52 lines
1.3 KiB
INI
52 lines
1.3 KiB
INI
[TexturePanels]
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file = solar\asteroids\mine_shapes.ini
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[Field]
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cube_size = 500 ;400
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fill_dist = 5000 ;1100
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diffuse_color = 255, 255, 255
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ambient_color = 255, 225, 225
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ambient_increase = 255, 255, 255
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empty_cube_frequency = 0.100000
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max_alpha = 0.800000
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[properties]
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flag = mine_danger_objects
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flag = danger_density_high
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[Exclusion Zones]
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exclusion = Zone_SN_01_lane_access
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exclude_dynamic_asteroids = 1
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exclude_billboards = 1
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exclusion = Zone_SN_exclusion_01
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exclude_dynamic_asteroids = 1
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exclude_billboards = 1
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[Cube]
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xaxis_rotation = 8, 40, 90, 158
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yaxis_rotation = 5, 45, 100, 135
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zaxis_rotation = 355, 45, 78, 145
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asteroid = mine_spike2, -0.900000, 0.000000, 0.050000, 110, 0, 10, mine
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asteroid = mine_spike2, 0.750000, 0.100000, 0.000000, 0, 45, 20, mine
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asteroid = mine_spike2, 0.050000, -0.750000, -0.100000, 50, 35, 40, mine
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asteroid = mine_spike2, 0.000000, 0.850000, 0.100000, 150, 15, 12, mine
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asteroid = mine_spike2, 0.100000, 0.000000, -0.850000, 40, 0, 50, mine
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asteroid = mine_spike2, -0.100000, 0.050000, 0.900000, 30, 15, 60, mine
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[Band]
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render_parts = 10
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shape = asteroid_belt_mines
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height = 7000
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offset_dist = 6000
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fade = 0.800000, 1.000000, 10, 11
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texture_aspect = 0.750000
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color_shift = 0.600000, 0.600000, 0.700000
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vert_increase = 1
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[AsteroidBillboards]
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count = 10000
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start_dist = 2500
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fade_dist_percent = 0.500000
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shape = spike_mine_tri
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size = 200, 200
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