset = 0, 0, -5 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpDockMountA at_t = 0.330000 [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpDockMountA at_t = 0.700000 [destroy_hp_attachment] at_t = 0.100000, 0.900000 hardpoint = HpTurret_S1_01 fate = debris [destroy_hp_attachment] at_t = 0.100000, 0.900000 hardpoint = HpTurret_S1_02 fate = disappear [destroy_hp_attachment] at_t = 0.100000, 0.900000 hardpoint = HpTurret_S1_03 fate = debris [destroy_hp_attachment] at_t = 0.100000, 0.900000 hardpoint = HpTurret_S1_04 fate = disappear [destroy_hp_attachment] at_t = 0.100000, 0.900000 hardpoint = HpTurret_S1_05 fate = debris [destroy_hp_attachment] at_t = 0.100000, 0.900000 hardpoint = HpTurret_S1_06 fate = disappear [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpDockMountA at_t = 0.990000 pos_offset = 0, 0, 18 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpDockMountB at_t = 0.990000 pos_offset = 0, 0, 18 ori_offset = 0, 0, 0 attached = false [start_effect] effect = explosion_sfx_csx_large05 hardpoint = HpDockMountA at_t = 0.990000 attached = false [destroy_root] at_t = 1.000000 [fuse] name = fuse_rock_wplatform lifetime = 1.000000 death_fuse = true [start_effect] effect = gf_piratestationexplode#1 hardpoint = HpTurret01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpTurret01 at_t = 0.000000 [start_effect] effect = gf_piratestationexplode#1 hardpoint = HpTurret01 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpTurret02 [start_effect] effect = gf_piratestationexplode#1 hardpoint = HpTurret02 at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [destroy_root] at_t = 1.000000 [fuse] name = fuse_ice_wplatform lifetime = 1.000000 death_fuse = true [start_effect] effect = gf_piratestationexplode#1 hardpoint = HpTurret01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpTurret01 at_t = 0.000000 [start_effect] effect = gf_piratestationexplode#1 hardpoint = HpTurret01 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpTurret02 [start_effect] effect = gf_piratestationexplode#1 hardpoint = HpTurret02 at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [destroy_root] at_t = 1.000000 [fuse] name = fuse_space_mining01 lifetime = 3.000000 death_fuse = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpDockMountA at_t = 0.000000 [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunninglight09 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpMount01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpMount22 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpDockMountA at_t = 0.330000 [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpMount03 at_t = 0.330000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplode#1 hardpoint = HpMount22 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpDockMountA at_t = 0.700000 [destroy_hp_attachment] at_t = 0.100000, 0.900000 hardpoint = HpTurret_S1_01 fate = debris [destroy_hp_attachment] at_t = 0.100000, 0.900000 hardpoint = HpTurret_S1_02 fate = disappear [destroy_hp_attachment] at_t = 0.100000, 0.900000 hardpoint = HpTurret_S1_03 fate = debris [destroy_hp_attachment] at_t = 0.100000, 0.900000 hardpoint = HpTurret_S1_04 fate = disappear [destroy_hp_attachment] at_t = 0.100000, 0.900000 hardpoint = HpTurret_S1_05 fate = debris [destroy_hp_attachment] at_t = 0.100000, 0.900000 hardpoint = HpTurret_S1_06 fate = disappear [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpMount03 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpMount11 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = explosion_sfx_csx_large05 hardpoint = HpDockMountA at_t = 0.800000 attached = false [start_cam_particles] effect = gf_whiteflash at_t = 0.990000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 [fuse] name = fuse_docking_ring lifetime = 2.000000 death_fuse = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpRunningLight03 at_t = 0.000000 [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpRunningLight20 at_t = 0.100000 [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpRunningLight20 at_t = 0.250000 pos_offset = -20, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.250000 group_name = dock1a_lod1 fate = debris [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight16 at_t = 0.300000 pos_offset = 0, 0, 18 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight04 at_t = 0.350000 pos_offset = 0, 0, 18 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpRunningLight18 at_t = 0.400000 [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpRunningLight18 at_t = 0.400000 pos_offset = 10, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.400000 group_name = dock2b_lod1 fate = debris [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight24 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpRunningLight28 at_t = 0.550000 [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpRunningLight28 at_t = 0.550000 pos_offset = -20, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.550000 group_name = dock2a_lod1 fate = debris [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight28 at_t = 0.600000 pos_offset = 0, 0, 18 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight25 at_t = 0.750000 pos_offset = 0, 0, 18 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpRunningLight27 at_t = 0.800000 [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpRunningLight27 at_t = 0.800000 pos_offset = -10, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.800000 group_name = dock1b_lod1 fate = debris [start_cam_particles] effect = gf_whiteflash at_t = 0.990000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 [fuse] name = fuse_MSN10_Shipyard lifetime = 10.000000 death_fuse = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.000000 attached = false [start_effect] effect = gf_piratestationexplodeend hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.000000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.100000 attached = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.100000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.150000 attached = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.250000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.300000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.400000 attached = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.400000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.350000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.370000 attached = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.370000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.450000 attached = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.450000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.500000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.550000 attached = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.550000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.600000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.700000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.750000 attached = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.750000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.800000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.850000 attached = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.850000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.900000 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.950000 attached = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpModule01 hardpoint = HpModule02 hardpoint = HpModule03 hardpoint = HpHeadlight01 hardpoint = HpHeadlight03 hardpoint = HpHeadlight05 hardpoint = HpHeadlight07 hardpoint = HpHeadlight09 hardpoint = HpHeadlight11 hardpoint = HpRunningLight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight05 hardpoint = HpRunninglight07 hardpoint = HpRunninglight09 hardpoint = HpRunninglight11 hardpoint = HpRunninglight13 hardpoint = HpRunninglight15 at_t = 0.950000 attached = false [start_cam_particles] effect = gf_whiteflash at_t = 0.990000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 [fuse] name = fuse_space_arch_shield_offline lifetime = 0.100000 [destroy_hp_attachment] hardpoint = HpShieldGen01 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpShield01 at_t = 0.600000 fate = disappear [destroy_hp_attachment] hardpoint = HpShieldFx at_t = 0.700000 fate = disappear [fuse] name = fuse_space_arch_burning lifetime = 10 [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpDockMountA at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 45, 0, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpRunninglight06 at_t = 0.250000 pos_offset = 0, 0, -20 ori_offset = 90, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpShield01 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [fuse] name = fuse_gas_collector lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunninglight09 at_t = 0.000000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpRunningLight01 at_t = 0.000000 [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpRunninglight09 at_t = 0.100000 [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpRunninglight09 at_t = 0.250000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.250000 group_name = disc_lod1 fate = debris [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight04 at_t = 0.250000 pos_offset = 0, 0, 18 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpRunningLight18 at_t = 0.400000 [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunninglight06 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.400000 group_name = dish_lod1 fate = debris [start_effect] effect = gf_piratestationexplode#1 hardpoint = HpRunninglight09 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpRunningLight28 at_t = 0.550000 [destroy_group] at_t = 0.550000 group_name = panel_lod1 fate = debris [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunninglight09 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpRunningLight27 at_t = 0.800000 [destroy_group] at_t = 0.800000 group_name = tail_lod1 fate = debris [start_cam_particles] effect = gf_whiteflash at_t = 0.990000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 [fuse] name = fuse_gas_collector_burning lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpRunningLight01 at_t = 0.000000 pos_offset = 0, 15, 20 ori_offset = 0, 0, 160 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpShield01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpRunningLight01 at_t = 0.000000 [fuse] name = fuse_gas_miner_burning lifetime = 5.000000 death_fuse = false [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpFx01 at_t = 0.000000 [destroy_hp_attachment] at_t = 1.000000 hardpoint = HpFx01 fate = disappear [destroy_hp_attachment] at_t = 1.000000 hardpoint = HpFx02 fate = disappear [destroy_hp_attachment] at_t = 1.000000 hardpoint = HpFx03 fate = disappear [destroy_hp_attachment] at_t = 1.000000 hardpoint = HpFx04 fate = disappear [destroy_hp_attachment] at_t = 1.000000 hardpoint = HpFx05 fate = disappear [destroy_hp_attachment] at_t = 1.000000 hardpoint = HpFx06 fate = disappear [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpFx03 at_t = 0.000000 pos_offset = 30, 0, 0 ori_offset = -45, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpFx04 at_t = 1.000000 pos_offset = 30, 0, 0 ori_offset = 45, 90, 180 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpTurret_S1_05 at_t = 0.500000 pos_offset = 0, 120, 35 ori_offset = 0, 0, 0 attached = true [fuse] name = fuse_outpost_burning lifetime = 15.000000 death_fuse = false [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpFx01 at_t = 0.000000 [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpDockMountN at_t = 0.000000 pos_offset = 0, -10, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpRunningLight16 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, -90, -90 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpFx03 at_t = 0.000000 pos_offset = 30, 0, 0 ori_offset = -45, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpDockMountC at_t = 0.250000 pos_offset = 13, -18, 8 ori_offset = 20, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpDockMountD at_t = 0.350000 pos_offset = 13, -18, 8 ori_offset = 20, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpDockMountF at_t = 1.000000 pos_offset = 13, -18, 8 ori_offset = 20, 0, 0 attached = true [fuse] name = fuse_lair_shieldgen_activate lifetime = 0.010000 death_fuse = false [start_effect] effect = gf_nomadlair_shieldgen hardpoint = HpFx01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [fuse] name = fuse_dyson_scape_shieldgen_death lifetime = 0.010000 death_fuse = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpFx01 at_t = 0.000000 [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpFx01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_cam_particles] effect = gf_whiteflash at_t = 0.990000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 [fuse] name = fuse_lair_shieldgen_death lifetime = 0.010000 death_fuse = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpFx01 at_t = 0.000000 [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpFx01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [destroy_root] at_t = 1.000000 [fuse] name = fuse_no_gunboat_death lifetime = 2.000000 death_fuse = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpCloak01 at_t = 0.000000 [start_effect] effect = gf_explosion_no_battleship hardpoint = Hp_1_01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship hardpoint = HpEngine01 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpCloak01 at_t = 0.250000 [start_effect] effect = gf_explosion_no_battleship_big hardpoint = Hp_1_03 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpCloak01 at_t = 0.500000 [start_effect] effect = gf_explosion_no_battleship hardpoint = Hp_1_01 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big hardpoint = HpEngine01 at_t = 0.600000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpCloak01 at_t = 0.750000 [start_effect] effect = gf_explosion_no_battleship hardpoint = Hp_1_02 at_t = 0.800000 pos_offset = 0, 20, 20 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large05 hardpoint = HpCloak01 at_t = 0.990000 attached = false [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpCloak01 at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [destroy_hp_attachment] hardpoint = Hp_1_01 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_02 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_03 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_04 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_05 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_06 at_t = 0.000000 fate = disappear [destroy_root] at_t = 1.000000 [fuse] name = fuse_no_battleship_death lifetime = 4.000000 death_fuse = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpCloak01 at_t = 0.000000 [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = Hp_1_01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpEngine01 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpCloak01 at_t = 0.200000 [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = Hp_1_02 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = Hp_1_04 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpCloak01 at_t = 0.400000 [start_effect] [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpCloak01 at_t = 0.500000 [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpCloak01 at_t = 0.600000 [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = Hp_1_08 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpCloak01 at_t = 0.800000 [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = Hp_1_09 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large05 hardpoint = HpCloak01 at_t = 0.990000 attached = false [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = Hpheadlight at_t = 0.990000 pos_offset = 0, 0, 200 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpEngine01 at_t = 0.990000 pos_offset = 0, 0, -400 ori_offset = 0, 0, 0 attached = false [destroy_hp_attachment] hardpoint = Hp_1_01 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_02 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_03 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_04 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_05 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_06 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_07 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_08 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_09 at_t = 0.000000 fate = disappear [start_cam_particles] effect = gf_whiteflash at_t = 1 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 [fuse] name = fuse_ge_prison_death lifetime = 10 death_fuse = true [start_effect] effect = gf_piratestationexplode hardpoint = hpturret_prison_01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large02 hardpoint = hpturret_prison_01 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode hardpoint = HpTurret_prison_02 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.100000 effect = explosion_sfx_csx_large03 hardpoint = HpTurret_prison_02 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode hardpoint = HpTurret_prison_04 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.200000 effect = explosion_sfx_csx_large04 hardpoint = HpTurret_prison_04 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx01 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx03 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx06 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx11 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx13 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx15 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx17 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx19 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpFx20 at_t = 0.240000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] at_t = 0.240000 effect = explosion_sfx_csx_large05 hardpoint = HpFx20 pos_offset = 0, 0, 0 [destroy_group] at_t = 0.250000 group_name = prison_frnt_lod1 fate = debris [destroy_group] at_t = 0.250000 group_name = prison_mid_lod1 fate = disappear [start_effect] effect = gf_piratestationexplode hardpoint = HpTurret_prison_14 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.550000 effect = explosion_sfx_csx_large03 hardpoint = HpTurret_prison_14 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode hardpoint = HpTurret_prison_15 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.600000 effect = explosion_sfx_csx_large02 hardpoint = HpTurret_prison_15 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode hardpoint = HpTurret_prison_10 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.700000 effect = explosion_sfx_csx_large04 hardpoint = HpTurret_prison_10 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx21 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx22 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx23 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx24 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx26 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx27 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx28 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx29 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpFx20 at_t = 0.740000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] at_t = 0.740000 effect = explosion_sfx_csx_large03 hardpoint = HpFx20 pos_offset = 0, 0, 0 [destroy_group] at_t = 0.750000 group_name = prison_reactor_lod1 fate = debris [destroy_group] at_t = 0.750000 group_name = prison_rear_lod1 fate = disappear [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx18 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] at_t = 0.850000 effect = explosion_sfx_csx_large05 hardpoint = HpFx18 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx25 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] at_t = 0.950000 effect = explosion_sfx_csx_large02 hardpoint = HpFx25 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpFx25 at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, -40 attached = false [start_effect] at_t = 0.990000 effect = explosion_sfx_csx_large03 hardpoint = HpFx25 pos_offset = 0, 0, -40 [destroy_root] at_t = 1.000000 [fuse] name = fuse_ge_liner_death lifetime = 10 death_fuse = true [start_effect] effect = gf_piratestationexplode hardpoint = HpTurret_liner_01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large02 hardpoint = HpTurret_liner_01 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode hardpoint = HpTurret_liner_02 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.100000 effect = explosion_sfx_csx_large03 hardpoint = HpTurret_liner_02 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode hardpoint = HpTurret_liner_04 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.200000 effect = explosion_sfx_csx_large04 hardpoint = HpTurret_liner_04 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx01 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx03 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx06 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx11 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx13 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx15 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx17 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx19 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpFx20 at_t = 0.240000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] at_t = 0.240000 effect = explosion_sfx_csx_large05 hardpoint = HpFx20 pos_offset = 0, 0, 0 [destroy_group] at_t = 0.250000 group_name = liner_frnt_lod1 fate = debris [destroy_group] at_t = 0.250000 group_name = liner_mid_lod1 fate = disappear [start_effect] effect = gf_piratestationexplode hardpoint = HpTurret_liner_14 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.550000 effect = explosion_sfx_csx_large03 hardpoint = HpTurret_liner_14 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode hardpoint = HpTurret_liner_15 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.600000 effect = explosion_sfx_csx_large02 hardpoint = HpTurret_liner_15 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode hardpoint = HpTurret_liner_10 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.700000 effect = explosion_sfx_csx_large04 hardpoint = HpTurret_liner_10 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx21 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx22 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx23 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx24 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx26 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx27 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx28 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx29 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpFx20 at_t = 0.740000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] at_t = 0.740000 effect = explosion_sfx_csx_large03 hardpoint = HpFx20 pos_offset = 0, 0, 0 [destroy_group] at_t = 0.750000 group_name = liner_reactor_lod1 fate = debris [destroy_group] at_t = 0.750000 group_name = liner_rear_lod1 fate = disappear [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx18 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] at_t = 0.850000 effect = explosion_sfx_csx_large05 hardpoint = HpFx18 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx25 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] at_t = 0.950000 effect = explosion_sfx_csx_large02 hardpoint = HpFx25 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpFx25 at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, -40 attached = false [start_effect] at_t = 0.990000 effect = explosion_sfx_csx_large03 hardpoint = HpFx25 pos_offset = 0, 0, -40 [destroy_root] at_t = 1.000000 [fuse] name = dsy_gunboat_death_fuse lifetime = 5 death_fuse = true [destroy_group] fate = disappear at_t = 0.000000 group_name = dsy_dummy_group [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpMount at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpTurret04 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_flashbang hardpoint = HpTurret06 at_t = 0.350000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_flashbang hardpoint = HpWeapon01 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpRunningLight04 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpMount at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_bigexp hardpoint = HpTurret02 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_root] at_t = 1.000000 [start_effect] effect = gf_nomadwormholeopening hardpoint = HpFx13 at_t = 0.500000 pos_offset = 0, 10535, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_nomadwormhole hardpoint = HpFx13 at_t = 0.990000 pos_offset = 0, 10535, 0 ori_offset = 0, 0, 0 attached = true [fuse] name = drop_cargo_fuse lifetime = 0.0 death_fuse = true [dump_cargo] at_t = 0.000000 origin_hardpoint = HpMount [destroy_root] at_t = 1.000000 [fuse] name = dsy_battleship_death_player_fuse lifetime = 15 death_fuse = true [destroy_group] fate = disappear at_t = 0.000000 group_name = dsy_dummy_group [destroy_hp_attachment] hardpoint = HpGun01 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpGun02 at_t = 0.000000 fate = disappear [ignite_fuse] at_t = 0.000000 fuse = battleship_disarm_fuse fuse_t = 0.000000 [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight07 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret05 at_t = 0.033333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpTurret02 at_t = 0.033333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret11 at_t = 0.066667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpTurret08 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight06 at_t = 0.133333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret09 at_t = 0.133333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret05 at_t = 0.166667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpRunningLight12 at_t = 0.166667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret16 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight05 at_t = 0.233333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_monster01 hardpoint = HpTurret13 at_t = 0.233333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret17 at_t = 0.266667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpTurret01 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight13 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight01 at_t = 0.366667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpTurret03 at_t = 0.366667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight08 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight10 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret01 at_t = 0.433333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpTurret03 at_t = 0.466667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpTurret01 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight13 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret07 at_t = 0.533333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpTurret05 at_t = 0.566667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight08 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret14 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight13 at_t = 0.633333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpTurret01 at_t = 0.633333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret17 at_t = 0.666667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight02 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight10 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpRunningLight06 at_t = 0.733333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight11 at_t = 0.766667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight09 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight07 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpTurret10 at_t = 0.833333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpTurret10 at_t = 0.833333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret11 at_t = 0.866667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional05 hardpoint = HpRunningLight13 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight10 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret17 at_t = 0.933333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight04 at_t = 0.966667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpMount at_t = 0.966667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_root] at_t = 1.000000 [fuse] name = dsy_gunboat_death_player_fuse lifetime = 5 death_fuse = true [destroy_group] fate = disappear at_t = 0.000000 group_name = dsy_dummy_group [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpMount at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpTurret01 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_flashbang hardpoint = HpTurret02 at_t = 0.350000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpTurret03 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpTurret04 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpTurret05 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpTurret06 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpTurret07 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpTurret08 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpTurret09 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpTurret10 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpA01 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpA02 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpA03 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpA04 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpA05 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpA06 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_flashbang hardpoint = HpWeapon01 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpRunningLight01 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpRunningLight02 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpRunningLight03 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpRunningLight04 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpMount at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true ;[dump_cargo] ;at_t = 0.990000 ;origin_hardpoint = HpMount [destroy_root] at_t = 1.000000 [fuse] name = dsy_cruiser_death_player_fuse lifetime = 8 death_fuse = true [destroy_group] fate = disappear at_t = 0.000000 group_name = dsy_dummy_group [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpTurret08 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpRunningLight01 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_bigexp hardpoint = HpTurret03 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpRunningLight10 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_bigexp hardpoint = HpTurret01 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpTurret04 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpTurret11 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_bigexp hardpoint = HpRunningLight07 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_bigexp hardpoint = HpTurret08 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpRunningLight05 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional05 hardpoint = HpTurret02 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpRunningLight02 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpRunningLight05 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpTurret01 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpMount at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpTurret05 at_t = 0.960000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpTurret02 at_t = 0.980000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_root] at_t = 1.000000 [fuse] name = fuse_ru_weapon_platform lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpRunningLight01 at_t = 0.000000 pos_offset = 0, 15, 20 ori_offset = 0, 0, 160 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpRunningLight02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpRunningLight03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret04 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret05 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret06 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret07 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret08 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret09 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret10 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret11 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret12 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret13 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret14 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret15 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret16 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret17 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpRunningLight01 at_t = 0.000000 [fuse] name = argon_cargo_burning_fuse lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = burning01 at_t = 0.000000 pos_offset = 0, 15, 20 ori_offset = 0, 0, 160 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = burning02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = burning03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = burning04 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = burning05 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = burning06 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [fuse] name = argon_titanium_burning_fuse lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret07 at_t = 0.000000 pos_offset = 0, 15, 20 ori_offset = 0, 0, 160 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret08 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpTurret02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpTurret03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret23 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret24 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [fuse] name = coalition_battleship_burning_fuse lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret01 at_t = 0.000000 pos_offset = 0, 15, 20 ori_offset = 0, 0, 160 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpTurret03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpTurret04 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret05 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret06 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret07 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret08 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret09 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret10 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret11 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret12 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret13 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret14 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret15 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret16 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret17 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret18 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret19 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret20 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTractor_Source at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [fuse] name = titaniumMKII_burning_fuse lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_prisonattack_additive_bigsmoke hardpoint = HpTurret01 at_t = 0.000000 pos_offset = 0, 15, 20 ori_offset = 0, 0, 160 attached = true [start_effect] effect = gf_prisonattack_additive_bigsmoke hardpoint = HpTurret02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_additive_bigsmoke hardpoint = HpTurret03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_additive_bigsmoke hardpoint = HpTurret04 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_additive_bigsmoke hardpoint = HpTurret05 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_additive_bigsmoke hardpoint = HpTurret06 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_additive_bigsmoke hardpoint = HpTurret07 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_additive_bigsmoke hardpoint = HpTurret08 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_additive_bigsmoke hardpoint = HpTurret23 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [fuse] name = fuse_cn_weapon_platform lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret04 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret05 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret06 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret07 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret08 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret09 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret10 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret11 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret12 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [fuse] name = fuse_explosion lifetime = 5.000000 death_fuse = true [destroy_root] at_t = 0.000000 [fuse] name = fuse_no_lair_base lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret04 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret05 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret06 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret07 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret08 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret09 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret10 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret11 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret12 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret13 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret14 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret15 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret16 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret17 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret18 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret19 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret20 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_additive_bigsmoke hardpoint = HpSmoke01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_additive_bigsmoke hardpoint = HpSmoke02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_additive_bigsmoke hardpoint = HpSmoke03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [fuse] name = fuse_standart_base01 lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_smoke_sound_3 hardpoint = HpRunningLight01 at_t = 0.000000 pos_offset = 0, 15, 20 ori_offset = 0, 0, 160 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_S1_01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_S1_02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_S1_03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_S1_04 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_S1_05 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_S1_06 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [fuse] name = fuse_standart_base02 lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_S1_01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_S1_02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_S1_03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_S1_04 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [fuse] name = fuse_standart_base03 lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_S2_01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_S2_02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_S2_03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_S2_04 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_S2_05 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_S2_06 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_S2_07 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_S2_08 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_S2_09 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [fuse] name = fuse_standart_base04 lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_S2_01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_S2_02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_S2_03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_S2_04 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [fuse] name = battleship_disarm_fuse lifetime = 4 death_fuse = false [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret01 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret02 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret03 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret04 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret05 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret06 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret07 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret08 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret09 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret10 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret11 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret12 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret13 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret14 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret15 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret16 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret17 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret18 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret19 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret20 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret21 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret22 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret23 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret24 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret25 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret26 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret27 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret28 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret29 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret30 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret31 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret32 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret33 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret34 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret35 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret36 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret37 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret38 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret39 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpTurret40 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpWeapon01 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpWeapon02 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpWeapon03 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpWeapon04 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpWeapon05 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpWeapon06 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpWeapon07 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpWeapon08 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpWeapon09 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpWeapon10 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpWeapon11 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpWeapon12 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpWeapon15 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpWeapon16 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpApollonTurret01 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpT01 fate = debris [destroy_hp_attachment] at_t = 0.000000, 1.000000 hardpoint = HpT02 fate = debris [destroy_hp_attachment] hardpoint = HpGun01 at_t = 0.000000 fate = debris [destroy_hp_attachment] hardpoint = HpGun02 at_t = 0.000000 fate = debris [destroy_hp_attachment] hardpoint = HpAGun01 at_t = 0.000000 fate = debris [destroy_hp_attachment] hardpoint = HpAGun02 at_t = 0.000000 fate = debris [destroy_hp_attachment] hardpoint = HpBGun01 at_t = 0.000000 fate = debris [destroy_hp_attachment] hardpoint = HpBGun02 at_t = 0.000000 fate = debris [fuse] name = fuse_jump_gate01 lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpFx01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpFx02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpFx03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpFx04 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpFx05 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpFx06 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [fuse] name = fuse_no_capital_player_death lifetime = 4.000000 death_fuse = true [destroy_group] at_t = 0.000000 group_name = no_battleship_player_dummy_group fate = disappear [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpCloak01 at_t = 0.000000 [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = Hp_1_01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpFX01 at_t = 0.001000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpEngine01 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpFX02 at_t = 0.101000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = Hp_1_02 at_t = 0.200000 [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpFX03 at_t = 0.201000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = Hp_1_03 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpFX04 at_t = 0.301000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = Hp_1_04 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpFX05 at_t = 0.401000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = Hp_1_05 at_t = 0.400000 [start_effect] effect = explosion_sfx_csx_large03 hardpoint = Hp_1_06 at_t = 0.500000 [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpFX06 at_t = 0.501000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = Hp_1_07 at_t = 0.600000 [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpFX07 at_t = 0.601000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = Hp_1_08 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = Hp_1_09 at_t = 0.800000 [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpFX08 at_t = 0.801000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = Hp_1_10 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large05 hardpoint = Hp_1_11 at_t = 0.990000 attached = false [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpFX09 at_t = 0.991000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = Hp_1_12 at_t = 0.990000 pos_offset = 0, 0, 200 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpEngine01 at_t = 0.990000 pos_offset = 0, 0, -400 ori_offset = 0, 0, 0 attached = false [destroy_hp_attachment] hardpoint = Hp_1_01 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_02 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_03 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_04 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_05 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_06 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_07 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_08 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_09 