[SystemInfo] space_color = 0, 0, 0 local_faction = fc_rs_grp ;space_farclip = 150000 [EncounterParameters] nickname = patrolp_assault_follow filename = missions\encounters\patrolp_assault_follow.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = RL01_space01 danger = RL01_danger01 battle = RL01_battle01 [Dust] spacedust = Dust [Nebula] file = solar\nebula\RL01_Nebula01.ini zone = Zone_RL01_Nebula01 [Nebula] file = solar\nebula\RL01_Nebula02.ini zone = Zone_RL01_Nebula02 [Asteroids] file = solar\asteroids\RL01_asteroids_01.ini zone = Zone_RL01_asteroids_01 [Asteroids] file = solar\asteroids\RL01_asteroids_02.ini zone = Zone_RL01_asteroids_02 [Asteroids] file = solar\asteroids\RL01_asteroids_03.ini zone = Zone_RL01_asteroids_03 [Asteroids] file = solar\asteroids\RL01_mine_01.ini zone = Zone_RL01_mine_01 [Asteroids] file = solar\asteroids\RL01_asteroids_04.ini zone = Zone_RL01_asteroids_04 [Ambient] color = 0, 0, 0 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_br01_stars.cmp nebulae = solar\starsphere\starsphere_RL01.cmp [LightSource] nickname = RL01_system_light_1 pos = 0, 90000, 0 color = 253, 230, 180 range = 200000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = RL01_planet_1 ids_name = 538020 spin = 0.000000, -0.000000, 0.000000 rotate = 0, -90, 0 pos = 75000, 0, 0 archetype = planet_RL_35000 atmosphere_range = 38850 burn_color = 255, 222, 160 ids_info = 0 ring = Zone_RL01_planet_1_ring, solar\rings\ice.ini base = RL01_01_Base reputation = fc_rs_grp [Object] nickname = RL01_01_dock_ring ids_name = 534426 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = RL01_01_Base pos = 36000, 0, 0 rotate = 0, -90, 0 reputation = fc_rs_grp difficulty_level = 1 space_costume = , robot_body_A voice = atc_leg_f01a reputation = fc_rs_grp [Object] nickname = RL01_docking_fixture_0 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = RL01_01_Base base = RL01_01_Base pos = 36000, 440, 0 rotate = 0, -90, 0 reputation = fc_rs_grp space_costume = , robot_body_A voice = atc_leg_f01a [zone] nickname = Zone_RL01_planet_1_ring pos = 75000, 0, 0 rotate = 15, 0, 30 shape = ring size = 60000, 45000, 7000 sort = 0.000000 [zone] nickname = RL01_planet_1_death pos = 75000, 0, 0 shape = SPHERE size = 37400 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = RL01_to_SL01_hole ids_name = 538022 pos = -75000, 0, 0 rotate = 0, -90, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_SL01 jump_effect = jump_effect_hole_new ids_info = 66146 visit = 0 goto = SL01, SL01_to_RL01_hole, gate_tunnel_bretonia [zone] nickname = RL01_Sun1_death pos = 20000, -9000, 40000 shape = SPHERE size = 11000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = RL01_Sun1 ids_name = 1380 pos = 20000, -9000, 40000 ambient_color = 255, 255, 255 archetype = sun_1000 star = ku03_sun1 atmosphere_range = 12000 burn_color = 255, 255, 255 ids_info = 66151 [Zone] nickname = Zone_RL01_planet_1_pop_ambient01 pos = 26300, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 10000, 20000, 20000 comment = sort = 51 toughness = 19 density = 4 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_rs_grp, 1 encounter = area_defend, 17, 0.100000 faction = fc_rs_grp, 0.500000 encounter = area_assault, 19, 0.100000 faction = fc_rs_grp, 0.500000 [Zone] nickname = Zone_RL01_planet_3_pop_ambient01 pos = -20000, 0, -46000 rotate = 0, 90, 0 shape = ELLIPSOID size = 7000, 10000, 15000 comment = sort = 51 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_rs_grp, 1 encounter = area_defend, 17, 0.100000 faction = fc_rs_grp, 0.500000 encounter = area_assault, 19, 0.100000 faction = fc_rs_grp, 0.500000 [Zone] nickname = Zone_RL01_to_SL01_hole_pop_ambient01 pos = -75000, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 5000, 5000, 5000 comment = sort = 51 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = wormhole relief_time = 30 population_additive = false faction_weight = fc_rs_grp, 1 encounter = area_defend, 17, 0.100000 faction = fc_rs_grp, 0.500000 encounter = area_assault, 19, 0.100000 faction = fc_rs_grp, 0.500000 [Object] nickname = RL01_planet_2 ids_name = 538023 spin = 0.000000, -0.000000, 0.010000 rotate = -90, 0, 0 pos = -10000, -300000, 0 archetype = planet_RL2_100000 atmosphere_range = 105000 burn_color = 255, 222, 160 ids_info = 0 [zone] nickname = RL01_planet_2_death pos = -10000, -300000, 0 shape = SPHERE size = 104000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [LightSource] nickname = RL01_system_light_2 pos = 0, -90000, 0 color = 253, 230, 180 range = 240000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [zone] nickname = Zone_RL01_Nebula01 ids_name = 0 pos = 20000, 0, 75000 rotate = 0, -60, 0 shape = ELLIPSOID size = 20000, 31000, 50000 property_flags = 32768 property_fog_color = 48.000000, 213.000000, 200.000000 ids_info = 0 visit = 32 sort = 51 toughness = 19 density = 5 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_rs_grp, 1 encounter = area_assault, 19, 0.100000 faction = pirate_n_grp, 0.500000 encounter = area_defend, 17, 0.100000 faction = fc_rs_grp, 0.500000 [zone] nickname = Zone_RL01_Nebula02 ids_name = 0 pos = -10000, -80000, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 