FLGameCompanion/FLCompanionByDvurechensky/bin/Debug/SYSTEMS/BR10/BR10.ini
Dvurechensky d057fe2c33 1.0
Main
2024-10-05 07:50:50 +03:00

1074 lines
22 KiB
INI

[SystemInfo]
space_color = 0, 0, 0
local_faction = br_p_grp
[EncounterParameters]
nickname = capitalships_Bretonia
filename = missions\encounters\capitalships_Bretonia.ini
[EncounterParameters]
nickname = area_trade_armored
filename = missions\encounters\area_trade_armored.ini
[EncounterParameters]
nickname = area_trade_transport
filename = missions\encounters\area_trade_transport.ini
[EncounterParameters]
nickname = area_armored_prisoner
filename = missions\encounters\area_armored_prisoner.ini
[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini
[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = music_br10_space
danger = music_br10_danger
battle = music_br10_battle
[Dust]
spacedust = Dust
[Asteroids]
file = solar\asteroids\BR10__02.ini
zone = Zone_BR10__03
[Asteroids]
file = solar\asteroids\BR10__01.ini
zone = Zone_BR10__01
[Ambient]
color = 60, 20, 10
[Background]
basic_stars =
complex_stars = solar\starsphere\starsphere_br10.cmp
nebulae =
[LightSource]
nickname = BR10_system_light
pos = 0, 0, 0
color = 253, 230, 180
range = 90000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[zone]
nickname = BR10_Sun1_death
pos = 355, 0, 0
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = BR10_Sun1
ids_name = 1380
pos = 355, 0, 0
ambient_color = 255, 255, 255
archetype = sun_1000
star = Br04_sun
atmosphere_range = 10000
burn_color = 255, 255, 255
ids_info = 66162
[Object]
nickname = BR10_to_Br01
ids_name = 525039
pos = 32887, 0, -65680
rotate = 0, 124, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Br01
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = Br01, Br01_to_BR10, gate_tunnel_bretonia
[zone]
nickname = Zone_BR10_to_Br01
pos = 32887, 0, -65680
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Object]
nickname = BR10_01
pos = -44686, 0, -13211
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = BR10_01_Base
base = BR10_01_Base
reputation = br_p_grp
rotate = 0, 0, 0
archetype = depot
ids_name = 525044
loadout = depot_br_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
[Object]
nickname = BR10_planet_1
ids_name = 525037
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = 46078, 0, 67348
archetype = planet_earthgrnice2_3000
atmosphere_range = 3500
burn_color = 255, 222, 160
ids_info = 66069
base = BR10_02_Base
reputation = br_p_grp
[zone]
nickname = BR10_planet_1_death
pos = 46078, 0, 67348
shape = SPHERE
size = 3400
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = BR10_to_Br06
ids_name = 525040
pos = -47000, 0, 66500
rotate = 0, -60, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Br06
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = Br06, Br06_to_BR10, gate_tunnel_bretonia
[zone]
nickname = Zone_BR10_to_Br06
pos = -47000, 0, 66500
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Object]
nickname = BR10_02_dock_ring
ids_name = 525049
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = BR10_02_Base
pos = 43019, 0, 65546
rotate = 0, -120, 0
reputation = br_p_grp
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
reputation = br_p_grp
[Object]
nickname = BR10_docking_fixture_0
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = BR10_02_Base
base = BR10_02_Base
pos = 43019, 350, 65546
rotate = 0, -120, 0
reputation = br_p_grp
[Object]
nickname = BR10_03
pos = 44749, 0, 62161
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = BR10_03_Base
base = BR10_03_Base
reputation = br_n_grp
rotate = 0, 0, 0
archetype = space_factory01
ids_name = 60231
loadout = space_factory01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
[Zone]
nickname = Zone_BR10__01
ids_name = 0
pos = 52898, 0, 7100
rotate = 0, -90, 0
shape = ELLIPSOID
size = 41893, 21656, 21656
property_flags = 130
ids_info = 0
visit = 36
spacedust = asteroiddust
spacedust_maxparticles = 50
comment =
sort = 20
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
damage = 0
interference = 0.000000
faction_weight = fc_m_grp, 1
encounter = area_defend, 19, 0.200000
faction = fc_m_grp, 0.200000
[Zone]
nickname = Zone_BR10__03
ids_name = 0
pos = -63904, 0, 23786
rotate = 0, 90, 0
shape = ELLIPSOID
size = 40473, 9940, 9940
property_flags = 130
ids_info = 0
visit = 36
spacedust = golddust
spacedust_maxparticles = 50
comment =
sort = 20
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
damage = 0