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_10 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_11 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_12 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = Hp_1_13 at_t = 0.000000 fate = disappear [start_cam_particles] effect = gf_whiteflash at_t = 1 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 [fuse] name = fuse_construction_burning lifetime = 15.000000 death_fuse = false [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpTurret01 at_t = 0.000000 [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpTurret02 at_t = 0.000000 pos_offset = 0, -10, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpTurret03 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, -90, -90 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret04 at_t = 0.000000 pos_offset = 30, 0, 0 ori_offset = -45, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret05 at_t = 0.250000 pos_offset = 13, -18, 8 ori_offset = 20, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret06 at_t = 0.350000 pos_offset = 13, -18, 8 ori_offset = 20, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret07 at_t = 1.000000 pos_offset = 13, -18, 8 ori_offset = 20, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret08 at_t = 1.000000 pos_offset = 13, -18, 8 ori_offset = 20, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret09 at_t = 1.000000 pos_offset = 13, -18, 8 ori_offset = 20, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret10 at_t = 1.000000 pos_offset = 13, -18, 8 ori_offset = 20, 0, 0 attached = true [fuse] name = death_player_fuse_drop_cargo lifetime = 1 death_fuse = true [destroy_group] fate = disappear at_t = 0.000000 group_name = dsy_dummy_group [ignite_fuse] at_t = 0.000000 fuse = battleship_disarm_fuse fuse_t = 0.000000 [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight07 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret05 at_t = 0.033333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpTurret02 at_t = 0.033333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret11 at_t = 0.066667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpTurret08 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight06 at_t = 0.133333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret09 at_t = 0.133333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret05 at_t = 0.166667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpRunningLight12 at_t = 0.166667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret16 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight05 at_t = 0.233333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_monster01 hardpoint = HpTurret13 at_t = 0.233333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret17 at_t = 0.266667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpTurret01 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight13 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight01 at_t = 0.366667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpTurret03 at_t = 0.366667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight08 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight10 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret01 at_t = 0.433333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpTurret03 at_t = 0.466667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpTurret01 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight13 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret07 at_t = 0.533333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpTurret05 at_t = 0.566667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight08 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret14 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight13 at_t = 0.633333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpTurret01 at_t = 0.633333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret17 at_t = 0.666667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight02 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight10 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpRunningLight06 at_t = 0.733333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight11 at_t = 0.766667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight09 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight07 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpTurret10 at_t = 0.833333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpTurret10 at_t = 0.833333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret11 at_t = 0.866667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional05 hardpoint = HpRunningLight13 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight10 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret17 at_t = 0.933333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight04 at_t = 0.966667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpMount at_t = 0.966667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [dump_cargo] at_t = 0.995000 origin_hardpoint = HpMount [destroy_root] at_t = 1.000000 [fuse] name = death_suprise_fuse_drop_cargo lifetime = 0 death_fuse = true [dump_cargo] at_t = 0.995000 origin_hardpoint = HpMount [destroy_root] at_t = 1.000000 [fuse] name = drop_cargo_fuse02 ;lifetime = 0.0 ;death_fuse = true ;[dump_cargo] ;at_t = 0.000000 ;origin_hardpoint = HpMount [fuse] name = drop_cargo_fuse_cap lifetime = 0.0 death_fuse = true [dump_cargo] at_t = 0.000000 origin_hardpoint = HpMount [fuse] name = drop_cargo_fuse_doomstar lifetime = 0.0 death_fuse = true [dump_cargo] at_t = 0.000000 origin_hardpoint = HpDropCargo ;[fuse] ;name = drop_cargo_fuse03 ;lifetime = 0.15 ;death_fuse = true ;[dump_cargo] ;at_t = 0.000000 ;origin_hardpoint = HpMount ;[destroy_root] ;at_t = 1.000000 [fuse] name = drop_cargo_fuse03 ;lifetime = 0.15 ;death_fuse = true ;[dump_cargo] ;at_t = 0.000000 ;origin_hardpoint = HpMount [destroy_root] at_t = 1.000000 [fuse] name = drop_cargo_fuse04 lifetime = 0.15 death_fuse = true [dump_cargo] at_t = 0.000000 origin_hardpoint = HpMount [destroy_root] at_t = 1.000000 [fuse] name = ftl_fuse lifetime = 0.02 death_fuse = false [start_effect] effect = ftl_jump_out_effect at_t = 0.01 pos_offset = 0, 0, -200 ori_offset = 0, 0, 0 [start_effect] effect = ftl_wormhole_01 at_t = 0.01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = ftl_nomadlair_shield at_t = 0.01 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [fuse] name = fuse_osiris01 lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_O4_02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_O4_03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_OM_01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_OM_02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_O3_01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_O3_02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpTurret_O1_01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpRunningLight08 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpRunningLight18 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpEngine01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpHeadLight01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [fuse] name = space_industrial_ex_fuse lifetime = 2.000000 death_fuse = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpConnect01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = gf_piratestationexplode#1 hardpoint = HpConnect02 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#1 hardpoint = HpConnect03 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#1 hardpoint = HpConnect04 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.600000 effect = explosion_sfx_csx_flash01 hardpoint = HpConnect05 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#1 hardpoint = HpConnect06 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#1 hardpoint = HpRunningLight01 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#1 hardpoint = HpRunningLight02 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.900000 effect = explosion_sfx_csx_flash01 hardpoint = HpRunningLight03 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpRunningLight04 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [impulse] at_t = 0.990000 hardpoint = HpRunningLight04 pos_offset = 0, 0, 0 radius = 2 force = 40000 damage = 0 [destroy_root] at_t = 1.000000 [fuse] name = space_tankl4x4_ex_fuse lifetime = 2.000000 death_fuse = true [start_effect] effect = gf_piratestationexplode#1 hardpoint = HpConnect01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = gf_piratestationexplode#1 hardpoint = HpConnect02 pos_offset = 0, 0, 0 [impulse] at_t = 0.990000 hardpoint = HpConnect02 pos_offset = 0, 0, 0 radius = 2 force = 40000 damage = 0 [destroy_root] at_t = 1.000000 [fuse] name = space_solar_plant_ex_fuse lifetime = 2.000000 death_fuse = true [start_effect] effect = gf_piratestationexplode#1 hardpoint = HpFX01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = gf_piratestationexplode#1 hardpoint = HpFX02 pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = gf_piratestationexplode#1 hardpoint = HpRunningLight01 pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = gf_piratestationexplode#1 hardpoint = HpRunningLight02 pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = gf_piratestationexplode#1 hardpoint = HpRunningLight03 pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = gf_piratestationexplode#1 hardpoint = HpRunningLight04 pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = gf_piratestationexplode#1 hardpoint = HpRunningLight05 pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = gf_piratestationexplode#1 hardpoint = HpRunningLight06 pos_offset = 0, 0, 0 [impulse] at_t = 0.990000 hardpoint = HpFX01 pos_offset = 0, 0, 0 radius = 2 force = 40000 damage = 0 [destroy_root] at_t = 1.000000 [fuse] name = space_research_ex_fuse lifetime = 2.000000 death_fuse = true [start_effect] effect = gf_piratestationexplode#1 hardpoint = HpConnect01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = gf_piratestationexplode#1 hardpoint = HpConnect02 pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large03 hardpoint = HpConnect03 pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large03 hardpoint = HpConnect04 pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large03 hardpoint = HpConnect05 pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large03 hardpoint = HpConnect06 pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large03 hardpoint = HpConnect07 pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large03 hardpoint = HpConnect08 pos_offset = 0, 0, 0 [impulse] at_t = 0.990000 hardpoint = HpFX01 pos_offset = 0, 0, 0 radius = 2 force = 40000 damage = 0 [destroy_root] at_t = 1.000000 [fuse] name = shipyard_2x_ex_fuse lifetime = 2.000000 death_fuse = true [start_effect] effect = gf_piratestationexplode#1 hardpoint = HpConnect01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = gf_piratestationexplode#1 hardpoint = HpDockMountA pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large03 hardpoint = HpDockMountB pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large03 hardpoint = HpDockMountC pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large03 hardpoint = HpDockMountD pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large03 hardpoint = HpDockMountE pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large03 hardpoint = HpDockMountF pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large03 hardpoint = HpDockMountG pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large03 hardpoint = HpDockMountH pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large03 hardpoint = HpDockMountI pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large03 hardpoint = HpHeadlight01 pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large03 hardpoint = HpHeadlight02 pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large03 hardpoint = HpHeadlight03 pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large03 hardpoint = HpHeadlight04 pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large03 hardpoint = HpHeadlight05 pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large03 hardpoint = HpHeadlight06 pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large03 hardpoint = HpHeadlight07 pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large03 hardpoint = HpHeadlight08 pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large03 hardpoint = HpHeadlight09 pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large03 hardpoint = HpHeadlight10 pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large03 hardpoint = HpHeadlight11 pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large03 hardpoint = HpHeadlight12 pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = gf_piratestationexplode hardpoint = HpModule01 pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = gf_piratestationexplode hardpoint = HpModule02 pos_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = gf_piratestationexplode hardpoint = HpModule03 pos_offset = 0, 0, 0 [impulse] at_t = 0.990000 hardpoint = HpModule02 pos_offset = 0, 0, 0 radius = 2 force = 40000 damage = 0 [destroy_root] at_t = 1.000000 [fuse] name = fuse_no2_artillery_ex lifetime = 4.000000 death_fuse = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpCloak01 at_t = 0.000000 [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpRunningLight01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpEngine01 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpCloak01 at_t = 0.200000 [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpRunningLight02 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpRunningLight03 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpCloak01 at_t = 0.400000 [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpCloak01 at_t = 0.500000 [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpCloak01 at_t = 0.600000 [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpRunningLight04 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpCloak01 at_t = 0.800000 [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpRunningLight05 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large05 hardpoint = HpCloak01 at_t = 0.990000 attached = false [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpRunningLight06 at_t = 0.990000 pos_offset = 0, 0, 200 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpRunningLight07 at_t = 0.990000 pos_offset = 0, 0, 200 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpRunningLight08 at_t = 0.990000 pos_offset = 0, 0, 200 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpRunningLight09 at_t = 0.990000 pos_offset = 0, 0, 200 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpRunningLight10 at_t = 0.990000 pos_offset = 0, 0, 200 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpRunningLight11 at_t = 0.990000 pos_offset = 0, 0, 200 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpRunningLight12 at_t = 0.990000 pos_offset = 0, 0, 200 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpRunningLight13 at_t = 0.990000 pos_offset = 0, 0, 200 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpRunningLight14 at_t = 0.990000 pos_offset = 0, 0, 200 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpRunningLight15 at_t = 0.990000 pos_offset = 0, 0, 200 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpEngine01 at_t = 0.990000 pos_offset = 0, 0, -400 ori_offset = 0, 0, 0 attached = false [start_cam_particles] effect = gf_whiteflash at_t = 1 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 [fuse] name = rebirth_rh_battleship_burning_fuse_1 lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_smoke_sound_1 hardpoint = HpTurret_R1_01 at_t = 0.000000 pos_offset = 0, 15, 20 ori_offset = 0, 0, 160 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_R1_02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpTurret_R1_03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpTurret_R1_04 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_R2_01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_R2_02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_R2_03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_R2_04 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_R3_01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_R3_03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_R3_05 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_R3_06 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_R4_01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_R4_02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_R4_03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_R4_04 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_R4_05 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_R4_07 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpFx04 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpFx05 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpFx06 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpFx11 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpFx12 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTractor_Source at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [fuse] name = rebirth_br_battleship_burning_fuse_1 lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_smoke_sound_2 hardpoint = HpTurret_B1_01 at_t = 0.000000 pos_offset = 0, 15, 20 ori_offset = 0, 0, 160 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_B1_02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpTurret_B1_03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpTurret_B2_01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_B2_02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_B2_03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_B2_04 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_B4_01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_B4_02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_B4_03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_B4_04 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_B4_05 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_BM_01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret_BM_02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTractor_Source at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [fuse] name = fuse_SGStation1 lifetime = 15.000000 death_fuse = false [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpFx01 at_t = 0.000000 pos_offset = 0, 15, 20 ori_offset = 0, 0, 160 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpRunningLight01 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, -90, -90 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpFx03 at_t = 0.000000 pos_offset = 30, 0, 0 ori_offset = -45, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpFx04 at_t = 0.350000 pos_offset = 13, -18, 8 ori_offset = 20, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpFx02 at_t = 1.000000 pos_offset = 13, -18, 8 ori_offset = 20, 0, 0 attached = true [start_effect] effect = gf_smoke_sound_1 hardpoint = HpTurret01 at_t = 0.000000 pos_offset = 0, 15, 20 ori_offset = 0, 0, 160 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret02 at_t = 1.000000 pos_offset = 13, -18, 8 ori_offset = 20, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret03 at_t = 1.000000 pos_offset = 13, -18, 8 ori_offset = 20, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret04 at_t = 1.000000 pos_offset = 13, -18, 8 ori_offset = 20, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret05 at_t = 1.000000 pos_offset = 13, -18, 8 ori_offset = 20, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret06 at_t = 1.000000 pos_offset = 13, -18, 8 ori_offset = 20, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret07 at_t = 1.000000 pos_offset = 13, -18, 8 ori_offset = 20, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret08 at_t = 1.000000 pos_offset = 13, -18, 8 ori_offset = 20, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret09 at_t = 1.000000 pos_offset = 13, -18, 8 ori_offset = 20, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret10 at_t = 1.000000 pos_offset = 13, -18, 8 ori_offset = 20, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret11 at_t = 1.000000 pos_offset = 13, -18, 8 ori_offset = 20, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret12 at_t = 1.000000 pos_offset = 13, -18, 8 ori_offset = 20, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret13 at_t = 1.000000 pos_offset = 13, -18, 8 ori_offset = 20, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret14 at_t = 1.000000 pos_offset = 13, -18, 8 ori_offset = 20, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret15 at_t = 1.000000 pos_offset = 13, -18, 8 ori_offset = 20, 0, 0 attached = true ;;;;;;;;;;;;;;;;;;;;DomKavashRockFuse;;;;;;;;;;;;;;;;;;;; [fuse] name = DomKavashRockFuse01 lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpFX02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpFX01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpFX03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpFX04 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret04 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret05 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret06 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret07 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true ;;;;;;;;;;;;;;;;;;;;END;;;;;;;;;;;;;;;;;;;; [fuse] name = MyrmidonFuse lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_manufacturingplatformgreen hardpoint = HpEngine01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 90, 0, 0 attached = true [start_effect] effect = gf_manufacturingplatformgreen hardpoint = HpEngine02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 90, 0, 0 attached = true [fuse] name = MyrmidonFuseEx lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_manufacturingplatformgreen hardpoint = HpEngine01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 90 attached = true [start_effect] effect = gf_manufacturingplatformgreen hardpoint = HpEngine02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, -90 attached = true ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [fuse] name = Myrmidon_battleship_death_player_fuse lifetime = 7 death_fuse = true [destroy_group] fate = disappear at_t = 0.000000 group_name = dsy_dummy_group [ignite_fuse] at_t = 0.000000 fuse = MyrmidonFuseEx fuse_t = 0.000000 [start_effect] effect = explosion_rh_elite hardpoint = HpTurret01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.010000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [start_effect] effect = explosion_rh_elite hardpoint = HpEngine01 at_t = 0.033333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpEngine02 at_t = 0.063333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret02 at_t = 0.096667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret03 at_t = 0.160000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.170000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [start_effect] effect = explosion_rh_elite hardpoint = HpTurret04 at_t = 0.193333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret05 at_t = 0.283333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret06 at_t = 0.396667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret07 at_t = 0.45 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret08 at_t = 0.55 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret09 at_t = 0.65 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret10 at_t = 0.75 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret11 at_t = 0.85 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret12 