FLGameCompanion/FLCompanionByDvurechensky/bin/Debug/ASTEROIDS/ew03_planetary_fragments.ini
Dvurechensky d057fe2c33 1.0
Main
2024-10-05 07:50:50 +03:00

128 lines
3.3 KiB
INI

[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1400
diffuse_color = 200, 200, 200
ambient_color = 110, 110, 110
ambient_increase = 80, 80, 80
;empty_cube_frequency = 0.500000
[properties]
flag = rock_objects
flag = Object_density_med
[Exclusion Zones]
exclusion = Zone_Ew03_sun_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Ew03_northeast_minefield
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Ew03_west_minefield
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Ew03_to_Ew04_hole
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Ew03_to_Bw04_hole
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Ew03_to_Bw02_hole
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Ew03_to_Hi02_hole
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = ZONE_Ew03_Vignette4_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Ew03_Vignette6_exclusion
exclude_dynamic_asteroids = 1
exclusion = Zone_Ew03_02_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Ew03_01_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
;exclusion = Zone_Ew03_PY13_exclusion
;exclude_dynamic_asteroids = 1
;exclude_billboards = 1
exclusion = Zone_PY38_01_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[DynamicAsteroids]
asteroid = planet_frag_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = planet_frag_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = planet_frag_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = planet_frag_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = planet_frag_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = planet_frag_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[AsteroidBillboards]
count = 1000 ;400
start_dist = 2500 ;1200
fade_dist_percent = 0.5 ;0.500000
shape = asteroid_planet_frag
color_shift = 1, 1, 1
ambient_intensity = 1
size = 40, 110
;[DynamicAsteroids]
;asteroid = dasteroid_planet_frag_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 10.000000
;max_angular_velocity = 2.000000
;color_shift = 1, 1, 1
;