[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp [EncounterParameters] nickname = area_bh_scout filename = missions\encounters\area_bh_scout.ini [EncounterParameters] nickname = area_scout filename = missions\encounters\area_scout.ini [EncounterParameters] nickname = capitalships_Liberty filename = missions\encounters\capitalships_Liberty.ini [EncounterParameters] nickname = area_repair filename = missions\encounters\area_repair.ini [EncounterParameters] nickname = area_lifter filename = missions\encounters\area_lifter.ini [EncounterParameters] nickname = area_trade_armored filename = missions\encounters\area_trade_armored.ini [EncounterParameters] nickname = area_trade_transport filename = missions\encounters\area_trade_transport.ini [EncounterParameters] nickname = area_trade_freighter filename = missions\encounters\area_trade_freighter.ini [EncounterParameters] nickname = area_armored_prisoner filename = missions\encounters\area_armored_prisoner.ini [EncounterParameters] nickname = area_bh_defend filename = missions\encounters\area_bh_defend.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_torment_space danger = music_li07_danger battle = music_li07_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\LI07__01.ini zone = Zone_LI07__01 [Ambient] color = 60, 20, 10 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_li06_stars.cmp nebulae = solar\starsphere\starsphere_li06.cmp [LightSource] nickname = LI07_system_light pos = 0, 0, -5000 color = 253, 230, 180 range = 120000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [zone] nickname = LI07_Sun1_death pos = 0, 0, -5000 shape = SPHERE size = 10000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = LI07_Sun1 ids_name = 1380 pos = 0, 0, -5000 ambient_color = 255, 255, 255 archetype = sun_1000 star = med_white_sun atmosphere_range = 12000 burn_color = 255, 255, 255 ids_info = 66162 [Object] nickname = LI07_to_Li01 ids_name = 525012 pos = 60748, 0, 60748 rotate = 0, 34, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Li01 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = li_n_grp behavior = NOTHING difficulty_level = 7 loadout = jumpgate_br_02 pilot = pilot_solar_easiest goto = Li01, Li01_to_LI07, gate_tunnel_bretonia [zone] nickname = Zone_LI07_to_Li01 pos = 60749, 0, 60749 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = LI07_planet_1 ids_name = 525009 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 0, 0 pos = 58893, 0, -63234 archetype = planet_earthgrncld2_4000 atmosphere_range = 4500 burn_color = 255, 222, 160 ids_info = 66069 base = LI07_02_Base reputation = li_p_grp [zone] nickname = LI07_planet_1_death pos = 58893, 0, -63234 shape = SPHERE size = 4400 damage = 5000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = LI07_01 pos = 63068, 0, -57055 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI07_01_Base base = LI07_01_Base reputation = co_ic_grp rotate = 0, 0, 0 archetype = largestation1_old ids_name = 525016 loadout = space_station_old_co_01 difficulty_level = 1 space_costume = benchmark_male_head, benchmark_male_body voice = atc_leg_m01 [Object] nickname = LI07_02_dock_ring ids_name = 525017 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI07_02_Base pos = 58249, 0, -58729 rotate = 0, -8, 0 reputation = li_p_grp difficulty_level = 1 space_costume = benchmark_male_head, benchmark_male_body voice = atc_leg_m01 reputation = li_p_grp [Object] nickname = LI07_docking_fixture_0 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = LI07_02_Base base = LI07_02_Base pos = 58249, 350, -58729 rotate = 0, -8, 0 reputation = li_p_grp [Object] nickname = LI07_03 pos = -62355, 0, -57538 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI07_03_Base base = LI07_03_Base reputation = li_n_grp rotate = 0, 0, 0 archetype = space_factory01 ids_name = 60231 loadout = space_factory01_li_01 difficulty_level = 1 space_costume = benchmark_male_head, benchmark_male_body voice = atc_leg_m01 [Object] nickname = LI07_to_Li02 ids_name = 525018 pos = -61543, 0, 60645 rotate = 0, 0, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Li02 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = li_n_grp behavior = NOTHING difficulty_level = 7 loadout = jumpgate_br_02 pilot = pilot_solar_easiest goto = Li02, Li02_to_LI07, gate_tunnel_bretonia [zone] nickname = Zone_LI07_to_Li02 pos = -61542, 0, 60646 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Zone] nickname = Zone_LI07_pop_ambient_01 pos = 58000, 0, -56000 rotate = 0, 0, 0 shape = SPHERE size = 7000 comment = Ambient Pop sort = 51 toughness = 1 density = 9 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = li_p_grp, 20 faction_weight = gd_bh_grp, 20 faction_weight = co_hsp_grp, 1 faction_weight = co_me_grp, 1 faction_weight = co_ss_grp, 1 faction_weight = co_vr_grp, 1 faction_weight = co_be_grp, 20 faction_weight = co_kt_grp, 20 faction_weight = co_nws_grp, 20 faction_weight = co_ni_grp, 20 faction_weight = co_os_grp, 20 encounter = area_defend, 1, 0.100000 faction = li_p_grp, 1.000000 encounter = area_bh_defend, 1, 0.100000 faction = gd_bh_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.100000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.100000 faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_vr_grp, 0.210000 encounter = area_trade_transport, 1, 0.100000 faction = co_be_grp, 1.000000 faction = co_hsp_grp, 1.000000 faction = co_kt_grp, 1.000000 faction = co_me_grp, 1.000000 faction = co_nws_grp, 1.000000 faction = co_ni_grp, 1.000000 faction = co_ss_grp, 1.000000 faction = co_vr_grp, 1.000000 encounter = area_trade_armored, 1, 0.100000 faction = co_os_grp, 1.000000 encounter = area_lifter, 1, 0.100000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 encounter = area_repair, 1, 0.100000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 [Zone] nickname = Zone_LI07_pop_ambient_02 pos = -61000, 0, -56000 rotate = 0, 0, 0 shape = SPHERE size = 6000 comment = Ambient Pop sort = 51 toughness = 19 density = 9 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = li_n_grp, 1 faction_weight = li_p_grp, 1 faction_weight = gd_bh_grp, 20 faction_weight = co_hsp_grp, 1 faction_weight = co_me_grp, 1 faction_weight = co_ss_grp, 1 faction_weight = co_vr_grp, 1 faction_weight = co_alg_grp, 1 faction_weight = co_be_grp, 1 faction_weight = co_kt_grp, 1 faction_weight = co_nws_grp, 1 faction_weight = co_ni_grp, 1 faction_weight = co_rs_grp, 1 faction_weight = co_shi_grp, 1 faction_weight = co_os_grp, 20 encounter = area_defend, 19, 0.100000 faction = li_n_grp, 0.940000 faction = li_p_grp, 0.600000 encounter = area_bh_defend, 19, 0.100000 faction = gd_bh_grp, 1.000000 encounter = area_armored_prisoner, 19, 0.100000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 19, 0.100000 faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_vr_grp, 0.210000 encounter = area_trade_transport, 19, 0.100000 faction = co_alg_grp, 0.900000 faction = co_be_grp, 0.900000 faction = co_hsp_grp, 0.900000 faction = co_kt_grp, 0.900000 faction = co_me_grp, 0.900000 faction = co_nws_grp, 0.900000 faction = co_ni_grp, 0.900000 faction = co_rs_grp, 0.900000 faction = co_shi_grp, 0.900000 faction = co_ss_grp, 0.900000 faction = co_vr_grp, 0.700000 encounter = area_trade_armored, 19, 0.100000 faction = co_os_grp, 1.000000 encounter = area_lifter, 19, 0.100000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 encounter = area_repair, 19, 0.100000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 [Zone] nickname = Zone_LI07_pop_ambient_03 pos = 57000, 0, 58000 rotate = 0, 0, 0 shape = SPHERE size = 7000 comment = Ambient Pop sort = 51 toughness = 1 density = 9 