FLGameCompanion/FLCompanionByDvurechensky/bin/Debug/SYSTEMS/POLICE02/POLICE02.ini
Dvurechensky d057fe2c33 1.0
Main
2024-10-05 07:50:50 +03:00

1901 lines
37 KiB
INI

[SystemInfo]
space_color = 0, 0, 0
local_faction = police_n_grp
[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini
[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini
[EncounterParameters]
nickname = battleship_cruisers
filename = missions\encounters\battleship_cruisers.ini
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = down
danger = music_ew10d
battle = Music_ew16_battle
[Dust]
spacedust = Dust
[Asteroids]
file = solar\asteroids\POLICE02_asteroids_01.ini
zone = Zone_POLICE02_asteroids_01
[Asteroids]
file = solar\asteroids\POLICE02_asteroids_02.ini
zone = Zone_POLICE02_asteroids_02
[Nebula]
file = solar\nebula\POLICE02_black_Nebula.ini
zone = Zone_POLICE02_black_Nebula
[Nebula]
file = solar\nebula\POLICE02_black_Nebula2.ini
zone = Zone_POLICE02_black_Nebula2
[Ambient]
color = 60, 20, 10
[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_police02.cmp
[LightSource]
nickname = POLICE02_system_light
pos = 0, 0, -150000
color = 253, 230, 180
range = 250000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = POLICE02_to_Ew03_hole
ids_name = 544493
pos = 39797, 0, 71555
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Am01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = Ew03, Ew03_to_POLICE02_hole, gate_tunnel_bretonia
[Object]
nickname = POLICE02_Sun1
ids_name = 544141
pos = 0, 0, -300000
ambient_color = 255, 255, 255
archetype = sun_large
star = POLICE_star
atmosphere_range = 20000
ids_info = 0
[zone]
nickname = POLICE02_Sun1_death
pos = 0, 0, -300000
shape = SPHERE
size = 15000
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[zone]
nickname = POLICE02_Sun1_radiation1
pos = 0, 0, -300000
rotate = 0,0,0
shape = BOX
size = 159000, 159000, 159000
damage = 10000
visit = 32
sort = 99
[zone]
nickname = POLICE02_Sun1_radiation2
pos = 0, 0, -300000
rotate = 0,0,0
shape = BOX
size = 150000, 150000, 150000
damage = 2000000000
visit = 32
sort = 99
[Object]
nickname = POLICE02_Trade_Lane_Ring_01
reputation = police_g_grp
pos = 321, 0, 87278
rotate = 0, 0, 0
archetype = Trade_Lane_Ring_new
ids_name = 0
ids_info = 66170
tradelane_space_name = 544496
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_new
pilot = pilot_solar_easiest
next_ring = POLICE02_Trade_Lane_Ring_02
[Object]
nickname = POLICE02_Trade_Lane_Ring_02
reputation = police_g_grp
pos = 71, 0, 6768
rotate = 0, 0, 0
archetype = Trade_Lane_Ring_new
ids_name = 0
ids_info = 66170
tradelane_space_name = 544495
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_new
pilot = pilot_solar_easiest
prev_ring = POLICE02_Trade_Lane_Ring_01
[Object]
nickname = POLICE02_01
pos = 0, 0, 100000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = POLICE02_01_Base
base = POLICE02_01_Base
reputation = police_g_grp
rotate = 0, 0, 0
archetype = POLICE_STATION01
ids_name = 544496
loadout = POLICE_STATION01
difficulty_level = 1
[zone]
nickname = Zone_POLICE02_01_drag_modifier01
pos = 0, 0, 100000
rotate = 0, 0, 0
shape = SPHERE
size = 12500, 12500, 12500
visit = 36
spacedust = atmosphere_gray
spacedust_maxparticles = 200
interference = 0.010000
drag_modifier = 1.500000
ids_info = 0
[zone]
nickname = Zone_POLICE02_01_radiation01
pos = 0, -70, 100000
shape = BOX
size = 300, 650, 300
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_POLICE02_01_radiation02
pos = 530, 0, 100540
shape = BOX
size = 300, 1090, 300
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_POLICE02_01_radiation03
pos = -530, 0, 100540
shape = BOX
size = 300, 1090, 300
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_POLICE02_01_radiation04
