FLGameCompanion/FLCompanionByDvurechensky/bin/Debug/SYSTEMS/AOD01/AOD01.ini
Dvurechensky d057fe2c33 1.0
Main
2024-10-05 07:50:50 +03:00

703 lines
16 KiB
INI

[SystemInfo]
space_color = 0, 0, 0
local_faction = fc_un_grp
[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini
[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\area_assault.ini
[EncounterParameters]
nickname = DA_assault
filename = missions\encounters\DA_assault.ini
[EncounterParameters]
nickname = patrolp_assault_follow
filename = missions\encounters\patrolp_assault_follow.ini
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = Angels_of_darkness
danger = Angels_of_darkness
battle = Angels_of_darkness
[Dust]
spacedust = Dust
[Asteroids]
file = solar\asteroids\AOD01_asteroids_01.ini
zone = Zone_AOD01_asteroids_01
[Asteroids]
file = solar\asteroids\AOD01_Space_beetle_01.ini
zone = Zone_AOD01_Space_beetle_01
[Asteroids]
file = solar\asteroids\AOD01_Space_beetle_02.ini
zone = Zone_AOD01_Space_beetle_02
[Ambient]
color = 0, 0, 0
[Background]
complex_stars = solar\starsphere\starsphere_bw13_stars.cmp
[Object]
nickname = Angels_of_darkness_hole
ids_name = 525120
pos = 0, 0, 95000
rotate = 0, 0, 0
archetype = jumphole_anomaly2
msg_id_prefix = gcs_refer_system_NO01
jump_effect = jump_effect_hole_long2
ids_info = 66146
visit = 0
goto = Hu04, Hu04_Angels_of_darkness_hole, gate_tunnel_bretonia
[Zone]
nickname = Zone_AOD01_npc_1
pos = 0, 0, 0
rotate = 0, 0, 0
shape = SPHERE
size = 150000
sort = 51
toughness = 2
density = 9
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = fc_un_grp, 20
encounter = DA_assault, 17, 0.100000
faction = fc_un_grp, 1.000000
[Zone]
nickname = Zone_AOD01_path_shadows01
pos = 39644, 0, 47534
rotate = -90, -40, 0
shape = CYLINDER
size = 2500, 124299
sort = 99
toughness = 19
density = 3
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = shadows_01, 1
usage = patrol
mission_eligible = false
faction_weight = bw_aln_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 19, 0.200000
faction = bw_aln_grp, 1.000000
[Zone]
nickname = Zone_AOD01_path_shadows02
pos = 39841, 0, -42405
rotate = -90, 43, 0
shape = CYLINDER
size = 2500, 116371
sort = 99
toughness = 19
density = 3
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = shadows_01, 2
usage = patrol
mission_eligible = false
faction_weight = bw_aln_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 19, 0.200000
faction = bw_aln_grp, 1.000000
[Zone]
nickname = Zone_AOD01_path_shadows03
pos = -49111, 0, -34713
rotate = 90, 44, 180
shape = CYLINDER
size = 2500, 140309
sort = 99
toughness = 19
density = 3
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = shadows_01, 3
usage = patrol
mission_eligible = false
faction_weight = bw_aln_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 19, 0.200000
faction = bw_aln_grp, 1.000000
[Zone]
nickname = Zone_AOD01_path_shadows04
pos = 10638, 0, 35305
rotate = 90, -79, 180
shape = CYLINDER
size = 2500, 221338
sort = 99
toughness = 19
density = 3
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = shadows_01, 4
usage = patrol
mission_eligible = false
faction_weight = bw_aln_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 19, 0.200000
faction = bw_aln_grp, 1.000000
[Zone]
nickname = Zone_AOD01_path_shadows05
pos = 99381, 0, 27613
rotate = -90, 36, 0
shape = CYLINDER
size = 2500, 68329
sort = 99
toughness = 19
density = 3
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = shadows_01, 5
usage = patrol
mission_eligible = false
faction_weight = bw_aln_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 19, 0.200000
faction = bw_aln_grp, 1.000000
[Zone]
nickname = Zone_AOD01_path_shadows06
pos = 76107, 0, -36094
rotate = -90, 4, 0
shape = CYLINDER
size = 2500, 72463
sort = 99
toughness = 19
density = 3
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = shadows_01, 6
usage = patrol
mission_eligible = false
faction_weight = bw_aln_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 19, 0.200000
faction = bw_aln_grp, 1.000000
[Zone]
nickname = Zone_AOD01_path_shadows07
pos = 36069, 0, -78499
