[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp [TexturePanels] file = universe\heavens\shapes.ini [Music] space = Eden_space01 danger = Eden_space01 battle = Eden_space01 [Dust] spacedust = Dust [Ambient] color = 60, 20, 10 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_br01_stars.cmp nebulae = solar\starsphere\starsphere_127.3db [LightSource] nickname = System_LIGHT01 pos = 0, 50000, 0 color = 255, 255, 255 range = 100000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = System_LIGHT02 pos = -90000, 50000, -130000 color = 255, 255, 255 range = 100000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = EDEN01_to_Un02_hole ids_name = 536075 pos = 4000, 0, 1300 rotate = 0, 54, 0 archetype = jumphole_anomaly msg_id_prefix = gcs_refer_system_Un02 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Un02, Un02_to_EDEN01_hole, gate_tunnel_bretonia [Object] nickname = terrain pos = 0, -2000, 0 archetype = terrain01 [Object] nickname = terrain pos = 10000, -2000, 0 archetype = terrain01 [Object] nickname = terrain pos = 20000, -2000, 0 archetype = terrain01 [Object] nickname = terrain pos = 30000, -2000, 0 archetype = terrain01 [Object] nickname = terrain pos = 40000, -2000, 0 archetype = terrain01 [Object] nickname = terrain pos = 50000, -2000, 0 archetype = terrain01 [Object] nickname = terrain pos = -10000, -2000, 0 archetype = terrain01 [Object] nickname = terrain pos = -20000, -2000, 0 archetype = terrain01 [Object] nickname = terrain pos = -30000, -2000, 0 archetype = terrain01 [Object] nickname = terrain pos = -40000, -2000, 0 archetype = terrain01 [Object] nickname = terrain pos = -50000, -2000, 0 archetype = terrain01 [Object] nickname = terrain pos = 0, -2000, 10000 archetype = terrain01 [Object] nickname = terrain pos = 10000, -2000, 10000 archetype = terrain01 [Object] nickname = terrain pos = 20000, -2000, 10000 archetype = terrain01 [Object] nickname = terrain pos = 30000, -2000, 10000 archetype = terrain01 [Object] nickname = terrain pos = 40000, -2000, 10000 archetype = terrain01 [Object] nickname = terrain pos = 50000, -2000, 10000 archetype = terrain01 [Object] nickname = terrain pos = -10000, -2000, 10000 archetype = terrain01 [Object] nickname = terrain pos = -20000, -2000, 10000 archetype = terrain01 [Object] nickname = terrain pos = -30000, -2000, 10000 archetype = terrain01 [Object] nickname = terrain pos = -40000, -2000, 10000 archetype = terrain01 [Object] nickname = terrain pos = -50000, -2000, 10000 archetype = terrain01 [Object] nickname = terrain pos = 0, -2000, 20000 archetype = terrain01 [Object] nickname = terrain pos = 10000, -2000, 20000 archetype = terrain01 [Object] nickname = terrain pos = 20000, -2000, 20000 archetype = terrain01 [Object] nickname = terrain pos = 30000, -2000, 20000 archetype = terrain01 [Object] nickname = terrain pos = 40000, -2000, 20000 archetype = terrain01 [Object] nickname = terrain pos = 50000, -2000, 20000 archetype = terrain01 [Object] nickname = terrain pos = -10000, -2000, 20000 archetype = terrain01 [Object] nickname = terrain pos = -20000, -2000, 20000 archetype = terrain01 [Object] nickname = terrain pos = -30000, -2000, 20000 archetype = terrain01 [Object] nickname = terrain pos = -40000, -2000, 20000 archetype = terrain01 [Object] nickname = terrain pos = -50000, -2000, 20000 archetype = terrain01 [Object] nickname = terrain pos = 0, -2000, 30000 archetype = terrain01 [Object] nickname = terrain pos = 10000, -2000, 30000 archetype = terrain01 [Object] nickname = terrain pos = 20000, -2000, 30000 archetype = terrain01 [Object] nickname = terrain pos = 30000, -2000, 30000 archetype = terrain01 [Object] nickname = terrain pos = 40000, -2000, 30000 archetype = terrain01 [Object] nickname = terrain pos = 