pos = -530, 0, 99460
shape = BOX
size = 300, 1090, 300
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_POLICE02_01_radiation05
pos = 530, 0, 99460
shape = BOX
size = 300, 1090, 300
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_POLICE02_01_radiation06
pos = 310, -50, 99690
rotate = 0, 45, 0
shape = BOX
size = 500, 100, 100
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_POLICE02_01_radiation07
pos = -310, -50, 99690
rotate = 0, 135, 0
shape = BOX
size = 500, 100, 100
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_POLICE02_01_radiation08
pos = -310, -50, 100310
rotate = 0, 45, 0
shape = BOX
size = 500, 100, 100
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_POLICE02_01_radiation09
pos = 310, -50, 100310
rotate = 0, 135, 0
shape = BOX
size = 500, 100, 100
damage = 2000000000
visit = 32
sort = 99
[Zone]
nickname = Zone_POLICE02_RandomMission01
pos = 200000, -199000, 200000
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
toughness = 2
density = 3
repop_time = 35
max_battle_size = 4
pop_type = Background
relief_time = 120
population_additive = false
faction_weight = fc_n3_grp, 20
faction_weight = red13_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = fc_n3_grp, 1.000000
faction = red13_n_grp, 1.000000
[zone]
nickname = Zone_POLICE02_destroy_vignette_01
pos = 0, 0, 130000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_02
pos = 30000, 0, 100000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_03
pos = -30000, 0, 100000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_04
pos = -30000, 0, 105000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_05
pos = -30000, 0, 110000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_06
pos = -30000, 0, 115000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_07
pos = -30000, 0, 120000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_08
pos = -30000, 0, 130000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_09
pos = -25000, 0, 130000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_10
pos = -20000, 0, 130000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_11
pos = -15000, 0, 130000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_12
pos = -10000, 0, 130000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_13
pos = 30000, 0, 105000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_14
pos = 30000, 0, 110000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_15
pos = 30000, 0, 115000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_16
pos = 30000, 0, 120000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_17
pos = 30000, 0, 125000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_18
pos = 30000, 0, 130000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_19
pos = 25000, 0, 130000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_20
pos = 20000, 0, 130000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_21
pos = 15000, 0, 130000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_22
pos = 10000, 0, 130000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_POLICE02_black_Nebula
ids_name = 0
pos = 0, 0, 100000
rotate = 0, 90, 35
shape = ELLIPSOID
size = 50000, 75000, 95000
property_flags = 32768
property_fog_color = 50.000000, 0.000000, 0.000000
spacedust = radioactivedust_blue
spacedust_maxparticles = 50
Music = zone_field01
ids_info = 0
visit = 32
sort = 30
toughness = 19
density = 3
repop_time = 35
max_battle_size = 6
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = police_g_grp, 1
encounter = battleship_cruisers, 19, 0.200000
faction = police_g_grp, 0.400000
[Zone]
nickname = Zone_POLICE02_01_base
pos = 0, 0, 100000
rotate = 0, 0, 0
shape = SPHERE
size = 13000
sort = 99
property_flags = 131072
