[SystemInfo] name = Ew03 space_color = 0, 0, 0 local_faction = li_p_grp space_farclip = 200000 [EncounterParameters] nickname = area_scout filename = missions\encounters\area_scout.ini [EncounterParameters] nickname = area_bh_scout filename = missions\encounters\area_bh_scout.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_bh_defend filename = missions\encounters\area_bh_defend.ini [EncounterParameters] nickname = patrolp_pirate_patrol filename = missions\encounters\patrolp_pirate_patrol.ini [EncounterParameters] nickname = patrolp_bh_patrol filename = missions\encounters\patrolp_bh_patrol.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = area_bh_assault filename = missions\encounters\area_bh_assault.ini [EncounterParameters] nickname = patrolp_assault filename = missions\encounters\patrolp_assault.ini [EncounterParameters] nickname = patrolp_bh_assault filename = missions\encounters\patrolp_bh_assault.ini [EncounterParameters] nickname = area_trade_freighter_pirate filename = missions\encounters\area_trade_freighter_pirate.ini [EncounterParameters] nickname = tradep_trade_freighter_pirate filename = missions\encounters\tradep_trade_freighter_pirate.ini [EncounterParameters] nickname = area_trade_trader filename = missions\encounters\area_trade_trader.ini [EncounterParameters] nickname = tradep_trade_trader filename = missions\encounters\tradep_trade_trader.ini [EncounterParameters] nickname = area_scavenger filename = missions\encounters\area_scavenger.ini [EncounterParameters] nickname = miningp_scavenger filename = missions\encounters\miningp_scavenger.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_omega_space danger = music_omega_danger battle = music_omega_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\Ew03_quartz_asteroids_01.ini zone = Zone_Ew03_quartz_asteroids_01 [Nebula] file = solar\Nebula\Ew03_quartz_dust_01.ini zone = Zone_Ew03_quartz_dust_01 [Asteroids] file = solar\asteroids\Ew03_planetary_fragments.ini zone = Zone_Ew03_planetary_fragments [Asteroids] file = solar\asteroids\Ew03_west_minefield.ini zone = Zone_Ew03_west_minefield [Asteroids] file = solar\asteroids\Ew03_northeast_minefield.ini zone = Zone_Ew03_northeast_minefield [Nebula] file = solar\nebula\PY38_dust_black01.ini zone = Zone_PY38_dust_01 [Asteroids] file = solar\asteroids\PY38_mine_01.ini zone = Zone_PY38_mine_01 [Ambient] color = 55, 65, 70 [Background] basic_stars = solar\starsphere\starsphere_stars_crow_walker.cmp complex_stars = solar\starsphere\starsphere_li06_stars.cmp nebulae = solar\starsphere\starsphere_ew03.cmp [LightSource] nickname = Ew03_walker_light pos = 41124, -20000, -16221 color = 221, 120, 21 range = 100000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = PY38_walker_light pos = -55663, 24531, 45634 color = 221, 120, 21 range = 30000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [zone] nickname = Zone_Ew03_sun_exclusion pos = 98, 0, 187 shape = SPHERE size = 7000 property_flags = 65536 damage = 1000 sort = 99 density = 0 edge_fraction = 0.200000 relief_time = 0 Music = music_omega_space [Object] nickname = Ew03_neutron_star ids_name = 261048 pos = 50, 0, 262 rotate = 30, 0, 0 archetype = planet_neutron_800 spin = 0.010000, 0.010000, 0.010000 atmosphere_range = 900 burn_color = 255, 222, 160 ring = Zone_Ew03_gravity_ring, solar\rings\lava.ini ids_info = 527640 [Object] nickname = Ew03_neutron_star_fx ids_name = 261048 pos = 50, 0, 262 orientation = 1, 90, 0, 0 rotate = 30, 0, 90 spin = 0, 0, 2 Archetype = neutron_star loadout = neutron_star ids_info = 66164 [Object] nickname = Ew03_neutron_star_fx_01 ids_name = 261048 pos = 50, 0, 262 orientation = 1, 0, 90, 0 rotate = 30, 90, 0 spin = 0, 0, 2 Archetype = neutron_star loadout = neutron_star ids_info = 66164 [Object] nickname = Ew03_neutron_star_fx_02 ids_name = 261048 pos = 50, 0, 262 orientation = 1, 0, 0, 90 rotate = 30, 0, 45 spin = 0, 0, 2 Archetype = neutron_star loadout = neutron_star ids_info = 66164 [Object] nickname = Ew03_neutron_star_fx_03 ids_name = 261048 pos = 50, 0, 262 orientation = 1, 0, 0, 90 rotate = 30, 0, -45 spin = 0, 0, 2 Archetype = neutron_star loadout = neutron_star ids_info = 66164 [Object] nickname = Ew03_neutron_star_fx_04 ids_name = 261048 pos = 50, 0, 262 orientation = 1, 0, 90, 0 rotate = 30, 45, 0 spin = 0, 0, 2 Archetype = neutron_star loadout = neutron_star ids_info = 66164 [Object] nickname = Ew03_neutron_star_fx_05 ids_name = 261048 pos = 50, 0, 262 orientation = 1, 0, 90, 0 rotate = 30, -45, 0 spin = 0, 0, 2 Archetype = neutron_star loadout = neutron_star ids_info = 66164 [Object] nickname = Ew03_01 ids_name = 196720 pos = -7599, 0, 14227 archetype = miningbase_FragC ids_info = 65789 dock_with = Ew03_01_Base base = Ew03_01_Base reputation = fc_c_grp behavior = NOTHING visit = 0 voice = atc_leg_m01 space_costume = pi_pirate1_head, pl_male1_journeyman_body, prop_neuralnet_E difficulty_level = 17 loadout = miningbase_FragC_pi_03 pilot = pilot_solar_hardest [Object] nickname = Ew03_02 ids_name = 196721 pos = 10739, 0, 6042 archetype = miningbase_FragB ids_info = 65787 dock_with = Ew03_02_Base base = Ew03_02_Base reputation = gd_z_grp behavior = NOTHING visit = 0 voice = atc_leg_m01 space_costume = br_brighton_head, pl_male1_peasant_body difficulty_level = 16 loadout = miningbase_FragB_co_01 pilot = pilot_solar_hardest [zone] nickname = Zone_Ew03_northeast_minefield pos = 7242, 0, -14193 shape = SPHERE size = 8000 property_flags = 82 visit = 128 sort = 99 Music = zone_field_asteroid_mine [zone] nickname = Zone_Ew03_west_minefield pos = -14033, 0, -8740 shape = SPHERE size = 8000 property_flags = 82 visit = 128 sort = 99 Music = zone_field_asteroid_mine [zone] nickname = Zone_Ew03_to_Bw04_hole pos = -3714, 0, -16721 shape = SPHERE size = 500 property_flags = 65536 visit = 128 sort = 99 [zone] nickname = Zone_Ew03_to_Bw02_hole pos = -17091, 0, 1237 shape = SPHERE size = 500 property_flags = 65536 visit = 128 sort = 99 [zone] nickname = Zone_Ew03_to_Hi02_hole pos = 10809, 0, 13873 shape = SPHERE size = 500 property_flags = 65536 visit = 128 sort = 99 [zone] nickname = Zone_Ew03_to_Ew04_hole pos = 17052, 0, -4616 shape = SPHERE size = 500 property_flags = 65536 visit = 128 sort = 99 [zone] nickname = Zone_Ew03_02_exclusion pos = 10747, 0, 6054 shape = SPHERE size = 800 damage = 0.100000 visit = 128 sort = 99 [zone] nickname = Zone_Ew03_01_exclusion pos = -7593, 0, 14207 shape = SPHERE size = 500 damage = 0.100000 visit = 128 sort = 99 [zone] nickname = Zone_Ew03_planetary_fragments ids_name = 261346 pos = 308, 0, 236 shape = SPHERE size = 100000 property_flags = 66 damage = 50 visit = 32 ids_info = 66226 spacedust = asteroiddust spacedust_maxparticles = 100 sort = 99 