50000, -2000, 30000 archetype = terrain01 [Object] nickname = terrain pos = -10000, -2000, 30000 archetype = terrain01 [Object] nickname = terrain pos = -20000, -2000, 30000 archetype = terrain01 [Object] nickname = terrain pos = -30000, -2000, 30000 archetype = terrain01 [Object] nickname = terrain pos = -40000, -2000, 30000 archetype = terrain01 [Object] nickname = terrain pos = -50000, -2000, 30000 archetype = terrain01 [Object] nickname = terrain pos = 0, -2000, 40000 archetype = terrain01 [Object] nickname = terrain pos = 10000, -2000, 40000 archetype = terrain01 [Object] nickname = terrain pos = 20000, -2000, 40000 archetype = terrain01 [Object] nickname = terrain pos = 30000, -2000, 40000 archetype = terrain01 [Object] nickname = terrain pos = 40000, -2000, 40000 archetype = terrain01 [Object] nickname = terrain pos = 50000, -2000, 40000 archetype = terrain01 [Object] nickname = terrain pos = -10000, -2000, 40000 archetype = terrain01 [Object] nickname = terrain pos = -20000, -2000, 40000 archetype = terrain01 [Object] nickname = terrain pos = -30000, -2000, 40000 archetype = terrain01 [Object] nickname 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pos = 0, -2000, -10000 archetype = terrain01 [Object] nickname = terrain pos = 10000, -2000, -10000 archetype = terrain01 [Object] nickname = terrain pos = 20000, -2000, -10000 archetype = terrain01 [Object] nickname = terrain pos = 30000, -2000, -10000 archetype = terrain01 [Object] nickname = terrain pos = 40000, -2000, -10000 archetype = terrain01 [Object] nickname = terrain pos = 50000, -2000, -10000 archetype = terrain01 [Object] nickname = terrain pos = -10000, -2000, -10000 archetype = terrain01 [Object] nickname = terrain pos = -20000, -2000, -10000 archetype = terrain01 [Object] nickname = terrain pos = -30000, -2000, -10000 archetype = terrain01 [Object] nickname = terrain pos = -40000, -2000, -10000 archetype = terrain01 [Object] nickname = terrain pos = -50000, -2000, -10000 archetype = terrain01 [Object] nickname = terrain pos = 0, -2000, -20000 archetype = terrain01 [Object] nickname = terrain pos = 10000, -2000, -20000 archetype = terrain01 [Object] nickname = terrain pos = 20000, -2000, -20000 archetype = terrain01 [Object] nickname = terrain pos = 30000, -2000, -20000 archetype = terrain01 [Object] nickname = terrain pos = 40000, -2000, -20000 archetype = terrain01 [Object] nickname = terrain pos = 50000, -2000, -20000 archetype = terrain01 [Object] nickname = terrain pos = -10000, -2000, -20000 archetype = terrain01 [Object] nickname = terrain pos = -20000, -2000, -20000 archetype = terrain01 [Object] nickname = terrain pos = -30000, -2000, -20000 archetype = terrain01 [Object] nickname = terrain pos = -40000, -2000, -20000 archetype = terrain01 [Object] nickname = terrain pos = -50000, -2000, -20000 archetype = terrain01 [Object] nickname = terrain pos = 0, -2000, -30000 archetype = terrain01 [Object] nickname = terrain pos = 10000, -2000, -30000 archetype = terrain01 [Object] nickname = terrain pos = 20000, -2000, -30000 archetype = terrain01 [Object] nickname = terrain pos = 30000, -2000, -30000 archetype = terrain01 [Object] nickname = terrain pos = 40000, -2000, -30000 archetype = terrain01 [Object] nickname = terrain pos = 50000, -2000, -30000 archetype = terrain01 [Object] nickname = terrain pos = -10000, -2000, -30000 archetype = terrain01 [Object] nickname = terrain pos = -20000, -2000, -30000 archetype = terrain01 [Object] nickname = terrain pos = -30000, -2000, -30000 archetype = terrain01 [Object] nickname = terrain pos = -40000, -2000, -30000 archetype = terrain01 [Object] nickname = terrain pos = -50000, -2000, -30000 archetype = terrain01 [Object] nickname = terrain pos = 0, -2000, -40000 archetype = terrain01 [Object] nickname = terrain pos = 10000, -2000, -40000 archetype = terrain01 [Object] nickname = terrain pos = 20000, -2000, -40000 archetype = terrain01 [Object] nickname = terrain pos = 30000, -2000, -40000 archetype = terrain01 [Object] nickname = terrain pos = 40000, -2000, -40000 archetype = terrain01 [Object] nickname = terrain pos = 50000, -2000, -40000 archetype = terrain01 [Object] nickname 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nickname = terrain pos = -30000, -2000, -50000 archetype = terrain01 [Object] nickname = terrain pos = -40000, -2000, -50000 archetype = terrain01 [Object] nickname = terrain pos = -50000, -2000, -50000 archetype = terrain01 [Object] nickname = terrain_planet01 pos = 190000, 0, 55000 rotate = 20, 0, 30 archetype = planet_desert_150000 spin = 0, 0.004500, 0 atmosphere_range = 5100 burn_color = 255, 222, 160 ids_name = 533700 [zone] nickname = Zone_damage1 pos = 0, 15500, 0 shape = ELLIPSOID size = 190000, 10000, 190000 damage = 100000000 visit = 128 spacedust = atmosphere_burn sort = 99 density = 0 relief_time = 0 [zone] nickname = Zone_damage2 pos = 0, 15500, 0 shape = ELLIPSOID size = 190000, 11000, 190000 damage = 2000 visit = 128 spacedust = atmosphere_burn sort = 99 density = 0 relief_time = 0 [zone] nickname = Zone_damage3 pos = 60000, 0, 0 shape = ELLIPSOID size = 10000, 190000, 190000 damage = 100000000 visit = 128 spacedust = atmosphere_burn sort = 99 density = 0 relief_time = 0 [zone] nickname = Zone_damage4 pos = 60000, 0, 0 shape = ELLIPSOID size = 11000, 190000, 190000 damage = 2000 visit = 128 spacedust = atmosphere_burn sort = 99 density = 0 relief_time = 0 [zone] nickname = Zone_damage5 pos = -60000, 0, 0 shape = ELLIPSOID size = 10000, 190000, 190000 damage = 100000000 visit = 128 spacedust = atmosphere_burn sort = 99 density = 0 relief_time = 0 [zone] nickname = Zone_damage6 pos = -60000, 0, 0 shape = ELLIPSOID size = 11000, 190000, 190000 damage = 2000 visit = 128 spacedust = atmosphere_burn sort = 99 density = 0 relief_time = 0 [zone] nickname = Zone_damage7 pos = 0, 0, 60000 shape = ELLIPSOID size = 190000, 190000, 10000 damage = 100000000 visit = 128 spacedust = atmosphere_burn sort = 99 density = 0 relief_time = 0 [zone] nickname = Zone_damage8 pos = 0, 0, 60000 shape = ELLIPSOID size = 190000, 190000, 11000 damage = 2000 visit = 128 spacedust = atmosphere_burn sort = 99 density = 0 relief_time = 0 [zone] nickname = Zone_damage9 pos = 0, 0, -60000 shape = ELLIPSOID size = 190000, 190000, 10000 damage = 100000000 visit = 128 spacedust = atmosphere_burn sort = 99 density = 0 relief_time = 0 [zone] nickname = Zone_damage10 pos = 0, 0, -60000 shape = ELLIPSOID size = 190000, 190000, 11000 damage = 2000 visit = 128 spacedust = atmosphere_burn sort = 99 density = 0 relief_time = 0 [zone] nickname = Zone_damage11 pos = 0, -4500, 0 shape = ELLIPSOID size = 190000, 2000, 190000 damage = 100000000 visit = 128 spacedust = atmosphere_burn sort = 99 [Object] nickname = terrain pos = -60000, -2000, -60000 archetype = terrain01 [Object] nickname = terrain pos = 60000, -2000, 60000 archetype = terrain01 [Object] nickname = terrain pos = 60000, -2000, -60000 archetype = terrain01 [Object] nickname = terrain pos = -60000, -2000, 60000 archetype = terrain01 [Object] nickname = terrain pos = 60000, -2000, 50000 archetype = terrain01 [Object] nickname = terrain pos = 60000, -2000, 40000 archetype = terrain01 [Object] nickname = terrain pos = 60000, -2000, 30000 archetype = terrain01 [Object] nickname = terrain pos = 60000, -2000, 20000 archetype = terrain01 [Object] nickname = terrain pos = 60000, -2000, 10000 archetype = terrain01 [Object] nickname = terrain pos = 60000, -2000, 0 archetype = terrain01 [Object] nickname = terrain pos = 