rotate = -90, 80, 0
shape = CYLINDER
size = 2500, 74838
sort = 99
toughness = 19
density = 3
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = shadows_01, 7
usage = patrol
mission_eligible = false
faction_weight = bw_aln_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 19, 0.200000
faction = bw_aln_grp, 1.000000
[Zone]
nickname = Zone_AOD01_path_shadows08
pos = -39065, 0, -76132
rotate = 90, 77, 180
shape = CYLINDER
size = 2500, 78446
sort = 99
toughness = 19
density = 3
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = shadows_01, 8
usage = patrol
mission_eligible = false
faction_weight = bw_aln_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 19, 0.200000
faction = bw_aln_grp, 1.000000
[Zone]
nickname = Zone_AOD01_path_shadows09
pos = -66665, 0, -986
rotate = 90, -9, 180
shape = CYLINDER
size = 2500, 134631
sort = 99
toughness = 19
density = 3
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = shadows_01, 9
usage = patrol
mission_eligible = false
faction_weight = bw_aln_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 19, 0.200000
faction = bw_aln_grp, 1.000000
[Zone]
nickname = Zone_AOD01_path_shadows10
pos = -27416, 0, 80077
rotate = 90, -62, 180
shape = CYLINDER
size = 2500, 64216
sort = 99
toughness = 19
density = 3
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = shadows_01, 10
usage = patrol
mission_eligible = false
faction_weight = bw_aln_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 19, 0.200000
faction = bw_aln_grp, 1.000000
[Zone]
nickname = Zone_AOD01_asteroids_01
ids_name = 0
pos = -45000, 0, -45000
rotate = 0, -44, 0
shape = ELLIPSOID
size = 35000, 80000, 50000
property_flags = 66
ids_info = 0
visit = 36
spacedust = radioactivedust_blue
spacedust_maxparticles = 50
[Object]
nickname = AOD01_01
pos = -30000, 17000, -54500
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = AOD01_01_Base
base = AOD01_01_Base
reputation = fc_un_grp
rotate = 0, 30, 0
archetype = miningbase_badlands
ids_name = 536786
loadout = miningbase_badlands_AOD01
difficulty_level = 1
[Zone]
nickname = Zone_AOD01_Space_beetle_01
ids_name = 0
pos = 0, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 5000, 5000, 5000
ids_info = 0
visit = 128
[Zone]
nickname = Zone_AOD01_Space_beetle_02
ids_name = 0
pos = 79000, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 5000, 5000, 5000
ids_info = 0
visit = 128
[Zone]
nickname = Zone_AOD01_path_DABattleship01
pos = 29980, 0, 80274
rotate = -90, -67, 0
shape = CYLINDER
size = 3000, 65937
sort = 99
toughness = 15
density = 1
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = DABattleship_01, 1
usage = patrol
mission_eligible = false
faction_weight = fc_un_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = fc_un_grp, 1.000000
[Zone]
nickname = Zone_AOD01_path_DABattleship02
pos = 47533, 0, 40038
rotate = -90, 25, 0
shape = CYLINDER
size = 3000, 60530
sort = 99
toughness = 15
density = 1
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = DABattleship_01, 2
usage = patrol
mission_eligible = false
faction_weight = fc_un_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = fc_un_grp, 1.000000
[Zone]
nickname = Zone_AOD01_path_DABattleship03
pos = 17553, 0, 6705
rotate = -90, 70, 0
shape = CYLINDER
size = 3000, 36302
sort = 99
toughness = 15
density = 1
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = DABattleship_01, 3
usage = patrol
mission_eligible = false
faction_weight = fc_un_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = fc_un_grp, 1.000000
[Zone]
nickname = Zone_AOD01_path_DABattleship04
pos = -14990, 0, -26627
rotate = -90, 29, 0
shape = CYLINDER
size = 3000, 62872
sort = 99
toughness = 15
density = 1
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = DABattleship_01, 4
usage = patrol
mission_eligible = false
faction_weight = fc_un_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = fc_un_grp, 1.000000
[Zone]
nickname = Zone_AOD01_path_DABattleship05
pos = -44969, 0, -55028
rotate = -90, 86, 0
shape = CYLINDER
size = 3000, 29257
sort = 99
toughness = 15
density = 1