at_t = 0.87 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret13 at_t = 0.89 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret14 at_t = 0.90 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight01 at_t = 0.92 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight02 at_t = 0.94 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight03 at_t = 0.96 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight04 at_t = 0.97 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpFx01 at_t = 0.98 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpFx02 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpFx03 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpFx04 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpFx05 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.995 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 [fuse] name = AlbatrossSmokeFuse lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_manufacturingplatformblack hardpoint = HpTurret01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_manufacturingplatformblack hardpoint = HpTurret02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_manufacturingplatformblack hardpoint = HpTurret16 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_manufacturingplatformwhite hardpoint = HpTurret10 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret22 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret23 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [fuse] name = DestroyerFuse01 lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_manufacturingplatformred hardpoint = HpEngine01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 90, 0, 0 attached = true [start_effect] effect = gf_manufacturingplatformred hardpoint = HpEngine02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 90, 0, 0 attached = true [fuse] name = DestroyerFuseEx01 lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_manufacturingplatformred hardpoint = HpEngine01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 90 attached = true [start_effect] effect = gf_manufacturingplatformred hardpoint = HpEngine02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, -90 attached = true [fuse] name = Destroyer_death_player_fuse01 lifetime = 7 death_fuse = true [destroy_group] fate = disappear at_t = 0.000000 group_name = dsy_dummy_group [ignite_fuse] at_t = 0.000000 fuse = DestroyerFuseEx01 fuse_t = 0.000000 [start_effect] effect = explosion_co_fighter hardpoint = HpTurret01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.010000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [start_effect] effect = explosion_co_fighter hardpoint = HpEngine01 at_t = 0.033333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_fighter hardpoint = HpEngine02 at_t = 0.063333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_fighter hardpoint = HpTurret02 at_t = 0.096667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_fighter hardpoint = HpTurret03 at_t = 0.160000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.170000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [start_effect] effect = explosion_co_fighter hardpoint = HpTurret04 at_t = 0.193333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_fighter hardpoint = HpTurret05 at_t = 0.283333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_fighter hardpoint = HpTurret06 at_t = 0.396667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_fighter hardpoint = HpTurret07 at_t = 0.45 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_fighter hardpoint = HpTurret08 at_t = 0.55 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_fighter hardpoint = HpTurret09 at_t = 0.65 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_fighter hardpoint = HpTurret10 at_t = 0.75 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_fighter hardpoint = HpTurret11 at_t = 0.85 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_fighter hardpoint = HpTurret12 at_t = 0.87 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_fighter hardpoint = HpTurret13 at_t = 0.89 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_fighter hardpoint = HpTurret14 at_t = 0.90 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_fighter hardpoint = HpRunningLight01 at_t = 0.92 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_fighter hardpoint = HpRunningLight02 at_t = 0.94 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_fighter hardpoint = HpRunningLight03 at_t = 0.96 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_fighter hardpoint = HpRunningLight04 at_t = 0.97 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_fighter hardpoint = HpFx01 at_t = 0.98 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_fighter hardpoint = HpFx02 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_fighter hardpoint = HpFx03 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_fighter hardpoint = HpFx04 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_fighter hardpoint = HpFx05 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.995 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 [fuse] name = NewBattleshipSmokeFuse lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_manufacturingplatformblack hardpoint = HpLTurret01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_manufacturingplatformblack hardpoint = HpTurret01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_manufacturingplatformblack hardpoint = HpLTurret02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_manufacturingplatformblack hardpoint = HpTurret02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_manufacturingplatformblack hardpoint = HpLTurret05 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_manufacturingplatformblack hardpoint = HpTurret05 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_manufacturingplatformblack hardpoint = HpTurret01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_manufacturingplatformblack hardpoint = HpTurret16 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_manufacturingplatformblack hardpoint = HpTurret02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_manufacturingplatformblack hardpoint = HpTurret22 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_manufacturingplatformblack hardpoint = HpTurret03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_manufacturingplatformblack hardpoint = HpTurret09 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_manufacturingplatformwhite hardpoint = HpLTurret06 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_manufacturingplatformwhite hardpoint = HpTurret12 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_manufacturingplatformwhite hardpoint = HpTurret04 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_manufacturingplatformwhite hardpoint = HpTurret05 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_manufacturingplatformwhite hardpoint = HpTurret18 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_manufacturingplatformwhite hardpoint = HpTurret06 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpLTurret07 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpRunningLight01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpRunningLight02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpLTurret08 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 180 attached = true [start_effect] effect = gf_smoke_sound_3 hardpoint = HpRunningLight01 at_t = 0.000000 pos_offset = 0, 15, 20 ori_offset = 0, 0, 160 attached = true [fuse] name = NewBattleship_death_player_fuse lifetime = 15 death_fuse = true [destroy_hp_attachment] hardpoint = HpSTurret01 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret02 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret03 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret04 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret05 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret06 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret07 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret08 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret09 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret10 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret11 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret12 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret13 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret01 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret02 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret03 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret04 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret05 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret06 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret07 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret08 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret09 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret10 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret11 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret12 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret13 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpCm01 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpCm02 at_t = 0.000000 fate = disappear [destroy_group] fate = disappear at_t = 0.000000 group_name = dsy_dummy_group [ignite_fuse] at_t = 0.000000 fuse = battleship_disarm_fuse fuse_t = 0.000000 [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight02 at_t = 0.033333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpDocklight01 at_t = 0.033333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpDocklight02 at_t = 0.066667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpLTurret01 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpTurret01 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpLTurret02 at_t = 0.133333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret02 at_t = 0.133333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpLTurret03 at_t = 0.133333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret03 at_t = 0.133333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpLTurret04 at_t = 0.166667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret04 at_t = 0.166667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpLTurret05 at_t = 0.166667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpTurret05 at_t = 0.166667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpLTurret06 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret06 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpLTurret07 at_t = 0.233333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret07 at_t = 0.233333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_monster01 hardpoint = HpLTurret08 at_t = 0.233333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_monster01 hardpoint = HpTurret08 at_t = 0.233333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpSTurret01 at_t = 0.266667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret09 at_t = 0.266667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpSTurret02 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpTurret10 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpSTurret03 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpTurret11 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpSTurret04 at_t = 0.366667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret12 at_t = 0.366667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpSTurret05 at_t = 0.366667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpTurret13 at_t = 0.366667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpSTurret06 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpTurret14 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpSTurret07 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret15 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpSTurret08 at_t = 0.433333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret16 at_t = 0.433333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_damagefire hardpoint = HpEngine01 at_t = 0.466667 pos_offset = 0, 0, 0 ori_offset = 90, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_damagefire hardpoint = HpEngine02 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 90, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_damagefire hardpoint = HpEngine03 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 90, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_damagefire hardpoint = HpEngine04 at_t = 0.533333 pos_offset = 0, 0, 0 ori_offset = 90, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_damagefire hardpoint = HpEngine05 at_t = 0.566667 pos_offset = 0, 0, 0 ori_offset = 90, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_damagefire hardpoint = HpEngine06 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 90, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_damagefire hardpoint = HpEngine07 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 90, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpCM01 at_t = 0.633333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret17 at_t = 0.633333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret18 at_t = 0.733333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpTurret19 at_t = 0.833333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpTurret20 at_t = 0.903333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpTurret21 at_t = 0.943333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret22 at_t = 0.949333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.995 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 [fuse] name = fuse_space_arch_shield_offline2 lifetime = 5.000000 death_fuse = true [destroy_hp_attachment] hardpoint = HpFx02 at_t = 0.000000 fate = disappear ;;;;;;;;;;;;;;XaakM2;;;;;;;;;;;;;; [fuse] name = XaakM2_player_fuse lifetime = 15 death_fuse = true [destroy_group] fate = disappear at_t = 0.000000 group_name = dsy_dummy_group [destroy_hp_attachment] hardpoint = HpTurret01 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret02 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret03 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret04 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret05 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret06 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret07 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret08 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret09 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret10 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret11 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret12 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret13 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret14 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret15 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret16 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret17 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret18 at_t = 0.000000 fate = disappear [destroy_group] at_t = 0.150000 group_name = XaakM2_Group2_lod1 fate = debris [destroy_group] at_t = 0.250000 group_name = XaakM2_AnimGroup2Y_lod1 fate = debris [destroy_group] at_t = 0.300000 group_name = XaakM2_Group3_lod1 fate = debris [destroy_group] at_t = 0.350000 group_name = XaakM2_Group4_lod1 fate = debris [destroy_group] at_t = 0.400000 group_name = XaakM2_Group5_lod1 fate = debris [destroy_group] at_t = 0.450000 group_name = XaakM2_Group6_lod1 fate = debris [destroy_group] at_t = 0.500000 group_name = XaakM2_Group7_lod1 fate = disappear [destroy_group] at_t = 0.550000 group_name = XaakM2_Group8_lod1 fate = debris [destroy_group] at_t = 0.600000 group_name = XaakM2_AnimGroup1X_lod1 fate = debris [destroy_group] at_t = 0.650000 group_name = XaakM2_AnimGroup1Y_lod1 fate = debris [destroy_group] at_t = 0.700000 group_name = XaakM2_AnimGroup2X_lod1 fate = debris [destroy_group] at_t = 0.800000 group_name = XaakM2_AnimGroup3Y_lod1 fate = debris [destroy_group] at_t = 0.900000 group_name = XaakM2_AnimGroup4Y_lod1 fate = debris [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpRunningLight01 at_t = 0.050000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpEngine01 at_t = 0.050000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpRunningLight02 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpEngine01 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpRunningLight02 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpRunningLight03 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpRunningLight04 at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpEngine01 at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpRunningLight05 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpRunningLight06 at_t = 0.350000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpRunningLight07 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpEngine01 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpRunningLight01 at_t = 0.450000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpEngine01 at_t = 0.450000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpRunningLight02 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpRunningLight03 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpEngine01 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpRunningLight04 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpRunningLight05 at_t = 0.650000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpRunningLight06 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpEngine01 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpRunningLight07 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpRunningLight08 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpRunningLight01 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpFX01 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpRunningLight02 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpRunningLight03 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpEngine01 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpEngine01 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_root] at_t = 1.000000 ;;;;;;;;;;;;;;XaakM1;;;;;;;;;;;;;; [fuse] name = XaakM1_player_fuse lifetime = 15 death_fuse = true [destroy_group] fate = disappear at_t = 0.000000 group_name = dsy_dummy_group [destroy_hp_attachment] hardpoint = HpTurret01 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret02 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret03 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret04 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret05 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret06 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret07 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret08 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret09 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret10 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret11 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret12 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret13 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret14 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret15 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret16 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret17 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret18 at_t = 0.000000 fate = disappear [destroy_group] at_t = 0.100000 group_name = XaakM1_Group2_lod1 fate = debris [destroy_group] at_t = 0.200000 group_name = XaakM1_AnimGroup2Y_lod1 fate = debris [destroy_group] at_t = 0.300000 group_name = XaakM1_Group3_lod1 fate = debris [destroy_group] at_t = 0.400000 group_name = XaakM1_Group4_lod1 fate = debris [destroy_group] at_t = 0.500000 group_name = XaakM1_Group5_lod1 fate = debris [destroy_group] at_t = 0.600000 group_name = XaakM1_Group6_lod1 fate = debris [destroy_group] at_t = 0.700000 group_name = XaakM1_AnimGroup1X_lod1 fate = debris [destroy_group] at_t = 0.800000 group_name = XaakM1_AnimGroup1Y_lod1 fate = debris [destroy_group] at_t = 0.900000 group_name = XaakM1_AnimGroup2X_lod1 fate = debris [destroy_group] at_t = 0.940000 group_name = XaakM1_AnimGroup3X_lod1 fate = debris [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight01 at_t = 0.050000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpEngine01 at_t = 0.050000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight02 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpEngine01 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight02 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight03 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight04 at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpEngine01 at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpRunningLight05 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpRunningLight06 at_t = 0.350000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpRunningLight07 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpEngine01 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight01 at_t = 0.450000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpEngine01 at_t = 0.450000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight02 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight03 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpEngine01 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight04 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight05 at_t = 0.650000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight06 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpEngine01 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight07 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight08 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpRunningLight01 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpFX01 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpFX01 at_t = 0.890000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpFX01 at_t = 0.930000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpFX01 at_t = 0.970000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_root] at_t = 1.000000 ;;;;;;;;;;;;;;XaakM6;;;;;;;;;;;;;; [fuse] name = XaakM6_player_fuse lifetime = 7 death_fuse = true [destroy_group] fate = disappear at_t = 0.000000 group_name = dsy_dummy_group [destroy_hp_attachment] hardpoint = HpTurret01 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret02 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret03 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret04 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret05 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret06 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret07 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret08 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret09 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret10 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret11 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret12 at_t = 0.000000 fate = disappear [destroy_group] at_t = 0.600000 group_name = XaakM6_AnimGroup1X_lod1 fate = debris [destroy_group] at_t = 0.650000 group_name = XaakM6_AnimGroup2X_lod1 fate = debris [destroy_group] at_t = 0.700000 group_name = XaakM6_AnimGroup3X_lod1 fate = debris [destroy_group] at_t = 0.750000 group_name = XaakM6_Group3_lod1 fate = debris [destroy_group] at_t = 0.800000 group_name = XaakM6_Group4_lod1 fate = debris [destroy_group] at_t = 0.850000 group_name = XaakM6_Group5_lod1 fate = debris [destroy_group] at_t = 0.900000 group_name = XaakM6_Group6_lod1 fate = debris [destroy_group] at_t = 0.930000 group_name = XaakM6_Group7_lod1 