FLGameCompanion/FLCompanionByDvurechensky/bin/Debug/ASTEROIDS/MP01_asteroids1.ini
Dvurechensky d057fe2c33 1.0
Main
2024-10-05 07:50:50 +03:00

155 lines
3.9 KiB
INI

[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90
[properties]
flag = rock_objects
flag = object_density_low
[DynamicAsteroids]
asteroid = Rebel_Galaxy_asteroid01
count = 2
placement_radius = 4500.000000
placement_offset = 0.000000
max_velocity = 500.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Rebel_Galaxy_asteroid01
count = 3
placement_radius = 4500.000000
placement_offset = 0.000000
max_velocity = 1.500000
max_angular_velocity = 0.250000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Rebel_Galaxy_asteroid02
count = 2
placement_radius = 5500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.050000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Rebel_Galaxy_asteroid03
count = 3
placement_radius = 4000.000000
placement_offset = 0.000000
max_velocity = 50.600000
max_angular_velocity = 0.150000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Rebel_Galaxy_asteroid04
count = 1
placement_radius = 7500.000000
placement_offset = 0.000000
max_velocity = 0.300000
max_angular_velocity = 0.050000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Rebel_Galaxy_asteroid05
count = 2
placement_radius = 4000.000000
placement_offset = 0.000000
max_velocity = 250.200000
max_angular_velocity = 0.200000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = dasteroid_blue2
count = 3
placement_radius = 500 ;200.000000
placement_offset = 0 ;150.000000
max_velocity = 10.000000
max_angular_velocity = 0.500000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = dasteroid_blue2
count = 15
placement_radius = 500 ;200.000000
placement_offset = 0 ;150.000000
max_velocity = 100.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = dasteroid_blue3
count = 10
placement_radius = 500 ;200.000000
placement_offset = 0 ;150.000000
max_velocity = 10.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = dasteroid_blue3
count = 10
placement_radius = 500 ;200.000000
placement_offset = 0 ;150.000000
max_velocity = 300.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 0.800000, 255.000000, 255.000000
ambient_intensity = 0.900000
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_belt_dust ;asteroid_belt_04
height = 6000
offset_dist = 1000
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 10
vert_increase = 2
color_shift = 0.000000, 0.700000, 1.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_scindimit
asteroid_loot_commodity = commod_scindimit
dynamic_loot_container = lootcrate_ast_loot_scindimit
dynamic_loot_commodity = commod_scindimit
asteroid_loot_count = 0, 0
dynamic_loot_count = 30, 60
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_MP01_mining_area_01
asteroid_loot_container = lootcrate_ast_loot_scindimit
asteroid_loot_commodity = commod_scindimit
dynamic_loot_container = lootcrate_ast_loot_scindimit
dynamic_loot_commodity = commod_scindimit
asteroid_loot_count = 0, 0
dynamic_loot_count = 30, 60
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_MP01_mining_area_02
asteroid_loot_container = lootcrate_ast_loot_scindimit
asteroid_loot_commodity = commod_scindimit
dynamic_loot_container = lootcrate_ast_loot_scindimit
dynamic_loot_commodity = commod_scindimit
asteroid_loot_count = 0, 0
dynamic_loot_count = 30, 60
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0