324 lines
6.4 KiB
INI
324 lines
6.4 KiB
INI
[SystemInfo]
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space_color = 0, 0, 0
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local_faction = li_n_grp
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[EncounterParameters]
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nickname = area_assault
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filename = missions\encounters\area_assault.ini
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[EncounterParameters]
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nickname = area_fighters_gunboat_guard
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filename = missions\encounters\area_fighters_gunboat_guard.ini
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[EncounterParameters]
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nickname = area_gunboats_cruiser_guard
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filename = missions\encounters\area_gunboats_cruiser_guard.ini
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[TexturePanels]
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file = universe\heavens\shapes.ini
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[Music]
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space = music_omega_space
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danger = music_omega_danger
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battle = music_omega_battle
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[Dust]
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spacedust = Dust
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[Nebula]
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file = solar\nebula\bw15_nebula_04.ini
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zone = Zone_bw15_nebula_04
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[Nebula]
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file = solar\nebula\bw15_nebula_03.ini
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zone = Zone_bw15_nebula_03
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[Nebula]
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file = solar\nebula\bw15_nebula_02.ini
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zone = Zone_bw15_nebula_02
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[Nebula]
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file = solar\nebula\bw15_nebula_01.ini
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zone = Zone_bw15_nebula_01
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[Ambient]
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color = 60, 20, 10
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[Background]
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basic_stars = solar\starsphere\starsphere_stars_noband.cmp
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complex_stars = solar\starsphere\starsphere_li06_stars.cmp
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nebulae = solar\starsphere\starsphere_bw01.cmp
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[LightSource]
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nickname = bw15_system_light
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pos = 0, 0, 0
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color = 253, 230, 180
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range = 68000
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type = DIRECTIONAL
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atten_curve = DYNAMIC_DIRECTION
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[Object]
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nickname = bw15_to_Br03_hole
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ids_name = 260642
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pos = 0, 0, -43500
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rotate = 0, 179, 0
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archetype = jumphole_red
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msg_id_prefix = gcs_refer_system_Br03
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jump_effect = jump_effect_hole
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ids_info = 66146
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visit = 0
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goto = Br03, Br03_to_bw15_hole, gate_tunnel_bretonia
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[Object]
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nickname = bw15_to_BW12_hole
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ids_name = 525092
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pos = 0, 0, 43500
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rotate = 0, 0, 0
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archetype = jumphole_red
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msg_id_prefix = gcs_refer_system_BW12
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jump_effect = jump_effect_hole
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ids_info = 66146
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visit = 0
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goto = BW12, BW12_to_bw15_hole, gate_tunnel_bretonia
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[Object]
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nickname = bw15_to_Bw01_hole
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ids_name = 260841
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pos = 43500, 0, 0
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rotate = 0, 90, 0
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archetype = jumphole_red
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msg_id_prefix = gcs_refer_system_Bw01
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jump_effect = jump_effect_hole
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ids_info = 66146
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visit = 0
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goto = Bw01, Bw01_to_bw15_hole, gate_tunnel_bretonia
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[zone]
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nickname = bw15_Sun1_death
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pos = 0, 0, 0
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shape = SPHERE
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size = 8000
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damage = 1000000000
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sort = 99.500000
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density = 0
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relief_time = 0
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[Object]
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nickname = bw15_Sun1
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ids_name = 1380
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pos = 0, 0, 0
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ambient_color = 255, 255, 255
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archetype = sun_1000
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star = med_blue_sun
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atmosphere_range = 10000
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burn_color = 255, 255, 255
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ids_info = 66158
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[Zone]
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nickname = Zone_bw15_nebula_01
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ids_name = 0
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pos = -56000, 0, -50000
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rotate = 0, 55, 0
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shape = ELLIPSOID
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size = 43000, 35000, 35000
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property_flags = 32768
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property_fog_color = 170.000000, 200.000000, 255.000000
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ids_info = 0
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visit = 36
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spacedust = radioactivedust_red
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spacedust_maxparticles = 50
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[Zone]
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nickname = Zone_bw15_nebula_02
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ids_name = 0
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pos = 56000, 0, -50000
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rotate = 0, -55, 0
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shape = ELLIPSOID
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size = 43000, 35000, 35000
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property_flags = 32768
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property_fog_color = 170.000000, 200.000000, 255.000000
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ids_info = 0
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visit = 36
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spacedust = radioactivedust_red
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spacedust_maxparticles = 50
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[Zone]
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nickname = Zone_bw15_nebula_03
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ids_name = 0
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pos = -56000, 0, 50000
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rotate = 0, -55, 0
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shape = ELLIPSOID
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size = 43000, 35000, 35000
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property_flags = 32768
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property_fog_color = 170.000000, 200.000000, 255.000000
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ids_info = 0
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visit = 36
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spacedust = radioactivedust_red
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spacedust_maxparticles = 50
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[Zone]
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nickname = Zone_bw15_nebula_04
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ids_name = 0
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pos = 56000, 0, 50000
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rotate = 0, 55, 0
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shape = ELLIPSOID