fate = debris [destroy_group] at_t = 0.950000 group_name = XaakM6_Group8_lod1 fate = debris [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.010000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight02 at_t = 0.033333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight03 at_t = 0.063333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight04 at_t = 0.096667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight05 at_t = 0.160000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.170000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight06 at_t = 0.193333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight07 at_t = 0.283333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight08 at_t = 0.396667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight09 at_t = 0.45 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight10 at_t = 0.55 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_p2_battleship_wtfhuge2 hardpoint = HpFX01 at_t = 0.59 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpFX02 at_t = 0.65 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpFX03 at_t = 0.75 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpFX01 at_t = 0.85 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpFX01 at_t = 0.87 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpFX01 at_t = 0.89 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpFX01 at_t = 0.90 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpFX01 at_t = 0.92 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpFX01 at_t = 0.94 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight03 at_t = 0.96 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight04 at_t = 0.97 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpFx01 at_t = 0.98 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpFx02 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpFx03 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpFx04 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpFx05 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.995 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 [fuse] name = l_dreadnought_fuse_cargo_fix lifetime = 15 death_fuse = true [destroy_group] at_t = 0.000000 group_name = li_dreadnought_dummy_group fate = disappear [ignite_fuse] at_t = 0.200000 fuse = l_dreadnought_break_head_fuse fuse_t = 0.000000 [destroy_group] at_t = 0.450000 group_name = Li_cntrltwr_lod1 fate = disappear [ignite_fuse] at_t = 0.500000 fuse = l_dreadnought_root_death_fuse fuse_t = 0.000000 [destroy_group] at_t = 0.550000 group_name = Li_bottom_lod1 fate = disappear [ignite_fuse] at_t = 0.600000 fuse = l_dreadnought_engine_fuse fuse_t = 0.000000 [ignite_fuse] at_t = 0.990000 fuse = l_dreadnought_engine_fuse fuse_t = 0.000000 [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight16 at_t = 0.050000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpEngine01 at_t = 0.050000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpFrnt at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpEngine01 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.100000 hardpoint = HpTurret_L4_05 fate = debris [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight18 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight23 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight21 at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional05 hardpoint = HpEngine01 at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight26 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.350000 hardpoint = HpTurret_L3_01 fate = debris [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight25 at_t = 0.350000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight28 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpEngine01 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight14 at_t = 0.450000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpEngine01 at_t = 0.450000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.400000 hardpoint = HpTurret_L4_04 fate = debris [destroy_hp_attachment] at_t = 0.430000 hardpoint = HpTurret_L4_03 fate = debris [destroy_hp_attachment] at_t = 0.540000 hardpoint = HpTurret_L1_01 fate = debris [destroy_hp_attachment] at_t = 0.560000 hardpoint = HpTurret_L1_01 fate = debris [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight32 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight13 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional02 hardpoint = HpEngine01 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight30 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight04 at_t = 0.650000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight01 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpEngine01 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.700000 hardpoint = HpTurret_L4_01 fate = debris [destroy_hp_attachment] at_t = 0.740000 hardpoint = HpTurret_L4_02 fate = debris [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight05 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpRunningLight05 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.750000 hardpoint = HpTurret_L2_01 fate = debris [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight32 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpFX02 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpFX02 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpEngine at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpEngine01 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional02 hardpoint = HpEngine01 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [fuse] name = l_dreadnought_player_fuse lifetime = 15 death_fuse = true [destroy_group] at_t = 0.000000 group_name = li_dreadnought_player_dummy_group fate = disappear [ignite_fuse] at_t = 0.000000 fuse = dsy_li_dreadnought_disarm_fuse fuse_t = 0.000000 [ignite_fuse] at_t = 0.200000 fuse = l_dreadnought_break_head_fuse fuse_t = 0.000000 [destroy_group] at_t = 0.450000 group_name = Li_cntrltwr_lod1 fate = disappear [ignite_fuse] at_t = 0.500000 fuse = l_dreadnought_root_death_player_fuse fuse_t = 0.000000 [destroy_group] at_t = 0.550000 group_name = Li_bottom_lod1 fate = disappear [ignite_fuse] at_t = 0.600000 fuse = l_dreadnought_engine_fuse fuse_t = 0.000000 [ignite_fuse] at_t = 0.990000 fuse = l_dreadnought_engine_fuse fuse_t = 0.000000 [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight16 at_t = 0.050000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpEngine01 at_t = 0.050000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpFrnt at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpEngine01 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.100000 hardpoint = HpTurret_L4_05 fate = debris [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight18 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight23 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight21 at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional05 hardpoint = HpEngine01 at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight26 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.350000 hardpoint = HpTurret_L3_01 fate = debris [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight25 at_t = 0.350000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight28 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpEngine01 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight14 at_t = 0.450000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpEngine01 at_t = 0.450000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.400000 hardpoint = HpTurret_L4_04 fate = debris [destroy_hp_attachment] at_t = 0.430000 hardpoint = HpTurret_L4_03 fate = debris [destroy_hp_attachment] at_t = 0.540000 hardpoint = HpTurret_L1_01 fate = debris [destroy_hp_attachment] at_t = 0.560000 hardpoint = HpTurret_L1_01 fate = debris [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight32 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight13 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional02 hardpoint = HpEngine01 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight30 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight04 at_t = 0.650000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight01 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpEngine01 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.700000 hardpoint = HpTurret_L4_01 fate = debris [destroy_hp_attachment] at_t = 0.740000 hardpoint = HpTurret_L4_02 fate = debris [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight05 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpRunningLight05 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.750000 hardpoint = HpTurret_L2_01 fate = debris [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight32 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpFX02 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpFX02 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpEngine at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpEngine01 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional02 hardpoint = HpEngine01 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [fuse] name = l_dreadnought_break_head_fuse lifetime = 3 [ignite_fuse] at_t = 0.100000 fuse = l_dreadnought_port_skid_fuse fuse_t = 0.000000 [ignite_fuse] at_t = 0.700000 fuse = l_dreadnought_star_skid_fuse fuse_t = 0.000000 [start_effect] effect = explosion_sfx_csx_large05 hardpoint = DpMidsection at_t = 0.990000 pos_offset = 0, 0, 70 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpbig hardpoint = DpMidsection at_t = 0.700000 pos_offset = -10, 30, 70 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpbig hardpoint = DpMidsection at_t = 0.990000 pos_offset = -30, 20, 70 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = DpMidsection at_t = 0.990000 pos_offset = 0, 0, 70 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpbig hardpoint = DpStarboardskid at_t = 0.990000 pos_offset = 30, -20, 70 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.990000 group_name = Li_frnt_lod1 fate = disappear [destroy_group] at_t = 0.990000 group_name = Li_nose_lod1 fate = debris [fuse] name = l_dreadnought_root_death_fuse lifetime = 15 [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpRearsection at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpMidsection at_t = 0.600000 pos_offset = 30, 20, 20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpMidsection at_t = 0.620000 pos_offset = -40, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = explosion_sfx_csx_monster01 hardpoint = DpRearsection at_t = 0.660000 pos_offset = -40, 0, 20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpMidsection at_t = 0.680000 pos_offset = 40, 0, 10 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpMidsection at_t = 0.710000 pos_offset = 0, 30, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpRearsection at_t = 0.730000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpRearsection at_t = 0.760000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpMidsection at_t = 0.790000 pos_offset = 0, 20, 10 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpRearsection at_t = 0.800000 pos_offset = 0, 0, 10 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpMidsection at_t = 0.840000 pos_offset = -30, 0, 20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpMidsection at_t = 0.880000 pos_offset = 0, 40, 10 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpRearsection at_t = 0.900000 pos_offset = 30, -20, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpMidsection at_t = 0.940000 pos_offset = 10, 40, 20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpRearsection at_t = 0.950000 pos_offset = 0, 10, -20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = explosion_sfx_csx_large04 hardpoint = DpRearsection at_t = 0.970000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpMidsection at_t = 0.970000 pos_offset = 0, 0, 20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpbig hardpoint = DpMidsection at_t = 0.970000 pos_offset = 0, 50, 45 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpRearsection at_t = 0.970000 pos_offset = 50, 50, 30 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = DpMidsection at_t = 0.970000 pos_offset = -50, 50, 30 ori_offset = 0, 0, 0 attached = false [start_effect] effect = explosion_sfx_csx_sectional02 hardpoint = DpRearsection at_t = 0.990000 pos_offset = 0, 0, 20 ori_offset = 0, 0, 0 attached = true [dump_cargo] at_t = 0.995000 origin_hardpoint = HpMount [destroy_root] at_t = 1.000000 [fuse] name = Doomstar_death_player_fuse lifetime = 7 death_fuse = true [destroy_group] fate = disappear at_t = 0.000000 group_name = dsy_dummy_group [ignite_fuse] at_t = 0.000000 fuse = MyrmidonFuseEx fuse_t = 0.000000 [start_effect] effect = gf_capital_explode_red2_big hardpoint = HpFX01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_piratestationexplodeend at_t = 0.110000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [start_effect] effect = gf_capital_explode_red2_big hardpoint = HpFX02 at_t = 0.233333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_red2_big hardpoint = HpFX03 at_t = 0.363333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_red2_big hardpoint = HpFX04 at_t = 0.496667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFX05 at_t = 0.160000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.170000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFX06 at_t = 0.193333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFX07 at_t = 0.283333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFX08 at_t = 0.396667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFX09 at_t = 0.45 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFX10 at_t = 0.55 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFX11 at_t = 0.65 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFX12 at_t = 0.75 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFX13 at_t = 0.85 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFX14 at_t = 0.87 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFX15 at_t = 0.89 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFX16 at_t = 0.90 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFX17 at_t = 0.92 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFX18 at_t = 0.94 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFX19 at_t = 0.96 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFX20 at_t = 0.97 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFX21 at_t = 0.98 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFX22 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFX23 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFX24 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFX25 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.995 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 ;;;;;;;;;;;;;;Cleric_battleship;;;;;;;;;;;;;; [fuse] name = Cleric_battleship_player_fuse lifetime = 9 death_fuse = true [destroy_group] fate = disappear at_t = 0.000000 group_name = dsy_dummy_group [destroy_hp_attachment] hardpoint = HpSTurret01 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret02 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret03 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret04 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret05 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret06 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret07 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret08 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret01 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret02 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret03 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret04 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret05 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret06 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret07 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret08 at_t = 0.000000 fate = disappear [destroy_group] at_t = 0.600000 group_name = Ronin1.3db_lod1 fate = debris [destroy_group] at_t = 0.650000 group_name = Ronin2.3db_lod1 fate = debris [destroy_group] at_t = 0.750000 group_name = Ronin3.3db_lod1 fate = debris [destroy_group] at_t = 0.800000 group_name = Ronin4.3db_lod1 fate = debris [destroy_group] at_t = 0.850000 group_name = Ronin5_Anim.3db_lod1 fate = debris [start_effect] effect = gf_explosion_li_battleship_damagefire hardpoint = HpFXEX01 at_t = 0.003500 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_damagefire hardpoint = HpFXEX02 at_t = 0.007000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_damagestar hardpoint = HpFXEX16 at_t = 0.007500 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_large_mine_high_damage hardpoint = HpRunningLight01 at_t = 0.008000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.010000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [start_effect] effect = gf_explosion_br_gunboat_flashbang#2 hardpoint = HpRunningLight02 at_t = 0.033333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_gunboat_bigexp hardpoint = HpRunningLight03 at_t = 0.063333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_monster01 hardpoint = HpRunningLight04 at_t = 0.096667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTorpedo01 at_t = 0.160000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.170000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplodeend hardpoint = HpDocklight01 at_t = 0.193333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_large_mine_high_damage hardpoint = HpMine01 at_t = 0.283333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_large_mine_high_damage hardpoint = HpLTurret01 at_t = 0.396667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpLTurret02 at_t = 0.45 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpLTurret03 at_t = 0.55 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpLTurret04 at_t = 0.59 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpLTurret05 at_t = 0.65 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpLTurret06 at_t = 0.75 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpLTurret07 at_t = 0.85 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_gunboat_bigexp hardpoint = HpLTurret08 at_t = 0.87 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpSTurret01 at_t = 0.89 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpSTurret02 at_t = 0.90 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpSTurret03 at_t = 0.92 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_monster01 hardpoint = HpSTurret04 at_t = 0.94 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpSTurret05 at_t = 0.96 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpSTurret06 at_t = 0.97 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpSTurret07 at_t = 0.98 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_flashbang#3 hardpoint = HpSTurret08 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpCM01 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpFXEX03 at_t = 0.1 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpFXEX04 at_t = 0.2 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_bigexp hardpoint = HpFXEX05 at_t = 0.3 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpFXEX06 at_t = 0.4 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_bigexp hardpoint = HpFXEX07 at_t = 0.5 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_bigexp hardpoint = HpFXEX08 at_t = 0.6 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_bigexp hardpoint = HpFXEX09 at_t = 0.65 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_bigexp hardpoint = HpFXEX10 at_t = 0.70 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpFXEX11 at_t = 0.75 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_bigexp hardpoint = HpFXEX12 at_t = 0.80 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03bigexplosion hardpoint = HpFXEX13 at_t = 0.85 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_bigexp hardpoint = HpFXEX14 at_t = 0.90 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpFXEX15 at_t = 0.95 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_root] at_t = 1.000000 ;;;;;;;;;;;;;;Cube;;;;;;;;;;;;;; [fuse] name = cube_death_player_fuse lifetime = 5 death_fuse = true [destroy_group] fate = disappear at_t = 0.000000 group_name = dsy_dummy_group [start_effect] effect = explosion_large_mine_high_damage_visibility hardpoint = HpMount at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_large_mine_high_damage_visibility hardpoint = HpTurret01 at_t = 0.050000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_large_mine_high_damage_visibility hardpoint = HpTurret02 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_large_mine_high_damage_visibility hardpoint = HpTurret03 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_large_mine_high_damage_visibility hardpoint = HpTurret04 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_large_mine_high_damage_visibility hardpoint = HpTurret05 at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_large_mine_high_damage_visibility hardpoint = HpTurret06 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_large_mine_high_damage_visibility hardpoint = HpTurret01 at_t = 0.350000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_large_mine_high_damage_visibility hardpoint = HpTurret02 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_large_mine_high_damage_visibility hardpoint = HpTurret03 at_t = 0.450000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_large_mine_high_damage_visibility hardpoint = HpTurret04 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_large_mine_high_damage_visibility hardpoint = HpTurret05 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_large_mine_high_damage_visibility hardpoint = HpTurret06 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_large_mine_high_damage_visibility hardpoint = HpTurret01 at_t = 0.650000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_large_mine_high_damage_visibility hardpoint = HpTurret02 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_large_mine_high_damage_visibility hardpoint = HpTurret03 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_large_mine_high_damage_visibility hardpoint = HpTurret04 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_large_mine_high_damage_visibility hardpoint = HpTurret05 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_large_mine_high_damage_visibility hardpoint = HpTurret06 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_large_mine_high_damage_visibility hardpoint = HpMount at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.970000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 ;;;;;;;;;;;;;;Anakonda;;;;;;;;;;;;;; [fuse] name = Anakonda_death_player_fuse lifetime = 7 death_fuse = true [destroy_group] fate = disappear at_t = 0.000000 group_name = dsy_dummy_group [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpTurret01 at_t = 0.050000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_nomad_mine hardpoint = HpTurret02 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_nomad_mine hardpoint = HpTurret03 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpTurret04 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpTurret05 at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpTurret06 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_nomad_mine hardpoint = HpTurret07 at_t = 0.350000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpTurret08 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_nomad_mine hardpoint = HpTurret09 at_t = 0.450000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpTurret10 