FLGameCompanion/FLCompanionByDvurechensky/bin/Release/SYSTEMS/Start01/Start01.ini
Dvurechensky d057fe2c33 1.0
Main
2024-10-05 07:50:50 +03:00

6474 lines
141 KiB
INI

[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp
[EncounterParameters]
nickname = patrolp_assault_follow
filename = missions\encounters\patrolp_assault_follow.ini
[EncounterParameters]
nickname = patrolp_bh_assault
filename = missions\encounters\patrolp_bh_assault.ini
[EncounterParameters]
nickname = tradep_trade_trader
filename = missions\encounters\tradep_trade_trader.ini
[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini
[EncounterParameters]
nickname = gunboat_fighters
filename = missions\encounters\gunboat_fighters.ini
[EncounterParameters]
nickname = area_trade_smuggler
filename = missions\encounters\area_trade_smuggler.ini
[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini
[EncounterParameters]
nickname = area_trade_freighter_pirate
filename = missions\encounters\area_trade_freighter_pirate.ini
[EncounterParameters]
nickname = area_trade_freighter_smuggler
filename = missions\encounters\area_trade_freighter_smuggler.ini
[EncounterParameters]
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini
[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini
[EncounterParameters]
nickname = area_repair
filename = missions\encounters\area_repair.ini
[EncounterParameters]
nickname = area_lifter
filename = missions\encounters\area_lifter.ini
[EncounterParameters]
nickname = area_trade_armored
filename = missions\encounters\area_trade_armored.ini
[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini
[EncounterParameters]
nickname = area_armored_prisoner
filename = missions\encounters\area_armored_prisoner.ini
[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini
[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini
[EncounterParameters]
nickname = capitalships_Liberty
filename = missions\encounters\capitalships_Liberty.ini
[EncounterParameters]
nickname = area_trade_transport
filename = missions\encounters\area_trade_transport.ini
[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = Start01
danger = Start01_danger
battle = Start01_battle
[Dust]
spacedust = Dust
[Asteroids]
file = solar\asteroids\Start01_debris_field_01.ini
zone = Zone_Start01_debris_field_01
[Asteroids]
file = solar\asteroids\Start01_rock_asteroids_01.ini
zone = Zone_Start01_rock_asteroids_01
[Asteroids]
file = solar\asteroids\Start01_Badlands_asteroids_01.ini
zone = Zone_Start01_Badlands_asteroids_01
[Asteroids]
file = solar\asteroids\Start01_ice_crystals_01.ini
zone = Zone_Start01_ice_crystals_01
[Asteroids]
file = solar\asteroids\Start01_lava_asteroids_01.ini
zone = Zone_Start01_lava_asteroids_01
[Nebula]
file = solar\nebula\Start01_Badlands_Nebula.ini
zone = Zone_Start01_Badlands_Nebula
[Nebula]
file = solar\nebula\Start01_lava_Nebula.ini
zone = Zone_Start01_lava_Nebula
[Nebula]
file = solar\nebula\Start01_ice_Nebula.ini
zone = Zone_Start01_ice_Nebula
[Nebula]
file = solar\nebula\Start01_purple_Nebula.ini
zone = Zone_Start01_purple_Nebula
[Ambient]
color = 60, 20, 10
[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_Start01.cmp
[LightSource]
nickname = Start01_system_light
pos = -86961, 0, 162010
color = 253, 230, 180
range = 160000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[zone]
nickname = Start01_Sun1_death
pos = -86961, 0, 162010
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = Start01_Sun1
ids_name = 1380
pos = -86961, 0, 162010
ambient_color = 255, 255, 255
archetype = sun_1000
star = Start01_sun
atmosphere_range = 10000
burn_color = 255, 255, 255
ids_info = 66168
[Object]
nickname = Start01_planet_1
ids_name = 537530
spin = 0.000000, -0.010000, 0.000000
rotate = 0, 0, 0
pos = 0, 0, 100000
archetype = planet_LA_25000
atmosphere_range = 28500
burn_color = 255, 222, 160
ids_info = 0
base = Start01_01_Base
reputation = li_p_grp
[zone]
nickname = Start01_planet_1_death
pos = 0, 0, 100000
shape = SPHERE
size = 28000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = Start01_01_dock_ring
ids_name = 534426
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Start01_01_Base
pos = 0, 0, 71000
rotate = 0, 180, 0
difficulty_level = 1
voice = atc_leg_f01a
space_costume = , Robot_body_c
reputation = li_p_grp
[Object]
nickname = Start01_docking_fixture_0
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = Start01_01_Base
base = Start01_01_Base
pos = 0, 500, 71000
rotate = 0, 180, 0
reputation = li_p_grp
[Object]
nickname = Start01_planet_2
ids_name = 537531
spin = 0.000000, -0.010000, 0.000000
rotate = 0, 0, 0
pos = 85000, 0, 0
archetype = planet_LA3_15000
atmosphere_range = 17500
burn_color = 255, 222, 160
ids_info = 0
base = Start01_02_Base
reputation = li_p_grp
[zone]
nickname = Start01_planet_2_death
pos = 85000, 0, 0
shape = SPHERE
size = 17000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = Start01_02_dock_ring
ids_name = 534426
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Start01_02_Base
pos = 67000, 0, 0
rotate = 0, -90, 0
difficulty_level = 1
voice = atc_leg_f01a
space_costume = , Robot_body_c
reputation = li_p_grp
[Object]
nickname = Start01_docking_fixture_2
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = Start01_02_Base
base = Start01_02_Base
pos = 67000, 500, 0
rotate = 0, -90, 0
reputation = li_p_grp
[zone]
nickname = Zone_Start01_Badlands_Nebula
ids_name = 0
pos = -90000, 0, 100000
rotate = 0, 30, 0
shape = ELLIPSOID
size = 30000, 50000, 50000
property_flags = 32768
property_fog_color = 10.000000, 7.000000, 30.000000
spacedust = radioactivedust_blue
spacedust_maxparticles = 50
Music = zone_field03
ids_info = 0
visit = 32
sort = 30
toughness = 4
density = 6
repop_time = 10
max_battle_size = 6
pop_type = Background
relief_time = 20
faction_weight = fc_lr_grp, 12
faction_weight = fc_ou_grp, 10
faction_weight = gd_bh_grp, 1
density_restriction = 4, lawfuls
encounter = area_scout, 4, 0.140000
faction = fc_lr_grp, 0.550000
faction = fc_ou_grp, 0.450000
encounter = area_defend, 4, 0.130000
faction = fc_lr_grp, 1.000000
encounter = area_bh_assault, 4, 0.020000
faction = gd_bh_grp, 1.000000
[Zone]
nickname = Zone_Start01_Badlands_asteroids_01
ids_name = 0
pos = -90000, 0, 100000
rotate = 0, 30, 0
shape = ELLIPSOID
size = 29000, 49000, 49000
property_flags = 8200
ids_info = 0
visit = 36
spacedust = debrisdust
spacedust_maxparticles = 50
[zone]
nickname = Zone_Start01_lava_Nebula
ids_name = 0
pos = -116764, 0, -117995
rotate = 0, 0, 0
shape = ELLIPSOID
size = 30000, 30000, 50000
property_flags = 32768
property_fog_color = 255.000000, 135.000000, 0.000000
;spacedust = radioactivedust_red
;spacedust_maxparticles = 50
Music = zone_field01
ids_info = 0
visit = 32
sort = 30
toughness = 4
density = 6
repop_time = 10
max_battle_size = 6
pop_type = Background
relief_time = 20
faction_weight = fc_lr_grp, 12
faction_weight = fc_ou_grp, 10
faction_weight = gd_bh_grp, 1
density_restriction = 4, lawfuls
encounter = area_scout, 4, 0.140000
faction = fc_lr_grp, 0.550000
faction = fc_ou_grp, 0.450000
encounter = area_defend, 4, 0.130000
faction = fc_lr_grp, 1.000000
encounter = area_bh_assault, 4, 0.020000
faction = gd_bh_grp, 1.000000
[Zone]
nickname = Zone_Start01_lava_asteroids_01
ids_name = 0
pos = -116764, 0, -117995
rotate = 0, 0, 0
shape = ELLIPSOID
size = 29000, 29000, 49000
property_flags = 513
ids_info = 0
visit = 36
spacedust = lavaashdust
spacedust_maxparticles = 50
[Zone]
nickname = Zone_Start01_05_pop_ambient
pos = -116764, 0, -117995
rotate = 0, 0, 0
shape = SPHERE
size = 22000
comment = Lava_Planet
sort = 51
toughness = 19
density = 12
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = li_p_grp, 12
faction_weight = li_n_grp, 14
faction_weight = li_p_grp_prisoners, 4
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_rs_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
faction_weight = gd_bh_grp, 3
density_restriction = 4, unlawfuls
encounter = area_assault, 19, 0.100000
faction = li_n_grp, 1.000000
encounter = area_defend, 1, 0.070000
faction = li_p_grp, 1.000000
encounter = area_bh_defend, 1, 0.030000
faction = gd_bh_grp, 1.000000
encounter = area_armored_prisoner, 1, 0.020000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 1, 0.090000
faction = co_hsp_grp, 0.260000
faction = co_me_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_vr_grp, 0.210000
encounter = area_trade_transport, 1, 0.120000
faction = co_be_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_kt_grp, 0.100000
faction = co_me_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_ni_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_vr_grp, 0.080000
encounter = area_trade_armored, 1, 0.020000
faction = co_os_grp, 1.000000
[Object]
nickname = Start01_03
pos = -6000, 0, 58000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Start01_03_Base
base = Start01_03_Base
reputation = li_n_grp
rotate = 0, -45, 0
archetype = l_dreadnought
ids_name = 537532
loadout = li_n_li_dreadnought_base
difficulty_level = 1
space_costume = br_karina_head_gen, li_female_guard_body
voice = atc_leg_f01
[Object]
nickname = Start01_Trade_Lane_Ring_01
reputation = li_p_grp
pos = 8457, 0, 55162
rotate = 0, -47, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 537530
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Start01_Trade_Lane_Ring_02
[Object]
nickname = Start01_Trade_Lane_Ring_02
reputation = li_p_grp
pos = 14206, 0, 49872
rotate = 0, -47, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_01
next_ring = Start01_Trade_Lane_Ring_03
[Object]
nickname = Start01_Trade_Lane_Ring_03
reputation = li_p_grp
pos = 19956, 0, 44582
rotate = 0, -47, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_02
next_ring = Start01_Trade_Lane_Ring_04
[Object]
nickname = Start01_Trade_Lane_Ring_04
reputation = li_p_grp
pos = 25706, 0, 39292
rotate = 0, -47, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_03
next_ring = Start01_Trade_Lane_Ring_05
[Object]
nickname = Start01_Trade_Lane_Ring_05
reputation = li_p_grp
pos = 31456, 0, 34002
rotate = 0, -47, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_04
next_ring = Start01_Trade_Lane_Ring_06
[Object]
nickname = Start01_Trade_Lane_Ring_06
reputation = li_p_grp
pos = 37205, 0, 28713
rotate = 0, -47, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_05
next_ring = Start01_Trade_Lane_Ring_07
[Object]
nickname = Start01_Trade_Lane_Ring_07
reputation = li_p_grp
pos = 42955, 0, 23423
rotate = 0, -47, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_06
next_ring = Start01_Trade_Lane_Ring_08
[Object]
nickname = Start01_Trade_Lane_Ring_08
reputation = li_p_grp
pos = 48705, 0, 18133
rotate = 0, -47, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_07
next_ring = Start01_Trade_Lane_Ring_09
[Object]
nickname = Start01_Trade_Lane_Ring_09
reputation = li_p_grp
pos = 54455, 0, 12843
rotate = 0, -47, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_08
next_ring = Start01_Trade_Lane_Ring_10
[Object]
nickname = Start01_Trade_Lane_Ring_10
reputation = li_p_grp
pos = 60205, 0, 7553
rotate = 0, -47, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 537531
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_09
[Object]
nickname = Start01_04
pos = -9000, 0, 66000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Start01_04_Base
base = Start01_04_Base
reputation = co_ic_grp
rotate = 0, 0, 0
archetype = largestation1_old
ids_name = 537533
loadout = space_station_old_co_01
difficulty_level = 1
space_costume = br_karina_head, br_karina_body
voice = atc_leg_f01
[Object]
nickname = Start01_planet_3
ids_name = 537534
spin = 0.000000, -0.010000, 0.000000
rotate = 0, 0, 0
pos = -116764, 0, -117995
archetype = planet_LA2_10000
atmosphere_range = 12000
burn_color = 255, 222, 160
ids_info = 0
base = Start01_05_Base
reputation = li_n_grp
[zone]
nickname = Start01_planet_3_death
pos = -116764, 0, -117995
shape = SPHERE
size = 11500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = Start01_05_dock_ring
ids_name = 534426
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Start01_05_Base
pos = -107764, 0, -109995
rotate = 0, 45, 0
difficulty_level = 1
voice = atc_leg_f01a
space_costume = , Robot_body_c
reputation = li_n_grp
[Object]
nickname = Start01_docking_fixture_3
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = Start01_05_Base
base = Start01_05_Base
pos = -107764, 500, -109995
rotate = 0, 45, 0
reputation = li_n_grp
[Object]
nickname = Start01_Trade_Lane_Ring_11
reputation = li_p_grp
pos = 55991, 0, -1203
rotate = 0, 56, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 537531
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Start01_Trade_Lane_Ring_12
[Object]
nickname = Start01_Trade_Lane_Ring_12
reputation = li_p_grp
pos = 44810, 0, -8671
rotate = 0, 56, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_11
next_ring = Start01_Trade_Lane_Ring_13
[Object]
nickname = Start01_Trade_Lane_Ring_13
reputation = li_p_grp
pos = 33630, 0, -16140
rotate = 0, 56, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_12
next_ring = Start01_Trade_Lane_Ring_14
[Object]
nickname = Start01_Trade_Lane_Ring_14
reputation = li_p_grp
