726 lines
16 KiB
INI
726 lines
16 KiB
INI
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[fuse]
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name = br_destroyer_fuse
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lifetime = 10
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death_fuse = true
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[destroy_group]
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at_t = 0.000000
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group_name = br_destroyer_dummy_group
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fate = disappear
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[destroy_group]
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at_t = 0.200000
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group_name = Br_cntrl_twr_lod1
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fate = disappear
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[start_effect]
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effect = gf_explosion_br_destroyer_smallexp
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hardpoint = DpCntrltwr
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at_t = 0.200000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_sectional02
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hardpoint = DpCntrltwr
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at_t = 0.200000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large03
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hardpoint = HpRunningLight18
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at_t = 0.100000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_flashbang#3
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hardpoint = HpRunningLight18
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at_t = 0.100000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large02
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hardpoint = HpRunningLight18
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at_t = 0.400000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large04
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hardpoint = DpCntrltwr
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at_t = 0.250000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_flashbang#2
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hardpoint = HpRunningLight15
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at_t = 0.300000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_damage
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hardpoint = HpRunningLight02
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at_t = 0.400000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_flash01
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hardpoint = HpRunningLight02
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at_t = 0.400000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_smallexp
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hardpoint = HpRunningLight07
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at_t = 0.500000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large03
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hardpoint = HpRunningLight07
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at_t = 0.500000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large05
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hardpoint = HpRunningLight05
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at_t = 0.650000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_smallexp
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hardpoint = HpRunningLight05
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at_t = 0.600000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large03
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hardpoint = HpRunningLight09
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at_t = 0.700000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_flashbang#3
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hardpoint = HpRunningLight09
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at_t = 0.700000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_flashbang#2
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hardpoint = HpTurret_B2_01
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at_t = 0.750000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.750000
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hardpoint = HpTurret_B2_01
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fate = debris
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[start_effect]
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effect = explosion_sfx_csx_large02
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hardpoint = HpRunningLight11
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at_t = 0.800000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_smallexp
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hardpoint = HpRunningLight11
