FLGameCompanion/FLCompanionByDvurechensky/bin/Release/SYSTEMS/SP01/SP01.ini
Dvurechensky d057fe2c33 1.0
Main
2024-10-05 07:50:50 +03:00

1547 lines
29 KiB
INI

[SystemInfo]
space_color = 0, 0, 0
local_faction = sp_n_grp
space_farclip = 130000
[EncounterParameters]
nickname = gunboat_fighters
filename = missions\encounters\gunboat_fighters.ini
[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = Zr_space01
danger = Et01_danger
battle = Et01_battle
[Dust]
spacedust = Dust
[Asteroids]
file = solar\asteroids\SP01_asteroids_01.ini
zone = Zone_SP01_asteroids_01
[Ambient]
color = 60, 20, 10
[Background]
basic_stars =
complex_stars = solar\starsphere\cf_starsphere_stars2.cmp
nebulae =
[LightSource]
nickname = SP01_system_light
pos = -78768, 0, 35596
color = 253, 230, 180
range = 164000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = SP01_Sun
ids_name = 261049
pos = -78768, 0, 35596
ambient_color = 255, 255, 255
archetype = sun_1000
star = sm_red_sun
atmosphere_range = 10000
ids_info = 66155
[zone]
nickname = Zone_SP01_sun_death
pos = -78768, 0, 35596
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SP01_to_Am01_hole
ids_name = 525121
pos = 43676, 0, -43676
rotate = 0, 132, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Am01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Am01, Am01_to_SP01_hole, gate_tunnel_bretonia
[Object]
nickname = SP01_01
pos = 32300, 0, 32000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SP01_01_Base
base = SP01_01_Base
reputation = sp_n_grp
rotate = 0, 180, 0
archetype = space_factory01
ids_name = 536295
loadout = space_factory01
difficulty_level = 1
[Object]
nickname = SP01_space_tanklx4_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 31805, -190, 32000
archetype = space_tanklx4
parent = SP01_01
reputation = sp_n_grp
[Object]
nickname = SP01_space_tanklx4_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 31805, -190, 32252
archetype = space_tanklx4
parent = SP01_01
reputation = sp_n_grp
[Object]
nickname = SP01_space_tanklx4_03
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 31805, -190, 31748
archetype = space_tanklx4
parent = SP01_01
reputation = sp_n_grp
[Object]
nickname = SP01_mplatform_01
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 31575, -20, 32000
archetype = mplatform
parent = SP01_01
reputation = sp_n_grp
[Object]
nickname = SP01_mplatform_02
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 31575, -20, 32255
archetype = mplatform
parent = SP01_01
reputation = sp_n_grp
[Object]
nickname = SP01_mplatform_03
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 31575, -20, 31750
archetype = mplatform
parent = SP01_01
reputation = sp_n_grp
[Object]
nickname = SP01_shipyard_01
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 31805, -198, 31498
archetype = shipyard
parent = SP01_01
reputation = sp_n_grp
[Object]
nickname = SP01_shipyard_02
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 31805, -198, 32498
archetype = shipyard
parent = SP01_01
reputation = sp_n_grp
[Object]
nickname = SP01_bk_alager_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 31805, 0, 31498
archetype = bk_rlager
parent = SP01_01
reputation = sp_n_grp
[Object]
nickname = SP01_bk_alager_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 31805, 0, 32498
archetype = bk_rlager
parent = SP01_01
reputation = sp_n_grp
[Object]
nickname = SP01_02
pos = -31800, 0, 31800
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SP01_02_Base