pos = 22450, 0, -23609
rotate = 0, 56, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_13
next_ring = Start01_Trade_Lane_Ring_15
[Object]
nickname = Start01_Trade_Lane_Ring_15
reputation = li_p_grp
pos = 11270, 0, -31078
rotate = 0, 56, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_14
next_ring = Start01_Trade_Lane_Ring_16
[Object]
nickname = Start01_Trade_Lane_Ring_16
reputation = li_p_grp
pos = 90, 0, -38547
rotate = 0, 56, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_15
next_ring = Start01_Trade_Lane_Ring_17
[Object]
nickname = Start01_Trade_Lane_Ring_17
reputation = li_p_grp
pos = -11089, 0, -46016
rotate = 0, 56, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_16
next_ring = Start01_Trade_Lane_Ring_18
[Object]
nickname = Start01_Trade_Lane_Ring_18
reputation = li_p_grp
pos = -22269, 0, -53485
rotate = 0, 56, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_17
next_ring = Start01_Trade_Lane_Ring_19
[Object]
nickname = Start01_Trade_Lane_Ring_19
reputation = li_p_grp
pos = -33449, 0, -60954
rotate = 0, 56, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_18
next_ring = Start01_Trade_Lane_Ring_20
[Object]
nickname = Start01_Trade_Lane_Ring_20
reputation = li_p_grp
pos = -44629, 0, -68423
rotate = 0, 56, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_19
next_ring = Start01_Trade_Lane_Ring_21
[Object]
nickname = Start01_Trade_Lane_Ring_21
reputation = li_p_grp
pos = -55809, 0, -75892
rotate = 0, 56, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_20
next_ring = Start01_Trade_Lane_Ring_22
[Object]
nickname = Start01_Trade_Lane_Ring_22
reputation = li_p_grp
pos = -66989, 0, -83361
rotate = 0, 56, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_21
next_ring = Start01_Trade_Lane_Ring_23
[Object]
nickname = Start01_Trade_Lane_Ring_23
reputation = li_p_grp
pos = -78169, 0, -90830
rotate = 0, 56, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_22
next_ring = Start01_Trade_Lane_Ring_24
[Object]
nickname = Start01_Trade_Lane_Ring_24
reputation = li_p_grp
pos = -89349, 0, -98299
rotate = 0, 56, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_23
next_ring = Start01_Trade_Lane_Ring_25
[Object]
nickname = Start01_Trade_Lane_Ring_25
reputation = li_p_grp
pos = -100530, 0, -105768
rotate = 0, 56, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 537534
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_24
[Object]
nickname = Start01_planet_4
ids_name = 537535
spin = 0.000000, -0.010000, 0.000000
rotate = 0, 0, 0
pos = -9000, 0, 55000
archetype = planet_LA4_3000
atmosphere_range = 3800
burn_color = 255, 222, 160
ids_info = 0
[zone]
nickname = Start01_planet_4_death
pos = -9000, 0, 55000
shape = SPHERE
size = 3400
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = Start01_Sun2
ids_name = 1380
pos = 150000, 0, 155000
ambient_color = 255, 255, 255
archetype = sun_large
star = lightblue_sun
atmosphere_range = 20000
burn_color = 255, 255, 255
ids_info = 66162
[zone]
nickname = Start01_Sun2_death
pos = 150000, 0, 155000
shape = SPHERE
size = 18000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[LightSource]
nickname = Start01_system_light2
pos = 150000, 0, 155000
color = 253, 230, 180
range = 300000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = Start01_sun3
ids_name = 261022
pos = 7654, 0, -3459
archetype = sun_2000
star = Ku03_sun2
atmosphere_range = 12000
ids_info = 66152
[zone]
nickname = Start01_sun3_death
pos = 7654, 0, -3459
shape = SPHERE
size = 11000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
population_additive = false
[LightSource]
nickname = Start01_system_light3
pos = 7654, 0, -3459
color = 253, 230, 180
range = 165000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = Start01_Sun4
ids_name = 261023
pos = 1166, -15000, 8945
archetype = sun_1000
star = Ku03_Sun1
atmosphere_range = 12000
ids_info = 66151
[zone]
nickname = Start01_Sun4_death
pos = 1166, -15000, 8945
shape = SPHERE
size = 11000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
population_additive = false
[LightSource]
nickname = Start01_system_light4
pos = 1166, -15000, 8945
color = 253, 230, 180
range = 165000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = Start01_Trade_Lane_Ring_26
reputation = li_p_grp
pos = -21422, 0, 66886
rotate = 0, 95, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 537533
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Start01_Trade_Lane_Ring_27
[Object]
nickname = Start01_Trade_Lane_Ring_27
reputation = li_p_grp
pos = -36451, 0, 68277
rotate = 0, 95, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_26
next_ring = Start01_Trade_Lane_Ring_28
[Object]
nickname = Start01_Trade_Lane_Ring_28
reputation = li_p_grp
pos = -51480, 0, 69669
rotate = 0, 95, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_27
next_ring = Start01_Trade_Lane_Ring_29
[Object]
nickname = Start01_Trade_Lane_Ring_29
reputation = li_p_grp
pos = -66509, 0, 71061
rotate = 0, 95, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_28
next_ring = Start01_Trade_Lane_Ring_30
[Object]
nickname = Start01_Trade_Lane_Ring_30
reputation = li_p_grp
pos = -81538, 0, 72453
rotate = 0, 95, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_29
next_ring = Start01_Trade_Lane_Ring_31
[Object]
nickname = Start01_Trade_Lane_Ring_31
reputation = li_p_grp
pos = -96567, 0, 73845
rotate = 0, 95, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 537536
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_30
[Object]
nickname = Start01_to_LI06
ids_name = 537536
pos = -105000, 0, 75000
rotate = 0, -80, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_LI06
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = LI06, LI06_to_Start01, gate_tunnel_bretonia
[Zone]
nickname = Zone_Start01_li06_gate
pos = -102500, 0, 74500
rotate = 0, 0, 0
shape = SPHERE
size = 7000
comment = li06_gate
sort = 51
toughness = 19
density = 6
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = li_p_grp, 12
faction_weight = li_p_grp_prisoners, 4
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_rs_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
faction_weight = gd_bh_grp, 3
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.070000
faction = li_p_grp, 1.000000
encounter = area_bh_defend, 1, 0.030000
faction = gd_bh_grp, 1.000000
encounter = area_armored_prisoner, 1, 0.020000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 1, 0.090000
faction = co_hsp_grp, 0.260000
faction = co_me_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_vr_grp, 0.210000
encounter = area_trade_transport, 1, 0.120000
faction = co_be_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_kt_grp, 0.100000
faction = co_me_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_ni_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_vr_grp, 0.080000
encounter = area_trade_armored, 1, 0.020000
faction = co_os_grp, 1.000000
[Object]
nickname = Start01_planet_5
ids_name = 537538
spin = 0.000000, -0.010000, 0.000000
rotate = 0, 0, 0
pos = -190000, 0, 100000
archetype = planet_LA5_55000
atmosphere_range = 61000
burn_color = 255, 222, 160
ids_info = 0
ring = Zone_START01_planet_1_ring, solar\rings\red_ring.ini
[zone]
nickname = Zone_START01_planet_1_ring
pos = -190000, 0, 100000
rotate = -40, 0, 0
shape = ring
size = 120000, 75000, 20000
sort = 0.000000
[zone]
nickname = Start01_planet_5_death
pos = -190000, 0, 100000
shape = SPHERE
size = 59000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = Start01_Sun5
ids_name = 1380
pos = -330000, 0, 155000
ambient_color = 255, 255, 255
archetype = sun_medium_red
star = large_red_sun
atmosphere_range = 20000
burn_color = 255, 255, 255
ids_info = 66167
[zone]
nickname = Start01_Sun5_death
pos = -330000, 0, 155000
shape = SPHERE
size = 18000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[LightSource]
nickname = Start01_system_light5
pos = -330000, 0, 155000
color = 255, 255, 255
range = 360000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = Start01_Trade_Lane_Ring_32
reputation = li_p_grp
pos = 15843, 0, 66531
rotate = 0, -118, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 537530
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Start01_Trade_Lane_Ring_33
[Object]
nickname = Start01_Trade_Lane_Ring_33
reputation = li_p_grp
pos = 29049, 0, 73828
rotate = 0, -118, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_32
next_ring = Start01_Trade_Lane_Ring_34
[Object]
nickname = Start01_Trade_Lane_Ring_34
reputation = li_p_grp
pos = 42256, 0, 81125
rotate = 0, -118, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_33
next_ring = Start01_Trade_Lane_Ring_35
[Object]
nickname = Start01_Trade_Lane_Ring_35
reputation = li_p_grp
pos = 55463, 0, 88422
rotate = 0, -118, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_34
next_ring = Start01_Trade_Lane_Ring_36
[Object]
nickname = Start01_Trade_Lane_Ring_36
reputation = li_p_grp
pos = 68670, 0, 95719
rotate = 0, -118, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_35
next_ring = Start01_Trade_Lane_Ring_37
[Object]
nickname = Start01_Trade_Lane_Ring_37
reputation = li_p_grp
pos = 81877, 0, 103016
rotate = 0, -118, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_36
next_ring = Start01_Trade_Lane_Ring_38
[Object]
nickname = Start01_Trade_Lane_Ring_38
reputation = li_p_grp
pos = 95084, 0, 110313
rotate = 0, -118, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196644
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_37
[Object]
nickname = Start01_to_Iw02
ids_name = 537541
pos = 105534, 0, 116308
rotate = 0, 60, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Iw02
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = Iw02, Iw02_to_Start01, gate_tunnel_bretonia
[zone]
nickname = Zone_Start01_ice_Nebula
ids_name = 0
pos = 125000, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 20000, 50000, 50000
property_flags = 32768
property_fog_color = 255.000000, 255.000000, 255.000000
;spacedust = radioactivedust_red
;spacedust_maxparticles = 50
Music = zone_field01
ids_info = 0
visit = 32
sort = 9
toughness = 11
density = 6
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 25
faction_weight = fc_x_grp, 10
faction_weight = fc_lr_grp, 10
encounter = area_scout, 11, 0.670000
faction = fc_x_grp, 1.000000
encounter = area_defend, 4, 0.130000
faction = fc_lr_grp, 1.000000
[Zone]
nickname = Zone_Start01_ice_crystals_01
ids_name = 0
pos = 125000, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 19000, 49000, 49000
property_flags = 257
ids_info = 0
visit = 36
spacedust = icedust
spacedust_maxparticles = 100
[zone]
nickname = Zone_Start01_purple_Nebula
ids_name = 0
pos = 90000, 0, -120000
rotate = 0, 80, 0
shape = ELLIPSOID
size = 50000, 75000, 75000
property_flags = 32768
property_fog_color = 90.000000, 0.000000, 90.000000
;spacedust = radioactivedust_red
;spacedust_maxparticles = 50
Music = zone_field01
ids_info = 0
visit = 32
sort = 30
toughness = 4
density = 6
repop_time = 10
max_battle_size = 6
pop_type = Background
relief_time = 20
faction_weight = fc_lr_grp, 12
faction_weight = fc_ou_grp, 10
faction_weight = gd_bh_grp, 1
faction_weight = fc_x_grp, 4
density_restriction = 4, lawfuls
encounter = area_scout, 4, 0.140000
faction = fc_lr_grp, 0.550000
faction = fc_ou_grp, 0.450000
faction = fc_x_grp, 0.350000
encounter = area_defend, 4, 0.130000
faction = fc_lr_grp, 1.000000
encounter = area_bh_assault, 4, 0.020000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Start01_text1
ids_name = 537015
pos = 2500, 0, 65000
shape = ELLIPSOID
size = 13500, 13500, 13500
property_flags = 200
;property_fog_color = 10.000000, 7.000000, 30.000000
ids_info = 0
visit = 128
[Object]
nickname = Start01_06
pos = -13500, 0, 50500
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Start01_06_Base
base = Start01_06_Base
reputation = fy_n_grp
rotate = 0, -130, 0
archetype = smallstation1
ids_name = 537542
loadout = smallstation_li_01
difficulty_level = 1
space_costume = pi_pirate1_head, li_bartender_body, prop_hat_female_miner_visor
voice = atc_leg_m01
[Object]
nickname = Start01_07
ids_name = 537543
pos = 113608, 0, -102879
rotate = 0, 0, 0
archetype = space_factory02
ids_info = 0
base = Start01_07_Base
dock_with = Start01_07_Base
reputation = li_n_grp
behavior = NOTHING
voice = atc_leg_f01
space_costume = pl_female2_head, li_female_elite_body, prop_hat_female_li_grd
difficulty_level = 1
loadout = space_factory02_co_01
pilot = pilot_solar_easy
[Object]
nickname = Start01_07_dock2
ids_name = 544197
pos = 113608, 0, -103629
rotate = 0, 0, 0
archetype = space_factory02
ids_info = 0
base = Start01_07_dock2_Base
dock_with = Start01_07_dock2_Base
reputation = li_n_grp
behavior = NOTHING
voice = atc_leg_f01
space_costume = pl_female2_head, li_female_elite_body, prop_hat_female_li_grd
difficulty_level = 1
loadout = space_factory02_co_01
pilot = pilot_solar_easy
[Object]
nickname = Start01_l_dreadnought_nodock_01
ids_name = 0
pos = 112735, 6, -102879
rotate = 0, 90, 0
archetype = l_dreadnought_nodock
loadout = li_dreadnought_no_bag
ids_info = 0
reputation = li_n_grp
parent = Start01_07
[Object]
nickname = Start01_l_dreadnought_nodock_02
