FLResourceLibrary/FLGenerateLibrary/Analis/Fuse/fuse_rh_battleship.ini

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2025-05-13 15:23:06 +03:00
[fuse]
name = r_battleship_body_fuse
lifetime = 12
death_fuse = true
[destroy_group]
at_t = 0.000000
group_name = rh_battleship_dummy_group
fate = disappear
[ignite_fuse]
at_t = 0.200000
fuse = r_battleship_head_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.100000
fuse = r_battleship_cntrl_twr_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpFX10
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpFX10
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpMount
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = HpFX13
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpFX13
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0
attached = true
[destroy_hp_attachment]
at_t = 0.180000
hardpoint = HpTurret_r1_01
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.180000
hardpoint = HpTurret_r1_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpFX09
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional01
hardpoint = HpFX09
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.023000
hardpoint = HpTurret_r2_01
fate = debris
[start_effect]
effect = explosion_sfx_csx_sectional04
at_t = 0.023000
hardpoint = HpTurret_r2_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpFX14
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = HpFX08
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpFX08
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.320000
hardpoint = HpTurret_r2_02
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.320000
hardpoint = HpTurret_r2_02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.340000
hardpoint = HpTurret_r2_04
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.340000
hardpoint = HpTurret_r2_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.340000
hardpoint = HpTurret_r2_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpFX15
at_t = 0.350000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship__gasgeyser
hardpoint = HpRadar
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = -45, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpRadar
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = -45, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.420000
hardpoint = HpTurret_r1_04
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.420000
hardpoint = HpTurret_r1_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpFX07
at_t = 0.450000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.470000
hardpoint = HpTurret_r3_01
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.470000
hardpoint = HpTurret_r3_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional03
at_t = 0.470000
hardpoint = HpTurret_r3_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = HpFX16
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.010000
hardpoint = HpTurret_r2_03
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.010000
hardpoint = HpTurret_r2_03
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
at_t = 0.010000
hardpoint = HpTurret_r2_03
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpFX06
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[ignite_fuse]
at_t = 0.500000
fuse = r_battleship_root_death_fuse
fuse_t = 0.000000
[destroy_hp_attachment]
at_t = 0.550000
hardpoint = HpTurret_r4_04
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.550000
hardpoint = HpTurret_r4_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.550000
hardpoint = HpTurret_r4_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.570000
hardpoint = HpTurret_r3_01
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.570000
hardpoint = HpTurret_r3_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.600000
hardpoint = HpTurret_r3_01
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.600000
hardpoint = HpTurret_r3_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.650000
hardpoint = HpTurret_r4_01
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.650000
hardpoint = HpTurret_r4_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
at_t = 0.650000
hardpoint = HpTurret_r4_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.670000
hardpoint = HpTurret_r4_02
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.670000
hardpoint = HpTurret_r4_02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.700000
hardpoint = HpTurret_r3_02
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.700000
hardpoint = HpTurret_r3_02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.700000
hardpoint = HpTurret_r3_02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.700000
hardpoint = HpTurret_r3_04
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.700000
hardpoint = HpTurret_r3_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
at_t = 0.700000
hardpoint = HpTurret_r3_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.750000
hardpoint = HpTurret_r4_05
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.750000
hardpoint = HpTurret_r4_05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.750000
hardpoint = HpTurret_r4_05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.770000
hardpoint = HpTurret_r1_03
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.770000
hardpoint = HpTurret_r1_03
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.770000
hardpoint = HpTurret_r1_03
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[ignite_fuse]
at_t = 0.900000
fuse = r_battleship_engine_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.800000
fuse = r_battleship_rear_fuse
fuse_t = 0.000000
[fuse]
name = r_battleship_body_player_fuse
lifetime = 12
death_fuse = true
[destroy_group]
at_t = 0.000000
group_name = rh_battleship_player_dummy_group
fate = disappear
[ignite_fuse]
at_t = 0.000000
fuse = dsy_rh_battleship_disarm_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.200000
fuse = r_battleship_head_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.100000
fuse = r_battleship_cntrl_twr_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpFX10
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpFX10
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpMount
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = HpFX13
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpFX13
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0
attached = true
[destroy_hp_attachment]
at_t = 0.180000
hardpoint = HpTurret_r1_01
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.180000
hardpoint = HpTurret_r1_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpFX09
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional01
hardpoint = HpFX09
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.023000
hardpoint = HpTurret_r2_01
fate = debris
[start_effect]
effect = explosion_sfx_csx_sectional04
at_t = 0.023000
hardpoint = HpTurret_r2_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpFX14
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = HpFX08
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpFX08
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.320000
hardpoint = HpTurret_r2_02
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.320000
hardpoint = HpTurret_r2_02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.340000