base = SP01_02_Base
reputation = sp_n_grp
rotate = 0, 0, 0
archetype = space_factory01
ids_name = 536249
loadout = space_factory01
difficulty_level = 1
[Object]
nickname = SP01_shipyard_03
ids_name = 0
ids_info = 0
rotate = 180, -90, 0
pos = -31150, 215, 31300
archetype = shipyard
parent = SP01_02
reputation = sp_n_grp
[Object]
nickname = SP01_shipyard_04
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = -31150, -215, 31300
archetype = shipyard
parent = SP01_02
reputation = sp_n_grp
[Object]
nickname = SP01_shipyard_05
ids_name = 0
ids_info = 0
rotate = 180, -90, 0
pos = -31150, 215, 32300
archetype = shipyard
parent = SP01_02
reputation = sp_n_grp
[Object]
nickname = SP01_shipyard_06
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = -31150, -215, 32300
archetype = shipyard
parent = SP01_02
reputation = sp_n_grp
[Object]
nickname = SP01_shipyard_07
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = -31150, -215, 31800
archetype = shipyard
parent = SP01_02
reputation = sp_n_grp
[Object]
nickname = SP01_bk_alager_03
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -31306, 0, 31300
archetype = bk_rlager
parent = SP01_02
reputation = sp_n_grp
[Object]
nickname = SP01_bk_alager_04
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -31306, 0, 32300
archetype = bk_rlager
parent = SP01_02
reputation = sp_n_grp
[Object]
nickname = SP01_03
pos = 0, 0, 32300
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SP01_03_Base
base = SP01_03_Base
reputation = fc_rs_grp
rotate = 0, -90, 0
archetype = space_factory01
ids_name = 1389
loadout = space_factory01
difficulty_level = 1
[Object]
nickname = SP01_0302
pos = -33868, 23500, -29033 ;32418, -290, 316
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SP01_0302_Base
base = SP01_0302_Base
reputation = fc_rs_grp
rotate = 0, 180, 0
archetype = shipyard_2x2
ids_name = 536352
difficulty_level = 1
[Object]
nickname = SP01_depot_1
reputation = sp_n_grp
pos = 0, -500, 33045
archetype = depot_new01
ids_name = 261161
ids_info = 66150
behavior = NOTHING
[Object]
nickname = SP01_depot_2
reputation = sp_n_grp
pos = 0, -500, 33545
archetype = depot_new01
ids_name = 261161
ids_info = 66150
behavior = NOTHING
[Object]
nickname = SP01_depot_3
reputation = sp_n_grp
pos = 0, -500, 34045
archetype = depot_new01
ids_name = 261161
ids_info = 66150
behavior = NOTHING
[Object]
nickname = SP01_shipyard_2x_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -500, -295, 32794
archetype = shipyard_2x
parent = SP01_03
reputation = fc_rs_grp
[Object]
nickname = SP01_shipyard_2x_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 500, -295, 32794
archetype = shipyard_2x
parent = SP01_03
reputation = fc_rs_grp
[Object]
nickname = SP01_shipyard_08
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 0, -280, 33000
archetype = shipyard
parent = SP01_03
reputation = sp_n_grp
[Object]
nickname = SP01_bk_alager_05
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 500, 0, 32794
archetype = bk_rlager
parent = SP01_03
reputation = sp_n_grp
[Object]
nickname = SP01_bk_alager_06
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = -500, 0, 32794
archetype = bk_rlager
parent = SP01_03
reputation = sp_n_grp
[Object]
nickname = SP01_barge_shipyard_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -500, -250, 32794
archetype = barge_shipyard
parent = SP01_03
reputation = fc_rs_grp
[Object]
nickname = SP01_barge_shipyard_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 500, -250, 32794