ids_name = 0
pos = 114380, -550, -102879
rotate = 0, 180, 0
archetype = l_dreadnought_nodock
loadout = li_dreadnought_no_bag
ids_info = 0
reputation = li_n_grp
parent = Start01_07
[Object]
nickname = Start01_l_dreadnought_nodock_03
ids_name = 0
pos = 113800, -1150, -102879
rotate = 0, 0, 0
archetype = l_dreadnought_nodock
loadout = li_dreadnought_no_bag
ids_info = 0
reputation = li_n_grp
parent = Start01_07
[Object]
nickname = Start01_shipyard_01
ids_name = 0
pos = 114608, -200, -102879
rotate = 0, 0, 0
archetype = shipyard
ids_info = 0
reputation = li_n_grp
parent = Start01_07
[Object]
nickname = Start01_shipyard_02
ids_name = 0
pos = 115208, -200, -102879
rotate = 0, 0, 0
archetype = shipyard
ids_info = 0
reputation = li_n_grp
parent = Start01_07
[Object]
nickname = Start01_shipyard_2x_01
ids_name = 0
pos = 114380, -600, -102879
rotate = 0, 0, 0
archetype = shipyard_2x
ids_info = 0
reputation = li_n_grp
parent = Start01_07
[Object]
nickname = Start01_shipyard_2x_02
ids_name = 0
pos = 113800, -1200, -102879
rotate = 0, 0, 0
archetype = shipyard_2x
ids_info = 0
reputation = li_n_grp
parent = Start01_07
[Object]
nickname = Start01_space_industrial02_01
ids_name = 0
pos = 114608, 0, -102879
rotate = 0, -90, 0
archetype = space_industrial02
ids_info = 0
reputation = li_n_grp
parent = Start01_07
[Object]
nickname = Start01_space_industrial02_02
ids_name = 0
pos = 115208, 0, -102879
rotate = 0, -90, 0
archetype = space_industrial02
ids_info = 0
reputation = li_n_grp
parent = Start01_07
[Object]
nickname = Start01_space_industrial02_03
ids_name = 0
pos = 113088, 0, -102879
rotate = 0, 90, 0
archetype = space_industrial02
ids_info = 0
reputation = li_n_grp
parent = Start01_07
[Object]
nickname = Start01_space_research_01
ids_name = 0
pos = 114102, -190, -102879
rotate = 90, 0, 0
archetype = space_research
ids_info = 0
reputation = li_n_grp
parent = Start01_07
[Object]
nickname = Start01_space_tankl4x4_01
ids_name = 0
pos = 113380, -225, -102879
rotate = 0, 90, 0
archetype = space_tankl4x4
ids_info = 0
reputation = li_n_grp
parent = Start01_07
[Object]
nickname = Start01_space_tankl4x4_02
ids_name = 0
pos = 113838, -225, -102879
rotate = 0, 90, 0
archetype = space_tankl4x4
ids_info = 0
reputation = li_n_grp
parent = Start01_07
[Object]
nickname = Start01_space_tanklx4_01
ids_name = 0
pos = 113608, -256, -102879
rotate = 0, 0, 0
archetype = space_tanklx4
ids_info = 0
reputation = li_n_grp
parent = Start01_07
[Object]
nickname = Start01_space_tanklx4_02
ids_name = 0
pos = 113608, -256, -103629
rotate = 0, 0, 0
archetype = space_tanklx4
ids_info = 0
reputation = li_n_grp
parent = Start01_07_dock2
[Object]
nickname = Start01_bk_kuppel_01
ids_name = 0
pos = 114608, 120, -102879
rotate = 180, 0, 0
archetype = bk_kuppel
ids_info = 0
reputation = li_n_grp
parent = Start01_07
[Object]
nickname = Start01_bk_kuppel_02
ids_name = 0
pos = 115208, 120, -102879
rotate = 180, 0, 0
archetype = bk_kuppel
ids_info = 0
reputation = li_n_grp
parent = Start01_07
[Zone]
nickname = Zone_Start01_shipyard_pop_ambient
pos = 113608, 0, -102879
rotate = 0, 0, 0
shape = SPHERE
size = 13000
comment = shipyard_pop
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 25
population_additive = false
faction_weight = li_n_grp, 20
encounter = capitalships_Liberty, 19, 0.100000
faction = li_n_grp, 1.000000
encounter = area_assault, 19, 0.100000
faction = li_n_grp, 1.000000
[Object]
nickname = Start01_Trade_Lane_Ring_39
reputation = li_p_grp
pos = 62831, 0, -6464
rotate = 0, -27, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 537531
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Start01_Trade_Lane_Ring_40
[Object]
nickname = Start01_Trade_Lane_Ring_40
reputation = li_p_grp
pos = 67948, 0, -16276
rotate = 0, -27, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_39
next_ring = Start01_Trade_Lane_Ring_41
[Object]
nickname = Start01_Trade_Lane_Ring_41
reputation = li_p_grp
pos = 73066, 0, -26088
rotate = 0, -27, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_40
next_ring = Start01_Trade_Lane_Ring_42
[Object]
nickname = Start01_Trade_Lane_Ring_42
reputation = li_p_grp
pos = 78184, 0, -35901
rotate = 0, -27, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_41
next_ring = Start01_Trade_Lane_Ring_43
[Object]
nickname = Start01_Trade_Lane_Ring_43
reputation = li_p_grp
pos = 83301, 0, -45713
rotate = 0, -27, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_42
next_ring = Start01_Trade_Lane_Ring_44
[Object]
nickname = Start01_Trade_Lane_Ring_44
reputation = li_p_grp
pos = 88419, 0, -55525
rotate = 0, -27, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_43
next_ring = Start01_Trade_Lane_Ring_45
[Object]
nickname = Start01_Trade_Lane_Ring_45
reputation = li_p_grp
pos = 93537, 0, -65338
rotate = 0, -27, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_44
next_ring = Start01_Trade_Lane_Ring_46
[Object]
nickname = Start01_Trade_Lane_Ring_46
reputation = li_p_grp
pos = 98654, 0, -75150
rotate = 0, -27, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_45
next_ring = Start01_Trade_Lane_Ring_47
[Object]
nickname = Start01_Trade_Lane_Ring_47
reputation = li_p_grp
pos = 103772, 0, -84962
rotate = 0, -27, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_46
next_ring = Start01_Trade_Lane_Ring_48
[Object]
nickname = Start01_Trade_Lane_Ring_48
reputation = li_p_grp
pos = 108890, 0, -94775
rotate = 0, -27, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 537543
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_47
[Object]
nickname = Start01_Trade_Lane_Ring_49
reputation = li_p_grp
pos = -98330, 0, -112660
rotate = 0, -87, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 537534
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Start01_Trade_Lane_Ring_50
[Object]
nickname = Start01_Trade_Lane_Ring_50
reputation = li_p_grp
pos = -85582, 0, -113156
rotate = 0, -87, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_49
next_ring = Start01_Trade_Lane_Ring_51
[Object]
nickname = Start01_Trade_Lane_Ring_51
reputation = li_p_grp
pos = -72835, 0, -113652
rotate = 0, -87, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_50
next_ring = Start01_Trade_Lane_Ring_52
[Object]
nickname = Start01_Trade_Lane_Ring_52
reputation = li_p_grp
pos = -60087, 0, -114148
rotate = 0, -87, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_51
next_ring = Start01_Trade_Lane_Ring_53
[Object]
nickname = Start01_Trade_Lane_Ring_53
reputation = li_p_grp
pos = -47340, 0, -114644
rotate = 0, -87, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_52
next_ring = Start01_Trade_Lane_Ring_54
[Object]
nickname = Start01_Trade_Lane_Ring_54
reputation = li_p_grp
pos = -34592, 0, -115140
rotate = 0, -87, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_53
next_ring = Start01_Trade_Lane_Ring_55
[Object]
nickname = Start01_Trade_Lane_Ring_55
reputation = li_p_grp
pos = -21845, 0, -115636
rotate = 0, -87, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_54
next_ring = Start01_Trade_Lane_Ring_56
[Object]
nickname = Start01_Trade_Lane_Ring_56
reputation = li_p_grp
pos = -9097, 0, -116133
rotate = 0, -87, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 537641
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_55
[Object]
nickname = Start01_Trade_Lane_Ring_57
reputation = li_p_grp
pos = -6837, 0, -106094
rotate = 0, 152, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 537641
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Start01_Trade_Lane_Ring_58
[Object]
nickname = Start01_Trade_Lane_Ring_58
reputation = li_p_grp
pos = -17093, 0, -86573
rotate = 0, 152, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_57
next_ring = Start01_Trade_Lane_Ring_59
[Object]
nickname = Start01_Trade_Lane_Ring_59
reputation = li_p_grp
pos = -27349, 0, -67052
rotate = 0, 152, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_58
next_ring = Start01_Trade_Lane_Ring_60
[Object]
nickname = Start01_Trade_Lane_Ring_60
reputation = li_p_grp
pos = -37606, 0, -47532
rotate = 0, 152, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_59
next_ring = Start01_Trade_Lane_Ring_61
[Object]
nickname = Start01_Trade_Lane_Ring_61
reputation = li_p_grp
pos = -47862, 0, -28011
rotate = 0, 152, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_60
next_ring = Start01_Trade_Lane_Ring_62
[Object]
nickname = Start01_Trade_Lane_Ring_62
reputation = li_p_grp
pos = -58119, 0, -8490
rotate = 0, 152, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_61
next_ring = Start01_Trade_Lane_Ring_63
[Object]
nickname = Start01_Trade_Lane_Ring_63
reputation = li_p_grp
pos = -68375, 0, 11030
rotate = 0, 152, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_62
next_ring = Start01_Trade_Lane_Ring_64
[Object]
nickname = Start01_Trade_Lane_Ring_64
reputation = li_p_grp
pos = -78632, 0, 30550
rotate = 0, 152, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_63
next_ring = Start01_Trade_Lane_Ring_65
[Object]
nickname = Start01_Trade_Lane_Ring_65
reputation = li_p_grp
pos = -88888, 0, 50071
rotate = 0, 152, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_64
next_ring = Start01_Trade_Lane_Ring_66
[Object]
nickname = Start01_Trade_Lane_Ring_66
reputation = li_p_grp
pos = -99145, 0, 69592
rotate = 0, 152, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 458834
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_65
[Object]
nickname = Start01_Trade_Lane_Ring_67
reputation = li_p_grp
pos = 103585, 0, -102615
rotate = 0, 84, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 537543
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Start01_Trade_Lane_Ring_68
[Object]
nickname = Start01_Trade_Lane_Ring_68
reputation = li_p_grp
pos = 92324, 0, -103664
rotate = 0, 84, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_67
next_ring = Start01_Trade_Lane_Ring_69
[Object]
nickname = Start01_Trade_Lane_Ring_69
reputation = li_p_grp
pos = 81063, 0, -104714
rotate = 0, 84, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_68
next_ring = Start01_Trade_Lane_Ring_70
[Object]
nickname = Start01_Trade_Lane_Ring_70
reputation = li_p_grp
pos = 69802, 0, -105763
rotate = 0, 84, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_69
next_ring = Start01_Trade_Lane_Ring_71
[Object]
nickname = Start01_Trade_Lane_Ring_71
reputation = li_p_grp
pos = 58541, 0, -106813
rotate = 0, 84, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_70
next_ring = Start01_Trade_Lane_Ring_72
[Object]
nickname = Start01_Trade_Lane_Ring_72
reputation = li_p_grp
pos = 47280, 0, -107862
rotate = 0, 84, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_71
next_ring = Start01_Trade_Lane_Ring_73
[Object]
nickname = Start01_Trade_Lane_Ring_73
reputation = li_p_grp
pos = 36019, 0, -108912
rotate = 0, 84, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_72
next_ring = Start01_Trade_Lane_Ring_74
[Object]
nickname = Start01_Trade_Lane_Ring_74
reputation = li_p_grp
pos = 24758, 0, -109961
rotate = 0, 84, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_73
next_ring = Start01_Trade_Lane_Ring_75
[Object]
nickname = Start01_Trade_Lane_Ring_75
reputation = li_p_grp
pos = 13497, 0, -111011
rotate = 0, 84, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_74
next_ring = Start01_Trade_Lane_Ring_76
[Object]
nickname = Start01_Trade_Lane_Ring_76
reputation = li_p_grp
pos = 2236, 0, -112061
rotate = 0, 84, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 537641
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Start01_Trade_Lane_Ring_75
[Object]
nickname = Start01_to_Li07
ids_name = 537544
pos = -1369, -1500, -118218
rotate = 0, 155, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li07
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = Li07, Li07_to_Start01, gate_tunnel_bretonia
[zone]
nickname = Zone_Start01_001_Planet_Start01_01
pos = 2500, 0, 65000
rotate = 0, 0, 0
shape = SPHERE
size = 15000
comment = Pennsylvania
sort = 1
toughness = 1
density = 12
repop_time = 10
max_battle_size = 8
pop_type = li_p_grp, base_cluster_law
relief_time = 10
faction_weight = li_p_grp, 12
faction_weight = li_p_grp_prisoners, 4
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_rs_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
faction_weight = gd_bh_grp, 3
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.070000
faction = li_p_grp, 1.000000
encounter = area_bh_defend, 1, 0.030000
faction = gd_bh_grp, 1.000000
encounter = area_armored_prisoner, 1, 0.020000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 1, 0.090000
faction = co_hsp_grp, 0.260000
faction = co_me_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_vr_grp, 0.210000
encounter = area_trade_transport, 1, 0.120000
faction = co_be_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_kt_grp, 0.100000
faction = co_me_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_ni_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_vr_grp, 0.080000
encounter = area_trade_armored, 1, 0.020000
faction = co_os_grp, 1.000000
encounter = area_lifter, 1, 0.030000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
encounter = area_repair, 1, 0.030000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
