128 lines
3.2 KiB
INI
128 lines
3.2 KiB
INI
[TexturePanels]
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file = solar\asteroids\debris_shapes.ini
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[Field]
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cube_size = 1000 ;400
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fill_dist = 5000 ;1800
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diffuse_color = 220, 220, 180
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ambient_color = 120, 120, 120
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ambient_increase = 70, 40, 30
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;empty_cube_frequency = 0.800000
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[Exclusion Zones]
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exclusion = Zone_Br01_to_Br04_hole
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exclude_dynamic_asteroids = 1
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exclude_billboards = 1
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exclusion = Zone_Br01_08
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exclude_dynamic_asteroids = 1
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exclude_billboards = 1
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exclusion = ZONE_Br01_Southampton_density_1
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exclude_dynamic_asteroids = 1
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;empty_cube_frequency = 0.500000
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billboard_count = 850
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exclusion = ZONE_Br01_vignette18_exclusion
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exclude_dynamic_asteroids = 1
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exclusion = ZONE_Br01_vignette32_exclusion
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exclude_dynamic_asteroids = 1
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exclusion = ZONE_Br01_vignette34_exclusion
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exclude_dynamic_asteroids = 1
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[properties]
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flag = debris_objects
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flag = Object_density_med
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[DynamicAsteroids]
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asteroid = debris_med1
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count = 100 ;LAst
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placement_radius = 1500.000000 ;LAst
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placement_offset = 0.000000 ;LAst
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max_velocity = 0.600000 ;LAst
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max_angular_velocity = 0.300000 ;LAst
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = debris_large1
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count = 100 ;LAst
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placement_radius = 1500.000000 ;LAst
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placement_offset = 0.000000 ;LAst
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max_velocity = 0.600000 ;LAst
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max_angular_velocity = 0.300000 ;LAst
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = debris_large3
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count = 100 ;LAst
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placement_radius = 1500.000000 ;LAst
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placement_offset = 0.000000 ;LAst
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max_velocity = 0.600000 ;LAst
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max_angular_velocity = 0.300000 ;LAst
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = debris_med2
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count = 100 ;LAst
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placement_radius = 1500.000000 ;LAst
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placement_offset = 0.000000 ;LAst
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max_velocity = 0.600000 ;LAst
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max_angular_velocity = 0.300000 ;LAst
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = debris_large1
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count = 100 ;LAst
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placement_radius = 1500.000000 ;LAst
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placement_offset = 0.000000 ;LAst
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max_velocity = 0.600000 ;LAst
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max_angular_velocity = 0.300000 ;LAst
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = debris_small2
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count = 100 ;LAst
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placement_radius = 1500.000000 ;LAst
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placement_offset = 0.000000 ;LAst
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max_velocity = 0.600000 ;LAst
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max_angular_velocity = 0.300000 ;LAst
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color_shift = 1.000000, 1.000000, 1.000000
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;[Cube]
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[Band]
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render_parts = 10
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shape = debris_belt_04
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height = 5000
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offset_dist = 2500
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fade = 1.100000, 1.450000, 10, 11
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texture_aspect = 1.000000
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color_shift = 0.800000, 0.800000, 0.800000
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ambient_intensity = 1.000000
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vert_increase = 2
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[AsteroidBillboards]
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count = 1000 ;200
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start_dist = 2500 ;1000
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fade_dist_percent = 0.5 ;0.300000
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shape = debris_tri
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color_shift = 1.000000, 1.000000, 1.000000
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ambient_intensity = 1.000000
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size = 50, 160
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;[DynamicAsteroids]
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;asteroid = dasteroid_debris_small1
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;count = 10
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;placement_radius = 300 ;150.000000
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;placement_offset = 0 ;90.000000
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;max_velocity = 5
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;max_angular_velocity = 2.000000
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;color_shift = 0.900000, 0.900000, 1.000000
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;
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_metal
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asteroid_loot_commodity = commodity_valuable_scrap_metal
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dynamic_loot_container = lootcrate_ast_loot_metal
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dynamic_loot_commodity = commodity_valuable_scrap_metal
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 10, 30
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asteroid_loot_difficulty = 30
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dynamic_loot_difficulty = 0
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