[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp [EncounterParameters] nickname = cruiser_and_gunboat filename = missions\encounters\cruiser_and_gunboat.ini [EncounterParameters] nickname = battleship_and_gunboat filename = missions\encounters\battleship_and_gunboat.ini [EncounterParameters] nickname = area_gunboats filename = missions\encounters\area_gunboats.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_nomad danger = music_stab_danger battle = music_no_lair_battle [Dust] spacedust = Dust [Nebula] file = solar\nebula\li09_nebula.ini zone = Zone_Li09_nebula [Asteroids] file = solar\asteroids\Li09_ice_asteroids.ini zone = Zone_li09_artifacts [Ambient] color = 60, 20, 10 [Background] basic_stars = complex_stars = solar\starsphere\starsphere_li06_stars.cmp nebulae = [LightSource] nickname = LI09_system_light pos = 0, 0, 0 color = 253, 230, 180 range = 60000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Sun_Li09 ids_name = 261008 pos = 0, 0, 0 ambient_color = 255, 255, 255 Archetype = sun_2000 ids_info = 66162 star = med_white_sun atmosphere_range = 11000 burn_color = 160, 222, 245 [zone] nickname = Zone_Li09_sun_death pos = 0, 0, 0 shape = SPHERE size = 10000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 population_additive = false [zone] nickname = Zone_Li09_nebula pos = 0, 0, 0 shape = SPHERE size = 130000, 130000, 130000 property_flags = 33025 property_fog_color = 20.000000, 60.000000, 60.000000 Music = zone_nebula_nomad visit = 32 spacedust = organismdust spacedust_maxparticles = 125 sort = 4 toughness = 15 density = 9 repop_time = 20 max_battle_size = 6 relief_time = 30 faction_weight = fc_or2_grp, 1 faction_weight = fc_n_grp, 1 encounter = battleship_and_gunboat, 19, 0.200000 faction = fc_or2_grp, 0.400000 encounter = battleship_and_gunboat, 15, 0.200000 faction = fc_n_grp, 0.400000 encounter = area_gunboats, 15, 0.100000 faction = fc_n_grp, 0.800000 encounter = cruiser_and_gunboat, 19, 0.100000 faction = fc_or2_grp, 0.800000 [zone] nickname = Zone_li09_artifacts pos = 0, 0, 0 rotate = 0, -80, 0 shape = ELLIPSOID size = 130000, 130000, 130000 sort = 99.500000 [Object] nickname = LI09_to_Li05_hole ids_name = 534605 pos = -36685, 0, 7573 rotate = 0, -78, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Li05 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Li05, Li05_to_LI09_hole, gate_tunnel_bretonia [zone] nickname = Zone_Li09_to_St01_hole_exclusion pos = 27218, 0, -11360 shape = SPHERE size = 7500 property_flags = 65536 property_fog_color = 40.000000, 85.000000, 70.000000 edge_fraction = 0.100000 [Object] nickname = LI09_to_St01_hole ids_name = 261793 pos = 27218, 0, -11360 rotate = 0, 106, 0 Archetype = nomad_gate msg_id_prefix = gcs_refer_system_St01 jump_effect = jump_effect_bretonia goto = St01, St01_to_LI09_hole, gate_tunnel_bretonia [Object] nickname = LI09_suprise_Anubis_elite_01 pos = -6627, 0, 37632 visit = 16 ids_info = 0 rotate = 90, 0, 50 archetype = suprise_Anubis_elite ids_name = 1191 loadout = suprise_Anubis_elite [Object] nickname = LI09_suprise_nomad_01 pos = -6390, 0, -36922 visit = 16 ids_info = 0 rotate = 70, 0, 0 archetype = suprise_nomad ids_name = 1191 loadout = suprise_nomad [Object] nickname = LI09_suprise_nomad_02 pos = -4970, 0, -35975 visit = 16 ids_info = 0 rotate = 30, 0, 60 archetype = suprise_nomad ids_name = 1191 loadout = suprise_nomad [Object] nickname = LI09_suprise_nomad_03 pos = 37869, 0, 22958 visit = 16 ids_info = 0 rotate = 90, 0, 20 archetype = suprise_nomad ids_name = 1191 loadout = suprise_nomad [Object] nickname = LI09_01 pos = 0, -30000, 0 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI09_01_Base base = LI09_01_Base reputation = fc_rs_grp rotate = 0, 0, 0 archetype = space_port_dmg ids_name = 1190 loadout = space_port_dmg difficulty_level = 1 visit = 128 [Object] nickname = LI09_suprise_incomer_01 pos = -38342, -2500, -32425 visit = 16 ids_info = 0 rotate = 34, 66, 12 archetype = suprise_incomer ids_name = 535689 loadout = suprise_incomer_secret9