[Zone]
nickname = Zone_Start01_06_pop_ambient
pos = -13500, 0, 50500
rotate = 0, 0, 0
shape = SPHERE
size = 4000
comment = start01_06_Base
sort = 51
toughness = 19
density = 3
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = fy_n_grp, 20
encounter = area_assault, 1, 0.100000
faction = fy_n_grp, 1.000000
encounter = area_defend, 4, 0.100000
faction = fy_n_grp, 1.000000
[Zone]
nickname = Zone_Start01_001_Planet_Start01_02
pos = 63000, 0, 1000
rotate = 0, 0, 0
shape = SPHERE
size = 10000
comment = Philadelphia
sort = 51
toughness = 19
density = 9
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = li_p_grp, 12
faction_weight = li_p_grp_prisoners, 4
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_rs_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
faction_weight = gd_bh_grp, 3
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.070000
faction = li_p_grp, 1.000000
encounter = area_bh_defend, 1, 0.030000
faction = gd_bh_grp, 1.000000
encounter = area_armored_prisoner, 1, 0.020000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 1, 0.090000
faction = co_hsp_grp, 0.260000
faction = co_me_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_vr_grp, 0.210000
encounter = area_trade_transport, 1, 0.120000
faction = co_be_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_kt_grp, 0.100000
faction = co_me_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_ni_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_vr_grp, 0.080000
encounter = area_trade_armored, 1, 0.020000
faction = co_os_grp, 1.000000
[Zone]
nickname = Zone_Start01_li07_gate
pos = -4000, 0, -112000
rotate = 0, 0, 0
shape = SPHERE
size = 8500
comment = li07_gate
sort = 51
toughness = 19
density = 6
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = li_p_grp, 12
faction_weight = li_p_grp_prisoners, 4
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_rs_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
faction_weight = gd_bh_grp, 3
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.070000
faction = li_p_grp, 1.000000
encounter = area_bh_defend, 1, 0.030000
faction = gd_bh_grp, 1.000000
encounter = area_armored_prisoner, 1, 0.020000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 1, 0.090000
faction = co_hsp_grp, 0.260000
faction = co_me_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_vr_grp, 0.210000
encounter = area_trade_transport, 1, 0.120000
faction = co_be_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_kt_grp, 0.100000
faction = co_me_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_ni_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_vr_grp, 0.080000
encounter = area_trade_armored, 1, 0.020000
faction = co_os_grp, 1.000000
[Zone]
nickname = Zone_Start01_iw02_gate
pos = 100534, 0, 113308
rotate = 0, 0, 0
shape = SPHERE
size = 8000
comment = iw02_gate
sort = 51
toughness = 19
density = 6
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = li_p_grp, 12
faction_weight = li_p_grp_prisoners, 4
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_rs_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
faction_weight = gd_bh_grp, 3
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.070000
faction = li_p_grp, 1.000000
encounter = area_bh_defend, 1, 0.030000
faction = gd_bh_grp, 1.000000
encounter = area_armored_prisoner, 1, 0.020000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 1, 0.090000
faction = co_hsp_grp, 0.260000
faction = co_me_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_vr_grp, 0.210000
encounter = area_trade_transport, 1, 0.120000
faction = co_be_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_kt_grp, 0.100000
faction = co_me_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_ni_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_vr_grp, 0.080000
encounter = area_trade_armored, 1, 0.020000
faction = co_os_grp, 1.000000
[Zone]
nickname = Zone_Start01_RandomMission01
pos = 200000, -250000, 200000
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
toughness = 2
density = 3
repop_time = 35
max_battle_size = 4
pop_type = Background
relief_time = 120
population_additive = false
faction_weight = rms_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = rms_n_grp, 1.000000
[zone]
nickname = Zone_Start01_destroy_vignette_01
pos = -70000, 0, 90000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_02
pos = -65000, 0, 100000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_03
pos = -60000, 0, 110000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_04
pos = -88000, 0, 65000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_05
pos = -50000, 0, 110000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_06
pos = -40000, 0, 110000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_07
pos = -40000, 0, 100000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_08
pos = -50000, 0, 100000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_09
pos = -50000, 0, 90000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_10
pos = -40000, 0, 90000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_11
pos = -33500, 0, 50500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_12
pos = -33500, 0, 45500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_13
pos = -33500, 0, 40500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_14
pos = -28500, 0, 35500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_15
pos = -23500, 0, 33500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_16
pos = -18500, 0, 31500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_17
pos = -13500, 0, 31500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_18
pos = -8500, 0, 33500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_19
pos = -3500, 0, 33500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_20
pos = -38500, 0, 50500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_21
pos = -38500, 0, 45500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_22
pos = -38500, 0, 40500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_23
pos = -38500, 0, 35500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_24
pos = -3500, 0, 28500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_25
pos = -8500, 0, 28500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_26
pos = -13500, 0, 28500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_27
pos = -18500, 0, 25500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_28
pos = -23500, 0, 25500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_29
pos = -28500, 0, 25500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_30
pos = -33500, 0, 25500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_31
pos = 5000, 0, 39000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_32
pos = 20000, 0, 58000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_33
pos = 25000, 0, 58000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_34
pos = 30000, 0, 58000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_35
pos = 35000, 0, 58000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_36
pos = 65000, 0, 18000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_37
pos = 65000, 0, 23000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_38
pos = 65000, 0, 28000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_39
pos = 60000, 0, 28000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_40
pos = 70000, 0, 28000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_41
pos = 65000, 0, 33000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_42
pos = 60000, 0, 33000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_43
pos = 70000, 0, 33000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_44
pos = 46000, 0, 5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_45
pos = 41000, 0, 5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_46
pos = 36000, 0, 5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_47
pos = 36000, 0, 0
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_48
pos = 36000, 0, 10000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_49
pos = 54000, 0, -12000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_50
pos = 54000, 0, -17000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_51
pos = 54000, 0, -22000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_52
pos = 113608, 0, -124000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_53
pos = 118608, 0, -124000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_54
pos = 122608, 0, -120000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_55
pos = 128608, 0, -116000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_56
pos = 132608, 0, -112000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_57
pos = 133608, 0, -108000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_58
pos = 134608, 0, -103000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_59
pos = 134608, 0, -98000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_60
pos = 133608, 0, -93000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_61
pos = 130608, 0, -88000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_62
pos = 125008, 0, -83000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_63
pos = 108608, 0, -124000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_64
pos = 103608, 0, -124000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_65
pos = 95608, 0, -128000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_66
pos = 85608, 0, -128000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_67
pos = -116764, 0, -147995
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_68
pos = -103000, 0, -67000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_69
pos = -95000, 0, -45000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_70
pos = -100000, 0, -55000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_71
pos = -127000, 0, -67000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_72
pos = -126764, 0, -87995
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_73
pos = -111764, 0, -147995
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_74
pos = -106764, 0, -147995
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_75
pos = -121764, 0, -147995
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_76
pos = -126764, 0, -147995
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_77
pos = -100764, 0, -140995
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_78
pos = -98000, 0, -88000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_79
pos = -95764, 0, -133995
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_80
pos = -87000, 0, -123000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_81
pos = -85000, 0, -105000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_82
pos = -156231, 0, -16410
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_83
pos = -96231, 0, -16410
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_84
pos = -96231, 0, -21410
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_85
pos = -96231, 0, -26410
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_86
pos = -96231, 0, -11410
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_87
pos = -96231, 0, 0
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_88
pos = -152231, 0, -28410
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_89
pos = -145231, 0, -38410
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_90
pos = -145231, 0, 0
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_91
pos = -86231, 0, -16410
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_92
pos = -60000, 0, 120000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_93
pos = -75000, 0, 100000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_94
pos = -85000, 0, 90000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_95
pos = -98000, 0, 90000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_96
pos = -90000, 0, 95000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_97
pos = -85000, 0, 101000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_98
pos = 121182, 0, 25000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_99
pos = 121182, 0, -25000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_100
pos = 121182, 0, -30000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_101
pos = 131182, 0, -30000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_102
pos = 131182, 0, -25000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_103
pos = 121182, 0, 30000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_104
pos = 131182, 0, 30000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_105
pos = 131182, 0, 25000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_106
pos = 127182, 0, 35000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_107
pos = 127182, 0, -35000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_108
pos = 97000, 0, -29000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_Start01_destroy_vignette_109
pos = 97000, 0, 29000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Start01_rock_asteroids_01
ids_name = 0
pos = -115000, 0, -20000
rotate = 0, 90, 0
shape = ELLIPSOID
