[SystemInfo] space_color = 0, 0, 0 local_faction = sp_n_grp space_farclip = 130000 [EncounterParameters] nickname = gunboat_fighters filename = missions\encounters\gunboat_fighters.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = Zr_space01 danger = Et01_danger battle = Et01_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\SP01_asteroids_01.ini zone = Zone_SP01_asteroids_01 [Ambient] color = 60, 20, 10 [Background] basic_stars = complex_stars = solar\starsphere\cf_starsphere_stars2.cmp nebulae = [LightSource] nickname = SP01_system_light pos = -78768, 0, 35596 color = 253, 230, 180 range = 164000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = SP01_Sun ids_name = 261049 pos = -78768, 0, 35596 ambient_color = 255, 255, 255 archetype = sun_1000 star = sm_red_sun atmosphere_range = 10000 ids_info = 66155 [zone] nickname = Zone_SP01_sun_death pos = -78768, 0, 35596 shape = SPHERE size = 8000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SP01_to_Am01_hole ids_name = 525121 pos = 43676, 0, -43676 rotate = 0, 132, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Am01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Am01, Am01_to_SP01_hole, gate_tunnel_bretonia [Object] nickname = SP01_01 pos = 32300, 0, 32000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SP01_01_Base base = SP01_01_Base reputation = sp_n_grp rotate = 0, 180, 0 archetype = space_factory01 ids_name = 536295 loadout = space_factory01 difficulty_level = 1 [Object] nickname = SP01_space_tanklx4_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 31805, -190, 32000 archetype = space_tanklx4 parent = SP01_01 reputation = sp_n_grp [Object] nickname = SP01_space_tanklx4_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 31805, -190, 32252 archetype = space_tanklx4 parent = SP01_01 reputation = sp_n_grp [Object] nickname = SP01_space_tanklx4_03 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 31805, -190, 31748 archetype = space_tanklx4 parent = SP01_01 reputation = sp_n_grp [Object] nickname = SP01_mplatform_01 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 31575, -20, 32000 archetype = mplatform parent = SP01_01 reputation = sp_n_grp [Object] nickname = SP01_mplatform_02 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 31575, -20, 32255 archetype = mplatform parent = SP01_01 reputation = sp_n_grp [Object] nickname = SP01_mplatform_03 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 31575, -20, 31750 archetype = mplatform parent = SP01_01 reputation = sp_n_grp [Object] nickname = SP01_shipyard_01 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 31805, -198, 31498 archetype = shipyard parent = SP01_01 reputation = sp_n_grp [Object] nickname = SP01_shipyard_02 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 31805, -198, 32498 archetype = shipyard parent = SP01_01 reputation = sp_n_grp [Object] nickname = SP01_bk_alager_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 31805, 0, 31498 archetype = bk_rlager parent = SP01_01 reputation = sp_n_grp [Object] nickname = SP01_bk_alager_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 31805, 0, 32498 archetype = bk_rlager parent = SP01_01 reputation = sp_n_grp [Object] nickname = SP01_02 pos = -31800, 0, 31800 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SP01_02_Base base = SP01_02_Base reputation = sp_n_grp rotate = 0, 0, 0 archetype = space_factory01 ids_name = 536249 loadout = space_factory01 difficulty_level = 1 [Object] nickname = SP01_shipyard_03 ids_name = 0 ids_info = 0 rotate = 180, -90, 0 pos = -31150, 215, 31300 archetype = shipyard parent = SP01_02 reputation = sp_n_grp [Object] nickname = SP01_shipyard_04 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -31150, -215, 31300 archetype = shipyard parent = SP01_02 reputation = sp_n_grp [Object] nickname = SP01_shipyard_05 ids_name = 0 ids_info = 0 rotate = 180, -90, 0 pos = -31150, 215, 32300 archetype = shipyard parent = SP01_02 reputation = sp_n_grp [Object] nickname = SP01_shipyard_06 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -31150, -215, 32300 archetype = shipyard parent = SP01_02 reputation = sp_n_grp [Object] nickname = SP01_shipyard_07 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -31150, -215, 31800 archetype = shipyard parent = SP01_02 reputation = sp_n_grp [Object] nickname = SP01_bk_alager_03 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -31306, 0, 31300 archetype = bk_rlager parent = SP01_02 reputation = sp_n_grp [Object] nickname = SP01_bk_alager_04 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -31306, 0, 32300 archetype = bk_rlager parent = SP01_02 reputation = sp_n_grp [Object] nickname = SP01_03 pos = 0, 0, 32300 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SP01_03_Base base = SP01_03_Base reputation = fc_rs_grp rotate = 0, -90, 0 archetype = space_factory01 ids_name = 1389 loadout = space_factory01 difficulty_level = 1 [Object] nickname = SP01_0302 pos = -33868, 23500, -29033 ;32418, -290, 316 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SP01_0302_Base base = SP01_0302_Base reputation = fc_rs_grp rotate = 0, 180, 0 archetype = shipyard_2x2 ids_name = 536352 difficulty_level = 1 [Object] nickname = SP01_depot_1 reputation = sp_n_grp pos = 0, -500, 33045 archetype = depot_new01 ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = SP01_depot_2 reputation = sp_n_grp pos = 0, -500, 33545 archetype = depot_new01 ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = SP01_depot_3 reputation = sp_n_grp pos = 0, -500, 34045 archetype = depot_new01 ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = SP01_shipyard_2x_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -500, -295, 32794 archetype = shipyard_2x parent = SP01_03 reputation = fc_rs_grp [Object] nickname = SP01_shipyard_2x_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 500, -295, 32794 archetype = shipyard_2x parent = SP01_03 reputation = fc_rs_grp [Object] nickname = SP01_shipyard_08 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 0, -280, 33000 archetype = shipyard parent = SP01_03 reputation = sp_n_grp [Object] nickname = SP01_bk_alager_05 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 500, 0, 32794 archetype = bk_rlager parent = SP01_03 reputation = sp_n_grp [Object] nickname = SP01_bk_alager_06 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -500, 0, 32794 archetype = bk_rlager parent = SP01_03 reputation = sp_n_grp [Object] nickname = SP01_barge_shipyard_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -500, -250, 32794 archetype = barge_shipyard parent = SP01_03 reputation = fc_rs_grp [Object] nickname = SP01_barge_shipyard_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 500, -250, 32794 archetype = barge_shipyard parent = SP01_03 reputation = fc_rs_grp [Object] nickname = SP01_MinerShip_shipyard_01 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 31605, -198, 31498 archetype = MinerShip_shipyard parent = SP01_01 reputation = sp_n_grp [Object] nickname = SP01_MinerShip_shipyard_02 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 31905, -198, 31498 archetype = MinerShip_shipyard parent = SP01_01 reputation = sp_n_grp [Object] nickname = SP01_MinerShip_shipyard_03 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 31905, -198, 32498 archetype = MinerShip_shipyard parent = SP01_01 reputation = sp_n_grp [Object] nickname = SP01_MinerShip_shipyard_04 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 31605, -198, 32498 archetype = MinerShip_shipyard parent = SP01_01 reputation = sp_n_grp [Zone] nickname = Zone_SP01_asteroids_01 ids_name = 0 pos = 0, 0, 53500 rotate = 0, 0, 0 shape = ELLIPSOID size = 56299, 15652, 15652 property_flags = 66 ids_info = 0 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 50 [Object] nickname = SP01_Roid_Miner_1 ids_name = 261159 pos = 5205, 10, 42325 rotate = 30, 83, 0 archetype = Roid_Miner2 reputation = sp_n_grp ids_info = 66140 dock_with = gd_im_silver_miner base = gd_im_silver_miner difficulty_level = 12 loadout = mining_co_02 pilot = pilot_solar_hard behavior = NOTHING [Object] nickname = SP01_Roid_Miner_2 ids_name = 261159 pos = 5000, -50, 42075 rotate = 10, 175, 0 archetype = Roid_Miner2 reputation = sp_n_grp ids_info = 66140 dock_with = gd_im_silver_miner base = gd_im_silver_miner difficulty_level = 12 loadout = mining_co_02 pilot = pilot_solar_hard behavior = NOTHING [Object] nickname = SP01_Roid_Miner_3 ids_name = 261159 pos = 4580, 130, 42300 rotate = 25, -80, 0 archetype = Roid_Miner2 reputation = sp_n_grp ids_info = 66140 dock_with = gd_im_silver_miner base = gd_im_silver_miner difficulty_level = 12 loadout = mining_co_02 pilot = pilot_solar_hard behavior = NOTHING [Object] nickname = SP01_ast_1 ids_name = 0 ids_info = 0 rotate = 0, 0, 50 pos = 5000, 0, 42300 archetype = ast_badlands_1 [Object] nickname = SP01_suprise_depot_01_01 pos = -15830, 0, 48481 visit = 16 ids_info = 0 rotate = 0, 0, 0 archetype = suprise_depot_01 ids_name = 536260 loadout = suprise_Titan_gunboat1 [Object] nickname = SP01_suprise_depot_01_02 pos = -16430, 0, 48481 visit = 16 ids_info = 0 rotate = 0, 0, 0 archetype = suprise_depot_01 ids_name = 536260 loadout = suprise_Titan_gunboat1 [Object] nickname = SP01_suprise_depot_01_03 pos = -15230, 0, 48481 visit = 16 ids_info = 0 rotate = 0, 0, 0 archetype = suprise_depot_01 ids_name = 536260 loadout = suprise_Titan_gunboat2 [Object] nickname = SP01_barge_depot_01 ids_name = 535178 ids_info = 0 rotate = 0, 90, 0 pos = -15830, 1900, 48981 archetype = barge_shipyard [Object] nickname = Sp01_Planet_01 ids_name = 536275 pos = -32568, 0, -29033 archetype = planet_desorcld_20000 ids_info = 528105 spin = 0.000000, 0.010000, 0.000000 atmosphere_range = 22000 burn_color = 255, 222, 160 [zone] nickname = Zone_Sp01_Planet_01_death pos = -32568, 0, -29033 shape = SPHERE size = 21000 damage = 1000000000 sort = 99 density = 0 relief_time = 0 [Object] nickname = SP01_04 pos = 16809, 0, 16513 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SP01_04_Base base = SP01_04_Base reputation = sp_n_grp rotate = 0, -90, 0 archetype = space_factory01 ids_name = 536293 loadout = space_factory01 difficulty_level = 1 [Object] nickname = SP01_04_space_tanklx4_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 16809, -190, 17008 archetype = space_tanklx4 parent = SP01_04 reputation = sp_n_grp [Object] nickname = SP01_04_space_tanklx4_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 17061, -190, 17008 archetype = space_tanklx4 parent = SP01_04 reputation = sp_n_grp [Object] nickname = SP01_04_space_tanklx4_03 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 16557, -190, 17008 archetype = space_tanklx4 parent = SP01_04 reputation = sp_n_grp [Object] nickname = SP01_04_mplatform_01 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = 16809, -20, 17235 archetype = mplatform parent = SP01_04 reputation = sp_n_grp [Object] nickname = SP01_04_mplatform_02 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = 17059, -20, 17235 archetype = mplatform parent = SP01_04 reputation = sp_n_grp [Object] nickname = SP01_04_mplatform_03 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = 16559, -20, 17235 archetype = mplatform parent = SP01_04 reputation = sp_n_grp [Object] nickname = SP01_04_shipyard_01 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = 16309, -198, 17007 archetype = shipyard parent = SP01_04 reputation = sp_n_grp [Object] nickname = SP01_04_shipyard_02 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = 17309, -198, 17007 archetype = shipyard parent = SP01_04 reputation = sp_n_grp [Object] nickname = SP01_04_bk_alager_01 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 17309, 0, 17007 archetype = bk_rlager parent = SP01_04 reputation = sp_n_grp [Object] nickname = SP01_04_bk_alager_02 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 16309, 0, 17007 archetype = bk_rlager parent = SP01_04 reputation = sp_n_grp [Object] nickname = SP01_05 pos = 31832, 0, -178 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SP01_05_Base base = SP01_05_Base reputation = sp_n_grp rotate = 0, -90, 0 archetype = space_factory01 ids_name = 536294 loadout = space_factory01 difficulty_level = 1 [Object] nickname = SP01_05_space_tanklx4_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 31832, -190, 316 archetype = space_tanklx4 parent = SP01_05 reputation = sp_n_grp [Object] nickname = SP01_05_space_tanklx4_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 31580, -190, 316 archetype = space_tanklx4 parent = SP01_05 reputation = sp_n_grp [Object] nickname = SP01_05_space_tanklx4_03 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 32084, -190, 316 archetype = space_tanklx4 parent = SP01_05 reputation = sp_n_grp [Object] nickname = SP01_05_mplatform_01 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = 31832, -20, 548 archetype = mplatform parent = SP01_05 reputation = sp_n_grp [Object] nickname = SP01_05_mplatform_02 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = 31580, -20, 548 archetype = mplatform parent = SP01_05 reputation = sp_n_grp [Object] nickname = SP01_05_mplatform_03 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = 32082, -20, 548 archetype = mplatform parent = SP01_05 reputation = sp_n_grp [Object] nickname = SP01_05_bk_alager_01 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 32329, 0, 318 archetype = bk_rlager parent = SP01_05 reputation = sp_n_grp [Object] nickname = SP01_05_bk_alager_02 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 31329, 0, 316 archetype = bk_rlager parent = SP01_05 reputation = sp_n_grp [Object] nickname = SP01_lab pos = -15830, 3000, 48481 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SP01_lab_Base base = SP01_lab_Base reputation = pe_n_grp rotate = 0, -90, 0 archetype = space_factory01 ids_name = 536384 loadout = space_factory01 difficulty_level = 1 [Object] nickname = SP01_lab_space_tanklx4_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -15830, 2810, 48981 archetype = space_tanklx4 parent = SP01_lab reputation = pe_n_grp [Object] nickname = SP01_lab_space_tanklx4_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -15580, 2810, 48981 archetype = space_tanklx4 parent = SP01_lab reputation = pe_n_grp [Object] nickname = SP01_lab_space_tanklx4_03 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -16082, 2810, 48981 archetype = space_tanklx4 parent = SP01_lab reputation = pe_n_grp [Object] nickname = SP01_lab_mplatform_01 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = -15830, 2980, 49201 archetype = mplatform parent = SP01_lab reputation = pe_n_grp [Object] nickname = SP01_lab_mplatform_02 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = -15580, 2980, 49201 archetype = mplatform parent = SP01_lab reputation = pe_n_grp [Object] nickname = SP01_lab_mplatform_03 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = -16080, 2980, 49201 archetype = mplatform parent = SP01_lab reputation = pe_n_grp [Object] nickname = SP01_lab_shipyard_01 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -15830, 1852, 48981 archetype = shipyard_2x parent = SP01_lab reputation = pe_n_grp [Object] nickname = SP01_lab_bk_alager_01 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -15330, 3000, 48981 archetype = bk_rlager parent = SP01_lab reputation = pe_n_grp [Object] nickname = SP01_lab_bk_alager_02 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -16333, 3000, 48981 archetype = bk_rlager parent = SP01_lab reputation = pe_n_grp [Object] nickname = SP01_space_police_dmg_01 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -15830, 3000, 50481 archetype = space_police_dmg [Object] nickname = SP01_space_industrial_dmg_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -15830, 3000, 50881 archetype = space_industrial_dmg [Object] nickname = SP01_space_industrial_dmg_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -15830, 3000, 50081 archetype = space_industrial_dmg [Object] nickname = SP01_space_industrial_dmg_03 ids_name = 0 ids_info = 0 rotate = 30, 0, 20 pos = -16330, 3300, 50481 archetype = space_industrial_dmg [Object] nickname = SP01_space_tankl4x4_dmg_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -14530, 3000, 50481 archetype = space_tankl4x4_dmg [Object] nickname = SP01_space_tankl4x4_dmg_02 ids_name = 0 ids_info = 0 rotate = 50, 10, 60 pos = -14930, 2700, 51481 archetype = space_tankl4x4_dmg [Object] nickname = SP01_space_tankl4x4_dmg_03 ids_name = 0 ids_info = 0 rotate = 0, 70, 0 pos = -15030, 2400, 50781 archetype = space_tankl4x4_dmg [Object] nickname = SP01_space_tankl4x4_dmg_04 ids_name = 0 ids_info = 0 rotate = 0, 0, 80 pos = -16430, 2900, 50481 archetype = space_tankl4x4_dmg [Object] nickname = SP01_space_tanklx4_dmg_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -15830, 2800, 50481 archetype = space_tanklx4_dmg [Object] nickname = SP01_space_tanklx4_dmg_02 ids_name = 0 ids_info = 0 rotate = 30, 0, 70 pos = -16230, 3000, 51481 archetype = space_tanklx4_dmg [Object] nickname = SP01_space_tanklx4_dmg_03 ids_name = 0 ids_info = 0 rotate = 80, 20, 40 pos = -15630, 3400, 51981 archetype = space_tanklx4_dmg [Object] nickname = SP01_space_mining_dmg_01 ids_name = 0 ids_info = 0 rotate = 0, -40, -30 pos = -16930, 2900, 51081 archetype = space_mining_dmg [Object] nickname = SP01_space_mining_dmg_02 ids_name = 0 ids_info = 0 rotate = -30, 40, 10 pos = -16630, 3300, 51981 archetype = space_mining_dmg [Object] nickname = SP01_space_mining_dmg_03 ids_name = 0 ids_info = 0 rotate = 40, 0, 90 pos = -17430, 3000, 51981 archetype = space_mining_dmg [Object] nickname = SP01_space_mining_dmg_04 ids_name = 0 ids_info = 0 rotate = -90, 20, 30 pos = -14030, 2400, 50981 archetype = space_mining_dmg [Object] nickname = SP01_space_mining_dmg_05 ids_name = 0 ids_info = 0 rotate = -50, 20, 10 pos = -5030, 1000, 45981 archetype = space_mining_dmg [Object] nickname = SP01_space_mining_dmg_06 ids_name = 0 ids_info = 0 rotate = 30, 10, 10 pos = 5000, 0, 42500 archetype = space_mining_dmg [Object] nickname = SP01_space_mining_dmg_07 ids_name = 0 ids_info = 0 rotate = 90, 0, 20 pos = 7000, 0, 40500 archetype = space_mining_dmg [Object] nickname = SP01_space_mining_dmg_08 ids_name = 0 ids_info = 0 rotate = -20, 180, 120 pos = 1000, 0, 39500 archetype = space_mining_dmg [Object] nickname = SP01_space_mining_dmg_09 ids_name = 0 ids_info = 0 rotate = 0, 80, 0 pos = -3000, 0, 42500 archetype = space_mining_dmg [Object] nickname = SP01_space_mining_dmg_10 ids_name = 0 ids_info = 0 rotate = -40, 0, 20 pos = -13000, 0, 42000 archetype = space_mining_dmg [Object] nickname = SP01_space_mining_dmg_11 ids_name = 0 ids_info = 0 rotate = 110, 0, 0 pos = -10000, 0, 45000 archetype = space_mining_dmg [Zone] nickname = Zone_SP01_lab_exclusion pos = -15830, 3000, 48481 shape = SPHERE size = 3000 property_flags = 131072 visit = 128 sort = 99.500000 [Zone] nickname = Zone_SP01_path_pe_n_gunboat_fighters01 pos = 24110, 0, -7447 rotate = -90, 45, 0 shape = CYLINDER size = 3000, 21778 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = lane_patrol relief_time = 10 path_label = pe_n_gunboat_fighters01, 1 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = sp_n_grp, 1.000000 [Zone] nickname = Zone_SP01_path_pe_n_gunboat_fighters02 pos = -7826, 0, 8331 rotate = 90, 45, 180 shape = CYLINDER size = 3000, 67487 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = lane_patrol relief_time = 10 path_label = pe_n_gunboat_fighters02, 2 usage = patrol mission_eligible = false faction_weight = sp_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = sp_n_grp, 