Music = zone_field_asteroid_rock [LightSource] nickname = Ew03_edge_light pos = 39892, 0, 37535 color = 25, 80, 35 range = 100000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Ew03_to_Ew04_hole ids_name = 260901 pos = 17057, 0, -4618 rotate = 0, 110, 0 archetype = jumphole msg_id_prefix = gcs_refer_system_Ew04 ids_info = 66146 jump_effect = jump_effect_hole visit = 0 goto = Ew04, Ew04_to_Ew03_hole, gate_tunnel_bretonia [Object] nickname = Ew03_to_Bw04_hole ids_name = 260900 pos = -3712, 0, -16723 rotate = 0, 180, 0 archetype = jumphole msg_id_prefix = gcs_refer_system_Bw04 ids_info = 66146 jump_effect = jump_effect_hole visit = 0 goto = Bw04, Bw04_to_Ew03_hole, gate_tunnel_bretonia [Object] nickname = Ew03_to_Hi02_hole ids_name = 260902 pos = 10814, 0, 13879 rotate = 0, 70, 0 archetype = jumphole ids_info = 66146 msg_id_prefix = gcs_refer_system_Hi02 jump_effect = jump_effect_hole visit = 0 goto = Hi02, Hi02_to_Ew03_hole, gate_tunnel_bretonia [Object] nickname = Ew03_to_Bw02_hole ids_name = 260899 pos = -17089, 0, 1242 rotate = 0, -90, 0 archetype = jumphole msg_id_prefix = gcs_refer_system_Bw02 ids_info = 66146 jump_effect = jump_effect_hole visit = 0 goto = Bw02, Bw02_to_Ew03_hole, gate_tunnel_bretonia [zone] nickname = zone_ew03_pop_freeport5 pos = 10760, 0, 6115 shape = SPHERE size = 4000 sort = 3 toughness = 16 density = 9 repop_time = 10 max_battle_size = 0 pop_type = gd_z_grp, freeport_base relief_time = 20 faction_weight = gd_z_grp, 10 density_restriction = 4, unlawfuls encounter = area_defend, 16, 0.100000 faction = gd_z_grp, 1 encounter = area_trade_freighter_pirate, 16, 0.300000 faction = gd_z_grp, 1 [zone] nickname = zone_ew03_pop_ogamma_hole pos = 10820, 0, 13925 shape = SPHERE size = 4000 sort = 4 toughness = 17 density = 9 repop_time = 10 max_battle_size = 4 pop_type = wormhole relief_time = 15 faction_weight = fc_c_grp, 10 density_restriction = 4, lawfuls encounter = area_defend, 17, 0.240000 faction = fc_c_grp, 1 encounter = area_trade_trader, 17, 0.410000 faction = fc_c_grp, 1 [zone] nickname = zone_ew03_pop_otheta_hole pos = 17062, 0, -4541 shape = SPHERE size = 4000 sort = 2 toughness = 16 density = 9 repop_time = 10 max_battle_size = 4 pop_type = wormhole relief_time = 15 faction_weight = fc_c_grp, 10 density_restriction = 4, lawfuls encounter = area_defend, 16, 0.240000 faction = fc_c_grp, 1 encounter = area_trade_trader, 16, 0.410000 faction = fc_c_grp, 1 [zone] nickname = zone_ew03_pop_omega11_hole pos = -3686, 0, -16649 shape = SPHERE size = 4000 sort = 1 toughness = 16 density = 9 repop_time = 10 max_battle_size = 4 pop_type = wormhole relief_time = 15 faction_weight = fc_rh_grp, 10 density_restriction = 4, lawfuls encounter = area_defend, 16, 0.240000 faction = fc_rh_grp, 1 encounter = area_trade_trader, 16, 0.410000 faction = fc_rh_grp, 1 [zone] nickname = zone_ew03_pop_omega5_hole pos = -17062, 0, 1332 shape = SPHERE size = 4000 sort = 6 toughness = 16 density = 9 repop_time = 10 max_battle_size = 4 pop_type = wormhole relief_time = 15 faction_weight = fc_c_grp, 10 density_restriction = 4, lawfuls encounter = area_defend, 16, 0.240000 faction = fc_c_grp, 1 encounter = area_trade_trader, 16, 0.410000 faction = fc_c_grp, 1 [zone] nickname = zone_ew03_pop_leon pos = -7550, 0, 14167 shape = SPHERE size = 4000 sort = 7 toughness = 17 density = 9 repop_time = 10 max_battle_size = 6 pop_type = fc_c_grp, single_base_unlaw relief_time = 20 faction_weight = fc_c_grp, 10 density_restriction = 4, lawfuls encounter = area_scout, 17, 0.120000 faction = fc_c_grp, 1 encounter = area_defend, 17, 0.220000 faction = fc_c_grp, 1 encounter = area_trade_trader, 17, 0.270000 faction = fc_c_grp, 1 [zone] nickname = zone_ew03_pop_corsairs_area pos = -12425, 0, 8234 rotate = 0, 35, 0 shape = ELLIPSOID size = 7000, 7000, 13000 sort = 5 toughness = 16 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 faction_weight = fc_c_grp, 10 encounter = area_scout, 16, 0.670000 faction = fc_c_grp, 1 [zone] nickname = Zone_Ew03_gravity_ring pos = 0, 0, 0 rotate = 30, 0, 0 shape = ring size = 3000, 5000, 500 sort = 99.500000 [zone] nickname = Zone_Ew03_gravity_ringcf18 pos = 0, 0, 0 rotate = 30, 0, 0 shape = ELLIPSOID size = 5000, 500, 5000 sort = 99.500000 [zone] nickname = Zone_Ew03_path_bounty1_1 pos = 11939, 0, 1136 rotate = 90, 41, 180 shape = CYLINDER size = 750, 16209 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 1 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 16, 0.400000 faction = gd_bh_grp, 1 [zone] nickname = Zone_Ew03_path_bounty1_2 pos = 3801, 0, 7939 rotate = 90, 77, 180 shape = CYLINDER size = 750, 5870 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 2 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 16, 0.400000 faction = gd_bh_grp, 1 [zone] nickname = Zone_Ew03_path_bounty1_3 pos = 1595, 0, 11634 rotate = 90, -12, 180 shape = CYLINDER size = 750, 6226 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 3 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 16, 0.400000 faction = gd_bh_grp, 1 [zone] nickname = Zone_Ew03_path_bounty1_4 pos = 5545, 0, 14715 rotate = 90, -89, 180 shape = CYLINDER size = 750, 6585 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 4 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 16, 0.400000 faction = gd_bh_grp, 1 [zone] nickname = Zone_Ew03_path_bounty1_5 pos = 9784, 0, 13565 rotate = -90, -39, 0 shape = CYLINDER size = 750, 3036 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 5 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 16, 0.400000 faction = gd_bh_grp, 1 [zone] nickname = Zone_Ew03_path_bounty1_6 pos = 13971, 0, 3658 rotate = -90, -20, 0 shape = CYLINDER size = 750, 18605 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 6 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 16, 0.400000 faction = gd_bh_grp, 1 [zone] nickname = Zone_Ew03_path_bounty2_1 pos = 11318, 0, -5854 rotate = -90, 78, 0 shape = CYLINDER size = 750, 12904 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 1, 5 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 16, 0.400000 faction = gd_bh_grp, 1 [zone] nickname = Zone_Ew03_path_bounty2_2 pos = -267, 0, -11243 rotate = -90, 53, 0 shape = CYLINDER size = 750, 13285 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 2 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 16, 0.400000 faction = gd_bh_grp, 1 [zone] nickname = Zone_Ew03_path_bounty2_3 pos = -5548, 0, -11965 rotate = 90, 0, 180 shape = CYLINDER size = 750, 6628 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 3 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 16, 0.400000 faction = gd_bh_grp, 1 [zone] nickname = Zone_Ew03_path_bounty2_4 pos = -311, 0, -7948 rotate = 