FLGameCompanion/FLCompanionByDvurechensky/bin/Release/SYSTEMS/MP08/MP08.ini
Dvurechensky d057fe2c33 1.0
Main
2024-10-05 07:50:50 +03:00

5780 lines
91 KiB
INI

[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp
;space_farclip = 100000
[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini
[EncounterParameters]
nickname = DA_assault
filename = missions\encounters\DA_assault.ini
[EncounterParameters]
nickname = battleship_cruisers
filename = missions\encounters\battleship_cruisers.ini
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = MP08_space
danger = lost_paradise_battle01
battle = lost_paradise_battle02
[Dust]
spacedust = Dust
[Ambient]
color = 60, 60, 60
[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
nebulae = solar\starsphere\starsphere_MP08.3db
;complex_stars = solar\starsphere\starsphere_li06_stars.cmp
[LightSource]
nickname = MP08_system_light
pos = 0, 0, 0
color = 255, 255, 255
range = 500000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = MP08_to_MP07_hole
ids_name = 544264
pos = 80000, 0, 70000
rotate = 0, -41, 0
archetype = jumphole_rebirth2
jump_effect = jump_effect_blue
ids_info = 60212
visit = 0
goto = MP07, MP07_to_MP08_hole, gate_tunnel_bretonia
[Object]
nickname = MP08_to_MP07_hole_2
ids_name = 544264
pos = 0, 5700, 5300
rotate = 0, 90, 0
archetype = jumphole_rebirth2
jump_effect = jump_effect_blue
ids_info = 60212
visit = 0
goto = MP08, MP08_to_MP07_hole_3, gate_tunnel_bretonia
[Object]
nickname = MP08_to_MP07_hole_3
ids_name = 544264
pos = 0, -5300, -5300
rotate = 0, -90, 0
archetype = jumphole_rebirth2
jump_effect = jump_effect_blue
ids_info = 60212
visit = 0
goto = MP08, MP08_to_MP07_hole_2, gate_tunnel_bretonia
;
[zone]
nickname = Zone_MP08_01_pop_ambient
pos = 0, 0, 0
rotate = 0, 0, 0
shape = BOX
size = 85000, 50000, 85000
comment = npc_zone_MP08
sort = 51
toughness = 18
density = 8
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 10
population_additive = false
encounter = DA_assault, 15, 0.100000
faction = ps_n_grp, 1.000000
encounter = DA_assault, 15, 0.100000
faction = fc_un_grp, 1.000000
encounter = battleship_cruisers, 18, 0.100000
faction = ps_n_grp, 1.000000
[Object]
nickname = MP08_ancient_cube_1
ids_name = 544817
pos = 0, 0, 0
rotate = 0, 0, 0
archetype = ancient_cube
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_2
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000
[Object]
nickname = MP08_ancient_cube_2
ids_name = 544817
pos = 0, 3700, 0
rotate = 0, 0, 0
archetype = ancient_cube
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_1
pilot = pilot_solar_hardest
;spin = 0.000000, -0.090000, 0.000000
;
[Object]
nickname = MP08_ancient_cube_3
ids_name = 544817
pos = 0, 7400, 0
rotate = 0, 0, 0
archetype = ancient_cube
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_1
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000
;
[Object]
nickname = MP08_ancient_cube_4
ids_name = 544817
pos = 0, 11100, 0
rotate = 0, 0, 0
archetype = ancient_cube
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_1
pilot = pilot_solar_hardest
;spin = 0.000000, -0.090000, 0.000000
;
[Object]
nickname = MP08_ancient_cube_5
ids_name = 544817
pos = 0, -3700, 0
rotate = 0, 0, 0
archetype = ancient_cube
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_1
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000
;
[Object]
nickname = MP08_ancient_cube_6
ids_name = 544817
pos = 0, -7400, 0
rotate = 0, 0, 0
archetype = ancient_cube
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_1
pilot = pilot_solar_hardest
;spin = 0.000000, -0.090000, 0.000000
;
[Object]
nickname = MP08_ancient_cube_7
ids_name = 544817
pos = 0, -11100, 0
rotate = 0, 0, 0
archetype = ancient_cube
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_1
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000
[Object]
nickname = MP08_ancient_cube_8
ids_name = 544817
pos = 0, 0, -3700
rotate = 0, 0, 0
archetype = ancient_cube
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_1
pilot = pilot_solar_hardest
;spin = 0.000000, -0.090000, 0.000000
;
[Object]
nickname = MP08_ancient_cube_9
ids_name = 544817
pos = 0, 0, -7400
rotate = 0, 0, 0
archetype = ancient_cube
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_1
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000
;
[Object]
nickname = MP08_ancient_cube_10
ids_name = 544817
pos = 0, 0, -11100
rotate = 0, 0, 0
archetype = ancient_cube
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_1
pilot = pilot_solar_hardest
;spin = 0.000000, -0.090000, 0.000000
;
[Object]
nickname = MP08_ancient_cube_11
ids_name = 544817
pos = 0, -3700, -11100
rotate = 0, 0, 0
archetype = ancient_cube
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_1
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000
;
[Object]
nickname = MP08_ancient_cube_12
ids_name = 544817
pos = 0, -7400, -11100
rotate = 0, 0, 0
archetype = ancient_cube
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_1
pilot = pilot_solar_hardest
;spin = 0.000000, -0.090000, 0.000000
;
[Object]
nickname = MP08_ancient_cube_13
ids_name = 544817
pos = 0, 0, 3700
rotate = 0, 0, 0
archetype = ancient_cube
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_1
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000
;
[Object]
nickname = MP08_ancient_cube_14
ids_name = 544817
pos = 0, 0, 7400
rotate = 0, 0, 0
archetype = ancient_cube
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_1
pilot = pilot_solar_hardest
;spin = 0.000000, -0.090000, 0.000000
;
[Object]
nickname = MP08_ancient_cube_15
ids_name = 544817
pos = 0, 0, 11100
rotate = 0, 0, 0
archetype = ancient_cube
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_1
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000
;
[Object]
nickname = MP08_ancient_cube_16
ids_name = 544817
pos = 0, 3700, 11100
rotate = 0, 0, 0
archetype = ancient_cube
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_1
pilot = pilot_solar_hardest
;spin = 0.000000, -0.090000, 0.000000
;
[Object]
nickname = MP08_ancient_cube_17
ids_name = 544817
pos = 0, 7400, 11100
rotate = 0, 0, 0
archetype = ancient_cube
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_1
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000
;
[Object]
nickname = MP08_ancient_cube_18
ids_name = 544817
pos = 0, 11100, 11100