archetype = barge_shipyard
parent = SP01_03
reputation = fc_rs_grp
[Object]
nickname = SP01_MinerShip_shipyard_01
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 31605, -198, 31498
archetype = MinerShip_shipyard
parent = SP01_01
reputation = sp_n_grp
[Object]
nickname = SP01_MinerShip_shipyard_02
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 31905, -198, 31498
archetype = MinerShip_shipyard
parent = SP01_01
reputation = sp_n_grp
[Object]
nickname = SP01_MinerShip_shipyard_03
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 31905, -198, 32498
archetype = MinerShip_shipyard
parent = SP01_01
reputation = sp_n_grp
[Object]
nickname = SP01_MinerShip_shipyard_04
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 31605, -198, 32498
archetype = MinerShip_shipyard
parent = SP01_01
reputation = sp_n_grp
[Zone]
nickname = Zone_SP01_asteroids_01
ids_name = 0
pos = 0, 0, 53500
rotate = 0, 0, 0
shape = ELLIPSOID
size = 56299, 15652, 15652
property_flags = 66
ids_info = 0
visit = 36
spacedust = asteroiddust
spacedust_maxparticles = 50
[Object]
nickname = SP01_Roid_Miner_1
ids_name = 261159
pos = 5205, 10, 42325
rotate = 30, 83, 0
archetype = Roid_Miner2
reputation = sp_n_grp
ids_info = 66140
dock_with = gd_im_silver_miner
base = gd_im_silver_miner
difficulty_level = 12
loadout = mining_co_02
pilot = pilot_solar_hard
behavior = NOTHING
[Object]
nickname = SP01_Roid_Miner_2
ids_name = 261159
pos = 5000, -50, 42075
rotate = 10, 175, 0
archetype = Roid_Miner2
reputation = sp_n_grp
ids_info = 66140
dock_with = gd_im_silver_miner
base = gd_im_silver_miner
difficulty_level = 12
loadout = mining_co_02
pilot = pilot_solar_hard
behavior = NOTHING
[Object]
nickname = SP01_Roid_Miner_3
ids_name = 261159
pos = 4580, 130, 42300
rotate = 25, -80, 0
archetype = Roid_Miner2
reputation = sp_n_grp
ids_info = 66140
dock_with = gd_im_silver_miner
base = gd_im_silver_miner
difficulty_level = 12
loadout = mining_co_02
pilot = pilot_solar_hard
behavior = NOTHING
[Object]
nickname = SP01_ast_1
ids_name = 0
ids_info = 0
rotate = 0, 0, 50
pos = 5000, 0, 42300
archetype = ast_badlands_1
[Object]
nickname = SP01_suprise_depot_01_01
pos = -15830, 0, 48481
visit = 16
ids_info = 0
rotate = 0, 0, 0
archetype = suprise_depot_01
ids_name = 536260
loadout = suprise_Titan_gunboat1
[Object]
nickname = SP01_suprise_depot_01_02
pos = -16430, 0, 48481
visit = 16
ids_info = 0
rotate = 0, 0, 0
archetype = suprise_depot_01
ids_name = 536260
loadout = suprise_Titan_gunboat1
[Object]
nickname = SP01_suprise_depot_01_03
pos = -15230, 0, 48481
visit = 16
ids_info = 0
rotate = 0, 0, 0
archetype = suprise_depot_01
ids_name = 536260
loadout = suprise_Titan_gunboat2
[Object]
nickname = SP01_barge_depot_01
ids_name = 535178
ids_info = 0
rotate = 0, 90, 0
pos = -15830, 1900, 48981
archetype = barge_shipyard
[Object]
nickname = Sp01_Planet_01
ids_name = 536275
pos = -32568, 0, -29033
archetype = planet_desorcld_20000
ids_info = 528105
spin = 0.000000, 0.010000, 0.000000
atmosphere_range = 22000
burn_color = 255, 222, 160
[zone]
nickname = Zone_Sp01_Planet_01_death
pos = -32568, 0, -29033
shape = SPHERE
size = 21000
damage = 1000000000
sort = 99
density = 0
relief_time = 0
[Object]
nickname = SP01_04
pos = 16809, 0, 16513
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SP01_04_Base
base = SP01_04_Base
reputation = sp_n_grp
rotate = 0, -90, 0
archetype = space_factory01
ids_name = 536293
loadout = space_factory01