hardpoint = HpTurret_r2_04
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.340000
hardpoint = HpTurret_r2_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.340000
hardpoint = HpTurret_r2_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpFX15
at_t = 0.350000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship__gasgeyser
hardpoint = HpRadar
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = -45, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpRadar
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = -45, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.420000
hardpoint = HpTurret_r1_04
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.420000
hardpoint = HpTurret_r1_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpFX07
at_t = 0.450000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.470000
hardpoint = HpTurret_r3_01
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.470000
hardpoint = HpTurret_r3_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional03
at_t = 0.470000
hardpoint = HpTurret_r3_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = HpFX16
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.010000
hardpoint = HpTurret_r2_03
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.010000
hardpoint = HpTurret_r2_03
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
at_t = 0.010000
hardpoint = HpTurret_r2_03
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpFX06
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[ignite_fuse]
at_t = 0.500000
fuse = r_battleship_root_death_player_fuse
fuse_t = 0.000000
[destroy_hp_attachment]
at_t = 0.550000
hardpoint = HpTurret_r4_04
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.550000
hardpoint = HpTurret_r4_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.550000
hardpoint = HpTurret_r4_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.570000
hardpoint = HpTurret_r3_01
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.570000
hardpoint = HpTurret_r3_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.600000
hardpoint = HpTurret_r3_01
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.600000
hardpoint = HpTurret_r3_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.650000
hardpoint = HpTurret_r4_01
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.650000
hardpoint = HpTurret_r4_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
at_t = 0.650000
hardpoint = HpTurret_r4_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.670000
hardpoint = HpTurret_r4_02
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.670000
hardpoint = HpTurret_r4_02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.700000
hardpoint = HpTurret_r3_02
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.700000
hardpoint = HpTurret_r3_02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.700000
hardpoint = HpTurret_r3_02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.700000
hardpoint = HpTurret_r3_04
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.700000
hardpoint = HpTurret_r3_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
at_t = 0.700000
hardpoint = HpTurret_r3_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.750000
hardpoint = HpTurret_r4_05
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.750000
hardpoint = HpTurret_r4_05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.750000
hardpoint = HpTurret_r4_05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.770000
hardpoint = HpTurret_r1_03
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
at_t = 0.770000
hardpoint = HpTurret_r1_03
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.770000
hardpoint = HpTurret_r1_03
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[ignite_fuse]
at_t = 0.900000
fuse = r_battleship_engine_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.800000
fuse = r_battleship_rear_fuse
fuse_t = 0.000000
[fuse]
name = r_battleship_head_fuse
lifetime = 3
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = HpTurret_r1_01
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = HpTurret_r2_01
at_t = 0.930000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = DpMidFrnt
at_t = 0.960000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = DpMidFrnt
at_t = 0.960000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.990000
group_name = Rh_frnt_lod1
fate = debris
[destroy_group]
at_t = 1.000000
group_name = Rh_midfrnt_lod1
fate = disappear
[fuse]
name = r_battleship_rear_fuse
lifetime = 2
[start_effect]
effect = gf_explosion_rh_cruiser_damage_fire
hardpoint = HpTurret_r1_02
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.010000
hardpoint = HpTurret_r1_02
fate = debris
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpTurret_r1_02
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpTurret_r1_02
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship__gasgeyser
hardpoint = HpTurret_r1_02
at_t = 0.500000
pos_offset = 0, -52, -125
ori_offset = -90, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpTurret_r1_02
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpTurret_r1_02
at_t = 0.950000
pos_offset = -50, -60, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpTurret_r1_02
at_t = 0.950000
pos_offset = 50, -60, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpTurret_r1_02
at_t = 0.950000
pos_offset = 0, -90, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = DpMain
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_cruiser_damage_fire
hardpoint = HpDockMountA
at_t = 0.980000
pos_offset = 50, 15, -20
ori_offset = 0, 0, -90
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = DpReactor
at_t = 0.980000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional03
hardpoint = DpReactor
at_t = 0.980000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.990000
group_name = Rh_thruster_lod1
fate = debris
[destroy_group]
at_t = 1.000000
group_name = Rh_main_lod1
fate = disappear
[fuse]
name = r_battleship_root_death_fuse
lifetime = 15
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = DpMain
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = DpMidFrnt
at_t = 0.600000
pos_offset = 30, 20, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = DpMidFrnt
at_t = 0.620000
pos_offset = -40, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = explosion_sfx_csx_monster01
hardpoint = DpMidFrnt
at_t = 0.660000
pos_offset = -40, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = DpMain
at_t = 0.680000
pos_offset = 40, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = DpMain
at_t = 0.710000
pos_offset = 0, 30, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = DpMidFrnt
at_t = 0.730000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = DpMain
at_t = 0.760000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = DpMidFrnt
at_t = 0.790000
pos_offset = 0, 20, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = DpMidFrnt
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = DpMidFrnt
at_t = 0.840000
pos_offset = -30, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = DpMain
at_t = 0.880000
pos_offset = 0, 40, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = DpMidFrnt
at_t = 0.900000
pos_offset = 30, -20, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = DpMain
at_t = 0.940000