60000, -2000, -10000 archetype = terrain01 [Object] nickname = terrain pos = 60000, -2000, -20000 archetype = terrain01 [Object] nickname = terrain pos = 60000, -2000, -30000 archetype = terrain01 [Object] nickname = terrain pos = 60000, -2000, -40000 archetype = terrain01 [Object] nickname = terrain pos = 60000, -2000, -50000 archetype = terrain01 [Object] nickname = terrain pos = -60000, -2000, 50000 archetype = terrain01 [Object] nickname = terrain pos = -60000, -2000, 40000 archetype = terrain01 [Object] nickname = terrain pos = -60000, -2000, 30000 archetype = terrain01 [Object] nickname = terrain pos = -60000, -2000, 20000 archetype = terrain01 [Object] nickname = terrain pos = -60000, -2000, 10000 archetype = terrain01 [Object] nickname = terrain pos = -60000, -2000, 0 archetype = terrain01 [Object] nickname = terrain pos = -60000, -2000, -10000 archetype = terrain01 [Object] nickname = terrain pos = -60000, -2000, -20000 archetype = terrain01 [Object] nickname = terrain pos = -60000, -2000, -30000 archetype = terrain01 [Object] nickname = terrain pos = -60000, -2000, -40000 archetype = terrain01 [Object] nickname = terrain pos = -60000, -2000, -50000 archetype = terrain01 [Object] nickname = terrain pos = -50000, -2000, -60000 archetype = terrain01 [Object] nickname = terrain pos = -40000, -2000, -60000 archetype = terrain01 [Object] nickname = terrain pos = -30000, -2000, -60000 archetype = terrain01 [Object] nickname = terrain pos = -20000, -2000, -60000 archetype = terrain01 [Object] nickname = terrain pos = -10000, -2000, -60000 archetype = terrain01 [Object] nickname = terrain pos = 0, -2000, -60000 archetype = terrain01 [Object] nickname = terrain pos = 10000, -2000, -60000 archetype = terrain01 [Object] nickname = terrain pos = 20000, -2000, -60000 archetype = terrain01 [Object] nickname = terrain pos = 30000, -2000, -60000 archetype = terrain01 [Object] nickname = terrain pos = 40000, -2000, -60000 archetype = terrain01 [Object] nickname = terrain pos = 50000, -2000, -60000 archetype = terrain01 [Object] nickname = terrain pos = -50000, -2000, 60000 archetype = terrain01 [Object] nickname = terrain pos = -40000, -2000, 60000 archetype = terrain01 [Object] nickname = terrain pos = -30000, -2000, 60000 archetype = terrain01 [Object] nickname = terrain pos = -20000, -2000, 60000 archetype = terrain01 [Object] nickname = terrain pos = -10000, -2000, 60000 archetype = terrain01 [Object] nickname = terrain pos = 0, -2000, 60000 archetype = terrain01 [Object] nickname = terrain pos = 10000, -2000, 60000 archetype = terrain01 [Object] nickname = terrain pos = 20000, -2000, 60000 archetype = terrain01 [Object] nickname = terrain pos = 30000, -2000, 60000 archetype = terrain01 [Object] nickname = terrain pos = 40000, -2000, 60000 archetype = terrain01 [Object] nickname = terrain pos = 50000, -2000, 60000 archetype = terrain01 [Object] nickname = Vegetation01_1 pos = -500, -2150, -3200 rotate = -10, 0, 0 archetype = Vegetation01 [Object] nickname = Vegetation01_2 pos = -100, -2150, -3030 rotate = 0, 0, -5 archetype = Vegetation01 [Object] nickname = Vegetation01_3 pos = 600, -2150, -3500 rotate = 10, 0, 20 archetype = Vegetation01 [Object] nickname = Vegetation01_4 pos = 1000, -2120, -2500 rotate = 0, 0, 0 archetype = Vegetation01 [Object] nickname = Vegetation01_5 pos = 300, -2150, -4400 rotate = 0, 0, 15 archetype = Vegetation01 [Object] nickname = Vegetation01_6 pos = 100, -2150, -2400 rotate = -10, 0, 0 archetype = Vegetation01 [Object] nickname = Vegetation02_1 pos = -1000, -1798, -500 rotate = 0, 0, 0 archetype = Vegetation02 [Object] nickname = Vegetation02_2 pos = -1000, -1950, -1500 rotate = 0, 0, 0 archetype = Vegetation02 [Object] nickname = Vegetation02_3 pos = 0, -1950, -2000 