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = li_n_grp, 1 faction_weight = li_p_grp, 1 faction_weight = co_hsp_grp, 1 faction_weight = co_ss_grp, 1 faction_weight = co_vr_grp, 1 faction_weight = co_alg_grp, 1 faction_weight = co_be_grp, 1 faction_weight = co_nws_grp, 1 faction_weight = co_ni_grp, 1 faction_weight = co_os_grp, 20 encounter = area_defend, 1, 0.100000 faction = li_n_grp, 0.910000 faction = li_p_grp, 0.900000 encounter = area_armored_prisoner, 1, 0.100000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.100000 faction = co_hsp_grp, 0.360000 faction = co_ss_grp, 0.360000 faction = co_vr_grp, 0.290000 encounter = area_trade_transport, 1, 0.100000 faction = co_alg_grp, 0.150000 faction = co_be_grp, 0.150000 faction = co_hsp_grp, 0.150000 faction = co_nws_grp, 0.150000 faction = co_ni_grp, 0.150000 faction = co_ss_grp, 0.150000 faction = co_vr_grp, 0.120000 encounter = area_trade_armored, 1, 0.100000 faction = co_os_grp, 1.000000 [Zone] nickname = Zone_LI07_pop_ambient_04 pos = -60000, 0, 57500 rotate = 0, 0, 0 shape = SPHERE size = 5500 comment = Ambient Pop sort = 51 toughness = 1 density = 9 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = li_n_grp, 1 faction_weight = li_p_grp, 1 faction_weight = co_hsp_grp, 1 faction_weight = co_ss_grp, 1 faction_weight = co_vr_grp, 1 faction_weight = co_alg_grp, 1 faction_weight = co_be_grp, 1 faction_weight = co_nws_grp, 1 faction_weight = co_ni_grp, 1 faction_weight = co_os_grp, 20 encounter = area_defend, 1, 0.100000 faction = li_n_grp, 0.910000 faction = li_p_grp, 0.900000 encounter = area_armored_prisoner, 1, 0.100000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.100000 faction = co_hsp_grp, 0.360000 faction = co_ss_grp, 0.360000 faction = co_vr_grp, 0.290000 encounter = area_trade_transport, 1, 0.100000 faction = co_alg_grp, 0.150000 faction = co_be_grp, 0.150000 faction = co_hsp_grp, 0.150000 faction = co_nws_grp, 0.150000 faction = co_ni_grp, 0.150000 faction = co_ss_grp, 0.150000 faction = co_vr_grp, 0.120000 encounter = area_trade_armored, 1, 0.100000 faction = co_os_grp, 1.000000 [Object] nickname = LI07_shipyard_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -61550, 150, -57538 archetype = shipyard parent = LI07_03 reputation = li_n_grp [Object] nickname = LI07_shipyard_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -61550, -220, -57538 archetype = shipyard parent = LI07_03 reputation = li_n_grp [Zone] nickname = Zone_LI07__01 ids_name = 0 pos = -888, 0, 66524 rotate = 0, 0, 0 shape = ELLIPSOID size = 45345, 17189, 17189 property_flags = 130 ids_info = 0 visit = 36 spacedust = debrisdust spacedust_maxparticles = 50 comment = sort = 20 toughness = 1 density = 2 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 faction_weight = fc_lr_grp, 1 encounter = area_defend, 1, 0.200000 faction = fc_lr_grp, 0.200000 [Object] nickname = LI07_freedom_01 ids_name = 601430 ids_info = 0 rotate = 0, 0, 0 pos = -61550, 150, -57538 archetype = freedom parent = LI07_03 reputation = li_n_grp [Object] nickname = LI07_behemoth_01 ids_name = 237031 ids_info = 0 rotate = 0, 0, 0 pos = -61550, -220, -57538 archetype = behemoth parent = LI07_03 reputation = li_n_grp [Object] nickname = LI07_04 pos = -11340, 0, 73087 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI07_04_Base base = LI07_04_Base reputation = fc_ou_grp rotate = 0, 0, 0 archetype = space_port_dmg ids_name = 525006 loadout = space_port_dmg_pi_01 difficulty_level = 1 space_costume = benchmark_male_head, benchmark_male_body voice = atc_leg_m01 [Zone] nickname = Zone_LI07_vignette_01_exclusion pos = -11358, 0, 73076 shape = SPHERE size = 3000 property_flags = 131072 visit = 128 sort = 1120337920 toughness = 19 density = 6 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false comment = New Population Zone faction_weight = fc_ou_grp, 20 