pos_offset = 10, 40, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = DpMidFrnt
at_t = 0.950000
pos_offset = 0, 10, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = DpMain
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = DpMain
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = HpDockMountA
at_t = 0.970000
pos_offset = 0, 100, -35
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = HpDockMountA
at_t = 0.970000
pos_offset = 0, 50, 20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = HpDockMountA
at_t = 0.970000
pos_offset = 0, 50, -75
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = HpDockMountA
at_t = 0.970000
pos_offset = 0, -30, -30
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = HpDockMountA
at_t = 0.970000
pos_offset = 50, 50, -30
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = HpDockMountA
at_t = 0.970000
pos_offset = -50, 50, -30
ori_offset = 0, 0, 0
attached = false
[destroy_root]
at_t = 1.000000
[fuse]
name = r_battleship_root_death_player_fuse
lifetime = 15
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = DpMain
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = DpMidFrnt
at_t = 0.600000
pos_offset = 30, 20, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = DpMidFrnt
at_t = 0.620000
pos_offset = -40, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = explosion_sfx_csx_monster01
hardpoint = DpMidFrnt
at_t = 0.660000
pos_offset = -40, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = DpMain
at_t = 0.680000
pos_offset = 40, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = DpMain
at_t = 0.710000
pos_offset = 0, 30, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = DpMidFrnt
at_t = 0.730000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = DpMain
at_t = 0.760000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = DpMidFrnt
at_t = 0.790000
pos_offset = 0, 20, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = DpMidFrnt
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = DpMidFrnt
at_t = 0.840000
pos_offset = -30, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = DpMain
at_t = 0.880000
pos_offset = 0, 40, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = DpMidFrnt
at_t = 0.900000
pos_offset = 30, -20, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_flashbang
hardpoint = DpMain
at_t = 0.940000
pos_offset = 10, 40, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = DpMidFrnt
at_t = 0.950000
pos_offset = 0, 10, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = DpMain
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = DpMain
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = HpDockMountA
at_t = 0.970000
pos_offset = 0, 100, -35
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = HpDockMountA
at_t = 0.970000
pos_offset = 0, 50, 20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = HpDockMountA
at_t = 0.970000
pos_offset = 0, 50, -75
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = HpDockMountA
at_t = 0.970000
pos_offset = 0, -30, -30
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = HpDockMountA
at_t = 0.970000
pos_offset = 50, 50, -30
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = HpDockMountA
at_t = 0.970000
pos_offset = -50, 50, -30
ori_offset = 0, 0, 0
attached = false
[destroy_root]
at_t = 1.000000
[fuse]
name = r_battleship_cntrl_twr_fuse
lifetime = 2
[destroy_group]
at_t = 1.000000
group_name = Rh_cntrl_twr_lod1
fate = disappear
[fuse]
name = r_battleship_engine_fuse
lifetime = 0.500000
[start_effect]
effect = gf_explosion_rh_battleship_flashbang#1
hardpoint = DpThruster
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = DpThruster
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1.000000
group_name = rh_engine_lod1
fate = disappear
[fuse]
name = r_battleship_port_shield_fuse
lifetime = 0.500000
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = Dpport_shield
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = Dpport_shield
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1.000000
group_name = Rh_port_shield_lod1
fate = disappear
[fuse]
name = r_battleship_starboard_shield_fuse
lifetime = 0.500000
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = Dpport_shield
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = Dpport_shield
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1.000000
group_name = Rh_star_shield_lod1
fate = disappear
[fuse]
name = rh_battleship_burning_fuse01
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
at_t = 0.000000
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
at_t = 1.000000
attached = true
[fuse]
name = rh_battleship_burning_fuse02
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight05
hardpoint = HpRunningLight06
hardpoint = HpRunningLight08
at_t = 0.000000
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight05
hardpoint = HpRunningLight06
hardpoint = HpRunningLight08
at_t = 1.000000
attached = true
[fuse]
name = rh_battleship_burning_fuse03
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight07
hardpoint = HpRunningLight09
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunningLight12
hardpoint = HpRunningLight13
at_t = 0.000000
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight07
hardpoint = HpRunningLight09
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunningLight12
hardpoint = HpRunningLight13
at_t = 1.000000
attached = true
[fuse]
name = r_battleship_port_torpedo_hit
lifetime = 2
death_fuse = false
[start_effect]
effect = gf_explosion_rh_battleship_bigexplosion
hardpoint = HpFX06
at_t = 0.000000
pos_offset = 0, -20, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpFX06
at_t = 0.000000
pos_offset = 0, -20, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpRunningLight10
at_t = 0.330000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpRunningLight10
at_t = 0.660000
pos_offset = 0, 20, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_battleship_explosionsmall
hardpoint = HpFX06
at_t = 0.990000
pos_offset = 0, -20, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpFX06
at_t = 0.990000
pos_offset = 0, -20, 0
ori_offset = 0, 0, 0
attached = true
[fuse]
name = dsy_rh_battleship_disarm_fuse
lifetime = 4
death_fuse = false
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_R1_01
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_R1_02
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_R1_03
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_R1_04
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_R2_01
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_R2_02
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_R2_03
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_R2_04
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_R3_01
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_R3_03
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_R3_05
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_R3_06
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_R4_01
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_R4_02
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_R4_03
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_R4_04
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_R4_05
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_R4_07
fate = debris