interference = 0.000000
faction_weight = fc_c_grp, 1
encounter = area_defend, 19, 0.200000
faction = fc_c_grp, 0.200000
[Object]
nickname = BR10_04
pos = 57158, 0, 61
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = BR10_04_Base
base = BR10_04_Base
reputation = fc_m_grp
rotate = 0, 0, 0
archetype = miningbase_mineableA
ids_name = 525050
loadout = miningbase_mineableA_co_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
[Object]
nickname = BR10_to_Br05_hole
ids_name = 525051
pos = -65325, 0, 35857
rotate = 0, -90, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Br05
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Br05, Br05_to_BR10_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_BR10_to_Br05_hole
pos = -65324, 0, 35858
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Zone]
nickname = Zone_BR10_vignette_01_exclusion
pos = 57030, 0, 60
shape = SPHERE
size = 2000
property_flags = 131072
visit = 128
sort = 99.500000
toughness = 19
density = 9
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = fc_m_grp, 20
encounter = area_defend, 19, 0.100000
faction = fc_m_grp, 1.000000
encounter = area_trade_freighter, 19, 0.100000
faction = fc_m_grp, 0.910000
[Object]
nickname = BR10_shipyard_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 45500, 0, 62161
archetype = shipyard
parent = BR10_03
reputation = br_n_grp
[Object]
nickname = BR10_to_Br03_hole
ids_name = 525055
pos = 62189, 0, 13413
rotate = 0, 140, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Br03
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Br03, Br03_to_BR10_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_BR10_to_Br03_hole
pos = 62190, 0, 13414
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Zone]
nickname = Zone_BR10_destroy_vignette_01
pos = 52189, 0, 38698
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_BR10_destroy_vignette_02
pos = 32862, 0, 24353
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_BR10_destroy_vignette_03
pos = 30514, 0, -4401
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_BR10_destroy_vignette_04
pos = 40783, 0, -29047
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_BR10_destroy_vignette_05
pos = 65137, 0, -25819
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_BR10_destroy_vignette_06
pos = 22668, 0, 46641
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_BR10_destroy_vignette_07
pos = -23076, 0, -1065
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_BR10_destroy_vignette_08
pos = -64893, 0, -4104
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_BR10_destroy_vignette_09
pos = -60199, 0, -28457
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_BR10_destroy_vignette_10
pos = -23522, 0, 28757
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_BR10_destroy_vignette_11
pos = -5624, 0, 48416
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_BR10_destroy_vignette_12
pos = 4057, 0, 24649
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_BR10_destroy_vignette_13
pos = 5680, 0, -26272
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_BR10_pop_ambient_01
pos = 42798, 0, 63188
rotate = 0, 0, 0
shape = SPHERE
size = 4253
comment = Ambient Pop
sort = 51
toughness = 19
density = 15
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = br_n_grp, 1
faction_weight = br_p_grp, 1
faction_weight = co_be_grp, 1
faction_weight = br_m_grp, 1
faction_weight = co_nws_grp, 1
faction_weight = gd_im_grp, 1
faction_weight = co_hsp_grp, 1
faction_weight = co_kt_grp, 1
faction_weight = co_me_grp, 1
faction_weight = co_rs_grp, 1
faction_weight = co_shi_grp, 1
faction_weight = co_ss_grp, 1
encounter = area_defend, 19, 0.100000
faction = br_n_grp, 0.410000
faction = br_p_grp, 0.590000
encounter = area_armored_prisoner, 19, 0.100000
faction = br_p_grp, 1.000000
encounter = area_trade_freighter, 19, 0.100000
faction = co_be_grp, 0.290000
faction = br_m_grp, 0.290000
faction = co_nws_grp, 0.290000
faction = gd_im_grp, 0.140000
encounter = area_trade_transport, 19, 0.100000
faction = co_be_grp, 0.110000
faction = br_m_grp, 0.110000
faction = co_hsp_grp, 0.110000
faction = co_kt_grp, 0.110000
faction = co_me_grp, 0.110000
faction = co_nws_grp, 0.110000
faction = co_rs_grp, 0.110000
faction = co_shi_grp, 0.110000
faction = co_ss_grp, 0.110000
faction = gd_im_grp, 0.050000
[Zone]
nickname = Zone_BR10_pop_ambient_02
pos = -44453, 0, 63860
rotate = 0, 0, 0
shape = SPHERE
size = 5000
comment = Ambient Pop