90, -82, 180 shape = CYLINDER size = 750, 10578 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 4 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 16, 0.400000 faction = gd_bh_grp, 1 [zone] nickname = Zone_Ew03_path_hessians1_1 pos = -2075, 0, -12562 rotate = 90, -22, 180 shape = CYLINDER size = 750, 9942 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hessians1, 1 usage = patrol mission_eligible = true faction_weight = fc_rh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 16, 0.290000 faction = fc_rh_grp, 1 [zone] nickname = Zone_Ew03_path_hessians1_2 pos = 3004, 0, -8015 rotate = -90, -89, 0 shape = CYLINDER size = 750, 6469 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hessians1, 2 usage = patrol mission_eligible = true faction_weight = fc_rh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 16, 0.290000 faction = fc_rh_grp, 1 [zone] nickname = Zone_Ew03_path_hessians1_3 pos = 5914, 0, -9348 rotate = -90, 14, 0 shape = CYLINDER size = 750, 2608 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hessians1, 3 usage = patrol mission_eligible = true faction_weight = fc_rh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 16, 0.290000 faction = fc_rh_grp, 1 [zone] nickname = Zone_Ew03_path_hessians1_4 pos = 894, 0, -13936 rotate = -90, 55, 0 shape = CYLINDER size = 750, 11509 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hessians1, 4 usage = patrol mission_eligible = true faction_weight = fc_rh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 16, 0.290000 faction = fc_rh_grp, 1 [zone] nickname = Zone_Ew03_path_hessians2_1 pos = -1465, 0, -13268 rotate = 90, -31, 180 shape = CYLINDER size = 750, 9184 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hessians2, 1 usage = patrol mission_eligible = true faction_weight = fc_rh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 16, 0.290000 faction = fc_rh_grp, 1 [zone] nickname = Zone_Ew03_path_hessians2_2 pos = -2176, 0, -8286 rotate = 90, 71, 180 shape = CYLINDER size = 750, 6435 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hessians2, 2 usage = patrol mission_eligible = true faction_weight = fc_rh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 16, 0.290000 faction = fc_rh_grp, 1 [zone] nickname = Zone_Ew03_path_hessians2_3 pos = -6423, 0, -11192 rotate = -90, 17, 0 shape = CYLINDER size = 750, 8227 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hessians2, 3 usage = patrol mission_eligible = true faction_weight = fc_rh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 16, 0.290000 faction = fc_rh_grp, 1 [zone] nickname = Zone_Ew03_path_hessians2_4 pos = -5674, 0, -16174 rotate = -90, -62, 0 shape = CYLINDER size = 750, 4421 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hessians2, 4 usage = patrol mission_eligible = true faction_weight = fc_rh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 16, 0.290000 faction = fc_rh_grp, 1 [zone] nickname = Zone_Ew03_path_hessians3_1 pos = -6070, 0, -12109 rotate = 90, 26, 180 shape = CYLINDER size = 750, 11122 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hessians3, 1, 6 usage = patrol mission_eligible = true faction_weight = fc_rh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 16, 0.290000 faction = fc_rh_grp, 1 [zone] nickname = Zone_Ew03_path_hessians3_2 pos = -7941, 0, -1534 rotate = 90, -6, 180 shape = CYLINDER size = 750, 11231 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hessians3, 2 usage = patrol mission_eligible = true faction_weight = fc_rh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 16, 0.290000 faction = fc_rh_grp, 1 [zone] nickname = Zone_Ew03_path_hessians3_3 pos = -8173, 0, 4085 rotate = 90, 88, 180 shape = CYLINDER size = 750, 1637 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hessians3, 3 usage = patrol mission_eligible = true faction_weight = fc_rh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 16, 0.290000 faction = fc_rh_grp, 1 [zone] nickname = Zone_Ew03_path_hessians3_4 pos = -10096, 0, 1109 rotate = -90, 20, 0 shape = CYLINDER size = 750, 6413 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hessians3, 4 usage = patrol mission_eligible = true faction_weight = fc_rh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 16, 0.290000 faction = fc_rh_grp, 1 [zone] nickname = Zone_Ew03_path_hessians3_5 pos = -9884, 0, -4532 rotate = -90, -27, 0 shape = CYLINDER size = 750, 5882 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hessians3, 5 usage = patrol mission_eligible = true faction_weight = fc_rh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 16, 0.290000 faction = fc_rh_grp, 1 [zone] nickname = Zone_Ew03_path_zoners1_1 pos = 13915, 0, 715 rotate = 90, 31, 180 shape = CYLINDER size = 750, 11654 sort = 74 toughness = 16 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = zoners1, 1 usage = trade mission_eligible = true faction_weight = gd_z_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_freighter_pirate, 16, 0.400000 faction = gd_z_grp, 1 [zone] nickname = Zone_Ew03_path_zoners2_1 pos = 5849, 0, 7753 rotate = 90, 73, 180 shape = CYLINDER size = 750, 9781 sort = 74 toughness = 16 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = zoners2, 1 usage = trade mission_eligible = true faction_weight = gd_z_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_freighter_pirate, 16, 0.400000 faction = gd_z_grp, 1 [zone] nickname = Zone_Ew03_path_zoners2_2 pos = -7827, 0, 5259 rotate = -90, 66, 0 shape = CYLINDER size = 750, 19670 sort = 74 toughness = 16 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = zoners2, 2 usage = trade mission_eligible = true faction_weight = gd_z_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_freighter_pirate, 16, 0.400000 faction = gd_z_grp, 1 [zone] nickname = Zone_Ew03_path_corsairs2_1 pos = 10786, 0, 9988 rotate = 90, -1, 180 shape = CYLINDER size = 750, 7226 sort = 74 toughness = 16 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs2, 1 usage = trade mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 16, 1 faction = fc_c_grp, 1 [zone] nickname = Zone_Ew03_path_corsairs3_1 pos = 1588, 0, 14036 rotate = 90, 89, 180 shape = CYLINDER size = 750, 17827 sort = 74 toughness = 16 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs3, 1 usage = trade mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 16, 1 faction = fc_c_grp, 1 [zone] nickname = Zone_Ew03_path_corsairs4_1 pos = 1559, 0, 10094 rotate = -90, -67, 0 shape = CYLINDER size = 750, 19598 sort = 74 toughness = 16 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs4, 1 usage = trade mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 16, 1 faction = fc_c_grp, 1 [zone] nickname = Zone_Ew03_path_corsairs1_1 pos = 10397, 0, 