rotate = 0, 0, 0 archetype = Vegetation02 [Object] nickname = Vegetation02_4 pos = 0, -1950, -1200 rotate = 0, 0, 0 archetype = Vegetation02 [Object] nickname = Vegetation02_5 pos = 0, -1448, 0 rotate = 0, 0, -30 archetype = Vegetation02 [Object] nickname = Vegetation03_1 pos = 0, -1500, -6000 rotate = 0, 0, 0 archetype = Vegetation03 [Object] nickname = Vegetation03_2 pos = -2300, -1450, -3500 rotate = 0, 0, 0 archetype = Vegetation03 [Object] nickname = Vegetation03_3 pos = 1900, -1500, -5200 rotate = 0, 0, 0 archetype = Vegetation03 [Object] nickname = EDEN01_01 pos = -800, -2200, -4400 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = EDEN01_01_Base base = EDEN01_01_Base reputation = fc_rs_grp rotate = 0, 0, 0 archetype = abandoned_warehouse ids_name = 536076 loadout = abandoned_warehouse01 difficulty_level = 1 [Object] nickname = PLANET_GASBLUCLD_RED pos = -90000, -10000, -130000 rotate = 20, 0, 30 archetype = PLANET_GASBLUCLD_RED_30000 spin = 0.000000, 0.010000, 0.000000 atmosphere_range = 5100 burn_color = 255, 222, 160 ids_name = 261807 ring = PLANET_GASBLUCLD_RED_ring, solar\rings\red_ring.ini [zone] nickname = PLANET_GASBLUCLD_RED_ring pos = -90000, -10000, -130000 rotate = 20, 0, 30 shape = ring size = 90000, 70000, 250 sort = 99.500000 [Zone] nickname = Zone_EDEN01_interference01 pos = -800, 2000, -4400 shape = BOX size = 20000, 9000, 20000 rotate = 0, 0, 0 visit = 128 sort = 99 spacedust = atmosphere_gray spacedust_maxparticles = 250 interference = 0.100000 drag_modifier = 1.500000 [Zone] nickname = Zone_EDEN01_interference02 pos = 0, 2000, 0 shape = BOX size = 110000, 9000, 110000 rotate = 0, 0, 0 visit = 128 sort = 99 interference = 0.100000 drag_modifier = 1.500000 [Object] nickname = EDEN01_suprise_container_01 pos = -27800, -2007, -16000 visit = 16 ids_info = 0 rotate = 0, -35, 90 archetype = suprise_container ids_name = 536087 loadout = SECRET_container_Eden01_01 [Object] nickname = EDEN01_suprise_container_02 pos = 16962, -1325, -27218 visit = 16 ids_info = 0 rotate = 0, -3, 90 archetype = suprise_container ids_name = 536087 loadout = SECRET_container_Eden01_02 [Object] nickname = Vegetation04_1 pos = 1000, -2185, -5400 rotate = 0, 0, 0 archetype = Vegetation04 [Object] nickname = Vegetation04_2 pos = 100, -2185, -5100 rotate = 0, 0, 0 archetype = Vegetation04 [Object] nickname = Vegetation04_3 pos = -500, -2185, -6500 rotate = 0, 0, 0 archetype = Vegetation04 [Object] nickname = Vegetation04_4 pos = 500, -2185, -5500 rotate = 0, 0, 0 archetype = Vegetation04 [Object] nickname = Vegetation04_5 pos = -900, -2185, -5600 rotate = 0, 0, 0 archetype = Vegetation04 [Object] nickname = Vegetation04_6 pos = -300, -2185, -5550 rotate = 0, 0, 0 archetype = Vegetation04 [Object] nickname = Vegetation04_7 pos = 0, -2182, -3600 rotate = 0, 0, 0 archetype = Vegetation04 [Object] nickname = Vegetation04_8 pos = 400, -2182, -2700 rotate = 0, 0, 0 archetype = Vegetation04 [Object] nickname = Vegetation04_9 pos = -200, -2182, -2600 rotate = 0, 0, 0 archetype = Vegetation04 [Object] nickname = Vegetation04_10 pos = -2700, -2182, -2600 rotate = 0, 0, 0 archetype = Vegetation04 [Object] nickname = Vegetation04_11 pos = -3800, -2182, -2300 rotate = 0, 0, 0 archetype = Vegetation04 [Object] nickname = Vegetation04_12 pos = -3200, -2182, -2800 rotate = 0, 0, 0 archetype = Vegetation04 [Object] nickname = Vegetation04_13 pos = -2300, -2182, -3000 rotate = 0, 0, 0 archetype = Vegetation04 [Object] nickname = Vegetation04_14 pos = -2000, -2182, -3700 rotate = 0, 0, 0 archetype = Vegetation04 [Object] nickname = Vegetation04_15 pos = -2000, -2182, -4600 rotate = 0, 0, 0 archetype = Vegetation04 [Object] nickname = Vegetation04_16 pos = -900, -2182, -3500 rotate = 0, 0, 0 archetype = Vegetation04