difficulty_level = 1
[Object]
nickname = SP01_04_space_tanklx4_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 16809, -190, 17008
archetype = space_tanklx4
parent = SP01_04
reputation = sp_n_grp
[Object]
nickname = SP01_04_space_tanklx4_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 17061, -190, 17008
archetype = space_tanklx4
parent = SP01_04
reputation = sp_n_grp
[Object]
nickname = SP01_04_space_tanklx4_03
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 16557, -190, 17008
archetype = space_tanklx4
parent = SP01_04
reputation = sp_n_grp
[Object]
nickname = SP01_04_mplatform_01
ids_name = 0
ids_info = 0
rotate = 0, 180, 0
pos = 16809, -20, 17235
archetype = mplatform
parent = SP01_04
reputation = sp_n_grp
[Object]
nickname = SP01_04_mplatform_02
ids_name = 0
ids_info = 0
rotate = 0, 180, 0
pos = 17059, -20, 17235
archetype = mplatform
parent = SP01_04
reputation = sp_n_grp
[Object]
nickname = SP01_04_mplatform_03
ids_name = 0
ids_info = 0
rotate = 0, 180, 0
pos = 16559, -20, 17235
archetype = mplatform
parent = SP01_04
reputation = sp_n_grp
[Object]
nickname = SP01_04_shipyard_01
ids_name = 0
ids_info = 0
rotate = 0, 180, 0
pos = 16309, -198, 17007
archetype = shipyard
parent = SP01_04
reputation = sp_n_grp
[Object]
nickname = SP01_04_shipyard_02
ids_name = 0
ids_info = 0
rotate = 0, 180, 0
pos = 17309, -198, 17007
archetype = shipyard
parent = SP01_04
reputation = sp_n_grp
[Object]
nickname = SP01_04_bk_alager_01
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 17309, 0, 17007
archetype = bk_rlager
parent = SP01_04
reputation = sp_n_grp
[Object]
nickname = SP01_04_bk_alager_02
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 16309, 0, 17007
archetype = bk_rlager
parent = SP01_04
reputation = sp_n_grp
[Object]
nickname = SP01_05
pos = 31832, 0, -178
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SP01_05_Base
base = SP01_05_Base
reputation = sp_n_grp
rotate = 0, -90, 0
archetype = space_factory01
ids_name = 536294
loadout = space_factory01
difficulty_level = 1
[Object]
nickname = SP01_05_space_tanklx4_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 31832, -190, 316
archetype = space_tanklx4
parent = SP01_05
reputation = sp_n_grp
[Object]
nickname = SP01_05_space_tanklx4_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 31580, -190, 316
archetype = space_tanklx4
parent = SP01_05
reputation = sp_n_grp
[Object]
nickname = SP01_05_space_tanklx4_03
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 32084, -190, 316
archetype = space_tanklx4
parent = SP01_05
reputation = sp_n_grp
[Object]
nickname = SP01_05_mplatform_01
ids_name = 0
ids_info = 0
rotate = 0, 180, 0
pos = 31832, -20, 548
archetype = mplatform
parent = SP01_05
reputation = sp_n_grp
[Object]
nickname = SP01_05_mplatform_02
ids_name = 0
ids_info = 0
rotate = 0, 180, 0
pos = 31580, -20, 548
archetype = mplatform
parent = SP01_05
reputation = sp_n_grp
[Object]
nickname = SP01_05_mplatform_03
ids_name = 0
ids_info = 0
rotate = 0, 180, 0
pos = 32082, -20, 548
archetype = mplatform
parent = SP01_05
reputation = sp_n_grp
[Object]
nickname = SP01_05_bk_alager_01
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 32329, 0, 318
archetype = bk_rlager
parent = SP01_05
reputation = sp_n_grp
[Object]
nickname = SP01_05_bk_alager_02
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 31329, 0, 316
archetype = bk_rlager
parent = SP01_05
reputation = sp_n_grp
[Object]
nickname = SP01_lab