2369 rotate = 90, 44, 180 shape = CYLINDER size = 750, 18634 sort = 74 toughness = 16 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs1, 1 usage = trade mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 16, 1 faction = fc_c_grp, 1 [zone] nickname = Zone_Ew03_path_corsairs1_2 pos = -1780, 0, 11531 rotate = 90, 67, 180 shape = CYLINDER size = 750, 12416 sort = 74 toughness = 16 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs1, 2 usage = trade mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 16, 1 faction = fc_c_grp, 1 [zone] nickname = Zone_Ew03_path_corsairs5_1 pos = -3154, 0, 7542 rotate = -90, 66, 0 shape = CYLINDER size = 750, 30138 sort = 74 toughness = 16 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs5, 1 usage = trade mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 16, 1 faction = fc_c_grp, 1 [zone] nickname = Zone_Ew03_path_corsairs6_1 pos = 6181, 0, 8878 rotate = 90, 59, 180 shape = CYLINDER size = 750, 10301 sort = 74 toughness = 16 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs6, 1 usage = trade mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 16, 1 faction = fc_c_grp, 1 [zone] nickname = Zone_Ew03_path_corsairs6_2 pos = -7535, 0, 6474 rotate = -90, 61, 0 shape = CYLINDER size = 750, 21182 sort = 74 toughness = 16 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs6, 2 usage = trade mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 16, 1 faction = fc_c_grp, 1 [zone] nickname = Zone_Ew03_path_corsairs7_1 pos = -12298, 0, 7688 rotate = 90, -36, 180 shape = CYLINDER size = 750, 15493 sort = 74 toughness = 16 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs7, 1 usage = trade mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 16, 1 faction = fc_c_grp, 1 [zone] nickname = Zone_Ew03_path_corsairs8_1 pos = -8312, 0, 6201 rotate = -90, 5, 0 shape = CYLINDER size = 750, 15548 sort = 74 toughness = 16 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs8, 1 usage = trade mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 16, 1 faction = fc_c_grp, 1 [zone] nickname = Zone_Ew03_path_corsairs8_2 pos = -6568, 0, -5032 rotate = -90, -34, 0 shape = CYLINDER size = 750, 8459 sort = 74 toughness = 16 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs8, 2 usage = trade mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 16, 1 faction = fc_c_grp, 1 [zone] nickname = Zone_Ew03_path_corsairs8_3 pos = -3944, 0, -12485 rotate = -90, -3, 0 shape = CYLINDER size = 750, 7946 sort = 74 toughness = 16 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs8, 3 usage = trade mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 16, 1 faction = fc_c_grp, 1 [zone] nickname = Zone_Ew03_path_corsairs9_1 pos = 11302, 0, -7067 rotate = -90, 67, 0 shape = CYLINDER size = 750, 11863 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs9, 1, 6 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 16, 0.290000 faction = fc_c_grp, 1 [zone] nickname = Zone_Ew03_path_corsairs9_2 pos = 2229, 0, -13016 rotate = -90, 45, 0 shape = CYLINDER size = 750, 10227 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs9, 2 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 16, 0.290000 faction = fc_c_grp, 1 [zone] nickname = Zone_Ew03_path_corsairs9_3 pos = -3801, 0, -14482 rotate = 90, 48, 180 shape = CYLINDER size = 750, 6450 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs9, 3 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 16, 0.290000 faction = fc_c_grp, 1 [zone] nickname = Zone_Ew03_path_corsairs9_4 pos = -4865, 0, -10350 rotate = 90, -34, 180 shape = CYLINDER size = 750, 4800 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs9, 4 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 16, 0.290000 faction = fc_c_grp, 1 [zone] nickname = Zone_Ew03_path_corsairs9_5 pos = 1188, 0, -8859 rotate = -90, -84, 0 shape = CYLINDER size = 750, 9467 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs9, 5 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 16, 0.290000 faction = fc_c_grp, 1 [zone] nickname = Zone_Ew03_path_corsairs10_1 pos = 8226, 0, -2483 rotate = -90, 17, 0 shape = CYLINDER size = 750, 17158 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs10, 1, 6 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 16, 0.290000 faction = fc_c_grp, 1 [zone] nickname = Zone_Ew03_path_corsairs10_2 pos = 1769, 0, -13402 rotate = -90, 55, 0 shape = CYLINDER size = 750, 9584 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs10, 2 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 16, 0.290000 faction = fc_c_grp, 1 [zone] nickname = Zone_Ew03_path_corsairs10_3 pos = -4810, 0, -15543 rotate = 90, 78, 180 shape = CYLINDER size = 750, 5381 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs10, 3 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 16, 0.290000 faction = fc_c_grp, 1 [zone] nickname = Zone_Ew03_path_corsairs10_4 pos = -5496, 0, -11667 rotate = 90, -30, 180 shape = CYLINDER size = 750, 7663 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs10, 4 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 16, 0.290000 faction = fc_c_grp, 1 [zone] nickname = Zone_Ew03_path_corsairs10_5 pos = 1093, 0, -9473 rotate = -90, -77, 0 shape = CYLINDER size = 750, 9551 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs10, 5 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 16, 0.290000 faction = fc_c_grp, 1 [zone] nickname = Zone_Ew03_path_corsairs11_1 pos = -9372, 0, 5980 rotate = -90, 12, 0 shape = CYLINDER size = 750, 16274 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs11, 1, 6 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 16, 0.290000 faction = fc_c_grp, 1 [zone] nickname = Zone_Ew03_path_corsairs11_2 pos = -9893, 0, -8344 rotate = -90, -11, 0 shape = CYLINDER size = 750, 12978 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs11, 2 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 16, 0.290000 faction = fc_c_grp, 1 [zone] nickname = Zone_Ew03_path_corsairs11_3 pos = -4699, 0, -15634 rotate = -90, -77, 0 shape = CYLINDER size = 750, 8166 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs11, 3 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 16, 0.290000 faction = fc_c_grp, 1 [zone] nickname = Zone_Ew03_path_corsairs11_4 pos = -2109, 0, -12357 rotate = 90, 18, 180 shape = CYLINDER size = 750, 8834 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs11, 4 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 16, 0.290000 faction = fc_c_grp, 1 [zone] nickname = Zone_Ew03_path_corsairs11_5 pos = -7330, 0, -5070 rotate = 90, 51, 180 shape = CYLINDER size = 750, 9848 sort = 76 toughness = 16 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs11, 5 