305 lines
6.8 KiB
INI
305 lines
6.8 KiB
INI
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[fuse]
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name = rh_gunship_body_fuse
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lifetime = 5
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death_fuse = true
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[destroy_group]
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at_t = 0.000000
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group_name = rh_gunboat_dummy_group
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fate = disappear
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[start_effect]
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effect = gf_explosion_rh_gunboat_bigexplosionsmall
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hardpoint = HpRunninglight07
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at_t = 0.000000
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pos_offset = 0, 0, 0
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ori_offset = 90, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_rh_gunboat_bigexplosionsmall
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hardpoint = HpRunninglight01
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at_t = 0.100000
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pos_offset = 0, 0, 0
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ori_offset = 90, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_rh_gunboat_damage_fire
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hardpoint = HpEngine01
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at_t = 0.000000
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pos_offset = 0, 0, 0
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ori_offset = 90, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_rh_gunboat_bigexplosion#2
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hardpoint = DpCntrltwr
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at_t = 0.200000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_flash01
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at_t = 0.200000
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hardpoint = HpRunninglight01
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pos_offset = 0, 0, 0
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[start_effect]
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effect = gf_explosion_rh_gunboat_damage_fire
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hardpoint = DpCntrltwr
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at_t = 0.100000
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pos_offset = 0, 0, 0
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ori_offset = -90, 0, 0
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attached = true
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[destroy_group]
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at_t = 0.200000
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group_name = Rh_cntrltwr_lod1
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fate = disappear
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[start_effect]
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effect = gf_explosion_rh_cruiser_bigexplosionsmall
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hardpoint = Dpengine
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at_t = 0.500000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_flash01
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at_t = 0.500000
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hardpoint = HpRunninglight01
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pos_offset = 0, 0, 0
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[destroy_group]
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at_t = 0.500000
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group_name = engine_lod1
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fate = disappear
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[start_effect]
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effect = gf_explosion_rh_gunboat_bigexplosion#2
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hardpoint = HpCloak01
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at_t = 0.950000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_rh_gunboat_bigexplosionsmall
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hardpoint = HpRunninglight07
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at_t = 0.950000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_rh_gunboat_bigexplosion#2
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hardpoint = HpRunningLight08
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at_t = 0.950000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_rh_gunboat_bigexplosion#2
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hardpoint = HpRunningLight09
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at_t = 0.950000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_rh_gunboat_bigexplosion#2
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hardpoint = Dpengine
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at_t = 0.950000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_flash01
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at_t = 0.950000
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hardpoint = HpRunninglight01
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pos_offset = 0, 0, 0
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[destroy_group]
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at_t = 0.990000
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group_name = Rh_front_lod1
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fate = debris
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[destroy_root]
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at_t = 1.000000
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[fuse]
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name = rh_gunship_body_player_fuse
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lifetime = 5
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death_fuse = true
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[destroy_group]
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fate = disappear
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at_t = 0.000000
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group_name = dsy_dummy_group
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[start_effect]
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effect = gf_explosion_rh_gunboat_bigexplosionsmall
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hardpoint = HpRunninglight07
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at_t = 0.000000
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pos_offset = 0, 0, 0
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ori_offset = 90, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_rh_gunboat_bigexplosionsmall
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hardpoint = HpRunninglight01
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at_t = 0.100000
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pos_offset = 0, 0, 0
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ori_offset = 90, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_rh_gunboat_damage_fire
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hardpoint = HpEngine01
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at_t = 0.000000
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pos_offset = 0, 0, 0
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ori_offset = 90, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_rh_gunboat_bigexplosion#2
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hardpoint = DpCntrltwr
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at_t = 0.200000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_flash01
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at_t = 0.200000
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hardpoint = HpRunninglight01
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pos_offset = 0, 0, 0
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[start_effect]
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effect = gf_explosion_rh_gunboat_damage_fire
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hardpoint = DpCntrltwr
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at_t = 0.100000
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pos_offset = 0, 0, 0
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ori_offset = -90, 0, 0
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attached = true
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[destroy_group]
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at_t = 0.200000