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at_t = 0.800000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_flashbang#2
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hardpoint = HpRunningLight17
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at_t = 0.900000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_smallexp
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hardpoint = HpRunningLight12
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at_t = 0.990000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large04
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hardpoint = HpRunningLight12
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at_t = 0.990000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[ignite_fuse]
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at_t = 0.500000
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fuse = br_destroyer_death_fuse
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fuse_t = 0.000000
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[start_effect]
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effect = gf_explosion_br_destroyer_smallexp
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hardpoint = HpEngine01
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at_t = 0.880000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[ignite_fuse]
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at_t = 0.800000
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fuse = br_destroyer_wplat_fuse
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fuse_t = 0.000000
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[start_effect]
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effect = explosion_sfx_csx_sectional01
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hardpoint = DpPortengine
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at_t = 0.880000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_group]
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at_t = 0.800000
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group_name = Br_port_eng_lod1
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fate = disappear
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[start_effect]
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effect = gf_explosion_br_destroyer_smallexp
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hardpoint = HpEngine02
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at_t = 0.880000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_sectional01
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hardpoint = DpStarboardengine
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at_t = 0.880000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_group]
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at_t = 0.900000
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group_name = br_star_eng_lod1
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fate = disappear
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[start_effect]
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effect = gf_explosion_br_destroyer_flashbang#3
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hardpoint = DpStarboardengine
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at_t = 0.990000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_flashbang#2
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hardpoint = DpStarboardengine
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at_t = 0.990000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[fuse]
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name = br_destroyer_player_fuse
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lifetime = 10
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death_fuse = true
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[destroy_group]
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at_t = 0.000000
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group_name = br_destroyer_player_dummy_group
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fate = disappear
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[destroy_group]
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at_t = 0.200000
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group_name = Br_cntrl_twr_lod1
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fate = disappear
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[start_effect]
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effect = gf_explosion_br_destroyer_smallexp
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hardpoint = DpCntrltwr
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at_t = 0.200000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_sectional02
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hardpoint = DpCntrltwr
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at_t = 0.200000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large03
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hardpoint = HpRunningLight18
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at_t = 0.100000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_flashbang#3