[Zone]
nickname = Zone_POLICE02_planet_1_npc01
pos = -95000, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 8000, 5000, 15000
sort = 4
toughness = 19
density = 3
repop_time = 35
max_battle_size = 6
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = police_g_grp, 1
encounter = battleship_cruisers, 19, 0.200000
faction = police_g_grp, 0.400000
[Object]
nickname = POLICE02_planet_1
ids_name = 544497
spin = 0.000000, -0.015000, 0.000000
rotate = 0, 0, 0
pos = -120000, 0, 0
archetype = planet_earthgaia_15000
atmosphere_range = 16500
burn_color = 255, 222, 160
ids_info = 0
base = POLICE02_02_Base
reputation = police_g_grp
[zone]
nickname = POLICE02_planet_1_death
pos = -120000, 0, 0
shape = SPHERE
size = 16000
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = POLICE02_02_dock_ring
ids_name = 534426
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = POLICE02_02_Base
pos = -102500, 0, 0
rotate = 0, 90, 0
reputation = police_g_grp
difficulty_level = 1
space_costume = , robot_body_A
voice = atc_leg_f01a
[Object]
nickname = POLICE02_02_docking_fixture
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = POLICE02_02_Base
base = POLICE02_02_Base
pos = -102500, 450, 0
rotate = 0, 90, 0
reputation = police_g_grp
space_costume = , robot_body_A
voice = atc_leg_f01a
[Zone]
nickname = Zone_POLICE02_planet_2_npc01
pos = 85000, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 8000, 5000, 15000
sort = 4
toughness = 19
density = 3
repop_time = 35
max_battle_size = 6
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = police_g_grp, 1
encounter = battleship_cruisers, 19, 0.200000
faction = police_g_grp, 0.400000
[Object]
nickname = POLICE02_planet_2
ids_name = 544498
spin = 0.000000, -0.015000, 0.000000
rotate = 0, 0, 0
pos = 125000, 0, 0
archetype = planet_earth_30000
atmosphere_range = 33000
burn_color = 255, 222, 160
ids_info = 0
base = POLICE02_03_Base
reputation = police_g_grp
ring = Zone_POLICE_planet_2_ring, solar\rings\blue_ring3.ini
[zone]
nickname = Zone_POLICE_planet_2_ring
pos = 125000, 0, 0
rotate = 15, 0, 30
shape = ring
size = 59000, 35000, 3000
sort = 0.000000
[zone]
nickname = POLICE02_planet_2_death
pos = 125000, 0, 0
shape = SPHERE
size = 31500
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = POLICE02_03_dock_ring
ids_name = 534426
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = POLICE02_03_Base
pos = 92000, 0, 0
rotate = 0, -90, 0
reputation = police_g_grp
difficulty_level = 1
space_costume = , robot_body_A
voice = atc_leg_f01a
[Object]
nickname = POLICE02_03_docking_fixture
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = POLICE02_03_Base
base = POLICE02_03_Base
pos = 92000, 450, 0
rotate = 0, -90, 0
reputation = police_g_grp
space_costume = , robot_body_A
voice = atc_leg_f01a
[Object]
nickname = POLICE02_Trade_Lane_Ring_03
reputation = police_g_grp
pos = -9603, 0, 212
rotate = 0, 89, 0
archetype = Trade_Lane_Ring_new
ids_name = 0
ids_info = 66170
tradelane_space_name = 544495
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_new
pilot = pilot_solar_easiest
next_ring = POLICE02_Trade_Lane_Ring_04
[Object]
nickname = POLICE02_Trade_Lane_Ring_04
reputation = police_g_grp
pos = -88491, 0, 0
rotate = 0, 89, 0
archetype = Trade_Lane_Ring_new
ids_name = 0
ids_info = 66170
tradelane_space_name = 544497
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_new
pilot = pilot_solar_easiest
prev_ring = POLICE02_Trade_Lane_Ring_03
[Object]
nickname = POLICE02_Trade_Lane_Ring_05
reputation = police_g_grp
pos = 9940, 0, 258
rotate = 0, -90, 0
archetype = Trade_Lane_Ring_new
ids_name = 0
ids_info = 66170
tradelane_space_name = 544495
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_new
pilot = pilot_solar_easiest
