FLResourceLibrary/FLGenerateLibrary/Analis/Fuse/fuse_ku_battleship.ini

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2025-05-13 15:23:06 +03:00
[fuse]
name = ku_battleship_body_fuse
lifetime = 15
death_fuse = true
[destroy_group]
at_t = 0.000000
group_name = ku_battleship_dummy_group
fate = disappear
[ignite_fuse]
at_t = 0.250000
fuse = ku_battleship_head_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.500000
fuse = ku_battleship_cntrl_twr_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.500000
fuse = ku_battleship_root_death_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.750000
fuse = ku_battleship_rear_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.900000
fuse = ku_battleship_engine_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunninglight08
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpRunninglight08
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpRunninglight07
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpFX02
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpFX02
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.180000
hardpoint = HpTurret_k3_01
fate = debris
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.180000
hardpoint = HpTurret_k3_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFX01
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional01
hardpoint = HpFX01
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.023000
hardpoint = HpTurret_k3_02
fate = debris
[start_effect]
effect = explosion_sfx_csx_sectional04
at_t = 0.023000
hardpoint = HpTurret_k3_02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpTurret_k3_09
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFX03
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpFX03
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.320000
hardpoint = HpTurret_k3_10
fate = debris
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
at_t = 0.320000
hardpoint = HpTurret_k3_10
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.340000
hardpoint = HpTurret_k3_09
fate = debris
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.340000
hardpoint = HpTurret_k3_09
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.340000
hardpoint = HpTurret_k3_09
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpTurret_k1_04
at_t = 0.350000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpTurret_k1_06
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpTurret_k1_06
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.420000
hardpoint = HpTurret_k1_03
fate = debris
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.420000
hardpoint = HpTurret_k1_03
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpRunninglight02
at_t = 0.450000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
at_t = 0.420000
hardpoint = HpRunninglight02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.420000
hardpoint = HpRunninglight09
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.470000
hardpoint = HpTurret_k1_07
fate = debris
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.470000
hardpoint = HpTurret_k1_07
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional03
at_t = 0.470000
hardpoint = HpTurret_k1_07
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpFX05
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.520000
hardpoint = HpTurret_r3_07
fate = debris
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
at_t = 0.520000
hardpoint = HpTurret_r3_07
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
at_t = 0.520000
hardpoint = HpTurret_r3_07
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFX06
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpFX06
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.550000
hardpoint = HpFX05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.550000
hardpoint = HpFX05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
at_t = 0.570000
hardpoint = HpFX05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.600000
hardpoint = HpTurret_km_02
fate = debris
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
at_t = 0.600000
hardpoint = HpTurret_km_02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.650000
hardpoint = HpTurret_km_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
at_t = 0.650000
hardpoint = HpTurret_km_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.670000
hardpoint = HpTurret_k3_08
fate = debris
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
at_t = 0.670000
hardpoint = HpTurret_k3_08
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.700000
hardpoint = HpTurret_k3_05
fate = debris
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.700000
hardpoint = HpTurret_k3_05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.700000
hardpoint = HpTurret_k3_05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.700000
hardpoint = DpEngine
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
at_t = 0.700000
hardpoint = DpEngine
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.750000
hardpoint = HpTurret_k3_06
fate = debris
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
at_t = 0.750000
hardpoint = HpTurret_k3_06
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.750000
hardpoint = HpTurret_k3_06
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.770000
hardpoint = HpRunninglight10
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.770000
hardpoint = HpRunninglight10
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[fuse]
name = ku_battleship_body_player_fuse
lifetime = 15
death_fuse = true
[destroy_group]
at_t = 0.000000
group_name = ku_battleship_player_dummy_group
fate = disappear
[ignite_fuse]
at_t = 0.000000
fuse = dsy_ku_battleship_disarm_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.250000
fuse = ku_battleship_head_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.500000
fuse = ku_battleship_cntrl_twr_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.500000
fuse = ku_battleship_root_death_player_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.750000
fuse = ku_battleship_rear_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.900000
fuse = ku_battleship_engine_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunninglight08
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpRunninglight08
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpRunninglight07
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpFX02
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpFX02
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.180000
hardpoint = HpTurret_k3_01
fate = debris
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.180000
hardpoint = HpTurret_k3_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFX01
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional01
hardpoint = HpFX01
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.023000