faction_weight = fc_lr_grp, 1 encounter = area_defend, 19, 0.100000 faction = fc_ou_grp, 1.000000 faction = fc_lr_grp, 0.720000 encounter = area_trade_freighter, 19, 0.100000 faction = fc_ou_grp, 0.910000 [Zone] nickname = Zone_LI07_destroy_vignette_01 pos = -45984, 0, -42367 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI07_destroy_vignette_02 pos = -47208, 0, -81367 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI07_destroy_vignette_03 pos = 38420, 0, -38797 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI07_destroy_vignette_04 pos = 80521, 0, -27964 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI07_destroy_vignette_05 pos = 853, 0, 50837 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI07_destroy_vignette_06 pos = -19854, 0, 51061 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI07_destroy_vignette_07 pos = 23120, 0, 52174 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI07_destroy_vignette_08 pos = 16174, 0, 82361 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI07_destroy_vignette_09 pos = -101, 0, -31948 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI07_destroy_vignette_10 pos = 14595, 0, -76921 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI07_destroy_vignette_11 pos = -39841, 0, 11834 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI07_destroy_vignette_12 pos = 34318, 0, 11044 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI07_destroy_vignette_13 pos = -30999, 0, -14884 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI07_destroy_vignette_14 pos = -16654, 0, -77152 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Object] nickname = LI07_05 pos = 10582, 0, 65795 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI07_05_Base base = LI07_05_Base reputation = fc_lr_grp rotate = 0, 0, 0 archetype = DomBase ids_name = 525007 loadout = DomBase difficulty_level = 1 space_costume = benchmark_male_head, benchmark_male_body voice = atc_leg_m01 [Zone] nickname = Zone_LI07_vignette_02_exclusion pos = 10504, 0, 65561 shape = SPHERE size = 3121 property_flags = 131072 visit = 128 sort = 99.500000 toughness = 19 density = 6 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = fc_lr_grp, 20 faction_weight = fc_ou_grp, 1 encounter = area_defend, 19, 0.100000 faction = fc_lr_grp, 1.000000 faction = fc_ou_grp, 0.720000 encounter = area_trade_freighter, 19, 0.100000 faction = fc_lr_grp, 0.910000 [Zone] nickname = Zone_LI07_destroy_vignette_15 pos = 36763, 0, 71793 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI07_destroy_vignette_16 pos = 28399, 0, -14525 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI07_destroy_vignette_17 pos = -70000, 0, -57000 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Li07_pop_ambient_04 pos = -62335, 0, -57566 rotate = 0, 0, 0 shape = SPHERE size = 2000 comment = Ambient Pop sort = 51 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 25 population_additive = false faction_weight = li_n_grp, 20 encounter = capitalships_Liberty, 19, 0.100000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_LI07_destroy_vignette_18 pos = 36780, 0, -75432 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI07_pop_ambient_05 pos = 788, 0, 24851 rotate = 0, 0, 0 shape = SPHERE size = 76150 sort = 51 toughness = 19 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false comment = New Population Zone faction_weight = li_p_grp, 1 faction_weight = fc_lr_grp, 1 faction_weight = gd_bh_grp, 1 faction_weight = li_n_grp, 1 encounter = area_scout, 17, 0.100000 faction = li_p_grp, 0.250000 faction = fc_lr_grp, 0.750000 encounter = area_bh_scout, 17, 0.100000 faction = gd_bh_grp, 0.550000 encounter = area_assault, 17, 0.100000 faction = li_n_grp, 0.200000 [Zone] nickname = Zone_LI07_destroy_vignette_19 pos = 11769, 0, 50955 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI07_destroy_vignette_20 