size = 45000, 75000, 50000
property_flags = 66
ids_info = 0
visit = 36
spacedust = debrisdust
spacedust_maxparticles = 50
sort = 30
toughness = 4
density = 6
repop_time = 10
max_battle_size = 6
pop_type = Background
relief_time = 20
faction_weight = fc_lr_grp, 12
faction_weight = fc_ou_grp, 10
faction_weight = gd_bh_grp, 1
density_restriction = 4, lawfuls
encounter = area_scout, 4, 0.140000
faction = fc_lr_grp, 0.550000
faction = fc_ou_grp, 0.450000
encounter = area_defend, 4, 0.130000
faction = fc_lr_grp, 1.000000
encounter = area_bh_assault, 4, 0.020000
faction = gd_bh_grp, 1.000000
[Object]
nickname = Start01_08
ids_name = 537546
pos = -126231, 0, -16410
rotate = 0, -90, 0
archetype = smallstation1_old
ids_info = 0
base = Start01_08_Base
dock_with = Start01_08_Base
reputation = co_me_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = pl_male7_head, sc_scientist3_body, dark_shades
difficulty_level = 1
loadout = smallstation_old_li_01
pilot = pilot_solar_easy
[Object]
nickname = Start01_Trade_Lane_Ring_77
ids_name = 0
pos = -103659, 0, 68558
rotate = 0, 13, 0
archetype = Trade_Lane_Ring
next_ring = Start01_Trade_Lane_Ring_78
ids_info = 66170
reputation = li_p_grp
tradelane_space_name = 458834
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
[Object]
nickname = Start01_Trade_Lane_Ring_78
ids_name = 0
pos = -106001, 0, 58657
rotate = 0, 13, 0
archetype = Trade_Lane_Ring
prev_ring = Start01_Trade_Lane_Ring_77
next_ring = Start01_Trade_Lane_Ring_79
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
[Object]
nickname = Start01_Trade_Lane_Ring_79
ids_name = 0
pos = -108344, 0, 48757
rotate = 0, 13, 0
archetype = Trade_Lane_Ring
prev_ring = Start01_Trade_Lane_Ring_78
next_ring = Start01_Trade_Lane_Ring_80
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
[Object]
nickname = Start01_Trade_Lane_Ring_80
ids_name = 0
pos = -110687, 0, 38857
rotate = 0, 13, 0
archetype = Trade_Lane_Ring
prev_ring = Start01_Trade_Lane_Ring_79
next_ring = Start01_Trade_Lane_Ring_81
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
[Object]
nickname = Start01_Trade_Lane_Ring_81
ids_name = 0
pos = -113030, 0, 28957
rotate = 0, 13, 0
archetype = Trade_Lane_Ring
prev_ring = Start01_Trade_Lane_Ring_80
next_ring = Start01_Trade_Lane_Ring_82
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
[Object]
nickname = Start01_Trade_Lane_Ring_82
ids_name = 0
pos = -115372, 0, 19057
rotate = 0, 13, 0
archetype = Trade_Lane_Ring
prev_ring = Start01_Trade_Lane_Ring_81
next_ring = Start01_Trade_Lane_Ring_83
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
[Object]
nickname = Start01_Trade_Lane_Ring_83
ids_name = 0
pos = -117715, 0, 9157
rotate = 0, 13, 0
archetype = Trade_Lane_Ring
prev_ring = Start01_Trade_Lane_Ring_82
next_ring = Start01_Trade_Lane_Ring_84
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
[Object]
nickname = Start01_Trade_Lane_Ring_84
ids_name = 0
pos = -120058, 0, -742
rotate = 0, 13, 0
archetype = Trade_Lane_Ring
prev_ring = Start01_Trade_Lane_Ring_83
next_ring = Start01_Trade_Lane_Ring_85
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
[Object]
nickname = Start01_Trade_Lane_Ring_85
ids_name = 0
pos = -122401, 0, -10643
rotate = 0, 13, 0
archetype = Trade_Lane_Ring
prev_ring = Start01_Trade_Lane_Ring_84
ids_info = 66170
reputation = li_p_grp
tradelane_space_name = 537546
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
[Object]
nickname = Start01_Trade_Lane_Ring_86
ids_name = 0
pos = -122208, 0, -22689
rotate = 0, -9, 0
archetype = Trade_Lane_Ring
next_ring = Start01_Trade_Lane_Ring_87
ids_info = 66170
reputation = li_p_grp
tradelane_space_name = 537546
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
[Object]
nickname = Start01_Trade_Lane_Ring_87
ids_name = 0
pos = -120543, 0, -32290
rotate = 0, -9, 0
archetype = Trade_Lane_Ring
prev_ring = Start01_Trade_Lane_Ring_86
next_ring = Start01_Trade_Lane_Ring_88
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
[Object]
nickname = Start01_Trade_Lane_Ring_88
ids_name = 0
pos = -118879, 0, -41892
rotate = 0, -9, 0
archetype = Trade_Lane_Ring
prev_ring = Start01_Trade_Lane_Ring_87
next_ring = Start01_Trade_Lane_Ring_89
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
[Object]
nickname = Start01_Trade_Lane_Ring_89
ids_name = 0
pos = -117214, 0, -51493
rotate = 0, -9, 0
archetype = Trade_Lane_Ring
prev_ring = Start01_Trade_Lane_Ring_88
next_ring = Start01_Trade_Lane_Ring_90
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
[Object]
nickname = Start01_Trade_Lane_Ring_90
ids_name = 0
pos = -115550, 0, -61095
rotate = 0, -9, 0
archetype = Trade_Lane_Ring
prev_ring = Start01_Trade_Lane_Ring_89
next_ring = Start01_Trade_Lane_Ring_91
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
[Object]
nickname = Start01_Trade_Lane_Ring_91
ids_name = 0
pos = -113886, 0, -70696
rotate = 0, -9, 0
archetype = Trade_Lane_Ring
prev_ring = Start01_Trade_Lane_Ring_90
next_ring = Start01_Trade_Lane_Ring_92
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
[Object]
nickname = Start01_Trade_Lane_Ring_92
ids_name = 0
pos = -112221, 0, -80298
rotate = 0, -9, 0
archetype = Trade_Lane_Ring
prev_ring = Start01_Trade_Lane_Ring_91
next_ring = Start01_Trade_Lane_Ring_93
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
[Object]
nickname = Start01_Trade_Lane_Ring_93
ids_name = 0
pos = -110557, 0, -89899
rotate = 0, -9, 0
archetype = Trade_Lane_Ring
prev_ring = Start01_Trade_Lane_Ring_92
next_ring = Start01_Trade_Lane_Ring_94
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
[Object]
nickname = Start01_Trade_Lane_Ring_94
ids_name = 0
pos = -108893, 0, -99501
rotate = 0, -9, 0
archetype = Trade_Lane_Ring
prev_ring = Start01_Trade_Lane_Ring_93
ids_info = 66170
reputation = li_p_grp
tradelane_space_name = 537534
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
[Object]
nickname = Start01_telescope_01
ids_name = 0
pos = -125450, -200, -16410
rotate = 0, 75, 0
archetype = telescope
ids_info = 0
reputation = co_me_grp
parent = Start01_08
[Object]
nickname = Start01_com_sat_01
ids_name = 0
pos = -126631, -500, -16410
rotate = 0, 0, 0
archetype = com_sat
ids_info = 0
reputation = co_me_grp
parent = Start01_08
[Object]
nickname = Start01_space_dome_01
ids_name = 0
pos = -125880, -170, -16100
rotate = 0, 180, 0
archetype = space_dome
ids_info = 0
reputation = co_me_grp
parent = Start01_08
[Object]
nickname = Start01_space_dome_02
ids_name = 0
pos = -125880, -170, -16720
rotate = 0, 0, 0
archetype = space_dome
ids_info = 0
reputation = co_me_grp
parent = Start01_08
[Object]
nickname = Start01_space_industrial01_01
ids_name = 0
pos = -125600, -200, -16410
rotate = 0, -90, 0
archetype = space_industrial01
ids_info = 0
reputation = co_me_grp
parent = Start01_08
[Object]
nickname = Start01_space_habitat_wide_01
ids_name = 0
pos = -126231, 135, -16410
rotate = 0, 0, 0
archetype = space_habitat_wide
ids_info = 0
reputation = co_me_grp
parent = Start01_08
[Object]
nickname = Start01_space_habitat_tall_01
ids_name = 0
pos = -126231, 350, -16410
rotate = 0, 0, 0
archetype = space_habitat_tall
ids_info = 0
reputation = co_me_grp
parent = Start01_08
[Object]
nickname = Start01_space_habitat_tall_02
ids_name = 0
pos = -126297, 184, -16568
rotate = 0, 27, 0
archetype = space_habitat_tall
ids_info = 0
reputation = co_me_grp
parent = Start01_08
[Object]
nickname = Start01_space_habitat_tall_03
ids_name = 0
pos = -126167, 120, -16565
rotate = 0, 67, 0
archetype = space_habitat_tall
ids_info = 0
reputation = co_me_grp
parent = Start01_08
[Object]
nickname = Start01_space_habitat_tall_04
ids_name = 0
pos = -126073, 184, -16475
rotate = 0, 67, 0
archetype = space_habitat_tall
ids_info = 0
reputation = co_me_grp
parent = Start01_08
[Object]
nickname = Start01_space_solar_plant_01
ids_name = 0
pos = -125600, -200, -16410
rotate = 0, 0, 0
archetype = space_solar_plant
ids_info = 0
reputation = co_me_grp
parent = Start01_08
[Object]
nickname = Start01_space_tanksx4_01
ids_name = 0
pos = -125880, -280, -16100
rotate = 0, 0, 0
archetype = space_tanksx4
ids_info = 0
reputation = co_me_grp
parent = Start01_08
[Object]
nickname = Start01_space_tanks4_01
ids_name = 0
pos = -125880, -242, -16917
rotate = 0, 0, 0
archetype = space_tanks4
ids_info = 0
reputation = co_me_grp
parent = Start01_08
[Object]
nickname = Start01_space_solar_pnl_01
ids_name = 0
pos = -125700, -200, -16344
rotate = 90, 0, 0
archetype = space_solar_pnl
ids_info = 0
reputation = co_me_grp
parent = Start01_08
[Object]
nickname = Start01_space_solar_pnl_02
ids_name = 0
pos = -125700, -200, -16474
rotate = -90, 0, 0
archetype = space_solar_pnl
ids_info = 0
reputation = co_me_grp
parent = Start01_08
[Object]
nickname = Start01_bk_radarkontrolle_01
ids_name = 0
pos = -126075, 69, -16346
rotate = 0, -20, 0
archetype = bk_radarkontrolle
ids_info = 0
reputation = co_me_grp
parent = Start01_08
[Object]
nickname = Start01_bk_turm_01
ids_name = 0
pos = -126167, 125, -16255
rotate = 0, 25, 0
archetype = bk_turm
ids_info = 0
reputation = co_me_grp
parent = Start01_08
[zone]
nickname = Zone_Start01_001_Station_Start01_08
pos = -126231, 0, -16410
rotate = 0, -60, 0
shape = SPHERE
size = 12000
comment = Johnstown
sort = 3
toughness = 1
density = 9
repop_time = 10
max_battle_size = 8
pop_type = li_p_grp, base_cluster_law
relief_time = 10
faction_weight = li_p_grp, 12
faction_weight = li_p_grp_prisoners, 4
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_rs_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
faction_weight = gd_bh_grp, 3
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.070000
faction = li_p_grp, 1.000000
encounter = area_bh_defend, 1, 0.030000
faction = gd_bh_grp, 1.000000
encounter = area_armored_prisoner, 1, 0.020000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 1, 0.090000
faction = co_hsp_grp, 0.260000
faction = co_me_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_vr_grp, 0.210000
encounter = area_trade_transport, 1, 0.120000
faction = co_alg_grp, 0.090000
faction = co_be_grp, 0.090000
faction = co_hsp_grp, 0.090000
faction = co_kt_grp, 0.090000
faction = co_me_grp, 0.090000
faction = co_nws_grp, 0.090000
faction = co_ni_grp, 0.090000
faction = co_rs_grp, 0.090000
faction = co_shi_grp, 0.090000
faction = co_ss_grp, 0.090000
faction = co_vr_grp, 0.070000
encounter = area_trade_armored, 1, 0.020000
faction = co_os_grp, 1.000000
encounter = area_lifter, 1, 0.030000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
encounter = area_repair, 1, 0.030000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
[Object]
nickname = Start01_08_depot_water
ids_name = 261161
pos = -125300, -300, -16410
archetype = depot_water
ids_info = 66150
reputation = co_me_grp
behavior = NOTHING
[Object]
nickname = Start01_08_depot_Hfuel
ids_name = 261161
pos = -125300, -300, -16610
archetype = depot_Hfuel
ids_info = 66150
reputation = co_me_grp
behavior = NOTHING
[Object]
nickname = Start01_08_depot_scrap_metal
ids_name = 261161
pos = -125300, -300, -16210
archetype = depot_scrap_metal
ids_info = 66150
reputation = co_me_grp
behavior = NOTHING
[Object]
nickname = Start01_01_l_dreadnought_explosion01
pos = -104764, 0, -106995
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = li_n_grp
rotate = 0, -90, 0
archetype = l_dreadnought_ex_nodock
ids_name = 537547
loadout = l_dreadnought_ex_nodock01
difficulty_level = 1
[Object]
nickname = Start01_09
pos = -82050, 0, 123707
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Start01_09_Base
base = Start01_09_Base
reputation = fc_lr_grp
rotate = 0, 0, 0
archetype = miningbase_badlands
ids_name = 537548
loadout = miningbase_badlands_pi_01
difficulty_level = 1
space_costume = pi_pirate2_head, pi_pirate8_body, prop_neuralnet_b_combo
voice = atc_leg_m01
[zone]
nickname = Zone_Start01_Station_Start01_09
pos = -82050, 0, 123707
shape = SPHERE
size = 4500
visit = 128
comment = rogue_base
sort = 30
toughness = 4
density = 9
repop_time = 10
max_battle_size = 6
pop_type = fc_lr_grp, single_base_unlaw
relief_time = 20
faction_weight = fc_lr_grp, 12
faction_weight = fc_ou_grp, 10
faction_weight = gd_bh_grp, 1
density_restriction = 4, lawfuls
encounter = area_scout, 4, 0.140000
faction = fc_lr_grp, 0.550000
faction = fc_ou_grp, 0.450000
encounter = area_defend, 4, 0.130000
faction = fc_lr_grp, 1.000000
encounter = area_bh_assault, 4, 0.020000
faction = gd_bh_grp, 1.000000
encounter = area_trade_freighter_pirate, 4, 0.090000
faction = fc_lr_grp, 1.000000
encounter = area_trade_trader, 4, 0.140000
faction = fc_ou_grp, 1.000000
encounter = area_trade_freighter_smuggler, 4, 0.020000
faction = fc_lr_grp, 1.000000
[Object]
nickname = Start01_10
pos = 62484, 0, -130707
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Start01_10_Base
base = Start01_10_Base
reputation = fc_j_grp
rotate = 0, 90, 0
archetype = space_port_dmg
ids_name = 537549
loadout = space_port_dmg_pi_01
difficulty_level = 1
[zone]
nickname = zone_Start01_pop_Start01_10
pos = 62484, 0, -130707
shape = SPHERE
size = 4000
sort = 13
toughness = 12
density = 9
repop_time = 10
max_battle_size = 6
pop_type = fc_j_grp, single_base_unlaw
relief_time = 20
