FLGameCompanion/FLCompanionByDvurechensky/bin/Release/ASTEROIDS/NA01_mine_01.ini
Dvurechensky d057fe2c33 1.0
Main
2024-10-05 07:50:50 +03:00

113 lines
3.1 KiB
INI

[TexturePanels]
file = solar\asteroids\mine_shapes.ini
[Field]
cube_size = 1000 ;350
fill_dist = 6000 ;1000
diffuse_color = 110, 110, 100
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
[properties]
flag = mine_danger_objects
flag = danger_density_high
[Exclusion Zones]
exclusion = Zone_NA01_01_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_NA01_02_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_NA01_03_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_NA01_04_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_NA01_05_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_NA01_06_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_NA01_07_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_NA01_08_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_NA01_09_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_NA01_10_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_NA01_11_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_NA01_12_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_NA01_13_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_NA01_14_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_NA01_15_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_NA01_16_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_NA01_17_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_NA01_18_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_NA01_19_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_NA01_20_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_NA01_21_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_NA01_22_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_NA01_23_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[Cube]
xaxis_rotation = 8, 40, 90, 158
yaxis_rotation = 5, 45, 100, 135
zaxis_rotation = 355, 45, 78, 145
asteroid = mine_spike1, -0.900000, 0.000000, 0.050000, 110, 0, 10, mine
asteroid = mine_spike1, 0.750000, 0.100000, 0.000000, 0, 45, 20, mine
asteroid = mine_spike1, 0.050000, -0.750000, -0.100000, 50, 35, 40, mine
asteroid = mine_spike1, 0.000000, 0.850000, 0.100000, 150, 15, 12, mine
asteroid = mine_spike1, 0.100000, 0.000000, -0.850000, 40, 0, 50, mine
asteroid = mine_spike1, -0.100000, 0.050000, 0.900000, 30, 15, 60, mine
[Band]
render_parts = 10
shape = asteroid_belt_mines
height = 7000
offset_dist = 6000
fade = 0.800000, 1.000000, 10, 11
texture_aspect = 0.750000
color_shift = 0.600000, 0.600000, 0.700000
vert_increase = 1
[AsteroidBillboards]
count = 10000
start_dist = 2500
fade_dist_percent = 0.500000
shape = spike_mine_tri
size = 200, 200