191 lines
4.8 KiB
INI
191 lines
4.8 KiB
INI
[TexturePanels]
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file = solar\asteroids\rock_shapes.ini
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[Field]
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cube_size = 1000
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fill_dist = 5000
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diffuse_color = 255, 91, 1
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ambient_color = 40, 40, 40
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ambient_increase = 90, 90, 90
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[properties]
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flag = rock_objects
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flag = object_density_low
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[Exclusion Zones]
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exclusion = Zone_ET02_07
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exclude_dynamic_asteroids = 1
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exclude_billboards = 1
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[DynamicAsteroids]
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asteroid = XL_Standard1
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count = 10
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placement_radius = 2500.000000
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placement_offset = 0.000000
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max_velocity = 15.000000
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max_angular_velocity = 0.600000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = XL_Standard1
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count = 10
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placement_radius = 2000.000000
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placement_offset = 0.500000
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max_velocity = 50.000000
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max_angular_velocity = 0.350000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = XL_Standard1
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count = 10
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placement_radius = 1700.000000
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placement_offset = 0.200000
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max_velocity = 0.000000
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max_angular_velocity = 0.750000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = EVERSPACE_Ast_Rock_Generic3
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count = 50
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placement_radius = 1500.000000
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placement_offset = 0.400000
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max_velocity = 30.000000
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max_angular_velocity = 0.600000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = EVERSPACE_Ast_Rock_Generic3
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count = 60
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placement_radius = 1800.000000
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placement_offset = 0.000000
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max_velocity = 0.000000
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max_angular_velocity = 0.000000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = EVERSPACE_Ast_Rock_Generic3
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count = 70
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placement_radius = 2200.000000
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placement_offset = 0.800000
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max_velocity = 25.000000
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max_angular_velocity = 0.600000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = EVERSPACE_Ast_Rock_Generic3
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count = 80
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placement_radius = 600.000000
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placement_offset = 0.800000
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max_velocity = 25.000000
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max_angular_velocity = 0.600000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = Chunk_01
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count = 60
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placement_radius = 1500.000000
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placement_offset = 0.100000
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max_velocity = 15.000000
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max_angular_velocity = 0.130000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = Chunk_02
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count = 60
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placement_radius = 1000.000000
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placement_offset = 0.250000
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max_velocity = 30.000000
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max_angular_velocity = 0.650000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = Chunk_03
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count = 60
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placement_radius = 750.000000
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placement_offset = 0.150000
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max_velocity = 45.600000
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max_angular_velocity = 0.450000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = Chunk_04
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count = 60
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placement_radius = 500.000000
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placement_offset = 0.330000
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max_velocity = 60.000000
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max_angular_velocity = 0.150000
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color_shift = 1.000000, 1.000000, 1.000000
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[AsteroidBillboards]
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count = 1000
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start_dist = 2500
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fade_dist_percent = 0.500000
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shape = mine_rock_tri
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color_shift = 1.000000, 0.000000, 0.000000
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ambient_intensity = 0.900000
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size = 60, 120
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[Band]
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render_parts = 6
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shape = asteroid_belt_04 ;asteroid_belt_dust
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height = 10000
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offset_dist = 100
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fade = 0.800000, 1.250000, 15, 17
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texture_aspect = 1.000000
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ambient_intensity = 50
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vert_increase = 2
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color_shift = 1.000000, 0.000000, 0.000000
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_aragonit
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asteroid_loot_commodity = commod_aragonit
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dynamic_loot_container = lootcrate_ast_loot_aragonit
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dynamic_loot_commodity = commod_aragonit
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 30, 60
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asteroid_loot_difficulty = 30
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dynamic_loot_difficulty = 2
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[LootableZone]
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zone = Zone_PIRATE01_asteroids2_mining_area_01
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asteroid_loot_container = lootcrate_ast_loot_aragonit
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asteroid_loot_commodity = commod_aragonit
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dynamic_loot_container = lootcrate_ast_loot_aragonit
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dynamic_loot_commodity = commod_aragonit
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 50, 100
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asteroid_loot_difficulty = 30
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dynamic_loot_difficulty = 0
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[LootableZone]
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zone = Zone_PIRATE01_asteroids2_mining_area_02
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asteroid_loot_container = lootcrate_ast_loot_aragonit
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asteroid_loot_commodity = commod_aragonit
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dynamic_loot_container = lootcrate_ast_loot_aragonit
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dynamic_loot_commodity = commod_aragonit
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 50, 100
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asteroid_loot_difficulty = 30
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dynamic_loot_difficulty = 0
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[LootableZone]
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zone = Zone_PIRATE01_asteroids2_mining_area_03
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asteroid_loot_container = lootcrate_ast_loot_aragonit
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asteroid_loot_commodity = commod_aragonit
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dynamic_loot_container = lootcrate_ast_loot_aragonit
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dynamic_loot_commodity = commod_aragonit
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 50, 100
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asteroid_loot_difficulty = 30
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dynamic_loot_difficulty = 0
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[LootableZone]
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zone = Zone_PIRATE01_asteroids2_mining_area_04
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asteroid_loot_container = lootcrate_ast_loot_aragonit
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asteroid_loot_commodity = commod_aragonit
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dynamic_loot_container = lootcrate_ast_loot_aragonit
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dynamic_loot_commodity = commod_aragonit
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 50, 100
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asteroid_loot_difficulty = 30
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dynamic_loot_difficulty = 0 |