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_nomad_mine hardpoint = HpRunningLight01 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight02 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_nomad_mine hardpoint = HpRunningLight03 at_t = 0.650000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight04 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_nomad_mine hardpoint = HpRunningLight05 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight06 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight07 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_nomad_mine hardpoint = HpRunningLight08 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight09 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.970000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 ;;;;;;;;;;;;;;RA_Drucker_destroyer;;;;;;;;;;;;;; [fuse] name = RA_Drucker_destroyer_death_player_fuse lifetime = 7 death_fuse = true [destroy_group] fate = disappear at_t = 0.000000 group_name = dsy_dummy_group [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpTurret01 at_t = 0.050000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_nomad_mine hardpoint = HpTurret02 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_nomad_mine hardpoint = HpTurret03 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpTurret04 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpTurret05 at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpTurret06 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_nomad_mine hardpoint = HpTurret07 at_t = 0.350000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpTurret08 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_nomad_mine hardpoint = HpTurret09 at_t = 0.450000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpTurret10 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_nomad_mine hardpoint = HpRunningLight01 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight02 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_nomad_mine hardpoint = HpRunningLight03 at_t = 0.650000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight04 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight05 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight06 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight07 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight08 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.970000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 ;;;;;;;;;;;;;;Cleric_battleship_Tyrant;;;;;;;;;;;;;; [fuse] name = Cleric_battleship_Tyrant_player_fuse lifetime = 9 death_fuse = true [destroy_group] fate = disappear at_t = 0.000000 group_name = dsy_dummy_group [destroy_hp_attachment] hardpoint = HpTurret01 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret02 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret03 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret04 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret05 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret06 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret07 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret08 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret09 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret10 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret11 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret12 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret13 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret14 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret15 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret16 at_t = 0.000000 fate = disappear [start_effect] effect = gf_explosion_li_battleship_damagefire hardpoint = HpFXEX09 at_t = 0.003500 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_damagefire hardpoint = HpFXEX10 at_t = 0.007000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_damagestar hardpoint = HpFXEX01 at_t = 0.007500 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_large_mine_high_damage hardpoint = HpFXEX02 at_t = 0.008000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.010000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [start_effect] effect = gf_explosion_br_gunboat_flashbang#2 hardpoint = HpFXEX03 at_t = 0.033333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_gunboat_bigexp hardpoint = HpFXEX04 at_t = 0.063333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_monster01 hardpoint = HpFXEX05 at_t = 0.096667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFXEX06 at_t = 0.160000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.170000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFXEX07 at_t = 0.193333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_large_mine_high_damage hardpoint = HpFXEX08 at_t = 0.283333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_large_mine_high_damage hardpoint = HpFXEX11 at_t = 0.396667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFXEX12 at_t = 0.45 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFXEX13 at_t = 0.55 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFXEX14 at_t = 0.59 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFXEX15 at_t = 0.65 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFXEX16 at_t = 0.75 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFXEX17 at_t = 0.85 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_gunboat_bigexp hardpoint = HpFXEX18 at_t = 0.87 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFXEX19 at_t = 0.89 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFXEX20 at_t = 0.90 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFXEX21 at_t = 0.92 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_monster01 hardpoint = HpFXEX22 at_t = 0.94 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpFXEX23 at_t = 0.96 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFXEX24 at_t = 0.97 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpFXEX25 at_t = 0.98 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_flashbang#3 hardpoint = HpFXEX26 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpFXEX27 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpFXEX28 at_t = 0.1 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpFXEX29 at_t = 0.2 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_bigexp hardpoint = HHpFXEX30 at_t = 0.3 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpFXEX31 at_t = 0.4 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_bigexp hardpoint = HpFXEX32 at_t = 0.5 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_bigexp hardpoint = HpFXEX33 at_t = 0.6 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_bigexp hardpoint = HpFXEX34 at_t = 0.65 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_bigexp hardpoint = HpFXEX35 at_t = 0.70 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpFXEX36 at_t = 0.75 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_bigexp hardpoint = HpFXEX37 at_t = 0.80 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03bigexplosion hardpoint = HpFXEX13 at_t = 0.85 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_bigexp hardpoint = HpFXEX14 at_t = 0.90 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpFXEX15 at_t = 0.95 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_root] at_t = 1.000000 ;;;;;;;;;;;;;;Buran_torpedo_frigate;;;;;;;;;;;;;; [fuse] name = Buran_torpedo_frigate_fuse lifetime = 7 death_fuse = true [destroy_group] fate = disappear at_t = 0.000000 group_name = dsy_dummy_group [destroy_hp_attachment] hardpoint = HpTorpedo01 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTorpedo02 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTorpedo03 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTorpedo04 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTorpedo05 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTorpedo06 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTorpedo07 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTorpedo08 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTorpedo09 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTorpedo10 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTorpedo11 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTorpedo12 at_t = 0.000000 fate = disappear [destroy_group] at_t = 0.600000 group_name = Xaak_frigate_lod1 fate = debris [destroy_group] at_t = 0.650000 group_name = Xaak_frigate_group1_lod1 fate = debris [destroy_group] at_t = 0.700000 group_name = Xaak_frigate_group2_lod1 fate = debris [destroy_group] at_t = 0.750000 group_name = Xaak_frigate_group3_lod1 fate = debris [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.010000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight02 at_t = 0.033333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight03 at_t = 0.063333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight04 at_t = 0.096667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpTorpedo01 at_t = 0.160000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.170000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpTorpedo02 at_t = 0.193333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpTorpedo03 at_t = 0.283333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpTorpedo04 at_t = 0.396667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpTorpedo05 at_t = 0.45 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpTorpedo06 at_t = 0.55 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_p2_battleship_wtfhuge2 hardpoint = HpTorpedo07 at_t = 0.59 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpTorpedo08 at_t = 0.65 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpTorpedo09 at_t = 0.75 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpTorpedo10 at_t = 0.85 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpTorpedo11 at_t = 0.87 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpTorpedo12 at_t = 0.89 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpTorpedo13 at_t = 0.90 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpTorpedo14 at_t = 0.92 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpTorpedo15 at_t = 0.94 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpCD01 at_t = 0.96 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight01 at_t = 0.97 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight02 at_t = 0.98 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight03 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpRunningLight04 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpDocklight01 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big2s hardpoint = HpCM01 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.995 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 ;;;;;;;;;;;;;;Luminaris;;;;;;;;;;;;;; [fuse] name = Luminaris_death_player_fuse lifetime = 10 death_fuse = true [destroy_hp_attachment] hardpoint = HpSTurret01 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret02 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret03 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret04 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret05 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret06 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret07 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret01 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret02 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret03 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret04 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret05 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret06 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret07 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpCm01 at_t = 0.000000 fate = disappear [destroy_group] fate = disappear at_t = 0.000000 group_name = dsy_dummy_group [ignite_fuse] at_t = 0.000000 fuse = battleship_disarm_fuse fuse_t = 0.000000 [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpEngine01 at_t = 0.033333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpDocklight01 at_t = 0.033333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpDocklight02 at_t = 0.066667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpLTurret01 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpLTurret02 at_t = 0.133333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpLTurret03 at_t = 0.233333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpLTurret04 at_t = 0.266667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpLTurret05 at_t = 0.366667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpLTurret06 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpLTurret07 at_t = 0.433333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpSTurret01 at_t = 0.566667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpSTurret02 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpSTurret03 at_t = 0.650000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpSTurret04 at_t = 0.766667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpSTurret05 at_t = 0.796667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpSTurret06 at_t = 0.820000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpSTurret07 at_t = 0.840000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_damagefire hardpoint = HpEngine01 at_t = 0.896667 pos_offset = 0, 0, 0 ori_offset = 90, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_damagefire hardpoint = HpEngine02 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 90, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_damagefire hardpoint = HpEngine03 at_t = 0.930000 pos_offset = 0, 0, 0 ori_offset = 90, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpCM01 at_t = 0.993333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.995 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 ;;;;;;;;;;;;;;pirate_station_fuse;;;;;;;;;;;;;; [fuse] name = pirate_station_fuse lifetime = 10 death_fuse = true [destroy_group] fate = disappear at_t = 0.000000 group_name = dsy_dummy_group [ignite_fuse] at_t = 0.000000 fuse = battleship_disarm_fuse fuse_t = 0.000000 [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpRunningLight02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpRunningLight03 at_t = 0.133333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpRunningLight04 at_t = 0.266667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpRunningLight05 at_t = 0.276667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpRunningLight06 at_t = 0.289667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_orange_big hardpoint = HpTurret01 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_orange_big hardpoint = HpTurret02 at_t = 0.433333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_orange_big hardpoint = HpTurret03 at_t = 0.533333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_orange_big hardpoint = HpTurret04 at_t = 0.666667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_orange_big hardpoint = HpTurret05 at_t = 0.766667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_orange_big hardpoint = HpTurret06 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_orange_big hardpoint = HpTurret07 at_t = 0.933333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_r_battleship_wtfhuge hardpoint = HpTurret06 at_t = 0.986667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_root] at_t = 1.000000 [fuse] name = pirate_station_fuse_cargo lifetime = 10 death_fuse = true [destroy_group] fate = disappear at_t = 0.000000 group_name = dsy_dummy_group [ignite_fuse] at_t = 0.000000 fuse = battleship_disarm_fuse fuse_t = 0.000000 [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpRunningLight02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpRunningLight03 at_t = 0.133333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpRunningLight04 at_t = 0.266667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpRunningLight05 at_t = 0.276667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpRunningLight06 at_t = 0.289667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_orange_big hardpoint = HpTurret01 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_orange_big hardpoint = HpTurret02 at_t = 0.433333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_orange_big hardpoint = HpTurret03 at_t = 0.533333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_orange_big hardpoint = HpTurret04 at_t = 0.666667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_orange_big hardpoint = HpTurret05 at_t = 0.766667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_orange_big hardpoint = HpTurret06 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_orange_big hardpoint = HpTurret07 at_t = 0.933333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_r_battleship_wtfhuge hardpoint = HpTurret06 at_t = 0.986667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [dump_cargo] at_t = 0.995000 [destroy_root] at_t = 1.000000 ;;;;;;;;;;;;;;Cleric_battleship_Tyrant_npc;;;;;;;;;;;;;; [fuse] name = Cleric_battleship_Tyrant_npc_fuse lifetime = 9 death_fuse = true [start_effect] effect = gf_explosion_li_battleship_damagefire hardpoint = HpFXEX09 at_t = 0.003500 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_damagefire hardpoint = HpFXEX10 at_t = 0.007000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_damagestar hardpoint = HpFXEX01 at_t = 0.007500 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_large_mine_high_damage hardpoint = HpFXEX02 at_t = 0.008000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.010000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [start_effect] effect = gf_explosion_br_gunboat_flashbang#2 hardpoint = HpFXEX03 at_t = 0.033333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_gunboat_bigexp hardpoint = HpFXEX04 at_t = 0.063333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_monster01 hardpoint = HpFXEX05 at_t = 0.096667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFXEX06 at_t = 0.160000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.170000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFXEX07 at_t = 0.193333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_large_mine_high_damage hardpoint = HpFXEX08 at_t = 0.283333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_large_mine_high_damage hardpoint = HpFXEX11 at_t = 0.396667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFXEX12 at_t = 0.45 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFXEX13 at_t = 0.55 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFXEX14 at_t = 0.59 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFXEX15 at_t = 0.65 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFXEX16 at_t = 0.75 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFXEX17 at_t = 0.85 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_gunboat_bigexp hardpoint = HpFXEX18 at_t = 0.87 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFXEX19 at_t = 0.89 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFXEX20 at_t = 0.90 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFXEX21 at_t = 0.92 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_monster01 hardpoint = HpFXEX22 at_t = 0.94 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpFXEX23 at_t = 0.96 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpFXEX24 at_t = 0.97 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpFXEX25 at_t = 0.98 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_flashbang#3 hardpoint = HpFXEX26 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpFXEX27 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpFXEX28 at_t = 0.1 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpFXEX29 at_t = 0.2 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_bigexp hardpoint = HHpFXEX30 at_t = 0.3 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpFXEX31 at_t = 0.4 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_bigexp hardpoint = HpFXEX32 at_t = 0.5 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_bigexp hardpoint = HpFXEX33 at_t = 0.6 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_bigexp hardpoint = HpFXEX34 at_t = 0.65 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_bigexp hardpoint = HpFXEX35 at_t = 0.70 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpFXEX36 at_t = 0.75 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_bigexp hardpoint = HpFXEX37 at_t = 0.80 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03bigexplosion hardpoint = HpFXEX13 at_t = 0.85 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_bigexp hardpoint = HpFXEX14 at_t = 0.90 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpFXEX15 at_t = 0.95 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_root] at_t = 1.000000 ;;;;;;;;;;;;;;Mamont_fuse;;;;;;;;;;;;;; [fuse] name = Mamont_fuse lifetime = 15 death_fuse = true [destroy_group] fate = disappear at_t = 0.000000 group_name = dsy_dummy_group [ignite_fuse] at_t = 0.000000 fuse = battleship_disarm_fuse fuse_t = 0.000000 [start_effect] effect = gf_capital_explode_orange_big hardpoint = HpRunningLight11 at_t = 0.050000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_orange_big hardpoint = HpRunningLight12 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_orange_big hardpoint = HpRunningLight13 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_orange_big hardpoint = HpRunningLight14 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight01 at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight02 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight03 at_t = 0.350000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight04 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight05 at_t = 0.450000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight06 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight07 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight08 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_r_battleship_wtfhuge hardpoint = HpTurret01 at_t = 0.650000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_r_battleship_wtfhuge hardpoint = HpTurret02 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_r_battleship_wtfhuge hardpoint = HpTurret03 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_r_battleship_wtfhuge hardpoint = HpTurret04 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_r_battleship_wtfhuge hardpoint = HpTurret05 at_t = 0.830000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_r_battleship_wtfhuge hardpoint = HpTurret06 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_r_battleship_wtfhuge hardpoint = HpTurret07 at_t = 0.870000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_r_battleship_wtfhuge hardpoint = HpTurret08 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_r_battleship_wtfhuge hardpoint = HpTurret09 at_t = 0.940000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_r_battleship_wtfhuge hardpoint = HpTurret10 at_t = 0.980000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [dump_cargo] at_t = 0.995000 origin_hardpoint = HpMount [destroy_root] at_t = 1.000000 ;;;;;;;;;;;;;;Bloody_Albatross_fuse;;;;;;;;;;;;;; [fuse] name = Bloody_Albatross_fuse lifetime = 15 death_fuse = true [destroy_group] fate = disappear at_t = 0.000000 group_name = dsy_dummy_group [ignite_fuse] at_t = 0.000000 fuse = battleship_disarm_fuse fuse_t = 0.000000 [start_effect] effect = gf_capital_explode_orange_big hardpoint = HpTorpedo01 at_t = 0.050000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_orange_big hardpoint = HpTurret01 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_orange_big hardpoint = HpTurret02 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_orange_big hardpoint = HpTurret03 