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = co_be_grp, 1
faction_weight = br_m_grp, 1
faction_weight = gd_im_grp, 1
faction_weight = br_p_grp, 20
encounter = area_trade_freighter, 4, 0.100000
faction = co_be_grp, 0.400000
faction = br_m_grp, 0.400000
faction = gd_im_grp, 0.200000
encounter = area_trade_transport, 4, 0.100000
faction = co_be_grp, 0.400000
faction = br_m_grp, 0.400000
faction = gd_im_grp, 0.200000
encounter = area_defend, 4, 0.100000
faction = br_p_grp, 1.000000
encounter = area_armored_prisoner, 4, 0.100000
faction = br_p_grp, 1.000000
[Zone]
nickname = Zone_BR10_pop_ambient_03
pos = -43680, 0, -13145
rotate = 0, 0, 0
shape = SPHERE
size = 5000
comment = Ambient Pop
sort = 1
toughness = 19
density = 9
repop_time = 10
max_battle_size = 6
pop_type = Background
relief_time = 20
population_additive = false
faction_weight = br_p_grp, 20
faction_weight = co_be_grp, 1
faction_weight = br_m_grp, 1
faction_weight = co_nws_grp, 1
faction_weight = co_kt_grp, 1
faction_weight = co_me_grp, 1
faction_weight = co_shi_grp, 1
faction_weight = co_os_grp, 20
encounter = area_defend, 19, 0.100000
faction = br_p_grp, 1.000000
encounter = area_armored_prisoner, 19, 0.100000
faction = br_p_grp, 1.000000
encounter = area_trade_freighter, 19, 0.100000
faction = co_be_grp, 0.310000
faction = br_m_grp, 0.220000
faction = co_nws_grp, 0.310000
encounter = area_trade_transport, 19, 0.100000
faction = co_be_grp, 0.160000
faction = br_m_grp, 0.110000
faction = co_kt_grp, 0.160000
faction = co_me_grp, 0.160000
faction = co_nws_grp, 0.160000
faction = co_shi_grp, 0.160000
encounter = area_trade_armored, 19, 0.100000
faction = co_os_grp, 1.000000
[Object]
nickname = BR10_viceroy_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 45500, 20, 62161
archetype = viceroy
parent = BR10_03
reputation = br_n_grp
[Object]
nickname = BR10_space_industrial_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 45243, 0, 61310
archetype = space_industrial
parent = BR10_03
reputation = br_n_grp
[Object]
nickname = BR10_shipyard_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 45500, 0, 61400
archetype = shipyard
parent = BR10_03
reputation = br_n_grp
[Object]
nickname = BR10_BR_GUNSHIP_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 45500, 0, 61300
archetype = BR_GUNSHIP
parent = BR10_03
reputation = br_n_grp
[Object]
nickname = BR10_BR_DESTROYER_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 45500, 0, 61500
archetype = BR_DESTROYER
parent = BR10_03
reputation = br_n_grp
[Zone]
nickname = Zone_BR10_pop_ambient_04
pos = 44970, 0, 61763
rotate = 0, 0, 0
shape = SPHERE
size = 1629
comment = Ambient Pop
sort = 51
toughness = 19
density = 12
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = br_n_grp, 20
encounter = capitalships_Bretonia, 19, 0.100000
faction = br_n_grp, 1.000000
[Object]
nickname = BR10_Trade_Lane_Ring_01
reputation = br_p_grp
pos = 28215, 0, -62444
rotate = 0, 124, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196614
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = BR10_Trade_Lane_Ring_02
[Object]
nickname = BR10_Trade_Lane_Ring_02
reputation = br_p_grp
pos = 20563, 0, -57191
rotate = 0, 124, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = BR10_Trade_Lane_Ring_01
next_ring = BR10_Trade_Lane_Ring_03
[Object]
nickname = BR10_Trade_Lane_Ring_03
reputation = br_p_grp
pos = 12911, 0, -51938
rotate = 0, 124, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = BR10_Trade_Lane_Ring_02
next_ring = BR10_Trade_Lane_Ring_04
[Object]
nickname = BR10_Trade_Lane_Ring_04
reputation = br_p_grp
pos = 5259, 0, -46685
rotate = 0, 124, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = BR10_Trade_Lane_Ring_03
next_ring = BR10_Trade_Lane_Ring_05
[Object]
nickname = BR10_Trade_Lane_Ring_05
reputation = br_p_grp
pos = -2392, 0, -41432
rotate = 0, 124, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = BR10_Trade_Lane_Ring_04
next_ring = BR10_Trade_Lane_Ring_06
[Object]
nickname = BR10_Trade_Lane_Ring_06
reputation = br_p_grp
pos = -10044, 0, -36180
rotate = 0, 124, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = BR10_Trade_Lane_Ring_05
next_ring = BR10_Trade_Lane_Ring_07
[Object]
nickname = BR10_Trade_Lane_Ring_07
reputation = br_p_grp
pos = -17696, 0, -30927
rotate = 0, 124, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = BR10_Trade_Lane_Ring_06
next_ring = BR10_Trade_Lane_Ring_08
[Object]
nickname = BR10_Trade_Lane_Ring_08
reputation = br_p_grp