105000, 13000, 105000 property_flags = 32768 property_fog_color = 100.000000, 1.000000, 1.000000 ids_info = 0 visit = 32 [zone] nickname = RL01_Sun2_death pos = 0, 90000, 0 shape = SPHERE size = 11000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = RL01_Sun2 ids_name = 1380 pos = 0, 90000, 0 ambient_color = 255, 255, 255 archetype = sun_5000_RL1 star = RL01_star1 atmosphere_range = 12000 burn_color = 255, 255, 255 ids_info = 66154 [zone] nickname = RL01_Sun3_death pos = -130000, 0, 55000 shape = SPHERE size = 11000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = RL01_Sun3 ids_name = 1380 pos = -130000, 0, 55000 ambient_color = 255, 255, 255 archetype = sun_5000_RL2 star = RL01_star2 atmosphere_range = 12000 burn_color = 255, 255, 255 ids_info = 66154 [LightSource] nickname = RL01_system_light_3 pos = -130000, 0, 55000 color = 253, 230, 180 range = 200000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = RL01_system_light_4 pos = 20000, -9000, 40000 color = 253, 230, 180 range = 160000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = RL01_planet_3 ids_name = 538024 spin = 0.000000, -0.009000, 0.000000 rotate = 0, 0, 0 pos = -20000, 0, -70000 archetype = planet_RL3_15000 atmosphere_range = 17100 burn_color = 255, 222, 160 ids_info = 0 base = RL01_03_Base reputation = fc_rs_grp [Object] nickname = RL01_03_dock_ring ids_name = 534426 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = RL01_03_Base pos = -20000, 0, -52800 rotate = 0, 0, 0 reputation = fc_rs_grp difficulty_level = 1 space_costume = , robot_body_k voice = atc_leg_f01a reputation = fc_rs_grp [Object] nickname = RL01_docking_fixture_1 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = RL01_03_Base base = RL01_03_Base pos = -20000, 440, -52800 rotate = 0, 0, 0 reputation = fc_rs_grp space_costume = , robot_body_k voice = atc_leg_f01a [zone] nickname = RL01_planet_3_death pos = -20000, 0, -70000 shape = SPHERE size = 16100 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Zone] nickname = Zone_RL01_asteroids_01 ids_name = 0 pos = -35000, 0, -20000 rotate = 0, -60, 0 shape = ELLIPSOID size = 25000, 10000, 15000 property_flags = 66 ids_info = 0 visit = 36 spacedust = radioactivedust_red spacedust_maxparticles = 120 [zone] nickname = RL01_Sun4_death pos = -10000, 0, -20000 shape = SPHERE size = 9000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = RL01_Sun4 ids_name = 533710 pos = -10000, 0, -20000 ambient_color = 255, 255, 255 archetype = sun_2000 star = hu01_sun1 atmosphere_range = 10000 burn_color = 255, 255, 255 ids_info = 526196 [zone] nickname = RL01_Sun5_death pos = -18000, -9000, -33000 shape = SPHERE size = 9000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = RL01_Sun5 ids_name = 261025 pos = -18000, -9000, -33000 ambient_color = 255, 255, 255 archetype = sun_2000 star = hu01_sun3 atmosphere_range = 10000 burn_color = 255, 255, 255 ids_info = 66153 ring = Zone_RL01_sun5_ring, solar\rings\protoplanet.ini [zone] nickname = Zone_RL01_sun5_ring pos = -18000, -9000, -33000 rotate = 78, -42, -59 shape = ring size = 7000, 2000, 500 sort = 99 [Object] nickname = RL01_Sun6 ids_name = 261022 pos = -15000, 9000, -31000 archetype = sun_2000 star = Ku03_sun2 atmosphere_range = 12000 ids_info = 66152 [zone] nickname = RL01_Sun6_death pos = -15000, 9000, -31000 shape = SPHERE size = 11000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = RL01_02 pos = 30000, 0, 9000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = RL01_02_Base base = RL01_02_Base reputation = fc_rs_grp rotate = 0, -20, 0 archetype = RL_STATION01 ids_name = 538025 loadout = RL_STATION01 difficulty_level = 1 space_costume = , robot_body_F voice = atc_leg_m02 [Object] nickname = RL01_Trade_Lane_Ring_01 reputation = fc_rs_grp pos = 25679, 0, -3804 rotate = 0, 41, 0 archetype = Trade_Lane_Ring_new ids_name = 0 ids_info = 66170 tradelane_space_name = 538020 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_new pilot = pilot_solar_easiest next_ring = RL01_Trade_Lane_Ring_02 [Object] nickname = RL01_Trade_Lane_Ring_02 reputation = fc_rs_grp pos = 12594, 0, -18465 rotate = 0, 41, 0 archetype = Trade_Lane_Ring_new ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_new pilot = pilot_solar_easiest prev_ring = RL01_Trade_Lane_Ring_01 next_ring = RL01_Trade_Lane_Ring_03 [Object] nickname = RL01_Trade_Lane_Ring_03 reputation = fc_rs_grp pos = -491, 0, -33126 rotate = 0, 41, 0 archetype = Trade_Lane_Ring_new ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_new pilot = pilot_solar_easiest prev_ring = RL01_Trade_Lane_Ring_02 next_ring = RL01_Trade_Lane_Ring_04 [Object] nickname = RL01_Trade_Lane_Ring_04 reputation = fc_rs_grp pos = -13576, 0, -47788 rotate = 0, 41, 0 archetype = Trade_Lane_Ring_new ids_name = 0 ids_info = 66170 tradelane_space_name = 538024 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_new pilot = pilot_solar_easiest prev_ring = RL01_Trade_Lane_Ring_03 [Object] nickname = RL01_04 pos = 36500, 0, -71500 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = RL01_04_Base base = RL01_04_Base reputation = fc_rs_grp rotate = 0, 120, 0 archetype = RL_STATION02 ids_name = 538033 loadout = RL_STATION02 difficulty_level = 1 space_costume = , robot_body_K voice = atc_leg_m01 [Zone] nickname = Zone_RL01_asteroids_02 ids_name = 0 pos = 30000, 0, -65000 rotate = 0, 0, 0 shape = ELLIPSOID size = 20000, 20000, 20000 property_flags = 66 ids_info = 0 visit = 36 spacedust = radioactivedust_blue spacedust_maxparticles = 60 [Object] nickname = RL01_Trade_Lane_Ring_05 reputation = fc_rs_grp pos = -10431, 0, -52147 rotate = 0, -68, 0 archetype = Trade_Lane_Ring_new ids_name = 0 ids_info = 66170 tradelane_space_name = 538024 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_new pilot = pilot_solar_easiest next_ring = RL01_Trade_Lane_Ring_06 [Object] nickname = RL01_Trade_Lane_Ring_06 reputation = fc_rs_grp pos = 9731, 0, -60109 rotate = 0, -68, 0 archetype = Trade_Lane_Ring_new ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_new pilot = pilot_solar_easiest prev_ring = RL01_Trade_Lane_Ring_05 next_ring = RL01_Trade_Lane_Ring_07 [Object] nickname = RL01_Trade_Lane_Ring_07 reputation = fc_rs_grp pos = 29894, 0, -68072 rotate = 0, -68, 0 archetype = Trade_Lane_Ring_new ids_name = 0 ids_info = 66170 tradelane_space_name = 538033 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_new pilot = pilot_solar_easiest prev_ring = RL01_Trade_Lane_Ring_06 [Zone] nickname = Zone_RL01_04_pop_ambient_01 pos = 35000, 0, -70000 rotate = 0, 0, 0 shape = SPHERE size = 6000 comment = sort = 51 toughness = 19 density = 4 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_rs_grp, 1 encounter = area_assault, 19, 0.100000 faction = fc_rs_grp, 0.500000 [Zone] nickname = Zone_RL01_asteroids_03 ids_name = 0 pos = -10000, -80000, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 110000, 18000, 110000 property_flags = 66 ids_info = 0 visit = 128 spacedust = radioactivedust_red spacedust_maxparticles = 75 [Zone] nickname = Zone_RL01_mine_01 ids_name = 538038 pos = 0, 50000, 0 rotate = 0, 0, 0 shape = BOX size = 30000, 30000, 30000 property_flags = 4128 ids_info = 0 visit = 36 sort = 99 damage = 2000000000 spacedust = radioactivedust spacedust_maxparticles = 50 [Object] nickname = RL01_05 pos = 0, 60000, 0 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = RL01_05_Base base = RL01_05_Base reputation = Pirate_n_grp rotate = 0, 0, 0 archetype = GOF2_Pirate_Base_l ids_name = 538037 loadout = GOF2_Pirate_Base difficulty_level = 1 [Zone] nickname = Zone_RL01_05_mine_lane_access_01 pos = 0, 60000, 9200 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 12500 property_flags = 131072 sort = 99 damage = 100 [Zone] nickname = Zone_RL01_05_mine_lane_access_02 pos = 0, 45000, 0 rotate = 0, 90, 0 shape = BOX size = 3500, 3500, 33000 property_flags = 131072 sort = 99 damage = 100 [Zone] nickname = Zone_RL01_05_mine_lane_access_03 pos = 0, 45000, 0 rotate = 0, 0, 0 shape = BOX size = 3500, 3500, 33000 property_flags = 131072 sort = 99 damage = 100 [Object] nickname = RL01_Trade_Lane_Ring_08 ids_name = 0 pos = 0, -50000, 0 rotate = 0, -89, -90 archetype = Trade_Lane_Ring_new3 next_ring = RL01_Trade_Lane_Ring_09 ids_info = 66170 reputation = fc_rs_grp tradelane_space_name = 538050 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_new pilot = pilot_solar_easiest [Object] nickname = RL01_Trade_Lane_Ring_09 ids_name = 0 pos = 0, -60000, 0 rotate = 0, -89, -90 archetype = Trade_Lane_Ring_new3 prev_ring = RL01_Trade_Lane_Ring_08 next_ring = RL01_Trade_Lane_Ring_10 ids_info = 66170 reputation = fc_rs_grp behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_new pilot = pilot_solar_easiest [Object] nickname = RL01_Trade_Lane_Ring_10 ids_name = 0 pos = 0, -64000, 0 rotate = 0, -89, -90 archetype = Trade_Lane_Ring_new3 prev_ring = RL01_Trade_Lane_Ring_09 next_ring = RL01_Trade_Lane_Ring_11 ids_info = 66170 reputation = fc_rs_grp behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_new pilot = pilot_solar_easiest [Object] nickname = RL01_Trade_Lane_Ring_11 ids_name = 0 pos = 0, -68000, 0 rotate = 0, -89, -90 archetype = Trade_Lane_Ring_new prev_ring = RL01_Trade_Lane_Ring_10 next_ring = RL01_Trade_Lane_Ring_12 ids_info = 66170 reputation = fc_rs_grp behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_new pilot = pilot_solar_easiest [Object] nickname = RL01_Trade_Lane_Ring_12 ids_name = 0 pos = 0, -72000, 0 rotate = 0, -89, -90 archetype = Trade_Lane_Ring_new prev_ring = RL01_Trade_Lane_Ring_11 next_ring = RL01_Trade_Lane_Ring_13 ids_info = 66170 reputation = fc_rs_grp behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_new pilot = pilot_solar_easiest [Object] nickname = RL01_Trade_Lane_Ring_13 ids_name = 0 pos = 0, -98000, 0 rotate = 0, -89, -90 archetype = Trade_Lane_Ring_new prev_ring = RL01_Trade_Lane_Ring_12 next_ring = RL01_Trade_Lane_Ring_14 ids_info = 66170 reputation = fc_rs_grp behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_new pilot = pilot_solar_easiest [Object] nickname = RL01_Trade_Lane_Ring_14 ids_name = 0 pos = 0, -102000, 0 rotate = 0, -89, -90 archetype = Trade_Lane_Ring_new prev_ring = RL01_Trade_Lane_Ring_13 next_ring = RL01_Trade_Lane_Ring_15 ids_info = 66170 reputation = fc_rs_grp behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_new pilot = pilot_solar_easiest [Object] nickname = RL01_Trade_Lane_Ring_15 ids_name = 0 pos = 0, -106000, 0 rotate = 0, -89, -90 archetype = Trade_Lane_Ring_new prev_ring = RL01_Trade_Lane_Ring_14 next_ring = RL01_Trade_Lane_Ring_16 ids_info = 66170 reputation = fc_rs_grp behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_new pilot = pilot_solar_easiest [Object] nickname = RL01_Trade_Lane_Ring_16 ids_name = 0 pos = 0, -110000, 0 rotate = 0, -89, -90 archetype = Trade_Lane_Ring_new prev_ring = RL01_Trade_Lane_Ring_15 next_ring = RL01_Trade_Lane_Ring_17 ids_info = 66170 reputation = fc_rs_grp behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_new pilot = pilot_solar_easiest [Object] nickname = RL01_Trade_Lane_Ring_17 ids_name = 0 pos = 0, -154000, 0 rotate = 0, -89, -90 archetype = Trade_Lane_Ring_new2 prev_ring = RL01_Trade_Lane_Ring_16 ids_info = 66170 reputation = fc_rs_grp tradelane_space_name = 538023 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_new pilot = pilot_solar_easiest [Object] nickname = RL01_planet_4 ids_name = 538051 spin = 0.000000, -0.009000, 0.000000 rotate = 0, 0, 0 pos = -15000, -160000, 35000 archetype = planet_RL4_9000 atmosphere_range = 10000 burn_color = 255, 222, 160 ids_info = 0 [zone] nickname = RL01_planet_4_death pos = -15000, -160000, 35000 shape = SPHERE size = 9700 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = RL01_06 ids_name = 538052 pos = -21500, -160000, 21000 rotate = 0, 32, 0 Archetype = RL_STATION03 ids_info = 0 base = RL01_06_base dock_with = RL01_06_base space_costume = , robot_body_K voice = atc_leg_m01 reputation = fc_rs_grp behavior = NOTHING difficulty_level = 3 loadout = RL_STATION03 pilot = pilot_solar_easy [Zone] nickname = Zone_RL01_path_rs01 pos = -57119, 0, -13411 rotate = -90, -53, 0 shape = CYLINDER size = 1750, 44814 sort = 99 toughness = 19 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = rs_01, 1 usage = patrol mission_eligible = false faction_weight = fc_rs_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 17, 0.200000 faction = fc_rs_grp, 1.000000 [Zone] nickname = Zone_RL01_path_rs02 pos = -29508, 0, -40072 rotate = -90, -36, 0 shape = CYLINDER size = 1750, 32795 sort = 99 toughness = 19 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = rs_01, 2 usage = patrol mission_eligible = false faction_weight = fc_rs_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 17, 0.200000 faction = fc_rs_grp, 1.000000 [Zone] nickname = Zone_RL01_path_rs03 pos = 7762, 0, -26723 rotate = 90, -46, 180 shape = CYLINDER size = 1750, 76675 sort = 99 toughness = 19 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = rs_01, 3 usage = patrol mission_eligible = false faction_weight = fc_rs_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 17, 0.200000 faction = fc_rs_grp, 1.000000 [Zone] nickname = Zone_RL01_path_rs04 pos = 32528, 0, 4475 rotate = 90, 31, 180 shape = CYLINDER size = 1750, 10816 sort = 99 toughness = 19 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = rs_01, 4 usage = patrol mission_eligible = false faction_weight = fc_rs_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 17, 0.200000 faction = fc_rs_grp, 1.000000 [Zone] nickname = Zone_RL01_path_rs05 pos = 7150, 0, 31361 rotate = 90, 45, 180 shape = CYLINDER size = 1750, 63386 sort = 99 toughness = 19 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = rs_01, 5 usage = patrol mission_eligible = false faction_weight = fc_rs_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 17, 0.200000 faction = fc_rs_grp, 1.000000 [Zone] nickname = Zone_RL01_path_rs06 pos = -45282, 0, 26761 rotate = -90, 48, 0 shape = CYLINDER size = 1750, 80419 sort = 99 toughness = 19 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = rs_01, 6 usage = patrol mission_eligible = false faction_weight = fc_rs_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 17, 0.200000 faction = fc_rs_grp, 1.000000 [Object] nickname = suprise_rl01_Pirate_heavy_fighter1 pos = -128759, -76961, 69032 visit = 128 ids_info = 0 rotate = 146, 63, 32 archetype = suprise_rl01_Pirate_heavy_fighter1 ids_name = 538056 loadout = suprise_rl01_Pirate_heavy_fighter1 [Object] nickname = suprise_rl01_Robots_mega_heavy_fighter1 pos = 199765, 136961, -72032 visit = 128 ids_info = 0 rotate = -81, 65, 33 archetype = suprise_rl01_Robots_mega_heavy_fighter1 ids_name = 538059 loadout = suprise_rl01_Robots_mega_heavy_fighter1 [Object] nickname = suprise_rl01_Cleric_battleship_Tyrant1 pos = 276543, -162323, 142135 visit = 128 ids_info = 0 rotate = -11, 52, 23 archetype = suprise_rl01_Cleric_battleship_Tyrant1 ids_name = 538063 loadout = suprise_rl01_Cleric_battleship_Tyrant1 [Object] nickname = suprise_rl01_miner1 pos = 71238, -84788, -41194 visit = 128 ids_info = 0 rotate = 23, -87, 64 archetype = suprise_rl01_miner1 ids_name = 538066 loadout = suprise_rl01_miner1 [Object] nickname = RL01_07 ids_name = 538069 pos = 41238, -83000, -51194 rotate = 0, 180, 0 Archetype = RL_STATION04 ids_info = 0 base = RL01_07_base dock_with = RL01_07_base reputation = fc_rs_grp behavior = NOTHING difficulty_level = 3 loadout = RL_STATION04 pilot = pilot_solar_easy [Object] nickname = RL01_07_ast_1 ids_name = 0 ids_info = 0 rotate = -10, -10, 0 pos = 