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size = 43000, 35000, 35000
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property_flags = 32768
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property_fog_color = 170.000000, 200.000000, 255.000000
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ids_info = 0
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visit = 36
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spacedust = radioactivedust_red
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spacedust_maxparticles = 50
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[Zone]
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nickname = Zone_bw15_01_exclusion
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pos = -46000, 0, -40000
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shape = SPHERE
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size = 5000
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property_flags = 131072
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visit = 128
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sort = 99.500000
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[Zone]
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nickname = Zone_bw15_02_exclusion
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pos = 45000, 0, 48000
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shape = SPHERE
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size = 5000
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property_flags = 131072
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visit = 128
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sort = 99.500000
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[Zone]
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nickname = Zone_bw15_pop_gunboats_01
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pos = 0, 0, 0
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rotate = 0, 0, 0
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shape = SPHERE
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size = 68000
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sort = 99
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toughness = 19
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density = 14
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repop_time = 20
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max_battle_size = 4
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pop_type = Background
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relief_time = 30
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population_additive = false
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faction_weight = fc_c2_grp, 20
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faction_weight = gd_bh2_grp, 20
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encounter = area_gunboats_cruiser_guard, 19, 0.100000
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faction = fc_c2_grp, 1.000000
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encounter = area_fighters_gunboat_guard, 19, 0.100000
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faction = gd_bh2_grp, 1.000000
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[Object]
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nickname = bw15_01
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pos = 45049, 0, 47956
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ids_info = 0
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behavior = NOTHING
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pilot = pilot_solar_easy
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dock_with = bw15_01_Base
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base = bw15_01_Base
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reputation = fc_c2_grp
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rotate = 0, 0, 0
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archetype = space_port_dmg
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ids_name = 458885
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loadout = space_port_dmg_pi_01
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difficulty_level = 1
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[Object]
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nickname = bw15_02
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pos = -46092, 0, -40008
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ids_info = 0
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behavior = NOTHING
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pilot = pilot_solar_easy
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dock_with = bw15_02_Base
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base = bw15_02_Base
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reputation = gd_bh2_grp
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rotate = 0, 0, 0
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archetype = space_port_dmg
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ids_name = 535218
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loadout = space_port_dmg_pi_01
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difficulty_level = 1
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[Zone]
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nickname = Zone_bw15_destroy_vignette_01
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pos = -54026, 0, -31246
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shape = SPHERE
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size = 10000
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mission_type = lawful, unlawful
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sort = 99.500000
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vignette_type = open
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[Zone]
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nickname = Zone_bw15_destroy_vignette_02
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pos = -43064, 0, -26075
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shape = SPHERE
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size = 10000
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mission_type = lawful, unlawful
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sort = 99.500000
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vignette_type = open
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[Zone]
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nickname = Zone_bw15_destroy_vignette_03
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pos = -32205, 0, -34142
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shape = SPHERE
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size = 10000
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mission_type = lawful, unlawful
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sort = 99.500000
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vignette_type = open
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[Zone]
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nickname = Zone_bw15_destroy_vignette_04
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pos = -32825, 0, -47483
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shape = SPHERE
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size = 10000
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mission_type = lawful, unlawful
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sort = 99.500000
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vignette_type = open
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[Zone]
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nickname = Zone_bw15_destroy_vignette_05
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pos = 46039, 0, 34369
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shape = SPHERE
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size = 10000
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mission_type = lawful, unlawful
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sort = 99.500000
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vignette_type = open
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[Zone]
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nickname = Zone_bw15_destroy_vignette_06
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pos = 33774, 0, 38306
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shape = SPHERE
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size = 10000
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mission_type = lawful, unlawful
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sort = 99.500000
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vignette_type = open
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[Zone]
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nickname = Zone_bw15_destroy_vignette_07
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pos = 28626, 0, 52085
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shape = SPHERE
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size = 10000
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mission_type = lawful, unlawful
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sort = 99.500000
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vignette_type = open
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[Zone]
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nickname = Zone_bw15_pop_ambient_01
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pos = -111696, 0, -1072
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rotate = 0, 0, 0
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shape = SPHERE
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size = 5000
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sort = 51
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toughness = 19
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density = 3
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repop_time = 25
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max_battle_size = 4
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pop_type = Background
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relief_time = 35
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population_additive = false
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faction_weight = gd_bh_grp, 1
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faction_weight = fc_c_grp, 1
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encounter = area_assault, 19, 0.100000
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faction = gd_bh_grp, 0.800000
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faction = fc_c_grp, 0.800000
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