pos = -15830, 3000, 48481
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SP01_lab_Base
base = SP01_lab_Base
reputation = pe_n_grp
rotate = 0, -90, 0
archetype = space_factory01
ids_name = 536384
loadout = space_factory01
difficulty_level = 1
[Object]
nickname = SP01_lab_space_tanklx4_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -15830, 2810, 48981
archetype = space_tanklx4
parent = SP01_lab
reputation = pe_n_grp
[Object]
nickname = SP01_lab_space_tanklx4_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -15580, 2810, 48981
archetype = space_tanklx4
parent = SP01_lab
reputation = pe_n_grp
[Object]
nickname = SP01_lab_space_tanklx4_03
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -16082, 2810, 48981
archetype = space_tanklx4
parent = SP01_lab
reputation = pe_n_grp
[Object]
nickname = SP01_lab_mplatform_01
ids_name = 0
ids_info = 0
rotate = 0, 180, 0
pos = -15830, 2980, 49201
archetype = mplatform
parent = SP01_lab
reputation = pe_n_grp
[Object]
nickname = SP01_lab_mplatform_02
ids_name = 0
ids_info = 0
rotate = 0, 180, 0
pos = -15580, 2980, 49201
archetype = mplatform
parent = SP01_lab
reputation = pe_n_grp
[Object]
nickname = SP01_lab_mplatform_03
ids_name = 0
ids_info = 0
rotate = 0, 180, 0
pos = -16080, 2980, 49201
archetype = mplatform
parent = SP01_lab
reputation = pe_n_grp
[Object]
nickname = SP01_lab_shipyard_01
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = -15830, 1852, 48981
archetype = shipyard_2x
parent = SP01_lab
reputation = pe_n_grp
[Object]
nickname = SP01_lab_bk_alager_01
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = -15330, 3000, 48981
archetype = bk_rlager
parent = SP01_lab
reputation = pe_n_grp
[Object]
nickname = SP01_lab_bk_alager_02
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = -16333, 3000, 48981
archetype = bk_rlager
parent = SP01_lab
reputation = pe_n_grp
[Object]
nickname = SP01_space_police_dmg_01
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = -15830, 3000, 50481
archetype = space_police_dmg
[Object]
nickname = SP01_space_industrial_dmg_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -15830, 3000, 50881
archetype = space_industrial_dmg
[Object]
nickname = SP01_space_industrial_dmg_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -15830, 3000, 50081
archetype = space_industrial_dmg
[Object]
nickname = SP01_space_industrial_dmg_03
ids_name = 0
ids_info = 0
rotate = 30, 0, 20
pos = -16330, 3300, 50481
archetype = space_industrial_dmg
[Object]
nickname = SP01_space_tankl4x4_dmg_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -14530, 3000, 50481
archetype = space_tankl4x4_dmg
[Object]
nickname = SP01_space_tankl4x4_dmg_02
ids_name = 0
ids_info = 0
rotate = 50, 10, 60
pos = -14930, 2700, 51481
archetype = space_tankl4x4_dmg
[Object]
nickname = SP01_space_tankl4x4_dmg_03
ids_name = 0
ids_info = 0
rotate = 0, 70, 0
pos = -15030, 2400, 50781
archetype = space_tankl4x4_dmg
[Object]
nickname = SP01_space_tankl4x4_dmg_04
ids_name = 0
ids_info = 0
rotate = 0, 0, 80
pos = -16430, 2900, 50481
archetype = space_tankl4x4_dmg
[Object]
nickname = SP01_space_tanklx4_dmg_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -15830, 2800, 50481
archetype = space_tanklx4_dmg
[Object]
nickname = SP01_space_tanklx4_dmg_02
ids_name = 0
ids_info = 0
rotate = 30, 0, 70
pos = -16230, 3000, 51481
archetype = space_tanklx4_dmg
[Object]
nickname = SP01_space_tanklx4_dmg_03
ids_name = 0
ids_info = 0
rotate = 80, 20, 40