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 16, 0.290000 faction = fc_c_grp, 1 [Object] nickname = Ew03_wplatform_planet_frag_1 ids_name = 261164 pos = -12274, -10000, 4802 rotate = 0, -90, 0 archetype = wplatform_planet_frag ids_info = 66171 reputation = fc_c_grp behavior = NOTHING visit = 0 difficulty_level = 16 loadout = pirate_weapon_platform2_pi_05 pilot = pilot_solar_easy [Object] nickname = Ew03_wplatform_planet_frag_2 ids_name = 261164 pos = -9302, -10000, 4732 rotate = 0, -100, 0 archetype = wplatform_planet_frag ids_info = 66171 reputation = fc_c_grp behavior = NOTHING visit = 0 difficulty_level = 16 loadout = pirate_weapon_platform2_pi_05 pilot = pilot_solar_easy [Object] nickname = Ew03_wplatform_planet_frag_3 ids_name = 261164 pos = -7242, -10000, 4732 rotate = 0, -90, 0 archetype = wplatform_planet_frag ids_info = 66171 reputation = fc_c_grp behavior = NOTHING visit = 0 difficulty_level = 16 loadout = pirate_weapon_platform2_pi_05 pilot = pilot_solar_easy [zone] nickname = zone_ew03_pop_ambient pos = 360, 0, 3059 shape = ELLIPSOID size = 40151, 10496, 40429 comment = Ambient Pop sort = 50 toughness = 16 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 population_additive = false faction_weight = fc_c_grp, 10 faction_weight = fc_rh_grp, 4 encounter = area_scout, 16, 0.670000 faction = fc_c_grp, 0.710000 faction = fc_rh_grp, 0.290000 [zone] nickname = zone_Ew03_destroy_vignette_1 pos = 24363, 0, 18078 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [zone] nickname = zone_Ew03_destroy_vignette_2 pos = 16497, 0, 27153 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [zone] nickname = zone_Ew03_destroy_vignette_3 pos = 4512, 0, 26771 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [zone] nickname = zone_Ew03_destroy_vignette_4 pos = -9814, 0, 29159 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_Ew03_destroy_vignette_5 pos = -20956, 0, 22568 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [zone] nickname = zone_Ew03_destroy_vignette_6 pos = -27042, 0, 11869 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_Ew03_destroy_vignette_7 pos = 23520, 0, 7093 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_Ew03_destroy_vignette_8 pos = 29887, 0, -3701 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [zone] nickname = ZONE_Ew03_Vignette4_exclusion pos = -9823, 0, 29149 shape = SPHERE size = 600 property_flags = 65536 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Ew03_Vignette6_exclusion pos = -27050, 0, 11894 shape = SPHERE size = 600 property_flags = 65536 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Ew03_Vignette7_exclusion pos = 23488, 0, 7149 shape = SPHERE size = 600 visit = 128 sort = 99.500000 [Object] nickname = Ew03_suprise_bw_elite2_1 ids_name = 261769 pos = -13446, 100, -7547 rotate = -20, 30, 20 archetype = suprise_bw_elite2 visit = 16 ids_info = 66435 loadout = SECRET_rh_bw_elite2_ew03 [Object] nickname = Ew03_suprise_br_freighter_1 ids_name = 261770 pos = -115, -100, -6826 rotate = 40, -60, 30 archetype = suprise_br_freighter visit = 16 ids_info = 66434 loadout = SECRET_co_br_freighter_ew03 [Object] nickname = Bw01_baxter_hazard_1 pos = -1261, 0, 39643 Archetype = baxter_hazard visit = 128 [zone] nickname = Zone_Bw01_Baxter_hazard pos = -1261, 0, 39643 shape = SPHERE size = 500 damage = 200 visit = 128 sort = 99.500000 [Object] nickname = Ew03_to_Am01_hole ids_name = 525120 pos = -1261, 0, 39643 rotate = 0, -3, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Am01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Am01, Am01_to_Ew03_hole, gate_tunnel_bretonia [zone] nickname = Zone_Ew03_to_Am01_hole pos = -1260, 0, 39644 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = Ew03_to_Am01_hole2 ids_name = 532850 pos = -20386, 0, 36213 rotate = 0, -19, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Am01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Am01, Am01_to_Ew03_hole2, gate_tunnel_bretonia [zone] nickname = Zone_Ew03_to_Am01_hole2 pos = -20385, 0, 36214 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = Ew03_suprise_rh_battlecruiser_01 pos = 3527, -20000, 26287 visit = 16 ids_info = 526967 rotate = 90, 40, 60 archetype = suprise_rh_battlecruiser ids_name = 534626 loadout = suprise_rh_battlecruiser [Zone] nickname = Zone_Ew03_quartz_dust_01 ids_name = 0 pos = -26974, 0, -4039 rotate = 0, 55, 0 shape = ELLIPSOID size = 5400, 4000, 4000 property_fog_color = 150.000000, 200.000000, 255.000000 property_flags = 32768 ids_info = 0 visit = 36 spacedust = dust [Zone] nickname = Zone_Ew03_quartz_asteroids_01 ids_name = 0 pos = -26974, 0, -4039 rotate = 0, 55, 0 shape = ELLIPSOID size = 5200, 3900, 3900 property_flags = 66 ids_info = 0 visit = 36 spacedust = lavaashdust spacedust_maxparticles = 75 [Object] nickname = Ew03_03 pos = -41846, 5000, -41577 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = Ew03_03_Base base = Ew03_03_Base reputation = fc_rs_grp rotate = 0, 0, 0 archetype = space_port_dmg ids_name = 1190 loadout = space_port_dmg difficulty_level = 1 visit = 128 [Object] nickname = Ew03_hopping_lighthouse01 ids_name = 535978 pos = -21191, 0, -22264 archetype = hopping_lighthouse_small [Object] nickname = Ew03_hopping_lighthouse02 ids_name = 535978 pos = -10531, 0, 36429 archetype = hopping_lighthouse_small [Object] nickname = Ew03_hopping_lighthouse03 ids_name = 535978 pos = 5536, 0, -5799 archetype = hopping_lighthouse_small [Object] nickname = Ew03_to_PY801_hole ids_name = 536244 pos = 22532, 0, -19581 rotate = 0, 136, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_PY801 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = PY801, PY801_to_Ew03_hole, gate_tunnel_bretonia [Object] nickname = PY13_depot_water_1 reputation = pe_n_grp pos = -60000, -40000, 3000 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = PY18_01 pos = -60000, -40000, 0 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = PY18_01_Base base = PY18_01_Base reputation = pe_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 534654 loadout = p_space_police_shield01 difficulty_level = 1 [Object] nickname = PY18_very_heavy_wplatform_suprise01 ids_name = 261164 pos = -63000, -40000, 0 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform pilot = pilot_solar_hardest [Object] nickname = PY18_very_heavy_wplatform_suprise02 ids_name = 261164 pos = -57000, -40000, 0 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform pilot = pilot_solar_hardest [Object] nickname = PY801_suprise_transport_01 pos = -60000, -45000, 0 visit = 16 ids_info = 0 rotate = 74, -19, 6 archetype = suprise_transport ids_name = 1283 loadout = PY18_ge_train_loadout01 [Object] nickname = SD01_01 pos = 30000, -30000, 