faction_weight = fc_j_grp, 10
density_restriction = 4, lawfuls
encounter = area_defend, 12, 0.150000
faction = fc_j_grp, 1.000000
encounter = area_trade_trader, 12, 0.440000
faction = fc_j_grp, 1.000000
encounter = area_trade_smuggler, 12, 0.190000
faction = fc_j_grp, 1.000000
[Zone]
nickname = Zone_Start01_debris_field_01
ids_name = 0
pos = 62484, 0, -130707
rotate = 0, 0, 0
shape = ELLIPSOID
size = 10000, 10000, 10000
property_flags = 132
ids_info = 0
visit = 36
spacedust = debrisdust
spacedust_maxparticles = 150
Music = zone_field_debris
[Object]
nickname = Start01_11
pos = 121182, 0, 1893
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Start01_11_Base
base = Start01_11_Base
reputation = fc_x_grp
rotate = 0, 0, 0
archetype = miningbase_small_ice
ids_name = 537550
loadout = miningbase_small_ice_pi_01
difficulty_level = 1
voice = atc_leg_m01
space_costume = pl_male1_head, pi_pirate5_body
[Object]
nickname = Start01_wplatform_rock_1
ids_name = 261164
pos = 124182, 0, 1893
ids_info = 66171
reputation = fc_x_grp
behavior = NOTHING
visit = 0
difficulty_level = 11
archetype = wplatform_rock
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_easiest
[Object]
nickname = Start01_wplatform_rock_2
ids_name = 261164
pos = 118182, 0, 1893
ids_info = 66171
reputation = fc_x_grp
behavior = NOTHING
visit = 0
difficulty_level = 11
archetype = wplatform_rock
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_easiest
[Object]
nickname = Start01_wplatform_rock_3
ids_name = 261164
pos = 121182, 0, 4893
ids_info = 66171
reputation = fc_x_grp
behavior = NOTHING
visit = 0
difficulty_level = 11
archetype = wplatform_rock
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_easiest
[Object]
nickname = Start01_wplatform_rock_4
ids_name = 261164
pos = 121182, 0, -1107
archetype = wplatform_rock
ids_info = 66171
visit = 0
reputation = fc_x_grp
behavior = NOTHING
difficulty_level = 11
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_easiest
[zone]
nickname = zone_Start01_pop_base_xenos
pos = 121182, 0, 1893
shape = SPHERE
size = 5000
comment = Xenos_base
sort = 10
toughness = 11
density = 9
repop_time = 10
max_battle_size = 6
pop_type = fc_x_grp, single_base_unlaw
relief_time = 20
faction_weight = fc_x_grp, 10
density_restriction = 4, lawfuls
encounter = area_scout, 11, 0.120000
faction = fc_x_grp, 1.000000
encounter = area_defend, 11, 0.220000
faction = fc_x_grp, 1.000000
encounter = area_trade_trader, 11, 0.270000
faction = fc_x_grp, 1.000000
[Object]
nickname = Start01_Ast_Rock_Monolit1_01
ids_name = 0
pos = -34592, 0, -155140
rotate = 0, 0, 0
archetype = EVERSPACE_Ast_Rock_Monolit1
ids_info = 0
[Object]
nickname = Start01_Ast_Rock_Monolit1_02
ids_name = 0
pos = -23592, 6000, -185140
rotate = 180, 0, 0
archetype = EVERSPACE_Ast_Rock_Monolit1
ids_info = 0
[Object]
nickname = Start01_Ast_Rock_Monolit1_03
ids_name = 0
pos = -46892, 9000, -185140
rotate = 0, 90, 0
archetype = EVERSPACE_Ast_Rock_Monolit1
ids_info = 0
[Object]
nickname = Start01_Ast_Rock_Monolit2_01
ids_name = 0
pos = -44592, -10000, -155140
rotate = 0, 0, 0
archetype = EVERSPACE_Ast_Rock_Monolit2
ids_info = 0
[Object]
nickname = Start01_Ast_Rock_Monolit2_02
ids_name = 0
pos = -15592, -1000, -155140
rotate = 180, 180, 0
archetype = EVERSPACE_Ast_Rock_Monolit2
ids_info = 0
[Object]
nickname = Start01_Ast_Rock_Monolit2_03
ids_name = 0
pos = -3592, 12000, -155140
rotate = 0, 90, 0
archetype = EVERSPACE_Ast_Rock_Monolit2
ids_info = 0
[Object]
nickname = Start01_Ast_Rock_Monolit3_01
ids_name = 0
pos = -24592, 10000, -155140
rotate = 0, 0, 0
archetype = EVERSPACE_Ast_Rock_Monolit3
ids_info = 0
[Object]
nickname = Start01_Ast_Rock_Monolit3_02
ids_name = 0
pos = -40592, 15000, -165140
rotate = 180, 0, 0
archetype = EVERSPACE_Ast_Rock_Monolit3
ids_info = 0
[Object]
nickname = Start01_Ast_Rock_Monolit3_03
ids_name = 0
pos = -10592, 17500, -165140
rotate = 0, 90, 0
archetype = EVERSPACE_Ast_Rock_Monolit3
ids_info = 0
[Object]
nickname = Start01_Ast_Rock_Monolit4_01
ids_name = 0
pos = -39592, 5000, -145140
rotate = 0, 0, 0
archetype = EVERSPACE_Ast_Rock_Monolit4
ids_info = 0
[Object]
nickname = Start01_Ast_Rock_Monolit4_02
ids_name = 0
pos = -45592, 8000, -150140
rotate = 180, 0, 0
archetype = EVERSPACE_Ast_Rock_Monolit4
ids_info = 0
[Object]
nickname = Start01_Ast_Rock_Monolit4_03
ids_name = 0
pos = -13592, 8000, -160140
rotate = 0, 90, 0
archetype = EVERSPACE_Ast_Rock_Monolit4
ids_info = 0
[Object]
nickname = Start01_Ast_Rock_Monolit5_01
ids_name = 0
pos = -30592, 0, -165140
rotate = 0, 0, 0
archetype = EVERSPACE_Ast_Rock_Monolit5
ids_info = 0
[Object]
nickname = Start01_Ast_Rock_Monolit5_02
ids_name = 0
pos = -60592, -15000, -170140
rotate = 180, 0, 0
archetype = EVERSPACE_Ast_Rock_Monolit5
ids_info = 0
[Object]
nickname = Start01_Ast_Rock_Monolit5_03
ids_name = 0
pos = -10592, -20000, -180140
rotate = 0, 90, 0
archetype = EVERSPACE_Ast_Rock_Monolit5
ids_info = 0
[Object]
nickname = Start01_Ast_Rock_Monolit6_01
ids_name = 0
pos = -24592, 0, -151140
rotate = 0, 0, 0
archetype = EVERSPACE_Ast_Rock_Monolit6
ids_info = 0
[Object]
nickname = Start01_Ast_Rock_Monolit6_02
ids_name = 0
pos = -49592, -2500, -151140
rotate = 180, 0, 0
archetype = EVERSPACE_Ast_Rock_Monolit6
ids_info = 0
[Object]
nickname = Start01_Ast_Rock_Monolit6_03
ids_name = 0
pos = -40592, -2500, -180140
rotate = 0, 90, 0
archetype = EVERSPACE_Ast_Rock_Monolit6
ids_info = 0
[Object]
nickname = Start01_Ast_Rock_Monolit7_01
ids_name = 0
pos = -20592, -3000, -148140
rotate = 0, 0, 0
archetype = EVERSPACE_Ast_Rock_Monolit7
ids_info = 0
[Object]
nickname = Start01_Ast_Rock_Monolit7_02
ids_name = 0
pos = -20592, -1000, -178140
rotate = 180, 0, 0
archetype = EVERSPACE_Ast_Rock_Monolit7
ids_info = 0
[Object]
nickname = Start01_Ast_Rock_Monolit7_03
ids_name = 0
pos = -50592, -6500, -178140
rotate = 0, 90, 0
archetype = EVERSPACE_Ast_Rock_Monolit7
ids_info = 0
[LightSource]
nickname = Start01_system_light6
pos = -47000, 0, -120000
color = 255, 255, 255
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = Start01_12
ids_name = 537551
pos = -78314, 0, -36680
rotate = 0, 40, 0
archetype = miningbase_badlands
ids_info = 0
base = Start01_12_Base
dock_with = Start01_12_Base
reputation = fc_ou_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = sh_male1_head, pi_pirate3_body, prop_mask_outcast
difficulty_level = 1
loadout = miningbase_badlands_pi_01
pilot = pilot_solar_easy
[Object]
nickname = Start01_space_habitat_wide_02
ids_name = 0
pos = -78270, 90, -36550
rotate = 90, 30, 0
archetype = space_habitat_wide
ids_info = 0
reputation = fc_ou_grp
parent = Start01_12
[Object]
nickname = Start01_space_habitat_tall_05
ids_name = 0
pos = -78161, 90, -36361
rotate = 90, 30, 0
archetype = space_habitat_tall
ids_info = 0
reputation = fc_ou_grp
parent = Start01_12
[zone]
nickname = zone_Start01_pop_Start01_12
pos = -78314, 0, -36680
shape = SPHERE
size = 4000
comment = Outcast_base
sort = 3
toughness = 17
density = 9
repop_time = 10
max_battle_size = 6
pop_type = fc_ou_grp, single_base_unlaw
relief_time = 20
faction_weight = fc_ou_grp, 10
density_restriction = 4, lawfuls
encounter = area_scout, 12, 0.120000
faction = fc_ou_grp, 1.000000
encounter = area_defend, 12, 0.220000
faction = fc_ou_grp, 1.000000
encounter = area_trade_trader, 12, 0.270000
faction = fc_ou_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_li_n_gunboat_fighters01
pos = 35643, 0, 28925
rotate = -90, -47, 0
shape = CYLINDER
size = 2000, 76240
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = li_n_gunboat_fighters_01, 1
usage = patrol
mission_eligible = false
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = li_n_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_li_n_gunboat_fighters02
pos = 89177, 0, -49848
rotate = -90, -25, 0
shape = CYLINDER
size = 2000, 117811
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = li_n_gunboat_fighters_01, 2
usage = patrol
mission_eligible = false
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = li_n_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_li_n_gunboat_fighters03
pos = 55235, 0, -108696
rotate = -90, 84, 0
shape = CYLINDER
size = 2000, 118911
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = li_n_gunboat_fighters_01, 3
usage = patrol
mission_eligible = false
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = li_n_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_li_n_gunboat_fighters04
pos = -54185, 0, -112799
rotate = 90, 88, 180
shape = CYLINDER
size = 2000, 100509
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = li_n_gunboat_fighters_01, 4
usage = patrol
mission_eligible = false
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = li_n_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_li_n_gunboat_fighters05
pos = -113679, 0, -63550
rotate = 90, 10, 180
shape = CYLINDER
size = 2000, 97232
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = li_n_gunboat_fighters_01, 5
usage = patrol
mission_eligible = false
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = li_n_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_li_n_gunboat_fighters06
pos = -112319, 0, 28637
rotate = 90, -13, 180
shape = CYLINDER
size = 2000, 91425
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = li_n_gunboat_fighters_01, 6
usage = patrol
mission_eligible = false
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = li_n_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_li_n_gunboat_fighters07
pos = -53603, 0, 69299
rotate = -90, -85, 0
shape = CYLINDER
size = 2000, 96489
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = li_n_gunboat_fighters_01, 7
usage = patrol
mission_eligible = false
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = li_n_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_li_n_gunboat_fighters08
pos = 965, 0, 60012
rotate = -90, -49, 0
shape = CYLINDER
size = 2000, 16972
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = li_n_gunboat_fighters_01, 8
usage = patrol
mission_eligible = false
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = li_n_grp, 1.000000
[Object]
nickname = Start01_explosion_base01
pos = -30592, 0, -171000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 90, 0
archetype = space_police_explosion_start01_01
ids_name = 535208
loadout = space_police_explosion_start01_01
difficulty_level = 1
[Object]
nickname = Start01_explosion_base02
pos = 104000, 0, 0
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 0, 0
archetype = space_police_explosion01
ids_name = 535208
loadout = space_police_explosion_start01_02
difficulty_level = 1
[Object]
nickname = Start01_explosion_base03
pos = -17000, 0, -65000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 0, 0
archetype = space_police_explosion01
ids_name = 535208
loadout = space_police_explosion_start01_03
difficulty_level = 1
[Object]
nickname = Start01_explosion_base04
pos = 90000, 0, -80000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 0, 0
archetype = space_police_explosion01
ids_name = 535208
loadout = space_police_explosion_start01_04
difficulty_level = 1
[Object]
nickname = Start01_explosion_base05
pos = 1166, 0, 8945
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 0, 0
archetype = space_police_explosion01
ids_name = 535208
loadout = space_police_explosion_start01_05
difficulty_level = 1
[Object]
nickname = Start01_explosion_base06
pos = -80000, 0, 95000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 0, 0
archetype = space_police_explosion01
ids_name = 535208
loadout = space_police_explosion_start01_06
difficulty_level = 1
[Zone]
nickname = Zone_Start01_path_xenos01
pos = 112636, 0, 870
rotate = -90, 83, 0
shape = CYLINDER
size = 1500, 17159
sort = 99
toughness = 19
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 25
path_label = xenos_01, 1
usage = patrol
mission_eligible = True
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 19, 0.280000
faction = fc_x_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_xenos02
pos = 97117, 0, -40191
rotate = -90, 9, 0
shape = CYLINDER
size = 1500, 81471
sort = 99
toughness = 19
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 25
path_label = xenos_01, 2
usage = patrol
mission_eligible = True
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 19, 0.280000
faction = fc_x_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_xenos03
pos = 76376, 0, -105645
rotate = -90, 28, 0
shape = CYLINDER
size = 1500, 57630
sort = 99
toughness = 19
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 25
path_label = xenos_01, 3
usage = patrol
mission_eligible = True
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 19, 0.280000
faction = fc_x_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_xenos04
pos = 29118, 0, -123010
rotate = 90, 76, 180
shape = CYLINDER
size = 1500, 68875
sort = 99
toughness = 19
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 25
path_label = xenos_01, 4
usage = patrol
mission_eligible = True
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 19, 0.280000
faction = fc_x_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_xenos05
pos = -10674, 0, -90052
rotate = 90, 14, 180
shape = CYLINDER
