FLGameCompanion/FLCompanionByDvurechensky/bin/Release/ASTEROIDS/PIRATE01_asteroids3.ini
Dvurechensky d057fe2c33 1.0
Main
2024-10-05 07:50:50 +03:00

135 lines
3.3 KiB
INI

[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 1, 255, 1
ambient_color = 40, 140, 40
ambient_increase = 90, 190, 90
[properties]
flag = rock_objects
flag = object_density_low
[DynamicAsteroids]
asteroid = Rebel_Galaxy_asteroid06_small
count = 19
placement_radius = 4000.000000
placement_offset = 0.000000
max_velocity = 700.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Rebel_Galaxy_asteroid06_medium
count = 14
placement_radius = 4000.000000
placement_offset = 0.000000
max_velocity = 10.000000
max_angular_velocity = 0.250000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Rebel_Galaxy_asteroid06_small
count = 22
placement_radius = 5000.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.050000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Rebel_Galaxy_asteroid06_medium
count = 16
placement_radius = 3500.000000
placement_offset = 0.000000
max_velocity = 50.600000
max_angular_velocity = 0.150000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Rebel_Galaxy_asteroid06_large
count = 9
placement_radius = 7000.000000
placement_offset = 0.000000
max_velocity = 0.300000
max_angular_velocity = 0.050000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Rebel_Galaxy_asteroid06_small
count = 11
placement_radius = 3500.000000
placement_offset = 0.000000
max_velocity = 450.200000
max_angular_velocity = 0.200000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = dasteroid_badlands_small1
count = 35
placement_radius = 500.000000
placement_offset = 0.000000
max_velocity = 20.000000
max_angular_velocity = 0.475000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = dasteroid_badlands_small1
count = 35
placement_radius = 400.000000
placement_offset = 0.000000
max_velocity = 90.000000
max_angular_velocity = 0.100000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = dasteroid_badlands_small1
count = 5
placement_radius = 650.000000
placement_offset = 0.000000
max_velocity = 350.000000
max_angular_velocity = 0.050000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2000
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 0.800000
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 6000
offset_dist = 3000
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 2
vert_increase = 2
color_shift = 1.000000, 1.000000, 1.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_izumrenikc
asteroid_loot_commodity = commod_izumrenikc
dynamic_loot_container = lootcrate_ast_loot_izumrenikc
dynamic_loot_commodity = commod_izumrenikc
asteroid_loot_count = 0, 0
dynamic_loot_count = 30, 60
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 2
[LootableZone]
zone = Zone_PIRATE01_asteroids3_mining_area_01
asteroid_loot_container = lootcrate_ast_loot_izumrenikc
asteroid_loot_commodity = commod_izumrenikc
dynamic_loot_container = lootcrate_ast_loot_izumrenikc
dynamic_loot_commodity = commod_izumrenikc
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0