pos = -9597, 0, 48555 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI07_destroy_vignette_21 pos = 26842, 0, 63682 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI07_destroy_vignette_22 pos = 2283, 0, 82252 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI07_destroy_vignette_23 pos = 28047, 0, 80780 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Object] nickname = jumpole_to_Li02 ids_name = 458865 pos = -28541, 0, 72193 rotate = 0, -22, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Li02 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Li02, jumpole_to_LI07, gate_tunnel_bretonia [Object] nickname = Li07_to_Start01 ids_name = 537545 pos = 563, 0, 10500 rotate = 0, 180, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Start01 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = li_p_grp behavior = NOTHING difficulty_level = 7 loadout = jumpgate_br_02 pilot = pilot_solar_easiest goto = Start01, Start01_to_Li07, gate_tunnel_bretonia [Object] nickname = LI07_Trade_Lane_Ring_01 reputation = li_p_grp pos = 55671, 0, 52825 rotate = 0, -1, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 196609 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = LI07_Trade_Lane_Ring_02 [Object] nickname = LI07_Trade_Lane_Ring_02 reputation = li_p_grp pos = 56033, 0, 41369 rotate = 0, -1, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_01 next_ring = LI07_Trade_Lane_Ring_03 [Object] nickname = LI07_Trade_Lane_Ring_03 reputation = li_p_grp pos = 56396, 0, 29913 rotate = 0, -1, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_02 next_ring = LI07_Trade_Lane_Ring_04 [Object] nickname = LI07_Trade_Lane_Ring_04 reputation = li_p_grp pos = 56759, 0, 18457 rotate = 0, -1, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_03 next_ring = LI07_Trade_Lane_Ring_05 [Object] nickname = LI07_Trade_Lane_Ring_05 reputation = li_p_grp pos = 57121, 0, 7000 rotate = 0, -1, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_04 next_ring = LI07_Trade_Lane_Ring_06 [Object] nickname = LI07_Trade_Lane_Ring_06 reputation = li_p_grp pos = 57484, 0, -4455 rotate = 0, -1, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_05 next_ring = LI07_Trade_Lane_Ring_07 [Object] nickname = LI07_Trade_Lane_Ring_07 reputation = li_p_grp pos = 57847, 0, -15911 rotate = 0, -1, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_06 next_ring = LI07_Trade_Lane_Ring_08 [Object] nickname = LI07_Trade_Lane_Ring_08 reputation = li_p_grp pos = 58209, 0, -27367 rotate = 0, -1, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_07 next_ring = LI07_Trade_Lane_Ring_09 [Object] nickname = LI07_Trade_Lane_Ring_09 reputation = li_p_grp pos = 58572, 0, -38823 rotate = 0, -1, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_08 next_ring = LI07_Trade_Lane_Ring_10 [Object] nickname = LI07_Trade_Lane_Ring_10 reputation = li_p_grp pos = 58935, 0, -50279 rotate = 0, -1, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 525009 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_09 [Object] nickname = LI07_Trade_Lane_Ring_11 reputation = li_p_grp pos = 51451, 0, -56199 rotate = 0, 90, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 525009 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = LI07_Trade_Lane_Ring_12 [Object] nickname = LI07_Trade_Lane_Ring_12 reputation = li_p_grp pos = 39478, 0, -56182 rotate = 0, 90, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_11 next_ring = LI07_Trade_Lane_Ring_13 [Object] nickname = LI07_Trade_Lane_Ring_13 reputation = li_p_grp pos = 27506, 0, -56166 rotate = 0, 90, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_12 next_ring = LI07_Trade_Lane_Ring_14 [Object] nickname = LI07_Trade_Lane_Ring_14 reputation = li_p_grp pos = 15533, 0, -56150 rotate = 0, 90, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_13 