hardpoint = HpTurret_k3_02
fate = debris
[start_effect]
effect = explosion_sfx_csx_sectional04
at_t = 0.023000
hardpoint = HpTurret_k3_02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpTurret_k3_09
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFX03
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpFX03
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.320000
hardpoint = HpTurret_k3_10
fate = debris
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
at_t = 0.320000
hardpoint = HpTurret_k3_10
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.340000
hardpoint = HpTurret_k3_09
fate = debris
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.340000
hardpoint = HpTurret_k3_09
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.340000
hardpoint = HpTurret_k3_09
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpTurret_k1_04
at_t = 0.350000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpTurret_k1_06
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpTurret_k1_06
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.420000
hardpoint = HpTurret_k1_03
fate = debris
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.420000
hardpoint = HpTurret_k1_03
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpRunninglight02
at_t = 0.450000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
at_t = 0.420000
hardpoint = HpRunninglight02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.420000
hardpoint = HpRunninglight09
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.470000
hardpoint = HpTurret_k1_07
fate = debris
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.470000
hardpoint = HpTurret_k1_07
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional03
at_t = 0.470000
hardpoint = HpTurret_k1_07
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpFX05
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.520000
hardpoint = HpTurret_r3_07
fate = debris
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
at_t = 0.520000
hardpoint = HpTurret_r3_07
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
at_t = 0.520000
hardpoint = HpTurret_r3_07
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFX06
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpFX06
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.550000
hardpoint = HpFX05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.550000
hardpoint = HpFX05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
at_t = 0.570000
hardpoint = HpFX05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.600000
hardpoint = HpTurret_km_02
fate = debris
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
at_t = 0.600000
hardpoint = HpTurret_km_02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.650000
hardpoint = HpTurret_km_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
at_t = 0.650000
hardpoint = HpTurret_km_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.670000
hardpoint = HpTurret_k3_08
fate = debris
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
at_t = 0.670000
hardpoint = HpTurret_k3_08
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.700000
hardpoint = HpTurret_k3_05
fate = debris
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.700000
hardpoint = HpTurret_k3_05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.700000
hardpoint = HpTurret_k3_05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.700000
hardpoint = DpEngine
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
at_t = 0.700000
hardpoint = DpEngine
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.750000
hardpoint = HpTurret_k3_06
fate = debris
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
at_t = 0.750000
hardpoint = HpTurret_k3_06
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.750000
hardpoint = HpTurret_k3_06
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.770000
hardpoint = HpRunninglight10
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.770000
hardpoint = HpRunninglight10
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[fuse]
name = ku_battleship_head_fuse
lifetime = 5
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpTurret_k3_09
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFX01
at_t = 0.930000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = HpFX03
at_t = 0.960000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpFX03
at_t = 0.960000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFX04
at_t = 0.960000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.980000
group_name = Ku_star_spikemount_lod1
[destroy_group]
at_t = 0.980000
group_name = Ku_port_spikemount_lod1
fate = debris
[destroy_group]
at_t = 0.990000
group_name = Ku_nose_lod1
fate = debris
[destroy_group]
at_t = 1.000000
group_name = Ku_front_lod1
fate = disappear
[fuse]
name = ku_battleship_rear_fuse
lifetime = 5
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpTurret_km_01
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpTurret_km_02
at_t = 0.010000
pos_offset = 0, 30, 0
ori_offset = 0, 30, 0
attached = true
[destroy_hp_attachment]
at_t = 0.010000
hardpoint = HpTurret_k3_07
fate = debris
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpTurret_k3_07
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpTurret_k3_07
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpRear
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFX05
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpFX06
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFX07
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFX08
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_flashbang
hardpoint = DpEngine
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpDockMountA
at_t = 0.980000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpRear
at_t = 0.980000
pos_offset = 0, 0, 50
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional03
hardpoint = DpRear
at_t = 0.980000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.700000
group_name = Ku_port_fan_lod1
fate = debris
[destroy_group]
at_t = 0.980000
group_name = Ku_star_fan_lod1
fate = debris
[destroy_group]
at_t = 0.990000
group_name = Ku_engine_lod1
fate = debris
[destroy_group]
at_t = 1.000000
group_name = Ku_rear_lod1
fate = disappear
[fuse]
name = ku_battleship_root_death_fuse
lifetime = 15
death_fuse = true
[start_effect]
effect = gf_explosion_ku_battleship_damagestar
hardpoint = DpCntrltwr
at_t = 0.250000
pos_offset = 0, 0, -70
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpFront
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpRear
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpRear
at_t = 0.620000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = explosion_sfx_csx_monster01
hardpoint = DpFront
at_t = 0.660000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpRear
at_t = 0.680000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpFront
at_t = 0.710000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpRear
at_t = 0.730000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpFront
at_t = 0.760000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpRear
at_t = 0.790000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpRear
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpFront
at_t = 0.840000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpRear
at_t = 0.880000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpFront
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpRear
at_t = 0.940000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpFront
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = DpFront
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpRear
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpDockMountA
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpCntrltwr
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpCntrltwr
at_t = 0.970000
pos_offset = 40, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpCntrltwr
at_t = 0.970000
pos_offset = -40, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpDockMountA
at_t = 0.970000
pos_offset = 40, 30, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpDockMountA
at_t = 0.970000
pos_offset = -40, 30, 0
ori_offset = 0, 0, 0
attached = false
[destroy_root]
at_t = 1.000000
[fuse]
name = ku_battleship_root_death_player_fuse
lifetime = 15
death_fuse = true
[start_effect]
effect = gf_explosion_ku_battleship_damagestar
hardpoint = DpCntrltwr
at_t = 0.250000
pos_offset = 0, 0, -70
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpFront
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpRear
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpRear
at_t = 0.620000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = explosion_sfx_csx_monster01
hardpoint = DpFront
at_t = 0.660000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpRear
at_t = 0.680000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpFront
at_t = 0.710000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpRear
at_t = 0.730000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpFront
at_t = 0.760000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpRear
at_t = 0.790000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpRear
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpFront
at_t = 0.840000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpRear
at_t = 0.880000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpFront
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpRear
at_t = 0.940000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpFront
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = DpFront
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpRear
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpDockMountA
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpCntrltwr
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpCntrltwr
at_t = 0.970000
pos_offset = 40, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpCntrltwr
at_t = 0.970000
pos_offset = -40, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpDockMountA
at_t = 0.970000
pos_offset = 40, 30, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpDockMountA
at_t = 0.970000
pos_offset = -40, 30, 0
ori_offset = 0, 0, 0
attached = false
[destroy_root]
at_t = 1.000000
[fuse]
name = ku_battleship_cntrl_twr_fuse
lifetime = 0.500000
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpCntrltwr
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpCntrltwr
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = DpCntrltwr
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1.000000
group_name = Ku_cntrltwr_lod1
fate = disappear
[fuse]
name = ku_battleship_engine_fuse
lifetime = 5.500000
death_fuse = true
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpPortengine01
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = DpPortengine01
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.600000
group_name = Ku_port_engine01_lod1
fate = disappear
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpPortengine02
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = DpPortengine02
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.700000
group_name = Ku_port_engine02_lod1
fate = disappear
[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpStarboardengine02
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = DpStarboardengine02
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.800000
group_name = Ku_star_engine02_lod1
fate = disappear
[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpStarboardengine01
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = DpStarboardengine01
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.900000
group_name = Ku_star_engine01_lod1
fate = disappear
[fuse]
name = ku_battleship_burning_fuse01
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunninglight07
hardpoint = HpRunninglight08
at_t = 0.000000
attached = true
[fuse]
name = ku_battleship_burning_fuse02
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunninglight02
hardpoint = HpRunninglight09
at_t = 0.000000
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight01
hardpoint = HpRunninglight02
hardpoint = HpRunninglight09
at_t = 1.000000
attached = true
[fuse]
name = ku_battleship_burning_fuse03
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight04
hardpoint = HpRunningLight05
at_t = 0.000000
attached = true
[fuse]
name = ku_battleship_burning_fuse04
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight03
hardpoint = HpRunninglight10
at_t = 0.000000
attached = true
[fuse]
name = dsy_ku_battleship_disarm_fuse
lifetime = 4
death_fuse = false
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_K1_01
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_K1_02
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_K1_03
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_K1_04
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_K1_05
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_K1_06
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_K1_07
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_K1_08
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_K3_01
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_K3_02
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_K3_03
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_K3_04
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_K3_05
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_K3_06
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_K3_07
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_K3_08
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_K3_09
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_K3_10
fate = debris