40000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SD01_01_Base base = SD01_01_Base reputation = sd_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 538205 loadout = SD_space_police difficulty_level = 1 [Object] nickname = SD01_01_dock2 pos = 30152, -30000, 40000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SD01_01_dock2_Base base = SD01_01_dock2_Base reputation = sd_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 538211 loadout = p_space_police01 difficulty_level = 1 [zone] nickname = Zone_SD01_01_radiation_01 pos = 30000, -30000, 40000 rotate = 0,90,0 shape = BOX size = 220, 100, 135 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_SD01_01_radiation_02 pos = 30000, -29860, 40000 rotate = 0,0,0 shape = BOX size = 90, 190, 90 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = SD01_private_platform_1 ids_name = 261164 pos = 30000, -30000, 36500 archetype = Am_platform ids_info = 66171 visit = 0 reputation = sd_n_grp behavior = NOTHING difficulty_level = 1 loadout = d_weapon_platform01 pilot = pilot_solar_hardest [Object] nickname = SD01_private_platform_1_shield01 pos = 30000, -31800, 36500 rotate = 0, 0, 0 archetype = space_arch_shield reputation = sd_n_grp behavior = NOTHING parent = Sr01_outpost_platform_6 [Object] nickname = Ew03_to_POLICE02_hole ids_name = 544492 pos = -26974, 0, -4039 rotate = 0, -90, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_POLICE02 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = POLICE02, POLICE02_to_Ew03_hole, gate_tunnel_bretonia [Object] nickname = py38_01 pos = -55016, 24694, 52634 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = py38_01_Base base = py38_01_Base reputation = sh_n_grp rotate = 0, 0, 0 archetype = PRIVATE_STATION01 ids_name = 544651 loadout = PRIVATE_STATION01 difficulty_level = 1 voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [zone] nickname = Zone_PY38_radiation_01 pos = -55016, 24839, 52634 rotate = 0,0,0 shape = BOX size = 275, 1300, 275 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY38_radiation_02 pos = -54376, 24819, 52634 rotate = 0,0,0 shape = BOX size = 275, 1350, 275 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY38_radiation_03 pos = -55016, 24039, 52634 rotate = 0,0,0 shape = BOX size = 485, 350, 485 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY38_radiation_04 pos = -55016, 24531, 52634 rotate = 0,0,0 shape = BOX size = 1200, 70, 70 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY38_radiation_05 pos = -55663, 24531, 52634 rotate = 0,0,0 shape = BOX size = 275, 270, 300 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY38_radiation_06 pos = -55663, 24531, 53034 rotate = 0,0,0 shape = BOX size = 235, 70, 600 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY38_radiation_07 pos = -55663, 24531, 52234 rotate = 0,0,0 shape = BOX size = 235, 70, 600 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY38_radiation_08 pos = -51016, 24699, 52634 rotate = 0,0,0 shape = ELLIPSOID size = 120, 45, 200 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY38_radiation_09 pos = -59016, 24699, 52634 rotate = 0,0,0 shape = ELLIPSOID size = 120, 45, 200 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = PY38_Resurgent_b_platform1 pos = -59016, 24694, 52634 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = sh_n_grp rotate = 0, 0, 0 archetype = Resurgent_b_platform ids_name = 544647 loadout = Resurgent_b_platform_l difficulty_level = 1 [Object] nickname = PY38_Resurgent_b_platform2 pos = -51016, 24694, 52634 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = sh_n_grp rotate = 0, 0, 0 archetype = Resurgent_b_platform ids_name = 544647 loadout = Resurgent_b_platform_l difficulty_level = 1 [Object] nickname = PY38_Imperial_b_platform1 pos = -55016, 24694, 49200 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = sh_n_grp rotate = 0, 0, 0 archetype = Imperial_b_platform ids_name = 544672 loadout = Resurgent_b_platform_l difficulty_level = 1 [zone] nickname = Zone_PY38_01_exclusion pos = -55016, 24694, 52634 shape = SPHERE size = 5000 damage = 0.100000 visit = 128 sort = 99 [LightSource] nickname = Ew03_system_light pos = -55016, 22694, 42634 color = 253, 230, 180 range = 20000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = PY38_depot_1 ids_name = 261161 pos = -52696, 24920, 53550 rotate = 0, -90, 0 archetype = PRIVATE_DEPOT01 ids_info = 66150 reputation = sh_n_grp behavior = NOTHING [Zone] nickname = Zone_PY38_dust_01 ids_name = 0 pos = -55016, 24694, 52634 rotate = 0, 0, 0 shape = ELLIPSOID size = 7000, 7000, 7000 property_flags = 32768 property_fog_color = 0.000000, 0.000000, 0.000000 ids_info = 0 visit = 36 spacedust = radioactivedust_blue spacedust_maxparticles = 20 Music = music_sith_space ;zone_nebula_dmatter [Zone] nickname = Zone_PY38_dust_01_exclusion pos = -55016, 24694, 52634 shape = SPHERE size = 5000 property_flags = 131072 visit = 128 sort = 99.500000 [Zone] nickname = Zone_PY38_RandomMission01 pos = 240000, 140000, 240000 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 damage = 1000000000 toughness = 2 density = 3 repop_time = 90 max_battle_size = 4 pop_type = Background relief_time = 90 population_additive = false faction_weight = pirate_n_grp, 20 faction_weight = fc_n3_grp, 20 encounter = area_assault, 19, 0.100000 faction = pirate_n_grp, 1.000000 faction = fc_n3_grp, 1.000000 [zone] nickname = Zone_PY38_destroy_vignette_01 pos = -50016, 24694, 17634 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_PY38_destroy_vignette_02 pos = -55016, 24694, 17634 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_PY38_destroy_vignette_03 pos = -55016, 24694, 82634 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_PY38_destroy_vignette_04 pos = -55016, 24694, 22634 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_PY38_destroy_vignette_05 pos = -65016, 24694, 22634 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_PY38_destroy_vignette_06 pos = -75016, 24694, 22634 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_PY38_destroy_vignette_07 pos = -45016, 24694, 22634 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_PY38_destroy_vignette_08 pos = -35016, 24694, 22634 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_PY38_destroy_vignette_09 pos = -35016, 24694, 82634 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_PY38_destroy_vignette_10 pos = -45016, 24694, 82634 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_PY38_destroy_vignette_11 pos = -65016, 24694, 82634 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_PY38_destroy_vignette_12 pos = -75016, 24694, 82634 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_PY38_destroy_vignette_13 pos = -85016, 24694, 72634 