size = 1500, 51558
sort = 99
toughness = 19
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 25
path_label = xenos_01, 5
usage = patrol
mission_eligible = True
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 19, 0.280000
faction = fc_x_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_xenos06
pos = -7805, 0, -28119
rotate = 90, -13, 180
shape = CYLINDER
size = 1500, 76098
sort = 99
toughness = 19
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 25
path_label = xenos_01, 6
usage = patrol
mission_eligible = True
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 19, 0.280000
faction = fc_x_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_xenos07
pos = 59623, 0, 16779
rotate = 90, -82, 180
shape = CYLINDER
size = 1500, 117633
sort = 99
toughness = 19
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 25
path_label = xenos_01, 7
usage = patrol
mission_eligible = True
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 19, 0.280000
faction = fc_x_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_xenos08
pos = 119477, 0, 13208
rotate = -90, -7, 0
shape = CYLINDER
size = 1500, 23291
sort = 99
toughness = 19
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 25
path_label = xenos_01, 8
usage = patrol
mission_eligible = True
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 19, 0.280000
faction = fc_x_grp, 1.000000
[Object]
nickname = Start01_to_Li04_hole
ids_name = 537552
pos = 53993, 0, -93746
rotate = 0, 147, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Li04
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Li04, Li04_to_Start01_hole, gate_tunnel_bretonia
[Object]
nickname = Start01_to_LI06_hole
ids_name = 537554
pos = -100985, 0, 115502
rotate = 0, -42, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_LI06
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = LI06, LI06_to_Start01_hole, gate_tunnel_bretonia
[Object]
nickname = Start01_to_Li02_hole
ids_name = 537553
pos = -134437, 0, -50492
rotate = 0, -111, 0
archetype = jumphole_orange
msg_id_prefix = gcs_refer_system_Li02
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Li02, Li02_to_Start01_hole, gate_tunnel_bretonia
[Object]
nickname = Start01_to_Iw02_hole
ids_name = 537555
pos = 128756, 0, -9467
rotate = 0, 93, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Iw02
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Iw02, Iw02_to_Start01_hole, gate_tunnel_bretonia
[Zone]
nickname = Zone_Start01_path_outcast01
pos = -47490, 0, -50959
rotate = -90, -65, 0
shape = CYLINDER
size = 1500, 67862
sort = 99
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 25
path_label = outcast_01, 1
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.200000
faction = fc_ou_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_outcast02
pos = 18618, 0, -79475
rotate = -90, -67, 0
shape = CYLINDER
size = 1500, 76171
sort = 99
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 25
path_label = outcast_01, 2
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.200000
faction = fc_ou_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_outcast03
pos = 72218, 0, -86857
rotate = 90, -69, 180
shape = CYLINDER
size = 1500, 39113
sort = 99
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 25
path_label = outcast_01, 3
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.200000
faction = fc_ou_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_outcast04
pos = 109742, 0, -44622
rotate = 90, -28, 180
shape = CYLINDER
size = 1500, 80441
sort = 99
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 25
path_label = outcast_01, 4
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.200000
faction = fc_ou_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_outcast05
pos = 122522, 0, 19835
rotate = 90, 12, 180
shape = CYLINDER
size = 1500, 59669
sort = 99
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 25
path_label = outcast_01, 5
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.200000
faction = fc_ou_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_outcast06
pos = 58159, 0, 28808
rotate = -90, 70, 0
shape = CYLINDER
size = 1500, 122647
sort = 99
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 25
path_label = outcast_01, 6
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.200000
faction = fc_ou_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_outcast07
pos = -38941, 0, -13908
rotate = -90, 60, 0
shape = CYLINDER
size = 1500, 90429
sort = 99
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 25
path_label = outcast_01, 7
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.200000
faction = fc_ou_grp, 1.000000
[Object]
nickname = Start01_suprise_Bio_Container_Small_01
ids_name = 537511
pos = -77000, 0, 86000
rotate = -7, 0, 23
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_gun7_Start01_01
[Object]
nickname = Start01_suprise_Bio_Container_Small_02
ids_name = 537511
pos = -103000, 0, -20000
rotate = -123, -5, 23
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_gun7_li06_02
[Object]
nickname = Start01_suprise_Bio_Container_Small_03
ids_name = 537511
pos = 58500, 0, -115707
rotate = 2, -9, 56
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_gun7_li06_02
[Object]
nickname = Start01_suprise_Bio_Container_Small_04
ids_name = 537511
pos = -50592, -15000, -170140
rotate = 2, -9, 56
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_gun7_li06_02
[Object]
nickname = Start01_suprise_Bio_Container_Small_05
ids_name = 536873
pos = -30592, 0, -145140
rotate = 26, 45, -43
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_credits1_li06
[Object]
nickname = Start01_suprise_Bio_Container_Small_06
ids_name = 536873
pos = -10592, 0, -155140
rotate = 32, 72, 34
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_credits2_li06
[Object]
nickname = Start01_suprise_Bio_Container_Small_07
ids_name = 536873
pos = -592, -5000, -165140
rotate = 12, -2, 32
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_gun1_li06
[Object]
nickname = Start01_suprise_Bio_Container_Small_08
ids_name = 536873
pos = -25592, -5000, -179140
rotate = -6, 34, 3
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_gun2_li06
[Object]
nickname = Start01_suprise_Bio_Container_Small_09
ids_name = 536873
pos = -65592, 5000, -174140
rotate = 16, 62, 76
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_gun3_li06
[Object]
nickname = Start01_suprise_Bio_Container_Small_10
ids_name = 536873
pos = -34592, -2500, -143140
rotate = 11, -64, 72
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_gun4_li06
[Object]
nickname = Start01_suprise_Bio_Container_Small_11
ids_name = 536873
pos = -29592, 2500, -150140
rotate = -5, -34, 59
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_gun5_li06
[Object]
nickname = Start01_suprise_Bio_Container_Small_12
ids_name = 536873
pos = -20592, 7500, -155140
rotate = 1, -65, 17
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_gun6_li06
[Object]
nickname = Start01_suprise_Bio_Container_Small_13
ids_name = 536873
pos = 1186, 60, 8945
rotate = 3, -10, 57
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_credits2_li06
[Object]
nickname = Start01_suprise_Bio_Container_Small_14
ids_name = 536873
pos = -110000, -3000, -13000
rotate = 23, -32, 54
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_credits1_li06
[Object]
nickname = Start01_suprise_Bio_Container_Small_15
ids_name = 536873
pos = -70000, -3000, -10000
rotate = 23, -32, -54
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_credits1_li06
[Object]
nickname = Start01_suprise_Bio_Container_Small_16
ids_name = 536873
pos = -80000, -3000, -25000
rotate = 23, 32, -54
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_credits1_li06
[Object]
nickname = Start01_suprise_Bio_Container_Small_17
ids_name = 536873
pos = -95000, 0, 120000
rotate = 3, 34, -52
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_credits2_li06
[Object]
nickname = Start01_suprise_Bio_Container_Small_18
ids_name = 536873
pos = -65000, 0, 110000
rotate = -3, -34, -4
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_credits2_li06
[Object]
nickname = Start01_suprise_Bio_Container_Small_19
ids_name = 536873
pos = -70000, 0, 98000
rotate = -6, 14, -9
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_credits1_li06
[Object]
nickname = Start01_suprise_Bio_Container_Small_20
ids_name = 536873
pos = 130000, 0, 0
rotate = -31, 45, 67
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_credits2_li06
[Object]
nickname = Start01_suprise_Bio_Container_Small_21
ids_name = 536873
pos = 115000, 0, -15000
rotate = -6, -13, -1
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_credits1_li06
[Object]
nickname = Start01_suprise_Bio_Container_Small_22
ids_name = 536873
pos = 123000, 0, 30000
rotate = -12, -12, 65
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_credits1_li06
[Object]
nickname = Start01_suprise_Bio_Container_Small_23
ids_name = 536873
pos = 95000, 0, -110000
rotate = -19, 17, 21
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_credits1_li06
[Object]
nickname = Start01_suprise_Bio_Container_Small_24
ids_name = 536873
pos = 90000, -1500, -90000
rotate = 19, 17, 23
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_credits2_li06
[Object]
nickname = Start01_suprise_Bio_Container_Small_25
pos = -105177, 0, 99451
visit = 16
ids_info = 0
rotate = 2, 54, 67
archetype = suprise_Bio_Container_very_Small
ids_name = 536873
loadout = SECRET_Bio_Container_Small_credits1_li06
[Object]
nickname = Start01_suprise_Bio_Container_Small_26
pos = 70058, 0, 66902
visit = 16
ids_info = 0
rotate = 12, 76, -6
archetype = suprise_Bio_Container_very_Small
ids_name = 536873
loadout = SECRET_Bio_Container_Small_credits2_li06
[Object]
nickname = Start01_suprise_Bio_Container_Small_27
pos = 35976, 0, -60591
visit = 16
ids_info = 0
rotate = 32, 87, 34
archetype = suprise_Bio_Container_very_Small
ids_name = 536873
loadout = SECRET_Bio_Container_Small_credits1_li06
[Object]
nickname = Start01_suprise_Bio_Container_Small_28
pos = -123172, 0, -83535
visit = 16
ids_info = 0
rotate = -65, 76, 32
archetype = suprise_Bio_Container_very_Small
ids_name = 536873
loadout = SECRET_Bio_Container_Small_credits2_li06
[Object]
nickname = Start01_suprise_Bio_Container_Small_29
pos = -44812, 0, 24615
visit = 16
ids_info = 0
rotate = 56, 43, 32
archetype = suprise_Bio_Container_very_Small
ids_name = 536873
loadout = SECRET_Bio_Container_Small_credits1_li06
[Object]
nickname = Start01_suprise_Bio_Container_Medium_01
pos = -134888, 1100, -113184
visit = 16
ids_info = 0
rotate = 65, 32, 12
archetype = suprise_Bio_Container_Medium
ids_name = 536873
loadout = SECRET_Bio_Container_Medium_Start01
[Object]
nickname = Start01_suprise_bh_elite2_1
ids_name = 537584
pos = 116373, 0, 49590
rotate = 50, 0, 20
visit = 0
archetype = suprise_bh_elite2
loadout = SECRET_bh_bh_elite2_Start01
ids_info = 0
[Object]
nickname = Start01_suprise_lr_pi_freighter01
ids_name = 237046
pos = -90562, 0, 102251
rotate = 150, 55, 0
Archetype = suprise_pi_freighter
visit = 16
ids_info = 0
loadout = SECRET_lr_pi_freighter_Start01
[Object]
nickname = Start01_suprise_bh_fighter01
ids_name = 237004
pos = -127784, 0, 9417
rotate = 6, 38, -61
Archetype = suprise_bh_fighter
visit = 16
ids_info = 0
loadout = SECRET_bh_bh_fighter_Start01
[Object]
nickname = Start01_suprise_li_elite01
ids_name = 237033
pos = -105791, 0, -144163
rotate = -42, -14, 21
Archetype = suprise_li_elite
visit = 16
ids_info = 0
loadout = SECRET_li_n_li_elite_Start01a
[Zone]
nickname = Zone_Start01_path_bounty01
pos = -101236, 0, 94521
rotate = -90, 0, 0
shape = CYLINDER
size = 1500, 41923
sort = 99
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 25
path_label = bounty_01, 1
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.200000
faction = gd_bh_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_bounty02
pos = -73136, 0, 49187
rotate = -90, -49, 0
shape = CYLINDER
size = 1500, 74914
sort = 99
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 25
path_label = bounty_01, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.200000
faction = gd_bh_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_bounty03
pos = -28876, 0, 37744
rotate = 90, -50, 180
shape = CYLINDER
size = 1500, 40863
sort = 99
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 25
path_label = bounty_01, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.200000
faction = gd_bh_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_bounty04
pos = -7978, 0, 49688
rotate = -90, -78, 0
shape = CYLINDER
size = 1500, 10350
sort = 99
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 25
path_label = bounty_01, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.200000
faction = gd_bh_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_bounty05
pos = -1438, 0, 59651
rotate = 90, -7, 180
shape = CYLINDER
size = 1500, 22094
sort = 99
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 25
path_label = bounty_01, 5
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.200000
faction = gd_bh_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_bounty06
pos = 34952, 0, 68697
rotate = -90, -86, 0