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_orange_big hardpoint = HpTurret04 at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight01 at_t = 0.270000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight02 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight03 at_t = 0.350000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight04 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight05 at_t = 0.450000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret01 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret02 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_r_battleship_wtfhuge hardpoint = HpTurret05 at_t = 0.650000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_r_battleship_wtfhuge hardpoint = HpTurret06 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_r_battleship_wtfhuge hardpoint = HpTurret09 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_r_battleship_wtfhuge hardpoint = HpTurret12 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_r_battleship_wtfhuge hardpoint = HpTurret13 at_t = 0.830000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_r_battleship_wtfhuge hardpoint = HpGun01 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_r_battleship_wtfhuge hardpoint = HpGun02 at_t = 0.870000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_r_battleship_wtfhuge hardpoint = HpCM01 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_r_battleship_wtfhuge hardpoint = HpTorpedo01 at_t = 0.940000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_r_battleship_wtfhuge hardpoint = HpGun01 at_t = 0.980000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [dump_cargo] at_t = 0.995000 origin_hardpoint = HpMount [destroy_root] at_t = 1.000000 [fuse] name = drop_cargo_fuse05 lifetime = 0.15 death_fuse = true [dump_cargo] at_t = 0.000000 origin_hardpoint = HpMount ;;;;;;;;;;;;;;Helios_battleship;;;;;;;;;;;;;; [fuse] name = Helios_player_fuse lifetime = 12 death_fuse = true [destroy_group] fate = disappear at_t = 0.000000 group_name = dsy_dummy_group [destroy_hp_attachment] hardpoint = HpTurret01 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret02 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret03 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret04 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret05 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret06 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret07 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret08 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret09 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret10 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret11 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret12 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret13 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret14 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret15 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret16 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpTurret17 at_t = 0.000000 fate = disappear ;[destroy_group] ;at_t = 0.100000 ;group_name = Rebirth_Alldestroyer1_lod1 ;fate = debris ;[destroy_group] ;at_t = 0.200000 ;group_name = Rebirth_Alldestroyer2_lod1 ;fate = debris ;[destroy_group] ;at_t = 0.400000 ;group_name = Rebirth_Alldestroyer3_lod1 ;fate = debris ;[destroy_group] ;at_t = 0.500000 ;group_name = Rebirth_Alldestroyer4_lod1 ;fate = debris ;[destroy_group] ;at_t = 0.850000 ;group_name = Rebirth_Alldestroyer5_lod1 ;fate = debris ;[destroy_group] ;at_t = 0.900000 ;group_name = Rebirth_Alldestroyer6_lod1 ;fate = debris ;[destroy_group] ;at_t = 0.950000 ;group_name = Rebirth_Alldestroyer7_lod1 ;fate = debris [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.010000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [start_effect] effect = helios_explosion02 hardpoint = HpTurretDecor11 at_t = 0.02 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight02 at_t = 0.033333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = helios_explosion02 hardpoint = HpTurretDecor12 at_t = 0.04 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_manufacturingplatformgreen hardpoint = HpTurretDecor05 at_t = 0.043333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = helios_explosion02 hardpoint = HpTurretDecor09 at_t = 0.044 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_manufacturingplatformgreen hardpoint = HpTurretDecor07 at_t = 0.044333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight03 at_t = 0.063333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight04 at_t = 0.096667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = helios_explosion02 hardpoint = HpTurretDecor08 at_t = 0.099 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpDockLight01 at_t = 0.160000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.170000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [start_effect] effect = helios_explosion01 hardpoint = HpTurretDecor01 at_t = 0.193333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship__gasgeyser hardpoint = HpTurretDecor01 at_t = 0.205000 pos_offset = 0, 0, 0 ori_offset = -45, 0, 0 attached = true [start_effect] effect = helios_explosion02 hardpoint = HpTurretDecor02 at_t = 0.283333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = helios_explosion02 hardpoint = HpTurretDecor03 at_t = 0.396667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship__gasgeyser hardpoint = HpTurretDecor03 at_t = 0.405000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = helios_explosion02 hardpoint = HpTurretDecor04 at_t = 0.45 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship__gasgeyser hardpoint = HpTurretDecor04 at_t = 0.475000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 10 attached = true [start_effect] effect = helios_explosion02 hardpoint = HpTurretDecor05 at_t = 0.55 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = helios_explosion02 hardpoint = HpTurretDecor06 at_t = 0.59 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = helios_explosion01 hardpoint = HpTurretDecor07 at_t = 0.65 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = helios_explosion02 hardpoint = HpTurretDecor08 at_t = 0.75 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = helios_explosion02 hardpoint = HpTurretDecor09 at_t = 0.85 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = helios_explosion02 hardpoint = HpTurretDecor10 at_t = 0.87 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = helios_explosion01 hardpoint = HpTurretDecor11 at_t = 0.89 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = helios_explosion02 hardpoint = HpTurretDecor12 at_t = 0.90 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = helios_explosion02 hardpoint = HpTurret01 at_t = 0.92 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = helios_explosion02 hardpoint = HpTurret02 at_t = 0.94 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = helios_explosion02 hardpoint = HpTurret03 at_t = 0.96 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = helios_explosion02 hardpoint = HpTurret04 at_t = 0.97 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = helios_explosion02 hardpoint = HpTurret05 at_t = 0.98 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = helios_explosion02 hardpoint = HpTurret06 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = helios_explosion02 hardpoint = HpTurret07 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = helios_explosion02 hardpoint = HpTurret08 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = helios_explosion02 hardpoint = HpTurret09 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.995 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 [fuse] name = No_Hive_Hatchery_nomadmegabattleship_fuse_cargo lifetime = 10 death_fuse = true [destroy_group] fate = disappear at_t = 0.000000 group_name = dsy_dummy_group [ignite_fuse] at_t = 0.000000 fuse = battleship_disarm_fuse fuse_t = 0.000000 [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpFX01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret01 at_t = 0.020000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship hardpoint = HpTurret06 at_t = 0.030000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret02 at_t = 0.050000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpTurret01 at_t = 0.053667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret03 at_t = 0.090000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpTurret06 at_t = 0.093667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret04 at_t = 0.110000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpFX02 at_t = 0.133333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret05 at_t = 0.140000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpTurret03 at_t = 0.153667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpFX04 at_t = 0.193667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret06 at_t = 0.210000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpFX03 at_t = 0.236667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret07 at_t = 0.240000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpTurret05 at_t = 0.253667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpFX04 at_t = 0.276667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret08 at_t = 0.280000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpTurret04 at_t = 0.281667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret01 at_t = 0.289667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret09 at_t = 0.299900 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret02 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpTurret05 at_t = 0.333667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret10 at_t = 0.340000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpTurret02 at_t = 0.353667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret11 at_t = 0.360000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret12 at_t = 0.380000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret12 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret13 at_t = 0.420000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret03 at_t = 0.433333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpFX04 at_t = 0.493667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret14 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret04 at_t = 0.533333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret15 at_t = 0.560000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpFX02 at_t = 0.593667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret16 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpTurret04 at_t = 0.613667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret17 at_t = 0.630000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret18 at_t = 0.650000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret05 at_t = 0.666667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpTurret19 at_t = 0.690000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpTurret01 at_t = 0.703667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret20 at_t = 0.720000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret06 at_t = 0.766667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret21 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret22 at_t = 0.770000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret23 at_t = 0.780000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpTurret24 at_t = 0.790000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpFX01 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret25 at_t = 0.820000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret25 at_t = 0.840000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpTurret01 at_t = 0.853667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret50 at_t = 0.860000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret40 at_t = 0.870000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpTurret30 at_t = 0.880000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret45 at_t = 0.890000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret35 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret60 at_t = 0.910000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2s hardpoint = HpTurret65 at_t = 0.920000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2sg hardpoint = HpTurret69 at_t = 0.925000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpFX02 at_t = 0.933333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret33 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpFX03 at_t = 0.986667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret48 at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpFX01 at_t = 0.989667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpFX02 at_t = 0.991667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpFX03 at_t = 0.993667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [dump_cargo] at_t = 0.995000 [destroy_root] at_t = 1.000000 [fuse] name = Et_transport_fuse lifetime = 7 death_fuse = true [ignite_fuse] at_t = 0.000000 fuse = MyrmidonFuseEx fuse_t = 0.000000 [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpRunningLight03 at_t = 0.000000 pos_offset = 0, 15, 20 ori_offset = 0, 0, 160 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpRunningLight04 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = burning03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpRunningLight05 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpRunningLight06 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpTurret01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.010000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [start_effect] effect = explosion_co_elite hardpoint = HpEngine01 at_t = 0.033333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_ku_freighter hardpoint = HpEngine02 at_t = 0.063333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_freighter hardpoint = HpTurret02 at_t = 0.096667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_ku_freighter hardpoint = HpTurret03 at_t = 0.160000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.170000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpEngine01 at_t = 0.193333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_freighter hardpoint = HpTurret05 at_t = 0.283333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_freighter hardpoint = HpTurret06 at_t = 0.396667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_ku_freighter hardpoint = HpTurret07 at_t = 0.45 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_damage_flashbang hardpoint = HpTurret08 at_t = 0.55 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_ku_freighter hardpoint = HpTurret09 at_t = 0.65 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_freighter hardpoint = HpTurret10 at_t = 0.75 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_freighter hardpoint = HpTurret11 at_t = 0.85 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_ku_freighter hardpoint = HpTurret12 at_t = 0.87 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_freighter hardpoint = HpTurret13 at_t = 0.89 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_ku_freighter hardpoint = HpTurret14 at_t = 0.90 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_ku_freighter hardpoint = HpRunningLight01 at_t = 0.92 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpTurret01 at_t = 0.94 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_ku_freighter hardpoint = HpEngine01 at_t = 0.96 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_ku_freighter hardpoint = HpEngine02 at_t = 0.97 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpFx01 at_t = 0.98 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpFx02 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpFx03 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpFx04 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight01 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.995 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 [destroy_group] at_t = 0.000001 group_name = Scifi_Freighter_Mars_I_1_lod1 fate = debris ;;;;;;;;;;;;;;;;;;;;;;;;;;;;Et_s_b;;;;;;;;;;;;;;;;;;;;;;;;;;;; [fuse] name = Et_s_b_death_player_fuse lifetime = 15 death_fuse = true [destroy_hp_attachment] hardpoint = HpGun01 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpGun02 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret01 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret02 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret03 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret04 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret05 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret06 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret07 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret08 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret09 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret10 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret11 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret12 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret13 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret14 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpSTurret15 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret01 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret02 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret03 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret04 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret05 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret06 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret07 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret08 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret09 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret10 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret11 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret12 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret13 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret14 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpLTurret15 at_t = 0.000000 fate = disappear [destroy_hp_attachment] hardpoint = HpCm01 at_t = 0.000000 fate = disappear [destroy_group] fate = disappear at_t = 0.000000 group_name = dsy_dummy_group [ignite_fuse] at_t = 0.000000 fuse = battleship_disarm_fuse fuse_t = 0.000000 [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight02 at_t = 0.033333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpDocklight01 at_t = 0.033333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight03 at_t = 0.043333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpDocklight02 at_t = 0.066667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight04 at_t = 0.073333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpLTurret01 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodedoors hardpoint = HpLTurret09 at_t = 0.097667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight05 at_t = 0.133333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpLTurret02 at_t = 0.133333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpLTurret03 at_t = 0.133333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpLTurret04 at_t = 0.166667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpLTurret05 at_t = 0.166667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodedoors hardpoint = HpFx14 at_t = 0.186667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight06 at_t = 0.193333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpLTurret06 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodedoors hardpoint = HpLTurret10 at_t = 0.217667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpLTurret07 at_t = 0.233333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight07 at_t = 0.233333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_monster01 hardpoint = HpLTurret08 at_t = 0.233333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpSTurret01 at_t = 0.266667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight08 at_t = 0.283333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpSTurret02 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpSTurret03 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight09 at_t = 0.323333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpSTurret04 at_t = 0.366667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpSTurret05 at_t = 0.366667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpSTurret06 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpSTurret07 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight10 at_t = 0.413333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpSTurret08 at_t = 0.433333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_damagefire hardpoint = HpEngine01 at_t = 0.466667 pos_offset = 0, 0, 0 ori_offset = 90, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_damagefire hardpoint = HpEngine02 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 90, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_damagefire hardpoint = HpEngine03 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 90, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_damagefire hardpoint = HpEngine04 at_t = 0.533333 pos_offset = 0, 0, 0 ori_offset = 90, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight11 at_t = 0.553333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_damagefire hardpoint = HpEngine05 at_t = 0.566667 pos_offset = 0, 0, 0 ori_offset = 90, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_damagefire hardpoint = HpEngine06 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 90, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_damagefire hardpoint = HpEngine07 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 90, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpCM01 at_t = 0.633333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_damagestar hardpoint = HpFx13 at_t = 0.650000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.995 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [start_effect] effect = gf_explosion_ku_battleship_damagestar hardpoint = HpFx12 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_damagestar hardpoint = HpFx14 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_damagefire hardpoint = HpFx10 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpbig hardpoint = HpFx11 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_damage_flashbang hardpoint = HpFx09 at_t = 0.930000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_bigexp hardpoint = HpFx08 at_t = 0.930000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_root] at_t = 1.000000 [destroy_group] at_t = 0.550000 group_name = GX4_Destroyer2_lod1 fate = debris ;;;;;;;;;;;;;;;;;;;;;;;;;;;;Et_dreadnought;;;;;;;;;;;;;;;;;;;;;;;;;;;; [fuse] name = Et_dreadnought_fuse lifetime = 15 death_fuse = true [destroy_group] fate = disappear at_t = 0.000000 group_name = dsy_dummy_group [ignite_fuse] at_t = 0.000000 fuse = battleship_disarm_fuse fuse_t = 0.000000 [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight07 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret05 at_t = 0.033333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpTurret02 at_t = 0.033333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret11 at_t = 0.066667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpTurret08 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight06 at_t = 0.133333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret09 at_t = 0.133333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret05 at_t = 0.166667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpRunningLight12 at_t = 0.166667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret16 