next_ring = POLICE02_Trade_Lane_Ring_06
[Object]
nickname = POLICE02_Trade_Lane_Ring_06
reputation = police_g_grp
pos = 82370, 0, 324
rotate = 0, -90, 0
archetype = Trade_Lane_Ring_new
ids_name = 0
ids_info = 66170
tradelane_space_name = 544498
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_new
pilot = pilot_solar_easiest
prev_ring = POLICE02_Trade_Lane_Ring_05
[Object]
nickname = POLICE02_battleship01
pos = 0, 0, -5000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = police_g_grp
rotate = 0, 180, 0
archetype = police_battleship01
ids_name = 544495
loadout = police_battleship01
difficulty_level = 1
space_costume = , robot_body_A
voice = atc_leg_f01a
[Object]
nickname = POLICE02_very_heavy_wplatform_pulse01
ids_name = 261164
pos = 3000, 0, -5000
spin = 0.000000, 0.090000, 0.000000
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = police_g_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_pulse_wplatform
pilot = pilot_solar_crazy
[Object]
nickname = POLICE02_very_heavy_wplatform_pulse02
ids_name = 261164
pos = -3000, 0, -5000
spin = 0.000000, 0.090000, 0.000000
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = police_g_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_pulse_wplatform
pilot = pilot_solar_crazy
[Object]
nickname = POLICE02_to_POLICE01_hole
ids_name = 537473
pos = 0, 0, -16000
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Am01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = POLICE01, POLICE01_to_POLICE02_hole, gate_tunnel_bretonia
[Object]
nickname = POLICE02_very_heavy_wplatform_suprise01
ids_name = 261164
pos = 0, -4000, -16000
rotate = 0, 0, 0
spin = 0.990000, 0.000000, 0.000000
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = police_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform
pilot = pilot_solar_hardest
[Object]
nickname = POLICE02_very_heavy_wplatform_suprise01_shield01
pos = 0, -5800, -16000
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = police_n_grp
behavior = NOTHING
parent = Sr01_outpost_platform_6
[Zone]
nickname = Zone_POLICE02_asteroids_01
ids_name = 0
pos = 70000, 0, -99000
rotate = 0, 60, 30
shape = ELLIPSOID
size = 35000, 45000, 60000
property_flags = 66
ids_info = 0
visit = 36
spacedust = asteroiddust
spacedust_maxparticles = 50
music = Music_ML01_space
toughness = 19
density = 3
repop_time = 35
max_battle_size = 6
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = police_g_grp, 1
encounter = battleship_cruisers, 19, 0.200000
faction = police_g_grp, 0.400000
[Zone]
nickname = Zone_POLICE02_mining_area_01
pos = 45000, 0, -99000
shape = SPHERE
size = 7000
comment = mining_zone1
visit = 36
spacedust = organismdust_rebirth
spacedust_maxparticles = 50
sort = 99.500000
[Zone]
nickname = Zone_POLICE02_mining_area_02
pos = 39000, 0, -110000
shape = SPHERE
size = 5000
comment = mining_zone2
visit = 36
spacedust = organismdust
spacedust_maxparticles = 100
sort = 99.500000
[Zone]
nickname = Zone_POLICE02_asteroids_02
ids_name = 0
pos = -70000, 0, -99000
rotate = 0, -60, -30
shape = ELLIPSOID
size = 35000, 45000, 60000
property_flags = 66
ids_info = 0
visit = 36
spacedust = asteroiddust
spacedust_maxparticles = 50
music = Music_ML01_space
toughness = 19
density = 3
repop_time = 35
max_battle_size = 6
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = police_g_grp, 1
encounter = battleship_cruisers, 19, 0.200000
faction = police_g_grp, 0.400000
[Zone]
nickname = Zone_POLICE02_mining_area_03
pos = -45000, 0, -100000
shape = SPHERE
size = 5000
comment = mining_zone3
visit = 36
spacedust = organismdust_rebirth
spacedust_maxparticles = 50
sort = 99.500000
[Zone]
nickname = Zone_POLICE02_mining_area_04
pos = -40000, 0, -112000
shape = SPHERE
size = 7000