1.000000 [Zone] nickname = Zone_SP01_path_pe_n_gunboat_fighters03 pos = -31810, 0, 39636 rotate = 90, -1, 180 shape = CYLINDER size = 3000, 15661 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = lane_patrol relief_time = 10 path_label = pe_n_gunboat_fighters03, 3 usage = patrol mission_eligible = false faction_weight = sp_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = sp_n_grp, 1.000000 [Zone] nickname = Zone_SP01_path_pe_n_gunboat_fighters04 pos = 252, 0, 47463 rotate = 90, -89, 180 shape = CYLINDER size = 3000, 63621 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = lane_patrol relief_time = 10 path_label = pe_n_gunboat_fighters04, 4 usage = patrol mission_eligible = false faction_weight = sp_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = sp_n_grp, 1.000000 [Zone] nickname = Zone_SP01_path_pe_n_gunboat_fighters05 pos = 31936, 0, 39510 rotate = -90, 0, 0 shape = CYLINDER size = 3000, 15907 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = lane_patrol relief_time = 10 path_label = pe_n_gunboat_fighters05, 5 usage = patrol mission_eligible = false faction_weight = sp_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = sp_n_grp, 1.000000 [Zone] nickname = Zone_SP01_path_pe_n_gunboat_fighters06 pos = 24236, 0, 23857 rotate = -90, 44, 0 shape = CYLINDER size = 3000, 21602 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = lane_patrol relief_time = 10 path_label = pe_n_gunboat_fighters06, 6 usage = patrol mission_eligible = false faction_weight = sp_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = sp_n_grp, 1.000000 [Zone] nickname = Zone_SP01_path_pe_n_gunboat_fighters07 pos = 24110, 0, 8078 rotate = -90, -42, 0 shape = CYLINDER size = 3000, 21975 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = lane_patrol relief_time = 10 path_label = pe_n_gunboat_fighters07, 7 usage = patrol mission_eligible = false faction_weight = sp_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = sp_n_grp, 1.000000 [Object] nickname = SP01_0502 pos = 31248, -290, 316 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SP01_0502_Base base = SP01_0502_Base reputation = sp_n_grp rotate = 0, 180, 0 ;0, 180, 0 archetype = shipyard_2x2 ids_name = 536399 difficulty_level = 1 [Object] nickname = SP01_lab2 pos = -15233, 2700, 48981 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SP01_lab2_Base base = SP01_lab2_Base reputation = pe_n_grp rotate = 0, 180, 0 archetype = shipyard_2x2 ids_name = 536400 difficulty_level = 1 [Object] nickname = SP01_lab3 pos = -16433, 2700, 48981 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SP01_lab3_Base base = SP01_lab3_Base reputation = pe_n_grp rotate = 0, 180, 0 archetype = shipyard_2x2 ids_name = 536401 difficulty_level = 1 [Object] nickname = SP01_bk_rbalken_01 ids_name = 0 ids_info = 0 rotate = 90, 0, 0 pos = -15830, 2410, 48981 archetype = bk_rbalken parent = SP01_lab3 reputation = pe_n_grp [Zone] nickname = Zone_Sp01_RandomMission01 pos = 100000, 100000, 250000 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 toughness = 2 density = 3 repop_time = 30 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false faction_weight = fc_un_grp, 20 encounter = area_assault, 17, 0.100000 faction = fc_un_grp, 1.000000 [Zone] nickname = Zone_SP01_destroy_vignette_01 pos = -46745, 0, 21173 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SP01_destroy_vignette_02 pos = -43772, 0, 17491 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SP01_destroy_vignette_03 pos = -37209, 0, 12166 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Object] nickname = SP01_to_SP02_hole ids_name = 525120 pos = -15500, 2500, 51500 rotate = 0, 0, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_SP02 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = SP02, SP02_to_SP01_hole, gate_tunnel_bretonia [Object] nickname = SP01_to_POLICE01_hole ids_name = 537471 pos = 8000, 0, 54000 