FLGameCompanion/FLCompanionByDvurechensky/bin/Debug/SYSTEMS/UN03/UN03.ini
Dvurechensky d057fe2c33 1.0
Main
2024-10-05 07:50:50 +03:00

273 lines
5.1 KiB
INI

[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = Pullen_Rise_In_Flames
danger = Nick_Ingman_Mercury
battle = Nick_Ingman_Mercury
[Dust]
spacedust = Dust
[Nebula]
file = solar\nebula\UN03_cloud_01.ini
zone = Zone_UN03_cloud_01
[Ambient]
color = 60, 20, 10
[Background]
basic_stars =
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_un03.cmp
[LightSource]
nickname = UN03_system_light
pos = 0, 0, 0
color = 253, 230, 180
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = UN03_to_Am01_hole
ids_name = 535688
pos = -75000, 0, 0
rotate = 0, -90, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Am01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 128
goto = Am01, Am01_to_UN03_hole, gate_tunnel_bretonia
[Zone]
nickname = Zone_UN03_cloud_01
ids_name = 0
pos = 0, 0, 0
rotate = 0, 90, 0
shape = ELLIPSOID
size = 40000, 35000, 30000
property_flags = 32768
property_fog_color = 0.000000, 0.000000, 0.000000
ids_info = 0
visit = 128
spacedust = outer_sanctum_lightning
spacedust_maxparticles = 75
damage = 100
music = dangerous_anomaly01
[Object]
nickname = Un03_Danger1
ids_name = 458825
ids_info = 0
rotate = 0, 0, 0
pos = -65000, 0, 0
archetype = Danger1
[Object]
nickname = ID4_mothership
pos = 60000, 0, 0
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 90, 0
archetype = ID4_mothership
ids_name = 535689
loadout = ID4_mothership
difficulty_level = 1
atmosphere_range = 20000
spin = 0.000000, 0.030000, 0.000000
[Object]
nickname = Un03_fx_mis5view_mainbeam01
pos = 60000, -1000, 0
rotate = 0, 0, 0
Archetype = Effect
parent = ID4_mothership
loadout = lair_core
visit = 128
[Object]
nickname = Un03_fx_mis5view_mainbeam02
pos = 60000, -1500, 0
rotate = 0, 0, 0
Archetype = Effect
parent = ID4_mothership
loadout = lair_core2
visit = 128
[Object]
nickname = Un03_fx_mis5view_mainbeam03
pos = 60000, -2000, 0
rotate = 0, 0, 0
Archetype = Effect
parent = ID4_mothership
loadout = lair_core2
visit = 128
[Object]
nickname = Un03_fx_mis5view_mainbeam04
pos = 60000, -2500, 0
rotate = 0, 0, 0
Archetype = Effect
parent = ID4_mothership
loadout = lair_core2
visit = 128
[Object]
nickname = Un03_suprise_lair_power_cell_key1_01
pos = 60000, -1000, 0
visit = 16
ids_info = 0
rotate = 44, 77, 33
archetype = suprise_lair_power_cell_key1
ids_name = 535475
loadout = SUPRISE_lair_power_cell_un03
[Object]
nickname = Un03_suprise_incomer_01
pos = 60000, -1500, 0
ids_info = 0
rotate = 0, 76, 0
archetype = suprise_incomer
ids_name = 535690
[Object]
nickname = Un03_suprise_incomer_02
pos = 60000, -2000, 0
ids_info = 0
rotate = 0, 35, 17
archetype = suprise_incomer
ids_name = 535690
[Object]
nickname = Un03_suprise_incomer_03
pos = 60000, -2500, 0
ids_info = 0
rotate = 76, 35, 17
archetype = suprise_incomer
ids_name = 535690
[Object]
nickname = UN03_01
pos = 60000, -3500, 0
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = UN03_01_Base
base = UN03_01_Base
reputation = fc_rs_grp
rotate = 0, 0, 0
archetype = space_port_dmg
ids_name = 1190
loadout = space_port_dmg
difficulty_level = 1
visit = 128
[Object]
nickname = UN03_02
pos = -9000, 15000, 135000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = UN03_02_Base
base = UN03_02_Base
reputation = fc_rs_grp
rotate = 0, 0, 0
archetype = space_port_dmg
ids_name = 1190
loadout = space_port_dmg
difficulty_level = 1
visit = 128
[Object]
nickname = UN03_suprise_LI_2_01
pos = -2366, -3000, -33924
visit = 16
ids_info = 66401
rotate = 11, 65, 9
archetype = suprise_pegasus
ids_name = 535719
loadout = suprise_pegasus
[Object]
nickname = UN03_suprise_robots_gunboat_01
pos = 38658, 0, 64298
visit = 16
ids_info = 66401
rotate = 45, 12, 67
archetype = suprise_robots_gunboat
ids_name = 534141
loadout = SECRET_robots_gunboat
[Object]
nickname = UN03_suprise_incomer_04
pos = 59171, 0, -60354
visit = 16
ids_info = 0
rotate = 32, 77, 23
archetype = suprise_incomer
ids_name = 535690
loadout = suprise_incomer_secret4
[Zone]
nickname = Zone_UN03_damage01
pos = 50000, 0, -55000
shape = ELLIPSOID
size = 20000, 20000, 29000
rotate = 0, 30, 0
visit = 128
sort = 99
spacedust = radioactivedust_red
spacedust_maxparticles = 100
interference = 0.500000
drag_modifier = 1.100000
damage = 500000
music = dangerous_anomaly01
[Zone]
nickname = Zone_UN03_damage01_cover01
pos = 50000, 0, -55000
shape = ELLIPSOID
size = 23000, 23000, 32000
rotate = 0, 30, 0
visit = 128
sort = 99
spacedust = atmosphere_gray
spacedust_maxparticles = 150
drag_modifier = 1.100000
[Object]
nickname = UN03_03
pos = -49300, -7000, -74555
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = UN03_03_Base
base = UN03_03_Base
reputation = fc_rs_grp
rotate = 0, 0, 0
archetype = space_port_dmg
ids_name = 1190
loadout = space_port_dmg
difficulty_level = 1
visit = 128
[Object]
nickname = Un03_to_PT01_hole
ids_name = 544780
pos = -25000, -11000, 7000
rotate = 0, 0, 0
archetype = jumpdrive_blue
jump_effect = jump_effect_blue
ids_info = 60212
visit = 0
goto = PT01, PT01_to_Un03_hole, gate_tunnel_bretonia