comment = mining_zone4
visit = 36
spacedust = organismdust
spacedust_maxparticles = 100
sort = 99.500000
[zone]
nickname = POLICE02_Sun2_death
pos = 69000, -3000, -99000
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = POLICE02_Sun2
ids_name = 1380
pos = 69000, -3000, -99000
ambient_color = 255, 255, 255
archetype = sun_2000
star = hu01_sun1
atmosphere_range = 10000
burn_color = 255, 255, 255
ids_info = 0
[zone]
nickname = POLICE02_Sun3_death
pos = 79000, -9000, -95000
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = POLICE02_Sun3
ids_name = 1380
pos = 79000, -9000, -95000
ambient_color = 255, 255, 255
archetype = sun_2000
star = hu01_sun2
atmosphere_range = 10000
burn_color = 255, 255, 255
ids_info = 0
[zone]
nickname = POLICE02_Sun4_death
pos = 65000, 4000, -93000
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = POLICE02_Sun4
ids_name = 1380
pos = 65000, 4000, -93000
ambient_color = 255, 255, 255
archetype = sun_2000
star = hu01_sun3
atmosphere_range = 10000
burn_color = 255, 255, 255
ids_info = 0
[zone]
nickname = POLICE02_Sun5_death
pos = -67000, -12500, -97000
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = POLICE02_Sun5
ids_name = 1380
pos = -67000, -12500, -97000
ambient_color = 255, 255, 255
archetype = sun_2000
star = Ku01_Sun
atmosphere_range = 10000
burn_color = 255, 255, 255
ids_info = 0
[Object]
nickname = POLICE02_01_explosion_outpost
pos = 0, 0, -470000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 0, 0
archetype = outpost_explosion02
ids_name = 535208
loadout = red_station_explosion_POLICE02
difficulty_level = 1
[Object]
nickname = POLICE02_01_explosion_outpost_2
pos = 0, 0, 250000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 0, 0
archetype = outpost_explosion02
ids_name = 535208
loadout = red_station_explosion_POLICE02
difficulty_level = 1
[Object]
nickname = POLICE02_unknown_suprise_01
ids_name = 1191
pos = 5000, 3000, -475000
rotate = -7, 1, 23
archetype = suprise_unknown_more_hull
spin = 0, 0.090000, 0
ids_info = 0
visit = 128
loadout = SECRET_POLICE02_1
[Object]
nickname = POLICE02_suprise_terran_gunboat_01
ids_name = 1191
pos = -5000, -3000, -465000
rotate = 12, -75, 34
archetype = suprise_terran_gunboat_more_hull
ids_info = 0
visit = 128
loadout = SECRET_POLICE02_2
[Object]
nickname = POLICE02_suprise_Tarr_Chronicles1_01
ids_name = 1191
pos = -25000, -1000, -470000
rotate = 19, 3, -76
archetype = suprise_Tarr_Chronicles1_more_hull
ids_info = 0
visit = 128
loadout = SECRET_POLICE02_3
[Object]
nickname = POLICE02_to_Hi03_hole
ids_name = 535457
pos = -52083, 0, 86244
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Hi03
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = Hi03, Hi03_to_POLICE02_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_POLICE02_destroy_vignette_23
pos = -102500, 0, 25000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_24
pos = -102500, 0, -25000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_25
pos = -89500, 0, -25000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_26
pos = -89500, 0, 25000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_27
pos = -84500, 0, 25000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_28
pos = -84500, 0, -25000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_29
pos = -80000, 0, -25000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_30
pos = -80000, 0, 25000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_31
pos = -80000, 0, 20000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_32
pos = -80000, 0, 15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_33
pos = -80000, 0, 10000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_34
pos = -75000, 0, 5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_35
