2025-05-13 15:25:37 +03:00
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/*
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* Author: Nikolay Dvurechensky
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* Site: https://www.dvurechensky.pro/
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* Gmail: dvurechenskysoft@gmail.com
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* Last Updated: 13 мая 2025 15:25:18
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* Version: 1.0.1
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*/
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using UnityEngine.VFX;
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2025-05-13 15:23:06 +03:00
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namespace FLGenerateLibrary
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{
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public class EffectMain
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{
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/// <summary>
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/// Уникальный идентификатор
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/// </summary>
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public string Nickname;
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/// <summary>
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/// Тип эффекта
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/// </summary>
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public ExplosionEffectType EffectType;
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/// <summary>
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/// Эффект
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/// </summary>
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public VisualEffect VisEffect;
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/// <summary>
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/// Звук
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/// </summary>
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public SoundStats SndEffect;
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/// <summary>
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/// Эффект освещения объектов вокруг (в light_anim)
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/// </summary>
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public VisualEffect LgtEffect;
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/// <summary>
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/// Увеличение шарика света в зависимости от расстояния
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/// </summary>
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public int LgtRangeScale;
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/// <summary>
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/// Размер шарика света
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/// </summary>
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public int LgtRadius;
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/// <summary>
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/// Эффект двигателя
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/// </summary>
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public VisualEffect VisGeneric;
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/// <summary>
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/// Эффект пули оружия
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/// </summary>
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public BeamStats VisBeam;
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}
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}
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