41238, -83600, -50994 archetype = Solar_Rebel_Galaxy_asteroid01red [Zone] nickname = Zone_RL01_07_exclusion_01 pos = 41238, -83000, -51194 rotate = 0, 0, 0 shape = BOX size = 6000, 6000, 6000 comment = exclusion sort = 51 damage = 100 [Object] nickname = RL01_08 ids_name = 538070 pos = -11238, -78000, -61194 rotate = 0, 180, 0 Archetype = RL_STATION04 ids_info = 0 base = RL01_08_base dock_with = RL01_08_base reputation = fc_rs_grp behavior = NOTHING difficulty_level = 3 loadout = RL_STATION04_2 pilot = pilot_solar_easy [Zone] nickname = Zone_RL01_08_exclusion_01 pos = -11238, -78000, -61194 rotate = 0, 0, 0 shape = BOX size = 6000, 6000, 6000 comment = exclusion sort = 51 damage = 100 [Zone] nickname = Zone_RL01_asteroids_04 ids_name = 0 pos = 40000, 0, 65000 rotate = 0, 0, 0 shape = ELLIPSOID size = 10000, 10000, 10000 property_flags = 66 ids_info = 0 visit = 0 spacedust = radioactivedust_blue spacedust_maxparticles = 60 [Object] nickname = RL01_09 ids_name = 538077 pos = 40000, 0, 65000 archetype = co_base_rock_large01 ids_info = 0 dock_with = RL01_09_Base base = RL01_09_Base reputation = fc_rs_grp behavior = NOTHING visit = 0 difficulty_level = 14 loadout = co_base_rock_large01_rs_01 [Zone] nickname = Zone_RL01_09_exclusion_01 pos = 40000, 0, 65000 rotate = 0, 0, 0 shape = ELLIPSOID size = 7500, 7500, 7500 comment = exclusion sort = 51 [Zone] nickname = Zone_RL01_destroy_vignette_01 pos = -45000, 0, -70000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_02 pos = 36000, 0, 25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_03 pos = 38000, 0, 30000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_04 pos = 43000, 0, 30000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_05 pos = 43000, 0, 35000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_06 pos = 36000, 0, -25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_07 pos = 36000, 0, -30000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_08 pos = 36000, 0, -35000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_09 pos = 31000, 0, -35000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_10 pos = 31000, 0, -30000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_11 pos = 31000, 0, -25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_12 pos = 11000, 0, 0 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_13 pos = 6000, 0, 0 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_14 pos = 1000, 0, 0 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_15 pos = 1000, 0, 5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_16 pos = 6000, 0, 5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_17 pos = 11000, 0, 5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_18 pos = 11000, 0, 10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_19 pos = 6000, 0, 10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_20 pos = 1000, 0, 10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_21 pos = 1000, 0, 15000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_22 pos = 6000, 0, 15000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_23 pos = 11000, 0, 15000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_24 pos = 6000, 0, 20000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_25 pos = 1000, 0, 20000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_26 pos = 1000, 0 , -5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_27 pos = 1000, 0 , -10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_28 pos = -45000, 0, -65000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_29 pos = -45000, 0, -60000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_30 pos = -45000, 0, -55000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_31 pos = -50000, 0, -55000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_32 pos = -50000, 0, -60000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_RL01_destroy_vignette_33 pos = -50000, 0, -65000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_34 pos = 5000, 0, -65000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_35 pos = 5000, 0, -60000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_36 pos = 5000, 0, -55000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_37 pos = 36500, 0, -46500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_38 pos = 41500, 0, -46500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_39 pos = 31500, 0, -46500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_40 pos = 26500, 0, -46500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_41 pos = 19500, 0, -53500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_42 pos = 18500, 0, -59500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_43 pos = 15000, 0, 65000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_44 pos = 14000, 0, 75000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_45 pos = 9000, 0, 77000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_46 pos = 5000, 0, 73000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_47 pos = 5000, 0, 68000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_48 pos = 65000, 0, 55000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_49 pos = 65000, 0, 