pos = -75000, 0, 0
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_36
pos = -75000, 0, -5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_37
pos = -75000, 0, -10000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_38
pos = -70000, 0, -15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_POLICE02_RandomMission02
pos = -200000, -199000, 200000
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
toughness = 2
density = 3
repop_time = 35
max_battle_size = 4
pop_type = Background
relief_time = 120
population_additive = false
faction_weight = red5_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = red5_n_grp, 1.000000
[Zone]
nickname = Zone_POLICE02_RandomMission03
pos = 200000, -199000, -200000
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
toughness = 2
density = 3
repop_time = 35
max_battle_size = 4
pop_type = Background
relief_time = 120
population_additive = false
faction_weight = Pirate_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = Pirate_n_grp, 1.000000
[zone]
nickname = Zone_POLICE02_destroy_vignette_39
pos = 72000, 0, 0
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_40
pos = 72000, 0, 5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_41
pos = 72000, 0, 10000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_42
pos = 72000, 0, 15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_43
pos = 72000, 0, 20000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_44
pos = 72000, 0, 25000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_45
pos = 72000, 0, -5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_46
pos = 72000, 0, -10000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_47
pos = 72000, 0, -15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_48
pos = 72000, 0, -20000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_49
pos = 72000, 0, -25000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_50
pos = 80000, 0, -25000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_51
pos = 85000, 0, -25000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_52
pos = 85000, 0, 25000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_53
pos = 80000, 0, 25000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Object]
nickname = POLICE02_01_depot_1
ids_name = 261161
pos = -102500, 0, 2000
Archetype = depot_any
loadout = depot_any_2
reputation = police_g_grp
behavior = NOTHING
ids_info = 66150
[Object]
nickname = POLICE02_01_depot_2
ids_name = 261161
pos = 92000, 0, -2000
Archetype = depot_any
loadout = depot_any_2
reputation = police_g_grp
behavior = NOTHING
ids_info = 66150
[Object]
nickname = POLICE02_planet_3
ids_name = 544515
spin = 0.000000, -0.015000, 0.000000
rotate = 0, 0, 0
pos = 0, 0, -520000
archetype = planet_SL3_6000
atmosphere_range = 7000
burn_color = 255, 222, 160
ids_info = 0
base = POLICE02_04_Base
reputation = fc_rs_grp
ring = Zone_POLICE02_planet_3_ring_1, solar\rings\red_ring.ini
ring = Zone_POLICE02_planet_3_ring_2, solar\rings\orange_ring.ini
ring = Zone_POLICE02_planet_3_ring_3, solar\rings\saturn_ring.ini
[zone]
nickname = Zone_POLICE02_planet_3_ring_1
pos = 0, 0, -520000
rotate = 40, 0, 20
shape = ring
size = 9000, 8000, 3000
sort = 0.000000
[zone]
nickname = Zone_POLICE02_planet_3_ring_2
pos = 0, 0, -520000
rotate = 40, 0, 20
shape = ring
size = 13000, 9000, 3000
sort = 0.000000
[zone]
nickname = Zone_POLICE02_planet_3_ring_3
pos = 0, 0, -520000
rotate = 40, 0, 20
shape = ring
size = 17000, 10000, 3000
sort = 0.000000
[zone]
nickname = POLICE02_planet_3_death
pos = 0, 0, -520000
shape = SPHERE
size = 6700
damage = 3000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = POLICE02_04_dock_ring
ids_name = 534426