pos = -25348, 0, -25674
rotate = 0, 124, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = BR10_Trade_Lane_Ring_07
next_ring = BR10_Trade_Lane_Ring_09
[Object]
nickname = BR10_Trade_Lane_Ring_09
reputation = br_p_grp
pos = -33000, 0, -20421
rotate = 0, 124, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = BR10_Trade_Lane_Ring_08
next_ring = BR10_Trade_Lane_Ring_10
[Object]
nickname = BR10_Trade_Lane_Ring_10
reputation = br_p_grp
pos = -40652, 0, -15169
rotate = 0, 124, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 525044
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = BR10_Trade_Lane_Ring_09
[Object]
nickname = BR10_Trade_Lane_Ring_11
reputation = br_p_grp
pos = -43392, 0, -9438
rotate = 0, 179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 525044
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = BR10_Trade_Lane_Ring_12
[Object]
nickname = BR10_Trade_Lane_Ring_12
reputation = br_p_grp
pos = -43426, 0, 629
rotate = 0, 179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = BR10_Trade_Lane_Ring_11
next_ring = BR10_Trade_Lane_Ring_46
[Object]
nickname = BR10_Trade_Lane_Ring_46
reputation = br_p_grp
pos = -43461, 0, 10696
rotate = 0, 179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = BR10_Trade_Lane_Ring_12
next_ring = BR10_Trade_Lane_Ring_47
[Object]
nickname = BR10_Trade_Lane_Ring_47
reputation = br_p_grp
pos = -43496, 0, 20763
rotate = 0, 179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = BR10_Trade_Lane_Ring_46
next_ring = BR10_Trade_Lane_Ring_48
[Object]
nickname = BR10_Trade_Lane_Ring_48
reputation = br_p_grp
pos = -43531, 0, 30830
rotate = 0, 179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = BR10_Trade_Lane_Ring_47
next_ring = BR10_Trade_Lane_Ring_49
[Object]
nickname = BR10_Trade_Lane_Ring_49
reputation = br_p_grp
pos = -43566, 0, 40897
rotate = 0, 179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = BR10_Trade_Lane_Ring_48
next_ring = BR10_Trade_Lane_Ring_50
[Object]
nickname = BR10_Trade_Lane_Ring_50
reputation = br_p_grp
pos = -43601, 0, 50964
rotate = 0, 179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = BR10_Trade_Lane_Ring_49
next_ring = BR10_Trade_Lane_Ring_51
[Object]
nickname = BR10_Trade_Lane_Ring_51
reputation = br_p_grp
pos = -43636, 0, 61032
rotate = 0, 179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196619
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = BR10_Trade_Lane_Ring_50
[Object]
nickname = BR10_Trade_Lane_Ring_52
reputation = br_p_grp
pos = -40183, 0, 63815
rotate = 0, -89, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196619
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = BR10_Trade_Lane_Ring_53
[Object]
nickname = BR10_Trade_Lane_Ring_53
reputation = br_p_grp
pos = -30321, 0, 63786
rotate = 0, -89, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = BR10_Trade_Lane_Ring_52
next_ring = BR10_Trade_Lane_Ring_54
[Object]
nickname = BR10_Trade_Lane_Ring_54
reputation = br_p_grp
pos = -20459, 0, 63757
rotate = 0, -89, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = BR10_Trade_Lane_Ring_53
next_ring = BR10_Trade_Lane_Ring_55
[Object]
nickname = BR10_Trade_Lane_Ring_55
reputation = br_p_grp
pos = -10598, 0, 63728
rotate = 0, -89, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = BR10_Trade_Lane_Ring_54
next_ring = BR10_Trade_Lane_Ring_56
[Object]
nickname = BR10_Trade_Lane_Ring_56
reputation = br_p_grp
pos = -736, 0, 63699
rotate = 0, -89, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = BR10_Trade_Lane_Ring_55
next_ring = BR10_Trade_Lane_Ring_57
[Object]
nickname = BR10_Trade_Lane_Ring_57
reputation = br_p_grp
pos = 9125, 0, 63670
rotate = 0, -89, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = BR10_Trade_Lane_Ring_56
next_ring = BR10_Trade_Lane_Ring_58
[Object]
nickname = BR10_Trade_Lane_Ring_58
reputation = br_p_grp
pos = 18986, 0, 63641
rotate = 0, -89, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = BR10_Trade_Lane_Ring_57
next_ring = BR10_Trade_Lane_Ring_59
[Object]
nickname = BR10_Trade_Lane_Ring_59
reputation = br_p_grp
pos = 28848, 0, 63612
rotate = 0, -89, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = BR10_Trade_Lane_Ring_58
next_ring = BR10_Trade_Lane_Ring_60
[Object]
nickname = BR10_Trade_Lane_Ring_60
reputation = br_p_grp
pos = 38710, 0, 63584
rotate = 0, -89, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 525037
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = BR10_Trade_Lane_Ring_59