50000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_50 pos = 57000, 0, 45000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_51 pos = -40000, 0, -18000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_52 pos = -40000, 0, -13000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_53 pos = -40000, 0, -23000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_54 pos = -41000, 0, -27000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_55 pos = -41000, 0, -9000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_56 pos = -42000, 0, -5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_RL01_destroy_vignette_57 pos = -42000, 0, -31000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Object] nickname = suprise_rl01_dkgunboat1 pos = -53765, -87993, 33965 visit = 128 ids_info = 0 rotate = 23, 45, 16 archetype = suprise_rl01_dkgunboat1 ids_name = 538082 loadout = suprise_rl01_dkgunboat1 [Object] nickname = suprise_rl01_dkgunboat1_shield01 pos = -53765, -89793, 33965 rotate = 0, 0, 0 archetype = space_arch_shield reputation = pe2_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = suprise_rl01_cruiser1 pos = 35000, -175000, 65000 visit = 128 ids_info = 0 rotate = -13, -55, 43 archetype = suprise_rl01_cruiser1 ids_name = 538085 loadout = suprise_rl01_cruiser1 [Zone] nickname = Zone_RL01_RandomMission01 pos = 200000, 100000, 200000 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 damage = 1000000000 toughness = 2 density = 3 repop_time = 90 max_battle_size = 4 pop_type = Background relief_time = 90 population_additive = false faction_weight = red12_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = red12_n_grp, 1.000000 [Object] nickname = suprise_rl01_bomber1 pos = -45000, -83652, -80000 visit = 128 ids_info = 0 rotate = 23, 12, 23 archetype = suprise_rl01_bomber1 ids_name = 538103 loadout = suprise_rl01_bomber1 [Zone] nickname = Zone_RL01_mining_area_01 pos = 41238, -83000, -51194 shape = SPHERE size = 5900 comment = mining_zone visit = 36 spacedust = asteroiddust spacedust_maxparticles = 150 sort = 99.500000 [Object] nickname = RL01_explosion_base01 ids_name = 538106 pos = -50000, -17000, 70000 rotate = 0, -90, 0 archetype = pirate_explosion_base01 ids_info = 0 base = SF01_02_Base dock_with = SF01_02_Base visit = 0 reputation = pirate_n_grp behavior = NOTHING difficulty_level = 1 loadout = pirate_explosion_base01 pilot = pilot_solar_hardest [Zone] nickname = Zone_RL01_explosion_base01_radiation01 pos = -50200, -16950, 70000 shape = BOX size = 2500, 1000, 1000 visit = 32 sort = 99 damage = 500 spacedust = gf_wormhole_red spacedust_maxparticles = 50 interference = 0.010000 drag_modifier = 3.000000 [Zone] nickname = Zone_RL01_explosion_base01_radiation02 pos = -50200, -16950, 70000 shape = BOX size = 2500, 500, 500 visit = 32 sort = 99 damage = 2000000000 spacedust = gf_wormhole_red spacedust_maxparticles = 50 interference = 0.010000 drag_modifier = 3.000000 [Object] nickname = RL01_01_depot_1 ids_name = 261161 pos = 36000, -400, 0 Archetype = depot_any loadout = depot_any_1 reputation = fc_rs_grp behavior = NOTHING ids_info = 66150 [Object] nickname = RL01_01_depot_2 ids_name = 261161 pos = -20000, -400, -52800 Archetype = depot_any loadout = depot_any_1 reputation = fc_rs_grp behavior = NOTHING ids_info = 66150 [Zone] nickname = Zone_RL01_path_pirate01 pos = -73015, 0, 25218 rotate = 90, -4, 180 shape = CYLINDER size = 2750, 50706 sort = 99 toughness = 19 density = 1 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = pirate_01, 1 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 19, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_RL01_path_pirate02 pos = -60320, 0, 50476 rotate = -90, -89, 0 shape = CYLINDER size = 2750, 21369 sort = 99 toughness = 19 density = 1 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = pirate_01, 2 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 19, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_RL01_path_pirate03 pos = -49567, 0, 59999 rotate = 90, 0, 180 shape = CYLINDER size = 2750, 19079 sort = 99 toughness = 19 density = 1 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = pirate_01, 3 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 19, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_RL01_path_pirate04 pos = -25422, 0, 78950 rotate = 90, -68, 180 shape = CYLINDER size = 2750, 51699 sort = 99 toughness = 19 density = 1 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = pirate_01, 4 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 19, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_RL01_path_pirate05 pos = 19356, 0, 76541 rotate = -90, -60, 0 shape = CYLINDER size = 2750, 47680 sort = 99 toughness = 19 density = 1 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = pirate_01, 5 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 19, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_RL01_path_pirate06 pos = 36629, 0, 32435 rotate = -90, 6, 0 shape = CYLINDER size = 2750, 64934 sort = 99 toughness = 19 density = 1 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = pirate_01, 6 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 19, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_RL01_path_pirate07 