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group_name = Rh_cntrltwr_lod1
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fate = disappear
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[start_effect]
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effect = gf_explosion_rh_cruiser_bigexplosionsmall
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hardpoint = Dpengine
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at_t = 0.500000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_flash01
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at_t = 0.500000
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hardpoint = HpRunninglight01
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pos_offset = 0, 0, 0
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[destroy_group]
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at_t = 0.500000
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group_name = engine_lod1
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fate = disappear
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[start_effect]
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effect = gf_explosion_rh_gunboat_bigexplosion#2
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hardpoint = HpCloak01
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at_t = 0.950000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_rh_gunboat_bigexplosionsmall
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hardpoint = HpRunninglight07
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at_t = 0.950000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_rh_gunboat_bigexplosion#2
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hardpoint = HpRunningLight08
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at_t = 0.950000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_rh_gunboat_bigexplosion#2
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hardpoint = HpRunningLight09
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at_t = 0.950000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_rh_gunboat_bigexplosion#2
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hardpoint = Dpengine
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at_t = 0.950000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_flash01
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at_t = 0.950000
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hardpoint = HpRunninglight01
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pos_offset = 0, 0, 0
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[destroy_group]
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at_t = 0.990000
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group_name = Rh_front_lod1
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fate = debris
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[destroy_root]
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at_t = 1.000000
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[fuse]
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name = rh_gunship_burning_fuse01
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lifetime = 5.000000
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death_fuse = false
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[start_effect]
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effect = explosion_sfx_csx_large02
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hardpoint = HpMount
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at_t = 0.000000
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[start_effect]
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effect = gf_continuous_fire
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hardpoint = HpRunninglight01
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hardpoint = HpRunningLight03
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hardpoint = HpRunningLight04
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hardpoint = HpRunningLight05
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hardpoint = HpRunningLight06
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hardpoint = HpRunninglight07
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hardpoint = HpRunningLight08
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hardpoint = HpRunningLight09
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at_t = 0.000000
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attached = true
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[start_effect]
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effect = gf_continuous_fire
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hardpoint = HpRunninglight01
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hardpoint = HpRunningLight03
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hardpoint = HpRunningLight04
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hardpoint = HpRunningLight05
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hardpoint = HpRunningLight06
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hardpoint = HpRunninglight07
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hardpoint = HpRunningLight08
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hardpoint = HpRunningLight09
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at_t = 1.000000
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attached = true
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[fuse]
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name = rh_gunship_burning_fuse02
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lifetime = 5.000000
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death_fuse = false
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[start_effect]
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effect = explosion_sfx_csx_large02
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hardpoint = HpMount
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at_t = 0.000000
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[start_effect]
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effect = gf_continuous_fire
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hardpoint = HpRunninglight01
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hardpoint = HpRunningLight03
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hardpoint = HpRunningLight04
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hardpoint = HpRunningLight05
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hardpoint = HpRunningLight06
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hardpoint = HpRunninglight07
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hardpoint = HpRunningLight08
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hardpoint = HpRunningLight09
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at_t = 0.000000
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attached = true
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[start_effect]
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effect = gf_continuous_fire
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hardpoint = HpRunninglight01
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hardpoint = HpRunningLight03
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hardpoint = HpRunningLight04
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hardpoint = HpRunningLight05
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hardpoint = HpRunningLight06
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hardpoint = HpRunninglight07
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hardpoint = HpRunningLight08
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hardpoint = HpRunningLight09
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at_t = 0.500000
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attached = true
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[start_effect]
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effect = gf_continuous_fire
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hardpoint = HpRunninglight01
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hardpoint = HpRunningLight03
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hardpoint = HpRunningLight04
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hardpoint = HpRunningLight05
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hardpoint = HpRunningLight06
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hardpoint = HpRunninglight07
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hardpoint = HpRunningLight08
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hardpoint = HpRunningLight09
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at_t = 1.000000
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attached = true
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