55 lines
1.3 KiB
INI
55 lines
1.3 KiB
INI
[TexturePanels]
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file = solar\asteroids\rock_shapes.ini
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[Field]
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cube_size = 1000
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fill_dist = 5000
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tint_field = 15, 15, 15
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max_alpha = 1.000000
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[properties]
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flag = badland_danger_objects
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flag = danger_density_low
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[Exclusion Zones]
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exclusion = Zone_ZR01_04_exclusion
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exclude_dynamic_asteroids = 1
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exclude_billboards = 1
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[DynamicAsteroids]
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asteroid = badlands_large1
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count = 100
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placement_radius = 1500.000000
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placement_offset = 0.000000
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max_velocity = 0.600000
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max_angular_velocity = 0.300000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = badlands_medium2
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count = 100
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placement_radius = 1500.000000
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placement_offset = 0.000000
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max_velocity = 0.600000
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max_angular_velocity = 0.300000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = badlands_small1
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count = 100
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placement_radius = 1500.000000
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placement_offset = 0.000000
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max_velocity = 0.600000
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max_angular_velocity = 0.300000
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color_shift = 1.000000, 1.000000, 1.000000
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_niobium
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asteroid_loot_commodity = commodity_sapphire
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dynamic_loot_container = lootcrate_ast_loot_niobium
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dynamic_loot_commodity = commodity_sapphire
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 25, 50
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asteroid_loot_difficulty = 30
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dynamic_loot_difficulty = 0
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