pos = -15630, 3400, 51981
archetype = space_tanklx4_dmg
[Object]
nickname = SP01_space_mining_dmg_01
ids_name = 0
ids_info = 0
rotate = 0, -40, -30
pos = -16930, 2900, 51081
archetype = space_mining_dmg
[Object]
nickname = SP01_space_mining_dmg_02
ids_name = 0
ids_info = 0
rotate = -30, 40, 10
pos = -16630, 3300, 51981
archetype = space_mining_dmg
[Object]
nickname = SP01_space_mining_dmg_03
ids_name = 0
ids_info = 0
rotate = 40, 0, 90
pos = -17430, 3000, 51981
archetype = space_mining_dmg
[Object]
nickname = SP01_space_mining_dmg_04
ids_name = 0
ids_info = 0
rotate = -90, 20, 30
pos = -14030, 2400, 50981
archetype = space_mining_dmg
[Object]
nickname = SP01_space_mining_dmg_05
ids_name = 0
ids_info = 0
rotate = -50, 20, 10
pos = -5030, 1000, 45981
archetype = space_mining_dmg
[Object]
nickname = SP01_space_mining_dmg_06
ids_name = 0
ids_info = 0
rotate = 30, 10, 10
pos = 5000, 0, 42500
archetype = space_mining_dmg
[Object]
nickname = SP01_space_mining_dmg_07
ids_name = 0
ids_info = 0
rotate = 90, 0, 20
pos = 7000, 0, 40500
archetype = space_mining_dmg
[Object]
nickname = SP01_space_mining_dmg_08
ids_name = 0
ids_info = 0
rotate = -20, 180, 120
pos = 1000, 0, 39500
archetype = space_mining_dmg
[Object]
nickname = SP01_space_mining_dmg_09
ids_name = 0
ids_info = 0
rotate = 0, 80, 0
pos = -3000, 0, 42500
archetype = space_mining_dmg
[Object]
nickname = SP01_space_mining_dmg_10
ids_name = 0
ids_info = 0
rotate = -40, 0, 20
pos = -13000, 0, 42000
archetype = space_mining_dmg
[Object]
nickname = SP01_space_mining_dmg_11
ids_name = 0
ids_info = 0
rotate = 110, 0, 0
pos = -10000, 0, 45000
archetype = space_mining_dmg
[Zone]
nickname = Zone_SP01_lab_exclusion
pos = -15830, 3000, 48481
shape = SPHERE
size = 3000
property_flags = 131072
visit = 128
sort = 99.500000
[Zone]
nickname = Zone_SP01_path_pe_n_gunboat_fighters01
pos = 24110, 0, -7447
rotate = -90, 45, 0
shape = CYLINDER
size = 3000, 21778
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = lane_patrol
relief_time = 10
path_label = pe_n_gunboat_fighters01, 1
usage = patrol
mission_eligible = false
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = sp_n_grp, 1.000000
[Zone]
nickname = Zone_SP01_path_pe_n_gunboat_fighters02
pos = -7826, 0, 8331
rotate = 90, 45, 180
shape = CYLINDER
size = 3000, 67487
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = lane_patrol
relief_time = 10
path_label = pe_n_gunboat_fighters02, 2
usage = patrol
mission_eligible = false
faction_weight = sp_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = sp_n_grp, 1.000000
[Zone]
nickname = Zone_SP01_path_pe_n_gunboat_fighters03
pos = -31810, 0, 39636
rotate = 90, -1, 180
shape = CYLINDER
size = 3000, 15661
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = lane_patrol
relief_time = 10
path_label = pe_n_gunboat_fighters03, 3
usage = patrol
mission_eligible = false
faction_weight = sp_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = sp_n_grp, 1.000000
[Zone]
nickname = Zone_SP01_path_pe_n_gunboat_fighters04
pos = 252, 0, 47463
rotate = 90, -89, 180
shape = CYLINDER
size = 3000, 63621
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = lane_patrol
relief_time = 10
path_label = pe_n_gunboat_fighters04, 4
usage = patrol
mission_eligible = false
faction_weight = sp_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = sp_n_grp, 1.000000
[Zone]
nickname = Zone_SP01_path_pe_n_gunboat_fighters05
pos = 31936, 0, 39510
rotate = -90, 0, 0
shape = CYLINDER
size = 3000, 15907