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hardpoint = HpRunningLight18
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at_t = 0.100000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large02
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hardpoint = HpRunningLight18
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at_t = 0.400000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large04
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hardpoint = DpCntrltwr
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at_t = 0.250000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_flashbang#2
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hardpoint = HpRunningLight15
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at_t = 0.300000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_damage
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hardpoint = HpRunningLight02
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at_t = 0.400000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_flash01
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hardpoint = HpRunningLight02
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at_t = 0.400000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_smallexp
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hardpoint = HpRunningLight07
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at_t = 0.500000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large03
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hardpoint = HpRunningLight07
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at_t = 0.500000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large05
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hardpoint = HpRunningLight05
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at_t = 0.650000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_smallexp
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hardpoint = HpRunningLight05
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at_t = 0.600000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large03
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hardpoint = HpRunningLight09
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at_t = 0.700000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_flashbang#3
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hardpoint = HpRunningLight09
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at_t = 0.700000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_flashbang#2
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hardpoint = HpTurret_B2_01
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at_t = 0.750000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.750000
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hardpoint = HpTurret_B2_01
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fate = debris
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[start_effect]
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effect = explosion_sfx_csx_large02
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hardpoint = HpRunningLight11
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at_t = 0.800000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_smallexp
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hardpoint = HpRunningLight11
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at_t = 0.800000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_flashbang#2
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hardpoint = HpRunningLight17
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at_t = 0.900000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_smallexp
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hardpoint = HpRunningLight12
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at_t = 0.990000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large04
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hardpoint = HpRunningLight12
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at_t = 0.990000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[ignite_fuse]
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at_t = 0.500000
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fuse = br_destroyer_death_player_fuse
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fuse_t = 0.000000
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[start_effect]
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effect = gf_explosion_br_destroyer_smallexp
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hardpoint = HpEngine01
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at_t = 0.880000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[ignite_fuse]
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at_t = 0.800000
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fuse = br_destroyer_wplat_fuse
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fuse_t = 0.000000
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[start_effect]
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effect = explosion_sfx_csx_sectional01