rotate = 0, 0, 0
archetype = ancient_cube
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_1
pilot = pilot_solar_hardest
;spin = 0.000000, -0.090000, 0.000000
;
[Object]
nickname = MP08_ancient_cube_19
ids_name = 544817
pos = 0, 11100, 7400
rotate = 0, 0, 0
archetype = ancient_cube
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_1
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000
;
[Object]
nickname = MP08_ancient_cube_20
ids_name = 544817
pos = 0, 11100, 3700
rotate = 0, 0, 0
archetype = ancient_cube
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_1
pilot = pilot_solar_hardest
;spin = 0.000000, -0.090000, 0.000000
;
[Object]
nickname = MP08_ancient_cube_21
ids_name = 544817
pos = 0, -11100, -11100
rotate = 0, 0, 0
archetype = ancient_cube
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_1
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000
;
[Object]
nickname = MP08_ancient_cube_22
ids_name = 544817
pos = 0, -11100, -7400
rotate = 0, 0, 0
archetype = ancient_cube
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_1
pilot = pilot_solar_hardest
;spin = 0.000000, -0.090000, 0.000000
;
[Object]
nickname = MP08_ancient_cube_23
ids_name = 544817
pos = 0, -11100, -3700
rotate = 0, 0, 0
archetype = ancient_cube
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_1
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000
[Object]
nickname = MP08_ancient_cube2_1
ids_name = 0
pos = 41400, 0, 7400
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_2
ids_name = 0
pos = 41400, 7420, 0
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_3
ids_name = 0
pos = 41400, 7420, 7400
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_4
ids_name = 0
pos = 41400, 7420, 14800
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_5
ids_name = 0
pos = 41400, 7420, 22200
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_6
ids_name = 0
pos = 41400, 7420, 29600
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_7
ids_name = 0
pos = 41400, 7420, 37000
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_8
ids_name = 0
pos = 41400, 7420, -7400
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_9
ids_name = 0
pos = 41400, 7420, -14800
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_10
ids_name = 0
pos = 41400, 7420, -22200
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_11
ids_name = 0
pos = 41400, 7420, -29600
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_12
ids_name = 0
pos = 41400, 7420, -37000
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_13
ids_name = 0
pos = 41400, 0, -37000
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_14
ids_name = 0
pos = 41400, 0, -29600
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_15
ids_name = 0
pos = 41400, 0, -22200
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_16
ids_name = 0
pos = 41400, 0, -14800
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_17
ids_name = 0
pos = 41400, 0, -7400
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_18
ids_name = 0
pos = 41400, 0, 14800
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_19
ids_name = 0
pos = 41400, 0, 22200
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_20
ids_name = 0
pos = 41400, 0, 29600
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_21
ids_name = 0
pos = 41400, 0, 37000
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_22
ids_name = 0
pos = 41400, -7420, 37000
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_23
ids_name = 0
pos = 41400, -7420, 29600
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_24
ids_name = 0
pos = 41400, -7420, 22200
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_25
ids_name = 0
pos = 41400, -7420, 14800
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_26
ids_name = 0
pos = 41400, -7420, 7400
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_27
ids_name = 0
pos = 41400, -7420, 0
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_28
ids_name = 0
pos = 41400, -7420, -7400
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_29
ids_name = 0
pos = 41400, -7420, -14800
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_30
ids_name = 0
pos = 41400, -7420, -22200
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_31
ids_name = 0
pos = 41400, -7420, -29600
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_32
ids_name = 0
pos = 41400, -7420, -37000
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_33
ids_name = 0
pos = 41400, -14840, -37000
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_34
ids_name = 0
pos = 41400, -14840, -29600
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_35
ids_name = 0
pos = 41400, -14840, -22200
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_36
ids_name = 0
pos = 41400, -14840, -14800
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_37
ids_name = 0
pos = 41400, -14840, -7400
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_38
ids_name = 0
pos = 41400, -14840, 0
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_39
ids_name = 0
pos = 41400, -14840, 7400
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_40
ids_name = 0
pos = 41400, -14840, 14800
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_41
ids_name = 0
pos = 41400, -14840, 22200
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_42
ids_name = 0
pos = 41400, -14840, 29600
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_43
ids_name = 0
pos = 41400, -14840, 37000
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_44
ids_name = 0
pos = 41400, -22260, 37000
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_45
ids_name = 0
pos = 41400, -22260, 29600
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_46
ids_name = 0
pos = 41400, -22260, 22200
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_47
ids_name = 0
pos = 41400, -22260, 14800
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_48
ids_name = 0
pos = 41400, -22260, 7400
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_49
ids_name = 0
pos = 41400, -22260, 0
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_50
ids_name = 0
pos = 41400, -22260, -7400
rotate = 0, 0, 0
archetype = ancient_cube2
ids_info = 0
;
[Object]
nickname = MP08_ancient_cube2_51
ids_name = 0
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