FLGameCompanion/FLCompanionByDvurechensky/bin/Release/ASTEROIDS/hi02_malvada_nomad_asteroids.ini
Dvurechensky d057fe2c33 1.0
Main
2024-10-05 07:50:50 +03:00

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3.2 KiB
INI

[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1400
diffuse_color = 200, 230, 255
ambient_color = 40, 80, 120
ambient_increase = 0, 0, 0
;empty_cube_frequency = 0.200000
[Exclusion Zones]
exclusion = Zone_Hi02_to_Ew04_hole
exclude_dynamic_asteroids = 1
exclusion = ZONE_Hi02_Vignette6_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Hi02_Vignette10_exclusion
exclude_dynamic_asteroids = 1
exclusion = Zone_Hi02_05_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[properties]
flag = nomad_objects
flag = Object_density_med
[DynamicAsteroids]
asteroid = nomad02_asteroid90
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nomad02_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nomad02_asteroid200
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nomad02_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nomad02_asteroid90
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nomad02_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nomad02_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
;[DynamicAsteroids]
;asteroid = dasteroid_nomad_small2
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 10.000000
;max_angular_velocity = 2.000000
;color_shift = 1, 1, 1
;
[LootableZone]
zone = zone_hi02_malvada_artifacts1
asteroid_loot_container = lootcrate_ast_loot_artifacts
asteroid_loot_commodity = commodity_alien_artifacts
dynamic_loot_container = lootcrate_ast_loot_artifacts
dynamic_loot_commodity = commodity_alien_artifacts
asteroid_loot_count = 0, 0
dynamic_loot_count = 25, 50
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = zone_hi02_malvada_artifacts2
asteroid_loot_container = lootcrate_ast_loot_artifacts
asteroid_loot_commodity = commodity_alien_artifacts
dynamic_loot_container = lootcrate_ast_loot_artifacts
dynamic_loot_commodity = commodity_alien_artifacts
asteroid_loot_count = 0, 0
dynamic_loot_count = 25, 50
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0