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight05 at_t = 0.233333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_monster01 hardpoint = HpTurret13 at_t = 0.233333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret17 at_t = 0.266667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpTurret01 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight09 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight01 at_t = 0.366667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpTurret03 at_t = 0.366667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight08 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight10 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret01 at_t = 0.433333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpTurret03 at_t = 0.466667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpTurret01 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight12 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret07 at_t = 0.533333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpTurret05 at_t = 0.566667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight05 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret14 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight08 at_t = 0.633333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpTurret01 at_t = 0.633333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret17 at_t = 0.666667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight02 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight10 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpRunningLight06 at_t = 0.733333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight11 at_t = 0.766667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight09 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight07 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpTurret10 at_t = 0.833333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpTurret10 at_t = 0.833333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret11 at_t = 0.866667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional05 hardpoint = HpRunningLight11 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight12 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplodeend hardpoint = HpTurret17 at_t = 0.933333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight04 at_t = 0.966667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpMount at_t = 0.966667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_root] at_t = 1.000000 [destroy_group] at_t = 0.550000 group_name = Dreadnought_2e_anim_lod1 fate = debris ;;;;;;;;;;;;;;;;;;;;;;;;;;;;Et_platform;;;;;;;;;;;;;;;;;;;;;;;;;;;; [fuse] name = fuse_et_platform lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunninglight01 at_t = 0.100000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpRunningLight02 at_t = 0.200000 [start_effect] effect = gf_piratestationexplodeend hardpoint = HpRunningLight03 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpRunninglight04 at_t = 0.400000 [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpRunninglight05 at_t = 0.550000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight01 at_t = 0.650000 pos_offset = 0, 0, 18 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpRunningLight02 at_t = 0.700000 [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunninglight03 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_piratestationexplode#1 hardpoint = HpRunninglight04 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpRunningLight05 at_t = 0.950000 [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpShiel01 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpShiel02 at_t = 0.800000 [start_cam_particles] effect = gf_whiteflash at_t = 0.999000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 [fuse] name = fuse_et_platform_burning lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpRunningLight01 at_t = 0.000000 pos_offset = 0, 15, 20 ori_offset = 0, 0, 160 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpRunningLight02 at_t = 0.000000 pos_offset = 0, 10, 0 ori_offset = 0, 0, 120 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpRunningLight03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 30, 90 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpRunningLight05 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true ;;;;;;;;;;;;;;;;;;;;;;;;;;;;Et_heavy_barge_fuse;;;;;;;;;;;;;;;;;;;;;;;;;;;; [fuse] name = Et_heavy_barge_fuse lifetime = 7 death_fuse = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpRunningLight03 at_t = 0.000000 pos_offset = 0, 15, 20 ori_offset = 0, 0, 160 attached = true [start_effect] effect = gf_explosion_br_battleship_bigexp hardpoint = HpEngine03 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_bigexp hardpoint = HpEngine05 at_t = 0.390000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_bigexp hardpoint = HpEngine06 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpRunningLight04 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = burning03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpRunningLight05 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpRunningLight06 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpTurret01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.010000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [start_effect] effect = explosion_co_elite hardpoint = HpEngine01 at_t = 0.033333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_bigexp hardpoint = HpEngine02 at_t = 0.063333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_freighter hardpoint = HpTurret02 at_t = 0.096667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_ku_freighter hardpoint = HpTurret03 at_t = 0.160000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.170000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpEngine01 at_t = 0.193333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_freighter hardpoint = HpTurret05 at_t = 0.283333 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_bigexp hardpoint = HpRunningLight09 at_t = 0.29 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_freighter hardpoint = HpTurret06 at_t = 0.396667 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_ku_freighter hardpoint = HpTurret07 at_t = 0.45 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_damagestar hardpoint = HpTurret07 at_t = 0.50 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_damagestar hardpoint = HpTurret08 at_t = 0.55 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_ku_freighter hardpoint = HpTurret09 at_t = 0.65 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_bigexp hardpoint = HpTurret10 at_t = 0.75 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_freighter hardpoint = HpRunningLight07 at_t = 0.85 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_ku_freighter hardpoint = HpRunningLight12 at_t = 0.87 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_co_freighter hardpoint = HpRunningLight10 at_t = 0.89 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_ku_freighter hardpoint = HpRunningLight08 at_t = 0.90 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_ku_freighter hardpoint = HpRunningLight01 at_t = 0.92 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpTurret01 at_t = 0.94 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_ku_freighter hardpoint = HpEngine01 at_t = 0.96 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_ku_freighter hardpoint = HpEngine02 at_t = 0.97 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpTurret05 at_t = 0.98 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpTurret09 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpTurret04 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpTurret02 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight01 at_t = 0.99 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.995 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000 [destroy_group] at_t = 0.000001 group_name = FreighterMB4_containers_lod1 fate = debris [destroy_group] at_t = 0.150001 group_name = FreighterMB4_eng1_lod1 fate = debris [destroy_group] at_t = 0.400001 group_name = FreighterMB4_eng4_lod1 fate = debris [fuse] name = fuse_platform01 lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_prisonattack_bigsmoke hardpoint = HpTurret01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpTurret02 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpTurret03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpTurret04 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true [start_effect] effect = gf_prisonattack_smallsmoke hardpoint = HpTurret05 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = -90, 90, 0 attached = true ;;;;;;;;;;;;;;;;;;;;;;;;;;;;Orh_platform;;;;;;;;;;;;;;;;;;;;;;;;;;;; [fuse] name = fuse_orh_platform lifetime = 5.000000 death_fuse = true [start_effect] effect = explosion_rh_elite hardpoint = HpFX01 at_t = 0.100000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpFX02 at_t = 0.200000 [start_effect] effect = explosion_rh_elite hardpoint = HpFX03 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpFX04 at_t = 0.400000 [start_effect] effect = explosion_rh_elite hardpoint = HpFX05 at_t = 0.550000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpFX06 at_t = 0.650000 pos_offset = 0, 0, 18 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpFX07 at_t = 0.700000 [start_effect] effect = explosion_rh_elite hardpoint = HpFX08 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpFX09 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = eexplosion_rh_elite hardpoint = HpFX10 at_t = 0.950000 [start_effect] effect = explosion_rh_elite hardpoint = HpFX11 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpFX01 at_t = 0.800000 [start_cam_particles] effect = gf_whiteflash at_t = 0.999000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [dump_cargo] at_t = 0.999500 [destroy_root] at_t = 1.000000 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;Orh_heart;;;;;;;;;;;;;;;;;;;;;;;;;;;; [fuse] name = fuse_orh_heart lifetime = 5.000000 death_fuse = true [start_effect] effect = gf_explosion_electric_green hardpoint = HpFX03 at_t = 0.100000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_red hardpoint = HpFX03 at_t = 0.100000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_green2_small hardpoint = HpFX03 at_t = 0.100000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_green hardpoint = HpFX15 at_t = 0.100000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_red hardpoint = HpFX15 at_t = 0.100000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_green hardpoint = HpFX04 at_t = 0.200000 [start_effect] effect = gf_explosion_electric_red hardpoint = HpFX04 at_t = 0.200000 [start_effect] effect = gf_capital_explode_green2_small hardpoint = HpFX04 at_t = 0.200000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_green hardpoint = HpFX16 at_t = 0.100000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_red hardpoint = HpFX16 at_t = 0.100000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_green hardpoint = HpFX05 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_red hardpoint = HpFX05 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_green hardpoint = HpFX17 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_red hardpoint = HpFX17 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_green2_small hardpoint = HpFX17 at_t = 0.300000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_green2_small hardpoint = HpFX05 at_t = 0.300000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_green hardpoint = HpFX06 at_t = 0.400000 [start_effect] effect = gf_explosion_electric_red hardpoint = HpFX06 at_t = 0.400000 [start_effect] effect = gf_explosion_electric_green hardpoint = HpFX18 at_t = 0.400000 [start_effect] effect = gf_explosion_electric_red hardpoint = HpFX18 at_t = 0.400000 [start_effect] effect = gf_capital_explode_green2_small hardpoint = HpFX18 at_t = 0.400000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_green hardpoint = HpFX07 at_t = 0.550000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_red hardpoint = HpFX07 at_t = 0.550000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_green hardpoint = HpFX19 at_t = 0.550000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_red hardpoint = HpFX19 at_t = 0.550000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_green2_small hardpoint = HpFX07 at_t = 0.550000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_green hardpoint = HpFX08 at_t = 0.650000 pos_offset = 0, 0, 18 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_red hardpoint = HpFX08 at_t = 0.650000 pos_offset = 0, 0, 18 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_green2_small hardpoint = HpFX13 at_t = 0.650000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_green hardpoint = HpFX20 at_t = 0.650000 pos_offset = 0, 0, 18 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_red hardpoint = HpFX20 at_t = 0.650000 pos_offset = 0, 0, 18 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_green hardpoint = HpFX09 at_t = 0.700000 [start_effect] effect = gf_explosion_electric_red hardpoint = HpFX09 at_t = 0.700000 [start_effect] effect = gf_explosion_electric_green hardpoint = HpFX21 at_t = 0.700000 [start_effect] effect = gf_explosion_electric_red hardpoint = HpFX21 at_t = 0.700000 [start_effect] effect = gf_capital_explode_green2_small hardpoint = HpFX21 at_t = 0.700000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_green2_small hardpoint = HpFX16 at_t = 0.700000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_green hardpoint = HpFX10 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_red hardpoint = HpFX10 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_green hardpoint = HpFX22 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_red hardpoint = HpFX22 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_green2_small hardpoint = HpFX22 at_t = 0.800000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_green2_small hardpoint = HpFX11 at_t = 0.820000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_green hardpoint = HpFX11 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_red hardpoint = HpFX11 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_green hardpoint = HpFX23 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_red hardpoint = HpFX23 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_green hardpoint = HpFX12 at_t = 0.950000 [start_effect] effect = gf_explosion_electric_red hardpoint = HpFX12 at_t = 0.950000 [start_effect] effect = gf_explosion_electric_green hardpoint = HpFX24 at_t = 0.950000 [start_effect] effect = gf_capital_explode_green2_small hardpoint = HpFX30 at_t = 0.990000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_green2_small hardpoint = HpFX14 at_t = 0.990000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_red hardpoint = HpFX24 at_t = 0.950000 [start_effect] effect = gf_explosion_electric_green hardpoint = HpFX13 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_red hardpoint = HpFX13 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_green hardpoint = HpFX27 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_red hardpoint = HpFX27 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_green hardpoint = HpFX25 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_red hardpoint = HpFX25 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_electric_green hardpoint = HpFX14 at_t = 0.800000 [start_effect] effect = gf_explosion_electric_red hardpoint = HpFX26 at_t = 0.800000 [start_effect] effect = gf_explosion_electric_green hardpoint = HpFX26 at_t = 0.800000 [start_effect] effect = gf_explosion_electric_red hardpoint = HpFX28 at_t = 0.800000 [start_effect] effect = gf_explosion_electric_green hardpoint = HpFX28 at_t = 0.800000 [start_effect] effect = gf_explosion_electric_red hardpoint = HpFX14 at_t = 0.800000 [start_effect] effect = gf_explosion_electric_green hardpoint = HpFX29 at_t = 0.870000 [start_effect] effect = gf_explosion_electric_red hardpoint = HpFX29 at_t = 0.870000 [start_effect] effect = gf_explosion_electric_green hardpoint = HpFX30 at_t = 0.890000 [start_effect] effect = gf_explosion_electric_red hardpoint = HpFX30 at_t = 0.890000 [start_effect] effect = gf_capital_explode_green2_small hardpoint = HpFX29 at_t = 0.900000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_capital_explode_green2_small hardpoint = HpFX27 at_t = 0.950000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.999000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [dump_cargo] at_t = 0.999500 [destroy_root] at_t = 1.000000 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;Orh_cap_ships;;;;;;;;;;;;;;;;;;;;;;;;;;;; [fuse] name = fuse_orh_cap_ships lifetime = 7.000000 death_fuse = true [destroy_group] fate = disappear at_t = 0.000000 group_name = ship_dummy_group [ignite_fuse] at_t = 0.000000 fuse = battleship_disarm_fuse fuse_t = 0.000000 [start_effect] effect = explosion_rh_elite hardpoint = HpTurret16 at_t = 0.050000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret11 at_t = 0.050000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret12 at_t = 0.050000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight01 at_t = 0.100000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret01 at_t = 0.100000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret13 at_t = 0.100000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret14 at_t = 0.100000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight13 at_t = 0.100000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight02 at_t = 0.200000 [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight14 at_t = 0.200000 [start_effect] effect = explosion_rh_elite hardpoint = HpTurret02 at_t = 0.200000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret15 at_t = 0.200000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret16 at_t = 0.200000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight03 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight15 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret03 at_t = 0.300000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret17 at_t = 0.300000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret18 at_t = 0.300000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight04 at_t = 0.400000 [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight16 at_t = 0.400000 [start_effect] effect = explosion_rh_elite hardpoint = HpTurret04 at_t = 0.400000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTorpedo01 at_t = 0.450000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret19 at_t = 0.400000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret20 at_t = 0.400000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret18 at_t = 0.450000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight05 at_t = 0.550000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret21 at_t = 0.550000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret22 at_t = 0.550000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight17 at_t = 0.550000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret05 at_t = 0.550000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpGun01 at_t = 0.600000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret23 at_t = 0.600000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret24 at_t = 0.600000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpGun02 at_t = 0.630000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight06 at_t = 0.650000 pos_offset = 0, 0, 18 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight18 at_t = 0.650000 pos_offset = 0, 0, 18 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret25 at_t = 0.650000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret26 at_t = 0.650000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight25 at_t = 0.650000 pos_offset = 0, 0, 18 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret06 at_t = 0.650000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight07 at_t = 0.700000 [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight19 at_t = 0.700000 [start_effect] effect = explosion_rh_elite hardpoint = HpTurret27 at_t = 0.700000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret28 at_t = 0.700000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight26 at_t = 0.700000 [start_effect] effect = explosion_rh_elite hardpoint = HpTurret07 at_t = 0.700000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret17 at_t = 0.750000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret29 at_t = 0.750000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret30 at_t = 0.750000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight08 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight20 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret31 at_t = 0.800000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret32 at_t = 0.800000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight27 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret08 at_t = 0.800000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret19 at_t = 0.850000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret33 at_t = 0.850000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret34 at_t = 0.850000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight09 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight21 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret35 at_t = 0.900000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret36 at_t = 0.900000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight28 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret09 at_t = 0.900000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret15 at_t = 0.910000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret37 at_t = 0.920000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret38 at_t = 0.920000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = eexplosion_rh_elite hardpoint = HpRunningLight10 at_t = 0.950000 [start_effect] effect = eexplosion_rh_elite hardpoint = HpRunningLight22 at_t = 0.950000 [start_effect] effect = eexplosion_rh_elite hardpoint = HpRunningLight29 at_t = 0.950000 [start_effect] effect = explosion_rh_elite hardpoint = HpTurret39 at_t = 0.950000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret40 at_t = 0.950000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret10 at_t = 0.950000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight11 at_t = 0.960000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret41 at_t = 0.960000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret42 at_t = 0.960000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight23 at_t = 0.960000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight30 at_t = 0.960000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret11 at_t = 0.960000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight12 at_t = 0.970000 [start_effect] effect = explosion_rh_elite hardpoint = HpRunningLight24 at_t = 0.970000 [start_effect] effect = explosion_rh_elite hardpoint = HpTurret43 at_t = 0.970000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret44 at_t = 0.970000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret12 at_t = 0.970000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret45 at_t = 0.980000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_rh_elite hardpoint = HpTurret46 at_t = 0.980000 pos_offset = 20, 0, 0 ori_offset = 0, 0, 0 attached = true [start_cam_particles] effect = gf_whiteflash at_t = 0.999000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 [destroy_root] at_t = 1.000000