shape = CYLINDER
size = 1500, 69966
sort = 99
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 25
path_label = bounty_01, 6
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.200000
faction = gd_bh_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_bounty07
pos = 66892, 0, 33207
rotate = -90, 5, 0
shape = CYLINDER
size = 1500, 67434
sort = 99
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 25
path_label = bounty_01, 7
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.200000
faction = gd_bh_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_bounty08
pos = 49908, 0, -30626
rotate = -90, 24, 0
shape = CYLINDER
size = 1500, 66657
sort = 99
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 25
path_label = bounty_01, 8
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.200000
faction = gd_bh_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_bounty09
pos = 9567, 0, -63150
rotate = -90, 85, 0
shape = CYLINDER
size = 1500, 52892
sort = 99
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 25
path_label = bounty_01, 9
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.200000
faction = gd_bh_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_bounty10
pos = -24829, 0, -104713
rotate = -90, 11, 0
shape = CYLINDER
size = 1500, 80207
sort = 99
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 25
path_label = bounty_01, 10
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.200000
faction = gd_bh_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_bounty11
pos = -68868, 0, -127750
rotate = 90, 65, 180
shape = CYLINDER
size = 1500, 78977
sort = 99
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 25
path_label = bounty_01, 11
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.200000
faction = gd_bh_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_bounty12
pos = -101295, 0, -62098
rotate = 90, -4, 180
shape = CYLINDER
size = 1500, 99057
sort = 99
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 25
path_label = bounty_01, 12
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.200000
faction = gd_bh_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_bounty13
pos = -112793, 0, -1524
rotate = 90, 53, 180
shape = CYLINDER
size = 1500, 37506
sort = 99
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 25
path_label = bounty_01, 13
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.200000
faction = gd_bh_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_bounty14
pos = -114405, 0, 62654
rotate = 90, -14, 180
shape = CYLINDER
size = 1500, 109369
sort = 99
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 25
path_label = bounty_01, 14
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.200000
faction = gd_bh_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_junkers01
pos = 58126, 0, -112368
rotate = 90, 13, 180
shape = CYLINDER
size = 1500, 38172
sort = 99
toughness = 11
density = 3
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 25
path_label = junkers_01, 1
usage = trade
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 11, 0.200000
faction = fc_j_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_junkers02
pos = 44709, 0, -77179
rotate = 90, 28, 180
shape = CYLINDER
size = 1500, 37793
sort = 99
toughness = 11
density = 3
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 25
path_label = junkers_01, 2
usage = trade
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 11, 0.200000
faction = fc_j_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_junkers03
pos = 17862, 0, 5002
rotate = 90, 15, 180
shape = CYLINDER
size = 1500, 135893
sort = 99
toughness = 11
density = 3
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 25
path_label = junkers_01, 3
usage = trade
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 11, 0.200000
faction = fc_j_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_junkers04
pos = -91, 0, 70467
rotate = -90, 44, 0
shape = CYLINDER
size = 1500, 258
sort = 99
toughness = 11
density = 3
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 25
path_label = junkers_01, 4
usage = trade
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 11, 0.200000
faction = fc_j_grp, 1.000000
[Object]
nickname = Start01_suprise_li_gunboat01
ids_name = 534338
pos = -105000, 0, 92000
rotate = -89, 5, 21
archetype = suprise_li_gunboat_more_hull
ids_info = 0
visit = 16
loadout = SECRET_li_n_li_gunboat_Start01a
[Object]
nickname = Start01_suprise_li_2_01
ids_name = 602110
pos = 70000, 500, -90000
rotate = -42, -14, 21
Archetype = suprise_li_2
visit = 16
ids_info = 0
loadout = SECRET_li_n_li_2_Start01a
[Object]
nickname = Start01_suprise_li_3_01
ids_name = 602120
pos = 70900, -250, -90100
rotate = -42, -14, 21
Archetype = suprise_li_3
visit = 16
ids_info = 0
loadout = SECRET_li_n_li_3_Start01a
[Object]
nickname = Start01_depot_water
ids_name = 261161
pos = -9000, 0, 62500
archetype = depot_water
ids_info = 66150
reputation = li_p_grp
behavior = NOTHING
[Object]
nickname = Start01_depot_Hfuel
ids_name = 261161
pos = -9000, 0, 62000
archetype = depot_Hfuel
ids_info = 66150
reputation = li_p_grp
behavior = NOTHING
[Object]
nickname = Start01_depot_scrap_metal
ids_name = 261161
pos = -9000, 0, 61500
archetype = depot_scrap_metal
ids_info = 66150
reputation = li_p_grp
behavior = NOTHING
[Object]
nickname = Start01_depot_hydrocarbons
ids_name = 261161
pos = -9500, 0, 62000
archetype = depot_hydrocarbons
ids_info = 66150
reputation = li_p_grp
behavior = NOTHING
[Object]
nickname = Start01_depot_polymers
ids_name = 261161
pos = -8500, 0, 62000
archetype = depot_polymers
ids_info = 66150
reputation = li_p_grp
behavior = NOTHING
[Object]
nickname = Start01_depot_red_1
ids_name = 261161
pos = -17000, -350, -65000
archetype = depot_red_1
ids_info = 66150
reputation = red_n_grp
behavior = NOTHING
[Object]
nickname = Start01_depot_Triptonit_ore
ids_name = 261161
pos = -82050, 0, 124707
archetype = depot_Triptonit_ore
ids_info = 66150
reputation = fc_lr_grp
behavior = NOTHING
[Zone]
nickname = Zone_Start01_path_hunter01
pos = -10440, 0, 42244
rotate = -90, -19, 0
shape = CYLINDER
size = 1750, 17320
sort = 99
toughness = 17
density = 1
repop_time = 1
max_battle_size = 4
pop_type = attack_patrol
relief_time = 1
path_label = hunter_01, 1
usage = patrol
mission_eligible = True
faction_weight = fc_hs_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 15, 0.200000
faction = fc_hs_grp, 1.000000
encounter = patrolp_assault_follow, 17, 0.200000
faction = fc_hs_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_hunter02
pos = -15894, 0, 31576
rotate = -90, 73, 0
shape = CYLINDER
size = 1750, 17565
sort = 99
toughness = 17
density = 1
repop_time = 1
max_battle_size = 4
pop_type = attack_patrol
relief_time = 1
path_label = hunter_01, 2
usage = patrol
mission_eligible = True
faction_weight = fc_hs_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 15, 0.200000
faction = fc_hs_grp, 1.000000
encounter = patrolp_assault_follow, 17, 0.200000
faction = fc_hs_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_hunter03
pos = -34171, 0, 37304
rotate = 90, 50, 180
shape = CYLINDER
size = 1750, 25730
sort = 99
toughness = 17
density = 1
repop_time = 1
max_battle_size = 4
pop_type = attack_patrol
relief_time = 1
path_label = hunter_01, 3
usage = patrol
mission_eligible = True
faction_weight = fc_hs_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 15, 0.200000
faction = fc_hs_grp, 1.000000
encounter = patrolp_assault_follow, 17, 0.200000
faction = fc_hs_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_hunter04
pos = -38506, 0, 51800
rotate = 90, -41, 180
shape = CYLINDER
size = 1750, 16678
sort = 99
toughness = 17
density = 1
repop_time = 1
max_battle_size = 4
pop_type = attack_patrol
relief_time = 1
path_label = hunter_01, 4
usage = patrol
mission_eligible = True
faction_weight = fc_hs_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 15, 0.200000
faction = fc_hs_grp, 1.000000
encounter = patrolp_assault_follow, 17, 0.200000
faction = fc_hs_grp, 1.000000
[Zone]
nickname = Zone_Start01_path_hunter05
pos = -23168, 0, 54183
rotate = -90, -68, 0
shape = CYLINDER
size = 1750, 21074
sort = 99
toughness = 17
density = 1
repop_time = 1
max_battle_size = 4
pop_type = attack_patrol
relief_time = 1
path_label = hunter_01, 5
usage = patrol
mission_eligible = True
faction_weight = fc_hs_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 15, 0.200000
faction = fc_hs_grp, 1.000000
encounter = patrolp_assault_follow, 17, 0.200000
faction = fc_hs_grp, 1.000000
[Object]
nickname = Start01_suprise_fy_StarSparrowB_01
ids_name = 537559
pos = -25812, -1000, 20615
rotate = -3, -64, 71
Archetype = suprise_StarSparrowB
visit = 16
ids_info = 0
loadout = SECRET_fy_StarSparrowB_1
[Object]
nickname = Start01_08_heavy_platform_guard_1
reputation = co_me_grp
pos = -123231, 0, -16410
archetype = heavy_platform_guard
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = heavy_weapon_platform_outpost01
difficulty_level = 1
visit = 0
pilot = pilot_solar_easiest
[Object]
nickname = Start01_08_heavy_platform_guard_2
reputation = co_me_grp
pos = -129231, 0, -16410
archetype = heavy_platform_guard
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = heavy_weapon_platform_outpost01
difficulty_level = 1
visit = 0
pilot = pilot_solar_easiest
[Object]
nickname = Start01_08_heavy_platform_guard_3
reputation = co_me_grp
pos = -126231, 0, -13410
archetype = heavy_platform_guard
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = heavy_weapon_platform_outpost01
difficulty_level = 1
visit = 0
pilot = pilot_solar_easiest
[Object]
nickname = Start01_08_heavy_platform_guard_4
reputation = co_me_grp
pos = -126231, 0, -19410
archetype = heavy_platform_guard
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = heavy_weapon_platform_outpost01
difficulty_level = 1
visit = 0
pilot = pilot_solar_easiest
[Object]
nickname = Start01_13
pos = -60592, -11000, -180140
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Start01_13_Base
base = Start01_13_Base
reputation = fc_rs_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 537591
loadout = d_space_police01
difficulty_level = 1
[zone]
nickname = Zone_Start01_13_interference
pos = -60592, -11000, -180140
shape = SPHERE
size = 10500
visit = 128
sort = 99.500000
interference = 0.900000
[Object]
nickname = Start01_depot_red_2
ids_name = 261161
pos = -20592, 9300, -185140
archetype = depot_red_1
ids_info = 66150
reputation = red_n_grp
behavior = NOTHING
loadout = depot_red_2
visit = 128
[Object]
nickname = Start01_to_Li08
ids_name = 537629
pos = -1369, 1500, -118218
rotate = 0, 155, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li08
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = Li08, Li08_to_Start01, gate_tunnel_bretonia
[Object]
nickname = Start01_to_POLICE01_hole
ids_name = 537473
pos = -8307, 11390, 64952
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_POLICE01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = POLICE01, POLICE01_to_Start01_hole, gate_tunnel_bretonia
[Object]
nickname = Start01_proxy_base
ids_name = 544958
pos = 0, -2500, 62000
archetype = depot
ids_info = 0
base = Start01_proxy_base
dock_with = Start01_proxy_base
reputation = fc_rs_grp
behavior = NOTHING
space_costume = , robot_body_F
voice = atc_leg_m02
difficulty_level = 6
loadout = depot_br_01
pilot = pilot_solar_easy
;;;;;;;;;;;;;;;;;;;;;;;TREE_GIFTS;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;TREE_GIFTS;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;TREE_GIFTS;;;;;;;;;;;;;;;;;;;;;;;
[zone]
nickname = Zone_Start01_SNOW_01
ids_name = 0
pos = 0, 0, 62000
rotate = 0, 0, 0
shape = ELLIPSOID
size = 20000, 20000, 20000
visit = 128
spacedust = rebirth_snow
spacedust_maxparticles = 50
ids_info = 0
;property_flags = 66
[Object]
nickname = Start01_Christmas_tree_g1_01
ids_name = 544453
pos = 0, 0, 62000
rotate = 0, 0, 0
archetype = Christmas_tree_g1
ids_info = 529344
visit = 16
;
[Object]
nickname = Start01_Christmas_tree_g1_02
ids_name = 544453
pos = 0, 0, 62000
rotate = 0, 90, 0
archetype = Christmas_tree_g2
ids_info = 0
visit = 128
;
[Object]
nickname = Start01_gift_red_01
ids_name = 537447
pos = 120, -20, 62460
rotate = -20, 0, 10
archetype = gift_red_n
ids_info = 0
visit = 0
loadout = gift_red_01_l
;
[Object]
nickname = Start01_gift_red_02
ids_name = 537447
pos = 300, -70, 61800
rotate = 10, 0, 20
archetype = gift_red_n
ids_info = 0
visit = 0
loadout = gift_red_02_l
;
[Object]
nickname = Start01_gift_red_03
ids_name = 537447
pos = -200, -70, 62450
rotate = 10, 0, 20
archetype = gift_red_n
ids_info = 0
visit = 0
loadout = gift_red_03_l
;
[Object]
nickname = Start01_gift_blue_01
ids_name = 537447
pos = 330, -40, 62350
rotate = -20, 30, -20
archetype = gift_blue_n
ids_info = 0
visit = 0
loadout = gift_blue_01_l
;
[Object]
nickname = Start01_gift_blue_02
ids_name = 537447
pos = -50, -40, 62600
rotate = 10, 30, 5
archetype = gift_blue_n
ids_info = 0
visit = 0
loadout = gift_blue_02_l
;
[Object]
nickname = Start01_gift_blue_03
ids_name = 537447
pos = 580, 100, 62050
rotate = 0, 30, 25
archetype = gift_blue_n
ids_info = 0
visit = 0
loadout = gift_blue_03_l