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = lane_patrol
relief_time = 10
path_label = pe_n_gunboat_fighters05, 5
usage = patrol
mission_eligible = false
faction_weight = sp_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = sp_n_grp, 1.000000
[Zone]
nickname = Zone_SP01_path_pe_n_gunboat_fighters06
pos = 24236, 0, 23857
rotate = -90, 44, 0
shape = CYLINDER
size = 3000, 21602
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = lane_patrol
relief_time = 10
path_label = pe_n_gunboat_fighters06, 6
usage = patrol
mission_eligible = false
faction_weight = sp_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = sp_n_grp, 1.000000
[Zone]
nickname = Zone_SP01_path_pe_n_gunboat_fighters07
pos = 24110, 0, 8078
rotate = -90, -42, 0
shape = CYLINDER
size = 3000, 21975
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = lane_patrol
relief_time = 10
path_label = pe_n_gunboat_fighters07, 7
usage = patrol
mission_eligible = false
faction_weight = sp_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = sp_n_grp, 1.000000
[Object]
nickname = SP01_0502
pos = 31248, -290, 316
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SP01_0502_Base
base = SP01_0502_Base
reputation = sp_n_grp
rotate = 0, 180, 0 ;0, 180, 0
archetype = shipyard_2x2
ids_name = 536399
difficulty_level = 1
[Object]
nickname = SP01_lab2
pos = -15233, 2700, 48981
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SP01_lab2_Base
base = SP01_lab2_Base
reputation = pe_n_grp
rotate = 0, 180, 0
archetype = shipyard_2x2
ids_name = 536400
difficulty_level = 1
[Object]
nickname = SP01_lab3
pos = -16433, 2700, 48981
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SP01_lab3_Base
base = SP01_lab3_Base
reputation = pe_n_grp
rotate = 0, 180, 0
archetype = shipyard_2x2
ids_name = 536401
difficulty_level = 1
[Object]
nickname = SP01_bk_rbalken_01
ids_name = 0
ids_info = 0
rotate = 90, 0, 0
pos = -15830, 2410, 48981
archetype = bk_rbalken
parent = SP01_lab3
reputation = pe_n_grp
[Zone]
nickname = Zone_Sp01_RandomMission01
pos = 100000, 100000, 250000
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
toughness = 2
density = 3
repop_time = 30
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
faction_weight = fc_un_grp, 20
encounter = area_assault, 17, 0.100000
faction = fc_un_grp, 1.000000
[Zone]
nickname = Zone_SP01_destroy_vignette_01
pos = -46745, 0, 21173
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SP01_destroy_vignette_02
pos = -43772, 0, 17491
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SP01_destroy_vignette_03
pos = -37209, 0, 12166
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Object]
nickname = SP01_to_SP02_hole
ids_name = 525120
pos = -15500, 2500, 51500
rotate = 0, 0, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_SP02
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = SP02, SP02_to_SP01_hole, gate_tunnel_bretonia
[Object]
nickname = SP01_to_POLICE01_hole
ids_name = 537471
pos = 8000, 0, 54000
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_POLICE01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = POLICE01, POLICE01_to_SP01_hole, gate_tunnel_bretonia
[Object]
nickname = SP01_0303
pos = -31268, 23500, -29033 ;32900, -290, 316
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SP01_0303_Base
base = SP01_0303_Base
reputation = fc_rs_grp
rotate = 0, 0, 0 ;0, 180, 0
archetype = shipyard_2x2
ids_name = 545560
difficulty_level = 1
[Object]
nickname = SP01_container_01