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = POLICE02_04_Base
pos = 0, 0, -513000
rotate = 0, 0, 0
reputation = fc_rs_grp
difficulty_level = 1
space_costume = , robot_body_A
voice = atc_leg_f01a
[Object]
nickname = POLICE02_04_docking_fixture
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = POLICE02_04_Base
base = POLICE02_04_Base
pos = 0, 450, -513000
rotate = 0, 0, 0
reputation = fc_rs_grp
space_costume = , robot_body_A
voice = atc_leg_f01a
[zone]
nickname = Zone_POLICE02_black_Nebula2
ids_name = 0
pos = 0, 0, -470000
rotate = 0, 0, 0
shape = ELLIPSOID
size = 60000, 30000, 20000
property_flags = 32768
property_fog_color = 50.000000, 0.000000, 0.000000
spacedust = radioactivedust_blue
spacedust_maxparticles = 50
Music = zone_field01
ids_info = 0
visit = 32
sort = 30
toughness = 19
density = 3
repop_time = 35
max_battle_size = 6
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = police_g_grp, 1
faction_weight = fc_rs_grp, 1
encounter = battleship_cruisers, 19, 0.200000
faction = police_g_grp, 0.400000
encounter = area_defend, 17, 0.100000
faction = fc_rs_grp, 0.500000
encounter = area_assault, 19, 0.100000
faction = fc_rs_grp, 0.500000
[zone]
nickname = Zone_POLICE02_destroy_vignette_54
pos = 0, 0, -499000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_55
pos = 5000, 0, -499000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_56
pos = 10000, 0, -499000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_57
pos = 15000, 0, -499000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_58
pos = -5000, 0, -499000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_59
pos = -10000, 0, -499000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_60
pos = -15000, 0, -499000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_61
pos = 20000, 0, -499000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_62
pos = 25000, 0, -499000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_POLICE02_destroy_vignette_63
pos = -20000, 0, -499000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_POLICE02_destroy_vignette_64
pos = -25000, 0, -499000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Object]
nickname = Police02_planet_4
ids_name = 544540
spin = 0.000000, 0.031000, 0.000000
rotate = 0, 0, 0
pos = 0, 0, 200000
archetype = Dead_Planet_30000
atmosphere_range = 32500
burn_color = 255, 222, 160
ids_info = 0
base = POLICE02_05_Base
reputation = fc_rs_grp
[zone]
nickname = Police02_planet_4_death
pos = 0, 0, 200000
shape = SPHERE
size = 31500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = POLICE02_05_dock_ring
ids_name = 534426
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = POLICE02_05_Base
pos = 0, 0, 167500
rotate = 0, 180, 0
reputation = fc_rs_grp
difficulty_level = 1
space_costume = , robot_body_A
voice = atc_leg_f01a
[Object]
nickname = POLICE02_05_docking_fixture
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = POLICE02_05_Base
base = POLICE02_05_Base
pos = 0, 450, 167500
rotate = 0, 180, 0
reputation = fc_rs_grp
space_costume = , robot_body_c
voice = atc_leg_f01a
[Object]
nickname = Police01_suprise_Bio_Container_Small_01
ids_name = 536873
pos = 25000, -5000, 15000
rotate = 0, 0, 0
archetype = suprise_Bio_Container_Medium
ids_info = 0
visit = 0
loadout = SECRET_Bio_Container_Small_metal_Police01
;
[Object]
nickname = Police01_suprise_Bio_Container_Small_02
ids_name = 536873
pos = -25000, -5000, -15000
rotate = 0, 0, 0
archetype = suprise_Bio_Container_Medium
ids_info = 0
visit = 0
loadout = SECRET_Bio_Container_Small_metal_Police02
;
[Object]
nickname = Police01_suprise_Bio_Container_Small_03
ids_name = 536873
pos = 50000, 3000, 110000
rotate = 0, 0, 0
archetype = suprise_Bio_Container_Medium
ids_info = 0
visit = 0