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_PY38_destroy_vignette_14 pos = -60016, 24694, 17634 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Object] nickname = Ew03_ex_base_1 ids_name = 544647 pos = -54563, 22024, 53776 rotate = 0, 0, 0 archetype = Resurgent_ex01 ids_info = 0 base = SF01_02_Base dock_with = SF01_02_Base visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Resurgent_ex01 pilot = pilot_solar_hardest ; [zone] nickname = Ew03_ex_base_1_radiation pos = -54563, 22024, 53776 rotate = 0,0,0 shape = BOX size = 190, 120, 500 damage = 2000000000 visit = 32 sort = 99 ; [Object] nickname = Ew03_ex_base_2 ids_name = 544672 pos = -53791, 22602, 52608 rotate = 0, 0, 0 archetype = Imperial_ex01 ids_info = 0 base = SF01_02_Base dock_with = SF01_02_Base visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Imperial_ex01 pilot = pilot_solar_hardest ; [zone] nickname = Ew03_ex_base_2_radiation pos = -53791, 22602, 52608 rotate = 0,0,0 shape = BOX size = 190, 120, 430 damage = 2000000000 visit = 32 sort = 99 ; [zone] nickname = Zone_PY38_mine_01 ids_name = 0 pos = -55016, 24694, 52634 rotate = 0, 0, 0 shape = ELLIPSOID size = 20000, 20000, 20000 property_flags = 4128 damage = 2000000000 visit = 36 spacedust = radioactivedust_red spacedust_maxparticles = 50 ids_info = 0 sort = 99 ; [Object] nickname = PY38_Mine_buoy_1 ids_name = 544527 pos = -55016, 24694, 48200 archetype = hazard_buoy loadout = hazard_buoy_light07 ; [Object] nickname = PY38_Mine_buoy_2 ids_name = 544527 pos = -55016, 24694, 32600 archetype = hazard_buoy loadout = hazard_buoy_light07 ; [Object] nickname = PY38_Mine_buoy_3 ids_name = 544527 pos = -55916, 24694, 32600 archetype = hazard_buoy loadout = hazard_buoy_light07 ; [Object] nickname = PY38_Mine_buoy_4 ids_name = 544527 pos = -54116, 24694, 32600 archetype = hazard_buoy loadout = hazard_buoy_light07 ; [Object] nickname = PY38_Mine_buoy_5 ids_name = 544527 pos = -55016, 24694, 34600 archetype = hazard_buoy loadout = hazard_buoy_light07 ; [Object] nickname = PY38_Mine_buoy_6 ids_name = 544527 pos = -55016, 24694, 36600 archetype = hazard_buoy loadout = hazard_buoy_light07 ; [Object] nickname = PY38_Mine_buoy_7 ids_name = 544527 pos = -55016, 24694, 38600 archetype = hazard_buoy loadout = hazard_buoy_light07 ; [Object] nickname = PY38_Mine_buoy_8 ids_name = 544527 pos = -55016, 24694, 40600 archetype = hazard_buoy loadout = hazard_buoy_light07 ; [Object] nickname = PY38_Mine_buoy_9 ids_name = 544527 pos = -55016, 24694, 42600 archetype = hazard_buoy loadout = hazard_buoy_light07 ; [Object] nickname = PY38_Mine_buoy_10 ids_name = 544527 pos = -55016, 24694, 44600 archetype = hazard_buoy loadout = hazard_buoy_light07 ; [Object] nickname = PY38_Mine_buoy_11 ids_name = 544527 pos = -55016, 24694, 46600 archetype = hazard_buoy loadout = hazard_buoy_light07 ; [Object] nickname = PY38_Mine_buoy_12 ids_name = 544527 pos = -55916, 24694, 48200 archetype = hazard_buoy loadout = hazard_buoy_light07 ; [Object] nickname = PY38_Mine_buoy_13 ids_name = 544527 pos = -54116, 24694, 48200 archetype = hazard_buoy loadout = hazard_buoy_light07 ; [Object] nickname = PY38_Mine_buoy_14 ids_name = 544527 pos = -54116, 24694, 57300 archetype = hazard_buoy loadout = hazard_buoy_light07 ; [Object] nickname = PY38_Mine_buoy_15 ids_name = 544527 pos = -55916, 24694, 57300 archetype = hazard_buoy loadout = hazard_buoy_light07 ; [Object] nickname = PY38_Mine_buoy_16 ids_name = 544527 pos = -55016, 24694, 57300 archetype = hazard_buoy loadout = hazard_buoy_light07 ; [Object] nickname = PY38_Mine_buoy_17 ids_name = 544527 pos = -55016, 24694, 59300 archetype = hazard_buoy loadout = hazard_buoy_light07 ; [Object] nickname = PY38_Mine_buoy_18 ids_name = 544527 pos = -55016, 24694, 61300 archetype = hazard_buoy loadout = hazard_buoy_light07 ; [Object] nickname = PY38_Mine_buoy_19 ids_name = 544527 pos = -55016, 24694, 63300 archetype = hazard_buoy loadout = hazard_buoy_light07 ; [Object] nickname = PY38_Mine_buoy_20 ids_name = 544527 pos = -55016, 24694, 65300 archetype = hazard_buoy loadout = hazard_buoy_light07 ; [Object] nickname = PY38_Mine_buoy_21 ids_name = 544527 pos = -55016, 24694, 67300 archetype = hazard_buoy loadout = hazard_buoy_light07 ; [Object] nickname = PY38_Mine_buoy_22 ids_name = 544527 pos = -55016, 24694, 69300 archetype = hazard_buoy loadout = hazard_buoy_light07 ; [Object] nickname = PY38_Mine_buoy_23 ids_name = 544527 pos = -55016, 24694, 71300 archetype = hazard_buoy loadout = hazard_buoy_light07 ; [Object] nickname = PY38_Mine_buoy_24 ids_name = 544527 pos = -55016, 24694, 73300 archetype = hazard_buoy loadout = hazard_buoy_light07 ; [Object] nickname = PY38_Mine_buoy_25 ids_name = 544527 pos = -55916, 24694, 73300 archetype = hazard_buoy loadout = hazard_buoy_light07 ; [Object] nickname = PY38_Mine_buoy_26 ids_name = 544527 pos = -54116, 24694, 73300 archetype = hazard_buoy loadout = hazard_buoy_light07 ; [zone] nickname = Zone_PY38_01_lane_access pos = -55016, 24694, 40200 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 16000 property_flags = 131072 damage = 50 sort = 99 ; [zone] nickname = Zone_PY38_02_lane_access pos = -55016, 24694, 65200 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 16000 property_flags = 131072 damage = 50 sort = 99 ; [Object] nickname = PY38_very_heavy_wplatform_pulse01 ids_name = 544813 pos = -55516, 22100, 55634 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform spin = 0.000000, 0.090000, 0.000000 ids_info = 66171 visit = 0 reputation = sh_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_pulse_wplatform pilot = pilot_solar_crazy ; [zone] nickname = PY38_very_heavy_wplatform_pulse01_radiation pos = -55516, 22100, 55634 rotate = 0,0,0 shape = BOX size = 100, 100, 100 damage = 2000000000 visit = 32 sort = 99 ; [Object] nickname = PY38_very_heavy_wplatform_pulse02 ids_name = 544813 pos = -55516, 22100, 49634 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform spin = 0.000000, 0.090000, 0.000000 ids_info = 66171 visit = 0 reputation = sh_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_pulse_wplatform pilot = pilot_solar_crazy ; [zone] nickname = PY38_very_heavy_wplatform_pulse02_radiation pos = -55516, 22100, 49634 rotate = 0,0,0 shape = BOX size = 100, 100, 100 damage = 2000000000 visit = 32 sort = 99 ; [Object] nickname = PY38_very_heavy_wplatform_pulse03 ids_name = 544813 pos = -51516, 24100, 52634 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform spin = 0.000000, 0.090000, 0.000000 ids_info = 66171 visit = 0 reputation = sh_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_pulse_wplatform pilot = pilot_solar_crazy ; [zone] nickname = PY38_very_heavy_wplatform_pulse03_radiation pos = -51516, 24100, 52634 