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = DABattleship_01, 5
usage = patrol
mission_eligible = false
faction_weight = fc_un_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = fc_un_grp, 1.000000
[Zone]
nickname = Zone_AOD01_path_DABattleship06
pos = -56409, 0, -20907
rotate = 90, -5, 180
shape = CYLINDER
size = 3000, 70499
sort = 99
toughness = 15
density = 1
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = DABattleship_01, 6
usage = patrol
mission_eligible = false
faction_weight = fc_un_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = fc_un_grp, 1.000000
[Zone]
nickname = Zone_AOD01_path_DABattleship07
pos = -27020, 0, 53648
rotate = 90, -33, 180
shape = CYLINDER
size = 3000, 94746
sort = 99
toughness = 15
density = 1
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = DABattleship_01, 7
usage = patrol
mission_eligible = false
faction_weight = fc_un_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = fc_un_grp, 1.000000
[Object]
nickname = AOD01_suprise_suprise_DA_fighter_01
pos = 0, -500, 0
visit = 16
ids_info = 0
rotate = 0, 139, 0
archetype = suprise_DA_fighter
ids_name = 536792
loadout = suprise_AOD01_DA_fighter1
[Object]
nickname = AOD01_suprise_suprise_DA_fighter_02
pos = 0, 0, -83000
visit = 16
ids_info = 0
rotate = 0, 56, 0
archetype = suprise_DA_fighter
ids_name = 536792
loadout = suprise_AOD01_DA_fighter2
[Object]
nickname = AOD01_suprise_suprise_DA_fighter_03
pos = -58969, 0, -55028
visit = 16
ids_info = 0
rotate = 81, 45, 35
archetype = suprise_DA_fighter
ids_name = 536792
loadout = suprise_AOD01_DA_fighter3
[Object]
nickname = AOD01_suprise_suprise_DA_fighter_04
pos = 20000, 3000, -30000
visit = 16
ids_info = 0
rotate = 12, 61, 89
archetype = suprise_DA_fighter
ids_name = 536792
loadout = suprise_AOD01_DA_fighter4
[Object]
nickname = AOD01_suprise_suprise_DA_fighter_05
pos = -45000, 0, 50000
visit = 16
ids_info = 0
rotate = 0, -53, 21
archetype = suprise_DA_fighter
ids_name = 536792
loadout = suprise_AOD01_DA_fighter5
[Object]
nickname = AOD01_suprise_suprise_DA_fighter_06
pos = 79500, 0, 0
visit = 16
ids_info = 0
rotate = -3, 45, 9
archetype = suprise_DA_fighter
ids_name = 536792
loadout = suprise_AOD01_DA_fighter1
[Object]
nickname = AOD01_suprise_suprise_DA_fighter_07
pos = 99000, -7000, 43000
visit = 16
ids_info = 0
rotate = 47, 34, 6
archetype = suprise_DA_fighter
ids_name = 536792
loadout = suprise_AOD01_DA_fighter6
[Object]
nickname = AOD01_suprise_suprise_DA_fighter_08
pos = -77000, 2500, -67000
visit = 16
ids_info = 0
rotate = 73, 43, 0
archetype = suprise_DA_fighter
ids_name = 536792
loadout = suprise_AOD01_DA_fighter7
[Object]
nickname = AOD01_suprise_DA_battleship_01
pos = 30000, -3500, -40000
visit = 16
ids_info = 0
rotate = 85, 38, 23
archetype = suprise_DA_battleship
ids_name = 536021
loadout = suprise_AOD01_DA_battleship1
[Object]
nickname = AOD01_suprise_DA_battleship_02
pos = -40000, 3000, -67000
visit = 16
ids_info = 0
rotate = -92, 80, -23
archetype = suprise_DA_battleship
ids_name = 536021
loadout = suprise_AOD01_DA_battleship2
[Object]
nickname = AOD01_suprise_DA_battleship_03
pos = 73000, -5000, -70500
visit = 16
ids_info = 0
rotate = 22, -6, 42
archetype = suprise_DA_battleship
ids_name = 536021
loadout = suprise_AOD01_DA_battleship3
[Object]
nickname = AOD01_suprise_shadow_01
pos = -65000, 1200, -18000
visit = 16
ids_info = 0
rotate = 64, 45, -23
archetype = suprise_shadow
ids_name = 532648
loadout = suprise_AOD01_shadow1
[Object]
nickname = AOD01_suprise_shadow_02
pos = 60000, -400, 0
visit = 16
ids_info = 0
rotate = 36, 36, 23
archetype = suprise_shadow
ids_name = 532648
loadout = suprise_AOD01_shadow2
[Object]
nickname = AOD01_suprise_shadow_03
pos = -10000, 0, -53000
visit = 16
ids_info = 0
rotate = 32, 53, 34
archetype = suprise_shadow
ids_name = 532648
loadout = suprise_AOD01_shadow3
[Object]
nickname = AOD01_to_POLICE01_hole
ids_name = 537471
pos = -45000, 0, -33000
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_POLICE01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = POLICE01, POLICE01_to_AOD01_hole, gate_tunnel_bretonia