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hardpoint = DpPortengine
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at_t = 0.880000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_group]
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at_t = 0.800000
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group_name = Br_port_eng_lod1
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fate = disappear
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[start_effect]
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effect = gf_explosion_br_destroyer_smallexp
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hardpoint = HpEngine02
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at_t = 0.880000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_sectional01
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hardpoint = DpStarboardengine
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at_t = 0.880000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_group]
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||
|
at_t = 0.900000
|
||
|
group_name = br_star_eng_lod1
|
||
|
fate = disappear
|
||
|
[start_effect]
|
||
|
effect = gf_explosion_br_destroyer_flashbang#3
|
||
|
hardpoint = DpStarboardengine
|
||
|
at_t = 0.990000
|
||
|
pos_offset = 0, 0, 0
|
||
|
ori_offset = 0, 0, 0
|
||
|
attached = true
|
||
|
[start_effect]
|
||
|
effect = gf_explosion_br_destroyer_flashbang#2
|
||
|
hardpoint = DpStarboardengine
|
||
|
at_t = 0.990000
|
||
|
pos_offset = 0, 0, 0
|
||
|
ori_offset = 0, 0, 0
|
||
|
attached = true
|
||
|
[fuse]
|
||
|
name = br_destroyer_death_fuse
|
||
|
lifetime = 4
|
||
|
death_fuse = true
|
||
|
[start_effect]
|
||
|
effect = gf_explosion_br_destroyer_bigexp
|
||
|
hardpoint = HpRunningLight01
|
||
|
at_t = 0.970000
|
||
|
pos_offset = 0, 0, 0
|
||
|
ori_offset = 0, 0, 0
|
||
|
attached = true
|
||
|
[start_effect]
|
||
|
effect = gf_explosion_br_destroyer_bigexp
|
||
|
hardpoint = HpRunningLight02
|
||
|
at_t = 0.970000
|
||
|
pos_offset = 0, 0, 0
|
||
|
ori_offset = 0, 0, 0
|
||
|
attached = true
|
||
|
[start_effect]
|
||
|
effect = gf_explosion_br_destroyer_smallexp
|
||
|
hardpoint = HpTurret_B2_01
|
||
|
at_t = 0.970000
|
||
|
pos_offset = 0, 0, 0
|
||
|
ori_offset = 0, 0, 0
|
||
|
attached = true
|
||
|
[start_effect]
|
||
|
effect = explosion_sfx_csx_sectional03
|
||
|
hardpoint = DpFrnt_bdy_top
|
||
|
at_t = 0.970000
|
||
|
pos_offset = 0, 0, 0
|
||
|
ori_offset = 0, 0, 0
|
||
|
attached = true
|
||
|
[destroy_group]
|
||
|
at_t = 0.990000
|
||
|
group_name = Br_frnt_bdy_top_lod1
|
||
|
fate = disappear
|
||
|
[destroy_group]
|
||
|
at_t = 0.990000
|
||
|
group_name = Br_frnt_bdy_lod1
|
||
|
fate = debris
|
||
|
[destroy_root]
|
||
|
at_t = 1.000000
|
||
|
[fuse]
|
||
|
name = br_destroyer_death_player_fuse
|
||
|
lifetime = 4
|
||
|
death_fuse = true
|
||
|
[start_effect]
|
||
|
effect = gf_explosion_br_destroyer_bigexp
|
||
|
hardpoint = HpRunningLight01
|
||
|
at_t = 0.970000
|
||
|
pos_offset = 0, 0, 0
|
||
|
ori_offset = 0, 0, 0
|
||
|
attached = true
|
||
|
[start_effect]
|
||
|
effect = gf_explosion_br_destroyer_bigexp
|
||
|
hardpoint = HpRunningLight02
|
||
|
at_t = 0.970000
|
||
|
pos_offset = 0, 0, 0
|
||
|
ori_offset = 0, 0, 0
|
||
|
attached = true
|
||
|
[start_effect]
|
||
|
effect = gf_explosion_br_destroyer_smallexp
|
||
|
hardpoint = HpTurret_B2_01
|
||
|
at_t = 0.970000
|
||
|
pos_offset = 0, 0, 0
|
||
|
ori_offset = 0, 0, 0
|
||
|
attached = true
|
||
|
[start_effect]
|
||
|
effect = explosion_sfx_csx_sectional03
|
||
|
hardpoint = DpFrnt_bdy_top
|
||
|
at_t = 0.970000
|
||
|
pos_offset = 0, 0, 0
|
||
|
ori_offset = 0, 0, 0
|
||
|
attached = true
|
||
|
[destroy_group]
|
||
|
at_t = 0.990000
|
||
|
group_name = Br_frnt_bdy_top_lod1
|
||
|
fate = disappear
|
||
|
[destroy_group]
|
||
|
at_t = 0.990000
|
||
|
group_name = Br_frnt_bdy_lod1
|
||
|
fate = debris
|
||
|
[destroy_root]
|
||
|
at_t = 1.000000
|
||
|
[fuse]
|
||
|
name = br_destroyer_wplat_fuse
|
||
|
lifetime = 1.000000
|
||
|
death_fuse = true
|
||
|
[start_effect]
|
||
|
effect = gf_explosion_br_destroyer_flashbang#3
|
||
|
hardpoint = HpTuret_B1_01
|
||
|
at_t = 0.880000
|
||
|
pos_offset = 0, 0, 0
|
||
|
ori_offset = 0, 0, 0
|
||
|
attached = true
|
||
|
[start_effect]
|
||
|
effect = gf_explosion_br_destroyer_smallexp
|
||
|
hardpoint = HpRunningLight03
|
||
|
at_t = 0.880000
|
||
|
pos_offset = 0, 0, 0
|
||
|
ori_offset = 0, 0, 0
|
||
|
attached = true
|
||
|
[start_effect]
|
||
|
effect = gf_explosion_br_destroyer_smallexp
|
||
|
hardpoint = HpRunningLight04
|
||
|
at_t = 0.880000
|
||
|
pos_offset = 0, 0, 0
|
||
|
ori_offset = 0, 0, 0
|
||
|
attached = true
|
||
|
[start_effect]
|
||
|
effect = gf_explosion_br_destroyer_smallexp
|
||
|
hardpoint = HpTuret_B1_01
|
||
|
at_t = 0.880000
|
||
|
pos_offset = 0, 0, 0
|
||
|
ori_offset = 0, 0, 0
|
||
|
attached = false
|
||
|
[start_effect]
|
||
|
effect = explosion_sfx_csx_sectional01
|
||
|
hardpoint = DpFrnt_bdy_top
|
||
|
at_t = 0.880000
|
||
|
pos_offset = 0, 0, 0
|
||
|
ori_offset = 0, 0, 0
|
||
|
attached = true