rotate = 0,0,0 shape = BOX size = 100, 100, 100 damage = 2000000000 visit = 32 sort = 99 ; [Object] nickname = PY38_very_heavy_wplatform_pulse04 ids_name = 544813 pos = -59516, 24100, 52634 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform spin = 0.000000, 0.090000, 0.000000 ids_info = 66171 visit = 0 reputation = sh_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_pulse_wplatform pilot = pilot_solar_crazy ; [zone] nickname = PY38_very_heavy_wplatform_pulse04_radiation pos = -59516, 24100, 52634 rotate = 0,0,0 shape = BOX size = 100, 100, 100 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = PY38_suprise_1 pos = -55516, 22500, 52634 visit = 0 ids_info = 0 rotate = 0, 0, 0 archetype = Imperial_ex01_sup ids_name = 544672 ;544815 loadout = Imperial_ex01_talon [Object] nickname = py38_01_dock2 pos = -53656, 24844, 53850 rotate = 0, 90, 0 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = py38_01_dock2_Base base = py38_01_dock2_Base reputation = sh_n_grp archetype = PRIVATE_STATION01_D2 ids_name = 544826 loadout = PRIVATE_STATION01_D2 difficulty_level = 1 voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [zone] nickname = Zone_PY38_radiation_10 pos = -53656, 24844, 53850 rotate = 0,0,0 shape = BOX size = 275, 1350, 275 damage = 2000000000 visit = 32 sort = 99 ; [zone] nickname = Zone_PY38_radiation_11 pos = -53656, 24844, 53220 rotate = 0,0,0 shape = BOX size = 275, 1350, 275 damage = 2000000000 visit = 32 sort = 99 ; [zone] nickname = Zone_PY38_radiation_12 pos = -53030, 25050, 53520 rotate = 0,0,0 shape = BOX size = 375, 1325, 375 damage = 2000000000 visit = 32 sort = 99 ; [zone] nickname = Zone_PY38_radiation_13 pos = -52290, 24694, 53550 rotate = 0,0,0 shape = BOX size = 415, 600, 415 damage = 2000000000 visit = 32 sort = 99 ; [zone] nickname = Zone_PY38_radiation_14 pos = -53030, 24694, 54300 rotate = 0,0,0 shape = BOX size = 415, 600, 415 damage = 2000000000 visit = 32 sort = 99 ; [zone] nickname = Zone_PY38_radiation_15 pos = -53030, 24694, 52800 rotate = 0,0,0 shape = BOX size = 415, 600, 415 damage = 2000000000 visit = 32 sort = 99 ; [zone] nickname = Zone_PY38_radiation_16 pos = -54050, 24579, 54240 rotate = 0,0,0 shape = BOX size = 375, 700, 305 damage = 2000000000 visit = 32 sort = 99 ; [zone] nickname = Zone_PY38_radiation_17 pos = -54000, 24805, 52880 rotate = 0,-45,0 shape = BOX size = 900, 60, 70 damage = 2000000000 visit = 32 sort = 99 ; [zone] nickname = Zone_PY38_radiation_18 pos = -53660, 24800, 53600 rotate = 0,90,0 shape = BOX size = 600, 60, 70 damage = 2000000000 visit = 32 sort = 99 ; [zone] nickname = Zone_PY38_radiation_19 pos = -53350, 24795, 53220 rotate = 0,0,0 shape = BOX size = 600, 60, 70 damage = 2000000000 visit = 32 sort = 99 ; [zone] nickname = Zone_PY38_radiation_20 pos = -53350, 24795, 53850 rotate = 0,0,0 shape = BOX size = 600, 60, 70 damage = 2000000000 visit = 32 sort = 99 ; [zone] nickname = Zone_PY38_radiation_21 pos = -53030, 24785, 53900 rotate = 0,90,0 shape = BOX size = 400, 80, 80 damage = 2000000000 visit = 32 sort = 99 ; [zone] nickname = Zone_PY38_radiation_22 pos = -53030, 24785, 53150 rotate = 0,90,0 shape = BOX size = 400, 80, 80 damage = 2000000000 visit = 32 sort = 99 ; [zone] nickname = Zone_PY38_radiation_23 pos = -52690, 24785, 53545 rotate = 0,0,0 shape = BOX size = 400, 80, 80 damage = 2000000000 visit = 32 sort = 99 ; [zone] nickname = Zone_PY38_radiation_24 pos = -53030, 24250, 53520 rotate = 0,0,0 shape = BOX size = 600, 300, 600 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY38_radiation_25 pos = -54104, 24850, 52777 rotate = 0,45,0 shape = BOX size = 30, 60, 30 damage = 2000000000 visit = 32 sort = 99 ; [zone] nickname = Zone_PY38_radiation_26 pos = -53970, 24757, 52910 rotate = 0,45,0 shape = BOX size = 30, 60, 30 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = py38_01_dock3 pos = -55000, 25000, 55000 rotate = 0, 90, 0 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = py38_01_dock3_Base base = py38_01_dock3_Base reputation = sh_n_grp archetype = PRIVATE_STATION01_D3 ids_name = 544969 loadout = PRIVATE_STATION01_D3 difficulty_level = 1 voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [zone] nickname = Zone_PY38_radiation_27 pos = -55300, 25000, 55000 rotate = 0,0,0 shape = BOX size = 1450, 300, 700 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = PY38_Venator_b_platform1 pos = -58016, 23694, 50634 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = sh_n_grp rotate = 0, -60, 0 archetype = Venator_b_platform ids_name = 544989 loadout = Venator_b_platform_l difficulty_level = 1 [zone] nickname = Zone_PY38_radiation_28 pos = -58016, 23714, 50634 rotate = 0,30,0 shape = BOX size = 450, 100, 250 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = PY47_01 pos = -70000, -300000, 65000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = PY47_01_Base base = PY47_01_Base reputation = pe_n_grp rotate = 0, 0, 0 archetype = Rasputin_mothership ids_name = 545782 loadout = Rasputin_mothership_Loadout difficulty_level = 1 voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [Object] nickname = PY47_depot_water_1 reputation = pe_n_grp pos = -75000, -300000, 65000 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = PY47_platform_1 reputation = pe_n_grp pos = -65500, -298000, 65000 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = d_weapon_platform01 difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = PY47_platform_1_shield01 pos = -65500, -299800, 65000 rotate = 0, 0, 0 archetype = space_arch_shield reputation = pe_n_grp ;parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = PY47_Cleric_b_Tyrant_platform pos = -65500, -300000, 62500 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = pe_n_grp rotate = 0, 30, 0 archetype = Cleric_b_Tyrant_platform ids_name = 545789 loadout = d_b_platform_1 difficulty_level = 1 [Object] nickname = Ew03_to_Sith01_hole ids_name = 545882 ids_info = 66146 pos = -57043, 24461, 52595 rotate = 0, 90, 0 archetype = jumphole_green msg_id_prefix = gcs_refer_system_Sith01 jump_effect = jump_effect_hole visit = 0 goto = Sith01, Sith01_to_Ew03_hole, gate_tunnel_bretonia [Object] nickname = Ew03_ex_base_3 ids_name = 546139 pos = -51848, 26287, 54825 rotate = 0, 0, 0 archetype = Victory_battlecruiser_ex01 ids_info = 0 base = SF01_02_Base dock_with = SF01_02_Base visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Sith_st_ex01 pilot = pilot_solar_hardest [Object] nickname = Ew03_ex_base_4 ids_name = 546140 pos = -55837, 26331, 53536 rotate = 0, 0, 0 archetype = Harrower_ex01 ids_info = 0 base = SF01_02_Base dock_with = SF01_02_Base visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Sith_st_ex01 pilot = pilot_solar_hardest