pos = 32000, 0, 48500
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.100000, 0.150000, 0.030000
archetype = suprise_Bio_Container_Medium
ids_name = 536873
loadout = SUPRISE_SP01_1
[Object]
nickname = SP01_container_02
pos = 9000, 0, 47500
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.100000, 0.150000, 0.030000
archetype = suprise_Bio_Container_Medium
ids_name = 536873
loadout = SUPRISE_SP01_1
[Object]
nickname = SP01_container_03
pos = -5000, 0, 48000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.100000, 0.150000, 0.030000
archetype = suprise_Bio_Container_Medium
ids_name = 536873
loadout = SUPRISE_SP01_1
[Object]
nickname = SP01_container_04
pos = -32000, 0, 47000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.100000, 0.150000, 0.030000
archetype = suprise_Bio_Container_Medium
ids_name = 536873
loadout = SUPRISE_SP01_1
[Object]
nickname = SP01_container_05
pos = -45000, 0, 51000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.100000, 0.150000, 0.030000
archetype = suprise_Bio_Container_Medium
ids_name = 536873
loadout = SUPRISE_SP01_1
[Object]
nickname = SP01_container_06
pos = -47000, 0, 30000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.100000, 0.150000, 0.030000
archetype = suprise_Bio_Container_Medium
ids_name = 536873
loadout = SUPRISE_SP01_1
[Object]
nickname = SP01_container_07
pos = -15000, 0, 15000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.100000, 0.150000, 0.030000
archetype = suprise_Bio_Container_Medium
ids_name = 536873
loadout = SUPRISE_SP01_1
[Object]
nickname = SP01_container_08
pos = 15000, 0, -15500
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.100000, 0.150000, 0.030000
archetype = suprise_Bio_Container_Medium
ids_name = 536873
loadout = SUPRISE_SP01_1
[Object]
nickname = SP01_container_09
pos = 3500, 0, 18500
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.100000, 0.150000, 0.030000
archetype = suprise_Bio_Container_Medium
ids_name = 536873
loadout = SUPRISE_SP01_1
[Object]
nickname = SP01_container_10
pos = 40000, 0, 21000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = -0.100000, 0.150000, 0.030000
archetype = suprise_Bio_Container_Medium
ids_name = 536873
loadout = SUPRISE_SP01_1
[Object]
nickname = SP01_container_11
pos = 45600, 0, 52000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.100000, 0.150000, -0.030000
archetype = suprise_Bio_Container_Medium
ids_name = 536873
loadout = SUPRISE_SP01_1
[Object]
nickname = SP01_container_12
pos = 47000, 0, 14000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.100000, -0.150000, 0.030000
archetype = suprise_Bio_Container_Medium
ids_name = 536873
loadout = SUPRISE_SP01_1
[Object]
nickname = SP01_container_13
pos = 31500, 0, 48300
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = -0.100000, 0.150000, -0.030000
archetype = suprise_Bio_Container_Medium
ids_name = 536873
loadout = SUPRISE_SP01_1
[Object]
nickname = SP01_06
pos = -32568, 26500, -29033
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SP01_06_Base
base = SP01_06_Base
reputation = fc_rs_grp
rotate = 0, 0, 0
archetype = cardassian_station
ids_name = 545767
loadout = cardassian_station_loadout
difficulty_level = 1
[Object]
nickname = SP01_06_dock2
pos = -30768, 23500, -29033
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SP01_06_dock2_Base
base = SP01_06_dock2_Base
reputation = fc_rs_grp
rotate = 0, 0, 0
archetype = shipyard_2x2
ids_name = 545770
difficulty_level = 1