FLGameCompanion/FLCompanionByDvurechensky/bin/Debug/ASTEROIDS/RH09_debris_dust_01.ini
Dvurechensky d057fe2c33 1.0
Main
2024-10-05 07:50:50 +03:00

103 lines
2.3 KiB
INI

[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 100, 100, 80
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
contains_fog_zone = true
[properties]
flag = object_density_medium
flag = debris_objects
[DynamicAsteroids]
asteroid = debris_large3
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_med1
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_med2
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_large1
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_small2
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[Band]
render_parts = 8
shape = debris_belt_04
height = 7000
offset_dist = 3500
fade = 1.000000, 1.350000, 10, 11
texture_aspect = 1.500000
color_shift = 1, 1, 1
ambient_intensity = 1.000000
vert_increase = 2
[ExclusionBand]
zone = Zone_Li01_005_Planet_Li01_02
render_parts = 12
shape = debris_belt_04
height = 3000
offset_dist = -500
fade = 1.000000, 1.500000, 15, 18
texture_aspect = 1.000000
color_shift = 1, 1, 1
ambient_intensity = 1.000000
cull_mode = 0
vert_increase = 2
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1.000000
size = 70, 160
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30
asteroid_loot_difficulty = 9
dynamic_loot_difficulty = 9