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_POLICE01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = POLICE01, POLICE01_to_SP01_hole, gate_tunnel_bretonia [Object] nickname = SP01_0303 pos = -31268, 23500, -29033 ;32900, -290, 316 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SP01_0303_Base base = SP01_0303_Base reputation = fc_rs_grp rotate = 0, 0, 0 ;0, 180, 0 archetype = shipyard_2x2 ids_name = 545560 difficulty_level = 1 [Object] nickname = SP01_container_01 pos = 32000, 0, 48500 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.100000, 0.150000, 0.030000 archetype = suprise_Bio_Container_Medium ids_name = 536873 loadout = SUPRISE_SP01_1 [Object] nickname = SP01_container_02 pos = 9000, 0, 47500 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.100000, 0.150000, 0.030000 archetype = suprise_Bio_Container_Medium ids_name = 536873 loadout = SUPRISE_SP01_1 [Object] nickname = SP01_container_03 pos = -5000, 0, 48000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.100000, 0.150000, 0.030000 archetype = suprise_Bio_Container_Medium ids_name = 536873 loadout = SUPRISE_SP01_1 [Object] nickname = SP01_container_04 pos = -32000, 0, 47000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.100000, 0.150000, 0.030000 archetype = suprise_Bio_Container_Medium ids_name = 536873 loadout = SUPRISE_SP01_1 [Object] nickname = SP01_container_05 pos = -45000, 0, 51000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.100000, 0.150000, 0.030000 archetype = suprise_Bio_Container_Medium ids_name = 536873 loadout = SUPRISE_SP01_1 [Object] nickname = SP01_container_06 pos = -47000, 0, 30000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.100000, 0.150000, 0.030000 archetype = suprise_Bio_Container_Medium ids_name = 536873 loadout = SUPRISE_SP01_1 [Object] nickname = SP01_container_07 pos = -15000, 0, 15000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.100000, 0.150000, 0.030000 archetype = suprise_Bio_Container_Medium ids_name = 536873 loadout = SUPRISE_SP01_1 [Object] nickname = SP01_container_08 pos = 15000, 0, -15500 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.100000, 0.150000, 0.030000 archetype = suprise_Bio_Container_Medium ids_name = 536873 loadout = SUPRISE_SP01_1 [Object] nickname = SP01_container_09 pos = 3500, 0, 18500 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.100000, 0.150000, 0.030000 archetype = suprise_Bio_Container_Medium ids_name = 536873 loadout = SUPRISE_SP01_1 [Object] nickname = SP01_container_10 pos = 40000, 0, 21000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = -0.100000, 0.150000, 0.030000 archetype = suprise_Bio_Container_Medium ids_name = 536873 loadout = SUPRISE_SP01_1 [Object] nickname = SP01_container_11 pos = 45600, 0, 52000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.100000, 0.150000, -0.030000 archetype = suprise_Bio_Container_Medium ids_name = 536873 loadout = SUPRISE_SP01_1 [Object] nickname = SP01_container_12 pos = 47000, 0, 14000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.100000, -0.150000, 0.030000 archetype = suprise_Bio_Container_Medium ids_name = 536873 loadout = SUPRISE_SP01_1 [Object] nickname = SP01_container_13 pos = 31500, 0, 48300 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = -0.100000, 0.150000, -0.030000 archetype = suprise_Bio_Container_Medium ids_name = 536873 loadout = SUPRISE_SP01_1 [Object] nickname = SP01_06 pos = -32568, 26500, -29033 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SP01_06_Base base = SP01_06_Base reputation = fc_rs_grp rotate = 0, 0, 0 archetype = cardassian_station ids_name = 545767 loadout = cardassian_station_loadout difficulty_level = 1 [Object] nickname = SP01_06_dock2 pos = -30768, 23500, -29033 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SP01_06_dock2_Base base = SP01_06_dock2_Base reputation = fc_rs_grp rotate = 0, 0, 0 archetype = shipyard_2x2 ids_name = 545770 difficulty_level = 1