|
||
|
[destroy_group]
|
||
|
at_t = 1.000000
|
||
|
group_name = Br_wpn_platform_lod1
|
||
|
fate = disappear
|
||
|
[fuse]
|
||
|
name = br_destroyer_burning_fuse01
|
||
|
lifetime = 5.000000
|
||
|
death_fuse = false
|
||
|
[start_effect]
|
||
|
effect = explosion_sfx_csx_large03
|
||
|
hardpoint = HpMount
|
||
|
at_t = 0.000000
|
||
|
[start_effect]
|
||
|
effect = gf_continuous_fire
|
||
|
hardpoint = HpRunningLight01
|
||
|
hardpoint = HpRunningLight02
|
||
|
hardpoint = HpRunningLight05
|
||
|
hardpoint = HpRunningLight07
|
||
|
hardpoint = HpRunningLight08
|
||
|
hardpoint = HpRunningLight09
|
||
|
hardpoint = HpRunningLight10
|
||
|
hardpoint = HpRunningLight11
|
||
|
hardpoint = HpRunningLight12
|
||
|
hardpoint = HpRunningLight17
|
||
|
at_t = 0.000000
|
||
|
attached = true
|
||
|
[start_effect]
|
||
|
effect = gf_continuous_fire
|
||
|
hardpoint = HpRunningLight01
|
||
|
hardpoint = HpRunningLight02
|
||
|
hardpoint = HpRunningLight05
|
||
|
hardpoint = HpRunningLight07
|
||
|
hardpoint = HpRunningLight08
|
||
|
hardpoint = HpRunningLight09
|
||
|
hardpoint = HpRunningLight10
|
||
|
hardpoint = HpRunningLight11
|
||
|
hardpoint = HpRunningLight12
|
||
|
hardpoint = HpRunningLight17
|
||
|
at_t = 1.000000
|
||
|
attached = true
|
||
|
[fuse]
|
||
|
name = br_destroyer_burning_fuse02
|
||
|
lifetime = 5.000000
|
||
|
death_fuse = false
|
||
|
[start_effect]
|
||
|
effect = explosion_sfx_csx_large02
|
||
|
hardpoint = HpMount
|
||
|
at_t = 0.000000
|
||
|
[start_effect]
|
||
|
effect = gf_continuous_fire
|
||
|
hardpoint = HpRunningLight01
|
||
|
hardpoint = HpRunningLight02
|
||
|
hardpoint = HpRunningLight05
|
||
|
hardpoint = HpRunningLight07
|
||
|
hardpoint = HpRunningLight08
|
||
|
hardpoint = HpRunningLight09
|
||
|
hardpoint = HpRunningLight10
|
||
|
hardpoint = HpRunningLight11
|
||
|
hardpoint = HpRunningLight12
|
||
|
hardpoint = HpRunningLight17
|
||
|
at_t = 0.000000
|
||
|
attached = true
|
||
|
[start_effect]
|
||
|
effect = gf_continuous_fire
|
||
|
hardpoint = HpRunningLight01
|
||
|
hardpoint = HpRunningLight02
|
||
|
hardpoint = HpRunningLight05
|
||
|
hardpoint = HpRunningLight07
|
||
|
hardpoint = HpRunningLight08
|
||
|
hardpoint = HpRunningLight09
|
||
|
hardpoint = HpRunningLight10
|
||
|
hardpoint = HpRunningLight11
|
||
|
hardpoint = HpRunningLight12
|
||
|
hardpoint = HpRunningLight17
|
||
|
at_t = 0.500000
|
||
|
attached = true
|
||
|
[start_effect]
|
||
|
effect = gf_continuous_fire
|
||
|
hardpoint = HpRunningLight01
|
||
|
hardpoint = HpRunningLight02
|
||
|
hardpoint = HpRunningLight05
|
||
|
hardpoint = HpRunningLight07
|
||
|
hardpoint = HpRunningLight08
|
||
|
hardpoint = HpRunningLight09
|
||
|
hardpoint = HpRunningLight10
|
||
|
hardpoint = HpRunningLight11
|
||
|
hardpoint = HpRunningLight12
|
||
|
hardpoint = HpRunningLight17
|
||
|
at_t = 1.000000
|
||
|
attached = true
|
||
|
[fuse]
|
||
|
name = br_destroyer_burning_fuse03
|
||
|
lifetime = 5.000000
|
||
|
death_fuse = false
|
||
|
[start_effect]
|
||
|
effect = explosion_sfx_csx_large03
|
||
|
hardpoint = HpMount
|
||
|
at_t = 0.000000
|
||
|
[start_effect]
|
||
|
effect = gf_continuous_fire
|
||
|
hardpoint = HpRunningLight03
|
||
|
hardpoint = HpRunningLight04
|
||
|
hardpoint = HpRunningLight13
|
||
|
hardpoint = HpRunningLight14
|
||
|
hardpoint = HpRunningLight15
|
||
|
hardpoint = HpRunningLight16
|
||
|
hardpoint = HpRunningLight18
|
||
|
at_t = 0.000000
|
||
|
attached = true
|
||
|
[start_effect]
|
||
|
effect = gf_continuous_fire
|
||
|
hardpoint = HpRunningLight03
|
||
|
hardpoint = HpRunningLight04
|
||
|
hardpoint = HpRunningLight13
|
||
|
hardpoint = HpRunningLight14
|
||
|
hardpoint = HpRunningLight15
|
||
|
hardpoint = HpRunningLight16
|
||
|
hardpoint = HpRunningLight18
|
||
|
at_t = 1.000000
|
||
|
attached = true
|
||
|
[fuse]
|
||
|
name = br_destroyer_burning_fuse04
|
||
|
lifetime = 5.000000
|
||
|
death_fuse = false
|
||
|
[start_effect]
|
||
|
effect = explosion_sfx_csx_large02
|
||
|
hardpoint = HpMount
|
||
|
at_t = 0.000000
|
||
|
[start_effect]
|
||
|
effect = gf_prisonattack_worldsmoke_small
|
||
|
hardpoint = HpRunningLight03
|
||
|
hardpoint = HpRunningLight04
|
||
|
hardpoint = HpRunningLight13
|
||
|
hardpoint = HpRunningLight14
|
||
|
hardpoint = HpRunningLight15
|
||
|
hardpoint = HpRunningLight16
|
||
|
hardpoint = HpRunningLight18
|
||
|
at_t = 0.000000
|
||
|
attached = true
|
||
|
[start_effect]
|
||
|
effect = gf_continuous_fire
|
||
|
hardpoint = HpRunningLight03
|
||
|
hardpoint = HpRunningLight04
|
||
|
hardpoint = HpRunningLight13
|
||
|
hardpoint = HpRunningLight14
|
||
|
hardpoint = HpRunningLight15
|
||
|
hardpoint = HpRunningLight16
|
||
|
hardpoint = HpRunningLight18
|
||
|
at_t = 0.500000
|
||
|
attached = true
|
||
|
[start_effect]
|
||
|
effect = gf_prisonattack_worldsmoke_small
|
||
|
hardpoint = HpRunningLight03
|
||
|
hardpoint = HpRunningLight04
|
||
|
hardpoint = HpRunningLight13
|
||
|
hardpoint = HpRunningLight14
|
||
|
hardpoint = HpRunningLight15
|
||
|
hardpoint = HpRunningLight16
|
||
|
hardpoint = HpRunningLight18
|
||
|
at_t = 1.000000
|
||
|
attached = true
|