next_ring = LI07_Trade_Lane_Ring_15 [Object] nickname = LI07_Trade_Lane_Ring_15 reputation = li_p_grp pos = 3561, 0, -56134 rotate = 0, 90, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_14 next_ring = LI07_Trade_Lane_Ring_16 [Object] nickname = LI07_Trade_Lane_Ring_16 reputation = li_p_grp pos = -8411, 0, -56118 rotate = 0, 90, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_15 next_ring = LI07_Trade_Lane_Ring_17 [Object] nickname = LI07_Trade_Lane_Ring_17 reputation = li_p_grp pos = -20383, 0, -56102 rotate = 0, 90, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_16 next_ring = LI07_Trade_Lane_Ring_18 [Object] nickname = LI07_Trade_Lane_Ring_18 reputation = li_p_grp pos = -32356, 0, -56086 rotate = 0, 90, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_17 next_ring = LI07_Trade_Lane_Ring_19 [Object] nickname = LI07_Trade_Lane_Ring_19 reputation = li_p_grp pos = -44328, 0, -56070 rotate = 0, 90, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_18 next_ring = LI07_Trade_Lane_Ring_20 [Object] nickname = LI07_Trade_Lane_Ring_20 reputation = li_p_grp pos = -56301, 0, -56054 rotate = 0, 90, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 60231 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_19 [Object] nickname = LI07_Trade_Lane_Ring_21 reputation = li_p_grp pos = -61631, 0, -50966 rotate = 0, -179, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 60231 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = LI07_Trade_Lane_Ring_22 [Object] nickname = LI07_Trade_Lane_Ring_22 reputation = li_p_grp pos = -61625, 0, -39400 rotate = 0, -179, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_21 next_ring = LI07_Trade_Lane_Ring_23 [Object] nickname = LI07_Trade_Lane_Ring_23 reputation = li_p_grp pos = -61620, 0, -27835 rotate = 0, -179, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_22 next_ring = LI07_Trade_Lane_Ring_24 [Object] nickname = LI07_Trade_Lane_Ring_24 reputation = li_p_grp pos = -61615, 0, -16270 rotate = 0, -179, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_23 next_ring = LI07_Trade_Lane_Ring_25 [Object] nickname = LI07_Trade_Lane_Ring_25 reputation = li_p_grp pos = -61609, 0, -4705 rotate = 0, -179, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_24 next_ring = LI07_Trade_Lane_Ring_26 [Object] nickname = LI07_Trade_Lane_Ring_26 reputation = li_p_grp pos = -61604, 0, 6860 rotate = 0, -179, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_25 next_ring = LI07_Trade_Lane_Ring_27 [Object] nickname = LI07_Trade_Lane_Ring_27 reputation = li_p_grp pos = -61599, 0, 18425 rotate = 0, -179, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_26 next_ring = LI07_Trade_Lane_Ring_28 [Object] nickname = LI07_Trade_Lane_Ring_28 reputation = li_p_grp pos = -61593, 0, 29990 rotate = 0, -179, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_27 next_ring = LI07_Trade_Lane_Ring_29 [Object] nickname = LI07_Trade_Lane_Ring_29 reputation = li_p_grp pos = -61588, 0, 41555 rotate = 0, -179, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_28 next_ring = LI07_Trade_Lane_Ring_30 [Object] nickname = LI07_Trade_Lane_Ring_30 reputation = li_p_grp pos = -61583, 0, 53121 rotate = 0, -179, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 196610 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_29 [Object] nickname = LI07_Trade_Lane_Ring_31 reputation = li_p_grp pos = -56279, 0, 56359 rotate = 0, -54, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 196610 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = LI07_Trade_Lane_Ring_32 [Object] nickname = LI07_Trade_Lane_Ring_32 reputation = li_p_grp pos = -47335, 0, 49952 rotate = 0, -54, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_31 next_ring = LI07_Trade_Lane_Ring_33 [Object] nickname = LI07_Trade_Lane_Ring_33 reputation = li_p_grp pos = -38392, 0, 43546 rotate = 0, -54, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_32 next_ring = LI07_Trade_Lane_Ring_34 [Object] nickname = LI07_Trade_Lane_Ring_34 reputation = li_p_grp pos = -29449, 0, 37139 rotate = 0, -54, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_33 next_ring = LI07_Trade_Lane_Ring_35 [Object] nickname = LI07_Trade_Lane_Ring_35 reputation = li_p_grp pos = -20505, 0, 30733 rotate = 0, -54, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_34 next_ring = LI07_Trade_Lane_Ring_36 [Object] nickname = LI07_Trade_Lane_Ring_36 reputation = li_p_grp pos = -11562, 0, 24326 rotate = 0, -54, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_35 next_ring = LI07_Trade_Lane_Ring_37 [Object] nickname = LI07_Trade_Lane_Ring_37 reputation = li_p_grp pos = -2618, 0, 17919 rotate = 0, -54, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 537529 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_36 [Object] nickname = LI07_Trade_Lane_Ring_38 reputation = li_p_grp pos = 51035, 0, 55194 rotate = 0, 51, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 196609 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = LI07_Trade_Lane_Ring_39 [Object] nickname = LI07_Trade_Lane_Ring_39 reputation = li_p_grp pos = 43147, 0, 48979 rotate = 0, 51, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_38 next_ring = LI07_Trade_Lane_Ring_40 [Object] nickname = LI07_Trade_Lane_Ring_40 reputation = li_p_grp pos = 35259, 0, 42765 rotate = 0, 51, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_39 next_ring = LI07_Trade_Lane_Ring_41 [Object] nickname = LI07_Trade_Lane_Ring_41 reputation = li_p_grp pos = 27371, 0, 36550 rotate = 0, 51, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_40 next_ring = LI07_Trade_Lane_Ring_42 [Object] nickname = LI07_Trade_Lane_Ring_42 reputation = li_p_grp pos = 19483, 0, 30336 rotate = 0, 51, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_41 next_ring = LI07_Trade_Lane_Ring_43 [Object] nickname = LI07_Trade_Lane_Ring_43 reputation = li_p_grp pos = 11595, 0, 24121 rotate = 0, 51, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_42 next_ring = LI07_Trade_Lane_Ring_44 [Object] nickname = LI07_Trade_Lane_Ring_44 reputation = li_p_grp pos = 3707, 0, 17906 rotate = 0, 51, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 537529 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI07_Trade_Lane_Ring_43 [Zone] nickname = Zone_Li07_Start01_gate pos = 563, 0, 15000 rotate = 0, 0, 0 shape = SPHERE size = 6000 comment = Start01_gate sort = 51 toughness = 19 density = 6 repop_time = 10 max_battle_size = 4 pop_type = Background relief_time = 10 population_additive = false faction_weight = li_p_grp, 12 faction_weight = li_p_grp_prisoners, 4 faction_weight = co_be_grp, 10 faction_weight = co_hsp_grp, 10 faction_weight = co_kt_grp, 10 faction_weight = co_me_grp, 10 faction_weight = co_nws_grp, 10 faction_weight = co_ni_grp, 10 faction_weight = co_os_grp, 4 faction_weight = co_rs_grp, 10 faction_weight = co_shi_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_vr_grp, 8 faction_weight = gd_bh_grp, 3 density_restriction = 4, unlawfuls encounter = area_defend, 1, 0.070000 faction = li_p_grp, 1.000000 encounter = area_bh_defend, 1, 0.030000 faction = gd_bh_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.020000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.090000 faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_vr_grp, 0.210000 encounter = area_trade_transport, 1, 0.120000 faction = co_be_grp, 0.100000 faction = co_hsp_grp, 0.100000 faction = co_kt_grp, 0.100000 faction = co_me_grp, 0.100000 faction = co_nws_grp, 0.100000 faction = co_ni_grp, 0.100000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_vr_grp, 0.080000 encounter = area_trade_armored, 1, 0.020000 faction = co_os_grp, 1.000000