pos = 23445, 0, -19109 rotate = -90, 26, 0 shape = CYLINDER size = 2750, 43175 sort = 99 toughness = 19 density = 1 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = pirate_01, 7 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 19, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_RL01_path_pirate08 pos = 25120, 0, -55117 rotate = -90, -34, 0 shape = CYLINDER size = 2750, 40553 sort = 99 toughness = 19 density = 1 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = pirate_01, 8 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 19, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_RL01_path_pirate09 pos = 25773, 0, -77363 rotate = -90, 62, 0 shape = CYLINDER size = 2750, 24193 sort = 99 toughness = 19 density = 1 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = pirate_01, 9 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 19, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_RL01_path_pirate10 pos = 4140, 0, -67228 rotate = 90, 34, 180 shape = CYLINDER size = 2750, 38061 sort = 99 toughness = 19 density = 1 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = pirate_01, 10 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 19, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_RL01_path_pirate11 pos = -13229, 0, -51198 rotate = 90, 86, 180 shape = CYLINDER size = 2750, 13051 sort = 99 toughness = 19 density = 1 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = pirate_01, 11 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 19, 0.200000 faction = pirate_n_grp, 1.000000 encounter = patrolp_assault_follow, 17, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_RL01_path_pirate12 pos = -32863, 0, -42398 rotate = 90, 57, 180 shape = CYLINDER size = 2750, 31157 sort = 99 toughness = 19 density = 1 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = pirate_01, 12 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 19, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_RL01_path_pirate13 pos = -60728, 0, -35345 rotate = -90, 84, 0 shape = CYLINDER size = 2750, 29612 sort = 99 toughness = 19 density = 1 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = pirate_01, 13 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 19, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_RL01_path_pirate14 pos = -75301, 0, -18307 rotate = 90, 0, 180 shape = CYLINDER size = 2750, 36771 sort = 99 toughness = 19 density = 1 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = pirate_01, 14 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 19, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_RL01_path_p01 pos = -7004, 0, 34938 rotate = -90, -50, 0 shape = CYLINDER size = 2750, 110866 sort = 99 toughness = 19 density = 1 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = p_01, 1 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 19, 0.200000 faction = pirate_n_grp, 1.000000 encounter = patrolp_assault_follow, 17, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_RL01_path_p02 pos = 36536, 0, -20754 rotate = -90, -1, 0 shape = CYLINDER size = 2750, 41494 sort = 99 toughness = 19 density = 1 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = p_01, 2 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 19, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_RL01_path_p03 pos = 25513, 0, -39972 rotate = 90, 82, 180 shape = CYLINDER size = 2750, 23276 sort = 99 toughness = 19 density = 1 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = p_01, 3 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 19, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_RL01_path_p04 pos = 6884, 0, -19153 rotate = 90, 20, 180 shape = CYLINDER size = 2750, 41115 sort = 99 toughness = 19 density = 1 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = p_01, 4 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 19, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_RL01_path_p05 pos = -37595, 0, 195 rotate = 90, 89, 180 shape = CYLINDER size = 2750, 74776 sort = 99 toughness = 19 density = 1 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = p_01, 5 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 19, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_RL01_path_p06 pos = -62488, 0, 35099 rotate = 90, -19, 180 shape = CYLINDER size = 2750, 74048 sort = 99 toughness = 19 density = 1 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = p_01, 6 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 19, 0.200000 faction = pirate_n_grp, 1.000000 [Object] nickname = RL01_suprise_chest_01 ids_name = 538124 pos = -45990, 99950, 49000 rotate = 0, 0, 0 archetype = suprise_Bio_Container_Medium_chest ids_info = 0 visit = 0 loadout = RL01_suprise_chest_01 [Object] nickname = DS01_02 pos = 40000, 0, 100000 ids_info = 528361 behavior = NOTHING pilot = pilot_solar_hardest dock_with = DS01_02_Base base = DS01_02_Base reputation = ds_n_grp rotate = 0, 0, 0 archetype = space_police04 ids_name = 1190 loadout = ds_space_police01 difficulty_level = 1 visit = 128 [zone] nickname = Zone_DS01_02_drag_m01 pos = 40000, 0, 100000 rotate = 0, 0, 0 shape = SPHERE size = 8000, 8000, 8000 property_flags = 66 sort = 99 property_flags = 65536 property_fog_color = 200.000000, 200.000000, 200.000000 Music = dust_egypt spacedust = gf_wormhole_red spacedust_maxparticles = 50 interference = 0.010000 drag_modifier = 1.500000 visit = 128 [Zone] nickname = Zone_DS01_02_explosion_base01 pos = 40000, 70, 100000 shape = BOX size = 150, 250, 230 visit = 32 sort = 99 damage = 2000000000 [Object] nickname = RL01_to_UD01_hole ids_name = 544136 pos = -25000, -85000, 55000 rotate = 0, 0, 0 archetype = jumphole_rebirth msg_id_prefix = gcs_refer_system_UD01 jump_effect = jump_effect_orange2 ids_info = 66146 visit = 0 goto = UD01, UD01_to_RL01_hole, gate_tunnel_bretonia [Object] nickname = RL01_to_POLICE01_hole ids_name = 537473 pos = -24088, -213, -148 rotate = 0, -50, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_POLICE01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = POLICE01, POLICE01_to_RL01_hole, gate_tunnel_bretonia [zone] nickname = Zone_RL01_to_POLICE01_hole_interference pos = -29000, -80000, 15000 shape = SPHERE size = 10500 visit = 128 sort = 99.500000 interference = 0.900000 [Zone] nickname = Zone_RL01_05_ex_01 pos = 0, 60000, 0 rotate = 0, 0, 0 shape = BOX size = 6500, 6500, 6500 sort = 99 damage = 200 [zone] nickname = Zone_RL01_05_ex_01_radiation pos = 0, 59900, 0 rotate = 0,0,0 shape = BOX size = 900, 900, 900 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = PY48_01 pos = -66500, 0, -18000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = PY48_01_Base base = PY48_01_Base reputation = pe_n_grp rotate = 0, 90, 0 archetype = ZoryaStation ids_name = 546020 loadout = ZoryaStation_loadout difficulty_level = 1 space_costume = , robot_body_F voice = atc_leg_m02 [Object] nickname = PY48_01_platform_1 ids_name = 261164 pos = -66500, 0, -25000 archetype = Am_platform ids_info = 66171 visit = 0 reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = d_weapon_platform01 pilot = pilot_solar_hardest ; [Object] nickname = PY48_01_platform_2 ids_name = 261164 pos = -66500, 0, -11000 archetype = Am_platform ids_info = 66171 visit = 0 reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = d_weapon_platform01 pilot = pilot_solar_hardest ; [Object] nickname = PY48_01_platform_3 ids_name = 261164 pos = -61000, 0, -15000 archetype = Am_platform ids_info = 66171 visit = 0 reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = d_weapon_platform01 pilot = pilot_solar_hardest ; [Object] nickname = PY48_01_platform_4 ids_name = 261164 pos = -61000, 0, -21000 archetype = Am_platform ids_info = 66171 visit = 0 reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = d_weapon_platform01 pilot = pilot_solar_hardest ; [Object] nickname = PY48_01_platform_5 ids_name = 261164 pos = -72000, 0, -21000 archetype = Am_platform ids_info = 66171 visit = 0 reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = d_weapon_platform01 pilot = pilot_solar_hardest ; [Object] nickname = PY48_01_platform_6 ids_name = 261164 pos = -72000, 0, -15000 archetype = Am_platform ids_info = 66171 visit = 0 reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = d_weapon_platform01 pilot = pilot_solar_hardest ; [Object] nickname = PY48_01_platform_7 ids_name = 261164 pos = -66500, 5000, -18000 archetype = Am_platform ids_info = 66171 visit = 0 reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = d_weapon_platform01 pilot = pilot_solar_hardest ; [Object] nickname = PY48_01_platform_8 ids_name = 261164 pos = -66500, -5000, -18000 archetype = Am_platform ids_info = 66171 visit = 0 reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = d_weapon_platform01 pilot = pilot_solar_hardest ; [Object] nickname = PY48_01_platform_1_shield01 pos = -66500, -1800, -25000 rotate = 0, 0, 0 archetype = space_arch_shield reputation = pe_n_grp behavior = NOTHING parent = Sr01_outpost_platform_6 ; [Object] nickname = PY48_01_platform_2_shield01 pos = -66500, -1800, -11000 rotate = 0, 0, 0 archetype = space_arch_shield reputation = pe_n_grp behavior = NOTHING parent = Sr01_outpost_platform_6 ; [Object] nickname = PY48_01_platform_3_shield01 pos = -61000, -1800, -15000 rotate = 0, 0, 0 archetype = space_arch_shield reputation = pe_n_grp behavior = NOTHING parent = Sr01_outpost_platform_6 ; [Object] nickname = PY48_01_platform_4_shield01 pos = -61000, -1800, -21000 rotate = 0, 0, 0 archetype = space_arch_shield reputation = pe_n_grp behavior = NOTHING parent = Sr01_outpost_platform_6 ; [Object] nickname = PY48_01_platform_5_shield01 pos = -72000, -1800, -21000 rotate = 0, 0, 0 archetype = space_arch_shield reputation = pe_n_grp behavior = NOTHING parent = Sr01_outpost_platform_6 ; [Object] nickname = PY48_01_platform_6_shield01 pos = -72000, -1800, -15000 rotate = 0, 0, 0 archetype = space_arch_shield reputation = pe_n_grp behavior = NOTHING parent = Sr01_outpost_platform_6 ; [Object] nickname = PY48_01_platform_7_shield01 pos = -66500, 3200, -18000 rotate = 0, 0, 0 archetype = space_arch_shield reputation = pe_n_grp behavior = NOTHING parent = Sr01_outpost_platform_6 ; [Object] nickname = PY48_01_platform_8_shield01 pos = -66500, -6800, -18000 rotate = 0, 0, 0 archetype = space_arch_shield reputation = pe_n_grp behavior = NOTHING parent = Sr01_outpost_platform_6 ;