loadout = SECRET_Bio_Container_Small_metal_Police03
;
[Object]
nickname = Police01_suprise_Bio_Container_Small_04
ids_name = 536873
pos = -50000, -4000, 90000
rotate = 0, 0, 0
archetype = suprise_Bio_Container_Medium
ids_info = 0
visit = 0
loadout = SECRET_Bio_Container_Small_metal_Police04
;
[Object]
nickname = Police01_suprise_Bio_Container_Small_05
ids_name = 536873
pos = -90000, 0, -89000
rotate = 0, 0, 0
archetype = suprise_Bio_Container_Medium
ids_info = 0
visit = 0
loadout = SECRET_Bio_Container_Small_metal_Police05
;
[Object]
nickname = Police01_suprise_Bio_Container_Small_06
ids_name = 536873
pos = 70000, 0, -79000
rotate = 0, 0, 0
archetype = suprise_Bio_Container_Medium
ids_info = 0
visit = 0
loadout = SECRET_Bio_Container_Small_metal_Police06
;
[Object]
nickname = Police01_suprise_Bio_Container_Small_07
ids_name = 536873
pos = 50000, 0, -119000
rotate = 0, 0, 0
archetype = suprise_Bio_Container_Medium
ids_info = 0
visit = 0
loadout = SECRET_Bio_Container_Small_metal_Police07
;
[Object]
nickname = Police01_suprise_Bio_Container_Small_08
ids_name = 536873
pos = -40000, -5000, -109000
rotate = 0, 0, 0
archetype = suprise_Bio_Container_Medium
ids_info = 0
visit = 0
loadout = SECRET_Bio_Container_Small_metal_Police08
;
[Object]
nickname = Police01_suprise_Bio_Container_Small_09
ids_name = 536873
pos = 45000, 0, -35000
rotate = 0, 0, 0
archetype = suprise_Bio_Container_Medium
ids_info = 0
visit = 0
loadout = SECRET_Bio_Container_Small_metal_Police09
;
[Object]
nickname = Police01_suprise_Bio_Container_Small_10
ids_name = 536873
pos = 5000, -7000, -83000
rotate = 0, 0, 0
archetype = suprise_Bio_Container_Medium
ids_info = 0
visit = 0
loadout = SECRET_Bio_Container_Small_metal_Police10
[Object]
nickname = Police01_suprise_Bio_Container_Small_11
ids_name = 536873
pos = 15000, 4400, -460000
rotate = 0, 0, 0
archetype = suprise_Bio_Container_Medium
ids_info = 0
visit = 0
loadout = SECRET_Bio_Container_Small_metal_Police11
[Object]
nickname = Police01_suprise_Bio_Container_Small_12
ids_name = 536873
pos = 19000, -1500, -478000
rotate = 0, 0, 0
archetype = suprise_Bio_Container_Medium
ids_info = 0
visit = 0
loadout = SECRET_Bio_Container_Small_metal_Police12
[Object]
nickname = POLICE02_Trade_Lane_Ring_07
reputation = police_g_grp
pos = 0, 30000, -37000
rotate = 0, 0, 0
archetype = Trade_Lane_Ring_new2
ids_name = 0
ids_info = 66170
tradelane_space_name = 544491
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_new
pilot = pilot_solar_easiest
next_ring = POLICE02_Trade_Lane_Ring_08
[Object]
nickname = POLICE02_Trade_Lane_Ring_08
reputation = police_g_grp
pos = 0, 30000, -505000
rotate = 0, 0, 0
archetype = Trade_Lane_Ring_new2
ids_name = 0
ids_info = 66170
tradelane_space_name = 544515
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_new
pilot = pilot_solar_easiest
prev_ring = POLICE02_Trade_Lane_Ring_07
[Object]
nickname = POLICE02_Trade_Lane_Ring_09
reputation = police_g_grp
pos = 0, -30000, -30000
rotate = 0, 179, 0
archetype = Trade_Lane_Ring_new2
ids_name = 0
ids_info = 66170
tradelane_space_name = 544491
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_new
pilot = pilot_solar_easiest
next_ring = POLICE02_Trade_Lane_Ring_10
[Object]
nickname = POLICE02_Trade_Lane_Ring_10
reputation = police_g_grp
pos = 0, -30000, 156000
rotate = 0, 179, 0
archetype = Trade_Lane_Ring_new2
ids_name = 0
ids_info = 66170
tradelane_space_name = 544540
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_new
pilot = pilot_solar_easiest
prev_ring = POLICE02_Trade_Lane_Ring_09
[zone]
nickname = Zone_POLICE02_lane_access_trade_lane1
pos = 0, 30000, -300000
rotate = 0, 0, 0
shape = BOX
size = 900, 900, 160000
property_flags = 131072
damage = 50
sort = 99